#make use of their talent and unleash the potential this couple has
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EveryYou, EveryMe starring Mick Monthon and Top Piyawat. Interesting premise - In every life time/parallel universe, wherever they are, they always meet and fall in love. Sometimes it works out, sometimes it doesn't.
I want to see what they can do with this premise, because the story is just not going to work with just that idea. Nonetheless, I'll watch anything that has MickTop in it. I knew it ever since I saw them in My Universe. They have great chemistry and the potential for something big is present within them. So, I genuinely hope that I'll get to see them in this show.
Men waltzing in suits. GIVE IT TO ME!
#every you every me#every you every me the series#thai bl drama#mick monthon#top piyawat#they have a wonderful idea#now they just need to execute it well#make use of their talent and unleash the potential this couple has#i believe in them#they have the strength to bring something new to the table#Youtube
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actor!satoru headcanons
ft. gojo satoru x reader
content warnings: fluff, slightly suggestive, implied gojo satoru x reader
wc: 573
jjk actor au masterlist
as an actor:
when he became a rising actor, many people found out that his parents' names were also big in the acting industry
people immediately assumed that he's just a nepo baby with no talent and only got to where he is due to his parents' wealth and fame
but boy did he prove them WRONG
he's actually so good at his craft that his acting captivated many people
people are also shocked that he studied and actually has a bachelor's degree in fine arts
so yeah, this man is EDUCATED
a fun fact that many didn't believe is that he wasn't actually even supposed to be an actor and only wanted to help produce and even create his own films
but when he helped producing a film, the director thought he would be a good eye candy on screen and encouraged him to try acting
he first landed some minor roles until more and more people paid attention to him, which helped him unleash his full potential as an actor
if you think he's goofy and silly in jjk, you best believe he is even MORE silly and goofy irl 😭
but he's literally the sunshine of the set so his goofiness really helps in easing the stress of his co-stars and the filming crew
if nanami's the one bringing drinks to the set, he's the one who brings TOO MANY sweets, specifically mochis
it's also ones that are really expensive too like
doesn't drink coffee because he hates the bitter taste of it, maybe he'll drink one if it's sweet enough (aka doesn't taste like coffee at all), so nanami only buys him fruit teas and frappes LOL
he's also a detail-oriented man so his acting is really GOD TIER and is really keen on nailing every subtle detail whenever he is on screen
definitely very active on ig LOL acts like it's a dump account and is very interactive with his fans in the comment section
his ig composed of various selfies, photo dumps, promotions, his s/o, and definitely a lot of foods
i'd like to think that he also has his youtube channel as well
he posts vlogs and some behind the scenes when he's shooting a drama or magazine shoots
tries, keyword: tries, not to show spoilers
pls save the directors from him for almost having heart attacks
as a boyfriend:
he really likes to tease you by making you help him practice his lines that needs him to use his hottest voice like bae, FOCUS
he also practices the fight scenes with you btw
but he's REALLY annoying about it please
remember that jogo scene? no, the one in shibuya
yeah, he made you feel his entire length like WOAH THERE DUDE? that ain't on the script for sure 😭
also comes home really late but makes up by cuddling you extra longer in the mornings
borrows your lip glosses and takes them to the set because he refuses to buy one and that "it makes your bond as a couple grow stronger" istg
now you know why his lips always look like that on screen LOL
puts them on right before going to the shoot so he can kiss you good with his glossy lips
#gojo fluff#jjk actor au#gojo x reader#gojo satoru fluff#gojo satoru x reader#gojo satoru x you#gojo satoru x yn#gojo satoru#jujutsu kaisen fluff#jjk fluff#jujutsu kaisen x reader#jjk x reader
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The Hell Witch’s WIPs (2023)
Heaven’s Tiny Daggers- After watching her teen idol die onstage in a freak accident, Finn Begby starts a girl punk band to cope with her grief. As her band, Heaven’s Tiny Daggers rises to fame, they gain the attention of folk rock legend, Helene Saturnine, who invites them to a retreat at her mansion in New Orleans to work on their next album. Joined by fellow up and comers in the emo rock scene, Heaven’s Tiny Daggers discover that they have been lured to La Bellemort Mansion for more than just their artistic potential. Helene intends to use them in a ritual sacrifice to raise her long lost lover from the dead. But in doing so, La Bellemort’s residents unleash far more dangerous demons who feed off their every nightmare...
MCR meets Haunting of Hill House meets Daisy Jones and the Six meets Gideon the Ninth
Status: QUERYING!
~
The Vampires of Santa Perdita- Marnie Marsette is a lone wolf vigilante who protects the streets of her small southern California town, Santa Perdita by night. When she finds herself first on the scene of a murder on the set of popular teen drama, Lula Slays the World, Marnie is certain Lula’s hedonistic leading man, Ollie van Statten and his entourage are the culprits. Trailing them from party to party, she finds Ollie and his best friend, Casey Booker (from rival teen sleuth show, Jupiter June) really do seem solely interested in having a good time. That doesn’t stop her from uncovering their far more surprising secret: they’re vampires, and possibly the dumbest vampires in existence at that. While Marnie tries to solve the mystery of who keeps killing young blonde girls in her hometown, she has to face a hard truth about herself: does she really want to find the killer, or is she just desperate to make friends?
Bill & Ted meets The Lost Boys meets Heathers meets Scream
Status: First bare bones draft written
~
Haunt Your Murderers- Millie Marsette has a penchant for taking young protegees under her wing. Melusine Cutpurse was her first, a drag queen whom she trained up to become kingpin to London’s underworld of thieves. Her second is Andrina Calder, an aerialist plucked from her family’s traveling circus to inherit the legendary title of Steamboat Annie, a fearsome pirate who has been the subject of tall tales for a century. When a mad doctor begins luring prostitutes off the streets and paying body-snatchers to dig up fresh bodies for his experiments, Millie brings Andrina and Melusine together in a scheme to bring his plans to an end. But his bodies have started to reanimate, posing a far greater problem not just for Millie’s protegees, but for Victorian London at large...
Frankenstein meets Pirates of the Caribbean meets Rocky Horror meets Fingersmith
Status: First draft written
~
Bloody Nights & Green-lit Days- Young Hollywood hopeful, Lena Harlow was killed in a hit and run the night she arrived in LA. Her assailants, Jory and Cecily bring her body back to their sprawling mansion. When she wakes up, she’s no longer human. The magnetic couple help her adapt to her new life as a vampire, in amongst their raucous parties they use as their personal hunting grounds. While Lena explores the grounds of her new home, she meets Jory and Cecily’s son, August, who is the only person who can see the mansion’s many ghosts. Lena’s about to become the second. Coddled inside the mansion, August is never allowed to leave, until Lena sneaks him out to show him the outside world. Meanwhile, his parents spent their days on Hollywood back-lots, frustrated by the lack of support for the folks behind the scenes. Tired of inaction, Cecily and Jory, combine their creative talents of costume and set design to take matters into their own hands. Rumours of a curse on the production studio take a life of their own as freak accidents keep happening on various movie sets... It won’t be long before Lena gets sucked into Jory and Cecily’s nefarious schemes and she has to choose whether to use her new powers for good or evil...
Great Gatsby meets American Horror Story: Hotel
Status: TBA
#am writing#sophie writes#WIPs#writeblr#girl punk novel#vampire himbo novel#Victorian crime novel#vampire Gatsby novel
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Breaking Through the Glass Ceiling in Business
In the landscape of corporate advancement, the concept of the "Glass Ceiling In Business" has long been a topic of discussion and debate. Coined to describe the invisible barrier that impedes the progress of women and minorities in climbing the corporate ladder, the glass ceiling remains a pervasive issue in today's business world. Let's explore the challenges posed by the glass ceiling and strategies for shattering it to create a more equitable and inclusive business environment.
Understanding the Glass Ceiling: The glass ceiling represents the systemic barriers that prevent women and minorities from reaching the upper echelons of leadership within organizations. Despite advancements in gender and racial equality, disparities persist in representation at senior management and executive levels.
Barriers to Progress: Several factors contribute to the existence of the glass ceiling. Implicit bias, stereotyping, and discriminatory practices in hiring, promotion, and compensation processes often disadvantage women and minorities. Additionally, limited access to mentorship, networking opportunities, and leadership development programs further exacerbates the disparities.
Impact on Diversity and Innovation: The glass ceiling not only hinders individual career advancement but also stifles diversity and innovation within organizations. When leadership teams lack diverse perspectives and experiences, decision-making processes may suffer from groupthink and limited creativity, ultimately impacting business performance and competitiveness.
Strategies for Overcoming the Glass Ceiling:
Promoting Inclusive Leadership: Organizations must prioritize inclusive leadership practices that value diversity and foster an environment where all employees feel respected, empowered, and supported in their career aspirations.
Implementing Diversity Initiatives: Proactive diversity initiatives, including mentorship programs, leadership training, and unconscious bias training, can help address systemic barriers and create pathways for women and minorities to advance in their careers.
Establishing Transparent Processes: Transparency in hiring, promotion, and compensation practices is essential for mitigating bias and ensuring fairness and equity for all employees. Clear criteria and accountability mechanisms promote meritocracy and discourage discriminatory practices.
Creating Supportive Networks: Building networks of support and mentorship for women and minorities can provide valuable guidance, career opportunities, and advocacy within organizations. Peer support groups and affinity networks offer spaces for sharing experiences and navigating challenges.
Empowering Employee Voice: Encouraging open dialogue and feedback channels empowers employees to voice concerns, share perspectives, and contribute to organizational change efforts. Employee resource groups and diversity councils can serve as platforms for driving meaningful dialogue and action.
Investing in Development Opportunities: Providing access to professional development opportunities, leadership training, and career advancement pathways is crucial for nurturing talent and cultivating a pipeline of diverse leaders within organizations.
Championing Diversity at the Top: Leadership commitment to diversity and inclusion is paramount for driving organizational change. Visible advocacy from senior leaders, coupled with accountability for diversity goals and outcomes, sends a powerful message and sets the tone for cultural transformation.
You Can Also Visit Us : -
Indian Matchmaking Season 2 Aparna
What Is Glass Ceiling In Business
Indian Match Making Season 2
Conclusion: The glass ceiling represents a formidable challenge to achieving true equity and inclusion in the business world. However, by adopting proactive strategies and fostering a culture of diversity and belonging, organizations can break through this barrier and unleash the full potential of their workforce. Together, we can create a future where meritocracy reigns, and opportunities for advancement are truly limitless, irrespective of gender, race, or background.
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Best ECE and EEE Project Center in Trichy: Unleashing Innovation and Excellence
In the ever-evolving landscape of technology and engineering, finding the Best ECE and EEE Project Center in Trichy is essential for aspiring students and professionals seeking to expand their horizons. Trichy, a city renowned for its rich cultural heritage and technological advancements, has emerged as a hub for quality education and research. Within this bustling city, there exists a gem that stands out among the rest - a project center that not only offers top-notch guidance but also fosters innovation and excellence in the fields of Electronics and Communication Engineering (ECE) and Electrical and Electronics Engineering (EEE).
Introduction to the Best Project Center in Trichy
At our esteemed project center, we take immense pride in nurturing talent and empowering individuals to realize their fullest potential. Our journey towards excellence has been paved with dedication, expertise, and a commitment to shaping the future of aspiring engineers. Let's delve into what makes us the Best ECE and EEE Project Center in Trichy.
1. Unparalleled Expertise
Our team of instructors and mentors comprises industry experts and seasoned professionals who bring a wealth of knowledge and experience to the table. With their guidance, students can explore the latest advancements in ECE and EEE and gain insights into real-world applications. This expertise sets us apart and ensures that our students receive the finest education.
2. Cutting-Edge Infrastructure
To stay at the forefront of technological advancements, it's crucial to have access to state-of-the-art facilities. Best EEE Project Center in Trichy Our project center is equipped with cutting-edge laboratories, advanced research tools, and modern classrooms to provide students with an environment conducive to learning and innovation. We believe that hands-on experience is invaluable in these fields, and our infrastructure reflects this belief.
3. Diverse Range of Projects
In the world of engineering, practical exposure is paramount. We offer a diverse range of projects that cater to various aspects of ECE and EEE. Whether you're interested in digital signal processing, power systems, embedded systems, or communication networks, we have projects that align with your interests and career goals. Our extensive project catalog ensures that every student finds a project that resonates with their passion.
4. Industry Collaborations
We understand the importance of bridging the gap between academia and industry. To facilitate this, we have established robust collaborations with leading companies and organizations in the field of electronics and electrical engineering. These partnerships open doors to internships, practical training, and potential job opportunities, giving our students a competitive edge in the job market.
5. Personalized Guidance
Every student is unique, and we recognize that. That's why we offer personalized guidance and mentorship to ensure that each individual's needs and aspirations are met. Our dedicated faculty members work closely with students, offering one-on-one support, mentoring, and career counseling, thereby nurturing talent to its full potential.
6. Research and Innovation Culture
Innovation is the lifeblood of engineering, and we encourage a culture of research and innovation at our center. We actively support and guide students in pursuing research projects, publishing papers, and participating in national and international conferences. This not only enhances their knowledge but also boosts their confidence and credibility in the academic community.
The Road to Excellence Begins Here
In conclusion, when it comes to choosing the Best ECE and EEE Project Center in Trichy, look no further. Our commitment to excellence, coupled with our unmatched expertise, infrastructure, and industry collaborations, EEE Project in Trichy makes us the ideal choice for aspiring engineers. We take pride in shaping the engineers of tomorrow, and our track record speaks volumes about our dedication to this cause.
If you're ready to embark on a journey of innovation, learning, and growth, then our project center is the gateway to your dreams. Join us, and together, we'll create a brighter future for the world of electronics and electrical engineering.
Remember, the path to success begins with the right guidance and opportunities, and that's precisely what we offer. It's time to unlock your potential and be a part of the transformation happening at the Best ECE and EEE Project Center in Trichy.
For more information and to explore the plethora of opportunities waiting for you, visit our website and get started on your journey towards excellence.
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Christopher Bateman, Chris Bateman Cheshire & Christopher Bateman Knutsford’s Javelin Academy
Javelin Academy: Shaping Champions under the Guidance of Christopher Bateman
Introduction: In the realm of athletic excellence, few disciplines evoke the same level of excitement and awe as the javelin throw. London's Javelin Academy, under the exceptional guidance of Christopher Bateman, has become a breeding ground for budding champions in the art of javelin throwing. With its branches in Cheshire and Knutsford, the academy has emerged as a renowned training hub for athletes seeking to master this awe-inspiring sport. This article explores the remarkable work of Christopher Bateman and his Javelin Academy in nurturing talents, promoting excellence, and shaping the future of javelin throwing.
A Man of Expertise: At the heart of Javelin Academy lies the passion and expertise of Christopher Bateman. As an esteemed coach and former javelin thrower himself, Bateman brings a wealth of knowledge and experience to the table. His extensive understanding of the sport, coupled with his dedication to nurturing young talent, has garnered him a reputation as one of the finest javelin coaches in the country.
The Javelin Academy Experience: Javelin Academy offers a comprehensive and structured training program designed to unleash the potential of each athlete. Under the watchful eye of Christopher Bateman, students are exposed to a wide array of specialized techniques, strength and conditioning exercises, and mental preparation strategies. The academy focuses not only on physical development but also on fostering mental resilience and instilling a strong work ethic in its athletes.
State-of-the-Art Facilities: The Javelin Academy boasts state-of-the-art training facilities, equipped with cutting-edge technology and tools tailored specifically for javelin throwers. These facilities include dedicated throwing areas, strength and conditioning zones, and video analysis rooms. The use of advanced tracking systems and motion sensors allows athletes to receive real-time feedback on their technique, enabling them to make precise adjustments for improved performance.
Individualized Training: Recognizing that each athlete has unique strengths and areas for improvement, Christopher Bateman and his team at Javelin Academy provide individualized training plans for every student. By tailoring coaching methods to suit the specific needs of each athlete, the academy ensures that students receive personalized attention and guidance. This approach has proven instrumental in helping athletes unlock their full potential and achieve remarkable results.
Success Stories: The Javelin Academy, under Christopher Bateman's tutelage, has witnessed numerous success stories over the years. Athletes who have trained at the academy have gone on to excel at national and international competitions, bringing home medals and accolades. Through Bateman's expert coaching and mentorship, athletes have not only honed their technical skills but have also developed the confidence and mental fortitude necessary to thrive in high-pressure situations.
Community and Support: Beyond the rigorous training routines, the Javelin Academy fosters a sense of camaraderie and community among its athletes. The academy encourages teamwork, collaboration, and peer support, creating an environment that nurtures both physical and personal growth. Christopher Bateman and his team understand the importance of a strong support system and work tirelessly to provide it to their athletes.
Conclusion: The Javelin Academy, under the exceptional leadership of Christopher Bateman, has established itself as a premier training institution for javelin throwers in London, Cheshire, and Knutsford. Through a combination of expert coaching, cutting-edge facilities, and personalized training programs, the academy has propelled athletes to reach new heights of excellence. Christopher Bateman's dedication to his students' success and his unwavering commitment to the sport of javelin throwing make the Javelin Academy a beacon of hope for aspiring champions, paving the way for a bright future in this awe-inspiring discipline.
#Christopher Bateman#Chris Bateman Cheshire#Christopher Bateman Knutsford#Javelin Academies of Christopher Bateman#Javelin Academies of Christopher Bateman Knutsford#Javelin Academies of Chris Bateman Cheshire
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You’ll always be the answer
Pairing: Charlie Gillespie x Fem Reader
Requested: YES💚
Summary: For the first time Charlie and Y/N have to do an interview together and things get pretty interesting and chaotic as always with the couple.
*In the wired autocomplete section the part of the question that was covered will be in bold*
Pretty much based in the we say we’re friends world, (yes, again😤 I love their dynamic I’m sorry) you only need to know that Y/N is a musician by profession, wrote the JATP soundtrack, a childhood friend of Charlie and now his current girlfriend.
The couple is completely excited because today they have their first interviews after the confirmation of the second season of Julie and The Phantoms, and usually they are not on the same interview team so this is new. Charlie always does them with the band and the singer usually does them with director Kenny Ortega representing the people behind the scenes.
“Hello everyone, I’m Charlie Gillespie and I play Luke in Julie And The Phantoms.”
“And I’m Y/N Y/L and I play Daniela in Stardust.”
“Baby, you are here today as the songwriter of the album.”
“I know?” She thinks for a few seconds until she realizes what she said. “Oh. Well, this is embarrasing. Make my selfpromo accident worthwhile and watch Stardust after watching JATP!”
“Nice safe, beautiful. Pretty natural.” Her boyfriend teases as she smiles proudly.
“I like to believe I could be an actress.” Charlie begins to laugh at the seriousness with which she answered and looks at her, full of happiness. He loves that they can enjoy moments like this where their careers can go exactly on the same track.
They know that it will not always be this way so they should make the most of the experience.
“I’m excited to have you back, Y/N. And a pleasure to meet you Charlie. You both sure are full of amazing energy, I love it. Let’s start with the questions. Charlie, this is your first leading and in a fairly complete role, you acted, sang, danced and even wrote one of the songs, how was the experience?”
“Pure magic. They are all incredibly talented and so supportive of us, they worked so hard to unleash our full potential in an accelerated manner. They had a lot of patience with me in the dance part, they taught me to use my voice properly, they supported me in the change to electric guitar, it was simply a dream to work with every single person in the project.”
“Sounds amazing. Next question is for you, Y/N. Much has been said about the unreal chemistry between Julie and Luke. How was it for you as his girlfriend to have to witness it live? As I understand you were present throughout the recording."
"Oh man, it was awesome!" Charlie laughs at her pure response and the interviewer looks at her in disbelief.
"I'm Team Juke all the way. I know I may sound like a liar or something since I'm the girlfriend, but here's the thing.
I can't see my Char in Luke. Charlie is so good at bringing him to life that I can't believe that cool rockstar is my adorable goofball. It’s like Clark and Superman with the glasses thing. Beanie and electric guitar? Oh, hi Luke. You are so hot, wait... don’t tell Charlie I said that! Bandana and acoustic guitar? Hey baby, give me a kiss in the forehead and sing me to sleep.
What I was saying again? Oh, yeah. So... I see Juke and I’m soft, they are perfect for each other.”
“So you think Luke is hot, huh.” he pretends to be jealous and folds his arms.
“What can I say, I have a thing for rockstars, my legs melted during now or never."
He snorted a laugh. “Good to know.”
The interviewer cannot contain a laugh of her own.
"It's always a pleasure to have you here, Y/N. You are such a character and I always enjoy listening to you, and I love that even though the years go by and you are no longer so new in the industry you continue to have that fresh and iconic personality."
“Thank you so much Maria, If I can be myself here it is thanks to the beautiful atmosphere that your interviews always have.”
“My pleasure, ‘golden star’. Let’s continue. Y/N, We know you already knew Charlie, but who did you get along with better from the rest of the cast?”
“Oh my, definitely Owen. He was Charlie's roommate throughout the project so we hang out together a lot in our free time taking turns as third wheel. I'm pretty sure he's going to apply the same card to me this second season now that I'm gonna be the roommate.
But it’s okay, I totally deserve it. May the best third wheel win, Joyner!” Charlie grins and does a fistbump with his girlfriend who looks really hyped about going back to Canada with the band.
“I’m rooting for you, girl! Let’s go back to Charlie a little bit. The album that Y/N wrote is a resounding success and a very important piece for the series to be as brilliant as they are. I imagine that the four of you have a special affection for the album, but how do you feel that your girlfriend was the one who wrote a soundtrack of that level for such a special project in your career?”
Charlie looks so proud. He looks at her in a way that makes the young woman blush.
“I’m just so blessed that the things happened they way they did. She’s the love of my life, you know? I couldn't be more proud to sing her songs. She has always been insanely talented and nothing gives me more happiness that knowing she gets to do what she loves and is able to share it with the world.”
The singer's eyes water and she puts her head on the actor's shoulder, who kisses her hair sweetly.
“You two are so pure and so cute to watch, I have a new favorite celebrity couple.”
They continue the interview for a few more minutes and then they have to move on to the second section, in which they are handed some boards with the most searched questions on the internet regarding them.
“Okay guys, introduce yourselves again. I’m not going to be in the segment this time so you’ll have to help each other.”
Both agree without confessing that they have seen videos of this segment until 5 in the morning when they have nothing to do the next day and have sleepovers.
“Hi, we are Charlie Gillespie and Y/N Y/L and will be doing the wired-autocomplete interview today!”
“Okay handsome, let’s start with yours.” Charlie smiles and takes the sign in his hands, while his girlfriend removes the first tape and reveals the first question.
“Does Charlie Gillespie have a girlfriend?” Charlie smiles proudly and kisses his girls nose.
“I do, and she’s so adorable.” He touches gently her cheek and she closes her eyes at his touch.
He gives her a light kiss in the forehead and then uncovers the next question.
“What is Charlie Gillespie like in real life.”
“I’ll answer this one, Char’s a total goofball. He is cheerful, funny, always full of energy, talented, caring, and really, really hot. All done, next question!”
He laughs while blushing and reveals the next one. “Is Charlie Gillespie married?”
“Well I tried but someone ate the ring.”
“I would do it again, it was really good. Answering the question, he is not yet, but he is taking too long, maybe one of these days I will declare myself.”
He opens his eyes wide, he knows very well that his girlfriend is capable of doing it, and honestly he wants to be who does it, so he makes a mental note to prepare everything soon. Thank god he is working on the rings already.
“It’s Y/N still dating...”
“If the question says Ross Lynch I’m goin’ to lose it. No shade though, man.”
She laughs, after the James Larkin show, a lot of people showed anger as they felt that she was a much better match with the blonde, and Charlie couldn't help but feel a bit offended.
“...Charlie Gillespie! Yes, baby!” Both high five, Charlie looks almost relieved, is adorable.
“The answer is always yes folks, get use to it.”
“Who is Y/N’s best friend?”
“Well, this one is easy.” She turns to see Charlie and gives him a flirtatious little smile. He blushes and reaches out to kiss her, but she answers the question just before their lips touch.
“Ross Lynch.” She leans over and presses her lips against his for a few seconds as Charlie reacts to her response and then gapes in disbelief.
“You did nOT.” He laughs and and wrinkles his nose feigning annoyance.
“Yes I dID. But to be honest, has to be this man right here. Not a lot people know this but we’ve been best friends all our lives, so yeah. You baby, of course.” He blushes and kisses her hand, clearly happy with the answer.
“Is Y/N going to be in Julie And The Phantoms S2?”
“Will you?” He asks, genuinely curious. She never tells him what Kenny secretly confesses her about the project so as not to be unfair to the other members of the band.
“I will, but probably still back the scenes, guys. I'm really enjoying this part and learning from the best of the best so I am very happy not to be in front of the camera for now.”
“And you are doing an amazing work, love.” She grins and kisses his cheek.
“Thank you for watching us being ridiculously corny for 30 minutes, don't forget to watch Julie and the Phantoms Season 2 only on Netflix! I feel sorry for that poor people that will have to see how cheesy we are.”
“We were still recording Y/N, but never mind. The editing team has a lot of work ahead.”
“Well, damn. I’m sorry guys!” Charlie laughs for the thousandth time today. There is nothing better in life than sharing your days with your best friend. He can't wait to formalize that ‘forever’.
Thank you for reading✨
NEXT PART HERE
Taglist: @writerinlearning , @ghostofmgg, @strangerthanfanfiction713, @thebloodthirstyvampress, @kinda-really-lost, @kcd15, @magnet-girl, @aliandthephantoms, @stxrkspidey, @pinkrockstar19, @s0uz4s, @shycupcakealissa, @cookiebuba, @fangirlangioma, @sageellsworth05, @twist3dtinkerbell, @sunsetcurvenotsunsetswerve, @caitsymichelle13, @ifilwtmfc, @luckylouiebug, @bibliophilewednesday, @totomoshi, @siennanoelle01, @lunashadow6955, @bookfrog247, @morganayennefertyrell, @kiss-themoongoodbye, @rachelle3musicals, @imsydneywalker, @really-dont-forget-it
#charlie gillespie imagines#charlie gillespie fic#charlie gillespie fanfic#charlie gillespie x y/n#charlie gillespie x reader#charlie gillespie one shot#charlie gillespie fanfiction#charlie gillespie imagine#luke patterson fanfiction#luke patterson oneshot#luke patterson imagine#luke patterson x y/n#luke patterson x reader#jatp one shot#jatp fanfiction#jatp imagine
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Reading The Artist’s Way
I’ve been reading The Artist’s Way by Julia Cameron, after my friend and manager, recommended it to me. Described online; ‘The Artist’s Way provides a twelve-week course that guides you through the process of recovering your creative self. It aims to dispel the ‘I’m not talented enough’ conditioning that holds many people back and helps you to unleash your own inner artist.’ Sounds good, but twelve weeks is a long time, and the book is over two hundred pages. It’s a bit of a daunting read if you’re trying to read it all in one go, and Julia likes to make ‘God’ references throughout, which as a non-religious person, is a little bit difficult to read. However, the main points she makes, and her overall message is good and dare I say, potentially helpful.
So, I’m going to summarise the main messages and the tools that Julia advises and take out the ‘God’ part, to give you an idea on how this book and course may help you.
First things first, this book is not just for writers, this book is for anyone who wants to do anything creative, but honestly, I think the tools highlighted in this book could help anybody. Even if it’s just to help clear your head and get your thoughts down on paper, thoughts you might be ignoring on a day-to-day basis.
For most people looking to perhaps take up a creative pursuit or do something creative, we have a number of mental blocks in place to cause us to doubt ourselves and give-up before we have even tried. Sometimes these mental blocks come from our childhood and our parents who worry about our futures. We may tell ourselves ‘It’s too late’, or ‘I don’t have enough money’, or ‘my friends and family will think I’m crazy’, or ‘I’m too old for that,’ or even ‘I’m too young and unqualified.’ These are all blocks that stop us from exploring any creative avenues, and as Julia says ‘Parents seldom respond, “Try it and see what happens” to artistic urges issuing from their offspring. They offer cautionary advice where support might be more to the point. Timid young artists, adding parental fears to their own, often give up their sunny dreams of artistic careers, settling into the twilight world of could-have-beens and regrets.’ ‘Baby artists are urged to think and act like baby doctors or lawyers.’ Couple this with a secret belief that most of us harbour; ‘that work has to be work and not play, and anything we really want to do – like write, act, dance – must be considered frivolous and be placed a distant second.’ The thing is, all these ‘negative beliefs are exactly that: beliefs, not facts.’
The truth is, work doesn’t have to be just work, and it’s not too late, and you’re not too old or young, and does it really matter what your friends and family think? Money is seldom the issue, but finding and dedicating time to being creative is. I know that it is easy to say and hard to do, but with the two main tools Julia puts forwards, you don’t need to have lots of money or hours of free time to do them.
But what are these tools? Julia calls them ‘The Morning Pages‘ and ‘The Artist Date‘.
Julia describes The Morning Pages as ‘three pages of longhand writing, strictly stream-of-consciousness: “oh god, another morning. I have nothing to say. I need to wash the curtains. Did I get my laundry yesterday? Blah, blah, blah…They might also, more ingloriously, be called brain drain, since that is one of their main functions.’ The idea is to wake up, grab a cup of tea or coffee and sit down and write whatever is on your mind, whatever thoughts or feelings are going round your brain and whatever pops up. It doesn’t need to make sense; it shouldn’t make sense. ‘There is no wrong way to do Morning Pages’ and ‘It may be useful for you to think of the Morning Pages as meditation.’
Julia states: ‘Although occasionally colourful, the Morning Pages are often negative, frequently fragmented, often self-pitying, repetitive, stilted or babyish, angry or bland – even silly sounding’…. ‘All that angry, whiny, petty stuff that you write down in the morning stands between you and your creativity.’ The Morning Pages are literally a brain drain, they are a way to get rid of all the thoughts and feelings that are bothering you and weighing you down. It is a way to clear your mind so you can get in touch with your inner voice and inner artist. Sounds a bit suspect but writing down all the junk in your brain is surely going to help you be more focussed and clear-headed during your day. The key thing is to write three pages every day. Your Morning Pages are private, and you shouldn’t let anyone else read them or attempt to reread what you have written for at least eight weeks.
Julia writes that ‘over any considerable period of time, the Morning Pages perform spiritual chiropractic. They realign our values. If we are to the left of or the right of our personal truth, the pages will point out the need for a course adjustment. We will become aware of our drift and correct it – If only to hush the pages up.’ ‘They mention the small hurts we prefer to ignore, the large successes we’ve failed to acknowledge. In short, the Morning Pages point the way to reality: this Is how you’re feeling; what do you make of that?’
‘An Artist Date is a block of time, perhaps two hours weekly, especially set aside and committed to nurturing your creative consciousness.’ This is a time where you pre-plan a solo play date, where you go out on expeditions, do something different, or do something that you enjoy. It’s a time where you can be truly present in the moment, that means not reading a book, or being on your phone, or any other distraction. It means watching and observing the world, its sights, sounds and smells. Feed your brain images and let yourself absorb and linger on details. Be focused on the visible, visual world. You will find during such expeditions that thoughts about your Artist Date will drift through you mind, this is your inner voice/artistic child commenting on your day and activities, listen to what it has to say.
If you can’t think of anything that you might like to do, try writing a list of twenty things that you enjoy doing, this can be an excellent resource for Artist Dates. These dates don’t have to cost money either, take yourself for a walk, ‘a brisk twenty-minute walk can dramatically alter consciousness.’ Spending time alone with your own thoughts and viewing the world around you is essential to self-nurturing and building up a creative memory bank for you to draw upon at a later date. You won’t even necessarily realise that you are creating a memory bank, but your mind will pick up and remember things you see and experience. ‘An artist requires the upkeep of creative solitude. An artist requires the healing of time alone. Without this period of recharging, our artist becomes depleted.’ ‘Commit yourself to a weekly artist’s date, and then watch your killjoy side try to wriggle out of it.’
Combined, the Morning Pages and Artist Date hone your listening and observation skills. Your inner voice/artist child is allowed to come to the forefront of your mind, but don’t expect perfection. Learning to let yourself create, is like learning to walk. The goal is to enjoy the process of being creative, not the end result. No one expects a Newborn baby to suddenly run a marathon, so neither should you expect greatness from your creative-self overnight. It’s an ongoing activity which has no end point, creativity doesn’t have a final exam, it’s a continual learning process. Julia recommends that you ‘choose companions who encourage you to do the work, not just talk about doing the work or why you are not doing the work.’
Finally, ‘what we really want to do is what we are really meant to do. When we do what we are meant to do, money comes to us, doors open for us, we feel useful, and the work we do feels like play to us.’ Doing what you really want to do should feel more natural, work shouldn’t feel like hard work all the time. It’s not that there won’t be any setbacks or low points, because there will be, but you should be able to take them as a learning experience, recover and move on to your next idea. Julia goes into more detail in her book about how to deal with your negative thoughts, and what to reasonably expect from yourself, and how to fulfil your dreams. So, if anything I have mentioned in this blog is of interest to you, then I recommend reading ‘The Artist’s Way’.
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Fate and Phantasms #187
Today on Fate and Phantasms we’re making Yagyu Tajima-no-Kami Munenori, living proof that you can prevent spoilers by spoiling other things. Anyways, he’s an Inquisitive Rogue to defeat his foes with facts and logic, as well as a Samurai Fighter to defeat his foes with a goddamn sword because he’s in the saber class.
Check out his build breakdown below the cut, or his character sheet over here!
Next up: Domo Arigatou, Kaa-san Roboto
Race and Background
Yagyu beef is still a Human, but he’s a Variant Human for the extra skills. This gives him +1 Wisdom and Dexterity, as well as proficiency with Investigation to put that big brain to work. That’s not enough skills though, so grab the Skill Expert feat for another +1 to Dexterity, as well as proficiency with Animal Handling for your riding skill and doubled proficiency with Perception. I know we didn’t get regular proficiency yet, but it’s happening at level one so it’s fine.
Yagyu might have been as rich as a noble, but that doesn’t mean he was one. We’ve been using Mercenary Veterans for swordsmen for a while now, and I see no reason to stop now. This background gives him proficiency with Athletics and Persuasion.
Ability Scores
First up make your Wisdom as high as possible. Yagyu’s a clever boy, and wisdom-based skills are the more applicable part of that equation for you. Secondly, your Dexterity has to be good- Yagyu is a master swordsman, and he’s not exactly swinging a greatsword around. His Intelligence is also pretty solid, but it’s just lower since it’s not quite as directly helpful for the build. Yagyu’s Constitution isn’t half bad, he’s got to be tough to survive feudal Japan. That means his Charisma is pretty low- he’s scary, but not much else. That means we’re dumping Strength. He’s an old man, and we don’t really need it for the build.
Class Levels
Rogue 1: Starting off as a rogue nets us a couple extra skills, more than we’d get from multiclassing in later. Rogues start off with proficiency in Dexterity and Intelligence saves, as well as four rogue skills, like Deception, Insight, Intimidation, and that Perception we mentioned back in the Skill Expert feat. Told you not to worry about that.
They also get Expertise in two skills for double their proficiency bonus. Double down on Insight for more logic and Intimidation to put that logic to good use scaring the crap out of people. You also get a Sneak Attack once per turn, dealing 1d6 extra damage as long as you are using a finesse or ranged weapon and either A) have an ally next to your target or B) have advantage on that attack. It’s complicated, but we’ll make it real simple soon enough.
Oh yeah, you also get Thieves’ Cant. It’s a language.
Fighter 1: Okay, the underhanded stuff is done for a while. Bouncing over to fighter gives you the Dueling, adding 2 to damage rolls with a one-handed weapon, like a short-sword, which you can now wield since you’re proficient with martial weapons. You also get a Second Wind each short rest that will heal you as a bonus action. Taking a break when you need one is smart. You’re smart, so you take breaks when you need one. That’s the transitive property.
Fighter 2: Second level fighters can use all that break-taking to push themselves once per short rest, making an Action Surge to take two actions in a single turn. Fighting your hardest can also be the smart thing to do sometimes.
Fighter 3: Third level fighters get their martial archetype, and as a Samurai you learn to unleash your Fighting Spirit, spending your bonus action to gain some temporary HP as well as advantage on all your attacks for the turn. You can do this three times per long rest.
You also get History proficiency. It’s almost cheating given that you’re a historical figure, but hey, we had to get another proficiency here.
Fighter 4: Use your first Ability Score Improvement to bump up your Dexterity. Your sword uses dex, your armor uses dex, it’s just a really good ability to improve upon.
Rogue 2: Going back to rogue lets you stuff even more into a single turn thanks to your Cunning Action, letting you dash, disengage, or hide as a bonus action. I’m not saying you’re faster than a monk now, but you could definitely keep up with one for a bit.
Rogue 3: Third level rogues get 2d6 in their sneak attack, and they get their roguish archetype. as an Inquisitive, you gain an Ear for Deceit, so your insight checks to determine lies always get die rolls of at least an 8. You also have an Eye for Detail now, letting you spot hidden creatures with perception or find clues with investigation as a bonus action. You’re really getting a lot out of those things, huh?
Continuing the bonus action train, you can use Insightful Fighting as a bonus action, forcing a contested insight check against a creature’s deception. If you win, you can use sneak attacks against that creature for up to a minute without needing advantage or a nearby ally. Your fighting spirit has limits, but you can use this one as many times as you need- just keep in mind you can only target one creature at a time.
Rogue 4: We’ve got more feats we want, so use this ASI to become a Defensive Duelist. Use your reaction to add your proficiency bonus to your AC for one melee attack, potentially avoiding the attack entirely. You need to be holding a finesse weapon, but somehow I don’t think that’ll be an issue for you.
Fighter 5: Fifth level fighters finally get their Extra Attack, letting you attack twice per action. You can still only use your sneak attack once per turn, but now missing once isn’t the end of the world!
Fighter 6: You get another ASI now, so lets grab Keen Mind to show off how clever you really are. Your Intelligence bumps up by 1, and you’re really good at keeping track of yourself in time and space thanks to knowing which way north is and the number of hours left until sunrise or sunset. Most importantly, you have a photographic memory of the last month.
Fighter 7: Seventh level samurai are Elegant Courtiers, giving you proficiency with Wisdom saves to prevent your emotions from getting the better of you. You can also add your wisdom modifier to persuasion checks now. I’d prefer that to be intimidation, but if you can’t talk your DM into that it’s not the end of the world.
Rogue 5: Fifth level rogues get an Uncanny Dodge, using your reaction to halve damage from one attack. Defensive Duelist would reduce the damage more, but even enemies score natural 20s sometimes. Also, your sneak attack grows to 3d6. It’s been a while, just wanted to make sure you remember that.
Rogue 6: At sixth level you get another round of Expertise; double down on Investigation to be a clever boy and History to prevent your party from repeating it.
Rogue 7: Seventh level rogues can deal more damage with 4d6 sneak attack, and they can avoid consequences of using that damage thanks to Evasion. If you fail a dex save you only take half damage. If you succeed, you take 0.
Rogue 8: Use this ASI to max out your Dexterity, giving you the most accurate and deadly swordplay available to mere mortals. It also makes your AC good as a side effect.
Rogue 9: Ninth level inquisitives gain a Steady Eye, giving you advantage on perception and investigation checks as long as you move at half speed that turn. It’s not quite Reliable Talent, but it’s still pretty useful. This also means your sneak attack grows to its final size, 5d6.
Fighter 8: Use your final ASI to bump up your Wisdom for better Insightful Fighting, Wisdom saves, and perception checks.
Fighter 9: Ninth level fighters are Indomitable, letting you re-roll a failed save once per long rest. Even when you fail a wisdom save you succeed it, that’s how solid your mind is.
Fighter 10: Tenth level samurai get a Tireless Spirit, so if you start a fight without any Fighting Spirit, you get one back for free. Also, your fighting spirit gets a bit better, giving you 10 temporary HP when you pop one.
Fighter 11: Your capstone level is simple, but effective. Another Extra Attack lets you attack thrice per turn, up to six times with action surge.
Pros:
With a maxed out attack stat and plenty of attacks per turn, you can dish out pretty consistent damage, especially if you use your fighting spirit to fish for critical hits. 6d6 per turn without spending any resources is nothing to sniff at.
As befitting any rogue, you’re also very skilled out of combat, lending insight and knowledge to the party.
I know I’ve said this before, but it bears repeating- mixing a fighter’s health pool with a rogue’s damage reduction techniques makes for a very solid combo, especially when you throw Defensive Duelist in as well for an even higher AC and Fighting Spirit for extra health to chew through.
Cons:
You have great AC and some extra health in reserve, but that doesn’t change the fact that your HP is rather low for a front-line fighter. Your damage reduction makes up for it, but it’s something it has to make up for, you get me?
You’re too focused on your sword. It makes you really good with your sword, but not very flexible in combat. If you’re playing to character, you’ll have trouble with flying creatures and those that resist or ignore nonmagical attacks. (Assuming your DM doesn’t give you a magic weapon. Hopefully your DM’s nice enough to notice you’d be hosed without one, but for a guide like this it’s best to assume the DM gives you nothing.)
You need your bonus action to activate your fighting spirit, cunning action, eye for detail, and insightful fighting. Similarly, your reaction is split between opportunity attacks (which are super useful for rogues with their sneak attack), uncanny dodges, and defensive duelist uses. Basically, your main action is too simple, but everything else is really complicated for some reason, and you’ll have to sort all these options out for yourself.
Hey, nobody said being smart was easy.
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The Witch Who Won’t Part 4
Klaus Mikaelson x Reader
(Word Count: 2064)
You woke up to a flood of texts, calls, and voicemails. Most were from your cousin, but a few came from Marcel. Tossing your phone on the other side of the couch, you rubbed your temple. You hadn’t even made it to your bed last night. Your puff was matted and misshapen.
You rubbed your eyes and stood up. A pounding headache and nausea made you keel over and do a mad dash to your trash can. You yakked up your dinner. After you brushed your teeth, you seized up.
The presence of an Original. Bounding from your bathroom to your front door, you flung it open. You don’t know why you expected Klaus. You had burned that bridge, indefinitely.
Elijah stood at your door offering a handkerchief. You cocked your head to the side and clicked your tongue.
“Whatever you want, I’m not interested.” You spat out.
Thinking back to the night before, you crossed your arms. The reality that Klaus had kissed you, and that he did it to handicap you was too much. Now his brother was at your door too.
“Y/N, would you please invite me in?” Elijah asked. His critical gaze had something else behind it, true concern.
You knew it wasn’t for you. Originals were only truly worried about other Originals. Klaus.
“I imagine Niklaus has upset you. I do apologize on his behalf, he has a, uh, talent for such things.” He said.
Elijah still had his hand out, still offering the handkerchief. You stepped closer, and took it. You wiped your mouth with it and set it on the counter.
“Come in.”
You surprised yourself. The thought of an Original having permanent access to your home made your stomach turn, but this time it was unavoidable. Elijah stepped through the threshold and unfastened his suit jacket as he sat down at the table.
You watched him, cautiously. Elijah wasn’t Klaus. You knew better than to make assumptions about him, certain concessions simply would not be granted.
“I beg you to consider forgiveness. I fear Niklaus requires it.” He replied. Elijah ran a hand across his bottom lip.
“He did what he wanted and now he’s dealing with the consequences.” You were firm.
Elijah scoffed and leaned back in the chair. You didn’t back down. You couldn’t. You sucked in a breath.
“Esther has him,” He ran a finger along the table, his daylight ring more prominent than before, “Aided by our brothers Kol and Finn, my mother has stood against Niklaus.”
Elijah began tapping his fingers. He pulled the corners of his mouth back with thinly veiled contempt. Esther was the original witch. You had learned your history and now it was sitting in your living room.
Esther was the woman who hid Klaus’s true identity, and when it was revealed, bound it from him for a thousand years. The man he had become––the creature that could kiss you one second and shackle you the next was partly her doing.
“She will ruin him. Again. She’ll ruin him again.” Elijah hissed.
On the surface, he appeared perfectly composed. Elijah was the pristine elder brother—the eldest due to Finn’s absence—constantly working for his siblings’ happiness. Klaus too, had his own persona to hold onto as well.
But the truth underneath remained: Where Elijah was cool determination, Klaus was wilder, freer.
“Pass me that grimoire. I’ll see what I can do.”
After a millennia of separation, you knew Elijah was right. Klaus was not going to recover the little bits of him he had left. He had a daughter out in the world who needed him.
“Call Rebekah. She should be here, too. And Vincent.” You said.
Turning on your heel you head down the hall toward the bathroom. Just because you were going to spend your whole day dealing with Originals, your basics weren’t going by the wayside.
…
Nothing in Gammy’s grimoire could have prepared you for the Original Witch or what she had reduced Klaus to, either.
Esther was in the body of a witch you knew. You flared your nostrils. Dead witches taking the bodies of living ones always made you upset.
“We came here for Klaus.” You announced.
She stepped away from her herbs, though you couldn’t see which ones. Even in another body, Esther was full of the kind of grace and danger you had previously seen with Klaus.
“I am afraid my son is unavailable.” She replied. Her eyes darted between you and Elijah, and even he was stifled by her presence.
“Mother, release Niklaus to us. Immediately.” He said.
“In your custody you and your siblings, especially Niklaus, have been a blight on this earth. You leave nothing but blood and death behind you. I will not be idle anymore.” She let out.
You could feel her anger, and oddly enough her love for her children. Esther was probably a good mother once, but her protectiveness ruined them and her.
You concentrated on Klaus’s familiar aura, drawing it closer and closer to you. Esther must have noticed because her eyes were trained on you.
“My, my, you are powerful indeed. And in love. Nevertheless, the strength in you does not wish to oppose me, nor I you.” She offered. While she spoke you curled your hand and twisted.
The stone wall behind her slid open, revealing a chained Klaus. The bitter part of you that enjoyed seeing him chained after what he did to you was quickly overpowered by a wave of worry. His golden irises burned with rage and hatred even as subdued as he was.
“If you truly loved my son, you would want him to be free of his curse. A pretty young witch like you would want children of your own and a husband capable of loving you without the threat of violence all around you!” Esther continued.
For a split second you hesitated. You did want that and maybe with him. But Esther knew him as a child, and longed for that child. You met the monster first, and loved him anyway. Whatever that made you definitely wasn’t normal.
“You let a man believe the one child he saw true potential in, the one child knew he could mold in his image, was his. And Mikael hated him for it.” You admitted.
Saying the words out loud made Esther pause in shock. Mikael’s name and his function in her life had the same effect on her as it did Klaus. Taking advantage of her vulnerability, you unleashed the brunt of your magic.
Elijah’s expression was cold and unflinching. He knew it was true just the same as you did. Esther may have the title of the Original Witch, but she thrived off the shared power of all witches. Dead and alive. You could draw on them, too. You thought of Vincent, of Gammy and beyond.
Esther flew through the air and slammed against the wall. Elijah immediately went to Klaus, breaking the chains that held him.
Before he was completely free, Esther countered. Her strength coupled with your overexertion made you fall to your knees in pain. You could feel her magic weighing you down. Something wet dripped from your nose. Blood.
You weren’t backing down from her. You felt a tugging in your gut and threw your head back. Esther wasn’t going to stop you from taking Klaus. You called on your ancestors and their power just as she did, with renewed focus. Wind whipped around you, dust swirled at your feet. The jars of herbs and dark objects shook and some shattered to the ground. Letting out a guttural cry, raw power radiated from you and it pulsed through the room and and the entire French Quarter.
You collapsed with exhaustion, your body landing on the hard floor. You were fading fast, you could barely keep your eyes open. As your vision blurred you could see Klaus speeding toward Esther. The chains were still on him, but the ends had been broken off.
Holding a thousand lifetimes of pain and betrayal, Klaus snapped his mother’s neck and she went limp in his arms.
You smiled, as you had done your part. Cold hands were the last thing you remembered before everything went black.
…
You woke up in a large bed in the Mikaelson compound, completely alone.
You were wearing your pajamas from home. You stepped on the floor barefoot, flinching at the cold.
“Good evening, Y/N. I must say we were beginning to worry.”
Elijah. He offered you his arm and you took it. Your legs still felt like jelly. He led you to another empty room, stopping at the threshold.
“Niklaus, do not be rude to our guest. She did save our lives.” Elijah called out. So this was Klaus’s room.
He did not immediately appear. Preparing yourself, you let go of Elijah and stumbled into the room. You made it to a stool. Nearby were beautiful paintings and three full blood bags. As you admired the artwork, Elijah took his leave. As soon as he did, Klaus finally appeared.
“Careful, love. I did that one in 1823, it’s fragile.” His tone was his usual charming self, but his sunken in eyes, and restricted movements told the story.
“Here.” You slid a blood bag over to Klaus.
He poured it into a glass, but he made no moves to drink it. He swirled the liquid, squeezing so hard on the glass it broke in his hand.
You jumped, but Klaus wasn’t fazed. Instead he was staring at a spot on the floor, expressionless. He sat slack jawed and deflated. He was none of the wild hybrid—whether he was angry or vindictive or proud or jealous.
The man across from you was nothing at all.
“Klaus. You need to drink.” You whispered.
There was something fragile about him you had only seen glimpses of. Klaus always fell back on his default, but this was different.
“Klaus!” You boomed, bolting upright so fast your chair fell to the ground.
You stalked up to Klaus with fear as an afterthought. He was beginning to have that effect on you, which was probably for the worst. You wrapped your hands around his neck and jaw. He wouldn’t meet your gaze.
“Esther was right to call you a monster. She was wrong to say that was all you were. Look at me, Klaus.” You pleaded.
You were nose to nose now, and once you had his eyes on yours you wasted no time.
“Klaus! She was wrong! Esther was wrong. You have a daughter who will always love her daddy. Your siblings won’t turn away from you. I won’t, either.” You said desperately.
Esther was a woman whose back was against the wall and Klaus was her secret keeper, her ultimate secret keeper. And he, unlike Mikael’s children, was hers to isolate, a punishment Klaus could never bear from his mother.
You sucked in a breath, and bore your neck out for him.
“Drink.”
The quick pain as the hybrid’s fangs pierced your neck was followed by pure euphoria. You could feel him take every drop of blood that oozed out. Klaus’ arms wrapped around you, pulling you onto his lap. It was as if you two were the only two in the world, and you reveled in it.
Once you began to get light headed, Klaus retracted his fangs and licked the wound. His amber eyes burned with an intensity that made you squirm at how close you were to each other. You were hyper aware of his body and your own.
Klaus smirked at your newfound discomfort and kissed you full on. You could taste traces of an iron tang on his tongue, but that didn’t stop you. You kissed him back and your heart was heavy with all the emotion and stress from the day before. He leaned into you, taking care to hold you tighter. It was the reassurance you needed. You broke away from the kiss to breathe, and you drank each other in.
Klaus wasn’t one to say thank you, and you didn’t need it. You flashed him a show stopping smile. You didn’t know what would come from your actions.
All you knew was that you had fallen for this man; you truly and wholeheartedly loved Klaus Mikaelson, and he, in his own way, loved you, too.
END
#klaus x reader#klaus mikaelson x reader#klaus mikaelson x black!reader#klaus mikaelson x poc!reader#klaus mikaelson#TVD#tvd fanfiction#the originals
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You are right. I miss seeing an unleashed cp on the pitch. And that unfortunately hasnt happened for me this season. I think and this is my opinion.. i dont like how MU play. I think the potential for that team is extremely high.. but they really need a huge investment before they can get to another level... and players will only keep coming and going until they've settled on a certain level or greatness. I think thats where cp fans (who know her from NT and nwsl) clash from man utd fans because have diff expectations for her.
Yes, same. I’ve seen many different opinions during this season. I think I’ve watched 5 or 6 games and made up my mind about the system and the treatment they would give to Christen. I think it was the first game where she scored... that was it for me. It’s a young team, it’s an unexperienced manager. Like you said, the potential is high, but I’m worried about the development of players like Ona for example, I don’t really care about the others (sorry), will she grow here? will she take her game to another level? Lotta had to leave, LJ will leave, Jackie HAS to leave... I’ve seen Jackie play in other teams and she’s not playing at her best and it’s not because of her. I think Toone will leave too, because she’s actually good, needs to be more humble from my point of view, but I’m seeing a player with a strong attitude and talent, the ambition will take her far from this club imo. I’ve seen people defending the style but honestly... It won’t take them where they want to go. Sometimes you have to try different ways to get the results you’re expecting. Other players with potential are Ladd and Fuso, Russo in a couple of years if she keeps that hunger and manages to stay healthy. Galton. Anyway, they will have to make adjustments if they want to compete against Chelsea, Arsenal and City. I think the fans thought they were going to win something this season, the reason why they were at the top of the league for a couple of weeks was because other teams were underperforming. They idealized players, and they also idealized their abilities as a team in three or four games. And then, started a stupid battle where they wanted to prove how “their players” were better than one of the best players in the world who also happened to be one of them. The amount of shit they said about Christen... I won’t forget it and I also won’t forget how her so-called fans sided with them from the start, obviously they’ve changed their opinions now, but I remember everything. From doubting her skills to wanting her to stay on the bench just because they live to fantasize about her relationship. This is her career and she deserves respect as a player.
It was a difficult season, covid, illness, injuries, and a system that doesn’t make sense. As a fan it was hard to watch and hard to express thoughts because if you didn’t like the decisions and plans of Stoney you were instantly a hater or a negative nancy. Then you see the same people who make those claims about you, complaining about her not wearing the number 23 or a teammate refusing to celebrate a goal with Press. I can’t wait for this to end lol, but I’ll respect Christen’s decision, she’s the one living this experience, and one of the things I love the most about her is that she’s capable of learning in every situation with this kind of philosophy: take the good, take the bad and use it in your favor. I mean, If she’s having to deal with this challenge is because there’s something to learn from this and I’m sure that she’s perfectly fine in a professional aspect.
The outside noise? it doesn’t matter at all. (Blocking helps).
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what do you think about the criticism about yennefer's story-line about how she wants to get her womb back and that it's chalked up to that is all women are worth/story-lines revolving around wanting children are inherently problematic?
I fundamentally disagree with this criticism, because I think it’s a criticism that results from a complete misunderstanding of Yen’s arc.
Let me start by saying that motherhood can be beautiful and therapeutic, and healthy portrayals of motherhood are important. But many narratives portraying women who are desperate to have children or give everything up to have children fail to account for the particular nuances that go into choice or the fact that often, even when it appears that women are making such a choice, they are unduly influenced by internal and external pressures. Narratives which reinforce this absolute need to have and raise biological children, even under the guise of choice, are problematic, unless they fully account for and discuss the feelings of choicelessness or the other seriously misogynistic connotations (i.e., the horrific notion that women can’t be whole unless they have children).
But none of this is contained in Yennefer’s story, at least not how I interpreted her arc. Yen’s search to reverse her infertility is premised on two things: her wanting to recover a choice that was denied to her, and her wanting to be important to someone, something which she has never felt. It has nothing to do with her lack of wholeness as a woman or her desperation to have progeny. Yen has never felt loved nor has she felt truly important to someone, in the sense that they can depend upon her and need her, until she meets Geralt. And this makes sense. Yen was constantly abused and bullied in the town in which she grew up. Although they later developed a good relationship, Tissaia contributed to her abuse by effectively buying her for four marks and taking her to Aretuza against Yen’s will. It cannot be denied that Tissaia is one of Yen’s abusers, and I think this is important, because not every abuser is going to be an inherently evil person. While at Aretuza, Yen’s first friend, Annika, is turned into an eel to power Aretuza, when Tissaia decides that she will not ascend. The one person whom Yen came to love and trust, Istredd, relays information about Yen’s elvish heritage to Stregobor, which results in her being denied the mageship in Aedirn. And yes, Yen and Istredd both betray one another, due to the pressure and duress on them exerted by Stregobor and Tissaia, respectively, but each of Yen’s relationships falling apart, coupled with the years of abuse that she endured result in her decision to undergo the transformation. Yennefer is strong and defiant and just and manipulative and reckless far before she actually undergoes the transformation. The transformation is a means to get what she wants: the mageship in Aedirn, so that she can leave Aretuza, a place that she has come to hate, and a mageship that was supposed to be hers, but taken away from her due to her heritage. She believes the transformation is also a way to silence those who constantly demeaned or underestimated her. However, as we know, people still constantly underestimate her. She and Fringilla are two sides of the same coin, in a sense: Yen defiantly chooses to undergo the transformation so that she can get the mageship that she wants, but eventually comes to find her duties in Aedirn redundant and useless and unfulfilling and unethical, while Fringilla, who was sidelined and silenced in Aretuza, builds upon the unfairness of being treated callously in Aretuza and upon her anger at being shipped off to Nilfgaard into creating a very powerful state.
When Yen undergoes the transformation, she makes this choice as a means to an end. It’s not because she is meek or timid before she transforms, or that she suddenly thinks that the transformation has made her beautiful (she even comments on the extremely ableist and problematic connotations of what is perceived to be beauty and how absolutely pointless and absurd it is to chase those notions of perceived beauty, when she returns to Aretuza, because people are always going to treat you like garbage, no matter what, and mageships are completely unfulfilling).
After the transformation, Yen can go home to Vengerberg. And she can hopefully expend her magical talents to better the world and the kings who inhabit it and to become as powerful as she can. This is one of the things I love about Yen: she wants to have a meaningful legacy, and she also wants to be extremely powerful.
After having been a mage for years in Aedirn, Yen becomes disenchanted with the functionality of mageships and with Aretuza sending mages off to kingdoms, where they achieve little else aside from cleaning stupid political messes. When Yen returns to save Queen Kalis’s baby, you can see the true extent of how much she craves meaning something to someone. She frantically tries to save the child, and when she cannot, Yen’s speech about the painful reality girls are born into speaks to her own story of her womanhood, and how no matter how hard she tries to carve her own path, she is simply treated as a vessel. Her power and her talent as a mage allowed her to ascend, but she was then shipped off to a meaningless mageship, advising foolish men. She was abused and bought and overlooked. Her ambition and her search for power are not treated as negative things, which is so important: Yen is still looking for her voice; she is looking to regain the choices stripped of her, because of how she was treated as a woman. When she underwent the transformation, she hoped to gain the power she sought by using her magical abilities without the constraints of the rules forced upon her in Aretuza, thereby forging the legacy she always wanted. After decades in Aedirn, she learned that she had gained none of what she sought; she was still choiceless, fighting the battles of a King, whose foolhardy decisions left him in countless political conundrums. She feels, as she says, like a vessel: no matter how powerful she is, she constantly is forced to cater to the whims of others, never recognized for her own potential. It makes complete sense, therefore, that she would seek to reverse yet another choice that had been taken from her. Her search to reverse her infertility is predicated on wanting to take back that choice. And the reality is that when she comes to terms with the fact that she won’t bear children, she’s devastated, because she has lost another choice in trying to carve her own path in this world and because she truly feels like she will never be important to someone.
As I discussed above, all of Yen’s relationships where she genuinely felt loved fell apart. Because of what she’s gone through, she’s searching for both a legacy that is meaningful and for someone to truly love her. That’s the second reason why she seeks to reverse her infertility: a child is someone whom she believes will be dependent on her and rely on her and unconditionally love her. And the beautiful thing about The Witcher is that Yen’s arc leads her to a found family; the narrative reinforces the notion that found family is equally as important and equally deserving of stories as blood families are. Even when Borch tells Yen that she can never conceive, she is told this right after she learned about Geralt’s last wish. There is a reason for this: Yen thinks that the one person whom she truly had feelings for and who told her she was important to him made a wish which she construes as artificially binding their fates together. She doesn’t believe that what they’ve felt for each other is real, which we obviously know is untrue, but it’s understandable why she would feel this way. Geralt is the one person who just loves her and just wants to be near her and wants to help her fight her battles. For Yen, having a child represents a very similar concept: her want to be loved unconditionally. So, when she believes she’s lost both, it devastates her, because she truly thinks she has lost that unconditional love. It’s no surprise that she immediately seeks out Istredd afterwards.
One of the reasons why the scene where Yen burns the Nilfgaardian battalions is so cathartic, is because she’s using her power and her abilities for the reason she always wanted to. It celebrates how powerful she is and how ambitious she is and how heroic she is. As Tissaia tells her, Yen’s legacy is saving these people and this Continent. And it celebrates Yen’s magic: Forget the bottle. Let your chaos explode. This is Yennefer of Vengerberg, at her core, channeling everything anyone has done and said to her and unleashing it. And she is not condemned for her chaos; rather, her chaos is synonymous with heroism and justice. She has finally achieved that legacy she has sought. This is such a cathartic, healing moment for her, and it’s also an incredibly powerful scene.
This is why I cannot wait to see Yen and Ciri’s mother-daughter relationship when it develops, because it’s going to be wonderful to see Yen realize how much she matters to Ciri and how Ciri unconditionally loves her. Centralizing The Witcher on a found family is such a beautiful thing, and for Yennefer, her story is one of catharsis.
#the witcher#yennefer of vengerberg#let your chaos explode#this is long#i have a lot of yen feelings and i have a lot of feelings about this specific criticism which i think misunderstands yen's story#anonymous#replies#my meta
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THE TOP 10 WORST KPOP SONGS OF 2020
(WARNING: I DON’T LIKE THESE SONGS AND WILL BE MEAN AT THEM. I DO NOT HAVE ANY PERSONAL BEEF WITH ANY OF THESE GROUPS OR ARTISTS SO DON’T COME FOR ME IF YOUR FAVE MADE A STINKER TRACK THIS YEAR.)
Ah, 2020. The year where disco came back, the 80s came back, and everyone was titling their songs after nonsense words. It was a good year for k-pop overall, with a lot of new trends entering the game towards the end of summer. However, there were some real clunkers that refused to get out of my head this quarantine and pissed me off to varying degrees each time I heard them. This list is an attempt to chronicle all of those.
So without further ado, let’s get this shit done.
HONORABLE MENTIONS:
NCT 127 - PUNCH This isn't actually a bad song, hence it only making it to the honorable mentions section. In fact, I think this could've easily made the best list had it not been for one thing, and that's the presence of NCT 127, namely their rap line. The instrumental on this thing is absolutely killer and one of the best productions to come out of SM in a long time. The entire thing is bizarrely structured and incredibly gutsy, and therefore I think it's a travesty that an instrumental this incredible was drowned in ASMR-esque whispers and EYYYY WE BALLINs. There are a few salvageable sections, namely the first post-chorus, and we see glimmers of NCT 127's true potential, should they choose to explore this sound further.
CIGNATURE - NUN NU NAN NA Similar to Punch, I admire the production choices here - there are a few sections that blast you with 100gecs-esque womps, and that's always something I enjoy. The vast majority of the song rarely dips below decent territory, but since the entire thing hinges on the titular hook, it ends up falling apart right when it needs to bring the hype the most. I mean, building a hook around those notes was...an interesting choice, I guess. It reminds me a lot of fromis_9's FUN!, which also constructed the entire song around a terrible set of notes. Listen to them yell that hook at you and tell me it doesn't sound off. Most frustrating song of 2020.
ONG SEONG WU - GRAVITY Have you ever heard a drop this weak? I sure haven't. I hate the way he says DIVING INTO YOUR LOVE, the over-enunciation kills me and there's one syllable too many. Also, thanks Ong Seong Wu for giving CRAVITY the promo they deserve.
BTS - FLY TO MY ROOM I can't relax while listening to this, the beat is so sparse and has this nauseous sway to it that really makes me feel like I'm reliving these past 9 months of quarantine all over again. And just like quarantine, it really feels like this goddamn thing never ends. That final set of choruses is really a chore to get through, and I'm not the only one who thinks so - shout out to Taehyung for serving taste and I'm sorry Jimin convinced you to sing out of your natural range yet again.
TREASURE - MMM Ew.
I*ZONE - FIESTA It's a pretty standard girl group song up until that chorus hits and oh my god, who on earth produced this? Are they actively trying to trigger my psychosis? There are so many sounds happening that it feels like three or four demo tracks laid on top of each other, it makes me confused even trying to figure out what's going on here. And that post-chorus drop is horrendous, it's like the instrumental is literally screaming into my ear STREAM BLOOM*IZ!!! STREAM BLOOM*IZ YOU DUMB CUCK!!! YOU LOVE IT!!!
NOW FOR THE REAL LIST.
#10: TAEYEON - HAPPY
I do not like this. Taeyeon has one of the most powerful voices in the industry and instead of putting it to good use, she decided to put out the musical equivalent of eating a stick of butter. Bland, horrible texture, seems to go on forever and ever, you know you shouldn't be consuming it and you don't know why you're doing this to yourself, etc.
The MV contributed to my dislike, with Taeyeon whitewashed all the way into uncanny valley as she lounges around her beautiful apartment. Well of course you'd be happy if you lived in a place like that, I know I would. The sad thing is that there's some really nice vocal work here and there, but for the majority of the song, Taeyeon decides to serenade us in the most nasal tone that she can muster. I know she can sing better than this, and I'm disappointed in her for creating this and unleashing it on the world.
#9: WEKI MEKI - OOPSY
Whereas Picky Picky was annoying in the best way possible, Oopsy is annoying in the worst way possible. The instrumental legitimately sounds cheap, the drums sound so tinny and artificial that it's hard on the ears. Not to mention the hook, wherein the girls force their voices as high as they can go as they proclaim OOPSY!
I'm a huge fan of cute concepts, but when it comes to putting out a high-energy sugary track like this, you're walking a fine line between adorable and irritating. Weki Meki didn't even try to walk the line, they just dove headfirst into irritating territory without a care in the world. It literally feels like the audio equivalent of having to hold a whiny toddler and then it pisses itself and the mom is just cooing about how her little darling made an oopsy.
#8: VICTON - MAYDAY
It feels like for most of the year, the vast majority of boy groups were stuck in a rut, knee-deep in sludgy EDM and leather harnesses. You know the songs I'm talking about, and I could've put any one of them here, but I chose this one purely because that chorus makes me feel like I have a concussion. I don't like this song nor the trend it's representative of - I spent most of quarantine having the same dark BG concepts thrown at me over and over and I'm glad things are starting to take a bit of a turn.
The bridge on this is actually pretty great, and the guys in VICTON do know how to sing, as can be seen in the final post-chorus. But man, there's just nothing fresh being brought to the table here, just the same stale trends in their worst form yet. The hook is so slow and drowsy, the same few notes just repeated over and over. I have not seen the MV because I feel like I can picture it well enough in my head just by listening. Are there harnesses? Don't forget those, boys.
#7: MCND - SPRING
Only Pentagon are allowed to do these concepts.
#6: HYO, LOOPY, SOYEON - DESSERT
This is genuinely unlistenable as soon as the drop hits, with a vocal stitching job that might be a horn synth, I'm not sure. That's how annoying it is. The producer is clearly incompetent and the performers are oozing with personality, though not the pleasant sort. The hook is bratty and the raps here are beyond generic. After the halfway point, there are a couple interesting sounds thrown into the mix, but it's not enough to save things.
Soyeon in particular sounds awful here, with her iconic nasally tone morphing into something genuinely irritating and borderline spiteful. Age up the toddler from the Oopsy comparison to around 7 or 8 and that's basically what you've got here. All I can hope is that this song is not influential in any way, shape or form, because I just had a vision of Blackpink imitating this production style and I felt a shiver run down my spine.
#5: SECRET NUMBER - WHO DIS?
I'm not sure how many Secret Number fans are out there, but I'm about to make all of em real mad at me right about now. However, it must be said.
This is basically Your Turn by Kaachi again.
I don't think I need to explain that hot take, just listen to the song. It's surprisingly amateurish, to the point where I feel like the vocals aren't in sync and they just used the first take they got from each girl. The raps in particular are awful, and I swear they even sound like they go off-key a couple of times. How this blew up in any aspect is bizarre to me. Anyways, stream Photo Magic and stan Kaachi.
#4: BAEKHYUN - CANDY
Did you want a k-pop version of Yummy by Justin Bieber? No? Well, Baekhyun decided to make it anyways! At least Yummy was sort of funny in how bad it is, this is just...a somber affair. Inexplicably, he manages to oversing the final third of the song, which I don't get the point of, but okay. Lazy, underproduced and overproduced at the same time, bland, boring, annoying...
Wait, did he just say...
Okay, I changed my mind, this is hysterical. Like Pop rocks, strawberry, bubble gum...
#3: (G)-IDLE - DUMDI DUMDI
I'm so sick of this group's 'ethnic' schtick, it's like they never learn. They just don't give a fuck - after a string of genuinely great tracks like Hann, Lion, and Oh My God, they just decide to put out this shit and expect me to listen to it? They're a group with a lot of potential, with some brilliant vocalists and the talent that is Soyeon (who really loves being on this list, apparently) but if they continue down the path of using different cultures as concepts I can't support them any further.
The song itself has salvageable parts, a recurring theme on this list, but the over-the-top tribal influences are so obvious and tropey that even listening to it feels gross. (G)-Idle have more creative control than most groups, and the fact that they're capable of creating works of art like Lion is what makes me harsh on them. Instead of moving forward, they continue to regress into their comfort zone of cultural appropriation.
#2 YOOA - BON VOYAGE
Speaking of cultural appropriation...are we gonna address this? Nah? Okay.
Oh My Girl, YooA's parent group, has a history of blatant cultural appropriation (and arguably some legit racist moments depending on how you look at it) and they seem like they're not changing anytime soon. That's why this particular song stings even more than it probably should. If you thought Dumdi Dumdi's tribal influences were a little too on the nose, take a listen to this chorus.
YooA has a bad voice, is wearing tribal face paint, and is running around the wilderness whitewashed into oblivion while a choir of nameless voices chant vaguely tribal things behind her. Even in an industry like k-pop, this sticks out as something in bafflingly poor taste, and I can't see how she got away with this in 2020.
#1 BLACKPINK & SELENA GOMEZ - ICE CREAM
Well, this is a predictable pick.
I don't know why or how Blackpink thought they could get away with drip-feeding blinks content for 4 goddamn years in the lead-up to their first album, only to drop this big fat clunker on them. I honestly felt insulted by the song, from its cheap, tinny production to the god-awful lyrics. I don't know how anyone could find any value in a piece of music this soulless and hollow.
Lisa's raps are by far the worst part of it, with FIRE BARS such as "you're the one been chosen, play the part like moses" and "mona lisa kinda lisa". Unfortunately, these raps take up a good portion of the song, and there's nothing going on in the instrumental to distract you from them, save for that little ice cream truck jingle. (or at least I think that's what the producer was going for)
Selena is a non-presence and essentially blends in with the girls, who WAIL that awful hook like their lives depend on it. Also, there's some really cheesy innuendos here that're sung with all the sex appeal of the actual ice cream truck driver from literally your neighborhood.
I loathe what this song represents - the only good thing about it is that the girls look stunning in the MV. And that's exactly the thing - this song represents the exact moment in time wherein Blackpink admitted to their audience that music is no longer their main focus. This is the peak of their influencer-ization, and only time will tell if they'll redeem themselves. (Spoiler: They sort of did, goddammit.)
#kpop#worst kpop#kpop review#review#yooa bon voyage#blackpink ice cream#mcnd spring#dumdi dumdi#baekhyun candy#victon mayday#secret number#taeyeon happy#weki meki
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Capsule Reviews, February 2021
Here's some things I've been reading.
The Curse of Brimstone
DC's New Age of Heroes books, emerging from the beginning of Scott Snyder's creative-flameout-as-crossover-event Metal, mostly constituted riffs on Marvel heroes like the Fantastic Four (in The Terrifics) or the Hulk (in Damage). The Curse of Brimstone is a riff on Ghost Rider. It's... uneven. The first volume is generally pretty good, and when Phillip Tan is drawing it, as he does the first three and a half issues, it's gorgeous and unique, when he departs though, the quality takes a nose dive. None of the replacement artists, including the great Denis Cowan, can quite fill his shoes, and the story gets old fast. Guy makes a deal with the devil (or rather, a devil-like inhabitant of the "Dark Multiverse" as a not horribly handled tie-in to the conceits of Metal), realizes it's a raw deal, and rebels. The characters are flat, lots of time is spent with the main character's sister haranguing him to not use his powers (it is, in my humble opinion, something of a cardinal sin to have a character whose primary role is telling other characters to stop doing interesting things), too many potboiler "I know you're still in there!/I can feel this power consuming me!" exchanges, a couple of underwhelming guest spots (including a genuinely pointless appearance by the old, white, boring Doctor Fate) too many flashbacks, and not enough of the action. There's potential in the classic demonic hero rebelling plotline and its link to the liminal spaces of the DC universe, forgotten towns and economic depression, but the wheels come off this series pretty much as soon as Tan leaves. The really disappointing this is that the series is clearly built as an artistic showcase, so after Tan's shockingly early departure, the main appeal of the series is gone and there's nothing left but the playing out of an obviously threadbare story.
Star Wars - Boba Fett: Death, Lies, and Treachery
I don't care much about Star Wars these days, and I think that most of the old Expanded Universe was, as evidenced by Crimson Empire, pretty bad. Death, Lies, and Treachery, is that rare Star Wars EU comic which is actually good. John Wagner writes and he's in full-on 2000 AD mode, writing Boba Fett as a slightly more unpleasant Johnny Alpha (who is like a mercenary Judge Dredd, for those unfamiliar) right on down to the appearance of a funny alien sidekick for one of the characters. The main attraction is Cam Kennedy's art though, along with his inimitable colors: this might be the best looking Star Wars comic ever. The designs are all weird and chunky, with an almost kitbashed feeling that captures the lived in aesthetic of classic Star Wars, and the colors are one of a kind. Natural, neutral white light does not exist in this comic, everything is always bathed at all times in lurid greens or yellows, occasionally reds, and it looks incredible. In terms of "Expanded Universe" material for Star Wars, this hits the sweet spot of looking and feeling of a piece, but exploring the edges of the concept with a unique voice. It's great. I read this digitally, but I'd consider it a must-buy in print if I ever get the chance at a deal.
Zaroff
Zaroff is a French comic (novel? novella?). It's like 90 pages and it delivers exactly on its premise of "Die Hard starring the bad guy from The Most Dangerous Game." It's pretty good. Count Zaroff, he of the habitual hunting of humans, turns out to have killed a mafia don at some point, and after miraculously escaping his own seeming death at the end of the original story, finds himself hunted by the irate associates of this gangster, who have brought along Zaroff's sister and her kids to spice things up. Zaroff not only finds himself the hunt, but he also has to protect his estranged family as they struggle to survive. Nothing about this book or its twists and turns is likely to surprise you, but I don't think being surprised is always necessary for quality. Zaroff delivers on pulpy, early-20th century jungle action, is gorgeously rendered, and the fact that Zaroff himself is an unrepentant villain adds just enough of an unexpected element to the proceedings and character dynamics that it doesn't feel rote. There's a couple of points, ones typical of Eurocomics, which spark a slight sour note, such as some "period appropriate" racism and flashes of the male gaze, but for the most part these are relatively contained. It's good.
Batman: Gothic
Long before Grant Morrison did their Bat-epic, they wrote Batman: Gothic, an entirely different, but then again maybe not so different, kind of thing. It starts off with what must be called a riff on Fritz Lang's film, M, only where that story ends with a crew of gangsters deciding they cannot pass moral judgment on a deranged child-murderer, in Morrison's story they go ahead and kill him, only for the killer to return years later to rather horribly murder all of them as a warmup for a grandiose scheme involving unleashing a weaponized form of the bubonic plague on Gotham City as an offering to Satan. Along the way it turns out that said villain, one Mr. Whisper, is a former schoolmaster of Bruce Wayne's, who terrified the young Batman in the days before his parent's deaths. It's an earlier Morrison story and it shows. Certain elements presage their later Batman work; Mr. Whisper as a satanic enemy recalls the later Doctor Hurt, and the cathedral Mr. Whisper built to harvest souls recalls what writers like Morrison, Milligan, and Snyder would do concerning Gotham as a whole years later.The art, by Klaus Janson, is spectacular. If you're familiar at all with his work collaborating with Frank Miller you'll see him continuing in a similar vein and it's all quite good, even when he stretches beyond the street milieu which most readers might know him from. There's one particular sequence where Janson renders a needlessly complicated Rube Goldberg machine in motion that manages to work despite being static images. The writing by Morrison though, is not their finest. The M riff doesn't last as long as it could, and Mr. Whisper's turn in the latter half of the story from delicious creepy wraith to a cackling mass murderer who puts Batman in an easily escaped death trap feels like something of a letdown from the promise of the first half of the book. Gothic is good, but not, in my opinion, great. It's certainly worth checking out for Morrison fans however, and I imagine that someone well-versed in his latter Batman stuff might be able to find some real resonance between the two.
Green Arrow: The Longbow Hunters
For a long, long time, Longbow Hunters was THE Green Arrow story. It is to Green Arrow as TDKR is to Batman, deliberately so. Mike Grell wrote and drew the reinvention of the character from his role as the Justice League's resident limousine liberal to a gritty urban vigilante operating in Seattle over the course of these three issues, which he'd follow up with a subsequent ongoing. Going back to it, it certainly merits its reputation, but its far from timeless. Grell's art is unimpeachable absolutely incredible, with great splashes and spreads, subtle colors, and really great figure work. The narrative is almost so 80's it hurts though, revolving around West Coast serial killers, cocaine, the CIA and the Iran-Contra scandal, and the Yakuza, and it's hard to look back at some of this stuff without smirking. The story begins with a teenager strung out on tainted coke sprinting through a window in a scene that's right out of Reefer Madness. In the cold light of a day 30+ years later, parts of it look more than a little silly. The 80's-ness of it all doesn't stop with that stuff though, even the superhero elements smack of it. Green Arrow realizes that he's lost a step and has be to be shown a way forward by an Asian woman skilled in the martial arts (recalling Vic Sage's reinvention in the pages of The Question), and Black Canary gets captured and torture off-panel for the sake of showing that this is real crime now, not the superhero silliness they've dealt with before. The treatment of Black Canary here is pretty markedly heinous, it's a classic fridging and Grell's claims that he didn't intentionally imply sexual assault in his depiction of her torture is probably true, but still feels more than a little weak considering how he chose to render it.The final analysis is that this book is good, but it exists strictly in the frame of the 1980's. If you're a fan of Green Arrow, there are worse books to pick up, or if you're interested in that era of DC Comics it's more than worth it, but as a matter of general interest I wouldn't recommend it very highly.
SHIELD by Steranko
Jim Steranko is sort of the prodigy of the early Marvel years, a young guy who came up through the system, blossomed into an incredible talent, and then left the company, and by and large the industry, behind. He would go on to dabble in publishing, work in other mediums, and generally kick around as the prodigal son of Marvel Comics. This collection, of both his Nick Fury shorts in the pages of Strange Tales and the four issues he drew of the original Nick Fury solo series, charts Steranko's growth as an artist. The book starts off with Steranko working from Jack Kirby's layouts with Stan Lee's dialogue and writing, and Steranko might be the one guy in history for whom working off of Kirby's blueprints is clearly holding him back. The first third or so of this collection really isn't much to write home about, as Steranko is obviously constrained by someone else's style, and at the end of the day those early stories still read as somewhat uninspired pulp compared to the highlights of early Marvel. There are flashes though, of techniques and ideas, which foreshadow what Steranko is capable of, and when he finally takes over as solo writer/artist it's like he's been unleashed. He immediately has Nick Fury tear off his shirt and start throwing guys around over psychedelic effects. He writes out most of Kirby and Lee's frankly uninspired boys' club supporting cast, he makes Fury visibly older, wearier, but also so much cooler. It's the birth of Nick Fury as a distinctly comic book super spy.By the time he finishes wrapping up the previous writers' plotline with Hydra and Baron von Strucker, Steranko is firing on all cylinders. By the time it gets to Steranko's Fury solo series, he's somehow surpassed himself, turning in effects, panel structures, and weird stories which make the earlier installment about a suit-wearing Man from UNCLE knockoff and its strict six-panel layouts look absolutely fossilized.I can't recommend this collection highly enough for any fan of the artform, even if the stories themselves might not be everyone's cup of tear. It's truly incredible to watch Steranko emerge as an artist over the course of this single collection. The book itself has a few problems, it's not the most elegantly designed in its supporting materials and index, but the content of it more than outweighs that. It's great stuff.
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Star Wars Jedi: Fallen Order Review
Before the dark times, before the mouse empire, LucasArts published several fun, memorable Star Wars video games, from Star Wars: Bounty Hunter to The Force Unleashed series. After Disney’s acquisition of LucasArts in 2012, the Mouse House stopped all internal developments at LucasArts and laid off most of its staff in 2013. Signaling its turn to the dark side, Disney awarded EA (voted worst company in America multiple times) a multi-year license to create Star Wars video games.
EA rebooted the Star Wars Battlefront series (2005′s Star Wars: Battlefront II has to be one of my most played video games) and released the new Star Wars Battlefront in November 2015. Critics acknowledged the game’s great graphics and visuals, but it quickly became apparent that the game lacked content. The hero and villain rosters were very limited, and the game only included content from the original trilogy, not the prequels.
Then came EA’s disastrous Star Wars Battlefront II, the repercussions of which shook the gaming world. Released in November 2017, Battlefront II had some promise. It was the first game since the Disney takeover to feature a single-player story mode that was canon to the film series. The game also contained content from the prequel, original, and sequel trilogies. Additionally, EA greatly expanded the hero and villain rosters. However, EA showed it true colors with the game’s loot boxes, which could award players significant gameplay advantages if they purchased them with real money. Essentially, the game turned into a pay to win system, thereby making players who did not purchase loot boxes feel so disadvantaged that Battlefront II virtually became pay to play.
Although Visceral Games, the studio behind the Dead Space series, was developing a single-player Star Wars game, even getting to the point in the development process where they could tease everyone with in-game footage, EA canceled the game and shut down the studio. Not counting the Lego Star Wars games and mobile games, EA’s Battlefront games were the only new Stars Wars video games on the market, an astonishing reality compared to the rate at which LucasArts used to produce games for the franchise.
Eventually, EA finally came to its senses and assigned a single-player action-adventure Star Wars game to Respawn Entertainment, the studio behind the Titanfall series. Former Santa Monica Studio employee Stig Asmussen served as game director, and heavy-hitting talent like writer Chris Avellone, perhaps best known for his work on Fallout: New Vegas, joined the project. Finally, Respawn released Jedi: Fallen Order in November 2019 to much critical acclaim.
Now, with that long-winded background introduction establishing the recent state of Star Wars video gaming out of the way, let’s get into the real reason why everyone is here. What did I think of Jedi: Fallen Order? I am usually well behind on newer video game releases, but our current state of affairs with the global pandemic has afforded me a bit more time to dust off my controller. Having just beaten Fallen Order earlier this week, I have plenty to say about the game. (I even made a pros and cons list! Can you tell I have also been spending my time watching the misadventures of Leslie Knope and company in Parks and Rec?)
At its core, Star Wars is about family, friendship, and good versus evil, so let’s start by talking about this game’s characters and plot. (Don’t worry; I won’t spoil anything from the story.) Fallen Order nails the spirit of Star Wars. Set five years after Revenge of the Sith, players control Cal Kestis, a Padawan forced to keep a low profile after the Jedi Purge. Cal lives on the planet Bracca, where he works as a scrapper salvaging ships from the Clone Wars. Kudos to the game here. I stopped a couple of times just to admire the visuals of Bracca. It was definitely a “wow moment” seeing TIE fighters shriek by overhead and watching a Separatist ship descend from the atmosphere. One day, Cal taps into the Force for the first time since Emperor Palpatine’s Order 66 to save a friend from certain death from a workplace accident. Unfortunately, an Imperial probe droid records the incident, alerting the Empire of a Jedi fugitive. Two Inquisitors quickly arrive on the scene to track down the Jedi. Introduced in the animated series Star Wars Rebels, the menacing Inquisitors are an evil organization of Force-sensitive beings, some of them former Jedi, who have been tortured and turned to the dark side by Darth Vader and the Empire or otherwise willingly joined the organization out of hunger for power. They are tasked with hunting down surviving Jedi in hiding and others exhibiting Force potential. Somehow, Cal has survived this long even though he still carries around his lightsaber with him everywhere! When the Inquisitors corner him, he literally just pulls it out of his pocket! How has no one ever noticed it before? Did none of the Imperial probe droids floating around the planet ever take a snapshot of the weapon? Plot holes aside, two new characters, Greez and Cere, rescue Cal from certain doom at the hands of the Second and Ninth Sisters and ferry him off world.
Cere is a former Jedi who held the role of Seeker in the Order. A Seeker located infants with Force abilities who could be taken to Coruscant and trained in the Jedi arts (think the good version of the Inquisitors). Greez is a starship pilot with a bad gambling habit, a green thumb, and an insatiable appetite. Cal finds a small droid named BD-1, who reveals a message from Jedi Master Eno Cordova, detailing the existence of a hidden Jedi Holocron containing a list of Force-sensitive children across the galaxy. In the wrong hands, this list could lead to the children’s demise. Cal and Cere want to use the list to rebuild the Jedi Order. Thus begins the race between the Empire and our crew of ragtag misfits to secure the Holocron.
Overall, the story is good, great even for recent Star Wars standards. It fits the Star Wars cannon very well, and I loved the nods to the Clone Wars, mentions of obscure characters, and the foreshadowing of future events. Some moments elicit chuckles from the appropriate Star Wars humor, while others go to some truly dark places. The way the game tackles Order 66 earns it extremely high marks from me. The developers need to be applauded for bringing in new and relatively unknown planets that we have not really had the chance to explore before. There is no Hoth, Jakuu, or the like to be seen here, thankfully. Star Wars is a big galaxy; it is about time we saw different parts of it. We have spent more than enough time on Tatooine. The planets we do visit feel alive. Each one has a different color palette, climate, weather pattern (although the developers may have been a little heavy-handed on the fog in a few of the locations), and, of course, flora and fauna.
Cal fights everything from annoying rat creatures to ram-like slugs, from giant venus fly traps to trampoline spring-plants. Players can even collect plant specimens on different planets and plant them in Greez’s terrarium, which was a nice little way to take a piece of each planet with you on your journey. Oh, and the spiders. Cal has to kill tons and tons of spiders. Again, this is Star Wars! There is a whole galaxy at your disposal full of creatures that look like whatever your imagination can dream up, and the best we get is different species of spiders? That is probably nitpicking, but it felt like it was worth pointing out.
When it comes to the Empire, however, the variety is fantastic. Of course, the run-of-the-mill standard stormtroopers are here, but there are also variations like shock baton-wielding scout troopers, flame troopers, and the dangerous Purge troopers, essentially the special forces of the Inquisitors. The chatter between the troopers is great. Before they spot him, Cal can overhear them talking about their notorious accuracy, the planet’s hostile wildlife, or even mundane topics like food rations. Once Cal starts fighting them, they often taunt him, full of confidence in their abilities, but then they come to the realization that they are facing off against a Jedi. The confidence in their voices gradually turns to panicked fear as Cal slices through their numbers. By the time Cal gets to the last trooper standing, that trooper will regularly plead for his life or confess how scared he is. Every once in a while, the Empire will even throw AT-ST walkers at Cal, which are a fun enough challenge, though the strategy to defeat them becomes clear within a minute or two, and players are never forced to change up their tactics. I do love that after Cal destroys the walker, the trooper will crawl out of the wreckage and start shooting at him. Nice touch!
With all that said, the story is not perfect. In fact, once or twice it just feels dumb. For example, Cal goes on this grand mission seeking out an important leader in hiding, and when he finally encounters him, they exchange maybe one full sentence before the leader gifts Cal a rebreather so that he can swim underwater. You are telling me I conquered various obstacles and enemies, traversing across multiple planets all to get...a rebreather? This whole section could have been cut out and streamlined so that the storyline goes directly to the main setpiece of this planet I am talking about. Have one of Cal’s crewmates give him a rebreather and send him on his way instead. Regardless, at least the back and forth traversal gives players another chance to board the ship, ascend from the planet, and blast off into hyperspace. Seeing that never got old.
Respawn and its writers did a great job with these characters, including one of the Inquisitors (the other one is just kind of...meh). I enjoyed getting to know my crew, but I wish they had a little more to do in the game. In reality, they just stay on the ship 95 percent of the time while you are out running around on your mission (not that I entirely blame them...it is a cool ship). The conversations between these characters were usually good, but sometimes Cal would not mention huge, seemingly significant events or people he ran into to his crew! For a cinematic franchise like Star Wars, this game could have used a couple more cutscenes. The game often feeds the plot or a character’s mindset to players by making them idly stand near a crewmate and tapping R3 a handful of times to get them to cough up a couple of lines of dialogue.
As is to be expected from a Star Wars product, the game’s music is terrific. Gordy Haab and Stephen Barton composed the score and recorded with the London Symphony Orchestra and the Bach Choir of London. Mongolian folk metal band The Hu also wrote and recorded a song that is featured during a couple of prominent portions of the game. The song lyrics were written in Mongolian and then translated into a fictional Star Wars alien language. The music compliments and elevates the game’s setpieces, with one standout part reminding me of Thor: Ragnarok. A couple of times, the game goes full John Williams to really make some moments hit home, and boy does it work! Hats off to Respawn for putting in this much effort in regards to the music for the game.
Getting into the gameplay, Fallen Order is an amalgamation of several other games. Dark Souls, Zelda, Uncharted, Metroid, Castlevania, Sekiro, heck even Sonic...they are all here in some form or fashion. Unfortunately for Fallen Order, it does not elevate the features it borrows from those games. The biggest reason? The bugs. Oh my goodness the bugs. How can a blockbuster release like this have so many bugs? Maybe it had something to do with EA or Disney wanting to push the final product out before the release of The Rise of Skywalker the next month, but the amount of bugs in this game are simply unacceptable. While none of them led to a complete game crash, I definitely caught myself grumbling, “I hate this game,” with my frustration levels constantly reaching the scorching temperature of Mustafarian lava, especially considering Fallen Order’s inexcusably long load times. Seriously, the load times after dying are so long that I had enough time to run to the bathroom, heat something up in the microwave, or make a cup of tea (to help relax me from this rage-inducing game) before the game finished loading. How can I lift off from a planet and travel through hyperspace faster than the game can respawn me after dying? It is not just dying, by the way. The game developers think they cleverly hid load times behind elevator rides, but that did not work either! At least throw in some elevator music or comm chatter if you are going to make me stand there for so long!
One time, I fell through the level to my death while walking on what was 100 percent solid ground. Speaking of solid ground, or should I say the lack thereof, enemies continued to fight me while clearly hovering in thin air when they should obviously be plummeting to their death. Woe is me if I tried to reach them, though, because my Jedi character must not have that ability, leading to, that is right, more death falls for me as the enemy looked on from his invisible sliver of ground above. If I was lucky enough to have an enemy remain in my relative vicinity and not stand off a ledge, that enemy had a chance of pinning and glitching Cal against a wall, leaving me trapped until I died from the beating. The enemy who kills Cal glows gold until players shave off a piece of that enemies health, which is great, but that means players cannot see that enemy flash red when he uses an unblockable attack. How could Respawn not notice this error when it is such an important component of the combat? For all the aggressive enemies with magical glitching powers, there were also those that would have a change of heart mid-combat and go pacifistic on me. I found this especially common in the later game and on one planet in particular with ranged enemies. They would fire at me, I would block their shot back at them and injure them, and then they would just stand there staring at me. It was really bizarre and made me uneasy turning my back on them to explore the area. I also experienced my health and Force bars completely disappearing from the screen. The first couple of times it happened, I thought it was intentional and meant that Cal could not die for that sequence of the game. Wrong! So much for thinking I was momentarily invincible with unlimited Force powers. This bug was especially crippling during big boss fights, as you can imagine. Respawn throws in some quick time events once in a while where players have to press the correct button in a very short amount of time. For the most part, I did not mind these, but one exception got my blood boiling. Cal is fighting a giant creature and ends up free falling. The game requires Cal to land in a very, very precise spot and pull of a quick time event. I cannot count the number of times I fell to my death during this part because of how finicky the game was being. Cal conveniently stumbles across every single icy or muddy slide in the galaxy during his travels, a way for the game developers to disguise a way to get players from point A to point B quickly, but these slides are also quite particular with when players jump and where they land. Another good portion of my deaths came from Cal not making a jump on one of these slides when he clearly had the distance or him seemingly landing and making the jump only for him to glitch and then fall backwards into a never-ending dark chasm. The game developers may have thought players would enjoy these slides, but I came to dread them.
The worst game bugs by far, however, dealt with frame rates and level textures. Not contained to one section or even one planet, unfortunately, garbage frame rates wreak more havoc across the galaxy than the treacherous Empire. I am telling you the frame rate is absolutely abysmal in this game. I can forgive a drop in frame rate if it happens a couple of times, but it is like it is a built-in gameplay feature of Fallen Order. It was maddening! How can Respawn expect me to properly block or dodge if the game cannot even keep up with my movements or camera adjustments? Texture pop ins and clipping were also recurring issues. One time, I noticed a soldier’s helmet load in late. Another time, a Wookie’s fur took a while to fill up the character model. (By the way, the Wookies in this game look horrendous.) Sometimes, it would get so bad that the game would just pause completely so that it could load in the content of the area. I honestly thought the game had crashed and was about to reboot the console before everything stuttered back into place and Cal got moving again.
I have done a lot of ranting about the game’s flaws the last few paragraphs, so let me get back to some things I did like. The combat works well. I cannot begin to tell you how satisfying and occasionally outright hilarious it is to Force push a trooper off a ledge, especially when he is standing there trying to intimidate you. I had so much fun simply blocking stormtroopers’ laser bolts right back at them. Best of all, I started taking every opportunity I had to pull enemies toward me, especially ones perched up on higher vantage points, and stab them straight through with my lightsaber. The lightsaber boss fights were a highlight of the game. Players feel the weight of every strike and every struggle when the blades cross.
In addition to Cal’s lightsaber, he also has his Force powers at his disposal. He starts out with Force slow and gradually adds other abilities, such as push and pull, as the game progresses. Players may question how Cal, a Jedi, can struggle with a squadron of stormtroopers or the local wildlife, or they may ask why he does not start with all of his Force abilities, but it all makes sense when you consider that Cal has to rebuild his connection to the Force. He has not used it since he was a child, after all. It makes sense that this amateur padawan who did not complete his training runs into a tough time in combat. When Cal does unlock new Force abilities, the game cleverly flashes back to show Cal’s master teaching him that ability during his training before Order 66.
Players can further bolster their Force, survival, and lightsaber abilities through a skill tree. Skill points accumulated from defeating enemies grant players access to increased health, stronger stim potency, increased lightsaber damage, and mass push, to name a few skills. Even later on in the game when most of your Force abilities have been unlocked and Cal has found a couple of fun new gadgets, the game still feels balanced. Cal never feels overpowered like Starkiller in The Force Unleashed games. Even when they are maxed out, his Force push and pull do not appear to have much of an effect on bosses. At most, they will briefly stagger them, whereas when they do it to Cal, he will comically tumble over like Palpatine when Yoda Force pushed him across his desk in Revenge of the Sith.
I will argue that a couple of Force abilities become outdated later in the game. At one point, I forgot I even had Force slow because I had not used it in a while. I only remembered it while I was trying to solve a small puzzle to escape from an area and had exhausted all other options. Can you blame me for always wanting to Force push enemies off a cliff instead of slowing them down?
I appreciate that the game developers allow players to adjust the difficulty at any time. I started out at a higher difficulty and found myself dying before I even left the first world, Bracca. However, I persisted. That is, until I faced off against Oggdo Bogdo and his trash hitboxes. Players can stumble upon Oggdo Bogdo very early in the game. Oggdo Bogdo, a carnivorous amphibian creature, is a boss variation of the more common lookalikes of him. There is a similar optional alpha creature boss encounter on most planets Cal visits. No matter how hard I tried or how many different strategies I employed, Oggdo Bogdo proved to be too tough for me, and after waiting through countless death loads and having to run back over to Oggdo Bogdo’s location time and time again, I decided to lower the game’s difficulty, allowing me to finally slay this ugly creature.
Like Sekiro’s sculptor’s idols or the bonfires in Dark Souls, Fallen Order relies on meditation circles as its save points. Cal can rest to full health and restore his Force meter as well as restock health stims. Meditation circles also allow players to access the skill tree and spend skill points. These meditation circles implement a good risk versus reward system. If players choose to rest at a meditation circles, all of the enemies he or she has defeated since the last rest will respawn. I regularly found myself weighing the pros and cons of my situation, questioning if I should heal and get more stims or push on so that I did not put more enemies in my path.
While I am on the subject of these meditation circle save points, I have to point out that Fallen Order does not have fast travel. Instead, it encourages players to backtrack and explore previously inaccessible areas that they can now open with their newly unlocked abilities. This was fine for a while, but I quickly grew tired of it when I noticed how much of the backtracking had me slowly climbing, traversing across narrow walkways that Cal has to carefully balance on, or shimmying over narrow cliff edges. This is padding by exploration. While the vine and rope swinging was fun, especially with Force pull, I stopped enjoying climbing up a conveniently placed arrangement of vines and the like by the halfway point of the game, if not earlier. I will admit that I believe Fallen Order contains just the right amount of playtime, but this stuff had it teetering on the too long side. This is compounded by one important world that players have to visit multiple times that feels too big. The developers’ creativity and excitement got a little out of hand here. Just pull up the map of that world to see how unwieldy it is. When I completed the story on a planet like this, I felt exhausted rather than triumphant. Why can’t I hail my crew to come pick me up in the ship where I am rather than having to run across the entire planet again to get back to the landing pad, fighting the same enemies I already cleared out a couple of hours ago? The game developers do provide a few shortcuts that players can open, but the amount of time they end up saving is negligible in some cases.
I was disappointed that there is no real endgame content. Sure, players can continue to explore or fight enemies for the heck of it, but the developers could have done so much more. After players unlock every ability in the skill tree, the skill points they collect after that become meaningless. I will confess that I chose to rush past enemies to get to my next destination rather than waste time or energy fighting them for the 50th time after I had filled out my skill tree. Why not unlock fast travel after players beat the story? How about adding in a fighting arena where players can test their maxed out skill set against waves of enemies? Heck, let the players unlock dark side Force abilites like Force lightning or Force choke after they complete the story so that whatever they do then is not canon. I would have continued to gather skill points for that!
Now I mentioned Cal’s droid companion BD-1 earlier, but BD-1 deserves a special shout-out. BD-1 is spunky and lovable. Not only does BD-1 shoot Cal stims to heal him, the droid also provides hints for puzzles, scans enemies to suggest tactics to take them down, plays recordings that push the story along, and helps Cal navigate the worlds by hacking locked doors or carrying him across zip lines. Additionally, BD-1 projects the holomap of each planet, which is vital to keeping track of where Cal is in relation to the ship or his destination. The holomap itself is decent. Color coding helps players see what is inaccessible and what is unlockable, but for the bigger worlds with multiple levels it can be quite a burden to scroll across. Not to knock BD-1, but I grew impatient waiting for the droid’s animation that it goes through every single time Cal finds a hidden chest. Cal opens up the chest, BD-1 jumps in and rumbles around, and then jumps back out with whatever was inside it, all while Cal repeats the same lines of dialogue, like “Woah, buddy!” or “Careful now.” or “What did you find in there?” There are 107 chests in the game. Let that sink in.
These chests are one of the rewards for exploration. They contain items that players can use to customize Cal, his lightsaber, BD-1, or the ship. While this is motivation enough at the beginning of the game, this customization serves no purpose beyond cosmetics. It comes down to which poncho or paint job players find more aesthetically pleasing. I love that the game developers let players change lightsaber colors, but I wish these different ponchos and lightsaber parts had some sort of effect on the gameplay, such as restoring more of Cal’s Force meter or refilling a small amount of health after defeating an enemy.
Force echoes serve as another reward for exploring. Cal uncovers lore from past events by reaching out through these Force echoes. They rounded out the worlds nicely and added to the feeling that they were lived in, real places in the galaxy. The final element of exploration is BD-1′s scans. While you are running around, BD-1 will occasionally crawl down off Cal’s back and scramble over to something the droid wants to scan. These unlock data entries on the planet, its flora and fauna, the Empire, or other characters. This is all fine and dandy, but the level of exploration the game developers expect players to do with all of the backtracking involved needs to reward me with more than just basic lore, especially when some of the entries feel like the writers did not even try when they wrote them. Is an entry on a storage crate telling me that the Empire stored materials in it really worth stopping to scan? I think not. Instead, the game developers could have really motivated me to explore more by throwing in a few interesting side quests or fun Easter eggs. Maybe players could stumble upon active Imperial transmissions and overhear characters like Tarkin or Thrawn. Maybe players could find an abandoned Imperial camp and watch Imperial or Rebel propaganda over a holofeed that was left on. They could have even hidden a squadron of battle droids that were forgotten from the Clone Wars. So many possibilities!
Jedi: Fallen Order is far from a perfect game and has so much unrealized potential, but I would not trade away my time with it. For every flaw, I can point to a positive, and vice versa. At the end of the day, I got to be a Jedi, and that is good enough for me.
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A Knowing Grin: Relationships in What You Left Behind, the New Overwatch Short Story
Baptiste & Mauga
Nguyen & Sainclair
Overwatch & Talon
The Middle East Scenario
Baptiste & Mauga
Baptiste and Mauga moved in tandem, with the practiced ease of soldiers used to fighting together. It had been years, but it came back quickly, as natural as breathing.
“I missed you, you know,” Mauga called over the roar of gunfire. He was enjoying every moment of the battle, relishing the adrenaline. Baptiste could feel that same rush in his veins, too. “All those years you were on the run, and we could have been doing this instead. Don’t tell me you didn’t miss it, too.”
Had he? More than he was willing to admit. He’d spent so many years running, and this felt right—not being part of Talon, but having a place where he belonged, with a dependable team at his back. That was what he’d found when he joined the Caribbean Coalition, and later with Mauga and their squad. Taking care of people centered him, made him feel whole.
Baptiste and Mauga are two people who exist on the same wavelength, uniquely capable of reading how each other are feeling. Their friendship does not require niceties because it is fundamentally about sensitivity. Baptiste was seeking a sense of belonging, and Mauga is the life raft he happened to cling to. Mauga is isolated even among killers for various reasons, but quickly discovered he could refuge all of himself in Baptiste- both his friendly, charismatic exterior, and his colder but more genuine thoughts. Baptiste sees straight through him, and that turns out to be something he appreciates.
Baptiste, along with Sombra and Mercy, is an orphan of war. Throughout his life he has sought a place to take shelter and find meaning in dependable people around him. You can actually compare him to Ashe, who retains her blood relatives and appears blissfully unaffected by the Crisis, but who did not receive the satisfaction of a well-connected family and ultimately invented her own. But unlike Ashe, Baptiste did not have a wealth of opportunities. Overwatch—an organization he dreamed about as a child—never even came to his home country of Haiti. In that organization’s absence, the islands of the Caribbean formed their own Coalition, and he took root there.
He proved an elite medic and prime special ops material. But all things end, the Crisis included, and his service. Baptiste was faced with the threat of no longer belonging, and sought an organization that could make use of his skills. Talon was “a well-paying mercenary group that took on security missions that were sanctioned by official organizations or corporations”. Once inducted, he made fast friends with another recruit, Mauga. Specifically, Mauga “pulled Baptiste into his orbit”, fulfilling that fundamental need in Baptiste to have someone to serve and care for.
“Watch your back,” he shouted instead, taking down a mercenary who’d been about to shoot Mauga.
“That’s your job!” Mauga laughed. His gun tore a path through the guards swarming the top of the staircase, and they ducked for cover. He was in his element, wild and unleashed. He’d been like this on their missions, a hurricane of a man.
With you at my back, we can do anything, he’d told Baptiste once. You’re the best medic in Talon. You keep me alive, and I’ll protect you. No one stands a chance.
Baptiste and the others in their Talon unit—Doubleday, Mazzei, and Pacanowsky —operated as troopers, the same as many other ex-military agents from around the world. Mauga took the role of Heavy Assault, described as follows in the Venice Memorandum: “Believed to be the products of extensive genetic engineering, these elite troopers employ an extremely powerful exoskeleton and stimulants to increase their combat effectiveness.” While violence is a path Mauga chose, it is worth keeping in mind that his brutality is further fueled by engineering, or drugs, or both.
For a time, Baptiste was content with Talon, even as his missions grew increasingly questionable. Four years ago, two years after Talon’s newest leadership figure was jailed by Overwatch, Baptiste realized that his “security missions” were perpetuating the cycle of suffering, that he was creating more Baptistes by his own hand. His closeness with Mauga proved a selfish thing, one of the many comforts Talon offered in exchange for his soul. He fled from the Monte Cristi battlefield, but Mauga proved as attuned to him as ever, and was the first to find him in his escape.
“Cuerva told us that those missions were on the level,” Baptiste said weakly. He’d known the truth, even then. But he hadn’t wanted to believe it. And from the look on Mauga’s face, he knew that, too.
“Of course he did. And of course they weren’t. But who cares? We’re in too deep, Baptiste.” For a moment, all his bravado dropped away. It was just the two of them, no audience, standing beside the water. When he spoke, it was quiet. “There are no good people. Not you, not me. All we can do is have fun while we’ve got the chance.”
And Mauga challenged Baptiste’s narrative of his life. He highlighted two other missions, Makati and Singapore, that had been just as heinous. According to Mauga, Baptiste knew it was wrong the whole time. It was just that in Monte Cristi he encountered something personal—saw a ghost—and that his flight from Talon was just another self-indulgent act. Mauga ultimately let Baptiste go, but he also did not go with him. Baptiste, likewise, never thought to offer that possibility to Mauga.
Unlike Baptiste, who grew up dreaming about a world that could be and an Overwatch that never came to save him, Mauga has made his judgement of the world and the people in it. It makes sense for him to have no interest in deserting: the entire world is as awful as Talon in his eyes, but Talon is where he has the most fun wading through it. But he retains a weakness for Baptiste, his own personal mind-reader, and ultimately he becomes one of the ghosts that Baptiste leaves behind.
Flash-forward four years and Baptiste is consumed by the nightmare of his choice, which has left him without a home or a family. He travels from place to place, trying to outrun the invitations Talon constantly sends after him. It’s not as simple as fearing for his life. Talon prefers his talent, not his blood. His old captain, Cuerva, describes the potential capture of him in the most idyllic sense:
If all goes well, everything will be settled and we’ll be on our way home by tonight. Hopefully Baptiste will be among us, playing cards and drinking rum, instead of lying in a shallow island grave. [Cuerva Strike Team Log]
The threat for Baptiste is playing cards and drinking rum with his fellow soldiers is something he would prefer to running and hiding too. But given it was the behavior of his squadmates and Cuerva that led him to flee Monte Cristi, he has no trouble dispatching all of them when they come to call.
It’s Mauga who becomes the problem. Mauga, his perfect foil, comes hunting Baptiste in Port-de-Paix, stalking out Baptiste’s habitual safety net, inserting himself in Baptiste’s old home—offering himself and Talon as a replacement. Mauga does not do this at the whimsy of some higher-up, but for his own attachment to Baptiste. He comes offering the horror of constant killing, and the chance to belong again.
Even the mission Mauga shuttles Baptiste into is tailored to play on his desire to find purpose in serving others. Mauga’s manipulations are expert, a send-up to the fact that he only plays the role of a brute, and that in truth he is sly and dangerous—unfortunately this too is a trait Baptiste likes about him. Theirs is a friendship compounded by years of fighting beside each other, and as Baptiste embarks on the Port-de-Paix mission, he finds himself coming back to Mauga’s style “as natural as breathing”.
The mission itself seems to be dancing to Mauga’s tune too. Baptiste finally meets a member of Overwatch, and he is man invested in causing suffering to his own city, a man who gave up his comrades for gold. Mauga uses this man to test Baptiste, to get him to break his final code: that he will not kill an unarmed combatant.
But for a second time, Baptiste and Mauga cannot find agreement. Thus when Mauga comes again after Baptiste’s escape, all he offers is death. Just as Baptiste was never able to completely relinquish the comforts of friendship to do what is right, Mauga refuses to relinquish the comfort of Talon for friendship. The two of them are divorced from the larger conflicts of Talon and Overwatch or omnics and humans except as collateral victims, and in Mauga’s case this has produced a demon who is smiling at you as he kills you.
Mauga stood in the full-length window, scanning the canopy of trees. All of the glass panes were blown out, shattered by the bullets from his massive guns. “Baptiste,” he called. “Buddy, I just want to talk.”
The story’s dramatic showpiece of Baptiste and Mauga’s connection sees Baptiste working Mauga out of a battle-lust using nothing but his voice. There are a couple important features to this scene: 1) that Baptiste only gets to Mauga to behave like a friendly human being for a moment, that Mauga smiles, then kills a helpless man anyway, 2) that from the very start Mauga understands Baptiste’s thoughts too.
Mauga spends a lot of his time smiling like he does to Baptiste in the scene, either acting a role, or confident he has worked out everything Baptiste will do. When Baptiste does not behave to his expectations, he goes straight to violence, as it’s the only other skill he has. Their relationship has all the hallmarks of being toxic, but What You Left Behind is seeking a degree of understanding, trying to explain why Baptiste would return to someone who is no good for him, and why he nearly recalls to a life of brutality despite being a “good person”. And in the end, almost the only distinction between Mauga the Berserker and Baptiste the Healer is that somewhere inside Baptiste a shred of hope remains.
Baptiste stood, and Mauga stood with him. “Whatever you’re worrying about, don’t. Get in, get it done, and get paid,” Mauga said, only loud enough for Baptiste to hear. He hefted his pair of machine guns, each as tall as a full-grown man, like they weighed nothing. The coolant tanks on his back gleamed in the scant light. He raised his voice, letting it carry across the dropship. “Now, who’s ready to have some fun?”
Nguyen & Sainclair
“You see what I’m up against, Baptiste? I got him a hat, but he won’t wear it.”
Nguyen looked at the panama hat on the bar top like it was the filthiest thing he’d ever seen. There was a pink sunburned stripe across his nose.
For your reference if you are unfamiliar with Nguyen’s name pronunciation:
youtube
At first Talon Senior Analyst Trung Le Nguyen exists to provide an example of a personality that is absolutely repellent to Baptiste, whereas Mauga is an inescapable attraction. Nguyen does not like Baptiste very much either, but there is one other lesson to take from this story: despite Baptiste’s inability to appreciate Nguyen as a person, they are able to work together without issue. Baptiste sees Nguyen as dependable, which makes sense given that Nguyen provided his unit with analysis through all their missions. Nguyen is also more flexible than he may seem, agreeing to meet with Baptiste at Mauga’s insistence despite his own reservations.
Mauga is not as vested in disliking Nguyen as Baptiste. In fact he constantly seems to be trying to rope Nguyen in as he does with most people, but it does not work with Nguyen because Nguyen is impervious to charisma. Despite Mauga and Nguyen not really getting each other like Mauga and Baptiste do, they are also content to work with each other. Mauga and Nguyen also happen to be the only named members of Baptiste’s old unit who are still alive.
We don’t enjoy as deep a look into Nguyen in this story as we do with Mauga, but let’s take a peek at some words and phrases used to describe him from Baptiste’s point of view:
clinical and cold
cold as frostbite
cool, expressionless eyes
[Nguyen’s] voice cut through the air like a knife. Mauga sighed. “Sweet as always.”
From anyone else, the gesture would be courteous. From Nguyen, it felt like a threat.
Nguyen is an easy read as a clinical workaholic, not inclined to emotion, making him a good foil to Mauga’s impulsive brutality. He notably wears the same adequately professional attire, impeccably laundered, day after day. His detachment from excess is strange in Talon, an organization where many of the day-to-day troops are getting their first taste of luxury and end up feasting on it.
But his professionalism cracks toward the end of the story, after he learns that their target Vernand Sainclair has betrayed and murdered Talon forces—the same kinds of grunts as Baptiste and Mauga—stationed at his mansion for his protection, and Vernand further tries to shoot Mauga after promising he is loyal (the bullets ricochet harmlessly off Mauga’s shield and break some windows).
Nguyen stalked forward, Mauga covering him with the shield. “You sent us into a trap. You murdered the forces we stationed here for your protection,” he snarled. Nguyen yanked the gun from Sainclair’s grasp and slammed it onto the desk. “I even set up an appointment. And yet you continue to inconvenience us. Give me one reason why I shouldn’t put a bullet through your head right now.”
Unlike Mauga, Nguyen appears to display his emotions raw and honestly...it’s just that his most common emotion is disappointment, followed closely by irritation. His anger here probably comes from a variety of sources, but one of the strangest aspects of the story is that Nguyen is on the ground at all. He is an analyst, and despite his John Wick-caliber pistol work, it is not clear why he felt the need to personally handle Sainclair. Nguyen ran analysis for Baptiste’s unit and also for Cuerva’s attempted recovery mission, but it’s not apparent that he has any particular affection for Baptiste...or anyone really. When Baptiste attempts escape, Nguyen’s professional response rules over all others:
There was a gunshot, and pain tore through his left arm. He almost lost his grip on Sainclair. He didn’t have to look to know who had fired that shot, and that he was lucky to have survived.
It is unlikely that Nguyen is any sort of hero candidate at this point, but he is a well-realized accessory to the story and its themes. Everything in What You Left Behind comes in matched pairs—Mauga and Baptiste, Baptiste’s childhood friend Dr. Roseline Mondésir and Dr. Angela Ziegler, Nguyen and Sainclair. But whereas most of these pairs harmonize with each other, exuding similar personalities or goals, Nguyen flatly rejects his counterpart at every turn. Vernand Sainclair is a man of excess, an analyst like Nguyen, but he abhors field work, betrays casually to feed his own self-interest, and like so many members of Talon, he originally worked for Overwatch.
Overwatch & Talon
“You were Overwatch?” Baptiste said, stunned. He’d never met one before. All the dreams he’d had as a teenager, the recruitment poster he hung above his bed at the orphanage, the secret hope that somehow, someday, Overwatch would come in and make everything better. And now one of his childhood heroes stood before him, a man willing to throttle his country to turn a profit and betray his organization to spare his own life.
“I was never in the field. I was just a handler, like you.” Sainclair nodded at Nguyen. “Overwatch always took me for granted. That organization was poisoned from the very start, and the longer I was there, the more I could see that it was slowly rotting from the inside out.”
When the Retribution mission came out, people were quick to note the similarities between the elite Talon units and existing Overwatch agents. The Heavy Assault has a rocket-powered charge just like Reinhardt, the Assassin blinks from perch to perch like Tracer, the Sniper appears in a puff of wraithform smoke. Most fingers ended up pointing at Moira, whose hero profile states:
After Overwatch was disbanded, O'Deorain was forced to turn to unconventional sources of funding. This time, she was invited to join the scientific collective that had founded the city of Oasis. Yet some have whispered that the shadowy Talon organization had already been supporting her for years, aiding her experiments in exchange for utilizing the results for their own purposes. [Hero Profile: Moira]
But What You Left Behind tells us is that the fall of Overwatch and rise of Talon was inevitable, and not the fault of one single betrayer or leak. Towards the end of its life, Overwatch ceased to look like the promise on its recruiting posters—or if you prefer Sainclair’s outlook, Overwatch was never the same as the idea of Overwatch. This also goes back to Mauga’s philosophy: there are no good people anywhere, so even if something like Overwatch was founded with good intentions, the people inside it would eventually fail its honorable mission.
Blackwatch enjoys an especially close connection with Talon. We learn in the story that Talon HQ is in Rome, which is also where the Blackwatch facility was located until it was destroyed by a Talon bombing eight years ago. The Blackwatch Commander and his attending geneticist both became Talon council members, the top sniper in Talon is the widow of a Blackwatch agent, and as we previously saw in Train Hopper many Blackwatch grunts happily became Talon grunts.
But Overwatch also created Talon operatives whenever it failed to reach out enough, such as in Haiti. And Nguyen’s reflective examination of the Recall dossiers at the end of the story also suggests that some existing agents or some who have yet to officially respond may actually be traitors lying in wait.
The mirror of Overwatch and Talon is not as simple as saying “Actually Overwatch is really the evil one!!!111″ Talon is a bunch of terrorists and profiteers. In fact this story tells us that Talon has the exact same issue Overwatch did: it has leaders like Doomfist invested in powerful ideals and visions of the world, but the rank-and-file like Baptiste and Mauga end up engaging in the same petty ravaging that armies have since the beginning of time. The Council is never sharing their entire hand with the grunts either, trusting that their lofty ideals will be accomplished on the backs of handsome mercenary payments.
At this point maybe it’s easy to throw up our hands and say “okay, everything is bad, so why care about any of it?” That’s the exact conclusion Mauga reached. But Baptiste thinks differently. After forcibly escaping Mauga’s clutches at the end of the story, he reviews the Overwatch dossiers and recognizes Dr. Angela Ziegler. They met in their travels because of one shared idea: that they wanted to help communities in need, without violence. Baptiste goes on to recognize how Mercy is very like the local clinic doctor in Port-de-Paix, and very unlike her glossy image on the Overwatch recruitment posters. It is because of his personal connection and personally witnessed strength that he reaches out to her, and not because of an ideal or a formless dream.
I think what the story is trying to get at here is that any organization, regardless of name or mission, is only as good as the people in it. There isn’t good and evil, Overwatch and Talon—there are individuals, and all of them have relationships just as complicated as the one between Baptiste and Mauga.
The Middle East Scenario
Baptiste tapped the glowing dot marking her last known position on the map. He’d thought that Overwatch was dead, but maybe it wasn’t. If Talon was coming for Dr. Ziegler, then she had a right to know. He’d need help tracking her down, but luckily, he knew just who to ask.
Baptiste opened an encrypted app on his phone, entered the password, and hit the call button on the bottom of the screen. It only rang twice before a familiar voice came through the speaker. “Hey, mijo. It’s been a while.”
“Hey, Sombra,” he said, looking at Dr. Ziegler’s profile. “Can you do me a favor?”
Time to gossip about god programs again, yippee!!!
A couple things about this section: 1) It’s going to be more speculative than the others by necessity, so feel free to ignore it!, 2) Ultimately I don’t know what the plot is here...just admitting that up front. I do make a guess though!
So recent Overwatch media has a pattern of introducing a tease at the end. The Blizzardworld map trailer showed Winston, Tracer, Bastion, and Torbjörn chilling in a living room at the end. Reunion ended with Echo. Storm Rising ended by introducing some omnic no one has ever seen before. And What You Left Behind ends by introducing Baptiste’s friendship with Sombra and indicating that he is shipping off to find Mercy with her help. Some of these teases contribute to what I am going to call the “Middle East Scenario”, where a lot of plot threads seem to be orbiting around the Middle East and Mercy, with the potential for converging.
First let’s look at what individuals are actively pursuing Mercy:
Ana & Soldier 76 - Soldier has a documented aversion to Mercy in Bastet, but in the follow-up animation Bastet Rises, Ana ends up hauling his useless carcass all the way to Mercy’s doorstep. Bastet tells us that Ana for some reason knows where Mercy is, and Soldier’s wounds in Bastet (from an attack by Reaper in Old Soldiers—still with me?) are not healing correctly, necessitating a slightly more advanced medical approach than Ana’s field stitching. I guess you could argue the canonicity of Bastet Rises, but it was commissioned by Blizzard and I’m pretty sure that Genjicat in the final shot is the only wink-wink.
Baptiste - Of course What You Left Behind ends with Baptiste seeking Mercy out to warn her of Talon’s interest in her and the other former agents. He’s checking for a physical location, so he probably intends to meet her in person. The only complication here is timing: Baptiste’s story takes place three days after the Recall, the events of Bastet take place around the same time as Reflections (where you can see Ana and Soldier moping together at Christmas), so whatever Baptiste is doing he’s either taking a really scenic route to Mercy or he actually meets her separately from Ana and Soldier meeting her. Reflections also shows us that Mercy is still chilling in a tent somewhere, so if anybody has met with her they have yet to disrupt her post-Overwatch routine of traveling from one humanitarian mission to another.
Reaper - In a general sense Reaper operates as Talon’s executioner and would be seeking Mercy for that reason. Baptiste seems to think Talon is a very present threat at the end of the story, though he may not know Reaper personally. There is a second reason Reaper may show up at Mercy’s house, which is his pursuit of Ana and Soldier. Soldier specifically worries about staying in one place too long because of Reaper in Bastet.
Sombra - Likely to be in touch with the good doctor, at least virtually, due to Baptiste calling in a favor. Baptiste and Sombra met while they were both working at Talon, per the Developer Q&A.
Next we should consider what other forces are operating regionally or who otherwise might get pulled into Mercy’s orbit:
Pharah & Helix Security - From Bastet we know Ana has written a letter to Pharah, but Pharah has yet to respond. Soldier speculates that Ana will request Pharah to manage some artifacts at the Necropolis, and encourages her to contact Pharah again. If Pharah does seek out Ana, the trail will inevitably lead her to Mercy. Helix Security, the private military Pharah works for, is also active in the post-Recall timeline. The Anubis god program broke out of a Helix facility, and so did Doomfist, quite effortlessly. Despite this there is nothing currently indicating Helix is a Talon puppet. Talon has an interest in their properties but has been unable to access them freely. Reaper notes that Helix is unaware of the true value of what they are guarding. It’s hard to imagine Helix being unaware of the importance of keeping Doomfist imprisoned, which along with Sombra’s involvement suggests Talon’s interest is in a software asset—Anubis, or something like it.
Helix Security should have upgraded the Anubis facility after we took it over a few years back. And now the worst has happened—or it’s about to. The Anubis A.I.—one of the “god programs” Overwatch quarantined after the Omnic Crisis—broke its containment at 2300 hours.
Anubis - Pharah and her team destroyed Anubis in Mission Statement. Ten years before that, Overwatch quarantined Anubis for the first time. Overwatch’s intervention led Egypt into a state of famine and ruin, which suggests very strongly that Anubis was originally some sort of post-Crisis A.I. infrastructure initiative. In fact the first panel of Old Soldiers shows some graffiti on a wall that reads “A.I. is our right”. It seems that whatever Overwatch did, they not only goofed it up hard, but that their intervention was not necessarily desired in the first place. A further incident occurs in Cairo three years after Overwatch’s Anubis intervention, while the humanitarian crisis is in full swing, but no details are given—it’s a background headline in the Uprising comic. By the time Mission Statement comes to pass, the Anubis A.I. was badly malfunctioning and its containment facility lacked the necessary security upgrades to handle it (remember Reaper’s comment about Helix not knowing what they are guarding...). We don’t know what Anubis was like when Overwatch originally intervened in its operation, but we do know that the humanitarian crisis sparked by that intervention was of special concern to both Mercy and Ana. Even with all this information, I feel like there is a catalyst missing. After all, Anubis is dead, and Talon has not been successful in getting whatever it is they want out of Helix Security’s protection. But Storm Rising may have offered the missing piece...
We learn that Doomfist is in collusion with whoever that mysterious omnic gentleman was. […] No, he’s not a part of Talon. […] Even though we’re in the past here, we’re learning about something that’s coming up, that’s unfolding… We know there’s going to be a minor detour because Doomfist has to spend a few years in jail because he’s going to get captured shortly after this. But then, the plan will unfold. [Jeff Kaplan]
Storm Rising Mystery Omnic - There are multiple reasons to believe this omnic is a member of Null Sector, but the remaining weirdness to his appearance is that he meets Doomfist in Egypt. Why would either Null Sector or Doomfist be in Egypt? The only clue we have is Jeff’s comment, that the two of them had a plan to execute six years ago, but it got put on hold after Doomfist was jailed. The possibility exists that this plan requires access to a powerful infrastructure A.I. like Anubis, and what we see in Old Soldiers is that Talon is trying to get access to property guarded by Helix Security... It would be interesting if Overwatch’s apparent mistake in Egypt came back to haunt them ten years later. There’s a lot of ghosts in this game.
Moira & Oasis - A lot of these orbiting issues are centralized in Egypt, but Mercy’s position on the map in Recall is closer to Iraq. We know she isn’t precisely in Oasis because Oasis is hardly the site of a humanitarian crisis, but it’s not unfathomable that she would know people working there. That includes the Minister of Genetics, Moira, who is also on the Talon council, and who also gets regular visits from Reaper to further treat his condition. If, say, Soldier 76 showed up on Mercy’s doorstep with a stubborn wound caused by Reaper, the temptation might be there to reach out to Moira to help treat him. One of the weirdest unresolved plot threads in Overwatch is also potentially connected to Oasis—Dr. Hamid Faisal, whose excavations at Petra and Ayutthaya make use of Oasis-style drones. Faisal works for an unknown benefactor, and also has work at Ilios, a site from which Talon has been attempting to steal artifacts. As revealed in Bastet, Ana also knows Faisal and has a favorable opinion of his work.
Genji - Genji, you say? Well at the time of Reflections we know Genji is aware of Mercy’s location since he is writing her a physical letter that presumably is addressed and mailed and not just delivered by a dragon Fed-Ex. He and Zenyatta appear to be chilling in Nepal (geddit), but there is nothing saying Genji isn’t going to walk over for a visit sometime. Wouldn’t it be just fun if he happened to arrive at the same time as all this other stuff was going down? Zenyatta could come too and enter directly into the middle of this big vengeful Old Soldiers plot and save some lives! What? No? Okay, back to my corner then.
In speculative conclusion: another animated short ala Infiltration, introducing a new hero (MO?) while simultaneously advancing the plot? There are a lot of moving pieces here though, and a lot of characters to render in an 8-10 min runtime. Bear in mind that Mission Statement was originally supposed to be an animated short and was cancelled for similar reasons. So there might be some additional media interventions building up to some showpiece cinematic.
But know that I will always consume and digest to a paste more short stories and comics Blizz, you can count on me!
References
What You Left Behind [short story]
Cuerva Strike Team - Log Recovered [blog post]
Venice Memorandum Declassification [blog post]
Baptiste Developer Q&A [forums discussion]
Baptiste [hero profile]
Baptiste [origin story]
Mercy [hero profile]
Moira [hero profile]
Sombra [hero profile]
Storm Rising [voicelines/cinematics]
Storm Rising [Creator Residency stream] (Jeff Kaplan/OhNickel/Fareeha - 2019.4.16)
Bastet [short story]
Bastet Rises [animation] (by Dillongoo, commissioned by Blizzard Entertainment)
Train Hopper [comic]
Mission Statement [comic]
Old Soldiers [comic]
Reflections [comic]
Masquerade [comic]
Uprising [comic]
Retribution [comic]
Recall [cinematic]
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