#loz anouki
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thelegendofravio · 4 days ago
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So... I made more miis :)
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Link to my other miis and the access key
(If Magolor, Susie and Marx look a little weird, I was thinking about gijinka designs for them... ☆ The idea to use the wig as Magolor's hood came after I already did a hoodless version. ☆ I didn't want to do Marx's hat, sorry. It wouldn’t had looked good anyway ☆ Kinda same with Sectonia’s crown ☆ Both of them have wigs you can switch on tho ☆ Most of them are so cute and I love them (≧∀≦) ♡)
In case clicking on links scares you:
Access key: 1VBX9W0
(You can send me a picture if you use them in your game maybe...)
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twin-chains · 6 months ago
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Explaining A Chronological LOZ Timeline
(Based on this post)
First, the elephant in the room: Skyward Sword
How does Skyward Sword come after Spirit Tracks?
Well, as we know the world was flooded by the goddesses in the adult timeline of OOT which triggered the events of the Wind Waker. Then after WW/PH, Tetra goes on to sail to new lands and found the kingdom of New Hyrule as we know it over a hundred years later in Spirit Tracks.
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With Spirit Tracks having extensive train systems, why stop there? The longer the kingdom stands, the structure and technology of New Hyrule will only continue to improve. Like build large temples and cisterns to honor the spirits or advanced tech like robots in the distant future. Maybe even ones to help them mine resources or man pirate ships to continue exploring the Great Sea (Tetra was a pirate first, after all).
But then there was another terrible war on the surface and the goddesses couldn’t flood the land again to save its people. Out of options, there’s no where else to go but up, and Hylia hid her people in the skies until the war was ended. It’s not like godly intervention is a new concept in this timeline. During the Era of the Sky, some of the flood began to rescind, drying up waters to expose sandy deserts and new lands on the surface.
Thus, the ancient temples of Faron and robots in the Sand Sea of Lanayru in Skyward Sword could come from New Hyrule and part of the Great Sea in Spirit Tracks.
Like cmon, they literally have robot pirates!
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And New Hyrule already contains interesting clans and races not seen before in other zelda games like the Lokomo and Anouki. It’s not far off to think other unique peoples like the Kwikwi or Mogma once inhabited the same continent.
Furthermore, remember how the recruits of the royal guards/knights of Spirit Tracks wore specific uniforms that model the WW hero’s clothes? What if one of those recruits happened to survive and be sent to Skyloft? They could have wanted to pass on their knowledge and founded the Knight’s Academy, retaining the knight uniforms as a way to preserve their history. Of course, the meaning behind the uniforms was later forgotten since they end up changing up the uniform color every year. It was only by luck (or destiny) that SS Link happened to get the green version of the uniform.
Basically, my reasoning for SS coming far after ST is the ancient temples/robots, Lanayru sand sea, unique species, and knight’s uniforms all come from New Hyrule.
But what about the Master Sword?
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For the most part, we know the blade of evil’s bane is a silver sword with a purplish handle. The iconic look that Fi is based off in the first place, right?
Except, some iterations of the master sword are blue. Or the little diamond-shaped gaps of the hilt are inconsistent, being blue or green or purple (with the crossing ribbons part being green in this case), or are missing altogether. Hell, the MS isn’t even present in the original 1986 game.
Sure, some of these minor color changes can be attributed to graphical limitations or different art styles per game. But what about all the transformations the sword has gone under like the drastic red and gold color changes of an upgraded MS in ALTTP/ALBW? How do we go from a thin, white and light green Goddess Sword forged into the larger blade in SS?
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(I made a powerpoint infographic :D)
That's why I propose the master sword isn't one single blade, but rather a title given to multiple swords throughout the years. It already has legendary, grandiose titles like "The Blade of Evil's Bane" and "The Sword That Seals The Darkness" so why not 'The Sword of the Master' which would've gotten shortened to 'The Master Sword' over time. But not just any random sword can be deemed the MS. It's the hero of the sword, the wielder of it, that makes it the worthy blade of a master.
That way it includes the first hero of TLOZ wields the "magical sword" who hadn't yet become a master or how the hero of men forges the Picori Blade which later becomes the Four Sword in MC. And explains how the master sword seems to change locations between the Lost Woods or temples all the time. They're all different blades.
Yes, some Master Swords can be retained between generations though. I'd be willing to say the sword from OOT is the same in TP or the one forged in SS is the same one in BOTW/TOTK for instance (since Fi's chime can be heard in TOTK).
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But how does Demise's curse and the reincarnation cycle fit into this?
During the end of Skyward Sword, Demise speaks these final words:
"My hate...never perishes. It is born anew in a cycle with no end! I will rise again! Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time."
Usually, this is interpreted as Demise declaring this Link and Zelda as the first of an eternal cycle and Ganondorf is his reincarnation. Yet in the Skyward Sword manga, there is a whole other hero who fought for Hylia before the reincarnated SS hero, so how can the SS hero before the first iteration who 'started' the reincarnation cycle?
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Remember when Demise says 'those with the blood of the goddess and spirit of the hero are forever bound to this curse/cycle.' What if he isn't saying 'I am actively binding you two (Link and Zelda) to a curse I'm creating right now' as is the common interpretation. Rather, he could be saying 'there is a pre-existing curse that you two are already bound to, and only a god like me can perceive it. So I'm pointing it out to you now because I'm adding more to it.'
It's a bit of a stretch but bare with me.
Yes, Ganondorf/Ganon is seen as the reincarnation of Demise. I mean they tend to have similar builds and the same striking orange-red hair, right? But there several other villains in the franchise that don't remotely resemble Demise or his hatred. In fact, the only time Ganondorf looks like a true reincarnation of Demise is during TOTK (more on this in a bit).
Instead, there's something greater at play. Demise supposedly locks these two souls in reincarnation but fails to acknowledge why the triforce always seems to be a part of this cycle as well. Link is always the representation of courage and Zelda is always wisdom even when these souls are reincarnated as completely different people.
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The only explanation I can think of is that the golden goddesses created Link and Zelda's souls to permanently embody their triforces. They locked these two in reincarnation as insurance to keep peace and order in the world when there is a threat or thief of the triforce of power. Sorta like a system of balance, their souls were put in place to keep the more volatile of the three triforces, power, in check if it got out of hand. As mortals, Link and Zelda wouldn't really be aware of the inherent duty/burden placed on their souls but it would be more obvious to an outside deity like Demise. That's why these specific versions of Link and Zelda are only really ever reincarnated when there is any sort of threat to Hyrule to deal with, not just Ganon but also Vaati, Zant, Yuga, Cole, etc.
Besides the reincarnation cycle theory, Demise definitely did declare that his hatred would be reincarnated in SS though. But it's not just every iteration of Ganon. With the greater extent of destruction that Demise causes compared to most zelda villains, I'd go so far as to say the battle against Ghirahim and Demise in the events of SS were the first Calamity from BOTW. The second Calamity was that of the Sheikah, the ancient Zonai hero, and the Divine Beast detailed 10,000 years before the events of BOTW/TOTK. And the third Calamity was the events of not just BOTW, but also TOTK.
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You know, the era when the physical embodiment of hatred (aka malice and gloom) poisoned the land, when the hero and most of the kingdom was killed, and when rehydrated Ganondorf looked eeriely more similar to Demise than any other Ganon. It matches up a little too well with how 'an incarnation of Demise's hatred' will haunt them forever. Especially when there is a giant valley on the BOTW map literally called The Breach of Demise.
More to come about how the other games fit into this timeline au. Let me know your thoughts and ideas!
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aikoiya · 1 year ago
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LoZ - Hyrulean Cultural Aesthetics
Important to note, Hylians, Sheikah, Gerudo, & Lupáns are all considered human.
Those with pointed ears are referred to as Cuspan & those without are called Ovelian.
Overall Cultural Influences:
Central Hyrule & Hylians specifically = Medieval Germanic & Arthurian English with some variation depending on location. All Hylian towns will likely have a little bit of this in them.
Ovelians = Rural, small town, down home, farmer, tough as nails, survivor, rough around the edges, traditional, conservative, but still rebellious, & generally very good-hearted. That means they are the rednecks, the cowboys, the military men, the American Southerners, the Vikings, & the Celts kind of characters. You're salt of the earth types. At least in feel, though not necessarily in culture. It's because of this that humans generally get along well with Gorons. Either way, humans stick mostly to the agricultural & ranching settlements for the most part.
Zora = Hard to tell as they generally don't wear clothing, but they do wear a lot of jewelry. If I had to give them clothes, I'd definitely say they'd be something flowy. Possibly Roman or Greek in fashion to go with the water theme? As for sensibilities, maybe a bit of French Rococo. I also get the impression that the Zora's Domain is actually divided into 2 levels: the Upper Domain & the Lower Domain. The Upper Domain is what we see in the games & consists of the commercial district & palace. The Lower Domain is entirely underwater & is where the Zora actually live. The reason we don't see it is because Link can't dive.
Rito = Northern Native American. Aldean specifically. Maybe a bit of Latin American.
Goron = A mix of Maori (Polynesian), African, Dwarven, & maybe a bit of Old West mining town, though it's hard to tell for certain as they generally don't wear clothing. At the same time, their general architecture seems to have a Town of Bedrock-type feel to it. Definitely something with a decent source of friendly machismo (not what is considered "toxic masculinity;" actual machismo). Something masculine & tribal, but also community oriented & friendly.
Gerudo = Egyptian/Middle Eastern Amazons with some Orc influence. Possibly with some hints of Hindu too. At least as far as fashion goes.
Korok/Kokiri = If Peter Pan & the Lost Boys were Hobbits.
Twili = Possibly Scandanavian? Also Chinese with some Japanese influences.
Mogma = They seem to be Brooklyn-ish. Maybe even a bit of an Italian-American Mob feel, but more so in the "friendly gangster" way. So, I'm seeing some Bensonhurst influences, which is a specifically Italian-American borough within Brooklyn, I believe. Maybe even a bit of New York Jewish? Like, they come across as being Italian mafia adjacent, but only in so much as the accent, the attitude, & family-oriented organization. Sort of an "it takes a village" & "we take care of our own" type of mentality. Not in any way actually mafia though & certainly not in the romanticized view of gangsters as I don't actually see the Mogmas being the types to actually commit crimes on the reg. And despite being avid treasure-hunters, they seem to have a general culture of altruistic generosity. By that, I mean that their love language is gift-giving.
Yeti = Norse Viking.
Minish = Borrowers.
Anouki = Inuit.
Lokomo = Possibly Greek?
Zonai = Mesoamerican.
*Búralupán = Gaelic, Celtic, & Nordic. (This is a race I made up, if you wanna know more, go to Wolf Link & the Lupán Race.)
Smaller Settlements:
Hateno = I'm getting Gaelic Scottish farming town. Also maybe a bit of Spain, Italy, & Greece. Mostly inhabited by humans, both Cuspan & Ovelian.
Kakariko = Japanese with maybe a touch of American Old West. While primarily Japanese, there's also some definite South Korean influences. Especially in their cooking.
Mabe = Rustic dairy ranching town vibes because I'm putting Lon Lon Ranch there. Based on how AoC & LA's Mabe was designed, their roofing is colorful terracotta tile & generally has ivy & such growing on their homes, so maybe Colonial Spanish. Mostly inhabited by humans.
Goponga = I'm getting rural Luisiana Bayou vibes, most likely due to it being located in a swamp. So, primarily Cajun, French, & Colonial Spanish with some Zora inspiration maybe. Mostly inhabited by humans & Zora.
Deya = Not sure yet, but I'm giving them a vineyard, peach orchard, & making them use them to make moscato, so maybe an old Tuscany winery & fishing village? Mostly inhabited by humans. From what we see in the games, it was actually the biggest settlement in Hyrule besides Castle Town, so it could've been a full-on town or city.
Ordon = Has a rural ranching feel & might be inspired by a southern agricultural town in Italy called Ordona. So, maybe rural Italy with American South mannerisms & sensibilities. Culturally, though, I get Gaelic Irish vibes. It might be the smials… Also, maybe a little bit of Welsh too. Either way, it's mostly inhabited by Ovelians & Lupáns (more Ovelian than Lupáns) with the occasional Hylian, Sheikah, & 1 or 2 Gerudo. (For more of their overall culture, go to Ordonian Culture & Ordon Cooking Culture.)
Lurelin = Rural Hawaiian fishing village. Maybe a little bit of Caribbean & Okinawan? With a little bit of Mesoamerican mixed in due to Zonai influence from the nearby ruins.
Ealiyah = Tibetan-flavored Gerudo farming & brewing town. Maybe a little bit of Russian & hints of Norse too? Also, interior decoration is eclectic & cluttered but cozy & colorful in a vibrant, rustic Bohemian sort of way. There are also some influences from humans, including Ovelians, Hylians, Lupàns, & even Sheikah to a degree as several of each race lives there too (all men), but overall, the culture remains mostly that Tibetan-Gerudo sort of style. They do a lot of weaving & sewing as well as dying. (This is a town I made up, for more on its culture & history, go to Ealiyah Town & the Highlands Gerudo.)
- Hànmalàn Hamlet = A small majority Upper Middle Eastern/Southeast Asian-flavored Gerudo settlement in the Faron Jungle with some Lurelinites & a number of Sheikah living there as well. Located in Damel Forest.
Tabantha Village = Norse with Rito, Yeti, & Lupán inspiration. So, old Norse Viking, Aldean, Celtic, & Gaelic with a Russian & Welsh accent. They use a lot of furs in their clothing. Mostly inhabited by Ovelians, Hylians, Rito, Yeti, & Lupán.
Shadow Hamlet = Dwarven possibly, with Goron inspiration. So, very masculine. Maybe a bit of Old Western Mining Town. A mix of Gorons, Hylians, & Ovelians tend to live here.
Koholint Domain = This is on the Koholina Archipelago, which Eventide Island is the smallest island of & will eventually become a fishing & port town. In-world, it has influence from Zora, Rito, & Lurelin. But, from a real world perspective, it's mostly Polynesian, coastal Native American, & coastal Hindu with some ancient coastal Greco-Roman (even Atlantis-like) influence for the underwater sections of the settlement. As well as in their formal fashion. There would likely be a tiny bit of Carribean & Okinawan influence in there too. The population is made up of Euryhaline Zora (able to survive in both salt & fresh water), Coastal Rito, & Lurelin humans. And, much like with how I think the Zora's Domain is built, the settlement's commercial district is on land, while the Zora residential area is underwater. The Rito & human residences, as well as the Cheiftain's home, are also on land. (For more on the specifics of this, go to Euryhaline Zora & Coastal Rito Port Town.)
Gatepost, Outpost, & East Post = These are all a package deal. These are mostly military towns, so that'll definitely factor in. They are positioned in such a way as to protect Oldcastle. Mostly inhabited by Hyrulean Humans, but with smatterings of the other races too.
Oldcastle = The site of OoT's Castle Town, a.k.a. the Great Plateau, so there'll be some DEEP historical significance going on. As such, it's mostly Medieval Germanic & Arthurian English. Mostly inhabited by Hyrulean Humans.
LoZ Cultural Masterlist
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waywardsalt · 2 years ago
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thinking abt bellum v hard. (fyi there are 1658 words under this cut)
there's not a lot of concrete stuff to think abt but there ideas. he's kind of already won by the time link shows up on the scene. he's not really actively antagonizing the world of the ocean king, he mostly just has the ghost ship to go around collecting prey for him while he has the yook and anouki turned against each other and seems to have infested the different temples and whatever with monsters to delay any opposition. is he the one who destroyed the cobble kingdom? they're meant to be supporters of the ocean king so i think we can guess that bellum is the one who tried to eradicate them.
maybe he was the one who... mind controlled? or otherwise meddled with the yook to keep them from checking out the ice temple and keeping the anouki occupied with dealing with them. (tbh theres some untapped potential in the relationship between the yook and anouki) he doesn't really do anything to the gorons but maybe he doesn't see them as a worthwhile threat since they see the crimsonine as more of an artifact and not something they should really do anything with, and link has to pass a test to even be allowed to go to the temple. the cobble kingdom is already destroyed, and it can be assumed that he mightve mimicked their engineering based on eox being the hostile boss of the last temple and turning into sand, suggesting a relationship to bellum, and maybe that he's trying to hide the fact that he's the one fucking with everyone. i'm not even sure if characters (besides the main group) even know that bellum exists until link's quest is more known.
taking a note from the manga, where bellum says something along the lines of feelings of love and friendship creating more worthwhile life force for him, so taking that into account with stuff in the game suggests that he maybe doesnt make his presence well-known to avoid something like a mass panic or a persistent fear in people, which could downplay positive emotions that makes their life forces more worth taking to him along with other worthwhile forces maybe being ones connected to divine power (like his taking of tetra and seeming desperation to keep her specifically, since she's most likely a descendant of hylia's mortal form), so he likely is very hands-off with how he's affected the world in order to preserve the value of his prey, somehow. idk why he turns people into statues maybe its a preservation method. maybe hes saving tetra for some reason or maybe trying to bait link in as well. maybe he wants to grab link, too, but failed to catch him the first time and resorted to allowing him to go down the path of dismantling bellum's work all so that bellum can try and capture him himself.
the spirits he does manage to capture and left alive and instead just sealed away within their temples, which i believe is because spirits and gods and whatever in loz can't really die unless they explicitly permanently become mortal (hylia) and can only really be sealed away temporarily in some form, mostly due to a lot of them being a sort of representation of some part of the world (i like to imagine that demise is the god or whatever who created monsters, he's the father of monsters and opposes hylia due to the way her favored creatures [hylians ig] attack and kill monsters and he wants the world to be habitable and safe only for his creations)
it's probably safe to say that the ghost ship (like. the whole thing) was created by bellum, and in some form is perhaps some kind of living being, hence why bellum is capable of effectively possessing it the way he does, since it's an extension of himself like the boss monsters, it just maybe takes parts from some existing ships, or maybe it's not alive and bellum is capable of creating large structures like that he is compatible with.
bellum himself turns to sand when he is defeated, as well as most of the other boss monsters, but the cubus sisters (who certainly have a relationship with bellum due to having the same eyes and being connected to the ghost ship) do not turn into sand, which makes me think that bellum didn't actually create them; maybe they're corpses or something being remotely puppeted by bellum.
bellum is clearly made up of the sand of hours, a crystallization of life force, and oshus is said to have used those sands to create the phantom hourglass, and the sands are also mentioned to have been created from the force gems connected back to oshus himself, so bellum was probably created from those force gems and therefore those sands of hours at some point somehow (i enjoy the idea that oshus was the one who created bellum; with oshus being our main source of info on bellum, i think it'd be interesting if he was the one who originally made bellum but obscures this fact by just talking about how he 'appeared' and whatnot).
bellum seems to have a weird sort of... inverted? perverted? ability to create life (perhaps a sort of parallel to the one we can assume the ocean king has if we assume that he created the three spirits as well as bellum maybe) but only in a hivemind or derivative sort of way, only able to create things that follow simple commands and when he possesses something else he takes it over. (i like to take him in a more biological or physiological way rather than magical, when he is removed so is the control, but there might be little remnants, but his influence is gone. i take bellumbeck aftereffects to be terrible sickness rather than others going with the idea of taking on some bellum-like traits or residual controls. the things bellum creates can only follow simple rules unless he is directly in control therefore he can use it as he wishes, but if he takes control of something he did not create, it's a bit more of a battle, he has to contend with that other being's subconscious or whatnot and has no effect unless he is physically connected. his control is more limited and ends up incorporating some of the hosts' subconscious desires with some guiding from bellum himself to achieve a favorable outcome.)
with the world of the ocean king being a sort of parallel/separate world to link n tetra's great sea, it's interesting that the ghost ship can be physically present outside the world in which it was created. definitely there can be contact between different worlds in loz (like hyrule and the dark world/lorule in alttp/albw and a little bit with termina if you take that as a literal place and a little bit with koholint and then the twili realm and whatever i'm missing) but it's interesting to see bellum as a villain capable of (in some way) contact and interact within other worlds and drag inhabitants of those other worlds into his own (oshus can send people out of his world, so i assume he can also bring them in, maybe that's how link gets in despite falling off of the ghost ship, unless somehow the ghost ship is still within the world of the ocean king but is also present in the great sea but the area around it is a fragment of whatever part of the world of the ocean king its in superimposed over the great sea... idk) so it's interesting that bellum could bc considered a villain able to tamper with or at least interact with world boundaries to let things in and out, maybe it's something that he is only capable of with whatever power he's attained by the start of the game.
whatever relationship he may have to oshus and the other spirits is not at all a part of the game, but at the same time we don't learn a whole lot about them anyways. there's also stuff with the chief of the golden frogs as another ally of oshus, but i imagine bellum didn't bother with him because he has no relation to the spirits' locations and the pure metals, and zuaz was left alone perhaps because his location is secret, while astrid and kayo were maybe found due to living on a more populated island (more prey for bellum to go after, more people to know about astrid and kayo). a lot of the monsters in the dungeons were probably already there, while the bosses were specifically made to protect what was hidden there, or maybe the bosses came first and their presences attracted other monsters.
i think bellum created the two monsters you fight overseas on the spot; they existed specifically to try and kill link because at those two times (link going to get the final spirit and link going to get the first pure metal) bellum suddenly panics and decides to try and eliminate link at the cost of the loss of a possible worthwhile piece of prey. bellum was probably also the one to begin the rumor of the ghost ship; i imagine he can take a sort of human form the same way oshus can, and spent a bit of time after defeating oshus and creating the ghost ship integrating him within some pirate crew and using them to grow and spread the rumor of the ghost ship, eventaully leading them towards it and taking them has his first victims (and along the way taking the time to foster good relationships with them in the hopes that their positive emotions and feelings would make them more worthwhile prey, back to the manga snippet idea of feelings of friendship and love [and probably positive emotions in general] being another form of better life force).
bellum's cool
#bellum is a nothing villain def but there are interesting connections to be made within ph and you can tie back to him#i think he's neat :)#loz#legend of zelda#phantom hourglass#bellum#salty talks#this aint a theory this is autistic rambling with a fade-in of that one image of charlie day's character in whatever the fuck#im not good with themes or motifs or stuff like that but boy can i make material connections. or whatever this is. im connecting the dots#i dont like the ph manga too much but i wont deny it had some banger moments. mostly around bellumbeck#i very much prefer the idea that bellum is like. intelligent and sentient as opposed to some primitive monster sort of thing#and a lot of the post backs that up (its either affirmation bias or just literal bias on my end from the start)#but he can still be a fucking animal as a treat. he can do both. scheming mastermind kinda thing and then rabid squid#i like bellum i think hes interesting i want to dissect him <3#hes the other end of the ph autism i think. linebeck has the slow burn more quietly intense effect while bellum is just. brief flares#and then bam bellumbeck is just- *frothing at the mouth*#is this. is this an infodump? im not used to talking for a while abt things i like this was written over the course of a few hours#in the middle of this i took my dog on a long walk and was finishing up the whos lila video essay#anyways. bellum thoughts and ideas ive come up with w/ a mixture of game info and personal headcanon#not even touching on possible ways to make him similar or parallel to linebeck or anything that REALLY deals with linebeck#bc that delves a lot more into headcanon and more specfic au and post-ph ideas and scenarios#long post#its funny seeing people talk abt how bellum is a bad villain without any substance or character and yeah thats true but also i wrote this
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monpalace · 1 year ago
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👊 🙊 💕 for the loz ask game!
loz ask game here!
👊🏽 — Favorite Zelda Villain/Boss?
i feel like it's obvious but my fav villain of all time is ganon(dorf) and am super partial to the spirit tracks bosses, but if i had to rank them and only pick five (excluding ganondorf), it'd be:
goht from majora's mask, twinrova (separate and together) in ocarina of time and majora's mask, the demon train from spirit tracks, queen gibdo from tears of the kingdom, and cole from spirit tracks
i haven't played minish cap and know nothing about him, but i love vaati
🙊 — Unpopular Zelda Opinions?
i don't think i have any unpopular opinions other than spirit tracks really does deserve more attention because it really flips the franchise's gameplay and lore on its head.
not only does it show us a more technologically advanced hyrule (ignoring tears), but it gives us so many concepts like the world follow wind waker, different races and relationships like anouki or alfonzo.
it's also super cute with their moments! like when zelda gets scared about a rat even though she's a ghost (that even translates when she's in the phantom armor), or any time lokomo is on screen, or the bond that you can see between alfonzo and link that speaks more of a father and his son/two brothers rather than a train conductor and the kid he mentors.
then again i haven't touched the game in several years and refuse to until i either find or get another copy, so maybe don't listen to me lmao
also, the usual hyrule warriors deserves to have its own, actual zelda-like game as opposed go what it is
(and that, as good as they were, the aoc/botw/totk trilogy really don't need anything else to happen. i love them as much as the next person, but it's been five years and i'm ready for a new era)
💕 — Who's your biggest Zelda crush(es)?
link, unsurprisingly 😭 i've always been more partial to warriors, time/mask, and spirit (in that order) since i've been playing their games since i was really young, but i've recently come around to sky and twilight
for all the shit i give her, i really do love zelda. i'm just really in love with the mean lesbian and toxic yuri genre and she just fit that character for me
malon, cremia, and their variants because i very much am weak to strong women
back when i was young and botw dropped i was literally dating riju. the delusions were strong with me (they still are, but she's like my daughter now or smth)
vaati and fierce deity as well, but i don't think they need elaboration
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ananinidraws · 2 years ago
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A re-redesign of the Zelda OCs, with a few new ones added in! More info on them are, once again, on my Art Fight page (i just don’t wanna copy paste paragrafs of info into here, that’d take forever shjbdsjfdnv)
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the-knife-consumer · 2 years ago
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Love this beasg
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powdermelonkeg · 3 years ago
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Hyrule Broadcast Announcement
The following is an important schedule announcement from the Royal Broadcast Board of Directors.
Starting tomorrow, 27.5w UE-19.516, 0.00, Midnight, the Royal Broadcast channel will be airing the Official Compendium of Monsters and Threats on a 24/7 basis.
Each 24-hour segment will be hosted by four experts from each province, focused on the monsters native to their respective provinces. Questions from callers will be answered on-air. A schedule can be found at the bottom of this announcement.
This message has been approved by the Calamity Watch, official first responders of the Greater Commonwealth of Hyrule.
Schedule for the RBC for dates 27.5w — 28.4w
27.5w Aboda Province
0.00 — 3.59 Safflina Maku-Tera Sarian, Monster Biologist
4.00 — 5.59 Automated Intermission
6.00 — 9.59 Alfanz Niko Ordona, Field Alchemist
10.00 — 11.59 Automated Intermission
12.00 — 15.59 Voe Vatai Mineshi Whittleton, Monster Hunter
16.00 — 17.59 Automated Intermission
18.00 — 21.59 Patya Sato Floria, Dungeon Development Specialist
22.00 — 23.59 Automated Intermission
27.6w Gerudo Province
0.00 — 3.59 Vai Nella Caraben Barriara, Moldworm Patrol Officer
4.00 — 5.59 Automated Intermission
6.00 — 9.59 Gor Marbel Rubei Rota, Monster Hunter
10.00 — 11.59 Automated Intermission
12.00 — 15.59 Vei Somari Emrita Rijula, Sand-Saber
16.00 — 17.59 Automated Intermission
18.00 — 21.59 Lafenda Maku-Mori Kara Kara, Field Alchemist
22.00 — 23.59 Automated Intermission
27.7w Hebra Province
0.00 — 3.59 Agutako Anouki Palace, Guard Officer
4.00 — 5.59 Automated Intermission
6.00 — 9.59 Takita Danu-Ralesi Ice Ring, Sailguard
10.00 — 11.59 Automated Intermission
12.00 — 15.59 Emichi Snowpeak, Monster Hunter
16.00 — 17.59 Automated Intermission
18.00 — 21.59 Arzelan Malin Tabantha, Monster Hunter
22.00 — 23.59 Automated Intermission
28.1w Rutara Province
0.00 — 3.59 Vai Avyll Rishu Mizara's Domain, Sailguard
4.00 — 5.59 Automated Intermission
6.00 — 9.59 Mikeil Sirsi-Electra Sidoni, Sailguard
10.00 — 11.59 Automated Intermission
12.00 — 15.59 Gor Corbon Ameth Jabun's Pond, Monster Hunter
16.00 — 17.59 Automated Intermission
18.00 — 21.59 Lulu Ventina-Tibar Little Droplet, Roaming Doctor
22.00 — 23.59 Automated Intermission
28.2w Crenel Province
0.00 — 3.59 Madori Dragon's Roost, Dungeon Development Specialist
4.00 — 5.59 Automated Intermission
6.00 — 9.59 Gor Ferril Saffi Komali, Field Alchemist
10.00 — 11.59 Automated Intermission
12.00 — 15.59 Limen Zuzuki Midnar Coast, Guard Officer
16.00 — 17.59 Automated Intermission
18.00 — 21.59 Momo Funai Goron City, Death Mountain Patrol
22.00 — 23.59 Automated Intermission
28.3w Papuchia Province
0.00 — 3.59 Plume Hyashi Hateno, Guard Officer
4.00 — 5.59 Automated Intermission
6.00 — 9.59 Cinama Maku-Syrap Papuchia, Field Alchemist
10.00 — 11.59 Automated Intermission
12.00 — 15.59 Kywi Banba New Linebeck, Guard Officer
16.00 — 17.59 Automated Intermission
18.00 — 21.59 Alman Deku-Lonlei Windfall, Guard Officer
22.00 — 23.59 Automated Intermission
28.4w Hyrule Province
0.00 — 3.59 Etvard Niko Maritta, Field Alchemist
4.00 — 5.59 Automated Intermission
6.00 — 9.59 Voe Nabaru Dorav Lurelin, Monster Biologist
10.00 — 11.59 Automated Intermission
12.00 — 15.59 Malon Lonlon Arylla, Blood Moon Purge Agent
16.00 — 17.59 Automated Intermission
18.00 — 21.59 Leishi Eda Rauri, Guard Officer
22.00 — 23.59 Automated Intermission
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naswoop · 3 years ago
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ST doodles
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mistymonster · 6 years ago
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isle of frost.. bellum corrupts & extends his power through gleeok to cause all the fighting on the isle of frost, and after spending enough time there little disagreements start to escalate… they fight so much they decide to split up to cover more ground and link ends up running into the boss alone, which is kinda exactly what bellum wanted
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zeliavee-art · 5 years ago
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Eleventh day of inktober! Snow
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bumblerhizal · 2 years ago
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the garo are so cool, but there is so little information on them, and there’s no way nintendo is bringing back an already-dead race of people from the mirror world (whose role is already perfectly filled by the yiga and the sheikah) into their next installment unless we somehow get another game set in termina which i would never count on
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dananicolesdrawings · 7 years ago
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A watercolor I did last night! I always liked how the Anouki houses seemed so warm and friendly...even if the Anouki aren’t. This one is friendly though, he’s sharing his crab stew with Link. :)
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aikoiya · 2 years ago
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LoZ - Magic in Hyrule
You know, I'd be very interested in seeing the differences in the magics used by the various peoples of Hyrule.
From the Humans, to the Hylians (the Sheikah & Yiga being subcategories of which with their own branches), to the Zora, the Rito, the Gorons, the Gerudos, the Korok/Kokiri, & the Zonai. Even going into more obscure races such as Deku Scrubs, Skull Kids, Yeti/Anouki, Twili (who I heard once were Sheikah adapted to the Twilight), Minish, Mogma, the Wind Tribe (which I think would be a tribe of humans that decided against leaving Skyloft), & even the Occa.
Like, what sort of magic would they all excell at?
Keep in mind, -mancy actually means divination, -turgy refers to shaping, & -magy indicates the practice of magic.
For instance, the Twili would definitely have umbraturgy (shadow magic) & crepuscuturgy (twilight magic; a mix of both light & shadow magic), but I think the Sheikah & Yiga would too. Not to mention, the ways in which each race approaches using their magic would be different.
For instance, I can see the Sheikah & Yiga having magical styles similar to Ninjutsu, Genjutsu, & Fūinjutsu from Naruto. I suppose that Fūinjutsu would technically be a variety of runemagy (channeling of magic via the use of symbols & the creation of charms) though?
Maybe Humans are proficient at potionmaking, alchemy, magical infusion, & runemagy?
Gorons & Mogma would both have access to pyroturgy, geoturgy, & even crystalloturgy (fire, earth, & crystal manipulation magic respectively). I can also see Gorons specifically having a connection to geothurmoturgy (magma magic).
I feel as though the Minish would specialize in some sort of crafting magic as they are sort of the Hyrule equivalent to little helper/household/shoemaker elves. Likely including magical infusion much like humans.
Similarly, I wouldn't be surprised to learn that the Great Fairies of BotW/TotK were also magical infusion specialists. Because they don't exactly design outfits, just enhance them.
Kokiri/Koroks, Deku Scrubs, & Kikwi would obviously have chloroturgy/phytoturgy (plant magic), Zora are hydroturgy (water magic), Rito, the Wind Tribe Humans, & even the Hylians of Skyloft having aeroturgy (wind magic). Not to mention Yeti & Anouki with cryoturgy (ice magic).
Not sure what the Lokomo would have though.
Then, there's the Gerudo with electroturgy/fulgorturgy (electric magic), but at the same time, I see the Gerudo, & possibly even the Sheikah/Yiga & Twili also having access to animagy (spirit magic) & animancy (magical communication with spirits). Even the forbidden necroturgy (magical manipulation of corpses).
The Gerudo due to how Nabooru was the Sage of Spirit & the Sheikah/Yiga due to the Sheikah seeming to have a connection to death & the Shadow Temple having been in the Kakariko Cemetery.
Though, I'd also give the Gerudo some power over duneturgy (sand magic) & crystomagy (gem infusion magic).
There'd also be the Links' apparent natural talent with acoustiturgy (music magic). Which, I believe that the voice is the most powerful musical medium due to its more immediate connection to the soul which music magic resonates with on a different level to other magics. Instruments, while still powerful & meaningful with a strong connection to the soul, there exists an ever so slight disconnect that simply isn't as immediately present when singing.
I think that there'd also be something like naturaturgy (nature or wild magic), which I think would be very rare, but can appear in anyone regardless of race. It, by its very nature, is pretty unpredictable. But Wild Link totally has it.
Though, for the most part, the different magics can appear in any race, it's just that certain races are innately predisposed to their race's specific element & those magics tend to simply come more naturally to them, more easily, than other magics.
It'd just be very, very interesting to think about.
LoZ General Masterlist
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ghirahimbo · 2 years ago
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out of all the LoZ "species", do you have a favorite? fror all we know you might be a zora stan even though there's a certain rito out there... (p.s., mine are the anouki :])
Oh man, the anouki are great! Ha ha, I hate to be predictable, but tbh it's been the Rito since Wind Waker, probably 😅 Funky little mail birds. Before that though, maybe the Gerudo? The Spirit Temple was cool, and the theme music slapped.
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the-delta-42 · 7 years ago
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I’ve just finished playing The Legend of Zelda: Spirit Tracks
 It’s the fifth Zelda Game I’ve played (Ocarina of Time, A Link Between Worlds, Twilight Princess, Phantom Hourglass) and the fourth one I’ve completed (all of the previous except Twilight Princess).
The controls were slightly annoying at first but as I had played Phantom Hourglass before it, I was used to the controls. The gameplay and battles were great fun (except Malladus, because he might be a cheaper version of Ganon in ways but he was so fucking difficult to beat, Cole didn’t help matters).
I enjoyed the locations but I actually wish that there were more of them, such as a new Kakariko Village, as well as a place for the Yook, Rito or Zora’s. I would’ve especially liked to have seen another version of Impa working as Zelda’s body guard, because if Zelda’s bloodline survived the Great Flood, I don’t see why Impa’s would’ve died out.
I like to think that some of the Gerudo survived and integrated with the surviving Hylians/Humans (thus forming Papuzia/Papuchia village as the majority of the members are women. Despite that in the game it says the men have been taken by pirates and only one actually appearing). Although I’d especially liked to have been able to arrive at a Gerudo Town or village, as there was a desert in Spirit Tracks.
I enjoyed seeing the Gorons again, as they are a near constant in the Zelda games that I've played thus far (with the exception of A Link Between Worlds but Rosso was close enough).
The Bosses were cool and the mini-games/mini-dungeons were fun to play, even with the easter egg to the Land of the Ocean King. I found playing the panpipes/panflute a bit difficult but that was because of where the mic is located on the 3DS.
I enjoyed Zelda’s more direct role in the game, from possessing Phantoms to actually shooting Malladus with the Bow of Light.
I liked that if you gave rides to or made deliveries for NPCs, you’d get rewards, most commonly Force Gems which would restore more of the Spirit Tracks. There was so many good things that the Game included, such as the Anouki and the Lokomo but missed opportunities with. I know that this game was catered primarily towards children, but I wish that it had been a little bit harder to beat, such as there being more temples to beat or there being more enemies, such as Lynels, stalchildren, Lizalfos or another enemy that hasn’t been seen before.
I enjoyed seeing the Chu-Chu’s again, which in hindsight makes me miss not seeing them in Ocarina of Time.
Perhaps we could get a sequel to Phantom Hourglass/Spirit Tracks, where we could face another enemy or a reincarnated or revived Ganondorf, because I know that I’d play it.
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