#ll martyn
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listener-symphony · 10 months ago
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*shouts “HELLO?” In the direction of the last towers* -Raven
LL!Scar: oh I think I hear something! Time to go and see wh-
*All Southlanders pull out their spyglasses, look in your direction, and yell*
AHA!
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traffic-series-after-life · 9 months ago
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Oh! In some worlds we can also send things we're only really limited in what we can send because of the people that "own" that universe
-Kiya
ll Martyn: interesting. if this were a different universe and i wanted a drink, you could just give me one?
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1-marigold-1 · 8 months ago
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I miss Limited Life guys :(
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autumnwhistles · 19 days ago
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On c!Martyn and Caring
Martyn and loyalty are two words that, in discussions, tend to go hand-in-hand. Whether it's praising his devotion to Ren or analysing his betrayals, he can never escape that contradiction. Is he loyal, or not?
I think it goes deeper than that. While c!Martyn is full of contradictions, it isn't only loyalty that's at the core. Rather, it's the wider subject of how he interacts with players at all, how close he gets to them, and how he reacts to caring.
It's both a question of how much, and how deeply, and contradictions are found in both aspects. On one hand, Martyn is a very solitary player. CC!Martyn says as much – that he tends to play a solo game, despite having a "person of interest" each time he'll check in on (whose back he has "until [he doesn't], until [his] sword goes in it"). On the other, he's extremely sociable – though he rarely gets close to others, he spends almost all of his time talking to others, joking with them, heading from group to group. On one hand, he's completely focused on self-preservation, willing to backstab and betray at a moment's notice if it suits his game. On the other, he has a capacity for honour and loyalty, and – crucially – losses do affect him deeply. Again, CC!Martyn describes this contradiction very well.
There are always these two conflicting wishes within him – for self-protection (whether from physical or emotional harm), but also despite himself, for care. And two quotes represent the contradiction. One in-universe:
I learned there was nothing in this world for me – nothing but walls, corners, edges. And you know what, you showed me life. As much as I’ve taken it from you, you gave it back to me in buckets’ fulls. - Shortly after Ren's beheading, 3rd LIfe
And one from CC!Martyn:
[Ren's final death in 3rd Life] was the moment that kind of broke character!Martyn and made him more selfish moving forward. - Martyn's post-Limited Life lore stream
A wish, and the consequences of indulging in it. It's a balance he'll have to walk for as long as the games continue.
So, let's explore it.
Pre-Win
It's pretty clear that walls, corners and edges are the only thing Martyn has seen for a long time now. After so many games, so much bloodshed without ever an end in sight – even after winning, nothing changes – it's hard to search for anything else. But back, back before the Red King's rise, seeing the world that way wasn't enough.
3rd Life
Martyn starts, as he always does, as a wanderer. He's a bit of an outsider from the beginning – he's not a Hermit, he was never a member of X-Life or any of Scott's other series, and though he has been in one MCC team with Scott and another with Joel, the people he's truly familiar with (the EVO crew) are by far in the minority. It's only really BigB and Skizz in the same boat.
It's no surprise, then, that he takes the first chance to form an alliance he gets (with members he's all familiar with) – the Blue Sword boys. But though he does think about the alliance far longer than the others do, it's not so much of an emotional commitment. We're still at the stage where he thinks there's "nothing in this world for [him]", after all.
There's another similarity between early game Martyn and the Martyn we're more familiar with: he's focused on survival from the start. He's always worried about Ren being too kind, about Ren spilling secrets. He hides his own resources (eg the Ender chest), he spends most of his time away from Dogwarts, he's ready to leave if Ren doesn't toughen up. In many ways, pre-Red Winter Martyn isn't all too different from post-3rd Life Martyn. He's always been worried about the impacts of others on his game.
What he's not worried about yet is the emotional impact on himself of others dying.
So he indulges in that life Ren has shown him gladly. He gladly takes up the mantle of Hand, of protector, taking no effort to hide his loyalties or to emotionally distance himself, and leaving no contingencies in case things go wrong.
Then, Ren dies.
Only a few metres away from Martyn, but out of his line of sight.
C!Martyn breaks. He'll live with the knowledge of the consequences of caring forever.
And we see this in...
Last Life
Is it better to have loved and lost, or to never have loved at all? For C!Martyn, it's cleary the latter. And there's one clear change in his alliances this time round that shows this: contingency plans.
Especially at the start, Martyn doesn't tie himself closely to the Southlands. He has options to escape them – Ren especially is an option if things go wrong, and later down the line he forms a whole secret alliance (the Shadow Alliance) as well. Of course, this means he'd have the option to use the Southlands to escape the Shadow Alliance as well, though since the Southlands does considerably worse in every metric, this never really becomes necessary.
He isn't tied as closely to Ren this time, either. Though they are allied, he's completely fine with attacking him in the Battle Royale at the end. Of course they planned to fight if they were the final two in 3rd Life, but there are still two pairs of alliances left – Scott and Pearl, and technically Martyn and Ren – and sticking with his doesn't cross Martyn's mind. Maybe accepting Ren's going to die, helping participate in that himself, is easier than trying to protect him and failing again.
So, Martyn makes efforts. But, despite this, he does end up getting close with his allies, especially with the Southlanders (excluding Grian) he had so many plans to escape from. He makes a habit of imitating Mumbo's intro at the start of each session; he votes to keep Jimmy in the alliance even after Jimmy had betrayed them by running away with a life they were passing around as a test of loyalty (Martyn's own life, no less). Viewing the world as only walls and corners wasn't enough for him back in 3rd Life, and no matter how reluctantly he tries to always give himself an out if things go wrong, it clearly isn't enough for him here, either – he does start to genuinely involve himself with them, genuinely care for them.
This care works, yet again, to Martyn's own detriment. Though it doesn't cause his death this time, he mourns them enough to hallucinate their presence – and, importantly the 'promise' of bringing them back to life is what the Voice (a mysterious entity that's been talking to him and telling him what to do for most of the season) uses to keep him obedient.
Martyn: And what if I don't like it your way? Voice: Do as we say. Martyn: W-Why should I? Voice: We can bring them back. Martyn: I don't believe you... Voice: We tell no lies Martyn: Fi-Fine! - LL Ep 8 intro, right after the hallucinations (seriously if you haven't watched any of his POV watch these moments). They're not brought back, of course.
He cares! No matter how much he tries to stop, or pretend he doesn't, c!Martyn is someone who cares deeply. That's something often missed in him.
And that's exactly why he takes so many measures against it.
Double Life
Devotion didn't work, and contingencies didn't, either. So, what does Martyn immediately do in Double Life after finding his soulmate? Cut Pearl off, even after both have been similarly abandoned. He can't take that chance again – he's learned twice now that having close bonds with others, whether you intend to turn on them or not, only ever leads to tragedy. He's learned that the hard way.
But... there is still someone Martyn tries to get close to. Cleo. It's the only time we ever see him actively trying to make a connection with someone, and whether tactics played a role in it or not, I think this is for one main reason: as they're soulbound, their lives are linked. For once, there's no risk of your closest friend dying before your eyes. For once, you don't have to plan to betray and escape, because it's not just one person winning the games – it's both of you, together.
And, for once, this works out for him! They don't win, of course – but when it comes down to it, him and Cleo do work together in their final moments. She doesn't turn on Martyn when he attacks Scott, and she fights Pearl with him. For once, he and his ally die together. In fact, this is the only time he arguably lost because he was too distant from others – it was his rejected ally who killed him, and it was him instantly turning on Scott after they were the final four which lead to the fight starting so soon. I do think Pearl and Scott were more likely to win even if Martyn had done things differently – both of them are very good in fights, and though Martyn is too, it's not Cleo's strong suit – but it's an interesting thing to note...
...Not that it changes anything about Martyn's mindset heading into the next game.
Limited Life
Why would Martyn's mindset change? After all, he successfully avoided what hurt the most, and so he instead doubles down. Yes, he's teamed with Scott – and even then, he's alone for the entire first episode, and only goes to Scott in the second after it's clear others have already formed their groups (numbers are a tactical advantage, after all) – but it's never meant to last. He'll protect him while others are standing, but the intention was always to betray him, to kill him eventually, thinking about it at least as early as Episode 4. To Martyn, their alliance is "fleeting and fragile" (linked in the previous clip), and there's even an excitement that comes from thinking about the betrayal. So, when the time comes to do this, he doesn't hesitate – though the Watchers' amplification of emotions did play a role (also in the lore stream), he's quick to turn on him and cut him down, expressing no apparent regret or remorse. Yet again, a success for Martyn!
...The thing is, all this comes at a cost. Those buckets' fulls of life he saw with Ren have emptied long ago, the corners and edges taking up his entire vision. Everyone is a number, a tactic, a liability, and the one who gave him those bucketfulls is fone. And in the end, being successful in his betrayal doesn't even change anything. Though part of his soul is protected from fragmenting (more info on what that means here), he can't know that. He's just thrust into another game with the same players, still missing Ren, to kill once again. He wanted so much for things to be over, to be the last one standing – "none of these niceties, this is a death match for a reason".
But... nothing changes. If surviving doesn't get you anything, and that was your only aim, that was what you gave everything for (alongside avoiding pain)... what, exactly, do you have to live for?
Post-Win
Secret Life
Now, I admit Secret Life came out at a time my interest in the Life Series was at a low, so I haven't actually watched anyone's perspective though (I did watch most of Martyn's, but the closest I got was watching nearly all of Etho's, since this was around the time of Decked Out 2. And I loved watching Etho play Decked Out 2). But there are two things to note with Martyn here. One, he's being a lot more reckless, partly because he's used to relying on hearts returning, but I think it's also because of the win being so inconsequential. Is there a point in spending all that effort surviving till the end?
Two, he's allied with... Jimmy?
If Martyn ends up hurt when his allies die before him, why ally with the player known for dying first?
Again, part of it may be tactics. Martyn nearly always spends the first episode wandering instead of immediately forming alliances, so he tends to team up with whoever's in a similar boat. But still – why pick the person known for permadying first? The person who Martyn had already been hurt by the death of once, in Last Life?
Maybe he's confident after Double Life and Limited Life. Maybe he thinks he's successfully managed to tread the line between 'useful ally' and 'friend you actually care about', and will be successful again. Maybe because Jimmy is so consistently first out, him dying early is more of an inevitability than a possibility (in Martyn's mind) – it won't come as a shock, and Martyn can be prepared. Maybe the fact that Jimmy did die that way in Last Life makes his inevitable death less impactful this time round.
Maybe it's also because he now knows winning gets you nothing, and he'd like to see those bucketfulls again.
Though it often doesn't show in the Life series itself, Jimmy is probably the closest person to him after Ren. For Martyn, the Life series is a direct continuation of EVO – a very long-running series in which his closest bond was with Jimmy, going through it all as a duo. He does express a wish to get close to him in 3rd Life because of this, but after Jimmy rejects him for Scott, Martyn stops bringing it up.
But they're close to each other, and met each other in a context other than the death games. Maybe this alliance is a way of trying to find that life again. I wish I'd followed the series closely enough at the time to see if it was successful, and I'll find out soon enough.
...Whatever the motivation, though, Martyn is there again when he dies (even after he's not the first out). And no matter how careful he might've been being, no matter how successfully he treaded the line the two times before – once again, it hurts.
"These idiots are just laughing. They have absolutely no idea … what they just unleashed. The hound of hell is coming. There will no bark. Only BITE." - Martyn internally, at the end of Episode 6.
So you'd think that after this, Martyn reverts to keeping his distance, right? He tried something and it didn't work, so he dials it all the way back?
In another world, maybe that would've happened. The thing is, there's one difference.
Ren.
Wild Life
This is the first season since Double Life where he spent the first session with someone else, and the first season ever where he goes with that person immediately and then sticks in an alliance with them until the very end. For once, it's a conscious and immediate choice to stick with one person (one not lifebound to him) – Ren's been gone too long, so die first or not, it doesn't matter.
Maybe that isn't the whole story, though. Because the recklessness, worse than ever, continues.
...Let's take a break, and remind ourselves of 3rd Life. Martyn was one of the last Greens, only dying in session seven, and was the second-last player on Green if we exclude BigB, who wasn't physically there in session 7 and so couldn't die (only Impulse outlived him). Let's remind ourselves of Last Life, which is even more impressive – he died for the first time in session 8, after half the server had been eliminated, and was the last Yellow standing. Even then, he successfully managed to hide for a long time, only dying because he got sick of knowing he was always being hunted and decided to mark his location to the Reds with lava to go out in a final stand, coming third overall. In Double Life, we have the same pattern – though he and Cleo went to Yellow after Martyn miscalculated when pushing her on a cliff, the pair were once again the last Yellows, and Martyn once again came third. He's actually the only player in Double Life who didn't die himself once (...though that's on a technicality, since he was directly behind his and Cleo's first deaths). In Limited Life, though he had a rough start, he won.
If pre-win Martyn is good at one thing, it's survival.
But after?
We've already talked about Secret Life, but Wild Life takes this newfound recklessness to the extreme. This isn't about placement – it certainly impacts it, but his last two deaths especially were caused by something else (...sort of) – but about the way his life is treated as an afterthought, completely secondary to the antics he wants to do in that moment. He comes across a wheat farm people are saying is trapped, and the first thing he does is pick a piece of wheat, stand on it and break it, to see if that's the one that explodes (none do, but he does this multiple times!). He starts a game of chicken under a ledge people are actively throwing TNT minecarts off of, involving himself in every round. He drops down to Yellow due to flicking a suspicious trapdoor in the middle of someone's base (because he was "bored")... and his immediate reaction to this is "okay, good"??? Though that may be because he can use the death to guilt trip others for resources, or to distract people so Skizz could try to get some kills (as he was trying to before), it still shows that he values his life very little. He's killed by Pearl because he turns his back to a player with a grudge against him (Martyn just blew up her entire team barring her), who'd already placed down an End Crystal (which was then destroyed by Martyn's bow) in the same interaction. He volunteers himself for a plan (by Grian) which involves him definitely dying and turning Red – Grian's pitch is "is anyone up for a massive sacrifice mission?" – due to being the distraction keeping everyone in place while Grian shoots an End Crystal at the place Martyn has gathered them. He does ask Ren if it's okay with him (clipped there tooo) before agreeing, but that's the only consideration he takes. With his first death to Scar, there wasn't much indication Martyn would be suddenly pushed off, so I'll let it slide (Scar was still Red, though). Scar attacking him the final time was similar... but it should be noted that Martyn died to his own creeper, saying "I at least thought we would both go out together" as a response (though he did die this way back in Last Life too, with an End Crystal instead). This is not someone who's okay. And Ren does pick up on this – not that it does anything in the end.
As a result, Martyn goes out before Ren – only his second time dying before an ally (BigB outplaced him in 3rd Life by one), and his first ever time dying before his closest.
And I can't help but think – was this the reason he was being so reckless? I'm sure being restless played a role as well, but if you don't care about getting to the end anymore since nothing awaits you there... the only way to escape the pain of losing an ally is being the one to die first. This way he gets to both genuinely enjoy the time he spends with someone, unafraid of what caring might cause, and to not feel the pain of losing them.
If this were the case, it would be a selfish move. But as we established at the very beginning – Martyn has always been one to protect himself.
Conclusion
What happens when you're trapped in a death game? When you know how everything will end, that those close to you will die; when you know yourself well enough to know you'll be affected? When you try not to care, but something inside you still aches for that little bit more – but also when, ultimately, you're your fist priority?
...In discussions of c!Martyn and loyalty, a thought that's often brought up is that Martyn never really cared about his allies in the first place. He was always planning to betray them to win, after all. Of course, the latter is true – at least before his win. But I think the reason behind it is a little muddled.
Martyn doesn't betray others because he doesn't care.
He betrays them because he knows he will.
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mcybree · 10 months ago
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I’ve been thinking a lot about how merciless scott was towards joel in limited life specifically during the session where joel was outwardly grieving jimmy in this messy violent desperate way that made him appear mad. and I’ve been thinking about scott’s own relationship towards the concept of grief, what grief “should” look like, and his tendency to act as though he is above letting his emotions consume him. and i’ve been thinking about scott stating that joel “deserves it” shortly before taking him out of the series. do we think that scott judged joel so severely for grieving jimmy in such a raw way that he killed that fucker four times to get rid of him. because of his own standards for what correct grief looks like. and how any reflection of scott’s own emotions needs to be eliminated. i personally dont think so but I think the concept goes hard as fuck anyways
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radioactive-mouse · 9 months ago
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martyn littlewood truly is The Character Ever, he is masks on top of masks on top of masks except for all the times he is stubbornly and violently himself and refuses to compromise on anything ever
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beeps-mess · 2 years ago
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new poll!!!! what pov are you enjoying NOW?
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3lsmp · 1 year ago
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trafficblr I wanna hear ur opinions, what do u think was the CLOSEST alliance. I'm talking ride or die, dedication to eachother.
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cactuupng · 1 year ago
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I hope it's still okay to talk about traffic!Mumbo
A lot of the times,it's either Grian or Scar or Martyn that's popular within the life series fandom,but Mumbo's my favourite character so I'm glad that you like him a lot as well!
I just love that Last Life kind of started so good for him,with the Southlands,the aha jokes,the base and farms,but then he and Grian had that moment on the bridge and would only be red with Grian,who wanted him to join him SO BADLY,if he killed Mumbo fair and square.
Then Mumbo turned red and went INSANE with the end crystals.He was forced out of the Southlands (I think),he was trying to attack so many people,and didn't hesitate to push Impulse off of the SAME bridge that Grian tried to kill him on.He still joined up with fellow reds but he kept moving through different people,until he met up with Jimmy,a fellow Southlander,and died in his home,by the hands of one of his closest allies.
He's just kind of a tragic character that's different to the usual angst of the life series,somebody who wanted friends but lost them all and went insane and bloodthirsty because of it.
This might not make sense,or just feel like a basic explanation of Mumbo's Last life journey,but still,it was nice to talk about him and I love your art of Mumbo!
Yes yes yes YES!
I absolutely love traffic!Mumbo because the more you rewatch his povs, the more tragic he seems to become.
Like you said, it started out great! He got a group of friends, he got 4 lives, jokes - everything was perfect! But then the Bastion happened, and he lost his first life. Okay, that's scary! He hadn't died on hardcore before, so it's weird and was definitely a lot more terrifying than if he died on Hermitcraft.
He calls for help in chat, asking if someone, anyone, can come help him get home and protect him. He buries himself underground, waiting for Martyn and Jimmy to come back for him. No one comes, though, leaving him to wait. He's completely alone for the night, terrified to go out in case a mob hurts him and kills him again.
Mumbo's rightfully upset at them, commenting how the "aha" is traumatic to him now and how he can't do it due to not having a spyglass anymore. Meeting up with Grian, Mumbo makes a jab at himself about burning and dying, clearly still upset.
Then he dies again at the hands of, again, lava, but this time it was because Scar poured it on him. His friend from another world, killing him just like that, not really caring. He respawns, but he stays burning. Mumbo tries to jump into the water, trying to distinguish the weirdly non damage taking flames, but they don't disappear no matter what he does. The others don't comment on it, as if they can't see it. He's still burning. It's still warm.
and THEN THE GHAST BRIDGE?? INCIDENT HAPPENS??? Mumbo only heard talks about red names and how they can't team with non reds, only seeing Joel act that way. He's never experienced this. So it's incredibly distressing when he watches his best friend die in front of him, going down to red. He leaves a sign at the bottom, saving Grian's stuff and pleading for him not to hurt him, because hey! I saved your stuff! I'm your pal!
The whole conversation makes me sick, because Grian clearly isn't fully trying to kill Mumbo off. He wants to be friends with him, of course, but he can't kill him. Grian resorts to making pathetic attempts to drop him, but of course it doesn't work. He backs off the moment Mumbo tells him that he will join him if he kills him fair and square. Mumbo wants to join him, he wants to stay friends, but only if Grian does it fairly. Grian doesn't. He can't.
I'm skipping through everything to when Mumbo turns red because MUMBO ON HIS RED LIFE IS CONSTANTLY ON MY MIND BECAUSE OH MY GOD. This man is not used to this amount of bloodthirst. He's a killer, of course he is. His middle name is Killsalot god damn it! But he's not used to it being this much. He immediately goes insane, not hesitating to hurt, to explode, to push the limits. Seeing how Ren and BigB were scared of him if he even went NEAR them with something explosive, it filled him with power. "I like having this power!" he says, absolutely ecstatic of how he can do what he wants.
All this power comes with a cost, of course. Mumbo coming back to the place he called home, meeting face to face with Grian and Impulse. He shouldn't be here. They tell him that in the face. Mumbo tries to protest, to talk about about how he somewhat already was exiled already, but his voice gets quiet as the realisations hit him. He cant come home. Grian exiles him right in front of him, telling him that he should leave. He does, but not without doing what red names were meant to do. Destroy. Scare.
Back on the ghast bridge, Impulse and Grian are there. Mumbo doesn't hesitate to push Impulse off, laughing. Grian's upset, yelling at him while Mumbk tries to explain himself. Mumbk tries to do Grian's old tricks of breaking the floor beneath him, but he can't. Grian can now, though, not afraid to protect himself as he starts scaring Mumbo. All Mumbo fan do in turn is to apologise repeatedly, saying "sorry" over and over as if he didn't mean to do ehat he did, running away.
He keeps burning the flame. He keeps making the flame larger and larger and larger until its too much, until he burns himself down to ashes. He flies too close to the sun as he watches Jimmy die in front of him, realisations crashing over him after hitting his best friend of what he's done now, running away before turning back, hoping that he didn't follow. Grian did, though. He always does.
It ends with Mumbo getting stabbed in the chest as he feels himself dying. Not dying in the way that is on Hermitcraft, the way that it is back home. No. He's dying.
Mumbo has a constant theme with burning in LastLife. His first deaths relating to burning in lava, coming back permanently burning due to a glitch after his second one, his third happening right after exploding an end crystal right in front of him, his love for end crystals in the first place...
I like to associate him with a burning candle flame that just got too big, slowly burning himself down until nothing but a puddle of what once was remained.
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funkily · 21 days ago
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ive been trying to figure out which series/povs i should recommend for my friends who wanna get into the life series . suggestions ?
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ourhomealien · 1 year ago
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Minecraft World Building
This is a really big post 😄
Need to add: Q'ing items and multiple item selection: pro/mana. Tech-magic. Explanation of admin training and becoming a for personal use (FPU) admin. Crafting. Magic. Non Minecraft specific items. End;
Player code: Head Canon equivalent of human genetics but with tech-magic differences.
Belts: every player spawns/joins with a belt around their waist but not everyone keeps it that way, some have it slung over their shoulders, Chest Symbol and Comm near their offhand's hip. While others have their Comms on their belts and Chest Symbol on a necklace. One thing common through it all is keeping their chest symbols near to their offhand to unlock it as efficiently as possible.
Home servers: home servers are servers that MCYT's either got popular from playing on them or servers fans have found they played on before getting popular, it varies. An example would be that Evo is Grian, Martyn, Netty, Jimmy, Bigb and Pearl's home server.
Main hub: main hub can sometimes be a secret word for earth;
An example of this would be: Mumbo was on holiday exploring far away places in the main hub.
Or it can mean a place were all of the servers, private worlds and creative places converge and looks like an overworld nether hud equivalent, some unfortunate players joining's happen here. And still other times it's a secret word for the Minecraft launcher.
Players: Every Player's Joining is random, some join the main hub, some join from private worlds and some have home servers, but every player spawns with two items and a belt; a communicator or Comm and a small symbolic chest the size of a ring box, an Inventory; they are always strapped to your belt when you respawn, always uniquely connected to your player code. Some Modded worlds have symbolic chests with near infinite space while in some other more vanilla worlds these ring boxes are locked or kept (this helps younger, less experienced players learn stress free or in death games like in LL and SL);
Comms: All players learn pretty quickly that your Comm lets you join worlds and servers from all over the world, connect to each worlds universal chat or to individual players (this depends on the server/worlds code, player preferences and main hub rules);
Inventory: (doesn't have an inbuilt mirror and crafting is done outside, it's purely storage) While the ring boxes take a little while longer to be proficient at using: They never open but you always remember whats inside them in the back of your mind; they only have room for 36 things, and yet somehow break that rule if your stuff matches but only for some things and when end magic is involved, shulker boxes again break that rule. Really good players are super efficient at using their inventories (the blue words are contact hands.) Most players are faster with using their Main hand mostly because there's a caveat with the Inventory. One rule, one handicap, the only way it works: one hand has to be in contact with the chest on your belt at all times while retrieving or storing, all the other hand has to do is be free for retrieving and full for storing.
Transfering items and sorting player inventory is all done through and with player code.
Key Binding:
Main hand contact and think F and Bam off hand shield, Bam off hand torches, Bam off hand totem.
Offhand contact and think 1 through 9 and their Main hand flits though tools, weapons, food, buckets of water or materials for building, things that are for a specific craft or coiled Redstone wires, circuits and small helpful machines.
Fact: Once the items are out of your inventory you have free rein over were you have them on you, juggling can be done without F, it's only use is for directly getting things out of your Inventory into your off hand, whichever hand that may be.
Rearranging/Sorting your inventory is done in a similar way, just make contact with your belt chest either with your Main hand or Offhand and rearrange your internal storage as much as you'd like.
Remember: It's kind of like being able to drive manually; Contact, thought and the ever present image of what you've got with you.
Offhand Contact: Most people use the 1 through 9 method, some don't you can easily recode it with your Comm after some personal use-admin training.
Both: You can rearrange your inventory with Off hand contact and Main hand contact (basically like pressing E).
Main Hand Contact: The most you can really do is retrieve things to your off hand.
Emptying and repacking your inventory to and from chests.
Chests are large strong boxes with secure convex lids and you cannot transfer items from them through player code.
Shulker boxes are boxes made with shulker shells, void crafting and end magic, the only way to use them is to transfer items through player code.
Most players use off hand contact to empty and pack their inventory.
Example: Grian's left hand unlocked his inventory and he started pulling out all the junk he didn't want cluttering his mind, packing the chest as fast as his brain and right hand could go. Grabbing his rocket box Unlocking it with his right hand he transferred two stacks of rockets through his code from his right hand to his left, from the shulker box to inventory.
How to fill a shulker box from a chest
One: Use Redstone it's OP.
Two: Open a chest grab something with one hand and transfer it though your player code to your other hand which is unlocking your shulker box.
Tip: Stuff transfers faster if you hold it like you would hold a rock you're about to skim and throw it as if into yourself for receival transfering, else just throw it into a chest as soon as it in your hand.
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listener-symphony · 10 months ago
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For people who say they’re fine, you guys shouldn’t be. Like Last Life was objectively the worst Life game, you guys should be traumatized
-Raven
LL!Martyn: Let us heal man! Geez! Sure it was tough getting here but, hey, we’re here now!
LL!Mumbo: True though it was the worst, Grian killed me while he was yellow
LL!Grian: I can’t hear you, Joel’s sticking his bleeding fingers in my ears- JOEL STOP IT THAT’S GROSS
*LL!Joel giggles*
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traffic-series-after-life · 9 months ago
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Yeah voids are boring not much to do there even if we can't see the nothingness we still know it's there
I mean your world is also basically a void to us unless we get a look into it which happens pretty rarely but otherwise we're just blind
-Kiya
ll Martyn: hm, you can see sometimes? thats pretty impressive. but i guess itd be silly if you could only talk, i mean we're having a conversation right now!
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fynchfire · 1 year ago
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Lifecember day 4: AHA!
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citizenoftmrrwlnd · 9 months ago
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fashion for : martyn (last life; life series) in a masc-neutral style with a comfortable hippie aesthetic with a hoodie and a crewneck sweater
hoodie | shorts | bracelets | choker bag + keychain + spyglass | sweatshirt | shoes | headband
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codgod · 9 months ago
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i actually don’t know why i’ve barely watched jimmy and joel in the life series. i really need to go back and watch through their povs orz
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