#lizcandor
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sevasims3 ¡ 2 years ago
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TS3 Mods Masterlist (updated 08/03/23)
Welcome to Seva's Mods Masterlist!
Over these two days, I've deleted my mods folder and completely revamped everything inside, so I thought I would share all the mods I use to make my game better~
If you see something that interests you feel free to have a look, as all links are by trusted creators, and they do a better job at explaining the mods than I could. Click below to continue:
UI Mods
Sakura UI Recolor by aecyia
Soft Pink CAS Screen by Kolakanin (There are 9 options, only choose 1)
New CC Icon Replacements by Ninfaryes (I personally use the Folder icons)
New UI Poses by TheSweetSimmer
Game Fixing Mods
Smooth Patch 2.1, Auto-Lights Overhaul by LazyDuchess
No Intro by Rick
Perfect Day Lighting Mod 4.0 (IP Water with Auroras) by BrntWaffles
Reworked & Improved EA Lights by Simsi45
Esstential NRaas Mods
Please note some of these mods are required to run other mods in this list, but not all. However, all mods in this list are compatible with each other. Listed first is the core mod, then after are any modules I use to improve the mods functionality and add features. More information is listed on the NRaas website.
MasterController + MCCheats, MCIntegration, MCProgression modules
StoryProgression + SPCareer, SPExtra, SPMoney, SPPopulation, SPRelationship, SPSkill modules
Careers + CareersAcademics module
Overwatch & ErrorTrap
Woohooer & Decensor
Other NRaas Mods (In alphabetical order)
Dresser
Once Read
Register
Retuner
Saver
Sleep Freedom
Tagger
anissims
Have Coffee with Me
No Fridge Shopping
Sims Drinks
Workout Costs Money
Gameplay Mods
These are listed in no particular order, categories are listed for ease of viewing. As always, please read the descriptions of any mod you download to ensure it will work properly in your game.
Pregnancy
Longer or Shorter Pregnancies, Puddles and More! by AgentTexas
Gain Weight After Pregnancy by FloTheory
Breastfeeding Mod V11, Don't Put the Baby Down by Nona Mena
Apple Sauce Baby Food Replacement by Twinsimming
White Formula Baby Bottle Replacement by daluved1
No Mutant Hair or Eyes by Kitty Carey
Mixed Pregnancy Feelings by lizcandor
Birds and Bees v1.0 by Mingos
Childhood & Family
Acne Mod 2.0 Lite by Twinsimming
Napping Mat by Arsil
User-Directed Scolding by icarus_allsorts
The Journal Mod by Lyralei
All Traits for All Ages by mikey
Better Playdates by MissPat
MakeUp Kit v1.1 by mintbeehry
No Stretch Children Can by kapaer
MoarInteractions by Buzzler
Toddlers Can Ask, More Baby Interactions, Outdoor Activities for Toddlers, Replaced Child Hug, Toddlers Can Sit with Sims, Toddlers Can Sit on Couches, Biggest Little Mod for Toddlers, Toys are More Fun, Homework Tweaks by TheSweetSimmer (bless)
Skills & Careers
Write Scholarships for Money by gamefreak130
Saturday Jobs Pack by missyhissy
Comic Artist Career, IT Career, Modelling Career, Nursing Career, Pharmacist Career by missyhissy
Social Networking Skill Changes by othiym28
Flower Arranging Skill (!!READ WARNINGS!!), Knitting Skill (!!READ WARNINGS!!), Scribbling Pad Fixed by zoe22
Online Center by JunJayMdM
Lose Weight Gain Fitness Slower by Twoftmama Note: you need an account on SimsAsylum to view this mod
Faster Gardening by berryblonde
Degree Credit Hours by Beccapixie10
Others (by creator)
Thank You Note Fixes by gamefreak130
Set the Table & Call to Meal, Vending Machine Tweaks, Autonomous Fun in the Sun by icarus_allsorts
Nosy Sim Interactions by FloTheory
Learn Recipes from TV, Better Bartending, Non-Lethal Vending Machines by Darkcloudwalker
The Randomizer Mod (BETA) by Lyralei
Unrestricted Sponge Baths, Faster Leaf Raking, Painted Frames CASTable, Higher LTR Costs, Unhidden Traits by mikey
No Route Fail Animation by hryniuk
Enhanced Hospitals by PuddingFace
Variety Attraction by Fentonparkninja
Dining Overhaul by WeeAlbet
Sleep on Sofa(see the 7th reply for download) by lytefoot
Cmo Smoking Mod Overhaul by olomaya
EcoFriendly Cars (requires store content) by SimsMx
Taxi Charge by Sleepy-Genius
No Hopscotch Wishes by computeteen5
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greenplumbboblover ¡ 1 year ago
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Hi! Do you know any pregnancy mod except the bird and the bees and progress?
Hrm, I personally have Cmar's Pregnancy Controller and Nraas Woohooer to make the chances on an “accidental baby” a bit more realistic (and the chances on getting twins, triplets, etc)
And then additionally to that, lizcandor's mixed feelings about pregnancy
But, overall, I'm... not really a sim player who goes for the ultimate realism, gameplay wise 😅 Maybe someone else knows?
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pis3update ¡ 3 years ago
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Asymmetrical Relationships by lizcandor
"This is a mod to make sims' relationships asymmetrical! If you want sims to be able to think someone who hates them is their friend, this will do it.
Summary Relationships being asymmetrical means that:
What the user interface shows you is now only what the active sim thinks of other sims they know; what they think of your sim isn't visible.
Whether an interaction is available depends on what the actor thinks of the target.
Whether an interaction succeeds or fails depends on what the target thinks of the actor.
Interactions only change how much the target likes the actor, not the other way around.
Adjusting the relationship points bar with testing cheats enabled only affects how much the active sim likes the other sim, not the other way around.
Most long term relationship types can be mismatched - e.g. one sim in a pair can think they're Good Friends while the other thinks they're only Friends. Exceptions to this are Boyfriend/Girlfriend, Fiancee, Spouse, Ex, Ex-Spouse, and Best Friends Forever: these are still applied to both sims, for simplicity.
[Added 6/26/21] Skills that track how many friends a sim has will track the number of sims who consider the skill owner their friend, not the number of sims the skill owner considers to be their friends."
More info + Download @MTS.
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botsdontsleep ¡ 4 years ago
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Thank You!!
Before the next major update i just wanted to take a quick break to give my thanks to all the AMAZING CC creators that have created or designed or redesigned any and all of the CC that I may have used. I have been trying to make a full list of those that I use so that I can give my thanks and I apologize WHOLEHEARTEDLY if I miss anyone. PLEASE LET ME KNOW. I try to do the necessary due diligence before I make a post but sometimes I can miss someone. 
If I’ve used your CC and have not given you the proper credit please call me out so that I may fix it. 
Again thank you all so much for the incredibleness that you are for creating CC. You have made the game of sims more than a game to me and that is something so incredibly special. You are incredibly special. 
Without further ado, here are a few of the many wonderful CC creators that I browse through their items and have used in creating my stories:
http://nova-sims3.blogspot.co.uk
freckledfemlock.tumblr.com
posesbybee.com
Freshprincecreations.com
Sim-locked.tumblr.com
lxhtosims.tumblr.com
Quianna
Lana CC Finds
Emily CC Finds
Preggerssims.tumblr.com
missyhissyjobcentre
Aroundthesims3
Sketchbookpixels
thepopupshop
Names from TSR (The Sims Resource)
Cazy
Colores_Urbanos
Jessesue2 (which is also posesbybee--but they are AMAZING)
Lillka
Natalis
ShakeProductions
Leah_Lillith
Bill_Sims
wingssims
Harmonia
-Merci-
BuffSumm
Lutetia
minicart
BEO
haiduong
DOT
Pralinesims
sims2fanbg
mensure
SIMcredible!
fantasticSims
zappyp2
MartyP
Fuyaya
JulieK1
punie
miraminkova
madaya74
Lulu265
simromi
Sonata77
Names from MTS (Mod The Sims), Around the Sims3, and from my downloads file (tbh)
lizcandor
Inna Lisa
Bmit 
MissPat
Arsil
pixelore
Bathenno’s Kingdom
equiem
Simmingwiththetide
Swagmaster
a_chaotic
I hope I did justice and was able to tag everyone of the stuff I’ve used in my previous posts and or future (if possible) I hope to add to this list because so many of you are AMAZING and thank you so muuch! Everyone else follow these amazing people or check out their sites. They are all so talented and amazing!! 
Thank you again. Every Single One Of You. 
Happy Simming!! ^.^ 
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chinsims ¡ 3 years ago
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 I decided to recreate the BFF household for the world I’m working on and I used Porter to place them.
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I think they turned out pretty well. I also decided to add the relationship it’s implied they have in the Sims 4 using lizcandor’s Asymmetrical Relationships Mod to give that one-sided crush Summer and Liberty each have for Travis.
Some pictures with their house:
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katsujiiccfinds ¡ 4 years ago
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Mixed Feelings About Pregnancy
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by lizcandor
I've never liked the +20 pregnancy moodlet. The flavor text even acknowledges that not everyone feels the same way about being pregnant! So why is every sim happy about it the whole time anyway? Why, EA, why?? I liked it even less once I decided to play with 4 seasons to a sim year, and realized that meant looking at that silly, arbitrary +20 for way longer than just 2 days, so I fixed it.
This mod (inspired by Arithmancer's, but going further and designed to avoid conflict with mods that edit the Buffs XML) replaces the default pregnancy moodlet with a custom version that has no mood effect, and adds two new moodlets (Anxiously Expecting, -40; Eagerly Expecting, +20; each lasts 9 hours, and it's possible to have both simultaneously) that have a chance to be assigned on every hour that a sim has the pregnancy moodlet. There's a base chance of any pregnant sim getting the Anxiously/Eagerly Expecting moodlets, and it's increased by having certain traits: Dislikes Children, Neurotic, Brooding, Grumpy, and Commitment Issues increase the chance of getting the negative moodlet, while Family-Oriented, Nurturing, Excitable, Hopeless Romantic, and Brave increase the chance of getting the positive one.
The hourly base chance for each moodlet is 15%, with a +15% modifier per contributing trait present, and sims who dislike children are barred from ever receiving the positive moodlet. I'm open to adding flavors with different base chances, trait modifiers, and contributing traits if a consensus emerges on flavors people would like.
Conflicts:
This is a script mod, so it shouldn't conflict with anything that doesn't specifically mess with the pregnancy moodlet. It does not edit the Buffs XML, so will work just fine with most mods that do. If you have mods that edit the default pregnancy moodlet through the Buffs XML, it'll just be as if they're not installed, since this mod replaces that moodlet entirely; if you have another mod that also replaces the pregnancy moodlet (I've never seen any, but somebody might make one in the future), it might be a problem but I can't say for certain.
Known issues:
The pregnancy moodlet has no title or description when you mouse over it, just an icon. This is a bug with replacing moodlets the way I've done here; it doesn't affect gameplay, and the meaning of the moodlet is pretty self-explanatory even without any text, but I will still look (casually ) for a solution and update if I find one.
Additional Credits:
PuddingFace, for explaining how to alter moodlets without editing the Buffs XML - thanks PuddingFace! NonaMena, for extremely useful tutorials on script modding and buffs Arithmancer, for the More/Less Cheaty Pregnancy Moodlet mod, which inspired me to make this one And as usual, the creators of S3PE, for making so much possible
Download & More Info at ModTheSims
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desiree-uk ¡ 3 years ago
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Lizcandor mod notes:
Summary
This mod uses the attraction system to make romance make more narrative sense! These changes can make romance a lot harder to achieve and sustain, so you may need to adjust the tuning to your tastes.
Documentation
Attraction has been altered so that: 1) sims will reject all romantic socials from anyone they don’t find attractive, 2) most sims with committed partners are unlikely to be attracted to anyone other than their current partner(s) and romantic interests, 3) attraction scores between pairs of sims are updated (at most) every two hours, instead of only when they first meet, and 4) attraction can be asymmetrical (sim A is attracted to sim B, but B is not attracted to A).
No Attraction, No Romance
To make sims reject romantic socials based on attraction, this mod checks if the target of every romantic interaction is attracted to the actor, and if not, makes the target reject the interaction. If the target is attracted to the actor, they may still reject the interaction anyway, but it won’t be because of this mod.
Barrier To Autonomous Affairs
Sims who should be satisfied with their current relationships (sims whose relationships with their exclusive partner or partners are above the neglect threshold, and who don’t have the Flirty, Commitment Issues, or Inappropriate traits) get a penalty on their attraction to any sim who’s not already a partner or romantic interest of theirs.
The likelihood of sims autonomously choosing romantic socials when the conversation isn’t already romantic has also been reduced, while their likelihood of choosing romantic socials at all with a sim they’re attracted to has been increased.
Additionally, most sims (all but Inappropriate sims) will see the family, friends, and enemies of their current partners as Off-Limits for romance in the RelationshipManager system used across my relationship-related mods, and will get an attraction penalty with Off-Limits sims.
Attraction Scoring
Attraction score updates are triggered when sims interact with each other. Updates involving a member of the active household are allowed to happen every 2 hours; updates between inactive sims can happen every 24 hours.
Factors contributing to sims’ attraction scores include:
Traits*: Trait conflicts that sims have in common give a bonus. For example, the Shy and Loner traits both conflict with Social Butterfly and Party Animal, so a Shy sim and a Loner sim would get two attraction bonuses.
Career Level*: Workaholic, Frugal, Born Salesperson, Snob, Mooch, Family Oriented, Ambitious, and Schmoozer sims are attracted to higher career levels; Rebellious, Commitment Issues, and Loser sims are put off.
Skills*: Mutual skills are attractive.
Celebrity Level*: Celebrity is attractive to Natural Born Performer, Snob, Diva, Easily Impressed, Schmoozer, Avant Garde, and Social Butterfly sims, and off-putting to Rebellious, Loner, and Brooding sims.
Star Sign*: Supernatural Fan sims with no Logic skill are attracted to compatible (not matching) signs, and put off by incompatible signs.
Moodlets*: Some moodlets apply an attraction bonus and others apply a penalty. This feature is the same as in the un-modded game.
Household Funds*: The highest level attraction bonus for this only applies to Ambitious, Snob, Avant Garde, Mooch, Frugal, Loser, and Family-Oriented sims.
Outfit: Most sims like formalwear, makeover outfits, swimwear, and nudity, while Proper, Never Nude, and Unflirty sims dislike swimwear and nudity.
Age: Increasing age gaps between sims apply increasing attraction penalties. The exception: sims with any of the life stage attraction reward traits added by this mod will get a flat attraction bonus with any sim in their preferred life stage, and a flat attraction penalty with everyone else.
Weight: Distance - in either direction - from the tunable preferred weight applies increasing attraction penalties. The exception: sims with either of the weight attraction reward traits added by this mod will get a flat attraction bonus with any sim who has their preferred body type, and a flat attraction penalty with everyone else.
Fitness: Distance - in either direction - from the tunable preferred fitness applies increasing attraction penalties. The exception: sims with either of the fitness attraction reward traits added by this mod will get a flat attraction bonus with any sim who has their preferred body type, and a flat attraction penalty with everyone else.
* Same tuning as in the un-modded game.
Some bonuses and penalties now depend on sims knowing the relevant information about each other. For example, a Shy sim wouldn’t get any extra attraction to a Loner sim if they don’t know the Loner has that trait yet; a sim who believes in astrology wouldn’t get a compatible sign bonus or incompatible sign penalty until they learn what the other sim’s sign is; and career attraction doesn’t apply if a sim doesn’t know what the other’s job is.
You can make the mod update and report the attraction score between two sims by using the “Update Attraction” interaction on the sim you want to learn about. This is a debugging interaction and is normally hidden, but it can be made visible by entering the cheat “allowManualAttractionUpdates”.
Traits
This mod adds a set of custom traits used in calculating attraction scores.
Hidden Trait
Not Looking For Love: This trait is given to sims who are satisfied with their partner(s) and not interested in starting new romances, and removed if those relationships end or are neglected. It applies a tunable penalty on a sim's attraction to any other sim who isn't already a partner or romantic interest of theirs. Sims with Commitment Issues or Flirty don't get this trait; sims with Proper or Family-Oriented don't lose it when their relationships are neglected, only when they end.
Reward Traits
Attraction: Muscular, Attraction: Delicate, Attraction: Lean, Attraction: Fat: These reward traits specify what body type sims find attractive. By default, the maximum (tunable) attraction bonuses for weight and muscle are given for sims at weight -0.75 and muscle 0.75 (both tunable), and the bonus decreases and eventually becomes negative moving away from those values. These traits give a flat bonus to sims meeting a threshold (default: +/-0.8 weight or fitness) instead, and a flat penalty otherwise.
Attraction: Elder, Attraction: Adult, Attraction: Young Adult: These reward traits specify what life stage sims find attractive. By default, the maximum (tunable) attraction bonus is given to sims who are the same age in sim-years, decreasing and eventually becoming negative as the age gap grows; these traits give a flat bonus to sims in the corresponding life stage instead, and a flat penalty otherwise. Note: if you're using Battery's How Old Are You mod, your settings for that mod will be used to calculate the age gap between sims in this one.
Read more and download from Mod The Sims!
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katsujiiccfinds ¡ 4 years ago
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Automatic Potty Training Skill If Older Than Toddler
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by lizcandor
This is a supporting mod to go with TheSweetToddler's excellent Biggest Little Mod for Toddlers (available here), which among other features allows toddlers to use real toilets, with their own animation. TheSweetToddler provides instructions to very easily edit that mod so only sims who are potty trained can use the toilet, making toddlers less helpless without also making raising them too easy. However, doing that means older sims who weren't potty trained as toddlers can't use toilets either, and they have no way to learn how.
That can be fixed manually using NRaas MasterController; but to those who can't or would rather not do that, this add-on is for you!
What it does is automatically grant the potty training skill to sims who don't have it, in 3 conditions:
For every child-or-older sim already existing when a world is loaded
For every child-or-older sim created in-game (CAS, story progression, etc.)
For every sim who age transitions to childhood in-game
To use it, first download the version of TheSweetToddler's mod that unlocks the "use toilet" interaction for toddlers, and follow her instructions to edit it so that the "use toilet" interaction requires the potty training skill. Then install this mod as well, and child-or-older sims as well as potty-trained toddlers should all be able to use the toilet, while non-potty-trained toddlers will not. And that's it!
This mod was created on patch 1.69, and hasn't been tested on lower patches.
Additional Credits:
Buzzler and Odistant for their scripting mod tutorials here on this site;
The many people in the MTS forums whose posts I've read to learn script modding;
The creators of S3PE;
And most of all, TheSweetToddler for the Biggest Little Mod for Toddlers and her permission to share this as a support for it!
Download & More Info at ModTheSims
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desiree-uk ¡ 3 years ago
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Lizcandor mod notes:
Summary
This is a mod for improved non-monogamous relationships! You still can’t have multiple EA-defined partners (e.g. going steady), but you can give romantic (or platonic - this mod does both) relationships involving any number of sims more complexity than you get with just No Jealousy and Above Reproach, and do it without any sims getting mad.
Documentation
This mod works by adding extra rules regarding jealousy, based on its own relationship types, traits, and interactions.
Open and Closed Relationships
Take two sims in a relationship, A and B, and a third sim C not yet involved with either of them. A can see their relationship with B as:
Open - if A has the Open-Minded trait, A won’t get jealous if B starts a romance with C, although A may still be hurt if B lets their relationship deteriorate while flirting with C in front of them. Depending on A’s other traits, the liking points threshold for A to feel overlooked by B is either kNeglectThreshold (default: 40) or kSpecialNeglectThreshold (default: 20). See the Additional Traits section for details.
Closed - A will get jealous if B starts a romance with C, unless A 1) has the Open-Minded trait and 2) also has a Closed relationship with C. If both conditions are met, A won’t mind B flirting with C – unless, again, B lets their relationship with A deteriorate.
The mod will automatically put sims in Closed relationships with each other when they become EA-official partners, unless they were in an Open relationship already.
If A and B are romantic interests but not in a committed Open or Closed relationship, A won’t get jealous over B until the romance has lasted at least kSeriousRomanceThreshold (default: 4) days. After that, how A reacts to B’s romances with other sims will depend on A’s traits - if A has both the Open-Minded trait and the Prefers Non-Monogamy trait, A still won’t get jealous.
Additional Traits
The Open-Minded trait unlocks most of the social interactions in the Interactions section, and allows sims to not see non-monogamy (in their own and other sims’ relationships) as a betrayal as long as the terms of the relationship in question are being respected.
All sims without this trait (even sims with Prefers Non-Monogamy!) will behave as usual.
Sims with this trait may get a happy moodlet from seeing their partners do romantic socials together.
The Open-Minded trait can be gained through gameplay (see Interactions) or bought with lifetime happiness points; it’s available from childhood onwards, so it can keep the children of polyamorous parents from getting upset with their parents for having multiple partners.
The Prefers Non-Monogamy trait gives sims a different threshold for feeling forgotten by their partners (kSpecialNeglectThreshold instead of kNeglectThreshold), and sims with Prefers Non-Monogamy will get a sad moodlet instead of feeling betrayed if they’re neglected in favor of their partners’ other partners.
Sims with this trait will still feel betrayed if a partner does something that violates the boundaries of the relationship, though, and they will still need the Open-Minded trait to not get jealous in non-monogamous relationships.
Prefers Non-Monogamy is a Create-A-Sim trait, and can be given to sims randomly when they’re created or when they age up.
Interactions
”Define Relationship” Menu
Express Devotion initiates an Open or Closed relationship and (if you choose the romantic version) adds romantic interest status.
Comes in romantic and friendly versions.
What type of relationship each sim gets depends on their personality and the context, so it's best to check by using Ask/Show Relationship Status afterwards.
Ask for Open Relationship changes the relationship type to Open for both the actor and the target.
Comes in romantic and friendly versions.
Won’t affect sims with the Commitment Issues trait, even if they accept or initiate it.
Ask for Closed Relationship changes the relationship type to Closed for both the actor and the target.
Comes in romantic and friendly versions.
Won’t affect sims with the Flirty trait, even if they accept or initiate it.
Ask To Include Sim In Relationship gives a partner of the actor the selected type of relationship with the selected sims. This is the interaction to use for asking for Closed relationship partners' permission before starting romantic relationships with new sims.
If the actor isn’t in Open or Closed relationships with the chosen sims within kTimeLimitForNegotiations (default: 24) hours of this, the target’s relationships with those sims will revert to whatever they were before.
Sims may refuse this interaction if they dislike any of the other sims their partner is proposing.
”Friendly” Menu
Discuss Polyamory has a kChanceOpenMindedFromDiscuss (default: 10%) chance of giving the target the Open-Minded trait.
If sims Discuss Polyamory with a partner whose perspective on the relationship is different than theirs (one thinks it’s Open, other thinks it’s Closed), there’s a kChanceRelationshipUpdateFromDiscuss (default: 10%) chance that whichever of them has higher charisma skill will change the other’s mind.
Ask Relationship Status makes the target report their relationships.
”Mean” Menu
End Relationship* ends a relationship and makes the actor and target exes.
Other Interactions
Self Interactions
(click on active sim)
Show Relationship Status reports the active sim’s relationships.
Object interactions
Research about relationships* on the computer has a kChanceOpenMindedFromResearch (default: 25%) chance of giving a sim the Open-Minded trait every 30 minutes.
There’s also a kChanceOpenMindedFromBook (default: 25%) chance of getting the Open-Minded trait from finishing a romance or trashy novel.
* = Does not require the Open-Minded trait.
There is more! Read and download from Mod The Sims!
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desiree-uk ¡ 4 years ago
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Lizcandor mod notes:
This is a mod to make sims' relationships asymmetrical! If you want sims to be able to think someone who hates them is their friend, this will do it.
Summary
Relationships being asymmetrical means that:
What the user interface shows you is now only what the active sim thinks of other sims they know; what they think of your sim isn't visible.
Whether an interaction is available depends on what the actor thinks of the target.
Whether an interaction succeeds or fails depends on what the target thinks of the actor.
Interactions only change how much the target likes the actor, not the other way around.
Adjusting the relationship points bar with testing cheats enabled only affects how much the active sim likes the other sim, not the other way around.
Most long term relationship types can be mismatched - e.g. one sim in a pair can think they're Good Friends while the other thinks they're only Friends. Exceptions to this are Boyfriend/Girlfriend, Fiancee, Spouse, Ex, Ex-Spouse, and Best Friends Forever: these are still applied to both sims, for simplicity.
Use
This mod makes very small changes with potentially very wide ramifications, so use it at your own risk! I'd recommend not activating it in a save that's important to you right away, try one you're less attached to first.
By default, the mod is inactive and does nothing; enter the cheat "unlinkRelationships" to activate it. This only needs to be done once per save, you don't need to re-enter it when traveling.
When you want to return the game to normal, enter the cheat "relinkRelationships" to make relationships symmetrical again. If you've traveled, do this in every world you've traveled to.
If you don't use the relinking cheat before removing the mod, any asymmetrical relationships that exist will stay asymmetrical, which may cause some unexpected game behavior.
Compatibility
This is a script and a core mod; the core mod component edits Sims3GameplaySystems.dll, so it's incompatible with any other core mod that edits that same dll. Which is most core mods. It's compatible with NRaas ErrorTrap though, since ErrorTrap edits a different resource (thanks to Chain_Reaction for clarifying!)
Otherwise, this mod shouldn't be able to conflict with anything! If you think it's conflicting with another mod you have anyway, please give the most detailed description of the problem that you can.
And finally, this mod was made on patch 1.69, and also works with patch 1.67.
Reported Bugs
None yet. If you have a bug to report, again, please give a thorough and detailed description!
Thanks
To the creators of
S3PE
of course!
To BailaBaila99 for their core modding tutorial
And to lolly123453, MissPat, and SonyaYu for testing!
Download from Mod The Sims!
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desiree-uk ¡ 4 years ago
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Uh oh! There goes the neighbourhood! 😂
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Lizcandor Mod notes:
Details
This is a combination script, tuning, and default replacement mod that lets toddlers use stairs.
The default replacement part replaces the StairHelper object's OBJK with a version pointing to a custom Stairs class that toddlers can interact with. If this mod is inserted into an ongoing game, existing stairs may need to be deleted and re-purchased for the replacement to take effect.
The tuning part edits the LocomotionConfig XML to insert stairs animations for toddlers, demonstrated in the gifs above. Toddlers who have learned to walk will use the slightly faster standing animations, while those who haven't will crawl.
The script part (in addition to letting toddlers use stairs at all) replaces the Go Here interaction and toddlers’ interactions with some of the objects they can use, lifting the restriction that blocks those interactions from being used by a toddler not on the same level of the lot as the object in question. (See Conflicts for the list of un-restricted interactions)
Expected Updates
Animations will be upgraded once my skills improve enough - this has been my first attempt at animating, so think of the current animations as a beta version.
Currently, only straight staircases have been unlocked for toddlers' use; spiral staircases to come, they have separate code.
Stairs will be unlocked for kittens and puppies once I learn to animate pet rigs.
Compatibility
This mod will conflict with any others that edit the LocomotionConfig XML or replace the OBJK of the StairHelper object. It may also overwrite the effects of mods to the Play interactions on the xylophone and pegbox, the Play With interactions on toy box toys and stuffed animals, the Play With Blocks interaction on the activity table, the Use interaction on the potty chair, and (toddlers’ version of) the Read interaction on toddler books.
There are two versions available to download, one compatible with NRaas GoHere and one not; only install one.
Don’t install the GoHere-compatible version if you don’t have GoHere, it will not work and may crash your game. If you use the non-GoHere-compatible version with GoHere, nothing bad will happen, but it'll undo some of the improvements GoHere applies to the Go Here interaction.
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desiree-uk ¡ 4 years ago
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Mod notes:
I've never liked the +20 pregnancy moodlet. The flavor text even acknowledges that not everyone feels the same way about being pregnant! So why is every sim happy about it the whole time anyway? Why, EA, why?? I liked it even less once I decided to play with 4 seasons to a sim year, and realized that meant looking at that silly, arbitrary +20 for way longer than just 2 days, so I fixed it.
This mod (inspired by Arithmancer's, but going further and designed to avoid conflict with mods that edit the Buffs XML) replaces the default pregnancy moodlet with a custom version that has no mood effect, and adds two new moodlets (Anxiously Expecting, -40; Eagerly Expecting, +20; each lasts 9 hours, and it's possible to have both simultaneously) that have a chance to be assigned on every hour that a sim has the pregnancy moodlet. There's a base chance of any pregnant sim getting the Anxiously/Eagerly Expecting moodlets, and it's increased by having certain traits: Dislikes Children, Neurotic, Brooding, Grumpy, and Commitment Issues increase the chance of getting the negative moodlet, while Family-Oriented, Nurturing, Excitable, Hopeless Romantic, and Brave increase the chance of getting the positive one.
The hourly base chance for each moodlet is 15%, with a +15% modifier per contributing trait present, and sims who dislike children are barred from ever receiving the positive moodlet. I'm open to adding flavors with different base chances, trait modifiers, and contributing traits if a consensus emerges on flavors people would like.
Conflicts:
This is a script mod, so it shouldn't conflict with anything that doesn't specifically mess with the pregnancy moodlet. It does not edit the Buffs XML, so will work just fine with most mods that do. If you have mods that edit the default pregnancy moodlet through the Buffs XML, it'll just be as if they're not installed, since this mod replaces that moodlet entirely; if you have another mod that also replaces the pregnancy moodlet (I've never seen any, but somebody might make one in the future), it might be a problem but I can't say for certain.
Known issues:
The pregnancy moodlet has no title or description when you mouse over it, just an icon. This is a bug with replacing moodlets the way I've done here; it doesn't affect gameplay, and the meaning of the moodlet is pretty self-explanatory even without any text, but I will still look (casually) for a solution and update if I find one.
Additional Credits:
PuddingFace, for explaining how to alter moodlets without editing the Buffs XML - thanks PuddingFace!
NonaMena, for extremely useful tutorials on script modding and buffs
Arithmancer, for the More/Less Cheaty Pregnancy Moodlet mod, which inspired me to make this one
And as usual, the creators of S3PE, for making so much possible.
Download from Mod The Sims!
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