#like he's not as malicious as original Giegue if anyone knows me
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Gregory's Notable Tech: Part 1 of 2
This was going to be all one post, but it’s getting pretty long so this is going to be in two parts. First part acts as a sort of primer to a lot of things that Gregory has and then focuses on his projectile-based weaponry which is kept in a pocket dimension–part of a device which otherwise functions as a computer–which presents itself as a small diamond-shaped grey outline on the inside of his right wrist. Other main (though still not an exhaustive list because he has A LOT of stuff) tech will be covered in a second post.
As a preface to this, it is worth noting that–as is now updated with a tiny note on the main info page–while the psionic abilities listed are ones that he has the power to utilize, he primarily utilizes the basics due to one pretty significant consequence of reassembling in a regressed form: a decrease in the ‘maturity’ of his powers.
As essentially being sentient energy encoded with data and stuffed into shells, the nature of the energy changes with the maturity levels + phase (child or adult, there is no teenage phase) of the Psion. The more mature + older a Psion is, the more ‘mature’ their powers are. And when I refer to the ‘maturity’ level of psionic powers, I don’t only refer to how specialized they are, but how controlled and orderly they are in nature. By design, the psionic powers of Psions in the child phase are wild and chaotic and altogether more difficult to control. The more power a Psion has in the child phase, the harder it becomes to control altogether and so, because Gregory is in the child phase as a direct consequence of his final actions in limbo-space, yet has the incredible power of his adult self (Mother 1) in lieu of his full Giygas strength… his powers are incredibly difficult to control despite having the understanding and knowledge of how to do so. Only particular basics (levitation + flight, teleportation, telekinesis, telepathy, low to mid healing) are reliably safe to utilize at this juncture –anything else is a risk that he would rather mitigate so as to avoid inadvertently harming others and so, to make up for this particular consequence of said actions in limbo-space, he has a variety of various technologies (& an army of fixed + extremely upgraded robots) to fill in the resultant gaps and accomplish tasks that might otherwise be better served this way.
Before I delve a bit more into what these technologies are specifically… I will go into a slight aside about a common feature among everything that he has: immunity to being handled or altered in any way by PSI or similar powers; and with respect to the weapons subset of his technologies? the mode of attack also possesses immunity to being handled, altered, or stopped for that matter… in any way by PSI or similar powers.
The reason why lies in the remains of a specific Ancient Ones (the ancient precursors to modern-day Psions) series of robots. These robots, referred to as the ‘Stone Guardian’ series, were gargantuan in size (as large as mountains) and designed to take care of the planet and all its life-forms, shielding them from harm from beyond the stars if the need were to arise accordingly. In accordance with these given purposes, and thus as part of their design, Stone Guardian series robots were made out of a kind of rocky material with the unusual ability to completely block the transmission of PSI. As a result, Stone Guardian series robots were completely immune to PSI or similarly-formed manipulations. Despite their great strength and endurance however, all but one (whom has gone deep into space, parts utterly unknown as of the present time) were wiped out in a cataclysmic clash (and its subsequently generated time-space shockwaves) between an Ancient One with incredible powers tied with time-space, fate, and probability and the planetary AI which had once aided in maintaining the overarching balance and health of the planet while also offering protection from external forces.
From this, much of these robots were broken into chunks of varying sizes (mostly tiny) and scattered across the entire universe, open to being taken and utilized by anyone that comes across them and sees their value. As such, during one of Gregory’s earliest excursions into space following reassembly from his previously fragmented state, he wound up fortunate to encounter a huge chunk of stone guardian remains and upon taking it away–back to his base on Earth, within Mt. Itoi–and studying it, was able to thoroughly integrate it into the structure of the things that he invents and create various projectiles that could be fired from weapons accordingly. In other words, anything that he makes has an anti-PSI philosophy to not only give greater resistance and strength, but to be more effective protection against PSI-users (i.e to work against them, even with shielding up, and to avoid being remotely damaged by them a la PSI), especially when it comes to creatures that are extremely strong and rely as heavily on it as the Psion species.
And so, any inventions of his should be assumed to be impervious to PSI-based (or similar) attempts to destroy them or remove them from his possession; this can only happen through literal brute force, be it destruction or taking his weapons away from him. With all that being said, here is a small-ish (though not exhaustive) list of some technologies that Gregory keeps on his person at all times:
Primary Handgun: this refers to a gun which he creates here and as stated in the linked post, is powered and reinforced by a condensed and tangible manifestation of prayer-directed cosmic energy (which itself is directly reflective of his extreme impact in the greater ‘story’ of the cosmos). The structure which houses this particular power source is shaped like a revolver type of handgun, that is pale silver in color (with a subtle otherworldly sheen to it–one which appears to reflect an ethereal blue under certain lighting–due to that which powers it) and is made out of an amalgamation of various metallic-type materials and ground up purified Stone Guardian material bonded to said materials to keep the structure strong, durable, and immune to being tampered with psionically.
Due to its resultant cosmic nature, the primary handgun possesses the following characteristics, most of which are mentioned in the previously linked post: the bullets that the gun fires are heavily tied into Gregory’s exact wish and thus, come out looking like little comets (dark blue center illuminated by an ethereal blue tail that trails behind like fire or rather, bright blue streaks if one can’t follow the extreme speed that they come out at) that cannot be blocked or stopped by PSI or related energies/powers*; the primary handgun cannot be utilized by anyone other than Gregory… –like it can be taken away from him but it will just be a useless paperweight only really good for smacking someone in the hands of anyone else; the primary handgun will never truly run out of bullets and can always conjure more into existence accordingly to fire off as is needed, otherwise it is effectively ‘empty’ in a sense; while the primary handgun has a trigger pull by design, it’s purely aesthetic and Gregory doesn’t actually need to pull it in order to fire out bullets… –rather, because its very nature ties to him so heavily, he only really needs to will it to fire or do anything else really; the bullets mainly aim to cause varying levels of damage depending on what 'mode’ Gregory sets them to and can change firing pattern from simple to more complex; the gun can change format to accommodate different forms of combat and distances involved in its utilization; and it’s a weapon that changes in accordance with its user’s personal growth and emotional state and so, sometimes unexpected things can happen (or fail to happen) whenever he fires it.
*The only way to stop the primary handgun’s bullets, if not via Gregory himself in some way, is to be stronger than his Giygas form and have a higher level of cosmic impact than him.
Backup Handgun: designed in the exact same way as the primary handgun from structure to visual design (but just a pale silver here without any special sheen to it), the backup handgun exists as a weapon that Gregory can utilize if he is ever unable to utilize the primary handgun himself (be it by his own state or detected intentions or it physically being taken away from him). Accordingly it shares the quality of firing bullets that do well against PSI, but with the ability to alternate between PSI-immune bullets (made from Stone Guardian series robot remains and consequently no larger than a grain of rice in size due to incredibly limited supply) which appear as pale green crystalline ovoid projectiles that glitter just a little and PSI-resistant bullets (made from a synthetically-produced analogue to the material of PSI-immune bullets and appear similar in shape, color, and sheen to PSI-immune bullets but have completely smooth surfacing) in varying sizes and only capable of being stopped by very very very strong PSI –it cuts through any weaker PSI.
Much like the primary handgun, the backup handgun is modular in that it can change physical format to suit the needs of combat or non-combat situations as the given situation evolves and changes and it also has various power modes and firing patterns, but the trigger needs to be physically pulled and the number of bullets are limited to what is stored in the chamber which itself is a kind of pocket dimension embedded into the handgun by Gregory himself. Due to the nature of this particular storage chamber–it being a pocket dimension–though Gregory primarily stores pre-made projectiles in it, it can also take in and safely shoot out other objects provided that said objects remain intact against the often extreme speed and power of the shots.
Lastly, it is worth noting that after a bit of time, the bullets dissipate due to a built-in security feature aimed at decreasing the risk that the bullets fall into any hands other than his, should he be unable to retrieve the bullets himself afterwards. Moreover, due to their anti-PSI nature, passing through an opponent can block or scramble the opponent’s PSI for a bit while embedding into said opponent’s body extends the time by however long it takes to remove the bullet before it otherwise just dissipates on its own.
Laser Gun: there are various designs of these because Gregory has made so many of them with various features, strengths, and firing modes–albeit not out of need, but just because he enjoys building and inventing overall–from single continuous beams to bullet-like laser ‘pellets, albeit often at strengths far higher than ‘market-grade’ laser guns on the intergalactic market’; akin to condensed starpower more so than anything else, like PK Starstorm but multiplied several times over. As such, if he ever likes anyone enough and the person shows a sufficient degree of intrigue in weaponry like this, he might just gift the person with a laser gun –as friends because only a true friend would give their friend a dangerous weapon right?
Blackhole Canon: this weapon is shaped like a sleek tube (thin at the top and increasing in width to a wide base) that is held atop a seemingly blank yet smooth cube-shaped structure, both of which can warp in size as is needed and are black in colour with a dangerous sort of glint when light catches on the overarching structure the right way. As the title implies, this particular weapon fires an incredibly powerful beam with the force and intensity of a blackhole, moderately warping the fabric of time-space–and in a way that lingers for a bit after the beam has been fired before reverting back to normal–around it as it sails through the air towards its intended target. There is very little reason to ever use such a thing, but sometimes it is necessary for especially difficult-to-destroy things under desperate circumstances with no other immediate recourse, usually against inanimate objects as opposed to actual people. If utilized too many times in the exact same space, time-space can become more permanently unwound and torn asunder, requiring special attention and tools to fix before it can become normal again.
With this, that concludes part 1! tldr; this dude has way too many guns that can't be dealt with using PSI, but hey if you can take his guns away from him then you've basically won... in a situation where he wouldn't have other bits of tech. But, he does --so those will be covered in the next post. If anyone has made it this far, thank-you for reading and apologies for the slightly messing formatting.
#.headcanon#like he's not as malicious as original Giegue if anyone knows me#from when I ran anearthstruckalien#so though he creates some genuinely dangerous shit#a lot of times it's for the fun of science (which isn't as 'fun' without a little risk to him lol)#though ofc wrt this thing here--barring the laser guns which were kinda for fun for him--it's#for his own protection (and others as is needed) more so than anything else#because some of his biggest enemies are big PSI-users
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The Finalysis: Ask The Dreadnought Crew
Hellooo again, everyone!
I apologize that it took so long to finish this, compared to my previous Finalysis post of @askgoopi characters. But now that I did, let’s dive right in! Here are the Myers-Briggs personality types of 14 original characters from @askthedreadnoughtcrew:
If the terminology is confusing, see my MBTI Basics tag. Maybe I should have included that in past personality analysis posts. Also, I have not managed to make the pictures show up in high-res on my blog... Anyway, as in the previous Finalysis posts, I explain my reasoning for giving each character the type that I did below the break:
Atlas: Probably INTP.
Since Atlas "is pretty lazy and likes doing nothing," he is probably not a Te- or Fe-dominant, and probably lacks high Si. Te and Fe are known for leadership and motivating action, while Si is generally known for consistency and hard work. His high patience level makes Se unlikely — especially since he does not react to his surroundings, even when they are on fire. Se characteristically is very quick in reacting to the outside environment, whereas iNtuitors are often too stuck in their heads. On that note, his "most appropriate TV Tropes" include "Beware the Silly Ones" and "Brilliant But Lazy," which are both linked to Ne's eccentric cleverness.
Atlas’s dominant function is less clear than his tertiary. On the one hand, he is "The Anti-Nihilist," which shows exactly the kind of positive, hopeful individualist existentialism that often flows from Fi. On the other, his totally apathetic and non-reactive demeanor suggests Ti, whereas INFPs are often far more emotional and reactive.
Breeze: Probably ENTP.
Ever since childhood, this neon yellow "nerd" programmer "[a]lways tried to bend the rules and find loopholes," showing Ne's nonconformism and Ti's love of logically deconstructing socially accepted rules. Both of those traits have continued and only increased through her love of hacking. NTPs are probably disproportionately common to programmers like her and hackers in particular. As a "Playful Hacker," Breeze shows mischievous Ne instead of serious Ni. Her "weaknesses" include that she "[e]xpects everything to go perfectly and doesn't have a backup plan in case something fails," showing her tendency to think in theoretical (N) instead of practical (S) terms. It also shows that she prefers logic (Ti) to logistics (Te). The "pride," love of "learning new things," and "[s]omewhat high" patience level that Breeze displays further support a Ne-dominant typing: _NTPs in particular show high pride, N-types are generally more fond of learning, and Se-types tend to have lower patience.
I first considered that Breeze could be an INTP because her Charahub calls her "sometimes gloomy," "[s]uspicious of anyone who she's never met," and "sometimes The Cracker," i.e., a "computer criminal." However, she smiles in most of the posts she appears in (as of 2018-08-09; contrast Ti-dominants like Ayjo and Malik), so she is an extraverted edgelord. Also, @askthedreadnoughtcrew said that "I don't think that The Cracker really describes her well - she's more of a Playful Hacker (she only hacks for fun, and almost never with malicious intents)" (PMs 2018-07-27). Even when I thought her an INTP, I noticed that Breeze is surprisingly social and optimistic: the glass is "half full," she is "close friends" with "everyone except for Weldon and Davan," and she "want[s] to get married[,] ... have kids, [and] raise a family." While the half-full/half-empty distinction probably shows a weak connection to personality type at most, an INTP typing cannot easily explain it or Breeze's wide friendship circle.
I next considered that Breeze could be an ENFP, since she seemed to show Fi when explaining that her crew is not under Giegue's authority: "I’ve heard that Giegue is a huge jerk. And we don’t take orders from jerks, hell no." However, this could stem from Ne's nonconformity and the influence of tertiary Fe. But the most powerful evidence against ENFP is her distrust of strangers (PMs 07-27):
"Breeze can be suspicious of strangers or others that she doesn't know well or at all, but once she feels close enough to someone and knows that they aren't a threat, she becomes a lot more relaxed and trusting of that person. She just takes a while to warm up to others."
E_F_ types are generally cheerful, friendly, and trusting even to strangers (see Iso and Manjula), and ENFPs are particularly infamous for over-trusting. I could not even try to explain Breeze's suspicion of strangers using an ENFP typing, since I have said that other characters (e.g. Spooks and Static) are ENFP largely because they are not suspicious of strangers (based on Bayesian logic). I apologize for the length of this explanation, but of all the @askthedreadnoughtcrew characters, Breeze confused me the most. Still, an ENTP typing can reconcile the ostensibly contradictory traits which confused me before.
CJ: Seems like an ISTP.
When an anon asked what he was planning to pick up at the post office, CJ said "that's none of your business." That reply shows the independence, suspicion of others, and blunt rudeness common to ISTPs. The same blunt rudeness characterized his reply when Ryn asked for help finding Clay and Jaxter. After CJ said that he did not know and criticized Ryn's search strategy, CJ abruptly left without offering to help, which was "pretty rude." Both of these show the inferior Fe apathy for social norms. So does CJ's lack of concern that his loud music bothers his neighbor Lyra. All of these seem to indicate inferior Fe.
CJ's lack of eccentric, mischievous, or overtly intellectual tendencies shows no evidence for Ne, whereas his bluntness seems to indicate auxiliary Se. However, I have not seen a general description of CJ. I am inferring his personality only from his demeanor in a few scenes, so I have low confidence in calling him an ISTP.
Clay: Probably ISTJ.
Since Clay is "constantly, but not always, emotionless," he is almost certainly not a Feeling type. Usually he comes across as calm, quiet, and indifferent, indicating I_T_. His cynical pessimism (the "glass" is "100% empty") indicates the same. As a "Bookworm" whose favorite activity is reading and whose "favorite book" is "[a]ll of them," Clay is a nerd prefers to spend his time on calm (I__J) instead of more exciting (E__P) activities — although he does consider life "boring." Yet fear may be one of his most often-felt emotions (a common problem of inferior Ne), as he is "[u]sually too scared to stand up for anything" and would "have a panic attack" if he suddenly transitioned to our world.
That leaves ISTJ or INTJ, with his fear making the former more likely. As Ni-dominants, INTJs are generally driven by some kind of grand plan for the future. However, "Clay really doesn't know what he's going to do with his life, and he doesn't particularly care that much, either. He just prefers to travel around with his crew and not have to think about the future" (PMs with @askthedreadnoughtcrew 2018-07-29). Clay is then an ISTJ which, although an unsurprising type for a gieeg who is commanding a crew, is ironic since he initially set off into space to escape from the gieeg leadership.
Davan: Almost certainly ESTP.
Davan "dislikes boring stuff, [and] people who boss him around," which shows stereotypical Se impatience and rebelliousness. He is a "very irresponsible mook with a mysterious past that likes to party a lot." It is very unlikely for Te-dominants to be irresponsible as a trait, and even less likely for them to be indifferent about it. The hardest part of Clay's daily rituals is "keeping Davan under control" since the mook is an impulsive pyromaniac. Davan "likes Partying, Clay, [and] annoying Clay." When asked whether he likes parties, Davan was not available to answer — because he was at a party. Parties provide the intense sensory and social stimulation that Se craves, which is why Se-dominants are often stereotyped as party animals. Crude language and crude humor are common to Se-dominants, and Davan is so crude that others try to keep him away from Ryn. The "coolest people he knows" are "me, myself, and I," displaying the flippant narcissism common to stereotypical E_TPs.
However, Davan's Se-dominance is not always a burden to the crew. It once saved all of their lives. When the Dreadnought was about to crash into a huge asteroid, all of the Starmen froze — but Davan jumped in and steered the ship to safety. Heroism may seem unlikely from someone so narcissistic and "very irresponsible." But when an unexpected emergency happens and needs someone to act fast, impulsive and down-to-earth Se-dominants can be counted on to save the day. Maybe "heroism" is too strong a word, since Davan may have only acted to save his own skin. But the fact remains that without his action, the ship and its crew would not have survived.
Deimos: Probably ISTJ.
This poor fellow is "usually gloomy all the time and doesn't like talking to people," showing introversion. His attitude towards life and love is "*shrug,*" showing an indifference to idealism and to relationships which suggests low iNtuition and Feeling functions. Similarly, the "most appropriate TV Tropes" to describe Deimos are "Sour Outside, Sad Inside [and] The Eeyore" (although only "sometimes"). All of those show the cynicism common to I_T_ types. "He can somehow always find the exact supplies that the crew of the Dreadnought need," which either shows the apparent instinct that ISTPs have for being a mechanic (compare Ayjo and Beams) or the ISTJ's excellent memory for practical details.
Indifference seems more likely among ISTPs than ISTJs, but besides that, his traits primarily show ISTJ. Since he "dislikes Nova's short temper" as well as "Atlas' laziness and bad jokes," he seems to prefer to keep others in line. The "kind of student" he would be if he "were to attend school" is a constantly sad kid who "doesn't try and somehow still gets straight A's." ISTPs, unlike ISTJs are not known for academic success because of the impatient, non-systematic high Se. Most importantly, Deimos is "a hard worker" because he "is usually the one who keeps the other starmen in check and makes sure they’re doing what they’re supposed to be doing" (PMs with @askthedreadnoughtcrew 2018-07-27). Enforcing (J) rather than resisting (P) the rules, and a strong work ethic, are probably the most significant noticeable difference between ISTJ and ISTP.
Gemini: Seems like an ISFP.
"Everyone on the Dreadnought is just a little scared of" this badass noodle "tough fighter" who "wouldn't hesitate to beat someone up" even as a child. Even then, she wanted to become a fighter later in life. Since she cultivates a persona of fear, she is probably neither E_F_ nor __FJ. Those types usually try to befriend — or at least act friendly towards — everyone (contrast Ryn).
Outwardly, she has a cold demeanor, smiling in only 1 out of the 9 posts she appeared in (as of 2018-08-04; contrast Ryn's 12 out of 21). A colder outward demeanor is more common among introverts and those without high Fe. From that and her toughness, "other people assume" that "she's rude."Yet she has a few things in common with Ryn: the thing that "brings [her] the most joy" is "[k]nowing that she's being helpful," she "usually" acts "kind to others," and she considers "[e]veryone except Davan" important to her. Kindness and the desire to help others, without Fe's warmth, show strong Fi. Her toughness shows strong Se — especially her kind of toughness. She likes fighting, but not from a desire to harm others. In fact, her favorite sparring partner is Jaxter, who is her partner if ya know what I mean the most important person in her life. Those strongly support ISFP.
It is a bit harder to explain why she is "a bit self-centered" and enjoys "boasting" with an ISFP typing, since narcissism is linked most closely to _NTP types. Maybe Fi sometimes makes her focus too much on herself, and boasting comes from Se's competitive instinct? Although her pride and occasional self-centeredness lowers my confidence in ISFP, that still seems like the most likely type.
Jaxter: Probably INFP, maybe INTP.
Perhaps the most eccentric and quirky member of the crew, Jaxter "Likes [q]uiet places, video games, [and] fixing things." Those completely solitary places/activities strongly suggest that Jaxter is an introvert. An eccentric and quirky yet muted personality usually shows auxiliary Ne (compare Loris, Niiue, and Origen). Also, Jaxter "panics a lot and is very clumsy and awkward." Clumsiness suggests a low Sensing function (contrast Gemini's physical competence), and social awkwardness suggests low/no Fe, although those are both weak associations. "Sloth" is the "deadly sin that best represents" him, which shows that he does not have high Si because that usually produces a strong work ethic (contrast Deimos and Saral). These all suggest IN_P.
While it is not stated explicitly, Jaxter is emotionally sensitive. His tendencies to panic show a high reactivity to stressful stimuli, ones that may not affect less sensitive others. Contrast his screaming, horrified reaction to the engine almost exploding with Atlas (INTP) not reacting at all to the engine actually exploding. Hair-trigger stress and fear reactions usually imply low Ne, a high Feeling function, or both. This fear combines with his shyness and social awkwardness to produce social sensitivity: he withdraws from social situations more often than others out of fear. For example, Jaxter "used to be pretty intimidated by Gemini," probably even more than is normal for the crew. I_T_ types disproportionately withdraw from social situations too, but usually because of apathy and annoyance (contrast Calliope, Malik, and Marie). Therefore, while I thought him an _NTP at first partially from his resemblance to Doc Brown, he is more likely an INFP.
Jett: Seems like an ISTP.
This bug flying a badass, maximally edgy, spike-covered Lil UFO shows apathy to the concerns of others — especially his neighbor Lyra, who he said "is SO annoying" because she complained about him blasting loud music for the "eleventh" time. His dismissive apathy shows low Fe: even if a high-Fe-user did not care, they would probably at least act as if they cared. Also, when Jett's roommate CJ said that he was going to the post office, Jett's comment showed the blunt tone and independence-focused mindset common to ISTPs: "Well, go for it. It’s not like I’m gonna try to stop you or something." While I cannot type Jett with confidence since he has no Charahub entry and so few posts (as of 2018-08-09), current evidence suggests ISTP.
Lyra: Seems like an _STP.
Lyra is extremely straightforward about her motives for working as Morgandy's assistant: "I do it for the money." The concise and blunt (Se), honest description of focusing on rational self-interest (Ti) supports _STP, as she later shows by often complaining about insufficient pay. Lyra has no patience for Morgandy's language humor, whereas N-types are more likely to enjoy that kind of humor and high Fe-types would hesitate to be so rude. She is also very annoyed, and evidently pissed off, by her neighbors' loud music. If not for Morgandy insisting on asking "POLITELY," Lyra might tell her neighbors "to shove their speakers up their asses," showing the _STP's irritability, crudeness, and lack of concern for politeness or social norms. Even with Morgandy's insistence, Lyra angrily yelled at the neighbors who proceeded not to care.
I have not seen clear evidence of introversion or extraversion, unfortunately, so I cannot assign Lyra a specific type. All of Lyra's posts suggest _STP, but since I have not seen very many of them (or a Charahub entry), I cannot claim high confidence in that conclusion.
Morgandy: Probably ENFP.
As the only "[h]yperactive, cheerful, and childish" gieeg from her blog, Morgandy is a bit unusual. Ever since she was a child, Morgandy was "[u]ltra-hyper and very eager to do everything." Her "annoyingly childish and hyper" tendencies suggest E__P (compare Vivek), and so does her chosen profession as an entertainer. Extraverts are usually more energetic, and Perceivers more spontaneous. Both traits are important in entertainment. The fact that Morgandy "dislikes nothing really" rules out E_TP, matching the stereotype that ENFPs love everything and everyone (compare Spooks). However, Morgandy is not afraid to trash-talk her assistant or brag about her own superiority, unlike many Fe-types who hate to ever be rude.
Morgandy "doesn't like to fight," which is more common for F-types (with notable exceptions including Gemini and other badass SFPs). Morgandy prefers non-confrontational solutions to problems, whereas T-types are more direct and confrontational. Like many iNtuitors, she enjoys making incredibly dumb jokes by playing with language (compare Static). While I have not seen much of her on the blog, what I have seen makes ENFP very likely.
Nova: Seems like an ESTJ.
This "Final Starman who ... always tries to be the best that he can, but usually ends up making a mess ... is determined and will not stop at achieving a goal." That kind of strong-willed focus and determination are most common to high Te and Si users. He has low patience, especially for Atlas's laziness and Deimos's moping. STJs have the least tolerance for laziness: Te values hard work on a practical level, Si does on a moral level, and Te is the least afraid of confrontation. His dislike of "glum Deimos" shows the difference between his extraversion and Deimos' introversion. Extraverts gain energy and motivation from the social environment, so E_T_ types are usually more affected by others' moods. His "bad habits" include "[y]elling" (especially at Atlas), a common one for EST_ types (compare Goopi). That makes ESFJ unlikely: ESFJs usually try to act friendly, and even when they are aggressive, they are almost always passive-aggressive instead of straightforward.
Even though he does not eat, he enjoys cooking. The sensory, detail-oriented, highly formulaic activity is probably enjoyed more by strong Si-users (compare Saral). Also, he has a strong respect for authority. More specifically, Clay is his "role model" and "most important person in [his] life." Strong Si-users are more likely than any other type to intuitively trust authority figures (compare Pia).
An ESTJ typing admittedly has a hard time explaining why Nova has a "fear of nobody liking him," since that is seems more closely linked to Feeling types. Maybe it has to do with his extraversion? Also, it seems odd that he would "never" "dare to kill someone," but perhaps that comes from his Si principles. While ESTJ still explains most of his personality as shown in his Charahub and his posts so far, I do not think that I have seen enough posts to type him with high confidence.
Rynault ("Ryn"): Almost certainly ENFJ.
This "cheerful and optimistic" gieeg "likes helping others" since it "brings him the most joy" out of any activity. Altruism is most common, or at least most explicit, among Fe-dominants. From childhood, he has been "[v]ery eager and optimistic." As mentioned above while discussing Gemini, he smiles a lot. All of that shows the cheery demeanor and upbeat attitude most common to E_F_ types (compare Iso, Spooks, and Static). He stands up for his beliefs, but would never dare to kill anyone, showing Fe's claim to the moral high ground but also its squeamishness. The "most important person in [his] life" is "[e]veryone on the Dreadnought," showing the indiscriminate caring for everyone common to high-Fe types (compare Gabe, Manjula, Penini, Saral, and of course Iso). In contrast, many others (especially T-types) only care about those close to them, but care strongly about those people (contrast Gemini, Giegue, and J).
A natural leader who thinks quickly to do what is best for everyone, Ryn has taken the initiative as the "leader of the group" far more than me than one would expect for an introvert — especially considering that he is only "a 12 [!] year old." One of the main differences between ENFJs and INFJs is that the former are more likely to take the initiative and publicly lead. Ryn shows this tendency in the extreme. He is "smart but not nerdy" which completely rules out the IN__ types, although others often assume that he is a nerd. He has a "very high" patience level, suggesting high Ni or maybe high Si, and conversely "is kind of a klutz when it comes to sharp objects." Physical clumsiness is more common in N-types. While the evidence for his auxiliary Ni may not seem as strong as the evidence for his dominant Fe, Ryn's exceptional charisma is far more common among ENFJs than ESFJs. There is a reason that some people call ENFJs "The Cult Leader" type. While I do not expect Ryn to start a cult anytime soon, he arguably has the right skill set for it.
Weldon: Almost certainly ESTP.
Straight outta the 90s comes this hip dude with, like, a totally rad backwards hat and shades, bro. (Yes, that is how he talks, man.) He is a "huge jerk" (according to Davan and to Weldon's own Charahub) and a "douche" who "likes bragging about himself" and claims to be "too cool to ask for asks, dude." All of those show the callous narcissism associated with immature E_TP types whose Fe is not developed. He also "dislikes when people are better than him" and is "too competitive," combining his narcissism with the impulsive, competitive tendencies of high Se. I considered him an introvert at first because of his "laid-back" and "relaxed" voice and demeanor, but he "doesn't like being alone," which may be the clearest possible evidence of extraversion other than wearing a sign that says “I AM AN EXTRAVERT.”
Concluding Thoughts
That took me longer than I expected. But on the bright side, I realized that I have now completed 89 character analyses — of which I still have many to post. My goal of analyzing 100 characters, which I previously thought unrealistic, suddenly appears within striking distance.
Speaking of "within striking distance," I will probably publish my next Finalysis post in much less time than this one. Part of the reason this one took so long is that I could not make up my mind on whose to post next. Since posting the last one, I have spent time typing characters from this blog, @asktheapplechasers, @only-our-regrets (i.e. ComDis), and @take-a-melody. One of those will probably be featured in my next Finalysis post. If you have a preference for one of them — or a different blog — please feel free to shoot me a message! (Especially because I sometimes have questions about characters' personalities!)
#cogdis#cognitive dissonance#askthedreadnoughtcrew#personality analysis#mbti analysis#original content#psychology#mbti#myers briggs#mother#earthbound#the finalysis#sup y'all!#c:#I hope that you enjoyed this#I should have another one up soon!#I kinda doubt I'll finish them all before I go back to school in a few weeks#(I was originally planning to finish this project over the summer#or rather#over the first part of the summer#rifp @me#) but I should finish posting these this fall semester in that case
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