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Death Wish 10
Warnings: non/dubcon, mentions of crime, violence/abuse and other dark elements. My username actually says you never asked for any of this.
My warnings are not exhaustive but be aware this is a dark fic and may include potentially triggering topics. Please use your common sense when consuming content. I am not responsible for your decisions.
Character: mob!Bucky Barnes
Part of the mob drabbles au
Summary: you’re desperate for a way out of your life and you ask a powerful man for help (plus!reader)
As usual, I would appreciate any and all feedback. I’m happy to once more go on this adventure with all of you! Thank you in advance for your comments and for reblogging ❤️
Photo Inspo
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“Come on, doll,” Barnes takes your hand and leads you across the room. You follow as you will for the rest of your life; obediently. 
His grip is like a vice as he guides you through the hall and down the stairs. Silence meets you at the bottom as your sisters no doubt hear the descent. Yet he doesn’t let you go nor make a move to leave. Instead, he brings you into the front room. 
He squeezes your hand, pressing the large ring into your finger, and releases you. He steps forward as Kitty turns away from the window and Adrienne stands from the sofa. He commands any room he enters and you don’t think you’ll ever be used to that. 
“Sisters,” he declares brightly, “that is what I will call you from now on.” 
He goes first to Kitty and places a kiss on her cheek, then does the same to Adrienne. Each watch him in confusion. You stare blankly. 
“And you can call me brother and ask for anything and everything you need,” he says. 
“Sir,” Kitty moves towards your younger sister. 
“I ask discretion for the time being as I tie up a few loose ends,” Barnes explains. “And we get you all settled where you need to be.” 
Your sisters blink at you then each other. You can’t say it out loud. That makes it real. 
Barnes turns on his heel, “speaking of loose ends, I should go.” 
He comes towards you and takes your hand again. He raises it, certain to show off the glaring diamond, and kisses it. The gesture makes your blood run cold. It is a statement. It isn’t the same as when you kiss his ring, it isn’t deference, no it is a show of ownership. 
“Have a good night,” you say at last. 
He pulls back and lowers your hand. He grins, “it’s already spectacular, doll.” 
He lets you go and steps past you. You stand, stuck in place, as he leaves. The door opens and closes, the hinges jarring you into motion. You go to lock it behind him and Kitty calls your name. 
“What’s going on?” She appears in the doorway. 
You take a breath before you face her. You shrug. Adrienne scrambles around her and snatches your hand. 
“Oh my god, it’s huge.” 
“Stop,” you try to tug your hand back. 
“You’re marrying him?” Kitty’s voice deflates by the last syllable. “Why?” 
You look between them. You can tell one sliver of the truth. “To keep us safe.” 
“Us? We’ll be fine. Barnes says we get an inheritance, we get houses, money--” 
“And then what? It’s not enough to last forever,” you argue. “Even if we can find work, we’ll never make enough to keep that. How long did you work at the yogurt shop before daddy threatened to burn it down? And I have about a week’s experience down at the diner.” 
“We can start now--” 
“We can start now and never reach the finish line,” you insist. “Kitty, you know who daddy was. You sat there and watched what they did to that man today. This isn’t a life you walk away from, even if he’s dead.” 
Adrienne sniffles. She’s on the edge of tears again. 
“So, you do it over? Marry another one? Go through it again?” Kitty challenges. 
“He can make sure that neither of you have to--” 
“We don’t need you to be our martyr,” Kitty argues. 
“I’m not--” you seal your lips and sigh. You wish you could tell her. You wish you could say I shot that fuck and he deserved it because you know she would have loved to do the same thing. Yet, saying it out loud means admitting that you’re all trapped for that moment of vengeance. “Kitty, how much choice do you think he gave me?” 
She stares at you. She knows exactly how it works. There is no asking with these men. 
“We could all go. Disappear.” 
“And they wouldn’t find us? How far could we get, really?” 
“Not far,” Adrienne pipes in. “Kitty, would you rather daddy still be here?” 
Your older sister is silent as her jaw squares. 
“I could marry instead. Maybe not Barnes but someone else. It shouldn’t be you. I’m the oldest--” 
“It is me,” you say, “and it could be any one of us but this is how it is. It’s... not the worst.” 
“It’s not?” Kitty says. “That man stood and ordered another beaten to death. He didn’t flinch.” 
“I know,” you say. 
“No, you don’t know,” Kitty insists, “you can’t be sure that he isn’t like daddy.” 
She’s right. Barnes might have helped vanquish the monster but it can’t erase his own misdeeds. Yet, you asked for all of this. You went there in the middle of the night and sold your soul. You could excuse yourself with naivete, but you deserve more to be branded by it. 
“If it keeps you two from men like daddy--” 
“Stop,” Kitty grabs you by the shoulders. “None of us deserve it.” 
“You stop,” you wrap your fingers calmly around her forearms and peel her hold off of you. “Should I go hand that man his ring back or do you want do it for me?” 
She untangles her wrists from your grasp and recoils. She shakes her head and rolls her eyes up against the threat of tears. She stamps her foot in frustration. 
“You tell me,” she points her finger at you. You’re almost stunned by the fire in her voice and face. Kitty is the sweet one, she’s gentle, but she has your mother’s quiet strength. “You tell me if he ever puts a bruise on you. You fucking tell me.” 
“Kitty,” you murmur. 
Adrienne covers her mouth and watches, swept up in the fraught emotion of it all. 
“No, because I spent a lifetime watching you two cry over that beast we called a father,” she snarls. “I will not waste the rest of my life doing the same. I thought—I thought we were free. I wanted us to be free.” She curls her lip and exhales heavily. “So, you will not lie to me again. And I will know. I will see right through him so you don’t even try to cover it up. One bruise...” she wags her finger then throw up both her hands with a frustrated growl. “I sound like him.” She turns and drags her feet to the stairs. She sits on one and hangs her head. “I sound like daddy. I’m just so... tired.” 
You look at Adrienne and reach for her. She gives you her hand. You bring her over to Kitty and touch your elder sister’s shoulder. She looks up through sparkling eyes. 
“You will know. We will all know. We are sisters and this doesn’t change that,” you say. “We stick together, no matter what.” 
“Oh, we will,” Kitty insists, “I will be at your damn house every day and I will look at that man and I will see all the cracks. Trust me you. He will not take you from us.” 
“Kitty, Ade,” you look from one to the other, “no one can take us from each other. If daddy did one thing, it was making sure of that.” 
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letters-to-lgbt-kids · 3 days ago
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My dear lgbt+ kids, 
Let’s look at some myths and facts about drag queens:
Myth: “Drag queen” is a gender identity.
Fact: Drag is a performance art. 
Let’s go into some detail here: “Drag queen” is a role you play, for example as a form of entertainment or as an expression of your creativity. A gender identity on the other hand is intrinsic and enduring, it’s about who you are in your mind and heart (For example: a trans woman doesn’t “play” a woman, she IS a woman). So, drag and gender identity are two separate things - although we also need to add a little disclaimer here that gender identity is wonderfully complex and highly individual and not always so easily defined. So while drag is usually separate from gender identity, there can be overlap! 
Myth: All drag queens are gay cis men.  
Fact: Drag is an inclusive art form. Many drag queens are gay cis men, but not all. Drag performers can have any sexual orientation and gender identity - including transgender or non-binary. See that part about “overlap” above! 
Myth: There’s only one type of drag.  
Fact: Drag is incredibly diverse and has many different styles. Drag queens may also blend different types to create their own unique persona. Some examples: Pageant drag focuses on glamour and beauty (drawing inspiration from traditional beauty pageants). Camp drag leans into humor and exaggeration (celebrating the “so bad it's good” aesthetic). Alternative drag experiments with unconventional or avant-garde looks (breaking norms to challenge mainstream beauty standards). Club kid drag is known for its bold, futuristic looks (inspired by the nightlife scenes of the 80s and 90s). 
Myth: Drag is inherently sexual.  
Fact: Any art form can potentially be done in a sexual way but that doesn’t mean art is an inherently sexual thing. So, while some drag performances may include adult humor or themes (if they’re advertised for an adult audience), many other shows are family-friendly and focus on comedy, storytelling, or artistry. A drag event advertised as a family event will not be sexual. (It’s really just a common sense thing: You don’t expect kids movies to be sexual, just because adult movies also exist). 
Myth: Drag has only been around for a few years.  
Fact: Drag has a long history, dating back centuries. Men and women have cross-dressed in theater since at least the time of Shakespeare, and modern drag has roots in the ballroom culture of the 20th century. It definitely didn’t randomly spring up in the 2020s. 
Myth: Drag queens make fun of women.  
Fact: It’s more the opposite. Drag is a tribute to femininity and celebrates aspects of female identity and fashion. While some drag may use exaggerated features for humor, it’s usually done with admiration and respect, not as mockery. If it mocks something, it’s usually things like extreme beauty standards, gender stereotypes etc. 
Myth: All drag queens are famous and rich.  It’s easy money. 
Fact: The majority of drag performers are local artists who put a lot of time, effort, and money into their craft without making much. Only a small fraction gain fame or wealth, most do it out of passion.
Myth: Drag isn’t important for the lgbt+ movement. A ban on drag doesn’t really affect the community.  
Fact: Drag historically has been (and still is) an essential part of the lgbt+ movement, creating a visible platform for self-expression and providing a safe space where people can explore their identities. Drag performers have often led the way in activism, supporting many causes from HIV/AIDS awareness to transgender rights. A ban on drag doesn’t just limit artistic freedom - it threatens to silence a key part of queer culture and history. It also sets a dangerous precedent that can lead to further restrictions on our rights, marking the start of a slippery slope toward broader discrimination.
With all my love, 
Your Tumblr Dad 
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deas-junk-bin · 3 days ago
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Something interesting I've noticed.
All the characters in the Veilguard assume that Spite is a senselessly destructive problem gremlin, and that Lucanis is reining him in and preventing him from causing harm. Lucanis himself is very insistent that this is the case, and many fans are already accepting this idea as fact. But if you pay attention to Spite's behavior, the reverse is actually true!
Since Dragon Age's handling of mages, demons, and spirits has always invited players to use critical thinking and notice where the characters' cultural biases and prejudices don't line up with what's actually happening, I do think it's weird how few people are talking about this. I suppose it might be possible to miss, if you haven't seen the end of Lucanis' storyline yet and aren't paying close attention to Spite. But even before the scene where Spite's intentions are revealed, there are plenty of clues that he isn't as much of a danger as Lucanis fears.
Once you do reach that scene, it's pretty clearly revealed that Spite has been trying to keep Lucanis' self-destructive behavior in check all along. His efforts were dismissed as troublemaking by the team, but he's actually trying to look after Lucanis, in his weird demon-y way. However, even before his true goal is revealed, Spite's behavior is always consistent with that goal, not with the generic malevolence that Lucanis and some of the other companions ascribe to him. He typically isn't hostile towards anyone Lucanis isn't, with only one major exception. Spite is a bit more emotionally reactive and vindictive than Lucanis, for sure. Lucanis comparing him to a child throwing a tantrum certainly seems to ring true. But he doesn't do pointlessly evil things for no reason.
(That one exception was obviously unusual, too. That dude did something very blatantly rude, which provoked Spite. It was genuine douchebag behavior, and he had bad vibes and needed to get his ass kicked anyway. Spite's violent response was likely an overreaction, based on the information he had at the time, but he was still reacting to someone else's actions, not just randomly turning hostile.)
Of course, you could argue that Spite is acting out of self-interest, since everything that happens to Lucanis also happens to him. However, practically speaking, I don't think that matters very much. Their priorities align a lot, way more than Lucanis realizes they do. Lucanis and Spite share a common interest in survival, something Lucanis himself will point out shortly after you recruit him, and they grow to become a true team with shared goals by the end of their storyline. Under such circumstances, it seems a little pointless to try to distinguish whether Spite is being selfish or genuinely cares for Lucanis. Both amount to the same thing in the end.
In all three previous Dragon Age games, we hear Thedosians assume demons always want indiscriminate violence and can't be reasoned with or appeased, and in all three previous Dragon Age games, we repeatedly see this assumption proven wrong. It's at best a flawed guideline based on edge cases, or at worst, a hateful stereotype. Lucanis claims Spite can't be negotiated with, that "talk doesn't work on Spite" because of his fundamental nature. But by the end of the storyline, talking to Spite and reaching a verbal agreement is actually the only thing that successfully resolves Lucanis' conflict with him!
I don't think it's a stretch to suggest that Lucanis is simply wrong about how demons work. He's ashamed, scared, and traumatized by his experience in the Ossuary, which makes him prone to to intrusive ruminations about potential worst-case scenarios. And since he's not a mage, he is, through no fault of his own, practically guaranteed to be ignorant on this topic. Even many mages don't understand demons very well. It takes a specialist in spirit magic to explain certain things, as we saw in Inquisition with Cole and Solas. Lucanis is perfectly poised to have basically zero factual information about demons, but a ton of cultural and personal reasons to vilify his new possessed self. Considering this context, it really seems odd that fans are interpreting Lucanis' statements about Spite as unbiased narrative fact.
Then again, this is the same fandom where a lot of people apparently still think Fenris' mansion formerly belonged to Danarius. Fenris mistakenly thought it did in Act I, but he later explicitly corrects his mistake aloud! (As Fenris explains, Danarius was only staying there as a guest. The house actually belonged to a merchant who was an acquaintance of his.) So maybe I'm just overly optimistic about how much detail is going to stick for people. These games have a lot going on in them, after all, so I guess it's inevitable for people to miss some things.
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bellowsmith · 3 days ago
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Outliers and why MTMTE frustrates me so bad /affectionate
So, outliers are weird obviously, I mean transformers X-men is inherently silly. But like, why did James Roberts introduce it to us...and then just never bring up anything about it again? There's no rules about how outliers come into existence. Are they born or made? Yesn't? Cause sometimes they're made but only temporarily, and what is or isn't an outlier is never defined (A la Hotrod's flames for exactly 2 panels). So, I guess here's my little head canon for how I have them operate in my Au's and fanfics not that anyone asked:
Rule number 1: Outliers are made not born. Outlier abilities form as a response to some form of intense trauma that forces the victim's body to panic so hard it hyper-evolves a defense mechanism. The ability they manifest will entirely depend on the need/situation they aquired it in. Starscream's eternal spark perhaps was due to a gunshot straight to the chest, or Skids perhaps endured a very prolonged situation that forced him to learn his way out of a bunch of situations.
Rule number 2: Outlier abilities are a manifestation of trauma, negative emotions, and can/will harm the mecha they evolved to protect. Despite Shockwave's "conclusive evidence" that repeated trauma will increase the power level of an outlier ability, which is technically true, it comes at a cost. Repeated and prolonged trauma will degrade the psyche of the recipient and has shown that outliers are exponentially more susceptible to forming intense mental or mood disorders. Periods of irritability or intense negative emotions are liable to trigger a release of outlier abilities as a self defense mechanism, however even the outlier themself may be hurt in the crossfire.
Rule number 3: Outlier abilities are the beginning of apotheosis, a seed of potential divinity should their wielders prove capable. Few to none have ever achieved full ascension in written history, though the Functionist council made sure to erase all mention of such an idea well before the golden age. This information isn't known to the public and was kept under lock and key while the Functionists began the outlier smear campaign and attempted to subjugate or kill all of them before any "minor heathen godlings" could emerge and threaten their clergy.
This is the general outline for how I think about them anyway, feel free to use it if you feel like it. Some other things I tend to add in are that outliers tend to be much more likely to be lower class due to the likelihood of extreme trauma being most common there. They also have a tendency towards addictive personalities as most find the easiest way to keep a damper on their powers is to self medicated with substances to dull their senses.
It really is just robot PTSD but with superpowers and consequences, but given the personalities of all the known outliers in MTMTE I definitely noticed a few patterns I thought could be fun to explore.
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inkedaway · 3 days ago
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Hot and Cold (Dandadan)
Title: Hot and Cold
Notes: I don't often post fanfiction but man, something about this show grabbed me, so here I go. This is just me having a lot of speculative thoughts about Okarun's Turbo form and me just wanting to put them down on paper. This is a what if scenario - what if it took time for him to calm down instead of returning back to normal immediately?
Pairing: Momo/Okarun romantic undertones, this is fluff
Rating: G
Summary:  But the one thing she did remember from her several few ordeals with him so far in his new form, was the strange attitude shift, and the fact that he curiously, ran cold. Temperature wise. Temperament wise… everything, really, but specifically, to the touch. She clearly recalled the first time she'd gripped his hand, and he'd closed it around hers, and how the surprise had been only just glazing the shallow parts of her brain that oh, he was quite a few degrees colder than he'd been just a few moments ago, and wasn't that interesting? Ao3 link: Here Can also be read under the read more here.
Momo hadn't really realized that she hadn't spent a lot of time observing Okarun's newer form. Every single time he'd used it, she'd had, metaphorically speaking, much bigger fish to fry, and hadn't managed more than the cursory surprise the first time, and just plain acceptance that this was, indeed, just a thing now.
Not once had events slowed down enough for her to actually pause and process what she was seeing, or what he was really doing beyond the surface level. In her defense, it was quite hard to think on her feet, while running away from potentially life and death situations, and also take a moment to appreciate the changes her new friend had gone through. She could not be blamed for it, really, but the one thing she did remember from her several few ordeals with him so far, was the strange attitude shift, and the fact that he curiously, ran cold.
Temperature wise. Temperament wise... everything, really, but specifically, to the touch. She clearly recalled the first time she'd gripped his hand, and he'd closed it around hers, and how the surprise had been only just glazing the shallow parts of her brain that oh, he was quite a few degrees colder than he'd been just a few moments ago, and wasn't that interesting?
Still, like with everything in those situations, it had been swiftly and efficiently shoved to the back part of her brain, in favor of focusing on figuring out how they were both going to get the fuck out of their current situation with at least (most) of their parts still firmly attached.
This wasn't to say she hadn't thought of his form, or the boy in general. She had.
Unfortunately, it had become a common occurrence for her thoughts to stray to him throughout the day. Sometimes, she wouldn't even begin the moment by thinking about him, and then her train of thought would veer right and into a mountain side, as she got entirely distracted by some stray notion, landing back on Okarun.
Despite this, she hadn't really given that form... much thought outside the obvious. Which was, perhaps, why she was so surprised when the door to exit the school roof opened, and rather than the hunched over, geek boy she'd been expecting to join her for lunch, it was the other form that practically dragged itself over.
He looked tired.
But then, he always looked tired like this, and for a moment, she remain quiet as the boy walked over and then, just... allowed himself to flop on the ground near her feet, like a marionette whose strings had been cut, boneless, lifeless, "What happened to you, anyways?" she asked between bites of food as she angled her head to look down at him, "What's with all... this?" she gestured vaguely at him, from head to toe, waving the food she'd been holding on one hand at him.
For a moment, all she got was a grunt, or perhaps a sigh, it was hard to tell like this. His position remain flopped on the ground, both eyes having closed, before one opened and settled on her. Red, unblinking and strangely reminding her of a large cat, "Got mad," this explained absolutely nothing to her, and must have been obvious from the way she stared at him, because he let out a long, soul wrenching sigh as he closed his one eye again, "Can't change. No idea why. Not that it matters."
Granted, he wasn't entirely wrong; most students couldn't see the difference like she could. There was little danger in him being in that form at the current moment in time, "Uh...huh," she said as she ate, "You still mad?"
She got no response this time, just a small flick of a large hand that she interpreted as a vague negative, but otherwise he remain stretched on the floor, near her legs.
It was then the notion came to her; he reminded her of a sunning lion, too lazy to move in the heat of the day, but still dangerous enough that he could spring into action at any given moment, "Cool," another bite of food and soon enough, her sandwich was finished, and Momo scrunched the paper it'd come in within her hands, "So, just a thought but... every time to use your powers, you tend to go back to normal. That likely hasn't changed. Give it a go maybe?"
A whine exited his mouth, or... his mask, without it moving. Heavy, mournful, like she'd just asked him to give up his first born or something equally ridiculous, "I don't wanna move, Momo... I don't wanna do anything, just leave me here."
"For the love of-" Momo rolled her eyes and swiftly decided this just would not do, "Get up. C'mon, up, up, up!" her hand reached out and began to move him, pushing his shoulder several times, to no avail, "If we tire you out, you'll stop this downer bs thing you got going."
Despite her best efforts, the most she got out of him was another small sound, the one eye reopening to fix back on her, "Nooo... what if I need to use those full bursts later? I ain't gonna do that," and, well, he did have a point, not that she wanted to concede that to him. As such she continue shoving on his shoulder, until one of his hands shot out, lightning fast, grabbed her arm, destabilized her, and forced her to crash half on top of him awkwardly.
"Okarun!!" her first reaction was mild panic, swiftly followed by severe annoyance as she hovered over him. He was still looking at her, almost languidly, from that one open eye. And perhaps Momo had misrepresented him; less of a lion, more of an overgrown, lazy dog, flopped over, refusing to move. She lifted a hand, and gave his shoulder one last smack before she righted herself back so she was sitting beside him once more, instead of partially over him. A huff of breath escaped her lips before she looked at him out the corner of an eye, "Were you aware you run cold in this form?"
"Is that why you won't lay down with me, Momo?"
There was zero innuendo in the question, no sort of implication to the words, just curiosity, and perhaps, melancholy there. She turned her head fully to watch him then, "No, you idiot, of course not," rather than actually responding to his question and following that very dangerous train of thought to its inevitable conclusion, instead she frowned down at him, "You're cold, but not uncomfortable. Also, why do you only call me Momo while you're like this, anyways?"
Both his eyes opened then, and strangely enough did a full on blink, "Momo is Momo," as if this were any sort of explanation. When all the response he got out of her was a clearly confused look, he apparently gave up explaining himself and closed his eyes again, "I'm tired..."
"You've literally done nothing today, it's noon, Okarun. You can not be tired," The small huff of sound he made, like an upset, annoyed dog seemed to contradict her, but since he didn't really use his words, Momo let out a sigh and rolled her eyes at him, "You plan on returning to class like that?" another sound, this one sad almost melancholic, like he couldn't be arsed to even begin thinking about class at the current moment, nor any moment in the near future.
Lifting her phone out of her pocket, she looked at the time; there was a bit more than half hour before they'd have to leave, which gave them, hopefully, enough time to fix their current predicament, though Momo guessed it couldn't be that bad. Worst case he'd just flop on his desk and no one would pay him any mind.
Given her previous thoughts, she turned her head and simply watched him for a while, taking note of the way his spiritual energy merged with his hair and his clothes, specifically, making both look almost engulfed in flames. From her own experience when she'd held onto him, neither hair nor clothes were heated whatsoever, though then again, she hadn't really paid it that much mind, what with the killer crab chasing them at the time.
Before she even knew what she was doing, her hand had lifted and reached out towards his hair, curiosity taking her. Her own movement didn't register until he apparently sensed the hand and both eyes opened to settle on it, before they slowly moved to fix on her own, languid and unblinking, but a clear question there, "Oh, sorry, just..." there was zero judgement in his gaze, if anything, a vague curiosity there, "Your hair," his expression did not change, not even an eyebrow twitch, though he did offer her a very slow, once again, almost feline like blink, and given he did absolutely nothing to stop her, she moved her hand in the direction of his hair.
Momo wasn't someone that kept herself from doing or saying the things she wanted to often, and besides, she was more than well aware that had he wanted no contact, she would have never even been able to get close to him. He may have been still at the present moment, but he'd demonstrated twice already that he was more than cognizant of the world around him, "It looks like fire, Okarun. I was wondering why it also runs cold, is all. Do you mind?" her hand had stopped only a few scant inches away from his strands, and she waited for him to make a noncommittal sound before she lowered it into the white mass, sweeping her fingers like they were a brush.
She watched him close his eyes against her ministrations, and once again, the animal like comparison returned in her mind, "C'mere," she said after a few moments, and slowly moved herself and him, fully aware that the only reason she was managing to move him, was because he was allowing it. He remain mostly dead weight but he did nothing more than make a vaguely whine like sound at losing contact with her hand in his hair.
"Momoooooooo..."
She grabbed at his shoulders and he offered no resistance to her when she pulled his head on her lap, "Maybe if you fall asleep, you'll change back," no response other than a small huff, but his eyes didn't close again until one hand returned to sink in his hair, moving carefully through it. It felt, to the touch, much like normal hair would, and if she closed her eyes, and blocked out his looks, she was certain she would not have noticed the difference.
Idly, it made her wonder if she would ever manage to get the boy to lay down like this while not in this form, and would the texture of his hair be any different. She focused her attention on the phone she had clutched in her free hand, and as she petted him, her mind drifted, her thoughts discombobulated while she scrolled through her phone. On instinct, she knew it was still a while before the bell rung and they'd be forced to move anyways.
Her attention only returned back to him when she heard a soft snuffle like sound, her eyes tracking down to see her hand now moving through black, unruly hair, which interestingly enough, did indeed feel the same, the boy having actually managed to fall into a light sleep in place, his form having returned to normal.
Less of a dangerous predator in this form, more of a lap dog, cute and vulnerable, she thought, but her hand did not stop its movement.
She still had five or ten minutes left after all.
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asraindarkness · 11 hours ago
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vent time! i have to disrespectfully disagree with people who are now suddenly saying "it was clear from the start that bucktommy was just a short-term thing". the whole issue with the argument is this: 911 has never been the best written show, and especially everything after s4 has been capital R Rough. this is no succession, the bear, arcane. you know, tv shows that have incredibly story continuity, character writing, and pacing. people say that bucktommy was not written "well enough" as if that is a valid sign in the 911 universe that the breakup was a sure thing. i call bullshit. when was the last time that the show has wrapped up even the simplest storyline in a satisfying and serious way? when was the last time character development happened and was take seriously? when was the last time the main characters didn't feel stagnant and the stories didn't feel repetitive? when was the last time the show didn't go in circles and choose the easy or sometimes most offensive way out? 911 had enough meat to tell compelling stories for 3 seasons, afterwards it went noticibly downhill. people who say that the "bad writing" of bucktommy should have been a clear sign are talking complete nonsense imo. tommy was the first ever love interest who checked all the boxes, who got verbal approval of bobby (who has watched buck grow and knows him incredibly well and who did notice a positive difference in buck!), who had everything that we have been told buck needs in a partner for 6 seasons. the canon text spelled out: this could be the one.
we were not delusional for that because, once again, i have to point out: the wonky writing is not a bucktommy problem. it has been and still is a general 911 problem. if they butcheted the bucktommy writing while they did great with everything else, yes, then i would agree the signs were there. for 911 standards of writing, which are very low in comparison to good tv shows, bucktommy has actually been done pretty damn great until that fucked up breakup. people say "they didn't even know each other after 6 months" and i retort "athena first admitted that she had a fiance before michael to michael and bobby like 30 years (?) after the fact". this show has been fucking up storylines left and right for years, and most characters and dynamics had many moments that were terribly written and poorly handled and were only enjoyable when you ignored the idiocy of it all. this show doesn't care about timelines, doesn't care about logic, doesn't care to base the drama within the constraints of a realistic depiction of society and laws. it retcons things for shits and giggles. the mains only get through it all thanks to plot convenience and plot armor. like please. we try to find logical solutions (e.g. tommy lands the plane) and the show will choose whatever is the most ridiculous idea (12 yo lands it).
looking at the bigger picuture, bucktommy had incredible potential for 911 standards and could have easily worked long-term if only the writers wanted to do so. the simple problem is: they apparently don't want to put any more work into it. it is as easy as that. many things in this show never lived up to their full potential and got wrapped up in the most ridiculous ways that nobody could have ever predicted. like, my bad for expecting some leftover common sensen and logic in the weewoo show! at this point, it feels like a skit starring clowns that will do the most random shit. rinse and repeat.
in that context and thinking back to all the butchered storylines, bucktommy had actually been a fucking masterpiece so far. now, it unfortunately just joins a looong row of things that could have been impactful and meaningful if only the show had good storytelling.
how could i have ever knew a breakup is coming when the writing literally said i wrote them for 8.05 as an stablished couple who where doing ok just so the breakup could hurt more!!! hurt who??? cuz most of their fandom were queers, so there is that.
and yes i agree with you. i dropped the show after s6 and came back to it ONLY bcz my friend told me buck came out bi and start this season only bcz i was invested in buck and his relationship journey cuz i knew for a fact the other part of this show is not gonna get any better and the fucked that up to.
they only claim they KNEW they’re gonna break up cuz they were saying it since 7.06 lol
and it piss me off when they say there was no chemistry (which i disagree) cuz this is so stupid. lacking chemistry is something WE see as audiences it is not a thing for characters in the story, they don’t see it and they don’t feel it so it can not be a reason for them to breakup, like??????
all and all bddie shippers has been dancing this dance for 7 years now and yk what? i hope they do get what they want cuz 911 is not gonna change the writing so i hope they do get bddie in this exact writing they seem to loooove cuz i know it’s not gonna be all fair dust and unicorns lol
(i still love buck and i hope hope hope they handle his sexuality better at least from now on but im not optimistic)
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seeker-ophelia · 3 hours ago
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Ophelia’s Review, Part Three: The Lore
Man. Thank you to @senseandaccountability ’s post for sparking this brainwyrm because I was at a loss for words on how to start this post, and I could not put my finger on what was actually bothering me.
Again, let me just say, emotionally, this game wrecked me. I enjoyed it. I (am probably one of the few who) liked the combat. I liked the companions (basic as they are). And I liked the story. I liked the locations. I liked the quests and the loot system and the companion banter. But.
The Lore.
[Part 1:Emotion]   [Part 2:The Dragon Age System]
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If you’ve read my Part 2 Review, you know the end of it is actually its own little fic-let on the Veilguard realizing the veil needs to come down.
And I’m just going to straight up copy a paragraph from @SenseAndAccountability ‘s post (I strongly recommend you go read it, its fantastic).
Replaying really emphasizes how incredibly little the game convinces me of its original main quest - to prevent Solas from doing his ritual. This is a problem as a long-term player because for three games we’ve had build up for a great crescendo tackling the overarching themes of the (restrictions and oppression of) magic, of tears in the Veil, of religious tyranny and oppression based on myths about the Black City and the temptations of flawed humans, we’ve seen and deconstructed the elves quite a bit, we got started on the dwarves and in DAI your Inquisitor can openly ask Solas if it wouldn’t be better if the Veil came down because then spirits wouldn’t be separated from the living and risk becoming demons. Cole, whose function is to reflect the plot, talks endlessly about the old songs wanting to be sung again, about how it hurts to be cut off from part of yourself, how the templars feel it, how the mages feel it, how the elves and the dwarves feel it. The Veil as a prerequisite for life has been deconstructed, the Fade demystified, the gods have mostly fallen. The Veil as an actual wound inflicted on this earth has been presented as a theory and not been convincingly rejected by the narrative. 
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Let’s recap, just a little bit.
In Origins, we are introduced to the Dragon Age World. Its politics, its magic physics, the races, and its religion. We are introduced to the concept of the Chantry and the Templars and the Circles (*wiggles my eyebrows at you). We learn about demon possession, and about spirits in the fade. And maybe most importantly, we are introduced to the concept of The Blight.
The unstoppable, indiscriminate zombie-plague that sweeps Thedas once a century or so. And maybe more importantly, thanks to the sacrifice of the Grey Wardens, how to stop it.
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In 2, the Thedas lore is even subtler. We were introduced to Dalish Gods in Origins, but because of Merrill we get a little more. We start to become curious about the Gods of the race that has been subjugated and enslaved throughout the common Ages. We learn the tense political atmosphere surrounding the Templars and the Mages, and the Chantry’s weakening hold on the politics and structure of Southern Thedas as a whole. We learn about slavery in the north, about the basics of the Qunari, and we have a Terrorist (potentially our lover), hit the religious organization in our city.
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In Inquisition, we learn all about the magic. We learn about the fade, about the veil, we learn all about the Elvhen. We pick a side in the Mage/Templar war, we learn about this strange process of Tranquility, the only power templars have to control mages (thanks to Cassandra), and we also learn what that control costs (thanks to Cullen).
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And because of Solas, and Cole, we learn about spirits. About how the Veil turns them to demons on their passing into the real world. About how all they want is to stay true to their purpose. They are simple, pure things, and while there are demons, of course, its not all bad in the fade as maybe we might have believed before. After all, Solavellan’s first kiss happens in the fade.
In Descent, we learn about titans, about memories, about songs, about lyrium, about isatunoll.
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In Trespasser we learn about why the Titans even matter. Orbs. Power. Greed. The creation of the Veil, and what it really means.
*Insert Kronk Oh-Yeah-Its-All-Coming-Together.gif*
We had 10 years to scheme. 10 years for theories. 10 years to datamine.
So what did we learn in Veilguard?
Well, in the grand scheme of things, nothing.
We have theories confirmed. Which Evanuris hat belongs to who, how the blight was created, how the blight is spread, and how the blight is controlled (kinda-not-really). At least, we learn how the Evanuris are doing it.
What did we learn that was NEW?
We learned about the Morn Watch (but I mean, did we really?) Emmerich has a good relationship with wisps and spirits. We learn about his distinction between a spirit and a soul.
We learned *a little* more about Qunari culture.
We learned it was a blood magic ritual that was holding the veil up, tied to the life force of the Evanuris, now tied to Solas.
We learned about the Evanuris’ Dragon-Thralls and the strong connection between the two, a connection strong enough to get their souls out of Solas’ Fade Jail.
We learned that the Evanuris could not only control The Blight, but had relics to give to others (the Venatori) to control blighted things. We learned their greed for power was so vast, so consuming, they were willing to Blight the world to achieve it.
But we fought an archdemon, in Origins and in Veilguard. We see and know the terror and horror of the Blight.
This makes any action Solas commits understandable, and even necessary. Would we have done anything different? If my leaders were bent on blighting the world, wouldn’t I go to extreme lengths to stop them? Compromising my own morals, dignity, and values to do so?
I think I would.
Having such a terrible evil, having such an indiscriminately bad thing, The Blight, leaves absolutely no room for nuance. No room for complexity. Just good versus bad. Destroy the bad thing at all costs.
So we do. Wham, bam, Evanuris dead.
And the only thing stopping us from tearing down the Veil, is the Blight.
Because Solas tells us that the Blight is in there too.
But, he made a new Prison for the Evanuris, one without a veil, before Rook & Co. interrupted his ritual. Why can’t we move the blight into there and still tear down the Veil?
What is stopping us at this point?
Solas says: Thousands would die
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(You’re trapped in your regrets)
This is why you had to use me to escape the prison. It’s made from regrets. And you’re trapped in yours.
You cannot understand -  
Destroying everything won’t erase your mistakes.
You have a chance right now to save the world. Bind yourself to the Veil and stop it from falling.
2. (Do this the right way)
You’re right, you do need to make up for the damage you’ve done, but breaking the world again is the wrong way to do it.
Letting the veil collapse –
Is what YOU want. Making amends isn’t about what YOU want.
You have a chance right now to save the world. Bind yourself to the Veil and stop it from falling.
3. (This won’t help anyone)
Who does this help? A lot of people are going to die… So you can fix something they don’t even see as wrong.
It is not just people, spirits –
Will be destroyed when you do this, too. Won’t they?
You have a chance right now to save the world. Bind yourself to the Veil and stop it from falling.
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Listen. I can't believe I'm about to say this, but there's more to Dragon Age than Solavellan.
This, in the end, was an emotional decision. The decision to leave the veil up was tied to emotion, and not logic.
So, what does all this mean?
Well, for players new to the series, nothing. They were always fighting for the Veil to stay up. The opposite of what the antagonist wants, pretty much. Easy enough to follow along.
But for returning players? Lavellans who stood in Fade-Haven? Players who walked Vir Dirthara? Mages who made the Descent, and saw how horrible it was for the dwarves to be sundered from their dreams, and made the horrifying connection that the Veil did the same to them?
Trespasser Solas: You must understand, I awoke in a world where the Veil had blocked most people’s conscious connection to the Fade. It was like walking through a world of Tranquil. (We aren’t even people to you?) Not at first. You showed me that I was wrong… again. That does not make what must come next any easier.
When I learned about the rite of Tranquility in Origins, I was disgusted. The first thing that popped into my head was lobotomization. They are one and the same to me. Turning a person into a husk of what they were. Separating them from their emotions. From hard emotions, yes, from things that are not easy, even painful, but at the cost of themselves.
We walk with Harding through her decision to, although the Titans are angry, and what was taken from her people was great, not reunite Titan and Dwarf because…
Lace: The story of their end is the story of our beginning.
Mythal releases Solas from his journey to reunite Elvhen with the Fade.
Harding releases angry Titans from their quest to reunite with the Dwarvhen.
And so the Veil stays up. The Titans stay sundered.
But… at what cost?
Lest we forget, it was the sundering of the Titans from the Dwarves that CREATED THE BLIGHT. The Titans created the blight as a weapon to infect the Elvhen as punishment for their death, their tranquility.
This Tranquility Ritual, be it in the form of keeping Mages from the fade, be it of Titans or of Elvhen, is WRONG.
I’m a Blue-Collar Journeyman, and we have a turn of phrase we use with old fellers who don’t want to change the way they do things.
Just because you’ve been doing something for a long time, doesn’t mean you’ve been doing it right.
You can do something for years, and still be doing it wrong.
And both Lace and Rook decide that this is the way things have been done, for AGES. We’re not going to change now.
And I’m just… Solas. As John Travolta playing Vincent Vega in Pulp Fiction, confusingly standing there, looking around with my arms out.
Did we learn nothing from the Lessons of Origins? Nothing from the Lessons of Inquisition?
Maintain the Status Quo? That’s the answer?
At what cost?
One of my favourite lines in in my Part 2 Post is this;
Veilguard, is shallow. The essence is there, beneath it's Veil, pressing and bursting at the seams to escape, but is being held back by a gentrification of Thedas.
This decision, the decision to keep the veil up, is shallow. Its basic. Its Easy. It is pre-masticated, lunchable drivel. It was spoon fed to us in easy dialogue and groupthink.
What about every other thing we learned in the other games of Dragon Age?
If Weekes et al. want me to forget about how horrible the Rite of Tranquility is, they’re going to have to come out with a hell of a companion novel between now and DA5, because this makes no sense to me.
I ask you. If sundering Titans created The Blight, what did sundering the Fade create?
Or should I say,
If separating Dwarvhen from their Memories created the Blight (out of Titan anger),
What did separating Elvhen from the Fade create?????
Lets talk about Ser Dave.
If you read my part 2, you’ll know that Ser Dave is my name for the ‘?????’
Not only is it so insulting to my intelligence to call something ‘?????,’ because of course then I’m going to pay more attention to it, but its so lazy. Let it introduce itself to Rook and say “call me the wicked witch of the west,’ ‘a concerned party,’ ‘I am the Batman,’ ‘I am No One,’ ‘I am Daivd Gaider,’ ffs.
An I excited at a new villain? Yes. Am I happy to learn there was a shadow organization pulling the strings behind all of my villains throughout The Dragon Age? Abso-fucking-lutely not. Am I happy Southern Thedas, Treviso, and Minrathous are essentially razed after the rise of the Evanuris? No.
Nothing we did in any of our previous games mattered. Nothing I did mattered. Ser Dave was there the whole time, controlling, balancing, guiding, whispering.
I was doomed to fail from the start.
The moral of the story in Veilguard is to not assume the burden of others actions:
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And yet its Ser Dave and the Nazgul Band that assumes responsibility for my villains?
What in the Actual Fuck?
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So what is going to happen in 5? I don't know. Will I find true agency? How do we have a villain worse than a God? How do we live in a Tranquil’d world, knowing the alternative? How do you bring back the dark, heavy, realness of Thedas, after the gentrification of Veilguard? After blanding Thedas, making it easier for more palates, needing to feed the EA Machine.
For the record, I have yet to complete my second playthrough. I have yet to find all the codices. I have yet to get all the companion banter. I have yet to play as every race. I have yet to make every decision. And if Inquisition taught me anything, its how one little piece of information can change everything. So, for the record, this whole post could be wrong.
In fact, I hope, and pray, that I am missing a big piece of something in Veilguard. That I just haven’t found it yet. That one little thing that’s going to shift my worldview. And I’m going to play until I find it.
Because these messages Veilguard is sending? They’re too contradictory. Too opposite to be coincidence. Too Different to simply be Bad Writing™. I said that Veilguard is a Tranquilized Version of what DA4 could have been. Inquisition, 2, and Origins, were too deep, for Veilguard to be this shallow.
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And… Maybe its copium, but I’m kind of hoping that it was on purpose.
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clouseplayssims · 3 days ago
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So, sim holidays.
I sat down and really focused on my mega list of things to do and implement in Edirann, and one of the bigger chunks was a functional holiday system. I plan on the general holidays being based on a mix of real holidays and sims-canon holidays, which are below the cut, and I'll be using this mod as my baseline.
But it did make me remember that I'd like religion traits, potentially with holidays of their own. My question there would be: is it possible for a trait (item in inventory essentially) to trigger pop ups at all? Like "It's x, time to begin morning prayer." etc.
Anyway, time for my rough drafts for holidays!
WINTER ---The Purge First Day of Winter Celebrate in home.
Clean all objects, place brooms outside every door, reset fields for spring. Said to purify the home and keep Our Lady of the Glitch at bay. In the evening set lighted candles at the front door.
---Winterfest ? Celebrate in home.
Sims should decorate their home, put up a traditional Winterfest tree in their front yard, and have a holiday meal. The king provides 1 butcher parcel of duck to all indentured and peasant families.
---Snow Flake Day & Bonfire Night Last Day of Winter Celebrate in home, the fields, festival grounds, and feasting grounds.
Give gifts to friends, neighbors, and family - apples, wheat and oranges favored. The king will also provide gifts. Ice skating, snow activities. Followers of Zeus should make promises for accomplishments for the year to come. Bonfires in the fields. Toast tress and crops with spiced cider. Decorate the home with evergreen boughs. Hang mistletoe above main door - it will also be hung in public spaces. Chop down tree on land and burn in small ceremony (yule log) with the mantle decorated with evergreen and dusted with flour. Keep fire going for 2 days. Common to set out gold pillar candles, wreaths, holly, poinsettias. Feasting grounds serves all who attend a turkey dinner and dessert.
SPRING ---Feast of Fools First Day of Spring Celebrate in the festival grounds.
A child sim is randomly selected as King For A Day.
---Love Day Third Day of Spring Celebrate in the field, festival grounds, and feasting grounds.
Traditional day to celebrate courtship and romance, as well as fertility and the first bloom of spring crops. Sims should send love letters, go on dates, and kiss under the mistletoe. Dancing is common, and a lucky woman will be crowned the Queen of Love & Beauty and hand out prizes. It's good luck to gather flowers on this day.
*Followers of St. Persephone should visit the grounds in hopes of creating a Luck Baby.
*Followers of Mara often marry on this day or propose. A child born on this day is considered a blessing from Mara.
---Flower Day ? Celebrate in festival grounds and feasting grounds.
A celebration of fertility and motherhood. All ladies wear flower crowns and hunt for colorful eggs. Men are expected to try and catch a live rabbit to bring good luck to their homes, presenting the rabbit to a sweetheart is considered the highest of regard. Stay up until midnight dancing and drinking around the maypole. Sims should also wake early the next morning to watch the sun rise. ( Traditional foods of the season include leafy green vegetables, dairy foods, nuts such as pumpkin, sunflower and pine, flower dishes, sprouts. Herbs and flowers of the season include daffodil, jonquils, woodruff, violet, gorse, olive, peony, iris, narcissus and all other spring flowers.)
SUMMER
---Leisure Day ? Celebrate at home.
Sims are to do no work on this day. They should spend the day relaxing, swimming, or exploring the festival ground. Many games are played on this day and the king awards ribbons and prizes to the winners of multiples tournaments like log rolling and axe throwing.
---Stendarr & Artemis Festival ? Celebrate at home.
Sims should do their best to earn a skill point or learn something new. Acts of charity are encouraged. This is the day before the first harvest and it is tradition to bake barley loaf on this day to eat.
---Humble Day ? Celebrate in festival grounds and feasting grounds.
The bones of St. Humble are moved to the festival grounds and displayed where they can be touched for luck before being returned to the shrine. (The custom of placing a cabbage on the doorstep of girls who had behaved imprudently through the year was a more novel method of social control. Regardless of the care they may have undertaken with their flirtations and indiscretions, they were surely to be found out on Mayday.) Foods traditionally served at this time include apples, grapes, crab-apples, pears, grains, breads and berries. Herbs and flowers favoured for the celebration include all grains, heather, blackberries and sloe.
FALL ---Harvestfest ? Celebrate in home and in fields.
Farming sims should take in their first harvest on this date. Other sims can symbolicly harvest in the royal fields. Cook a large family meal that all sims sit down and eat together. Socialize with friends and family. ( The Druids call this celebration Mea'n Fo'mhair and honor the The Green Man, the God of the Forest, by offering ciders, wines, herbs and fertilizer to trees. Symbols of Mabon include wine, gourds, pine cones, acorns, grains, corn, apples, pomegranates, ivy vines, dried seeds, tobacco, and horns of plenty. Herbs and foods associated with Mabon include acorns, benzoin, ferns, grains, honeysuckle, marigold, milkweed, myrrh, passionflower, rose, sage, Solomon's seal, thistle, vegetables, breads, nuts, apples, pomegranates, potatoes, carrots, and onions. )
*Followers of Kynareth sacrifice a small animal to the goddess.
---Spooky Day ? Celebrate in the home, field, festival grounds, and feasting grounds.
Sims should put out treats for friends and neighbors, paint faces with skull paint, and honor their dead. ( Bonfires were lit and fortune-telling were popular activities. Mask wearing was also part of the celebrations. The festivities were similar to those of Carnival, just before Lent, though on a smaller scale. There was much feasting, drinking and playing of games, as well as story telling and sometimes, plays. Cock fights, pig baiting and sport events such as racing, leaping or wrestling were other favourite activities. Food was plentiful right after the harvest. Meat, from the autumn slaughter of those animals that it was not possible to house and feed over winter, could be salted or smoked to preserve it, but sausages and other foods made from offal would not last long. They had to be consumed fairly quickly before they spoiled. It also was the day that marked the end of old contracts. Hired help moved on to new positions and there were farewell and welcoming banquets for them and the new staff.)
*Followers of Kynareth sacrifice a small animal to the goddess.
---Festival of Talos ? Celebrate in the field, festival grounds, and feasting grounds.
A large tournament is held and the best swordsman, archer, and fighter are provided places of honor at the feast and prizes from the king. ( This feast marked the sowing of wheat, the brewing of ales for winter and the preparations for the winter season. The feast of St. Michael and All Angels or Michaelmas fell about the time of the autumnal equinox. His feast was celebrated with a traditional well-fattened goose which had fed well on the stubble of the fields after the harvest. In many places, there was also a tradition of special large loaves of bread.)
LOCATIONS Festival Grounds Fields Feasting Grounds Humble Shrine
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wearesorcerer · 2 days ago
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But as I am not a Brit and do not commit drive-by argument -- or rather, since I started this, I'm going to continue it. Mwahahaha. Cut for length.
That would check out if we didn't roll for stats (you're a kitty cat? then you get Dexterity 16, no variations), or if everyone in the world rolled for stats, PCs and NPCs and monsters (so the +2 to the Dexterity of all kitty cats will result in statistically more dexterous kitty cats in comparison to, say, orcs in the general population of the campaign setting).
Although I do kinda see the appeal of the first one as far as stat generation goes, the second one is spurious: the only reason we don't roll for stats for everyone is because it's too time consuming on a DM's part to stat every single NPC as an individual. It's something that has gradually been phased out: in OD&D, BECMI, and at least AD&D 1e (possibly 2e), you did roll each creature's HD to determine HP -- and in many cases they didn't have ability scores listed, which makes me wonder if those just didn't exist for them (they were only their combat block) or if you rolled for those, as well. (My experience with editions before 3rd is too incomplete for me to know one way or the other, which I find to be a failure on my part.)
For the longest time, rolling stats was presented as an option for minor NPCs (and there was a whole stat array in older DMGs for semi-randomized stats for NPC adventurer-types by class to meet in the middle).
We roll PCs that way because, originally, they weren't guaranteed to be heroic in stature: it gave a way of potentially representing anyone. (This is also no doubt the origin of the Prime Requisite: you had to be this tall [have a stat this high] to enter [take the class] and you got a bonus to XP if you were so much over that threshold because the stats didn't give bonuses and penalties as frequently as they have since 3rd edition.) Or, at least, we did: I've found that dice rolling is the least preferred method of character generation in 5e both in presentation and in play. Mostly, we use the "Standard Array" (Elite Array in 3.x; standard was 13, 12, 11, 10, 9, 8) or a point buy setup that is meant to generate the same results and utilizes the same caps (8 - 15).
I'ma split things up a bit for your next paragraph.
If you get a +2 to Dexterity from your species, the combination of what you rolled and where you're assigning each roll could still result in a clumsy, Dex 6 kitty cat. (Which should not be impossible! Not all kitty cats are the same! And even if a tiny minority of them are clumsy, people are allowed to be special, and adventurers are expected to be special.) So if the stat adjustment from your species doesn't guarantee you'll end up in the average of your species, what's even its point? It has no point, if you ask me.
That literally is the point.
The best example I saw of this was Baggi the Half-Orc Barbarian, a character a friend of mine played in undergrad. Baggi had an Int of 3. Since I was taking a linguistics course at the time, I had found out that animals like chimps (in 3.x, capped at Int 2) had vocabularies of about 300 words and related this to Baggi's player, which she used as guideline's for Baggi's speech: she knew some words in Common and some in Orc. Even though her Wisdom was decent, she had to be directed a lot and caused problems for the party -- realistic ones, as the player in question had worked with mentally disabled people (especially kids) long enough to pull this off.
And everyone loved it. Baggi was the most memorable of the characters in that particular campaign. The incidents other players got into were memorable, but Baggi was by far the most interesting and memorable purely as a character.
(I'll come back to racial Int penalties, which is where this whole thing started, later.)
Raistlin Majere's notoriously poor Constitution also comes to mind. He managed to work in setting despite his frailty, frequently as a plot point. Hell, my first "Rogue" (it wasn't a Rogue, but it pretended to be one) had a Strength and Con of 3 and 4 (no, I don't remember which was which).
I can't think of an instance where a character has used a racial bonus to offset an extremely low roll, but it's not an outlandish idea. Hell, it's fairly strategic: if you roll well on most stats but have one that's really low, matching it with your racial bonus aids in the extreme. I've done it numerous times with low but not horrible rolls.
I hatehatehate this notion that you have to have high stats to work in the game. Perhaps adventurers need high stats to survive, realistically speaking. Perhaps they don't: people with disabilities have lived and even thrived in communities of humans since there were humans. There's a wheelchair user in the middle of splash art in the new PHB! (Doing nothing but posing in a situation-inappropriate accommodation, I might add: it's clear the character is probably an Artificer, despite that class not appearing in the book, and yet the chair doesn't have mechanical legs or a levitation device or whatever.)
But of course that's how 5e works: there are no racial penalties and the preferred methods of stat generation aren't rolling dice, but choosing an array or point buy, neither of which can give you a stat below 8 (and now nothing higher than 15, so whatever).
I've seen people talk about removing the abilities altogether since at least 3rd and more often now because they're not really used and no one has a low score. I think that's a shame, as having meaningful drawbacks that come up a lot is a great source of characterization. But I've said that already.
That's the logic which gave women a strength penalty in older editions.
The notorious Strength cap for women in 1st edition AD&D isn't the same logic at all. It flat out ignored that the different races didn't necessarily have the same underlying biology, for one, since caps applied to all races, and had nothing to do with stereotype. Which we're getting to.
(Next couple of paragraphs were continuation of the same thoughts I've already discussed. Moving further.)
Benefits: pick a +2 and a +1 stat boost OR or 3 +1 stat boosts, an origin feat, two skill proficiencies, and one tool proficiency, take 50 gold, off you go. Isn't that liberating?
I like that idea in practice, but y'know what that is? The same thing as giving each character a non-class progression with a bonus feat at 1st level and every level divisible by X (3 in 3.x, 4 in 5e) and assigning points or whatnot to skills. Like in 3rd edition. Which the backgrounds wanted to avoid by being packages and giving RP advice.
But more importantly, those bonuses? That's already represented in game by assigning your ability scores to fit your class. You are a Rogue with a high Dex because of backstory reasons, which is why you assigned your high roll to Dex. I'm not against the notion of class (or background) giving you ability boosts also so as to mitigate the problem of insufficiency in the stat generation mechanics, but taking it away from something that also has justification (biology) and has more justification to be static than upbringing doesn't make sense.
I'm not going to belabor the issues of racism in D&D. They are manifold and beside the point. But I will point this out: the logic behind having races give ability score bonuses is the same logic as having races provide racial features. It's biological determinism. And having an elf get +2 Dex fits with how elves work, whereas having your background give you +2 Dex is just "hey, I have more points from my point buy!" But I said that already.
As things currently stand (2024), race accounts for your size (almost always Medium, with being Small not mattering all that much), speed (pretty much 30), aging rate (purely cosmetic), whether or not you have Darkvision or resistance to something (which you can and will get, either outright or an equivalent thereof, via items), and something analogous to an origin feat that doesn't quite match (Elf Lineage vs. Magic Initiate, Halfling Luck vs. Lucky, etc.). Or, to go down to what's left that separates one from the next, a not-quite-feat and cosmetics. That's not just boring, that's irrelevant. And as far as biology goes, it's unrealistic. 5e had already downgraded so many races to a point like this already; now it's an extra step in character creation that exists because LotR had a fandom. It's to the point that the leading game in a genre that works really well for xenofiction cannot actually do xenofiction anymore: approaching racial personality traits gets questionable very quickly and biology seldom matters. At least the racial bonuses (and penalties!) made your choice of race material.
Undecided about D&D 5.5 and the 2024 rules
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Pros:
Weapon Mastery
Cunning Strike
stat boosts and skills moving from Species to Backgrounds
the PHB rules glossary and the DMG toolkit (for ease of use)
origin feats, and general feats giving +1 to a stat
easier to homebrew player-facing rules (because feats and subclasses are more streamlined)
some big changes, some minor tweaks
Cons:
power creep (full assessment pending until the MM comes out)
uneven power creep
stealth makes no sense
they fully bailed on the skill system
strains suspension of disbelief even more
less support for homebrewed monsters
some big changes, some minor tweaks
The CR system needs playtesting with the new Monster Manual, so assessment pending. We're probably gonna see much more dangerous monsters: Cure Wounds straight up doubled the hp it heals, and healing in general is a lot more generous. I don't know if that bloat was necessary, or motivated by anything other than "players can do MOAR damage now, buy our new books to be COOLER!", followed by a domino effect.
At this point, I'm torn between incorporating a few 5.5 rules to 5e, or a few 5e rules to 5.5, or whole other subsystems to either (I'm looking at the skill system of Level Up a.k.a. Advanced 5th Edition, it's interesting), or abandoning D&D altogether (because I'm tired, not because it's that bad). But I'm pretty sure I won't adopt 5.5 as is.
Assessment pending.
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nhaneh · 5 months ago
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Bards discussing finer points of poetry, with @eriyu's Ehryu Raav.
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triona-tribblescore · 8 months ago
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TW// Abuse implication
Thinking about possible Vox and Angel's interactions and how they'd go down. Theres such a unique mix of hatred to each other and common ground with their different experiences with Valentino, has me thinking.
Also just want to clarify I love Vox's character a LOT but ofc obv don't sympathise with him or think he is any way shape or form a decent individual, cant with stupid toxic dumbass x
AND IF YOU SEE ANY MISTAKES OR TYPOS NO YOU DONT- (i was so tired when drawing it forgive me TwT)
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puppetmaster13u · 8 months ago
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Prompt 252
“Sir, we’ve… There’s been an encounter with a Reaper class entity.” 
There were several classifications for ecto-entities. Several ways the Ghost Investigation Ward classified each. Several common ones that they could easily destroy, easily study. Others however… others were dangerous. Incredibly dangerous. 
There’d only been two other Reaper-class entities confirmed before- both contained but barely. RP-1, a large knight-like entity seemingly made from shadows, and RP-2, a child-like creature that could near perfectly mimic a human. 
And now, there was a third. A third entity that could- and judging from the reports coming in had- killed. Had done so several times even. Which meant it needed to be contained yesterday. 
“Send out the teams- I want this thing in Site X Now!” 
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dykedvonte · 8 months ago
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A Defense of Benny Gecko
Benny is more of a capable leader and person than people give him credit for.
Seeing as no one challenged his position as head Chairmen for 7 years and even then he only loses the position if he’s caught, killed or forced to leave. Yes, it’s also likely House wouldn’t have allowed him to be killed but he sure as hell would of found a way to remove him if he was causing too much unrest within The Tops power structure. Even Swank and Tommy don’t outright dislike him and more so are concerned with his recent secretive and shady behavior, emphasis on recent.
Taking all we know into consideration, Benny likely knew the future direction that he wanted to take Vegas but was so caught up in the plans to acquire Vegas that he didn’t think of how to make his dream a reality. Something he admits to in canon. I see this being used as the main argument that Benny doesn’t know what he’s doing at all but I see it more in the same vein as you can’t really plan something from nothing. The transformation of Vegas is a sensitive thing that he can’t really work on until he has it. The only reason he ran to the Fort prematurely is the Courier who was causing so much of a stir he would’ve likely been found out much faster, making all that planning for nothing if he didn’t take that chance.
Benny is careful (well a lot more careful than he is regularly depicted in fanon), the Courier being able to trace him was dumb luck on their part and his hair being noticed at the Fort is a realistically small oversight that even Caesar is disappointed in because he admits Benny got farther than he should’ve been allowed by his legionaries. The fact he can plan an ambush on the Courier or tries to quickly and concisely clean up lose ends that don’t lead back to him shows he’s not just acting on impulses or in the moment decisions. Or rather he’s quite good at thinking them out, whether they work depends on how you play really. This is all to say it’s 100% believable that Benny could lead an independent Vegas (house was basically setting him up to do that). If he had known explicitly that House was setting him up to replace him, he likely would’ve bought more time by getting in closer, learning more of the system to then flip House’s edge to his favor. Again something he was doing already but likely without the knowledge of House’s feelings on him personally.
No matter what, Vegas’ future was tied to Benny; House’s plans for him, having to get the chip and if he had somehow succeeded. It’s also interesting that of all the people vying for control of the dam/Vegas, Benny’s plans are the only ones actually oriented towards a new future, not a recreation of something long past.
#something something despite going against you Benny has the most in common with an independent player#he’s just like an asshole and also knows when he’s no longer in the driver seat so he leaves it to you#cause despite all his lame traits Benny got supper far in his plan and likely could’ve done it if the courier never got involved#if he didn’t have the need to run to the fort he would’ve waited to learn what the chip did and then made a more direct plan but when a big#clue to what he’s been up to cough the courier cough came he had to throw caution to the wind#this is sorta related to why house chose Benny and his plans for Benny cause likely the rest of house plans were gonna be#about getting Benny to adopt his ideals and views on Vegas before testing whether Benny could run it like him#and would’ve likely been proud of all the planning Benny did for Yes Man if it wasn’t for it being against him#all I can imagine is like Benny being more disappointed than anything with how house decided to run things and he holds nothing personal#towards house this is a necessity as house will never give up control kinda like bingo but I feel like Benny at least respected Bingo#something something bingo could’ve been a father figure making killing him more of a reason Benny would go against house cause he murders#a potential parental figure thinking it’s what he has to do for the betterment of his tribe only to feel like he led them to stagnation and#a longing for days gone by cause the guy who filled ur head with glittery promises ain’t sparkling no more#and makes the resistance to a parental house make more sense#fallout#fallout new vegas#benny gecko#benny fnv
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obessivedork · 7 months ago
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Once again thinking about Preston adopting Danse under his wing as a favour to the Sole Survivor and the two of them becoming the best team in the Commonwealth almost instantly 😘👌 10/10 once they talk things out they're the best of friends
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zooweemama143 · 7 months ago
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last rb had me thinking of how lame bif would actually be as a person
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welcometogrouchland · 1 year ago
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The fact that no one across all of DC fandom (as far as I can tell) has mined the beautiful comedic potential that is the night and day difference between Tim and Damians current canonical love interests
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