#like every dlc
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bamsara · 1 year ago
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I need to make lamb, nari, the four bishops in sims and set them on free will for shits n giggles who's in
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hyakunana · 8 months ago
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"My friend, my partner… my Guardian."
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front-facing-pokemon · 6 months ago
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assassin-artist · 7 months ago
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what ive learned so far
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corseque · 8 months ago
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(spoilers) All the times Solas and Lavellan can dump each other, with very rare variations included.
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bemp0 · 1 year ago
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Short visit on Tabernacle Road
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pempempemto · 2 years ago
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they’ve got their scars
bonus:
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toyboy-molloy · 4 days ago
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me playing kingdom come deliverance 1 c. 2018: *tries to give hans the flowers I got from the bath house*
me playing kingdom come deliverance 2 c. 2025: *tries to give hans a dirty poem some guy gave me*
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katyahina · 9 months ago
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Godwyn and Fortissax fucked + I have an idea WHY Godrick's genes are so weak (his closest relatives' too)
Short post but I really like this topic hfhfdsf Okay so I double-checked the description of Draconian Tarnisheds and Godrick's dialogue, and:
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The notion about Tarnisheds with dragonic roots having shorter lifespans makes me think that this is the reason; dragons and human(oids) are not the best mix! Godrick's closest ancestors might have had actual connections with dragons! Since it IS possible:
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Dragons can shapeshift, so yeah.. existence of dragonian Tarnisheds likely implies that Godwyn and Fortissax fucked fsdhfdhs I assume her not just because of them being close, but also because she is unique amongst Ancient Dragons in being dark-colored and these Tarnished have coal skin,
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At first I wondered if Fortissax' color might have been an effect of corruption, but then, again: if all Ancient Dragons are just stone grey, Draconic Tarnisheds could have had stone grey skin then because whatever connection made Draconic people had to happen before Godwyn became Prince of Death! Her corruption should then be referring to her losing a lot of her skin, with so much more gold insides showing through, and dark skin of this type of Tarnished revealing her actual color! (+ also post ( x ) on WHY I believe Fortissax is a she)
As for Godrick's and his close relatives and ancestors like Godefroy! Whereas Ancient Dragons refers to the rocky dragons from Farum Azula, there is another kind of dragons - feathered Greyoll's kind of dragons!
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I used one of the babies around Greyoll and Agheel as volunteers, but you can see the dragon's body Godrick uses is certainly the same type of the dragon! Again, wings of Ancient Dragons for comparison, are also rocky and lack the feathers:
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This makes sense that the branch of dragons Godrick is apparently related to is that of Greyoll's! We never see him use anything bolt-like, however, he does use wind-based attacks, like the rest of the Stormveil. His children do so too!
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^ Worth to mention that Dragon Communion has connection with Godfrey (lion face is his mark), but the dragons laying in these churches are the Ancient types! These might be remnants of war with Gransax and others, since they did try to "defeat dragons by becoming them" as set of Dragonic Sentinels suggests! @fantomette22 offered another idea that maybe these Ancient Dragons instead were 'keepers' of these churches, and somehow had conflict with Greyoll's line of dragons. So, these churches came after Godwyn made peace between Ancient Dragons and Golden Order, and people were supposed to specifically consume hearts of Greyoll's dragons, not Ancient!
I don't know which idea I am leaning towards more, but I wanted to bring the Dragon Communion up just in case! Still, Godrick calls the dragon a relative and shows frail health, whereas act of eating dragon hearts gives you serpentine's eyes and makes you into a wyrm (most likely gradually lol). None is seen on him or his children, so I assume relation refers to mixing blood, not to the act of him or his ancestors consuming the hearts! In other words, if Ancient Dragons could turn into humanoids and have children (+descendants like Draconic Tarnished), maybe Greyoll's type could do this as well? 🤔
@val-of-the-north on the other hand, suggested an idea that rather than Greyoll's type of dragons being directly involved, it is all the same kind of genes of Ancient Dragons but having "evolved" into being like Greyoll's type! So, like her kind of dragons are more 'earthly' type, that evolved from Ancient Dragons straying further from perfection and divinity but instead adapting to whatever effects them (looking at you, Dark Souls!), similarly Ancient Dragon genes IN Golden Lineage changed too. And in roughly the same from-stone-to-feather manner, to mirror evolution (or corruption?) of the dragons themselves! I think this idea is very good in terms of how Fromsoft can't have enough of reusing the concepts!
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^ Grafted Scions are also showing grey hair, despite being very young! It is not all grey yet and original color is likely black; same as hair of wandering nobles, which would make sense for whatever women Godrick slept with apparently to be noble too. Early grey hair could be manifestation of this poor health and shortened lifespan! Maybe humans with dragon blood in mix die early because they age early, but for Demigods it is just early aging.
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(Video by Zullie the Witch ( x )) ^ At this rate I wonder whether these wings and feathers were actually grafted though, of they are sort of a side-effect of this "heritage" xd Like, sure, Stormveil is very much associated with the hawks, but modern Dragons ALSO having feathers makes me wonder! Especially since Godrick himself doesn't have any wings and feathers grafted on him, but the Noble Scions do.. Imagine feathers just showing on them because they are young, and maybe Godrick also used to grow feathers but they fell out by now due to simply his age!
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Conclusion: don't have children with the dragons while Godfrey isn't looking or something they will turn out kinda sick and frail idk
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morastfrck · 3 months ago
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Yes i play this game for zombies, why
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velvetjune · 3 months ago
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Door and Alan’s interactions are sooo good. outside of the great acting and range of emotion, their characters really balance out each other in their similarities. it’s fun watching how two people outside of their own realities with questionable intentions and power interact. Their ‘I want to murder you with my mind—But first let’s sing and dance in a musical number’ behavior
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lizzybeeee · 1 month ago
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I didn't like every map in Inquisition, but the elven ruins were some of the best parts of it. Sometimes I think about how Suledin Keep was laid out where you're running through this kind of mazelike environment and then you can glance up at one point and there's this GIANT dread wolf statue watching you from the mountains. that was neat. Arlathan has giant statues too but imo they aren't framed in a very fantastic way where you can get startled like that. and where are the elven prayer puzzles. why can we not show our obeisance to the Evanuris with logic and whimsy :<
I loved Suledin Keep as well!
Especially since, by that point, you've fought your way through red templar camps and the giant behemoths to get to the *heart* of the operation at Suldein. There are red templars, rifts, the people/quarry operation, and then you get to the Keep and, like you said, there's that cool moment where you look up and the Dread Wolf is just LOOMING over you (like Solas in the story!).
Something that really appealed to me with this world was the tangible sense of the past, the consequences of decisions made ages ago, looming over you - the Blights, the Ancient Elves, the Dwarven Empire, Tevinter...the world never let you forget it.
And that's the whole game of DAI - wherever you go there's always traces of the people that came before you, unable to swept away by time or conquerors...and sometimes those people claw their way back to the present like Corypheous or Solas. In Ferelden you find traces of the Avaar and Chasind, In Orlais you find the remnants of the Elves, the Western Approach is dotted with Old Tevinter outposts and the Wardens, and the Hissing Wastes/Storm Coast with the dwarven ruins on the surface! I loved discovering every inch of those maps (large as they were lmao) and it added so much to the world. It made the world feel large! It added to the idea that this world had so much mystery to it - so much lost history.
And Arlathan?
It's a maze, not in a good way, but because parts are cut off only to be opened 'when allowed', and not like in Inquisition where there was a rock-slide or you needed a bridge etc... You're boxed in with glowing doors that tell you 'not now come back later' or water that instantly drowns you, and it's hard to not be taken out of the experience when the game is so very upfront with you that you are not supposed to explore until we say you can.
This game doesn't reward exploration, it has fast travel spots all over the place that seem to discourage it once you find an area. Camps in Inquisition were spread out over large maps but sparingly used in comparison - it still made certain that you explored the world to find new things on your journey from a to b. The quests train you to fast travel, to get to where you need to go - kill, talk, repeat. The game teaches you to look out for crap to break and so my eyes are rooted firmly on the ground because of it. The game can look gorgeous at times, but it doesn't feel like it wants me to look at it too hard, like it will break the illusion of this game lmao.
It's a personal opinion, of course, but my experience with this game was that it made the world smaller, less interesting, and devoid of that mystery and reverence that made this series so compelling. Like you said, there are some cool visuals like those giant statues in Arlathan, but everything else in the map is so condensed and twisting on each other that it's hard to notice them naturally while playing the game.
'Why can we not show our obeisance to the Evanuris with logic and whimsy'
That would be so cool! I can get Andruil's alter having a hunting test - like with the Vir Tanadhal (the way of three trees), which is a hunting philosophy the Dalish have relating to Andruil who is the Goddess of the Hunt. That makes sense - you show deference to her by hunting according to her way.
...but for all of them?
It's a game design choice, I get that -> make it simple, keep it the same...it goes with the repetitive combat and exploration loop of this game. But they really lost out on showing us how the Evanuris differ to each other - how each of them had their own little 'aspect' they had dominion over in accordance to their lore. Why not have a little puzzle for June, God of the Craft? A riddle for Dirthamen, God of Secrets? Have some sort of brazier lighting puzzle for Sylaise, the Hearthkeeper, who gave the elven people fire?
From what we learn in DAI with the veilfire and temple of Mythal we know that they were massively egotistical assholes for the most part, some way more than most. They had their own temples, their own valaslin, their own mythology/legends...giving them all the same prayer puzzle is pretty dull when you consider how different they all are and the efforts they went to to distinguish them. Not that you'd really know in this game - for a game about the 'Elven Gods' there's very little discussion about the rest of them.
But, yeah, to sum it all up: Elven ruins in Inquisition were gorgeous, encouraged you to explore and interact with the lore with veilfire runes, and gave you some gorgeous set pieces like with the giant Dread Wolf statue in Suledin. Inquisition may not have been everyones cup of tea, totally get that, but for me it really captured the wonder of Thedas - the depth of its history...datv unfortunately did not.
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enement · 9 months ago
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kieran but he’s zorua
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mabaris · 1 month ago
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idk i feel like varric as a narrator works better when he’s actually a character in the story because i genuinely keep forgetting he’s here until i finish a quest and he does his “little did they know, jeff the killer was coming to jeff the kill them” at the end
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tatck · 8 months ago
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w why do people hate sonic lost world so much. it's alright. i liked running on walls. i even liked the levels. it was cute
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villainanders · 3 months ago
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It’s weird to say since Lore is such a big part of this game but I feel like the devs didn’t really want to be making a dragon age game and if they had basically made a version of this game with a new fantasy IP I think it would have been sooooo much better received
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