#like black flag to syndicate
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Hello. I wanted to ask for some thing soft and heart warming for assassins. These guys rarely get enough kindness. The life of an assassin is just too dark and full of violence for a human. They can hardly trust, hardly love, hardly enjoy the moment and worse ot all "They didn't even choose to live like that." They were just humans wanted to live but turned into killing machines is just... not fair. These guys(Altair, Ezio, Desmond) really need some one to take care of them after hard missions, heal their wounds, hear their words and help them get through all rough things ahead of them.
If you don't mind it would be perfect if you use the wild assassins that were some times behaving like animals. Use girlfriends, friends and boy friends or whatever that is better. And I think it would be much more exiting if Altair had joined Maria during her journey. That during a fight Altair lost his controll and even hurt Maria but she just calmed him down so he wouldn't get afraid to get close to people he loves.
Anyway I love you. I love your blog. Take care of yourself angle.
I know you wanted a Maria calming Altaïr version for this one but this idea just wanted to be written. I hope you still enjoy this:
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Altaïr
The first time he held his son in his arms, he didn’t know what to do. He had never held a baby before and he looked so… fragile.
Altaïr had been afraid.
Afraid that he would hurt such an innocent small child.
Yet, Maria was patient with him, whispering softly to not wake the child.
Although Altaïr couldn’t help but think she was trying not to spook him instead.
He was warm.
And so small in his arms.
Altaïr couldn’t believe it, couldn’t even fathom the very idea that this was his son.
That this child was a gift, created with love that Altaïr never dreamed of ever having himself.
So when the child opened his eyes and stared at Altaïr with such curious trusting eyes…
Altaïr couldn’t help the tears that fell from his eyes.
He couldn’t help the way he leaned down, touched the baby’s forehead with his gently…
As he whispered…
“Hello, Darim.” His voice cracked as he continued, “I’m your father…”
And saying those clumsy awkward words…
Made everything feel real.
He was a father.
He had a son.
And, even as tears continued to fall from his eyes…
It was the happiest day of his life.
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Ezio
Leonardo did not ask any questions, he simply opened the door to his workshop and guided Ezio to the small room with a bathtub with a gentle push. Ezio’s hands were still drenched in the blood of Uberto Alberti.
The rage had come to pass, leaving Ezio feeling… empty.
He needed to return to his mother and sister.
He needed to get them out of Firenze.
But…
His hands wouldn’t stop shaking.
“It’s alright, Ezio.” Leonardo whispered softly as he took Ezio’s hands, helping him take off…
Clothes that felt so big…
Clothes that didn’t even belong to him.
No.
It belonged to him now because…
Ezio’s breath hitched as Leonardo washed away the blood and sweat with water. Once the water ran clear, Leonardo guided him into the bathtub and Ezio’s muscles relaxed even though his mind stayed in that ever cycling limbo of alertness and numbness.
“Take your time, my friend.” Leonardo whispered as he patted Ezio’s shoulder, “The guards will not come here.”
Ezio nodded and closed his eyes, letting the water warm his body.
Just for a few minutes…
He’d stay here for just a few minutes…
Once the water is cool and the guards have stopped looking for him…
He will do as he must…
As an Auditore.
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Ratonhnhaké:ton
The homestead was too quiet.
It had always been shrouded in silence but…
Now that Achilles was gone…
It had become too quiet.
“Connor!”
Ratonhnhaké:ton stepped out of the office where he was planning out the next convoys just in time to see the door open.
“Hello, Hunter.” Ratonhnhaké:ton greeted with a nod as the young child grinned at him, holding the door knob with both hands raised above his head.
A few feet outside, he could see Warren waving at him.
Ratonhnhaké:ton nodded at Warren before his attention was caught by Hunter, “Mother’s cooking looots of food for my birthday! You must come!”
Hunter gave him a grin that showed some of his teeth still missing as he asked, “Please? Pllleeeaassseee?”
Ratonhnhaké:ton chuckled as he nodded, “Of course. It would be an honor to celebrate this wonderful day with you.”
Hunter grabbed his hand with both of his hands and Ratonhnhaké:ton let the child drag him out of the silent manor.
A small smile appearing on his face as they walk towards the tavern instead of Warren and Prudence’s home.
The tavern was noisy, filled with the merry voices and music.
And Ratonhnhaké:ton chuckled when Maria, Ellen’s daughter, grabbed his other hand as she began to tell him about the feast everyone was making…
To celebrate Hunter’s birthday.
And when he got inside, Prudence wrapped her arms around him, thanking him once more for being there to help her.
And Ratonhnhaké:ton’s smile grew.
As the noises of merriment warmed his heart.
.
Desmond
“You’re gonna get a cold if you stay out like this.” Rebecca commented as she placed a blanket over Desmond’s shoulders. Desmond simply hummed as he kept his attention on the evening sky, littered with so many stars.
“You okay?” Rebecca asked softly as she sat next to Desmond.
The back garden of Villa Auditore wasn’t as maintained as it used to be but Rebecca couldn’t help but think it was just as beautiful as it was before.
“Yeah. Just…” Desmond looked at his hands, “Had an episode.”
“Oh.” Rebecca hesitated for a moment before she asked, “Want to talk about it?”
“I felt him.” Desmond said quietly, “Altaïr’s son…”
“Eh?”
“He was… so small.” Desmond dropped his hands and sighed as he looked up at the sky once more, “And… I felt Altaïr’s…”
“Happiness.” Desmond said so quietly that Rebecca almost didn’t hear him.
Desmond sighed as he admitted, “Sorry. Just… wanted to get some fresh air after that.”
“Don’t worry about.” Rebecca’s lips curved into a small smile as she said, “I told Lucy and Shaun that the Animus needed some time to update anyway. And…”
Rebecca leaned close as she whispered, “The update won’t finish until I type the code.”
Desmond turned to look at her as she leaned back, blinking with an unsure expression on his face. Rebecca’s smile became gentler and she patted Desmond’s back as she said, “So… take your time, Desmond.”
Desmond’s eyes briefly widened before he looked away.
He kept his eyes on the evening sky as he whispered, “Thanks…”
Rebecca simply patted his back once more and said nothing more.
#yeeesss#they deserve peace and happiness!#although i might have made it a bit angst-y#sorry nonny#let me know if you want more#like black flag to syndicate#or maybe even as far as#origins to valhalla#assassin's creed#desmond miles#altaïr ibn la'ahad#ezio auditore#ratonhnhaké:ton#connor kenway#teecup writes/has a plot#fic idea: assassin's creed#ask and answer
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Random gifs I made while exploring France with Arno 💫
#unrelated but from all the french names they could've picked they seriously picked the one that 2 letters away from being Arnas lol#seems like a joke to my obsessed ass atm#specially because I wanted to get syndicate or black flag but they only had this one at the store#anyway#acunity#assassin's creed unity#I got this one because I saw pretty pics taken by someone else#buying a game because you're into it's story what even is that#my gifs#my pics#ps4
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bro im reaaally into assasins creed at the moment and it doesnt help that most of the games are like 70% off atm through xbox
#charlie chats#i just bought a bundle#that has syndicate black flag and unity#and i also just bought origins#and my total was under $100?!?!?! like thats crazy#four games under $100 is so fucking good#my fav has always been odyssey so im excited to try the other ones
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I'm on a final ac rogue sequence and DOG I FUCKING HATE IT SO MUCH. I remember when I was playing it for the first time I wasted like 30-40 mins on a ship battle itself and honestly I fucking hate this shit fuck. I ALMOST BEAT EM BUT THEY FUCKING ENDED ME SEND HELP I DON'T WANT TO PLAY IT ANYMORE
#also level w killing hope is so annoying#I've always hated hope tho she's annoying as hell#ppl who say old ac had better parkour mechanics can go fuck themselves#because I would've killed hope without dying 100 times if rogue had the same mechanics as syndicate#now I'm downloading ac3 because I really fucking don't want to fight those ships#nuh uh#srs if only I had enough of those fancy ammo that gives the ship sm damage#BUT I DON'T#and I tried to upgrade morrigan even more than the last time I played BUT IN FUCKING VAIN#they still can easily kill me#SORRY THEY FUCKING OUTNUMBER ME ASF#actually hesitating if I shall buy black flag because if there are many battle like this I would rather pass#I love malee in ac games malee is amazing#black.session
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For the release of Assassin’s Creed Mirage, I decided to look at ten other series preexisting characters who, like Basim, could potentially lead interesting games of their own.
#assassin's creed#assassin’s creed mirage#assassin’s creed black flag#assassin’s creed syndicate#assassin’s creed 3#assassin’s creed unity#probably other asscreed games idk I don’t feel like listing them all for the two people who will click it#Youtube
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assassin's creed is the call of duty of rpgs in the sense that each year you get a new game, but the worst thing is that they add a completely new massive map. like, i don't even want to imagine the crunch those employees must be suffering because of a series that should have finished 10 years ago
#it should have finished w ac rogue. maybe even w ac3 or black flag#syndicate and unity are in a kind of weird spot but at least they do feature the assassins#origins feels like its own thing? but at least it has a connection to the ac lore#but odyssey??? valhalla???? those feel like an entirely different thing and aren't even that good#mona.txt
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It's really late but I have the last of the 4x4 AC insignia canvas series stencils cut out, these include:
AC 2, 2 Black Flag logo's, Odyssey, Valhalla, Mirage, Syndicate, Unity, and another rogue, they will be done in the coming days. I think I'm going to switch around the sets so they are more in order, I'm thinking something like this:
Set 1: Abstergo, Templar, Assassin logo
Set 2: Levant, Apple of Eden, Desmond
Set 3: Ac 2, brotherhood, and revelations
Set 4: AC 3 (colonial) and 2 black flag
Set 4: Both Rogue logo's, Unity, and Syndicate
Set 5: Origins, Odyssey, Valhalla, Mirage
I'm kind of torn, because the ones I've used mica powder on are going to be more expensive as it's more expensive to create, but I'm not sure if anyone will buy those if they're separate, but putting them in a set will make the set more expensive...
What do you guys think? I'm trying to balance out pricing vs the time and cost it takes to make each one. I know for sure all of Ezio's will be mica powder as they're just too...intricate to outline in this size.
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i think i remember you played through the assassins creed series right? would you recommend it? is there a certain order?
I would recommend SOME of them if you are previously inclined to try. Do not play all of them unless you are a crazy person like I am or you were already planning to and there’s nothing I can ACTUALLY do to deter you. It’s really not worth it. The overarching stories of the games get thrown out like 4 times throughout the course of the series, there is basically no reason to try to get context for the story by playing the games because it’s just not even all there. For example, one of the games ends with a narrative cliffhanger of sorts teasing a conclusion to a story that’s been going on for 4 or so games, and then the VERY next game after that cliffhanger starts a completely new story arc. You know why? They finished the arc in a comic. The conclusion to a 4 game story arc doesn’t even happen in the games. Just thinking about it makes me want to commit arson.
If, like me, you have no shame, here are the AC games that I genuinely believe have enough value to justify their play time or are at the very least fun to play through most if not all of that time:
- Assassins Creed (the original. it’s not the best, but it has a fun novelty value nowadays being the launching point of the series. it also has a great atmosphere.)
- The Ezio Trilogy (AC2, Brotherhood, and Revelations. they’re mostly very good, though greatly similar to each other, and Revelations is a shockingly mature and heartfelt sendoff to both AC protagonists up to this point)
- Black Flag (this game fucks. it’s so good. literally the only big criticism i have for it is that a LOT of the missions ended up being tailing missions for some reason, so i would recommend breaking up the main story with as much side content as you can)
- Syndicate (this game fucks. the twin protagonists are so charming and fun to watch. it has a really tight gameplay loop that refines a lot of what came before. the music is SO GOOD)
- Origins (best protagonist in the games since Ezio, with the best voice performance out of any of the games. incredible campaign ending. gorgeous egyptian setting. too much grinding necessary though imo)
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I.3.6 What about competition between syndicates?
This is a common question, particularly from defenders of capitalism. They argue that syndicates will not co-operate together unless forced to do so, and will compete against each other for raw materials, skilled workers, and so on. The result of this process, it is claimed, will be rich and poor syndicates, inequality within society and within the workplace, and (possibly) a class of unemployed workers from unsuccessful syndicates who are hired by successful ones. In other words, they argue that libertarian socialism will need to become authoritarian to prevent competition, and that if it does not do so it will become capitalist very quickly.
For individualist anarchists and mutualists, competition is not viewed as a problem. They think that competition, based around co-operatives and mutual banks, would minimise economic inequality, as the new economic structure based around free credit and co-operation would eliminate non-labour (i.e. unearned) income such as profit, interest and rent and give workers enough bargaining power to eliminate exploitation. For these anarchists it is a case of capitalism perverting competition and so are not against competition itself. Other anarchists think that whatever gains might accrue from competition (assuming there are, in fact, any) would be more than offset by its negative effects, which are outlined in section I.1.3. It is to these anarchists that the question is usually asked.
Before continuing, we would like to point out that individuals trying to improve their lot in life is not against anarchist principles. How could it be? “Selfish is not a crime,” John Most and Emma Goldman noted, “it only becomes a crime when conditions are such as to give an individual the opportunity to satisfy his selfishness to the detriment of others. In an anarchistic society everyone will seek to satisfy his ego” but in order to do so he “will extend his aid to those who will aid him, and then selfishness will no more be a curse but a blessing.” [“Talking about Anarchy”, Black Flag, no. 228, p. 28] Thus anarchists see co-operation and mutual aid as an expression of “self-interest”, in that working with people as equals is in our joint benefit. In the words of John O’Neill:
”[F]or it is the institutions themselves that define what counts as one’s interests. In particular, the market encourages egoism, not primarily because it encourages an individual to be ‘self-interested’ — it would be unrealistic not to expect individuals to act for the greater part in a ‘self-interested’ manner — but rather because it defines an individual’s interests in a particularly narrow fashion, most notably in terms of possession of certain material goods. In consequence, where market mechanism enter a particular sphere of life, the pursuit of goods outside this narrow range of market goods is institutionally defined as an act of altruism.” [The Market, p. 158]
As such, anarchists would suggest that we should not confuse competition with self-interest and that a co-operative society would tend to promote institutions and customs which would ensure that people recognised that co-operation between equals maximises individual freedom and self-interest far more than individualistic pursuit to material wealth at the expense of all other goals. Ultimately, what use would it be to gain the world and loose what makes life worth living?
Of course, such a society would not be based on exactly equal shares of everything. Rather, it would mean equal opportunity and free, or equal, access to resources (for example, that only ill people use medical resources is unproblematic for egalitarians!). So a society with unequal distributions of resources is not automatically a non-anarchist one. What is against anarchist principles is centralised power, oppression, and exploitation, all of which flow from large inequalities of income and private property. This is the source of anarchist concern about equality — concern that is not based on some sort of “politics of envy.” Anarchists oppose inequality because it soon leads to the few oppressing the many (a relationship which distorts the individuality and liberty of all involved as well as the health and very lives of the oppressed).
Anarchists desire to create a society in which such relationships are impossible, believing that the most effective way to do this is by empowering all, by creating an egoistic concern for liberty and equality among the oppressed, and by developing social organisations which encourage self-management. As for individuals’ trying to improve their lot, anarchists maintain that co-operation is the best means to do so, not competition. And there is substantial evidence to support this claim (see, for example, Alfie Kohn’s No Contest: The Case Against Competition and Robert Axelrod’s The Evolution of Co-operation present abundant evidence that co-operation is in our long term interests and provides better results than short term competition). This suggests that, as Kropotkin argued, mutual aid, not mutual struggle, will be in an individual’s self-interest and so competition in a free, sane society would be minimised and reduced to sports and other individual pastimes. As Stirner argued, co-operation is just as egoistic as competition (a fact sometimes lost on many due to the obvious ethical superiority of co-operation):
“But should competition some day disappear, because concerted effort will have been acknowledged as more beneficial than isolation, then will not every single individual inside the associations be equally egoistic and out for his own interests?” [No Gods, No Masters, vol. 1, p. 22]
Now to the “competition” objection, which we’ll begin to answer by noting that it ignores a few key points.
Firstly, the assumption that a libertarian society would “become capitalist” in the absence of a state is obviously false. If competition did occur between collectives and did lead to massive wealth inequalities, then the newly rich would have to create a state to protect their private property against the dispossessed. So inequality, not equality, leads to the creation of states. It is no co-incidence that the anarchic communities that existed for millennia were also egalitarian.
Secondly, as noted in section A.2.5, anarchists do not consider “equal” to mean “identical.” Therefore, to claim that wage differences mean the end of anarchism makes sense only if one thinks that “equality” means everyone getting exactly equal shares. As anarchists do not hold such an idea, wage differences in an otherwise anarchistically organised syndicate do not indicate a lack of equality. How the syndicate is run is of far more importance, because the most pernicious type of inequality from the anarchist standpoint is inequality of power, i.e. unequal influence on political and economic decision making.
Under capitalism, wealth inequality translates into such an inequality of power, and vice versa, because wealth can buy private property (and state protection of it), which gives owners authority over that property and those hired to produce with it; but under libertarian socialism, minor or even moderate differences in income among otherwise equal workers would not lead to this kind of power inequality, because self-management and socialisation severs the link between wealth and power. Moreover, when labour becomes free in a society of rebels (and, surely, an anarchist society could be nothing but) few would tolerate relatively minor income inequalities becoming a source of power.
Thirdly, anarchists do not pretend that an anarchist society will be perfect. Hence there may be periods, particularly just after capitalism has been replaced by self-management, when differences in skill, etc., leads to some people exploiting their position and getting more wages, better hours and conditions, and so forth. This problem existed in the industrial collectives in the Spanish Revolution. As Kropotkin pointed out, ”[b]ut, when all is said and done, some inequalities, some inevitable injustice, undoubtedly will remain. There are individuals in our societies whom no great crisis can lift out of the deep mire of egoism in which they are sunk. The question, however, is not whether there will be injustices or no, but rather how to limit the number of them.” [The Conquest of Bread, p. 94]
In other words, these problems will exist, but there are a number of things that anarchists can do to minimise their impact. There will be a “gestation period” before the birth of an anarchist society, in which social struggle, new forms of education and child-rearing, and other methods of consciousness-raising increase the number of anarchists and decrease the number of authoritarians.
The most important element in this gestation period is social struggle. Such self-activity will have a major impact on those involved in it (see section J.2). By direct action and solidarity, those involved develop bounds of friendship and support with others, develop new forms of ethics and new ideas and ideal. This radicalisation process will help to ensure that any differences in education and skill do not develop into differences in power in an anarchist society by making people less likely to exploit their advantages nor, more importantly, for others to tolerate them doing so!
In addition, education within the anarchist movement should aim, among other things, to give its members familiarity with technological skills so that they are not dependent on “experts” and can thus increase the pool of skilled workers who will be happy working in conditions of liberty and equality. This will ensure that differentials between workers can be minimised. In the long run, however, popularisation of non-authoritarian methods of child-rearing and education (see section J.6) are particularly important because, as we suggested in section B.1.5, secondary drives such as greed and the desire the exercise power over others are products of authoritarian upbringing based on punishments and fear. Only if the prevalence of such drives is reduced among the general population can we be sure that an anarchist revolution will not degenerate into some new form of domination and exploitation.
However, there are other reasons why economic inequality — say, in differences of income levels or working conditions, which may arise from competition for “better” workers — would be far less severe under any form of anarchist society than it is under capitalism.
Firstly, the syndicates would be democratically managed. This would result in much smaller wage differentials, because there is no board of wealthy directors setting wage levels for their own gain. So without hierarchies in the workplace no one would be in a position to monopolise the work of others and grow rich as a result:
“Poverty is the symptom: slavery the disease. The extremes of riches and destitution follow inevitably upon the extremes of license and bondage. The many are not enslaved because they are poor, they are poor because they are enslaved. Yet Socialists have all too often fixed their eyes upon the material misery of the poor without realising that it rests upon the spiritual degradation of the slave.” [G.D.H. Cole, Self-Government in Industry, p. 41]
Empirical evidence supports anarchist claims as co-operatives have a far more egalitarian wage structure than capitalist firms. This can be seen from the experience of the Mondragon co-operatives, where the wage difference between the highest paid and lowest paid worker was 4 to 1. This was only increased when they had to compete with large capitalist companies, and even then the new ratio of 9 to 1 is far smaller than those in capitalist companies (in America the ratio is 200 to 1 and beyond!). Thus, even under capitalism, ”[t]here is evidence that the methods of distribution chosen by worker-controlled or self-managed firms are more egalitarian than distribution according to market precepts.” [Christopher Eaton Gunn, Workers’ Self-Management in the United States, p. 45] Given that market precepts fail to take into account power differences, this is unsurprising. Thus we can predict that a fully self-managed economy would be just, if not, more egalitarian as differences in power would be eliminated, as would unemployment (James K. Galbraith, in his book Created Unequal, has presented extensive evidence that unemployment increases inequality, as would be expected).
It is a common myth that managers, executives and so on are paid so highly because of their unique abilities. Actually, they are so highly paid because they are bureaucrats in command of large hierarchical institutions. It is the hierarchical nature of the capitalist firm that ensures inequality, not exceptional skills. Even enthusiastic supporters of capitalism provide evidence to support this claim. In the 1940s Peter Drucker, a supporter of capitalism, brushed away the claim that corporate organisation brings managers with exceptional ability to the top when he noted that ”[n]o institution can possibly survive if it needs geniuses or supermen to manage it. It must be organised in such a way as to be able to get along under a leadership of average human beings.” For Drucker, “the things that really count are not the individual members but the relations of command and responsibility among them.” [Concept of the Corporation, p. 35 and p. 34] Little has changed, beyond the power of PR to personalise the bureaucratic structures of corporations.
Secondly, having no means of unearned income (such as rent, interest and intellectual property rights), anarchism will reduce income differentials substantially.
Thirdly, management positions would be rotated, ensuring that everyone gets experience of the work, thus reducing the artificial scarcity created by the division of labour. Also, education would be extensive, ensuring that engineers, doctors, and other skilled workers would do the work because they enjoyed doing it and not for financial reward.
Fourthly, we should like to point out that people work for many reasons, not just for high wages. Feelings of solidarity, empathy, friendship with their fellow workers would also help reduce competition between syndicates.
Of course, the “competition” objection assumes that syndicates and members of syndicates will place financial considerations above all else. This is not the case, and few individuals are the economic robots assumed in capitalist dogma. Indeed, the evidence from co-operatives refutes such claims (ignoring, for the moment, the vast evidence of our own senses and experiences with real people rather than the insane “economic man” of capitalist economic ideology). As noted in section I.3.1 neo-classical economic theory, deducing from its basic assumptions, argues that members of co-operatives will aim to maximise profit per worker and so, perversely, fire their members during good times. Reality contradicts these claims. In other words, the underlying assumption that people are economic robots cannot be maintained — there is extensive evidence pointing to the fact that different forms of social organisation produce different considerations which motivate people accordingly.
So, while recognising that competition could exist, anarchists think there are plenty of reasons not to worry about massive economic inequality being created, which in turn would re-create the state. The apologists for capitalism who put forward this argument forget that the pursuit of self-interest is universal, meaning that everyone would be interested in maximising his or her liberty, and so would be unlikely to allow inequalities to develop which threatened that liberty. It would be in the interests of communes and syndicates which to share with others instead of charging high prices for them as they may find themselves boycotted by others, and so denied the advantages of social co-operation. Moreover, they may be subject to such activities themselves and so it would wise for them to remember to “treat others as you would like them to treat you under similar circumstances.” As anarchism will never come about unless people desire it and start to organise their own lives, it is clear that an anarchist society would be inhabited by individuals who followed that ethical principle.
So it is doubtful that people inspired by anarchist ideas would start to charge each other high prices, particularly since the syndicates and community assemblies are likely to vote for a wide basis of surplus distribution, precisely to avoid this problem and to ensure that production will be for use rather than profit. In addition, as other communities and syndicates would likely boycott any syndicate or commune that was acting in non-co-operative ways, it is likely that social pressure would soon result in those willing to exploit others rethinking their position. Co-operation does not imply a willingness to tolerate those who desire to take advantage of you. In other words, neither mutual aid nor anarchist theory implies people are naive indiscriminate altruists but rather people who, while willing to work with others co-operatively, will act to stop others taking advantage of them. Mutual aid, in other words is based on reciprocal relationships. If someone or a syndicate does not co-operate but rather seeks to take advantage of others, then the others are well within their rights to boycott them and otherwise protest against them. A free society is based on all people pursuing their self-interest, not just the few. This suggests that anarchists reject the assumption that those who lose by competition should be altruistic and let competition ruin their lives.
Moreover, given the experience of the neo-liberal period from the 1980s onwards (with rising inequality marked by falling growth, lower wage growth, rising unemployment and increased economic instability) the impact of increased competition and inequality harms the vast majority. It is doubtful that people aware of these tendencies (and that, as we argued in section F.3, “free exchange” in an unequal society tends to increase, not decrease, inequality) would create such a regime.
Unsurprisingly, examples of anarchism in action show that there is working together to reduce the dangers of isolation and competition. One thing to remember is that anarchy will not be created “overnight” and so potential problems will be worked out over time. Underlying all these kinds of objections is the assumption that co-operation will not be more beneficial to all involved than competition. However, in terms of quality of life, co-operation will soon be seen to be the better system, even by the most highly paid workers. There is far more to life than the size of one’s pay packet, and anarchism exists in order to ensure that life is far more than the weekly grind of boring work and the few hours of hectic consumption in which people attempt to fill the “spiritual hole” created by a way of life which places profits above people.
#anarchist society#practical#practical anarchism#practical anarchy#faq#anarchy faq#revolution#anarchism#daily posts#communism#anti capitalist#anti capitalism#late stage capitalism#organization#grassroots#grass roots#anarchists#libraries#leftism#social issues#economy#economics#climate change#climate crisis#climate#ecology#anarchy works#environmentalism#environment#solarpunk
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A Wild Accusation
Pairing: I wanted to squeeze an Ezio x Reader into this plot but it didn't fit :(
Warnings: None. Unless extramarital affairs trigger anyone..?
Summary: A male Reader gets accused of having an affair with a noblewoman.
Add. Notes: Just a drabble that was sitting in my drafts for a month, taking place during AC2. I’m trying to start writing in third person so I could feel like I have a little more flexibility with POV’s lol
<✉️> { I haven't written anything in forever. I guess I was busy with school and playing AC Syndicate and Black Flag and whatnot, but hey, now it’s summertime and I got all the time in the world. I went back to my older writings to get a ref for the pre-fic formatting but why did I change so many of them to be in blue?? Ik I had a blue theme going at one point but why did I change my fics for that??? Trying to maintain the aesthetics ig idk (T0T ) I also watched “Midsommar” :) My review: What the fuck }
-Simon, June 2024 __
Leonardo had left to a local nobleman’s place to work on a commission from the said noble’s wife. The work on that commission has been ongoing for the last few weeks. Fortunately, these particular aristocrats were lenient when it came to how Leonardo worked and allowed his “assistants” to come along with him. These said assistants were Ezio and (Y/N), whose job was to merely keep him company and, sometimes, unintentionally distract him.
The two “assistants” were sitting on some couches placed in the lounge that Leonardo worked in for his commission. While the latter discussed with the nobleman on what he would need for the next parts of the artwork, the wife walked in with an announcement for her husband. Unfortunately for the two nobles, everybody else could hear them, too.
“I have something to tell you, caro mio [my dear]” the wife started, “and I'm afraid you will not like it.”
“Did something happen? What is it?”
“I, um… I have had an affair with someone that lately has been working for us.”
(Y/N) and Ezio immediately looked at each other after hearing that, with the half-joking assumption that the other man was in the affair. They made fake flabbergasted faces at each other, and silently laughed at their own reactions while shaking their heads in denial of any involvement. Leonardo, who was eyeing them the whole time, was relieved to know that they had no part in the affair.
The husband stated after a pause, “From what I know, affairs are supposed to be kept secret,” the artist and his assistants raised their eyebrows at that part, “why are you telling me this?”
The whole ordeal was already unhinged for (Y/N), who began to pour himself a drink from the lounge table.
The wife, though hesitantly, answered: “I'm pregnant.”
(Y/N) paused his drink-pouring. Then he gave another surprised look at Ezio and Leonardo, but he finished filling his glass. As he started taking slow sips, he and the other two men were listening to the continuing conversation.
“You must promise me that you won't hurt the man once I tell you who he is,” the wife pleaded, “not in any way.”
“I already have a guess at the father's identity,” the nobleman established in an aggravated tone while wearing a forced smile.
“Oh good lord, he-”
“It's the (Y/L/N), is it not?”
(Y/N) accidentally inhaled some of his drink over that, and proceeded to have a coughing fit. Leonardo, Ezio, and the aristocrats were waiting for him to respond to the sudden accusation, which wasn't making the fit any better.
When the assistant finally managed to clear his airpipe, he began his objection: “I can confidently assure you that I had nothing to do with her romantically, intimately, platonically, or in any other way. In fact, I was always at least an arm’s length away from her.”
The nobleman turned to Ezio, who shook his head in denial, and Leonardo spoke before the aristocrat could make more wild accusations.
“I find it bold, and personally insulting, that your first assumption was directed at my assistants.” While he wanted to stand up to his friends, Leonardo didn't dare to continue, since the commission he had at hand meant a lot to him and he didn’t want to anger his host.
The said host eyed everyone in the room, all while trying to wrap his head around the whole scenario and think of a rational way to respond to it. His wife finally spoke in his place.
“I believe that it is best that you all leave for today. Not to worry, Signore da Vinci, you can finish your commission, we just need some time to resolve this new ordeal.”
She didn't need to say more. Ezio and (Y/N) took Leonardo’s heavier art supplies and left the room with them, then the painter followed his two assistants and closed the door behind him.
But, Leonardo still managed to hear one more bit of the nobles’ conversation.
“I wanted to tell you that the man I had the affair with is the butcher.”
“The butcher? Of all people! To be honest, I would've felt better if it was one of the young men that helped Signore da Vinci.”
__
#assassin's creed#assassin's creed 2#assassin's creed fanfiction#ezio auditore#ezio auditore da firenze#leonardo da vinci#ac2#asscreed#simon's fics
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I had. A THOUGHT.
before they all separate, wishing each other luck (with Jacob and Evie hugging a bit and Evie making Jacob promise that he will be VERY careful) I like to think Shay finally pulls Arno off to the side. asks him who he is, really—he and Haytham knew de la Serre. the man had a daughter and not a son. Arno admits that he’s not a de la Serre, save perhaps in the wanting: he and Elise were together. were close. he loved her and she him. and her father was the closest thing he had to one as well, after someone left his father’s corpse in Versailles.
Shay does not say he’s sorry. he’s certain Arno would throw hands if he did. he does, however, prepare to flex his fingers, pull out his hidden blade.
Arno just looks at him, flatly, and says something that catches Shay off his guard: “I’m not going to kill you, Cormac,” he says. “don’t misunderstand me. a significant part of me wants you fucking dead, and it will never be satisfied so long as you live.”
“it would be difficult,” says Shay, “to satisfy such a part of yourself, considering.”
“it would be,” says Arno. “so I won’t even bother to try feeding it. you...” he pauses, lets out a breath. “you are dead. you, Shay Cormac, in the real world, have long since died. so have I. so have the rest of us here. we’re all just—data in the shape of people’s memories. so it’s not worth it anyway. and besides, I...”
Shay watches him for a moment, this Assassin who used to be a young boy playing with a little redheaded girl in the gardens. “you what?” he prompts.
“Elise died for her vengeance,” says Arno. “I tried to save her. then I tried to kill Germain before he could kill her. each time I never even came close. it took me so long and so many tries to realize...she was never going to stop. not even for me. revenge took her and killed her and she let it happen, and I’m sick of it. I’m sick and tired of it.” he runs a hand through his hair, dark like his father’s. “I hate you. I will never forgive you for what you’ve done to me.”
“I’m not asking for your forgiveness,” says Shay. “I would have to feel like I did something wrong in the first place.” still—he feels something, all right, speaking with Charles Dorian’s son. something that makes him unsteady on his feet.
“good,” says Arno. “but I’m not going to kill you, because there are bigger and more important things at stake here than me and you and my hatred. and because, quite frankly, I heard you when you saw that thing with your face.” his eyes are steely when they meet Shay’s. “is that what you want to become? is that the path you want to tread? do you want to prove me and Abstergo right?”
and that’s what stays in Shay’s head. is that what you want to become?
--
so it’s Shao Jun, Shay, and Ezio walking into Abstergo. Shao Jun is keeping a wary eye on Shay, bc Ezio’s pretty hell-bent on finding Desmond and therefore someone has to watch his back bc there’s a known traitor in their presence and she frankly doesn’t trust this Shay not to stab them all in the back somehow. she doesn’t trust Haytham Kenway either, but Edward’s grandson vouched for him and Aveline vouched for Connor. Shao Jun trusts Aveline, so.
god she misses Aveline already.
what they find when they get to Desmond’s cell in Abstergo is...uh. apparently nothing? but then they go into Eagle Vision and are HIGHLY DISTURBED by all of Clay’s notes, written in, y’know, his blood. and Desmond has added a few just for them. well, just for Ezio, really: meet me in the parking lot.
they book it down to the parking lot, where Desmond and Lucy are fighting off Abstergo’s men. cue rip-roaring action scene and Shay at one point realizing he has a clear line of sight on Ezio with Shao Jun busy ramming her footblade into a man’s chin before he whips around to fight off an Abstergo goon with the rest of them. (Arno’s voice, once again, the steely eyes: do you want to prove me and Abstergo right? he does not need or want Arno’s forgiveness, but—the way that the antivirus had looked. the sheer hatred in his eyes. had the Templars he’d helped build up forgotten Lisbon? had he?)
(he pretends he does not notice the way Desmond looks at him and smiles, just that little bit.)
Lucy gets in the car. Desmond watches her for a long moment. “she put me in the trunk when this actually happened,” he says, nostalgic.
“you’re not going in the trunk, mio fratello,” says Ezio. “I’m sure we can all cram in the back and you can...ah, what’s the term these days?”
“ride shotgun?” Desmond says.
“that,” says Ezio.
Shao Jun crams herself in between Shay and Ezio. “for insurance,” she says.
“hey, don’t worry,” says Desmond, “there’s actually two Templars in this car right now. pretty sure neither of them want to hurt us.” and he jerks a thumb at Lucy, who glitches a little as she looks up and asks, “what was that?”
“nothing,” he says, “Bleeding Effect, go, floor it.”
--
they don’t reach the warehouse. they reach Monteriggioni, but not the one of Ezio’s memories: the one of Desmond’s, with electric lights and cars parked places and the Villa Auditore standing on the hill, well-maintained for a long-abandoned villa. they all get out, and while Lucy jogs up to meet with Rebecca and Shaun, Desmond and Ezio walk towards the villa, look up at it. (Shao Jun and Shay stay with the car and awkwardly try not to look at each other.) Ezio puts his hand on a pillar and breathes out, slowly, softly.
“five hundred years and this is still standing,” he says. “I can hardly believe it.”
“the Auditore are not dead,” says Desmond, distantly, and Ezio recalls his own voice saying that, so long ago. “we’re still here. the Brotherhood is still here. and so long as we are, we’ll fight.”
Ezio looks at him then. “how did you end up here?” he asks.
so Desmond tells him: the whole bloody mess of it. says, at some point, a little half-laughing, that it’s probably kind of a let-down, right? sorry that I’m the guy you’re the Prophet of.
Ezio: don’t be sorry. you saved the world, did you not? Desmond: I’m hoping I did. I’m not always sure. there was this whole mess last year, Edward might know, it involved his memories. I did what I knew to be the right thing at the time, and I still do think that, I just... Ezio: it’s like you said. so long as we are here, we’ll fight back—whether it’s the Templars or this Juno.
Desmond smiles. fading into gold already, as Ezio pushes the door open—
—and he, Shao Jun, and Shay find themselves tumbling end over end into Animus Island.
Desmond’s there, asleep. this is the facet they’ve come to rescue, but the memory they need to wake him up is beyond that gate.
and so is Clay, who stands up, looks at all three of them, and says, “you guys too, huh? the memory you want’s that way, but it’s got a lock on it.” he nods to the sleeping Desmond, who’s cradling his hand. “good thing there’s three of you,” Clay continues, “because there’s three parts to unlocking it, all on this island. and you all better get moving.”
he nods to the data sea beyond them. is it just them, or is it...trembling?
“Frye and Dorian are buying you guys time.”
--
MEANWHILE
this is literally what’s happening with Arno, Jacob and Dionysus. I cannot emphasize how much fun Jacob is currently having with the grenade launcher. Dionysus has managed to get some security measures going and somewhere in the code has managed to dig up various other weapons, so, you know, they’re all set for the time being.
I wonder if you’ve ever thought about like, a glitch or a virus in the Animus accidentally causing all the playable ancestors to become self-aware and sentient. I kind of like the idea of them realizing they’re all essentially kinda stuck in the Animus servers and then banding together to essentially blow up Abstergo. hell, maybe Desmond is the reason why they’re all sentient, something about the Apple and the Eye started doing weird things to the samples they took from him so now the ancestors have to find his consciousness!
also I am ngl I think it would be very funny for them to occasionally be able to break into each other’s simulations for various purposes. Edward popping into the American Revolutionary War to say hi to his kid and grandkid. Jacob and Evie and Henry in Constantinople. Altaïr rolling around in the Caribbean, god help this poor non-swimmer.
(and maybe once they’ve gotten him out of wherever he’s been stashed Desmond can teach these guys how to like actually get into Abstergo’s servers and start ruining their lives?)
Ooooohhh, this would be fun and, considering which company Abstergo partnered with to develop the Animus games, this could have just as easily happened because bugs had always been part of the course when it concerned the games they have published.
It might have been a flaw in the Animus game console itself, simply because they had developed a ‘console’ that either didn’t require that the user be related to the genetic memory at all (which had been necessary to stabilize and synchronize with the memories) or they had included a ‘data set’ that includes the DNA origin to stabilize and synchronize with the memories (which meant that they were dealing with a setup they had not fully checked yet (considering Black Flag’s modern day setting was set in 2013 and was released before Rogue’s modern day setting in 2014, that would mean that their Animus iteration had to have been developed and send to Abstergo Entertainment with Sample 17’s data in a year or less).
Also, also, we have seen how ‘viruses’ can interact with the Abstergo games. Liberation’s secret ending which shows the ‘scenes’ that Abstergo tried to remove so that it seemed like Aveline joined the Templar Order in the end could only be accessed by finding a specific NPC in the game in various memory blocks.
So, in this scenario, the whole ‘non-canon character’ popping into other games could have happened during development BUT the Animus game they ship was meant to copy the memory blocks that research analysts got in development so those small inconsistencies could have happened during their breaks or flat-out during a time when no one was using the Animus at all.
The easter eggs (or some fans like to call them “too unrealistic and plain fanservice”) would be included in all the copies of their specific games those games only had minor tweaks to ensure they won’t crash (and have DRMs, I guess) and lesser time for Q&A because, let’s face it, they needed to cut costs somewhere before they were shipped off to ensure they had a yearly release.
It became just a normal part of the charm of these games and Abstergo is just going “Yes, it’s meant to show that we are all connected no matter how many centuries we are from one another!” but internally there are memos going “WHY DOES THIS KEEP HAPPENING???”.
Also, also…
We should set up some kind of timeline, I guess?
Because, as far as we can be sure, the only confirmed games that Abstergo Entertainment released are the following:
Liberations (based on Liberation with Aveline) - Prior to 2013
Pirates of Nightmares (based on Black Flag with Edward) - Around 2013 (also has a movie version called Devils of the Caribbean)
Note: We do not have any confirmation that they released any games based on Shay Cormac and, honestly, with how much Shay’s defection hinged on the power of the artifact (which they had probably had to cut out since they were going for ‘realism’), any games based on Rogue would probably need a lot of cuts and edits. They might have just, you know, given up on that in the end.
Buuuuutttt we have confirmation of these games as having been published prior to Arno Dorian’s memories being checked:
Not counting the three on the bottom which we don’t really have any information about, this means that we have confirmation that the following have been released (and, in Edward’s and Aveline’s case, this could have been a re-release ala HD remastered style which Liberation did get in the PS4 era):
Altaïr
Shao Jun
Ezio (also, it’s just sooo Abstergo to go for ‘Fear and Loathing in Florence’, a reference to AC2, but use Ezio’s Brotherhood robes… soooo like Abstergo to use the Brotherhood!Ezio model)
Ratonhnhaké:ton
Aveline
Edward
BUT then you also get
Jacques De Molay
Rodrigo Borgia
Haytham Kenway
This means that if you want the Animus servers' data to be sentient then you can make at least these three Templars sentient as well if you wish to add more conflict to the entire thing.
Now, if we keep the supposed release date with the idea that they released it as Aveline → Edward → Altaïr → Shao Jun → Ezio → Ratonhnhaké:ton → HD releases (or maybe Helix is meant to be a collection like the real-world example of Ezio Trilogy or Rebels Collection)
Then what can happen is that Aveline is the first one to ‘wake up’ and she finds herself in the Caribbean, waking up on Edward’s ship. She tries to ask where she is and her appearance caused Edward to snap out of the ‘Animus control’ and gain sentient.
Then they decide to try and find out where they are via the Jackdaw, sailing her beyond the supposed walls of this place they find themselves in.
It’s during their travels and checking the strange ports (imagine lots of glitching + the entire vibe of Animus Island back in Revelations with each map turned into an island so this means that landlocked maps like Florence and Monteriggioni are now islands) that they see an Assassin taking down a target at the port before running away. They give chase and that’s how they meet Altaïr in Acre docks. Their appearance snapped Altaïr into gaining sentient but not just that…
He remembers up to his death, unlike Aveline who remembers up to her wedding night and Edward who remembers up to a night with Tessa.
No.
Altaïr knows more about where they are than he should.
And that’s when he sees it.
A figure walking the streets of Acre, walking further and further away from them, clad in white that did not belong in his time.
Altaïr gives chase and the two followed him because Altaïr knows more than them, that was for sure.
Altaïr still loses him but he feels like he knows that figure… knows it’s a man and he’s important.
He points at Edward as he says, “Important to both of us.”
But he also knows the man isn’t here in the island composed of Altaïr’s memories anymore.
And Aveline and Edward get a crash course of who they truly are (digital construct of the memories of long-dead Assassins) and where they are. The where is more confusing because Altaïr uses words like “the Animus must always be online to connect to the servers”, “this is the server that has all the data of all researched and analyzed memories”, etc but Edward just summarized it as “prison created by Templars, right?”
“In a way.”
So they board the Jackdaw to try and find an exit and to find this supposed man that was important to Altaïr and Edward.
Along the way, they docked in a port that ends with them waking up Shao Jun as she’s running away from those hunting her. She remembered that this was the memory where her mentor told her to find Ezio Auditore and Altaïr thinks he knows the name.
“But I know of a different name for him as well… Prophet. He was… He was the prophet of that man.”
Shao Jun joins them and she recognized Florence so they docked there and they find Ezio who was looking for feathers.
Ezio stares at Altaïr for a moment then he stares behind Altaïr, his eyes going wild. Altaïr immediately knew what he was looking at he quickly turned around.
This time, the figure was running the rooftops of Florence and the two gave chase, making the rest run after them.
During the chase, Ezio shouts, “Desmond!” and the figure stopped and turned around.
Before they could see his face, a flock of birds flew between them, and the man was gone.
They reached where they last saw the man and Ezio recognized it.
This… was where he and Federico wished that their lives would not change… the day before Ezio’s entire life turned upside down.
With Ezio becoming part of their crew, Ezio had the same information as Altaïr. He knows who he is, where they are, and what they truly are.
But his memories end after seeing Altaïr’s remains underneath Masyaf.
And… he also has his Apple.
Altaïr sees the Apple and realized…
He opened his pouch and, yes…
He has an Apple as well.
So Ezio joined them too and they continue to sail Jackdaw. (If you’d like Adéwalé to be sentient as well even if we have no confirmation that Abstergo profited from his memories as well, this would be a good time to do it)
This time, they get into a naval combat with an unknown ship and Edward is enjoying himself. The ship was beautiful and whoever was in command knew what they were doing.
So Edward decided to ram it and they’d all pile onto the other ship. The crew wouldn’t be able to win against 5 Assassins after all.
But the moment they rammed the ship, both of their ships began to glitch just as they hear a man with a British accent shout, “How is it you came to captain a ship, given the way you sail?”
When the glitching stopped, the Jackdaw looked like it had absorbed the other ship, creating a new ship that seemed to be a merged version of the two.
And there was an Assassin on board that they didn’t know. An Assassin holding an Apple and… he was looking to their right.
Where a lone island filled with buildings taller than any towers they had ever seen could be seen just before the horizon.
The Assassin pointed at the island and turned to face Edward as he said, “He’s waiting for us there… grandfather.”
(If you want Haytham to gain sentient, he’s in the captain’s quarters and he’d open the door a few seconds later with a splitting headache, telling Ratonhnhaké:ton his sailing is shit then stop when he sees Edward. Cue awkward family reunion)
Other Unorganized Notes:
I’m sorry I couldn’t include Jacob, Evie, and Henry, nonny. :(
This was focused on the idea that the Abstergo servers mainly have data of the published ‘games’ while the memories still being researched are in another more secured private server.
Although, considering that Arno and the Frye twins were more ‘modified’ by the Assassins, maybe they could come in as a virus before Edward and the others meet Ratonhnhaké:ton. I think it would be a change of pace if Arno and the Fryes (with Jayadeep) know more than the ‘old guards’. Hell, they could say “We hitched a ride with the virus Erudito sent to find Sample 17 because the public noticed he always makes an appearance as an NPC in all the games so the Assassins think that he’s somewhere here.” “He’s not 17. His name is Desmond.” “Right, didn’t mean to offend anybody.”
#assassin's creed#squints at this. i'm v much hoping i got these people right bc i am an expert in syndicate and in black flag#'hey this is pretty sympathetic to shay' this is bc i am unfortunately a great big anakin skywalker stan#and shay reminds me of him#arno out here sick of the cycle of vengeance and it's prob exacerbated by the fact that he went back over and over#bc he just wanted to save her#oh buddy she was doomed the moment her father died. but at least it was on her terms#there's a lock on the memory of the grand temple bc like obviously it's.....like. the memory of his goddamn death#which is Traumatic#and Painful#in the meantime tho i like to think they have to solve something that's a combo of black flag's mayan stelae#and ii's puzzle glyphs#and god i badly want them to have to go through something that incorporates re2r's fucking chess puzzle#that was SUCH a painful goddamn puzzle#there was supposed to be angst but it's 11 pm.
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Assassin’s Creed is getting an official webtoon!
Starting April 24th, we’ll be getting a new chapter each week (up to 150 chapters/3 seasons!)
Set after the events of Black Flag, follow Edward Kenway as he travels the Southeast Asian Seas in search for more pieces of Eden and makes some new enemies along the way.
It will also feature a new modern story, introducing a new character, Noa, a Korean American descendant of Edward, as she searches for clues of her families past.
Assassin’s Creed: Forgotten Temple will be available to read on Webtoon’s United States, Japan, Korea, Indonesia, and France versions.
According to two team members of Access The Animus who looked into the announcement, it appears this graphic novel entry could most likely be canon to the official Assassin’s Creed story!
My question is does this take place before or after the Kenway Mansion from Syndicate was established? 🧐
Let me know your thoughts and which Assassin (or Templar) you want to see get a webtoon!
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If you'll forgive my hyperfixating for a moment...
In Magic: The Gathering's recently announced and previewed Universes Beyond: Assassin's Creed set (a set that is laser-targeted towards me as a major fan of the series), there is a cycle of ten cards based on real life historical figures, like Leonardo Da Vinci and Cleopatra.
With ten slots for the historical figures, that equates to about 1 per mainline entry (unless they cheat with the Ezio trilogy). In fact... there's a non-zero chance a card will be printed for Karl Marx.
Plotting this out, the historical figures probably go like this:
AC1 - Robert the Lionhearted
AC2 - Leonardo Da Vinci (confirmed)
AC3 - George Washington? Benjamin Franklin? I think AC3 had the most historical figures as major characters, so it's a toss up.
AC: Black Flag - Blackbeard
AC: Unity - Napoleon
AC: Syndicate - either Nikola Tesla or Karl Marx
AC: Origins - Cleopatra (confirmed)
AC: Odyssey - either Leonidas (unlikely since he was in a flashback, not the main timeline of the game), Socrates, or Alkibiades.
AC: Valhalla - LMAO I didn't play this game.
AC: Mirage - LMAO I didn't play this game.
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Fanfic Tag Game
Ayyy, @krankittoeleven, thanks for tagging! Love these little lists!
1. How many fics do you have on AO3?
34! (I used to write in two languages, but for this game i count only the English ones)
2. What’s your total AO3 word count?
295,814... (~1.5 times more words than "Fellowship of the Ring" by JRR Tolkien *sweating*)
3. What fandoms do you write for?
Totally obsessed with Assassin's Creed (Valhalla in particular), but also have some WIPs for Cyberpunk 2077.
4. What are your top five fics by kudos?
Right Behind You (Witcher 3), a piece about epic friendship & love between Geralt of Rivia and the absolute husband material Emiel Regis
10 years apart, no more (AC Valhalla), a fix-it for the fLicKEriNg flame nonsense (if you know you know...)
Shall We? (AC Syndicate), another fix-it that makes Maxwell Roth survive the fire as there's no fire at all
The Truth (The Wolf Among Us), about shaky relationship between the Big Bad Wolf and the Woodsman (i'm so surprised it made it to the top-5!!)
In the Belly of the Beast (AC Valhalla), about Ivarr Ragnarsson eating the forbidden Saxon fruit while no one is watching hehe
5. Do you respond to comments?
Of course! Can't leave them hanging there in silence!
6. What is the fic you wrote with the angstiest ending?
Usually, I don't do sad endings, but the most bitter-sweet one is Pebble (Dragon Age: Inquisition) about a kossith who cuts his massive horns off to look more like a human so he could follow his lover to the city where kossith race isn't welcome :c Although I don't think his lover would let him go there anyway......
7. What is the fic you wrote with the happiest ending?
Haha every other one :D But Sun, Rum and Gunpowder (AC Black Flag) has the happiest and the most carefree vibes whatsoever!
8. Do you get hate on fics?
Not on the fics, but the ships! I just delete those because why is it an author's problem suddenly that some people don't know how filters work??
9. Do you write smut? If so, what kind?
Oh, I sure do ;> It's not extremely explicit (no holes in sight, but dicks and balls can be spotted) and is mostly focused on emotions and dialogues.
10. Do you write crossovers?
Nope, but I write AUs sometimes to spice things up! Modern days AUs are the bane of my existence, and still... somehow... I keep making them...
11. Have you ever had a fic stolen?
No, but I noticed my lines and phrases in the stories of fellow writers. I appreciate it!!
12. Have you ever had a fic translated?
Yeah!! Out of all possible fics, it was The Remnants of a Ruined Past, a Mad Max (the game!) story translated into Polish. Love it lots!
13. Have you ever co-written a fic?
Never as i am incapable to work in groups haha. I did some challenges though, such as picking a theme and writing something small with a fren to compare the results later. It's very fun and helps to keep your brain gears spinning!
14. What’s your all time favorite ship?
Like, the one and only ship that I could bring along if I was stuck on a desert island? Or the one I don't even write for anymore but carry in my heart daily? The former would be Hawke x Varric (Dragon Age 2) because they're a comfort ship with many possibilities for plots. The latter is Ezio x Leonardo (AC II + Brotherhood + Revelations) and Arthur x Eames (Inception) because they started it all hehe.
15. What’s a fic you’d like to finish but don’t think you ever will?
It's a compilation of drabbles written for a very niche CGI Resident Evil movie (Damnation) & very rare pair that i was planning to continue for as long as the planet keeps spinning, but got overwhelmed with the amount of ideas I had in mind :c
16. What are your writing strengths?
Humor and dialogues!
17. What are your writing weaknesses?
Everything el– 🥲 Deep character studies, believable politics and fights.
18. Thoughts on writing dialogue in another language in a fic?
A big yes from me, it ads depth and character when used correctly. Also, it's very interesting to keep an evening reading about the language you're planning to use, even it's for a few simple words.
19. First fandom you wrote for?
It was an attempt to mimic Marie Corelli and write a ficlet for her novel "The Sorrows of Satan". And then Assassin's Creed took my soul and I've never seen it since! Kinda ironic, huh...
20. Favorite fic you’ve written?
I'm gonna cheat bc I'm quite proud about Beautiful Decline, a series of four fics written for Assassin's Creed Valhalla. It's an enormous project that was never meant to break out from its confinements and produce three more stories lmao.
Tagging @firefly-partyn and @krankittoeleven if you wanna join!
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Liliana Vess Propaganda Post
shes a multiple centuries old necromancer. she accidentally poisoned her own brother and he went evil then she was sad about it for ages. shes been historically manipulated by some guy whose identity was unknown for ages and whose lore is contradictory. the laws of reality got altered so she made a pact with four demons brokered by an evil dragon to live forever and got cool tattoos. she seduced one of mtg's other main characters then betrayed him. and also dated his best friend iirc. she cursed a guy to go evil and go around killing all planeswalkers. she killed one of the demons she made a deal with. she blew up an ancient demon prison to kill another one. she joined a group of well meaning heroes and made friends with them but then it turned out her real motives involved killing another of those demons, who she ripped apart with zombies and let her undead feast on, and her actions tore the group apart. they also got beat up real bad by the dragon she made the deal with. she went to another plane and killed the last demon but the pact defaulted and she was indebted to the evil dragon, who made her turn on her allies and go evil. she commanded his zombie legions when he tried to absorb the power of every other interplanar magic user. after her friend died attacking him she betrayed said evil dragon and stole his magic with his own giant zombies. she ran away and was declared a fugitive. theres other stuff that happened after that where she did more morally ambiguous things but ngl i kind of lost track of shit. she was a schoolteacher and defended the school. shes really cool and hot. shes super morally complex. shes even got a bunch of good cards that people dont like playing against sometimes. i love her a lot. please vote for my necromancer girlboss queen
she's a necromancer. she's fantasy catholic. her parents tried getting her to become a nun to curb her wild and crazy attitude and in response she had more sex with MORE stableboys. she accidentally turned her sick dying brother into a zombie while trying to heal him. she bargained for eternal life/youth and unlimited power by making a deal with four demons. when she stopped being into the whole demon's plaything thing, she made a deal with the dragon who brokered the contracts to get out of them. she manipulated, gaslit, and seduced a powerful young telepath into helping her break these contracts and becoming her dark prince of a crime syndicate, and then accidentally fell in love with him FOR REAL. she (paid for someone to) murder his boyfriend to make sure he would help her, because she doesn't know how to ask for help, she only knows how to force people into situations where their only option is helping her. it didn't work. her trust issues gave him trust issues which gave her more trust issues. she tried it with him AGAIN years later and was such a pitiful little meow meow about it he said yes even while knowing it was a mistake. his entire friend group thought he was crazy to do it because they could see all her red flags from the moon. she's fun and flirty and lives only for herself. as the flagship Black Mana(tm) character for Magic: The Gathering's color theory, everything she does is selfish, power-mongering, exploitative, and assumes everyone else is doing the same thing. in her good guy redemption arc, she asked a vampire how he just "decided to stop eating people". she doesn't know what a mango is.
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Of course it doesn’t matter how late to the fandom or how old the games you like are as long as you have fun doing so that’s all that matters in my opinion. Games are there to be played for all time they’re timeless masterpieces for people to enjoy.
Yes Keep Posting, I encourage you to. Glad I could reassure and remind you, it means a lot to me that my words had a positive effect on you. Truly it does.
Which are the older games in the franchise that you like? In terms of old I like Black Flag, Rogue and AC2/Brotherhood in no particular order. What’s yours?
I'm hardpressed to pick one or even a few. I like them all for different reasons, and each of the games means something a little different to me. Even Unity, which I mostly loathed, I will begrudgingly admit had some merit to it.
I think my favourites are AC3, Syndicate, and Rogue, in no particular order. They're definitely the ones I replay the most, and there's no topping Haytham Kenway or Evie Frye. In fact, I firmly believe that the Kenway saga should have gotten one entry each, especially as Ezio got three for himself. It was a mistake to combine Haytham and Connor/Ratohnhaké:ton, and I would have liked to see Desmond's story and choices fleshed out even more, especially in the wake of Lucy and Monteriggioni; I still really miss Desmond from pretty much every game. And GIST! I love that guy. I don't care one iota that his voice is so anachronistic, he's perfect, though I wish we'd had more time with Munro. The Morrigan > the Jackdaw.
Still gotta laugh at the horse butts in AC3, though. 😂
#you ask kit answers#assassin's creed#ac#creed#ac3#ac iii#assassin's creed: syndicate#syndicate#assassin's creed: rogue#rogue#haytham kenway#connor kenway#evie frye#christopher gist#desmond miles
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