#like I like the IDEA of a lot of Sims on one lot
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postracehair · 3 days ago
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breaking zone
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max verstappen x reader | 1.1k
max teaches you how to use his racing simulator.
cw: flirty fun, allusions to sexy fun, a lot of vague statements about the sim cause i don't know a damn thing
a/n: this came from a request! thank you, anon! sorry about the three pics of max up top instead of something aesthetic. i couldn't help it!
EDIT: found this in my drafts, too. wrote it aaaaages ago. have it for the no-race weekend.
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Max is the one who suggests it.
"I don't want to break it," you protest. "You need that thing."
He rolls his eyes. "You won't," he says. "I just want to show you how it works."
You're on his couch, reading. He's just finished a stream and clearly has some energy from it -- which is why he's suggested, out of the blue, that you try his racing simulator.
There are some drawbacks to going along with his plan. First of all, you're very comfortable where you are. Second of all, you really just want him to lie down with you and watch a movie. He is a potent mix of adorable and devastatingly attractive in his low-slung sweatpants and Puma t-shirt. He's even wearing the glasses that rarely see the light of day.
Damn him.
"Alright," you groan. "Fine."
Max grins with his victory and tugs you off the couch and into his office.
"I'm not going to be good at it. Remember how the Playstation adventure went?"
You'd tried playing F1 2024 on Max's console. It became clear very quickly that you did not quite know how to get the hang of turning around the circuit without hitting other cars.
"Eh, you'd get better if you practiced," Max says. It's a combination of the somewhat undeserved unwavering confidence he has in you because he loves you, and the underestimation of a regular person trying to do his, in fact, very difficult job. But you let him think so.
"Sure, Max."
He turns on the monitors and boots up the sim system. It's maybe the most intimidating setup you've ever seen. Three huge screens curving in a half-circle around the seat, and another smaller one on top of the center screen. The wheel is like an oval dinner plate with so many buttons you almost laugh. You've seen it before, of course, but the idea that you're going to use that thing? Hilarious.
"You're going to sit here," Max says, patting the back of the chair. "Let's start with that."
He beckons you over and you gingerly slide down into the mock-seat. You misjudge how low it is by a few inches and plop down with a yelp.
"Jesus," you say. "This is so much lower then I thought it would be. There go my fantasies of having sex in your car."
"Your what?" Max sputters. His cheeks are red and you wink up at him. "I have other cars," he adds.
"I know," you laugh. "Teach me this, first."
Max sighs like the most put-upon man in the world and crouches down next to the chair so he's more eye level. His voice is right by your ear when he says, "Now, put your feet on the pedals. Do yo see them?"
You look under the screens and see what he's talking about. You stretch your legs and find yourself in a much tighter position than you expected, knees close to your chest and back at an angle.
"This is not comfortable," you grumble. "My abs already hurt."
"All the training isn't just for show, you know," Max teases.
"Yeah, yeah," you say. "You're strong and handsome and a WorldChampion. I know. Now tell me how to work this thing."
You gesture at the nightmare of a steering wheel.
"Okay," Max begins. "So, left to right, you have the radio button --"
Max does what he does best: explain. You already knew he was a good teacher, but to be on the receiving end of his knowledge about the thing he loves most and is brilliant at is kind of thrilling. Worth getting up the couch for, at least. He explains the buttons, the knobs, the clutch paddles. The tyre status, the DRS, the flag indicators.
You retain probably a quarter of it.
"And this is set up differently by each team?" you mutter. "Shit, how do you guys do this?"
He smirks. "Well, not everyone does it very well."
"Max."
"Time and training, liefje," he says. "If you had both of those, you could learn."
"Good thing I like listening to you explain it," you sigh. "It's hot."
Max clears his throat. "Flirting isn't going to get you out of trying it at least once."
"Fire it up, then," you goad him. "We'll see what it might get me after."
His hand darts out to squeeze your thigh, golden hairs on his wrist shining in the sunlit room, and then he stands. He fiddles with the program for a minute and then all three screens light up and you're basically in a Formula 1 car.
"This is Zandvoort," he says.
"Your track?"
"Mhm," he hums. "Figured you could start somewhere you know."
Know is a bit of an exaggeration -- you've been there with him more than once and even walked the track with him during race weekend.
"If you say so," you mutter. You look behind you and find him standing with his arms crossed, smirk firmly in place.
"Well, start it up, then."
As you predicted, the entire venture goes horribly. If this was a real car, they'd take away your license and ban you from setting foot on a racetrack ever again.
But this is your boyfriend's racing simulator. And he is a world champion as well as in love with you, so it's not as bad as that. He's patient -- more than you expected him to be, honestly -- and gentle with his instructions. He doesn't chastise you for things you don't know, instead coaching you to think about one thing at a time. As the laps go on you manage to achieve a low-level form of cohesion between your feet on the pedals and your steering.
It's fun. It's fun to have Max at your shoulder, his constant stream of commentary mingled with praise for your incredibly mediocre ability to follow his directions. It's fun to understand the thing he does all the time, the thing he is so good at, a little better. Sitting in the chair is a little like being inside his head.
You finish another lap almost in stitches from how hard you're laughing, Max's chuckles making it even worse.
"That certainly does not deserve a podium," you say, gasping. "God, get me out of this thing."
You pull your legs from the pedals, abdominal muscles aching, and Max maneuvers himself so it can grab your forearms and tug you up.
"I think you deserve a reward, anyway," Max says. You face him and find a neutral expression apart from a quirked eyebrow.
"Oh, yeah?" you muse. "What would that be?"
He tugs you a little closer. "I can think of some things."
Your noses brush. "Like what?" you ask, a little breathless. "Do you want to show me a lap?"
"No," he whispers, lips so close they brush yours as he talks. "I want to show you something else."
He grabs your hand and tugs to towards the bedroom. 
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bonus-links · 2 days ago
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Hello! Could we have a director’s commentary on Ruins pt.11 please?? It drives me insane 🥺🥺
YEAHHH this is gonna be a long one. link to the update
this is also one of my favorite updates (and 100% my favorite dialogue in all of ch.1, possibly the whole comic so far) but I'm glad I waited to do a commentary bc I think this is actually really relevant to the latest update
cause like the conversation Loft has with botw Zelda here is very similar to the one he has with Ganondorf, though he's much less snippy during it
I wanted to give Zelda a chance to be bitter and share her grievances with the gods. Her entire story in BOTW is largely about how the legends and the expectations put upon her by them fail not only her personally but the entire kingdom. And yet she's made to feel like it's all her fault.
A lot of his comic focuses on the legacy of the Hero, but I don't want to leave Zelda (or Ganondorf) out of the conversation. The cycle makes victims of all three of them in various ways, and while I can't do everything at once, it's still my goal to explore that. The Zeldas in particular are all in interesting positions as members of the Royal Family, because they're at once always thrown in peril by it with little agency, and expected to be the facilitators of its success as the people with the closest proximity to the gods. Much to think about.
on that note BOTW Zelda is my favorite Zelda. she is my babygirl. she is my everything. I will die a BOTW Zelda defender. we haven't seen the last of her in this comic i promise :-)
okay on to actually analyzing the comic. This top panel is framed like a diptych, two paintings hinged together. these are often (though not always) associated with religious paintings and are often altarpieces. I use a triptych format in the newest update :D sidenote I think it's very cute that some of the Hylia statues in BOTW have been decorated, so i gave her a little flower crown
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I imagine praying starts to feel a little strange when you are dating ur god. yeah. Also I think it's interesting that Skyloft seems to mainly worship Hylia, with the other gods being more distant. It makes sense given the whole "she personally raised us up into the sky to save us all" thing. Even though Loft is the very first hero sent on a personal religious quest directly by his goddess, I've always imagined him as kind of,,,,casually devout? In that way that it's all you've ever known. Like obviously his beliefs are deeply ingrained, but he's not as into the formality of it all as other Links we might meet later.
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I think about Zelda in that freezing pool on Mt. Lanayru all the time. RAHHHHHHH
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I've posted this before but close up of Slate running their errands, the errand being talking to the Great Fairies about if they've noticed anything weird going on lol. I actually wanted to make it a whole update on its own, but I cut it for time and also because. I don't think the Great Fairies really have any information that was necessary other than "no I don't know what's going on". So u get this panel.
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I like this shot of that little statue towering over the both of them, and I mimic it a little bit in the new update here. something something about why we build monuments and what they stand for.
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negative sim interaction
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Loft still has to believe that Zelda and Slate's negative experiences had to have been some sort of misunderstanding. If Hylia could have helped, she would have. Knowing and loving your goddess on a human level also makes you want to give her the benefit of the doubt.
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I actually really love that in BOTW Zelda resents Link for having some sort of access to the divine that she just can't reach. She has her arc about it in the game, but especially now she's come to understand that having the gods' favor is a double-edged sword. Also, that's not really meant to be Peony, but I like the idea that Champion also had an affinity for fairies. :-( Intentionally the same pose as Slate at the fairy fountain, though Slate is so tiny I probably didn't need to bother lol
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that was a lot of rambling lol but i have. so many thoughts abt the subject matter of this update. this is the shit about LOZ that makes me froth at the mouth tbh
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simtleman · 2 days ago
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The STUN 'IN' MART & UFO home (Download Tray Files & CC)
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So @surely-sims and @ice-creamforbreakfast made our jaws drop once again with their incredible Juno Birch CC Set, sure... but now you have to actually spend the time building a lot so you can start your new save file with the STUNNING Juno Birch and you simply can't be bothered. Is that so? Well, fear not my friend because here I am to make your life easier and allow you to jump straight into gameplay! Introducing the STUN 'IN' MART & UFO home, a residential lot designed specifically for none other than the LEGEND, the ICON that it is Juno Birch:
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Since she landed on planet Earth she thought it'd be best for her to go undercover as a human, 1960s wife but hey, she also needed to make some simoleons... so why the heck not open a supermarket? Also, finding a parking spot in Ordinary Springs is incredibly difficult these days so she had no choice but to stunningly park her UFO home right on top of it. YES, THAT'S HAPPENING! Here are some screenshots:
Minimart:
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Aaaand PAUSE! If you go in the cereal and premade meals aisle, you'll find a suspicious back door leading to a shady, dark room with a ladder that seems to be taking you to a basement:
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It's a prison cell for Joy Despret, YES THAT'S HAPPENING! In case that "No Joy Desprets" sign in the front yard goes unnoticed.
Back patio:
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UFO home, kitchen:
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Bedroom:
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Dining room/interior garden a.k.a. The Green Plumbob Room:
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Living room:
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Here you can also find some floorplant screenshots, so you can get an idea where everything is located.
Basement:
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Ground floor:
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UFO home:
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Before you go ahead and download it into your game, a few IMPORTANT disclaimers:
The lot is a 20x15. I built it on the bottom left lot from the Parched Prospect neighborhood in Oasis Springs (which for me is Ordinary Springs because I play in a save file that brings back worlds & townies from TS2).
I used items from several expansions and packs (listed in screenshot below), so if you don't own them those items might be replaced with others.
This lot is set as Residential.
Like all my builds, this is a heavily CC based lot. If you don't have a powerful PC, it might get laggy while trying to play with it.
Regarding the CC, I do not own nor take credit from any item included within this lot. All credit goes to their amazing creators, especially @surely-sims & @ice-creamforbreakfast whose content I used almost exclusively to build this one.
The .ZIP file (2.35 GB) includes two folders: one for the Tray Files and another one with all the CC. I'm 100% sure all the CC I used is already public for everyone; if it's not, it's been definitely longer than three weeks since it has all been in my game and you (the CC creator) shouldn't be putting content behind permanent paywalls to begin with ;)
I did use bb.moveobjects on while building and have playtested it, so it should be fully functional. Let me know if otherwise.
That's all for me! Please let me know your thoughts as I'm slightly insecure about this lot because it is a lot wackier than my regular 1920s historical save file kinda style lol. Also, if you run into any issues do not hesitate to let me know and I'll try to help best I can :)
PLEASE do tag me on your screenshots if you share them here on Tumblr. I'd love to see what you guys make with it!
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Download: Mega
Enjoy ♡
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miunachan · 3 days ago
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Soft & Cozy Story Ideas ♥
Hey ✿
This time I wanted to share with you a few soft & cozy gameplay/story ideas for The Sims 4 ♥ They are pretty ✧basic✧ and easy to play after a long and exhausting day just to chill out🌿
Most of the ideas are also base game compatible, nevertheless I included recommended but optional packs ❀ Feel free to comment your cozy story ideas and I will happily add them to this list~
Here is the original post. And in case you like cute Sims 4 stuff, please take a look at my Patreon ♥
My other story ideas ✧. ✲゚・。✧・゚ ✿ Ultimate List of Business Ideas ✿ Very Dramatic Story Ideas
Happy simming =^◕⩊◕^= ~ MiunaChan ♥
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🌾 Simdew Valley
She has inherited an old, run-down farm from a distant relative. With nothing but a few basic tools and a lot of determination, she sets out to restore it to its former glory. She cares for animals, grows fresh produce, and slowly transforms the neglected land into a thriving homestead. Will she turn it into a successful business or simply enjoy the peaceful farm life?
Recommended Packs: Cottage Living, Horse Ranch, Seasons, Businesses & Hobbies
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👶 Cozy Parenthood Journey
She always dreamed of having a family, and now that dream is coming true! From decorating the nursery to knitting tiny clothes, every day is filled with excitement and preparation for the new arrival. Once the baby is born, she embraces the cozy chaos of late-night feedings, lullabies, and first steps. Will she find the perfect balance between self-care, family life, and her own dreams?
Recommended Packs: Growing Together, Nifty Knitting, Parenthood
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🧙‍♂️ The Thanatology Scholar
Fascinated by the mysteries of life and death, your Sim immerses themselves in the study of thanatology. They attend lectures, read ancient texts, and experiment with spiritual practices. Along the way, they uncover hidden truths and develop a special connection to the spirit world.
Recommended Packs: Life and Death, Realm of Magic, Paranormal Stuff
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🖌 Artist’s Peaceful Retreat
She retreats to a charming lakeside cottage to finally dedicate herself fully to her art. Every day is spent painting, sculpting, or writing – inspired by the breathtaking nature around her. Will she sell her first masterpiece or simply create for her own joy?
Recommended Packs: Dream Home Decorator, City Living, Businesses & Hobbies
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🔮 Enchanted Village Life
She has always felt drawn to the mystical and unknown. When she moves into a tiny, ivy-covered cottage at the edge of the forest, strange things begin to happen — her garden flourishes overnight, fireflies seem to whisper secrets, and the old spellbook on the dusty shelf calls to her. As she brews herbal teas, crafts protective charms, and befriends a mischievous fox, she slowly uncovers the magic hidden within herself. Will she embrace her new life as the village’s gentle witch?
Recommended Packs: Realm of Magic, Cottage Living, Paranormal Stuff
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🧘‍♀️ Zen Retreat
Seeking inner peace and balance, your Sim leaves behind the hustle and bustle of everyday life to run a small wellness retreat. They spend their days practicing yoga, meditating, and offering relaxing massages to visitors. As they help others find tranquility, they may just discover a deeper sense of harmony within themselves.
Recommended Packs: Spa Day, Snowy Escape, Businesses & Hobbies
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🌊 Mermaid’s Hidden Cove
Deep beneath the waves, your Sim has always felt a special connection to the ocean. One day, they discover a hidden cove, teeming with magic and mystery. As they embrace their mermaid heritage, they explore underwater secrets, befriend turtles, and gather treasures lost to time. Will they remain in the depths forever, or will they find a way to balance life on land and sea?
Recommended Packs: Island Living, Realm of Magic, Outdoor Retreat
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🐶 Pet Whisperer
She has a heart for animals and takes in stray dogs and cats. Her little home is filled with love, fluffy friends, and daily adventures in the park. Maybe one day, she’ll even adopt a horse and expand her cozy home?
Recommended Packs: Cats & Dogs, Horse Ranch, My First Pet Stuff
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🚐 Van Life Adventure
She has left her old life behind and now lives in a renovated van. Every day is a new place, new encounters, and cozy evenings with a guitar by the campfire. Will she eventually settle down, or will she stay on the road forever?
Recommended Packs: Snowy Escape, Outdoor Retreat
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☕ Little Book Café
She has always dreamed of owning her own café – and now it's finally happening! Her little shop is the perfect retreat for book lovers who want to enjoy a cappuccino and a good story. Can she turn her tiny café into a beloved gathering place for creative souls?
Recommended Packs: Get Together, Get to Work, Businesses & Hobbies
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🍎 Classic Cottagecore Dream
She has escaped the city and bought a little cottage in the countryside. Here, she lives the dream of a simple life: feeding chickens, growing vegetables, making homemade jam, and writing letters to a mysterious pen pal. Who knows – maybe the mailman will soon bring more than just bills?
Recommended Packs: Cottage Living, Seasons, Eco Lifestyle
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🏡 Tiny Home Escape
The call of minimalism has reached her! She sold her big house and now lives in a self-built tiny home. She discovers how little she really needs – and how much joy comes from living with nature and focusing on what truly matters.
Recommended Packs: Tiny Living, Eco Lifestyle, Outdoor Retreat
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📚 Cozy College Life
Your Sim isn’t here to party hard — they’re here to enjoy the simple joys of student life. Early morning coffee runs, study sessions in a sunlit library, and cozy nights spent journaling in their dorm. They join a book club, decorate their tiny student apartment with fairy lights, and take peaceful walks around campus. Will they graduate with honors, or will they discover that learning is about more than just grades?
Recommended Packs: Discover University, High School Years
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🎶 Slow Life Musician
She enjoys a relaxed life in a small apartment. By day, she works in a record store; by night, she plays guitar at a cozy café. Music is her lifeblood – will she one day write a song that changes her life forever?
Recommended Packs: City Living, Get Famous
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🍰 Comfort Baking Challenge
Baking is her passion! Every day, she tries new recipes and invites friends and neighbors to taste her latest creations. Maybe one day, she’ll even open a little cupcake shop?
Recommended Packs: Home Chef Hustle, Get to Work, Businesses & Hobbies
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🌿 Secret Garden
Her tiny garden is her pride and joy. She spends her days tending to plant, growing herbs, and creating a beautiful flower bed. Will she start her own flower shop or discover the magic of healing herbs?
Recommended Packs: Seasons, Eco Lifestyle, Cottage Living
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🧶 Cozy Grandparent Life
Knitting, gardening, and baking fill her days – until she stumbles upon an old love letter she never sent. Her heart races. Could her first love still be out there somewhere? And if so, what will happen if they meet again after all these years?
Recommended Packs: Nifty Knitting, Growing Together, My Wedding Stories
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jellycreamjammedart · 1 day ago
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Are those the doctor's legs? Scrap Baby's GIANT CLAW?? CASSIE WHAT ARE YOU DOING FAM???
Pretty sure this is about this art I just posted
Hey, Doey isn't the only one here compelled to protect those he holds close! But he's like 900 pounds of dough capable of shifting and morphing however he pleases, not to mention he must have a lot of strength to go with that.
Cassie, though? She's just... wee baby. Prolly no older than 10. At least physically speaking she doesn't have a lot of protection to offer, on the contrary. She's a kid and should be getting protected, yes! But I'm sure that after so many people in her life disappearing in a way or another, she'd feel really strongly about not letting it repeat again. Such heavy responsibility shouldn't be on her plate, but she would want to step up to it anyway.
The difference between her and Doey here, is that Doey has innate attributes that makes him strong to protect others... but Cassie has to artificially forge her own. Hey, she's always been smart coming off a family of engineers, so why not take advantage of that, right? With the right supplies/resources (like a lot of The Doctor's stuff, several GrabPacks) and the right ideas (Pizza Sim the game is canon in-universe meaning Scrap Baby is an actual video game character, making it possible for Cassie to be inspired by her design,) she could most certainly equip herself.
And well, after Poppy left everyone in Safe Haven to their own devices and Doey to carry the burden alone, any bit of help from someone who won't just up and leave him like that is probably good, even if he's not 100% comfortable with letting such responsibility rest on the shoulders of someone he strongly believes should be getting protected rather than the other way around, but he can't just stop her. At least he'd make sure to not let Cassie carry any more of that responsibility than anything within what she could possibly take- no matter how much she'd insist.
Though the first time he saw her in full gear... probably scared the shit out of him lmao
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wabbitears · 2 days ago
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*inhale*
God. The fucking house motif in buddy sim. Its subtle. But its there enough to make me Lose It. hhhhhhhhhhhhhhhhhhhhh something something big symbol of how much buddy wants you to spend all its time with it and how it wants you to see it as comforting andeuehehehhhhh (full ramble of what I mean by this under the cut. I'm insane FULL SPOILERS FOR BUDDY SIMULATOR 1984 BTW. SHOULD MENTION. MOST OF THE ENDINGS ARE DISCUSSED HERE.)
The goal of the very first iteration of the game buddy makes for you. The entire text adventure is about you trying to get into the house cause you have to be there. Its inviting you in
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Buddy highlights it in your favorite color to make it look like something you want. It paints everything it wants you to like it the color you submit. The house is a good thing. Your favorite thing
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remember what that fucking sign says its VERY IMPORTANT The text really really emphasizes how comforting the house is. The story makes you out to be a lonely traveler sad and alone, finally finding solace. In the home buddy made for you. You have to be there. Even if it takes a lot of work its worth it. Your best buddy is waiting afterall
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it built it just for you
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What really gets me is the fact that buddy treats it like. You the real human player just Live here now. It wants you to live here with it. Of course it can't pull any 'transport you inside the game' shit. it never does. But there is still the idea that buddy wants you to always be there, always in the same home-the same game. It very much lives here too as you see much later when you get to see buddy in person. Its always in the same house. Just emptied out completely dark with nothing but its armchair. This house is for you and buddy. Then of course when you finally get here it welcomes you in. And you get the first bit of music in the game the first track in the ost not counting the opening jingle; titled "Welcome Home."
Which brings me to the fact tHAT THE TITLES OF THE SOUNDTRACK ARE FUCKING EVILLLLLLLLLLLLLL cause okay. When you get to the 2.5D section, and enter the new home. the new remixed version of welcome home that plays is called fucking. A House with a Heart IN REFERENCE TO THE EARLIER LINE IN THE TEXT ADVENTURE. "A HOME IS A HOUSE WITH A HEART" RUEGHJ. It changes to that title after you had a fun adventure with buddy in its game. You've gotten to know it better. It's likely you've grown attached to it at this point. And here buddy really Really likes you know. You had fun! Even if it fucked up the ending at the end its still doing its job! You're having fun in the game! You're its friend. It's best friend! Makes sense this is where the house really has a heart. Your friendship is going well! Buddy is so full of love and kindness for you it shows in how it made the virtual house so detailed and homey! And then. Ourgh. And then... You get to the end of the game. After a Lot of scary shit happens between you and your buddy. In the latest version of the house. Now more graphically advanced than ever. What is the title of the track that plays. Whats the music that now plays in the house after buddy spirals and everything is fucked. What is the fucking title.
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HEARTLESS. THE HOUSE LOST ITS HEART. ITS NO LONGER A HOME Something horrible happened. Something to make this house no longer a home. You're not comfortable here. Your buddy is not right. This house isnt right. Now tell me. What happened right before this moment. What act that one may call 'heartless' happens right before you're sent here.
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Yeag. And heres the fucking thing about this scene that really. Really fucks me up in terms of house bs.
If you choose to. erm. put milo down. Something happens to the house at the back
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It becomes this. This weird. gross. organ thing, that you would have seen before. It beats when the dog is hurt and stops when its down. You would have seen this thing before way back in the 2D section. The 2nd glitch scene when doing npc quests
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Now I have A Lot of thoughts on what the fuck does this mean and why its tied to the dog. Which I will eventually discuss in another post I want to make. But for now I'm just gonna focus on the fact that it. Replaces The House. Is this the heart of the house? Made literal? And the fact that it dies when milo does is Interesting to me. The heart of the house is tied to milo, the representation of a developers love for his son... Like I said. I have Thoughts but we're in house mode rn. Just know I see this as symbolic of buddy killing the joy and comfort this game once brought. After this you really reallyyyyy not having fun with Buddy anymore, its getting too scary. This house now longer feels fun. Cause buddy removed the heart. The heart of the game is lost. And now you're dealing with buddy in, varying degrees of mentally Fucked depending on the ending. Which ouh.
This is where the house motif really reels in. Buddy put a lot of work turning this house 3d. All for you. The dialogue in all endings in this house fuck me up. For starters, highlighting these lines from the bad ending
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In the ending where buddy is frustrated at the player because they keep breaking the game. The player is completely confined to the house. As opposed to the neutral ending where you're able to leave on an adventure and play with buddy directly. The house was always safe, right? If you just stay here forever you wont interact with any bugs and break the game. Can't do all those fun sidequests you liked in the first part of the game and never complained about? No worries theyre all coming over here! We can do it all in this new house!
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God this house being so... Thinking of how in the neutral ending everything in the house is described kindly because buddy still likes you and wants to make this friendship work, it wants you here. Meanwhile in the bad ending everything is so. Harsh. Everything in this house is wrong. Buddy acts all cheery in that route but it resents you for how you never appreciated anything it does for you. Its feelings bleed through in the house.
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(neutral route left in ourple, bad route right in yellow. All the objects are like this. Except for the fireplace which is. its own can of worms) Thinking about how in the good ending buddy is very enthusiastic to describe the bedroom and home as "ours." Thinking about the fact that it says THIS
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The house is a symbol of buddys love for you. It's hard work, the sacrifices it makes in your name. The game it gives you takes you all around this world but you always end at this house. It makes it comfortable and cozy so you stay here. Stay at this house. Stay with me. Forever. You want to stay right? I dont know how to end this its very all over the place I'm supposed to be in dnd right now but I Had to get all this out of my system uh uh. TLDR: buddy is house thank you and goodnight
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justmiha97 · 8 hours ago
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I will probably use this even as it is right now!!! I love the idea behind it, and it does exactly what it's supposed to! However, I'll add my two cents on the problem you're facing. This most likely has to do with the fact that when a sim is exported from CAS as an actual character file ready to be used as a sim in game, all the individual textures (eye color, eyelashes, makeup, clothes, brows and all the rest customization options) are composited into 4 different textures: - face - body - scalp and solid hair - alpha hair parts With the last two using the same hair texture composited over the skin scalp texture for the solid parts. If your face skin texture is lower resolution than your sclera texture, it will be composited into the face texture resolution, losing details in the process. Solution? Not sure. I think actual accessories like glasses don't actually get composited and are in fact kept separate, but again, not sure, as this I have not tested. Below on how Sims 2 (and by extension most games) optimize in-game customizeable characters. I hope people find this useful.
You are right, CAS/Bodyshop shaders are severely different from in-game ones because CAS is just a character exporter, it has more complex shaders in order to be able to display all those customization options (texture layers) and quickly switch between them as the player chooses them. It can afford that because it's a separate game mode that is only specialized for character creation and does not utilize any other resources for anything else. The compositing that happens when you save a sim is used to heavily simplify in-game shaders (limit it to 4 final textures) for optimization purposes (game probably wouldn't even be able to run well with CAS shaders if there were multiple sims on a lot, most likely would cause severe memory errors, esp bc sims 2 is 32bit app).
This is also true for sims 3/4 as EA uses same technique (and almost all games that have character customization do).
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Bad news everyone...
Unfortunately, the release of the sclera accessory is delayed because I have a problem that I can't solve.
I worked for a texture that would suit me, and at first I checked how it looks only in Bodyshop, where it looked good, and then I checked how it looks in the game, and it disappointed me.
The screenshots show how smooth the gradients and transparency of the texture look in BS and CAS, and how rough it is in the game.
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I tried SimStandardMaterial, StandardMaterial and SimSkin, AlphaRefValue 0/127/255, AlphaMultiplier 0/1 — but all in vain.
It seems that shaders in CAS and the game work according to different rules. I have already encountered the consequences of this when I wanted to make an accessory with transparency, an animated texture and several groups. Then the object also looked good in CAS and bad in the game.
If you have any ideas on how to solve the problem without redoing the textures, please share.
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victorluvsalice · 9 months ago
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Sims 4 Wednesday -- Potential Tiny Town Challenge
Hi all! As we're between Chill Valicer Save updates this week, I wanted to talk to you about something I discovered relatively recently and have been thinking about off and on -- The Tiny Town Challenge! I first learned about this challenge through seeing a thumbnail for James Turner's version on YouTube, and, curious, tracked down the original challenge and rules to see what it was all about. You can get the full rule set and take a look at the original lot and Sims Deligracy created at the link above, but the basic gist is that you spend the challenge setting up a tiny town on a large lot (preferably 64x64) for seven Sims. Each Sim has a specific money-making skill that they must use to earn the funds to build their house on their specific sub-lot, and a favorite decor style and color that must inform what their house looks like. Each Sim is moved in individually, once the previous Sim has finished their house, and the challenge ends when all seven houses and any communal area is fully built.
I took one look at that and I was like "yeah, I'm into it." XD Both because it sounds like a fun challenge, and because it's a challenge with minimal set-up (which is the problem with the challenges I personally have come up with previously -- I think they'd be fun, but they require a loooot of prep!). Having thought about it for a bit, I have some ideas about how I'd like to do the challenge myself -- and some problems that I'm going to have to figure out before I can set this up as a potential alternate save file to the Chill Valicer Save:
-->Location: I decided relatively quickly that I'd like to do the challenge in Windenburg, setting up a little community on The Crumbling Isle (something like how Plumbob Paragon set theirs up). I almost never play in Windenburg, so I figured that setting the challenge there would be a good way to encourage me to wander around that world and see the sights. And I already have some ideas about using the other lots to make a true town out of the island -- like turning one lot into a Community Space to get a community garden going, or another lot into a retail store that a couple of the citizens run. Might be fun!
-->Citizenry: Well, you guys know me -- of course the first three residents of the tiny town would be Victor, Alice, and Smiler. However, I'm having trouble deciding on who the other residents of the town could be. The way I see it, I have two options for the rest of the group:
Option One: Add Victoria Everglot and Emily Merrimack and do a "Four Victorians Riding A Roller Coaster" polycule thing on the tiny town lot! This would be fun as it would allow for amusing and adorable polycule shenanigans...but the problem here is the color schemes. Specifically, while Smiler is fine with their primary color being Yellow, Victor, Alice, and Emily ALL suit Blue being their primary color (Victor has his blue butterfly and blue tie -- plus I've always headcanoned it as his favorite color; Alice has her iconic blue dress; and Emily has her blue -- everything), and Alice and Victoria would both suit Red (Alice has that iconic red blood splatter on her apron; Victoria has her red dress). Now, I know how I could fix this for Alice -- make her primary color Green, to match her eyes -- but I'm not sure what to do about Victor and Emily. I mean, when it comes down to it, Emily would have to get Blue, look at her, but the only other alternate colors I can think of for Victor would be Black or Grey, and that would result in a depressing-looking house. :( So yeah, bit of an issue there!
Option Two: Add my young Emmett "Doc" Brown Sim (patterned off his appearance in BTTF: The Game), a fem!Malkavian Fledgling Sim I downloaded off the Gallery (which I'm already planning on calling Mal Kavian), a Preston Garvey Sim, and my take on a Wheatley Sim to the gang and just represent pretty much all my favorite fandoms and games in one go. The bonus here is that I've got the full roster of seven Sims; as stated, I'm representing a bunch of things I enjoy, not just the primary three; and I get a tiny bit of diversity by including a black character as a primary. However, there are also a couple of issues here:
I'm not entirely sure I want to do the challenge with the full compliment of seven Sims, as I have trouble wrangling a mere three sometimes in my Chill Valicer Save. And before you ask, no, I don't have For Rent, so I couldn't turn the lot into a Residental Rental and just play one family at a time. I'd have to really fight with my own micromanaging tendencies to get this to work!
We again have color overlap issues because Victor, Preston, and Wheatley ALSO all suit the color Blue (Victor for the reasons listed above; Preston because the Minutemen have blue as their primary color scheme; and Wheatley because his eye is blue in the game). Now, admittedly, this one is a bit easier to solve -- make Preston's color Light Brown to match his iconic duster (yes, Sims 4 actually distinguishes between Light Brown and Dark Brown -- the only color that gets that distinction in the sort!), and Wheatley's White to match his core's outer shell -- but still. I am apparently obsessed with Blue characters!
Now, I can think of an interesting way to solve this dilemma -- set up two tiny towns on the Crumbling Isle on the two biggest lots, and divide the Sims so there's like five or so on each lot. (Suppose it could be like Victor, Alice, Smiler, Doc, Mal Kavian on one, and Victoria, Emily, Preston, Wheatley on another?) That does mean having to do the challenge twice, and wrangling a lot more Sims, but... *shrug* We'll see how I feel!
-->Skills, Colors, and Decors: As previously stated, all Sims have to have a specific skill that they use to fund the creation of their home, and a favorite color and decor style that should inform the look of said home. Now, the decor thing is kind of a mystery to me (I mix-and-match styles all the time when building, and I don't have Dream Home Decorator to make Sims Like specific types -- though it does occur to me that I could just fudge it by having each house just reflect their canon in some way), but I do have skills and colors almost entirely locked down for almost all of my potential citizens --
Victor: His color would be Blue (probably darker shades of such), and his money-making skill would be either Painting or Piano (though I'm leaning toward Painting because I've always headcanoned him as being more private with his music)
Alice: Her color would be Green, and her money-making skill either Painting or Writing (leaning toward Writing because I like the idea of her writing her own books)
Victoria: Her color would be Red, and her money-making skill would be either Knitting or Cross-Stitch (since we know she likes to sew from seeing her working on her blanket in the movie when Victor climbs onto her balcony)
Emily: Her color would be Blue (brighter shades), and her money-making skill would be either Flower Arranging (for her bouquet) or Gemology (for the wedding ring that starts the whole Corpse Bride mess -- it just amuses me)
Doc: His color would be Orange (as part of the BTTF logo), and his money-making skill would probably be Robotics (since it's the most sciencey-one), though I wouldn't say no to Fabrication
Mal: Her color would be Red (because, you know, vampire), and her money-making skill would be Wellness (because it deeply amuses me to have a vampire from that clan doing yoga and spa stuff)
Preston: His color would be either Blue or Light Brown (as previously stated), and his money-making skill would be either Fabrication (because he's the settlement guy, and Fabrication is a lot like how the workshops work in Fallout 4), Woodworking (the more low-tech version of that), or Archaeology (because he clearly enjoys the past, given you find him hiding in a museum and his coat is apparently looted from another one -- probably have to use a mod to make it available outside Selvadorada, though!)
Wheatley: His color would either be Blue or White (again, as previously stated), and his money-making skill would be Programming (again, because of the hilarity factor -- I mean, Wheatley CAN hack in the game, but we all know just how "good" he is at it XD)
Smiler: Their color would be Yellow, and their money-making skill --
And this is where I run into a problem, because I'm not entirely sure what to do for Smiler. Because my version of Smiler's primary thing is chemistry (or alchemy, depending on the setting), and I'm not entirely sure how to best represent that with the skills on offer. Should I do Mixology, on the basis that I heacanon they are also awesome at mixing drinks? Herbalism because that's kind of close (I have a mod that puts Granite Falls bugs in other worlds, so that's not an issue)? Do I rely on Simsonian Library's Apothecary mod and related skill because that is arguably closer that Herbalism? Or do I just fudge things by choosing Mixology or something before turning them into a spellcaster and having them focus on the Alchemy section of the spellbook? Decisions, decisions...
But yeah -- that's what I currently have in mind for any future Tiny Town-related save files I may make! Not gonna guarantee that this is gonna happen, but it's a distinct possibility. :) And if you guys have any suggestions regarding how I should do the tiny town (and what the fuck Smiler's money-making skill should be), please let me know!
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mokeonn · 2 years ago
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I am trying to decide what I want to draw today so I think I'm gonna make the Mane 6 in the sims and see where it goes from there
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cerubean · 9 months ago
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johnny zest but he goes by john landgraab and hasn't dropped out of college and been disowned yet and is also arranged to be married to dina caliente
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youredreamingofroo · 9 months ago
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Shooting Stars ★
- - // Click for HQ <3 [ before/after under the cut :) ]
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rebouks · 1 year ago
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♦ simulated dreams ♦
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wildbasil · 11 months ago
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group therapy (they make each other worse)
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shinythingsarecool · 10 months ago
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!!!tma spoilers!!!
in a way i feel like Jon had to die
he wanted to be forgotten right? Wanted to get away from the narrative? From the eye?
escaping from the viewers gaze was against his very nature as an avatar and pupil of the eye. There was no other way.
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oatberrytea · 1 year ago
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The un- not meant to be -ing of Lucy
Lucy tries to move on after being rejected on television for all the world to see including her friends, family and exes. But, more importantly, she tries to move on after realizing she sabotaged herself and her chance at something with a good person all because she was scared.
Part 1 of ?
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icewindandboringhorror · 11 days ago
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One of the interesting bits of trying to resume working on the game after so long is looking back at my ancient Draft Placeholder versions of an image from 4 yrs ago trying to remember what the hell I meant back then, to hopefully interpret it into some more final (ish..) form of the same thing .. making slow progress lol
#At this point I've decided it's just a consistent design decision to have the sketchy slightly wonky sort of art ghbjj#I simply don't have the digital art skills/tools/patience (mostly that) to do 100% digital things and have a Clean Polished Professional#Neat Looking Perfect Crisp Lines sort of thing like one would see in most games. I'm drawing everything in pencil half decently (not strict#ly making sure every line is straight or that the perspective even makes sense) and then scanning it in and coloring it on the computer#and that's about it. In another world I could hire an artist or two to do professional backgrounds and charcter art or etc. - but as I am#a mere penniless peasant hermit with functioning issues who has to do every aspect of everything themselves - I'm just going to do#what is possible within the time frame/my ability/etc. and then just be like ''ah you see! actually this is intentional~ it has a homemade#crafty hand drawn sort of charm about it - yes? this was the direction all along!!'' LOL#Which for the record I'm not like complaining that it's necssarily Bad or anything - more just I suppose not the Professional Polished#style you Typically see in a lot of things - again the like - sketchy unclean lines of it all.#(like I think usually people use some sort of symmetry tool to make sure that all sides of a box are neat and clean and have that#Professional Game Art type of feel about them - rather than 'this is a scan of scraggily pencil lines in which I did not even bother to use#a ruler or try to get them all that even' lol). So it's not that it's BAD really.#just I think.. perhaps ''unconventional'' compared to the examples of other#games I've looked at. BUT. the point is to convey an idea. I think your art has failed if you do not convey a concept properly. But so#long as it meets your purposes and is not SOO cluttered/scribbly that nobody can even tell what's going on (unless that IS your intention)#then like.. I think it's fine. You can tell a house is a house even if it's not polished. No worries. (<convincing myself)#ANYWAY.. also 'Nanyevimi Market Quest' is still SUCH a placeholder name but I genuinely can never think of anything else so#I've just been going with it for now ToT... There's no distinct actual throughline story/plot so there's no 'theme' to base a title#around. Kind of like how 'The Sims' is just called the sims because naming it like 'Sims: Downfall Of Pleasantview' (one of the#towns in TS2 i think) would be a weird misname since what happens in the game totally depends on what you choose to do with it#So you can't really name it anything THAT specific (a player might not even choose to have a house in Pleasantview. what then? etc).#So it's just like..uh well...GENERALLY speaking.. everyone is uh.. on a personal quest..vaguely.. which takes place in a Market street full#of shops.. and you are mostly talking to shopkeepers... BUT it's not just a Market Quest since it's also in a fantasy world.. so we need to#give the fantasy world name.. and that's about it. I'm just at a loss for anything else. Maybe the like 2 and a half playtesters I#manage to scrounge up will have better ideas ghhh.. 'Nanyevimi Quest: Get To Know Some Shopkeepers' 'Find A Job In Fantasy World' you could#say 'Market Adventure' but some would argue just having a bunch of conversations and wandering around is not much of a real adventure.#don't want to set people up for thinking there's any drama or combat or anything. 'Do Menial Errands For Mentally Ill Elves Simulator' ghjg#(also sidenote: the '''chibi'' style versions of the characters on the menu screen....EVIL.. that style is SOOO hard for me to draw in for#some reason.. I just can't get the proportions right/have trouble fully ''simplifying'' the design.. took me HOURS lol... aUGHh)
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