#light-born tyr
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poll for the 5 people on this website who have played nehrim bc i’m curious
#vynblr#nehrim#poll#light-born tyr#listen guys. ely stabbed that old man with no hesitation#so i'm curious what everyone elses shadowgod did
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The Empress
my first art of the year and i’m starting off with a big one 😔 a tarot inspired Arktwend thingy featuring my protag Rowan as well as Arkt & Tyr bc lore:)
a lil closeup:
#vynblr#arktwend#my ocs#rowan#and also canon chars:#arkt#light-born tyr#nehrim#my art#artists on tumblr#btw play arktwend!! it's great
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Gods and Clergy: Bane
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. You learn to take what you want and leave the rest]
Religion | Gods | Shar | Selûne | Bhaal | Mystra | Jergal | Bane #1 | Bane #2 | Bane #3 | Myrkul | Lathander | Kelemvor | Tyr | Helm | Ilmater | Mielikki | Oghma | Gond | Tempus | Silvanus | Talos | Umberlee | Corellon | Moradin | Yondalla | Garl Glittergold | Eilistraee | Lolth | Laduguer | Gruumsh | Bahamut | Tiamat | Amodeus | The rest of the Faerûnian Pantheon --WIP
Well, I did the murderhobos, might as well cover the deity and daily business of our favourite hot-topic-shopping dictator and co. now? Ahahahahaaaaa There is too much goddamn material on Bane, I'm going to kill Ed Greenwood-
Intro: If you're not consumed with fear and hatred while trying to take over a city which you intend to rule with cruelty and an iron fist then this is not the religion/political party for you. If this is not the religion/party for you, please lower your neck so that I can attach this slave collar to it.
Banites: The hierarchy and rituals and stupid toys of the church of Bane is what you get when Lawful Evil and Lawful Stupid have a horrible, overcomplicated offspring called Lawful Sadistic. Bring me the avatar of Bane I'm going to stab this fucker Also, being goth is mandatory.
Dreadmasters: More teleporting! Bossy, immune to fear and fond of magic rods. Also, do you remember that "divine oath" Durge and Gortash swore...?
The Chosen: Should be way more impressive than what we saw in game. Forging unbreakable oaths! Pet beholders! Detachable shadow spies! Etcetera!
Bane: Boy, the world (and my sanity) would've been a much better off if this dude had gotten intensive therapy instead of divine power!
(This thing is too fucking long and should perhaps be split into two posts but ooooh my god am I not editing this anymore.)
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Bane's clergy often hear their god whispering his dogma in their dreams:
"Serve no one but me. Fear me always - and make others fear me even more than you do. The Black Hand always strikes down on those who stand against it in the end. Defy me and die - or in your death find loyalty, for I shall compel it. Submit to my will, [as uttered by my ranking clergy] since true power can only be gained through service to me. [Spread the dark fear of Bane.] It is the doom of those unguided by me to let power spill through their hands. [Those who cross the Black Hand meet their dooms earlier and more harshly than those who worship other deities.]" - Bane's Dogma [with 14th century addendums in brackets]
Bane is basically the quintessential villain of the Realms. When a person pictures the face of evil, they picture this god and his followers.
The most important thing to know about Bane and his religion, in my opinion, is summed up here:
"The summons [from Ao] had come wearing the face and form of that which each of the gods feared most. [...] To the Black Lord, Bane, the summons came in the guise of absolute love and understanding, its light searing his essence as it carried him from his kingdom." - Shadowdale
You want to give one of the most evil bastard in the pantheon a panic attack? Give him a hug.
Following a brief version of a backstory that has been given for him; the mortal who would be Bane was born on Abeir, Toril's linked twin planet/parallel universe. There he was a nameless battle slave to Maram of the Great Spear - an ancient primordial being of absolute evil whom the Netherese had summoned into the world, where it broke free and started inflicting horrors upon the world. While in the service of said horrifying evil, the young slave nurtured ambitions of having absolute power for himself.
While on Toril he teamed up with his two future frenemies, Bhaal and Myrkul, and they killed (or possibly subjugated) his master and took his power for themselves, before heading off to nag Jergal for his job. After bickering, the ex-slave known only as "the Bane of the Ancients" wins the draw and gets to be what he always wanted - the epitome of tyranny with godlike power. The next step for him is to conquer the mortal world and destroy all the other gods so that none have power and control over him.
Banite religion is founded on the principle of making Bane's dream of global domination possible. Every Banite is a link in the chains of Bane's power. What they rule, he rules. All Banites strive to take over something (village, city, kingdom, army, whatever). All Banites are expected to aid and obey their superiors in this domination.
When in control, a Banite is to use their power to "further the cause of hate, fear, destruction and strife." Doing so within the control of the law is preferable, but chaos is tolerated as long as that chaos is wielded as a tool with perfect control. You can get voted into power by stirring up people's fears of minorities, or start the apocalypse and present yourself as the saviour - but you must not be overwhelmed, or you have failed.
The world is divided into slaves who have no power and exist to serve, and the powerful who command them. Bane is the rightful master of all and all are to serve him, and by extension his followers (those with the strength to seek, take and hold power), willingly or by force. Control is the key virtue in the eyes of the faith. Always be in control and/or be controlled by somebody more capable/deserving of power than you. As their lessers are expected to obey every order perfectly, the superiors are expected to be competent in their leadership and wield perfect command.
Banites pride themselves on being cold and decisive in all that they say and do. They also enjoy cutting sarcasm. It's vital to appear in command of yourself and the world around you - shouting, loss of temper and other outbursts of behaviour that suggest a lack of control/power are avoided like the plague. Two Banites on the brink of killing each other may appear to be in the midst of only a polite, but insistent disagreement.
Bane used to enjoy watching his power hungry idiots backstabbing each other to climb the ranks while overzealous worshippers splintered into factions and started killing each other (most notably a divide between the divine-magic based orthodoxy and the arcane-magic based reformers/"Transformers".) Then Mystra technically killed him during a fight with Torm in the Time of Troubles, and Cyric took over his church. When Bane made a comeback in the 14th century he immediately decided they wouldn't be doing that anymore. Now it's an united rigid hierarchy from top to bottom, and Banites are a well organised, well equipped unit.
The laws of the heathens are irrelevant, but a Banite who gets caught breaking those law trying to achieve their goals is expected to suck it up and do the time for failure - unless they've been doing such a good job that everybody's too far under their control to try and punish them for it, in which case great job. A+ in Bane worship.
Banites typically establish themselves in an area by finding a location out of sight of a civilisation and building a fortress, where they build their power until they are too strong a force to drive off. Taking over an existing fort is also a possibility. The temple is run like a military base: spartan, with only tapestries showing Bane's symbol and religious texts on it for decoration. The courtyard is meant for military drills and rituals, and there's a mass hall for dining and holding prayer. They like pointy architecture. And black. Oh, and the torture basements! Can't forget those. It's also where they keep a variety of trained monsters in pens. You may end up sharing your cell with a displacer beast or something, but don't worry about it.
Banites have a secret network of teleporting spells. The actual "portals" will be any space of stone big enough to stand on, which are magically connected to other points (also stone). If you stand on one and speak the correct password, then it will teleport you to the destination designated by that password. There are no spells or barriers that can prevent the teleporter from arriving at their destination. Banites can bring others along with them if they are physically connected when the password is said. They can't bring more than 100lbs of inanimate matter with them.
All are welcome to convert to Bane. There will be an interview where your intentions are checked, although if it turns out you're not actually evil-aligned you can still join. There's a good chance that they'll use magic to turn you into an "incorruptible champion of evil and uncompromising disciple of order" anyway; "for Bane recognizes the value of those who have seen the lure of good and turned away from it to serve evil."
Or just use dark magic to twist you from a person into a weapon/guard/servant bound to the service of Bane anyway.
Banites are also able to ensure loyalty with a magically binding divine oath called the Dark Promise, cast by his favoured priests (Dreadmasters). It's an old spell, back from the early days when Bane was a new god and his followers were vulnerable, and is not used as often. When the spell is cast and the oath is made, a set of circumstances are set into motion that targets of the spell must follow to the letter. The promise must have Bane's interests at heart and the conditions and stipulations cannot be endanger the individuals' lives. If the oath is violated, it drains the oath breaker's life force. The damage done by this spell cannot be healed, and if the oath breaking does not cease then they will die.
Bane is one of the few exceptions amongst the gods in that his worshippers are all henotheistic rather than polytheistic. Banites consider worship of other deities "foolish," Bane is the only master you should truly serve. All under Banite rule will be forced to convert to the worship of Bane. They are however willing to cooperate with the followers of Loviatar (pain), Talona (disease), Malar (predation), and Mask (thievery) as Bane has terrified these gods into allying with him. From a certain school of Banite thought, this means that they and their followers are part of the chains of Bane's will (the gods/faithful in question probably wouldn't agree). Bhaal was, or perhaps still is, a servant of Bane and he and Myrkul have also been counted amongst Bane's allies in the past, despite their tendency to squabble, so cooperation with Bhaalists and Myrkulites is not unimaginable when it serves both their deities.
Banites do not get on so well with... anybody, but they particularly hate worshippers of Ilmater (compassion), Tyr (justice), Helm (non-Banite order), Lathander (optimism/renewal), Torm (champion of the innocent), Oghma (knowledge) and Mystra. If they get their hands on one they'll usually torture them and leave their mutilated bodies somewhere for the distressed public to find. Bane and Cyric are still at war, both due to humiliation and the fact that they're still fighting over areas of divine power that the other has stolen/reclaimed from the other, and the corpses of Cyricists that fall into Banite hands are usually found with "heretic" branded on their foreheads as a warning to others who worship the usurper.
Banite clergy are expected to always be armed, and it is mandatory that you at least wear something black at all times. For ceremonial purposes, Banites wear black armour or robes with a blood-red cape. Wizards like to enchant their robes so that they swirl and give off illusions of glittering with "black stars" and have blood dripping off the hem. The higher in the ranks you go, the fancier the clothes get. Banites used to have facial tattooing, although this made them rather easy to identify and kill off when Cyric took over and some purges took place. The highest ranking Banites can be identified by a gem that they wear on their forehead. Banites are not expected to wear anything that would identify their religious affiliations if it would get them persecuted, but they do like decorating their clothes with spikes and are are expected to dress in a certain specific colour that I'm getting sick of typing out. When Bane rules the world we will all be dressing as goths under threat of execution...
Each priest has a ceremonial staff denoting their rank, which they will have at these rituals. When a Banite dies they are buried with it. They are unenchanted and purely for ceremony, at most being used to light braziers. It starts with a simple black wood staff [level 1], which at higher ranks has an ivory skull at the top [lvl 2-4]. Higher yet they add silver plating, and the skull is the size of a fist [lvl 5], and the even higher level priests that skull has ram horns [lvl 6]. After that you get real human skulls! [at lvl 7+]! They're allowed to decorate theirs how they like, as well as adding enchantments. So gemstones, magic runes, etc.
Bane's holy symbol is the Black Hand, a symbol of terror recognisable to the entire Realms. Versions include a black handprint, a black claw or a metal gauntlet embedded with jewels. Priests usually wear a replica of the hand as a carved pendant of black stone. There is another Black Hand seen on his high-ranking priests: elbow-length gloves crafted of flexible metal mesh or chainmail, usually worn on the left hand. It emits an eerie dark radiance, i's supposed to be black, and a non-Banite found wearing one can expect every Banite on the planet to hunt them to the ends of the world for this blasphemy (also it's about 50,000gp in value jfc). The gauntlet cannot be damaged by force and absorbs all spells of third level or less. Area of effect spells are not negated, but cannot affect the wearer. It can drain magic out of items, should the wearer touch them with intent to do so. The wearer can then discharge all of the absorbed magic into the body of another by touching them, causing them damage. They can also paralyze undead and living beings via touch.
To question or disobey a superior is to question or disobey Bane himself, and is answered by torture, disfigurement and/or death. The word of a Banite of superior rank is law, and you will do literally anything they ask you to do.
Banites have invented a magic whip (a mystic lash) that does all sorts of fun nonsense in case that happens. It's made of glowing red energy. If the priest needs their hands free then the whip can actually wield itself (need to scourge that annoying initiate, but you don't want to look up from your book? Then good news!) If the wielder choses, a lash of the whip may cause one of the following; paralysis, memory loss, seizures, extra damage plus the disintegration of equipment, or electrocution.
One is expected to greet those of higher rank by kneeling in front of them and kissing their boots
At the bottom of the hierarchy are the novices, who are addressed by the title of "slave." If they're good enough, Bane will send them a dream vision or manifest as a voice speaking from one of his altars - he will name them, and they are allowed to enter the first rank of the priesthood… of which there are 12 ranks with their own unique addresses, which everybody is expected to memorise. Disrespect to a higher rank will, as mentioned, involve insulting Bane and lead to torture, disfigurement and potential death.
The only time you're not expected to use the titles is when in the presence of heathens, Banites will address each other as Brother/Sister Faithful (when speaking to an equal/lesser) or Dread Brother/Sister (when addressing a superior).
Banites do not refer to each other by name, only by the name of their rank (unless there are too many individuals of the same rank. In the case you had a room full of Black Fangs, you would address them individually as Black Fang [Surname].) It's generally impossible for eavesdroppers to learn the names or personal details of a Banite.
The rankings are determined by character level, and are as follows:
Watchful Brother/Sister/Sibling
Deadly Adept
Trusted Servant
Willing Whip
Hooded Menace
Black Fang
Striking Hand
Vigilant Talon
Masked Death
Dark Doom
Higher Doom
Deep Mystery
The Deep Mysteries include the Deeper Mysteries… which have their own ranks! Secret, higher levels which are unknown to those of the first 11 levels who must address all higher ranking Banites as "Deep Mystery." There is no official means by which a Banite is bestowed this title, they bestow them upon themselves if they believe they should have the rank. The test lies in the fact that in order to keep the title their fellow Banites must also begin using them - in other words if you are not a pretender and truly have the power and authority to hold this title, then your siblings in the faith will follow.
The ranks of the Deep Mysteries, in order of authority, from lowest to highest:
Vigilator
Lord/Lady of Mysteries
Lord/Lady of the Hand
Imperceptor
Dark Imperceptor
Grand Bloodletter
High Inquisitor
The High Imperceptor is the Banite of highest rank of the Deep Mysteries, supreme living servant of Bane, and unlike the prior titles this one cannot be self-bestowed. I haven't seen any explanation for how it is bestowed, but I imagine Bane decides.
Banites don't bother with set holy days. We will have a holy day whenever the leading priest decides we're having one, and it will be called whatever they decide it is. This usually means a) somebody fucked up, time for a public punishment; or b) we've got an enemy/traitor, time for human sacrifice.
Rituals are to be held in as close to pitch darkness as is possible, gathered around the Black Altar (a wood table covered in a black cloth, a block of black stone - whatever, just so long as it's black so we can give it an ominous name). The Black Altar is to be made holy by having a replica of the Holy Hand of Bane floating above it (this too has to be black in colour). This is a levitating 6 foot tall stone hand that can sense alignments within a 60 foot radius, and it will attack good-aligned people on encountering them. When not in use it patrols Banite locations, seeking out spies and intruders and killing them.
And that the Seat of Bane will be placed in front of the Black Altar. The chair is black, its back is carved into the shape of a hand. Senior clergy sit in the throne when acting as Bane's voice for the rest of the congregation. So the leader of the area's Banites sits in the chair, and that means Bane is sitting in the chair. While sitting in it, the seated can read the thoughts of all beings within 90 yards. it can project a forcefield around the chair; can nullify magic in the area; allows the seated to see through illusions and invisibility; know the alignment of everyone present; allow the seated to speak with dead; and also conjure walls of fire. If the chair is knocked over, it causes a massive explosion of fire that kills everyone around it.
Then the party. With minimum partying and maximum solemn, ominous chanting and deep, heavy drum beats. Those guilty of disobedience or other failures will be chained to the altar and whipped in front of the congregation. And then there's the human sacrifice: "Sacrifices had to be humiliated, tortured, and made to show fear before dying to be acceptable to Bane, and they usually met their deaths through slashing, flogging, or being crushed by the Hand of Bane."
The traditional power base of the Banite faith was Zhentil Keep, the base of operations for the Zhentarim. The Black Network has once again been taken from Bane by Cyricists however, after the death of Fzoul Chembryl a few decades back - Fzoul was a Chosen of Bane and basically his favourite servant (who has since been made into a quasi-deity bearing some of Bane's divine power, that he may continue to serve) and Zhentil Keep is currently in ruins. The loss of the Keep (for a second time) destroyed Zhentarim power, and now they're mostly just a bunch of mercenaries with good connections on the black market trade routes (slaves, drugs, weapons, etc) as far as I can find.
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The Dreadmasters are Bane's specialty priests, making up 10% of all Banites. Dreadmaster is a unisex title. They spend their time doing all the spellwork and making all the delightful inventions that have been giving me a headache. They have a stupid number of spells given to them. Nobody else's specialty priests have this many fucking spells.
They cannot feel fear from sources other than Bane
They can, however, project the feeling of absolute terror into every being within 10 feet of them, usually causing everyone to run screaming.
They can completely destroy the souls of the dying
Create extra evil undead
Create powerful, still sapient undead servants from dead Banites (from ghouls up to vampires)
Create animated suits of armour that serve the Banites, powered by people's souls
Make a warding symbol drawn with a mixture containing three drops of blood from a collection made by sacrificing 30 people. The ward is invisible and cannot be detected, and when activated it drains the life out of everyone present.
They have a supernatural knack for reading other's true moods and intentions They have a supernatural level of charisma and authority over their servants, who cannot help but be fanatically loyal
They are exceptionally skilled in the artificing of magical wands, rods and staves. When they use them the magic of the items is increased.
They're the ones who cast the stonewalk spells that make the teleport network run.
They're also the priests responsible for binding the Dark Promise.
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"The Chosen of Bane are tyrants in every sense of the word, consumed with the quest for absolute power. Hand-picked by the deity of tyranny and fear, [they] are both charismatic and filled with hate [...] They seek only to rule with absolute, unchallenged authority over every living and undead create across the world."
They are unbothered by temperature, both hot and cold, as well as resistant to being burned or electrocuted.
They do not age, though they will still die at an age where they would've died if they did age.
Supernatural insight into motives and emotions, and a massive boost to their charisma.
They can mind control people, are immune to fear, can share this immunity with others or increase the fear they feel.
They can also cast gaes, which is basically exactly the same as the Dark Promise, but doesn't necessarily have to benefit Bane (blasphemous as that sounds).
They can summon undead beholders to serve them
They can grant their own shadows independence as an undead creature of the same name (shadows), While separate the shadow is free-willed, though the two remain telepathically linked.
They are served by a retinue of their own master's servants including: doppelgangers; helmed horrors; beholders; undead Banites; hell hounds; imps; displacer beasts; Banelar nagas (evil snake things with human faces)
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Bane doesn't like using avatars, if he needs to manifest on Toril he just possesses people in positions of wealth and power who transform into handsome, yet "oily" looking black haired men as long as he's inhabiting them. The souls of these people are forced to watch as the god does what he wants. Once the body is "worn out" from all the punishment he puts them through (mortal shells, so fragile) he'll move to another evil or neutral mortal via touch.
If he strikes out with his gauntleted hand, then there is a good chance that the person stuck will drop dead.
In combat he warps the face into a more beastial visage. His hands become talons capable of "rending flesh and bone" and in the Time of Troubles when he was first forced to manifest as a normal human he immediately started editing the body into a more demonic visage although that might've been because he'd just crash landed in his own temple and destroyed it, and only had a few moments until his torture happy zealots turned up to find what seemed to be some random dude standing in the wreckage. He was in kind of a panic trying to make sure they saw Bane, God of Tyranny not... that.
His other manifestations as a pair of blazing red eyes staring out from the darkness, and a black, taloned hand which was the temperature of ice to the touch. They work exactly like his other manifestation.
Bane sometimes announces his presence, and that he is paying attention to you, with the sudden manifestation of the giant footprint of a boot, scorched into the earth. He shows his approval of his followers through their sudden discovery of a black sapphire. His disapproval is shown through the sudden appearance of red carnelian, ground into dust.
He is served by various devils, beholders, death tyrants (the undead remains of beholders that failed him), black dragons, banelar nagas and pride incarnates
Bane can cast any spell at will, save those that heal or create.
Bane was slain in the Time of Troubles. After his death his followers had an even bigger row between those who were loyal to Bane (orthodoxy) and those who worshipped his portfolio instead of the god himself and switched to Cyric. Many of the Orthodoxy began worshipping Iyachtu Xvim the Godson, son of Bane (whose mother was either a fiend or a fallen human paladin, nobody's sure).
Xvim was doing a pretty ok job in his nascent godhood up until 1372 DR, when Bane hijacked the essence of himself he'd left in his son and destroyed him - being reborn within his body and immediately regaining the rank of Greater Deity. About a few years following the Bhaalspawn Crisis, the year where Bhaal was supposed to be reborn from the death of his kids but failed.
Bane went on to continue being one of the most infamous, powerful and dangerous gods on Faerûn up until the Second Sundering, when suddenly we've got confusion.
In BG3 canon, the Dead Three are clearly greater than quasi-deity status. Due to new rules that WotC pulled out of their ass, gods of lesser deity status or higher cannot manifest avatars. Bane can still empower clerics and have Chosen, so he's most likely still a Greater Deity in BG3.
In Descent into Avernus, the Dead Three are apparently quasi-deities now, forced to exist in permanent avatars on Toril and unable to grant spells of have Chosen.
I think this nicely explains what I mean when I say D&D has no fucking "real" canon, it's all just a mountain of everyone's headcanons.
#Bane doesn't need to torture people; having to learn all the stupid details in his religion is already hell#enver gortash#long post#baldurs gate 3#bg3
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Calling of the Souls ~ Poly!LostBoysXFem!Reader
Word Count: 1,082
Just a little fun writing something on my free day, might make a part 2
Part 2 here! - Part 3 - Part 4 - Part 5 Part 6
It ached. Hand clutched to her own chest, unsure how to stop the pain from rushing through for the fourth time in lord knows how long. Y/N had this pain go through her exactly 3 precious times. She knew what it had meant. Her soulmate died... again. How many times would Y/N have to endure this? The chances of finding your soulmate were next to impossible. One would think with a life of eternal youth it would give one more hope, but Y/N thought it was hopeless. It took no longer than a century for her to feel it 4 times. The pain within her chest crashed like violent waves in a storm. Merciless.
The only soothing sensations she felt was when the familiar that she had born with would start to mutter spells of his own to help her through it. A demon familiar by the name Tyr. Think of the demon and he shall appear. Tyr strode in seeing Y/N grabbing her duffel bag already he knew that this meant she had no intention to stay in this location any longer. "Where to?" He asked her moving to her side. Tyr had been by her side for so long now. Having watched over her, helped her hide, helped her harness her abilities. "You pick." Y/N said shrugging; there was no point in staying in the town. Having grown bored of it, small towns were always the same like that. "How about somewhere exciting?" He asked, eyes shining scarlet red, muttering an incantation as he opened the door to the room they were in. Looking through the door, she glanced back at him with an eyebrow raised. "A carnival?" "It's a boardwalk! Now go through so I can close the portal." He said to her, Y/N obeyed as she walked through, Tyr following after her. Y/N looked at the place bustling with life. It was summer, of course it was packed. She had to admit, it was a great place to hide. No doubt she could blend in with the crowds. The sun was slowly setting. They had to find a place to temporarily call home. How fun, a part of the beach had been closed. This meant something good for Y/N. Abandoned lifeguard buildings. She did happen upon one. Tyr had to help her in harnessing the power to change the small building into what they required. Bigger on the inside. If someone were to enter they would be in the original, she remained in this pocket dimension Tyr built and transported with her from place to place. Sure saved on rent. After she set her things down Y/N wondered if she should travel to the boardwalk. "I'm going exploring, are you coming?" She asked Tyr who lay on the bed. Hands behind his head as one of his long legs bent. "You're on your own. You know how to call me if you need me." He said closing his eyes. Y/N rolled her eyes as she left. Y/N began walking on the beach until she ended up at the boardwalk. The sun had set already. The lights of the rides of the carnival illuminating it up for all to see, like a bug zapper luring in insects, her included. How could anyone avoid the allure of the boardwalk? Y/N walked with a smile on her lips as she passed by the vendors selling trinkets and other things. Glancing at their wares before stopping to purchase a cup of lemonade. It had Santa Carla printed on the cup. It was huge. She was almost regretting buying the cup; seeing as she needed both hands to hold the souvenir. She almost skipped as she made her way to the carousal. This was her first time in a place like this. Her excitement beamed from her as she looked for somewhere to sit. Spotting a unicorn her eyes lit up. However before she made it to the unicorn someone beat her to it. She didn't want to sit on the carriage. It was meant for 2 and she felt bad taking it from some couple who could use it.
The sound of boots and chains reached her ears. Her heart pounded in her chest as her eyes narrowed. She couldn't explain why, maybe it was because her senses picked this up specifically through the loud boardwalk. Quickly she took a seat, not caring if she did take a potential couples spot. All she could focus on was trying to avoid drawing attention to herself. The feeling of someone's leg brushing against her snapped her attention to the formerly empty seat beside her. Her eyes on the leg before making their gaze drift up to the person's face. Piercing blue eyes bore into her own Y/E/C. Y/N's breath caught in her throat. What was this? The platinum blonde smirked at her as he lifted his hand to hold her chin, fingers against her cheek to keep her gaze on him when she started to look away to the laughter so close to them. "What's your name?" The male with platinum blue eyes asked her.
It almost felt like she would tell him anything he wanted to hear. Her mind in a fog as her lips parted to speak, then almost like a shock to her brain, something cleared that fog away. She knew that she should not feel that way. "Does it matter?" Y/N responded moving her head back and out of his grasp. This answer seemed to surprise the guy, but he only let it show for a second at most. Then he looked like he was accepting a challenge. His "friends' started to laugh again. Enjoying that he seemed to not have as easy of a time as he had clearly expected. "Of course it matters. How about this, I'm David. That's Dwayne, Paul and Marko." David said pointing at each one respectively. Dwayne had the faintest of smiles on his lips, had it not been for the amused and excited look in his eyes Y/N would have thought he was the most calm of the bunch. Paul didn't hide his excitement in the least bit. His smile and his eyes showed just how much fun he was having with this encounter. Marko, he was something, his gloved hand up, biting his thumb, hiding a grin. His eyes showed what Y/N could only describe as him trying to hold himself back from his giddiness. David spoke again, "So... what's your name?"
#The Lost Boys 1987#dwayne x reader#david x reader#marko x reader#paul x reader#poly!lost boys x reader#fem!reader#lost boys 1987#lost boys x reader#dwayne lost boys#marko lost boys#david lost boys#paul lost boys
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Hi bb!! I absolutely love the writing challenge you've launched <3 You and I agreed to let my initial pick go to someone else (@marisferasiop I literally couldn't take Ezra away from you, especially because you're my absolute fave Ez writer <3 ), sooo I'm sending you a request to pair a Norish God up with Santi so I can still join 😍
hello, my love! sorry to keep you waiting, i wanted to get some good info to work with for you! and yes, both you and @marisferasiop asked for tyr/ezra at the same time so i had to figure something out, and wanted both of you to have a chance to write something! so adi was cool enough to let me give her the matchup of fenrir/santiago.
make sure to read the tyr summary for a sort of "sister" story or "mirrored" part to fenrir. tyr is a really important part of fenrir imo.
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Son of Loki and Angrboda. Name translates to “He Who Dwells in the Marshes”. The most famous of the wolves in Norse Mythology.
There are many stories that include Fenrir, but probably the most famous is “The Binding of Fenrir”, where the Aesir gods raised him in order to keep him under their control and prevent him from wreaking havoc on the Nine Realms. Tyr was the only one brave enough to approach him and feed him from day to day. There’s an understanding between the two. He grew at an incredible fast rate, which worried the gods, so they attempted to chain him up. Their first couple of attempts were unsuccessful, since he broke through them easily. Eventually, they enlisted the help of the dwarves, who forged magical shackles that couldn’t be broken. They had the appearance of being very light and soft to the touch so as not to throw Fenrir off. When the gods approached him with these, he was of course suspicious, and refused to be bound unless one of the gods would stick their hand in his mouth as a pledge of good faith. Tyr was the only one to do so, given their prior trust of one another, resulting in him losing that hand when Fenrir couldn’t break free. The chains were then tied to a boulder and a sword was placed in Fenrir’s jaws to hold them open. He howled ceaselessly which resulted in a foamy river called Ván (“Expectation”) to flow from his drooling mouth.
As the name implies, there will be a time when Fenrir breaks free and causes Ragnarok, ie the end of the Nine Realms. He does this by swallowing the sun (the goddess Sol), killing Odin (as is fated), and chaos follows. He’s killed by Vidar, son of Odin, by ripping open his mouth and decapitating him at the jaw.
Much of this story (and Ragnarok by association) is heavily Christian influenced, however. If you want to know more about the influence, I’d look into “The Fettered Devil”.
There’s debate over Fenrir actually being born a wolf. Perhaps he was much like his sister Hel, and chose to take on the form of a wolf instead of being humanoid. If that’s the case, why did he choose that form?
What we do know for sure about Fenrir is that he is very powerful, and very intelligent.
It’s rare, but there are a lot of people that actually work with Fenrir like they would with any of the other gods, despite not being seen as one. It’s very nuanced, but some examples of what he could represent are as follows:
Fenrir is a force to be reckoned with, and could represent those that are being oppressed and take action against their oppressors. There’s thousands of years of people doing this, and it’s even present today. He could be the one to inspire people to take that next step towards self reliance or protecting oneself.
However, Fenrir is still Fenrir and should be given his own space. He won’t submit to anyone. And neither should you.
Offerings/Associations: Raw and cooked meat. Bones. Chains.
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and your moodboard:
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Legends and Lore - 30 {Monster}
Fenrir
In the chilling heart of Norse mythology, Fenrir emerges as the most formidable of wolves, a creature born of primordial chaos and ancient prophecies. The son of the trickster god Loki and the giantess Angerboda, Fenrir’s existence was a shadowy omen to the gods of Asgard.
Raised with a blend of fear and necessity by the gods, Fenrir's prodigious growth and wild strength soon proved too great a danger. Despite their attempts to contain him through subterfuge, his prowess shattered every bond they tried. The gods, driven by mounting dread, sought the craftsmanship of dwarven artisans to forge a chain like no other-a seemingly light but unbreakable fetter called Gleipnir.
Wary of this new chain, Fenrir demanded a sign of good faith before agreeing to be bound. Tyr, the god of war and justice, stepped forward, placing his hand into the beast's maw as a gesture of trust. Fenrir, seizing the opportunity, bit down with savage intent, severing Tyr’s hand in a chilling display of his burgeoning wrath.
As the gods secured Fenrir to a jagged boulder, they forced a sword into his jaws to keep them open, ensuring his imprisonment would be absolute. From his mouth, a foamy river began to flow, known ominously as the River Expectation. This river’s name is not a mere coincidence; it whispers of the impending doom of Ragnarök-the prophesied end of the world when Fenrir, freed from his chains, would exact his vengeance upon the gods.
Fenrir’s dark legacy extends beyond his own fearsome existence. He fathered two other monstrous wolves, Sköll and Hati, who are destined to chase the sun and the moon across the heavens. It is foretold that during Ragnarök, these relentless wolves will finally catch their celestial prey, bringing about an eternal eclipse and further heralding the world's cataclysmic end.
In the cold, relentless depths of Norse mythology, Fenrir stands as a foreboding symbol of chaos and retribution, a creature whose boundless fury and inescapable fate are woven into the very fabric of the universe’s final reckoning.
#legends and lore#mythical beasts#mythical creatures#myth and beings#fantasy#dark fantasy#folklore#urban legends#supernatural#fiction#ancient legends#fantasy fiction#monsters#demons#mythical tales#on writing#writeblr#writerscommunity#writers and poets#lore#ao3 writer
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Of Severed Hand and Severed Ties | A Norse Mythology Inspired Poem
In honor of a bond that was never meant to be.
Tyr and Fenrir. (Illustration by John Albert Bauer (1882–1918)
"𝓞𝓯 𝓢𝓮𝓿𝓮𝓻𝓮𝓭 𝓗𝓪𝓷𝓭 𝓪𝓷𝓭 𝓢𝓮𝓿𝓮𝓻𝓮𝓭 𝓣𝓲𝓮𝓼"
By Venera Belliathyrinne
What-ho! Let us all gather to hear,
The story of two whose hearts were once near.
There once was a child, whose fate was sealed,
When it came to light, he was born by Mischief's seed.
Trust was not granted, by anyone but one.
Threads of fate, threads unfortunate, they were spun.
Overtaken, the gods were by fear,
no one dared to approach young Fenrir.
It was solely because of divine jurist Tyr,
That the unknowing pup's hunger was not severe.
Alas, the beast bairn's growth was too fast.
The foreboding feeling takes all in its grasp.
The Æsir now must confine him at last,
a test — a lie, the truth — a trap he cannot unclasp.
Fenrir — he refuses, a chain forged from which does not exist,
until a pledge was offered, his maws around Tyr's wrist.
From a severed hand, come forth severed ties, traitorous blood then flows.
A light wind blows, bound canine's hatred of the gods then grows.
Ragnarök, the End; the barriers of peace it breaches.
The never-ending cycle that always approaches.
"You reap what you sow," the Wolf's eyes seemed to say,
as they met with wise Odin whom he devoured on that day.
#literature#writing#poetry#original poem#poem#poems and poetry#tyr#fenrir#norse#norse mythology#mythology#mythology and folklore
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I'm really sorry everyone for the previous post, here is a new version with hopefully two different options!
Featured breed: laperm
Yeah, the last cat really is a pointed karpati! (Well, it's a mink.) Note the white ears and lightly colored legs and tail, both of which is unusual for a standard colorpoint cat.
genetics guide
Color restriction (tyrosinase, TYR): Mutations on this gene will result in temperature-sensitivity in the pigment production, the cats will be lighter on the warm and darker on the cooler areas of their bodies.
dominant allele: C - regular pigment production, full colored cat (wild type)
allele: cb - moderately reduced pigment production: burmese color restriction, sepia cat (variant)
allele: cm - reduced pigment production, bangkok color restriction, mocha cat (variant)
allele: cs - highly reduced pigment production: siamese color restriction, pointed cat (variant)
recessive allele: c - no pigment production, albino cat (variant)
Order of dominance: C > cb = cm = cs > c
For the sake of aesthetics, the only variant allele I depicted is the rarest cm.
further destription in this post
Karpati (?): This unidentified gene makes the extremeties (face, ears, legs, tail) white kinda like a reverse colorpoint cat, and causes a roaning effect: scatters white hairs everywhere on the body.
dominant allele: K - whited extremities, karpati cat (variant)
recessive alleles: k - normal pigmant production, full colored cat (wild type)
further information in this post
Bonus: Temperature sensitivity
I've mentioned previously that colorpoint and karpati kinda looks like each other's inverse.
(This cat has a very good karpati effect, most of them has lot less white on their nose and around their muzzle - most likely it's a quite old one.)
Do you know what connects the body parts that are dark on a pointed and light on a karpati cat?
Well, look at this image:
It's an infrared photo; it shows the heat emission from the cat. (Well, if it's real. But even if this particular illustration is computer-made, the phenomenon it shows is real.) You can see that the legs, the tail, the face and the ears are the coldest areas.
The pigment production in colorpoint and presumably karpati cats is heat-associated: it's efficiancy declines or rises with the temperature.
Before they born, the kittens bath in the even warm of the womb, so first they're even colored: white for a colorpoint and almost full black (or the respective color) for a (hezerozygous) karpati.
An all colorpoint litter and a karpati litter with one(!) non-karpati. Look for the white ears!
After a few weeks, their colors are already much more developped:
(Same litters as above)
Oké, actually we don't really know how karpati works. Some heat sensitivity is very likely, but the cats' color changes during their lives definitely don't depend only on the temperature, since these very spectacular kittenhood patterns quickly fade away and then comes back slowly and very differently depending on individual. (Again, this is only true for heterozygotes. Homozygotes don't lose all their whiteness.)
The temperature sensitivity can result in really funny patterns in colorpoint cats: if a cat loses some of its fur for some reason, and later it grows back, it'll be noticeably darker then the surrounding area, because the naked skin means the temperature is lower there.
This cat from messybeast had a leg injury that needed surgery, so now he wears pants until the next molt.
#polls#cats#cat genetics#macska#genetics#tournament poll#round 3#color restriction#karpati#cat color gene tournament
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more bg blorbo posting!
longer time blog friends may recall something of rhyst as my jedi knight from swtor, but he also has an older sister, rhiannon! and true to form, trying to get their looks right in bg3 was a hell i spent like three hours slogging through for each of them because despite how long i've had them as ocs, they're probably one of the bigger mysteries to me as far as appearance. [which i think, case in point, rhyst has gone ginger since the last time i've posted about him. dyed ginger at least as far as swtor edition is concerned, but ginger nonetheless!]
i've been back and forth on the details of these siblings... pretty much since i decided that they were siblings. and rhyst always gives me interesting conundrums because he's technically cut out of the same cloth as tyr is and a lot of that, thematically, still likes to show up and leave me feeling like a wet dog in flooding road pothole during a storm. that also meant for a while that him and tyr shared some similarities in appearance, too, and while i've decided my brain might explode if i tried to address that in the galaxy far, far away, i thought i could have a bit more fun with complicating everything in their fantasy land adventures, lol!
so! rhyst i have made as an oath of ancients paladin, and in my heart a paladin of tyr [i'll address that in two seconds, i promise, lol]. i've been lazy on downloading the deities mod i'm pretty sure exists for paladins bc i'm not ready to get into his playthrough for real yet [or rather, the latest one. considering he has seen. a few attempts already in bg. i swear, this man and not knowing what he really looks like driving me absolutely batty], but i might yet. anyway, that's not particularly important. he's the younger of the siblings by a year or two and is generally like a really, really happy to see you labrador. rhyst is kind of a burning idealist and kind-hearted. he's ready to look for the best in just about anyone, or at least acknowledge that, if circumstances had been different, people he winds up crossing blades with may have seen differently. he's fond of stories of heroes and i'd say he's... the kind of still young enough where he hasn't had his ideals and drives of "why can't we all just get along" thoroughly tested yet; the world hasn't had a chance to jade him.
rhiannon is a light domain cleric of kelemvor and sometimes the one that's a little bit more ready to start swingin' of the siblings. [though if you put them both in the same room, they can mutually come to a conclusion that bashing things is the correct way to resolve a problem, and will do so with gusto.] while both of them can hold fairly rigid to their sense of right and wrong, i think rhiannon has had a teensy bit more practical world experience and was the bolder traveler of the two of them.
and with harper heritage, both of them firmly stand by doing what needs to be done.
both are born and raised in baldur's gate, primarily by their mother, a city druid. what they know of their father is mostly stories, but rhiannon might've met him once or twice.
so, the reason i mentioned tyr [the oc] in all of this, lol, is bc i keep making bg-edition of his family group bigger, lol.
the man, the myth, the legend, etc etc. tyr who i've realized i should probably start calling oliver in baldur's gate to steal a leaf out of one of his covers bc for all the 'finding new paths in life' after spending his first couple of decades working as an assassin, going by the name of the in-universe god of justice is maybe a bit more sacrilegious than i'd diagnose him with. not that the man is particularly faithful to authority and the divine, exactly, but he's also not looking to pick a fight with the god of justice. a few others, maybe more so, but that's getting ahead of ourselves.
so before oliver sort of settled down for good and moved out of the city, he did spend a little time with the harpers, and that kids, is how i met your mother. [badumtsh!] (whom i still have to name. rip)
it's a relatively short relationship i imagine, compared to the fact that oliver's now married with two other daughters (one biological and one adopted), but also pretty amicably ended. i think rhyst and rhiannon's mother wasn't quite interested in keeping up with the likes of the harpers anymore and was a bit more ready to settle in, where oliver still saw work to do [and involvements to atone for, which is perhaps deserving of a post of it's own because gods know him and alucren have. (gestures) Things going on between them].
so, ~unfortunately for dear mum, rhiannon and rhyst sort of inherited the harper's bug, and a nose that wouldn't leave a layman's "well enough" alone. rhiannon seeks to lay to rest the undead i think partly inspired by dear old dad's previous connections as an assassin, and rhyst pursued the path of a paladin inspired by heroic tales and talk of honor and following codes and oaths taken.
undecided just how involved in the plot i'll get them, but i do think it'd be a lil fun to at least have one version of events where there's a kinda silly family reunion to the tune the likes of "of course you'd be in the middle of all of this. how can we help?" [oliver and jaheira shaking hands and sighing over wrangling strong-willed kids]
#dot talk#dot's bg3 tag#i am. really pleased with how rhiannon came out though#it took a -lot- of fussing and yet even more armor mods but. worth it.#vs: of wings that burn and men who fall | bg!rhyst#vs: penance makes poor company | bg!tyr#vs: she leads her life like a bird in flight | bg!rhiannon
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Feng Mi Summerstar
Race: Pandaren Class: Paladin Specialization: Retribution Pronouns: She/Her
Feng is a ginger and white furred mainland Pandaren with long yellow-streaked hair and golden eyes. Born to a silk farmer family in the Valley of the Four Winds, Feng Mi was chosen by Chi-Ji himself while she was very young to join the Golden Lotus and help protect the hidden Vale of Eternal Blossoms. Growing up, she became interested in the Titan magic that had helped to bloom the Vale in the first place, and swore herself to the brightness of the sun and the principles of order and goodness, though unofficially. Over time, serving as both a member of the Golden Lotus and a disciple of the Red Crane, Feng noticed that, as she swung her weapon, sparks would emit from her mace and paws, and decided to focus on this glint of magic. When the Alliance and Horde landed on Pandaria, Feng learned that this power was called "the Light" and that she had unintentionally found this entity and sworn herself to it, and now also helps to serve as a member of the Horde as well as Tyr's Guard.
Links: Introductory mog screenshots
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IZZY'S DUNGEONS AND DRAGONS CHARACTERS
ELI STOMWELD / Aasimar Monk of the Radiant Dragon / Featured in a completed Curse of Strahd / reached level 14 by end of CoS
Born to a family of half-wood elves in Waterdeep, whatever Eli had wanted in life was dashed out by the age of three when a DEVA visited the household. The deva had came from the Celestial Plane with orders from the god, Tyr, that Eli would be meant for great things. Touched to his forehead, the DEVA bestowed upon Eli great power. The child's eyes turned a glowing gold and his dark brown hair turned to pinks. As he grew, his ears changed from elven ears to feathered wings. By the age of 10, he was tasked with learning all that he could to become a great hero. People regarded him as one chosen by the gods. Eli hated this for his life had become anything but normal. Every day was learning what it meant to be good, and he was, and how to fight; being told he would be meant to be a hero.
Such a time would happen, when the Deva, who had always kept a watchful eye over Eli came to him. He told him that a great shadow was growing and should it would creep out of its dark places. This was how Eli had gotten to Barovia, on mission from his Deva, where he would make three others who had mysterious found themselves in Barovia. It was during a dire situation during the festival in Vallaki, when the party was losing, that another celestial gift bore upon Eli. A bright light flashed through the center of town square that stunned everyone in the vicinity. That bright light was Eli himself; glowing from within and out, as massive pink wings grew from him back (painfully) and he managed to sweep the party away while the Baroness was stunned.
With wings now permanently and already torn down by how depressing and in need of hope, Barovia was (it needed good people, a hero); he was only further torn by how much further down the chosen one path he was set upon. This only furthers his spiral when he starts to see in reflections of water, his Deva cloaked in shadow and chains and upon seeing this reflection, Eli would be met with the pleas of thousands begging for a chosen hero.
While all that they went through, his traveling companions grew stronger and changed, gave into some of the darker decisions to be made; their spirits were unbroken even after the first encounter with Strahd and his brides. Eli did not; because at every turn, destiny and purpose called him. It was Eli who ultimately dealt the final blow to Strahd, lifted the curse along with his companions. Eli was rewarded for this; his wounds and all scars he received are healed away, as if they never happened, and the next time that Eli would wound himself; his blood runs gold and his Deva comes to him, and tells him he has been further divined, bestowed the gift of immortality and chosen champion of gods; to fly to the darkest places forever and bring good and light.
It is not what Eli wanted; but now he is a wandering aasimar, trying to understand what will life be for him now; knowing he'll long out live everyone. that he must do good; not because he is good and choses, but because he was chosen. that was made celestial himself.
#[ ABOUT ] All Headcanons#[ MIRROR ] Eli Stomweld#[ ABOUT ] Eli Stomweld#no but for real one of the saddest things is that it was on my turn and with Eli that strahd was finally downed in the final fight#like it's so sad and it was beautifully done and my party screamed cause eli who didn't want to be the chosen one who didn't want this#is the one who ends it all and fulfills his own prophecy and destiny and it's so sad#another one of the moments we had of Oopps Eli is the Chosen One (my party agreed i couldd play this trope/archive type and supported)#is when we were trying to get into Van Richten's place. Eli got five natural 20s in a row. we fucking GOT everything from VR's tower#and we got this on camera and i just. it was the most. Eli was blessed and the chosen one so it just fell into his lap#Mischa the dm even had Van Richten COMPLAIN about that it was funny. and then Hogan's character (im blanking) was roasting VR about that so
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tell us about your ocs but especially the drow (<- is a whore for drow)
OF COURSE.
Okay so my drow is Aunkiira Naerth. Seldarine drow, circle of Spore druid, Galemance. She focuses a lot on acid and necrotic magic.
She was born in Menzoberranzan and raised within the cult of Lolth. From a young age, she had immense power and connection to the magic of the Underdark, but she was never a really an...enthusiastic follower of Lolth.
Because of her power and potential, she was trained by a high-ranking member of the cult, a paladin named Talfryn. Talfryn was smart and funny and ambitious and everything Aunkiira wasn't, but for some reason despite Talfryn's devotion to Lolth, the goddess always cared more about Aunkiira than her mentor.
Aunkiira loves Talfryn a lot and is very put off by Lolth's behavior and eventually concocts this plan for the two of them to leave the Underdark together. Talfryn is reluctant at first, but Aunkiira finally convinces her. The night they leave, they're ambushed by Lolthian soldiers, as Talfryn actually betrays Aunkiira in order to gain approval from the goddess ("The first time Lolth actually spoke to Talfryn, after years and years of devotion from her, was to tell her to betray me.")
Aunkiira decides to escape anyway, turns back for one second to look at Talfryn one last time, and gets her eye shot out.
Aunkiira escapes and finds a nice cozy cottage in a swamp in the north of Faerûn, nearby to a big city (I want to say Neverwinter but I don't know enough about DND to pick a geographical location yet). She spends the rest of her days selling potions and spells and whatever to the nobles and whoever else wants to buy them. She basically becomes the witch who lives in the swamp.
Aunkiira is also the oldest of my ocs-- shes about 350.
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Amara Aurensgood is my high half-elf warlock, Astarionmance. She focuses primarily on fire-based magic.
She is the daughter of a Baldurian count who marries her off at a young age to a rich magistrate named Nathaniel Aurensgood. Nathaniel is a terrible man and a terrible husband-- so bad that Amara eventually conspires to make a pact with a demon to get out of it. She tries to summon some low-level cambion and summons the archdevil Azazel instead. Azazel gives her the power to talk her way out of any situation and fight her way out of any situation she can't talk her way out of.
So she ends up leaving Baldur's Gate and finding some little town and living there for the rest of her life. Until the game happens.
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Mariel is my tiefling. Cleric of Tyr, Light Domain. Wyllmance.
She was an orphan who was approached by a vision of Tyr when she was very young. "Tyr" encouraged her to test the will and might of heroes, by basically manipulating them into doing bad things-- pushing them to their limits and seeing what sort of terrible deeds they would do if only given the right encouragement. This way, she'd be weeding out the "true" heroes from the pretenders.
This isn't Tyr, of course. But the god Cyric in disguise.
I haven't actually played her yet so that's all I have.
#letters#THANKS FOR ASKING I LIKE TALKING ABOUT THEM.#to be clear aunkiira is absolutely romantically in love with talfryn. so much so that the emperor disguises himself as her
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Gods & Clergy: Selûne
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. You learn to take what you want and leave the rest]
Religion | Gods | Shar | Selûne | Bhaal | Mystra | Jergal | Bane #1 | Bane #2 | Bane #3 | Myrkul | Lathander | Kelemvor | Tyr | Helm | Ilmater | Mielikki | Oghma | Gond | Tempus | Silvanus | Talos | Umberlee | Corellon | Moradin | Yondalla | Garl Glittergold | Eilistraee | Lolth | Laduguer | Gruumsh | Bahamut | Tiamat | Amodeus | The rest of the Faerûnian Pantheon --WIP
I should probably compile some lore on gods who aren't evil messes for a change... Then right back into the evil nonsense with Shar.
Worshippers & Clergy: All are equal and personal freedom and tolerance of other ways of life is very important. Also something-something motherhood. Now if you'll excuse me: "o, White Night Lady, guideth mine eye to wherever the hells mine keys that I had literally five seconds ago art?"
Silverstars: You can make an amazing amount of things out of moonlight, really.
Selûne: The Anti-Shar. She's kind of a spoonie.
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"Let all on whom Selûne's light falls be welcome if they desire. As the silver moon waxes and wanes, so too does life. Trust in Selûne's radiance, and know that all love alive under her light shall know her blessing. Turn to the moon, and she will be your true guide. Promote acceptance and tolerance. See all other beings as equals. Aid fellow Selûnites as if they were your dearest friends." - Selûne's Dogma.
Selûne's worshippers come from all sorts: people who work the night shift, and other people seeking protection from Shar; travellers and navigators who will be navigating using the night sky; sailors; female mages; diviners and people hoping for a glimpse of the future; and lycanthropes who want to resist the influence of their curse. Selûne is also considered associated with femineity and is something of a mother goddess, and is worshipped by women, particularly mothers and couples trying to conceive.
In every day life one might call on her if they're lost, or to find misplaced objects and such - for example, where the hells have the house keys gone?
Female mages born under a full moon are considered to carry her blessing.
The moon waxes and wanes and may show itself in a vast array of colours and shapes; so is the moon goddess as inherently mercurial. Her faces are many and never the same, and so her follows are many and no two are the same.
There are only a few concrete rules of the faith. All people are equal and should be made welcome and treated with dignity. Shar's predations must be combated wherever you uncover them. One should always give healing freely to those who need it. The lonely and ostracised should be offered friendship and care.
The faith is extremely, proudly diverse, and Selûne places very few demands upon her followers in exchange for her blessings. There is no "right" way to worship the Moonmaiden, individuality and customisation in religious practices in encouraged.
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Her clergy promotes acceptance of different ways of life and follows a lose hierarchy with emphasis on personal freedom.
The clergy have no uniform, save their holy symbol (a pair of eyes surrounded by seven stars, in silver), and they dress how they see fit. Moonstones are popular. When dressed for battle they can often be recognised by the iconic weapon known as the moon's hand - a footman's mace with a smooth head.
Even her temples follow no set structure, one may find a temple of the Night White Lady is a massive cathedral, a small roadside shrine, or a circle of standing stones on top of the village hill where her followers go to dance under the moonlight. "Anywhere the full moon shines is a place for [worshipping] Selûne."
Clergy are known collectively as Mooncloaks (informally) and Ladyservants (formally). A variety of titles exist within the church. The loose ranks of experience are as follows: those who are interested in joining but have not yet entered training are Postulants, Novices are referred to as the Called. Runrae (singular: Runra) are fully trained priests.
One of the Called becomes a Runra when they are assigned a simple task in the form of a low-level quest where they're expected to show that they have learnt the lessons of their faith. When successful, Selûne contacts them in their dreams via a vision, and they are a priest.
Ranks ascend into Alrunrae, Tenembrae, Sartembrae, Trintelrae, Aumrae, and finally the Calunalae.
A Calunala is an independent agent who maintains close personal ties with the goddess, essentially serving as her secret agents in the war against Shar.
Priests tend to wander Faerûn, making a living by offering their services as navigators (especially if you're traveling by night) and fortune tellers (there are no diviners more accurate than a Selûnite). There are no restrictions about whatever work they want to do to support themselves, and travelling mooncloaks can be found in part time jobs blacksmithing, weaving, farming, serving tables... They're also prepared to fight against Sharrans and lycanthropes, whenever and wherever they cause harm.
Not infrequently, a mooncloak will receive missions and holy duties - sometimes from higher ranking priests, and often from Selûne herself. Whenever she sets them a task, the Moonmaiden usually grants them temporary spells and abilities to aid them. With their siblings in the faith alway ready to aid them, and their goddess personally lending her aid, Selûne's clergy often give the optimistic opinion that "The Moon waxes and wanes, and fortunes of the holy folk of the Moon rise and fall - but the Moon is ever with us, sailing on no matter how dark the sky."
Selûnites traditionally charge very little for their services, save for a place to sleep for the night and a warm meal, and maybe any few coins you can afford to spare. They have a reputation for kindness, open-mindedness and generosity that makes their faith very popular.
Selûne personally encourages her clergy to be self-reliant, kind and humble, but also wants to see them live lives they're happy in.
As stated, Selûnite rituals are highly customised and tend to be unique to the priest in question. Generally they are performed in the open under the moonlight and involve dancing and meditating. Offerings of milk or wine are poured on Selûnite altars during the full and new moons. If the priest is in the godess' good graces then she will cause the libation to transform into moonfire - an "opalescent, glowing fluid with the consistency of custard." It's described as feeling silk-soft to the touch. The touch of the moonfire as it flows down the altar may enchant objects or bestow powers upon the things and beings it touches, as per the will of Selûne (it can also destroy undead). On ritual nights, her priests cast commune in order to socialise with their goddess and reaffirm their personal connection with her.
There are two holy days: the Mystery of the Night and the Conjuring of the Second Moon.
The Mystery of the Night is performed once a year by every priest (it has no set day, it occurs whenever the priest in question holds it). The priest lies before an altar of the Moonmaiden and slips into a trance. They fly upwards and spiral the moon, communing with Selûne via an exchange of visions. This ritual is extremely taxing, but the priest will quickly recover with rest.
The Conjuring of the Second Moon occurs once every four years during Shieldmeet, and is generally a day when the church goes to war with the church of Shar. To aid them, priests summon Shards to do their beings - celestials who take the form of blue-haired, winged warrior women who serve Selûne (equivalent to planetars in power). At the end of the day, one mortal priestess will leave with them to join their ranks.
Religious orders in service of the Moonmaiden include the Swords of the Lady (also known as "Lunatics" behind their back). They're a fanatical order of warriors dedicated to combating Shar and her worshippers.
The Oracles of the Moon are an organisation of female mages, specialising in divination, who dedicate themselves to Selûne's service.
The Order of the Sun Soul is a monastic order that worships Selûne and Lathander.
Specialty priests are known as Silverstars.
They can see in the dark perfectly for up to 30ft.
They can create blades made of moonlight, wieldable only by the silverstar that made it. The blade causes no visible damage to living beings, but it does sap their life force and disrupt magic, preventing mages from casting. The flesh of undead visibly melts away under its touch.
They can raise or lower the levels of bodies of water, akin to the effects of the tide.
They can fire small meteors (shooting stars) from their hands, in an effect much like fireballs. They explode on impact.
A Silverstar infected with lycanthropy has control over their transformations, and Selûne protects them from being damaged by silver.
They can also shape moonlight into a wall - the wall is intangible, but it illuminates its surroundings, dispelling magical darkness. It will cause harm to any with evil intent, and followers of Shar (or Umberlee), as well as any undead being that passes through it. Magical items on the person of an individual who passes through will glow red, drawing attention to them, and magical potions will explode.
Stairs and bridges can also be crafted from moonlight, which can reach up to 15ft in length. While standing on the bridge, individuals are protected from enchantments, life-draining effects and missiles. It's impossible to knock them off of the bridge.
Finally they can shape the light into a net that protects a specific area. The strands are visible only to the priests, the goddess and those under the spell's protection. Everything else - intruders, weapons and magic - that enters the area is forced back to its point of origin. Attacks will be rebounded.
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Selûne is a Chaotic Good deity. Her realm is in the Gates of the Moon, on the plane of Ysgard.
She doesn't care about ritual and dogma or how observant of these practices her followers are, as long as they are able to support themselves, fulfilled in life and will offer kindness to others. The spirit of faith is more important to Our Lady of Silver than the scriptures of religion.
Sometimes she is taken by a joyful, energetic mood. Sometimes she is a quiet, caring and maternal figure, prone to poetic moods. Whichever mood she's in, she carries herself with an underlying sense of grief that seems millennia old. Selûne is slow to anger and prefers to avoid fights, but that changes rapidly when she comes into conflict with her sister, and there she displays a side to herself that is much more warlike. She also opposes Umberlee on behalf of sailors and others who live by the sea. When in conflict with her enemies Selûne is merciless.
Selûne was (apparently) born of the primordial essence of the universe, one half of the Two-Faced Goddess with her twin, Shar. Together they created the planetary bodies of the solar system, including the Earthmother, Chauntea.
When Chauntea begged for warmth to nurture life upon her, the Two-Faced goddess experienced conflicting desire for the first time. Selûne was willing to grant the Earthmother her wish, but for Shar, the very concept was a horrifying antithesis to her very being.
The argument between the two spawned the concepts (and gods) of destruction; such as war, disease and death/murder. Eventually, Selûne reached into the Elemental Plane of Fire and drew a portion of it into Realmspace, and fashioned it into the sun - a process that burned her.
Shar's rage doubled, and she began to snuff out every light she could find in the universe, causing Selûne to tear out a part of her own essence and fashion it into a weapon that she threw at Shar in defence of the newborn life of Realmspace. This portion of Selûne passed through Shar and formed itself into the Weave - the goddess Mystryl (who would one day be called Mystra). Mystryl sided with Selûne, and Shar was forced to concede defeat now that she was utterly outnumbered.
This battle has left Selûne permanently weakened, and her strength waxes and wanes much like the phases of the moon. The two sisters continue their argument - and Shar is boldest when her sister is at her weakest.
The Moonmaiden's avatar takes the form of a human woman, with various appearances, her age generally conforming to one of the maiden, mother, crone concepts. In one of her more matronly, middle-aged forms she enjoys walking the realms, and curiously has decided to open an inn in Waterdeep using this form, unbeknownst to many. Her apparent health depends on the state of the moon, while it wanes she appears sicker and closer to death. Regardless of its phase, she glows faintly with moonlight in the darkness.
Her lesser manifestations include dancing trails of little lights known as "moondust" or "moon motes." She manifests these to people who are lost at night, or traveling over dangerous ground that they can't perceive. She will also provide them for her faithful, when they require a light source to perform an important task but have no way to see.
Her messengers and servants include owls, weredragons and other lycanthropes and shapeshifters, and her Shards.
For a while, prior to the Time of Troubles, she worked under the goddess of love, Sune. She later went her own way and resumed operating as an independent deity, but maintains a close relationship with Sune and Lliira.
#for shadowheart and moon lesbian writing needs#shadowheart#selunite shadowheart#bg3 isobel#bg3 aylin#cleric tav
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[Image Description: A black banner outlined in a red blood splatter with the text, Whumpmas In July 2023 in red text. Underneath is two separate strings of Christmas light with alternating yellow, red, and green bulbs]
-> Day 7 - "Post a link to your favorite whump fic fan-media(s) of all time"
Gotta love all the fan-made things right! For @whumpmasinjuly-archive
Fanfic: I haven't been doing much reading so here's the ones I listed last year
In The Stables by Onehelluvapilot
Lancelot shows up at Camelot's stables, bedraggled and clearly exhausted, riding a horse that isn't his own. His friend Tyr worries and fusses over him when he's able.
Post-Asmodeus Sabriel Feels by UnityGhost
30+ one-shots of sabriel feels ❤️
Fanart:
Merlin & Arthur - BBC Merlin
Merlin & Gwaine - BBC Merlin
Mordred - BBC Merlin
Balthazar - Supernatural
Fan edit:
Michael & Anna - Supernatural
Michael & Adam - Supernatural
Samandriel - Supernatural
Abigail Hobbs - Hannibal
Video edits:
Midam - Supernatural
Freya & Lancelot & Arthur - BBC Merlin
Fan video's:
Spn angels + Born to die by Halsey
Mergana - BBC Merlin + Arcade
BBC Merlin + Jupiter by SAL
Gifset's:
Minor characters from BBC Merlin
Michael & Alex - Dominion
Phillipe D'orleans - Versailles
Silas & Chacrow - Jamestown
Ragnar - Vikings
Honestly any Gifset with the angels from spn always have so much sadness to them
Moodboards:
Krissy & Kate - Supernatural
OC's from emeraldwhump
Web-weavings:
Bloody Hands by poetry-in-blood-and-brain-matter
Mordred & Morgana & Arthur - BBC Merlin
Wow that took a bit to do. I would do more stuff like poetry, animations, comic's because you all are so fricken talented but I am very tired of copying and pasting links right now so I'll leave it at that 😊 check them all out thought and remember to reblog!!
~~~VirusError🌸
Wij 2022 Masterlist | Wij 2023 Masterlist [Prev <- • -> Next]
#whumpmasinjuly2023#wij23day7#i feel asleep last night while working on this 😅#also i wasn't planning their being so much spn on here but whatcha gonna do
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AURELIA
BIOGRAPHICAL INFORMATION
TITLE(S)
Aurelia Cotta, Lady of Crete
ALIAS
Lia
Ditzy (by Heimdall)
Scatter-brained Mortal (by Heimdall)
Lassie/Lass (by Mimir)
BIRTHPLACE
Midgard
LOCATION
Midgard (formerly)
Realm Between Realms (formerly)
Asgard (currently)
STATUS
Alive
PHYSICAL INFORMATION
RACE
Midgardian
GENDER
Female
HEIGHT
172 cm (5'7")
HAIR COLOR
Strawberry/Light Blonde
EYE COLOR
Brown
SKIN COLOR
Sand
RELATIONSHIP INFORMATION
FAMILY
Merope (Mother) †
Ivar (Father) †
Eirik (Younger Brother) †
Heimdall (Love Interest)
Oenopion (Maternal Grandfather)
LOYALTIES
Herself
The Nine Realms
Kratos
Atreus
ENEMIES
Odin
Thor
Heimdall (formerly)
WEAPONS
Wooden Longbow
Poison Arrows
Explosive Arrows
Iron Dagger
ITEM(S)
Mother's Ring
PAST LORE
Aurelia (who normally goes by Lia) was born in the mountains of Midgard. Her family mostly kept to themselves, living a secluded and self-sufficient life. As such, both her and her brother had little to no form of education. Life only got harder once Fimbulwinter hit. Food was scarce, and disease was rampant. Her father died first from pneumonia, and shortly afterwards, her brother fell through the ice in the Lake of Nine and drowned. Distraught over the loss of both her son and husband, Aurelia’s mother committed suicide. In a matter of months, Aurelia had buried her entire family.
Probably at the lowest point in her life, Aurelia nearly died herself on a hunting trip shortly after the death of her family members. She put up a fight, but had been fully prepared to die. In the knick of time, she was saved by both Kratos and Atreus. They took her back to their cabin, where they tended to her injuries and ultimately nursed her back to health. She learned who they were, and despite her initial reservations about staying in the company of gods, she ends up sticking with them in order to survive Fimbulwinter.
CURRENT LORE
She’s essentially taken on the role of caretaker when it comes to Kratos and Atreus (Mimir is not safe from her matriarchal tendencies either). Aurelia is more concerned with ensuring their survival and being as useful as possible (as useful as a mortal can be among gods). She sometimes accompanies them on journeys, but usually stays home with Mimir to guard the house. Plot from GOW5 pretty much stays the same, she aids in rescuing Tyr from Svartalfheim, but follows Atreus to Asgard in order to keep an eye on him. The lines between friend and enemy become blurred, especially the more she gets to know the Midgardian refugees and citizens of Gladsheim. She very quickly gains the attention of Asgard’s beloved spiteful and vicious little shit, who takes every and any opportunity to get on her nerves.
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Is that [Kit Connor]? No, that's Eros Staves. The 21 year old Fire Moon Werebear Alpha Cis Male is a [Med Student]. If you ask their friends, they're known to be [Optimistic] & [Goof Ball], but they urge you to be cautious, because they're also known to be [Naïve] & [Impulsive]. Their friends also say that they're into [Oral, Breeding, & Semi/Public Sex] but don't even think about trying [Gore, watersports, or scat] with them. [Ian, 27, He/Him/They/Them, PST]
BASICS Name: Eros Staves Nickname(s): Cub Age: 21 Date of Birth: May 4, 2002 Place of Birth: New Haven Race / Ethnicity: Caucasian Gender: Cis Male Secondary Gender: Alpha Pronouns: He/Him Occupation: Med Student Species: Werebear Moon: April/Firey Marital Status: Single Mate: None yet
APPEARANCE Height: 5′10″ Weight: 180 pounds Build: Athletic, Wrestler Build Hair Color: Red Eye Color: Hazel Tattoos: None Piercings: None Distinguishing Features:
PERSONALITY Positive Traits: Optimistic, Goof Ball, Cuddly Personality. Negative Traits: Naive, Impulsive, Impressionable. Pet Peeves/Dislikes: Rude People, Arrogant Alphas, Maliciousness. Hobbies & Interests: Medical Science, Men
NSFW Kinks: Daddy Play, Light BDSM, Praise, Breeding, Semi/Public Sex, Multiple Partners, Flip Fucking. Anti-Kinks: Watersports, scat, vore, gore, basically any bodily fluids that aren't slick or cum. Safeword: Red(stop), Yellow(wait), Green(continue) Signal: Three taps onto person Dick Size: 9 inches Sexual Alignment: Switch Verse
BIO
Born to Tyr and Nix Staves, Eros grew up surrounded by a loving and supporting family. Growing up in New Haven, he never felt like he didn't belong. And on those rare cases where he did, Eros always had his two dads to remind him. He works as an EMT, following the footsteps of his father, Tyr. He finds time to study for his finals at his dad Nix's bar, Pantheon. However, he can never say no to helping him out around the bar. That young werebear strength is put to use; rearranging tables, chairs, and even carrying shipments for the bar.
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