Distance Launches on PS4 & PS5 July 19th!
Today I have a very exciting announcement for everyone...
Distance: Console Edition has a release date for PlayStation 4 and PlayStation 5! You can get it July 19th on the PlayStation Store. Wishlist to get notified when it goes live!
Watch the exciting trailer with brand new music here:
Here's a quick overview of what you can expect in Distance: Console Edition:
Melding the intensity of arcade racing with the agility of parkour, Distance catapults you into a neon-soaked world shrouded in mystery. Adapt quickly using your car’s abilities to jump, flip, and fly to overcome deadly hazards and survive.
Campaigns: Dive into the Adventure campaign, an immersive single-player story that takes you into the heart of darkness. Afterward, return to Nitronic City in Lost to Echoes and take on a brutal challenge. Finally, visit the mysterious flying islands of Nexus (a short companion to the Adventure campaign).
Arcade Modes: Earn medals to unlock over 150 diverse tracks in modes like Sprint, Challenge, and Stunt.
Leaderboards: Race ghost replays to take on the leaderboards' best (both online and local).
Endless Tracks: With Trackmogrify, enjoy never-ending challenges with randomly generated tracks using advanced seed modifiers.
Couch Multiplayer: Challenge up to 4 opponents in high-stakes split-screen races, or try unique arena-based modes like Reverse Tag and Stunt.
Unlockable Cheats: Earning PlayStation trophies unlocks cheats like motorcycle mode, bubble car, and many more.
And a bunch of other cool features including…
Customizable controls
Level playlists
Multiple unlockable cars
Car paint job customization
Main menu level selection
And more!
What's new on PlayStation?
There are a handful of exciting new additions exclusive to PlayStation:
Haptic Feedback: The PS5 version features a completely new haptics integration. It allows you to feel the details of each impact, scrape, skid, and the abilities themselves in a whole new way. Since the haptics are largely audio driven I had a ton of fun working on this and it’s easily one of my favorite aspects of playing on PS5.
Activity Features: Easily track campaign progress from the control center, jump into a mode directly from the home screen, and see in-game help on campaign levels if needed.
Controller Lighting: On both PS4 and PS5 the controller lights with the glow color of your car. This helps to see overheat status as well as identify controllers during split-screen.
Regarding performance, Distance targets 60 fps across all single player content. On PS4 the game utilizes 1080p, and on PS5 it runs at 4K resolution. The PS4 Pro and PS5 version have both been enhanced with higher graphics quality and smoother performance. While there are dips here and there on the PS4, overall I think it runs pretty well, and it's even better on PS5 despite running at 4K.
Differences between PC and consoles
For those of you who’ve been enjoying Distance on PC, you’ll find that the core gameplay experience and overall features are extremely similar on PlayStation. There are of course some differences so I’d like to discuss them here.
I’ve talked previously about the technical limitations regarding Steam Workshop and the level editor, so at this time those aren’t available in Distance: Console Edition. Instead, we decided to officially include our favorite community-created levels directly into the base game for everyone to play. For example, our recent Kinetic Update (v1.5) on PC included 15 incredible new levels from the community and these will also be available on PlayStation!
Regarding online multiplayer, I completely understand that for some it might come as a shock to see it not included on consoles. While we have collectively spent a ton of time working on online multiplayer for PlayStation consoles, a series of unfortunate technical hurdles have led to it not being feasible for release at this time. Split-screen multiplayer is included however and allows for couch multiplayer in Arcade modes. For those curious about the behind-the-scenes technical info, please see below for a more detailed breakdown explanation.
With all that in mind, Distance: Console Edition is at a reduced price of $19.99 / €19.99. While it is possible that future updates will enable more content and features, please purchase with the assumption that the base game will not massively change in the future.
Getting into the technical details
If you’ve been following Distance for a while you’re probably aware that the PlayStation version has had a fairly long and tumultuous development. It was our first time developing anything for a console, and it’s been an incredible learning experience throughout.
Many years ago around the v1.0 launch we had a version of Distance using Unity 5 working somewhat reasonably on PS4 with several multiplayer features functional (though certainly not finished). After launching v1.1 I spent a lot of time implementing all of the various technical certification requirements for online play on PS4. This included things like parental chat restrictions, online ID consistency, etc.
As I was preparing to send a new build to Sony, I came to realize that to pass certification Distance needed to update to a much newer PS4 SDK version required by Sony. Unfortunately, this version of Unity 5.5 we used to develop Distance for years was locked to a very old PS4 SDK version, and the only option was to port Distance (yet again) to a much newer version of Unity. To comply with Sony's requirements, we needed to upgrade Unity from version 5.5 to Unity 2020. This unfortunately wasn’t negotiable and, as you might imagine, it took months to repair the various graphics and physics issues that came along with it.
The biggest hurdle was that our multiplayer system was completely dependent on the old Unity 5.5 version. The newer versions of Unity had fully abandoned their old multiplayer integration, meaning I basically had to start from scratch. One possibility was to attempt to replicate the custom RakNet backend we had relied on, but Unity’s version made several changes under the hood and without source code access it was challenging to emulate it. The other possibility was to simply rewrite everything from scratch and utilize an entirely new multiplayer system.
In short, I attempted both routes. After spending quite some time attempting to essentially rewrite all of Jason’s multiplayer tech, I realized doing this on my own will take an incredibly long time to get fully functional and properly tested. Between this issue, complications due to COVID, and my own personal issues with recovering from burnout, this was honestly a really frustrating time and one of the big reasons I decided to take a break from Distance development. As I mentioned in my September 2023 blog post I decided to go on a short hiatus to work on Project 2, and of course I enjoyed working on Project 2 so much that my short break soon became much longer.
Upon returning to Distance last year with a fresh perspective I made the incredibly tough call to disable online multiplayer for now. I would then focus on wrapping up all of the other features and content we have and get it into players’ hands as soon as possible. Of course it still took significantly longer than I expected to wrap up that last 1%, but at long long last we’re finally here.
Looking ahead
I really can’t say enough how much I’ve appreciated everyone’s patience and support during these challenging times. I’ve truly been blown away by the enthusiastic response to the Kinetic Update, and I’m so excited to keep creating and sharing stuff with you all.
To all of our new PlayStation players, welcome to the Distance community! I can’t wait to see which players take the top times on the new leaderboards. Please note that the best way to connect with other players is on the Distance Discord server.
You also might have noticed that there is a new remix of Isolation in the PlayStation release trailer. I’ve been developing a lot of new music for Project 2 and intend to release some songs officially soon, so please be on the lookout for more information about that. I’ll also be posting here and on social media when updates are released for PC and PlayStation.
Thank you all again!
Jordan
11 notes
·
View notes
Update Notes 6/7/24
(Copied directly from the website.)
--Fixes in Today’s Patch--
New Content
- Added classic skins for Margrave and Griselma
General
- Fixed involuntary pinging when navigating using the D-pad in multiple menus
- Fixed that the upgrade UI Talent category couldn’t be accessed while using mouse and keyboard
- Fixed several collision issues on Picaro Bay, Siren's Strand, Heaven's Ward, Ember Grove, and Ghost
- Fixed infernal portals on Siren's Strand and Ghost Reef
- Fixed rush rewards given to the first selected hero, instead of the most played hero
- Added a Quit Match button for custom games
- Fixed Controller Vertical Sensitivity setting only allowing 1 and 10
- Fixed free cosmetics showing an incorrect cost on the unlock pop-up
- Fixed "New Match" requeue failing when a crew member is still in the match summary
- Fixed that not accepting a custom game kicked players back to the start screen
- Fixed several crashes
Balance Changes
Rush Mode: Jump pads back to the airship are disabled while in combat
General:
- Increased summon time for baby creatures 3 > 5s (this is after the player finishes summoning, but before the creature can move, attack, etc.)
- Increased respawn time increase when another player dies 0s > 2s
Kajir:
- Fixed dodge attack hitting twice
- LMB-Organ Pierce: fixed bleed to actually be 36 damage/s
- E: Cooldown 25 > 20
- E: Copy damage 40 > 35
- E-Boarding Crew: Copy damage 25 > 20
- E-Toxin Shock: damage 85 > 60
- E-Toxin Shock: max stacks 7 > 6
- Copies now walk and sprint when Kajir does so
Roland:
- RMB-Burning Bolas: damage 120 > 80
- Focus: reduced damage to 600/800/1100
T-MAT:
- RMB-Talent, no longer applies burn to AoE hits (still does so for direct hits)
Wu:
- E-Talent (tongue tide): Changed to decrease Tongue's cooldown by 2s and increased focus gain during clash (while retaining the pull effect of Tongue).
- E-Talent (tongue tide): Fixed that the talent introduced bugs for certain upgrades
Imani:
- F-Concentration, reduced focus gain boost 20% > 15%
- Q-Blast Radius, reduced focus gain 4.4% > 3.2%
- Q-Blast Radius, no longer applies burn to AoE hits (only the direct hit, while the base area damage remains)
Margrave:
- F-Concentration, reduced focus gain boost 20% > 15%
HK-206:
- LMB: Heavily reduced the recoil in both regular and fortified mode
Voden:
- Q-Spore Imitation: poison spore arrow damage 75 > 150
- Q-Talent: fixed for all upgrades: now always fires 1 extra arrow, regardless of upgrades chosen
Ramsay:
- E-Lasting Effects, Poison damage 25 > 35 per second
Ezren Ghal:
- E: Fixed and now correctly interrupts on hit
Oru:
- LMB+RMB: range 18m > 20m
Hero Bug Fixes
Rush Mode:
- Fixed the clash talent not being active on most rush maps
Rutger:
- Fixed shield regenerating immediately while receiving any kind of healing
- Fixed Q's cooldown being too high when cancelled while Burrow is active
- Fixed Q-Salt of the Earth restoring more stamina than intended
- Fixed Q-Burrowed Time only extending the shield regain duration, while not increasing amount of shield restored
Aisling:
- Fixed most instances of Cador teleporting underneath the map
- Fixed Focus skill teleporting Sir Cador to Aisling instead of the target area
Voden:
- Fixed E-Recovery Time upgrade not working correctly
The Margrave:
- Fixed E-talent not working with upgrades
Zandora:
- Fixed Q-Rainbow Dash not putting pushed enemies in combat
Additional fixes
- Many other (102) UI and text fixes
- Fixed pings on power circles appearing too high, and out of view
- Fixed players earning upgrade points incorrectly after rejoining a match
- Fixed Practice Arena Jump Pads not functioning for a few seconds when entering the arena
- Fixed Tripp's Stark Reality skin graphical issue
- Fixed rewards sometimes not appearing for levels above 100
- Updated several skill descriptions to better explain how the skill works
- Fixed several weird bot behaviours
- Fixed incorrect behaviour for a few fortunes from Tripp, Griselma, and Rutger
- Fixed several statistics showing incorrectly in the profile screen
Mun Additions
(Not included in the initial notes; felt I should say something.)
- This patch will prompt you to complete the tutorials again. They can be skipped.
- Custom builds have been deleted. I am not sure if this has affected every player, but as a precaution, get ready to remake your character builds.
- The grading system has potentially been fixed. It could have simply been reset. Only time will tell.
Edit:
- Emote wheels have been reset.
- You can now type in chat in the player select screen.
- Potential stealth nerf to Imani's Snapshot 1x scope damage. There seems to be a buff to her 2x damage.
- They have changed the hero mastery UI. Additionally, there is a new animation for when you earn a badge in-game.
- There are new icons and new titles.
- Players who use Quick Chat will have to reenable it. The UI for it has seemingly been removed, so here's a post detailing it.
10 notes
·
View notes
Welcome to my FGO Cain and Abel Fan-Servant Masterpost! I hope you like overly detailed OC profiles, scroll at your own discretion lmao
┊ ┊ ┊ ┊ ┊ ┊
┊ ┊ ┊ ┊ ˚❀ ⋆。˚❃
┊ ┊ ┊ ✿
┊ ┊ ❁⋆
┊ ๑ ┊
✾ ⋆ ┊. ˚.
˚✽
True Name: Cain and Abel
Servant Class: Avenger
Rarity: ☆☆☆☆☆
Cost: 16
ATK: 1953/12641 HP: 2183/14877
Grail ATK: 13838 Grail HP: 16309
Lvl.120 ATK: 16242 Lvl.120 HP: 19168
Attribute: Star Growth: Linear
Star Gen: 6.00% Star Absorption: 29
NP Charge ATK: 0.47% NP Charge DEF: 5%
Death Rate: 30.0%
Traits: Male, Humanoid, Servant, Weak to Enuma Elish, Divine, Animal Traits Servant, Moon
Quick: 3 hit Arts: 2 hits Buster: 4 hits Extra Attack: 6 hits
Quick Attacks: Cain and Abel rush the enemy, Cain holds the enemy in place as Abel attacks it
Arts Attacks: Cain attacks the enemies from a distance with stones and summoned crows
Buster Attack: Abel rushes the enemy and beats on them savagely while Cain tries to pull him back
Extra Attack: Cain cries out and rushes the enemy, Abel appears from behind him and stabs through both of them with his herding cane
Parameters
Strength: C Endurance: E-EX
Aglity: D Mana: C+
Luck: E- NP: A+
Passive Skills
Divinity C:
Increases own damage by 150.
Madness Enhancement (First Blood) A:
Increases own Buster performance by 10%.
Increases own Extra Card performance by 20% when Guts is activated.
Territory Creation (Wayward Wandering) A:
Increases own Arts performance by 10%.
Heals self by 100 when defeating an enemy.
Blood that Taints the Earth A+:
Increases own Critical Damage by 15% on Forest Battlefield, Hill Battlefield, Wilderness Battlefeld, Rocky Mountain Battlefield, Prairie Battlefield.
Curse of Cain A++:
Decreases own Debuff resistance by 20%, [Demerit]
Grants self Spreading Curse status. [Demerit]
(Increases Curse damage on self by 200%)
Active Skills
The Sins and Boons of Eve A+
Deals 2000 damage to self for 3 turns. HP cannot fall below 1 from this skill. [Treated as buff] (Demerit)
Grants self On-Attack-Activate buff for 3 turns.
(Charges own NP when attacking with Buster Cards)
Grants self On-Attack-Activate buff for 3 turns.
(Increase Defense for 3 turns when attacking with Arts Cards)
Clears all debuffs.
Level: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
NP+:| 1.5% | 5.5% | 6% | 6.5% | 7% | 7.5% | 8% | 8.5% | 9% | 9.5% | 10%
Defense+:| 5% | 5.5% | 6% | 6.5% | 7% | 7.5% | 8% | 8.5% | 9% | 9.5% | 10%
Cooldown: | 8 | 7 | 6
Unlocks after 1st Ascension
Mark of the Pariah EX
Draws attention for all enemies to self by 500% for 1 turn. Grants self Guts for 3 turns.
[Activating Guts status will not end turn.]
Grants self On-Guts-Activated buff for 3 turns.
(When Guts status is activated, inflict [Mark of Cain] status for 5 turns to enemy.)
Increase Attack for 3 times, 3 turns.
Level: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
Revive with:| 500 | 550 | 600 | 650 | 700 | 750 | 800 | 850 | 900 | 950 | 1000
Attack+:| 30% | 32%% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 48% | 50%
Cooldown: | 9 | 8 | 7
Unlocks after 3rd Ascension
Raven Guided Burial A+
Increase own NP gauge.
Reduce all enemies NP gauge by 1.
Grants party Mental Debuff immunity for 1 time, 3 turns.
Increase party’s NP damage for 1 time, 3 turns.
Selects own NP Command Card’s type between Arts or Buster for 3 turns.
Level: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
NP+:| 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30%
NP Damage+:| 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20%
Cooldown: | 8 | 7 | 6
Noble Phantasm
Genesis of Envy
「 Death of the Brother, Origin of Sin」
Rank Classifcation Type Hit Count
A+ Anti-Army Sin Arts 5
Effect:
Remove all enemy’s Defensive Buffs. [Activates first]
Deal significant damage to all enemies. [Lvl.]
<Deals (100%+25%*N) extra damage>
N: Enemy [Mark of Cain]’s stack count, Max; 4 stacks.>
NP Level: 1 | 2 | 3 | 4 | 5
Damage+: 1200% - 1400% - 1600% - 1800% - 2000%
Overcharge Effect:
Chance to Instant Kill all enemies [Takes effect after damage].
Recover Own HP.
Charge: 100% | 200% | 300% | 400% | 500%
Heal+:| 1000 | 1500 | 2000 | 2500 | 3000
Death Chance+| 50% | 60% | 70% | 80% | 90%
Exactment of Envy
「 First Victim of Sin, Slaughtered Lamb」
Rank Classifcation Type Hit Count
[C]A+ Anti-Unit Sin Buster 5
Effect:
Remove one enemy’s Defensive Buffs. [Activates first]
Deal significant damage to one enemy. [Lvl.]
<Deals (100%+25%*N) extra damage>
N: Enemy [Mark of Cain]’s stack count, Max; 4 stacks.>
NP Level: 1 | 2 | 3 | 4 | 5
Damage+: 1200% - 1400% - 1600% - 1800% - 2000%
Overcharge Effect:
Chance to Instant Kill one enemy [Takes effect after damage].
Increase Attack for 3 turns.
Increase Critical Damage for 3 turns.
Charge: | 100% | 200% | 300% | 400% | 500%
Death Chance+: | 50% | 60% | 70% | 80% | 90%
Attack+: | 30% | 35% | 40% | 45% | 50%
Crit Damage+: | 50% | 62.5% | 76% | 87.5% | 100%
Bond 10 Reward:
Second Born Blood
When this card is equipped on Cain and Abel (Avenger),
Gain 20 critical stars and grant party Invincibility for 1 turn when they are defeated.
Description:
”Am I my brother’s keeper?”
In the years I was left to wander the earth, the question I had posed to the Lord continued to plague my mind. The ground onto which I had spilled my brother’s blood never bore fruit again. The curse etched into my soul burned as I beared the brunt of attempts on my life, only to be saved by it and live another day.
”Am I my brother’s keeper?”
For a time, I despised him. I loathed the searing sun and desolate ground, detested the stinging winds and wrathful flames. It must be his fault, the burden I bear. Why had the Lord favored him, when my offering was just as plentiful? If he hadn’t been a braggart, I wouldn’t have struck him dead!
”Am I my brother’s keeper?”
What a fool. He had done nothing but rejoice, yet I was blinded by envy. I had partaken in sin of my own volition, there was no one else to blame. This curse was my just deserts.
If I could turn back time, return to those blissful days before jealousy consumed me..
”Brother, Master is calling. Let’s not keep them waiting.”
Then I shall be my brother’s keeper, for as long as fate allows me.
Character Information:
The tragic brothers from the book of Genesis.
There’s not much to be said about this pair that hasn’t already been said, aside from how cruel it must be to now share a Spirit Origin with your killer.
Oddly, Cain seems to be the mild-mannered and polite brother, while Abel’s presence bears a menacing aura.
Approach them with caution.
Bond 1:
Height/Weight: 175 cm • 76.2 kg/160 cm • 60 kg
Origin: Biblical
Alignment: Chaotic Evil/Chaotic
Neutral
Genders: Male
”Thank you for having us, Master.”
”Master, may I strike Brother?”
”Oh Abel...”
Bond 2:
There were once a pair of brothers, the elder named Cain and younger named Abel.
Cain was a tiller, working the land, while Abel was a herdsman, tending to livestock. One day, they were commanded to make an offering to God.
Cain burnt the plentiful yield of his crops, and Abel the finest young of his flock. However, God only looked upon Abel’s offering with favor. God told the older brother it was for his own good, for his improvement
Envy, pride and wrath raged within Cain, that he had been rejected so callously. And when the brothers were next alone in his fields, the younger was struck dead.
And so God banished Cain, marked as sinner.
But that’s a story we all know, isn’t it?
Bond 3:
For in truth, what had it meant to strike someone dead, when death meant nothing to man yet? Cain knew not what he was doing when he attacked, simply acting on his basest urge to hurt out of being hurt. And from Abel’s death was born the sin of murder.
Perhaps the true curse he was inflicted with wasn’t the mark God gave him, but the overwhelming guilt that plagued him for the rest of his wandering days.
All he could think about was the life he had snuffed; the kind and caring soul surrounded by his herds. As he grew old, how would his brother have appeared if they still stood side-by-side? As his child was born, would he have been there to congratulate him? As he laid beneath the toppled bricks of his rooftop, was Abel there in the winds, rightfully laughing at the irony of his death by stone?
Oh, remorse was a heavy burden to bear indeed.
Bond 4:
○The Sins and Boons of Eve A+
Some interpretations say that while the brothers shared Eve as their mother, their fathers may have been different. Cain is sometimes believed to have been conceived through an affair, partners ranging from the snake that tempted Eve, to a fallen angel, to the devil himself. And it is this possible inhuman blood that leads to one answer as to why the older brother was capable of such sin.
○Mark of the Pariah EX
The curse placed upon Cain was one meant to make him suffer. The earth he once nurtured would never again offer its prize for his labor, and those who saw the mark upon his skin would know his nature. And perhaps it was mercy, or a twisted sense of justice, that God also made the mark one of protection; Cain would not die before his allotted time, unlike the life he so cruelly ended.
○Corvid Guided Burial A+
When Abel was struck down, Cain was at a loss. The death of man was a mystery to him, let alone one by another’s hand. It was then a Corvid landed on the ground. The bird sang a strange, sorrowful song as it scratched the ground, calling for the murderer to follow it. And follow he did, digging a deep hole to bury his brother in.
Though, Cain couldn’t understand why there were tears running down his face as he did.
Bond 5:
Genesis of Envy
「 Death of the Brother, Origin of Sin」
Rank: A+
Type: Anti-Army Sin
Range: 0~?
Target: N/A
While on the surface Cain appears to be calm and levelheaded, his sin follows him wherever he goes. There’s an urge that scratches underneath his skin; to kill his brother again, and again, and again. As long as Abel lives, Cain must forever hold back the instinct to strike him down. So instead, he takes out that pent up desire on the enemies he faces, tearing them down without regret or mercy. They will be his sacrificial lambs; anything to keep Abel safe.
Exactment of Envy
「 First Victim of Sin, Slaughtered Lamb」
Rank: A+
Type: Anti-Unit Sin
Range: 1~3
Target: 1 Person
The brothers are inextricably linked through their shared tragedy, each too weak to be summoned separately. It is Abel that causes their shared Spirit Origin to manifest as Avenger, but had they not been summoned together, Exactment of Envy would not be nearly as powerful without him being directly linked to the source of his vengeance. Even as murderer and victim, these brothers rely on one another, in a twisted way.
Unlock After Interlude:
Ahhh, he deserves to die. How dare he, how dare he, how dare he!
What had I ever done to deserve this?! Had I not been good? Had I not been dutiful? Had I not been kind? I only did what was asked of me! I only wanted to do right by the Lord, my God!
In the field that day...
Why, why, WHY!?
Why... Big brother...?
No.
You’re not my brother, are you? You’re nothing but a filthy animal in disguise, pretending to be an innocent lamb. Murderer, murderer, murderer, that must be all you are...
Then I suppose that means both us brothers died that day! Hah, hahahaAHAHAHAHA!
And yet... why am I still not satisfied?
Voice Lines
Possible VAs:
Cain- Yoshimasa Hosoya (for tone - Nezumi from No.6)
Abel- Akira Ishida (for tone - Zeref from Fairy Tail)
Summoned:
Cain: Good tidings Master, we are Avenger, our names are-
Abel: Murderer.
Cain: ...
Cain: ... Cain, my name is Cain.
Abel: Abel. Don’t expect much from us Master. We’re just dead weight after all.
Cain: Please don’t say that Abel, that’s not true.
Abel: Silence, you don’t deserve to speak.
Cain: ... *sigh*
Leveling
Level Up 1:
Cain: Look Abel, we’ve gotten stronger!
Abel: Am I strong enough to kill you yet?
Level Up 2:
Abel: Heh... Hehehehe...
Cain: As long as you’re happy.
Level Up 3:
Abel: Brot- Nevermind.
Cain: It’s okay Abel.
1st Ascension:
Cain: Huh? Th-these marks? Oh, they’re my... my...
Abel: Go on. Confess, monster.
Cain: ... From when I killed Abel, the proof of my sin. I pray they’re not too unsightly, Master.
Abel: Hmph...
2nd Ascension:
Abel: Ahhhh, agghhhh...
Cain: What’s wrong Abel?! Are you hurt?
Abel: Don’t touch me! I don’t need help from the likes of you!
Cain; Ah, right, Please disregard me then.
3rd Ascension:
Abel: Ahh, ahahahal Ohhh, I can feel it! Maybe I can finally kill you now, filthy sinner!
Cain: Use me however you see fit Abel, but please remember not to go overboard, I don’t want you to die with me.
Abel: As if you care! Murderer!
Cain: Exactly. Please don’t succumb and become a monster like me.
Abel: ...
4th Ascension:
Cain: Shhhh... Abel’s finally resting. Heh, it’s been so long since I’ve seen him so relaxed.
Cain: ....
Cain: When he’s asleep, I... I can’t help but pretend everything is how it used to be. Before I ruined it all. That maybe he’ll wake up and be the kind man I remember, and destroyed.
Cain: But it’s all wishful thinking in the end, isn’t it Master?
Abel: ...Bro... ther...
Cain: Shhhh, it’s alright, brother is here... I’ll make sure nothing ever happens to you ever again.
Battle
Battle Start 1:
Abel: If I die, I’m taking you with me.
Cain: Of course.
Battle Start 2:
Abel: Die, die, die, die...
Cain: Let’s kill them then.
Battle Start 3:
Cain: Keep your hands off my brother.
Abel: Shut up.
Skill 1:
Cain: Guh-!
Abel: It’s the least you deserve.
Cain: I-I know.
Skill 2:
Cain: Never again, never again, never again...
Skill 3 (Arts NP Selected):
Both: Aaaaagh!
Cain: I’m sorry, I’m sorry!
Skill 4 (Buster NP Selected):
Both: Aaaaagh!
Abel: It hurts, it hurts Brother!
Attack Selected 1:
Cain: Like this right?
Attack Selected 2:
Abel: Hmph.
Attack Selected 3:
Abel: Unsightly.
Attack Selected 4:
Cain: Leave it to me.
Noble Phantasm Selected 1 (Arts):
Cain: Feel the wrath of my cursed existence.
Noble Phantasm Selected 2 (Arts):
Cain: Hah- Hahaha! Watch me Abel, I’ll protect you this time!
Noble Phantasm Selected 3 (Buster):
Abel: Filthy sinners, all of you! Just like him!
Noble Phantasm Selected 4 (Buster):
Abel: DIE DIE DIE, LET’S SEE HOW YOU LIKE IT! HAHAHA!
Attack 1:
Cain: Grah!
Abel: Hah, hah!
Attack 2:
Cain: Together!
Abel: As if.
Attack 3:
Cain: I’m sorry, you must die.
Attack 4:
Cain: Take this!
Abel: How predictable.
Attack 5:
Abel: HRRAAAAGGHH!
Cain: Abel, that’s enough!
Attack 6:
Abel: You’re the one who deserves to die!
Cain: Abel, please...
Extra Attack:
Cain: Aaaargh, Why don’t you die!
Abel: You’d know all about that huh!
Cain: Guh-! I- I deserve it! I’m sorry!
Noble Phantasm 1 (Arts):
Cain: No no! I can’t kill him again, I won’t!
Cain: Forgive me, I swear! Nothing will lay a hand on you ever again! I’ll prove it, I’ll prove it!
Cain: I’ll kill them all as long as you forgive me!
Cain: Please, please, don’t leave me again...
Noble Phantasm 2 (Arts):
Cain: This curse is a double edged sword...
Cain: I can’t hold it back any longer! My body wants to kill him, but I won’t let it happen! So you… You’ll die with me, won’t you?
Cain: 「Genesis of Envy!」
Cain: No, this is mine to bear alone...
Noble Phantasm 3 (Buster):
Abel: Hah- hahaha- HAHAHA!
Abel: You’re really trying to lay a hand on me? Me?!
Abel: Die, die, die, die, die! A SINNER LIKE YOU SHOULD DIE!
Abel: Hah, hahaha, oh good riddance!
Noble Phantasm 4 (Buster):
Abel: A victim? Me?
Abel: No, no no no no, not anymore. Never again.
Abel: But you? You’re just filth, aren’t you? Good, be my scapegoat. Die in my place.
Abel : 「Exactment of Envy!」
Damage from Noble Phantasm:
Cain: Abel!!
Regular Damage:
Cain: Get behind me!
Defeated 1:
Cain: No... no no no no! I promised, I promised!
Abel: Stop...
Defeated 2:
Abel: Hehehehe, at least I... Get to see you go...
Cain: If it... Makes you happy...
Defeated 3:
Abel: Hurts! It... it hurts! Brother...
Cain: I’m sorry, I’m so sorry....
Battle Finish 1:
Cain: We’ve survived another day!
Abel: How unfortunate.
Battle Finish 2:
Abel: ... They’re gone.
Cain: We did it together.
Abel: So we did. How annoying.
My Room
Bond Lvl. 1:
Cain: Master, if I may be so bold, could I request we be placed on the backlines?
Abel: Coward.
Cain: It’s for your own good Abel!
Abel: As if you care what happens to me. Or did you decide to conveniently forget your sins?
Cain: Abel, I...
Abel: Shut up, I don’t want to hear anymore.
Bond Lvl. 2:
Cain: You know, we used to be very close once.
Abel: I don’t think they care to hear. Nor do I.
Cain: Abel was the cutest little thing as a babe! He’d go trotting around trying to get the sheep to play with him. And he’d always ask me to pick him up and give him tosses when father was too busy. It was adorable!
Abel: Do you want to die?
Cain: Does it bring back any memories?
Abel: ....
Bond Lvl. 3:
Abel: You’re far too comfortable having us around, Master.
Cain: Why must you be so blunt about everything...? And why do you say that?
Abel: Because Master seems like a good lamb. They shouldn’t have to make due with filth like you.
Cain: I suppose that’s true. But they’ve made contracts with many other... Unusual types of Servants. Perhaps our presence doesn’t bother them much?
Abel: I don’t like them either. They should stay away too.
Cain: Oh...
Bond Lvl. 4:
Abel: Master, are you free? My fool of a brother hurt himself again. Heal him.
Cain: It- It’s nothing! Anything to protect you both, after all...
Abel: If you die, I die with you, so let them heal you... Tch, this shared Spirit Origin is such a pain...
Cain: Ehehe... I’m happy to see that you even somewhat care for me.
Abel: Didn’t you hear what I just said? Maybe I really should kill you myself.
Cain: That’s the only way I want to die. Would that free you from this vengeance?
Abel: ... I don’t know...
Bond Lvl. 5:
Abel: The truth is... I don’t remember much about being human. Alive. Nowadays, there are feelings, or glimpses, but never anything solid. My memory begins and ends with my death, and that Brother killed me.
Cain: Abel...
Abel: So, you shouldn’t trust that Sinner to protect you, Master, or any of his ilk. They’ll try anything to corrupt a nice lamb like you.
Cain: But Abel, it’s our job as Servants to-
Abel: I can protect them on my own just fine. I don’t need your help.
Cain: ... Aha, haha, I see.
Abel: What? What are you laughing at!? Shut up!
Cain: No, I understand! So there really is a little of the old you in there... I see I shouldn’t be too worried then, since Abel is so resolved.
Cain: Rest assured Master, we’ll both do our very best to help you on your journey, any way we can. We swear. Right Abel?
Abel: I...
Cain: ....
Abel: .... We swear...
Dialogue 1:
Cain: What are you thinking about Abel?
Abel: Aside from killing you?
Cain: Yes, aside from that.
Abel: ... I want to lay down. On something cozy.
Cain: Huh?
Dialogue 2:
Cain: Master, is there anything we can do for you?
Abel: Something you need killed?
Dialogue 3:
Cain: You know Master, Abel used to be very silly!
Abel: Stop.
Cain: He’d follow the lambs around and make baa-ing sounds at them! Oh, and-!
Abel: You seem to want to die right now.
Cain: … Ahaha.
Dialogue 4 (After reaching Bond 5):
Abel: Go away.
Cain: Abel, don’t be rude!
Abel: I meant you, not Master. I want to play with Master for a bit.
Cain: .... Then far be it from me to stop you.
Abel: Stop smiling like that. It’s disgusting.
Dialogue 5 (After reaching Bond 5):
Cain: Abel, you know I love you right?
Abel: No you don’t.
Cain: Of course I do.
Abel: Shut up.
Cain: I love-
Abel: QUIET!
Dialogue 6 (Paris / Attila the San(ta)):
Abel: ...
Cain: Hm? Is something wrong?
Abel: ... Looks soft...
Cain: Soft? ... Oh, that sheep?
Abel: Mhm...
Cain: Should I go ask if you can pet it?
Abel: I can ask for myself!
Dialogue 7 (Avenger Class Servants):
Abel: Huh? That’s...
Cain: Ah, I suppose they’re another like us. Hm, something wrong Abel?
Abel: ... N-nothing, I... don’t like it.
Cain: There is a despairing aura to them... Perhaps I’m just used to it.
Dialogue 8 (Dioscuri / Trung Sisters):
Cain: Ah, look Abel, it’s those siblings I heard about!
Abel: Siblings... And you share a Spirit Origin as well?
Cain: I’m sure you must have a wonderful bond, to manifest together like this. Frankly, I’m a little jealous.
Abel: ... I don’t see why, it’s awful being stuck with you.
Cain: Oh Abel, you really know how to break my heart...
Abel: ... What heart...
Dialogue 9 (Kiara Sessyoin / Kama / Koyanskaya of Light / Koyanskaya of Darkness / Larva Tiamat / Sodom’s Beast/Draco)
Abel: Grrrrr!
Cain: Woah! Abel, calm down!
Abel: Let me go! I can feel them! Another one is here; Sinner, Sinner! SCUM LIKE THAT SHOULD DIE!
Cain: Master, I’m sorry, I’ll make sure to hold him back- Abel, gnaw on my arm if that will help placate you.
Abel: Grrr....
Dialogue 10 (Karna / Santa Karna / Arjuna / Arjuna Alter):
Cain: Ah, I see we’re not the only brothers here with a... Complicated relationship.
Abel: What’s complicated about it? You killed me in cold blood. We’re murderer and victim before we’re brothers.
Cain: Always to the heart of the matter huh...
Abel: ... That said, I think I can understand them. Just a little.
Cain: Is that a good thing?
Abel: ... I don’t know.
Likes:
Cain: I used to love growing crops but ever since my curse... Well, you know. But, I did learn all sorts of things during my wandering, I’d say I’m quite partial to whittling in particular. What about you Abel?
Abel: I... think I liked... Soft things.
Dislikes:
Abel: I’ll kill him one day. I despise him.
Cain: ... I can’t say that I don’t agree. I deserve it, after all.
About the Holy Grail:
Cain: A wish huh... Sounds too good to be true.
Abel: To kill brother.
Cain: How decisive. Well, considering my wish would be “Abel’s happiness”, then I suppose our wish is one in the same.
Abel: ...
During an Event:
Abel: It’s noisy over there, how annoying.
Cain: Now now, don’t say that! Let’s at least see what’s happening.
Birthday:
Cain: Today is the day you received the gift of life! ... I must apologize, but I feel that it would be best for you to stay away from us for the day, Master.
Abel: For once, I agree with him. We’re nothing but a bad omen on a day like this. But... Um...
Cain: Abel?
Abel: H- Happy birthday to youuuu... ♪
Cain: Ahh, hehe... Yes, please accept our well wishes, at the very least.
Valentine’s CE:
Olive Branch Brothers
Description:
A Valentine’s return gift from Cain and Abel.
When Abel expressed that he wished to return your kind Valentine’s gesture, Cain immediately set forth the idea of creating carvings. It took the brothers’ some deliberation (and fighting) to come to the conclusion that the most meaningful gift they could provide you was their united cooperation. The two figures are not just a physical olive branch, but a metaphorical one as well, each brother carving the likeness of the other.
Cain’s carving of Abel is smooth and practiced, nary a blemish in sight. It’s shine and lacquered finish bring out the natural beauty of the wood grain, and it’s clear to see his experience.
Abel’s carving of Cain is... Crude, to say the least. Painfully sharp edges, a rough texture, and smears of blood where he’d clearly nicked himself on the carving tool are all present. And yet, you can’t help but find the earnestness heartwarming.
Of course, as you proudly display them on your shelf, you try to ignore the obvious self-vandalism Abel committed on Figure-Cain’s head and heart.
These brothers still have a long way to go.
45 notes
·
View notes