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#korea#korea icon#korea icons#soju#soju icon#city icon#temple icon#busan icon#icon#icons#ressource#rpg ressources#french rpg#street#street icons#day#sunny#blue sky#building
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COMMENT REUSSIR EN CORÉE ? Hanseo, capitale immense et aveuglante, celle où chaque rue semble promettre la réussite. Les gratte-ciels interminables percent le ciel, mais les âmes se perdent dans les ombres des tours. Les jolis récits de réussite n'appartiennent qu'à ceux qui ne se couchent qu'aux premières lueurs du jours, alors que d'autres se lèvent pour trimer toute la journée. La r é u s s i t e, ce mirage que l'on poursuit en ignorant le prix à payer. Les rêveurs pensent l'atteindre après des années de travail acharné — ceux qui réussissent à grimper au sommet savent que la chute est toujours proche, tandis que ceux qui ne parviennent pas à s'élever aspirent à un avenir qu'ils ne toucheront peut-être jamais. Les jours s'étirent, rythmés par la quête insatiable de reconnaissance, tandis que les désillusions s'empilent, brisant des rêves trop grands pour eux. 9 to 5, rythme dans lequel on sombre toute notre vie jusqu'à ce qu'il ne soit trop tard. On se rend soudain compte que le graal est inatteignable pour les gens ordinaires, ceux qui ne sont pas nés avec une étoile au dessus de leur berceau. EAT THE RICH ! vrombissement grandit dans l'esprit des moins aisés, tentatrice vengeance s'immisce au plus profond de l'âme. On se demande comment faire quand ce sont les riches qui nous dévorent, eux qui ne connaissent ni faim ni satiété. Plus d'argent, plus de pouvoir, plus de renommée — ils avalent tout, laissant les miettes à ceux qui peinent à respirer sous les dettes à payer. On les h a i t, avec l'amertume d'une vie qui pourrait être moins accablante si l'on mettait la main sur une fraction de ce qu'ils possèdent. Intouchables du haut de leur tour dorée, protégés et choyés par le gouvernement qui ne saurait fonctionner sans eux... Incapable d'imaginer la bombe menaçant le coffre-fort où reposent leurs secrets.
CEZ, IZO et DOBBY ont le plaisir de vous présenter leur nouveau projet de RPG se déroulant en Corée du Sud, dans une capitale inventée : Hanseo !
'HOW TO MAKE IT IN KOREA' (MIIK) est un RPG vie réelle city immersif, avec une dimension secondaire university (qui n'est pas l'élément central du forum). Inspiré des oeuvres suivantes : gossip girl, hierarchy, bitch and rich, shameless, the heirs, parasite, il traite des différences de classes, de la réussite et des apparences cachées.
Dans une ville où chacun joue un rôle et tente de garder une image lisse et parfaite, les habitants font face à un réseau anonyme qui menace de révéler chacun de leurs plus sombres secrets.
Le forum se base donc sur les apparences et les secrets qui sont au coeur de l'intrigue principale. Mais petit twist : à la manière d'un secret story géant, les joueurs, derrière leurs écrans, joueront aussi sur les apparences de leur personnage, sans connaître les secrets des autres.
On vous dit tout très prochainement dans un prochain post qui traitera du concept ! En attendant, nous venons d'ouvrir un discord qui vous permettra de réserver des avatars, construire votre personnage et créer des liens irp ou irl <3 (vous pouvez aussi réserver vos avatars en ask sur ce tumblr, nous mettrons prochainement une liste d'avatars réservés !)
Stay tuned pour plus d'informations et d'annexes dans les prochains jours et pour une ouverture imminente !
REJOINDRE LE SERVEUR DISCORD !
#forum rpg#forumactif#forum roleplay#rp#roleplay#rpg asiatique#pub forum rpg#pub rpg#projet rpg#pub forumactif#pub rpg forumactif#rpg francophone#rpg#avatars rpg#rpg forum#projet forumactif#forumactif rpg#rpg forumactif
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second largest huh?
good for them
https://gamebiz.jp/news/368598
"Dislyte" recorded revenue of more than $4 million in Japan within a month of its release.Hit in South Korea and Taiwan.Potential to become the eye of a storm in Squad RPG.Sensor Tower survey
Sensor Tower conducted a survey on "Dislyte-God Generation Neon City-" released by Farlight Games, and in about a month from its release on March 29, 2023, it sold 4 million dollars (500 million dollars) in Japan. 38 million yen) has been released.
After starting at 51st place on the day of release in the top earning ranking in the Japanese App Store, the title gradually rose, reaching 12th place and TOP 30 on April 11, 2023. Not only in Japan, but also in the South Korean and Taiwanese markets, it has been in the top 20, and on April 11, 2023, it won first place in these two markets.
This work is a non-IP original title, but in conjunction with the release in Japan, in addition to airing a TV commercial featuring actress Haruna Kawaguchi, to commemorate the release, a huge advertisement was developed in the Shibuya and Shinjuku areas of Tokyo, Web promotion, 100 A campaign to win a pure gold "Real Gold Record" worth 10,000 yen was developed. Hideyuki Tsuji, who wrote the report, pointed out that in addition to the gameplay of this work being accepted by users, a series of large-scale promotions were successful and led to a good start.
According to Sensor Tower data, from March 29 to April 30, 2023, more than $ 7 million (942 million yen) in South Korea and more than $ 2.4 million (323 million yen) in Taiwan bottom. During the same period, the revenue share of each market was 42% in South Korea, 24% in Japan, and 14% in Taiwan, and these three markets accounted for 80% of the total.
The growth potential as a squad RPG is also high, and it is the second largest revenue growth in the same genre in Japan from March 29, 2023 to April 18, 2023. It is said that there is a 3 times difference with "Mobile Suit Gundam U.C. ENGAGE" in 3rd place. And in South Korea and Taiwan, it is said that the amount of revenue growth of Squad RPG is far ahead of the second place and below, and it is said to be the first place. He commented that depending on future developments, it could have a big impact on the Squad RPG rankings in Japan, South Korea, and Taiwan.
According to Sensor Tower data, from March 29 to April 30, 2023, more than $ 7 million (942 million yen) in South Korea and more than $ 2.4 million (323 million yen) in Taiwan bottom. During the same period, the revenue share of each market was 42% in South Korea, 24% in Japan, and 14% in Taiwan, and these three markets accounted for 80% of the total.
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Putting The Seoul In Console
New Post has been published on https://thedigitalinsider.com/putting-the-seoul-in-console/
Putting The Seoul In Console
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With just four days in Seoul, South Korea, I filled my maps app with pins of restaurants, Buddhist temples, must-see attractions, scenic parks, market streets, and more to visit. I clocked around 10 miles of walking daily and think I saw as much of this massive city as possible with my allotted time. My journey from east to west, north to south of Seoul was only possible by the city’s expansive public transportation network of buses and trains. And while I listened to “Magnetic” by K-Pop group ILLIT more times than I’ll admit (when in Korea, right?) through headphones on these trains and buses, I spent much of my time observing how others spent time waiting for their stop.
Perhaps unsurprisingly, everyone is glued to their phones, myself included. But unlike me, doom scrolling on X (formerly Twitter) before switching to Instagram before switching back to X, a lot of people were playing games I recognized, like League of Legends’ auto chess spin-off, Teamfight Tactics. But there we also plenty of other games I didn’t know, like Light of the Stars, Soul Strike, and more. While touring one of Nexon’s Seoul-based studios, Magnum Studio, I asked its head, Beomjun Lee, if mobile gaming is as popular as my public transportation travels had me believe. His answer was a quick yes. A study published by Statista Research Department in February concludes that, according to its 2022 survey, 63 percent of South Koreans play mobile games, with the market having an estimated worth of 14 trillion South Korean Won (or $10.2 billion) that year.
Nexon, the company that invited me to its studio, has plenty of mobile hits, like FIFA Mobile and MapleStory M, and a good amount on PC, too. Based on how many PC cafes I saw in Seoul, I’d guess PC is the biggest gaming market in South Korea or close behind mobile. But its staple of console releases features just two so far: KartRider: Drift and last year’s The Finals. With its PC and mobile gaming on lock, Nexon is slowly aiming West, looking to break into global markets and focusing on console releases alongside its usual output to do so. And what better way to do that than with a free-to-play (easy entry), third-person (ripe for customization), looter-shooter (a genre popularized by the likes of Destiny and Warframe that continues to dominate a large mindshare of games)?
Ambitions In Albion
Ambitions In Albion
The First Descendant is just that, and though I was weary of another free-to-play game, and another looter shooter at that, after an hour of hands-on time, I’m excited, antsy even, for its release this summer when I can play more.
Revealed last August as part of Gamescom 2023, The First Descendant is in development at Nexon’s Magnum Studio with its sights set on a Summer 2024 release. I pushed for a more exact release date, but the team wasn’t ready to share; it’s clear it’s working hard to polish it up in these last few months, and for good reason, too – the team has lofty ambitions with The First Descendant.
“The main feature of The First Descendant is the PvE co-op element,” Lee, who is also the lead producer of the game, tells me through a translator. “It’s an online shooter RPG, and we consider it the next generation of looter shooters.”
That term caught me by surprise. It’s a bold statement, almost braggadocious, but after talking with Lee and creative director Minseok Joo and playing the game for an hour, I understand where the team is coming from. In my early hands-on impressions, the First Descendant feels like a mish-mash of other greats in the genre. Taken literally, it’s also a looter shooter made exclusively for the “next generation” of consoles as it’s coming to PlayStation 5 and Xbox Series X/S alongside PC, with crossplay and cross-progression, too.
Going Hands-On
Going Hands-On
Dropped to an Earth-like sci-fi world where humanity is on its last leg in a city called Albion, my chosen character, Viessa, is searching for something called the Ironheart. She’s joined by an ally named Bunny (yes, her suit’s silhouette is that of a bunny). Immediately, weapons are crunchy and tactile. I sense every bullet in the controller and the on-screen recoil, and it feels great. It helps that the entire game, developed from the ground up in Unreal Engine 5, is gorgeous. I joke with Lee that I’m happy the team is making a console version of the game as The First Descendant will melt my PC, which is admittedly due for an upgrade. Seeing words like “frame generation,” “ray reconstruction,” and “ray tracing” in the options confirms my belief.
The weapons aren’t anything special, though. In my play session, I encounter machine guns, submachine guns, shotguns, grenade launchers, and long-range snipers. They all feel great, but The First Descendant isn’t doing anything new here. Each character’s magical powers are what makes combat distinct. Viessa has access to ice, with a passive skill that creates spheres of ice around her body to damage and slow enemies that get too close, and four active skills that do area-of-effect damage, increase running speed and shield, and more. She can even place a snowstorm onto the playfield, damaging and immobilizing those caught within.
Setting the stage
One hundred years ago, the Vulgus crossed over the dimension, destroying life as humans knew it. The alien Colossi arrived, too, bringing even more destruction. The surviving humans gathered in Albion to restore humanity. Over time, they worked with Vulgus Magisters and evolved from swords and shields to guns and magic, thanks to special genes that house magical Arche unlocked within humans. Those humans whose Arche was awakened became the Descendants, Albion’s chosen protectors. Things are on the up. That is, until Karel, the new Vulgus leader, invades in search of the Ironheart, which is also what the Descendants are after.
The Ironheart can close the dimension that Karel, his Vulgus army, and the Colossi used to reach Albion in the first place, and it’s up to players to find it.
Her abilities are wildly different from Valby, the water-based character I’d play as later. Valby consumes less mana when standing in water and has moves to create puddles, making for a rewarding ability loop. She can even liquify the area around her, allowing her to move through enemies with increased defense and speed. Viessa’s moves are more straightforward, but Valby’s is more rewarding as part of a co-op experience, even if it takes longer to get my sea legs.
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As I progress through the prologue, I encounter Karel, The First Descendant’s big bad. He immediately, seemingly, kills Bunny, and it’s clear he’s not mincing words. He will do whatever he must to obtain the Ironheart.
Unfortunately for Viessa, at the ready to avenge Bunny, Karel dips, leaving a Gravewalker tank boss behind. This boss fight (and the Stunning Beauty boss I’ll take on later while playing as Valby alongside a developer from Magnum Studio) is the highlight of my time with The First Descendant. Each boss has its own set of moves and mechanics to follow, including checks that require more strategic work, but how I, the player, fight them most intrigues me.
The First Descendant is fast. The characters move swiftly, and abilities, which fly loosely, allow them to zip around in combat. I can imagine the magical chaos that ensues with a full team of four. But the grapple hook excites me most about the possibilities of The First Descendant’s combat.
While fighting enemies, I scan by clicking the right stick to find weak points highlighted in blue. After shooting them enough, they turn yellow, meaning it’s time for my favorite part of the game: grappling up to the yellow part and ripping it off. It’s an awesome mechanic and takes an experience I’ve played hundreds of times in looter shooters – shoot the boss a bunch – and makes it more dynamic. It’s not just about shooting; it’s about blasting a weak point long enough that I can grapple to it and then work to yank it right off, shedding the boss’ layers as I do.
Crafting Your Descendant
Crafting Your Descendant
Outside of combat, the game offers plenty of customization that powers free-to-play experiences, though I don’t know how microtransactions will play into the game. You can customize loadouts for every character, each with their own weapons and abilities. There are a ton of costumes, ranging from maid outfits to fire brigade uniforms and more, and you can customize various areas of your character with unique chest pieces, Fortnite-style back pieces, and more. You can test out all of this in Albion’s Lab, a test field with customizable dummies to check your loadout’s damage output, feel, and more. Speaking to the team’s commitment to the game and its community, this Lab was recently added following feedback from a recent beta.
“This is my first time seeing it,” Lee says while showing it to me, indicating just how recently it was added. He says players can expect the game to change and grow with the community in this way.
I’m always nervous about free-to-play games and the associated monetization, but if The First Descendant sticks to cosmetic-focused microtransactions, as opposed to letting players pay to perform better in combat, for example, Magnum Studio is on the right track with the wealth of options I see for character customization.
I like that each character so far feels quite different, and leveling each up individually, instead of focusing on a single character for months or years, seems like a smart call in contrast with the genre. Knowing that three friends playing will have various Descendants to choose from, allowing for multiple strategies in how we approach missions, is exciting.
As for keeping players engaged beyond the game’s initial launch, Lee says the team is taking a seasonal approach, with new battle passes in each drop. As is now the standard in the live-service genre, each battle pass will contain season-specific cosmetics, and you’ll need to play through the new content to obtain them.
With an hour of The First Descendant playtime behind me, including a studio tour and interview with the team’s leads, I am (im)patiently waiting for its release this summer. Despite my initial love of Destiny and attempts in Warframe at one point in my gaming history, both (and many others in the genre) have passed me by. Jumping back into them is too daunt- ing and too confusing today. But The First Descendant is giving me what I want from those games, with variations on the formula, too. I still have questions, but Nexon still has time to answer them. For now, I’m crossing my fingers I get into the next beta.
This article originally appeared in Issue 366 of Game Informer.
#2022#2023#2024#alien#app#approach#Article#Beauty#billion#Blue#change#chaos#chess#Community#content#cosmetic#defense#Developer#development#Drift#earth#easy#engine#Features#Fight#Full#game#games#gaming#genes
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Expanding franchices into different genres
Expanding franchices into different genres So, I've been thinking about a few games I would love certain spin-offs of, and then got into thinking about how some gaming franchices could expand into different genres.Some games have such a huge lore and setting that the amount of stories that can be told are limited by their genre, yes at the beginning is perfectly fine, the game needs to set itself, maybe it will work, if it does, you continue the formula, but eventually you might run into a a wall since there could be so many stories that you could tell but... Well the game is this specific genre but if I tell this story I might have to change it and the formula worked so far, why change it? Makes sense right? But I've been thinking about spin-off games that could allow certain franchises to expand into their lore and tell really interesting stories about their world. Resident Evil: so... I get the consensus on it's genre and that 6 was not well received for being more action than horror survival. Personally 6 is one of my favourite RE games, well I've played but a few, RE:4, 6, 2 remake and operation racoon city, loved all of them. Now I really liked 6 because it was different, Leon campaign had a classical feeling, Chris a bigger military operation, Jake had the chase component from 2 and 3 with the ustanak, and Ada had that feeling of being more of a secret agent. Now I loved the classic style of RE, but operation racoon city and Chris's campaign on 6 scratched an itch, I would love to see more major military operations like the first 3 chapters of Chris's campaign, with a squad maybe with strictly npc squad mates or that could also be played, but I think we could delve deeper into the BSAA with this, in a more action packed game, trying to stop bio terrorists or contain outbreaks as members of a major military operation, having to fight through cities filled with either zombies or j'avo like enemies with support from helos tanks, allied squads. I would very much appreciate a parallel series of games in that style.Assassin's creed: so this franchise has done this, while up to syndicate there was low variability of gear, weapons in a more straightforward way to the game (idk how to really explain it, sorry) the newer ones with origins, odyssey and Valhalla, were RPGs with abilities, huge weapon variability, certain choices and branched dialogue. This is great and for me it worked, loved all 3 RPG styled games, but the franchise continues to be limited to far in the past even though it acknowledges more recent events. So a third person shooter type game would work with more recent events, like WWI, WWII, the Korea and Vietnam wars, Far West, even the cold war could be a great setting for an AC game. Now sorry for long post, but tell me what you guys think? And also share what other games you think could benefit from expanding genres? Submitted May 30, 2024 at 03:19PM by SonOfTheWolfAndEagle https://ift.tt/Nj23yBv via /r/gaming
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I'm not sure how I feel about Homefront: The Revolution yet. It's definitely different from the linearity of the first game.
Homefront's whole shtick is that North Korea somehow takes over the entire US after an economic collapse. Major cities sort of become this giant police state and there's all these resistance groups to take back the US from NK control. It's not much deeper than that. I haven't played the first Homefront game in three years and, so far, none of that matters for this game's story. Not that it's really gripping me in the first place. All that has happened so far is that this big resistance figurehead has been captured and you're trying to cause enough chaos to go and free him. It's a lot of errand-running for the resistance with no reoccurring characters as far as I can tell.
Revolution takes a more Far Cry/Halo: Infinite type of approach to its gameplay loop: open-world areas with small outposts to liberate and take over, thus revealing supply caches and other side elements. It's something I can at least feel like I'm progressing in and it's fun to take over outposts but there's not a whole lot of reward for doing so. It works from a story perspective, a bunch of hit and run tactics but that's about it.
But I'm the shoot-game person, so gunplay and combat is usually what sells me. You can purchase (because gotta keep that whole capitalism thing going inside your resistance) your basic arsenal right off the bat: rifles, pistols, shotguns, RPG... yawn. There is a crossbow that I'm working to unlock and apparently there's some different ones down the line like a blunderbuss and flamethrower. Flamethrowers are typically a crapshoot when it comes to how well they work in FPS games but at least there's hope. Do jobs to earn cash to purchase upgrades, gear, etc. Again, all pretty basic.
What I'm enjoying is the on-the-fly grenade crafting and pipe-bombing APCs. There's also on-the-fly weapon transformations (think a clunkier version of Metro: Exodus') you can do like turning your assault rifle into a light machine gun or your pistol into an SMG - stuff like that is always fun!
All in all, it's fine and nothing special - maybe that'll change. I want to at least play through it once before I just use it to play Time Splitters 2.
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Son Seung Hwan - Wendy (6 avatars)
By Abaddon
#son seungwan#wendy#wendy red velvet#red velvet#red velvet wendy#femme#corée#coreangirl#Asian#asian girl#korean#south korea#koreangirl#avatar#200*320#200x320#city#surnaturel#rpg#rp#kpop#kpop rp
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Day 3 of A/PI Heritage Month featured authors interview! Please perceive... Jess!
Jess, author of A Bard's Tale
A/PI Heritage Month Featured Author
It takes place on the fictional continent of Amaran, a high fantasy setting based on Asian and Pacific Islander cultures as opposed to traditional Eurocentric high fantasy.
In the wake of a terrible war, you are a young bard just starting your journey. Will you answer the call to adventure and embark to rouse the sleeping gods?
(INTERVIEW TRANSCRIPT UNDER THE CUT!)
Q1: First of all, introduce us to your project! What is it about?
A Bard’s Tale is a story about a bard, and about a few more bards, and a world that is still living in the wake of war and occupation.
More specifically, it is the story of a bard (you!) and your quest to wake Amaran’s sleeping gods. The Bard has been experiencing recurring dreams prior to the start of the story, calling them to the capital city of Mahar’il – where they meet a colorful cast of companions and take the first steps of their journey.
A Bard’s Tale mixes old faithful D&D/RPG elements with dating sim-esque romance, and doesn’t take itself too seriously. The result is some good, clean fun. (Or dirty, depending on your choices.)
Q2: If it’s not too spoilery, what are you most excited about your project?
(Future scenes, can’t wait for readers to get to xyz place in the plot, etc.etc.)
I am most excited for readers to take their first steps onto the road. Mahar’il is meant to be a “home,” of sorts, and so these first chapters are adamant about familiarizing the reader with the city and the people they can expect to find here. But Amaran is so much bigger. I’m excited for people to see some of the other cities and regions that they’ve been only briefly introduced to so far, and also to get cracking on the complicated dynamics of Aspen and Tempest.
Q3: What inspired the current project you’re working on?
I’ve been working and playing in the larger world of Valia for a long time – through homebrewing D&D campaigns, and through the novel I am also working on, which takes place a continent away and a few hundred years in the past.
A Bard’s Tale sprung from the thought of “What will this world look like when this is all over?” “How will these people start to heal?” And, of course, “If I wrote a dating sim, who are Amaran’s most eligible bachelor(ette)s?”
Q4: Do you pull from your own identity for inspiration? How has that been reflected in your work?
I do! I am a biracial Korean-American, and both my parents were also born in America. It comes with a lot of diaspora blues, which I try not to project onto my characters that live in a fictional high fantasy world where racism and borders don’t have to exist. I admit that it tends to project pretty heavily anyway on the half-elves, Edin and Han.
The influence from my cultural background will become more evident the farther from Mahar’il that we get – particularly in the Jinju and Kujaku regions, which are inspired by Joseon-era Korea. (Loosely, in Kujaku’s case.)
Mahar’il is a cultural melting pot, and my inspiration for it is actually, largely, San Francisco. I’ve always admired the architecture of SF, and how the juxtaposition of antique and modern, ethnic (particularly Asian) and American, creates a sort of chaotic harmony.
However, I feel that it is important to note that the perspective from which I write is that of an Asian-American, and not just an Asian. My story is not rooted in Asian mythology, nor does its structure reflect Asian media and literature, because my foundation is largely Western.
Q5: What’s been your experience so far? With writing, with the if community...
Writing has always been second nature to me. Translating that to game code has been a bit tricky but I manage. And if I get stuck, I’ve made plenty of friends in the IF community, both authors and readers, who are more than willing to lend a hand.
In terms of my readers, I feel so, so blessed by you guys. I started this for fun, truly, thinking no one would be willing to read such a niche story and certainly not clamor for more than a demo. The support I’ve gotten from the community has been astounding, and I’m truly grateful for it.
Q6: Finally, what piece of advice would you give to fellow authors?
My biggest advice is do what makes you happy, and write from your heart. Inspiration will not always be there when you want it to be, and that’s okay. Set out a pot of coffee and a nice inviting blanket for when that fickle mistress decides to appear. Don’t shy away from projects that aren’t capturing your attention, but don’t devote more time to them than you want to. No one is judging your pile of half-finished drafts, except yourself.
Go where the wind takes you, even if it’s not “profitable” or even “good,” because every minute that you spend writing makes you a better writer. And on that note, write write write. I don’t think you need to set a daily timer, or whatever Stephen King said in his self-help book, but if you make a habit of it you will see progress. And read read read. You can’t pour from an empty cup, so read voraciously – and take a scalpel to your favorite books. Learn from them, dissect them, understand what makes them tick and then sprinkle a little of that in your own work.
And finally, fix your sleep schedule. I know you need to.
#if: events#Asian/Pacific Islander Month 2021#Asian/Pacific Islander Heritage Month 2021#a/pi month#a/pi month 2021#aapiheritagemonth#aapi month#interactive fiction#authors of color
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Ooof... HI blog mutuals! How are you?
Back around January 5th, I had a cloud of commitments drift over my calendar at work, and I thought: :This will be a busy week.: Two months later... well, it’s a break period soon, and I will probably sleep through half of it.
I have been getting a few drabs of writing done, but it’s pretty fragmentary. I made progress on the mc:tna WIP! *jazz hands*
I also spent a lot of time the past month or so on the couch watching TV, because I didn’t have bandwidth for anything else. I want to do a quick impressions post, in case anyone is curious about these programs, too!
Below, thoughts on:
Alice in Borderland (Japan; Netflix)
His Dark Materials (British; HBO Max)
Raya and the Last Dragon (US; Disney+)
Vincenzo (Korea; Netflix)
WandaVision (US; Disney+)
Alice in Borderland (Netflix - 8 episodes, ends on a -minor- cliffhanger)
This one really grabbed me by the throat, but in a way that is entirely about style and setting. Characters in this drama don’t have a long shelf life, and like Battle Royale, it is extremely bloody. Also like Battle Royale, how much enjoyment you get out of it depends on your tolerance for watching people group up and then be shocked when the strangers they’ve decided to trust (inevitably) gruesomely betray them. If you enjoyed the style of Cube, Hunger Games, The Game, or Matrix Reloaded, and can stand (or like me, fast forward through) the gore, you might enjoy this.
Random impressions:
I know why Arisu is the main character, but brass tacks: if he didn’t have plot armor, he wouldn’t be. Usagi, Kuina, Karube, or Chishiya the entire way.
Almost the second I turned it off, a full-formed plot bunny of how Chishiya and Kuina met jumped in to my head, so maybe that will get written someday. Because they’re the best (regrettable murder-duo tendencies aside).
Either the borderland is a simulation, or they’re all stuck in someone’s psychotic break-- there’s too much that doesn’t add up for it to be anything else (although the “aliens!” theory is fun).
His Dark Materials (HBOMax - 2 seasons (15 eps), 3rd season in production)
I really wanted to like this more than I did... If you’ve read the books, and enjoyed them, it is a beautifully filmed version of that, but the show sells the grand drama of a War for Free Will much too short. Like, my favorite things in two seasons were Lee Scoresby (Lin Manuel Miranda, surprising the hell out of me), the City of Citagazze (what?), Mrs. Coulter (...what?!), and Lord Boreal.
Lyra, Pan, Will, the Golden Compass itself, the angels, the Spectres, the Magisterium -- ehhhh. They were fine. But not more than that. And some of the things I outright loved in the books were terrible here. Whoever cast Lord Asriel, the witches and Jopari/John Perry did...not do their best work, imo. I’ll probably watch season 3, but it won’t be a “must watch” for me.
Raya and the Last Dragon (Disney+ - animated film, ~2 hours)
I shelled out US $30 to see this opening weekend, and I’m not sorry about that choice. Reviewers are saying the story is a bit “generic” and...I guess? I think it depends on what you were expecting. But for me, this movie hit all my buttons - actual characterization for its female leads; humor; enemies to lovers friends; big epic conclusion to its story; found family; basically an RPG sourcebook lite approach to introducing the world; magic with consistent rules and NOT overpowered; BIG ol’ plothole at the end if someone wanted to write for it...
There has been another criticism leveled, in that Raya tries to take a “pan SE Asia” approach with its setting that really, really bothers some viewers. I tried to keep an eye out for it when I watched, and quickly realized I don’t know enough about artistic influences from that area of the world to be able to tell. So it didn’t bother me, but in that I might be part of the problem. I will say that the setting seemed to be a little too “flavor-y” in its regions if it was supposed to be one country originally. But I mean, this was also a film with a giant rolling armadillo-- wasn’t thinking about it very hard.
Vincenzo (Netflix - airing now, new eps Sat & Sun in the US)
Ahaha, where to START? I started watching this on a whim eating dinner one night, and it’s maybe my new favorite show. Netflix labels this a “dark comedy,” and yeah, I guess? I also sent my friend a text when I started binging this midweek that went, roughly:
“Ooh, now we’re staging an Italian mini-Epcot to stop the demolition gang, and GLITTER CANONS!! Also we’re ripping off The Great Gatsby.”
...and that’s the vibe, really.
This is the rare drama where I feel confident saying: Watch the first episode. If you like it, you’ll like the rest (so far- ep. 6 just aired). I am a BIG fan.
WandaVision (Disney+ - 9 episodes)
youtube
Ohhhh, man. This was so much better than I expected, and the second trailer (above, if YouTube lets you see it where you are) gave me high hopes. It’s probably better if you have a vague idea who Wanda and Vision are, but you know I don’t know that you would really need that?
It’s about nostalgia, love, grief, and the stories we tell ourselves-- the ones that are self-serving, and the stories we think serve us, and don’t. It actually lets Wanda lead in her own narrative, for once, but doesn’t undercut what she’s had to go through to get there. Like a Korean drama, the first few episodes are going to seem underwhelming if you’re there for “big P” plot-- but give it room.
Wanda facing down the beekeeper at the end of episode 2 gave me chills like very little has on TV for a while. Elizabeth Olsen packs a lot into that 2 seconds:
And Kathryn Hahn as Agnes is delightful. She’s totally on the up-and-up, of course-
Secondary shout-out to DR. Darcy Lewis, low-key saving the day and snarking her way through it. So happy to see her again, too.
I’ve watched the whole series now (last episode twice; cried both times) -- and I think this is going to be one of my favorite things of 2021.
#TV#mini-reviews#alice in borderland#raya and the last dragon#his dark materials#vincenzo#wandavision#i have opinions
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Nier Automata: [A]fterthoughts
Game: Nier Automata: Become As Gods Edition (June 26, 2018)
Console: Xbox One (Via Xbox Game Pass)
Alright so I’m trying something a little different this time with my opinions on a game. Usually I will share this on Twitter in a thread. However, I feel like I’m having more and more to say on games I play lately. And Twitter threads just don’t feel right for sharing massive amounts of text. So I thought I’d give this a shot now. However, this isn’t meant to be a review or an indication of whether or not YOU should try the game. This is just me pouring my heart out about what I’ve played and giving my honest opinions about what I just experienced. This is just for anyone interested, and I highly recommend you try out this game and any other game I choose to talk about in the future, to get your own opinions on how you feel for it.
As such, this isn’t a very well written piece either. It’s mostly just me throwing up thoughts into a post. But, if that’s your thing or you’re just curious about what I have to say, you can read my huge info dump on my feelings about Nier Automata in the readmore!
Spoiler Warning for some parts of the game, including the finale and ending.
Opening
About 2 days ago, I sat down and beat Nier Automata for the first time. And after sitting on it for a bit, I’m ready to talk about my time with it. I wasn’t originally planning on doing a big thing for playing this game (I was saving it for a different game.) But plans got sidetracked, and by that I mean Microsoft had a sale on 3 months of Game Pass for $1. And I couldn’t pass up the opportunity to try it out. I was really excited to see they had the game on the service, as I’ve been wanting to play it since it came out. So naturally, I jumped at the chance.
Stuff I liked
Honestly, I really liked this game. I thought was cool and loved a lot of the topics it covered, as they’re things I really enjoy seeing games tackle. Evolution of life, the existence of religion and our relationships with god and death, strange surreal things, androids and robots becoming more than just androids and robots. The story has so many aspects I really loved seeing. A highlight for me was seeing the robots start to become sentient and deal with grief, family bonds, how they should live outside of what they were programmed to do. It was endlessly fascinating to me.
Game also had tons of fantastic characters. I think my favorites may have been 6O and Pascal, if I’m being honest with myself. But also also really liked all 3 of the main playable Androids, and I found myself falling totally in love with the pods too. There’s tons of other great and interesting characters you don’t even get to play as or see that much, it has a fantastic cast I really loved. Particularly, I thought the designs of the androids were really interesting. Dressed in all black with white hair is a cool aesthetic. My favorite design may have been 2B’s, obviously I thought she was really hot. But I think her outfit is actually very cool and classy in a way that understands how to make a character hot without just being in your face about it? If that makes sense. I also really loved A2′s look, being able to see her joints is a really cool underused aspect for an android design. I wasn’t super into the robots themselves at first, but I found myself really loving how they looked by the end of it. Their weird and minimalist designs really leant themselves to the sad and peculiar story they had to tell.
Nier has a fantastic gameplay style too. I was shocked to learn that it was a Bullet Hell! Bullet Hells and Shmups are my “secret favorite” genre, that I really love but rarely actually tap into. I thought the game had really fun use of Bullet Hell gameplay, with fun Shmup sections and fun action RPG sections. I was particularly impressed with how much fun the crossover of the two genres would be. Fighting back against a bullet hell in this type of gameplay style was incredibly fun and endearing. And I think it handles these two completely different genres really well in a pretty cool way. I also loved being able to get multiple weapons for the androids and pods, though I did mostly stick with the same the whole way through. Just the standard weapons and the beast slayer. Plus the laser for my pod. Hey, if it works, why fix it, right? I also really liked the chip system. I had a ton of fun figuring out which chips suited my style the most, and I liked feeling powerful because of them.
Outside of all that, the game looks and sounds AMAZING. The aesthetics particularly really got to me. I’m a huge fan of cities and buildings reclaimed by nature, and I’m a huge fan of sci-fi aesthetics mixed with modern and medieval aesthetics. And the game has both of these used in really great ways. Mix in some of the weird and creepy visuals thrown in throughout some of the game’s darker and sadder scenes? And it’s beautiful. I thought the music was really good too. I wasn’t crazy about it while playing it. But listening to it in the background while writing this makes me realize how good of an OST it is. I really love Pascal’s village theme, Treasured Times, and the credits music.
I also really adored a lot of the interested 4th wall breaks and ways they play with game mechanics and tie them into the functionality of the androids. A scene that really comes to mind is that the settings are actually your android settings. And having to go through them for the story mode, then getting to see it again as 9S. I also thought parts where your vision gets glitched out was very interesting, and things like that were really charming to me.
One of my favorite parts of the game, was absolutely the finale. Huge spoilers for this part obviously. I was teetering between not really liking the game anymore, and loving the game by the end. So the finale was really going to make or break it for me. But ultimately, I think the finale was AWESOME. Having to play as the pods fighting the credits to get a better ending was really cool and genuinely exciting to me. I had a total blast blazing through one final, tough bullet hell finale. Also, seeing all the cool little messages players left was so nice and genuinely heartwarming. I got messages from the USA, Mexico, even one from North Korea! It was so cool! And such a good idea. And getting help from everyone at the end was so awesome. Ultimately, I chose to give up my save data because the ending scene was actually pretty tough for me and I’m not that bad at bullet hells. So I figured it’d be selfish not to lend someone a hand out there in the world. (plus... to be fair, when my game pass expires, I won’t be playing this game much more lol.)
Stuff I didn’t like
With all that praise though, I don’t necessarily think the game was perfect either though. There was a lot of stuff that really rubbed me the wrong way. The gameplay had a lot of stuff that just didn’t feel right and was oddly frustrating. A big one for me was the lock on just being completely useless for some parts of the game, jumping around the enemies far off when there was something right in front of me ready to get hit. It made killing some enemies genuinely more challenging than needed. A huge issue I had with the gameplay was actually that there aren’t enough Shmup sections in the flight units. Most of them take place in hacking sections, which, in my opinion. Aren’t that fun, or at least considerably less fun than the way superior flight unit sections. And that’s the type of gameplay the ending uses. Which is a shame.
And there are some parts I sang praises about but I still have issues with. Like, I enjoy the game messing with the way you play because you’re controlling androids. But when you have to walk somewhere and the game disables your movement, or you have to kill something and the game disables your combat. It’s mostly just annoying. I really love the concept, and I think it’s not THAT bad. But it’s still annoying enough that I thought to mention it. And while I didn’t run into this issue, the really cute and touching aspects of the finale. Are you just completely locked out of them if you can’t pay for online? That really sucks and kind of kills the vibe of that ending. Same with having to delete your save data to help others. It’s cute! But why is it there? It all just feels so antagonizing for no reason.
I also had a big issue with Story B. You play through nearly the entirety of Story A again as 9S. Normally, I love stuff like this. Sonic games come to mind right away for games I enjoy that do this. But for Story B, it is the exact same game and story with minimal changes through it. Sure the opening and towards the ending, it’s different. But mostly, it’s identical. And then there’s just small snippets of way more interesting stuff with the way robots became sentient lightly peppered in to break up the monotony of doing the same thing twice. This second playthrough should’ve focuses HEAVILY on the robots. Even if it’s from 9S’ perspective, more should’ve been changed to show the robots. The part with the singing robot was BRUTAL, and I LOVED it. But you get very few new scenes like that. Perhaps Story B should’ve followed Pascal or a random enemy robot instead of 9S. Considering you also play as 9S for a lot of Story C. Imagine how gut wrenching it would be if Story B followed a random enemy robot evolving and learning about life and free will, only to get killed at the end by 9S or A2 or something. Idunno.
There’s also some gripes with the story. A big one is the fact that, and this is a HUGE spoiler. But 2B doesn’t feel like the main character. It feels like the main character is 9S, who I like, but isn’t as cool as 2B by a long shot. You barely play as 2B or even A2. SO MUCH of the game feels like it’s all about 9S and I gotta be honest, I’m not that interested in 9S. I like him, but maybe we could learn some more about the robots and their interesting problems instead of just seeing more about how 9S is so smart and awesome and genius so he has to be killed a bunch. Speaking of which, I don’t think I care for that aspect of 2B either? She has to kill 9S over and over because he keeps learning the truth about Yorha. In the end, even 2B is just a part of 9S’ story. Maybe that’s just me though. I feel like that whole concept could’ve been removed, and you could’ve had 2B and 9S having to deal with learning about the truth together. idk.
Overall, my biggest complaint is just that the game spends a little too much time on 9S and not enough time on all the interesting aspects it skims over. Again, the robots, I talked about this at length but I really would’ve loved to learn more about them. How about the existential reality that androids and robots have been fighting a meaningless war for dead masters for centuries? WHAT THE HELL WAS EMIL? There’s so much cool stuff in the world of Nier Automata that feels like it’s all skimmed over in favor of stuff that just didn’t really need to be there? I think a lot of these are relegated to sidequests, but they should’ve been a part of the main story. Maybe it’s just me.
Final Thoughts
Well, even after all those complaints and nitpicks. I have to say, I liked Nier Automata. I think it’s a cool game that explores things I thought most people weren’t interested in exploring. Both in its world and its gameplay. Especially not from a big triple A title. Some of these are things I’d like to explore in my own games so it’s nice to see a game with an interest in the same weird topics as me. I’m certainly interested in this series. I only own Drakengaurd, but I’d like to give it and Nier a shot sometime in the future if I can.
I like the hopeful nature of the ending and I liked the emotions I felt through the whole playthrough. Even when the game was scary and sad, I still had a good time with it, and I hope somewhere out there in the multiverse, the characters are living a much better life in peace.
Thank you so much for reading, or just skimming through. Or just scrolling to the end! I appreciate it a lot! This is my first time really writing up my feelings about a game in a huge more organized way like this, and I hope you enjoy it. I’m certainly going to try and do more stuff like this in the future, maybe I’ll still make some of them twitter threads if I’m lazy or don’t have much to say lol. But, regardless, thanks for your time! I hope you have a fantastic evening! Play a video game that makes you feel something :)
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Best Games to Play in 2021
https://ift.tt/eA8V8J
While 2020 was a landmark year for the gaming industry thanks to the release next-gen consoles and PC graphics cards, there are plenty of exciting new games coming in 2021. From highly-anticipated sequels like God of War: Ragnarok and Resident Evil Village to brand-new experiences such as Chorus and Deathloop, there’s plenty to look forward to this year.
We’ve curated a list of the 2021 games we’re most excited about, including big AAA blockbusters as well as imaginative indie titles. Keep in mind that we’ve only included games that at the very least have a vague “2021” release window attached, which is why we’re not including games like The Legend of Zelda: Breath of the Wild sequel, Elden Ring, or Final Fantasy XVI. We’ll of course update this article as new 2021 titles are announced.
Here’s what you have to look forward to this year:
The Ascent
TBA | Neon Games | XSX, XBO, PC
The Ascent was originally planned as an Xbox Series X launch title before it slipped into 2021. A twin stick shooter at its core, The Ascent features a cover system as well as the ability to target high and low points on enemies, all in a destructible, open world cyberpunk setting. You can also fully customize your character with a variety augments.
Though Neon Games is a small studio, Epic Games was so impressed with early work on the title, that Neon was awarded a grant to help cover development costs. We’re really looking forward to this smaller take on the cyberpunk genre.
Axiom Verge 2
TBA | Thomas Happ Games | Switch
Metroidvanias from indie developers are a dime a dozen nowadays, but the original Axiom Verge stood out thanks to its tight controls, varied weapons, and compelling story. Axiom Verge 2 looks to largely be more of the same, but with even better graphics and more complex enemy patterns. The game has been in development for the past four years, but should finally be out in early 2021.
Balan Wonderworld
March 26 | Balan Company and Arzest | XSX, PS5, PS4, XBO, PC, Switch
Balan Wonderworld is a modern take on classic platformers of the 32-bit era. You choose from one of two characters and explore a variety of worlds mixing reality and imagination, but the real hook is the 80 different costumes you can find that unlock new abilities for your characters.
The game was directed by Yuji Naka of Sonic the Hedgehog fame. Fans of the platformers of the early ’90s don’t want to miss this one.
Back 4 Blood
October 12 | Turtle Rock Studios | XSX, PS5, PS4, XBO, PC
Valve may not have been able to get its act together to make a new Left 4 Dead game, but the developer behind the best-selling franchise has a spiritual successor in the works. Just like in Left 4 Dead, you’ll team up with three other players to take on waves of the undead in missions that change every time you play. There will also be a competitive 4v4 mode with one team taking the role of the zombies.
We went hands-on with the Back 4 Blood alpha, and so far, it does play a lot like Left 4 Dead with updated graphics, which isn’t a bad thing at all if you miss the classic horde shooter. The card system, which bestows interesting perks (and buffs) to players and zombies, does add a bit of variety to the usual formula that make this one a sleeper hit in the streaming world.
Bravely Default II
February 26 | Claytechworks | Switch
The first two Bravely Default games released on the 3DS were typical fantasy RPGs bolstered by their unique risk-reward battle system. Players could use brave points to stack up attacks for big damage, or default to save them up and take less damage in a turn. It kept those games fresh, even if they sometimes dragged on for too long.
Bravely Default II brings the series’ unique combat exclusively to the Switch for the first time. And true to its Final Fantasy inspirations, the characters and story are completely original, so you don’t need any familiarity with the earlier games.
Chivalry 2
June 8 | Torn Banner Studios | XSX, PS5, PS4, XBO, PC
Chivalry: Medieval Warfare was a huge multiplayer hit on the PC when it was released in 2012. Unfortunately, with lagging developer support, most of the community moved on to other games long ago.
Now, Torn Banner is hoping to bring players back with the sequel, which boasts next-gen graphics, improved combat, and massive 64-player battles. Needless to say, Chivalry 2 could be the next big thing in multiplayer. The game is currently in Closed Alpha, so you might be able to check it out before release if you sign up here.
Chorus
TBA | Fishlabs | XSX, PS5, PS4, XBO, PC, Stadia
There’s been a serious lack of good third-person space combat shooters in recent years, but Chorus looks to rectify that. In this single-player game, you’ll play as Nara and her sentient ship Forsaken as they work together to track down the cult that created them in what Fishlabs is calling a “dark new universe.” It kind of looks like Goth Star Fox.
Unfortunately, we haven’t really seen anything more from Chorus since it was announced last summer. Hopefully, the radio silence ends soon.
CrossfireX
TBA | Smilegate Entertainment and Remedy Entertainment | XSX, XBO
CrossFire is a hugely popular tactical first-person shooter in China and South Korea, even though it’s barely made a mark in the West. Fortunately, Microsoft is bringing an updated version of the shooter exclusively to its consoles in hopes that it’ll catch on. Expect lots of tense, objective-based multiplayer action, and though the series isn’t known for its single-player, we’re looking forward to what Remedy can do with this mode hot on the heels of the excellent Control.
Like several of the titles on this list, CrossfireX was planned as a launch title for the Series X, but was delayed into 2021 due to development issues caused by the coronavirus pandemic. Let’s hope we don’t have to wait that much longer for this one.
Deathloop
May 21 | Arkane Studios | PS5, PC
What if you could combine the movie Groundhog Day with the Hitman series? It’s likely that no one had actually asked that question before Deathloop. You play as Colt, an assassin stuck in a time loop on an island in the midst of a party that resets every day. You have to eliminate eight targets before midnight and avoid dying yourself, or you’ll end up at the beginning of the loop again.
Deathloop also features a multiplayer component that allows players to jump into your game as an assassin named Julianna, who is tasked with taking Colt down before he can complete his mission. This PvP aspect should result in some very interesting playthroughs.
While Microsoft now owns Arkane as part of its purchase of ZeniMax Media and Bethesda Softworks, don’t expect Deathloop on the Xbox any time soon. It’s still launching exclusively on the PS5 and PC.
Diablo 2: Resurrected
TBA | Vicarious Visions | XSX, PS5, XBO, PS4, PC, Switch
While Diablo III’s reputation has improved substantially since its controversial 2012 launch, there’s still a vocal group of gamers who prefer the second game in Blizzard’s genre-defining action RPG series. Knowing how much this game means to a lot of people, Vicarious Visions has said it’s not out to reinvent the wheel for Resurrected. The updated 3D graphics will display in 4K, but you can switch back to the original graphics at any point with the press of a button.
And while there will be some quality of life improvements like a shared item stash and automatic gold pickup, don’t expect any revolutionary changes that will spoil the original experience. This should be exactly what we need to tide us over until Diablo IV hits.
Disgaea 6: Defiance of Destiny
June 29 | Nippon Ichi Software | Switch
After a couple of well-received remakes, the first new Disgaea title in more than five years should be out in 2021. This time around, the offbeat story focuses on Zed, a zombie who attempts to use something called “super reincarnation” to stop the seemingly invincible God of Destruction who is slowly destroying all worlds.
While both the PlayStation 4 and Switch are dialed in for Japanese releases in January, so far only a Switch version has been announced for the West.
Dungeons & Dragons: Dark Alliance
June 22 | Tuque Games | XSX, PS5, XBO, PS4, PC
Baldur’s Gate isn’t the only Dungeons & Dragons video game series back from the dead. The cooperative action-adventure series Dark Alliance once again allows players to journey into the world of the Forgotten Realms with up to three other friends online. And unlike Baldur’s Gate 3, Dark Alliance is releasing in completed form, so you can expect a full campaign right out of the box.
The Elder Scrolls Online: Blackwood
June 1 | ZeniMax Online Studios | XSX, PS5, XBO, PS4, PC, Stadia
Last year’s Elder Scrolls Online expansion finally brought the world of Skyrim to the MMO, and ZeniMax is keeping the blasts from the past coming. This year’s expansion, Blackwood, brings back elements from Oblivion, with a whole new campaign that sees you face off against Daedric Prince Mehrunes Dagon 800 years before the events of The Elder Scrolls IV. It’s all part of the year’s big Gates of Oblivion storyline.
The expansion adds the Blackwood region to the game, which includes the Imperial city of Leyawiin from Oblivion, and also finally brings a Companion system to the game. Recruit an NPC to fight by your side and explore the land of Tamriel.
Evil Dead: The Game
TBA | Boss Team Games and Saber Interactive | XSX, PS5, PS4, XBO, PC, Switch
The Evil Dead movies are considered all-time horror classics, but success has always eluded the franchise in the world of video games. But that could be about to change. Announced at The Game Awards, Evil Dead: The Game sees Ash and friends taking on waves of Deadites on several maps, including the iconic cabin in the woods. Gameplay appears to be similar to Saber’s previous adaptation, World War Z, which was a solid title that never quite seemed to find an audience.
Far Cry 6
TBA | Ubisoft | XSX, PS5, PS4, XBO, PC, Stadia, Luna
By now we all know what to expect from Far Cry: hop into a tropical paradise, blow up a bunch of outposts, and methodically take back the land from the big bad guy. After a detour into the American wilderness with Far Cry 5, the next entry in the series heads to Yara, a fictional Caribbean country heavily based on Cuba. And with Giancarlo Esposito of Breaking Bad and The Mandalorian fame playing the big bad El Presidente, you know we’re in for some especially awesome villainy.
Final Fantasy XIV: Endwalker
TBA | Square Enix | PS5, PS4, PC
After one of the worst MMORPG launches ever, it’s a miracle that Final Fantasy XIV is still around a decade later. Not only did Square Enix turn things around, this game is now regarded as one of the very best in the genre.
Endwalker, the game’s fourth major expansion pack will conclude the story of the warring gods Hydaelyn and Zodiark, which has been running since the game’s 2013 relaunch. This won’t be the end of the MMO, though. Square still says it has several years worth of stories to tell.
Along with the obligatory new zones and quests, Square has promised two new classes. The first one shown so far, the sage, is a healer who battles with floating swords.
Five Nights at Freddy’s: Security Breach
TBA | Steel Wool Studios | PS5, PS4, PC
The Five Nights at Freddy’s series has been terrorizing gamers for more than a half decade now, and Steel Wool Studio is looking to up the scares with the power of next-generation graphics. We don’t know how exactly the game will play yet, but the announcement video showcased a very cool looking shopping mall with an ‘80s motif. On the PS5 and PC, Security Breach will support real-time raytracing, so Freddy and the gang should look better than ever.
Ghosts ‘n Goblins Resurrection
February 25 | Capcom | Switch
After a lengthy absence, the crushingly difficult Ghosts ‘n Goblins series has been revived. Resurrection, which is a whole new installment and not just a remake, features the series’ classic 2D gameplay, with the knight Arthur fighting his way through hordes of monsters and environmental hazards. And of course, the new graphics look much better than the old NES and SNES games. Best (worst?) of all, this modern take is just as punishing as its predecessors so be prepared to die A LOT.
Ghostwire: Tokyo
TBA | Tango Gameworks | PS5, PC
Tango Gameworks has only released two titles to date: The Evil Within and its sequel. Anyone who played those games can tell you, the developers know horror. With a variety of deformed enemies and a mind-bending plot, The Evil Within titles are two of the scariest games of the last decade.
Ghostwire: Tokyo is a brand new IP that moves the action to the third-person. Instead of the typical firearms, you’ll be dispatching ghosts with psychic powers. Expect an exceedingly creepy experience regardless.
God of War: Ragnarok
TBA | SIE Santa Monica Studio | PS5
Sony has said almost nothing about the next God of War game except that it’s coming next year. One thing we do know is that Ragnarok is the mythical battle leading to the death of the Norse gods. With Kratos’ history of deicide, it only makes sense that he’ll be killing a whole lot of them in the next game. The previous title also hinted at a showdown with Thor, the god of thunder (no, not the Marvel guy), which should be pretty epic.
Guilty Gear Strive
June 11 | Arc System Works | PS5, PS4, PC
The latest in the long-running Guilty Gear franchise should be out early in 2021 with some interesting new fighters as well as exciting returning characters. There will be a dedicated dash button and a new feature will let opponents who are knocked into walls cling to them. If you can land enough attacks, you will break through the wall and initiate a stage transition.
Arc has promised “a completely new Guilty Gear” with Strive. We’re not sure about that, but the trailers showcasing the franchise’s trademark mix of 2D and 3D graphics look better than ever.
Halo Infinite
Fall | 343 Industries | XSX, XBO, PC
After a disappointing reveal last July, Halo Infinite was bumped from the Series X launch to Fall 2021. The game has been described as both a sequel and a “spiritual reboot” for the series, so it will be interesting to see how far 343 Industries handles Cortana’s heel turn after the fan backlash Halo 5: Guardians received.
Many fans weren’t happy to hear more microtransactions will be added to Infinite in the form of “coatings” (shaders) that can be purchased to customize Spartans in multiplayer. It doesn’t help that players have yet to even see any multiplayer gameplay from Infinite.
Hopefully, the delay will give 343 the time it needs to put out a game that lives up to the series’ reputation.
Hitman III
January 20 | IO Interactive | XSX, PS5, PS4, XBO, PC, Switch, Stadia
IO’s rebooted Hitman games are among the most underrated titles of the last few years, streamlining the series’ once finnicky systems and placing Agent 47 in huge sandbox levels with more ways than ever to eliminate his targets. If you own the previous two games, you can import maps and progress to take advantage of Hitman III’s improvements on any platform, but only the PS4 version will support the PSVR headset for the ultimate Hitman experience.
Horizon Forbidden West
TBA | Guerilla Games | PS5, PS4
Thanks to its unique post-post-apocalyptic setting and fluid gameplay, Horizon Zero Dawn was one of the best open world games of the previous generation. The sequel looks to out do the original with even more varied environments like deserts, beaches, and the ruins of San Francisco. And there will of course be more mechanized prehistoric beasts than ever before.
While Forbidden West is coming to the PS4 as well, the PS5’s DualSense controller should provide the definitive experience thanks to its haptic feedback. You should finally be able to feel what it’s like for Aloy to pull back on her iconic bow.
The Legend of Zelda: Skyward Sword HD
July 16 | Nintendo | Switch
The Legend of Zelda series turned 35 this year and Nintendo is celebrating the milestone with an HD remaster of one of the most underrated installments in the long-running franchise. Skyward Sword takes things back all the way to the very beginning of the Zelda timeline, telling the story of how the mythical Master Sword was created. Along the way, players are in for a fun adventure including some interesting experiments with motion control.
While it’ll likely never be as beloved as the games before it or Breath of the Wild, this Wii installment is still worth experiencing, especially if you missed it back in 2011.
Lego Star Wars: The Skywalker Saga
TBA | Traveller’s Tales | XSX, PS5, PS4, XBO, PC, Switch
There have been plenty of Lego Star Wars games, including one that already adapted the “complete” saga, but this will be the first to feature the entire Sequel Trilogy. Even if you’ve played through those other games, The Skywalker Saga will feature never-before-seen levels and gameplay.
Traveller’s Tales promises an absolutely massive game, too. Each of the nine films features five levels, and the movies can be played through in any order. Nearly 500 playable characters are expected to be included in the final game. We’d love it if Mando and Grogu make the final cut, too.
Mario Golf: Super Rush
June 25 | Nintendo | Switch
It’s been a while since Nintendo dropped a new Mario Golf game, but it’s finally happening on the Switch. While Super Rush offers up much of the same Mario Golf action you know and love, it does have an interesting new mode called Speed Golf, which pits competitors against each other as they race down the course in real time to see who scores first. It should add a bit of pep to the chill vibes of the series.
Mass Effect: Legendary Edition
May 14 | BioWare | XSX, PS5, PS4, XBO, PC
Nearly a decade since its conclusion, the Mass Effect trilogy remains a favorite among many gamers. BioWare hasn’t commented too much about what to expect from this remaster, but we know the visuals will be upgraded to 4K, and all of the excellent post-launch DLC will be included. The developer has also promised other upgrades to bring the titles up to modern standards, so maybe we’ll see some changes to the first game’s finicky combat. And if Bioware is feeling particularly ambitious, we might even get a few hints as to what they have planned for the upcoming sequel.
The Medium
January 28 | Bloober Team | XSX, PC
Originally announced way back in 2012 for the Xbox 360, PS3, and Wii U, The Medium was shelved for years due to technological constraints before finally resurfacing in 2020. Gameplay focuses on a medium who can instantaneously travel between the real world and the spirit realm to solve puzzles, something that just wasn’t possible until the current crop of consoles adopted solid state drives.
Bloober Team has quietly built a reputation for itself with excellent single-player horror games like Observer and Layers of Fear, and The Medium is their most ambitious game yet.
Monster Hunter Rise
March 26 | Capcom | Switch
The excellent Monster Hunter: World helped the series find a large audience in the West, although the game’s more demanding performance requirements kept it off the Switch. Fortunately, Rise is built specifically for Nintendo’s portable-console hybrid. And rather than a watered down port of World, Capcom this is a full-featured sequel with a new, more vertical map and all 14 weapon types from Monster Hunter: World and Monster Hunter Generations. If you’ve been waiting to jump on the Monster Hunter craze on the Switch, now is the time!
New Pokemon Snap
April 30 | Nintendo | Switch
Nintendo is unleashing peak late ’90s nostalgia with this revival of the Pokemon Snap series for the Switch. Wrapped in a modern package, New Pokemon Snap is more of the on-rails photography game you loved when you were a kid. The game features over 200 Pokemon to capture with your trusty camera, which you can upload online to share with other players. And true to the Instagram era, you can now touch up your pictures, adding blur and filters, adjusting the zoom, and more. This is a must-buy for Nintendo fans.
New World
August 31 | Amazon Games | PC
Amazon has had its sights set on the gaming world for quite some time, quietly pumping money into a number of projects, and New World could be its breakthrough hit. In this MMORPG set on an unnamed land in the Atlantic Ocean in the 1600s, you’ll wield bows, hammers, hatchets, magical staffs, musket rifles, spears, and swords against a variety of fantastical creatures. There will also be plenty of opportunities to gather resources, craft and build settlements. Best of all, there’s no monthly fee to play.
Launching a new IP is always difficult, and MMOs are a particularly difficult genre to break into, but if any company has the resources to succeed, it’s Amazon.
Nier Replicant ver.1.22474487139…
April 23 | Square Enix | PS4, XBO, PC
Before Nier: Automata was hailed as one of the best games of the last generation, there was simply Nier, a quirky, slightly janky action RPG that nevertheless found a devoted fanbase on the PS3 and Xbox 360. Square Enix has been cagey on exactly what improvements we’ll see in Replicant, an updated version of the original, saying only that it’s somewhere between a remaster and a full remake.
The screenshots we’ve seen so far look absolutely gorgeous, and the combat system will also be updated to more closely resemble Automata’s gameplay. Considering that Nier‘s graphics and combat were criticized at the time, Replicant could end up being the definitive version of the experience.
Ninja Gaiden: Master Collection
June 10 | Team Ninja | XBO, PS4, Switch, PC
Before there was Dark Souls, masochists flocked to the Ninja Gaiden series, which basically wrote the book on punishing action games. If you’ve been missing this franchise of late, Koei Tecmo is re-releasing three of the 3D installments in a sleek new collection for modern platforms. Included in the box are Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor’s Edge, plus most of the downloadable content released for these games.
No More Heroes III
August 27 | Grasshopper Manufacture | Switch
Another game that was bumped into 2021 at the last minute, we actually haven’t seen that much from this one, even though it should be out soon. Screenshots show Travis Touchdown wielding his trademark beam katana and performing pro wrestling moves on enemies. And everything looks much better on the Switch than the first two games originally released on the Wii.
As we’ve all come to expect from Suda51 and Grasshopper Manufacture by now, the story sounds absolutely bonkers, involving a weird parody of E.T. the Extra-Terrestrial and aliens posing as superheroes who Travis must now defeat to save the world. It doesn’t make a ton of sense, but No More Heroes fans wouldn’t have it any other way.
The Outlast Trials
TBA | Red Barrels | PC
While The Outlast Trials will be the third game in the Outlast series, it won’t follow the plot of the previous games and instead will focus on the subjects of some sort of Cold War experiment. Those earlier games didn’t feature any combat, instead forcing you to evade enemies to survive, and it’s a safe bet that The Outlast Trials will follow a similar gameplay structure. It’ll also feature four-player co-op, a first for the horror series. Knowing Red Barrels, you should expect something really scary.
Outriders
April 1 | People Can Fly | XSX, PS5, PS4, XBO, PC
Outriders combines the shooter and RPG genres in some unique and engaging ways. At the start of the game, you’ll pick from one of four classes: the time manipulating Trickster, fire-controlling Pyromancer, the seismic-powered Devastator, or the Technomancer, each of whom has a full-featured skill tree. Some have compared the title to live service games like Destiny and The Division, but Outriders also has a style of its own, presenting itself as a grittier alternative to those games.
Persona 5 Strikers
February 23 | Omega Force and P-Studio | PS4, PC, Switch
It’s a tradition at this point for Atlus to spin-off a Persona game into as many other titles as possible. We’ve already seen rhythm and dungeon crawler spin-offs of Persona 5 (and even a Super Smash Bros. cameo from Joker), but this is The Phantom Thieves’ first foray into the hack and slash genre. Gameplay is a mix of the usual Dynasty Warriors combo attacks, but there are also turn-based persona battles as well. And of course, expect plenty of Persona 5’s usual style and flare.
Phantasy Star Online 2: New Genesis
TBA | Sega | XSX, XBO, PC
Wait, didn’t Phantasy Star Online 2 just come out? Well yes, but only in the West. Japan has been playing the game since 2012, which is why the MMORPG might feel a little dated. New Genesis is a half update-half sequel with updated combat, and for the first time in the series, open world areas. It’s more like the Final Fantasy XIV: A Realm Reborn update instead of a whole new game. The best part is that you’ll be able to transfer over your character from PSO 2 to New Genesis, and like its predecessor, it will be completely free-to-play.
Prince of Persia: The Sands of Time Remake
TBA | Ubisoft | PS4, XBO, PC
The Sands of Time was arguably the best game of the PS2 era, which is why a remake is long overdue. Fan reception regarding the new art style has been mixed, though it certainly does look better than the original 2003 release. But how this remake plays remains to be seen.
While lauded for its tight platforming and time-bending mechanics, The Sands of Time always suffered from lackluster combat. Let’s hope Ubisoft has ironed out all of the kinks with this remake, though.
Originally planned for a January release, Ubisoft recently pushed the game back to March 18, so we’ll have to wait just a little bit longer for the return of the Prince.
Psychonauts 2
TBA | Double Fine | XSX, PS5, PS4, XBO, PC
Fans have been waiting for a Psychonauts sequel for 15 years now. Fortunately, it looks like Double Fine’s follow up will finally see the light of day in 2021. The first game was praised for its varied levels and puzzles, and Psychonauts 2 will again see Raz delving into the psyches of other characters, with hilarious and frightening results. Raz won’t be completely alone for this journey as Double Fine has announced that he will be joined by a new glowing companion voiced by Jack Black.
Rainbow Six Quarantine
TBA | Ubisoft | XSX, PS5, PS4, XBO, PC
Rainbow Six Siege is still one of the most popular multiplayer games on the market years after its release, which is why Ubisoft isn’t looking to get in the way of its own success with Quarantine. While Siege focuses on PvP combat, Quarantine takes its inspiration from that game’s popular limited time Outbreak mode. In this spin-off, teams of three work together to eliminate an alien threat controlled by the AI in dynamic missions. The game won’t be completely independent from Siege though, with at least some of its roster of operators also being playable in Quarantine.
Ratchet & Clank: Rift Apart
June 11 | Insomniac games | PS5
There hasn’t been a bad Ratchet & Clank game yet, and Rift Apart seems poisted to continue that trend. The basic gameplay will be similar to the excellent 2016 reboot, but Insomniac is taking advantage of the power of the PS5’s SSD to introduce instant travel between completely different worlds. From what we’ve seen in gameplay trailer so far, the mechanic is very impressive in action. Equally stunning are the game’s visuals, which will support real-time raytracing and full 4K resolution.
Resident Evil Village
May 7 | Capcom | XSX, PS5, PC
Resident Evil Village is a direct sequel to Resident Evil 7: Biohazard, but don’t call it Resident Evil 8, as Capcom is emphatic that the focus will be on the mysterious occurrences in a European village and not the larger Resi universe. From the one trailer we’ve seen, we know that Ethan Winters will be returning from the previous game, and this time around he’ll be joined by series regular Chris Redfield.
Gameplay will again be in first-person, so you should notice quite a few similarities with Resi 7, but with improved graphics and much shorter load times since this will be one of the first major next-gen releases that won’t have a PS4 or Xbox One version.
Scorn
TBA | Ebb Software | XSX, PC
Scorn looks like an absolute nightmare, but in the best possible way. It is, after all, directly inspired by the art of H.R. Giger of Alien fame and Polish painter Zdzisław Beksiński. In Scorn, you play as a skinless humanoid searching for answers in a horrific techno-organic open world. At the very least, it promises to be the most disturbing title of the year.
Shin Megami Tensei V
2021 | Atlus | Switch
While the Persona spin-off series gets most of the attention nowadays, the original Shin Megami Tensei franchise is still going strong, and the latest title in the long-running series should be out worldwide next year.
This is the first Shin Megami Tensei developed using the Unreal Engine 4, so it should look fantastic, but expect similar gameplay to previous titles, including turn-based combat and lots of negotiating with demons to try to get them to join your party.
Super Mario 3D World + Bowser’s Fury on Switch
February 12 | Nintendo | Switch
When it was released in 2013, Super Mario 3D World was easily one of the best Mario games in years, effortlessly combining the 3D movement of newer games in the series with the level design and multiple characters of the original NES games. You could play as Mario, Luigi, Princess Peach, Toad, or Rosalina, and they could each don catsuits that opened up all sorts of new platforming opportunities. But maybe 10 people played it because no one bought the Wii U.
Fortunately, the game received the re-release it deserved this year. Plus you get a whole new campaign called Bowser’s Fury, an interesting twist on the usual Mario level structure that’s worth a playthrough.
S.T.A.L.K.E.R. 2
TBA | GSC Game World | XSX, PC
The original S.T.A.L.K.E.R. games were praised for their horrifying atmosphere, survival horror gameplay, and unique setting in the radioactive Chernobyl zone. Even now, almost 14 years after its release, Shadow of Chernobyl holds up pretty well, even if the graphics are dated.
At this point, we know more about S.T.A.L.K.E.R. 2’s troubled development than the game itself. The title was first announced in 2010, cancelled in 2012, and then revived in 2018. The trailer released in 2020 looks promising though, and Microsoft has announced that the game will be available via Game Pass on release day.
Valheim
February 2 | Iron Gate AB
Valheim came out of nowhere to become one of the big success stories of 2021, selling more than a million copies less than three weeks after its early access release. If you aren’t caught up on the latest Steam phenomenon, think of it as Minecraft mixed with Assassin’s Creed Valhalla. You and up to nine other friends are dropped off in the middle of a Viking afterlife to survive, craft, and battle mythical creatures.
Iron Gate AB has been vague about what exactly to expect from future updates, but the studio has teased future customization options for homes and ships, and eventually even a new biome to explore.
Warhammer 40,000: Darktide
TBA | Fatshark | XSX, PC
Fatshark’s previous Warhammer Vermintide games were among the best co-op titles of the last generation, featuring heart-pumping four-player multiplayer action against hordes of rat men. The latest installment, Darktide, has a lot in common with previous Vermintide games, except that the setting has moved to the sci-fi-heavy Warhammer 40,000 universe. Players will control members of the Inquisition, who are sent on a mission to exterminate a heretical cult known as The Admonition. The game will feature the same visceral melee combat as its predecessors, but this time all that killing is done for the glory of the God Emperor.
Wrath: Aeon of Ruin
TBA | KillPixel
First-person shooters have come a long way in the last couple of decades, but some times you just want to run and gun in a dark fantasy setting as quickly as possible. And remarkably few modern games provide that experience. Enter Wrath: Aeon of Ruin, a spiritual successor to Quake, Doom, and Hexen, built on the 25-year-old Quake Engine.
Wrath has been in Early Access since November 2019, and what’s been released so far is very promising, looking and sounding like a lost PC shooter from the late ‘90s. The full game should be out later this year.
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Pluralistic: 06 Mar 2020 (Stunning RPG dice, Shell funded climate denial, Church sends US predator priests to Mexico, South Korea is beating covid-19)
Today's links
The most beautiful RPG dice I've ever seen: And you can also make your own.
The king of Dutch climate denial was secretly in Shell's pay: Frits Böttcher was a packrat, and his papers detail exactly how he was paid to sow climate doubt. He was very good at it.
American Catholic officials helped priests who preyed on children escape to Mexico: At least 51 "credibly accused" priests left the US and took up positions abroad.
A grifty AI company conned the state of Utah into giving access to everything: Banjo claims it will predict and head off terrorist attacks, mass shootings, and child abductions without invading anyone's privacy.
Clearview AI says it only lets cops use its facial recognition tool but it's lying: Investors, cronies and pals got to literally use it as a party trick.
South Korea's beating covid-19 with free testing: Testing is part of the free national health system, and 140,000 tests have been administered.
The web is unusably beshitted with terrible ad-tech: "No, I don't want great articles."
For $3, a robolawyer will automatically force data brokers to delete you and sue the ones who don't: Donotpay meets the CCPA, it's like peanut butter and chocolate.
:
This day in history: 2005, 2015, 2019
Colophon: Recent publications, current writing projects, upcoming appearances, current reading
The most beautiful RPG dice I've ever seen (permalink)
Sasha is a spectacularly talented RPG dice-maker, whose online store features the most beautiful dice I've ever seen – and as if that wasn't enough, she also sells dice-making kits to use at home.
https://www.sunshadeauarts.com/sunshadeauarts-academy/
Last month, ahead of the C2E2 con, she posted a series of new, not-for-sale (argh) dice that embed a variety of materials inside large D20s to form nebulas, clouds, alien landscapes, menacing eyeballs, and eldritch scenes. Check them out for yourself!
https://twitter.com/sunshadeauarts/status/1232722877008490497 https://twitter.com/sunshadeauarts/status/1229445585717035010 https://twitter.com/sunshadeauarts/status/1232795390916911104 https://twitter.com/sunshadeauarts/status/1233370655216881664 https://twitter.com/sunshadeauarts/status/1233380666810806274
It's hard to say what these will cost; comparable dice on her site sell for $400. They're handmade, beautiful sculptures, after all.
https://www.sunshadeauarts.com/product/less-than-perfect-midnight-aurora-handmade-resin-inkless-titan-d20/
At that price, they're maybe too expensive for a gift for yourself, but as a graduation present, maybe? And that said, it's exactly the kind of thing I sometimes buy to celebrate selling a new novel, and that's on my roadmap for THE LOST CAUSE, my post-GND, truth-and-reconciliation novel, so I'm definitely putting a reminder in my calendar.
The king of Dutch climate denial was secretly in Shell's pay (permalink)
Club of Rome founder Frits Böttcher was the Netherlands' leading climate denier. He died in 2008. Investigative journalists combing through his papers, discovered that he was paid €500K by Shell and others to sow doubt about climate change.
https://www.ftm.nl/dutch-multinationals-funded-climate-sceptic
His network pushed out scientific frauds like the idea that excess atmospheric CO2 would be "good for plants" through books, lectures and reports.
He was good at it. His work was crucial to stalling action on climate change in the 1990s. Despite this, his 24 sponsors dumped him in 1998 after the signing of the Kyoto Protocol, worried that outright climate denial had lost credibility.
No wonder! This was the guy who'd called climate science "a witch-hunt on CO2" and declared "Our planet is not a greenhouse."
In his papers, Böttcher notes that after he published these frauds, Shell contacted him and offered him giant sums to keep it up and amplify it. The work was personally commissioned by Shell managing director Huub Van Engelshoven. Böttcher was a packrat. His papers in the Noord-Hollands Archief in Haarlem stack 15.9m tall. Inside of them is an eye-wateringly detailed account of how wealthy, planet-wrecking firms deliberately and maliciously paid for climate denial.
That means that we now can name names. We think of climate denial as a kind of emergent property with no human agent, but as the world drowns, roasts, and writhes with pandemic, we have the names and addresses of the people who engineered that situation for their own gain. We know who his political allies were: the VVD party. When the Netherlands' dikes fail and the country begins to drown, these politicians might still be running for office.
It's tempting to think of the climate crisis as something we all bear responsibility for, because we didn't sort our recycling or because we didn't use the underfunded, anemic public transit options available to us. But efforts like this – from Platform Authentieke Journalistiek and Follow the Money – show we were corralled into our complicity by a network of super-rich plutes for their own gain, who knew they were wrecking the world and dooming our children but did not care.
American Catholic officials helped priests who preyed on children escape to Mexico (permalink)
A new instalment in Propublica's outstanding coverage of the Catholic Church's complicity in sexual abuse by priests shows that dozens of American priests who raped children were relocated to Mexico, where they continued to rape children
https://www.propublica.org/article/dozens-of-catholic-priests-credibly-accused-of-abuse-found-work-abroad-some-with-the-churchs-blessing#178005
These priests found new postings thanks to glowing letters of recommendation from church officials who knew that they had been accused – or, in some cases convicted – of raping children in their parishes. Some fled to Mexico to avoid prison, resisting extradition for years.
Not just Mexico: Propublica found 51 "credibly accused" US priests who are currently working in Mexico, Ireland, Nigeria, and the Philippines. Some of them continued to draw pay from their US parishes while they settled in abroad. Parishoners' donations paid for the predators who victimized their children to escape justice.
One priest, Jose Antonio Pinal, wrote letters to Church officials blaming the boy he raped, saying, "that he is not innocent of the situation he wants to blame me for completely." Pinal is still ministering in Cuernavaca. He claims his longrunning rapes of a 15-year-old were consensual, but "he was a minor; so, legally, I am screwed."
When he moved to Mexico, Sacramento church officials wrote to him promising to support him, so long as the new diocese promised to "protect the diocese of Sacramento against any financial liability for any acts committed by you while working in that diocese."
Some of these priests are listed as "inactive" in Church websites, but are still ministering in Mexico. Rev. Jeffrey David Newell, admitted to sexually abusing another 15 year old, and called it a "mistake." He currently serves in Tijuana. Newell says it was a single slip up. Other survivors of his abuse have filed lawsuits against his old US archdiocese. Newell calls their claims "totally absurd." His name has been removed from Church lists of "credibly accused" sexual predators in the clergy.
These predators' survivors are alive and deeply traumatized. And thanks to the inaction, complicity and even encouragement of US Catholic church officials, these priests are ruining the lives of new children all over the world.
A grifty AI company conned the state of Utah into giving access to everything (permalink)
The State of Utah has secretly contracted with "Banjo," a grifty "AI" company, to analyze all the surveillance and internal data generated by all the state's agencies.
https://www.techdirt.com/articles/20200305/13422544042/ai-company-has-access-to-pretty-much-every-piece-surveillance-tech-state-utah-owns.shtml
Banjo gets all the 911 calls, CCTV camera feeds, license plate readers, and internal state databases, and its proprietary, secret algorithm will comb through all that to direct law enforcement.
https://www.vice.com/en_us/article/k7exem/banjo-ai-company-utah-surveillance-panopticon
The company claims there are no privacy concerns because it has a patented system for anonymizing data. The patents do not disclose their anonymization method, and every other attempt at this kind of anonymization has fallen prey to "re-identification" attacks.
Banjo gets to locate a facility inside the Utah DOT HQ, and will operate in all 29 counties, state university campuses and 23 cities (including Utah's 10 largest cities). The company's making $20.7m on this contract over five years.
Using FOIA requests, Motherboard retrieved records showing how Banjo got Utah officials to help it sell its services ot the state. When Motherboard questioned the officials about this, they flat-out lied and denied it. The Banjo pitch claims that they'll head off terrorist attacks, mass shootings and child abductions in realtime. The company provides zero evidence that they have ever done such a thing, or that they ever could.
But that lack of evidence didn't deter Utah AG Ric Cantrell:
"They do have case studies. I'm waiting for case studies from Banjo. I'm still waiting for information from them."
Uh, maybe you should have seen the studies before putting Banjo's servers behind your firewall?
Clearview AI says it only lets cops use its facial recognition tool but it's lying (permalink)
Clearview AI is another grifty "AI" company cutting secret deals with law enforcement to use its facial recognition tech, which relies on a database of nonconsensually scraped social media photos.
They claim only cops get to use this. It's a lie.
https://www.nytimes.com/2020/03/05/technology/clearview-investors.html
Clearview investors, clients and cronies all have logins to the system. Long before it was selling to cops, these people were literally using it as a party trick, getting people at parties to give them photos to subject to Clearview analysis, just for shits and giggles.
For example, billionaire John Catsimatidis used it to freak out his daughter, sneaking a pic of her data while she was at a restaurant and then IDing the guy and texting her with the guy's bio while she was still eating with him.
An investor named David Scalzo gave the app to his children: "They like to use it on themselves and their friends to see who they look like in the world. It's kind of fun for people."
It sure seems like Ashton Kutcher also got to run around and use it without limit or accountability. Last time I checked, he was also not a police officer.
https://www.youtube.com/watch?v=nNhYqLbsAGk&feature=youtu.be
One tech expert, Nicholas Cassimatis, uses the app as "a hobby."
Your 21st Century panopticon, folks, brought to you by compulsive liars who ask us to trust them not to get it wrong.
South Korea's beating covid-19 with free testing (permalink)
South Korea has tested 140,000 people for Covid-19. The tests are free for all as part of the nation's public health program. Testing has led to world-leading containment of the disease.
https://www.bloomberg.com/news/articles/2020-03-04/south-korea-tests-hundreds-of-thousands-to-fight-virus-outbreak
President Moon Jae-in calls it a "war" and has put the country on the kind of footing that you'd expect of any existential threat, sidelining the interests of industry in favor of national survival. They're testing 10,000 people/day. Results are available in hours. You can get tested at drive-through testing centers. The kits are 90% accurate and were developed by a domestic producer, Seegene Inc.
America is learning that offshoring high-tech manufacturing to save on labor costs and allowing its private sector to dominate its healthcare resulted in a brittle situation where it can't produce reliable tests, and the unreliable tests are only available to the wealthy.
The fate of uninsured, untested, untreated Americans is not theirs alone. They're the ones preparing wealthy Americans' food and cleaning their homes.
We have a shared microbial destiny that no amount of neoliberal doctrine can handwave away.
https://pluralistic.net/2020/03/01/shared-microbial-destiny/#covidclasswar
The web is unusably beshitted with terrible ad-tech (permalink)
The web is unusably beshitted and encrufted with popups, interstitials, rolldowns, nagware, paywalls, autoplaying video, ads that scroll with the page, and worse. I haven't looked at the web without an adblocker in years and it's still barely usable.
https://www.cjr.org/first_person/the-infinite-scroll.php
The modern web's equilibrium is "as terrible as possible, without being so terrible that you stop reading," or, worse, "as terrible as is necessary to get you pay to bypass the paywall."
In the CJR, David Roth publishes one of the most pitiless, accurate, evocative descriptions of using the modern internet of cruft.
"The page loads, and a little video ad box rises from the bottom left of the screen and begins buffering. Then a big box pops up over the small one with an offer to subscribe to the paper at a special promotional rate… As you contemplate it, the video begins to play in a muted spasm. This throws a scrim of gray over the rest of the page, making it impossible to read…While you've been triaging a second small video player has floated up into the middle left of the screen. You manage to close these various boxes, and now you can scroll. For a few seconds, anyway, until another ad creeps down from the banner ad above the headline."
But Roth isn't merely complaining here. He's also digging into the underlying reality: dwindling margins, short-term thinking, monopolization of the ad-market, and a buyer's market for ads that lets advertisers demand worse and worse of publishers. Publishers are staffed with people who are "perpetually maxed-out and stressed and scrabbling for a dwindling and finite amount of money." They're choosing chumboxes and other garbage because they want to keep the lights on.
This happened before, of course. It's an HTML5, CSS-enabled reprise of the pop-up wars, where exploding inventory and finite advertising allowed advertisers to play publishers off against each other with increasingly obnoxious, intrusive pop-ups.
These were unbelievably terrible, even by modern standards. Pop-ups would spawn at 1px X 1px, making them invisible, autoplaying audio. Others would sense your mouse heading for the close box and move themselves away from your pointer. They'd spawn 3 more pop-ups for every one you closed, or 300, until your computer ran out of RAM and crashed, taking all your work with it.
These pop-ups didn't go away because publishers won the battle. They went away because of pop-up blocking.
When Opera, and then Mozilla, turned pop-up blocking on by default, users finally had a meaningful reason to prefer one browser to the others. One browser was usable. The other one let pop-up ads crash your computer and eat your unsaved docs. As users switched en masse to blocking browsers, publishers could tell advertisers, "Look, we'll run any garbage ad you tell us to because we need your money. But if it's a pop-up it will be blocked by the majority of our users. They just won't see it."
The pop-up wars were won because technologists helped users exercise technological self-determination. But increasingly, browser vendors are ad-tech companies. Even when they're not, browsers are being designed to serve publishers (who are under advertisers' thumbs), not users.
https://www.eff.org/deeplinks/2017/09/open-letter-w3c-director-ceo-team-and-membership
We should address monopolies in ad-tech and browsers, we should create meaningful privacy protections via a federal privacy law with a private right of action. But all of that needs to be accompanied with legal cover for users who assert the right to unshittify their web sessions.
https://www.eff.org/deeplinks/2019/07/adblocking-how-about-nah
This won't just protect users, it will protect publishers. It's one thing to prohibit publishers from intrusive advertising. But it's another altogether to make that kind of advertising literally technically impossible.
For $3, a robolawyer will automatically force data brokers to delete you and sue the ones who don't (permalink)
The always-amazing Donotpay has a new robot-lawyer service: as part of your $3/month, they'll serve every data-broker with a demand to purge your records under the CCPA, and sue the ones who don't.
https://fortune.com/2020/03/05/delete-location-data-privacy-personal-information-donotpay/
Data-brokers don't just drive nuisance calls, they also expose you to risks like being doxed and swatted, or having your identity stolen, including by stalkers and bounty hunters who exploit mobile phone tracking to get your realtime location. Every single person should purge their data from every single data-broker, period. Donotpay targets the top 20 brokers and facial recognition companies, including Clearview AI.
Donotpay automates opt-outs for these companies. It also automates suing companies that don't comply or those that make illegal demands like requiring you to send a scan of your driver's license before they'll purge your records. Once you're signed up, you can opt out your whole family, and even your friends. If you don't want a $3/month sub (which gets you tons of other awesome robolawyering), you can just sign up once, pay $3, purge your records and cancel.
Fulfilling deletion requests costs companies about $10. You can use them punitively. Any time a company pisses you off, you can just file a data-deletion demand under CCPA.
When Donot pay started, it was Ios only and I couldn't use it. Somewhere along the way, they got a web interface, too. I just signed up. I'm gonna pay for the wifi on my flight this afternoon just so I can explore all its options.
This day in history (permalink)
#15yrsago Bram Cohen's Stanford talk on BitTorrent https://web.archive.org/web/20051124040524/http://stanford-online.stanford.edu/courses/ee380/050216-ee380-100.asx
#5yrsago DMCA abuser ordered to pay $25K to WordPress https://torrentfreak.com/wordpress-wins-25000-from-dmca-takedown-abuser-150305/
#5yrsago Albuquerque PD encrypts videos before releasing them in records request https://www.techdirt.com/articles/20150221/17074630102/albuquerque-police-dept-complies-with-records-request-releasing-password-protected-videos-not-password.shtml
#5yrsago Judge who invented Ferguson's debtor's prisons owes $170K in tax https://www.theguardian.com/us-news/2015/mar/06/ferguson-judge-owes-unpaid-taxes-ronald-brockmeyer
#5yrsago Hartford, CT says friends can't room together unless some of them are servants https://www.courant.com/news/connecticut/hc-hartford-scarborough-street-house-0218-20150217-story.html
#5yrsago Finnish millionaire gets EUR54K speeding ticket https://www.bbc.com/news/blogs-news-from-elsewhere-31709454
#1yrago Zuckerberg announces a comprehensive plan for a new, privacy-focused Facebook, but fails to mention data sharing and ad targeting https://www.wired.com/story/facebook-zuckerberg-privacy-pivot/
#1yrago Ruminations on decades spent writing stories that run more than 1,000,000 words https://www.antipope.org/charlie/blog-static/2019/03/lessons-learned-writing-really.html
#1yrago A thorough defense of Modern Monetary Theory https://www.forbes.com/sites/johntharvey/2019/03/05/mmt-sense-or-nonsense/#62e9ed235852
#1yrago GOP lawmaker driven mad by bill that would decriminalize children who take naked photos of themselves, delivers a frenzied rant about anal sex on legislature's floor https://www.thestranger.com/slog/2019/03/05/39511377/a-bill-decriminalizing-teen-sexting-passes-the-house-causing-republican-to-scream-about-anal-sex-on-the-floor
#1yrago Bounty hunters and stalkers are able to track you in realtime by lying to your phone company and pretending to be cops https://www.vice.com/en_us/article/panvkz/stalkers-debt-collectors-bounty-hunters-impersonate-cops-phone-location-data
#1yrago From prisons to factories to offices: the spread of workplace surveillance and monitoring tech https://datasociety.net/wp-content/uploads/2019/09/DandS_WorkplaceMonitoringandSurveillance-.pdf
#1yrago NH GOP lawmakers mocked gun violence survivors by wearing clutchable pearl necklaces to gun control hearing https://www.washingtonpost.com/politics/2019/03/06/gop-lawmakers-wore-pearls-while-gun-violence-victims-testified-activists-were-outraged/?utm_term=.addd1b7a24f8
Colophon (permalink)
Today's top sources: Emptywheel (https://www.emptywheel.net/), Slashdot (https://slashdot.org), Naked Capitalism (https://www.nakedcapitalism.com/), Super Punch (https://superpunch.net/, Bas van Beek (http://www.basvanbeek.com/).
Hugo nominators! My story "Unauthorized Bread" is eligible in the Novella category and you can read it free on Ars Technica: https://arstechnica.com/gaming/2020/01/unauthorized-bread-a-near-future-tale-of-refugees-and-sinister-iot-appliances/
Upcoming appearances:
Museums and the Web: March 31-April 4 2020, Los Angeles. https://mw20.museweb.net/
LA Times Festival of Books: 18 April 2020, Los Angeles. https://events.latimes.com/festivalofbooks/
Currently writing: I'm rewriting a short story, "The Canadian Miracle," for MIT Tech Review. It's a story set in the world of my next novel, "The Lost Cause," a post-GND novel about truth and reconciliation. I'm also working on "Baby Twitter," a piece of design fiction also set in The Lost Cause's prehistory, for a British think-tank. I'm getting geared up to start work on the novel afterwards.
Currently reading: Just started Lauren Beukes's forthcoming Afterland: it's Y the Last Man plus plus, and two chapters in, it's amazeballs. Last month, I finished Andrea Bernstein's "American Oligarchs"; it's a magnificent history of the Kushner and Trump families, showing how they cheated, stole and lied their way into power. I'm getting really into Anna Weiner's memoir about tech, "Uncanny Valley." I just loaded Matt Stoller's "Goliath" onto my underwater MP3 player and I'm listening to it as I swim laps.
Latest podcast: Disasters Don't Have to End in Dystopias: https://craphound.com/podcast/2020/03/01/disasters-dont-have-to-end-in-dystopias/
Upcoming books: "Poesy the Monster Slayer" (Jul 2020), a picture book about monsters, bedtime, gender, and kicking ass. Pre-order here: https://us.macmillan.com/books/9781626723627?utm_source=socialmedia&utm_medium=socialpost&utm_term=na-poesycorypreorder&utm_content=na-preorder-buynow&utm_campaign=9781626723627
(we're having a launch for it in Burbank on July 11 at Dark Delicacies and you can get me AND Poesy to sign it and Dark Del will ship it to the monster kids in your life in time for the release date).
"Attack Surface": The third Little Brother book, Oct 20, 2020.
"Little Brother/Homeland": A reissue omnibus edition with a very special, s00per s33kr1t intro.
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DAY6 Interview w/ With Online Part. 1
Thorough Investigation on JYP’s 5 member boy band DAY6!
Since their debut album “The Day” in 2015 ranked second in the American Billboard World Album chart, this 5 member boy band DAY6 has been shown love from all around the world. In Japan, their song “If ~また逢えたら~” was chosen as the theme song for the TV drama “リピート~運命を変える10か月~” in 2018 and debuted grandly. As of now, they are touring over 26 cities and throwing over 31 concerts in Asia, Australia, America, Russia, and Europe on their “DAY6 WORD TOUR ‘GRAVITY’”. And on the 4th of December, they will release their long waited second best album, “The Best Day2″. We have interviewed the DAY6 that took off from Korea to the world!
Behind their “cool band member” faces, they are actually all “boys”?!
Please tell us about what each of you are in charge of in the band, and a hobby from your personal life!
Young K: I’m in charge of bass, vocal, and rap. My hobby these days is cooking. The other day, I made 500 grams of truffle oil pasta and ate it all alone (lol!)
Dowoon: I’m in charge of the drums. In my private life, I like to go on a drive alone. I can make my mind empty when I’m driving!
Sungjin: I’m in charge of guitar and vocals, I’m Sungjin! I also like to go on a drive. And, I really like to eat good food. Something that I ate that was really good recently was dak-bokkeum-tang. Everyone, please try it!
Wonpil: I’m in charge of the keyboard, the synth, and vocals, I’’m Wonpil. My hobby is playing games. I like playing difficult RPG games.
Jae: I’m Jae who’s in charge of the guitar, vocal, and rap. My hobby is playing sports. I really like playing basketball. It helps me relieve stress!
Thank you for telling us. Is there anything that the members are into recently?
Young K: Games. I can do it for a long time without thinking. Sometimes I don’t realise and keep playing for like 2 hours. I have to try not get the members scold me! Dowoon: I like going on drives, so I’m always searching up cars... If I find a cool car I go “so cool!” Sungjin: For me its shopping! I bought a lot of bags recently! I only use one, but I tend to buy a lot more... Wonpil: These days, I’m into two things. First, its our new album.... Sungjin: Really?! It’s not games? (lol) Wonpil: Yes, games (lol). I heard there is a new release of one of my favourite games, so I can’t wait! Jae: These days I’m into working out my muscles. But the muscles around my breasts keep on getting bigger, and my muscles around my shoulders don’t.... What should I do if my body shape becomes weird haha
Even if the band grows, they care about friends from their hometown.
If you can have a break for one month, what would you want to do?
Sungjin: I want to go on a trip. Doesn’t matter where. I want to eat good food! Dowoon: I also want to go on a trip with good friends. I want to drive at wherever we are at, and tell them about whats been going on. Driving with old friends, even thinking about it makes me happy! Young K: I want to go on a trip too! I want to go to Iceland to see the beautiful scenery because I have never been. Jae went last year! Wonpil: I want to write songs. And, I used to live in Incheon, but I want to go back and hang out with my old friends.
Jae: I want to write songs too! Its been 4 years since I began to write songs and lyrics as a DAY6 member, but songwriting for me has always been something that helps me feel refreshed.
We definitely did our best. How it will be received, I’m looking forward to it.
Please tell us about how your new album has been finalised.
Young K: We definitely did our best. There are a couple of songs from our old albums that are in this album, but “Finale” and “Kiminara” are songs that are in the album for the first time. “Finale” was written 2 to 3 months ago, but the album was completed with the two songs, so that was interesting. “Kiminara” is actually a song that was written a while ago. This was a challenging song, so I was very happy to have been able to put it in this album. Sungjin: It’s been a while since we were able to put in new songs and create an album, so we are excited to see how everyone will react. It’s a lot happier compared to the songs we’ve released until now, and the album covers too are shot in a brighter setting.
For the readers of WITH, please recommend a song they should listen to when they don’t feel like they want to go to work in the morning!
Young K: “Time of Our Life” is a song that gives you energy, but the lead song “Finale” is also a bright song filled with energy. If you listen to it in the morning, I think you’ll be able to wake up feeling great! Jae: “time of Our Life” has a very nice sound, and the band-like live sounds will make you feel positive. If you listen to it in the morning, you’d feel a lot more excited! Sungjin: I recommend “Hurt Road”! Personally, I tend to look at the reality when I don’t feel great, and this helps me to comfort myself. If you listen to this son, I think you’ll feel a little more calm and comforted.
Orignal article
Eng to Japanese translations @ dalomls
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Russia Used North Korean Ballistic Missiles to Attack Ukraine - Technology Org
New Post has been published on https://thedigitalinsider.com/russia-used-north-korean-ballistic-missiles-to-attack-ukraine-technology-org/
Russia Used North Korean Ballistic Missiles to Attack Ukraine - Technology Org
For months it’s been known that Russia is getting ammunition and, possibly, weapons from North Korea. At first, it was believed that most of those supplies were artillery shells, but it was quite obvious that Russia needs more than that. Now there are reports that Russia has used North Korean ballistic missiles to launch cruel attacks against Ukrainian cities.
North Korean leader Kim Jong Un visited Russia in September 2023. He met with Putin, and had nice excursions in Russian rocket facilities. Soon after, there were reports that North Korea was sending shipping containers with ammunition to Russia.
The defenders of Ukraine reported that along 122 mm and 152 mm shells, Russia also got RPGs and other weapons. Some of them were reported as malfunctioning pretty early on. And now, in the beginning of 2024 Russia has started attacking Ukraine with North Korean ballistic missiles.
Kharkiv after Russian missile attacks on 31st of December 2023. Image credit: Armyinform.com.ua via Wikimedia (CC BY 4.0)
John Kirby, United States National Security Council Coordinator for Strategic Communications, revealed that on December 30th, 2023 Russian forces fired at least one North Korean ballistic missile into Ukraine. This missile appears to have landed in an open field in the Zaporizhia region, which allowed experts to have a better look at it.
Reportedly, analysis of the debris is still ongoing, but it does seem like the missile was made in North Korea. On January 2 Russia launched a number of North Korean ballistic missiles into Ukraine.
The United States is still assessing the impact of these additional missiles. On one hand, it does show that Russia’s own arsenals are not bottomless. On the other hand, Russia has North Korea as a resource they can tap into to prolong the war and extend the suffering they are causing.
Kirby, as reported by Reuters, said that the range of these ballistic missiles is about 900 km – they could be KN-23 and KN-25. Debris found in Ukraine is consistent with that assessment. These are fairly new missiles, designed to change their normal ballistic trajectory to avoid interception. Dangerous stuff. These missiles were first shown in 2019 and do not appear to be related to Russian missiles.
Spokesman of the prosecutor’s office, Dmytro Chubenko, said that one of the rockets fired at Kharkiv on January 2 could very well be a North Korean supplied missile. He said that research is still ongoing.https://t.co/KFhH5xQI50 pic.twitter.com/IlbnikAVsw
— NOELREPORTS 🇪🇺 🇺🇦 (@NOELreports) January 6, 2024
Despite Moscow and Pyongyang denying this level of military cooperation, the intelligence is clear – South Korea believes that around 2,000 shipping containers with weapons and ammo went from North Korea to Russia.
This certainly would diminish Russia’s complaints about Ukraine using foreign-supplied weapons to attack targets in the territory of Russia, but only if they were logical to begin with. It could also encourage South Korea to increase its support for Ukraine.
The use of North Korean ballistic missiles against Ukraine will certainly be hidden from the Russian public – they hardly know about the use of Iranian Shahed drones. This would diminish the image of the Russian arms industry and show that the Russian ammo capacity does have its limits.
Written by Povilas M.
Sources: Ukrinform.net, Reuters
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Kim Jong In - Kai (6 avatars)
By Abaddon
#kim jong in#kai#kai exo#exo kai#exo#avatar#200*320#200x320#kpop#kpop rp#rpg#rp#korean#south korea#koreanboy#corée#coreanboy#city#surnaturel
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