#kingdom hearts redesign
Explore tagged Tumblr posts
evaundertale · 5 months ago
Text
Tumblr media Tumblr media
So I've redesign Kairi like alot and I'm a Venkai shipper I think I'm sold on this last design because one I love her kh 1 design colors but also because I did just like her hair being longer.
Tumblr media Tumblr media
14 notes · View notes
cardfate · 3 months ago
Text
Case Study : Redesigning Kingdom Hearts for Mobile Gamers
Context
Video games should be a universal experience, but increasingly, older gamers find themselves isolated from it due to games' lack of accessibility.
Kingdom Hearts is an action role-playing game developed by Square Enix and released on the PlayStation 2 in 2002. The game features an action-oriented battle system, a role-playing leveling system, and a few smaller mini-game sections between worlds. For the redesign, the plot will not be affected by any changes. However, it would be made more for users to play on the go for a quick burst or while sitting and relaxing at home for a longer more, “system-like” play.
Objective
Redesign the UI of a nonmobile game, Kingdom Hearts, into a mobile gaming experience accessible to elders.
Implementation
Menus
Tumblr media
| Pause Menu
Tumblr media
| Redesigned Pause Menu
Menus would be streamlined in the gaming process so that the elder player can spend more playtime in-game rather than in menus. Many of the previous menu options are now automatically added to the player (upgrades and abilities) or are not needed anymore (status and customize).
Exploration
Tumblr media
| Kingdom Hearts: Chain of Memories Isometric Camera
Tumblr media
| Redesign UI camera and main UI
Originally, Kingdom Hearts used a 3rd Person camera that is known to be very floaty, difficult to control, and overall unresponsive. For the redesign, the camera would be isometric and follow the character as it moves. For an older player, I wouldn’t want them to have to think about the camera in any way or move it. This type of camera was only used one other time in the series for the title Kingdom Hearts: Chain of Memories for the Gameboy.
The player character, Sora, has a glowing green dot under him for visual contrast and so he is more noticeable to elder players especially if other characters or enemies are on screen. Enemies in the game have a red spot under them and they stand in one spot, unmoving, unlike the original game.
Within exploring the game world, there would be a color system for doors. If a door leads to another accessible area it would glow: Red for boss areas and gold for normal areas. This change was because the original game has a lot of painted on doors for textures and I wanted the player to be clear on where they can go.
A mini-map would be added to the game, to assist navigation. Though the first game lacks one, this was later corrected in newer entries. Some areas of Kingdom Hearts are known to be hard to navigate and I believe this quality-of-life change will help a lot with navigation. On the mini map, doors are marked either gold or red just like in the overworld. The player is also marked with a green dot. The mini-map will also be stagnant and not move.
World Map and Gummi Ship Minigame
Tumblr media
| World Map
Tumblr media
| Gummi Ship Mini Game
Tumblr media
| Redesigned world map
For these two sections, there are no major changes because they are already simple and straightforward.
For the world map, I only changed the way the battle level is displayed, I used numbers out of 10 instead of the star system because I believe it’s easier to understand. The only change I would give gummi sections is making them shorter, making the HP and MP bars like the new battle ones (introduced below), and giving the ship automatic upgrades instead of having to build and add them yourself because, in the original game, this system is confusing and unfun.
Battle System, Magic, and Item Change
Tumblr media
| Standard battles in Kingdom Hearts
Tumblr media
| Redesigned Battles (showing Health Points)
Tumblr media
| Redesigned Battle (showing Magic Points)
To make Kingdom Hearts more accessible and easier on a mobile format, I decided to change from an action battle system to a turn-based battle system. Action games require quick reflexes and timing, two things that decrease as a person ages, however; for a turn-based game, the player will not have to worry about reaction times or reflexes, they may take as long as they like to go through battles. The camera during this section would not change, only the characters would move.
Health Points (HP) and Magic Points (MP) would be displayed differently. Instead of the radial style used in the original, I opted for using bars for a simpler look. HP will display directly under the player character in most menus, only when clicking the "Magic" menu will the bar change to show the player's MP. This change is to help with managing the different point systems so the battle UI is not cluttered. Number percentages would be added to both bars to help with understanding the number of points left. For enemies, the HP bar will always be shown under the enemy and will not need to be unlocked like in the original game. Under the enemy that’s being targeted, a blue circle will be shown.  For each battle, HP and MP will replenish back to 100% for the player.
To adapt to a mobile format,  made changes to the command menu that Kingdom Hearts uses for battles. Instead of having to scroll through and select, the player can simply tap the button for attacking, blocking, magic and items. Within this I also made a change to items used in battles, only three would be available to players: Potion (for healing HP), Ether (for healing MP), and Antidote for status effects. All status effects would be able to heal with Antidote instead of having different items for statues, this makes item management much simpler for an elderly player.
The magic system now lists all the magic available and automatically upgrades to the stronger version of the spell instead of having to equip it, taking away the need to prep outside of battles and streamlines the playing experience.
The party system would work similarly to other games with the party member characters attacking/healing/blocking on their own however I would like the party members to be programed to heal the player character’s health or magic more often than themselves so that it’s less that an elderly player would have to worry about, and they can focus on attacking the enemies.
Tumblr media
| Redesigned Item Menu
1 note · View note
cosmosnout · 4 months ago
Text
Tumblr media
Girliesss
769 notes · View notes
captains0ur · 30 days ago
Text
Tumblr media Tumblr media
Kairi Design!
I love her so much! Square please let her do more things!
175 notes · View notes
dizzybevvie · 7 months ago
Text
Tumblr media
You're the sunflower/I think your love would be too much
265 notes · View notes
unversedremnant · 1 month ago
Text
Tumblr media
king mickey concept except i ignore mickey mouses original design and make him my own while still retaining some iconography (the musical)
bonus: HES GONNA SAY THE THING
Tumblr media
101 notes · View notes
serenedash · 5 months ago
Text
Tumblr media
happy @khoc-week!!! kicking it off with my khux oc Monty!!! they're in unicornis and originally from Twilight Town!
they're a laid back wielder who goes with the flow and can have trouble connecting with people due to not being very expressive but is always down for a good time :) their keyblade is called Red Chiv and is long and weighty, meant for physical attacks! It's heavy on both ends hence the big angled hand guard, my idea was that you could hold it from either end so spinning the keyblade would also be ideal for attacks. also the hand guard it backwards the angled end is supposed face inwards oops
[DO NOT REPOST/REMOVE COMMENT]
90 notes · View notes
whimsical-bee · 11 months ago
Text
Tumblr media
"But come what may/ I know the way!"
An imagining of Kairi returning to the final world in her search for Sora.
218 notes · View notes
kosmic-arts · 1 year ago
Text
Tumblr media
decided to revisit my old redesign of eraqus im happier with it now, but i still hate eraqus' colors; they are impossible to work with
215 notes · View notes
joined-shores-art · 2 months ago
Text
More ref sheets, the citizens of Radiant Garden, of course not all! Like Ienzo is missing oops (Note these are very up to date with Part II Act II, which is about to end with the next chapter. And then Act III starts.)
Tumblr media Tumblr media
Brooke is Vi's and Davis' mother and Taro is brought there by y. Xehanort.
+ Nort alts (Xemnas and Xeh ditching the Org. coats hooray! (They also become besties with A2 trust!!!!!))
Tumblr media
__
Quick answers/ explainsies! (WK novel spoilers obvs!!!)
Since Sora is a Replica copy here, he actively befriends the Organization Somebodies.
The Evernight Faction is Maleficent's troup, miss ma'am Salem invited her in! Their ship name is witchcottage!! Tyrian is free to third-wheel!!! Lauriam got a strange illness (see his arm, spoiler spoiler Xemnas and Azal have it too) and Elrena, Emil and Luxord switch sides to get him help. Demyx counts himself in because he wants to.
Brooke had to join because Maleficent sniped Vi baaad (if you seen Vi's ref sheet, yeah the shoulder was Mal with that white glove thingy that has this tick Grimm) Xemnas lost his arm seconds after that and that's why they also switch. The Norts are Replicas but Xems can't get into a new one.
Xeh scooped Taro up in San Fransokyo when he was going places with Luxord. He had to drop pupper off at Vi's because Ansem said so. Taro is also the groundwork for Xeh starting to trust Viola.
Braig is with them because Luxu still needs No Name, remember OMX is alive so...
46 notes · View notes
stellarnat · 1 month ago
Text
Tumblr media Tumblr media
Kiari appreciation post (including a redesign because her kh3 fit has never sat right with me)
41 notes · View notes
allykakamatsu · 28 days ago
Text
Tumblr media Tumblr media
Did I quote the sonic fandub? Yes. Is it accurate cause this is basically what happens during the Hollow Bastion meet up? Also yes-
Masterpost
Buy me a coffee
Commission Prices
21 notes · View notes
the-east-art · 1 year ago
Text
Tumblr media
Quick concept of what I’d do for Kairis next design. I would try to lean more into her original design which had more of a punk/tomboyish vibe to me and re-expand her color palette since she wasn’t originally ‘the pink one’
156 notes · View notes
zabrya-art · 6 months ago
Text
Honey string (Kingdom Hearts AU)
Tumblr media
AKA LalaloopsyxSuckerPunch AU
Synopsis
In a fantastical and sweetly enchanting world made of candy and cotton, where everyone is a doll, the prince of the Candy Kingdom, Sora, finds himself neither alive nor dead, cursed by an evil witch. His loyal guard, Riku, deeply in love with the prince, embarks on a risky journey to end the curse. Joining him is the prince's betrothed, Princess Kairi, who longs for freedom and detests the royal constraints of her title. Together, the guard and princess venture through various worlds inhabited by different types of dolls, each realm more enchanting and dangerous than the last. From the plastic Forest to the Porcelain Mountains, they face formidable challenges while dealing with their own inner conflicts and budding romance. However, beneath this fantastical trip hides a darker truth. The characters are actually patients in a gloomy psychiatric hospital, where they suffer severe abuse. The prince is in imminent danger of being subjected to a lobotomy, metaphorically represented as the witch's curse. The guard, who is also a patient, experiences a reality shift in which the harsh environment of the hospital is transformed into the world of candy and cotton candy. He embarks on a quest to save his friend (and secret lover), the prince, from the horrors they face in the institution. As they traverse his imaginary world, the guard struggles to maintain his sanity and discover a way to truly escape the torment of the hospital before it's too late.
26 notes · View notes
artful-browniebites · 1 year ago
Text
Tumblr media Tumblr media
Another pic of my au KHWG Kairi! I wanted to draw her in motion to better show off all the flowy bits of her outfit, and I'm super happy with how she turned out :D
87 notes · View notes
starfiresky · 9 months ago
Text
Idk why, but Riku’s Braveheart keyblade design has been REALLY bothering me lately.
Tumblr media Tumblr media Tumblr media
I drew some stuff on paper, and I liked the new design I came up with, but I was really not vibing with the cross guard, pommel, and hilt. So I brought the design over to the iPad and came out with this:
Tumblr media Tumblr media
Nightmare form (left) and Daydream form (right)
I was so excited that I kind of rushed them, but whatever.
I went for a balanced light and dark design, since Riku has harnessed both as of KH3. Speaking of which, I renamed it Evictus, which is Latin for overcome.
Before you bring it up! I chose not to draw the keychain because I didn’t want it to distract from the main design. It would be attached to the tip of the angel wing near the pommel; and I’d want it to be either Mickey or the dream eater symbol.
Yeah, so what do you think? I wanted to kind of go back to Riku’s dream eater/ Way to Dawn roots with this one!
32 notes · View notes