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ABOLISH THE MONARCHY (in this brand new TTRPG)
Guillotine: Crown of Blood
Harness heretical magic, discover cutting-edge technology, and overthrow the crown in this Gothic fantasy TTRPG.
KICKSTARTER LINK
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GUILLOTINE: CROWN OF BLOOD is a TTRPG where you can -- and should -- destroy the Crown. Use magic. Use wit. Use weird new technology, forged by your own hand. Use prayer, even if it's unorthodox. Use rhetoric to win hearts and minds. Or just beat the shit out of them. It's up to you.
Fact Sheet:
FUNDED IN JUST SIX HOURS!! Plus, we've unlocked our first stretch goal (character generation tables!)
Runs on the Powered by the Apocalypse system.
Based on games like Armour Astir, Heart: The City Beneath, Monsterhearts, and Monster of the Week.
Play as members of a Cause, against an oppressive Crown of your own making -- then play as the antagonists during a Villain Turn where you can torment each other's characters, or otherwise advance the plot.
Ten unique playbooks.
Includes weird magic, talking your way out of trouble, strange gods, and a worrying amount of blood.
Mechanics that let you become unhealthily obsessed with your friends, lovers, rivals, and political scapegoats. The more you interact, the more you understand them: for better or worse.
BONUS: Use Martyr moves to permanently remove your character from the narrative, irrevocably changing the fabric of the city, the revolution, or even the laws of physics!
All you need are some friends (or at least fellow travelers) and you're good to go! Do you have what it takes to destroy the Crown? Will you destroy yourself in the process? There's only one way to find out.
KICKSTARTER LINK
PLAYBOOK PREVIEW
ART PREVIEW
#indie ttrpg#ttrpg#guillotine ttrpg#guillotine crown of blood#pbta#kickstarter#kickstarter ttrpg#dark fantasy ttrpg#gothic ttrpg
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So I have a new Table Top RPG that I backed on kickstarter that I want to run called Slash! Which calls itself the Horror Movie Roleplaying Game. It can have from 1 player to 5+ players. It can have anywhere from 1 session (2-5hrs) to 3+ Sessions (10+hrs). There's 3 acts where your character gets to choose abilities and reroll for luck as well as have character growth, which is where sometimes your traits change to more represent how you play the character. Like Act 1 you start as headstrong and brave, but instead of barging in head first in situations, you have your character sneak and hide, then Act 2 you might instead get practical or cowardly as a trait to replace headstrong and/or brave. I think it's really cool. I have two ideas/campaigns I'm thinking of running and I'm looking for players. I don't know how I want to set up or what to use for an application if anyone wants to join so if anyone has any suggestions that's be appreciated. It'd simply be an application asking for age, name, pronouns, what you are comfortable and not comfortable with in horror, and if you are okay with like LGBTQ+ themes if they come up. It is a horror game so like certain themes like death and phobias and gore will probably come up, but depending on peoples thoughts and feelings about certain topics I can easily gloss over details that might gross people out or make them uncomfortable. I also have somethings myself that I won't have happen in the game because I personally don't like certain topics or horror tropes kind of deal. It's one of those things if I do this we'll have a session 0 to discuss this stuff, lay down boundries, and also figure out the relationship web, and decide what game idea everyone wants to run. Me and my froend Stacie literally came up with a trilogy for a horror movie frenchise we thought would be cool called the The Seamstress. The other one would be your typical slasher like film with some of my OCs I have created for a horror movie like comic I want to make. They each have different settings and stories that I hope some people will find fun and kind of scary. Anyways, if anyone would be interested in signing up let me know. I'll figure out what to do for an application. We'd be using Roll20 most likely for running the game. Also if people wanted I could make a Discord server so people could chat and show off art of their characters and the such. Also I could write notes for everyone after each session where they won't get lost too.
#Slash!#Slash TTRPG#horror ttrpg#horror roleplaying game#looking for players#horror movie roleplaying game#horror movie game#kickstarter ttrpg#ttrpg#roleplaying game
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Confluence is a TTRPG like nothing you’ve experienced before: A genre-blending game of fantasy, sci-fi, and horror, built to tell collaborative character and place-driven stories. Ajurea is world of meeting, where strange phenomena called Confluxes Pull people, objects, and even entire cities together across 700,000 years of time and over 40 worlds. In this first release, players experience the region of Motley Coast exploring the kaleidoscopic coast, to the underwater labyrinths, to the floating forest-cities, where everything here is constantly changing. Prepare to change with it.✨
Thought I'd make something silly, cause can't believe it's finally here, next WEEK!! This project has taken up much of my artistic life these last three years, as Art lead. Illustrations, Ephemera, doodles and covers, you name it, I've been making it (alongside our amazing Layout artist Cris Viana), to make the rich and dragonology-style book all TTRPG's deserve! ✨ I'm so excited for everyone to finally get a chance to get their hands on the books we've been making, see all the art and creatures I've made! Confluence drops on Backerkit on the 15th of October at 8am PDT (we even have a little prelaunch party here!) and you can signup for our prebacker list here! Hope to see you there! And any boosts, reblogs and sending out these links to folks you think would love this unique game (or even just a book of my art lol), it's so appreciated!! Thank you all!✨✨
#anonbeadraws#confluence#Confluence TTRPG#Backerkit#boost#indie TTRPG#TTRPGS#kickstarter#indie dev#it's truly going to be so beautiful#if i can toot my own horn
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The Hidden Isle Kickstarter is now live!
Don’t miss out on preordering a new TTRPG played with Tarot cards 🌊
The Hidden Isle is a pen and paper RPG that uses Tarot cards instead of dice, set in the 16th century on the secretive island of Dioscoria. It focuses on roleplaying and collaborative storytelling.
This is a game about swashbuckling adventures across Europe and the Middle East, stealing forbidden texts from oppressive regimes, protecting an island of outcasts using ancient magic,and toppling empires with just the right speech at just the right time.
It will run for 30 days, until October 28th 2023.
#ttrpg#artists on tumblr#art#indie rpg#tarot#tarot art#swashbuckling#illustration#renaissance#renaissance art#kickstarter#i will continue drawing sexy people and waves for this so if you want to support my creative endeavors pls check out this KS
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Violet Core Approaches
So. My close friend and collaborator Sarah Carapace has been working on Violet Core - a ttrpg about dykey mecha pilots in space - for the past few years, and that work is approaching its fruition. It's about to get kickstarted pretty soon, and I got a preview copy of the game ahead of that. So, preview/review I shall.
Disclaimers: I'm close friends with Sarah, was involved in some of the early playtests, and might end up doing a stretch goal for the game. So, I am of course wildly biased in Sarah's favour. Still, even if I wasn't, I figure this'd be my jam.
TL,DR: This game is really really good, back the kickstarter. For more details, read on.
The Basics:
Violet Core is set in the Nemesis System, an alternate scifi version of the solar system. The game follows the lives of spacers cut off from their home planet, Cerulea, as they face an oncoming disaster as escalating waves of comet-storms hit the system and everything starts to come apart.
Our characters are mech pilots for one of three factions of spacers - The Reach, The Homebound, and The Cosmic Embrace - each with their own perspective on what to do about the looming disaster. It's generally agreed that they need to escape, but where to and how is a source of conflict.
All three factions and their approaches have their merits. Although the Reach are positioned as more heirarchical and organised than the other two, all three are clearly scrappy tenacious punk-ish survivors who've been rejected and exiled to space by the dickhead bourgoisie of their home planet, Cerulea.
Luckily, you get to pilot X-10s, giant personalised mechs powered by a mysterious psycho-active (psychic?) crysteline core. This lets you get up to all the various activities you just pictured when I said that.
Tonally, it's Sarah Carapace through-and-through. Everything is purple and blocky, with CRT monitors and snaking cables and spray-paint. Riot Grrl mashed up with retro scifi mashed up with cosmic weirdness.
On The Humble D4
The game uses the oddity of dice - the humble D4 - as its main dice, with D8s scattered in here and there. It's a choice I really like, giving the game a feel that's a little angular and off-centre. It's a simple choice, but it does a lot to set it apart. I can't sum this up better than Sarah does, so I'll just quote her:
d4s are the most cursed of all dice.
They are awkward to roll.
They are pointy and can/will stab you.
Femininity is pointy, painful and powerful and so are these odd little polyhedrons.
Also, There is no standardised style for d4s. When you roll them, the result is the number displayed upright, either on the top or bottom. It varies from die to die.
Which I think gives you a good sense of the tone of the whole game, y'know?
The game cares about dice as physical objects deeply. Players can use the emotional connections between their characters to donate bonus dice to another character's rolls: the game suggests that when you do, you should pass her your physical dice, and use the motion of how you do it (including potentially how your hand touches hers as you hand them over) as a way of expressing the connections between characters, which is a fucking genius bit of design.
Anyway. Who do you play as?
Some sort of dykey space-gal x-10 pilot. To define who you are, you pick three things: the faction you belong to, your pilot type, and the X-10 you pilot. I'll go over each in quick succession.
Your faction determines your political alliance and likely goals, and the culture you grew up in, and each faction has access to a different set of X-10s. You pick between:
The Reach: the most organised and strict faction, and the oldest. Strict, heirarchical, and high-tech. You play here if you want to have a good The Man to chafe against, or to be that The Man for somebody else. The Reach are working on engineering humanity to be able to survive the coming disaster and thrive in space, and building a vast engine - the Overlock - to enable this.
The Homebound: the most rough-and-ready faction. A large population of working-class gals, and with too few resources to go around. They're working on repairing a giant machine, The Sling, to transport their people to another star system and flee the coming disaster. Unfortunately, The Sling and The Overlock are both adaptations of the same machine...
The Cosmic Embrace: the weirdo faction. The smallest, most mystic, and overall hippy-est. Short on space, people, and resources, but not on idealism and enthusiasm. They're poking the weird shit of the setting, and getting results. A little culty. In the playtest I was in, I played Cosmic Embrace, obviously.
Notably, you can have PCs all be in the same faction, or be split between them. If split, there's lines of conflict, but also room for alliances and subterfuge. PCs can, and might well, switch faction in play.
As well as your faction, you pick your pilot type. There's three broad types of pilots you can be:
Genebuilt, artificially created super-pilots with custom genetics to make them good in space. Divided into two rough types; the Violet Kind (for if you were a successful project, and inhereted mysterious abilities) or the Rat Bitch (for if you... weren't, and mostly just inhereted emotional issues). There's some interesting space to play with the idea of nature vs nurture here, or with the pressure of expectation.
Baseliners, aka normal humans who haven't been genetically engineered or tinkered with. Again, divided into two types; the Shining Star (for if you're keeping up with the best through sheer talent and training) and the Baseline Breaker (for if you're a normal person getting by with determination and adaptability.
And then, lastly, the Returned. People who died - or nearly died - and were brought back. The character creation section only mentions one sort of Rebuilt - the Returned, who have been remade by the power of humans science - but hints that other sorts might exist. And indeed they do, tied to the mysteries of the setting.
I ended up playing a Rat Bitch, who'd seen her best buddy get horribly fucked up in a training exercise and gone awol. It was great fun.
Lastly, your X-10. Each faction has three models of X-10, divided by function: Warriors to be brutal front-line fighters, Rogues to be mobile scout-types, and Witches that do weird shit and fight at range. Out of these, each faction has its own version of each of these archetypes. Some X-10 models are pretty common and mass-produced (like the Ogress, the Reach's warrior-frame), and some are rare or even unique (like the Hag, the homebound's rare and experimental Witch type that can fuck with time and space).
Each X-10 has its own Violet Core, the psychoactive crystal that's at the heart of the mech and gives the game it's name. Thoughts from the violet core filter through to the pilot, and visa versa. If you pilot a Hag for long, you'll start thinking Haggish thoughts, and your own emotions will start to seep into the core. It can get real strange real fast.
Each type of X-10 feels and plays extremely differently, in a way I personally found made your choice of frame a reflection of your pilot's personality. My pilot ended up in a Mermaid - the Cosmic Embrace's version of a Witch frame - that had the ability to shift space around it (her?), and 'swim' out of the normal world into sub-space. Which brings me to...
The Spaces & The Mysteries
As well as the material, mundane world - what Violet Core terms 'top-space' - there are two other spaces that exist.
Sub-space is a serene, empty (is it?) realm that lies below top-space. You can dive into sub-space in the right X-10s, and explore. Time and space are wierd and fluid here. If you dive deeply, you find... things. If you dive too deep, you might not come back the same, or at all. There are mysteries down there. Remember I mentioned there are other types of Returned you might become? Yeah. Remember those Violet Cores that power your X-10s? They're made from something called 'the fingers' found deep down in sub-space. Who's fingers? You see where I'm going with this.
There's also The Violet Realm. This is the psycho-sphere, the realm of dreams and emotions and mystical experiences. The violet core of your X-10 links you to the Violet Realm. You can meditate to experience it, to commune with what's within...
This is a setting with mysteries. There are things to explore, forces and powers beneath the surface. I won't elaborate. Partly because I don't want to spoil the discovery for you, and partly because I don't want to read it all and spoil myself before I can play this again. What I will say is that the bits I did read ahead on give you a lot to explore, and are explained in a way that make how they tie into the wider setting and plot. It's all coming together into something impressive.
Personally, as a player of rpgs (larp and ttrpg) I really enjoy settings which present you with mysteries and mysticism, which let you explore the underlying nature of this universe in ways that are at times rational and at times intuitive or mystical. It's an itch few other ttrpgs have scratched for me. Lacuna and Orpheus were, until now, games that achieved what I wanted; now I get to add a third game to the list in Violet Core.
In case it wasn't clear, this is high praise. This is extremely high praise.
Mechanics
I'm going to assume you're already sold. If you aren't, let me make a statement:
I'm mad I didn't think of these game mechanics.
The core engine is pools of d4s, in a way I believe is drawn from forged in the dark. However, unlike FitD, I really like how VC handles its rolls. Particularly - as I mentioned above - the way players can pull on the connections between PCs to offer each other dice, and the way this affects the game.
The core is pretty simple but has nuance. There are PbtA-style moves - things like Negotiate, or Hurt, or Shield - that trigger when you do a particular thing. You roll, and get a codified result based on the result. When you roll, you get a number of dice depending on how you're going about it. In person, you use your talents; things like Making Out and Using Your Head. In your X-10, you use the X-10's talents, things like Synchronising and Drawing Near. An example: You're piloting a Mermaid, and you see your friend (piloting an Ogress) is about to be struck by spiraling comet shards. To save her, you dive across to pull her out of top-space and into sub-space with you, dipping out of the material world to avoid the hazard. Since pulling somebody into Sub-space with your X-10 is Draw Near, you roll as many d4s as your Draw Near pool, and count how many hits you get. Since you're trying to protect somebody, you take that result and look at the Shield move to see what happens.
It's a simple core that's then built on with more detail, giving it a lot of room for nuance and expression.
Further, there's a neat little system for tracking the emotional connections between PCs and how they escalate over time. As they escalate, you pick statements to describe how you feel, pinning down the nature of the relationship, that will get deeper and more intense the further in you get. And the further in you get, the more potent it is when you hand another player your dice to assist her PC.
In play its such a neat, deep, evocative system that it made me really mad I didn't think of it myself. It's basically perfect.
Sorties, in which our cosmic purple space robots punch each other
Up front. Although your in giant space-mechs with giant space-weapons, combat isn't meant to be lethal and horrid. It's intense, and gritty, and emotional raw, but in the way that a bloody-knuckled fist-fight is, not in the way that a shootout is.
Fights aren't war. They're personal.
There's a lot of dancing metaphors in how the fights are described. You might be sparring or actually seriously going after each other, but either way, a fight is an interplay between two characters at their most intense. That thing where a fight scene serves the same purpose as a musical number? Yeah, that.
So. Each fight between X-10s is a Sortie. A sortie is divided into a series of steps, and at each step you pick an option for how you're fighting;
Lead, to be agressive
Sway, to be fluid and fucky
Follow, to be evasive
Sway hits follow, Follow hits lead, Lead hits sway. Its a rock-paper-scissors cycle. (If you get two Leads, both hit, and if you get two follows or sways, both miss.)
When you hit, you can trigger one of the moves as a result. It can get ugly and painful. It could concievably get vulnerable and emotional.
Critically, you have a limited pool of lead/sway/follow actions (depending on your X-10), that get used up as you use them in steps. IE: if you're piloting a Witch, you can use Sway twice and Lead & Follow once. So, you can count what you're opponent's used up, and predict their moves based on what they've got left. In really long sorties, once you've only got one option left to you, it resets.
A sortie is a sort of dance as you maneuver for the advantageous position, use that to fuck with your oponent, and get your fists bruised.
Damage to your X-10 can bleed through to you. Contact between two X-10s can bleed through to their pilots. Things can get strange, particularly when there's Witch X-10s involved.
I'm gonna quote the book again here:
Not all pilots fight to win. Some pilots fight to hurt.
The Gay Bits
As you might have realised by now, it's a really fucking sapphic game. Not as a focus, but in the way where all our PCs are assumed to be some sort of dykey queer type because that's just the kinda tone we're going for.
To misquote Sarah's fellow aussie: "This is my book motherfucker, they'll walk be lesbians if I tell them to".
Pulling It All Together
Tonally, it's a fucking slam dunk. The world bleeds with a very specific atmosphere, a sort of dykey grungey weirdness that draws on old late-80s to early-90s mecha anime, and Heaven Will Be Mine, and weird scifi.
The writing has a really strong voice. Sarah doesn't write like a typical clinical dispassionate ttrpg text, she writes like Sarah. There's little witicisms, emotional bits, slang. It reads like somebody passionately explaining how to play in person.
There's a lot of snippets of in-character text - chat logs, reports, records, recordings - that give you a sense of the sort of people in this world.
The art is all fucking gorgeous. Mostly Sarah art, with some guest spots.
It is extremely purple, so purple its even in the name.
In conclusion:
Listen I am wildly biased because I've been friends with Sarah for yonks, but even if I wasn't I'd be incredibly enthusiastic about this game because:
a) it seems to have been carefully fine-tuned to hit my tastes.
b) it's really fucking good. Really fucking good.
It's an idiosyncratic personal work that also has a huge cosmic scope to it. It fucks around with the medium of dice-based ttrpgs in interesting ways. It's gorgeously written. It's got a setting that makes me want to dive in and explore it.
You should go back the kickstarter when it goes live, and tell your friends about it, and I am not kidding. If this game isn't a wild success there is something wrong with indie ttrpgs. The kickstarter is here, I believe it's due to go live in a couple of days.
If any bloggers are interested in getting a preview copy of their own, hit me up and I can hit up Sarah and we can sort things out.
#ttrpg#rpgs#rpg review#rpg kickstarter#queer ttrpg#mecha ttrpg#scifi ttrpg#dyke stuff#my friend is incredibly talented and you should give her money
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Which house will be you be assigned at Brackroot Academy??? Pause or Screenshot the gif at the top to learn your destiny!
Then "Keep reading" to learn more about your house!
Brackroot Academy is part of Tangled Blessings, a magical school horror roleplaying game that uses tarot cards to uncover your fate as a student.
If you like this fun exercise, learn more about the crowdfunding campaign happening now!
Learn more about your house further below! Does it suit you?
House of Celestials
The skies borrow from the elements to paint a backdrop for life. Featuring iconography of the sun, moon, and constellations, celestials are known for their inner glow. Still, they do not shy away from the dark surrounding them, understanding that all things require balance. Students in this house often carry at least one or more of these marks: discipline, passion, or indifference. This dorm overlooks the lake.
House of Dahlias
Dahlias rely on the energy of celestial bodies for growth and endurance. As a vibrant flower, dahlias are a symbol of elegance and devotion. The plant may seem abundant, but it requires careful nurturing in the wet and cold climate of Brackroot. Students in this house often carry at least one or more of these marks: creativity, perfectionism, or obsessiveness. This dorm is connected to the greenhouse.
House of Panthers
The panther needs a garden to rest from its daily stroll, and the dahlias always supply. The panther is a symbol of grace, athletics, and agility but still elusive and rare — a fierce creature of the shadows. Students in this house often carry at least one or more of these marks: observation, punctuality, or ruthlessness. This dorm is at the edge of the forest.
House of Spires
The spires are only safe in their tower because of the panthers who keep guard. The House of Spires represents the connection blades, pens, and spirituality share. While members of this house may only show interest or aptitude in one of the represented icons, they are a full member of the spire. Students in this house often carry at least one or more of these marks: empathy, isolation, or judgment. This dorm is in the high tower.
House of Elements
Elements are the wildest of the quintet, but they maintain control with help from the spires. The elements symbolize excess and power, but together, they represent the strength of unity. Students in this house often carry at least one or more of these marks: cleverness, hunger, or negligence. This dorm is under the school, but furnished with enchanted windows that overlook the neighboring mountains.
House of None
Accessible by only walking along the edge of a bridge in the right invisible spot, students in the House of None often think of themselves as beyond reality. These thoughts only worsen the more they understand magic on cosmic and atomic scales. Students in this house are often detached, cold, and fiercely intelligent Symbols commonly associated with this house include the number zero, a black hole, a vortex, lanterns, and knots.
House of Divines
Hidden beneath the campus Chapel and graveyard, this house was annexed centuries ago for blatant misuse of dark magic. Some stories claim this house serves as the birthplace for demons and vampires. Whatever the reason for the House's former eradication, blood stains remain in the foundation. Students in this house are often vengeful, patient, and not above harming others to get what they want. Symbols commonly associated with this house include blood, fruit, teeth, bones, claws, horns.
#dark academia#solo journaling#indie ttrpg#ttrpg#tarot#gothic horror#tabletop rpg#horror#journaling#dark academia aesthetic#two-player ttrpg#kickstarter#backerkit#crowdfunding
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Tales of Forge & Fortune - A Cozy Fantasy Smithing TTRPG - Launches October 11th
Tales of Forge & Fortune launches on Kickstarter on October 11th, but be sure to go directly to the pre-launch page from here, so that you can follow and be notified the moment it launches! Also sign up for the mailing list to be entered for a chance to create a town NPC (backstory, tasks, and all) that will be featured in the game!
For fans of Dungeons & Dragons, Animal Crossing, Pathfinder, Fantasy Life, Dave the Diver, Stardew Valley, and many other TTRPG and Cozy Games - you're going to LOVE Tales of Forge & Fortune!
youtube
Although crafting is at the heart of this game, there are still PLENTY of opportunities for roleplaying and adventure, without ever having to worry about losing your character or progress in the process. You can even interact with the people of your town, doing favors and getting to know them better, while participating in holidays and special events like Battle of the Bards or the Heart of the Forge competition.
There is plenty more to do, but here are some quick info pointers to give you a better idea of what you'll be getting into.
#d&d#d&d 5e#dungeons and dragons#tabletop#tabletop gaming#dnd#cozy#cozy games#ttrpg community#ttrpg#indie ttrpg#kickstarter#crowdfunding#tabletop roleplaying#roleplaying games#critical role#roleplaying#animal crossing#stardew valley#dave the diver#pathfinder#Youtube
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befriend rats & kill god in a lush portal fantasy adventure by jenna moran
come on a journey with me?
there - past the scaffolding, past the rafters, up above past the windows and gables and fire escapes, if you make it to the roofs -
you'll encounter environments not of this world. rooftop gardens that have twisted themselves into dense forests, church spires that have , tiled expanses that stretch into the horizon and become meadows, gutter-lakes, deserts, mountains...
you'll encounter them, too, if you really look: the rats.
they want to show you these places, navigate them, map them, study them, know them. they want to befriend you, guide you, tell you their stories and weave new ones where you feature alongside them. if you want to make any headway, up there on the roofs, you'll need their help.
after all,
this is a place where the gods do tread. if they find you creeping about their domains, they will find you, kill you, transform you, dig their hooks into your very soul and never let go.
the rats know a secret.
gods can be killed.
you are the key.
the far roofs, currently crowdfunding, is home to some of the best role-playing game i've ever had. participating in several playtests has completely sold me on its viability as a system. notable are its set of unique oracle mechanics that tie into its freeform roleplay system, determining the physical and emotional outcomes of different events. gather hands of cards and tiles to weave together magic that can alter even monumental fates, fight peril with dice rolls, and collect components for spells and make headway on character advancement by spending time getting to know your companions, both human and murine.
it is, of course, written by dr. jenna moran, best known for previous innovative ttrpg experiences about divinity, such as nobilis, glitch, chuubo's marvelous wish-granting engine, and wisher, theurger, fatalist (WTF).
the philosophy of the far roofs is that dungeoneering is about the journey - the sights you see, the meals you make, the tales you tell, the companions you gain and lose - as much as the monster-slaying. each combat is a descriptive crescendo of the experiences faced up until that point, encompassing everything you've felt thus far. if any of this intrigues you, then, well... come on a journey with me?
#the far roofs#ttrpg#chuubo's marvelous wish granting engine#glitch#chuubo's#nobilis#rpg#tabletop rpg#kickstarter#jenna moran#cmwge#rat game
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King Death lives on an island on the lake and he looks out from the shore.
Long ago, Grandmother Rat took a raft out on the lake and found herself on the island of the Solitary King.
She was not yet wise, then—just a middle-aged ordinary rat. She hadn’t yet woken up. So when she smelled King Death, she tried to hide, but there was no hiding on that shore. When he came for her she fled; tucked herself away between two halves of a broken branch … but it did not do.
King Death’s hand came for her. He pulled her out and dangled her above his maw.
A cornered rat will fight, even if she is a common rat, even if there is nothing special to her at all.
She twisted. Got her tail and head and two legs free and bit deeply into King Death’s hand. This gave pause to Death.
“So, little rat,” he said. “You would bite Death. Well, you shall know what you have tasted. ...”
Now on Kickstarter!
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Welcome to Lemuria!
We just launched a game project on Kickstarter! It's a solo journaling RPG about exploring a strange continent full of eldritch relics, untangling its secrets, and probably getting cursed in a few horrible ways.
Please consider supporting! We're already getting close to the initial goal, after which there are some fun stretch goals!
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🍂 Welcome to BEYOND THE BROOK 🍂
A tabletop roleplaying series set in The Backwoods. A place where the impossible is probable, the fantastical is oh-so natural…
And THE FIEND lurks in every shadow.
Here, our story begins.
Back its Kickstarter now: https://www.kickstarter.com/projects/drakoniques/beyond-the-brook-over-the-garden-wall-inspired-actual-play
#d&d#dnd#dnd campaign#dnd5e#ttrpg campaign#ttrpg#ttrpg community#over the garden wall#otgw#overthegardenwall#infinity train#infinitytrain#kickstarter#dice#podcast#twitch#YouTube
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The Hunter's Handgun
1 day left to support The Hidden Isle 🏝️
#artists on tumblr#illustrators on tumblr#kickstarter#the hidden isle#sefirot#sefirot a tarot board game#item illustration#ttrpg#item art#wheellock pistol#wheellock gun#fantasy art#fantasy item
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hello! if you've ever found yourself wishing armour astir: advent, the mecha-fantasy-revolution ttrpg we all know and love, had a physical copy, i have great news: it's going to! and you can sign up to be notified about it launching on kickstarter later this year RIGHT HERE. it's gonna be a niiiiiice big print run, so don't miss out ✨
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TODAY!! a few hours even!!! Join us on our prelaunch lil get together at 4pm GMT! I'll be there in the chat!! See you there!!!
Link to the backerkit prelaunch here!
#man#im so nervous#i've never been so deep in a project before#i've helped with kickstarters and backerkits#but this project has so much of me! and my coworkers#confluence#ttrpg#backerkit#Boost#signal boost
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Hi everybody! I made a game called All the Witches!! I really wanted to make something magical for the queer community who have struggled with the creators of certain worlds being jerks. It’s an original TTRPG system with some cool deck building mechanics exploring the diversity of witches in fantasy. It would mean a lot if you checked out the Kickstarter here!
The Kickstarter ends this Saturday, April 15th at noon EST!
#ttrpg#dnd#dungeonsanddragons#d&d#indiettrpg#boardgames#witches#witch#tabletop#indie ttrpg#ttrpg design#signal boost#signal b00st#roleplaying#kickstarter
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Tipua: the wrath of Ngārara...
...has just hours to go and is around $1000 NZ/$600 USD from its funding goal!
Support indigenous TTRPG design and get access to a cool spin on the Fate system in the process. The game and its setting are steeped in tikanga and te ao Māori: Tipua is set on the distant planet of Karito—a vast, labyrinthine world where tangled rivers wind through swampy wetlands, shadowy forests, ancient pā (fortification sites), and the mysterious portals known as Ngā Pūmotomoto. For those of you who have experienced the wonders of Aotearoa and Te Wai Pounamu, you will see some obvious similarities.
It's so affordable too. $20 NZ (about 12 USD) nabs you the digital rulebook and printable custom Fate tokens, as well as a social media shout out and access to the backers discord.
If nothing else: please have a read of the Kickstarter and share this post around! Not long to go and it would amazing if this awesome Māori-led team could reach their funding goal.
#fate rpg#fate core#Māori#Aotearoa#indigenous ttrpg#indigenous design#tipua#the wrath of ngārara#indie ttrpg#kickstarter#tabletop#ttrpg#fate dice#game design#rules light rpg
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