#kickstarter ttrpg
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tallyowlpress · 1 year ago
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ABOLISH THE MONARCHY (in this brand new TTRPG)
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Guillotine: Crown of Blood
Harness heretical magic, discover cutting-edge technology, and overthrow the crown in this Gothic fantasy TTRPG.
KICKSTARTER LINK
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GUILLOTINE: CROWN OF BLOOD is a TTRPG where you can -- and should -- destroy the Crown. Use magic. Use wit. Use weird new technology, forged by your own hand. Use prayer, even if it's unorthodox. Use rhetoric to win hearts and minds. Or just beat the shit out of them. It's up to you.
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Fact Sheet:
FUNDED IN JUST SIX HOURS!! Plus, we've unlocked our first stretch goal (character generation tables!)
Runs on the Powered by the Apocalypse system.
Based on games like Armour Astir, Heart: The City Beneath, Monsterhearts, and Monster of the Week.
Play as members of a Cause, against an oppressive Crown of your own making -- then play as the antagonists during a Villain Turn where you can torment each other's characters, or otherwise advance the plot.
Ten unique playbooks.
Includes weird magic, talking your way out of trouble, strange gods, and a worrying amount of blood.
Mechanics that let you become unhealthily obsessed with your friends, lovers, rivals, and political scapegoats. The more you interact, the more you understand them: for better or worse.
BONUS: Use Martyr moves to permanently remove your character from the narrative, irrevocably changing the fabric of the city, the revolution, or even the laws of physics!
All you need are some friends (or at least fellow travelers) and you're good to go! Do you have what it takes to destroy the Crown? Will you destroy yourself in the process? There's only one way to find out.
KICKSTARTER LINK
PLAYBOOK PREVIEW
ART PREVIEW
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mayonezroulette · 1 year ago
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So I have a new Table Top RPG that I backed on kickstarter that I want to run called Slash! Which calls itself the Horror Movie Roleplaying Game. It can have from 1 player to 5+ players. It can have anywhere from 1 session (2-5hrs) to 3+ Sessions (10+hrs). There's 3 acts where your character gets to choose abilities and reroll for luck as well as have character growth, which is where sometimes your traits change to more represent how you play the character. Like Act 1 you start as headstrong and brave, but instead of barging in head first in situations, you have your character sneak and hide, then Act 2 you might instead get practical or cowardly as a trait to replace headstrong and/or brave. I think it's really cool. I have two ideas/campaigns I'm thinking of running and I'm looking for players. I don't know how I want to set up or what to use for an application if anyone wants to join so if anyone has any suggestions that's be appreciated. It'd simply be an application asking for age, name, pronouns, what you are comfortable and not comfortable with in horror, and if you are okay with like LGBTQ+ themes if they come up. It is a horror game so like certain themes like death and phobias and gore will probably come up, but depending on peoples thoughts and feelings about certain topics I can easily gloss over details that might gross people out or make them uncomfortable. I also have somethings myself that I won't have happen in the game because I personally don't like certain topics or horror tropes kind of deal. It's one of those things if I do this we'll have a session 0 to discuss this stuff, lay down boundries, and also figure out the relationship web, and decide what game idea everyone wants to run. Me and my froend Stacie literally came up with a trilogy for a horror movie frenchise we thought would be cool called the The Seamstress. The other one would be your typical slasher like film with some of my OCs I have created for a horror movie like comic I want to make. They each have different settings and stories that I hope some people will find fun and kind of scary. Anyways, if anyone would be interested in signing up let me know. I'll figure out what to do for an application. We'd be using Roll20 most likely for running the game. Also if people wanted I could make a Discord server so people could chat and show off art of their characters and the such. Also I could write notes for everyone after each session where they won't get lost too.
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anonbeadraws · 6 months ago
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Confluence is a TTRPG like nothing you’ve experienced before: A genre-blending game of fantasy, sci-fi, and horror, built to tell collaborative character and place-driven stories. Ajurea is world of meeting, where strange phenomena called Confluxes Pull people, objects, and even entire cities together across 700,000 years of time and over 40 worlds. In this first release, players experience the region of Motley Coast exploring the kaleidoscopic coast, to the underwater labyrinths, to the floating forest-cities, where everything here is constantly changing. Prepare to change with it.✨
Thought I'd make something silly, cause can't believe it's finally here, next WEEK!! This project has taken up much of my artistic life these last three years, as Art lead. Illustrations, Ephemera, doodles and covers, you name it, I've been making it (alongside our amazing Layout artist Cris Viana), to make the rich and dragonology-style book all TTRPG's deserve! ✨ I'm so excited for everyone to finally get a chance to get their hands on the books we've been making, see all the art and creatures I've made! Confluence drops on Backerkit on the 15th of October at 8am PDT (we even have a little prelaunch party here!) and you can signup for our prebacker list here! Hope to see you there! And any boosts, reblogs and sending out these links to folks you think would love this unique game (or even just a book of my art lol), it's so appreciated!! Thank you all!✨✨
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buffpups · 3 months ago
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The Kickstarter campaign for isekai fantasy TTRPG This World Summons Too Many Heroes!! is now live! The definitive edition of the game comes with the core rules and all three expansions in digital and print format with new cover art and a fresh new layout. Ten years ago, the Kingdoms of Ceria summoned a hero from another world to save them from the undead army of the Cryptlord. That man was Yuya Muto, a powerful sage with a special power that allowed him to create spell scrolls just by touching the mage whose spell it was. He succeeded in saving the kingdoms, and when he retired for a quiet life afterwards he created hundreds of copies of the summoning scroll for if heroes were needed again. However, as soon as he disappeared into the mountains the kingdoms started coveting each other's scrolls and fighting broke out everywhere for their control. After a decade of scroll theft and reckless misuse, people summoned from other worlds are now all over Ceria and creating more chaos than ever before. To restore the peace, the scrolls must be collected to prevent further tragedy. This World Summons Too Many Heroes!! was first released digitally on itch.io in 2021, followed by the Goddesses Expansion in 2022, the .Dungeon//Tower Expansion in 2023 and the Season of the Sage Expansion in 2024. This project would be the definitive edition of the game, including the core ruleset and all three expansions. The game uses the LUMEN system, designed for power fantasy action games with fast combat and a tight gameplay loop. Players get a chance to regain their strength with every enemy they defeat, making it a game about taking on insurmountable odds and showing off your powers in battle. There six archetypes from Hero to Demon Lord to Bystander, and 25 classes to specialise in: Alchemist, Assassin, Beast, Berserker, Black Knight, Blacksmith, Blood Mage, Brawler, Champion, Enchanter, Healer, Hunter, Knight, Living Weapon, Mage, Magus, Monster, Necromancer, Phantasm, Saber, Sage, Servant, Spellsword, Tamer, and Vampire.
Please support the campaign!
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hecticelectron · 1 month ago
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Hi, this is a big post about my new TTRPG, Defy the Gods, which I’m Kickstarting soon. It’s a queer sword & sorcery adventure-romance set in fantasy ancient Mesopotamia. I was inspired by Conan, Clash of the Titans (1981!) and Princess Mononoke. (I've also got a BlueSky megathread going about it.)
Sign up to be notified when the Kickstarter launches!
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Art by Thalie Shelen! @thalieshelen
(Btw hi I'm Chris, a queer, trans game designer in Columbus, Ohio. This will be my second published game. The first was a furry pack of nonsense called Raccoon Sky Pirates.)
Defy the Gods is sword & sorcery as a story game. My favorite PbtA games emulate specific stories and lead you to resonant emotional moments like you find in those stories. Here, I used PbtA to emulate sword & sorcery, with an emphasis on the romantic moments—but also plenty of metal 🤘. You use the flirtation mechanics (taken from Thirsty Sword Lesbians) to tempt, support, or thwart others. But then, you can roll too high (taken from Apocalypse Keys), where you get more than you bargained for. Like Conan running out of the Tower of the Elephant while it crumbles around him.
Also like Conan, you have a glorious destiny, but in this case it ain’t good. Rising to your most powerful self makes you monstrous, heralding your character’s end as a hero and their beginning as an NPC antagonist.
It’s a queer game. You can fall in love with anyone, or make them fall in love with you. But because the game is also about power, the gods and tyrants wait to stomp on you if your enticement falls flat. Like if you flirt with someone in the wrong neighborhood. Every character has their own arc, and one of the things I had the most fun with was making those feel like queer problems as well as ancient-world sword & sorcery problems.
Play a fierce Sword, chaos-loving Sorcerer, fugitive Revenant, mischievous Sailor, immortal-sworn Vessel, or wild-raised Wolfling. (All character portraits by Thalie Shelen @thalieshelen)
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The Sword is big-hearted and violent. You have a move that lets you kill any human-sized mortal NPC within arm’s reach, without rolling, if you’re not already in combat. This always causes more problems than it solves.
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While most players roll just 2d6 & add their stat, the Sorcerer casts spells by rolling a lot of dice & looking for patterns in them. If you can’t find any patterns, your sorcery runs amok. This chaos is kind of lovely. For instance, you're always changing your body—sometimes on purpose, sometimes not. But always gorgeous.
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The Revenant is like Inanna, or if Eurydice made it out. They escaped the land of the dead. They aren’t who they were in their past life, nor who they were as a shade. They're still figuring out who they are now. Demons pursue them to claw them back to the Underworld.
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The Sailor can call on a cast of past friends and lovers for help. They always have a plan, and an eye for the exit. One of their moves lets you fill in the map of the otherwise unknown world.
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The Vessel is in love with a minor god. They channel their patron’s power by wounding themself, but their patron can also soothe their pain.
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The Wolfling was raised by animals in the Wilds and is curious about the humans, but they belong in neither world. They're definitely the part most directly inspired by Princess Mononoke.
The World Forces are the antagonist. You build them at the table, in quick rounds of pick lists. They are:
The Pantheon: gods, goddesses, and demons. They make the rules, but maybe you can break them.
The City: tyrants, the wealthy, and others with the gods' blessing. They push you to the margins, but you can fight to be seen.
The Wilds: gigantic creatures and their trackless wilderness home. It's place of danger and new rules, but you'll probably break them.
The Shadow of Atlantis: long-gone elders. They dared to scorn the gods, and the Pantheon destroyed them for it, but through you they may live again.
Death: a hungry, totalitarian force. Its underground domain is the end for all mortals and the mockery of hope. But maybe you can return.
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Art by Shan Bennion! @anonbeadraws
This was an intensely personal project, but it was too big for me to do by myself. Here are all the people who helped make it a reality:
Avery Alder: Design advisor
Basheer Ghouse: @basheerghouse Cultural consultant
Cat Tobin: Mentor https://www.pelgranepress.com
Cris Viana: Graphic designer & layout artist
Ezra Rose: Interior art
Kanesha Bryant: Interior art
Katrin Dirim: Interior art
Jaqueline Florencio: Cover art
Lyla Fujiwara: Developmental editor https://www.jarofeyes.com
Mary Verhoeven: Interior art
Omar Ramadan-Santiago: Cultural consultant
Rae Nedjadi: Developmental editor https://temporalhiccup.itch.io
Rue Dickey: @ilananight Copy editor
Sean D’souza: World-builder & writer https://linktr.ee/seandsouzax
Shan Bennion: Interior art
Thalie Shelen: Interior art
(art by Shan again! @anonbeadraws)
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Thanks for reading! You can sign up at https://prelaunch.hecticelectron.com to know when the Kickstarter launches.
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eliotbaum · 2 years ago
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The Hidden Isle Kickstarter is now live!
Don’t miss out on preordering a new TTRPG played with Tarot cards 🌊
The Hidden Isle is a pen and paper RPG that uses Tarot cards instead of dice, set in the 16th century on the secretive island of Dioscoria. It focuses on roleplaying and collaborative storytelling.
This is a game about swashbuckling adventures across Europe and the Middle East, stealing forbidden texts from oppressive regimes, protecting an island of outcasts using ancient magic,and toppling empires with just the right speech at just the right time.
It will run for 30 days, until October 28th 2023.
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cassimothwin · 7 months ago
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Which house will be you be assigned at Brackroot Academy??? Pause or Screenshot the gif at the top to learn your destiny!
Then "Keep reading" to learn more about your house!
Brackroot Academy is part of Tangled Blessings, a magical school horror roleplaying game that uses tarot cards to uncover your fate as a student.
If you like this fun exercise, learn more about the crowdfunding campaign happening now!
Learn more about your house further below! Does it suit you?
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House of Celestials 
The skies borrow from the elements to paint a backdrop for life. Featuring iconography of the sun, moon, and constellations, celestials are known for their inner glow. Still, they do not shy away from the dark surrounding them, understanding that all things require balance. Students in this house often carry at least one or more of these marks: discipline, passion, or indifference. This dorm overlooks the lake. 
House of Dahlias 
Dahlias rely on the energy of celestial bodies for growth and endurance. As a vibrant flower, dahlias are a symbol of elegance and devotion. The plant may seem abundant, but it requires careful nurturing in the wet and cold climate of Brackroot. Students in this house often carry at least one or more of these marks: creativity, perfectionism, or obsessiveness. This dorm is connected to the greenhouse. 
House of Panthers 
The panther needs a garden to rest from its daily stroll, and the dahlias always supply. The panther is a symbol of grace, athletics, and agility but still elusive and rare — a fierce creature of the shadows. Students in this house often carry at least one or more of these marks: observation, punctuality, or ruthlessness. This dorm is at the edge of the forest. 
House of Spires 
The spires are only safe in their tower because of the panthers who keep guard. The House of Spires represents the connection blades, pens, and spirituality share. While members of this house may only show interest or aptitude in one of the represented icons, they are a full member of the spire. Students in this house often carry at least one or more of these marks: empathy, isolation, or judgment. This dorm is in the high tower. 
House of Elements  
Elements are the wildest of the quintet, but they maintain control with help from the spires. The elements symbolize excess and power, but together, they represent the strength of unity. Students in this house often carry at least one or more of these marks: cleverness, hunger, or negligence. This dorm is under the school, but furnished with enchanted windows that overlook the neighboring mountains.  
House of None
Accessible by only walking along the edge of a bridge in the right invisible spot, students in the House of None often think of themselves as beyond reality. These thoughts only worsen the more they understand magic on cosmic and atomic scales. Students in this house are often detached, cold, and fiercely intelligent Symbols commonly associated with this house include the number zero, a black hole, a vortex, lanterns, and knots. 
House of Divines
Hidden beneath the campus Chapel and graveyard, this house was annexed centuries ago for blatant misuse of dark magic. Some stories claim this house serves as the birthplace for demons and vampires. Whatever the reason for the House's former eradication, blood stains remain in the foundation. Students in this house are often vengeful, patient, and not above harming others to get what they want. Symbols commonly associated with this house include blood, fruit, teeth, bones, claws, horns.
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jaztice · 28 days ago
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The Extra Ordinary Kickstarter is now live!!!
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Have you ever wanted to play a story game about kids with powers on the run? Are you a fan of Maximum Ride, Percy Jackson, or Animorphs? Did you wish all the kids in Stranger Things had powers like Eleven? Does a mix between X Men and The Goonies sound like a good time to you?
If yes, check out my game! Extra Ordinary is a rules-light, narrative-driven storytelling TTRPG about kids with extraordinary powers on the run from danger in the ordinary world. It uses no dice and has no game master—instead, everyone has narrative control and responsibility, and you use tokens to determine story beats and action outcomes. Funding now on Kickstarter!
The Kickstarter | The Quickstart | The Actual Play Video (part 1) | The Actual Play Video (part 2)
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nordeva · 28 days ago
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Exciting news: Djura (TTRPG) is now on Kickstarter!!
Here's the official announcement illustration I did for them.
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rqbossman · 1 month ago
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Hey all, Reminder that there is less than 75 hours left to back the Magnus Archives RPG expansion "Tangled in the Web" and get the backewr rewards. Also, to answer the question I keep getting asked, if you want the backer rewards you have to get them through the crowdfund. If you are waiting for them to be made available for sale separately later you are going to be disappointed.
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stickyhunter · 2 months ago
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What We Found Beyond the Stars
What We Found Beyond the Stars is a GMless Hard Sci-fi game about cooperation and discovery, played with a standard set of dice and a tarot deck.
You and your fellow crewmates have been sent as a precursory expedition, probing potential worlds before the interplanetary forerunners dispatch terraforming apparatus. You are a small research crew, sent out to the stars as part of the Studies of Proactive Panspermia of Celestial Bodies for the Cosmic Alliance.
The Kickstarter is live now!
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fandomverseofanthony · 6 months ago
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Tales of Forge & Fortune - A Cozy Fantasy Smithing TTRPG - Launches October 11th
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Tales of Forge & Fortune launches on Kickstarter on October 11th, but be sure to go directly to the pre-launch page from here, so that you can follow and be notified the moment it launches! Also sign up for the mailing list to be entered for a chance to create a town NPC (backstory, tasks, and all) that will be featured in the game!
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For fans of Dungeons & Dragons, Animal Crossing, Pathfinder, Fantasy Life, Dave the Diver, Stardew Valley, and many other TTRPG and Cozy Games - you're going to LOVE Tales of Forge & Fortune!
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Although crafting is at the heart of this game, there are still PLENTY of opportunities for roleplaying and adventure, without ever having to worry about losing your character or progress in the process. You can even interact with the people of your town, doing favors and getting to know them better, while participating in holidays and special events like Battle of the Bards or the Heart of the Forge competition.
There is plenty more to do, but here are some quick info pointers to give you a better idea of what you'll be getting into.
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windienine · 1 year ago
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befriend rats & kill god in a lush portal fantasy adventure by jenna moran
come on a journey with me?
there - past the scaffolding, past the rafters, up above past the windows and gables and fire escapes, if you make it to the roofs -
you'll encounter environments not of this world. rooftop gardens that have twisted themselves into dense forests, church spires that have , tiled expanses that stretch into the horizon and become meadows, gutter-lakes, deserts, mountains...
you'll encounter them, too, if you really look: the rats.
they want to show you these places, navigate them, map them, study them, know them. they want to befriend you, guide you, tell you their stories and weave new ones where you feature alongside them. if you want to make any headway, up there on the roofs, you'll need their help.
after all,
this is a place where the gods do tread. if they find you creeping about their domains, they will find you, kill you, transform you, dig their hooks into your very soul and never let go.
the rats know a secret.
gods can be killed.
you are the key.
the far roofs, currently crowdfunding, is home to some of the best role-playing game i've ever had. participating in several playtests has completely sold me on its viability as a system. notable are its set of unique oracle mechanics that tie into its freeform roleplay system, determining the physical and emotional outcomes of different events. gather hands of cards and tiles to weave together magic that can alter even monumental fates, fight peril with dice rolls, and collect components for spells and make headway on character advancement by spending time getting to know your companions, both human and murine.
it is, of course, written by dr. jenna moran, best known for previous innovative ttrpg experiences about divinity, such as nobilis, glitch, chuubo's marvelous wish-granting engine, and wisher, theurger, fatalist (WTF).
the philosophy of the far roofs is that dungeoneering is about the journey - the sights you see, the meals you make, the tales you tell, the companions you gain and lose - as much as the monster-slaying. each combat is a descriptive crescendo of the experiences faced up until that point, encompassing everything you've felt thus far. if any of this intrigues you, then, well... come on a journey with me?
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jennamoran · 1 year ago
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King Death lives on an island on the lake and he looks out from the shore.
Long ago, Grandmother Rat took a raft out on the lake and found herself on the island of the Solitary King.
She was not yet wise, then—just a middle-aged ordinary rat. She hadn’t yet woken up. So when she smelled King Death, she tried to hide, but there was no hiding on that shore. When he came for her she fled; tucked herself away between two halves of a broken branch … but it did not do.
King Death’s hand came for her. He pulled her out and dangled her above his maw.
A cornered rat will fight, even if she is a common rat, even if there is nothing special to her at all.
She twisted. Got her tail and head and two legs free and bit deeply into King Death’s hand. This gave pause to Death.
“So, little rat,” he said. “You would bite Death. Well, you shall know what you have tasted. ...”
Now on Kickstarter!
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valdevia · 1 year ago
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Welcome to Lemuria!
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We just launched a game project on Kickstarter! It's a solo journaling RPG about exploring a strange continent full of eldritch relics, untangling its secrets, and probably getting cursed in a few horrible ways.
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Please consider supporting! We're already getting close to the initial goal, after which there are some fun stretch goals!
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pbbeta24 · 1 year ago
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I haven't posted anything here for a long time, but hey, I am actually doing some art for the Cloud Empress – the ecological science fantasy TTRPG inspired by Nausicaa, Fullmetal Alchemist and Dune (among other things), and right now is the last week to back it on kickstarter! Don't miss out on it!
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