#khorvaire
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janisjoy · 1 month ago
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New outfits!
Felix'Iliad "Fix" Polaris goes into space :)
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mimzalot · 1 year ago
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NEW D&D SEASON AHOY! Same characters, same universe, brand new leg of the adventure! Here's what to expect:
Newcomer-friendly. We'll be recapping all the major plot beats in the opening and reintroducing characters as they pop up. If you've ever wanted to hop onto Metanoia Blues but been overwhelmed by the backlog, here's a good re-entry spot! For everything else, there's our Wiki and a Cheat Sheet or you can join the discord server.
Podcast time! What we're calling "Season 2" of Metanoia Blues is going to be available as a podcast. Season 1 will remain on Youtube (edited) and Twitch (raw).
New Assets. The team's been hard at work updating some of our stream assets so even if you're only here for the art, come along and see all the fun new stuff we've gotten together!
Not long now until we're live ✨ Join us as we begin our voyage across the seas to mainland Khorvaire - we have memories to recover and cults to uncover and mysteries to solve!
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dndsettingsinfo · 2 years ago
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Khorvaire Map by Cassastereo's Mapperie
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metanoia-blues · 2 years ago
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METANOIA BLUES | an actual-play D&D campaign set in Eberron
Join Luca the Dragonmarked paladin, En the changeling warlock and Willow the shifter artificer as they explore all the magic and mysteries of post-war Khorvaire.
Watch on Youtube | Watch on Twitch | Read the Wiki | More Details
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softsummerlee · 2 years ago
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hi yall sry ive been kinda quiet recently, i’ve been absolutely going batshit feral over eberron as a campaign setting
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subject-2-roll · 2 years ago
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Exquisitely Evil Eberron Escapades  (ch5): Lost Dog
The rain begins to tap on the carriage. The horses fly through the dark with only the forward aiming light to guide them. Diogenes cracks the reins again. Cainan’s voice cracks as he chokes on the weight of his words, “They are dangerous! Keep fucking going! Please!-- I can’t let anything happen to you.”
Taking in his ward’s words, Diogenes thinks for a moment. He can hear how deep Cainan’s fear runs. He has never heard his apprentice that severe, that terrified before. “My boy…” He begins. Suddenly, the back of the cart dips.
They both look back, Cainan spins around and hops inside. Standing on the back lip of the cart is the cowboy. His hat tilted down over his face, dripping water onto the floor. Cainan’s heart leaps into his throat, sickening panic threatening to vomit it right out of his mouth. With a nonchalant flick, the cowboy’s hat tips up, revealing his face. The top half is shadowed in the dim light.
Entyre wears a cocky half-grin, and with a proud surprise remarks, “not bad, kid.” His hand hovers over his gun and his smile drops. “But what’s yer next move?”
https://archiveofourown.org/works/31424996/chapters/117075403
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slightly-gay-pogohammer · 1 year ago
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i was the dragonborn. this left me crylaughing for a good 5 minutes so bad that i got a headache
also i got to keep the door as a weapon. door stuck </3
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boy-king · 1 year ago
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kalashtar as a concept are so dumb (affectionate). generational trauma via a dream spirit in your head. imagine having the same imaginary friend as your mother and your mother's mother spanning back into the depths of time except it's not imaginary, and it also wants you to fight a war. also, you have telepathy.
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evonflow · 1 year ago
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Thunsheer 17th, Emerald Path
Turns out Ira has done some work on the Que’zta Hren! Funny thing, too: that’s how we found him. I asked after the Que’zta Marell at the Alabaster Lyceum’s library, and Ira’d written the only book they had on us. Unfortunately he doesn’t know of any other Dominie; Daeth was his singular source. He said Daeth used to look after him when he was a kid—a terrifying prospect, if you ask me—and since he has a knack for language, the Hren remained one of his research interests. He taught me:
Muerae - traitor, someone who goes against the teachings (also someone who is dead) Lagüey - an unstoppable force beyond control, often referring to nature but not always (like fate or destiny?) Haquen - terra/earth - warrior/battle Kelresh - fire/lava - food/parent
Truth be told, I feel a little conflicted pulling Ira out of the Lyceum. Boy clearly has much more enthusiasm (and aptitude) for academia than politics. He may surprise me yet, but he has a soft, anxious manner, and while it’s endearing, it’s not at all the captivating charisma a post like his mother’s requires.
He seemed rather reluctant to leave his research and academic work… but he agreed to come, and we’re on the road now, so I guess it’s a moot point. Focus should be the mission: ensuring Ira reaches Khorvaire safe and sound. We’ve already run into a snag: he won’t go into Ra’i’s bubble shelter since it triggers his claustrophobia. Hopefully our feint toward the Silvercut Roadway shook off anyone that might’ve been trailing us in Emon… but it’ll be good practice to keep out guard up and not get lulled into a false sense of comfort.
Reminder: Ask Ira if he knows how airships work. Could we implement similar magic onto the Fairy Duster? There’s a fun thought.
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sunevial · 2 years ago
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Talvakri's Guide to Adar
Explore and defend the Land of Earth-Sky!
Far from the Five Nations and the dragonmarked houses of Khorvaire lies the continent of Sarlona, home to rich psionic traditions and the Unity of Riedra. It is also home to Adar, the Refuge, home of the kalashtar and one the last bastions standing against the tyranny brought by the Dreaming Dark.
Though first introduced in the 3.5 edition of Dungeons and Dragons, and expanded upon in Secrets of Sarlona, Adar as a nation has not been revisited since. Talvakri's Guide to Adar both expands on existing lore and introduces new elements to the country, painting a rich and vibrant picture of its people, traditions, and current struggles. A millennia of warfare has changed the fabric of the nation, and it needs heroes now more than ever to break the never-ending siege and free Sarlona from its ongoing nightmare.
Written by gold-best-selling author Megan Caldwell with platinum-best-selling author and designer Anthony Turco, Talvakri's Guide to Adar has options for DMs and players looking to tell and explore Sarlonan stories and characters including:
67 pages detailing Adar's people, cultures, religions, major cities, and adventuring sites.
2 maps produced by Vani Srinivasan
9 original player ancestries
2 original lineages in the style of Van Richten’s Guide to Ravenloft
7 new subclasses
7 new feats
80 pages worth of statblocks
New equipment, tools, magic items, and more!
Do you have what it takes to adventure in the nation once called the Land of Earth-Sky? Talvakri's Guide to Adar and its many mountains await!
---
Hi so I wrote a giant tome for the Eberron campaign setting and you should check it out. It has sad gays and explicitly queer characters and diversity in skin tones
And also it's basically a campaign setting for under $25 bucks
And also I lost my sanity in making it
You should buy it, it's great
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janisjoy · 26 days ago
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More portraits!
Aineías Vermaro (she/her)- Earth Genasi Engineer
Felix'Iliad "Fix" Polaris (he/they)- Half-elf Captain
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capriprov · 11 months ago
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Watch the FULL version of our trailer here!
CAPRICIOUS PROVENANCE is an award winning D&D 5e AP Audio Drama fusion set in an arcanepunk, partially homebrewed world of Eberron! After The Last War devastated Khorvaire - and their lives - fate follows four unlikely friends attempting to grapple with their own destinies as the fate of the world falls into a chaotic uncertainty.Join our…heroes(?) as they navigate their ever-changing lives in the wake of destruction, wading in the depths of their trauma as they connect with the troubled people living in a fragmented world. We’re an all queer & trans, majority BIPOC cast of tabletop creatives that bend the rules, change the lore, and break the game to tell a story of fighting tooth and nail against the way things are, and daring to hope for change.
Capricious Provenance is free to listen to, and advertisement-free. Our team is small, and we have started this project with no funding. This podcast is a labor of love and collaboration between a group of friends that are very passionate about the art they create. We are hoping to acquire funding and grow the team in the future! For now, you can support the show via Ko-fi.
Will I like Capricious Provenance?
While Capricious Provenance’s main game system is D&D 5e, we use a mixture of different games in the podcast - such as Pathfinder and 1400 Sneak - to help tell our story. Additionally, while the world is set in 5e’s Eberron, it has been altered significantly and partially homebrewed to suit our main characters, featuring elements from various supplements such as Heliana's Guide to Monster Hunting. Capricious Provenance is full of magic, whimsy, gods, monstrosities, political intrigue, and queer romance. There is a heavy focus on storytelling through character roleplay that makes room for heart wrenching character arcs and gives space for relationships between the characters to organically develop. The show explores themes of found family, generational trauma, religious trauma, healing, self discovery, the cost of war, freedom and revolution against an oppressive regime. It is ultimately a story of hope in dire times, embracing the monsters within ourselves formed by the world we live in, and finding the beauty in brutality. If you are a fan of media such as Dragon Age, Castlevania, Monster Hunter, The Owl House or Baldur’s Gate 3, you may enjoy Capricious Provenance!
Capricious Provenance Features:
A mixture of actual play and audio drama that places you in the shoes of our characters as we roll the dice.
Award-winning immersive narrative combat scenes that put you right in the center of the action. (Rainbow Roll Fest 2023)
Tarot readings and content warnings at the beginning of every episode so the listener knows precisely what they’re getting into.
Supplementary content, such as a short “radio broadcast” series providing updates directly from the world of our campaign and animatics illustrated by our artists.
Episode re-caps and lorekeeping, and more!
Where to Listen & Where to find us:
Listen on the Official Podcast Profile Listen elsewhere: Spotify || Pocket Casts || Google Play || Apple Podcasts || iHeartRadio Listen & watch more content on: Youtube You can find us on: Twitter || Instagram || Tiktok || Bluesky
Check out our website for cast information, character profiles and more details about the world: capriciousprovenance.carrd.co
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dndsettingsinfo · 1 year ago
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True & Accurate Map of Khorvaire by Tolemynn
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lodichi · 7 months ago
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Cinders: An Eberron Adventure - A Primer
It is the year 1024 in the world of Eberron, 20 years after the Lord of Blades was defeated by a group of adventurers called The Wayfarers. One scholar who had been traveling with the Wayfarers, a half-dragon named Xarrash, left the continent of Khorvaire to explore the continent of Xen’drik in search of information about their draconic heritage. After discovering a large, crimson arch buried in Xen'drik, Xarrash launched an expedition to discover more about this mysterious "dragon gate" in hopes of finding Argonnessen, the ancient home of the dragons, who have all but disappeared from the land. The Xen'drik expedition is well established by now, and the third wave of airships are leaving from Sharn to arrive in the Xen'drik port of Stormreach. Unfortunately, before they can arrive, the airship the Owlbear is attacked by a group of Sahuagin, as well as a massive tentacled monster, which tore the ship asunder. After frantically scrambling to the lifeboats, six adventurers were swept away by the waves, only to be thrown into the midst of an ancient Draconic Prophecy...
Party below the cut! Character art will be credited as it appears.
The Party
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art by PlagueCleric/RollforAlis
Aysel: a human storm Cleric who was, apparently, a pirate before joining the Xen'drik expedition. Upbeat and cocky on the outside, she is also a deeply spiritual person who believe her god, the Storm Lord, sent her to Xen'drik. She also has some hidden anxieties about being trapped or held back. Her Draconic Relic is a blue quarterstaff that crackles with lightning.
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Art by puggaccino on discord, with colors by Changeling-Kisser/Al
Brân: a changeling (race currently not known by the party) barblock who wears a massive cloak and large hat over a sparkly bodysuit. They always keep one eye closed, hiding a false eye. They are outwardly stoic with a quiet intensity that shines through in certain moments. Since washing up in Xen'drik, they have been followed by a strange creature in their shadow, who called itself Ffrindllen. Their Draconic Relic is a bronze, double-bladed axe.
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art by puggaccino on Discord (sorry Osc do you have more socmed)
Gawain: a goblin Artificer with a number of prosthetic limbs, which are intricately carved to resemble tattoos. She is very cryptic and hard to read, but she has a deep love of tinkering, and will express great (unexpected) enthusiasm when watching people smith or craft. Probably bit all of the party members while on the Owlbear. Her Draconic Relic is a set of solid gold earrings.
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art by PlagueCleric/RollforAlis
Haze: a Kalashtar monk from Aundair. He was part of a Kalashtar monastery that followed the Path of Light, a spiritual philosophy of the Kalashtar that promotes the destruction of il-Lashtavar, the Dreaming Dark. He also worked closely with House Jorasco, the halfling dragonmarked house of healing. He is responsible and level-headed, but easily flustered by his party's teasing. His Draconic Relic is a set of ice-laced gauntlets.
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art by PlagueCleric/RollforAlis
Harth: a half-elf forge Cleric who used to be a house agent for House Lyrandar, the dragonmarked house of shipping and transportation. She apparently suffered some kind of injury to her eye recently, which has rattled her significantly. She is somewhat shy and meek, but she can be quite forceful when backed into a corner. Her Draconic Relic is an imposing black Quarterstaff with a large red fang on it.
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art by Changeling-Kisser/Al
Ishtar: a Minotaur rogue, the daughter of two enemy warlords who fell in love. She is very well-educated and polite, with a love of strategy games like Conqueror. She joined the Xen'drik expedition because she wanted to experience the kind of adventures she read about in her favorite books, a series written by the author Django d’Tharashk, who uh. Never exaggerated anything in his entire life. Her Draconic Relic is a green-scaled lantern.
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thecrypttkeeperr · 1 year ago
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@t-dubber HERE! This is how it goes in Khorvaire yall.
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subject-2-roll · 2 years ago
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Exquisitely Evil Eberron Escapades (ch4): Let Loose
The group is well on their way to Marketplace. Nearly a week into the journey, they are making a planned stop in the city of Cragwar. Only Avire is a complete stranger to the city. Both Entyre and Dagger’s work takes them around much of Breland, and the shithole Cragwar is unfortunately no exception. Where Black Pit is a quiet village where criminals go to disappear, Cragwar is the place where they are bred. During the Last War, not two decades ago, the city changed hands between the warring countries over nine times. It lacks a sense of community, identity, or pride. Anything and everyone in the city is expendable, and the local government makes sure the citizens are aware of that. From the non-existent poverty programs, to the high turn-over rate of small businesses, to the free child labor of the orphans, Cragwar is a miserable place to hold residence. It is also where Cainan was raised until a few years ago. Even the hospitality house of Ghallanda refuses to establish a chain inn there. The only notable feature of Cragwar is its wildly successful mithral and platinum depository at the edge of town. Due to its proximity to The Blackcaps mountains, mining the precious metals is a lucrative business for the city. The depository has the highest–if not only security around. It is the polished turd in the cesspit of a town.
https://archiveofourown.org/works/31424996/chapters/108276453
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