#kamigakari
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xavidotron · 7 months ago
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The Kamigakari expansion I translated from Japanese is now out. There's definitely some really cool stuff going on in the Japanese TRPG scene! Kamigakari is a trad-ish investigation/combat urban fantasy game with a lot of cool weapons and powers and some clear Call of Cthulhu influence, and this expansion has some interesting stuff like scene templates that are trying to make running the game easier. Definitely an interesting branch of roleplaying!
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claralli · 3 months ago
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Portraits I made for the Kamigakari campaign I've been playing lately (Yasha the bissexual bully vampire and Ryoga the graffiti artist skateboarder that for some reason kinda looks like billie eilish)
+ extras from last session -Domona is out favorite cthulu looking-fella and the pink haired good boy is Ellie :)
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platicas-d6 · 2 years ago
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Para empezar
Para empezar, voy a delinear los proyectos e ideas que tengo nadando en mi menteEn ningún orden en particular
1 Shadowrun en el sistema AGE
2 Kung Fu panda en el sistema L5R
3 Final Fantasy Tactics en el sistema AGE
4 Sonic en el sistema Merrymancer
5 Sistema ligero para principiantes
6 Campaña Mystery dungeon Isekai estilo west march en Pokerole
7 Campaña anime genérico en el sistema Kamigakari
8 Wargame de Digimon basado en Malifaux
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nocandnc · 4 months ago
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Edo Period Mina!!
She was scouted by priests from Izumo as a child and has since been revered as a living god (ikigami) with the title of Ashiro-no-mikoto or Ashirogami at times.
She lives a fairly solitary and lonely lifestyle, spending much of her time enshrined in Izumo until she's called to battle. Ashirogami is reserved for large castle-destroying kaiju, which only appear a few months at a time. Otherwise, the fighting is mostly left to regular soldiers.
Hoshina Soshiro is one of those "regular soldiers", but his genius talent with the blade makes him a top pick when she needs someone to man the front lines. Hoshina is also one of the few people who treats Mina like a person. He sometimes helps her sneak out of the shrine to interact with townsfolk incognito.
While she's thankful to protect the country, she misses the simple days from her childhood in the countryside.
Why Izumo? Why a living god?
It's difficult to explain without going into a crazy deep-dive, but to try and keep it short... in this AU setting of mine, there's a slight supernatural element where godly blessings and divine possession take the place of the scientific kaiju weaponry and numbers suits from the canon storyline. As such, the ancient Izumo Taisha (Izumo itself being known as 'the realm of the gods' and home of Ookuninushi who created Japan in myth.) is a close equivalent to the modern day Izumo Tech. It's through it that much of the kaiju hunting and recruitment of potentially blessed individuals is managed.
Mina is blessed by a tiger kami that grants her luck in battle - making her marksmanship with firearms, projectile weaponry and artillery of all kinds unfailingly accurate. She can also invoke kamigakari (kami possession), where the god in question dwells in her body. In this state, she is supernaturally fast and strong. The particulars are vague as I'd to focus more on the characters rather than any religious aspect, but Bishamonten (a god of war and one of the seven lucky gods) is associated with tigers, so if I had to pick... that's probably who's taken a liking to her ^^;;;
I've already rambled too much, so that's all for now! Hope folks enjoy!!
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disquiet-dream · 6 months ago
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Hmmm
Thinking about a game that has that core mechanic - which I'm sure exists elsewhere but I mostly know from Kamigakari - where you pre-roll some dice at the start of the session that you then use for activating special abilities AND you can swap them out to change a roll
(Meaning you have to balance "having the dice my powers need", "having dice high enough that being able to swap them at the right time is useful" and "getting rid of bad dice in a roll" as options)
except it's a game using cards as the randomizer instead
I'm thinking like, regular rolls use a card draw but you also have a hand of cards you can both swap out those draws with *or* form poker hands with to activate powers
(very standard powers - basically at-wills from DnD 4e - with high cards, very strong ones from a straight flush, and everything in between)
Similar dynamic but made more interesting by the fact that like, on a die roll you have a 1 in 6 (or whatever) chance to get what you need, while with a deck that chance of course fluctuates and for a lot of hands gets *worse* the closer you are
also you can have mechanics for players swapping cards with each other. need some restrictions or cost or it's kinda too easy, but it would be a waste not to have it at all.
Something neat here, at least!
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gaogaigoatgrrl · 2 years ago
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btw, here's an updated list of ttrpg projects i either have on the backburner or am working on in some way:
wheel breaker
this is kinda my main project rn, it's a game about martial arts and intrigue in a fantasy setting largely derived from various buddhist concepts. it is metaphysically buddhist but politically anarchist, as a direct result of my efforts to work through various apparent contradictions at the intersection of those belief systems. hopefully these internal tensions will give it spice!
it's built on a chassis loosely resembling pbta (most of these systems are), but it also has a dice bank system lifted from the japanese game kamigakari, and it's a bit gamier. it largely runs on the conceit that combat and dialogue are extensions of each other
it's kinda my effort to take things i like about systems like exalted and streamline them into something more playable, but it's also kind of a release valve so i don't infodump about buddhist stuff all the time. i do infodump to my friends and partners about the game itself, though, so ymmv on the effectiveness of that
cassette
cassette is supposed to be a horror game, influenced by films like videodrome and tetsuo: the iron man
it's supposed to be focusing on body horror, psychological horror, transformation, madness, and postmodern anxieties, but i'm a little uncertain of what direction exactly to take it in, so i'm putting it on the backburner for now
mechanically a lot of my ideas for it stem from my dissatisfaction with sanity mechanics in other games. i think modeling a character's mental state can be a really cool thing to do but if you want to do it well you kinda have to build the whole system around that purpose, and as someone with various mental health issues, the whole concept of mental hit points that make you roll on a table of dsm entries when you take damage really rubs me the wrong way
iron oracle
this is a mecha game. player characters are pilots with psychic powers, i haven't figured out much about the lore yet but the more i think about it the more i think i kinda wanna make it the anti-lancer. defend your planet from being re-colonized by the now-unrecognizable space empire that left it to its own devices centuries ago
mechanically i think a lot of what i want to do with this system is... i look at lancer and icon, and the way those systems have two separate modes of play for narrative and combat, and i do think that's a really cool design innovation with lots of benefits but also i see it and i want to immediately fuck with it by blurring those lines. part of my mindset here is "there are distinct benefits to having two separate modes of play, how can i smash that wall while keeping the benefits?" it's a personal design challenge
devil hunter: summoning software survivor
this is a reboot of an old project i was working on for years, called sword-swingin sworcery. originally it was my attempt at making a character action game in ttrpg form, so its setting and lore were very devil may cry-influenced, which i eventually tried spicing up by adding some shin megami tensei. it was a bloated mess, but the setting concept is still one that i want to work with
mechanically, i'm drastically simplifying from the system i had before, but this is another experiment in having a narrative/combat divide while bridging the gap. player characters fight using summoned demons, so they effectively have entirely separate stats and mechanics for combat. but there's interplay with their narrative mechanics, since there are several resources in narrative play that can also be used in combat. it's also an experiment in designing a gamier combat system that heavily focuses on things like damage types!
hell city hustle: a delinquent rpg
this is my newest project. a while back i was thinking "what if i took the general framework for social/combat mechanics in wheel breaker and put them in a totally mundane modern setting?" and then i realized that this would pretty much just be a beat-em-up rpg and i got excited. i extrapolated from that and now i'm making a game about being delinquents in a city full of wacky themed gangs like in the warriors
mechanically this is keeping the dice bank system from wheel breaker but now they're called heat dice. the dev soundtrack is just "double dragon neon ost - glad i am" on loop
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littleeyesofpallas · 2 years ago
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Busou Denki RPG Kamigakari[武装伝奇RPG 神我狩]: Armed Fantasy RPG God Hunters
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maddmuses · 2 years ago
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Dare I add my newest TTRPG character as an OC?
His name is Yuichi, he’s from Kamigakari, and he’s a human who was raised by tanuki, so he actually self-identifies as a tanuki, but also punches stuff super good
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artofwingedsam · 3 years ago
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Norah is very new to having friends or other people her own age around in a casual sense... still she’s pretty sure this is uncommon for friends.
Lol, just Norah being an oblivious nerd and Akira taking the initiative. Her grimoire will be fine, a little tumble won’t hurt it.
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mr-k-a-m-i-g-a-k-a-r-i · 6 years ago
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Some edition of Sasuke Raijin please (✿◠‿◠)
Thanks for the suggestion,I’ll try xD
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feralknights · 6 years ago
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Guys this game is sick.
Seriously.
I WILL SHILL FOR THIS GAME UNTIL THE END OF TIME.
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guiajapao · 2 years ago
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Dança Mikomai
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unseenphil · 6 years ago
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So I’ve mentioned/shilled for Double Cross here before a few times- this is another translated JRPG in a similar vein, though the system for it is very different. You play the sort of folks who hunt down renegade gods who’ve fallen to earth and do Faustian deals with humans, kill them, and  use their corpses to make weapons to fight stronger gods with. Party members might be a transforming armored hero, a  demon-hunting witch, and the last of a long line of vampire slayers who’s caustic buddy cops with a half-werewolf.
. A couple of the folks working on this are friends of friends so it’d be neat for them to make the 27K stretch goal so  they get to double their paycheck.
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hourglassbat · 6 years ago
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Made for an RP
It’s based on some art but IDK who the original artist of it was. (Will link it if I ever find it I promise!)
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thegaminggang · 4 years ago
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Kamigakari: God Hunters Roleplaying Game is Available in PDF
In Kamigakari: God Hunters, the player characters are normal people, imbued with godlike powers, who are called upon to battle supernatural forces.
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rayshippouuchiha · 3 years ago
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Ray Ray Ray. I'm back to ramble to you again (hope you don't mind!)
I was thinking about my AU, and thought it'd be cool to have like, y'know the rope that represents the zodiac curse in Fruits Basket? Yeah? I thought it'd be cool to have Hoshiori's seal space ‘decorated’ with them. Just beautiful, glowing ropes draped and hanged across the mindscape (which could resemble the inside of a shrine!!!)
At first I thought it might be shimenawa, but when I looked up shimenawa aren't that colourful (or like colourful at all) and it's clearly different thing so lovelies? Anyone who knows??
But also, I found some... stuff while reading about shimenawa and I think you and your lovelies might like what I found:
“A yorishiro (依り代・依代・憑り代・憑代) in Shinto terminology is an object capable of attracting spirits called kami, thus giving them a physical space to occupy during religious ceremonies. Yorishiro are used during ceremonies to call the kami for worship. The word itself literally means "approach substitute". Once a yorishiro actually houses a kami, it is called a shintai. Ropes called shimenawa decorated with paper streamers called shide often surround yorishiro to make their sacredness manifest. Persons can play the same role as a yorishiro, and in that case are called yorimashi (憑坐, lit. "possessed person") or kamigakari (神懸り・神憑, lit. "kami possession").
Yorishiro and their history are intimately connected with the birth of Shinto shrines. Early Japanese culture did not have the notion of anthropomorphic deities, and felt the presence of spirits in nature and its phenomena. Mountains, forests, rain, wind, lightning and sometimes animals were thought to be charged with spiritual power, and the material manifestations of this power were worshiped as kami, entities closer in essence to the Polynesian mana. Village councils sought the advice of kami and developed the yorishiro, tools that attracted kami acting like a lightning rod. Yorishiro were conceived to attract the kami and then give them a physical space to occupy to make them accessible to human beings for ceremonies, which is still their purpose today. Village council sessions were held in a quiet spot in the mountains or in a forest near a great tree, rock or other natural object that served as a yorishiro. These sacred places and their yorishiro gradually evolved into the shrines of today.
The most common yorishiro are swords, mirrors, ritual staffs decorated with paper streamers called gohei, comma-shaped beads called magatama (勾玉・曲玉), large rocks (iwasaka (岩境) or iwakura (磐座), and sacred trees. Kami are often considered to dwell in unusually-shaped rocks or trees, or in caves and earth mounds. Yorishiro can also be persons, in which case they are called yorimashi (憑坐).
Shimenawa are decorated differently depending on the intended blessing and meaning.
Daidai: a kind of bitter orange used to decorate shimenawa. This combination is seen to bring good fortune and prosperity.
Gohei or shide: folded white paper which stands for lightning, a symbol of fertility.
Pine twigs: using pine twigs to decorate shimenawa has a meaning of healthy growth for the next generation, as well as longevity of the elderly.”
Honestly, a yorimashi reminded me of the jinchuuriki. However I thought it'd be cool as fuck if Uzushio was like, deeply religious and had actual yorimashi (and some sacred yorishiro weapon or something that only the Uzukage and/or the Uzumaki clan head can use 👀👀 Also consider the Uzukage being yorimashi, a long-standing tradition of sort where in addition to combat prowess and leadership capabilities divine compatibility is also considered when choosing an Uzukage 👀 The possibilities are endless)
Ray and Ray's lovelies, feel free to just go nuts with this information if you wish so. I know I'm gonna incorporate that in my AU (chanting: yorimashi Hoshi yorimashi hoshi yorimashi Hoshi yorima—)
Okay now that's some damn cool things to include you. You've got this laid out so nicely!!!
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