#just. as someone who is playing this game for the protags only and has an archive blog here for their lore…
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ozcarma · 1 year ago
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Trying to watch 999 let’s plays is such hell to me - NO ONE PLAYS THE GAME RIGHT just shutupshutupshutupshutup and play the game!! Stop trying to make jokes!!!!
I’m too autistic for this, I cannot bear hearing let’s players doing their own voice acting when I adore the game’s VAs too much. Everyone always fucks up Santa’s and Lotus’s voices especially.
I understand the draw of Let’s Plays are largely the people playing them who have gained their own following, but as someone who just loves the game I don’t wanna hear ur stupid banter 💥💥💥 play the game and be intrigued but not TOO intrigued because give it a fuckin minute it’ll explain what’s going on 🙄‼️
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#zero escape#999#my opinion is that the let’s plays that are alright are half-blind play thrus where one person is knowledgeable about everything#and can keep the blind one on track and properly guide their curiousity#I also lose my MIND when people get stuck on the puzzles on this ridiculously easy game#(<- says the person who has played it numerous times and knows all the solutions by heart)#like you IDIOT just do THIS#(<- also the person who still has to look up the answer to the box puzzle behind door 6)#and don’t get me started on when the LPers hate Lotus#don’t get me wrong - disliking her especially when u get to the hospital room is Good and Correct as it’s what the writing is leading you to#but some LPers get so misogynistic about it I have to immediately tap out cuz its too much#also another reason why I don’t like when they don’t use the in-game voice acting#is cuz so many people play Junpei as Basic Anime Protag when Evan Smith’s voice acting gives him SO much character#and Junpei is my favorite >:(#I have many more gripes but that’s enough for now#I just want everyone to experience how great this game is but ONLY in the way I LIKE#I know I sound so whiny and entitled but please tell me someone else relates#the urge I get to just make a whole channel dedicated to 999 play thrus where I just play the game again and again with a different friend#would they all be identical to each other because I would be directing them all the same?#yes. but what greater autistic joy is that (for me)#I never thought the Joseph Anderson streams would be my favorite playthrus cuz I hated them too at first#but his dynamic with chat and consistent amusement and enjoyment of the game is very nice and soothing
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minas-linkverse · 7 months ago
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I made a post about this a long time ago but I'm going to make it again: Silent protagonists are great when you're neurodivergent. The Legend of Zelda Echoes of Wisdom has once again proven this point.
I'm not just saying this because sometimes neurodivergence can lead to someone not communicating verbally, although that is a very nice cherry on top. WHY I'm making this point is that I've always loved the feeling of playing a silent protagonist in games like Pokemon, the Zelda franchise, and many more... And I want to share why:
No-one is phased by the protagonist being odd. Sure sometimes the game might make a 3rd wall breaking joke about it, but most of the time you can be a strange guy who runs around doing odd things and nobody really cares. You can be the only one running, the only one digging in the dirt, the only one talking to an invisible creature-- And nobody cares! Why would they? Some people just are different, and that's ok.
People are accommodating. So often npcs in these kinds of games don't care that you're not talking much. In the game X and Y you have a full friend group who are all thrilled to have you there but aren't expecting you to say much more than if you like the nickname they came up with. They don't care that you don't stick with the group and go on your own to dig in the grass-- They're just happy to have you there. You have your own interests and they respect that.
There's probably more to list but I can't think of it right now. The point is that being a protagonist in video games makes you inherently odd compared to the npcs around you, but games tend not to make a big deal out of that, (besides for a power fantasy,) you can be unusual and still be a beloved member of a village or a dear friend to your allies, or just... Accepted as you are. Sadly a very enjoyable fantasy for many of us. I've been having a lovely time playing as Zelda in the new game and it's been fun seeing how her character differs from the prior games now that she is in the protag's shoes. It really highlighted this thing in my mind again, so I'm sharing it.
Feel free to add on, and thanks for reading.
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senseandaccountability · 5 months ago
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“It takes the wrong sort to put the world right.”
A huge problem for me with the tone of the narrative is that outside a very carefully curated playthrough experience with preconceived ideas of and love for Solas, Veilguard is probably the least compassionate game I’ve played in forever, while spouting out lines about how everyone can find a new path in life because our nature isn’t written in stone, our fates are our own, as well as plenty of HR department lines about working together as a team.
“It takes the wrong sort to put the world right.” The game says that, but it definitely doesn’t mean it. At least I don’t feel it. You are so very rarely challenged in your idea of who this wrong sort is and what they could bring to the table. Davrin speaks of the Wardens recruiting at the Gallows but you meet only adorable, righteous and charming ones. The Crows aren’t the wrong sort anymore, they’re just adorably Antivan upper class. And so on and so forth. Rook certainly isn’t the wrong sort either, they’re mentally around 19 years old and stumbling their way through the world like some romance novel protag. In one of the most thematically shallow plots, Rook gets thrown into a prison of regret fit to hold a god but unlike Solas, Rook doesn’t do regrets or guilt because Rook isn’t that complex. Rook hasn’t been allowed to feel any guilt for three acts, just how are they meant to be stuck in a regret prison?  
Compare with Origins where you yourself could be just that wrong sort that would put the world right. ALL of my Origins PCs would get stuck in Solas’s prison due to the weight of their own fuckups. If not during the game events where you could make shitty moves en masse, then because of their origin stories. Brosca and Tabris would get out of there through sheer fury alone - fuck you, I am a wreck because YOU MADE ME ONE, WORLD OF THEDAS - but the nobles would stew. Amell would loop in some guilt trip regarding blood magic and Jowan and whatnot.
Compare with Origins where Loghain is a piece of shit for most of the narrative. He actively wants to kill you and your Order, it’s nothing personal (okay, a little personal) but he just needs you gone. If you want to, you can hack and slash your way through some release there and just have him executed. BUT the game also challenges you on that idea. It presents a very pragmatic alternative that comes with a very plausible downside (you lose Alistair). It presents not excuses but explanations - do with them what you will. Loghain has people in his corner through the entire trilogy, arguing his case. Cauthrien FALLS TO HER KNEES before you, pleading to spare his life. Threnn in DAI will stan him for the rest of her life. Anora tells you stories about the man behind the name.  And Arl Eamon’s world view and idea of Loghain is shown to be more than a little self-serving when faced with the politics of the Landsmeet. Things around Loghain blur. In the Ostagar DLC they allow things to blur even further when Loghain’s pragmatism is countered by Wynne’s player character-moralism (ie “someone died, it’s always wrong if someone died even if that death prevented 9000000 deaths you KILLED someone!!!!!111”). Origins tells me - or hints at - why Loghain became the wrong sort, shows me ways in which he is also the right sort and leaves me wondering about him. Because the game is gritty and dark and weird but also yes, compassionate. If you execute him, Anora will mourn him because she loves him regardless. If you have him join the Wardens she will sit with him while he recovers because he is undeniably an asshole but he’s also her father who braided her hair and showed her the world. A good narrative never, ever forgets that.  Veilguard feels so different here, maybe it's just me. I'm pretty sure I'm almost done being salty now, I just... feel a lot about narratives.
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nullians · 1 year ago
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Short answer: naruto online is a deeply unserious game when it comes to the protags’ integrity with canon
Long answer: The protagonists have some lore but even within the game content and advertisements a lot of their interactions with canon characters can be contradictory. In theory, every protag is on Team 7 with Kakashi (how is this solved in game-verse where the player is supposed to be maining the one true protag but the rest also exist? *shrug*). Then again, one of the official videos implies that in game canon they are spread across other teams including the Sand Siblings (Breeze).
links: basic now-canon profiles, other canon profiles that for some reason aren't used anymore but have additional info, promo home page pictures with each protag's nindō, one protag per team splitting vid, storyboard of the initial game trailer with the protags as kids, Orichara fan OCs redrawn by Kishimoto
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"go yell at my worthless son" yes ma'am on my way ma'am
#if I’m unknowingly annoying please tell me to stop and I will#just. as someone who is playing this game for the protags only and has an archive blog here for their lore…#also this reminds me to post the official cinematic trailer too bc somehow I haven’t done that yet#naruto online#tbh most of the time the protags lore is like. what we have in the profiles + looking a bit too deeply into their voice lines#and for extra points looking up Chinese/Japanese mythology and folklore for the outfits so interpretations can be made#to answer: Scarlet is not stated to defect#(tho the OC Kishimoto used as base for him was a missing nin from Ame)#you can choose to play him while on the mission with Sasuke tho#Tencent gave up on giving the protags any real input in the story early enough tbh#the scenario is that you stumble upon Sasuke (or are sent to look for him? been a while since I read that translated)#and just lend a hand in combat#tbh the main problem with naruto online is the clash of canon story mode with game mechanics (alive dead people and various units of one)#oh we also had some minor retcons (Midnight's intelligence stat afaik)#OH and sorry for the lack of translations dfbdkfd#I have had them done through a comm but just never got to posting those#I need to find vocabulary to differentiate between lore from in-game text; lore from game mechanics; lore from official videos and ads; and#some other small categories#for example 'is it canon if it was a meme video posted on official account?' who knows#I really should've chosen sth different to get into at age 17#the ninja kids
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jellazticious · 1 year ago
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bing bong bootleg SS au
very long ramble under the C
stuff are subjected to change
The working title isn't solidified but I'm leaning on either Candy Castle or Pastry Castle
Tho I think I'm gonna go for pastry cuz it has the same amount of letters as castle much like pizza and tower have the same number too
The tower is a gingerbread castle. According to a friend of mine (It's Beefy, it's always Beefy go follow him) that Hispanics love their bakeries and yeah, I guess that makes sense. Not only do I have a theme based on the protag's culture but also the theme gets narrowed down to just baked sweets. Candy in general is too broad, I would die figuring out how to put every kind of sweet in it, and if I did it's gonna be really cluttered hooboy
Noise is called Theo because that's Peppino's name formula. Peppino is a nickname for Giuseppe so I thought I'd give Noise's swap a nickname to Theodore as the main name
Hazel Nutt is pretty self explanatory cuz Noisette means hazelnut in French
Their outfits are pretty simple to mirror Peppino and Gustavo's with just coloured shirts and aprons
Hazel doesn't get a mount because she would have Theo's prototype rocket skates. Just like Gus, she would have different stages of getting used to the skates per floor. First she gets blasted from end to end cuz she can't control the thrust. Second, she manages to turn it off but she's trying to keep balance on it. Third, she catches her breath now that she could stand still without moving or slipping. Next she would make a card castle, in reference to the very castle they're inside. and lastly she'd be holding a box of sweets without giving a shit about the scary floor.
To parallel the og Noisette, Hazel would smile bigger when Theo faces her direction.
Hazel is also Theo's delivery gal to match and switch with how Peppino WAS Gustavo's delivery guy
The "kick the rat" function would be Hazel swinging one of the skates and the cops grabbing Brick would instead hold a weapon detector that also functions as a magnet
Unlike Peppino, Theo is more aggressive than anxious. Imagine an injured cat defending itself from what it thinks is a threat
the name of Pizzaface's swap is Pieface for obvious reasons 😭
but HEAR ME OUT
both pizzaface and pieface are used as insults. pizza face is used for people with so much acne and pie face is used for someone with a flat face or dull expression. It isn't just a pun on what food the characters are made of. Pieface is also a reference to the trope where people headshot other people with pies. With the mech floating towards the protag, it would look like a pie is being thrown and targeted at Theo
Honestly drawing what food makes his face is so fun. Did you know that before the croissant smile it was supposed to be syrup shaped to a smile? The nose was a long whip of cream before turning into a cut strawberry for the mustache effect
Pizzahead's candy version would be called Gingerhead because of how ridiculous it sounds.
Gingerhead is based on Willy Wonka much like how Pizzahead is based on Ronald McDonald which is why he has more of a showman look than a clown look
okay side note, it just occured to me how ironic PH being based on Ronald is considering McDo's isn't a pizza place
actually Wonka doesn't even sell cakes and shit so, I guess it's fair game
Theo has the nickname Muffinman to reference the rhyme. but this time, it's the gingerbreadman chasing the baker
Next up is Mr S, who would be Peppino but he becomes rich. Mr S is the stage name he uses. He is a known celebrity much as Noise is but he is more of a boxer than a host. Like Dwayne Johnson or something. His name is partially a reference to ResEvil's Mr X, another absolute unit of a guy
also the reason why he doesn't wear a shirt. He's committing to the bit. If he needs to cover himself when he isn't playing a role, then there's his robe. He doesn't take out his mask most of the time tho
Mr S's mask is based on the Chef Raider design but also part of the scrapped superhero design much like Pizzano. Actually speaking of Pizzano, S is characterized so similarly to him cuz Pizzano is the only SS character who was actually written well to my standards. To be fair we've seen too much of Peppino to flunk characterizing him sksksk
Since this is Peppino that Mr S is based on, he's not as tech savvy or as self centered as Noise so he doesn't have robots that look like himself. Instead he has ants for a crew
the ants swap the place of rats. the rats in PT reference the new york pizza rat while ants just generally eat your food especially if it's sweet when left alone for five minutes
the ants come from Mr G, who would be Gustavo's swap with Noisette. He's Mr S's lawyer. at the end of S's bossfight, G would snatch him away with Click (the ant) because S would make a foul and embarrassing move on live camera
I can't seperate Gustavo and Brick so Click stays with Mr G instead of assisting Hazel
inside what would be Noisette cafe, instead of Mr G and Click being behind the counter, they would be sitting as customers next to Caraman. the barista isn't seen anywhere
Honestly when I'm writing everyone, my logic of swapping them isn't "make them switch places AND personalities" but more of "write every single one of them with the og personality because giving them a different lifestyle/role would drastically change their motives and how they behave"
I'm practically just swapping each character's place of birth
I mentioned this because it's kinda funny with Noisette and Gus since they play the exact same role of assisting Peppino/Noise so swapping them won't change much in how they act. They also have the same cheery and welcoming personality by default so Hazel and Mr G would act REALLY similar to their og
The only difference is that Gustavo can be threatening whenever Peppino fucks up. It fits right in with being a lawyer for the same goon
Now we got Mel Caraman who would become this au's Vigi. Lemme just say off the bat that Caraman is just as delusional as Vigi. He gets hired as a guard for floor 2 and took it way too seriously that he thinks he's some sort of sentinel. Hired as a guard but thinks he's an ancient guardian or something
his name vaguely references James Bond because you also VAGUELY get "caramel" out of "Caraman, Mel Caraman"
Caraman is a caramel apple but he's half glazed to form an eyemask. he's also got a stick poking out his head that stretches his chorro hat. the big hat makes him look cooler anyways. Bro I was so ready to settle for a shitty wild west mayor hat and I owe Beefy one for suggesting a new hat. I was gonna make him look like Doug Dimmadome with the short brimmed tall hat😭😭😭
but yeah Caraman doesn't have the same dignity as Vigi does. He can fight crime decently on normal circumstances and badass when he's full serious. But like day in day out he's so obnoxious about looking for crime that people get tired of him nor would they take him seriously
he would also be mistaken for a pepper
Next to last, Cam M. Bert or just Bert who would take place of Pepperman. he's an artist who appreciates the world instead of himself, a freelancer also. There was only a bossfight because he was coincidentally commissioned to make a mural for the castle the same time Theo busts in. He didn't like how Theo ruined some of his works with his rush to open the door
Bert is a cream cheese instead of a cheese slime. his beret is actually a little cherry to distinguish him from the other creams.
Bert is really chill and humble, He's like Bob Ross, whenever he can, he'd try to talk about how every beauty in the world should be immortalized through a canvas
In parallel to Vigi's delusion of thinking he's a human, Bert thinks he's actually a living painting (which is completely possible for someone to be in the PT world since Pepperman was able to do it with his own art)
instead of a :{ face that Vigilante has, Bert has a :3 face
the naming formula is taken directly from Vigi
Vig E. Lantte
Cam M. Bert
There is a type of sweet cheese that's really creamy called camembert which his name is a direct reference from. Here is a picture of a camembert since it's hella cute
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Camembert cheese was also suggested by Beefy, brother thank you for not allowing me to name this cunt Creamlad
Mr Lardo would be in place of Mr Stick but his motive is that he's collecting Theo's money on BEHALF of Mr Stick. They're probably the only ones who completely stay intact because there's not much canon info of Stick WITHIN the game itself I also feel he's a crossover character from his own "series" with how long McPig has him prior to PT so I just swap the character who makes the "cameo"
The toppins are still called toppins because they'd be used to decorate a cake or pie. They would be
Strawberry - Mushroom
Cream - Cheese
Cookie - Tomato
Icing (in a piping bag) - Sausage
actually I dont know yet for the pineapple but I'll get to it. I've only been figuring out this au since four days ago....
Lastly (of the characters), the Faker in this would be mechanical to match the original Noise's familiarity in robots
Fake Theo (temp name) would be engineered to be "Theo but way better" while actually being succesful with it. Faker would also sort of look like a mini figure of a ballerina. Referencing The Nutcracker
Opposite to Fake Peppino, Fake Theo is more graceful than terrifying but it's so uncanny how unnaturally pretty it is
and now some misc stuff
Title of the final level is When The Cookie Crumbles
the pepper pizza will be replaced with an extremely sweet pie and the immunity is caused by the sugar rush from it
Pizza Time is called Crunch Time
Pillar John would be a giant graham cracker since the walls are made of cookies instead of bricks. Gerome however, is a solidified bar of brownies. like a shittily made brownie that it just turned into a construction brick
Snotty is a pure white cream cheese and that's cuz he's actually made of glue. His name is Sticky
Pigs would either be bears or rabbits with how many times those two animals represented sweets
I'm gonna be clear with everyone here. I literally made this au cuz I'm going insane trying to make swap stuff with Pascal/Stefano when the au itself is so empty. sure it's colourful but it's so empty like I can't draw SS characters outside of poses
I tried like doing fanon modifications as I always do then there's so much I "modified" that at this point it's not Sugary Spire anymore. Just straight up a completely different au. The only similarity is that it's a swap au with sweets
it is what it is yknow. this is my life now. I said fuck it and went with the flow and boom, new personal au that I poured too much into
basically I blame Pascal for this
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veilkeeper · 3 months ago
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in addition to lrb, i don't necessarily entirely agree with that post but i also don't... disagree with that post. in terms of my disagreement, i think there's value in having a leader who can inspire a group of talented, intelligent people and keep the team pointed in the right direction through the chaos. after all, that's essentially what varric also would have done had he survived. so i don't really doubt rook's place in the team, or why they lead.
(especially since, contrary to what people were saying in the notes of that post, rook does have something no one else does: a connection to solas. they are the only one who can talk to him and get information on ghilan'nain, elgar'nan, and the blight, and it is those conversations with him that the team can then work off of to make a plan. i think it's disingenuous to say that rook has no Special Circumstances that makes them the leader of the veilguard. no less special than previous world-saving protags, at least.)
however i do think more should have been done by the writers to make rook... more notable? when we first got news about the game, i thought we were going to be playing as an established member of a faction; if not a prodigy, at least someone who had done the work and was making a name for themself. then we actually get into the game and.... well. The faction reps at least vaguely know you, but in several instances you're barely on the radar. mercar is so low on the food chain they don't even know the viper's real name (despite that being information he'll give a completely unaffiliated rook basically as soon as they meet), and laidir is so replaceable that taash hasn't even ever heard of them. aside from your Big Fuck Up that got you sent to work with varric in the first place, there's no real indication that rook has ever done something worth noting, there's no skills or contacts or stories that can give you a leg up.
i feel like there was a missed opportunity—in the game, the factions feel more or less useless. rook gets some flavour dialogue that can be really fun, but they have no substantial impact on the story or in any of the quests. thorne can conscript the mayor of d'meta's crossing in a one-off unique interaction, and then for the rest of the game there's nothing for anyone else. rook is a [insert faction here], and it doesn't do anything. varric might as well have just grabbed a random guy off the street and said "you've got this, kid."
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smilepebble · 10 days ago
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hi so here's my big oersted & alethea analysis/alternate reading
(this post contains spoilers for the whole game + some discussion regarding a fictional suicide.)
i have this kinda specific vision of oersted and alethea's relationship that i don't fully think is actually what we're supposed to be getting from canon but like. just come along with me here in this reading...
the defining nature of oersted and alethea's relationship is, of course, that it's an arranged marriage. the only reason they are wed is because the king has decreed that the winner of the tournament will be wed to his daughter. in this sense, alethea is nothing more than a tournament prize, and i think she's very much aware of it.
but what else can she be? she's a princess, raised not to be a person, but to be a symbol of a kingdom and a political bargaining chip. and metatextually, her role is the damsel in distress, the prize for the player at the end of the game.
but wouldn't it be nice, to be something other than a prize or a pawn?
in the scene on the balcony she speaks, multiple times, about her devotion to oersted, saying that she is his. that she... belongs to him, really. because what else can she be? and i think says this to convince herself just as much as she's convincing oersted. shes trying to force herself to fall in love with him. because maybe if she can fall in love, and if someone can love her for the person she is, then she won't feel trapped in her role anymore.
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oersted... well, we don't get much insight to his thoughts about this (or much of anything) before everything goes to shit. but he seems pretty happy with this situation. it probably feels like he's earned this. like hes won. and-- once again getting into the metatextual analysis of the middle ages chapter-- oersted is used to play around with our idea of the "player character". his obsession with winning comes from us, the player, because... well, what else is the player supposed to do other than win the game?
oersted is also very much obsessed with alethea, or rather, the idea of alethea in his mind. during the middle ages chapter he believes that if he can just save alethea then everything will be alright: he'll no longer be branded a traitor, and he'll have fulfilled his role as the hero. saving alethea is the "win condition" here. it's what oersted is made to do.
i think it's also very notable that alethea is the one who's shown the most outward affection towards oersted. although it was forced, it still had an incredible impact on him. look at the way he responds to kindness from the protags in the ending: he's desperate for it, clings to it like a lifeline! because he's the player character; he's supposed to be loved, supposed to be believed in. therefore, playing his role in this story is supposed to benefit him, if he can just win.
but then alethea kills herself. she does so for different reasons in canon, but imagine this for me: she's been waiting, waiting, waiting for oersted to come save her. but during this time she can't help but wonder... what does oersted see when he looks at her? does he see her? or does he just see a prize, a finished game, the symbol of a good ending?
and then someone finally comes to save her and... it's streibough. its here that her forced perception of her and oersted's relationship falls apart. streibough isn't the prince, isn't the hero, isn't obligated to save her... but he saved her anyway. so, maybe streibough is truly devoted to her. and maybe oersted's actions were just for his own merit.
unfortunately for her, the truth isn't that pretty. finally, oersted makes it to the archons roost and confronts streibough. alethea is just out of view for this confrontation, but certainly within earshot, and when she hears everything that streibough says, she realizes that... oh. this is just another contest. once again, shes just a prize in a game between these two men. its all she can be in this story. she cannot escape it. she cannot be a person so long as this role hangs over her head.
therefore, the only thing she can do to be a real person is to take her own life, and remove her status as a prize.
it's a very sad ending for alethea. she lives a short life unable to escape her archetypical box-- not because she never tries to escape, but because the male cast keeps pushing her back into that role. i don't believe oersted and streibough actively mean to do this, but that's not relevant. the end result is the same.
after oersted becomes odio, his already distorted perception of alethea becomes nigh unrecognizable. even after he forgets his and his friends names, alethea remains a fixation in his mind. she, in his mind, has become a saint and an arbiter of justice (see: saint alethea (attack) in the purity of odio fight, and the line "for justice, she demands it..." when fighting oersted in the bad ending). he idolizes her, worships her, but by doing so, he dehumanizes her. he's turned her into a symbol: the exact thing alethea did not want to be. what is this feeling, oersted? is this what love is?
and of course, alethea's horrified by this! when reading alethea's mind in the dominion of hate, she begs for the protagonists to "end this horror".
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and in a literal sense, she's talking about oersted's reign as odio, but metatextually... perhaps she's realized, that the only way to escape a story's role is to escape the story itself. and the only way to end the story is to save oersted.
that's pretty much the extent of my thoughts! i think the dynamic between oersted and alethea is a fascinating one, since it's built solely on societal and archetypical expectations, but crashes and burns because of that expectation.
like i said at the beginning, i don't think this is the intended reading. frankly, i think this game is way too misogynistic to intentionally explore alethea to this degree. perhaps you could joke that live a live is so misogynistic that it made this interpretation possible by complete accident, but that's neither here nor there.
to be clear, me calling oersted and streibough's actions misogynistic isn't me demonizing them or calling them irredeemable. rather, i think that it's an interesting character flaw to explore, especially since live a live is a story about stories. it's a great way to explore how this bias affects how we treat female fictional characters. additionally, i believe that the character flaws of the middle ages cast are especially important, as it's through everyone's refusal to acknowledge the flaws within themselves and the people around them that everything goes horribly wrong in the first place. i have more thoughts on this specifically but i think ill save them for another post.
quick shoutout to my friend henry (@/thepeacockshallstrut) who co-authored this reading. thank you for being insane about jrpgs with me bestie
anyway. in conclusion:
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rex101111 · 9 months ago
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Ratchet and Clank size matters got added to the PSN store and I got a a major nostalgia pang so I went "eh, why not" and quickly played through it. And I do mean quickly, I know it was a PSP title but dang, last time I finished a R&C game this quick i played Nexus. Anyway, the thing that struck me about this game is that Ratchet is...a bit of an asshole here. And that struck me as odd because for the last few entries...he isn't.
Like this is still early series Ratchet, still on the PS2/PSP, released just before the first PS3 title, which was in retrospect a bit of an incredibly soft reboot. In the newer games, Ratchet is a fairly straight forward protag, nice, willing to help, only a little bit sarcastic if he's really strapped for time or dealing with someone especially annoying. Early Ratchet? Early Ratchet was a jackass, a dick, a selfish, quick tempered loner that only went on this quest because there was a tangible, direct benefit to him specifically. Seriously, in the first game Ratchet couldn't go two sentences without insulting somebody, and that's when he's in a good mood. In act 2 he's even worse, gnashing his teeth at everyone he talks to and threatening to sell Clank for scrap. It takes hours of in game time and half a dozen levels before Ratchet finally chills out, and a few more levels before he actually resolves to act like any sort of hero, and even that only happens after something he personally cares about gets threatened. Ratchet could give a damn, he can be convinced to help people, but he's still a selfish person who needs the situation rubbed in his nose before he realizes how dire it is. Clank having faith in him, throughout the entire game, even when he's being a dick, even when Clank himself is furious with him, meant something. When in the penultimate level he says "that's the Ratchet I always knew was there" and Ratchet brushes him off, you buy it, that beneath this sharp outside there's someone with the capacity to be a hero, an actual hero, a hero who isn't selfless, but one capable of overcoming his selfishness when it matters most.
Back when the first game came out, people complained about this, about their platformer mascot protag being a huge dick, and even the very next game addressed this by toning him down a smidge, but Ratchet in the PS2 trilogy is still very much not a perfect sunshine person. He's very sarcastic, pretty cynical, is very quick to call other people on their bullshit, and still has a very short temper. (Plasma city, anyone?) Ratchet had texture to him, he bounced off the much more straightforwardly nice Clank in a lot of ways, their friendship felt like it had weight and meant something because these two had so many differences between them that the fact they did get along so well and cared about each other so much showed that their friendship was genuine. I like the newer Ratchet and Clank games, played every one of them, but I've never been really happy with the direction they took with Ratchet. Each game made him nicer, friendlier, smoothing down his edges. And the reboot game had it the worst, they retold the first story, where Ratchet was at his worst and a major thread of the plot was him learning to get over his bullshit, but had the sanded down kitty cat of the later games instead of having confidence in their early work. Dickhead Ratchet worked, he had a place and it gave him a place to grow, while still maintaining his inherit sharpness. Ratchet should get to be an asshole again, just for a bit, let him get angry, properly. Sure, he's a hero who's saved two galaxies three times over and then some, but he did that while being a sarcastic little shit who made a joke about a plumber's ass crack showing and fired rockets at people while complaining about how high the prices are everywhere he went.
I dunno, maybe its a bit too late in the game to say this, but something got lost in the shuffle a while back, and getting a reminder of what was simply put it into perspective for me.
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themindcastlesystem · 4 months ago
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Beyond the Veil of Hypocrisy... lies chapter 2 (theory)
(Sunny, they/she) okay so this might be my first proper post on this site but we all gotta start somewhere lol
BACKGROUND
In the book of Genesis, Eve was tempted by the serpent (Satan) into committing the first sin. Adam followed suit, and God punished both of them by expelling them from the Garden of Eden and revoking their immortality.
In Project: Eden's Garden, Eva was tempted by her distrust of others (encouraged by Damon, who wears a tie with a snake on it), and she committed the first murder. She was executed - leaving Eden's Garden Academy, so to speak.
So... what happens next?
THE KILLER
Well, Eve convinced Adam to join her in committing sin, right? She took the forbidden fruit from the serpent, ate it, and gave it to Adam. So Adam committed the second sin. But Adam - Damon - is our protagonist here. That can't be quite right.
But I don't think he's going to stay the protagonist much longer. He experienced a much more condensed version of the type of development arc experienced by a protagonist like Shuichi Saihara [v3] - and he rejected it at the end of the chapter. While it is possible that he might continue to resist his primal urges to distrust others, I don't think it's likely - he already had to be pushed out of his comfort zone so much just to consider that Diana might not be the killer in chapter 1, and now his only confidant - Eva - is dead, and on top of that, Diana is still trying to emulate Wolfgang, who both he and Eva firmly believe was leading the class to destruction. "I couldn't hold back my true feelings anymore"; "it pissed me off".
Unless a miracle happens in the midst of this murder game and Damon manages to find other people to trust (not excluding Diana, though it's not likely), I don't think he's going to keep going down the path he started on in chapter 1. The first murder happening means that the chapter 1 festivities (game tournament, co-op laundry, bunk buddies) won't happen in the same manner, and if they do, it'll be through bated breath. If he already had to be pushed so hard just to play some games with the group before anyone died, it'll be ten times harder afterwards. (Naturally, this isn't to say that I think Damon is incapable of trust or kindness - giving or receiving - and in fact, I heavily empathize with him in some ways. But old habits absolutely die hard.)
In essence: Damon is my prime suspect for the chapter 2 blackened, and I don't think he will be the protagonist any further.
THE DETECTIVE
What then? Well, we just heard a very protag-y speech from someone at the end of the chapter, didn't we? It's what pissed Damon off: Diana's "like a chameleon, I will adapt!"
Diana has already had a great spotlight within chapter 1, and she has shown the makings of a leader. She's bright, kind, and energetic; people tend to like her; she adapts to the various situations that come her way. She is trusting of others, arguably too much so, but yet she comes across as mostly level-headed. Her youth hinders her, as she struggles to read the room and is reprimanded for this, but she tries to show the same compassion than Wolfgang - much more organically than he did, in multiple situations. She is emotionally intelligent, able to perceive when others are unwell and offer them genuine care.
Yet, she isn't a natural in her role. When she was forced to bear witness to her friend's death, and everyone and the evidence are against her... much like any normal person, but unlike a protagonist, she breaks. She is traumatized, barely able to speak and holding back tears. She struggles to tell the others what happened to her, even as they seem ready to unanimously send her to her death. It is the kind deed of the actual protagonist that snaps her out of her catatonia enough to tell her side of the story and help lead everyone to the truth.
But I believe Diana has still yet to shine.
BIBLICAL CANON...
Diana is specifically very reminiscent of a Danganronpa protagonist, too. She has one of the most classic DR-esque designs of the cast with her school uniform, her faith in others resembles that of Makoto Naegi [THH], and her personality is reminiscent of Kaede Akamatsu [v3]. While the team behind Project: Eden's Garden has been clear that players should not expect DR tropes to take place in the game, and it can be argued that an early-game protagonist switch would essentially be a parallel to v3, I argue that it's more of a subversion of expectations.
In v3, we start off playing as a lively girl with a kind spirit and a good head on her shoulders, who becomes a natural leader for the cast. She resorts to murder to try and stop the mastermind, completely unexpectedly to everyone around her (including the player, if they don't pick up on the hints that she's up to something). Her death is treated as honorable by the rest of the cast, and she is replaced by more of a typical DR protagonist: a sullen boy with heavy emotions on his heart and a tendency to distance himself from others. His attachment to her helps him carry on her legacy by learning to believe in himself, working with others, and surviving the killing game.
...VS. INTERPRETATION
In my prediction of P:EG chapters 1-2, we start off playing as a sullen boy with distrust on his heart and a tendency to distance himself from others. He is pushed out of his comfort zone quite a lot by the rest of the cast, and he ends up exploring, doing chores, and playing games together with the rest of them... but someone is killed anyway. Then, when another student he doesn't care for comes under fire for the murder, he challenges his base instinct to assume her guilt, instead figuring out an argument that there's more to the story and it can't be her. (Whether it's a logical or emotional argument doesn't matter as much as it seems, as he initially doesn't realize the logical issue and just feels something is wrong; that said, I do like the pathos route much more for this reason.) He is beginning to learn to trust people... until it turns out that his only friend was the killer, and she not only took advantage of him and emotionally manipulated him, but ends up trying to frame him and get him killed. All the while, the person who she initially framed was a lively girl with a kind spirit and a good head on her shoulders, trying to be a leader for her classmates in spite of everything, but being completely shut down by everyone else.
I think that unlike Shuichi, Damon's development is temporary and about to fully regress, and Diana may be a very good friend, but she isn't a universally loved natural leader like Kaede. So, similarly, I think their character arcs will be reversed entirely: Damon will stop trying to trust people and resort to murder, and Diana will have to prove herself as a leader and source of encouragement over an extended period of time. At the same time, where Shuichi retained his affection for Kaede after her death, even knowing she had killed someone, Diana will have to let go of her feelings of affection for Damon to see that he has given up on her (and the others) and become a killer. And yet, she will have to fight on - she has no choice but to live. She won't give up on her friends like Damon and Eva did, and she won't excommunicate them like Wolfgang did. And, even after realizing that her friend not only never trusted her but is a murderer, she will reconcile that with her positive memories of him - accepting that Damon was a complex human being that was put in a despicable situation... and, much like Eva before him, even though he committed one of the worst sins imaginable, he didn't deserve to die at the hands of this killing game's "God".
MARGINALIA
Imagine how much of an uphill battle Diana would be up against Damon if she had to prove he was the killer. He's hand-cranked to be good at debating people, even if he doesn't have the upper hand logically. While Damon has been rigidly logical so far, as is typical of a murder mystery detective, debaters also have tactics like "spreading" - talking so fast the opponent can't process their argument or get a word in - up their sleeves. This tactic is especially useful when the facts aren't on your side and you need to regain control of the room without resorting to obvious ad-hominem and losing favor. (Like Eva did when cornered in chapter 1: "he does want bloodshed!")
Also, this has nothing to do with the theory proper, but I want to give an honorable mention to Grace Madison for making for a good chapter 2 suspect as well. She became friends with Wolfgang, slept with him, and then he fucking died the next morning and she had to guard his dorm room so no one would disturb his belongings. God forbid Tozu cleans out his dorm in chapter 2 to boot. Girl is GRIEVING, and I think people will suspect her out of pure emotion even if she ends up nowhere near the next crime scene.
Anyway, who knows if I'm ever gonna post again on this site. But to anyone reading, I hope you enjoyed this theory, and give me your brain thoughts! Hyperfixation go brrrr
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frankenfran · 4 months ago
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PLEASE talk as much as you want about final fantasy. Since I already have 3 FF questions, I'll let you choose whatever you want to talk about most
1. I wanna hear what you don't like about XV and XVI (I only know the story of XVI and yeah it has. issues)
2. What do you think about the older 2D FFs?
3. I know there's an insane amount of spinoffs and side stories, so of them all, what do you think is a must-play for someone like me who wants to get more into the series? (I've only played most of tactics, and FF I Advance of all things)
oh goodness well, this probably won't be popular but since you asked... (under a read more because it's fucking long)
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1.) as reductively as possible: too much of a focus on men. deeply misogynistic games. it feels like they're a response to the misogynistic backlash to ffxiii. yes ffxiii had plenty of problems but given the culture at the time (which obviously hasn't gotten much better) it kinda felt like a lot of people rejected it as soon as they saw a woman as the protag. the craziest part is she's basically just cloud post transition but mysteriously people think all those traits on a woman are irritating or cringe.
anyway, this is obviously just my own personal feeling but it feels like they went the opposite direction and decided there should be less women going forward. ffxiv is infamous for killing every important female character and ffxv is just a yaoi road trip with minimal female involvement. you'd certainly think there were no women in the game based on the fan art and, unsurprisingly, people loved that. i mean consider the reaction to ffx-2 vs. ffxv. they're both obviously very different games in a lot of ways but one of them is about boys going on an adventure together and the other is about girls doing the same. one of them is considered embarrassing and got tons of backlash from fans contemporarily for being too girly and the other was a huge hit with fans and loved even with its flaws. it's worth noting ffxv was also originally a ffxiii spinoff that became it's own thing so. that's also information.
ffxvi is even more egregious in some ways but ill admit a lot of those are mostly personal. it's fucking ugly and dull and i would not know it's a final fantasy game if it weren't for the ill fitting chocobos in some trailers. i know it's ironic for me to say that considering i praised ffix for looking unlike any other ff game but they went in the wrong direction. it's clearly inspired by prestige western fantasy slop like GoT and the witcher and unfortunately those are the exact things i do not want in fantasy. some people like that and that's fine but it's clearly not for me.
anyway, iirc the writers from ffxiv worked on this and from what ive seen it shows in the worst ways. these are the writers who couldn't introduce a woman without killing her off so already off to a bad start but. it's punching above its weight class. it's trying so hard to be a epic grizzly dark fantasy but it just falls so flat. they say fuck all the time in the same way that one dmc game everyone hated did. im sure there's some amount of nuance that gets lost in translation but the only woman in the amount of the game i saw was, quite literally, an evil screeching harpy manipulator. which is not like, something im against obviously as a lover of women but for that to be the only woman in the first like. 10+ hours of the game? come the fuck on. maybe it gets better i honestly don't know. and i don't think i ever will because what i saw of that game was so immensely disappointing that im not sure ill ever bother.
i have plenty more i could say about both games but ive said soooo much already and honestly i can't imagine the misogyny website would particularly enjoy even more of my "misandry" lmfao. in short:
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2.) i really enjoy the older 2D final fantasies but ive only really played a chunk of ffvi and the original ff. some day ill definitely give them a go! i feel like the ff fan equivalent of a zoomer for loving almost everything from ffvi onwards and not having much to say about the older ones but. the biggest barrier for me is the same one i have with the older dragon quests. they're not particularly hard or anything but they expect you to grind. a whole lot. if i was a kid and my only game was ffiii id be on that grind but it's a bit harder as an adult who can like. just do anything else. i even like grinding and getting into that flow state but i haven't been as much in the mood for it these days, or if i have it's been for different games. ill definitely get around to them eventually though. young immortal mindset as ive said before. watching my gf try and play through them did sort of make me want to give it a spin even with her furping.
3.) honestly you're already off to a good start! tactics is well beloved for a reason and it's probably the most recommended spinoff. id also highly recommend tactics advance. it's not as like, dark and serious as tactics but the style and gameplay and story are all executed nearly flawlessly. it's a favourite of our beloved princess nettlebloom and that's reason enough! definitely finish tactics first though. hmm... if you play ffxii and also enjoyed tactics advance then give FFXII: revenant wings a try! it's a weird RTS type game but it's in the style of tactics advance and very cute. definitely not for everyone though.
it's really far from essential but if you can somehow manage to organise enough people for it i highly recommend giving crystal chronicles a try. it's really fun with other people and it's close to ffix stylistically so im a big fan. maybe try dissidia if you want a silly fighting game? kebs seemed to enjoy stranger of paradise quite a bit and it seems like mindless action game fun so maybe give that a look if it interests you. honestly the spin-offs cover such a wide range of genre and quality that it's almost hard to have cohesive opinions on them lol. but i hope that helps in any way!
thank you for asking though and sorry for the wall of text! i genuinely suck at being concise and getting my points across but hopefully you could decode some of this madness lol
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cookiecomics · 5 months ago
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ATOTT is excellent and a fascinating take on Ren being a sociopath or at least potentially a sociopath.
I was curious if you subscribe to the (unironic) take that all Wildcards have high functioning ASPD because of their ability to mask and play different parts for the sake of getting what they want from their social links/confidants?
I don’t know about Kotone or Makoto because I never played P3, but given the potential horrific choices for bad endings that Yu and Ren are capable of in their respective “Persona games” it seems like they don’t actually care about “justice” and are more concerned with their own goals or the goals of those they choose to care about. If they have the capacity to care about someone, it is often deeply obsessive to the extent that breaking the law and harming others to protect the object of their affection is not off the table.
Meanwhile the Inaba Murderer and Black Mask culprit are often reviled by the audience simply because unlike the protagonists, they had already fully crossed that line.
Naoya and Tatsuya on the other hand are of the Emperor and Sun arcana respectively, thus with the absence of Wild Cards in their respective “Persona games”, all “players” are permitted Primary and Secondary Arcana as opposed to a Wildcard who can equip Personas of any arcana while other “players” can only equip one Persona from their Primary Arcana.
Tehe, i love this question because yeah I do unironically subscribe to the idea that Ren and Yu have the potential towards high-functioning ASPD (since aspd cant be diagnosed in teens ) :3 And for the most part I have three main reasons why I think that.
Their foils
The transactional nature of social links/confidants
Their bad endings
I know some people don't like to examine the accomplice ending, the killing Namatame ending or the Yaldaboth ending but the implications are staggering. Yu and Ren can do some pretty self-serving stuff on top of their already transactional relationships (Ren in particular).
Yu especially is kind of wild since he not only has the capacity to straight up commit murder but assist someone in getting away with it. Joker also didn't shy away from the possibility of killing both Madarame and Kamoshida (since they did mention the possibility of Madarame dying to Yusuke).
I could speak for hours nonstop about how they till feel connected and bonded to both their foils despite their actions. But I guess the most important thing I wanna mention is that community work is actually posited as a means of helping youths with reduced empathy / high cognitive empathy feel belonging within their community. Adachi and Akechi lacked people around them either by choice or by circumstances but despite having people around them both protags can still flip the lid on their morals pretty spectacularly. Suggesting that the difference between Adachi and Yu or Akechi and Joker isn't a matter of 'one good one bad' they are mirrors and their actions are what defines them.
And just to be clear lacking empathy or having lower empathy does not automatically make anyone a bad person it just makes the bad stuff that much easier to do and causes a bit of distance between yourself and others.
People have this kicked-puppy reaction to the idea of their favs they perceive as 'good' not being seen as empathetic in my eyes but a person with low empathy can do good things, it's an action thing not a feeling the right things. It's hard to describe to someone who doesn't have it.
Both Yu and Joker have themes of feeling this sort of loss of identity or uncertain identity that's related to the development of alot of cluster b disorders.
Anyways, I see alot of 'joker is very empathic' posts alot and i don't mind seeing those posts, that's just not the impression I got from him when I finished the game.
And I certainly did not get that impression from Yu.
Ironically, that's why I'm not a huge fan of Mementos Mission or the P4 Manga, both kind of file away both protags darker qualities in the stories and turn them into just generic hero types.
But i have deeper beefs with MM i will not get into here just know its the fandom's darling but not mine.
Sorry for the long answer and sorry to the people who sent me asks about makoto's confidant or Ren's palace sdkjfhsjdkf those asks require brain power i haven't had in months but i will get to them!
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mineral-vulture · 9 months ago
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The Road to Hell is Paved with Good Intentions
You know, for Go Rush (and Sevens) being the lighter and sillier Yugioh series in tone it really does have moments of sorrow.
OKAY I wanna talk about Sevens and Go Rush and how both series have this weird underlying of tragedy in it. So uh spoilers for both series below. Oh and it will be long.
My boyfriend @siromany and I watched Go Rush first because we were fascinated that one out of the three protags (I will die on the hill that Yuamu and Yuhi are protags along with Yudias) is an alien. We were watching it and wondering the series' connection to Sevens especially when we would see shots of Yuga. We did eventually figure out it was in the past. After we watched the episode where Yuga, Yuamu, and Yuhi go to the future as cats seeing the time period where Yuga came from we discussed the possible turmoil that Yuga feels. At this point what we knew about him was that he made rush duels in his time, somehow ended up on the past, and had to make rush duels to help prevent the valgerian's war. Seeing one of his friends inform him that the game he created, rush duels, also went through the same thing like in the real yugioh meta. Overly complicated, unfriendly to new players, and pushing out children who are the main demographic from the game. We both felt sadden for him finding this info out but it seemed like he was able to take it in a "Well that just means someone else has to come by and fix it again" sort of positive view. Not long after watching that episode I suggested we watch Sevens since this series is going to have more references and connections to it. That and there is context we are missing. So we did just that and I will say I am glad we watched it the way we did because it gave a unique perspective on both series. Watching Sevens we were able to see how the Go Rush counterparts are inversions to how each dynamic was different which was super cool. When we were getting to the ending of Sevens both of us felt the pain of knowing what was going to happen to Yuga. We kept thinking back to the Go Rush episode where he returns to his time and now that episode is more painful with full context.
Returning to Go Rush and watching Yuga's journey it truly sunk in that him going back to the present for a bit only to be told that what he did in the past did not change the present but in fact CAUSED what all happened was NOT good for Yuga to find out. Yugioh in 7 out of 8 series has always had the theme of going against destiny and being able to fight against it, Vrains being the exception, and how the main characters can prove the antagonists wrong in some way. Sevens and Go Rush seem to have more of the theme of "You can fight against destiny but there is a consequence to it and you may not like what that is". I vaguely know there are people who don't really sympathize with what Yuga did in the later half of Go Rush which like I can kind of get. However lets put ourselves in Yuga's position, shall we?
You are a 10 year old child who has been thrust into the past after trying to protect your creation from a man who wanted it destroyed. A creation that was made from joy and love of duel monsters. Trying to bring the game back to the demographic it was made for, children. Making rush duels simple to understand but also fun to play. You a stranded in a place that is both familiar and unfamiliar and you need to find a way back home. But you are stopped by a man and his crew who are demanding you to create rush duels. You don't want to do this, you know this could affect the past. But you overhear that his man's species have been fighting in a big war for a long time and that the conflict has not ceased. Dueling from your experience has brought people closer and you can communicate through to people's hearts to make them understand (a common yugioh staple about dueling) and while you may not know why this guy wants rush duels to exist or how he knows of them, you have hope that maybe this could help stop strife. Maybe making them this early wouldn't be so bad? That and maybe making it early that could mean you could change the past of dueling and therefore the future of it for the better. You not just do such but along the way meet the ancestors of people who look similar to your friends. But they aren't the same people which logically makes sense but doesn't hurt any less. They remind you of home, a place that now you have kind of given up going back to. But hey, chin up! Rush Duels ending up saving the Velgearian and ending their war! That's great, you DID have a positive impact! Making Rush duels in the past was for the better.
Wait, now these two random guys have created Maximums by turning people into cards? Uh, that is a lot worse than how they were originally made. You get turned into card and two whole years pass while you are in that state. But no worries, you know you can trust you ancestors and their Velgearian friend to solve this. It'll all be fine. You then get sent back to the present just for a bit to observe your friends. But going back you are told by one of them that Dueling became complicated and out of the reach of kids. What you did in the past didn't change it. In fact, YOU caused the same cycle to happen. You try to ignore that thought and tell yourself that it can be fixed, you can change this. You head back to the past promising you will return home...hopefully. unbeknownst to you, your presence is creating a rift between two best friends because of their feelings for you. Feelings you are unaware of because at this point you are a 12 year old boy. One of them is the ancestor of the six ceos of Goha company, a company that in the future creates duel monsters, while the other is the ancestor of the Mutsuba company that deals with construction and is of now the owner of the city. Where you came from the town was called Goha city, not Mutsuba, the descendant of Mutsuba talked about how her family lost power and how Goha took over everything. In the past both companies were super close but then everything fell...and that falling is happening before you but you aren't even aware of it. But well at least the Maximum situation has been sol-oh a prototype of the Velgearian species is causing issues? Great, okay that can be solved. While it does get solved...you find out that the Velgearian are dying and fast. They are being wiped out, but why? You thought they were immortal, what could possibly be causing their extinction? They are using their energy while rush dueling which is shortening their lifespan. The thing you created to help them is what is going to end them. You are responsible for their demise. But then you find out that proto-Velgearian was trying to find a way to stop this. That he was looking into a way to revive the Velgearian but that research stopped. Your friends are trying to complete his goal but you begin to put the pieces together and realize what is being made, Monster Reborn.
The card that began the domino effect of the destruction of Rush Duels in your time. A card that alters the memories of others. The card that caused strife between siblings where they decided to destroy rush duels along with each other. It is now sinking in how everything is repeating itself and how this could be your fault. You have to, no, you NEED to stop this. Even if it means hurting those you care about. Even if they see you as their enemy and you are alone, you have to do this. You have to destroy what you love, you have to become the person you tried stopping before coming here. You now understand why he was trying to stop you those years ago. What other option is there? You can't tell them why making this card would be bad because your Velgearian friend wants his comrades back. He won't listen. No one will listen. The needs of the many out weigh the needs of the few as they say. You fight your ancestors tooth and nail only for the card to be used and now all three of you can see each other's memories. Your ancestors now know what all will happen. You loose against them and the card is now unleashed. You couldn't stopped it. Your duel caused a rift in reality to open where now you can go home but you are leaving behind a road of the damage you have caused. Made worse with the fact that Monster Reborn can't even revive the Velgearian which is why the proto-Velgearian stopped his research. Making the card was pointless, and trying to stop it was utterly pointless. Your fighting to change the future only caused it to happen. You have to live with that. But not just you, but your ancestors too.
I know this is the goofy card game show but what the fuck. I didn't expect Yuga to become one of the most tragic yugioh protags. Watching his desperation of trying to stop the pain that is going to happen in his time and in turn having to destroy the very thing he loves was just heartbreaking. Anyway, I hope whoever reads this enjoyed my ramblings on Sevens and Go Rush. That and I hope people who weren't sympathetic to Yuga try to at least understand my perspective and such. Though I tend to like tragic characters a lot so maybe that is why I am sympathetic to him.
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yuridovewing · 29 days ago
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yeah and honestly? even with the flaws of past and present pokemon games, at least it can still be genuinely fun yknow? sure swsh was rushed but i genuinely thought the story was fun (and obvs wouldve been better had they been given more time) and i LOVED cooking curry for my team.
with warriors it would be more surprising for the books to not be even slightly aggravating these days lol, they dont even give us silly cute things to enjoy among the sludge! like damn erin hunter let the cats at LEAST cook like bb, maybe id finally tolerate brambleclaw if he was sobbing on the floor because he ruined the clans dinner by adding too much salt. i feel like if the erins even gave the protags actual friendships itd go a long way
YEAH!!! i actually replayed shield recently and had a much better time with it, even with all of its flaws. I got some new favorite pokemon out of it even (runerigus and orbeetle). obviously, that does not excuse the working conditions gamefreak is under, we SHOULD want better for the series, but playing through these games doesnt feel bad. the only pokemon games i think i flat out hate are ultra sun and ultra moon, and even then i still have the original sun and moon games to replay.
with warriors, its almost like it's... anti-fun now. nice scenes are skimmed over in two sentences on a good day, while the miserable ones are dragged out. scenes where the characters play are always ended swiftly by an adult screaming at them to be quiet. no one gives anyone the benefit of the doubt Unless someone needs to hold the idiot ball and vouch for someone who's obviously evil. no one has friends and no one even likes their siblings anymore either (ESPECIALLY the tom protagonists) and the books always end with the clans being upheld as infallible.
it's just... not fun to read. it's exhausting. at least pokemon isnt meanspirited. at least usum had good intentions with hau's arc and had a kickass boss fight with ultra necrozma. at least team skull is still funny in that game. modern wc is just long and miserable.
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linkspooky · 10 months ago
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Just got done with reading your "How To Do a Dark Deconstruction of your Shonen Hero" post, first off amazing work as always! As much as it pains me to hear (good faith, non-reactionary and well thought-out) criticism due to having gotten into MHA in middle school when I was impressionable and attached onto works quicker than I do, it was satisfying to hear someone as well-worded as yourself put into words a thought that I had. For a while I could only summarize it by thinking "Man MHA sure does feel toothless and inconsistent about what it delivers on, and what ideas or themes or messages or what have you are left in the fridge and forgotten about."
It was also fun to hear about Yu-Gi-Oh! GX, growing up YGO was only ever a game some of my friends played or "HEART OF THE CARDS" and Kaiba memes, so hearing that there was a lot more to the series was a welcome surprise, even if quite anecdotal on my part.
As for the question part of this ask, near the middle of it you brought up how despite being quite captivated with the idea and the final result, you weren't as impressed with how YGO got there, and vice versa with MHA in how it was paced better but so far(let me have a little bit of hope lol) ultimately hasn't made good on it's "storytelling promise" if you will.
With the preface that no story is "perfect" along with the fact that everyone has their own interests, biases, icks, etc., I wanted to ask if there was a story which in your opinion, that blends proper pacing and build-up, with proper follow-up and payoff? I had the idea of deconstructing the perfect shonen protag or similar character in mind, but I'm also curious to hear about other ideas as well if you have them.
PS Thanks again for writing and posting these. They're often the highlight of my day when I remember to get around to reading them. And apologies for this long-ass ask hehe.
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If you want a shonen series with similiar themes of "saving the villains" as MHA and Season 3 of Yu-Gi-Oh GX! but better pacing, buildup, payoff and overall story structure then both manga then I strongly reccomend another Yu-Gi-Oh series, Yu-Gi-Oh Zexal.
To begin with as a disclaimer I think Yu-Gi-Oh, but especially the spinoffs post 5DS get a bad reputation. For several reasons, the dub, but also the Duel Monsters anime adaptation is kind of bad. A lot of people forget that Yu-Gi-Oh! started out as a very dark urban fantasy, or just the fact that it runs in the same magazine as MHA and JJK. Once you get over the fact that it revolves around card games, Yu-Gi-Oh is as much of a battle shonen as MHA or JJK.
If you give Zexal a chance, it has everything MHA promised us. A conflict where there's really no heroes and villains, a story about what it means to save people, and a protagonist who wants to save everyone.
Yu-Gi-Oh no Cristo!
If you want to take my word for it that Zexal is good, and avoid spoilers then don't read any further. However, I thought I'd demonstrate HOW Zexal tackles the same themes that My Hero Academia tried to tackle.
I'm going to limit this analysis to Zexal I, because while Zexal II is superior in every way I don't want to spoil the whole darn show. Zexal deconstructs the idea of what it means to save others, by having the central conflict in its first season focus on several different factions where no side is the clear good guy. it also tackles the theme of "revenge", and how no character's revenge is justified no matter how wounded they are.
Zexal has three main characters, Yuma, Kaito, and Shark. The latter two are deuteragonist, and tritagonist respectively, and vacillate between being rivals and outright antagonists. If you wanted a story where Shigaraki post My Villain Academy was basically given deuteragonist status alongside Deku then this is the story for you. From her on out I'm going to focus on the cycle of revenge and also the intertwining arcs of Yuma, Shark and Kite and how these characters develop the themes.
Before I get to the World Duel Carnival, I would be amiss to mention that Zexal has a faster start then any Yu-Gi-Oh anime barring 5DS. The introductory arc is episodic in nature, but it does two things really well, first establishing Yuma as a character and second laying the groundwork for both Shark and Kaito showing they are human beings with their own motivations even when they act as antagonists to Yuma. World Duel Carnival starts at 27, but in my opinion the real conflict starts in episode 33 with the introduction of the Tron Family.
In comparison My Hero finishes the Stain arc around episode 33, so I'd say they equally have as strong a start, and both works have introduced their main trio in that time.
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With the Tron Family the secondary antagonists of the season we're finally introduced to the season's main confict of revenge. There are four factions and I'm going to take the time to explain each one's motivation before digging in deeper.
The conflict starts with the parents of the three main characters, Lord Byron Arclight (who will later return as Tron), Dr. Faker, and Kazuma Tsukumo. The three of them were studying alternate dimmensions together when Dr. Faker betrayed his two close friends. Kazuma and Lord Byron were dropped into an alternate dimmension as sacrifices to open the door between dimmensions. Kazumi did his best to try to save himself and Lord Byron, but he was unsuccesful and they both dropped out of the world.
Arclight wandered around between dimmensions, until he was eventually saved by the Barian world, a world of pure chaos kind of like the flipside of our world. However, his salvation came with a cost he was reverted from an adult man to a ten year old's body, and he also lost half of his face which is now a black hole (it's weird I'm not sure how that happened). The only thing that sustained Tron was the idea of getting revenge against Dr. Faker and now that he's returned he's determined to have it.
Tron had three sons, Michael, Thomas and Christopher. Which he renames III, IV, and V because he can't be bothered to remember their names I guess. Tron was once a very loving father and left his children behind on what was supposed to be a temporary research trip. However, their father apparently died, and Christopher the oldest was not old enough to take custody so III and IV were sent to different orphanages. At the same time Christopher was broken-hearted to learn that the man who killed his father, was the father of his student and close friend Kaito Tenjo, and ended that relationship for those reasons.
With the return of Tron the family was allowed to be back together with a now older Christopher taking custody of his brothers and now parenting his ten year old father (which is hilarious by the way). However, Tron distorted by the Barian world and his desire for revenge now uses his sons as tools in his revenge scheme against Dr. Faker. All three sons comply on the thin hope that if they complete their father's revenge, he will go back to being loving Byron Arclight. The Tron Family is a family united by revenge, but also defined by an intense family loyalty to each other, both as siblings, and to their father. While their father may not deserve it, all three sons love him deeply and would do anything to try to save him.
IV: You can't trust me that much. Just because I can't become an obedient servant to you like III and V. IV: But even so...I still also...for your sake. IV: Dad, you always smiled gently in the past. IV: But... after you returned from the parallel world it's like you had an entirely different personality. IV: Despite that we were still willing to follow you, Tron. Shark: Stop pretending to be a victim. Shark: Even if you were being used, I won't forgive you for what you did.
Which dovetails nicely into the conflict between Shark and IV. IV, obeying his father's orders challenged Shark's sister to a duel in a building that later blew up. He knew about the first part, but not the second, but still is somewhat responsible despite his ignorance. He did his best to save Shark's sister from the flames getting scarred in the process, but she was left comatose.
Soon after, IV engineered Shark's disgrace as a duelist, by purposefully letting his cards fall on the ground so Shark could see them during a tournament so he'd be disqualified for taking a peek.
All of these under his father's orders to turn Shark into yet another tool of revenge against Dr. Faker, as a wildcard to be pointed in Faker's direction. IV further antagonizes him by giving him a Numbers Card knowing that the darkness of the Numbers card will soon possess him in order to further his father's scheme. He also just wants to flat out defeat Shark so he can prove to his father he's more useful.
Shark looks like the clear victim in this situation, but his complete lack of sympathy for IV is total hypocrisy. Because, Shark is also only after revenge for what was done to him and his sister. Shark was hurt by IV's revenge, but Shark will also attack completely innocent people, including Yuma, just to get his revenge against IV. Shark is the aggrieved victim, but he fights only for revenge not to save someone and he just does not care for anyone other than his sister, himself and Yuma to an extent. Unlike IV, who has the added motivation of saving someone, and also is self-aware that he did something wrong that he can't take back.
Shark is very much a case of "well, my revenge is different from your revenge" somehow, and it makes him look like a hypocrite. Which is why Shark wavers between being an anti-hero and an anti-villain, because in spite of his mroe heroic qualities and his friendship with Yuma he pretty consistently is only motivated to duel for revenge and not for saving others like Yuma is and the show is clear on it's themes of "there is no such thing as a justified revenge."
Shark does not get his revenge, in fact the same way IV is manipulated to pointing his anger at Shark, Shark gets manipulated by Tron to pointing all of his anger at Yuma. Yuma basically has to act as the punching bag, in order to try to calm Shark down again and in Shark's own words even if you were being used, I won't forgive you for what you did.
Shark won't forgive IV, but he ends up committing the exact same unforgivable acts, and by his own logic manipulation is not an excuse.
Now that we've introduced Shark as the wildcard, the last faction is Dr. Faker's. Kaito and Dr. Faker both are fighting to save Haruto, Faker's second son and Kaito's little brother. Here is the twist with Dr. Faker's betrayal he's presented as a "I did everything for power" type of villain, but he's actually doing everything to save his son from dying and is willing to backstab his closest friends to do so, and turn his son Kaito into a pawn. There's an added layer of complication where Dr. Faker is legitimately using his son as a pawn, but much like the Tron Siblings, Kaito is also willing to comply because saving Haruto is just as important to him.
Kaito is a numbers hunter who rips out the souls of people in order to reclaim numbers cards from them, something which ages them and leaves them completely comatose. Kaito also blatantly says on several occasions, he doesn't care how many people he has to hurt to save his brother. So Kaito's motivations aren't revenge like Tron's, but he's also just as willing to get innocent people involved. He even attacks Shark once who didn't even have a number card, simply for GETTING IN THE WAY when he was trying to steal Yuma's key.
Kaito's not just an "I'll do anything to save my brother" type of character, he actively does not care about how many victims he creates along the way.
KAITO: You're wrong. Just one person matters to me. I only care about Hart.
And he sure does mean that. His own allies? Don't matter. His former friend Christopher? Doesn't care. Yuma who actively wants to save Hart too? Get out of the way bucko.
YUMA: Kaito, Droite fought desperately against Tron for your sake. YUMA: Droite liked y- KAITO: That's none of your concern.
Kite's obsession with saving his brother is all-consuming, and even ignores that Haruto does not want Kaito hurting himself for his sake, because it is just as much about Kaito as it is about Haruto.
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Kaito also clashes with V from the Tron Family, and is deeply hurt by the fact that V will make punching bags out of both Kite and Haruto in order to get revenge against their father.
However, Kaito who has at this point put several people in comas in order to save his brother (the exact same motivation V has for his father and two younger brothers) is a complete hypocrite in this regard.
V: Friend you say? V: But that ideal was completely wrecked by Dr. Faker. V: Could you forgive that person's son? V: When I realized the truth, I... KAITO: Enough of this nonsense.
I'm sure none of the people Kaito put in comas had brothers, and they all kicked puppies when no one was looking. Even after Kaito realizes that Christopher was only trying to save his family the same way that he was, and promises to inherit his feelings, he forgets all about that when dueling Tron.
Kaito's one and only loss in the whole series comes from when he loses himself to revenge against Tron after he provoked him one too many times by tormenting Haruto. Once again, no matter what the reason revenge is never justified in Yu-Gi-Oh Zexal!
Tron: You're right I have no emotions. Droite and Shark... I was willing to even use my sons in order to create rage. Kaito: Say what? Tron: You did pretty well, too! You get angrier and angrier when it comes to Haruto. It's all thanks to you, have a look.
As much as Kaito would like to make a martyr of himself, he is just like the Tron siblings, just like Shark, an angry little kid lashing out against innocent people for the pain both him and his brother has suffered. Even kaito who has the most explicit desire to save someone, succumbs to revenge in the end when he's pushed.
The tragedy of season 1 is that basically every faction involved has a case of "my revenge is more important than your revenge, and my loved ones are more important than your loved ones". Even though both the Tron Family, and Kaito are fighting to save their families, neither of them ever backs down or considers the other side's motivations because THEIR PAIN is more important.
The last faction of the story is Yuma's, and as stated above Yuma is the only one who attempts to see his opponent's side. Yuma's central motto is "if we've dueled each other, then we're already friends." He also believes that duels should never be used as tools for hurting each other, something Shark, Kaito and the Tron Family all gleefully do in their conflict against one another.
Yuma is a deconstructoin of the "save everyone" because while he is involved in the conflict too because he lost his father to Dr. Faker, unlike the other three factions he has a support system. He still has his grandmother and sister, childhood friends, friends at school and Astral.
This fact is explicitly called out in his duel against III who by that point Yuma considers a friend. III spends a day with Yuma, bonding with him over their shared love of archaelogy, seeing his family and home life, only to turn against him.
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Yuma tries to reach out to III the entire time through the duel and talk him down, and it doesn't work because Yuma with his support system, cannot truly understand where III is coming from and the desperation that drives him. Yuma's not caught in the same rock and hard place that III is, and all the sympathy and good intentions in the world cannot overcome the difference between that.
Yuma also in spite of his desire to solve things peacefully is basically forced to still fight, because if he loses a duel his close personal friend Astral will die, so it's actively a challenge for him to seek the third way to settle things without contributing to the cycle of revenge.
So Yuma represents the correct path, forgiveness and understanding the other's point of view, but it also shows that Yuma is able to do that because unlike everyone else he has a support system. Yuma is not internally more good than Shark, Kite, or the rest. He's just in a place where he can afford to look at the other people's perspectives because he's not desperately fighting for survival.
It's also a challenge for him to do so, because Yuma is someone very immature. As I said with III he does not understand the depths of what they are feeling even if he wants to make the pain go away. He tries to offer his unwavering support to people, but he fails just as often as he succeeds due to his immaturity.
In Yuma's case it's less being a perfect hero, but rather making an unrelenting effort to help others and offer a hand that matters. Yuma's character development in season 1 for me crystallizes in his final redemption of Tron, the character besides Faker who makes him the most angry because of his gleeful abuse of his sons for the sake of revenge. Not only does Yuma start to get through to Tron at points in the duel, because he tries so hard to make Tron understand how much he's hurt his sons, but at the end of the duel he mirrors his father's own action of trying to save both himself and Byron Arclight I mentioned at the beginning of this post.
Yuma: I won't give up! Tron: But why? Why are you trying to save me? Yuma: It's obvious, isn't I? Everyone I duel are my friends. Yuma: I don't understand all that complicated stuff, but we create bonds through dueling. And since you dueled me you are my friend. Tron: I finally understand. Your dueling goes beyond my desire for revenge. Yuma I can't live the same way as you and Kazuma, but I can't let Dr. Faker go either. I'll release all the souls I captured.
Yuma does represent the themes of love, and understanding being the only way to heal revenge (because more revenge does not fix anything) but he's not just propped up as a saint by the narrative. He's a character who has to go through serious character development before he's finally able to back up his good intentions with actual concrete action.
Yuma isn't just good internally, but rather his constant efforts to find the third path, and befriend other people is what makes him the hero of the story. Yuma is Deku done right and I will stand by this.
I hope I've been able to demonstrate the themes of Zexal, and I would be amiss to mention this is just Zexal I. Zexal II the second season does all of this even better. The Barians are an even better version of the League of Villains because despite starting a war with the main characters, they are all sympathetic and their point of view is just as valid as Astral and Yuma's. I don't want to spoil Zexal II though, so if anything about Zexal I caught your eye I reccomend watching both series.
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real-fire-emblem-takes · 8 months ago
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I really, sincerely hate Ephraim. I have yet to play Ephraim route but his stupid face makes me want to kill someone. Fe8 could've been such a great feminist story, where the hero is a woman who doesn't exist in the shadow of male characters but no!!! They decided to have Ephraim!!! WHY!! IT COULD'VE JUST AS EASILY BEEN A LITTLE TEAM OF SOLDIERS LEAD BY SOME NOBLE GUY FROM RENAIS BUT NOOOOO they just HAD to take attention away from Eirika. My friend who has played Ephraim mode insists it has important lore but guess what. I would bet two ribs that you could just as easily have all that lore by extending the game to be 30~ chapters like most other games in the series. There's no reason for Ephraim to exist but fulfill some qouta that every game has to have a male protag. And then in feh they completely ignore Eirika's entire thing of being a strong independent woman by making her an accessory to Ephraim!! And you know what the worst part is? Because Eirika has a brother, it is impossible to look at fe8 content without seeing deeply upsetting incest crap. Best case scenario, you just see some still awful shit of Lyon in a poly relationship with both of them but where they are not dating each other. Absolutely vile and I hate this fandom and the writers of fe8. The only silverlining is that Ephraim is a loser who had to have Eirika come save him but Eirika doesn't even get to have that victory because she would have been dead if it weren't for Seth noticing that Orson was suspicious as crap. Also final addition but they don't pronounce Ephraim's name correctly. In feh, Eirika says it as eh-frem when in fact it's pronounced as ee-fra-im. Dude is such a big failguy that they don't even get his name right.
-🛟
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alola-reblogging · 11 months ago
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Hi idk if requests are open? I was wondering If you could do a request for what the alola crews addictions are? I Hope this makes sense! Thanks have a wonderful day/night 😊
Hi yes requests are OPEN! Though...I wasn't sure who you meant by Alola crew so I chose who to write for if that's okay? Re-request with someone specific if you like :) also not sure if you mean like addiction or addicted as in obsession?
Hau
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I mean...its gotta be malasadas right? If you thought the answer was anything different then that's on you, my friend ♡
Gladion
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Ima say Monster true emo kid bc I imagine he had a lot of long nights out training silvally, especially since they could only train at night. He needed the extra energy to stay awake. Not to mention all of the late night jobs he probs had to do for Team Skull as well. He also totally collects the cans with cool designs and keeps them displayed in his motel room, theyre all neatly stacked like its 2006 again
Moon
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Judging by the manga...I'd say medicine! Moons a pharmacist in the manga so I'd say her obsession is plants/poison types, anything that can improve medicine or be studied.
As for in game Moon obviously people can kinda make her how they want too since she's a protag, but I think pokemon battles are a safe bet!
Also cannon that she's a masked royal fan! So I guess she could be addicted to battle royals too!
Thou since I'm a big fan of lonashipping ima throw Gladion as an obsession into the mix too hehe
Professor Kukui
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Pokemon battles for sure, but specifically the moves. Like we know he basically uses himself as a test subject for his Pokemon to test their moves against so I guess he's a move addict? I mean let's not forget that one line in sumo about my body is ready! Woo!
Guzma
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Weed. Like really....let's face it...Team Skull are definitely all pot heads. I mean one bro tried to steel a bus stop??? If that MF wasn't high then Pikachu is a dragon type.
Plus he probs smokes up to forget all of his childhood trauma stuff.
Nanu
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Cat man. This guy is addicted to Meowths. I mean it's literally cannon, every conversation you have with him in game that isn't a cutscene he's legit talking about meowth. Man sees a random meowth outside, just chilling? He's taking it home fr
Lillie
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It's cannon she loves the stars and astrology, so ima go with that! I know she loves fashion and sewing but I'd say the cosmos has been a more life long addiction...
Also loves plushies
Sophocles
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Coding & hacking !! This guy could hack into any bank and deposit 10 billion pokedollars into your bank account if he wanted ~ but he's a good boy so he won't!!
Molayne
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Weeb. Big phat weeb! His addiction is anime & video games, Molayne's secret dream is to one day become so advanced with computer science he can bring his waifu to life.
Also what is this gif I love it xD
Lusamine
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I mean....it gotta be ultra beasts...she was crazy for them afterall....like anime lusamine doesn't exist in my book....even ULTRA sumo Lusamine don't exist....that first expirence playing sun left me fucked up fr....those poor frozen pokemon 😢
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