#just wanted to try a lineless style
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ty-39 · 3 months ago
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🌺Plant Girls!🌺
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juniemunie · 1 year ago
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If the game keeps calling us Angel why not go with it ya know
Gaster is the devil for uhh obvious reasons (looks at his association of 666 and darkness, his faustian deal with Spamton etc etc)
Here comes sansnomaly
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creaturefeaster · 2 months ago
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agh!!!!
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dual-cetacean · 9 months ago
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This is the full Amy Rose render I made for the cover of my new fic, No place like home. Instead of just making what I needed for the background, I made a full render of the characters in case I needed to change composition or positions. It worked out well, but naturally, the renders took more time to complete. But the outcome is lovely, so I don't mind. (It also made me check if the poses I used were accurate or not.)
Amy was the first character render I made for the background, which is why she is on the rougher end. If there was one thing I would redo, I would give her a more energetic pose. But I've learned to be satisfied with my art, so eh. Her pose is inspired by the Parasol Lady class trainer from the Pokemon Gen 5 games.
Thought just posting the render might be boring, so I painted the background to relax today. I only spent 2 to 3 hours on it, but I'm satisfied. (I was thinking of cake while I was painting the close-up of the dirt ♪(´▽`))
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which-qsmp-egg-would · 8 months ago
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Reptiles have the right idea, the sun feels so nice
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iolitemoth · 2 months ago
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me wh. me when i. me when i draw an oc for a game i don’t even play.
this is ravi, yes he’s named after ravio, yes he’s purple, yes i made the size matters hat a beanie what are you donna do about it
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solenstelluna · 3 months ago
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Whatever
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moonviewer · 2 years ago
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drew a princess for no reason 
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melodybottles · 1 year ago
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❀❀❀
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iateyourburrito · 10 months ago
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Updated Tattoo want list
- Mars Rover (wrist)
- Crom Cruach Ouroborous (other wrist. Secret of kells style)
- The Aten (sleeve style, same arm as rover)
- Laika puppy [+ Sputnik?] (back?)
- Pale Blue Dot (ankle)
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kotekling · 2 years ago
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i want a lineless style but i hate attention to detail.........................
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seven-skies-above · 1 year ago
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"waaaaaaaaaaaaaaaaaaaaa"
wanted to practice drawing scug mouths! as well as try out a more lineless style; i like how it looks but it's kind of tedious to do when i just wanna get ideas out there LMAO
anyways, scug mouths! i think they probably vary greatly amongst members of the species, but mostly have four prominent canines. more aggressive/carnivorous scugs may have additional sharp teeth and larger jaws for mauling and tearing into prey. conversely, herbivorous scugs (saint) may have blunter teeth and do not need a wide gape.
spearmaster. well. is spearmaster. :')
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waddei · 6 months ago
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FULL ILLUSTRATION COMMISSIONS OPEN
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questions about possible pricing, any of the boundaries or if i can draw something that isnt mentioned are more than welcomed, my inbox is open with anon enabled and my dms are open aswell!
you can contact me through tumblr dms or discord to either request a commision or just ask any questions in private!
(discord name is "wadds")
drawings you commission may not be used for merch,nfts or any other comercial means unless some form of compensation is added to the price of the commission. otherwhise theyre meant exclusibly for personal use (EX: phone wallpaper, to print for your own room, icons, fic covers, or character references)
payment through mercado pago would not be done with us dolars and prices would be adjusted to still make sense in that case (en pesos argentinos, pueden esperar un descuento de hasta mas la mitad)
FAQ:
difference between a closeup and a PFP?
a closeup is a zoomed in drawing where any composition, posing or extra elements are present, they can go from half the torso up Generally. while pfps are centered solely on a characters face and have no background beyond simple patterns, elements like "character holding something" could also be present and they dont add to the total
when exactly does the background start costing extra?
rough guidelines are written above in the picture, but I tend to be pretty lenient on them. if you ask for a drawing with a simple background (ie, Not payed) and I later ask if I want to add any details to it they will not add to the cost and you do not need to worry.
how long will this take?
depends on the drawing but it shouldn't take more than a couple of days once I've started working on it, that being said if there are commissioners in from of you in the line it could take longer for me to get to it. but I always try to get every commission done I'm at least one week
why is mercado pago argentina only?
mercado pago doesn't accept international transactions sadly and I am argentinian
can we negotiate the prices?
I consider my prices to be very low to begin with so no. however if you are from a country with a very high dollar price I might CONSIDER it cus I'm nice and all.
what does "obvious fetish content" mean?
it refers to drawings that might not include sex directly but alude directly to an sexual fetish or scenario, ie a girl being restricted by tentacles or someone being gagged and tied while naked. if your fetish is like, feet or smt then it's fine.
what does "predatory pairings" mean?
a pairing where the power imbalance is the main drawn for it. think teacher student relationships, cop / prisoner or similar dinamics. I'm simply not comfortable with it so I won't draw them.
why no background with the clean línes style?
i don't like how my backgrounds look without rendering and don't feel comfortable charging for them in that state
why no profile pic with Ms paint lineless?
the canvas size on those are pretty small and the style doesn't allow much detail, I don't think it'll look too good simply
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kozachenko · 4 months ago
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[Click for better quality]
Ok yay I'm back from my vacation yipeeeeeee. I started this drawing of Keiki before I left and I was half considering just giving up on it.... until I did a short study of facial planes and then got motivated to work on this again! I'm glad I didn't give up on it though, as I'm actually really happy with this one!
Artist's Notes;
So as I mentioned in my last post about Touhou 17, I wanted to finish this by the game's five year anniversary but with how progress was going I didn't want to rush this so I decided to take a long break from it. Mainly because of the face. For a while now I was kind of feeling like I was stagnating with my drawings, not really in the clothing but in the bodies. There was something about the way I was rendering them that I just wasn't happy with, and after talking with someone else about this issue, I realized that the reason I felt this way was because the faces were too flat and didn't match the rest of the drawing and that I needed to find a way to make the rendering of the face feel consistent with everything else. So after doing a short study of the plains of the face (I used this 3D head model from art station as a reference for my short study, please go give this person some love as they are a lifesaver) I went back into this drawing and applied what I learned here. It was only after that that I finally became motivated to finish the piece, and while it started off as just a simple character sketch like Saki and Yachie's were, the moment I added in Keiki's little fire dragon I knew I had gotten in too deep and now here we are with a full on background. OK it's not super crazy or anything, but it gets the job done and it's better than there just being an empty void behind her. It's rare moments like this when I use brushes other than the Clip Studio Default Charcoal Brush and use the Clip Studio Default Paint Brushes as well (god bless the oil paint and dry gouache clip studio brushes, they were amazing). I don't know why but painting fire has always been really fun for me, there's something oddly satisfying about it y'know? I do think that another reason for this problem was because I was drawing faces like I would in my more sketchy style that didn't mesh well with my lineless style, so I'm glad I've started remedying that.
After adding in the fire dragon I had an idea to kinda make it feel like splash art in the way the composition works... probably because I have been playing Reverse 1999 again and it has taken over my brain. I do feel like Keiki's tools get a little lost in the composition, and I didn't fully render the metal parts of them mainly because I didn't feel like they needed it, but that's just something for me to improve on later down the line.
If you guys are wondering where I went for my vacation, I went to New York and got to go to the MET and the Museum of Natural History. In both places I found Kofun period stuff and I was so happy to see it you have no idea. I remember one of the Haniwa I saw had some neat face paint under the eyes that I tried to replicate with the makeup under Keiki's eyes in my drawing, though I think I'll gave to figure out how to draw makeup on characters because this reads more like blush to me than anything. While drawing this I also looked up some references of Kofun period jewelry and really liked the stuff I found, which also meant that now she has proper Kofun earrings instead of earrings shaped like Kofun tombs. I put some of the things I referenced with a closeup of Keiki's face as well down below. I made her outfit more reminiscent of the outfit I gave her at the beginning of the year with the buttons and all, though I do want to try and draw her in some more period accurate clothing like the Haniwa I took a picture of at the Museum of Natural History. I wish I could find a way to make her handercheif look better though as I wish I made it a little bit bigger, though I think I'm saying this because I've looked at this drawing for too long lmao. Once again something to work on for when I next draw her. Also want to get better at rendering hair, as some details (like the little strands in front of her ears) kinda got unreadable due to the similarities in colour lol.
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Now you may have also noticed the little cracks I added onto Keiki's face, and that's because I have fallen in love with the idea of Keiki's body being made from ceramic and that she crafted her body herself. While they aren't very visible I also tried to add some doll joints to her body, which is an idea I played around with in the past but never went to far with. I also want to get better at rendering cracks in ceramic, porcelain, etc, as I'm not sure how those read in the drawing. I also have a headcanon where the cracks in Keiki's face show up because of heightened emotions, and while Keiki is aware of this and does her best to make sure her face doesn't break off.... she will still end up with at least a few cracks during any given day, and she can often forget to repair her own body quite frequently so Mayumi has to remind her quite a lot. Mayumi even taught herself some basic sculpting techniques to help repair parts of her body that are so badly damaged to the point where Keiki can't repair them herself, i.e. if both her arms broke off, Mayumi would put them back together for her so Keiki can at least have something to repair herself with rather than nothing. I also like to imagine that if Keiki created her own body, if you took a look at Keiki from the beginning of her life she would look completely different compared to now.
BTW If you guys are wondering what a very very angry Keiki looks like....ok in order for this to make sense have any of you read volume 11 of Land of The Lustrous? Am I bringing back some memories for those of you that have? Ok good, glad we all got that mental image brewing in our minds, I'll probably draw a version of Keiki that is somewhat inspired by that one day as it's an idea I've had for a little while now. And to those who haven't gotten to that volume yet and are confused.... don't worry about it, just keep reading :)
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capicola323427 · 7 days ago
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Merry Christmas and a Happy New Year!!!
Fun fact, in making this image it was surprisingly my most easiest yet visually pleasing work. I've always viewed at as a graph like this
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Of course, that isn't true! It's more like this
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That is to say, I believe this illustration allowed me to focus on the efficient fundamentals I built!
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Everything here was rendered with only three brushes. All of them the default brushes that come with CSP. Which includes Pastel, Airbrush, and Mechanical Pencil. Because it was a lineless style, that means I could be a lot more forgiving of mistakes here and there. Something doesn't look right? All I gotta do is add a little more with the GPen to the shape. Or can I just draw an outline in the color I want and fill it in with the bucket tool with a area scaling of 0.10! I have to practice more with lineless styles, it is fun! Rendering was a breeze too.
Which was a simple process of:
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Create shape > Shade with Airbrush > Highlight with Airbrush > Shade with Pastel > Multiply Shading > Lower Multiply Layer Opacity > Overlay with Textured Fill > Move Textured Fill Layer > Finished!
It's a few steps, but once you get into the groove, it becomes very efficient. I'm sure there's ways I could shave off a few layers, like combining the Airbrush process into two layers instead of one but ehhh sometimes I do it, sometimes I don't. Usually, the bigger the shape the more likely I'll use more layers and the smaller the shape the less likely I'll use more layers! Of course, this process isn't a concrete ruling. Sometimes, I'll use more layers for extra things like the bell required more layers for rendering the shininess of metal! Anyways, I would like to believe I did a decent job at recreating the feel, the vibe, and or general look of an old Christmas Card that's more retro in nature. With a focus on simple shapes, a lineless rendering style, and using textured brushes to render, I think I got it down packed. I used a tiny bit of Chromatic Aberration to give it a little bit of a visual pop, and brighten up the colors. It's subtle, but it works.
Oh, and here's something cool! To get a more embossed Christmas Card feel, I used a new tool that came with Clip Studio Paint!
N O R M A L M A P !
Cool, right? I use a pirated copy of Clip Studio Paint 3.0 and it comes with a tool that allows you to create normal maps from illustrations. Which, from what Google tells me: "A normal map is a texture mapping technique used to add surface details to 3D models without altering their geometry" ...Neat!
Anyways, here's what it looks like
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Freaky, right?
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It looks like an embossed letter when you set a layer color to it too!
Anyways, I overlayed it on top of the finished illustration, set it to multiply and set the layer color to a warm yellow and it gives it not only texture but a sense of depth too! It's super cool, if you digitally paint you should try it!
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With Normal Map Overlay Effect
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Without Normal Map Overlay Effect
It's subtle but it's there.
Anyways, that's enough blathering from me! Merry Christmas everyone! I'll be answering some asks this week, so stay tuned!!!
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weirdmageddon · 1 year ago
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strider dynamics
this hussie shit is hard lol i see a lot of fanart in modern day homestuck fandom that try to emulate hussie’s old style (problem sleuty and whistles etc stuff as well) with his line weight and construction ala @meatmanuel and @deacblues and @toreodere and they got it nailed and i REALLY want to try that too
the funny thing is i could emulate his later homestuck lineless style really well for act omega
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but it doesnt have the same charm as old huss and im a bit out of my depth here. its hard but doesnt seem impossible just like a learning curve..i probably could get better with study and practice
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