#just! the way it's tied to the main plot! to the main themes! to who you are as a character! i'm chewing glass!
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Man... Dana bestie really cannot write to save her life...
#the way King is given significance in a story thats got fuck all to do with him...#the titans beef with the collectors has nothing to do with Belos...#Luz and Hunter have thematic ties to past lovers who are important to Belos' backstory#but both of them get punted off onto characters who kneecap those themes#They made Hunter get with Willow just so they can make this story about King and Luz and its like... my god#it was never about shipping -- they did not realize they created a main plot that has nothing to do with King#if i can switch out a main character [King] for another character [Hunter] then your main plot has a glaring hole in it
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just rewatched the introduction to the All New, Faded for Her quest and man i keep thinking about how the Characters' quest lines are made into DAI and why i really like them there
People usually talk about "DAI are just coworkers" in a derogatory way but this is genuinely what makes the relationship they have more impactful to me because none of them are really here to look for a place to belong, or family, they're here to get a massive important work down and they focus on that. The conversations between them therefore are more political in nature, and all...
But it means that when sincere affection starts to shine through it is SO special. I thrive even more for the little things of how all of them were here to be professional but ended up being unable to stop themselves from caring (Vivienne being the best example because she puts a distance with others because this is also how you play The Game, yet even her hostility to Cole curves to "the part who forgets i'm me cares", or really seeming to enjoy her time with Sera especially in banters in Trespasser and stuff like that)
Anyway point is that it shines through with their personal quests too because there are a few that are mainly tied directly to the main plot or further the specific aspect said characters are bringing to the table.
Like Bull's character quest is, at its heart, about the Inquisitor being faced with making a political decision for the sake of the Inquisition's future, but it will drastically change Bull and your relation with him.
Cole's character quest is a direct reaction to seeing the Wardens bind demons and Cole freaking out about being made into a demon again and just seeking protection in case your enemy tries to do that to him (which, if you bring Cole post-quests to the final battle, Corypheus does try to do, and it seems there was a scrapped option to take Cole with you if you hadn't done his quest and have Corypheus genuinely turning him against you bc of that, scrapped for time though).
Cassandra's personal quest is her investigating the disappearance of the Seeker, which in turn makes you investigate One Of The Core Triggering Moment Of The Mage Rebellion and forcing you to think about what you'll do After The Inquisition Is Done, reflecting on what it is to have an organization, twisted with time, and now that you're bringing a close to the Mage Conflict, addressing the whole Tranquil situation which was one of the core triggers in Asunder.
And so many of the companion quests are like that, they can be about discovering something for the sake of the inquisition (Varric's), directly facing the inherent corruption of being in a position of power (Blackwall's and the fact you have to pull strings abusing of your title to save him if you go this road), interrogation about where you stand between power and people (Sera's), or for characters more heavily involved into politics, a service they wouldn't have asked of you otherwise but in a rare moment of trust and circumstances, give you a glimpse into those characters.
(Vivienne especially, but i include all the Advisors into this category. Which reminds me how Vivienne was originally planned to be an Advisor and it's this late switch to being a companion that was explained for her lack of approval options for instance. There's definitely problems with the way it was reincorporated if we take the writers to the word, but makes me think that the fact the Advisors + Vivienne's companion quest all have this aspect of a rare moment of vulnerability not exactly furthering the Inquisition because by design they're the characters who should be helping you, advising you, to shape it ect..)
(and i can't believe i forgot Dorian probably because he doesn't fit as much into this manifesto (but those are thoughts thrown into the void, barely even a meta) but i guess in a way he alligns more with the Advisors + Vivienne, on how his story is more personal than in the development of the inquisition So now my other point is that since it's mostly Advisors+Mages having quests not made fully to question the functionment of the inquisition itself is also because the Mage companions are inherently more invested into the Main Plot by virtue of the main theme of the game)
And in a way Solas' quest ends up kinda falling into this category as well (is it one more way to show how he helped shape the Inquisition still to give him similar storyline or just a coincidence) and his quest is inherently made as foreshadowing for him, to understand him. It shows also the impact of the Veil on the spirits in some way, showing his friend being bond into slavery and turned into a monster. It's about him, but it's also about what he's fighting for, why the Veil isn't just something he can ignore, because this keeps happening. ("i don't know what to say" / "Nor will you, until you've seen ignorance snatch away all that you love." that as long as the Veil is up, this type of things will keep happening, "ignorance" will continue to destroy everything he tried to protect. Re also the Wardens trying to kill the archdemons before they awake which would have collapsed the Veil, unleashing the Blight as well)
Each companion quests do further their own characters' journeys and themes, Identity is a strong one in DAI i think (half the cast is in crisis over their identity, while the other half are people who are confident enough in their own identity that even wearing a mask or another name doesn't faze them), grief, guilt, privilege or lack of, all of that.
But in the end... Wait i'm realizing but it's Half and Half again no? 6 companions specifically get you into quests in a way because of the impact of the main quest and something that affects the Inquisition directly, while 6 others companions are more personal by nature.
AND JUST. GUHHH. The way it manages to be intertwined with the main plot and still be about questioning how You Lead, How You Helm Your Inquisition, while still also about being personal and Vulnerable.
And none of them needs your help because otherwise they can't focus on the work at hand, they're PROFESSIONAL, but their crisis start on how it will help your inquisition, or people allowing themselves to be vulnerable around you enough to ask a service they KNOW are distracting YOU from your duties. And it's up to YOU to see if you're willing to take this act of Compassion, of helping out just because.
Even if you know you have nothing to actually gain out of doing so. In fact you can actively screw all those quests over. You can tell Sera, the voice of the smallfolks, of the main people you're supposed to protect, to leave anytime because it's a bad look if you prefer to pander to noble. You can destroy Vivienne's trust in you purely out of hatred and spite. You can kill Solas' friend because you think a demon is a demon and must be killed, letting your "ignorance snatch away all Solas loves".
And i don't know there's just something that rings so profound to me about people who joined specifically because of work, they're not here to make friends, but by investing themselves into said work and/or by allowing themselves to be vulnerable for once something much more unique can come to bloom.
especially considering how the majority of the cast are representative of Big Group yet ultimately, they're very lonely and isolated by design.
Josephine is a noble ambassador who's family was exiled from dealing in the biggest noble country in Thedas.
Leliana was isolated by being the Left Hand of the Divine, unable to trust anyone, eventually taken away from her lover.
Cullen represents the templars yet he has to come to term about how being one ruined his life (oh Cullen's war table comment about whether to recruit more templars or not we're so in it now)
Bull is here as the eyes of the Qunari but he's already himself at the fridge of what's acceptable of one, playing the role of a mercenary Tal Vasoth, not telling all the Chargers about what he is, Krem mentioning Bull still mostly keeps secrets and "write letters home. lots of boys write letters home."
Cassandra literally left alone from the Seekers all deserting, following Lucius, or being killed by the Promisers. Not to mention her closer contact in the Chantry aside from Leliana dying at the Conclave.
Blackwall having abandonned his company ages ago and posing as a lone wanderer recruiting people alone.
Varric separated from his friends from Kirkwall, with characters constantly commenting on how he's clearly not having a good time and would wish to be with his Kirkwall friends instead (his banters with Sera especially like boooy.)
Sera being part of the Red Jennys but the Jennys not exactly being CLOSE because they're more about causing organized actions than being here personally for one another. "Right, because i'm not used to that... acceptance thingy you're doing right now" Sera can say in a branch. Or just how generally everything about her is that she's been isolated and alienated in every "communities" she had belonged to until the Jennies, and even there it's not as deep as it can get with the Inquisitor over making cookies together.
Cole calling Rhys his first friend, who's here because of a loss, with most of the companions starting out hostile toward him, and the heartbreaking comment he makes if you make him more spirit about how "There was someone. Before. He was my friend. But he didn’t know what I was. When he found out, he changed. I lost him. You found out, but you didn’t change, didn’t make me change. You let me be this, be more. Thank you for helping me find this again. For believing in me. You don’t know what it means."
Vivienne being a Mage At Court. Playing the Game like an Orlesian Noble while knowing she would never have belonged here if not for her magic, while also knowing her magic is what stops her from playing the Game at her full capacity. How the Game and the manipulations inherently isolates you. How she mostly has Bastien's family to hold on to but even there Bastian is dying. The Game is inherently isolating and she loses some of her few anchors during the game.
Dorian being a Tevinter Mage in a country that blames Tevinter and Magic for literally everything, but also knowing he's a pariah back home because he believes that his country is corrupted at its core and it needs to change, not to mention his isolation from his own family the moment he decided to not play a role. He loses his mentor and a good friend in the same quest.
And Solas. The poster child of loneliness, of not belonging anywhere, because the world has changed so much in those thousands of years, that there is so much that has been lost, that no one shares his experiences with life, especially in a world that has been this hostile to spirits.
POINT IS those are all characters who are isolated or alienated in some shape or form but when they join the Inquisition it's not to change that. Most of them don't even think there's something to change here. It's their normal. They came here to work. And they left the Inquisition less alone than they ever were before.
the Inquisition in general is really "people banding together to fight the common threat but on the way they discover friendship and it was NOT planned" by default and it's so compelling to me. They built these bonds out of blood and tears and bickering mercilessly. I would die for all of them.
#this isnt a meta this is me losing my mind thinking about the dai companions#i love themmm i love them i love them#'weren't you rewatching your playthrough' yes but i reached the intro of ANFFH and i started crying#guhhhhh#just! the way it's tied to the main plot! to the main themes! to who you are as a character! i'm chewing glass!#ichablogging dai#ichatalks about da
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:3
#some tag rambles bc im having a bunch of loz thoughts to hey why not do a short lived tag ramble#starting with the bad i have thought more on how i feel totk fucked up its characters and its like. yeah any arcs that are there are bad#zeldas is dogshit all of the sages are just. VERY tell no show and it really doesnt matter and otherwise idk#nothing wrong with a static character but imo with a static character you then have to show more of them#reveal some things. also doesnt really happen. the main speaking cast are also kinda weak in relation to link#they dont really work off of him very well bc hes… not treated like a character. hes just some virtuous everyman in the story#so theres no actual chemistry between him or the other characters bc he isnt treated a character so like. he has almost no chemistry#its all mostly one sided and none of the sages but zelda have any real chemistry with other major characters either#and the major characters zelda has chemistry with barely matter so fuck it. like when ppl talk abt like. loz stories#and ppl talk abt how yeah they arent the best but totk is rlly bad. i dont feel like any other loz stories are baaaaad#not in the same way. but they dont feel as egregiously fumbled. imo its bc of the characters most of them time#ofc story can be strong enough and im not discounting stuff like mm and oots themes and atmosphere and stuff#it seeeems to me the most popular non zelda sage is tulin? but mostly bc hes a sweet kid and thats fine and all but there doesnt seem to#be much else to him hes otherwise kinda unremarkable bc he just doesnt do much else and seems to exists mostly to serve gameplay and plot#botw did it better bc the champions actively had a dynamic and a relationship with link they arent the deepest but they have more substance#botw zelda is arguably the strongest character in botw with a unique personality and genuine relationship to link even if we just see it#in the memories and seeing her warm up to link is cool but imp they fumble it in the ending of her arc and how it kinda contradicts stuff#and in totk they doubled the fuck down on her unlocking her powers for reasons related to link and decided ig shed figure she needs to be#links forever bestie and hypeman and she kinda just revolves around him in a really superficial way and this is the negative extreme#of a character being bolstered by being connected to link. but anyways in loz its the characters that tend to be the strongest points#and the characters with a clear dynamic and relationship to link shine the most. think groose ghirahim ravio midna fi marin linebeck sheik#the list could go on but the characters who get a chance to shine by interacting with the Player Character are the ones who stick out#and ofc they get more screen time but they cant avoid that character development or general character fleshing out bc they are in some way#tied to link and in a sort of way link himself is more fleshed out through how those other characters react to him if that makes sense#i think loz is at its best when a good bit of emphasis and effort is placed on characters and character relationships#and when thise relationships and character are written well ofc this fucking matters too#anyways thats why ph is one of the best we love our character heavy black sheep them ds characters carry so hard and so fucking well mwah
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Writing Notes: Magic Systems
Magic - change wrought through unnatural means
Most fantasy can be placed along a spectrum where there are 3 main points: soft magic at one end, hard magic at the other, and a middle ground between the two.
Soft Magic
Magic that is not well-defined for the reader.
Generally, we don’t understand where the magic comes from, who can use it, or what its limitations are.
Readers can see this type of magic being used.
But they can never anticipate when magic will be used in the plot because they can’t begin to guess how it works.
You can’t break a rule if the rules don’t exist!
Most stories that feature this system will have the magic users be secondary characters, allowing them to avoid explaining exactly how the magic works.
It’s also argued that without knowing everything about the magic, it tends to hold more wonder and excitement for readers.
Hard Magic
Has very rigid boundaries.
Readers know where the magic comes from, how it’s used, who uses it, and what its boundaries and limitations are.
We know the limitations of the characters and can understand why they can’t simply magic themselves out of any particular challenge.
Stories with hard magic systems do not need to avoid the main character being a magic-wielder, as they have the capacity to explain to the reader what is going on.
A lot of writers this system because it gives them very explicit guidelines to follow in their plot and creates some more satisfying pay-offs for readers.
The Middle Ground
The meeting point between the soft and hard systems.
We might understand a bit about the way the magic works, but not all our questions are answered.
While most of the content adheres to rules, these rules aren’t fully explored.
This system relies on the reader’s suspension of disbelief.
The main character can be a magic-wielder or not, and it’s up to the writer to determine when magic will be used in terms of plot.
How to Choose a System
You can and should use these guiding principles to build your magic system. Remember that you don’t have to choose one or the other. Your system can draw from aspects of both. Just stay aware of the weaknesses of the path you choose, and ensure you utilize its strengths.
Use a hard magic system if:
You are going to use magic to solve problems
Your audience is accustomed to the tropes of hard magic
You are okay with jumping through hoops to expand your system
Your magic doesn’t convey a theme
Use a soft magic system if:
You want to convey a theme through magic
You want to create a sense of wonder
You want the ability to expand easily
You want to be accessible to a broader audience
Your magic won’t regularly be used to solve problems
Branches of Magic
Like most writing processes, there isn’t really a correct place to begin designing a magic system. A common, and efficient, place to start, however, is by choosing what type of magic system(s) you wish to employ, such as:
Nature-based magic: water, earth, fire, air, and everything in between
Divination magic: see beyond sight and peer through time and space
Conjuring magic: move objects through space over any distance
Psychic magic: master the world of the mind
Life and death magic: tap into the very forces of life, death, and un-death with this surprisingly versatile collection
Animal- or creature-exclusive magic: some creatures just do it better
Magitech systems: the blurring lines of sorcery and science give magic a next-gen, high-tech flair
Eclectic magic: it doesn’t have to be “real” magic to have a real effect
Uncommon magic systems: the unsung heroes of fantasy magic
AALC Method
How to create your own magic system using the AALC (Appearance, Abilities, Limits & Cost) Method
Appearance
What the magic looks like
Makes the world feel more exotic
Can cause problems for characters but cannot solve them
Usually tied to a character arc
Abilities
What the magic does
Points calculated based on magical effect, range, number of people affected, and duration
Characters have a finite amount of fuel (mana) to use abilities
More powerful abilities require more fuel
The fuel does not have to be overt for the audience to understand
If points not overt, cannot solve conflicts unless a cost system is added
Limits
Unlimited uses of magical abilities
Abilities stratified in codified levels defined by their limits
The more the levels' abilities and limits are known by the audience, the more they can be used to solve conflicts
Focused on clever uses of abilities against stronger foes
Cost system can be added to enhance dramatic moments
Cost
Costs must be greater than or equal to abilities to make them dramatically satisfying
Costs can include time, exhaustion, materials, sanity, morality, etc.
Adds dilemma to magic by forcing characters to make choices
The greater the character's sacrifice, the more audience satisfaction at conflict resolution
Each system builds on the previous ones, so that Cost Systems use all four, while Point Systems only care about Abilities and Appearance.
Multiple systems can exist within the same story, and systems can harden over the course of the story.
The Force, for instance, has been a Soft, Point, Level, and Cost System depending on who wrote it at the time.
SOFT SYSTEMS (Appearance Only)
Window Dressing - magic for secondary characters; can instigate conflict but cannot solve it; e.g., Gandalf
Soft Villain - No explanation or upper limits needed; makes villains more powerful to make heroes greater underdogs; e.g., The Emperor
Chosen One - Unknown power keeps hero safe throughout story; can be considered plot armor unless earned through character arc
Sort Hero Incomplete - Curse or positive ability the character cannot control; hero still learning limits of ability at story's end; powers and arc continued in next adventure
Soft Hero Complete - Hero embraces ability to complete arc and solve main conflict; magic must become harder in subsequent adventures
POINT SYSTEMS (Appearance + Abilities)
Points Opaque - Non-explicit reservoir of energy fuels powers; cannot solve main problems without cost option because characters finding hidden energy reserve feels like deus ex machina
Points Hard - Both abiliites and points system must be explicit like in video games; becomes about resource management; easy to understand but takes sense of wonder out of magic
LEVEL SYSTEMS (Appearance + Abilities + Limits)
Soft Level Static - Unchanging power without upper limits; cannot solve conflicts because feels repetitive; power must be used cleverly; e.g., Wolverine's healing factor
Soft Level Advancing - Increased powers or new powers with unknown limits; cannot solve conflicts unless tied to a character arc like Soft Hero Complete, at which point "unlocks" new abilities
Hard Level Static - Unchanging abilities with clear-cut limits; can solve conflicts so long as setup is properly seeded, usually resulting in sacrifice; e.g., Genie
Hard Level Advancing - Well-established abilities with limits; can solve conflicts based upon clever uses of abilities, usually against stronger foes; e.g., Airbender
COST SYSTEMS (Appearance + Abilities + Limits + Cost)
Static Cost - Well-established cost remains consistent for each use of ability; can solve conflicts since based on personal sacrifice
Cost Fluctuating - Costs change based upon dramatic need; costs must be greater than or equal to ability; possible costs include lost time, money, sanity, health, memory, life, morality, etc.
Sources: 1 2 3 4 5 6 ⚜ Writing Notes ⚜ Writing Resources PDFs Writing Notes: Magic System ⚜ Fictional Items; Poisons ⚜ Fantasy
#writing reference#fantasy#magic system#writeblr#dark academia#spilled ink#fiction#creative writing#novel#writers on tumblr#literature#writing prompt#poets on tumblr#poetry#writing prompts#light academia#lit#writing tips#writing inspiration#writing ideas#john william waterhouse#writing resources
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5 Reasons NOT to Use Multiple Point of View (and What to Do Instead)
I've been meaning to make this post for a long time. As a developmental editor, I see a LOT of manuscripts that use multiple point of view (where each scene or chapter is from the perspective of a different character), when they really should be using a classic single character POV. Over the years, I've come to the conclusion that writers see multiple POV as a solution to problems that really shouldn't be solved that way. Basically, they're using it for the wrong reasons. And when that happens, instead of making the story more awesome, multiple POV can actually weaken it.
Here are five of the most common reasons writers choose multiple POV (and why those reasons might be a problem). Don’t worry—I’ll also share what to do instead.
1. You Don’t Know What Your Story Is About
Sometimes, when writers aren’t 100% clear on their story’s main conflict, theme, or plot, they reach for multiple POV. It feels like a fix—after all, why focus on one perspective when you can try out a little of this and a little of that?
Here’s the thing: multiple POV actually requires you to be more clear about your story, not less. Readers will naturally look for a thread that ties all the perspectives together, and if that thread isn’t there, the story will feel scattered or aimless.
What to Do Instead: Take a step back. If you’re feeling unsure about what your story is really about, try some journaling or outlining. Ask yourself:
What’s the main conflict?
Who’s the central character?
Why am I telling this story?
Often, writers discover they actually have one protagonist, and a limited third or first-person perspective would work better. If you still feel like multiple POV is the right call, go for it! Just be sure to periodically revisit your outline to make sure the story hasn’t “gotten away” from you. (Multiple POV has a sneaky way of doing that.)
2. You Haven’t Developed Your Characters
Multiple POV doesn’t work unless each character is fully developed. Every POV character needs their own voice, journey, and reason for being in the story. If they can’t stand on their own, readers will notice.
What to Do Instead: Before assigning a POV, ask yourself:
Is this character compelling enough to hold the reader’s attention?
Do they add something essential to the story that no one else can?
If the answer is no, it might be better to stick with a single POV. Sometimes less is more.
3. You Can’t Decide on a POV Character
This one is common, especially in early drafts. You’re still figuring out your story, and it’s hard to choose whose perspective should take center stage.
What to Do Instead: Experiment! Write key scenes from different characters’ perspectives. Often, the strongest voice will make itself known as you go. And remember: just because you write a draft with multiple POV doesn’t mean you can’t narrow it down later.
4. You Need to Share Information Your POV Character Doesn’t Have
Ah, the classic "But how do I show this thing the protagonist doesn’t know?" dilemma. This is probably the most common reason I see writers reach for multiple POV. It’s tempting to throw in a chapter or two from another character’s perspective just to share that extra bit of information.
The problem? Those chapters often feel disconnected from the rest of the story. Every POV character needs to carry their weight, and dropping in a random narrator just for convenience can leave readers feeling unsatisfied.
What to Do Instead: There are other ways to get information across. Here are a few ideas:
Educated Guesses: Let your main character speculate. (“Iris kept tapping her pencil on the desk. Was she nervous about the meeting earlier?”)
Show, Don’t Tell: Use actions, dialogue, or other clues to reveal what another character might be thinking.
Bring in a New Element: Introduce a third character, a conflict, or even an object that reveals something important.
Overhearing or Spying: Yes, it’s a little cliché, but when used sparingly, it can work in a pinch.
5. You’re Looking for an Easy Way Out
Let’s be honest: multiple POV can feel like a catch-all solution to tough storytelling problems. Need to fix pacing? Add another POV! Can’t figure out how to make the ending work? Add another POV!
But here’s the truth: multiple POV is actually harder than other POVs. You’re not just developing one character—you’re developing several, and you have to tie all their perspectives into a cohesive whole.
What to Do Instead: Focus on nailing the story with a single POV first. Once you’re confident the core of the story is solid, you can decide if adding other perspectives will truly enhance it.
In Summary
Multiple POV is a powerful tool, but it’s not a shortcut. It requires careful planning and strong execution. If you’re considering it, ask yourself:
Does every POV character bring something unique to the story?
Am I clear on the main conflict and theme?
Could this story be told just as well (or better) with a single POV?
Sometimes, the simplest route is the best one.
Hope this helps!
/ / / / / / / / / / /
@theliteraryarchitect is a writing advice blog run by me, Bucket Siler, a writer and developmental editor. For more writing help, download my Free Resource Library for Fiction Writers, join my email list, or check out my book The Complete Guide to Self-Editing for Fiction Writers.
#writeblr#writing advice#writers on tumblr#editing#writing tips#fiction#nanowrimo#point of view#multiple point of view#op
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putting the tl;dr at the top as a poll and the commentary under the cut because it’s quite rambly and it’s also late and i’m tired.
*whether dorian is one of these is up for debate
there’s some discussion of bell’s hells not having the “it” factor for a lot of people. even though it’s my first campaign and the only one i’ve mostly watched live, i kind of have to agree.
there’s a distinctive lack of investment in backstory for the group in terms of what they’ve spent time on in campaign. i think fearne is the only one who’s been done justice, even though we’ve seen other exploration, because they’ve been to her home multiple times, and while her backstory isn’t central to the main plot, it is close. it’s enough distance for her to be able to develop as a character but also for us to see where she came from.
imogen’s is tied directly to the main moon plot, so she’s had screen time aplenty, but less time to develop quietly, as laura does really well. i might argue for orym, but that’s because his is kept simple but with depth. his backstory comes through in the acting because he’s put up against his family members occasionally, but he’s a little guy at root.
for everyone else it’s been short detours. sometimes not even that. the spotlight oscillates between moon plot and god arguments with indecisive wandering in between.
while not everyone in vox machina inherently had a deep personal connection to the big bads of their campaigns, they didn’t need to. they did it for their friends, because they loved and trusted one another deeply. they made decisions about what they were facing and stuck to it, even when it meant sacrifice. they made multiple levels of friendship around and across the table.
at this point bell’s hells has been told a bunch of different things to do. and honestly i don’t know if they ever decided on one.
that’s not the point of this though.
there’s some archetypes or dnd players out there: roleplayers and power gamers. people who are all in it for the story and people who are all in it for the game. and it reflects in the characters they build.
somehow bell’s hells (collectively) is neither.
they don’t have strong investment in the plot collectively. the character concepts range from simple to deeply complex, and i have to say that i think the simpler has worked better for a plot-heavy campaign, because the characters that started simpler had a chance to develop over the campaign rather than competing for time between the plot and their own stories hanging over their heads.
take dorian. he was a humble bard, a former noble, who’s trying to make his way in the world. he refused great power from an evil source and paid the price in the loss of his brother. he fell in love as the world ended, and is still trying to sing the songs of the people he loves because he wants to bring people joy and bring them together. he’s invested in stopping predathos because of his friends, but also to avenge loss, and to protect the people of his homeland and take up his responsibility as heir to the silken squall.
it took a paragraph. but at the table, even when he was with the crown keepers for a few months, he fits right in. he’s had growth while keeping true to his core.
i’m not going to get into the rest now but there’s a definite element of throwing shit at a wall and seeing what sticks.
anyways, beyond the difficulties of backstory, they’re not super optimized. i’m of the belief that optimization works in tandem with roleplay—the characters are growing and changing over the course of the story, and having the mechanics trace that and make choices impactful is a big part of the appeal of the game.
watching vox machina and the mighty nein fight is a treat because not only are they level 20 and therefore godlike in power, their mechanics support interesting combat where failure hits hard because they’re built to succeed. when someone fails a save or misses it means something. they have options in their wheelhouse but they’ve found their niches and know how to play to their strengths.
bell’s hells is playing high level combat right now, but they have middling stats: lots of dump stats, 10-14s in the middle and some attacks/spell saves that aren’t as high as you’d expect of level 15 characters. they have several characters with perhaps too many options, and have made some weird strategic decisions. they’re indecisive. in combination with fluctuating luck from the dice, there’s times where they can wreck house, but also times of them failing saves, missing on full turns, losing resources, and overall failing more than they succeed.
also bell’s hells don’t make big decisions in combat unless they’re absolutely forced to. in the last arc pre-final battle, the big battles were otohan on ruidus, dominox and ludinus in aeor (+delilah), zathuda and the unseelie in the feywild. with otohan, they were dying all around until fcg’s sacrifice. literally end of the line. then in aeor, they fought to end dominox, got whammied with downfall, and then had the delilah fight, but then her sealing came later. they fought in the arch heart’s temple, but the big revelations came on the heels of that, between the arch heart themself and then zathuda being strung up on the loom.
but of a tangent: i don’t think naddpod and critical role can be fairly compared, because they’re different in tone and telling very different stories. i relistened to naddpod c1 recently along with the last few episodes of c3 as we approach the finale, and while they have gotten more creative on the character building side, the story is still well done and combat is fun to listen to. they have had moments of deep tragedy on naddpod. they’ve had cameos of old characters, and even had one of them as a pc for a full arc mid-campaign 3. they’ve explored the future of the world of bahumia after the events of c1.
and while the story is satisfying and fun, the combat is also satisfying and fun. not just because murph is really good at building combats that are interesting in theater of the mind, but because the characters are built to be good at what they do. and when they go down, when they miss, when they fail, it hits harder. but they bounce back and keep going even when the circumstances suck. and they make narratively important decisions during combat.
with bell’s hells, i have often noted a split between their combat and roleplay. i like matt’s combats. i think they’re fun and make good use of a variety of enemies, terrain, and complicating factors. with vm and mn, it makes for really engaging episodes of combat, where they make use of the environment tactically and get to discover elements of how the field is set up as they go. i’m using the recent examples, which are not entirely inclusive but generally reflective of their combat trends.
vox machina fought their way off an airship, onto a chaotic battlefield, and then stealthed up to the malleus key, where they proceeded to defeat ozo cruth, break the bloody bridge, and get vax out of imprisonment. the mighty nein stealthed around kreviris, met with the volition, zip lined to and blew up the arx creonum, and then snuck through to meet the weave mind in combat. i can recall fun details and clutch moves, big risks including characters dying, and overall, battles that had character interaction.
as i’ve talked about before, bell’s hells gets whomped. they swing for the fences on some things, but when it doesn’t pay off it’s not just a missed opportunity, it’s often an active barrier or a loss of valuable resources that drive them closer to crisis.
imogen’s whirlwind, laudna’s disintegrate, and dorian’s forcecage were all great moves this episode. it also means they’re down some of their highest level spells before they actually face ludinus and/or predathos. granted they have the orb. but whether they can use it will be variable.
#critical role#critical role spoilers#critical role meta#cr spoilers#cr meta#cr poll#cr discourse#bell’s hells#bells hells#vox machina#the mighty nein#c3e117#cr3#cr speculation#critical role speculation#naddpod
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finally, after a gruelling one month, sonic 3 released in the philippines. i have Finally watched it, and even if it’s been only a day, i have a Lot to say about stobotnik— not necessarily from the movie, i feel like we discussed that enough, but moreso what i hope to see for stobotnik in future movies.
for the past weeks before i watched sonic 3, i read up on people desperately wanting villain!stone for sonic 4. this seems to win the popular vote on what should happen with stone next movie, and as someone who wanted stone to go batshit as well, i definitely liked reading all the different ideas for it. BUT, and this is a big but, i do think there needs to be more considerations when it comes to stone if we do want to see him as such.
for starters, a popular take is that stone should cope with grief Badly, which makes him vindictive of the main team. while i think this is funny and has a lot of merit for fanwork, i do think this risks repeating the themes of sonic 3. particularly, the entire movie IS about grief and how to cope with such, about shying away from revenge as a foolproof way of responding to grief. not to say that stone wouldn’t cope well, but i do think, narratively and thematically, it would be smarter to move away from a movie plot that literally has been done.
i genuinely wouldn’t want the movie to end with another “i shouldn’t do things out of revenge!” since we literally Saw that. moreover, i think we need to give more merit to stone and robotnik’s relationship that stone would understand the nuance and meaning to robotnik’s final sacrifice. of course that is a tall order, especially considering the sudden grief, but i think we forget also how dedicated stone is to robotnik. he WOULD respect and do what he thinks robotnik was trying to impart in the last scenes. not to mention as well, stone has no reason to target the main team in particular when he explicitly mentions in the movie that this plan was dangerous because of gerald, NOT sonic.
but. i DO think there could be a way we can have villain!stone in the next movie, because i do think he could play a narratively antagonistic role. i’ve been arguing that the next movie’s central theme could potentially be related to identity, especially since we got metal sonic and amy being introduced. if stone assumes a villainous role (and possibly created or activated metal sonic), i think he should be doing it not because of grief, but rather he wants to assume the legacy the doctor left behind. because, well, who is he if not robotnik’s henchman?
if he gets “revenge” or attacks sonic again, i don’t think it should be out of revenge. there should be something logical to it, possibly some conflict i can’t foresee, but it should have something to do with stone going, “well i think the doctor would do this, so i’m gonna try my best emulating such”. i know it sounds very similar to the “think about maria” plotline, but my take is that stone, again, isn’t doing this for vengeance, but moreso objectively tries picking up what robotnik left behind. (which, he would. of course he knows what the doctor would want.)
this especially can distinguish itself from sonic 3 IF the end of his arc would tie into identity, about stone figuring out what he himself would want independent of robotnik. this also ties in well with metal sonic and amy’s presence in sonic 4, because on one hand, we have metal sonic, which is self-explanatorily a “better” version of sonic. not only does sonic have to examine his own identity, but imagine if metal was made in service of either stone or GUN, and gains sentience and wants to be their own person. isn't that just a neat parallel to stone? then, on the other, we have amy, who is written originally to be whatever the opposite to a bechdel test is. of course, amy’s developed to be so much more, but i think it would be interesting for them to tackle it explicitly in the movies, whether it is through amy undergoing her own conflict or amy being the person who helps the others realize what it means to be their own person.
all to say, villain!stone shouldn’t be a grief allegory but an identity one. the line is very thin, but i think it’s okay as long as the underlying question is “who am i without robotnik?” and not “what should i do to avenge his death?”.
(also, had the idea that if stone build or helped build metal sonic, imagine if he also tried making a robot!robotnik haha as if haha)
another consideration i had is that, if stone only plays an antagonistic role, meaning he isn’t an active villain but merely an opposing force against the team next movie, i think it should come from some sort of misunderstanding. this definitely has to include GUN in some way, because i feel like rockwell was underutilized, and the weapon in the sky thing was definitely not addressed. perhaps stone’s evil plan ISN’T to hurt the main team but rather abolish GUN, but GUN employs and tricks the main team to think stone is doing something villainous against them.
if this is the case, i do think another central theme to consider is the entire megamind nature vs nurture debacle, what does it mean to be a good or bad person? one way i can see them going about this is the team questioning why stone is so down bad for robotnik, only to reveal that robotnik’s more nuanced that he is, which only stone understands because he identifies himself in robotnik (thanks lee majdoub). this also ties in well with metal sonic defying his original purpose, but i am not quite sure how amy ties into it but it’s not impossible to connect her to this plotline anyway. shadow could potentially have a role in this too, of what it means to do good after all he did wrong.
also hoping this movie ends with an anti-military moral. like everything is nuanced except the military <3 the military is what caused both gerald and robotnik to go batshit so.
and oh god stobotnik, okay i’ve gone so far talking about stone without talking about stobotnik, but i have two suggestions, especially considering jim carrey’s possible return: he is dead (with emotional considerations), or he is alive (with domestic considerations). hold on let me explain.
i will. absolutely hate it if robotnik turns out to be alive if and only if it’s shown at the beginning of sonic 4, and he assumes the role of main villain again. we've had ENOUGH, we already got to finish the entire 360 for his arc and what a shame it would be if he returns with the importance of his sacrifice to be taken away. yes, i hate that robotnik died as a person who loved him, but also his death is is really good story and writing-wise.
i think. i think if he comes back to life, it needs to be done 1.) at the end of sonic 4, and 2.) to conclude the stobotnik storyline once and for all. considering the suggestions i previously made, if robotnik were alive, i think it would be a more powerful punch if stone meets robotnik AFTER his own character arcs, and they come back as two wholes. after, i don’t think we shouldn’t see stobotnik again for future installations, but considering there would be 6-10 sonic movies i think it’s important to at least lay off making stobotnik the main villains or at least side antagonists for a while. i think they could have little cameos at least, possibly helping the characters or trying their best to acclimate to domestic life. you choose!
but if robotnik were permanently dead, i do think his appearance in a future film would be a flashback or memory, of stone remembering a time where he and robotnik were doing something that made stone realize how much robotnik loved him. something more intimate, something with the expected goofiness but with underlying tenderness. perhaps he left a final video message, perhaps there’s a scene which is very steven universe rose’s scabbard-esque (if you know you know).
also, this isn’t even considering the possibility of a into the sonicverse or time travel type scenario where there is a possibility of bringing robotnik back from other dimensions, because that in on itself is such a big plot possibility with a lot of implications for other characters that i won’t entertain it for now in this post. but it is definitely possible!
i’ve also considered the possibility that… maybe stone and robotnik wouldn’t appear in the next movie too! which. i’m not against if they bring it up in the fifth movie instead, because i delusionally believe silver and blaze will get introduced and that opens a whole can of worms for what other stobotnik possibilities could exist.
but anyways those are my main thoughts, feel free to add on if you’d like to. i just needed to rebut all the “stone should be a senseless villain against sonic and team next movie” ideas. but you’re free to explore that anyway in fanwork lol, i think it’s fun.
#sonic 3#sonic 3 spoilers#sonic the hedgehog#agent stone#dr robotnik#stobotnik#long post#ivo robotnik
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The Narrative Importantance of Hualian's Sexual Intimacy
This is a repost and minor edit of a thread I made on Twitter yesterday. This is a topic I have always wanted to talk about because of how often it comes up in TGCF fandom, time and time again.
‼️CW: mentions of sexual assault, self-harm, bodily injury‼️
⚠️Major spoilers for the entire novel ahead⚠️
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Saw a question the other day on what relevance Hualian being sexually intimate by the end of the novel had to either the narrative or Xie Lian's character arc.
In short: it bears significant relevance, especially in context of other themes the novel explores like bodily autonomy.
Throughout the novel, we see time and time again that Xie Lian is often dehumanized by pretty much everyone—including himself—with the sole exception of Hua Cheng. I've talked more in depth about it in an old twt thread, for those interested. @/stalliondany on twt has also made an excellent recent analysis that goes deeper into the specific ways Xie Lian was used as a physical shield, martyr, or scapegoat for others without thought to his humanity or suffering. I highly recommend reading it first!
But to sum it all up: it's important to Xie Lian's character arc to keep in mind that he is used to seeing his own body as a tool to solve problems. And in crucial narrative moments, he is robbed of his bodily autonomy, and either brutalized or violated in service of others.
One of the plot points that ties together all these concepts is actually... Xie Lian's chastity vows. That will be the main focus of this post.
When he was a young teen (or possibly as a child), Xie Lian took an oath of chastity because such was the norm for cultivators seeking ascension in Xian Le. To Xie Lian, even as he grew older, he never had an issue with this because he just never felt sexual attraction to another person, or any desire to be intimate in that way. Even if he yearned for the concept of being loved. And indeed, at first glance, his chastity vows may seem like nothing more than a side note. Or even a funny gag when it comes to Hua Cheng (later).
In reality Xie Lian's chastity vows are not only used against him, but paint a very disturbing picture with regards to his repeated violation.
The Land of the Tender scene is the most obvious example of this. Xie Lian's vows are directly tied to his spiritual powers, and because it affects how his followers see him. They place a high value on his chastity as being vital to his moral character.
For reference, an excerpt from TGCF vol. 3 of the English print translation, page 135:
Xie Lian's method of cultivation required a pure body. Those who worshipped the ascended cultivators who practiced this path were firmly convinced of the transcendence of gods untouched by earthly desires. If they couldn't protect their purity, their following would no doubt collapse and their powers would be devastated. It wouldn't be as serious as plunging from godhood to back to mortality, and there was still the possibility of recovery after many more years of cultivation—but with things as they were now, there was no time for him to sit behind closed doors and cultivate for years!
As a reminder: it is Bai Wuxiang who orchestrated this whole thing. Him trying to compromise Xie Lian in this way is horrific on many levels, yet that's not the main point I want to make here. It's that to preserve his "pure body," the solution Xie Lian realizes is to severely harm himself. To impale himself with his sword through the abdomen.
The juxtaposition of having to maintain bodily purity versus the gruesome violence inflicted on his body is extremely stark.
This grim contrast is no more evident than in the 100 swords scene. Where Xie Lian's body is literally brutalized and defiled to an unthinkable degree. To the point where he, quote: "no longer looked human." Yet he emerges from that temple physically "pure" all the same. His chastity vows were not broken, his body healed without scars. As though he was untouched.... And yet, he was completely destroyed mentally. It left permanent effects on him as a person. It's even worse when the scene is read analogous to sexual assault, as many have talked about before. I think that interpretation actually hits the nail on the head, especially keeping in mind the Land of the Tender scene and all the similarities between them.
Following the 100 swords scene, Xie Lian of course has a complete disconnect between himself and his body. I believe this is part of why he doesn't really feel pain, except when he is with Hua Cheng, who treats him and his body as one. As a person who is cherished, and loved. Hua Cheng is adamant in his adoring treatment of Xie Lian. Small injuries are also something he cannot tolerate because he knows what horrors befell Xie Lian in the past. (He was present at both the terrible moments mentioned above.) He will not let any of that continue, regardless of what Xie Lian says, because he sees it as injustice.
Xie Lian is willing to use himself as a tool to help others no matter the personal cost. He even thinks of it as something he must do, or that he deserves as penance. But Hua Cheng is the one person who asks "what about you?" He's the one that insists "your happiness matters." And it is Hua Cheng that takes issue with Xie Lian's chastity vows as being unfair, unlike everyone else. Regardless of Hua Cheng's reasons for this diegetically, symbolically it means a lot that he is the one opposed to this.
Just thinking about the chastity vows on their own for a moment: Xie Lian can indulge a little bit in stuff like alcohol, which isn't great to begin with for him. But he absolutely cannot engage in "pleasures of the flesh." He can totally have his flesh ripped from his bones, literally, but actually experiencing any kind of sexual gratification? Now that would make him unclean, and lesser.... Why? Because unlike everything else, that's something Xie Lian would do simply for himself to feel good. And what greater crime is there than to ever dare put himself first?
So Hua Cheng—being the one person who puts Xie Lian first above all else—thinking that such a restriction doesn't make sense is important. Hua Cheng being the person who Xie Lian breaks those vows for in the end is important! (Especially because it seems to have been an easy choice for him.)
And of course, the scene with Jun Wu and the Virginity Detector Sword™ has to be mentioned. Again, there's symbolism to be had! The perpetrator of two of the most physically violating moments of Xie Lian's life (both of which were sexual in nature; one literally and one allegorically) being the one to "check" Xie Lian's virginity... oof. Yikes. It's dramatic irony. It's deeply uncomfortable. Especially because Jun Wu probably wanted to know if Xie Lian slept with Hua Cheng, as he already knew Xie Lian wasn't the ghost fetus' father.
So it's once again a stark juxtaposition: of Ghost King Hua Cheng disagreeing with the purity vows, wanting Xie Lian to break them for himself and his own freedom. Versus Heavenly Emperor Jun Wu wanting to weaponize those vows against Xie Lian in whatever way he can, intact or not, to keep control over him.
Naturally, there's something to be said for the real-world problem with such purity vows being used against people, to judge their moral character, societal expectations, etc. Elephant in the room. It's very on the nose, so there isn't even much to say about it that hasn't been said already.
In the end, it comes down to how horrible it is that when Xie Lian tries to help others, it results in immense harm to his body every time. Yet he is expected to continue to bear it, for centuries, by others and also himself. Until he meets Hua Cheng, who helps him rediscover what it means to be happy, and to be loved. So yes, it's absolutely relevant that in the end, Xie Lian decides to break his purity vows to be intimate with Hua Cheng. That he's able to put himself in Hua Cheng's hands, and let himself be treated with affection and desire. It's Xie Lian finally forgiving himself, and beginning to heal.
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CAUTION: This post contains spoilers from Mario and Luigi: Brothership. If you haven’t beaten the game yet, don’t read beyond the cut
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I feel like not enough people have talked about the symbolism and themes within Brothership
I noticed it as I played. It unfurled before me… and I couldn’t help but be absolutely impressed by it. This is by far the most in depth M&L story I’ve ever seen
I would also like to mention that this is based on my own personal interpretations/opnions
~~~
— Theming and Symbolism in Characters and the World —
Most M&L games have a theme to the world we visit, this is most noticeable in Superstar Saga and Dream Team. Superstar Saga’s theme is humor and laughter, while Dream Team’s is sleep.
Both games have their own original species to match with these themes. The Beanish and Pi’illos. There’s not much to it other than that. There isn’t any reason for why these peoples were chosen, outside of theming
Brothership feels the same way for a time. It doesn’t seem like there’s a reason for why the Concordians are all cords or outlets outside of theming… but there’s more to it
Late into the story, Bonds become more prevalent in the plot. Yes, it’s a pun, but it’s also symbolic. Bonds refer to relationships between characters, Mario and Luigi included. Connections (also a pun) are part of this symbolism as well
Connections and Bonds are generally the same thing. And they both add a symbolic reason as to why the people behind Brothership chose for the Concordians to be plugs or outlets or cords
Not only is it theming, it’s also symbolism
~~~
— The Power of Friendship, but cooler —
“The Power of Friendship” is a trope that’s used a lot in shows, generally being used for younger audiences. The trope has been clowned on due to how corny it can be
I will not deny that Brothership is in the same boat… but what makes it feel unique is that the “power of friendship” trope, in this game’s instance, has symbolism
As mentioned before, Bonds are symbolic of relationships between characters. This makes the story feel nowhere near as corny or cheesy (Imo) as it would if it *didn’t* have this symbolism
~~~
— In-depth characters… the Bros. included —
Most M&L games don’t go too far in depth with their characters. Not that they always need to… but character depth is always welcome
Brothership goes far beyond what any game in the series has done, and gives most of the main cast some level of depth. They were given more to enhance their characters, and make them more interesting
This also goes back to Bonds, which also allow for more interesting characters. Willma and her family, Chilliam and Burnadette, Connie and Cozette, Junior and Buddy, and the IDLE Crew (plus Peach and Starlow) are all notable examples… and so are the Bros
M&L’s whole gimmick is fixating on the Bros. and their brotherly bond. It isn’t just the original characters that are tied into the story by Bonds, it’s also Mario and Luigi. Part of the whole plot is their powerful bond, and how easily they are able connect other Bonds
~~~
— An Unexpected, yet welcome, Turn of Events —
This isn’t necessarily a theme, but something I thought was really cool and eye-opening
Something that I didn’t expect to do was visit the Extension Corps when gathering Bonds… because why would you? Why would you go back to the people who wanted you gone and ask for their Bond Power? Why would the plot have you do that?
The Great Conductor says that Bonds don’t just come from good people… he’s right. It’s not just good guys who have bonds. It was a point in the story I didn’t expect at all, but gladly welcomed. It’s honestly very profound and bold to me
When we go back to the Extension Corps, we see them grow as characters. After the Bros. walloped them, they went back to Slippenglide and reformed, being tired of doing evil
Never did I expect them to have any ounce of depth…. But they do, and it’s great :)
~~~
— A Combo of Nature and Tech —
This is more on the smaller side, but I thought it was cool
Brothership combines tech (plugs, outlets) with nature (plants, trees), two things that don’t necessarily go together, but makes them compatible. They aren’t always used in positive ways either
Connie and Cozette utilize nature in a positive and healthy way, protecting and caring for the Uni-Tree, while Reclusa does the opposite
Reclusa summons the flowers that stick onto people’s heads and creates their own isolated paradise. He creates the Soli-Tree. I may be over analyzing this, but I like to think this ties into real life, in a way
Nature, or specifically plant growth, can be both positive and negative. Not all plants are good for organic life, some are harmful or deadly, much like the Doom Blooms or Weeping Reclusa
—
This isn’t really too organized, but I just really wanted to discuss all of this and get it out of my head
Thank you for coming to my silly Ted-Talk :)
#super mario#mario and luigi#mario and luigi brothership#mario and luigi brothership spoilers#mario#luigi#willma#chilliam#burnadette#connie#cozette#bowser jr#buddy#idle#princess peach#starlow#extension corps#the great conductor#snoutlet#reclusa
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History of Westeros tries to act like some sort of ASOIAF authority because they've re-read the books several times, but they really aren't. They legitimately released a YouTube short about Robb's Will being up in the air, which is correct, it is, but they also said that Sansa's marriage to Tyrion was annulled, which is factually wrong and just sounds like annoying Sansa Stan propaganda this fandom loves to spew that completely misconstrues and makes up about Sansa as a character and her arc and themes. I know Stansa's love coming up with excuses about Robb's Will to try to explain how Sansa can become Lady/Queen or the North/Winterfell (spoiler alert: she doesn't even have a leadership arc so how does that make sense?) but this is just next tier bullshit. Sansa's marriage isn't annulled just because you wish it hard enough. Littlefinger is hoping Tyrion is dead so that when Sansa makes her grand appearance after marrying Harry the Heir, it's not proved she's some bigamist, and that her marriage is legitimate. Littlefinger didn't magically finagle an annulment. No Sansa is still Lady Lannister in the books by the people of Westeros no matter how much this fandom wants to boo and hiss and complain about it. No matter what you want, this is what she is known to be in the books right now, just like Arya is still Lady Bolton and Lady of Winterfell (through proxy) by the people in Westeros. No matter how much you complain, it doesn't negate canon.
Can't say I'm surprised though. History of Westeros has defended the show and actually thinks what happened in the show, will largely take place in the books. And they are legitimate Arya anti's. I remember a few years ago they tried answering a question about what they think Arya's upcoming arc and endgame could be, and they couldn't think up anything beyond her either dying or sailing away. How can you be a self-proclaimed ASOIAF authority and not even take Arya's character and arc seriously enough to have legitimate, good faith ideas about where it's going considering she's one of the five main protagonists? Riddle me that?
It's ridiculous and all of this just proves my point. New fans of these books, or even older fans of these books who haven't re-read them, or haven't re-read them in a long time, need to be wary of these so-called "authorities" in fandoms, because most of the time they are biased and they spread lies. It's not a coincidence that most of the lies these people spread always misconstrued or flat out lie about Sansa's character, arc, plots, or circumstances in the books, either. I mean just look at this claim that Sansa's marriage to Littlefinger is already annulled. Look at how many things would come easier to her if that was the case. Not only would she no longer be tied to the Lannister name, but if she were to go on and wed another she wouldn't be considered a bigamist and it would be legitimate. And that's not even considering the fact that the reason Robb made up a Will was to specifically disinherit Sansa from ever getting Winterfell after being married into the Lannister family, so that the Lannister's couldn't claim it through her.
Hmm...kind of seems like History of Westeros isn't just making a dumb mistake (which you'd think would be edited out in the editing process if it was) but actually spreading lies to support their Pawn to Player/Queen Sansa propaganda even though it's still highly unlikely that Sansa would ever become leader of the North even if she got an annulment considering everything going against her in her own arc, which doesn't even include the fact that she quite literally doesn't have a leadership arc and she's the most passive POV character I've ever read and how she's constantly in lalaland. The fact that Robb, the legitimate heir to Winterfell, had to prove himself worthy in a bloody and violent and proactive way, should tell us everything about what the North is looking for in a leader, and it's not some pretty princess puppet planning parties. Sorry not sorry.
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Oh, and for those not participating in Ominous October (see my pinned post for details), does anyone have any suggestions for ways people can begin planning/outlining their Novella November projects?
Does anyone have some Outline templates they would like to share ?
I always just.... winged it in the past lol, but I *am* doing some more in-depth planning this time.
An outline at its most basic should at least consist of :
Who are the characters?
Where and when is it set?
What is the Big Problem/Plot of the story?
Some additional details you can fill in from there:
Who is your main character? What kind of personality, abilities, and flaws do they have? What do they look like? Sound like?
If there are two or more main characters, how are they connected to the Plot?
If there are two or more main character POVs, do the additional perspectives bring something new and interesting to the story?
What are your characters motivations? Do these motivations change over time?
What kind of Conflicts do your character(s) face?
What kind of setting is your story set in, and how does that influence your characters and the story?
If you have thought of one, what do you *want* the main Theme of your story to be?
How do you plan on including this theme in your work?
What will start your Character(s) on their journey in the plot?
How will they have changed by the time you reach the middle of the book?
What is the climax of the work going to be?
How are the events of the book resolved?
Are all of the strings tied up for a standalone, or are there still pieces left unraveled, for a sequel to explore, or simply for an open-ending, intended to invite speculation from the audience?
#writing events#community events#writing#Novella November 2024#Novella November#November Prep#Outline#I am just kinda spitballing here so please feel free to chime in with any suggestions
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Sorry if you've answered this before but what did you think about Shouto's storyline? Would you say he is well written?
This would take a very long essay, but yes, I think Shouto is overall one of the best written characters in the manga:
Design - he has a unique, memorable design that reflects well what his character is about (his challenge to make somehow a full whole out of two broken halves)
Backstory - Shouto has one of the most complex backstories that ties him to two other important characters and the backstory itself is a reflection of the greater themes. We know more about Shouto's family than about the MC's.
Goal and motivation: Shouto's main arc is about emancipation and a search of identity. He starts the story of wanting to be not-Endeavor, who is a hero, but is the villain in Shouto's story. Shouto's path is set from birth to become a great hero, and it's difficult for Shouto to learn to want the things that Endeavor wants for him, and to understand he can do it in his way and for his own reasons.
Flaws: Shouto has relatable flaws - both big and small that are linked to his backstory. He can seem aimless, groundless, indecisive because he has little sense of self. He's blunt, and rude even sometimes, he's cold and dismissive as he's entrenched in negative emotions. Once his initial edginess is melted away, new flaws surface: he's clueless because he grew up isolated.
Strengths and weaknesses: Shouto's biggest strength and weakness is his genetically engineered perfect quirk and the brutal training regiment he was under since childhood. The early training both gives him an edge, and also a huge disadvantage in the form of PTSD, entrenched bad habits - making Shouto's challenge to be able to grow both mentally and to conquer and understand his quirk.
Journey: Shouto has one of the best quirk development arcs in the series as mastering his moves and all his upgrades are firmly tied to reconnecting with a family member or hitting a milestone in his healing. In Act 1, he reconnects with Rei and masters fire. Act 2 is about his relationship with Enji and culminates in flashfire. Act 3 is about Touya and peaks in Phosphor - Shouto's biggest move - that is a perfect culmination of the family history, journey, both good and bad and Shouto synthetizing everything and affirming himself as not-Endeavor.
Connection to the wider themes: Shouto is an anchor character. He anchors Class A to the pro hero world. And he anchors the Todoroki family plot to the main Deku - All Might (OFA/AFO) plotline as an Origin character. So Shouto's search for his identity both as hero and as a person, is also a meaningful exploration of the entire Symbol of Peace deconstruction.
Shouto is also a balance character: the theme of heroes who can save both families and strangers, ice and fire, left and right - you get it.
Network of power: Shouto is the earliest example of a big Deku save that results in a short-term loss, but then his power-up pays off in that Shouto comes and saves Iida - someone Deku couldn't have saved alone. So it's an early manifestation and validation of the theme of reaching out.
Rich and varied relationships: Shouto has well-written interactions with all of his family members, especially with Endeavor and Touya, but is also a key character in Class A. He's got a strong friendship with Deku, a dynamic relationship with Bakugou with also interesting interplays of the Todofam and BKDK plotlines, a really underappreciated, but extremely well-written friendship with Iida centered around bad vs good legacies, emotional support, and a circle of inspiration. Shouto has good, meaningful moments also with a number of other characters: Momo, Kirishima, Sero, Inasa, Tetsu just to mention a few.
These all add to a pretty deep and rich character who feels very human and empathic with a rich storyline that's deeply embedded into the story.
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A thing on Uran and Helena in Pluto
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Okay a short little thing on Pluto. Uran and Helena are my absolute favourite characters in Pluto. Urasawa has always had amazing side characters, from Mr. Rosso in Monster to Lee Harvey Oswald and Jackie in Billy Bat to God in 20th Century Boys, but very few have tied off the emotional ends of the story like Uran and Helena.
Maybe I'm projecting here but much like myself I feel like Urasawa is absolutely obsessed with Frankenstein. And he recognizes the influence Frankenstein has on Dr. Umataro Tenma. Or at the very least, the similarities between the two. And so when he made the protagonist of one of his most popular works Monster, Dr Kenzo Tenma, he solidified that connection. Kenzo Tenma calls back to Victor Frankenstein needing to end his creation while also calling back to Japan's other famous Tenma, thus making the connection explicit. Another throughline between the three of them is that all three are father figures to their creations and have obligations to their children, though all three have varying levels of success with them.
I've only read what I like to call Urasawa's "Core Four", conspiracy minded thrillers that are essentially road trips featuring usually two main protagonists that we see the world through, Monster, 20th Century Boys, Pluto and Billy Bat. Though I still haven't caught up to Asadora and that could still possibly fit this mold, Urasawa's Core Four share a lot of themes and ideas. One of the most important being the responsibility for one's creations, whether it was Kenji Endo and the Book of Prophecy or Kevin Yamagata and Billy Bat or Dr. Kenzo Tenma and Johan, all of his protagonists could arguably be seen as someone with the need to take up the responsibility of their creations. So where do the protagonists of Pluto fit in there? That's where Uran and Helena come in.
But first, we should take a look at Pluto's themes. While I could be wrong, at a cursory glance, I feel like the general consensus towards it's themes is that it's about hatred. I don't really think that's what it is as I feel like Urasawa is more trying to show us what it is to be human and what it is to be alive. And in that, he has a hidden protagonist in Pluto. Someone who's influence snakes through the plot and isn't seen much, but without who the story's themes would remain incomplete. Pluto tackles what it is to be alive through many things, such as memory, sadness, grief, hatred, love and parenthood. But none of that works without the realization by Tenma of his own mistakes. And Uran and Helena bookend these revelations and are absolutley key to understanding that.
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In my favourite chapter of the series, Chapter 37, Uran goes from person to person as she finds a way to deal with her grief and eventually comes across Tobio's grave, Tenma having left recently. It's an absolutely beautiful chapter that shows Uran's humanity and Urasawa's love for sharing these kind and soft moments. But it also sheds a light on Tenma as Uran realizes someone who was grieving has just left. Without saying much at all we realize that Tenma has finally realized his mistakes. In the process of grieving one son, he lost the other. While remembering Tobio, he let Atom go. His grief towards Tobio is clear in the following chapter, Chapter 38. All of the things he wanted Atom to be; Tobio come back to life, Tobio's ghost punishing him, Atom rejected. And Tenma could only see that rejection, and not what he had, another son.
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Uran shows us very clearly what Pluto, the story, is. It's a chapter in their lives. And we've come into a story nearing the end for Tenma. And it's through the humanity of two absolutely amazing characters in their own right, Uran and Helena, that we are able to so fully understand Tenma. Despite being robots, these two characters are the most alive of everyone. They love fully and freely and are catalysts of change. Uran's vibrant and full of life in a way that really sticks out. And Helena has such depth that it's evident in every scene she's in. She's not pointed out to be made by any famous scientist so all the life she has is her own. These two represent the life of robot's more than any other characters in the series.
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So it's that much more poignant when Helena finally breaks down after putting on such a strong front of everybody. Grief intersects and she brings out Tenma's sadness as well. They've both been putting up such strong fronts that it's heartbreaking to see them collapse. It completes Tenma's growth and strikes a heartbreaking contrast between the two. Tenma became the way he is through the loss of his son whereas Helena doesn't even get to remember her own loss. It makes you wonder if the grief for her and Geischt's child compounds her sorrow too.
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Without these two and their grief, a large part of Pluto becomes inaccessible. Pluto is largely about death so when two characters come in who've never had a hand in the grim work of taking life, you see the world through a lens that's absolutely crucial in order to fully connect with all of the character's and their situations. Death and Grief has scarred the characters in Pluto. Time and time again they've chosen the worst path. They've chosen revenge and hatred. But Uran and Helena are different. Without them, the story is incomplete. They provide an alternative. They provide the path towards healing.
im sorry for this one:
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#naoki urasawa's pluto#helena#uran#pluto#pluto anime#umataro tenma#astro boy#this was supposed to be short#also its largely unreasearched#i would need to read the original atom and read all of urasawa's other works and read up on the gulf war before tackling a proper piece#random thoughts I didn't put in:#something i love about Pluto is how each robot is a reflection of their creators in some way or another with Uran being Ochanamizu's love#the combination of jackie and lee harvey oswald will probably throw off so many people who don't know(totally not why I did it)#also God#honestly though no side characters feel insignificant in Pluto#Some more shared ideas between the Core Four are the burdens we carry and share and the importance of stories in our lives
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The Little Prince, The Rose, & The Aviator
AKA We just got confirmation that Oscar's main allusion is in fact The Little Prince so I wanted to gather all evidence that supports it in show thus far.
cross-posted from twitter
A brief summary for those who aren't familiar:
The Little Prince is a story about a young boy that travels to many worlds & meets many people. It is told out of chronological order from the perspective of an airplane pilot that the prince meets close to the end of his journey.
It explores themes around childhood and growing up, love, loss, friendship, loneliness, and hope, among other things. All ideas very prevalent in RWBY.
Part 1: The Little Prince
The first theme I want to touch on is that struggle of trying not to lose yourself as you grow up.
"Grown-ups never understand anything by themselves, and it is exhausting for children to have to provide explanations over and over again."
Oscar is the youngest of the group, and yet he is one of the characters most often shown trying to reason with the adults in the room.
Yes, we've mainly seen it with Hazel, Ironwood, and Oz... but while the rest of RWBYJNR are also 'just kids', he spends so much energy trying to reason with them and mediate conflicts there as well. All while still being the youngest of the bunch.
Another way this shows itself is in Oscar's resistance to merging with Oz. The merge is a very clear metaphor for how the people you meet and the things you experience can often change you. And how, when you're a kid, it all feels like its completely out of your control.
Speaking of the hoverbike scene, I want to shift to a different part of The Little Prince. The infamous moment with the fox and what it is to be 'tamed'. To be tamed is to create ties with others. To become important to them and for them to be important to you.
When Oscar is having a talk with Oz in v8 about how he finally felt like himself, the person he wanted to be, and felt like he was finally "part of the team"... There is a fox plushie lying on the ground as he passes by.
But we see that Oscar was right to feel this way later on.
Because just as he was "only a little boy like a hundred thousand other little boys" when he first met everyone... he had since been tamed, and tamed his friends in turn. And they fought tooth and nail to bring him back when he was captured by Salem.
Part 2: The Aviator & the Rose
In RWBY, most characters have a main allusion that is central to their arc and then secondary allusions for what roles they fill in relation to other characters. (Ex. Yang's main allusion is Goldilocks, but when thrown into the plot, she also becomes the Beauty to Blake's Beast, just as Blake was once the Beauty to Adam's Beast).
If we apply that metric to other characters here, we know that Ozpin's main allusion is The Wizard of Oz and Ruby is Little Red Riding Hood... so when placed within Oscar's story structure of The Little Prince, they become The Aviator and The (Ruby) Rose, respectively.
The aviator is a man that struggles to hold onto his childlike wonder. He tries, but he lives in a world of grown-ups so it becomes difficult with time. The little prince - much like Oscar with Ozpin - helps him remember some of the things that he's forgotten.
When the little prince meets him, the aviator is grumbly after crash landing his plane in the desert & is trying to fix it before he runs out of water.
Funny then, that when Oscar is crash landing a plane it is Oz that instructs him on how to do it.
When the aviator explains his circumstances, the prince laughs and exclaims that he "fell from the sky too". Which is an interesting tie in to the canon RWBY fairytale mentioned in Before the Fall, The Boy Who Fell From The Sky...
...as well as another fairytale we've seen mentioned in the show proper: The Girl Who Fell Through The World. A tale that was first talked about by Oscar, later expanded upon by Ozpin, and finally lived by Ruby Rose herself. (Yes her team also experienced it but it's very strongly emphasized Ruby and Alyx were paralleling each other in ways the others were not).
One thing about the little prince and the aviator is that by the end of their journey when it's time to say farewell, it's quite clear they've tamed each other as well. So much time spent by the pilot wishing to fix his plane and get out of the desert, but when it's finally time to say farewell, he does not want to go. This is not something we've gotten in show yet, but I'm willing to guess is going to be the basis for when the war is won and Oz is finally set free. Leaving the two of them to finally have to say goodbye.
And I realized I couldn't bear the thought of never hearing that laugh again. For me it was like a spring of resh water in the desert. "Little fellow, I want to hear you laugh again..."
Moving onto the Rose.
In the story, the little prince is enamored by her as soon as he sees her for the first time. As he gets to know her, she is described as many things. Some that fit Ruby well (miraculous, naïve) and some that she subverts (vain, self-centered).
Ruby might not be caught up on physical appearance, but she is convinced that she's the only one in all the world that can do what she has to do. It's a childish way of looking at things, and to believe you can't accept help from others is - in its own way - selfish.
In the book, the rose asks the little prince to tend to her. She's very needy with her demands and while the prince loves her dearly, it is a strained relationship. In RWBY, Oscar sees Ruby wilting very early on and decides to tend to her without waiting for her to ask. Of which we have... SO MANY EXAMPLES AND I DON'T HAVE A HIGH ENOUGH IMAGE LIMIT TO POST THEM ALL SO YOU GET 2.
Not pictured here, but still worthy of note: Oscar mediating when Ruby is being undermined in v8, Oscar talking the responsibility of telling Ironwood the truth in V7, the "food always makes me feel better" / "I made you a casserole because you were sad" scenes. The List Goes On.
Part 3: Other Easter Eggs & Evidence
There are also other fun little pieces that drive home just how much these characters allude to the book as well as the inspiration it's had on the show in general.
The first thing the little prince asks the aviator for is a drawing of a sheep that he can take home with him so that it can eat up the sprouts of baobab trees before they overgrow his entire planet and destroy it (and his rose) in the process...
The tree in the Ever After has maple leaves, but the shape of its trunk is very clearly not a maple. When compared to these illustrations, it seems to have pulled inspiration from baobabs... and what does the tree in the Ever After do?
Its roots consume the rose.
One of the lessons that's brought up repeatedly in the book is that:
"One sees clearly only with the heart. Anything essential is invisible to the eyes.”
This is brought up in a few different ways:
The little prince left his rose back home, so when he looks to the night sky, separated from her, he says:
"The stars are beautiful because of a flower you don’t see . . ."
When Ruby is in the Ever After, with no one to tend to her, she is in a town filled with paper stars.
It is brought up again in reference to the desert, which we have a wonderful tie-in now thanks to the animatic shared at RTX recently:
“What makes the desert beautiful,” the little prince said, “is that it hides a well somewhere . . .”
And again by the aviator in reference to the little prince himself.
What makes the little prince special is his loyalty to a flower. Ruby Rose, who inspired Oscar to keep fighting, who reminded him he was brave, and who's mission he has worn on his literal shoulders.
Two other lines in that passage I've highlighted I also want to mention.
"As the little prince was falling asleep, I picked him up in my arms, and started walking again. I was moved. It was as if I was carrying a fragile treasure."
This line about the little prince being a treasure (treasure is an rg song truthers rise up 🙌)
And the emphasis on lamps being symbolic of the Little Prince himself which... we've seen for Oscar A LOT.
"What moves me so deeply about this sleeping little prince is his loyalty to a flower - the image of a rose shining within him like the flame within a lamp, even when he's asleep... (...) Lamps must be protected: A gust of wind can blow them out..."
Also Ruby has been referred to as a "spark" by Oz before and when Oscar is worrying over Ruby at Brunswick farms, Maria tells him to "keep that fire fed" which is exactly what lamp lighters do. Just very deliberate use of that imagery here.
It ALSO ties into earlier in the novel where, among the little prince's many travels meeting plenty of confusing adults he doesn't understand, he encounters a lamplighter. And of all those that confused him, he found he could at least relate to this one and see value in his work.
There is also a matter of how the prince's first appearance is at sunrise:
That he is cited to live on a planet "scarcely bigger than himself" and "being in need of a friend". How we see Oscar very alone on his farm back in Mistral, just like the prince, only tending to his daily chores by himself, we never even see his aunt.
And while there are a few other bits and pieces i'm surely forgetting, the last big one I want to talk about is how both the beginning and end of the book start with a venomous snake.
The aviator shows us a drawing of a boa constrictor eating a wild beast...
...versus Oscar's first appearance coming immediately after he wakes from a nightmare of Tyrian, a venomous scorpion faunus, being sent to capture his rose.
And the story ends with the little prince in a desert getting bit by a venomous snake that sends him back to his rose and away from the aviator... thank goodness RWBY loves to subvert its fairytale origins, amiright?
"(The little prince) fell gently the way a tree falls, there wasn't even a sound..."
tl;dr Oscar is for sure The Little Prince, Ruby has always been his rose, RG canon, Tryian vs. Oscar in the desert real and #GREENLIGHTVOLUME10 SO WE CAN SEE IT HAPPEN ALREADY >:OOOO
Thank you for reading 💕
#might to a lil red riding hood one next tbh#rwby#ruby rose#oscar pine#ozpin#analysis#rwby analysis#chainalysis#long post#the little prince#rosegarden#greenlightvolume10#meta#rwby meta
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Nineteen Eighty-Four by George Orwell
Wow. There is...there is so much here.
First, a caution about the book itself: there is significant sexually violent narration, and lots of torture as well. This post is going to discuss these topics only in general terms - I don't think I need to go into detail to discuss what they mean for the story - but take care of yourself when you're deciding whether to read it. If you have any questions, always feel free to send an ask or message.
I am going to need to make multiple posts about this book. For this first one, I'll focus on summarizing the book and its main themes, especially the ones that I think relate to Good Omens. As always, I can't summarize it in a way that will give you a better understanding than simply reading the book, but summarizing it will help me put my own thoughts together and hopefully help you follow along as I try to articulate them.
Because it's impossible to miss, I think it is best to confront this issue at the outset: there is a lot of especially blatant misogyny on Winston's part in Nineteen Eighty-Four. This is not meant to be a good or sympathetic thing. It is a demonstration of how messed up he is, and how messed up everyone in that society is.
The Society
The plot of Nineteen Eighty-Four is tied up very much in the story's world. The characters are at the mercy of their society in this story, much more than in most. It will make sense to describe the world first. Indeed, a massive portion of the book is just information about Oceania itself.
In the world of Nineteen Eighty-Four, the entire planet is supposedly ruled by three perpetually warring authoritarian states: Oceania, Eurasia, and Eastasia, conglomerations of Earth's former independent nations. Through the novel, it is revealed that all three states have governments that are structured in largely the same way with approximately the same quality of life for their people, and the perpetual war is itself a way of controlling each population.
Technically, we don't know for sure that the war is really happening. In fact, we don't know that anything is true, because almost all the information the characters have comes from the Party, the government of Oceania, and the Party's operations revolve around reality control. The Party's "leader" is an enigmatic figure referred to only as Big Brother, who, of course, is watching.
Our protagonist, Winston, lives in Oceania. There are Inner Party members, who are the highest-ranking, with the highest responsibility and the highest quality of life. There are Outer Party members, who work for the Party, are heavily surveilled, and whose daily needs are all provided for with low-quality supplies; they have a highly regimented daily schedule. Inner and Outer Party members have telescreens, which broadcast Party propaganda but also have cameras to monitor all Party members. It is incredibly difficult to get away from telescreens, since there's at least one in every home and they're everywhere in public. Altogether, the telescreens form a panopticon that is hard to evade.
Then there are the proles, a shortened term for proletarians, who are the lower classes of Oceania and make up the majority of the population. The proles live in poor conditions and are constantly manipulated by State-generated propaganda. However, they have more freedom than Party members, in the sense that they are also largely ignored by the Party because they have no real power and are assumed to be incapable of engaging in revolutionary behavior. For this reason, proles get to have human relationships and enjoy pleasures, wherever they can find pleasures, in ways that Party members are not allowed. In reality, the Party's perpetual war is a way of grinding through resources in order to keep people, especially the proles, buried under work without improving their quality of life. This is because when people have free time, they can use it to learn and organize, and they might become a threat to the Party.
Winston is one of the Outer Party members. He works in the government department that rewrites history. See, every time a fact or anecdote in the media is inconvenient for the Party, the Party goes back and destroys all old copies of newspapers and books, all old video content, all paperwork, any scrap of evidence that anything was different. Newspapers are routinely reprinted with "updated" (falsified) information. For example, Oceania is always either at war with Eurasia and allied with Eastasia, or at war with Eastasia and allied with Eurasia, and as far as the Party is concerned, this has never changed. Every single time Oceania's alliance changes, the newspapers are updated so that the current alignment has always been true. Every time someone becomes a disgrace to the Party, their previous deeds are rewritten.
On the surface, this sounds difficult to implement, but over the story, one realizes the vast majority of the Party's operations revolve purely around the constant reshaping of history, control of people's memories, and control of people's emotions for the purpose of maintaining power eternally. Art produced by human beings is actively discouraged; instead, the Party mass-produces art, including novels, using machines, to control what kinds of ideas people are consuming.
The Party is essentially a machine that controls reality, or at least, what the people inside it consider to be reality. There are people who specialize in managing the thoughts of the public: the Thought Police. While they may technically not be able to literally see inside one's mind, they watch everyone carefully and are excellent at noticing everything: every facial expression, every eyebrow twitch, and every breath.
The Party rules through a series of four "ministries." These are the Ministry of Truth (like an educational ministry, responsible for producing propaganda), the Ministry of Peace (like a military, responsible for warfare), the Ministry of Love (like the correctional system, responsible for jailing and torturing dissidents), and the Ministry of Plenty (like the treasury, responsible for rationing).
When it suits the Party, anyone can be "vaporized." This means they are secretly murdered and all evidence of them - any existing record whatsoever, any news story, any list or database entry - is erased.
The Party has a new language they're developing as a method of thought control called Newspeak. The purpose of Newspeak is to make it impossible to articulate certain kinds of thoughts. The following is a character named Syme describing Newspeak:
"Don't you see that the whole aim of Newspeak is to narrow the range of thought? In the end we shall make thoughtcrime literally impossible, because there will be no words in which to express it. ... In fact there will be no thought, as we understand it now. Orthodoxy means not thinking - not needing to think. Orthodoxy is unconsciousness."
It's worth noting that Syme is later vaporized, presumably just for being too insightful out loud about Newspeak. In Newspeak, people who have been vaporized, if they must ever be referred to at all, are called "unpersons." In this way, no one has ever been killed by the Party, because those people have never existed in the first place.
There's a key Newspeak word that appears over and over: doublethink. It's the ability to believe two contradictory things simultaneously, and unlike the way we usually experience cognitive dissonance, there is no urge or attempt to reconcile what is really true. With doublethink, the existence of two contradictory ideas at once is itself exploited to help Party members serve the Party.
The Party (and its equivalents in Eurasia and Eastasia) uses perpetual war to control the population by squandering the resources produced by human labor and keep people in a perpetual combination of patriotic fervor and fear. The war is infinite and can never be won; the whole purpose of the war is to be at war.
Socially, the Party has destroyed family life. Winston was married years ago. He and his wife are so estranged that he is no longer sure if she is alive. They did not have a good relationship. The Party does not want close emotional relationships between its members, so while they are strict about who is allowed to marry (not for love, strictly for procreation), they don't care if people continue to live together. However, the Party does not want people forming new relationships, so divorce and extramarital sex are also illegal. The Party has also turned children against their parents by encouraging children to report their parents' potential thoughtcrimes. All in all, family members are generally afraid of each other.
We see, over and over again, how the Party does its best to frame human beings as both inherently untrustworthy and as objects to be used. Pitting people from individual family members to entire classes, sexes, and races against each other is one of the Party's many techniques for controlling people, and it has seeped into Winston's everyday thought processes. Only actual experiences with other human beings even begin to break these ideas down.
Eventually, it becomes apparent that the Party's motivation is immortality through the denial of the individual. Human beings are denied their own personal thoughts, feelings, and bodies. Only their ability to be assimilated into the Party is permitted. Even thoughts and feelings about the greater good are unacceptable because these lead to regime changes and interfere with the raw totalitarian power of the Party. Every Party member in Oceania is meant to strive exclusively for the continued power of the Party. Dissidents are denied even the ability to be martyrs, because the Party does not kill people while they carry hatred for Big Brother; they simply change their thoughts until they are good Party members again, and then kill them later, when they are no longer dissidents and have no legacy of resistance to leave behind.
Winston's Plot
Winston has a secret desire to be free of the Party. He does get swept up in the Party's fervor when he's in the middle of it, but he also longs for the extremely basic pleasures and freedoms that have become taboo. For example, Winston secretly buys an old pen and journal to write in - a completely forbidden act that he has to conceal from the telescreen in his own apartment. He finds himself almost unconsciously writing things like "DOWN WITH BIG BROTHER" in that journal.
There is an Inner Party member named O'Brien who Winston admires greatly from a distance despite knowing only his appearance: "intelligent" with a "prizefighter's physique." Winston perceives that he and O'Brien "understand" each other somehow, and even believes O'Brien has spoken to him in a dream, saying they "shall meet where there is no darkness." Eventually, Winston imagines he is addressing his journal to the mysterious O'Brien, believing him to be an ally.
Winston has an acquaintance at work named Syme. Syme is very passionate about revising the Newspeak dictionary. However, he is a little too openly insightful about the true purpose of Newspeak for his own good. Even though Syme does not seem to have any intention of betraying the Party and in fact is extremely taken with Newspeak, Winston is convinced he will be vaporized, and sure enough, he is.
There is a woman Winston thinks he hates because she looks like the perfect Party member who would turn him in to the Thought Police. Actually, the narration outright states that he doesn't like women entirely, because he thinks they're too committed to the Party and enjoy betraying men. However, it turns out that this woman observes Winston by the shop where he bought his illegal notebook. By simply observing Winston in that shop, the Party would suspect he's committing thoughtcrimes, and Winston panics. However, the woman later bumps into Winston at work and passes him a note that says, "I love you." Winston then instantly decides he wants to be with her; the idea of not being with her never even occurs to him.
The woman's name is Julia. It turns out Julia is putting on an incredibly convincing act, but she hates the Party, too. Winston is technically married, so he can't legally marry Julia, and any kind of non-procreative sex is illegal anyway, so their relationship is entirely forbidden.
Winston and Julia meet up and have sex in secret. It's worth noting that during their first meeting, they enjoy listening to a thrush singing. During this first meeting, they go out to the countryside, where there are fewer telescreens and microphones; Winston comments that it's like the "Golden Country," his symbolic dream-place where people are free.
A man named Mr. Charrington owns the shop where Winston had bought his notebook, and he also owns a room for rent above the shop. It's an old-fashioned prole room without telescreens and with a great number of old-fashioned fixtures. Winston and Julia rent it to get away from Party life for a few hours every now and then. When they first start staying in the room, Julia observes a rat and throws her shoe at it. Winston is utterly terrified, showing that he has a serious phobia of rats; it is vaguely implied that he had a traumatic moment related to them as a child. Julia takes the rat in stride; they are everywhere. She promises to block up the hole so the rat does not return.
Julia and Winston spend time in their prole room knowing for sure that it will eventually lead to their capture, torture, and death, but they decide it will be worth it. Winston voices some interest in trying to work against the Party; Julia does not believe this is possible whatsoever, and is not interested in trying. She believes people are better off putting on a convincing act and getting away with as much as they can for as long as they can.
Meanwhile, during the workday, O'Brien speaks to Winston. He mentions Syme without using his name, which is incredibly unusual, since people who are vaporized are never ever acknowledged again; all their work is erased from history. But O'Brien mentions Syme's work on the Newspeak dictionary and gives Winston his home address so that Winston can borrow the dictionary. Party members also don't often give each other their addresses. Because of these unusual cues, Winston infers that O'Brien is inviting him over to conspire against the Party.
While Winston and Julia meet up and have sex, they also indulge in other pleasures of the world, like real coffee and chocolate, and proles singing outside their window, and art that hasn't been generated by the Party. Observing the proles and their richer emotional lives, Winston and Julia decide they are going to worry only about their feelings. The Party can coerce them to do anything, including to confess, but as long as the Party can't make them stop loving each other, they agree, they will never have betrayed each other. Julia says that for all the things the Party can do, they can't get inside their heads.
So seized are Winston and Julia by their conviction that they decide to go visit O'Brien together and confess to wanting to destroy the Party. O'Brien tells them they may join the Brotherhood, a mysterious group of dissidents working to bring down Big Brother, but they must be willing to sacrifice everything; they must be willing to not only suffer and die, but to murder civilians, to spread disease, to sow discord, to do anything the Brotherhood asks of them. They even, O'Brien says, must be willing to "separate and never see one another again." This is the only thing Julia and Winston are unwilling to agree to. O'Brien accepts them anyway and, many days later, gives Winston a book through a secret messenger.
This book contains the writings of Goldstein, the supposed leader of the Brotherhood, outlining the Party's core philosophy. Winston reads this to Julia, who is hinted to not be all that interested, but she does listen a little.
While they look out the window and contemplate that the proles are alive and the Party members are already dead, Winston and Julia are captured. It turns out Mr. Charrington was a member of the Thought Police and the room had surveillance in it. Winston and Julia are separated and dragged to the Ministry of Love.
While at the Ministry of Love, Winston spends a lot of time waiting, watching other prisoners pass through. Some of them are proles, and some of them are people he knows. The waiting room is enormous and brightly lit with telescreens on all walls. There are essentially no shadows.
Another familiar face appears at the Ministry of Love. It's O'Brien. Winston first thinks O'Brien has been captured, but it soon becomes apparent that O'Brien was masterminding this whole operation and is in charge of Winston's torture. They have, indeed, met "where there is no darkness" - because of all the telescreens and artificial lighting. O'Brien and other Party members even wrote Goldstein's book as yet another propaganda piece. O'Brien states the description of the Party in the book is true, although the book's implication that the Party can be defeated through a prole uprising is false because a prole uprising will never happen. (Note that Winston did not actually read the part of the book where "Goldstein" outlined how the Party should be defeated.)
Winston is tortured for an undetermined amount of time. He discovers that he is a prisoner of his body; his torturers can get him to say pretty much anything through punishment and reward. In fact, they can force him to feel certain ways, too. O'Brien and the Party aren't only trying to get Winston to give away information; they want him to really internalize sincere belief in the Party doctrine, like doublethink, symbolized by the concept that 2+2 equals 5.
Winston starts out promising to himself there are certain things he will never agree to or say out loud, but torture proves an effective method at getting him to say whatever O'Brien wants. Winston vows that he will recite the Party lines, but will not actually believe them. If he lies to get the torture to stop but still retains his ability to reason for himself, Winston believes, then he can beat the Party.
However, O'Brien and the torturers are slowly able to break that down, too, as they are good at reading Winston's emotions, and they torture him every time he recites their desired lines without the sincere belief they're looking for. Winston is highly resistant to the 2+2=5 idea, but as he is tortured over and over, he does come to believe that because the Party can define his reality through brute force, then 2+2=5 could very well be true. They can force it to be true. He has no choice but to believe it, because only believing it might possibly end his torture, and the torture must end.
In other words, Winston and Julia were wrong. The Party can, in fact, get inside your head.
When Winston starts to believe 2+2=5, O'Brien does indeed start to improve his treatment of Winston, providing him with food and comfort, allowing Winston to become much healthier over time. This bonds Winston to O'Brien and makes him feel attached. However, Winston has not forgotten Julia, and in an unguarded moment, he cries out for her. This prompts O'Brien to ask Winston his feelings, again, about Big Brother. Winston states that he hates Big Brother.
It is at this moment when O'Brien sends Winston to the notorious Room 101.
In Room 101, prisoners face their worst fears - which, of course, the Party knows, because they know everything about everyone. Winston, who we know has a phobia of rats, is shown a pair of cages with starving rats in them. He is told that the rats are, as everyone in this world knows, flesh-eaters, despite being rodents. Winston is restrained, his head held in place, and O'Brien informs him that the rats will be released to eat his face.
Winston realizes what O'Brien wants to hear: he realizes his torturers will probably not allow the rats to eat him if he is willing to inflict the torture on Julia instead. They want Winston's betrayal of Julia to be complete. They want him to stop caring for her, the one thing he and Julia had once agreed they would never, ever do. And Winston has reached his limit: he cannot tolerate the idea of being eaten alive specifically by rats. So Winston says, "Do it to Julia! Not me! Julia!"
And then he is finally let go.
We continue with Winston once again living on the outside. He has seen and spoken to Julia, who was also let go. But the bond between them is completely broken. Julia admits she also betrayed Winston when she was faced with Room 101.
"Sometimes," she said, "they threaten you with something---something you can't stand up to, can't even think about. And then you say, 'Don't do it to me, do it to somebody else, do it to so-and-so.' And perhaps you might pretend, afterwards, that it was only a trick and that you just said it to make them stop and didn't really mean it. But that isn't true. At the time when it happens you do mean it. You think there's no other way of saving yourself, and you're quite ready to save yourself that way. You want it to happen to the other person. You don't give a damn what they suffer. All you care about is yourself." "All you care about is yourself," he echoed. "And after that, you don't feel the same toward the other person any longer." "No," he said, "you don't feel the same."
In other words, by demonstrating to Winston and Julia that they ultimately cannot escape their own self-interest, O'Brien has caused them to reject each other.
At the tail end of the book, Winston is sitting in his usual spot at a place called the Chestnut Tree Café, pondering a happy moment from his childhood before pushing the memory away, believing it to be a false memory. When an enormous military victory is announced on the telescreen, Winston realizes that he finally, truly loves Big Brother.
Interpretation of the End
Although the events at the end of the book are pretty straightforwardly described, I found them slightly confusing on an emotional level. Winston and Julia aren't really angry at each other for their betrayals, it doesn't seem - in fact, they admit to each other that's what happened, and they agree on their mutual experience. But they don't love each other anymore, and Winston loves Big Brother instead.
So, here is my initial thought on what the characters went through:
For people to love each other, both need a sense of individuality. There needs to be a connection, but there also needs to be a specific You and a Somebody to love, to connect to.
Through torture, O'Brien has effectively torn away Winston's individual sense of self. I know that's a weird thing to suggest when the book repeats "all you care about is yourself" multiple times, but I think that by so completely obliterating Winston's ability to make anything resembling his own decision, O'Brien has essentially made "Big Brother" and "Winston ('yourself')" the same person. Big Brother's wishes are Winston's wishes. Winston has been assimilated into Big Brother. Winston and Julia's conversation at the end describes what it feels like to be liquidated as a person and assimilated into a collective.
Winston now knows that the one core impulse he can never escape is self-preservation, and the only one who can provide that, with infinite military might and an infinitely-deep torture repertoire, is Big Brother. Julia represents the ideal that caused Winston to estrange himself from the safety of embracing and trusting Big Brother. And because Big Brother is both eternal and almighty, giver of both life and death, he is the only one it is safe to trust.
By betraying Julia, Winston discovered that his own will inherently had limits; because he would always, eventually, revert to self-preservation, his will and therefore his identity became synonymous with the force that decided whether to preserve him. That's why the end of the novel involves Winston imagining that he has finally been shot in the head and killed; he has experienced the death of his sense of self. And this is exactly how "Goldstein's" book indicated the Party's operations work: eliminate individuals and assimilate them into a collective to achieve immortality.
Character and Faction Parallels Between Nineteen Eighty-Four and Good Omens
The Party and Heaven and Hell
They're both the one overarching power over everyone's existence. The inner workings of it are mysterious to the characters and even moreso to the audience. The main characters are agents working for these entities, and they are controlled through surveillance, punishment, and reward.
Although Heaven and Hell give the impression of being two large overarching powers, it seems apparent to me that the whole thing is really just one system that has intentionally split its workforce into factions. Ultimately I think we will see in the most explicit way possible that whoever is actively calling the shots in Heaven is also actively in charge of Hell.
Winston and Julia, Aziraphale and Crowley
Both pairs are agents who are in love with each other even though they're not supposed to be, who enjoy Earthly pleasures and experience the joys of humanity before getting arrested and dragged away by their authoritarian "employers."
It's tempting to try and figure out which character mirrors which - Aziraphale mirroring Winston, Crowley mirroring Julia? - but I think, sort of like with Nina and Maggie, the reflections work in every direction. The characters aren't literal stand-ins for each other, but they are exploring similar themes, including what happens to people when a society forbids intimacy.
O'Brien and the Metatron
"More even than of strength, he gave an impression of confidence and of an understanding tinged by irony." This line describes O'Brien from Nineteen Eighty-Four, but it sounds quite a lot like the Metatron's manner as he enters Aziraphale's bookshop. Confidence and an understanding tinged by irony indeed.
O'Brien seems to appeal to Winston's ideal in authority figures, appealing both intelligent and physically strong. The Metatron seems to have tailored himself to appeal to Aziraphale's ideal of an authority figure: someone who is calm and in control, but also has an exceptionally gentle manner (and this isn't really true of the Metatron, but he can make it look like it is).
There are more similarities. Winston thinks and hopes O'Brien will be a helpful figure, and O'Brien convinces Winston he's a helpful figure, but in the end, O'Brien is the mastermind behind Winston's capture and torture. Additionally, Winston assumes, during his torture, that the Party's drive for power is for the Greater Good. But O'Brien tells him this is stupid, and the Party's drive for power is just for the pure sake of having power, because that's the only thing that will guarantee the Party's immortality.
This reminds me a little bit of the Metatron telling Aziraphale the point of the war is to win it, not to avoid it. It also hits me as a potential motivation for Heaven - like, why do they do what they do instead of doing something else, since the universe seems perfectly capable of running itself? "Power" or "immortality" could be a reason, and it would also be a reason that would resonate with very human themes, since power and (symbolic) immortality are among the motivations that can drive real-life authoritarians.
The Proles and Humanity
The common people. The populations who are considered by the main characters' societies to be "beneath" them, but who the main characters become fascinated by, and whose lifestyles the main characters come to prefer.
Both Nineteen Eighty-Four and Good Omens contain in their narratives the notion that the prole or human way of life is where true meaning can be experienced. Winston and Julia go as far as to announce that proles are alive and Party members are dead. And at the end of Good Omens Season 1, Aziraphale outright tells Adam that being "human incarnate" is better than being Heaven or Hell incarnate.
This mirror is probably the one that brings up the richest speculation possibilities for me. I won't go in-depth here, but I see in both stories the main characters developing this love for the proles and humans while continuing to separate from them - even trying to turn around and exploit the very power structures that have oppressed them in an effort to fight against the oppression.
It's worth noting that in Nineteen Eighty-Four, Mr. Charrington, the man who Winston and Julia rented their secret love nest from, and whom they thought was a prole, was actually a member of the Thought Police who helped capture them, whereas in Good Omens, so far, the humans have just been humans, and while Adam Young started out as an incredibly powerful non-human, he later chose to be a human and used his power to reject authoritarianism.
The Themes
Authoritarianism and Power
Obviously, the whole overarching cautionary tale in Nineteen Eighty-Four is about authoritarianism and the insidious ways it affects populations. The Party's power is almost as absolute as it can possibly be. Big Brother really is almost always watching; there is almost always a telescreen somewhere nearby. Even when there isn't a telescreen, there are microphones. And unorthodox ideas and behavior are punished with annihilation - not just death, but the total annihilation of the self.
Doesn't this sound like a version of Heaven and Hell in Good Omens?
At first glance, it appears Oceania's Party is more aggressive about surveilling its Party members than Heaven and Hell are about surveilling Aziraphale and Crowley. One has to wonder if perhaps Heaven and Hell are just as aggressive with surveillance in the Upstairs and Downstairs themselves, but are less aggressive or maybe even less capable on Earth, just like the Party's surveillance is less in the countryside (although it is still a significant threat there).
But still, we see Michael pull out those photos of Crowley and Aziraphale through the ages, and we hear the Metatron refer to reviewing Aziraphale's "exploits," and we see Hell drag Crowley down in 1827, and we see both Crowley and Aziraphale anxiously glancing around throughout history with the assumption that someone might be listening, and we see how ready Heaven is to erase Gabriel's memories (his identity! his entire self!) from existence. We also watch Heaven and Hell try to make Aziraphale and Crowley disappear in a gout of hellfire and a tub of holy water after realizing that Aziraphale and Crowley do represent a threat to the current celestial order. Heaven and Hell's Nineteen Eighty-Four-esque insidious threat is clearly established in both seasons.
Vaporizing Dissidents
In fact, Heaven and Hell's arrest of Aziraphale and Crowley reminds me a bit of Winston and Julia's arrest, in the sense that the protagonists knew what was probably coming but not exactly when. And Heaven's attempted execution of Aziraphale in particular reminds me very much of the Party choosing to vaporize a dissident. They were going to try to disappear him. No angel or demon other than the ones who were involved would have known what happened to him. Hell's attempted execution of Crowley, meanwhile, reminds me of the Party's public executions of war prisoners.
Finally, the Party will attempt to erase people from existence by killing them and then erasing all records related to them, down to the very last detail. Meanwhile, the Archangel Michael threatens Aziraphale with being literally written out of existence in the Book of Life. There's lots of speculation about how possible this is. I wonder if maybe, it's a flawed process. Maybe erasing someone from the Book of Life can cut a hole shaped like them in the universe - but maybe it isn't that simple, and they don't actually get taken from anyone else's memories. Maybe, as people in Oceania haven't quite lost the ability to remember their dead, Heaven cannot actually erase the fact of anyone.
Social Disconnection
I see a lot of complaints online about the characters of Nineteen Eighty-Four being impossible to like. What tends to make characters likable? Their behaviors toward others, especially humor, compassion, individual quirks, and affection. Their moral strengths, like a sense of justice, might appeal to us, too. And what has the Party been systematically beating out of people for decades now? Anything that could possibly make fictional characters likable.
One of the Party's primary modes of social control is to keep people from having individual, intimate relationships outside of the Party. Each individual regards every other individual with distrust at all times, and only the Party is capable of providing safety. Winston mentions many instances in which he believes parents are afraid of their children, for example. There are also a number of people who he thinks would report him for thoughtcrimes.
This is getting into heavy speculation territory, but it hits me as a major motivation for the Fall in the first place. It's a great way to instantly divide Heaven itself in half, make everyone instantly suspicious of everyone else, and set up a whole bunch of rewards and punishments to hold over people's heads related to Falling.
One thing that's obvious, though, is the total lack of social connection in Heaven. Michael and Uriel are constantly treating each other with barely-suppressed contempt. Muriel wants approval so badly, but nobody has any patience for them. The "friendliest" any angels get are Gabriel and Sandalphon in Season 1, and that's still like, corporate-coworkers-style friendliness. Gabriel outright tells Beelzebub that no one has ever given him anything. Although it's...theoretically possible Gabriel is an outlier, I think his experience is probably representative of all the angels.
Bodily Experiences, Physicality, Gross Matter
There is a moment that made a big impression on me. Winston observes a prole woman outside singing a silly popular song at the top of her lungs as she works. This woman is not an attractive person by Winston's or Party standards; she is older, she is fat, she has a "lower-class" accent, her skin is weathered and reddened from working outside. But Winston, self-admitted misogynist who came of age on the Party's feminine ideal, thinks she is beautiful. He has a moment of realization that she's beautiful because the very things that theoretically would make her "unattractive" are evidence of a human life fully lived.
We also have Winston and Julia enjoying the world through their senses together in a way that they simply cannot in the grips of the Party. From listening to a thrush in the countryside to drinking real, delicious coffee, they experience pleasures that are denied to them and cause them to feel peaceful in a way that is denied to Outer Party members. As they experience life in a way that is much closer to the ways of the proles, they decide that only proles are alive; Party members are dead. It is at the moment when they speak this out loud that the Party chooses to capture them.
There's a darker side to the bodily experiences explored in Nineteen Eighty-Four, and that's experienced in the Ministry of Love. Here, Winston and Julia discover that their thoughts and feelings are indeed controlled by their bodies. There is only so much pain a human being can withstand before they will comply with their captors just to get the torture to stop. In fact, if the Party's psychological manipulation tactics haven't worked thus far to indoctrinate the population, then the body can be used to brute-force an attitude change.
The connection to Good Omens here is obvious. Aziraphale and Crowley are just like a couple of Outer Party members who haven't experienced real pleasure before, and then they discover wine and ox ribs and music and nice clothes and all those delightful human experiences that the other angels sneer at. It seems Heaven looks down on Earthly pleasure as a morally inferior, dirty pursuit, while Hell looks on Earthly pleasure as a kind of weakness, a pathetic softness. But Earth is where Aziraphale and Crowley have found meaning. Physical existence is where they've found themselves, where they've connected with each other, and where they've connected with the stuff of the universe itself.
Memory Manipulation and Thought Policing
In Nineteen Eighty-Four, there are massive governmental departments dedicated to revising all printed records, including reprinting newspapers as needed. Private writing is also not allowed. This means that even if a Party member has a memory, there is no physical evidence of it. Even if there were physical evidence, something a person had stuffed away in a safe place, there would be another, more "official" source to prove one's personal source wrong. Of course, anyone trying to make any kind of fuss about official sources being wrong would disappear, too, so no one will even try.
Winston mentions often in his narration that he has trouble remembering large portions of his life because of the way the Party has controlled the public narrative and obscured any fact that would once have been a point of reference for him. For example, Winston estimates that the date his journal starts would be April 4, 1984, but he actually isn't certain, not even about the year, because time isn't kept track of by those dates anymore. Historical facts, like events that led to the Party's ascent to power, have been rewritten so many times that Winston can no longer know what really happened. He can be sure there was chaos in the streets, followed by violence, and then proclamations from above about what was supposedly true, but one individual human being usually can't judge the big picture of what's going on in their entire society without a relatively objective source of information for major events.
Nineteen Eighty-Four also has literal thought police, Party members who study their fellow citizens for any sign of even the most remote disagreement with Party doctrine. If someone proves to be a problematic thinker, as Winston and Julia both did, they are dragged to the Ministry of Love to be violently re-educated. Using a series of punishments and rewards, prisoners are slowly broken down until they are unable to think for themselves at all.
Although it's unclear what Heaven is like in regards to spreading information, we've got the Metatron and the Archangels literally ready to erase Gabriel's memory. In Good Omens, since it's all dressed up in Heavenly attire and the characters have their unique attitudes, it comes across as less dystopian, more quirky and fantastical. But they are fundamentally threatening exactly what is done in Nineteen Eighty-Four. And based on Beelzebub's comment about how Gabriel's memory is "all your...you," the same identity issues would be at play. To erase Gabriel's memories would be to erase everything that makes Gabriel himself - an execution by another name.
Reality As A Construct (Or Not)
The Party's stance on reality is fairly simple: human beings perceive reality, so if human perception can be altered, reality can be changed and turned into whatever the Party wants it to be. This sounds wrong because it is wrong, but people who the Party has targeted for thought control don't get to think for themselves about it, because they can't withstand the torture.
This might be Heaven's approach to reality as well. Look at how questioning is discouraged, and how the angels choose to believe whatever is most convenient for Heaven, or whatever they believe should be true ("there are no back channels").
More importantly, though, we have characters in Good Omens who actually can change reality. In particular, this is what Adam Young does - and what he actively chooses not to do for the majority of the world, in the end. He only adjusts reality enough to be allowed to make his own decision: he's not the Antichrist anymore. Otherwise, he restores the world to its state from before he ascended to power (aside from a couple of tiny little eleven-year-old-boy-ish tweaks here and there; hey, you can't blame a kid for adding a few extras of his favorite books to the world).
Proles as the saviors of society
So this one is complicated because repeatedly through Nineteen Eighty-Four, we come across this feeling from WInston and Julia that the proles have some almost mystical connection to True Humanity which Party members have lost. However, there is also the repeated assumption that the proles are incapable of revolution on their own. And in a practical sense, this appears to be true. The intellectuals of their world look down on them for it, but the truth is that just as in real life, the proles are living in poverty and are far too desperate for their basic necessities to ever gain the class consciousness needed to overthrow the Party. This is, of course, by design.
Winston goes as far as to believe the proles might possibly rise up and overthrow the Party, but he never considers working with them. He goes straight into the jaws of the Inner Party instead! This seems to be for a couple of reasons, but primarily because Winston has formed this sort of attachment to O'Brien, his Inner Party member of choice.
In Good Omens, Season 1 and the book, humans do eventually save the world. Well, Adam - technically an Antichrist - saves the world by thinking like a human and accepting humanity as his true "side."
Free Will
"Free will" as a theme really ties into humanity as a theme in Good Omens, since Earth is neutral ground between Heaven and Hell and humans aren't born to a particular Side. In Nineteen Eighty-Four, of course, the Party's goal is to eliminate free will, while in Good Omens, Heaven and Hell are looking to eliminate humanity.
Individualism Versus Collectivism
Oh there it is! There's my pet theme!
I've always argued that in Good Omens, the core of the dualism explored between Aziraphale and Crowley is individualism and collectivism, with Crowley the dedicated individualist who nonetheless would like to belong somewhere, and Aziraphale the nervous collectivist who is secretly desperate to have an identity and belongings to himself. Good Omens has already touched on the notion that working together as a collective is necessary to keep the world turning, but it's also important to preserve individuality, so we have people to keep us company and meaning to live for. I think this will come up again.
Meanwhile, Nineteen Eighty-Four explores an authoritarian and destructive form of collectivism in which human beings are not allowed to have individual interests or experiences; everything flows toward the power of the Party. Individual identity is viewed as a weakness. With that said, Nineteen Eighty-Four does consider the potential power of collectives to overcome authoritarianism.
Mortality, Immortality, and Change
In Nineteen Eighty-Four, O'Brien eventually reveals that the goal of the Party is to become immortal through collectivism. While the fate of an individual human being is always to die, the Party believes a collective that is single-minded enough about maintaining power can live forever. In that way, people who submit to the Party's power can live forever, too. One has to wonder about the real point of all this, of course. The Party regards change as its downfall. For the Party to succeed, it must keep everyone moving toward the exact same goal of maintaining power forever.
In Good Omens, many of the characters are naturally immortal, as angels or demons. They don't have to change, and Heaven and Hell don't have to change. However, existing as immortals in Heaven or Hell, not experiencing any of the things mortals do in the physical world, all seems pretty obviously pointless. Aziraphale and Crowley, and then Gabriel and Beelzebub, and then Muriel, all start to find meaning on Earth among mortals. And I think this is all yet to be expanded upon, especially with the looming Second Coming.
Where Good Omens is concerned, the notion of change as a type of death and/or death as a type of change may be important (and ties into The Crow Road by Iain Banks as well).
By coming to Earth, the immortal characters are essentially doing the reverse of assimilating with the Party or Heaven and Hell: they're discovering themselves. With self-discovery comes the risk of change - changing from who they used to be in Heaven or Hell - and the reward of meaning.
The Party of Oceania wants to assimilate everyone into the same goal of maintaining the Party's power in order to make the Party immortal. While "maintaining power" is a "purpose" of sorts for the collective, on an individual level for any specific human being, it is nihilistic, since there is no place for the individual other than ensuring the success of the Party's destruction of the individual.
Freedom in the Natural World
In both stories, we've got the notion of nature as a place of freedom. The countryside where Winston and Julia first meet up lacks telescreens, and there are fewer microphones as well, allowing them to act naturally in a way that isn't usually permitted in the city. The room that Winston and Julia rent from Mr. Charrington is also so old-fashioned that it doesn't have a telescreen; they believe themselves to be momentarily safe in their own little world there. Unfortunately, Mr. Charrington is not really an ordinary prole, but a member of the Thought Police, which allows the Party to invade Winston's and Julia's space.
Of course, in Good Omens, Earth is the ultimate place of freedom. Heaven and Hell are both awful in their ways, hyper-controlled and devoid of real meaning. It's on Earth that Aziraphale and Crowley can begin to truly live. Of course, the safe little place they create together, the bookshop, is eventually invaded by Heaven and Hell.
I'd like to leave you with a pair of quotations.
"If you want a picture of the future, imagine a boot stamping on a human face---forever. ... And remember that it is forever. The face will always be there to be stamped upon. The heretic, the enemy of society, will always be there, so that he can be defeated and humiliated over again. Everything that you have undergone since you have been in our hands---all that will continue, and worse. The espionage, the betrayals, the arrests, the tortures, the executions, the disappearances will never cease." O'Brien Nineteen Eighty-Four by George Orwell Part Three, Chapter III
"If you want to imagine the future, imagine a boy and his dog and his friends. And a summer that never ends. If you want to imagine the future, imagine a boot . . . no, imagine a sneaker, laces trailing, kicking a pebble; imagine a stick, to poke at interesting things, and throw for a dog that may or may not decide to retrieve it; imagine a tuneless whistle, pounding some luckless popular song into insensibility; imagine a figure, half angel, half devil, all human . . . Slouching hopefully towards Tadfield. . . . . . . forever. Good Omens by Neil Gaiman and Terry Pratchett
#good omens#nineteen eighty four#good omens 2#good omens 2 spoilers#1984#good omens book club#long post#torture mention#sa mention
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Is there a TTRPG that allows for the “Youths Having Fun Being Fantastic” “genre” of works like Persona 5 and Codename: Kids Next Door combined with the aesthetic of Digimon: Cyber Sleuth and early Bakugan? I’m sorry if I sent this one before, I forgor :(
THEME: Fun, Fantastic Youths.
Hello there, so I had to do a little bit of research to see what kind of tied these pieces of media together. What I looked for was games about kids with something special about them, a lighthearted tone, and an anime art style. I tried to focus on games that were set in the modern day, but not everything in this list matches that qualification.
Shepherds, by AirkSeablade.
Shepherds is a tabletop RPG about young members of a League of professional do-gooders, who strive to protect the peace and safety of ordinary people. These young Shepherds will forge bonds of trust with each other, grow and mature as people, and possibly foil some evil plots along the way.
Shepherds puts us into a fantasy history where technology is starting to change the world around you. Your characters are young members of a special organization, with special training or abilities to help them protect the people around them. The author describes the genre as “hopeful fantasy”, inspired by the “Tales of _” video games and the Trails/Kiseki video game line.
System-wise, the game is Powered by the Apocalypse, which means that you only need 2d6 to play, and your characters will draw from a series of Moves in order to find out what happens next, with various categories for action scenes, relationship-building, moving through various in-game processes, and using magic.
The Magical Land of Yeld, by Yeldstuff.
Somewhere there is a door to a magical land. A land of secrets and treasure. Of exploration and adventure. Where children can become heroes, discover their inner strength and stand against monsters and magic. And once you enter, the only thing you have to fear is that you can never go home!
The Magical Land of Yeld is a multi-session tabletop roleplaying game focusing on adventure, hero building and shared storytelling. Like the classic console games we love, adventures in Yeld are designed to allow you to explore colorful and strange lands, seek out secret dungeons and temples and challenge powerful boss monsters as your characters grow to unlock new skills and discover more powerful weapons and treasure.
The main features of The Magical Land of Yeld that I think connect to your request is the fact that you are playing children, and that your children have magical abilities. However, the setting is decidedly fantastic, rather than taking place in the modern day - although if you like the secret worlds of Persona, you might find the isekai themes in this game to be adjacent to what you’re looking for. Similar to Kids Next Door, there’s always a threat of no longer being a child - although instead of turning into an adult, you’re in danger of turning into a monster. If you want a game with cartoon-ish threats but high stakes, you might like The Magical Land of Yeld.
Oddity High, by Derek Ehlmann.
You're a high school student that's probably nowhere close to being ordinary. Whether you’re dealing with aliens, psychics, ghosts, demons, eldritch gods or sentient cats is up to you - but whatever it is, you’re in the thick of it. Fortunately, by happenstance or by design, you’ve got a gang of like-minded, equally-abnormal friends at your side - and with their help, you’ve got a fighting chance at surviving it. Just don’t forget that you’re also going to need to survive high school, as well.
Oddity High is powered by the Apocalypse Engine, the system used by legendary and award-winning games such as Dungeon World, Monster of the Week, The Sprawl, Urban Shadows, Fellowship, and many, many more.
The Persona games are one of the many inspirations behind this game, about teenagers with abnormal powers. You combine your high-school type playbook with another, stranger playbook called your Other-Life playbook. Many of these playbooks are nods to various tropes in anime, such as masked superheroes, kids with the ability to re-write reality, or someone in control of another entity that is vastly more powerful than any human being.
Judging by the references for this game, Oddity High might lean a little more to the serious side than the goofy side, but if you want really larger-than-life anime hi-jinx, you might want to check out this game.
Clash! Shounen Battle Roleplay, by Sabrina Hawthorne.
CLASH! Shonen Battle Roleplay is a Tabletop Roleplaying Game about dramatic fights and the dramatic emotions those fights represent. It’s a game inspired by classic anime & manga like One Piece, Bleach and Naruto. Play as big, bombastic characters with all sorts of cool powers, facing off against pirates, monsters, and other powerful people just like you.
Shounen manga feels very fitting for games and media like Bakugan, Digimon, and Persona 5, which is why CLASH might have something of what you’re looking for. Your characters will all have cool powers and you’ll be constantly jumping into fight scenes, sinking your emotions and beliefs into the conflict. This is a game meant to be colourful and bold, with an emphasis on teamwork and being heroic.
Right now the game is in play-test, so there isn’t really any art to accompany the game. However, the game is pay-what-you-want while it’s in play-test, so you can check it out for free to see if the themes of the game resonate with what you’re looking for.
Cosmic Ray Kids, by Hedgemaze Press.
Cosmic Ray Kids is a single-page (front and back) atomic-age adventure roleplaying game for all ages. Play as superpowered youngsters who fight the forces of evil with heroics and heart! If you like The Powerpuff Girls, Fantastic Four, or Teen Titans Go!, you’ll love Cosmic Ray Kids!
Cosmic Ray Kids emulates the goofy, over-the-top mood of Saturday morning cartoons, with simple rules and a push-your-luck system that always has you trying to balance how much you want to risk. This is a great game for villains as goofy and gonzo as Father or The Delightful Kids From Down The Lane from Kids Next Door. It’s not necessarily styled in the same way as Persona 5 or Bakugan as - written, but I think it’s a light enough game that you could create your own setting that matches closer to what you’re looking for.
You might also want to check out….
Vibe Check, by Ostrichmonkey Games.
Powered by Cereal, by bismuth.
Teenagers with Attitude, by CardboardHyperfix.
Under the Neighbourhood, by Quest Friends.
#tabletop games#indie ttrpgs#game recommendations#dnd#asks#indie ttrpg#teenage hijinx#with great power#kids
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