#junko kisaragi
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ashernokami · 2 months ago
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One day in the Hasegawa Household...
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Aka Rika doesn't know that her Husband, her niece and the kid and his Cat that was adopted by them are all Members of the Phantom Thieves, so this is basicly how I envision the revelation to work out
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gladosluver · 2 months ago
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what if STUDENT COUNCIL had WHATSAPP 😂😂😂
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crossoverheaven · 1 year ago
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77ngiez-archive · 2 years ago
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i’ll say it. danganronpa fandom as a whole would be much healthier and happier had dra been the third game as opposed to drv3.
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(To the AIs) where are your shackles located?
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My shackle was actually that giant box Hajime freed me from. Ever since then, I don't have any. But it's ok, I'm not about to do anything illegal.
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Mine is my hat.
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Physically I don't have one, but I'm only permitted to access Future Foundation technology. Anything outside that is impossible for me.
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Mine is technically the chip in Yukari. I can't really do much outside of this screen if she's not within a 5 mile radius of an object.
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despair-to-future-arcs · 1 month ago
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Give him the sand buckets! After his creation more or less enslaved us to do his bidding, he more then deserves it!
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*Puts buckets on him* Annnd there we go, now stay put and don't move!
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*Yamato walks away, as Mikado is stuck with a bucket on his head but also chained* ...
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Well well, welcome to the sin corner - how sinful are you! If anything I was super sinful and could meet satan and get to the bar with him!
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Junko, can you stop talking I'm trying to focus on the buckets here.
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I know sis, I knoooow.
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But you are aware that you don't need to carry all those buckets, one would do just fine.
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Because I can handle it, hell I can take on like 10 of these!
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Wait so you want them to punish you more, your weird.
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And aren't you the one that had that turn off for Despair crap or whatever, yeah don't think I didn't see you get really high during the final trial!
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I-I was drugged and super horny, how was I suppose to know eating Teruteru's food, listening to Ibuki's music and Mahiru's footage was that addicting! Geeez!
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GET ME OUT OF HERE, I DON'T WANT TO SUFFER! AAAAAAAAAH!!!
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scrimblospectrumdisorder · 2 years ago
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does anyone else just love 70s anime girls... look at them...
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in order these are: miki makimura from devilman 1972, honey kisaragi from cutey honey 1973, junko from time bokan 1975, maetel from galaxy express 999 1978, megu kanzaki from majokko megu-chan 1974, fujiko mine from lupin III 1971, 003 from cyborg 009 1979, lunlun flower from hana no ko lunlun 1979
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princesshillaryellaworld25 · 5 months ago
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My fanganronpa crossover: Danganronpa Hope, Despair and Redemption
Don't judge me for having 2 Protagonists and 3 Supports
Protagonist 1 : Mikako Kurokawa/ Ultimate Excroist(DRA 1)
Protagonist 2 : Rei Mekaru/Ultimate Professor (DRA 1)
Support 1: Kokoro Mitsume/ Ultimate Psychologist (SDRA2)
Support 2: Emma Marogobi/ Ultimate Actress(SDRA 2)
Support 3: Kinji Uehara/ Ultimate Priest(DRA 1)
Antagonist: Celestia Ludenberg/Ultimate Gambler(DR: THH)
Chapter 1:
Victim : Ayumu Fujimori
Culprit: Chisa Komyoin
Chapter 2 :
Victim: Kaede Akamatsu
Culprit: Misuzu Aisaka
Chapter 3:
Victim 1: Mikan Tsumiki
Victim 2: Ibuki Mioda
Culprit: Shozo Asayoru
Chapter 4:
Victim: Kokichi Oma
Culprit: Akane Taira
Chapter 5:
Victim: Chiaki Nanami (Suicide)
Traitors: Kanata Inori and Kakeru Yamaguchi
Chapter 6:
Victim: Celestia Ludenberg
Culpirt: Sora Taria
Mastermind(s):
Fake Yuki Maeda/Utsuro
Akane Taria(Survived her execution)
Junko Enoshima
Sacrifice(s): Yukari Kisaragi(Oc) and Utsuro
Survivor(s):
Rei Mekaru, Mikako KuroKawa, Yamato Kisagari, Sonia nevermind, Kinji Uehara, Tsurugi Kinjo, Kokoro Mitsume, Emma Margarobi, Kizuna Tomori, Marin Mizuta.
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rarepairronpa · 2 months ago
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As the Kisato CEO, can i please get you thoughts on the ship of Karen Kisaragi x Sato?😈
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I know its an odd pairing, but they both go through similar circumstances: A lived one is being threatened, so they decide to take matters into their own hands and kill a person just to save them.
I can see this ship work bc they could potentially understand eachother and why they did what they did, eventually leaving to them being the only ppl that can comfort eachother.
I could see it! I've never thought of it, but I actually do think they'd be well matched.
Like you said, there's an element of being able to understand each other in this ship. I feel like Karen would actually need the most comfort, because she killed multiple people in the Student Council Killing Game (or at least tried to, iirc?) and those people were a) innocent and b) friendly acquaintances, maybe even friends. Meanwhile, Sato, while still messed up from her murder, had real reason to believe Natsumi would kill Mahiru directly, and already didn't like Natsumi. (Even if I personally think the murder threat was hollow, Sato would have no reason to think that.) So, her protection was a lot more direct, with, in her mind, no innocents being killed. She still didn't want to do it, SDR2 explains it was at first an impulse attack, and then one done from fear of retaliation- attacking a Yakuza princess WILL get you killed, but if you kill her, and no one can connect it to you because they don't have her testimony, then... That line of action also protected Mahiru, so it was really the only line of action she felt she could take. She didn't go into the conversation planning on killing Natsumi, and the fact that she did still messes her up. But. It's also a lot easier to justify to herself, because Natsumi wasn't innocent in this either. Karen killed first- killed someone who wasn't going to kill her- and it was also to protect, but... that's harder to justify to yourself. She's definitely going around in circles in her head trying to justify all she's done.
Now, I don't know if this would be necessarily healthy for them, because justifying your bad actions is not actually productive, even if it does make you more mentally stable in the moment, but I could see Sato gathering her up in her arms and being like "You had no choice. You did what you had to, just like me. It wasn't our fault." Which, like. Has some truth in it, yeah. Karen was in an extreme situation being manipulated to be her worst self, and the blame of that lies on Junko. But, you know. She did still murder some people. But I could see this assurance being massively comforting to her. Hearing it from someone else makes it sound true. And if they both care about each other, and they're not blaming each other for each others crimes, then... maybe they really didn't have a choice. Maybe they really were right. A feedback loop of affirmation.
Which. Almost makes me think they'd be really annoying to everyone around them, lol. In some ways, they make each other better because they find solace in the other, but in other ways, they make each other worse and enable each other. Which... is fun to see, actually. I wouldn't necessarily say they're toxic Yuri, as they aren't toxic to each other- they don't mistreat each other- but they are complicated. They'd comfort each other with the best intents, but I do think it could loop around to justifying each other. They both don't want to truly face their crimes.
Which! Is a cool dynamic. I'm sold, actually.
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plaindangan · 2 months ago
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General Introduction + December Update!!
General Welcome
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Hiiiii!!!~ I am Plain Dangan, better known as Plain!! Welcome to my blog where I basically write smut related responses to both Danganronpa and Fanganronpa entry asks. These include basically muses related to:
The canon Danganronpa series
Project: Eden's Garden
The Danganronpa Another Duology
Danganronpa: Despair Time
Generals Rules:
This a 18+ blog - MDNI and if you try being blocked immediately is in your future.
Pretty much any girl from the Dangan/Fangan muses listed are good to be asked, alongside their entries respective guy protagonist. So those like - Makoto, Hajime, Shuichi - are good to be asked. If you want to know more about this in-depth go to here
Asks related to death/gore/watersports/NTR/is a no-go.
Kinks that could be asked mainly are: Futa, femboy, spanking, incest, body transformation. MILFs, twerking, shortstacks, bimbos, genderbending, hypnosis.
Go to here for more in-depth look at the guidelines.
***
Monthy Updates
Alright, new month, new ask types!!
You get:
Destroy Dick December: Send 'DDD [Muse]' to get how a muse, boy or futa, will last during the month of DDD.......and how they might fail~
Gift Prep: Send GP[Muse] to find out in general how the muses spend their holiday...in appropriately lewd fashion~
Also check out my other blogs as this applies to them as well.
Sister Blogs:
@nspdr-neo - For Non-Danganronpa/Tookyo Games Lewd Asks
@plaintkog - For Tookyo Games related Lewd Asks (Like Rain Code~)
Muses Plain Is Feeling
Mainline: Mukuro, Sakura, Celestia, Toko, Mahiru, Peko, Sonia, Hiyoko, Mikan, Maki, Angie, Himiko, Kirumi, Seiko, Ruruka, Miaya, Hiroko, Ayame, Fujiko, Monaca, Ikue Dogami, Rei Shimizu
Special: Juniper, Chihaya, Yori, Suzuko Kashiki, Karen Kisaragi, Tsubasa Kamii, Monoko, Human!Usami, Kotone
Males: Gozu, Rantaro, Kaito, Yuta, Juzo, Byakuya,
Genderbend: Junko, Mukuro, Nagito, Makoto, Mondo, Tenko, Gundham, Male!WOH
Fangan: Ingrid, Eloise, Mara, Eva, Kizuna, Akane Taira, Rei Mekaru, Iroha, Kanade, Setsuka, Mikako, Eden, Rose, Hu, Teruko
Types of Asks Plain Is Feeling
DDD Related Asks
GP Related Asks
Q & A-type Asks with Muses
Futa Asks
Hiroko x Gozu
Hiyoko x Mahiru
Wenona x Cassidy
Yuta x Toko
(Don't judge me on the ships!! XD)
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danganronpafan777 · 10 months ago
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hello its nyx (on another account since my phones charging) and i have come to share more dr nyx lore points and some improvements ive made for them :3 (its been a year)
- nyx didnt join the kirasagi foundation, however they have helped in lots of kisaragi foundations missions. so they basically became the ‘replacement for members’ of the kirasagi foundation. so technically they joined kirasagi foundation without direct approval.
- nyx lives with adult mech arm nagito in post-sdra2 time period.
- both dra and sdra2 games keeps nyx’s gender a secret, so they got a bathroom in their dorm so they dont have to go to the girls / boys bathroom.
- nyx was in the future foundation’s care in post-udg and pregame dra. nyx finds kyoko to be pretty, and finds makoto to be ugly.
- nyx bought momo (their mini pomeranian dog) in pregame sdra2.
- its established that if nyx enters any of the girls or boys bathroom, they get punished by running around the school for 5 times. its specially for nyx because nyx pissed off monokuma and monocrow.
- nyx used to have long hair that reaches around the waist in udg, they got their hair cut so its around shoulder-neck length.
- if nyx sees mitch, they basically just walk away even if they have to be in that room. someone has to drag nyx back in the room.
- nyx finds rei to be ‘pretty and smart, but also the meanest mean’. and also, nyx finds tsurugi to be ‘ugly, has too strong morals, and is scary’.
- nyx was in sdra2 because the kirasagi foundation wanted them to be there. nyx just came in too early.
- nyx tried to shave mikados hair off to eat them.
- nyx is friends with haruhiko and satsuki, having a little crush on them both.
- nyx in sdra2 wants to apply for psychology major in university, but cant because they have to be with the kirasagi foundation. theyre only willing to help because teruyas there.
- nyx has a lot of knifes and guns in their closet because their father likes collecting knifes and guns.
- nyx admires kiyoka and wishes they could be as pretty and friendly as her. but they also claim that they dont wanna be ‘too pretty’.
- nyx likes to switch up on how they act around people as boredom. i guess its like junko, but its not constant. its like.. 1 week per new act. their true self is just an apathetic, yet emotional person whose insecure of their own true self.
- nyx doesnt like tight clothing, clothing thats uncomfortale around the armpit, and clothing thats considered to them ‘too close to the neck’.
Nyx and Nagito is a duo I didn’t think about but it sounds like a cool dynamic!
Nyx finding Makoto ugly lmaoo (I don’t think he’s ugly, but his hair confuses me)
Momo 🥺 Minako and Midori definitely took care of the pooch during the events in Sdra2
Running around the entire school 5 times for walking into the gendered bathroom? They fr getting the Yuki treatment goddamn
Nyx with shorter hair def suits them better :)
Mitch would be offended for a while, but eventually just accept it. This definitely helps humble him lol
Nyx summarized how half the fandom sees Tsurugi and Rei in Dra. Calling Tsurugi ugly tho is hilarious
They were put in another killing game for being at the wrong place at the wrong time? Damn…
Nikei and Teruya held him down while they did it
That’s adorable! (And based ngl) I can’t help but imagine them as part of the sunshine quartet (quintet now)
I’m actually taking AP Psychology, and it’s really cool! (Lots of memorizing and writing tho) Teruya, and surprisingly Rei, would hound Tsurugi to give them time off for them to study and do what they like.
“Name something a burglar would not want to see when he breaks into a house.”
Nyx is already beautiful and friendly, and Kiyoka wouldn’t hesitate to tell them so
Changing personalities each week is a mood, and Teruya would def just vibe with it
As for tight clothing, I honestly feel the same way tbh
Thank you for sharing, and hope you have a great day or night! 😄
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gladosluver · 3 months ago
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mecore
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THEY'RE ACTUALLY BRINGING SC BACK IM NOT JOKING. the last time the school had a student council was during my first year. i graduate next year when they bring it back. SHOULD I RUN YES OR NO!!?11!1!??!!!1!? i will use the funds raised to buy a guillotine and execute everybody who purposefully brings our school's test averages down. we don't go to the best-rated school in the region just to have scores that suck ass amirite #gladosluverscpresident2025
eat everyone
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yomiurinikei · 2 years ago
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Couldn’t sleep, here’s translations I gleaned from the first Omake side story.
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First CG: Watanabe Taro (a new character who goes unseen) monologues for a bit before going to see Iroha, who, after the deaths of so many figures of despair (Junko, Utsuro, etc) is… starting to be regarded? is seen by Taro? as being the “Queen of Despair”. Taro either has been working for Iroha, or wants to work for her, prompting the first CG I showed. They converse, but it doesn’t seem to go well for Taro; while Iroha was alright with him at first, she quickly becomes upset with him for killing a Kisaragi Foundation member on the way to see her, something he brags about, as it’s “stupid to do something so reckless.”
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Second/Third: After that, Syobai and Iroha chat. Iroha is upset, saying she doesn’t want to be on the side of despair, and would rather live a normal life/try to integrate back in to society. Syobai, doesn’t seem to be doing well. It seems like his reputation suffered while he was in jail and the news of the Utsuroshima game got out. Now, following the bridge incident, people believe he’s dead; I’m guessing this was a rumor he intentionally let grow, due to his reputation being in the gutter? But anyways… Syobai is bothered by how Iroha handled the conversation with Taro, and gets after her. She has her line kinda reflecting on her history with despair (ie: with Mikado, then now), and says she wants to be part of society, as I mentioned; Syobai tells her that he’s going to continue on as he always has, and she’s free to leave if she’d like to go her own way down a different path. She doesn’t like the thought of being alone, and then an alarm (?) from the Kisa Foundation goes off, prompting them to dip.
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cextra-loz · 2 years ago
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Oh anime is your comfort series? Oh you are anime girl obsessed?
name eveyr anime girl >:3
2B (Nier: Automata)
Mikasa Ackerman
Yūko Aioi
Taiga Aisaka
Ritsuko Akagi
Moka Akashiya
Homura Akemi
Alita (Battle Angel Alita)
Misa Amane
Android 18
Anita Hailey
Ann Takamaki
Aqua (KonoSuba)
Ami Asai
Athena Asamiya
Mina Ashido
Tsuyu Asui
Asuna (Sword Art Online)
Cagalli Yula Athha
Atoli
Rei Ayanami
Ilia
Baby Bonnie Hood
Belldandy
Benten (Urusei Yatsura)
Queen Beryl
Blossom (The Powerpuff Girls)
Boa Hancock
Alisa Bosconovitch
Euphemia li Britannia
Sarah Bryant (Virtua Fighter)
Bulma
C.C. (Code Geass)
Cammy
Carrot (One Piece)
Caulifla and Kale
Michelle Chang (Tekken)
Chi (Chobits)
Chi-Chi (Dragon Ball)
Chun-Li
Lacus Clyne
Jolyne Cujoh
Tomoyo Daidouji
Golden Darkness
Dejiko
Lala Satalin Deviluke
Momo Belia Deviluke
Nana Astar Deviluke
Chrome Dokuro
Ed (Cowboy Bebop)
Elena (Street Fighter)
Emma (The Promised Neverland)
Ami Enan
Junko Enoshima
Etna (Disgaea)
Felicia (Darkstalkers)
Maya Fey
Mia Fey
Pearl Fey
Anya Forger
Yor Forger
Haruhi Fujioka
Chika Fujiwara
Toko Fukawa
Yuno Gasai
Rias Gremory
Toru Hagakure
Sakura Haruno
Hatsune Miku
Misa Hayase
Lucy Heartfilia
Leona Heidern
Hestia (character)
Kagome Higurashi
Himawari Kunogi
Hinako (anime character)
Tohru Honda
Hsien-Ko
Hinata Hyuga
Yuko Ichihara
Midari Ikishima
Orihime Inoue
Lum (Urusei Yatsura)
Konata Izumi
Sagiri Izumi
Yumeko Jabami
Oscar François de Jarjayes
Kyoka Jiro
Abigail Jones
Juri (Street Fighter)
Jynx
Kagura (Azumanga Daioh)
Kaho Mizuki
Nezuko Kamado
Kamiya Kaoru
Madoka Kaname Midna
Mitsuri Kanroji
Urumi Kanzaki
Karin Kanzuki
Yuu Kashima
Ayumu Kasuga
Sakura Kasugano
Misato Katsuragi
Tomie Kawakami
Ami Kawashima
Nadeshiko Kinomoto
Sakura Kinomoto
Kyoko Kirigiri
Saya Kisaragi
Miyuki Kobayakawa
Kohane Tsuyuri
Yuri Koigakubo
Yotsuba Koiwai
Kirino Kosaka
Yui Kotegawa
Koyomi Mizuhara
Rukia Kuchiki
Nobara Kugisaki
Minamo Kurosawa
Motoko Kusanagi
Minori Kushieda
Anna Kyoyama
Lady (Devil May Cry)
Nunnally Lamperouge
Leafa
Connie Lee (Dr. Stone)
Lenalee Lee
Lillie (Pokémon)
Lina Inverse
Luna (Sailor Moon)
Makimachi Misao
Mari Illustrious Makinami
Hitomi Manaka
Mako Mankanshoku
Wendy Marvell
Ayeka Masaki Jurai
Ryūko Matoi
Sakura Matou
Megumin
Meiling Li
Chiyo Mihama
Sayaka Miki
Mai Minakami
Fujiko Mine
Lynn Minmay
Mikoto Misaka
Misty (Pokémon)
Kirari Momobami
Ririka Momobami
Morrigan Aensland
Multi (To Heart)
Naga the Serpent
Mio Naganohara
Yuki Nagato
Nino Nakano
Nakoruru
Nakuru Akizuki
Nami (One Piece)
Chiaki Nanami
Naru Narusegawa
Atsuko Natsume
Nausicaä (Nausicaä of the Valley of the Wind)
Queen Nehelenia
Nico Robin
Darya Nikitina
Chisato Nishikigi
Himari Noihara
Arale Norimaki
Nyaruko
Yuzuriha Ogawa
Mamako Oosuki
Paninya
Suo Pavlichenko
Yomiko Readman
Rem (Re:Zero)
Revy (Black Lagoon)
Ritsu (Assassination Classroom)
Ritsuko Akagi (Neon Genesis Evangelion)
Winry Rockbell
Roll (Mega Man)
Rose (Street Fighter)
Rebecca Rossellini
Ruri (Dr. Stone)
Saber (Fate/stay night)
Haruna Sairenji
Sakaki (Azumanga Daioh)
Yuri Sakazaki
Sakura (Tsubasa: Reservoir Chronicle)
Chiyo Sakura
Kyoko Sakura
Haruko Sakurai
Izumi Sakurai
Shirō Sakurai
Mary Saotome
Ranma Saotome
Chie Satonaka
Erza Scarlet
Senko-san
Yuzuki Seo
Serena (Pokémon)
Yoruichi Shihōin
Mika Shimotsuki
Kaguya Shinomiya
Hakase Shinonome
Kuroko Shirai
Mai Shiranui
Noelle Silva
Elexis Sinclaire
Sinon (Sword Art Online)
Skuld (Oh My Goddess!)
Sonomi Daidouji
Asuka Langley Soryu
Kallen Stadtfeld
Celty Sturluson
Suika (Dr. Stone)
Super Sonico Sonichu
Haruhi Suzumiya (character)
Secre Swallowtail
Swindler (Akudama Drive)
Kiyomi Takada
Saya Takagi (character)
Sora Takenouchi
Taki (Soulcalibur)
Tomo Takino
Yukari Tanizaki
Utena Tenjou
Teresa Beria
Origami Tobiichi
Rin Tohsaka
Mami Tomoe
Trish (Devil May Cry)
Ayu Tsukimiya
Akane Tsunemori
Sarada Uchiha
Ulala (Space Channel 5)
Ochaco Uraraka
Urd (Oh My Goddess!)
Hana Uzaki
Kiri Uzaki
Tsuki Uzaki
Yanagi Uzaki
Shion Uzuki
Faye Valentine
Mereoleona Vermillion
Mimosa Vermillion
Videl
Anna Williams (Tekken)
Elf Yamada
Momo Yaoyorozu
Akari Yukimura
Mikan Yuuki
Maki Zen'in Zelda
Zero Two
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Dangancember 2024 - Danganronpa Top 24 Class Trials - Number 9: Danganronpa Another Case 6
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//When I got to ordering this list, it honestly surprised me just how much I liked the ending to the original Danganronpa Another Despair Academy.
//Up until now, I've talked about all of the game ending trials with only one more to go, and so far, my opinions of them have ranged from catastrophically bad to "eh, it's alright."
//While not my top ending, this one still deserves a lot of credit. Mainly in the way it wraps up all the mysteries of the school, while also delivering an emotional punch to the face. Narratively, it's very well handled, but it still falls a little flat purely because of some contrivances contained within it.
//Which makes it all the harder to defend because I've seen that quite a few people are REALLY not on board with this ending. And trust me, I get why, but what are problems for you might not necessarily be problems for me, and if they are, then maybe I think about them differently in ways that I feel they're justifiable.
//I'm pretty sure that this is the trial that most of us have been anxiously waiting for me to cover, because I have drawn reference from it in almost every other Another trial that I have covered on the list so far, especially in regards to its masterminds, and finally, we are here.
//But let's go beat by beat, and let's start by explaining the full circumstances behind DRA1's Killing Game, as revealed in this chapter and trial. Sit down, because you're gonna spend the next hour hearing me lecture plot at you:
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//As fans of the Danganronpa series know all too well, the franchise loves its convoluted plots, memory-erasing shenanigans, and high-stakes death games. Most of the action revolves around the antics of Class 77-B, who become the future Ultimate Despair, and Class 78-A, the unlucky stars of the first game, at Hope’s Peak Academy. These two groups are iconic for their tragic descents into despair and their respective experiences in nightmarish killing games.
//But Another Despair Academy takes a sharp turn, veering off into an entirely different story by introducing the stragglers: Class 79, the underclassmen of the Danganronpa 1 cast.
//Now, if you think this is going to be a copy-paste of Makoto and friends losing consciousness in the entrance hall, only to wake up trapped in a killing game with zero memories...
//Well, you’re right...
//But also spectacularly wrong. Class 79’s situation spirals into its own unique, chaotic mess.
//The story begins with Class 79 arriving for their first day at Hope’s Peak Academy. Or so they think. Like their predecessors, they lose consciousness right in the middle of the entrance hall, and wake up to find themselves trapped inside the school, with the only way out being to kill a fellow student and get away with the crime in the Class Trial.
//It's revealed in this trial that they’ve already been attending Hope’s Peak for months. As with Class 78, their memories have been wiped clean by the Killing Game’s resident neuroscientists.
//By the time Class 79 arrived at Hope’s Peak, the Biggest, Most Awful, Most Tragic Event in Human History was already in full swing. Junko was busy doing what she does best: wreaking havoc, brainwashing Reserve Course students, and sowing chaos.
//This is where Yamato Kisaragi, a student in Class 79 and an early candidate for “guy-who-tried-his-best-but-still-failed-spectacularly," award comes in.
//Yamato realized something was very wrong at Hope’s Peak. Instead of sticking around to figure it out, he decided the best thing to do first was to evacuate his classmates to safety.
//This "safety," however, turned out to be a secluded Kisaragi Foundation research lab on a remote island. And because nothing in Danganronpa ever goes according to plan, things quickly went south.
//Unbeknownst to Yamato, and in an eerily similar fashion to Junko Enoshima and Mukuro Ikusaba, two of his classmates were secret agents of Despair. These double agents infiltrated the lab, and what followed was a slow, methodical takedown of the rest of the group. Even Tsurugi, the group’s resident justice fanatic, couldn’t escape their grasp, despite holding out with a head-to-head confrontation.
//As tradition demands, the survivors had their memories wiped courtesy of Junko and Yasuke Matsuda’s patented "Forget Everything and Suffer" operation.
//But Here’s where the plot gets spicy: Class 79’s killing game wasn’t just another tragedy...it was the FIRST killing game.
//Junko orchestrated this bloody rehearsal to test the waters before unleashing her masterpiece with Class 78. Think of it as a twisted trial run for Despair Incorporated.
//To sell the illusion, the traitors and masterminds behind the operation even erased their own memories and remodeled the lab into a replica of Hope’s Peak Academy. The result? Class 79, now brainwashed, believed they were still attending school while being forced to participate in the experiment.
//This final trial reveals that the masterminds behind this disaster were the Ultimate Maid, Akane Taira, and an undercover Despair bigwig hiding among the survivors. Akane, regaining her memories before the final trial, takes on the role of the main villain and sets the stage for the grand finale.
//She scattered clues around the facility, leading the survivors to believe that solving the Killing Game’s mysteries in a class trial would secure their escape.
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//The game’s protagonist, Yuki Maeda, has a rough time during all this. Thanks to some memory manipulation quirks, he keeps experiencing random flashes of how the Killing Game worked, which only adds to the chaos. During the final class trial, the surviving quartet, Yuki, Rei, Tsurugi, and Teruya, unravel most of the game’s secrets.
//Just when things seemed to be wrapping up nicely, Akane dropped the ultimate bombshell: the true mastermind wasn’t her. It was one of them.
//Cue the panic. The survivors scrambled to prove their innocence by recounting their lives, but Yuki hits a wall...literally.
//He can't remember anything about his past, not even his own mother’s name. Things go from bad to worse as Yuki’s headaches intensify, and he suddenly finds himself inside his own mind space. Here, he was presented with two choices: embrace Hope or give in to Despair.
//In the canonical ending, Yuki recovers all his memories, but his current persona vanishes, and his true identity emerges: Utsuro, an Ultimate Despair with godlike Divine Luck and a spot on Junko’s VIP list.
//As Utsuro, Yuki’s transformation reveals the depths of Junko’s machinations and sets the stage for everything to come.
//And there you have it: Danganronpa Another Despair Academy. It’s a prequel, a sequel, and a rehearsal all rolled into one. Now where do we start unpacking this?
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//First of all, A-6's investigation is generally pretty solid. Similar to 1-6, it does, for the most part, feel like you're solving a mystery. However, the way it's executed is different from it in a good and a bad way.
//For one, the trial is still ultimately Akane lecturing you on everything that's happened, and all you're really doing is finding the clues that she on purposefully placed in the academy. So it's not just a matter of you finding the proof that was already there, it's basically just Akane planting them, and you're going on an easter egg hunt, which kind of takes away from the sense of accomplishment.
//But what I think balances that out is the fact that Akane genuinely gets ANGRY if you don't do as you're told and solve the mystery. And honestly, with how painstakingly obvious all the clues are, I totally understand that. She genuinely gets pissed when no one recognizes the fact that Yamato's diary referred to the Masterminds in plural, and she's the one who has to say "Jesus Christ, there's an S at the end of these words, what part of there being more than one of us are you not getting!?"
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//Of course, the real reason why she's so frustrated is because she put the clues down to coax Utsuro out of Yuki. I just think it's funny, but it also really reinforces that everyone in this trial is just...really dumbed down so that it feels like Akane is in control the whole time. Akane herself is great, and she does feel like she towers over the others in terms of status for this trial, and the fact that the investigation is directly managed by her reinforces this.
//But at the same time, everyone who has made it to the end of this game is decently smart, except Teruya really, but it feels like the investigative skills they've all shown through the game don't even apply here. Even Teruya somehow feels as dumb as he's ever been here, because he's the one who has to ask the questions so that the other characters can explain things to him, and by extention, the player.
//And for what it's worth, the characterization for these characters in this final trial is generally fantastic despite this.
//ESPECIALLY Rei.
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//This is just my personal bias really, but I think this trial and the way that Rei reacts to the fact that not all of them are going to make it out together is kind of heart-wrenching.
//The way that she breaks down and reveals her true feelings doesn't feel unnatural either. Throughout the whole game, through every class trial we go through, Rei becomes gradually more and more not okay with everything that's going on. And this just feels like the final nail in what is a slowly building coffin for her.
//I think what I like about this final trial is that this feels like the kind of death game ending that Uchikoshi would think up. It kind of ticks all the boxes for this genre.
//For one, it's the only one of the five main games to have a very prominent good and bad ending. Like the bad ending to the first Danganronpa game, it's pretty sudden, but I think it's way more impactful and way less...strange.
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//Okay, so the whole point of DR1's bad ending was to be discreetly unsettling. But the bad ending of the original Another is far more...I guess poignant would be the best word.
//And no, I don't mean that in the sense that Yuki gets a claw run through his chest.
//At the end of the trial, when Akane urges everyone to figure out who the Mastermind is, and Yuki starts to bluescreen because he realizes that he knows nothing about himself, you are given two choices. You can either go through a white door, or a black door that forms in Yuki's mind.
//Going through the black door unlocks the true ending where Yuki reverts back into Utsuro, but if you go through the white door, he regains all of Utsuro’s memories, including the weight of his past atrocities and the existential despair that led to his identity crisis, but ultimately still remains Yuki Maeda
//Akane, as you can imagine, is furious over the experiment’s failure, but her rage doesn't come from a villainous origin so much as it does her desperation to save her beloved Utsuro, highlighting her complex, misguided loyalty to him. And when she realizes Utsuro had lost the will to live long before the Killing Game, her heartbreak drives her to end Yuki’s life, leaving his existence as both Utsuro and Yuki unresolved.
//And the last thing that Yuki hears as fades away are her tears.
//Can you see how that's already so much better than 1-5's bad ending!?
//This ending works well because it encapsulates the despair that defines the Danganronpa series. The stark contrast between Akane’s rage and her eventual sorrow adds depth to her character, showing her as more than a villain. It shows off the tragic figure that she was before she became a Despair, trying to hold onto the only one she ever cared for.
//It's just so incredibly creative that the ending where Yuki retains his personality and stays as himself is the "Bad Ending" while the one that he reverts back to Utsuro is the "True Ending."
//Because even though Yuki turns back into Utsuro, he's STILL the protagonist of the game, so the fact that he returns, and manages to kill off most of the students in the killing game IS HIS GOOD ENDING! He ACHIEVED his goal, and Akane achieves hers at bringing him back.
//It's just...SO genius!
//If I have any problems with the fact that Utsuro comes back, it's...I won't say it's bad, but it's conflicting that after he reappears, Yuki is basically just GONE!
//You've spent the whole game playing as this character, and while it's awesome that this is how it happened, Yuki effectively dies when Utsuro pops out again, and this is how his story ends.
//He just completely disappears until he gets resurected in SDRA2. Which ironically gives him a happy ending at long last and after all this, dear god he deserved it.
//Anyway, I kind of want to go through all these points in order as I can, so the next thing I want to talk about, and something that I kind of HAVE to talk about, is the huge flashback sequence that happens in this chapter.
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//Before Yuki makes his choice to choose between Yuki and Utsuro, there's a lengthy scene that shows the events that unfolded with Yamato's evacuation, and how it actually happened, as well as how Utsuro and Akane subdued the rest of the students.
//It's...pretty long, and kind of doesn't need to be, but it's still interesting to watch. Especially in the sheer parallel between Mikako and Yuki.
//Ironically, Mikako is this bright and bubbly person who believes in people to a fault, while Yuki, or Utsuro, is just deep in thought, quiet, and doesn't speak to people. Meanwhile, both these personalities are completely flipped on their head when they actually meet in the Killing Game.
//The flashback sequence offers a glimpse into how the students interacted before their memories were erased. Unlike most games, where we meet characters already thrust into the despair-filled chaos of a killing game, this sequence peels back the layers to show their pre-tragedy lives and relationships.
//While Danganronpa 3: Despair Arc did something similar with Class 77, the focus there was more on Junko and Izuru’s rise to infamy, leaving the classmates as a supporting cast. Here, however, the spotlight is firmly on Class 79, making the flashbacks feel more personal and impactful.
//What makes these moments so intriguing is the contrast between the tense, fractured dynamics during the killing game and the warmer, more natural bonds we see in their past.
//During the game, it’s clear that trust is a luxury none of them can afford. Nobody truly feels like "friends." But in the flashbacks, when their memories are intact and their relationships less strained, you see glimpses of a group that could have grown into something special.
//Some standout moments include Kisaragi’s growing suspicion of Akane and Utsuro, which are ultimately undermined by Mikako’s misplaced trust in them.
//Seeing Mikako and Yamato as their true selves, unburdened by the effects of Yamato’s infamous retention machine, is a bittersweet reminder of the personalities they lost along the way.
//And then there’s Yuki, eerily silent as chaos unfolds around him, his passive demeanor from his own POV hinting at the dark truth of his identity.
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//The truck sequence, where the classmates use their talents to defend themselves against Monokumas, is a real highlight. It showcases how each character reacts to the crumbling world around them, offering flashes of growth and camaraderie even in the midst of destruction. Even characters like Mitch and Kizuna, who we've already established as the bad eggs of the group, get their moments to shine, proving that they’re more than just walking red flags. There’s an underlying sense of tragedy in seeing the potential for all of these characters to become better versions of themselves, only for it to be snatched away.
//The key takeaway from this flashback is the strength these students draw from their bond with one another. They may not have reached the tight-knit unity of Class 77, but there’s a budding sense of a dysfunctional family forming among them.
//The killing game’s ultimate purpose, to strip them of that foundation, becomes all the more devastating in this context. By showing us what these students could have been, the flashback adds layers of depth and heartbreak, turning what could have been a simple backstory into a critical, character-driven tragedy. It’s the kind of storytelling that Danganronpa excels at, giving you just enough hope to make the despair hit that much harder.
//And speaking of flashbacks, as I already said, this game is actually a fanmade prequel to the entire Danganronpa series.
//I largely think the reason why LINUJ made the DRA series part of the same timeline as Danganronpa's is ultimately to play it safe. As one of the first big fangans, you already know the stakes as a player, and there's already established lore that you can work around. Ultimately, Utsuro and Akane do get tied back to Junko in this way, and the game itself is a prelude to the killing game that happens in Trigger Happy Havoc.
//A means of the Ultimate Despair testing the waters, if you will.
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//These days, Fanganronpa games and series often choose to distance themselves from the Hope’s Peak timeline for a variety of reasons, with the primary one being creative freedom. The Hope’s Peak saga is rich with lore and intricate connections between its characters, but that complexity can also be restrictive.
//By creating entirely new timelines or settings, creators free themselves from the constraints of canon events, allowing them to explore unique storylines, characters, and themes without being tethered to established lore.
//This freedom enables creators to reimagine the series in fresh ways while still adhering to its core mechanics, such as the killing game and class trials.
//Also, unlike how this game seems to do it decently well, integrating their stories into such a tightly knit narrative without contradicting canon is insanely difficult.
//The Danganronpa series has a detailed timeline that spans decades, involving global events like the Tragedy and the rise of Ultimate Despair. Trying to slot a new killing game or set of characters into this timeline risks creating inconsistencies with established events. So instead, many creators opt for alternate timelines or settings, where they can craft original stories without the burden of reconciling their narrative with the complex events of Hope’s Peak.
//So people tend to really not like Fanganronpa's that tie into the Hope's Peak saga an awful lot. I already know a few of you who have admitted as much to me yourselves.
//However...I'm actually going to have to disagree with you.
//I'm not going to claim that a Fangan that takes place within the original timeline is better than one that doesn't, but I don't think they deserve to be looked down upon as a result of it.
//Granted, Another 2 seperates itself from the main timeline to branch off what LINUJ established in the first game, but Another 1, demonstrates that fanmade games can still take place within the Hope’s Peak timeline effectively.
//Another 1 acts as a prequel to the first Danganronpa game, leveraging the established world-building while adding its own layer of storytelling, which I think was the most creative approach to go about it.
//It's equally risky, but it works because it respects the existing lore while expanding on lesser-explored areas, such as the potential underclassmen of the original game, and their relationship to the overarching story of Hope’s Peak and the Tragedy.
//Most people would say that a safer approach to go would be to make a Killing Game that takes place after the series, like...
//Well...THE AFTER...
//But what makes Another 1 particularly successful is its ability to add new dimensions to the established timeline without overshadowing or contradicting the original story, even though it's really easy to add a detail that probably doesn't make sense in the main game's context.
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//By simply presenting the 79th Class as precursors to the killing game experiments seen in the main series, it provides a unique perspective on Junko’s machinations and the broader impact of despair. It explores a fresh angle while still respecting the core themes and structure of the Danganronpa universe.
//Additionally, Another proves that stories set in the Hope’s Peak timeline can enrich the series by answering lingering questions or providing new insights into established events. For instance, it delves into the psychological effects of memory erasure and examines how the killing game concept was developed and refined.
//Ultimately, while many fanmade games choose to break away from the Hope’s Peak timeline for creative freedom, Another 1 stands as an example of how a well-crafted story can thrive within those boundaries. It demonstrates that even in a world as intricately detailed as Danganronpa’s, there’s room for new narratives that honor the source material while offering something fresh.
//But it's not this concept, or the truths that are revealed necessarily, that are the highlight for me with this trial. For me, my love for this trial, and why I put it so high up on this list, comes down to two things.
//The first...are the villains.
//This is going to be what I think is definitely...a take...But it's how I genuinely feel, and it's this:
//UTSURO AND AKANE ARE THE BEST VILLAINS IN THE ENTIRE SERIES!
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//Genuinely, I was so excited to get to this trial PURELY because it means I get to rant and rave about how these two are FUCKING EXCELLENT! Not only are they portrayed as incredibly diabolical, but engaging antagonists in the game, but they leave such an astounding legacy across the Another series, and are well-rooted into it thanks to their backstories.
//Akane, on her own, is handled PHENOMENALLY well. The sheer fact that she is effectively this game's Deutragonist, as well as having such critical moments of frienship and potentially sexual tension with Yuki, really rides home the fact that she was one of the Masterminds behind it.
//And what's great is that LINUJ doesn't even make it obvious. Akane has such a compelling character arc throughout the game that really blindsides you to how she really is as a character.
//In Chapter 2, things take a dark turn for Akane. One night, she’s called to the Switchium by Kizuna, who tries to rope her into a plan to kill Yuki. Akane outright refuses, but Kizuna, desperate, attacks her. In the scuffle, and because it’s pitch-black, Akane accidentally stabs Kizuna. Shocked, she flees with blood on her hands, only to be seen by Ayame. To protect Akane from being executed, Ayame kills Kizuna instead. However, this selfless act seals Ayame’s fate, and she is executed.
//Akane is deeply traumatized, falling into a state of shell shock after Ayame's execution. The day after, the students investigate newly unlocked areas, but Akane isolates herself, refusing even Yuki’s attempts to comfort her. When she finally rejoins the group for breakfast the next day, she barely speaks, only murmuring Ayame’s name in a broken voice when someone mentions her.
//Things worsen when Monokuma reveals the third motive: personalized videos designed to provoke the students by showing them their desires. The videos are shown in a private, soundproof room, and students are forbidden from discussing the contents. Akane’s video, cruelly tailored, features Ayame blaming her for her death.
//This sends her over the edge. By the time the viewing session ends, Akane snaps out of her daze, screaming and running out of the gym. The others speculate her reaction was tied to the motive video and go looking for her, eventually finding her in her dorm room.
//The next day, Akane’s despair culminates in a suicide attempt. She’s discovered by Haruhiko, Satsuki, Teruya, Mikako, and Yuki, covered in blood and muttering about needing to join Ayame. Mikako steps in to calm her, offering reassurance and trying to remind Akane of her worth.
//This, coupled with the fact that Tsurugi spends all of the game after Chapter 2 refusing to let Akane live down what she did, and probably trying to STEER her towards this suicide attempt, leads to a long-running character arc that really keeps you hooked on Akane T. and her relationship with Yuki.
//The only other Mastermind who hides as part of the main group for the whole game is Tsumugi Shirogane, and as we've already said about a dozen times already, she's so pointless as a character throughout all of V3 that it ultimately means when she finally is revealed to be the Mastermind, nobody fucking cares.
//But this character is effectively your BEST FRIEND, possibly your love interest! Imagine being in Yuki's shoes for THAT revelation!
//But what makes Akane so bloody fantastic is that her being revealed as the Mastermind...DOESN'T WASTE THIS!
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//As I've already said, Akane does cry when Yuki dies in the Bad Ending, which already shows a far more human side than the likes of Junko or the others.
//After Utsuro reveals the harsh truth about their families, sending Rei, Teruya, and Tsurugi spiraling into despair, he orders a group of Monokumas to finish them off. However, when the Monokumas close in, Akane unexpectedly turns against Utsuro, destroying the Monokumas with sheer force and disobeying his commands. Furious at her defiance, Utsuro orders Akane’s death as well.
//Just as all seems lost, the monitor broadcasting Monokuma’s presence is suddenly hijacked by an Alter Ego of Yamato. Yamato’s hopeful message reignites the trio’s will to fight, and they rally to confront Utsuro.
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//As a Monokuma charges toward Rei, Akane throws herself in front of it, taking a deep slash to her side to protect her. When the facility's self-destruct sequence is triggered, Akane urges the trio to escape, choosing to remain behind with Utsuro.
//In their final moments together, Akane reveals to Utsuro why she defied him. She confesses that she heard Ayame’s voice in her head, reminding her of the person she truly was. Acting on that voice, Akane chose to reclaim her humanity and protect others, even at the cost of her life.
//What simply makes Akane such a fundamental and amazing character in this game is that unlike the rest of LINUJ's characters, she just never stops growing or developing as a person. And when you look at her backstory, and how she was an orphan who was saved by Utsuro, and swore undying loyalty to him, you kind of see how it works out.
//In reality, the Akane Taira of old grew up with just Utsuro to love. But as part of the memory erasure, she made genuine friends and bonds in the Killing Game, particularly Ayame, and that had an affect on her. When she saw what was happening to the survivors, even though she knew it was part of the plan, she found herself...not liking it.
//In a way that she herself couldn't explain, and before she knew it, she had acted on that doubt and turned against the one person she was faithful to.
//I just...GOD I love it!
//Akane is such a good Mastermind and villain compared to the other villains in Danganronpa because she feels like such a human by comparison. As far as the characters in this game are, she's written exceedingly well, and this reflects back on her brief appearances in SDRA2, and how she influences Sora in the final trial of that game.
//But of course, despite how amazing she is, Akane is ultimately the second fiddle to Utsuro in the same vein as Mukuro is to Junko. So we need to talk about him as well, and you might be wondering what do I actually think of Utsuro as a villain?
//Well, I really like him too!
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//First of all, with Utsuro, let's not beat around the bush.
//One could argue that the twist that Yuki is the true Mastermind of the Killing Game is eerily similar to the twist that Hajime Hinata is actually Izuru Kamukura. There are very similar beats to it, namely that Utsuro and Izuru themselves seem devoid of any personality, ally themselves with Junko, and are beings up nigh unstoppable and ridiculous power, respectively with Divine Luck and Ultimate Hope.
//And you know what? I will concede with this. And I have said before that one of DRA's most controversial issues is that it copies/borrows a lot from the games that preceded it, due to LINUJ playing it safe with his Fangan.
//However, fundamentally, I actually think Utsuro ticks all the boxes for a stoic, overpowered antagonist that Izuru failed to tick for me. And I can boil it down into just one comparison:
//Utsuro is a character.
//Izuru...is a plot device.
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//As much love as I do tend to show Izuru, I like him really as a concept, and for his role in the story. He exists for two reasons: to explain why Hajime is involved in the plot of DR2 despite being a Reserve student, and to show the moral corruption of Hope's Peak Academy and how Junko used it against them to end the world.
//Izuru’s design as the "Ultimate Hope" who possesses every ultimate talent makes him excessively powerful. This diminishes tension in the story because he lacks significant personal challenges or growth, he's essentially perfect at everything.
//And similarly, Utsuro's ability of Divine Luck, and the way people tried to exploit that from him is very similar. However, by comparison, Izuru doesn't evolve meaningfully as a character.
//While this reflects his existential ennui, it results in a static portrayal. Even when he appears in Danganronpa 2 and Danganronpa 3, he serves more as a plot device than a dynamic character.
//A tool to drive the story forward rather than a fully fleshed-out personality. His role is more about being a catalyst for Despair by creating the Tragedy and assisting Junko rather than a nuanced individual with his own compelling motivations.
//The big issue with creating this type of character is the concept of someone burdened by perfection and robbed of humanity is interesting, but it’s not explored deeply enough. This is something that I mainly do with his role in DR Survivor, but Izuru could have been used to explore themes like individuality, the value of imperfection, or rebellion against societal expectations. Instead, his apathy dominates his characterization, leaving these themes underdeveloped.
//But while Izuru fails to do that...Utsuro succeeds.
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//Utsuro only appears twice in the series. He appears for the first time in this trial, and is present for the whole second half until the end, and then he shows up in the final chapter of SDRA2, where he's there, and has some good dialogue, but isn't as interesting as he is here.
//But somehow, not counting DR3, that's more screentime than Izuru ever gets, and really good things are done with it.
//For starters, yes, he's equally as stoic, and his facial expression rarely ever changes, but Utsuro has far more personality than Izuru. And on top of that, he is far more of an antagonist.
//I think largely the reason why this is is because Izuru had his personality taken out of him physically, but Utsuro fell into it naturally as a result of his abilities.
//Additionally, and this may ultimately be my personal opinion, I like Utsuro more than I like Yuki. At least more than I liked Yuki in the first game. I most assuredly, 1000% do NOT like Izuru more than I like Hajime.
//Hajime's journey of self-discovery, insecurity, and growth throughout Danganronpa 2 makes him one of the best characters in the franchise, but Yuki feels like such an everyman by comparison that it's hard to be as compelled by him. No disrespect to Yuki, of course, it's just that it's only when he vanished from the story, and was outed to secretly be the mastermind is when things got really interesting.
//In relation to that, the key difference between Izuru and Utsuro's origins is that while both of them undergo personality shifts and loss of memories, Utsuro was the ORIGINAL personality.
//Now, I still like Izuru's backstory more because the story of how Hajime fell into his slump after repeated mental abuse is fascinating to me (I'm not approving of it obviously, but still) but for Utsuro, it's his story from start to finish, instead of how Izuru just ends up as the unfortunate end product, then Junko steps in and is like "Quit your job, join my edgy high school boy band."
//(I say "boy band" most of the villains in this series are women, but...you get what I mean...)
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//To recap, Utsuro was originally born into a loving family and had a happy early life born with a blessed power called "Divine Luck," "Divine Fortune," or "Heavenly Luck," depending on your translation.
//Utsuro possesses a unique ability tied to fortune, allowing him to bring anything he desires into reality and spread good luck to those around him. His power is absolute, and whatever he wills will simply happen. For instance, Tsurugi survives a gunshot to the head in the previous chapter solely because Utsuro (as Yuki) wished for him to live. Similarly, his extraordinary luck reshaped his appearance to perfectly resemble the real Yuki Maeda, aiding his deception.
//However, his parents soon discovered his supernatural luck and began exploiting him to satisfy their greed. This realization left Utsuro miserable, and while he eventually gained control over his luck, it came with an unusual caveat: his abilities bypassed the natural process of achieving things.
//For instance, he could ace a math test without ever learning math, or instantly become an expert in machines just by thinking about it. This effortless success robbed him of any sense of fulfillment or purpose, leaving him disillusioned and bored with life.
//Gee...doesn't THAT sound familiar...!?
//Frustrated, Utsuro ran away from home and survived on his own, using his luck to navigate life on the streets. Along the way, he helped many people, including Akane Taira and the members of VOID (Nikei, Iroha, Hajime M. Emma, and Mikado). However, his acts of kindness weren’t out of genuine altruism; they were simply things he thought he should do. Over time, even good deeds lost their appeal, and Utsuro became apathetic to everything. Repeated attempts at suicide failed, as his luck always intervened to save him.
//Eventually, Utsuro crossed paths with Junko Enoshima, who introduced him to something he hadn’t felt in a long time: Despair. A negative sensation, but the only one that he had felt in a long time.
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//Fascinated, he began following her lead, assisting in her plans for Ultimate Despair. Utsuro masterminded Class 79’s Killing Game, which he orchestrated at Junko’s request as a precursor to her own.
//To infiltrate Hope’s Peak Academy, Utsuro kidnapped the real Yuki Maeda and assumed his identity. As part of this plan, his memories were altered at the start of the killing game to ensure he blended in seamlessly with the other participants.
//First of all, what makes this so interesting to me is that this answers a question of why people still rally behind Junko despite the fact that she's not shy about killing her allies, and is absolutely the worst person on earth to ever live.
//This. This is why.
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//Because unfortunately, there are people out there in the world of Danganronpa who are just like Junko. Utsuro, Izuru, and Junko all fell into Despair and became some of the most dangerous people in the world because they all share a similar pain.
//Izuru was born with the power to do anything; Utsuro was born with the power to make anything; and Junko was born with the power to estimate and predict anything with 100% accuracy. As a result of this,
//They were all born too powerful. They were born with abilities that made life easy for them, regardless of what they were doing, and as a result, they all quickly became...bored.
//This is why all of them, even fucking JUNKO, are somewhat sympathetic as villains. Izuru was the only one of them who got any kind of look into the light, which is why he ended up as a more neutral party in the end, but they were all people who were there to be exploited by others, or who had no help or anyone to bring excitement to their lives.
//The sad thing is the only reason why they cause so much pain, despair, and destruction to humanity is because it's literally the only way any of them can FEEL anything anymore. And this is why Utsuro is so compelling, because he sits on that fine line between Junko and Izuru on the Scale of Villainy.
//He's sympathetic, and someone that you feel for, but at the same time, DEAR GOD this guy is FUCKING EVIL!
//In a typical Danganronpa format, what you might expect to happen is Yuki will reveal himself, and through the power of Hope, friendship, and the other shonen anime BS that the series is famous for in its finale's, he and Taira will somehow turn around and Yuki could come back.
//While Akane does see the light and try to comply to the power of Hope, Utsuro makes it abundantly clear to all of them that there's no going back for him. And this, for me at least, is my FAVOURITE PART of ANY of these class trials, at least of the one's in Another 1.
//You can kind of see me replicate this in ReProgrammed, but this final Non-Stop Debate is single-handedly the best thing I've ever had to do in a Class Trial for this series of games. See, what makes the final twist with Utsuro so awesome is that even after Yuki is repressed back into Utsuro, the perspective DOESN'T CHANGE!
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//You'd expect maybe the protag view could switch to Akane like it briefly does in Trial 5, maybe to Tsurugi or someone, but no. In a way that eerily mirrors the final NSD of Danganronpa 1, you play as UTSURO, and your goal is to plunge the remaining Survivors into DESPAIR, instead of "planting your seeds of Hope to overcome Despair."
//And by GOD does Utsuro do this in the most fucked up, but entertaining way possible!
//Utsuro reveals harsh truths about their loved ones to drive the remaining trio into Despair. To Tsurugi, he explains that the leader of the Despair External Agents was none other than his father, Juu Kinjo. After mistakenly believing Tsurugi had died, Juu fell into despair, becoming the catalyst for the chaos in Japan. Utsuro further reveals that Juu consumed the remains of Tsurugi's childhood friend, Sasaki Kouhei, deepening Tsurugi's anguish and plunging him into madness.
//Rei learns from Utsuro that her parents, whom she believed had abandoned her, actually loved her deeply. They had gone bankrupt trying to repay dangerous loans and arranged for her to be cared for by a relative, only to be betrayed. Left destitute, Rei ended up on the streets. When they believed Rei had died, her parents sought out Junko for answers, but Utsuro intentionally withholds their ultimate fate, leaving Rei to spiral into despair over the unknown.
//To Teruya, Utsuro reveals that the funding used to transform the lab and create the executions came from his father, Kojiro Otori. Overcome with grief after Teruya’s presumed death, Kojiro donated vast amounts of money from his business to Junko's efforts. Utsuro cruelly blames Teruya, as his supposed death indirectly enabled the horrors that befell his friends, pushing Teruya into despair.
//Bro, I'm sorry, but NO friendship speech is saving this man!
//Utsuro definitely shows his more human and victim-of-circumstance side at the end of both stories, ironically both times speaking with Akane Taira or a form OF her (Sora.) And in the end, he stays with Akane in her final moments, largely because he wanted to die himself, but he also uses his Divine Luck on her to protect her body and somewhat keep her alive, even though she ends up braindead by SDRA2.
//But I think for me, what DRA tries to convey with this finale, and what makes it so great, is a simple idea that V3 later tries to explore with its theme. And I think it's an incredibly underrated part of the Another series narrative:
//Hope and Despair are two sides of the same coin, which in turn, means they can be equally as dangerous as each other.
//If you don't understand what I mean, let me give you a short list of some of the moments that convey this idea:
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Utsuro is the main character of this game, even though he guises as Yuki Maeda the whole time. Utsuro is an agent of Despair, tride and true, while in comparison, Izuru/Hajime is more of a neutral party, and the only reason Hope wins out in the end of DR2 is because Izuru intentionally leaves a caveat in the Neo World that allows it to, should the survivors choose Hope for their future.
The final Non-Stop Debate is about shooting down the Hope of the surviving trio; Rei, Tsurugi, and Teruya. Implying that Despair is the side that you should be fighting for, while Hope is the enemy.
Picking the side of Hope, where Yuki remains as Yuki, is the BAD Ending. The one where he awakens to Utsuro, and falls back into Despair is the TRUE/GOOD Ending.
Akane is still technically a member of the Ultimate Despair when she does her heel-turn and saved Rei and the others.
If you really think about it, it's Mikako's Hope that caused this entire incident. Because she held onto Hope that Utsuro and Akane were actually good people, it stopped Yamato from taking care of them before it was too late. Unlike Jin, who genuinely trusted the students out of kindness, Yamato caught onto the fact that something was up with the two, and it's only because of Mikako insisting they were good people that he didn't act on those feelings. A fatal mistake that cost them and most of their classmates their lives.
All of the killers in the game are driven by the idea of Hope that Monokuma, or other circumstances, give them, not necessarily them falling into Despair or dissaray. 1 - Mitch's motive was entirely for himself and the Hope he carried for himself. He tries to convey the idea that he's doing it for soccer, but he doesn't really care about that. He just loves himself so much that he was willing to off anyone in the game 2 - Ayame killed Kizuna as part of a sacrifice so that Akane could keep on living. She had the hope that Akane would survive the game and move on from her and the pain she feels. 3 - Kinji betrayed his religious code as a priest, and committed two brutal murders because he held hope for the orphaned children of his church. If it meant they could survive, he acted against his almighty judgement. 4 - Haru set up the scheme so that Satsuki could get out and survive on her own. But Satsuki chose not to take that out because she was too kind to sacrifice everyone else like that, and even betrayed her loved one's wishes. (Maybe this point's a bit of a stretch, but it's how I kind of feel about it.)
By the time the game ends, despite having regained his feelings and gotten his head on straight, not only does Tsurugi regress by the time the trio escape the island, but by the time SDRA2 happens, he's learned to wield Despair and evil as a weapon against greater Despair and evil. Not through the power of Hope like the Future Foundation do.
In the second game, Mikado is not defeated through the power of Hope. Instead, Sora ends his reign of terror by speaking with her memory of Akane Taira, then uses harsh facts, and her power of Divine Luck, to slowly pick Mikado's plan apart and send him squirming. This is the EXACT strategy that Junko and Tsumugi use on the final players of their games to send them into a state of disaaray and Despair, and Sora's final line in the final PTA is even the same as Utsuro's.
In relation to this, the climax of SDRA2 is literally you trying to save Utsuro. And it's largely thanks to Akane Taira speaking directly with Sora that she snaps out of her BSoD.
Neither DRA nor SDRA2 have a necessarily "happy" ending. Another ends with Rei, Teruya, and Tsurugi severely traumatized, and both Utsuro and Akane die on the island. Another 2 ends with none of the people who died in the sim coming back to life, unlike DR2, Yuki is now forced to live in Akane's body, Sora herself gets erased from reality, with no guarantee that she'll return, Syobai and Iroha remain criminal scum and on the run, and the Kisaragi Foundation remain morally corrupt.
//For me personally, it doesn't feel like the message LINUJ is trying to convey is that life is pointless and that giving up and dying is the right thing to do. Obviously, that's a horrible way to think about it, even for some of the shit he pulls.
//It's more the idea that in this kind of world, the fact that things can end on such a high note are...highly unrealistic, to say the least. And you know what? He's exactly right. The fact that most, if not all of the Danganronpa games end on such a positive note really feels like the trauma you experienced throughout the game had no lasting impact, and that rubs me the wrong way.
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//The Another series really handles the everlasting consequences of the death games well, and ultimately, this theme is what solidifies this trial in my good books.
//Now, I don't want to end this on a negative note, especially since I've already spent at least 5 hours of my life talking about this damn trial, but there are two final aspects that I want to talk about regarding this trial and what's revealed in it that ultimately prevent it from being my favourite finale in the series.
//Both, in short, are plot holes and problems that I have with the ideas at play here, so crucial in fact, that I actually had to RETCON them in Survivor so that it would make sense as part of the plot.
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//First and foremost is the revelation that Mikako and Yamato used a device Yamato created to resist the memory erasure, meaning that when the Killing Game happened, the both of them still had their memories. The downside was that the machines side effects made it so that Mikako couldn't talk without slowly dying, and Yamato couldn't form a comprehensive sentence.
//So even though Mikako knew what was going on, she was physically incapable of talking about it to anybody. But...If that's the case...why didn't Mikako just write down her words for everybody to read?
//In Survivor, Uchui creates a type of pill that gives the same effects of Yamato's machine to Seiko when he demands Zetsubou release her; a maneuver that means Seiko can be cured of the affliction thanks to Dr. Ando. But not only does speaking hurt her, but her hand spasms when she tries to write, making her writing unintelligable, and sign language makes her dizzy.
//I added these weaknesses to reinforce the fact that Seiko couldn't communicate in any meaningful way to the Future Foundation, but these weaknesses, as far as I'm aware, were never established with Mikako. It's even dumber when you remember that the students were literally given notebooks at the start of the game for them to write in.
//So there's really no excuse or reason given for why Mikako just didn't do that immediately. The only reason I can imagine she didn't is because she still held on for hope that Yuki and Akane could be saved from becoming Utsuro and Ultimate Despair again, but even for someone as hopeful as Mikako, surely all bets would have been off the table by the time Chapter 4 came around.
//The other issue is with Utsuro's Talent.
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//Divine Luck as Utsuro’s defining ability fits snugly into the pattern of over-the-top, reality-bending powers that seem to be a staple for Danganronpa masterminds:
Junko, and by extension, her AI version, have extraordinary analytical abilities, enabling her to process information at near-superhuman speed, memorize details effortlessly, and master new skills with just brief exposure.
Izuru, as a result of Hope’s Peak Academy’s experiments, possesses every talent researched at the school, making him superhuman. His most notable abilities include superhuman analytical skills, like Junko, enhanced physical abilities, stealth expertise, extreme luck, specialised knowledge, and being adept at basically every single human function in existence.
Though more of an assistant than a Mastermind herself, Mukuro has shown to have an absolute god-like level of speed and power thanks to her abilities as the Ultimate Solder; fighting on several battlefields and never recieving a single scratch.
Monaca in UDG is a natural-born genius who possesses exceptional skills in robotics and programming, which enabled her to lead the Towa Group's Robotics Division at a remarkably young age. Her most notable creations include the Monokuma Units, the Original Monokuma, Kurokuma, and the robotic double of Miaya Gekkogahara. It’s also suggested that she designed the mechas used by the Warriors of Hope during their activities.
On top of her cosplay effectively allowing her to shapeshift into anybody she wants, Tsumugi has said she has a certain degree of control over the narrative of V3, and the plans and actions each of the characters take. To what extent, is unknown.
Mikado is a highly skilled wizard capable of executing a wide variety of magical feats. It soon becomes evident that he can perform genuine magic within the context of the killing game. Notable examples include his ability to levitate for extended periods and his frequent demonstrations of fire-based magic.
//The bad guys in this franchise tend to operate on a level that transcends normal logic. Villains in this series aren’t just evil, they’re almost comically invincible, and Utsuro is no exception.
//Luck itself isn’t new to Danganronpa, either. Makoto and Nagito have already demonstrated how this seemingly mundane talent can warp the narrative in ways that benefit them, often hilariously or dramatically so. Utsuro is essentially the ultimate culmination of this theme. He doesn’t just have luck; he IS luck incarnate.
//But while the premise of Divine Luck might seem fitting, it’s also so overwhelmingly powerful that it feels like LINUJ wrote himself into a narrative corner trying to balance it.
//The problem lies in how Divine Luck operates. Utsuro’s ability is so absolute that whatever he desires, even casually, becomes reality.
//This omnipotence creates complications in the story because it makes Utsuro more like a walking deus ex machina than a character, giving him the power to twist the plot at will. While that might work for a thematic villain, it also leaves a trail of contradictions and plot holes.
//Take Utsuro’s backstory, for example. His luck initially brought his family wealth and prosperity, but their greed eventually turned him into an object to exploit, leading to his Despair and eventual departure. But if his Divine Luck can make anything happen, wouldn’t there have been some incident that corrected their behavior? If Utsuro could subconsciously will good fortune into existence, why didn’t it influence his parents to suddenly become loving and supportive? It feels like LINUJ overlooked this while trying to portray Utsuro as an embittered wanderer detached from the world.
//Then there’s the way Divine Luck functions during the Killing Game. For instance, when Tsurugi shoots himself in the head and miraculously survives, it’s attributed to Yuki subconsciously wanting him to live. But if Yuki’s will can override the lethality of a point-blank gunshot to the brain, why didn’t his desire for everyone to escape together override the deaths of the other participants?
//Does Utsuro’s plan override Yuki’s wishes? If so, why did Yuki’s will save Tsurugi at all? It creates a weird inconsistency that undermines the stakes of the Killing Game.
//Even worse, Divine Luck threatens to undercut the dramatic tension of the story entirely. It’s essentially a catch-all explanation for any narrative contrivance, making conflicts feel cheap or pointless. This becomes especially frustrating in the case of Yamato and Mikako, whose disagreements over whether to trust Yuki and Akane could have added depth to the narrative. If Utsuro can will the Killing Game into being anyway, why bother debating faith and trust? It robs the story of meaningful struggle and makes the characters’ actions feel like window dressing against Utsuro’s godlike control.
//And above all else, what transitions the game between the end of DRA and the plot of SDRA2 is that before his death, Utsuro gives Akane Taira his power, so that he'll die while Akane's body lives, albeit in a vegetable state.
//So you mean to tell me that you can just GIVE your whole-ass power to somebody else at will!? WHY DIDN'T YOU JUST DO THAT!?
//In reality, Divine Luck probably isn't perfect, and in Survivor, I do play with its weaknesses. One of the main ones is that in order for the Divine Luck to work, Yuki has to be present to trigger it. He also can only give a fraction of his power to people at any given time should they need it.
//But even I have trouble dumbing down this ability because of how manic it gets to be.
//In the end, while Divine Luck gives Utsuro a sense of grandeur and inevitability, it risks breaking the narrative by being too absolute. The stakes and conflicts lose their weight when a single character can essentially rewrite reality on a whim, and even the story’s emotional core gets lost in the shadow of Utsuro’s overwhelming power.
//It’s a classic case of a cool idea taken too far, where the mastermind’s abilities become more of a plot device than a believable, balanced element of the story.
//But even with all of those problems, it still doesn't stop this trial from being awesome as a finale, and getting into my good books.
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dragon-in-the-watery-bowl · 11 months ago
Text
Discovery (Mistake)
Here's more Ghost AU fic, this time for the second day of THH's Chapter 3.
Warning for mentions of suicide.
When he woke up, he wasn't surprised at the fact that he was feeling tired even after having slept pretty well, considering... everything that had went on the last two days.
What surprised him was that, after he almost ate floor thanks to his tiredness making him trip over his feet, he realized that Utsuro was holding him.
A revelation that also shocked the ghost once he realized what he did.
"How did you did that?!"
"I don't know!"
"What do you mean that you don't know!?"
"I mean that I don't know! You tripped, I didn't wanted you to fall, and I didn't even realized that I grabbed you until you started to gawk about it!"
"You did-?!... Ok, screaming at eachother isn't going to help, so let's go back to the beginning..."
It was clear that there had to be a reason why Utsuro was able to touch him in that specific moment, considering that, once he realized that he was holding him, his arms once again started to phase through him, making him fall like if they hadn't been holding him just a second ago, but what was that reason?
He spent his entire time in the shower trying to solve this puzzle with Utsuro, the ghost averting his eyes off him until he got confirmation of him not being naked anymore, with the bulb of an idea only coming to him once he put a cleaner set of clothes, all of them identical to the clothes he was wearing when he, and everyone else, was first trapped inside this building, immediately telling to Utsuro before it left his mind:
"Maybe it's some kind of ability that ghosts only can use if the want to hold something, or someone, is strongly felt. That could be the reason why you couldn't touch anything when you first became a ghost, but you were able to hold me just now. Still, I'm not sure if I'm right, so it would be a good idea to check on it later. That's it, after I check on Ishimaru, of course! I still remember that!"
Utsuro just nodded as an answer, before they left the room, and went to meet with the others at the dining room.
---
The moment he saw Makoto trip, he just reacted without thinking, not realizing the fact that he was holding him until he noticed his warmth against his cold chest.
Possibilities and reasons why started to flood his brain, all of them finding their roots in the dreadful idea of the Divine Luck somehow having returned to him.
And having left Akane behind in the process.
He couldn't help but to feel gratitude towards Makoto when he started to talk to him, and giving him his unbiased suggestions to what had really happened in that moment, even if his musings sometimes sounded too similar to the capabilities of that cursed power he once had, because something in his voice just made him feel that, no matter how similar it could be, it would never be that thing.
Once Makoto arrived to the dining room and meet with the others, the first thing he noticed was Kiyotaka's absence, not being able to find neither his black hair nor his white uniform between the people in the room.
He had to be in his room, still grieving Mondo's death. Probably. Hopefully.
Because it would be a better possibility than what his brain was conjuring in his mind anyways.
Either way, whatever conversations the members of Class 78 had during breakfast were kept short and concise, the only thing of notice being a new rule being added against using the Alter Ego they found the previous days if it wasn't needed, in a bid to protect it from Junko's diligent watch.
An Alter Ego that was awakening feelings of familiarity within him.
When he first saw the AI, shining brightly in the screen of that laptop, and hidden from prying eyes in the lockers of the bathhouse, the memories of "Yuki" finding the Alter Ego Yamato Kisaragi made before dying flooded his mind, making him lose himself in them for a moment.
Things had repeated once again: A brilliant inventor dying in a killing game before he could do anything of notice, but leaving behind an artifical intelligence behind as his last gift, and hope, to the classmates he left behind.
The only difference was that there wasn't going to be any Divine Luck to protect it from Junko's gaze.
And once she finds it, the only things that would remain of it would be a broken computer.
And a broken promise of hope for the world.
---
The first thing Makoto did after finishing his breakfast, and leaving the dining room, was to run towards Kiyotaka's room and see how he was.
Only to not receive any response.
No matter how many times Makoto rang the bell for his room, no one answered to it on the other side, and worry was starting to bleed through the luckster's expression.
This was his signal.
He phased through the closed door, only to find a still living Kiyotaka, the student sitting all alone on his bed and mumbling to himself something he couldn't hear. A more throughout look at the room itself also showed him that there wasn't any sharp implements, or poisons, in the room the Moral Compass could use on himself either, letting him leave the room, and return to Makoto, with a feeling of... relaxation in his chest.
Makoto's expression also became calmer once he told him what he saw, clearly also relieved that Kiyotaka hadn't done anything bad to himself since the last time they saw him, a reaction that didn't really surprised him.
Because, after all, he didn't needed any words to know that Makoto would never forgive himself if Kiyotaka ended up taking his own life, and return to Mondo on the other side, all alone in his room, while the rest of their class ignored his plight.
After spending some more minutes waiting on the other side of the door to Kiyotaka's room, to see if the Moral Compass was going to answer his calls, only to be ignored, Makoto returned to his room, but not before he gave Kiyotaka a promise to return later through the reinforced door, even though the soundproof nature of the room would leave his words unheard on the other side.
Once again, he couldn't help but to let his mind wander back to the past, to the pain Akane felt that now Kiyotaka was sharing with, to the point of not even realizing that he was back in Makoto's room until the boy tried to hand him a pen, followed by four little words:
"Try to hold this"
Oh yeah, Makoto had promised him to help him with whatever had happened before that morning, with that entire thing of having been able to hold him for a second without any warning or explanation.
He had... forgotten about that.
The first attempt to grab the pen ended up being a failure, like he expected it to be, but Makoto wasn't going to give up so easily, so the luckster continued with his attempts to make him grab the pen, trying again and again to find the words necessary to give him the little push he needed to become tangible again.
But soon enough, this entire thing started to grate on his nerves, not seeing any point to it besides irritating him with the knowledge that he couldn't interact with the world without help anymore, no matter how many times Makoto tried to encourage him, eventually being driven into growling in impotent frustration at another predictable failure.
"So, this isn't working..." With his hands covering his eyes in his frustration, he wasn't sure what was Makoto doing, but he sounded like he was sitting on his bed, probably also being left exhausted by all of these constant failures "I think it would be better to stop for now, and see if we have more luck later, you know...?"
"What?" He couldn't help but to mumble, slowly uncovering his eyes to look at Makoto, who was laying down on his bed, looking at the ceiling of the room.
"Yeah, stressing ourselves out about it isn't going to help out at the end, Utsuro. Just... let's rest up for a while, and try it again later, ok?"
He... didn't knew what to say.
So, he just stood there, thinking.
Thinking about how, since the day he was born, he was never allowed to fail anything he tried to do.
No matter what he did, what he wanted, his curse of a luck always made it sure that he always found himself becoming successful on everything he tried, taking away from him any excitement he could have felt, and sending him into a spiral of existential dread and ennui from which he wanted to be free from.
Freedom he thought he found through the promises of a Despair-driven world that Junko Enoshima gave him the day they first met.
And the day he joined her crusade for the world.
But now, he had died, and was left stuck as a simple ghost, so disconnected from the living world that he couldn't do anything, failing to even do something as miserably easy as grabbing a pen.
It was... a strange feeling.
He wasn't lying when he found himself being stressed out, and annoyed, at his inability to grab a stupid pen Makoto could easily hold right in front of him, but now that his aggravation was dying out, he couldn't help but to feel joy when he thought about it.
After spending the gods know how long being forced to do everything he tried to do right thanks to the Divine Luck forcing its hand, he was finally failing at doing something.
He was finally free. The Divine Luck had finally left him once and for all.
And it was all thanks to that fateful killing game.
In a way, joining the Ultimate Despair gave him exactly what he wanted, but, at the same time, it didn't came without some costs:
Not only he dragged everyone in class 79 along with him to his fate, but he ended up losing Akane too, in a way.
And he couldn't help but to feel sad about it.
He didn't understood why he felt like that towards them. After all, they shouldn't mean anything to him.
They should have been just means to an end, that he should have left behind once he got what he desired.
So why he felt like this about them?
An answer to his question never came, because, in that moment, the sound of the doorbell ringing cut through the silence, and threw both him and Makoto out of their thoughts, with the luckster getting up of his bed to answer whoever was calling him, only to stop on his tracks in surprise once he opened the door.
Curious at his shock, he decided to go take a look to the mysterious guest, only to be also surprised at the identity of the person on the other side of that door.
It was Kiyotaka.
Who immediately begged him to see Alter Ego.
---
When he got up to see who was calling him now, he wasn't expecting to see Kiyotaka on the other side of the door, nor the fact that he was begging him to let him see Alter Ego, clearly unaware of the true nature of the AI.
He couldn't help but to feel conflicted about what to do. Kyoko had told them to avoid visiting Alter Ego unless strictly necessary, to make sure to keep him safe from the Mastermind, but he couldn't just pile up onto his misery, especially now that Utsuro had told him that a sad fate could be in store for him if nothing was done.
So he decided to guide him to where Alter Ego was.
"Makoto Naegi, what do you think you're doing?!" He could hear Utsuro half-whispering-half-screaming at him, but he ignored him. Not only he had to keep himself quiet with Kiyotaka at his side, but he also had to deal with crossing paths with Kyoko on the way to Alter Ego.
Thankfully, he was able to easily convince her that they were just going to get some food, but there was something in her eyes before she left that told him that she didn't totally believed his words.
He just hoped that she didn't decided to visit Alter Ego while they were still there. He already was dealing with Utsuro's reprimands, it would be unbearable Kyoko decided to join him.
The rest of the trip to the bathhouse's dressing room went more smoothly and, soon enough, he was on the computer's keyboard, telling Alter Ego what was going on and writing for him the questions Kiyotaka desperately wanted to give to the deceased Chihiro, for Alter Ego to answer for him.
It was clearly hard for Kiyotaka to tell him, thanks to the pain he was feeling, but he found himself not being surprised with the first two questions he told him to write for the AI:
If he hated Mondo for what he did to Chihiro.
And if he hated him for not having been more observant with Mondo's emotional state.
Even with Alter Ego answering him that he didn't hated him, and that neither Chihiro nor Mondo would hate him either if they were still here, Kiyotaka didn't looked convinced, so Alter Ego decided to take a different approach to the conversation.
Taking Mondo's appearance, Alter Ego gave him a tough pep-talk to Kiyotaka, trying his best to imitate the biker's personality the best he could from what Chihiro had told him about him before both their deaths, with the hope that the Moral Compass would actually hear him, and recover from his depressed state.
And hear him he did. Maybe a bit too well, if he may add.
Because, the moment he heard the AI's words, he started to laugh. And his hair became white. And his eyes lit ablaze.
Soon enough, and accompanied by a goulish scream, the boy at his side ceased to be the Kiyotaka he met the day they ended up trapped in this killing game, being substituted by a... new him, like he said before leaving the bathhouse.
An him more brash and loud.
An him more like... Mondo?
Either way, he wasn't able to follow him, and get any answers, because he was stopped by an angry Kyoko, who immediately reprimanded him for having broken the rule she had gave them earlier that day and forced him to go back to his room.
Just like he had feared, this decision of him got him chastised by both Utsuro and Kyoko.
And talking about Utsuro, when he finally took a look to him while he returned to his room, his angry glare towards him, which he tried to ignore while he and Kiyotaka were on the dressing room, had been replaced by a confused expression, probably caused by... whatever had happened with Kiyotaka, because the moment he finally got into his room, the first thing he heard from the ghost's mouth was:
"What the fuck was that?!"
He didn't knew what to tell him, not having any idea of what had happened either, but the night announcement playing on the monitor made it clear that they weren't going to get any answers for today, so he went to bed, with the plan to talk to Kiyotaka the next day about it.
And to ignore the feeling that he had made a big mistake.
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