#juggernaut xl
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Still not quite the right expression on my grumpy 30-something readhead lady. But grumpy Annie character makes a gritty, determined space commander.
Interestingly, if you put "bodysuit" in the prompt, but you have the setting as space (or in this case "an alien exoplanet") then it turns into a sort-of spacesuit.
She's supposed to be 32. I think Juggernaut XL always renders this character looking too old. She looks 40-ish here.
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I have a few persistent prompts that I use when it comes to waifus. And here's one of my mains, Mona. Here she is at the park, eating what is supposed to be a popsicle.
Using Juggernaut XL, standard 1024x1024 resolution.
Prompt is something like "an attractive 32 year-old brunette woman, with blue eyes, long curly hair, smiling, wearing a light purple top and white shorts, at the park, eating a popsicle, wide angle"
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Damon Loble 2023 - MAIMI VaiCE
Juggernaut XL upscaled in Magnific
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Beachside Bodybuilder Bros
Playground AI (SDXL) with "Juggernaut XL" filter
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Fooocus downloads Juggernaut XL v8 by default, but it can utilize other SDXL based models. I've downloaded this one, which supposedly has better NSFW capabilities:
https://civitai.com/models/149359/better-than-words
The first result is pretty convincing.
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/////Start Transmission/////
Delta Element: "Hammer" Commander Nathaniel "Aster" Lindsborg, OIC. Emperor EMP-6A "Righteous Indignation" (CMDR) Shootist ST-8A "Double Tap" Crockett CRK-5003-1b "Highwall" Marauder MAD-5CS "Mayflower" Details Below:
Emperor EMP-6A "Righteous Indignation" Base Tech Level: Standard (IS) Level Era Experimental - Advanced 2612-3044 Standard 3045+ Extinct 2840-3040
Tech Rating: E/E-F(F*)-E-D
Weight: 90 tons BV: 1,969 Cost: 18,713,100 C-bills Source: TRO 3058 - Star League Role: Juggernaut
Movement: 3/5/3 Engine: 270 XL Double Heat Sinks: 12 [24] Gyro: Standard Gyro
Internal: 138 Armor: 279/279 Internal / Armor Head 3/9 Center Torso 29/48 Center Torso (rear) 10 Right Torso 19/30 Right Torso (rear) 8 Left Torso 19/30 Left Torso (rear) 8 Right Arm 15/30 Left Arm 15/30 Right Leg 19/38 Left Leg 19/38
Weapons: -LB 10-X AC, LA, Heat 2 -Large Laser, LA, Heat 8 -LB 10-X AC, RA, Heat 2 -Large Laser, RA, Heat 8 -Medium Pulse Laser, LT, Heat 4 -Medium Pulse Laser, RT, Heat 4 -Medium Laser, HD, Heat 3
Ammo: -LB 10-X AC Ammo LT 10 -LB 10-X Cluster Ammo LT 10 -LB 10-X AC Ammo RT 10 -LB 10-X Cluster Ammo RT 10
Equipment: -CASE LT -CASE RT
Quirks: Command 'Mech
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Shootist ST-8A
Base Tech Level: Standard (IS) Level Era Experimental - Advanced 2621-3054 Standard 3055+ Extinct 2815-3040
Tech Rating: E/E-F(F*)-D-D
Weight: 70 tons BV: 1,507 Cost: 6,555,228 C-bills Source: TRO 3058 - Star League Role: Brawler
Movement: 4/6 Engine: 280 Fusion Double Heat Sinks: 13 [26] Gyro: Standard Gyro
Internal: 107 Armor: 215/217 (Ferro-Fibrous) Internal / Armor Head 3/9 Center Torso 22/34 Center Torso (rear) 10 Right Torso 15/24 Right Torso (rear) 5 Left Torso 15/24 Left Torso (rear) 5 Right Arm 11/22 Left Arm 11/22 Right Leg 15/30 Left Leg 15/30
Weapons: -AC/20, LA, Heat 7 -Medium Pulse Laser, RA, Heat 4 -ER Large Laser, RT, Heat 12 -Medium Pulse Laser, CT, Heat 4 -Small Laser, HD, Heat 1
Ammo: -AC/20 Ammo, LT, 5 -AC/20 Ammo, LT, 5
Equipment: -CASE, LT
Quirks Command 'Mech
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Crockett CRK-5003-1b "Highwall"
Base Tech Level: Standard (IS) Level Era Experimental - Advanced 2752-3044 Standard 3045+ Extinct 2850-3040
Tech Rating: E/E-F(F*)-E-D
Weight: 85 tons BV: 2,307 Cost: 8,538,675 C-bills Role: Juggernaut
Movement: 3/5/3 Engine: 255 Fusion Double Heat Sinks: 15 [30] Gyro: Standard Gyro
Internal: 130 (Endo-Steel) Armor: 263/263 Internal / Armor Head 3/9 Center Torso 27/35 Center Torso (rear) 19 Right Torso 18/25 Right Torso (rear) 11 Left Torso 18/25 Left Torso (rear) 11 Right Arm 14/28 Left Arm 14/28 Right Leg 18/36 Left Leg 18/36
Weapons: -ER Large Laser LA 12 -Medium Pulse Laser LA 4 -Medium Laser LA 3 -ER Large Laser RA 12 -Medium Pulse Laser RA 4 -Medium Laser RA 3 -Gauss Rifle LT 1 -Medium Pulse Laser CT 4 -Medium Pulse Laser HD 4
Ammo: -Gauss Rifle Ammo [IS] LT 8 -Gauss Rifle Ammo [IS] LT 8
Quirks Easy to Pilot Poor Life Support
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Marauder MAD-5CS "Mayflower"
Base Tech Level: Standard (IS) Level Era Experimental - Advanced - Standard 3052+
Tech Rating: E/X-X-E-D
Weight: 75 tons BV: 1,648 Cost: 15,653,750 C-bills Source: Clan Invasion Role: Sniper
Movement: 4/6 Engine: 300 XL Double Heat Sinks: 18 [36] Gyro: Standard Gyro
Internal: 114 Armor: 208/231 Internal / Armor Head 3/9 Center Torso 23/35 Center Torso (rear) 10 Right Torso 16/23 Right Torso (rear) 7 Left Torso 16/23 Left Torso (rear) 7 Right Arm 12/23 Left Arm 12/23 Right Leg 16/24 Left Leg 16/24
Weapons: -ER PPC LA 15 -Medium Pulse Laser LA 4 -ER PPC RA 15 -Medium Pulse Laser RA 4 -LB 10-X AC RT 2
Ammo: -LB 10-X AC Ammo CT 10 -LB 10-X Cluster Ammo CT 10
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/////End Transmission/////
@starcommanderhannahlewis @the-clawtake @harwood-pmc-official @the-tired-merc @lt-chari @msn-04iinightingale @snords-sword @house-steiner-stays-winning @karriethemechtech @starcolonelkatrinamoon @is-the-battlemech-cool-or-not @killer-orca-cosplay @jaded-falcon @scorpians-sting @combined-arms-merc-groups @on-a-mechtechnicality @freelance-belter-catgirl @callsignpuppy
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GENERAL PECKERHEAD IN PURGATORY 25 by Otto Rapp Via Flickr: created in NIGHTCAFE - Juggernaut XL v7 EVOLVED - TEXT ONLY For the prompt and the title I took the clue from an old analog drawing of mine. But I expanded the prompt with a description of another painting from the eighties, which included all kinds of sea creatures as uniform decorations. The first image in this series was created with Contemporary Surreal. Much later I duplicated it , text only, for a challenge. I liked the idea so much, I ran several different versions in different modes, some with text only, some with a seed image. The results were largely very interesting, so eventually I made a special collection for it. Check it out here: creator.nightcafe.studio/collection/KjkvnAI1xX91rYwWggRr - from time to time I may add more. PROMPT: Portrait of Old Man General Peckerhead in Purgatory; golden helmet, uniform decorated with crustaceans, Alphonse Mucha, h.r.giger, cryptid taxidermy, Bogomil's Universe, imperial colors, surreal fantasy
#artificial intelligence#AI#fantasy#surreal#Nightcafe#crazy#painting#Visionary Art#cryptid taxidermy#Bogomils Universe#Otto Rapp#ArtoftheMystic#H.R. Giger#Alphonse Mucha#fantastic realism#general#gold helmet#crustaceans#portrait#old man#purgatory#flickr
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Spandex is slimming? Nah dawg, this Italian XL has me feeling like Juggernaut. Thanks to lighting, we can see the difference five seconds and an angle change can make. 205 pounds of car crushing 18B wasn’t meant for this, but I’ll adapt. It was still a fun dust off and reinforcement that I can ride these roads solo… albeit slowly.
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Exodus, II: Premonition
AI placeholder artwork generated above using Juggernaut XL 8.0 — CC0 1.0
“Father, I had a dream last night after the session at the Assembly,” the son, Crown Prince Sun King II, privately reveals to his father, King Sun King I.
The father and son sit together in a small study in the relative privacy of the King’s Bay Palace, a by no means modest royal residence.
“A dream of what, my son?” the father asks.
“Fire raining down from the starry night — the bay ablaze. It was the Empire. Heaven’s Martials had arrived,” the son explains.
They both sit quietly for a moment before the father interrupts their contemplative silence, “As rational men, we can only come to one conclusion… That this is a vision from the First! The Assembly may dismiss your reasoning, but they cannot dismiss the First. I shall call for another session. The Assembly must be informed of this at once!”
The son lets out a long, deep, frustrated sigh as he rests his face against his palms, rubbing his eyes and shaking his head before voicing his pain, “It’s just all so tiresome, Father. Can’t they be convinced by reason and history alone? All the scrolls in the King’s Library couldn’t convince what a mere dream could. Respectfully, Father, this is not the way of rational men.”
“Tsk! Such nonsense, son! Only an irrational man would dismiss a vision. To do so otherwise would be blasphemy! You must have faith, my son. You cannot have reason without faith. Your destiny is irrefutable now. The Assembly will support your quest without question if they are all of rational hearts,” the father exclaims.
The day after tomorrow, the Assembly reconvenes. There is much hushed speaking after the father invited his son to reveal his vision to the assemblymen.
Assemblyman Rigid Back III stands to speak as the other voices become quieter, “Members of the Assembly — we would be fools to ignore a vision from the First. Respectfully question and oppose the reasoned argument of His Highness I may, but to do so to a vision would be absurd! In my humble view, His Highness must heed this vision. It is His Highness’ destiny! I implore all fellow assemblymen to endorse His Highness’ journey beyond this land. May the First guide His Highness and keep His Highness safe!”
As the assemblyman returns to his seat, the father rises and swiftly calls for a vote. The Assembly is unanimous. The son shall depart the island on his quest. Sitting, tired and reserved, the son sighs in both relief and resentment.
Thank you for reading
This story is the second scene of “Exodus,” the fourth short story in Schizoid Nightmares Anthology I. The previous scene is available here. When the next scene is available, it will be linked in this section.
#anthology#short story#scene#adventure#drama#epic#fantasy#political fiction#sci fi#science fiction#thriller#war
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AMR9 - Call of Duty: Modern Warfare III - Team Deathmatch - No Commentary Game: CALL OF DUTY MODERN WARFARE III Mode: TEAM DEATHMATCH Map: FARM 18 Platform: XBOX SERIES X Keyboard: RAZER HUNTSMAN MINI Mouse: RAZER BASILISK V3 Mouse Sensitivity: 3 Primary Weapon Type: SUBMACHINE GUN Primary Weapon: AMR9 Blueprint: CRIMSON FATE Muzzle: STER45 SKYFURY COMPENSATOR S Underbarrel: CHEWK ANGLED GRIP Barrel: AMR9 ENFORCER LONG BARREL Ammunition: N/A Laser: N/A Magazine: N/A Optic: N/A Rear Grip: HARROW PALMREST GRIP Stock: DEMO LTS STOCK Camo Category: N/A Camo: N/A Gun Screen: N/A Charm: GILBERT Large Decal: N/A Sticker 1: N/A Sticker 2: N/A Sticker 3: N/A Secondary Weapon Type: SNIPER RIFLE Secondary Weapon: XRK STALKER Blueprint: OLD FAITH BLACKCELL Muzzle: VT-7 SPIRITFIRE SUPPRESSOR XL Underbarrel: CORNERSTONE BIPOD Barrel: FISSION 60 BARREL Ammunition: N/A Laser: N/A Guard: N/A Magazine: N/A Optic: N/A Rear Grip: BRUEN LYNX GRIP Stock: XRK MONUMENT HEAVY STOCK Camo Category: N/A Camo: N/A Charm: SURVIVAL 101 Large Decal: N/A Sticker 1: N/A Sticker 2: N/A Sticker 3: N/A Vest: GUNNER VEST Tactical: SCATTER MINE Lethal: CLAYMORE Field Upgrade: COMM SCRAMBLER Gloves: QUICK-GRIP GLOVES Gear: MAG HOLSTER Streak Type: SCORESTREAK Scorestreak 1: SAM TURRET (500) Scorestreak 2: SAE (875) Scorestreak 3: JUGGERNAUT RECON (1000) Operator Type: SPECGRU Operator: LASWELL Operator Skin: LASWELL BLACKCELL Finishing Move: LIGHTS OUT Calling Card: UKRAINE Emblem: MIXING IT UP
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All hail your new king. Ha, ha, ha!
No, seriously make with the headpats and scritches...
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Another brunette. This one using yet another persistent prompt I keep in the old notebook.
Checkpoint: Juggernaut XL
prompt is something like "32 year old white woman, with long straight dark hair, smiling, at the park, wide angle"
I may have added some words to make her thinner, and to generate specific clothing.
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Muscular Steampunk Inventor
Playground AI (SDXL) with the "Juggernaut XL" filter
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Looking forward as to what excites me for each CoD game:
CoD3: Treyarch’s first real game! And the final missing link before CoD4, which feels like the real first “modern” Call of Duty in more ways than one. Fingers crossed for sprinting to be in this game, and maybe the knife melee. I know that last one isn’t intrinsic to the CoD formula anymore but it’s been sorely missed in these early CoDs with their wimpy gun butt melees. Will anyone still be playing the multiplayer on 360? Does the MP just have “pick a weapon” like 2 or does it have a prototype version of class creation? Or just classes at all?
RoV: I mean, the idea of PSP CoD is just funny to me. Could be unplayable. Will try to beat this before 4 though.
CoD 4: I’m super excited to have the remaster and to finally get to see the proper introduction of Soap and Price, who have been omnipresent despite me never playing this game. Of course excited to see the nuke and All Ghillied Up and finally have a context for MW2 like when I relatively recently finally beat Halo 2.
The DS games: recently played the first of these in local multiplayer but using a faulty L button so I can’t wait to see how I do instead on my DSi XL with working buttons. I’ll have to play one of the later ones on Wii U or PC just to mix it up.
WaW: it’s been so long since I’ve played this game and even longer since I’ve done the campaign. It’ll be a good warmup for checking out the classic zombies maps too. I’ll have to play at least a match of multiplayer too. This was my first CoD so it has a special place for me. I may want to speedrun it on recruit on ps3 so I can comfortably do the coop later.
WaW FF: uhhh I mean it’s funny that this exists
MW2: Again, this one was so huge to me as a kid. I’d love to finally hit max level and max out a gun or two. Can’t wait to see the original boost, the big snowy cliff level, kill shepherd, no Russian, underwater infiltration mission, burger town, all of it. I loved WaW to death and I was a zombies fanboy then and maybe even now, but the modern weapons and setting were so much more appealing to me as a kid and MW2 just felt like the epitome of “cool” even more than WaW and even Black Ops 1 with their historical settings to the point where I remember being mad at the MP40 in BO1 zombies and the M14/Olympia in TranZit and such.
BO1: I barely can remember any of the campaign besides Reznov being in it and an awesome prison break. Other than that…very little comes to mind. I remember loving this campaign so I’m really in for a treat there. And this is one I’ll absolutely have to dig back into the multiplayer for to dig up old memories. I’ve even still got the first dlc from back in the day! And I owe it to myself to play Five and Ascension at least a time each. Oh, and my cousin had COTD.
MW3: now this one I played much much later in my mind, but looking it up, I actually beat it just a year later on 2012, so that’s funny. I beat it just a month before Black Ops 2 came out in fact, and I know I played that game day one. I had totally forgotten that part of the story. That means it’s been over ten years since I’ve touched this campaign. In retrospect, all I remember remotely is the juggernaut ending and the New York opening. I didn’t even recall who makarov was while playing the new MW3. Oh, I do remember the Paris gas mission of course. So this is going to be super fresh for me actually. I think I always wanted to like Survival mode since it’s a little like zombies and I always liked the idea of it being an option on every map. What’s funny is that I think I can only recall ever doing it on the one map. I need to try it on terminal if that’s an option. Maybe I can try it splitscreen on PS3 if that’s an option. I’ll also have to pop my head into the multiplayer here even if I don’t have as much nostalgia for this game.
BO2: oh man, this game was everything to me when it came out. I have a ton of nostalgia for the multiplayer most of all, i think. TranZit was a huge letdown to me at the time. I have a hard time remembering much of the multiplayer though since the maps from it have been recycled so much and now my memories of hijacked, raid, express, etc. are all jumbled. I remember liking the low recoil assault rifle with the threat identification scope and generally like the pick 10 system a lot. Im super curious to see my old class load outs and combat record. I probably won’t play much TranZit but I’ll have to at least do a round on Town and Bus Stop. Maybe get the game going on PS3 just for the DLC zombie maps once each. And of course the campaign - I remember making choices, the split timeline, a sniper mission, dragon round shotgun, and the weird RTS missions. I wanna say you also got to customize your gear a bit but I might be misremembering. I think this game hit a real sweet spot with the technology level that even AW/BO3 go too far past long before even IW/BO4 and I really want to play this game and envision my ideal next near-future CoD title. Plus I remember the weird avenged sevenfold credits and I have grown to like them a lot since then. Plus this story will be more fun with the events of BO1 fresh in my mind, and possibly help tie in to BOCW, not sure yet.
Ghosts: I had this game as a kid exclusively to help train my dad for the incoming release of Destiny 1, which is what we owned a PS4 for in the first place. We played exclusively splitscreen with bots. I’m sure I played a bit online or started the campaign but I have zero recollection of those. I only even remember the unique perk point system because someone on Reddit brought it up recently. I do remember the soldier customization but not how it works exactly so I’m excited to see that. I remember this game feels very slick and polished actually so I’m super excited to give it a second shot. I also wanna say that you can level up by playing bots? This has massively been on my peripheral vision from long before this current CoD phase so I’m pretty excited to check this out. Oh, I do vaguely remember Extinction so it will be fun to briefly pop my head into that, possibly drag a coop partner in too. And having the first map pack will be a nice novelty. We had this physical and sold it so I never played this past the launch of Destiny 1 which was a long time ago now. UPDATE: yep, I checked and I have 7/100/19 hours in SP/MP/Zombies confirming that of course I remember the multiplayer way more.
AW: now this one I think I just outright owned on PS4 digitally but I just never chose to revisit it. This one was just for me, I think, but I still only got a level or two into the campaign and didn’t get super far in multiplayer. I remember struggling with the exo suit controls. I think I did a bit of offline bots with my dad here but it’s all blurry now… The added context of comparing this to WWII/Vanguard/new MW3 will be fun. It’s going to be rough seeing Kevin Spacey so much. And I’m excited to try Exo Survival and Exo Zombies a little bit. I think this was also the first game to experiment with loot crates in CoD which I want to say ended with BO4? But tracking that from game to game is a point of interest for me since I hated that so much and to really defined the “dark age of CoD” to me especially when combined with a 50 dollar season pass that has all the zombie goodness in it. I mostly just remember using the 3D printing ammo gun (will likely continue) and having some kind of weird novelty gimmick LMG. Curious to see if this game has laser beams, im pretty sure IW does. Also curious to compare the customization in this game and Ghosts before things get Operator-based in BO3/4/CW and MW1/2/3 but I can’t remember what IW/WWII are like in that regard.
BO3: actually about 1/3 through this already since it’s the main coop friendly one, so not looking forward to a ton here besides Maybe playing some more multiplayer outside of splitscreen, seeing more maps than just nuke town. I always contemplate buying the deluxe zombies edition and I likely will one day but that’s for another phase. And I’m torn between whether to get that on console for the easier splitscreen or PC for the mods. This campaign kind of sucks so far to be honest, but it’s a nice excuse to do a bunch of coop shooting galleries. I almost wish this game had opted to have a spec ops mode instead of coop campaign or otherwise simplified the coop experience. It’s impressive to have skill trees, ability wheels, and custom load outs in a splitscreen game but I’d honestly have preferred to just be given a standard loadout and no abilities when playing splitscreen, and less rambling cutscenes too. I am continuously impressed by how much content is crammed into this one game, but I scream at the screen every time I heard about the 54 immortals. In conclusion, train go boom. UPDATE: forgot to mention that I owned this on PS4 but no longer have a PS4 so that’s where I did just a little bit of everything, but then I only have the multiplayer on PC. Also briefly owned all the DLC but lost access to it, don’t ask how. So I weirdly have these brief fond memories of zombie chronicles and the dlc zombie maps. But I do hate gobblegum with a passion.
IW: I definitely played this game, yep. I think I owned and sold it on PS4? But I definitely currently own it on steam where it says I have 16 hours currently. Most of my memories of this game are the stellar Zombies in Spaceland so maybe I could get the season pass or *cough cough* find a way to play it once or twice without getting the whole thing especially since it has Elvira and Kevin Smith. I loosely remember the faction system from the multiplayer but not a ton else. I’m very excited to play a campaign that stands out from the rest though. I’m rooting for this one to end up being a hidden gem.
WWII: similar, I want this to be a hidden gem. I do remember playing this on PS4 I think, mostly bots with my dad, a bit of multiplayer by myself, and a little bit of zombies. I’m excited to see the zombies again once or twice but mostly because I never even booted up the campaign. I mostly remember the war mode from multiplayer, the HQ, the “random” class that respawns you with a new gun each life. Excited to compare this to vanguard. I think this might be the final loot crate CoD, because I know Black Ops 4 has a battle pass AND a season pass which I found egregious but I can’t recall if it also had loot crates or not.
Black Ops 4: I’m hoping for the single player missions to end up being more fun than people online give them credit for. This game is really the end of an era for CoD, even if that era is what I consider to be its dark age. I own this on battlenet, so I’ll have to check my playtime later, but I somehow also own this on Xbox so I may just play there for the purpose of splitscreen. I did enjoy the multiplayer at the time but I especially loved having 3 zombies experiences with no extra purchase required and with bots and leveling up no less. I mostly played the Ancient Rome one because it was so much faster to spin up but I really appreciated all the zombie quality of life changes here. I know literally nothing about the rest of the dlc zombie maps so that could be fun to try sometime when I have even more cash to throw around on stupid nonsense. I never did the single player much, I literally can’t remember how it worked. I know it doesn’t have story mode but just training missions but in my head that still sounds fun to me. I also want to try our “operator mods” even if just against bots. Maybe a round of “heist” as well. I remember playing the beta for this one on PC, but also being stuck playing this game on super low graphics and being jealous of how good it looked on my dad’s pc. I also remember the beta for BO3, BOCW, Vanguard, MW2, and MW3 but can’t recall if I did any others.
Skipping MW2019, it’s the only one I don’t have access to at the moment. I’ll be nostalgic for it in a few years but it’s too recent for now. Did the campaign and lots of multiplayer on the old ps4. But this game really marked a new era for my relationship with CoD. The new camo system and gunsmith system really lit me on fire and reinvigorated my love for the series. It is similar to how I loved Smash Bros Melee and Brawl and 3DS but didn’t truly get halfway decent until Ultimate. I truly loved this series as a kid but as a teen from Ghosts-BO4 it was just something I was half interested in. MW is what pulled me back in and made me a fanboy again. Since 2019, I’ve gotten even better at camo grinding and in general but this game is the reason I pre ordered MW2/3 and even Vanguard sadly. This game was so good it made me suspicious of BOCW just because it was different. And what’s funny is that I’m sure for a lot of people who feel that way, it’s because of Warzone, but I played practically zero of it unless I had to for a challenge to unlock something. I just loved the look and feel and vibe of this game and the quality of life stuff a lot. This game invented camo grinding as we know it now and that meant everything to me despite just being a checklist. I love me a checklist. But I don’t get nostalgic for the campaign despite relatively enjoying it. And I barely touched spec ops.
BOCW: own this baby on Xbox AND PC. I reckon I’ll do the campaign on Xbox since it’s more cinematic on the bigger screen. Especially after skipping MW19, this is where we get into games that are still extremely fresh in my memory. Especially since I went back to this game after Vanguard and double especially since I played this one a fair amount recently with my girlfriend so we didn’t have to do split screen on MW2. The multiplayer of this game is seared into my brain which is funny because I bought this game on PC for the zombies after a free weekend and slight discount convinced me. I ended up really liking this game but I’d wager I played at least 10 times as much multilayer as zombies. But more importantly here - I never even booted up the campaign. I’m super excited to get a follow up to the original black ops once I have that game’s story much more fresh in my mind. I’ll also have to pop my head in and play the round based zombie maps once each since I was really into those for a time before zombies outbreak became the main thing for me since it was so much easier to play with more casual players like the people I know IRL. I would like to play more of the multiplayer map zombie survival mode too though. I’m very much done with the multiplayer though.
Vanguard: I pre ordered this game and very quickly got disillusioned with it after getting just 1 or 2 guns gold. I’m actually pretty excited to revisit it though. I quit the campaign asap after it was super goofy and lighthearted but now that seems like a fun change of pace and I’m really looking forward to seeing the final evolution of all these classic WW2 guns that I’m still in the middle of using. It’ll be a super fun reunion to see the M1 garand, MP40, PPSH back again after missing them for several several games. and I never played the post-launch zombies like shi no numa so that’s actually super exiting for me to check out as an OG zombies fan. I’m not eager to revisit the multiplayer though beyond a cursory re-inspection. The weird attachment-locked camo challenges killed the camo grind for me. And I remember this game being weirdly similar to MW19 in a lot of ways. I’ll have to at least check out the Waw maps one more time maybe.
And…that’s it! I beat the new MW2/3 campaigns when they came out so there’s no need to revisit those. Vanguard is the “cherry on top” so to speak (haha). I reckon step one here is to just see if I even have the time/willpower/energy/attention span to get through the campaign of each game, especially considering I won’t be able to stop myself from dipping my toes into the multiplayer and coop modes a bit as I go along. Then I’d make another step to maybe set a little goal for each of the multiplayers that I want to revisit, like hitting max level or maxing out all the guns. After that or instead of that would be getting ahold of all the map packs whether by slowly overpaying for them over time or nefarious means.
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Zelda at a retro styled beach! I did a similar series on @bingcrosbyai but wanted to see how this fared ok SDXL. Using the “juggernaut XL” model here which seems to just be the most popular general use model. A little less saucy but I really like how these turned out.
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ARE YOU READY FOR THIS ? - Version #1 by Otto Rapp Via Flickr: created in NIGHTCAFE - Juggernaut XL v7 The seed image for this is an old painting of mine from 1975. I like the way the various SDXL modes interpret it. Some directly from the seed, others duplicated or evolved from results, with slight variations in noise. The prompt is my often used 'generic' standby, describing my painting style. PROMPT: detailed (painting by artist Otto Rapp 1.5) at the Cryptid Taxidermy Museum in post apocalyptic Wonderland, in heaven everything is fine by lady in the radiator and brothers quay, design by Max Ernst, by H.R. Giger, by Giuseppe Arcimboldo, Hieronymus Bosch, Alphonse Mucha, intricately detailed, hyperrealism, fantasy, Bogomils Universe, imperial colors
#artificial intelligence#AI#fantasy#surreal#Nightcafe#crazy#painting#Visionary Art#apocalyptic wonderland#Bogomils Universe#Otto Rapp#ArtoftheMystic#Giger#Arcomboldo#Bosch#fantastic realism#Alphonse Mucha#Max Ernst#Brothers Quay#Radiator Lady#flickr
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