#its so interesting what people can do with the character designer though
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sk3tch404 · 2 days ago
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Yandere Weeping Clown Thoughts!!
CW: Nothing too bad, just your usual creeper, manipulation, and analysis(?) on his character. Tbh hes so yandere coded that everything blurs together atp (and I'm using "yandere coded" sort of loosely bc that makes me sound like a yandere enabler or smth, which like, lol no but in fiction yeah funne). Called him Joker bc it was easier to use/remember than Weepy, and also bc they called them that in all the lore drop so 🤷‍♀️
A/n: Just saw the new Hullabaloo lore drop and IDV has taken me back into its clutches. He is so yandere material 🫶 Proof read enough to go "that's postable."
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Joker is quite sensitive to his darlings perception of him. He always tries to do the right thing, tries to please you so that when you smile at him, that strangely unfamiliar warmth spreads through his chest. A smile tugging on the corners of his mouth, stringing his lips up as if he were a puppet. And a puppet of your design he shall be if you wished it so.
Joker is definitely a worshipping sort of yandere. He'll do most of anything for his darling if it made them just a teeny bit closer. Any progress is better than no progress. Even if it means visiting you in the dead of night to "check on you," or often "bumping into you" in places that you frequent at the manor. He'll stop bothering you if you reject his advances, but he'll come back around sooner or later. Joker doesn't want you to hate him, but he also doesn't want to be away from you! Although you may say some hurtful things like, "It's making me uncomfortable, sorry," or, "Can you leave me alone for a while," he knows deep down that if he teeters around the boundaries you set for long enough, he can wiggle his way through and to your heart. At least, that's what he hopes.
Despite his subservient nature to his darling, Joker isn't so obedient around others. He has his more introverted traits for sure, but his sensitivity to anger is fragile, especially when it comes to you. Joker doesn't have many qualms about taking a stand for you or himself if it came to it. He wants to be your protector, so he isn't very afraid to say something if he feels the need to. It can become quite the scene if the other party doesn't back down, making either you or someone else the mediator of the debacle. It's exhausting to have to manage your persistent follower, but it's better to handle a situation rather than let it spiral out of control, leaving the consequences of his mental break to you.
With his fragility also comes his keen eye for any chances to take advantage of a situation. Joker isn't very intimidating physically or feared for being calculating, but he is usually dismissed, and that makes for perfect cover if he plays his cards right. Framing people for his crimes can be a walk in the park depending on the situation, and manipulating those weaker than him isn't something he wholeheartedly takes pride in, but if it's for you, if it's for you, the singular most important person and one he adores most in his rotten life, then he's happy to oblige. If it wins you over in the end, then that's all that matters, right?
Joker will try to convince his darling to stay by his side and will get more desperate depending on the circumstances. He's not a kidnapper type, more of an idealist. Not to confuse that with delusional though. Joker knows full well how you probably feel about your strained relationship, but if he doesn't try now, he'll never get to be with you, and that's unacceptable. He wants to live a romantic and sweet life with you day in and day out, so he'd hate to see you miserable and locked up. If he can't love you the way he wants to, then what would be the point?
Even with that, Joker isn't above guilt tripping or petty manipulation tactics like that. He really can be unpredictable at times and can become very dangerous if his darling constantly shows no interest. Although he is a romantic idealist in his mind with you, he's also the type to slip into the "if I can't have you, no one can" mentality. He might just end up hurting his darling, but it won't be anything too drastic by the time it happens. Joker would feel terrible, terrified, and utterly disgusted with himself after seeing your petrified state. He'd drop to his knees and attempt to mutter consoling words, somewhat even begging for your forgiveness.
"Y- Y/n, no, oh no, no... Y/n, I'm sorry, I'm sorry, please. Don't cry, I didn't mean to. I truly am sorry. I had just- I wasn't thinking straight. I would never hurt you. If only you hadn't done this, then... No, just come back to me Y/n."
He is still quite demanding even while apologizing, which would make your fear even greater. Joker doesn't want to force his darling's hand, but if it really came down to it, he'd give his darling a grade A verbally manipulative beat down. He'll use anything and everything against you so that all else but him looks ugly in that moment. Sure being at the receiving end of his unstable anger was horrifying, but be honest with yourself, were it not for him who has saved you countless times in both matches and inside the manor, you would be long dead by now. Anything is on the table, anything just so you will come back to him once more. He has little to no guilt in it, just the fear that he will seriously break if you're still in a right state of mind. So, in turn, he'll unfortunately have to break you first.
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bitchslapblastoids · 2 days ago
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interesting but predictable how some of the inherent uncanny valley strangeness of bringing something that exists in the chronically online space into the real world can manifest. I’ve noticed this at all the other tours of theirs as well - some people can have a hard time separating internet behaviors from irl behaviors, and the sudden merging of these compartmentalized ways of being (online vs offline) can be hard to navigate.
I think it can also make people uncomfortable to see their comedic silly billie faves being serious, and there’s a dissonance to seeing them, these characters who live on our screens, along with the audience around you who are typically just avatars and usernames shitposting in lowercase, all suddenly in the same physical room. And suddenly that often completely disparate, scattered, semi-anonymous community needs to adapt to social mores and group norms in a new social context. It’s taking a community with its own set of rules that were designed for and in response to a digital landscape and plonking it into a completely alien environment. And yeah, we’re all humans who exist in public outside of our internet lives, but it’s different when that happens but you’re still in the context of the phandom.
Which I think is what leads to things like shouting out rly profane, out of pocket things during the quieter moments of their shows. because if you comment something like that online, you won’t rly be interrupting anything. you might be ignored, you might get some laughs, maybe you’ll get a notice bc haha unhinged right. Or like treating an evacuation drill as a lol pass the tea yas mommy daniel moment instead of an oh we’re actually here in real life moment.
I went back to my tatinof review bc I remembered writing this - “someone behind me kept screaming at them to "GET NAKED" (particularly during silences in the 7 second challenge) to which everyone in my area responded with claps and laughter.” During my second TIT show, there were people around me who wolf whistled and shouted “kinky” and “ayo ok freaky” during totally inappropriate moments. I remember during Dan’s quieter bits of WAD people could not seem to just stay silent. (I have suffered complete amnesia when it comes to ii so I can’t speak to any part of that experience lol.) after the preshow and during intermission at tit, I heard separate people at separate times making a range of critical comments about Dan and Phil’s bodies in ways that were downright shocking and not how I hope they’d typically feel comfortable speaking about other humans.
I think on the whole, phannies are so lovely and kind to one another. I feel deep gratitude for this community. And I know this isn’t just a phandom thing; I think how we treat one another in public spaces has generally really eroded, and concert etiquette has become abysmally poor. But phandom, as always, is a little unique, because of the sense of mutual understanding and the co-created dynamic between us and d&p. It dissolves the boundaries, so when Dan tells you to shut up, your online brain tells you that’s just a chance to be funny with your fave. When you have a chance to be heard, your online brain provides a memey shitpost joke and your irl self shouts it out even though that ain’t the move in a theatre performance unless invited to do so.
No real conclusion here, just some observations about the rly unique dynamic this all creates!
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grey-spark · 8 hours ago
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Analyzing the WIND BREAKER Trio
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TW: BIG SPOILERS FOR THE MANGA, light mention of abuse.
It’s high time I talk about the main characters of Wind Breaker, who are surprisingly unconventional. They don’t seem to fit neatly into any of the old characters' trifectas we see across media. None of them are girls, for starters, and they don't even seem to fit the classic Freudian trifecta of Id, Ego, and Super Ego. No, in this analysis, I want to talk about their unusual dynamic and how they depend on each other for what they lack in themselves. These traits being:
Sakura’s lack of social skills
Nirei’s lack of strength.
Suo’s lack of self-belief
Sakura Lacks Social Skills
The only evidence I have to cite is the entire manga. He’s no mystery. Sakura has been abused and neglected from a young age both by his parents and his old town. And by the start of the manga, he’s never been shown kindness before. And what this has created is a form of independence from society. Sakura is someone who only deigns society. Something Yamato Endo later adores about him, something Endo has only seen in one other person. Sakura doesn’t need other people, and will never bend himself to other’s will. He said so as much in his fight with Togame.
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However, this virtue comes at the price of having ANY sort of common sense. He doesn’t know how to make friends. He doesn’t know how to operate a phone. It’s almost like he’s been living on a deserted island his whole life. He has no interests, no furniture.
So he needs a guide. That’s Nirei. He lets Nirei hang around him like a little remora fish because he knows that Nirei will point him in the right direction. He’s not so much a “best friend” rather he’s better described as a “foremost friend” who’s made it his personal mission to guide Sakura to the top. 
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He displays a greater comfort around Nirei than he does with Suo. To Sakura, Suo is a rival and begrudging mentor to who he derives wisdom from. Now, he’s not a complete rival and foil in the way that Sugishita is, but from the moment, he sees Suo fight, he’s already dreaming of ways to have a real fight with him, but he respects him enough to plan the bridge defense while preparing for the war.
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In this sense, Sakura takes motherly doting support from Nirei and fatherly challenging support from Suo. Though he would never ever admit to that. Its interesting how clinically he views both of his friends. He treats them more like social workers who’ve been assigned to him than buddies to hang out with.
Nirei Lacks Strength
At the start of the series, Nirei lacks physical and mental strength. He literally doesn’t know how to fight at all and constantly hides behind his friends. And until his breaking point with KEEL, he basically uses them as bodyguards. After KEEL, Nirei realizes that simply advising and studying others is not enough and makes an effort to at least be able to defend himself and become strong.
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And to his credit he does this. By the end of the war arc. He has attained complete mental strength. When Nirei throws that punch on the bridge he has everything. He becomes a complete hero. Lacking only muscle and training. Mitsuki knows this. Suo knows this. All of them know it and are more than willing to help him grow into what will probably one day be Hiragi’s replacement. 
Suo Lacks Self-Belief
(in his own moral judgment.)
By self-belief, I don’t mean that in a confidence sense, but rather a worthiness sense. Suo is the most perplexing of the three because we know so little about him at the moment. And that’s by design, he wears a mask of impenetrable mystique.
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But we can make some observations of his values even if we don’t know the details yet of how he came to them. So lets start by examining what Suo admires about his friends: Sakura’s moral conviction and Nirei’s purity. 
Suo adores Nirei’s purity and innocence, which he finds infinitely more valuable than strength. Nirei doesn’t have a bad bone in this body. The concept of doing something evil has never once crossed his mind. Even after years of being tormented by bullies, one would expect him to go on a revenge arc. But NOPE. He doesn’t even consider it. He’s more concerned about his sick friend or helping an old man he barely knows find peace. As far as Suo is concerned, Nirei is the perfect one and has the most potential of the three because he's already mastered what Sakura and himself lack. Morality and social grace are harder to acquire than muscle. 
In Sakura, Suo sees a champion who can carry his moral convictions like a banner. He says as much before challenging Minoru to a “fight”. 
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Time and time again, he reiterates that Sakura is bound to surpass him. But he never means it in reference to combat. In fact, by that point, he hasn’t even seen Sakura have a real fight. And later on, he says it again, when Sakura is able to get a handle on his rage, whereas Suo wants to beat an opponent while he is down. The guy who hurt someone they both deeply cared about.
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What he sees in Sakura is a moral conviction that he lacks in himself. At the time I am writing this we know shockingly little about Suo. About his backstory, his master, his Chinese fashion taste, his eye. And neither do his allies. But have clues. We see him refuse to eat with the others, claiming to be on a diet. It was disrespectful of him to not eat anything at that leadership summit, so he had to have a bigger reason. Consider the other character who refused to eat in the story, it becomes more obvious he may have a guilt complex.
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What this points to is that Suo has a history. He’s done bad things in the past and now feels guilty and undeserving. His solution is to not find moral clarity in himself but to surround himself with those who can. It's an issue he's going to have to deal with at some point.
What to do with these three?
Looking back, you begin to notice that the nature of their friendship starts out as very transnational. Sakura needs social guides and barely considers them friends at all. Nirei uses his friends as protection and role-models to get stronger. And Suo uses his friends as a way to outsource his moral compass.
But it didn’t stay that way. Sakura starts fighting with others in mind and even plays games with Nirei; who becomes a real fighter just like the others with the help of Suo, who trusts himself enough to become a teacher after being inspired by Sakura. They inspire each other and grow. That’s normal for Shonen. But this strange dynamic is something I find peculiar, breaking the mold of what i’d expect from a heroic trio. It's all very refreshing.
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cozymochi · 2 hours ago
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Okay gen question, how are you so good at anatomy? like I know its a mix of years of practice and experience. Mayhaps you can spare some tips on how ppl can improve theirs? Always looking forward to your works btw! Even the scribbles you think aren't decent are always such a nice treat to see <3
It being drilled into my system years ago in a drawing class specifically for that 😭 Then a character design class the next semester that added on top of it. BUT FOR CARTOONSSSSS (I have not accomplished anything in my life to utilize any of this.)
My main point of knowledge reference is this book though (OMG FREE INTERNET ARCHIVE PDF? Yes. Though I personally have a physical copy.) We didn’t really read the walls of text so much as just practiced the proportion stuff in the early pages ad-nauseam and some skeletons (not hyper detailed ones just making sure bones were where they should be). Tho admittedly I’ve been neglecting any studying. (This book came out in 1943 brrgh) DO YOU KNOW HOW MUCH I HAD TO DRAW THIS DIAGRAM? MORE THAN ANY PERSON SHOULD.
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But hey, it works. I still sometimes end up referring back to it if I think I’m sucking (disclaimer: i think this often )
As far as I’ve come to know, how something looks visually doesn’t matter so much long as basic proportions are correct. Cuz even people without trained eyes for this sorta thing can recognize when something is proportionately wrong. Like, I guess on you know where everything is supposed to go, you can kinda do anything from there?? I think. It translated well when we were drawing real people who were not the “ideal” presented, and when moving to more stylized stuff with their own rules in a completely different course. So what if that leg doesnt look exactly like u think a leg looks anatomically— IS THE KNEE IN THE CORRECT SPOT? Yes? Then u did it.
Also that eyes are in the center of the face. Not the nose. JUMPSCARE!!!
Aaaa, this isn’t really an interesting answer. If I ever figured out better streaming outside if private discords I could probably make my points better rather than pulling a “here’s a textbook, figure it out” CUZ ITS LIKE. ITS OVERWHELMING WITHOUT A GUIDE AND 😭😭😭
I don’t know. I don’t think I have “anatomy” correct, just “proportions.” Cuz I wouldn’t be able to tell you what something is, just where something goes. Which… I think is a little more important and also a distinction I don’t really see anyone making in drawing.
Though, as much as I wanna be helpful in a more effective way, it’s really really really hard for me to articulate how anyone could improve theirs if I don’t know what the alleged problem areas are 😭 I find all this stuff to be case by case. I kind of do better if i can directly point things out and offer info from there instead of blank slate tips. If I ever figure out streaming outside of private discords it would probably be easier (literally doesnt own a functional up to date enough computer)
I guess focus less on “anatomy” and focus more on proportions since that does more of the heavy lifting? Unless ur a med student, then you probably should focus on anatomy
someone could die because you couldnt identify their coccyx
OKAY THATS IT THANKS AND SORRY
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flufflecat · 2 years ago
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oops i learned what pony town is and now i keep designing ponies
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icewindandboringhorror · 3 months ago
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Recent game related things .. hrmm...
#I do like the inconsistency of the first map. that is actually something older but that I re-found and added to my Game Reference stuff#so that when characters reference where they're from I can be accurate. I like that the whole map is kind of shifted up that way. Where the#actual south part doesnt even count as the south since its Too Far and Scary lol. and if you say you're from 'the north' thats basically#like.. one single continent. Though some people do make distinctions like 'north midlands' or etc. still. I like the ways that common#language isn't always precisely accurate like that. and thinking about why a culture would classify things a certain way or etc. etc.#The inventory page is so funny to me because it's literally just the BASe like.. sample layout just to make sure it works properly with 0#actual design into it. just colored rectangles thrown together in MS paint. but what if I like... left it like that.. what if all the other#art in the game and UI is like stylized and fully matching BUT the inventory/journal/etc. screens I just left as plain colored blocks#with random misalignments and black spots and etc gjhbhjj... It looks unfinished in a Funny Contrast way to me.#the wordcounts are just like... my past few days of writing.. I am still not getting 2200 words a day done or whatever I needed. I'm lucky#if it's even half of that .... tee hee.. :3c I do also keep having appointments and other things going on but..grrr...#The full map of the area is probably not necessary but I thought it would be more realisitc if people were able to reference things. Like i#you have people all living in a city area probably at some point someone might mention a neighboring city or some landmark nearby#or etc. so I thought having at least the basic names of what's around for reference would be sensible. A side character mentioning#'oh yeah I don't live here full time I just travel from Marisene sometimes' or whatever makes it seem more like a Real#Fleshed Out Place than people just making vague references like 'the river' or 'i come from a city nearby' or 'i went to a place somewhere#around here' or 'the other city' or etc. lol.. Especially since global cities/global areas are weird as they operate almost like an#independent country within their walls. so it's like a micro country inside of another country usually. just plopped down in some agreed#upon plot of land that won't be too disruptive to the main country around it. That could get very complex depending on the cultural and#political backdrop of where they're placed (though obviously they try to choose the 'easiest' areas possible for it). Asen is a very mild#country without much history of conflict or anything so it's fine. But still interesting that Sifeh and the entire branched out global area#border three other districts of Asen. Which means like 3 times the local representitives you'l have to negotiate with for some major change#or anything. I think one of the 'random characters you can find around the world and have short discussions with just to make the area#feel more populated and real even though theyre not actual important npcs' is going to be a guy who actually serves on the council that#handles running the global areas and he's like.. some perpetually exhausted middle aged elf running around with a clipboard or whatever#ANYWAY...... hrgh... still trying to write when I can....#I WISH so badly that I had the scope for a simple character creation menu and all character interactions would allot for the background#of your player character. And also to have a simple day night cycle where places in the world you explore/people you talk to during the day#have new options or dialogue at night.. BUT alas... I already am so behind on everything as is lol.. aughhh... T o T#As the worlds number one Needless Detail And Complexity Enjoyer i must dilligently prevent myself from adding additional complexity
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klonpa · 2 years ago
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genuinwly i do not get the fever surrounding welcome home rn. like its cute its fun its got potential! it feels like you are fandomizing a Prologue. like not even a demo like the absolute beginning
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autistickfigure · 1 month ago
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i made this concept the other day. i thought i wouldn't like it overtime, but i still do. it's this lilypad living with a stickfigure who is like david in bfdi. i dont know a name for the stickfigure but i want it to be spanish sounding. i dont know what the stickfigure looks like (and ill probably change the colors for lake (the lilypad) too.) they get along really well BUT a semi colon Thing comes along. the semicolon keeps looking in the area and asking her in the hopes of making an object show. That very much irritates her. and kickstarts the rest of the story (which is much more interesting if i do not tell you here.) THE GIST: she's very irrationally angry. I like her. i'm unsure if i should give her a mouth. i like that it makes her look kinda froggish... But then i would have to animate that as well? Hm..
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prokopetz · 7 months ago
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I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
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thosewickedlovelies · 13 days ago
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A guide to writing fics set in museums / with a museum worker character
Hey hi hello it’s your local museum worker here, offering you some insight and tips to writing museum-related fics! This is primarily organized as a list of different jobs you could have in a museum and what their duties entail. This post might also be useful to you if you’re considering working in museums and want to know What Goes On In There. Let’s go!
For simplicity/fic-writing purposes, I would divide museums into 2 very rough groups: large national or city museums that Have Money (think the Smithsonian or British Museums, or the Chicago Field Museum or the Royal Armouries Museum in Leeds); and smaller local museums. These could be local industry and culture/history-of-our town museums, historic houses, or  really niche subject museums run by One Person With A Passion.
Big national museums have a fuckton of staff and money (museums can never have enough money. But these places are very well-off compared to somewhere small that might always be hustling and writing grant applications). If you work here you’re likely to have a specific role in a particular department, and you probably won’t do much outside this role (ex., if you work in collections management, you probably won’t also design exhibits)
The smaller the museum, the more varied your workload will be/the more likely you are to be doing a little bit of everything. You’re probably organizing collections storage, manning the front desk, and desperately running fundraising efforts, all at once. 
To this end, smaller museums are more likely to be closed one or two days a week- you’ll be there, probably cleaning displays or managing storage, but visitors won’t be.
A lot of (most?) universities also have museums, so a college town setting is also doable. But the same big vs small museum disparity is still possible! At Penn State University, for example, the Palmer Art Museum is its own (recently redone iirc) building in the center of campus with a lovely plaza out front, while the Matson Museum of Anthropology is uhhhhh a couple classrooms in the Anthropology Department (which they’re currently rebuilding tbf, so we’ll see what they’ve done with it in 2025).
Types of Jobs
Curator
The one museum job that everyone can name. Nominally the person in charge. Probably laments that their job is way more admin than fun hands-on stuff now.
Actually this is the role I have the least knowledge of, but I think that’s partially because this job might vary the most from place to place? Structural organization can vary a lot between institutions, but I think the higher up you get in any field, the more your job tends to consist of meetings/overseeing, designating, and ~liaising~
A list of things a curator might do:
Planning or approving events and fundraisers, schmoozing with donors and members at said events, approving or designing a schedule of exhibits, publish outreach/advertising or research materials, oversee hiring, approve new object acquisitions (or de-acquisitions), generally make sure that the museum is working within the scope of its mission and if necessary, change or refine their mission
The curator might not necessarily control a museum’s funds; in this case they’ll liaise with the people who do, likely a Board of Executives or Board of Trustees. Once they get the money from these people, though, they could potentially redistribute it as they see fit.
 If you work in a fuckoff museum like the BM, you could also be the curator of a specific department, arranged by overarching subject, geographic area, time period, or even object type (eg Curator of Archaeobotany, Curator of Korean Collections, curator of coins from the medieval period). These categories can be more or less specific depending on what kind of holdings your museum has. I think these types of curators would still be able to do interesting things, as they aren’t the ones who Oversee The Whole Place.
You can also be an assistant or associate curator, like being an assistant manager.
Education/Engagement
These are the people who design fun extra activities (esp for kids) in the galleries or relevant events/workshops/lectures the public can attend. They might be called Engagement/Education Officer or Events Manager or anything similar
Again, the bigger the museum you work at, the more specific your role is likely to be. You might focus on web content/outreach and social media, manage the ‘friends/members of the museum’ program, or engage with shareholders, etc
Or you might do things like develop content and events to engage adult audiences. Workshops or lectures connected to new exhibits, after-hours visits. These people are also probably the ones with an eye on accessibility- you’ve probably seen advertisements for museums’ early or late hours for older visitors, or ‘quiet hours’ for people who might be overstimulated by normal museum hubbub, or tactile workshops designed for visually impaired folks.
I think most places would try to have someone specific for kids activities at the very least. They’ll be designing little activities or dress-up stations for the galleries, kiddie mascots or scavenger hunt trail kind of things, as well as, potentially, activities for any digital elements in the museum. They probably also coordinate school visits and act as a tour guide for classes, and will lead the kids in specific workshops or lessons in classrooms attached to the museum.
As a note on technology- some people would probably say that integrating digital elements into exhibits is the ~next big thing~, that museums have to get with the times in this regard, but opinions vary. Big science and technology museums are the most likely to have the most digital and techy elements in their exhibits, so if this is your setting, your character could also be a generic “tech person”. I would go so far as to say the smaller/more local the museum, the less technology you’re likely to have, but smaller museums are able to get grants, some of them potentially for specifically this type of thing, so it’s totally possibly that they have a few tablets with integrated activities, or some other Digital/Screen Thing.
Engagement Officers are probably the most likely people to be drafted for out-of-hours events, so that’s a potentially fun thing for your character to do. Some museums, particularly bigger ones, have event spaces attached that anybody can rent out, for weddings, galas, markets, etc, so they might also take care of these bookings as well.
Exhibit Design
This role has a lot of nebulous terms: exhibit coordinator, design constructor, exhibit programmer- but these are the people who design the exhibits. They’ll come up with a theme or narrative, a design scheme, choose the objects, write the text. They’ll probably come up with some marketing material as well, that matches the design scheme, or they’ll liaise with the marketing people who will.
These people might not be as familiar with the collections as the collections management folk (below), depending on how strictly divided your roles are, so they’ll likely consult with the collections people on choosing objects for a particular exhibit or theme (they say that good exhibit design builds an exhibit from the objects up, but I digress).
These people will also direct and participate in the install and deinstall (the actual terms) of exhibits- putting the objects on the right plinths/stands and arranging everything just so in the cases. Genuinely there’s a lot of psychology behind exhibit design- colors, lighting, the way you might design an exhibit to be navigated vs the path people will actually take through the gallery, people’s sight lines and where their eyes go first, how the display of any given object affects people’s perception of the importance of that object. Fascinating stuff, many books on the subject. 
There are also a lot of accessibility concerns to be considered here- how bright is the gallery, how large is your display text, at what height is the central eyeline of your cases?
Museums often loan objects to and from each other’s collections, so if you’re building an exhibit and you’d really like to include X type of object but your museum doesn’t have any, you can borrow some from another museum (this isn’t necessarily a guarantee- museums are allowed to say no to these requests, but I think manners would dictate that they should have a good reason)
Museums sometimes tour whole exhibitions as well- the objects, the text placards, maybe even the stands for super special or fragile items- and exhibit coordinator people are the ones who would handle those arrangements.
Potentially good opportunities for angst stories here- wow things come to life at your museum, you fall in love with a statue but oh no it’s only at your museum for three months
Collections Care
People who work in Collections Management have the most direct contact with the museum objects themselves. You probably work here if you prefer objects to people. When a museum gets new material, these are the people involved. They might not always initiate acquisitions, and the final approval is probably down to the relevant curator, but 98% of the time they’d be consulted (I hope).
A mind-boggling statistic is that most museums only have like 10% of their collections on display at any given time. Yeah. Forreal lol. But collections folk will know where the other 90% is and what’s in it (particularly the longer they’ve been there). 
There’s usually a head Collections Manager. Other workers might be a Collection Assistant/Associate, Collections Officer (we like calling people Officers for some reason), Registrar, or some variant of these depending on the specific flavor of your duties. 
Main job duties can be divided amongst documentation and database work, organization and storage of objects, and lite conservation. Just how much/how technical the conservation work depends on your own training, but also on the size/funding of your museum. The more money, the more likely your museum is to have its own lab with people specifically trained as conservators. More on them later. 
Here’s what happens when a museum gets new stuff!:
Ideally, it goes to a ‘quarantine zone’ first. This is a separate space or room where the objects can relax for a few weeks to a few months (ultimate best practice is actually a year, but, you know. that’s a long time) to ensure that they’re not harboring anything icky (bugs, mold, etc) that will infect the rest of the collections. It’s ideally super-sealed and climate-controlled, but the primary feature should be that it’s away from the main collections store.
Collections folk do the paperwork. They’ll give each individual object a unique number (following their preexisting system that will allow it to be identified distinct from all the other objects in the collection). They’ll create a ‘collections record’ for the object- documentation containing any and all information about the object. This includes the accession paperwork (everything that says ‘we legally own this now’); provenance info (all previous owners and everywhere else the object has been in its life); measurements and description (in painful detail); and conservation history and concerns (ie ‘there’s a crack in the side so pick up with care’, ‘this was repaired in the 70s so that glue is gonna fall apart any day now’).
(I'll say as a fic writer that this would be an great time to wax poetic over a beautiful statue or painting; you can’t write “This golden crown deserved to be worn by a great king, or maybe by that broody Roman general in the painting in Gallery B” in the collections paperwork, but you can think it.)
For fiction’s sake, your collections records could be either paper or digital, but in an ideal world a museum would have both setups, for security’s sake. So you’d fill out some long forms and/or input all the information to the digital collections management system (‘the CMS’, or referred to by your specific software’s name, as there are many out there). The CMS is not a static archive, but rather a living register that’s updated every time an object is interacted with. The object records also include where an object is at any given time (‘normally in Case E in the Fancypants Gallery, currently in Conservation Lab A for repairs’).
Once the objects are done in quarantine, they’ll go to storage. If they’re being displayed immediately, they’ll probably go to some interim storage space/shelf with other objects for the same exhibit and in that case only get a temporary setting. Every object will get labeled with their object number (directly on them, with a special pen that’s safe for this. Or if it’s really tiny, like a coin or jewelry, then their own tiny box will get the label). Small or fragile items, or items grouped together, will go in their own boxes (made of acid- and lignin-free cardboard or polyethylene plastic, like Rubbermaid totes; lined with polyethylene foam and then acid-free tissue paper). Stable ceramic vessels might sit directly on lined shelving, particularly if they’re very large or heavy, like many stone objects.
Listen, every type of object has a particular way(s) of storing that’s best for them, you’re gonna have to look that up yourself or consult someone if you need that level of detail
Ideally, before being stored away, objects are also photographed. This could be part of the Collection Officer’s duty, and/or your museum could have a photographer on staff. (say it with me:) This is more likely if your museum is really huge and/or has a backlog of unphotographed collections and has hired someone specifically, even if temporarily, to improve its collections documentation.
I would say a collections person, or anyone with a museum studies degree, should have some minimum amount of conservation knowledge that includes basic storage standards for different object materials, how to spot potential preservation problems (like if your bronze axe head is actively oxidizing or if that green spot looks the same as it always has since starting and pausing decaying), and maybe how to give objects a basic clean or deal with certain types of problems. But the nitty-gritty science is more the realm of Conservators, someone with a degree that ends in -Sci or who’s done some other certification course.
The general collections store should always be dark, slightly too cool for prolonged human comfort, and labeled to high heaven. Objects will most likely be grouped by material- ceramics/pottery, metals, precious metals and stones (jewelry or beads), stone, glass, wood, bone/ivory/other organic material like feathers or teeth or anything that can be decorative, textiles, paintings. A museum often has some paper material/documents, usually part of or related to a group of objects they acquired, but generally paper and photographic material is the realm of archives and archivists. Yet again, the bigger/more well-funded the museum, the more likely it to have a separate archive department, so your character could also work as an archivist in a museum.
Another thing the collections care folk probably do is ship objects. Remember how I said that  museums loan objects and exhibitions to each other? The stuff’s gotta travel somehow! If things are being shipped internationally, they’ll go in big wooden crates, with specifically dimensioned partitions inside. Then it will be lined with our favorite foam and tissue paper, cut so the objects sit snugly inside. I haven’t personally worked anywhere with a possibility of local shipments, so I can’t say where the threshold might be as to when a museum would just pay an employee to drive the objects over vs ship them with a shipping company. But the preparations would be similar, minus the big wooden crate but with extra-careful packing (and paperwork and insurance etc)
Conservation
Conservators are the people who work in labs with fancy equipment. Not every museum will have a formal conservator or a lab of any kind; sometimes the collections care person fills this role, or if something urgently needs care beyond the abilities of the museum’s equipment, they might send it away to a lab elsewhere, the same way you can send your old VHS home videos to a professional archive to be digitized.
If an object is actively deteriorating in a way that could harm itself or other objects (as opposed to like, at risk of fading bc the lighting is wrong, which is a straightforward fix related to the environment), that’s when a conservator would intervene.
Some methods/machinery by which you can analyze objects:
Ultraviolet (UV) and infrared (IR) light - Different materials absorb and react to light differently, which you can use to identify them. Useful for seeing things like the different layers of paintings
Stereo-microscopy (microscopes, of varying strengths)
At magnifications of x5-x100 you can see things like tool marks from an object’s manufacture, traces from wear, deposits, and coatings
At x50-x500, with a thin sliver of a sample, you can see (and hopefully identify) fibers, layers, particles, metallographic structures 
You can get information from objects without taking samples, but samples are usually worth the information. 
energy dispersive x-ray fluorescence spectrometry (EDXRF) - EDXRF allows you to identify the elemental composition of the surface layer of an object. So it might tell you what a tool is made of, and also the composition of the objects it was used on, if they left traces
scanning electron microscopy (SEM) - an SEM uses a focused beam of electrons to produce a magnified, high-resolution image of the surface of an object
X-radiography, both film and digital - X-rayy are beneficial for objects that might be covered by dirt or corrosion and can show you details of an object’s construction or hidden structural weaknesses
I’m not a conservator, so if you want more hard science-based info, ask one of them lol
Listen to me. If you take nothing else away from this post, let it be this:
 Once an object is in a museum, it is never seeing natural daylight again. Sunlight is the ultimate enemy of every object’s lifespan. If you need to see an object in the sun or moon light for ~magical spell reasons~, you will straight up be stealing that object to smuggle it outside.
Okay. That being said, you do hear (and could probably google) stories about museum employees stealing things from their museums on purpose to prove a point about security or insurance to their higher-ups, so like. Depending on your type of museum, it might not be impossible to steal from lmao. (Don’t tell anyone I said that.)
Possibly the most useful advice for you to keep in mind when writing your conservator or collections care characters would be that touching objects hurts them. It might not hurt them now, it might not even hurt them in ten years, but every time you handle an object, there’s a risk that you’ll damage it. Not on purpose, obviously, but to err is human. The simplest, most effective advice my conservation professor ever gave us was “don’t handle an object if you don’t have to.” That means don’t move an object without a plan and a place to put it, first examination should always be visual, not tactile, etc. Unfortunately, that means that your character cannot walk around lovingly handling and caressing their favorite objects (unless this is a Night at the Museum situation where the objects are caressing them back, ykwim)
Museum Technician
These people probably have a lot of different names, but basically, technicians are the background muscle of the museum. They do the technical construction of bigger pieces of exhibition material, up to and including the exhibition cases themselves. 
So they wouldn’t deal with the small mount that the object rests on, but they might build the big plinth that the mount sits on. They’ll help move things around the building, particularly big heavy things, hang big framed works, assist with exhibit installs, and generally do most things which might involve power tools/equipment or heavy lifting
I worked in a big museum that hired a third party company to supply their technicians; I interviewed at another place that hired their own. If you’re a small museum, you might just have a freelance person that comes in once or twice a week to help move things.
Other
Other miscellaneous roles one could have in a museum: researcher (for exhibits and/or collections), gift shop or cafe worker, security guard, room attendant, translator, archaeologist, consultant
Honestly, TL;DR? Just have your character be a consultant of some kind. “Oh no, I don’t work here, I’m Y’s friend. They called me in to provide some expertise on X subject that they’re doing an exhibit on.” This could work for literally any subject- history/archaeology/anthropology, art, transportation, science and technology, anything you might find pictures of in an archive, idk. This could get you into an office or meeting room of some kind in the ‘employee only’ space of the museum, or potentially all the way into the collections store if you’re giving them information they were missing about some objects. Otherwise you’d probably (hopefully) need a key or some other kind of security clearance to get into the collections store.
Whew, that was a ride, huh? I hope this guide was useful to someone! I’m always open to answering questions if you think I forgot something or if anyone wants more details <3
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kyri45 · 1 month ago
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✨ShadowPeach Bio Parents Bio AU Q&A! 16/10✨
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Welcome to the Q&A! A space where I can answer related or similar question about the Shadowpeach Bio Parents AU! If you submitted your ask anonimously, then you’ll have to check the whole post if it’s answered here, if it’s not, worry not! Your asks might have been used for a future comic or just in the queue~
Anonimo ha chiesto: i absolutely adore your shadowpeach bio-parents au comics they flow really nicely from post to post, and i looove the balance between angst & fluff i feel as if with shadowpeach, its always either angst or fluff- no inbetween, but somehow you've found a really nice mixture of both thanks for singlehandedly keeping me in the LMK fandom haha
Thank you! Fluff and angst keep going around each other like a microwave ahah
Anonimo ha chiesto: So like with mks monkey form does he have to deal with shedding during summer I think it would be funny if macaque and Mk got fluffier during winter. Wukong wouldn't complain about a fluffy macaque though probably like sleeping with the best plushy.
Oh man I think they do indeed haha. Pigsy would scold MK bc he keeps finding fur hair everywhere in the house
Anonimo ha chiesto: You seem like someone who knows a lot about the LMK fandom, so I must ask where does the idea of Princess Iron Fan and Macaque being sworn siblings come from? Like, is it from JTTW, and im just not aware of it, I'm still trying to learn as much as I can, and I need to actually read the book. The fact that people assume I know a lot about the fandom is so hilarious (not in a mocking way, I'm just very surprised) bc like- I watched the whole show in 1 day, speedwatched Overly sarcastic production recap of JTTW and read half of the book in a week. All of this in July. That's everything that I know from the fandom.
I think it's an headcanon. in JTTW Wukong, Macaque and DBK are all part of the brotherhood so.
Anonimo ha chiesto: First off I LOVE your comic but I have the animal autism and wanted to share some Monkey facts: monkeys don't sweat like humans do they mostly sweat on the palms and feet, areas they have no fur. For overheating monkeys mainly seek shade staying under trees , increase respiration (panting), seeking water sources. Also some species might shed for a thinner coat during summer. Sweating is an exclusively human thing and why humans have been so successful humans are persistent hunters. We would often follow herds for miles waiting for them to tire and overheat while sweating keeps us perfectly cool. Humans are also the only animal to blush. Lol Again no hate love the comic I love me some Flustered blushing gay monkeys. I just have the animal autism and wanted to info dump.
Thank you for the animal fact dump! Those were actually super interesting facts!
@draxeanlxia ha chiesto: Hey question that I have no idea if you already answered but how old is MK in your BIO Parents AU? I know people (usually) believe him to at least 18 due to China’s minimum driving age but others believe him to in his early 20s. Also Mac in your AU said was ‘grown ass man’ during the baby arc. So in your AU, how old is MK?
So. in the AU he's 21 y/o. Meaning that when he arrived to Pigsy door they saw him and went "yeah, he looks around 2/3" and from then they counted on. Buut there's also the thing that he looks a little younger than that age. I wont say anything else.
Anonimo ha chiesto: Who your Favorite Lmk character??
mmmmmmm... MK bc he's monkey now. Before season 4 probably Macaque or Wukong. But I have a "thing" for characters discovering they are actually a different species and slowly gaining new/different body features bc of that, so when I saw him flickering at the end of s4 I flew to a different universe. Literally the whole reason this AU exist is because I would die for this trope
Anonimo ha chiesto: What inspired your Human Wukong & Mac designs? Mostly because my brain looks at Macaque and thinks “Cranky middle aged pirate” meanwhile Wukong’s is “That chill gay uncle” (this is based off of purely looks by the way)
Macaque is drama queen so of course he would wear a trenchvoat during fall. plus he's old inside and outside bc of all Wukong bullshit. Wukong is your friendly neighbour who lives in a sketchy house and survives on peach sodas and chips (oh wait that's just canon Wukong.)
ainnur ha chiesto: You know I like how Wukong in your comic just compare something hot with Laozi's furnace. Like with spicy food and time he help MK created the weapon. Mk: You know Wukong you mention Laozi's furnace a lot. Must really tough 49 days for you... Wukong:Yeah worst 49 years *eating peach* Mk: Can tell- wait- years..? Wukong: Yeah a day at heaven is like one year here or so..Do the math, bud *continue to eat the peach* Mk:.... what..? Wukong just casually and accidently recall his trauma because he thought it never effect him like his other trauma. Also the brotherhood have 49 years to help him but they didn't do anything. "Yeah because normally you would rush into my rescue"
Thank you for giving me this traumatic info I didn't know about. Now I will never look at Wukong the same (why did my boy have to suffer so much)
Anonimo ha chiesto: Macaque: I think I'm in love with Wukong . . . Any thoughts. Chiyou: and prayers you're going to need them.
me too bitch, the fuck
@mirror-queen226 ha chiesto: I agree about the last ask you posted (about Wukong surely wearing a dress on a date), and I just couldn't help but say my own headcanon too (with a little bit of knowledge about the ancient times that Wukong was just a child on the jttw and lmk): I dunno if you agree but okay. Honestly, both Wukong and Mac/Mihou (like i usually call him) does not care about clothes, if they feel comfortable with them, be it for woman or man, they'll wear it, especially Wukong though, I feel like he'd act like a famous diva in a on a runway showcasing new high-class clothes from Victoria Secret, Channel, or something, whilst Mac is much more discreet but not too far from that too. And considering Wukong was wearing WOMAN clothes when he was in the brotherhood in the season 4 lmk flashback, it just made me believe in that headcanon even more :) Also, I am really loving your au, it's just so perfect the way you develop every character slow and patiently, keeping their personalities untouched, not changing but instead expanding and showing them a bit more, how they are really trying to improve (Wukong and Mihou in this case) and how satisfying it is to see. I always rush to see the new updates you post about the Biodads au every time i see too, and honestly, one of the 5 best au's ever, you draw so good too, it's adorable! That's all I wanted to say, have a nice day, drink water and take care of your health! 🥰🥰🥰
Yeah true! Like they are shapeshifter, they wouldn't care what species they are, even less the perceived gender norms
Anonimo ha chiesto: Little question, while the monkeys where at Chiyou's forge, shadowpeach where still sleeping together or not?
They were all sleeping in sleeping bags on the floor (but they all were close to each other.
Anonimo ha chiesto: Generally curious what you think would have happened if MK had not been woken up and the stone wasn't broken what do you think would have happen. would he had grown up on FFM?
Aww he probably would have been raised by Wukong. I don't know if that's a good or bad thing.
@wolfsonic ha chiesto: I have question! Does Rumble and Sabage have sentience in your stories? Like, do they have their own personalities like MK clones do? If yes, what do they think of WuKong and MK? Also, will we see more of them? Cause I'd love Mk to meet them when he wasn't stuck as a cub and not remember.
Yeah I think they have a littel bit of personalities. They like both MK and Wukong, but would also do prank on him.
Anonimo ha chiesto: I think I won't say I'm in love from Hercules fits macaque very well
The little monkeys are the muse doing backup choir
Anonimo ha chiesto: Can we see what a courtnapping room typically looks like?
Courtnapping rooms are made specifically for the courted one, so they are all different. Basically, the room should include everything the courted person would need to live comfortable and also a collection of things they like / to pass the time /love.
It must show that the person courtnapping them is able to provide, care and protect for them. And also knows what makes them happy.
So it can be a huge castle full of jewerly and elegant clothes/ornaments or just a cozy room with some chips and video games.
Anonimo ha chiesto: Is LBD going to be a topic in your au again ?
maybe
@wolfasketch ha chiesto: We need MK interacting with his new found Auntie and Uncle please(we also new to see Red being flustered by MK while his parents are around and PIF being like "Ooohhhh")
We are VERY luky Red Son and MK didn't grew up together or we would have thier parents playing love-matching with them while they are toodlers
Anonimo ha chiesto: could we possibly get a traffic light trio and shadopeach grooming train at some point, i would love to see some bonding time between them all <3 and i would love to see mk grooming redsons hair since there's so much of it
Wait who would be the second person to be groomed? I assume RedSon hair are too hot to touch. (when he's flustered, at least)
Anonimo ha chiesto: So like how does Redsons hair/ fire work. Does it just feel warm to MK and Mei. Will it only burn/ hurt you if he doesn't trust you. Another note it must be nice having two fire demon friends during winter.
I think when he's relaxed, the hair is just- a little bit warm, then with his feelings and emotion it can go up to a bigillion degrees, so it's not harmful as long as he can control it.
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hoodedjelly · 5 months ago
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my Jenny, Tuck, Brad, Shelden, and Vega older designs ^__^
i'm watching mlaatr, still not done, i think i got like 10 more eps (and if i'm being transparent i skipped around eps... i just wanted to see vega...). And i'm absolutely loving the show!!!! i love these characters a lot, didn't like Shelden at first i'm going to be honest, #1 Shelden hater for a bit there. but he chilled out in season two and i started to ship breldon with that too so now i just love him so much.
more about my personal headcanons:
Jenny: - I am under the belief that she is transgender. Jenny was made genderless, so her deciding to be a girl was strictly her choice and i believe that makes her trans. (She's also a lesbian) - she did grow a bit, im not gonna explain how idc really i just liked her being a taller lady :-) - she has A LOT of different cute outfits and hair styles, honestly too much to draw. she never transforms back into her base show outfit when crime fighting, she just fights in her cute summer dress she don't care. - her and vega are dating grrgrgrrrr - when vega is in rule she makes it so there is complete free access between earth and cluster prime for citizens in both places. - I say that cause i think when jenny is older she moves in with vega, technically living in cluster prime but visits earth like everyday. And brad/shelby/tucker/wakeman visit cluster prime - Jenny also hangs out with the nicktoons unite gang, but i deffo feel like its just that secondary friend group that you don't talk to with for months. when you talk again its the same goofiness as before - i think danny calls for her help when he needs it (also manny) Tuck: - he is still a little shit but we love him - adhd boy - questioning cis (he/him) - he got into robotics/stem and builds little silly things - with that, he gets help from Shelby - pretty much just a silly teen, he's on the internet a lot and has "cringe" interests - but idk he's having fun and being silly and finding himself (those interests is stuff like sonic and among us) Shelden(Shelby) - honestly kinda nervous about ppl thoughts on my Shelden, idk it makes so much sense in my brain - hits you with the transfem beam (she/they) Pansexual (she just wants anyone type of vibe) - I think when jenny is visiting vega often that leaves Shelby and Brad hanging out alone a lot. which they don't mind honestly, they are actually good friends! - but during that they just get closer and start catching feelings. Shelby eventually lets go of her feelings about jenny and realizes they were a real jerk and weirdo to her. brad helps them through that and eventually her realizing she's trans. blah blah they in love and kiss at some point. - Shelby is also a furry lmaooo her fursona is a cat.
Brad: - bisexual cis man (he/him) - Still his old brad self if i'm being honest. - totally forgot to say i think all 3 of them go off to college together (even though jenny doesn't have to i feel like she would prob want to just for the experience, but tell me if you think differently i'm still unsure) - i really don't know what else to say sorry brad! he's literally just as silly as ever man. he's just also gay - i will say here i feel it takes a lot longer for shelby and brad to start dating then jenny and vega. they got that slow burn kinda shit going on, since a lot of that is shelby being confused about her feelings. and jenny and vega just hit it off right away if im being honest, very high school sweethearts. - (also i think shelby makes brad make a fursona to match hers, so brad got a dog fursona)
Vega: - Lesbian cis (she/her) - That ending of her just ruling cluster prime was just so crazy to me cause like, aint she like 16? - i think she has a lot of stressed nights and fearing she's not doing the right thing for her people, and jenny tries to help as much she can - that is why jenny visits so much, she wants to help her. - very much got those nights were she accidently falls asleep at her desk, jenny finding her and giving her a blanket and a kiss goodnight - it's not like she's unhappy, she is actually very very passionate about her work and wants to NOT be like her mom - and yeah she deffo goes to robo therapy for the stuff with her mom. - i think it's a conflict where vega is scared her mom is gonna come back and jenny has to reassure her that if she does they'll get rid of her for good.
imma be honest a lot of my hcs are pretty half-baked and random things, im sure im going to think of more stuff in the future but that will be in different posts.
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ryescapades · 3 months ago
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aubade · ₊˚ˑ༄ؘ°࿐ | kaiju no. 8
— there is you, and then there is him. as dawn breaks, love lays its claim.
fluff prompt: palm kisses <3 characters: hoshina soshiro x gn weapon specialist!reader
genre/warning: fluff, mutual pining, ooc hoshina prolly, indirect confession, takes place after the sagamihara operation's celebration party, narumi cameo bcs why not
a/n: specially made for my lovely moot @/spookuna <3 i'm a bit attached to this one ngl..
2.9k wc
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they say it is a soldier's pride to be able to serve the country they've sworn their lives on. duty, honor and discipline; these are all necessary in order to bring out the best in oneself to protect what matters to them.
expectedly, it is no different in the jakdf. bound by duty, the officers, no matter what position or department they're in, are well aware of the obligation they have to adhere to. they hone their skills and take pride in their abilities to be the best version of themselves so as to protect the lives of the people from the onslaught of kaiju in any way they can.
however, as a defense force officer yourself, your pride lies in your weapons. specifically, the weapons that you made.
ever since you were a mere child, all you've ever known was the forging of heated metals and the whirring sound of machines. the you from years ago used to enjoy watching the process of weapon-making, both machinery and man-made alike. hence, it is only natural that you grew up pursuing a career born out of your interest; a weapon specialist in the jakdf.
you were one of their best, in fact. hardworking and dedicated, you were deserving enough to be stationed at the first division base, where all the cream of the crops reside. studying and researching together with your fellow engineers in the process of making kaiju-specialized arsenals have become as natural as eating your daily meals.
additionally, discussing about the weapons with the soldiers themselves for any improvements is something you'd grown to enjoy doing.
and unbeknownst to most of those around you, you might just have the slightest bit of favoritism towards one soldier in particular...
"how was it, the blaze round? or is the explosive one still better?" you inquire during one afternoon in the testing lab. the first division officer turns to you while holding the rifle containing said blazing cartridges, half of it already emptied after the shooting trial.
"it's working well, y/n-san! your idea of flaming bullets is really doing wonders, seriously. but i do think the design could be better though, for instance..." as he drones on about what upgrades you could add to the gun, you listen with rapt attention, jotting down new ideas on your notebook. after the testing session ends, you mull over your notes in the silence of the now-empty lab.
a curious voice, fused with a bit of bafflement then brings you out of your headspace that is previously filled with a bunch of chemicals, kaiju remains and mechanical parts.
"you're still doing tests on that fire gun-thingy?" you lift your head up to see captain narumi waltzing in, the usual air of confidence and nonchalance sticking to him like a second skin.
you perk up, throwing him a quick salute. "yep, as usual! still got a long way to go though. there's so many stuff i need to fix, especially the cartridge and the substance formula. and there's the barrel part too—"
narumi grimaces, "okay, okay, chill, y/n. i'm only here to pick up my weapon, not to hear you nerd out about your little experiment," he huffs, walking over to the corner of the lab where his bayonet case is kept. you only give a responding chuckle and a lighthearted apology.
being the nosy ass that he is, narumi peeks over your figure to glimpse at what you're working on. however, his magenta hues latch on to your hands. in all the years he's known you, narumi has only ever seen you with your gloves on but today, your hands are bare and free from the confine of those military-issued fabrics.
with the case now slung over his shoulder, he's about to interrogate you about the lines he'd just seen on your palms when your phone that was sitting on the desk rings, a familiar name flashing on the screen.
the captain clicks his tongue. "the heck does this asshole want from you?" he questions in annoyance, albeit while sliding the device to you all the same just as you ask him who's calling.
he takes note of the way your eyes light up when they land upon the name of the caller, a smile quirking up on your face as you feel your heart skipping a (few too many) beat. you immediately slide a finger across the screen to put the call on speaker so that you can still look over your findings and talk to him all the while.
right, speaking of favoritism...
"vice-captain hoshina?" you cheerily greet, and narumi forces himself to hold in a gag (spoiler: he fails) when the man on the other line speaks up, "hey there. you free right now?" internally, you almost punched yourself at how giddy you get after hearing the smooth and light baritone of hoshina's voice.
you send your captain a glare before shooing him out with a wave of your hand. gruntling under his breath, the bicolor-haired man rolls his eyes as he pushes the door on his way out. "damn lovebirds,"
you ignore his not-so vague comment, fully focused on the one you're currently in love speaking with. "no, not really. i was just testing out some new stuff. why?" you query.
"you've heard about the sagamihara operation, right? well, ya see... one of my blades broke while i was fightin' no. 8, and the other one is pretty scratched up. i'm afraid i'd have to get the spare ones you keep at the hq," hoshina explains, and your eyebrows raise in shock.
"what? i've only heard that the mission turned out quite the struggle in the end, but nothing about no. 8 showing up. are you okay?" hoshina finds himself to be a lucky man, for you're not there with him to see how wide he's smiling, his cheeks practically hurt from your expression of concern for him.
"i'm all good, don't worry, dear. and besides, i won't be taken down so easily like that, ya know? have some faith in me, yeah?" you blush slightly at the nickname and his teasing tone before letting out a small laugh. "sorry, sorry. i do have faith in you, vice-captain. you hold that 'strongest close-quarters combatant' title for a reason, no?" you muse, not even bothering to keep the sheer honesty from flowing out.
the grip on his own phone tightens, relishing in the subtle praise sneaking behind your words. throughout his years in the defense force, people have complimented him on his hand-to-hand skills, sure. more often so now that he's a high-ranking officer in the third division. but when it comes to you, it just feels... right. assuring, somehow.
hoshina chuckles breathily, "you're right. so, about my swords... should i go there to pick it up or will you be sending a courier for it?"
for a moment you contemplate, weighing over your decisions. on one side, you really don't have any other purpose to go all the way to tachikawa apart from delivering the weapon. plus, your schedule is not exactly flexible enough to be making such impromptu visits to another base.
on the other hand, going to tachikawa means you get to see him. and deliver the weapon, obviously. but the way you see it, meeting him is enough reason for you to confidently set your choice.
"actually... you know what? i'll be going to tachikawa myself,"
if it were anybody else, you would've reprimanded them for disregarding their duties so carelessly like this. why do something so pointlessly time-consuming when there's a more effective way of doing it? or something along the lines of 'you should stick true to your obligation as a defense force officer, something something, blah blah...'
but who could blame you, really. for hoshina soshiro, you would take the tiniest crumb of chance to see him standing in front your very eyes, only to remind yourself time and time again that he's the one your heart longs for.
˚ ༘♡ ⋆。˚ˏˋ°•*⁀➷
the hour clock strikes around six in the morning when you step foot onto the third division's turf, the sun still on its way to reach above the horizon for the incoming dawn.
you had taken some good five minutes of lecturing yourself about impulsively making a trip to another base, hands gripping tight on the steering wheel as you eventually came to terms with the fact that you were, indeed, driving by yourself from the ariake maritime base straight to tachikawa.
being the responsible officer that you are, you informed captain narumi of your little quote unquote adventure, which he only cackled at. you definitely did not bribe him with a new disc game of his choosing for his bs5 if he promised not tell on you to your superiors...
now, as you settle your belongings in the third division's library, you suddenly feel the nerves wrecking inside. it's quite a silly issue, really. it's not like this is the first time you're meeting hoshina. truth be told, you think you've seen more of him than captain ashiro, even though the latter is the more frequent visitor to the main headquarters out of the two.
you can't help it. everything about hoshina just makes you feel nervous, shy, but warm and happy all the same. your heart would beat a thousand miles per hour when he's near, heat rushing to every part of your body as if you had just burned yourself. well, maybe that's partly accurate, with how stupidly and ridiculously hot hoshina soshiro is—
a knock on the door interrupts your train of improper thoughts.
a figure stands at the huge opened entrance, leaning against the doorway with his arms crossed against his— oh, sweet lord... he's wearing that compression shirt again. it takes every ounce of your willpower to not let your eyes stray anywhere below the turtleneck-line, lest you're in for a lifetime of teasing by the man.
you're a bit unlucky, it seems. because when you finally look at him, there is a knowing glint in his wine-tinted irises, as if he understands exactly what goes on in your mind, though he produces no word to address it.
"vice-captain, hi," you start, then proceed to mentally smack yourself because what the heck is that lame-ass greeting?
hoshina smiles, and your eyes greedily take in the sight of his curled up mouth. "hi yourself. how was the drive? i was worried for a second when ya said you're comin' here alone. you could've taken the shinkansen... or better yet, i could've gone there myself," thin eyebrows furrowing slightly, he approaches where you stand in the middle of the room where a metal table sits among others.
you laugh sheepishly, scratching gingerly on the skin of your cheek. "traffic was okay, thanks. and this is kind of an impulsive idea, really. i went straight to my car without thinking instead of going to the train station. plus, i wanted to give these to you myself," you say, mentioning to the leather sheaths sitting on the table.
hoshina tilts his head, giving you a confused smile, "why so? aren't they the same ol' blades like the ones i've been using before?" he asks, which causes your expression to brighten.
grabbing the weapons in your hands, you excitedly unsheathe the twin swords before displaying them in front of him. the blades are familiar, marked as his signature weapon SW-2033, gleaming sharp in the dim light of the library and shaped as similarly as his old ones.
"they are, but i added some touch ups to them too! i did some tweaking in the metal constitution of the blades to make them lighter, but more sturdy and tough to cut through harder things. they're supposedly more responsive to any change in your combat power too. the new composition has some kaiju remains in it, but you didn't hear that from me, okay?" you whisper the last part cheekily.
hoshina laughs, comfortably taking the swords when you hand them out to him and slowly turning them back and forth for observation, awestruck with your creation when suddenly a small detail catches his eyes. "what's this?" he mutters curiously, bringing the handle of the swords for a closer scrutiny.
you immediately straighten up at his attentiveness, your arms sliding behind your back and your fingers starting to play with the hem of your gloves from the jitters. "ah, that. well, i figured the swords would hold out much longer this time. so i thought it wouldn't hurt to do a little mark of ownership on each of them," you mumble, holding your breath while gauging his reaction all the same.
there, beside the jagged, razor-sharp edge of the dark steel blade, a small and intricate swirl of his first name is carved, along with a pressed mark of your own initials just above the izumo tech logo at the hilt.
there's a lump his throat, his slanted eyes widening in surprise.
bashfulness washes over you when he doesn't say anything, still staring at the weapons. "o-of course, i can remove my name if that's what you're concerned about! the hilt is easy to be swapped so—"
"no, they're perfect... thank you," he breathes.
your own eyes widen, gulping down the nervousness that is starting to dwindle down a bit, thankfully. you inwardly smile, relieved at how this is turning out. "think nothing of it! it's just something i thought to do in passing and it's not like there are many others in the defense force who specializes in swordsmanship." your hand reaches up to brush it off.
hoshina suddenly freezes when his eyes latch onto your gloved hand, the piece of stitched up cloth slightly nudged up from your earlier fidgeting to reveal a smidgen of your palm, causing you to tense slightly. you move to hide your hand from his view but your speed is no match against his; the man snatches it into his own, frowning deeply.
he puts aside the twin blades and takes a step towards you. one of his slender, much longer fingers slides under the dark fabric, exposing more and more of your palm to his amaranthine gaze at such a slow pace that it just makes the embarrassment to settle even deeper, simmering in the depth of your stomach and causing shivers to run down the length of your back.
eventually, the glove comes off and his eyes rove over the skin of your palm. it's soft to the touch, hoshina thinks. even so, he can't help but to stare at the lines upon lines of raised skin, ragged and roughly positioned on the surface. your hand is severely scarred.
you try to clench your hand into a fist and pull back but the swordsman seems persistent enough that you just relent, looking away to avoid his eyes. "it's bad, isn't it?" you smile, no mirth whatsoever.
play with knives, and you're bound to get nicked, you'd heard once.
his downturned expression remains. "it is. did you get them while refining my new swords?" he questions quietly into the air between you. your teeth catches on your bottom lip before you let out a low hum, "i always get them when i refine your swords.” the space around you grows tight, and the next thing that happens causes your chest to be even tighter.
hoshina moves closer into your space, your forehead almost knocking against him as he brings your palm to his lips. your mouth dries and feels like sandpaper as the airy, featherlight sensation continues to descend on various spots on your skin a few more times, your pulse quickening as he trails them to your wrist. he's careful with his fangs, but the sudden appearance of his tongue has you gasping slightly. it's wet, and it's warm against your skin. "w-what..." you stammer.
"it's beautiful. you're beautiful, y/n," hoshina murmurs, causing the sharp intake of your breath as the blood in your veins pumps in a frenzy.
he glances up to see your fluttering eyes and reddened cheeks. with those as the only indications he needs, he closes the distance to press his lips onto yours in a shy, tender kiss.
finally, your foolish little heart wants to scream. after months of lingering eye contacts, of shy touches, whispered praises and not-so-platonic gestures. after months of dancing around these intense, dizzying feelings.
the softness of your mouth gives to the pressure of his, dancing unhurriedly against each other as you savor the heat he emits. hoshina holds you close, your imperfectly perfect hand cradled protectively against his chest as his free hand comes up to steady a palm over your warm cheek.
he pulls back slowly to give you space and take a minute but you follow him, eyes still closed and lips chasing after his in an attempt to be connected once more. hoshina breathes out a chuckle and calls out for you, fondness seeping out from each syllable of your name that has you opening your eyes to peer at his own.
and here, as the first rays of sunlight pour through the windows of the library, casting a golden hue across the room and painting him in such an exquisite way it leaves the air rushing out of your lungs. the bell chimes somewhere in your mind, the musical vibrations synchronizing with the love you hold for the man in front of you.
somewhere in the back of your mind, you’ve never thought so beautifully of your hands ever before.
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what i would give to be otp with hoshina like i'm his actual gf ... *cries in non fiction
©🅁🅈🄴🅂🄲🄰🄿🄰🄳🄴🅂. do not steal, translate or repost my work anywhere else !
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ohnoitstbskyen · 9 months ago
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I know it would probably bring a lot of hate comments but I am begging you to roast the hazbin character designs because I'd love to have someone properly articulate why they don't work so I could send it to people who won't believe me when I tell them. 🫠 Understandable if you don't want to get into it though.
I don't think there's that much there to roast, honestly?
Those designs are clearly an extremely specific stylistic choice, and because that style is consistent throughout the show, it ultimately feels coherent with itself.
There are trade-offs being made. Because Hazbin's design style is SO stylized and so heavy on decoration and detailing, because it puts a lot of emphasis on costuming, it isn't as good at communicating specific character storytelling as a more grounded style could be (it's kind of the same tradeoff that stuff like Genshin Impact makes).
Like, why does Sir Pentious' hat have an eye and a mouth on it that makes its own expressions? Apparently not for very much reason at all, except that Pentious has a bit of an eyes-motif going on in his design and it was one more place to put an extra eye. And that's a valid criticism of his design, but also the entire show is designed like that, so frankly it would be weirder and more out of place if his design alone didn't have that kind of overelaborate decoration going on.
It does create a situation where I have a hard time "reading" the character designs sometimes. For example, Vox, Alastor and Pentious all wear a similar style of suit with upwards-turned shoulders, butterflies and pinstripes. Now, am I meant to read that as Vox imitating Alastor due to his crippling need to replace and outdo him, and Pentious imitating the style of powerful Overlords because he thinks that possessing their level of power will finally give him relief from his paranoia and self-loathing?
Or is it just a design fixation of the creator who keeps putting their characters in suits because that's just what they like? I can't really be sure, because sometimes design elements are used to intentionally tell stories about how characters relate to themselves, their world and one another, but plenty of other times designs look the way they do Because Of Vibes.
But again, that lack of clarity is clearly an intentional trade-off - and the benefit of that trade-off is a design style that is extremely varied, wild, expressive and memorable. Hazbin Hotel seems like a very easy show to draw fanart of, and a very fun show to draw fanart of. Those designs (especially the hyper-expressive faces) are begging to be the subjects of traumatic headcanons, unbearably cotton-candy soft fluff fantasies and weird, taboo, homoerotic power dynamics. Slaps roof of character design, this bad boy can express so much vicarious emotional intensity.
It's very exuberant, very excited about itself and very self-indulgent, it's a style that prioritizes visual impact and visual interest over readability (something which the animators of the show navigate with real skill, props to them) and individual aesthetics over worldbuilding.
And I don't blame anyone for being turned off by that (I certainly was the first time I started seeing those designs going around), but I would struggle to call the show's designs "bad" when they are clearly achieving exactly what they want to achieve.
I have some criticisms, especially re: how the show treats skinny bodies as an unquestioned, desirable default, and employs fatness as a means of alienating and abjecting the audience. That sucks very badly, and is a serious disappointment, and one of the few places where the show feels like it is being cowardly in its design philosophy. But I don't have it in me to do some kind of Hazbin Hotel Sucks And Here's Why takedown, its problems are not unique or extreme enough to warrant it, at least not as I currently understand them.
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lokiinmediasideblog · 2 months ago
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So for those that are planning to watch Twilight of the Gods and haven't yet. My review is the following:
It's very much a Zack Snyder plot but without the bad Snyder tropes of past movies (thinking especially of 300 here). It's edgy, has beautiful visuals (Snyder projects often do), and has plenty of equal opportunity sex scenes. Plenty of bi characters. Do they look like they'll kiss? They will and much more...
There are very interesting designs. I loved the voice acting and I'm glad Thor sounds much better than in the trailer (I think they edited what he actually says to avoid spoilers).
My main disappointment is the cliffhanger ending. I hope there's a S2 with some non-cliffhanger ending. I fear for the possibility of Netflix not renewing it and think all Netflix series seasons should never on cliffhangers.
It was definitely made with a lot of research. It takes its liberties, as there's some major differences, but I love how they adapted and altered things from the myths for the story's purposes. A lesser "not-like-Marvel" adaptation would have made Loki a Fire Giant/God a la Wagner. But they had the spider association instead!!
Something I really liked is that they made Loki sympathetic without turning him into an actual child. It's something I've seen a lot, and I'm just like "Cowards, there's plenty to work with without turning him into a child!" Loki feels very much like myth!Loki. He's very sympathetic, but you'll never forget that if he's helping, it's because the goals currently align. You'll be crying at the club for Loki, then go like "Oh shit! WTF Loki!?"
GOW has done antagonist Thor the best so far. For people whose Thor is their blorbo-from-myths (because some follow me), I must warn he's currently very much like Homelander (murderous, physically abusive, predatory) but without a fully developed reason to why he's like that YET. They implied interesting things, such as a fear of eternity and wants to die. If there's a second season, I hope it develops that further to make Thor more interesting. I didn't understand his weird fucked up relationship with Jormungandr, and don't think it was necessary to turn Jormungandr into a sexy snake lady to make Loki and his family sympathetic.
I thought his powers were very cool though and you're like "No wonder this guy is so hard to defeat." Like do you ever go like "How the fuck can this guy with a hammer defeat so many people? The plot armor is ridiculous." Here you won't. Actual storm good powers. And there's some very cool shit like he can do. Fight scenes are great.
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crimsonender · 1 month ago
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Mikaila Orchard sucks at Paneling
I debated making this a video or not. But, I decided against it. If you guys are interested in me making videos about this sort of thing, let me know and perhaps it's something I could cover in the future.
So Mikaila Turkleson aka Mikaila Orchard has always made... questionable art. To me it seems like a weird amalgamation of Equestria Girls and Sophie Labelle's art. Anatomy bad character design bad etc etc. I don't however see a lot of people talk about her paneling.
Recently, Mikaila and presumably her partner, Lily Orchard started a new art endeavour. I assume to turn over a new leaf and bury the now-infamous Pokemadhouse. You can find it over at bhaalspawnfunnies. It appears as if the blog will focus around the player character of Baldur's Gate 1, Gorion's Ward, and their half sister, Imoen. This is the first entry.
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Where to start? My first impression is that this is very poorly drawn, and low effort even by Mikaila's standards. The speech bubbles are low contrast against the background. The ground/floor blurry blob looks extremely bad. As a fellow artist I get the distinct impression that Mikaila did not want to draw this piece.
Moreover, there's a huge issue with the panelling and pacing. Comics are really cool in that you can kind of use panelling and negative space to "time" jokes, leading the eye where you want it to go and using framing and other art tricks to make a punchline land a little better.
This "comic" has none of that. There is no pacing, there is no comedic timing. It's all bland and presented as a block. I took it upon myself to re-panel this piece, and I've made two versions: One, with Mikaila's art style and visuals, but with the panelling slightly adjusted to be more punchy and effective, the other I completely redrew, using the same joke.
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Excuse the sloppiness. I'm not going to expend too much energy polishing and gilding this turd.
That being said, this is already a huge improvement. Even if Mikaila isn't at the technical level of a professional artist, this is very attainable with only a few more minutes of effort. The timing is punchier, the speech bubbles draw your eyes down the page, and even without colour coding, it's clear which of the characters is talking. This isn't exactly a hot take but in my opinion you shouldn't need colour coding on a comic page to denote who is speaking. It should be very obvious! Moreover, speech bubbles should be included in the composition, not added as an after thought.
I'm guessing the original comic took her less than an hour to make. I think I'm being generous here, honestly if this took her more than twenty minutes I would be concerned. Being generous though I gave myself one hour to make a version completely redrawn.
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This was again, very quickly put together and of course is in no way perfect, but its to demonstrate what a little bit of thought can do to improve a comic page. I decided to change the pose of Gorion because making family guy references should be a a cardinal sin for artists, as well as make the characters a little more recognizable. "Aryana" is, notably, Lily's OC and bears little resemblance to the canon character of Gorion's Ward, but considering Baldurs Gate does allow character customization and dialogue choices, I decided to make their gender a little more ambiguous so players of any gender could see their version of Gorion's Ward in the comic, but kept the elf with long dark hair appearance from Mikaila's original. I also looked over the pic after I was all done and ready to upload and noticed some small flaws I could easily fix, and went back and did those things. You should always go over your pieces when you're finished them with fresh eyes before you submit them as a final piece.
Again, this certainly isn't perfect and I'd probably put more effort into a piece with characters I care about and a joke I actually find funny, but I hope this demonstrates that pacing and expression really are everything in comics.
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