#its really small so sorry
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myewt · 6 months ago
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identity
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just-null · 4 months ago
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i am literally on my KNEEEEEESSSSS. please please make more yandere hantengu clone art.. i don’t care if you don’t color it in or if it’s just a simple sketch PLEASE 😞
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is the threat directed at you??? at others??? at something else??? do you even want to find out??? You'll probably be okay if you get back home before dark and make it up to him.
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vaguely-concerned · 5 months ago
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thinking about not only the specific people lucanis pulls in to represent the 'locks' in his psyche, but the storytelling that happens in the structure/order of them. the underlying ideas are presented something like:
the lucanis who went into the ossuary never came back out again; he died down there (the boy caterina raised is gone forever) -> you're putting yourself in danger doing this (by being close to me), you should leave because I can't bear it if you get hurt because of me -> it doesn't matter even if we do try this, it won't work anyway (again because of me) ('you know what he's like, you can open the door but he won't walk through it' :'( oofie doofie) -> what if the real secret is that there was never anything but the monster in here from the beginning. you should leave, there was never anything here worth saving in the first place. (implicitly: what if I deserved what happened, all along.)
it runs pretty cleanly from outward-oriented attachment anxiety ('caterina won't even want me back like this, she won't recognize me (the same way I no longer recognize myself)) and gradually deeper inwards until we reach self-image and self worth. or you know, the harrowing basic lack of it lol.
"careful -- they'll know we're not right," spite says in one of their first scenes... but clearly, some very deep part of lucanis has feared or suspected for much longer than that that there's something inherently not right at the core of him, way before any demon entered the picture. and the voice he gives those lines to is the person who should know him better than anyone in the world, who he has loved more than anyone in the world -- and who deliberately chose to hurt him so horrifically anyway. 'It's better if I'm just a monster and deserved what happened than it is to allow for the idea that the brother I love doesn't really exist and maybe never did'. it's better if he's fundamentally flawed in some way that needed fixing to help him survive, and that's why caterina chose to hurt him again and again -- out of love. (this one I think he might have a very sad wakeup call on one day if he ever ends up with the responsibility and care of a child of his own in some way and realizes just how alien the idea of ever intentionally hurting them for any reason is to him. oh buddy. also interesting that he keeps caterina as the outermost lock -- there IS a distance he keeps there that he hasn't with illario. he doesn't resent her 'anymore' he says, but he also keeps her carefully further away from his deepest self.)
as far as I could tell the only note in the mind prison that's fully hidden and needs to be uncovered is the sad painful helpless stupid little truth that even after all this, even knowing what happened... he still loves his brother. is there anything illario could ever do that would make lucanis completely stop loving him, do you think? sometimes the trouble with unconditional love is that it is, well. unconditional, even when some terms and conditions probably would have been in order haha.
that's the pattern you see there again and again; he would rather destroy and abandon and imprison himself at every turn than let go of love, even when it's just scraps, even when there's only ever enough of it to hurt him. it's only when rook shows up and as it were takes his hand and walks along with him that he can entertain the idea of changing the story of what walking out the door might mean in the end.
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paimt · 3 months ago
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you know relationship drama in teufort goes crazy
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arsenicflame · 11 months ago
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Bonus round! Do you use a queue tag?
#ive been super curious about this because people seem to have really strong opinions on the queue! so many people seem to HATE it#but i love using the queue! i dont really know exactly why i like it so much- i started using in like... 2016 and its a fundamental part of#my tumblr experience now. i think i started off just using it for offline hours so id hit most my american mutuals (/ for aes posts)#but these days basically everything goes in my queue (cept time sensitive things & like. current hype and original posts-#anything 'normal' posting is in the queue)#idk it feels. nice to me! i like to spread out my posting and not rb 30 things in half an hour and then disappear for the rest of the day#esp since my spaces are so circular- the same post runs on my dash a dozen times minimum. and i get to put it on ur dash a week late!!!#and its so nice to have small interactions with mutuals in incompatible timezones; to open up my notifications in the morning#and go: oh! my friends were here <3#its such a Part of the tumblr experience for me i dont think i could ever truly change now. maybe switch to timed queueing#but my availability changes so much i prefer to just. know i guess#but (i am so sorry for all that) im curious about how other people feel!!!!!! itd be so interesting to hear abt why people do/do not like i#i know some people like the experience of spamming and going. some people think it makes this seem to much like influencing or whatever#everyone has their reasons and i want to know!!!!!!!!!!!!!!#nyxtalks#poll#queue#no see answers option because you must fall into one of these
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iliothermia · 10 days ago
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Just wanted to announce that my shop is gonna be closed on April 12th to an undetermined date! Some prints might not be restocked after the convention, and most of my patches are on limited-amount 30+ year old woven fabrics and can't be exactly remade either! My patches, mini prints, and stickers mail overseas for 3$ btw- Shop is here
Thank you everyone!
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almondpiglet · 7 months ago
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needed to draw something this year for tomes bday...really wanted to draw her highschool friends
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artuurle · 3 months ago
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I don't have a silly cheeky comment for this one besides it leans heavily on my headcanons and stuff on Grujaja. (that's how you know ur in the tranches for a character.)
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^face of a guy that keeps hurtin his bonds w anyone close to him. Bonus doodles i made while drawing this that are semi related due to being tied to my Gr headcanons unda the cut lol:
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fishyfishyfishtimes · 7 months ago
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Sometimes I feel like celiac disease doesn't actually count as a disability since it's so easy and stress free compared to deadly allergies, but then I remember that I have to meticulously plan every trip I go to and play 4D chess with uni campus restaurant menus and for a brief moment there was genuine consideration if I should be put on growth hormones because I was so small from not getting enough nutrients
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horrorshowcliche · 5 months ago
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trying to get back into digital art
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moeblob · 1 year ago
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What if I straight up didn't explain myself? What if I just said trust me on this? Would you?
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popppyfur · 24 days ago
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something I like about 'broppy' in the shows is how they're really more alike than what I've seen people give them credit for. They're both really competitive (especially towards each other), always willing to egg the other on, and are never afraid to tell the other their opinion on something that's more often than not, NOT listened to, lol. Both are stubborn as hell in that regard, and they really just wanna one up the other in any way shape of form.
Branch is very very obsessive w keeping his bunker in check, poppy is the same w party planning. They take more than what they can handle sometimes bc branch feels pressured to by the people around him (to fit in) and it's kinda the same w poppy but it leans more towards her own high expectations of herself and how she has to do good for the people relying on her. They'd both rather eat their own foot than admit they have problems sometimes and would endlessly chastise the other for doing so, or simply just go 'i told you so' when the other guy finally relents.
and at the end of the day if you told this to their faces they'd deny they were anything alike at all lmao
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lizzybeeee · 3 months ago
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I didn't like every map in Inquisition, but the elven ruins were some of the best parts of it. Sometimes I think about how Suledin Keep was laid out where you're running through this kind of mazelike environment and then you can glance up at one point and there's this GIANT dread wolf statue watching you from the mountains. that was neat. Arlathan has giant statues too but imo they aren't framed in a very fantastic way where you can get startled like that. and where are the elven prayer puzzles. why can we not show our obeisance to the Evanuris with logic and whimsy :<
I loved Suledin Keep as well!
Especially since, by that point, you've fought your way through red templar camps and the giant behemoths to get to the *heart* of the operation at Suldein. There are red templars, rifts, the people/quarry operation, and then you get to the Keep and, like you said, there's that cool moment where you look up and the Dread Wolf is just LOOMING over you (like Solas in the story!).
Something that really appealed to me with this world was the tangible sense of the past, the consequences of decisions made ages ago, looming over you - the Blights, the Ancient Elves, the Dwarven Empire, Tevinter...the world never let you forget it.
And that's the whole game of DAI - wherever you go there's always traces of the people that came before you, unable to swept away by time or conquerors...and sometimes those people claw their way back to the present like Corypheous or Solas. In Ferelden you find traces of the Avaar and Chasind, In Orlais you find the remnants of the Elves, the Western Approach is dotted with Old Tevinter outposts and the Wardens, and the Hissing Wastes/Storm Coast with the dwarven ruins on the surface! I loved discovering every inch of those maps (large as they were lmao) and it added so much to the world. It made the world feel large! It added to the idea that this world had so much mystery to it - so much lost history.
And Arlathan?
It's a maze, not in a good way, but because parts are cut off only to be opened 'when allowed', and not like in Inquisition where there was a rock-slide or you needed a bridge etc... You're boxed in with glowing doors that tell you 'not now come back later' or water that instantly drowns you, and it's hard to not be taken out of the experience when the game is so very upfront with you that you are not supposed to explore until we say you can.
This game doesn't reward exploration, it has fast travel spots all over the place that seem to discourage it once you find an area. Camps in Inquisition were spread out over large maps but sparingly used in comparison - it still made certain that you explored the world to find new things on your journey from a to b. The quests train you to fast travel, to get to where you need to go - kill, talk, repeat. The game teaches you to look out for crap to break and so my eyes are rooted firmly on the ground because of it. The game can look gorgeous at times, but it doesn't feel like it wants me to look at it too hard, like it will break the illusion of this game lmao.
It's a personal opinion, of course, but my experience with this game was that it made the world smaller, less interesting, and devoid of that mystery and reverence that made this series so compelling. Like you said, there are some cool visuals like those giant statues in Arlathan, but everything else in the map is so condensed and twisting on each other that it's hard to notice them naturally while playing the game.
'Why can we not show our obeisance to the Evanuris with logic and whimsy'
That would be so cool! I can get Andruil's alter having a hunting test - like with the Vir Tanadhal (the way of three trees), which is a hunting philosophy the Dalish have relating to Andruil who is the Goddess of the Hunt. That makes sense - you show deference to her by hunting according to her way.
...but for all of them?
It's a game design choice, I get that -> make it simple, keep it the same...it goes with the repetitive combat and exploration loop of this game. But they really lost out on showing us how the Evanuris differ to each other - how each of them had their own little 'aspect' they had dominion over in accordance to their lore. Why not have a little puzzle for June, God of the Craft? A riddle for Dirthamen, God of Secrets? Have some sort of brazier lighting puzzle for Sylaise, the Hearthkeeper, who gave the elven people fire?
From what we learn in DAI with the veilfire and temple of Mythal we know that they were massively egotistical assholes for the most part, some way more than most. They had their own temples, their own valaslin, their own mythology/legends...giving them all the same prayer puzzle is pretty dull when you consider how different they all are and the efforts they went to to distinguish them. Not that you'd really know in this game - for a game about the 'Elven Gods' there's very little discussion about the rest of them.
But, yeah, to sum it all up: Elven ruins in Inquisition were gorgeous, encouraged you to explore and interact with the lore with veilfire runes, and gave you some gorgeous set pieces like with the giant Dread Wolf statue in Suledin. Inquisition may not have been everyones cup of tea, totally get that, but for me it really captured the wonder of Thedas - the depth of its history...datv unfortunately did not.
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st4rstudent · 9 months ago
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bugthinker but I just did whatever to him
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bonus slop
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spookygibberish · 1 year ago
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Dogstock are typical of what are often deemed the ‘evil’ races in many other fantasy works. They were created by some higher force to be slaves, they are carnivorous by nature, they resemble animals other than human in dentition and build. They growl and bite and walk behind.
The Uhasr (a dogstock culture) are descendants of such slave-infantry that was abandoned when the empire that used them to capture the steppes decided the land wasn’t so profitable after all, and more pressing matters drew their attention elsewhere. Like tools left spent on the ground, the unneeded, excess dogstock were left to survive on their own in Hochkiskuph. The native peoples, of course, did not welcome them any more, or see them any less as oppressors when the hand released the lead. To the Hochkiskuph peoples, the Uhasr are a predatory ghost, an echo that consumes them even in absentia. To the Uhasr, one human is much like another, differing in number and equipment, but never in essence. Uhasr are a species of wild animal with a human face. Humans are prey on two legs. Humans smoke and poison uncovered dens on principle, Uhasr abduct and consume men and women and children all the same.
A common trend I have noticed in media which aims to humanize monsters, is that it often relies on passivity. Humanity is contingent upon kindness. The monster that is A Person only so long as they are a harmless thing at heart, something which can be understood and befriended. Their violence is reluctant, their hearts noble. Grace is a concession to the dominated. Only the toothless beast, declawed and pinioned and caged, is one which has earned its personhood. The ontological enemy supersedes the ontological man.
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love-3-crimes · 6 months ago
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Day 30: Dead Lines
Stuck pretending
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