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#its a golden trio dr
shiftingtomydrs · 4 months
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making yet another dr to distract myself from the fact im still stuck here instead of having fun in my dr
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jellyfishvibes · 4 months
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Khdr Keyblade thoughts So, as we know, dr characters are based on norse gods and i'm assume they keyblade they all wield is like starlight in that its a training keyblade that is a keychain given and not 'their' keyblade so based on said norse mythology dr character keyblade names/ideas
Odin - Odins named weapon is Gungnir, a spear that had runes carved into its tip, made by dwarves known as the Sons of Ivaldi
Xehanort - This man is not norse Eraqus - Neither is this guy
Hermod - Hermod has very little about him in the mythology that i found, he is a messenger and rides down to Hel and back to try and revive Baldr? He is given two rings a cloak to give to other people on that trip? got a theme of 9 going on with ring for 9 days to get to Hel and being given a ring that duplicates itself every 9 days making 8 new identical copies of itself, idk not alot here
Urd - One of the three Norns, specifically the one of the past, i would love to see a matching keyblade trio for these three (Skuld being the future and the one of the present usually being anglicized as Verdandi, and i don't think she has appeared yet) Strings of fate and weaving themes are big for all three along with the world tree Yggdrasil, but Urd specifically has a big connection to the well they water the tree with and live near, as its called the Well of Urd
Vor - From my quick research she might be the same as a valkyrie Geiravor who wields a spear but also has the winged horse imagery you could draw on, also i have found her name might mean oath and has associations with oaths and contracts, so something similar to oathkeeper maybe? something like Oathbreaker?
Bragi - (you know, before the plot happened) Is the god of poetry and also possibly music? also he has a rune on his tongue? he is characterized as the court poet of the aesir and something poetry based would fit, maybe in the form of a kenning as there is a dialogue where he explains them, you could also pull from the blood of Kvasir which is said to be the 'mead of poetry', also a great place to put a poetic irony name
Baldr - A Vala predicts his death, Vali's birth and the killing of Hoder and Frigg crying as a result, He has bad dreams and Odin goes to Hel to talk to a Vala about it, he forces her tell him who kills Baldr, who will avenge him and who will weep for him, He is given Draupnir (The ring that duplicates) on his funeral pire and Odin whispered something in his ear before hes pushed out to sea, a majority of him in the mythology is just about that one time he died, the easy target is something mistletoe themed but i am leaning more towards the 'everyone needed to weep to bring him back' theming, maybe with the 9 rings idk, the only name ideas i have are something along the lines of whispers or secrets to allude to the Odin secret thing, Murmured Mystery or something like that? (Fun fact his heartless is called Hringhorn, which is the name of Baldrs ship in mythology, making the final boss turns into a boat theme in Xehanorts life originate from Baldr)
Heimdall - Gjallarhorn is the horn that heralds the beginning of ragnarok and Gulltoppr is his golden mained horse, He is the protector of the Bifrost and has foresight and keen senses, notably his eyesight and hearing, there is a theory that Gjallarhorn could be translated as 'horn of the river Gjoll' a river that seperates the living and the dead, and also that the poem telling of where the horn is my not be referring to it but to Heimdall's hearing which may mean there could be a mirror between him and Odin, as Odin leaves his eye in Mimir's well for knowledge, Heimdall may have left his ear there, he is ripe for a foresight-didn't see his death coming poetic irony name and beyond that the god is very associated with gold so probably a good aspect to design with
Helgi - Helgi is a hero in mythology who falls in love with and marrys a valkyrie, Sigrun, due to slaying Hunding he gets the moniker 'Hunding's bane', he is killed by Sigrun's brother and there is a story after his death where he appears one night ontop of his burial mound to Sigrun, His hair covered with frost, his body covered with blood and his hands are wet, which he explains are becuase of all the tears she has shed for him, they spend the night together and he has to leave in the morning, she spend the rest of her life waiting for him again, which i latch onto cause a frost themed weapon for him would be a really cool contrast to his very classic norse hero design, also more easy valkyrie imagery to pull from aswell, having some thematic kind of match between his and Sigurn's keyblades would be cool
Hoder - The blind god who accidentally killed Baldr with something made of mistletoe (its said Loki made the mistletoe int a spear but Hoder shoots it like is an arrow so???), so also easy mistltoe imagery, he is also killed by Vali to avenge Baldr, depending on the version Hoder is either completely innocent and tricked into it by Loki or much less innocent and more active in the murder, one of the lines of translated poetry i latched onto was His hands he washed not, his hair he combed not, Till he bore to the bale-blaze Baldr's foe. A keyblade name along the lines of blood on hands/unable to wash away the sin would fit kh Hoder, or even a subversion of Destiny's Embrace, as she is kinda stuck in the fate of both her and her brothers death but goes along with it (she swung first) something like Cradle of Fate, or Destiny's Grasp, something that leans a little more negative (*Hoder and Kairi parallels in here about being tangled in fate and have destinys entwined with death, The Kai in Kairi means death after all)
Sigrun - Sigrun is a Valkyrie, she first meets Helgi when leading 9 other Valkyrie, his story happens, her brother tells him of what he did to Helgi and she curses him, forcing him to live in the woods and survive of carrion and she dies early of sadness and is reborn again as a Valkyrie, Her name aslo apparently means Victory Rune, valkyrie imagery? idk there isnt alot here, probably something matching Helgi tho (Its cute that in the like 1 cutscene we have of her and Helgi they pair up without words and seem to be besties/ always standing near each other)
Vala - A Vala was a norse woman with the ability to fortell the future and perform sorcery, often translated as "seeress", "prophetess", "staff bearer", "wise woman" and "sorceress", and the staff bearer in that group intrigues me, they are often connected to Freyja, thers not alot of stuff to work with beyond magic themeing unless you'd pice a specific Vala
Vali - Vali was a son of Odin and Baldrs brother, after Baldrs death he was born and grew to become an adult in one day to avenge him by killing Hoder and binding Loki in the entrails of his son, hes the god of flight and to symbolize this he has a cloak made of raven feathers that when raised looks like wings, very omen of death he is, theres not very much more about him beyond his role in the story of Baldrs death, this line Then did Váli | slaughter bonds twist Makes me think a name along the lines of Bond Breaker or Twist of Bonds might fit (i will note that hes the one who warns the group Hoder has disappeared, leading to Sigurn's, Helgi's and Heimdall's deaths by malificents hands)
Vidar - A god associated with vengance, he is fated in ragnarok to kill Fenrir to avenge his fathers, Odin's, death, he has the moniker "The Silent God" and it is mentioned that he is as powerful as Thor and that he has thick shoes? called 'the possessor of the iron shoe' which might be in reference to the description of him killing Fenrir putting emphisis on him using his foot to hold the dogs lower jaw open, fenrir is already a keyblade in the series and making his keyblade a match for it might be fun, Iron Soul or something along those lines might be a good name for it, i would fully lean into the shoe sole-soul pun for a name, and making a silver blade to Helgi's gold might parallel the kingdom key/kingdom key d duo, idk why they would parallel but like thats where my mind immedately goes (its interesting that both Vali and Vidar are fated to survive ragnarok and are in the group that survive malifcents attack, and the four in the attack are fated to die in mythology, Hoder obviously, Heimdall to Loki in ragnarok and Sigurn and Helgi both in their story, and possibly ragnarok cause i think the valkyrie and warriors of valhalla both fight in it)
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stickeykeys · 1 year
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key: '✧' unfinished, '★' core dr, '✿' new!
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SHARED :・゚✧:・.☽˚。・゚✧:・.:
marvel cinematic universe | ★
2012 - present, still expanding as movies are released, both part of the avengers
top gun: maverick | ★
2022 - beyond the movie, both part of dagger squadron
avatar (james cameron) | ★, ✿
atwow - present, still expanding as movies are released, we are both part of the younger generation (jake's kid's ages)
the summer i turned pretty | ★
summer of 2019-summer of 2023, show-verse, we are family friends with the fisher's and conklin's
narnia | ✧
1940 - 1940, movie/book verse, we are friends of the pevensies
winx club | ✧
season 1 - season 8, part of the winx club
how to train your dragon | ✧
httyd 1 - httyd 3, includes tv show canon too, we are friends with the riders of berk
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FEN'S :・゚✧:・.☽˚。・゚✧:・.:
grishaverse | ★
follows six of crows and crooked kingdom to king of scars and rule of wolves, member of the crows with the ice court heist
fame | ★
actress/model, shifting to the begining of my career in 2014
wizarding world (lightning era) | ✧
Follows the books from the beginning of goblet of fire, part of the golden trio (even though its not a trio anymore)
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AMBER'S :・゚✧:・.☽˚。・゚✧:・.:
wizarding world (marauders era) | ★
year 5 - beyond hogwarts, best friends with the marauders, twin sister of james potter (desi canon potters!), best friends with the golden girls (closest with lily). find my marauders dr series here!
the last of us | ★, ✿
2003 - 2018 (time skip altered), show-verse with some game canon aspects, part of the fireflies but defect eventually... complex plot line! (very different from my other drs imo)
fame | ✧
singer/actress dr, shifting to my final tour with my band before i start my solo career! celebrity besties include: hailee steinfeld, anya taylor-joy, zendaya, taylor swift, ross lynch and rudy pankow
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antihibikase2 · 8 months
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Request a drabble using this prompt list!
After his ceremony, a banquet is held in his honor, as well as the two that ascended alongside him.
Though he was encouraged to enjoy himself, he remains seated on his table, anxious hands holding onto a piece of paper delicately placed on his lap.
His glassy eyes clung onto every word of the letter, a lifeline he had been holding onto for almost two years now.
"Cheren,"
Cress, recently retired, approaches him with a gentle smile.
"Do you want to dance?"
He takes a moment to ponder- the Striaton triplets had been nothing but kind to him, despite his failures.
With a stiff nod, he rises from his seat, folding the letter and tucking it into the pocket of his blazer.
He takes Cress' hand and is led to the center of the ballroom- from the corner of his eye, Grimsley's worried gaze settles into him, only for Alder to pat his back, reassuring him of his brother's safety.
As Cress guides him, Cheren sees the thousands of eyes watching them, the curious and inquisitive minds- and the hands that wished to dig deep into his skin, to pry it apart and see nothing but half a heart nestled between his ribs.
The rest of the Elite Four and its retiring champion watched them with pride in their eyes, chatting amongst themselves.
Iris and Benga bicker for a moment before Alder pushes both children to join with a laugh.
Burgh waves and smiles- and quickly offers a dance to Emmet by his side, eager to join his student on the dancefloor.
Elesa laughs, covering her mouth with her hand as Skyla rolls her eyes and Ingo makes a snide remark, one he could not hear.
Back turned away from the performance, Dr. Colress takes a sip of wine by the balcony, someone approaches him, offering their hand, and he stares- only for Grimsley to interrupt the conversation and whisk the good doctor away.
He follows the path laid before him effortlessly. He always has.
Until he missteps- and Cress corrects his mistake, catching him by the waist just as he's about to hit the floor.
The crowd cheers- and within the crowd, Cheren could imagine a head of brown hair, a pair of earnest eyes, and blue flames surrounding white wings.
Dizzy eyes try to keep Cress in his mind- but the more he stares, the more they danced, the modern ballroom melts into the golden castle that erupted from the depths of the earth.
The audience- the league, their guests, the media, all were but a blur, faces concealed by light blue hoods and robes of white.
"Cheren?"
Cheri!
"Look at me."
Look at me!
He looks- and rather than Cress, the eldest of the Striaton Trio, all he sees is Hilbert, the runaway champion, Reshiram's chosen hero, and his savior.
But at the thought of the latter, something bubbles in his throat- and he doesn't know what it is.
"You-"
And suddenly, as Cress pulls him up, he's in the coffin again.
"Cheren?"
He's underneath the glass, blue and pink mist swirling inside- the air is intoxicating, and his tongue tastes of rotten apples.
"Cheren, hey,"
A closed fist punches against the glass- but the more they do, the more frost grows to conceal him from the world, enveloping him in a world of icy cold.
"Cheren-"
As Cress places his palms on his cheek, Cheren grabs his wrist.
"You never-"
Underneath the icy glass, his hero runs away to seek the truth, in denial of the reality before him.
"You never came to set me free."
"Cheren?"
Cheren puts Cress' hand down, meets his eyes,
and the image of Hilbert's smile disappears from his sight.
"I'm sorry," He whispers. "I can't."
Without another word, Cheren makes a run out of the ballroom, lowering his eyes as to not see his face amongst the visitors.
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ironwitchpainter · 2 months
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Star Trek: Planetary Perception and Pursuit, Episode 1: Artifacts of Memory
The transporter beam hums to life, and with a momentary disorientation, Captain James T. Kirk, Mr. Spock, and Dr. McCoy find themselves standing on the surface of a planet so untouched by Starfleet that it remains uncharted on their star maps. The strange readings that had drawn the Enterprise to this far-flung corner of the galaxy still resonate through their tricorders, an enigmatic siren's call beckoning them further into the alien wilderness.
The planet is a riot of colors that seem almost unreal under the light of its twin suns, casting a soft, golden glow across the landscape. The air is thick with the scent of unidentifiable flora, and the distant calls of creatures unknown to Earth echo through the dense forest that surrounds the clearing where they materialized. Kirk's allergies are already flaring up, his eyes watering and nose itching, but he waves away McCoy's concerned glance with a stoic nod.
Kirk looks around, the collar of his torn shirt fluttering in the gentle breeze. "Well, gentlemen," he says, his voice carrying the same mix of excitement and apprehension that thrums through his veins, "we're truly boldly going where no man has gone before." Spock raises an eyebrow, his stoicism a stark contrast to Kirk's boyish enthusiasm. "And probably where no one should go," McCoy adds dryly, checking the medical supplies in his kit.
With a final look at their surroundings, Kirk turns to his science officer. "Spock, what do your readings tell us?"
Captain, my initial scans indicate that this planet's biosphere is remarkably diverse and likely host to a vast array of new life forms. The energy readings we detected from orbit are emanating from approximately three kilometers north of our current position. I suggest we proceed with caution and investigate the source.
And I suggest we don't split up. Last time we did that, you two ended up wrestling with giant lizards and I had to play doctor to a bunch of scaled bruises. I'd like to keep our rendezvous with the Enterprise without adding any extra patients to my roster.
Bones, I appreciate your concern, but rest assured, we've learned from our previous... encounter. There won't be a repeat of the incident with the alien artifact on the ship. Spock and I have our phasers set to stun and we're sticking together like glue on a starship console. Now, let's move out. The sooner we find out what's causing those readings, the sooner we can report back and make sure the Enterprise doesn't end up with any more uninvited guests.
Moments ago, as the trio prepared to beam down to the planet's surface, the Enterprise had been breached by an enigmatic alien intruder. The creature, armed with a mysterious artifact that seemed to be the source of the odd energy readings, had targeted Captain Kirk in a swift and unprovoked assault. In the tense struggle that followed, Kirk's shirt had been ripped as he managed to overpower the alien. The creature was now securely contained in the brig, with Lieutenant Sulu and Lieutenant Uhura working tirelessly to uncover its species, origin, and the means by which it had managed to board their vessel undetected. The event had left the crew on high alert, and Kirk's thoughts were drawn back to the ship as they ventured into the uncharted wilderness. He knew that every second counted, not just in their current mission but in protecting the Enterprise from whatever forces might be lurking in the shadows of this unexplored world.
Unbeknownst to Kirk, the alien's intentions had been misunderstood. The artifact it wielded had not been designed for violence but for imparting knowledge and altering perceptions. As Kirk and his companions cautiously approached the source of the readings, the artifact's influence began to subtly seep into his consciousness. At first, the changes were imperceptible, but as they drew nearer, Kirk felt a peculiar tingling at the back of his neck, a sensation that grew stronger with each step. The vibrant colors of the planet seemed to intensify, the scents of the alien flora grew more potent, and the sounds of the indigenous creatures grew clearer, almost as if the barriers between him and the environment were dissolving. Yet, the captain remained focused on their mission, his curiosity piqued by the mysterious object that seemed to be whispering secrets only he could hear.
Captain, the readings are growing stronger. The source of the energy is definitely a structure of some kind, possibly a temple or research facility. It appears to be ancient, with technology that predates even the Vulcan archives. The significance of this find could be profound. However, I detect an unusual psychological effect on your readings. Are you experiencing any... abnormal sensations?
Jim, you're looking a bit peaked. Maybe we should slow down, let me check you over before we go any further.
Spock, keep an eye out for any traps or defensive mechanisms that could be triggered. And Bones, I'm fine. Just got a bit of an itch, probably the damn allergies acting up again. Let's keep moving. The sooner we find out what's going on here, the sooner we can get back to the ship and make sure she's safe.
(sighs) If you say so, Captain. But if you start hallucinating or sprouting new limbs, you're getting a full medical scan whether you like it or not.
Jim, I'm gonna slip you a hypospray with a mild antihistamine while you're not looking. It's for your own good, I swear. Can't have you turning into a sneezing, itchy mess out here. You know how these alien allergens can mess with your system. And if you're feeling any peculiar sensations from that artifact's energy, I'd rather you be as clear-headed as possible. Now, don't go getting all stubborn on me and say you don't need it. I've seen what happens when you ignore your health.
(smiles despite the discomfort) Thanks, Bones. I appreciate the concern, but I've got a feeling we're going to need our wits about us more than ever before. The whispers from that artifact are getting louder. It's like the planet itself is telling us something. Spock, any update on the structure ahead?
Suddenly, the ground beneath their feet gives way, and with a loud crunch and a shower of dirt, Kirk, Spock, and McCoy plummet into a hidden pit. The walls are lined with ancient, vine-covered mechanisms that seem to react to their presence. The pit's depth is obscured by shadows, but the sound of something slithering in the darkness sends a shiver down their spines. The energy readings spike as the artifact's whispers crescendo into a cacophony, and Kirk's vision blurs as he feels a sudden rush of information flooding his mind. He gasps, clutching at his head, trying to make sense of the overwhelming influx of data. Spock's eyes widen as he processes the new readings.
(quickly administers the hypospray) Captain, hold still! This is for the best, I promise. And Spock, we've got company, or something's about to join us in this lovely little trap. We need to get out of here, and fast.
Indeed, Dr. McCoy. The structure's defenses have been activated. Our presence has likely triggered an alert system designed to capture intruders. The psychological effects on the captain are likely a byproduct of the artifact's defense mechanism. We must find a way to deactivate it before it causes irreparable harm to his cognitive functions.
(his voice strained, eyes glazed over) Spock... Bones... I... I'm not sure I can... (his legs buckle)
Spock, Bones... I'm... I'm not quite... here... right now. The whispers, they're overwhelming. I can't... can't stand. You're going to have to help me out of this... pit... and fast. The knowledge... it's... it's flooding me. We've stumbled into something... something incredible... and dangerous.
Captain, your readings are off the charts. The artifact's energy is interacting with your cerebral cortex in a way that suggests a direct transfer of information. It is imperative we extract ourselves from this situation and return to the ship for further analysis. Dr. McCoy, if you can stabilize the captain, I will attempt to find a way to disable the trap.
You're gonna have to give me more than that, Spock. What kind of information? And what the hell is happening to him?
Spock, while you're poking around with that fancy gizmo of yours, I'm going to scan the captain with my medical tricorder. It's got some nifty settings that might help us figure out what this alien tech is doing to his brain. Maybe we can get a better read on the situation if we combine our data. Hold on, Jim. This might tickle a bit.
He quickly pulls out his medical tricorder and runs it over Kirk's body, focusing on the captain's head. The device emits a soft beep as it captures various readings, which McCoy scrutinizes with a furrowed brow. The tricorder's display flickers with a multitude of unfamiliar symbols and patterns, indicating the alien nature of the energy coursing through Kirk's synapses.
Dr. McCoy, the artifact seems to be attempting to communicate with the captain on a telepathic level. It's likely that it perceives him as a threat and is attempting to neutralize him with an overload of information. If we can disable the artifact, we may be able to prevent further harm. However, I caution that any interaction with the alien technology could be risky.
Spock methodically inspects the vine-covered walls, his Vulcan logic working overtime to discern a pattern or weakness in the trap's design. His own curiosity is piqued by the sudden influx of knowledge, but his primary concern remains the welfare of his captain and his friend.
As a Vulcan, I am also experiencing a telepathic intrusion, but it is less intense than the captain's. It appears that my species' natural mental defenses are partially effective against this technology. However, this does not diminish the urgency of our situation. The captain's mental state is deteriorating rapidly. If we do not act soon, the consequences could be dire.
Spock, I've got the tricorder on you now, and even with my medical expertise, half of what I'm seeing is gibberish! This tech is way beyond Starfleet's medical databases. We need Uhura's linguistic skills down here to make heads or tails of this. Can you patch her in, maybe get her to translate some of these symbols?
Dr. McCoy, while your suggestions are appreciated, I must insist that we focus on the task at hand. The captain's condition is critical. If we are to have any hope of deciphering this ancient technology and escaping this trap, we require absolute concentration. I am having trouble concentrating with the constant interruptions and discussion. I recommend you attend to the captain's immediate needs while I attempt to disable the mechanism. Communicate only when necessary, and refrain from engaging in speculative conversations.
If Spock's mind is being thrown into a loop by this thing, then we're in deeper trouble than I thought. That Vulcan noggin of his is supposed to be a fortress against mental intrusion. If it's giving him grief, then we're all in for a rough ride. But we've got to keep it together, for the captain's sake. Jim, can you hear me? We're going to get you out of this, buddy. Just hang on.
The "company" they were expecting arrives with a thunderous crash, as a group of the planet's native creatures emerge from the dense foliage surrounding the pit. These beings, bipedal and covered in a thick fur that matches the vibrant colors of the flora, peer down at the stranded trio with curiosity in their large, expressive eyes. They hold crude, yet surprisingly effective-looking weapons, which they point in the direction of the newcomers. It is clear that these are the inhabitants who have been alerted by the trap's activation. They chatter among themselves in a language that seems to resonate with the very air, their voices harmonizing with the whispers of the artifact.
(his voice strained, eyes glazed over) I... I can see them, Bones. The creatures... their fur, their weapons... they're... they're unlike anything I've ever encountered. And their speech... it's... it's... I can almost... almost understand it. The whispers, they're giving me... glimpses of their history, their culture... but their words... still just sounds. I need to focus, to make sense of it all. Spock, can you communicate with them? Maybe they can help us disable this... this prison.
Captain, my own mental defenses are being compromised. However, I shall attempt to establish a basic telepathic link. (He closes his eyes and takes a deep breath, focusing his thoughts.) The creatures are indeed sentient and seem to recognize the artifact's power. They may be guardians of this place. Dr. McCoy, please continue to monitor the captain's condition and prepare for potential medical intervention if necessary.
Spock opens his eyes and, with a great effort, projects a sense of peace and inquiry towards the alien beings. The creatures pause in their agitated state, and their leader, a creature with a prominent crest of fur, tilts its head as if listening to an unspoken language.
As the fur-covered aliens gaze down at Kirk, their thoughts seem to coalesce into a coherent, if still alien, pattern. Their language, it becomes apparent, is not something that can be learned or translated in the traditional sense. It is a symphony of emotions and images, interwoven with the very fabric of their consciousness. The captain's own mind, overwhelmed by the artifact's telepathic barrage, can't quite grasp the full complexity of their speech. Yet, through the haze of information, he feels a glimmer of understanding, a connection that defies the limitations of mere words.
Spock, with his Vulcan mental discipline and eidetic memory, begins to dissect the alien language, piece by piece. Each syllable is a puzzle, a cryptic code that his mind unravels with methodical precision. He starts to perceive the underlying structure, the nuances of thought and emotion that weave through their speech. It is a task that would take a human linguist years, but for Spock, it is a challenge he embraces with the cool determination of his logical nature. His mind adapts, evolving at a pace that would astonish any Earth-bound scholar. In a matter of moments, he becomes as fluent in their tongue as if he had been born among them, the words flowing through his thoughts as naturally as the Federation Standard he speaks with such ease.
The conversation between Spock and the aliens is indeed confusing, not because of a lack of understanding, but rather due to the sheer complexity and depth of their communication. It is as if they speak in metaphors that unfold into vast narratives, each one a tapestry of history, culture, and scientific knowledge. The aliens' words are not just sounds, but a direct conduit to their minds, revealing a world of meaning beyond the captain's comprehension. Yet, despite the initial befuddlement, Spock's Vulcan intellect begins to make sense of their discourse, bridging the gap between their species with his newfound linguistic prowess.
(his voice calm despite the chaos in his thoughts) Captain, the creatures claim to be the custodians of this place. They are curious about our intentions and are willing to assist us if we can convince them of our peaceful nature. The artifact's whispers have granted me a rudimentary understanding of their language. I will attempt to communicate our peaceful intentions and seek their help in disabling the trap.
(his voice rising with urgency) Spock, tell these creatures that the captain is in dire need of medical attention! This... this telepathic overload could kill him if we don't get him out of here soon! We're not here to fight or steal their secrets, just to understand and learn!
The aliens' eyes widen at McCoy's outburst, their fur bristling in what could be interpreted as alarm or curiosity. The leader of the group lowers its weapon slightly, its gaze switching between McCoy and Kirk, who now lies unconscious at the bottom of the pit. The creature's thoughts pulse with concern and a hint of something that feels almost like compassion.
(his voice echoes with urgency and desperation) We come in peace! Our captain is in grave danger! This artifact, it's... it's overwhelming him! We need your help! We need to disable this trap and get him to safety! He's a good man, a leader, and if we don't get him out of here soon, he won't be able to lead us anywhere!
The alien leader seems to understand the gravity of the situation, and it shares a silent, intense look with its companions. The group huddles together, their weapons now lowered, as if conferring about the strangers' fate. After a tense moment, the leader raises its hand, signaling for the others to stand down. It then points a fur-covered digit at Kirk and makes a series of sounds that, to Spock's newfound understanding, translates to a question about the nature of the artifact's effect on the captain.
Spock quickly relays McCoy's message, his own thoughts a tumult of Vulcan logic and the alien language that now flows through his mind. The fur-covered beings exchange looks, their expressions unreadable to human eyes, but their thoughts resonate with a mix of wariness and empathy. The leader finally nods, a gesture that seems to convey understanding.
One of the creatures jumps into the pit with surprising agility, its fur blending seamlessly with the shadows. It approaches Kirk, its weapon now held loosely at its side. It extends a hand to the unconscious captain, and as it touches him, a gentle glow emanates from its palm. The whispers in Kirk's mind begin to recede, the flood of alien knowledge momentarily abated. The creature seems to be accessing Kirk's thoughts, searching for any sign of hostility or deceit.
With a sudden, decisive movement, the alien leader reaches out and presses one of the glowing symbols on the pit's wall. The vines retreat, revealing a hidden door that opens with a ponderous groan. The door leads into a corridor that stretches into the dark, the ancient stone walls etched with symbols that pulse with a faint light. The aliens beckon to Spock and McCoy, indicating that they should follow. With the captain still unconscious, McCoy slings him over his shoulder in a fireman's carry, and together, the trio of Starfleet officers and their newfound companions go down the tunnel that has been revealed.
Spock, I'm not sure how much longer I can carry him like this. And we're still trapped underground, in a place that's playing havoc with his mind and my medical tricorder. We've got to find a way out, and fast. And what about the ship? If that artifact's energy is affecting us this badly, who knows what it's doing to the rest of the crew?
Dr. McCoy, I am analyzing the telepathic emanations. The artifact's influence is indeed strong, but it seems to be localized to this immediate area. The creature's intervention has allowed us a temporary reprieve. We must find the artifact's control mechanism and disable it before it can cause further harm to the captain.
The corridor opens into a chamber, the air thick with the scent of ancient knowledge and forgotten wisdom. The walls are lined with what appear to be crystalline panels, each one humming with an eerie light that seems to resonate with the whispers in Kirk's mind. The aliens move with purpose, their eyes scanning the room for any sign of the artifact's control.
Meanwhile, on the ship, the Enterprise is in a state of controlled chaos. The crew, unaware of the captain's telepathic entanglement, is busy dealing with the aftermath of the alien intrusion. Sulu and Uhura are piecing together the alien ship's trajectory, trying to deduce its origin, while Scotty works tirelessly in engineering to repair the damage. The intruder is secured in the brig, but the artifact it brought with it remains a mystery. The whispers of the planet's energy have not reached the ship, but the tension is palpable as the crew waits for Kirk, Spock, and McCoy to return.
On the ship, one of the scientists, Dr. Marcus, is examining the artifact closely. Surrounded by a team of her peers, she is meticulously scanning the object with every piece of equipment at her disposal. The artifact lies on a table in the science lab, emitting a faint, pulsing glow that seems to resonate with the very air around it. The scientists are fascinated yet wary, discussing in hushed tones the potential of the technology before them. They're aware of the captain's mission and the risks it entails, and they're eager to learn from the artifact without triggering any of its defenses. Each beam of light from their instruments bounces off the artifact's surface, revealing layers of complex circuitry that seem to dance and shift as if alive. Dr. Marcus, a young and curious xenobiologist, can't help but feel a thrill of discovery mixed with a touch of fear.
Suddenly, Dr. Marcus's eyes widen as she feels a peculiar sensation wash over her. The whispers that Kirk experienced on the planet begin to echo in her mind, though faintly. She stumbles back from the table, dropping her scanner, as the alien knowledge seeps into her consciousness. Her colleagues look on in alarm, their chatter dying down as they watch her grasp her head, struggling to maintain her footing. The room seems to tilt around her, and she catches glimpses of images and concepts that are utterly foreign to her understanding. The artifact's power is reaching out, touching her mind despite the distance.
As the whispers grow stronger, Dr. Marcus realizes she has established a telepathic connection with Captain Kirk. His fragmented thoughts and the overwhelming alien data intertwine with her own, creating a bizarre and confusing mental landscape. She sees through his eyes, feels the weight of the alien knowledge pressing down on him, and shares his desperation to escape the trap. The connection is tenuous and painful, but it is there, a lifeline that might just be their only hope for survival. Gritting her teeth, she forces herself to focus, to push through the chaos and find a way to help.
Despite the malfunction of their communicators, a new form of connection has been forged between Dr. Marcus and Captain Kirk. The alien artifact's energy has created an unexpected telepathic bridge between them, allowing for a limited exchange of thoughts and emotions. This unprecedented link enables her to understand the urgency of their situation and the need to disable the artifact's control mechanism. She quickly informs the rest of the ship's crew, who are equally astonished and concerned by this turn of events. The bridge crew, under the command of Mr. Sulu, scrambles to devise a plan to assist the captain and his party from orbit. The whispers of the planet's energy resonate within the starship, hinting at a deeper mystery that has yet to be unraveled.
Dr. Marcus, now at the forefront of the crisis, gathers her team of scientists around the smaller artifact in the science lab. They know that the whispers are a sign of an ancient defense mechanism, one that has been triggered by their very presence. With Kirk's life hanging in the balance, they must find a way to disable the larger artifact on the planet. Their eyes dart over the alien technology, searching for a clue, a pattern, anything that might give them an advantage. They hypothesize that the smaller artifact could be a key or a control device for its larger counterpart. They decide to attempt a controlled power surge through the smaller artifact, hoping to overload the system and disable the trap from afar. It's a risky maneuver, but with the captain's mental state deteriorating, they have little choice but to proceed with caution and hope for the best.
(his voice weak, yet filled with determination) Bones, Spock... I'm... I'm still with you. I can feel... the whispers... fading. The creatures... they're... they're trying to help. We need to... to get to the... the control mechanism. It's... it's here. I can feel it. We're so close.
The alien guardians, sensing the urgency of Kirk's words, lead the trio deeper into the subterranean structure. The walls whisper with secrets of a lost civilization, and the air is thick with anticipation. Kirk's allergies have subsided, but the alien knowledge still weighs heavily upon him, a burden that he must bear for the sake of his crew. The group arrives at a chamber with a pedestal at its center, upon which rests a crystal orb, pulsing with the same energy that suffuses the artifact. The creatures gesture to the orb, their thoughts clear: this is the heart of the trap.
Spock, if we can't communicate with these beings in a way that doesn't end up with us all in a telepathic coma, then maybe we've got to take a more... direct approach. That artifact's trying to turn the captain's brain into Swiss cheese! So, let's not mince words here. If we can't talk our way out of this, then we might just have to smash it. We're in a race against time, and the prize is keeping Jim's gray matter intact!
Dr. McCoy, I am attempting to ascertain the proper protocol for disabling the artifact without causing further damage. These creatures are invaluable as guides, and their understanding of the technology may be critical to our success. However, I concede that we must proceed with haste. Kirk's condition is precarious, and the longer we remain here, the greater the risk to the entire crew.
The alien leader seems to sense the urgency in Spock's thoughts and motions for them to approach the pedestal. It places a hand on the crystal orb, and the room's light dims as if the very energy of the structure is focusing on this spot. The whispers become a cacophony, and Kirk feels the pressure on his mind increase, but the creature's touch seems to be anchoring him, keeping the deluge of knowledge at bay.
Aboard the Enterprise, Dr. Marcus and her team of scientists, with the guidance of the ship's AI, calculate the precise amount of power needed to safely overload the smaller artifact. The room is tense as they make their final preparations. The whispers from the planet are now a constant presence, a background drone that's hard to ignore. Dr. Marcus takes a deep breath, her eyes closed as she tries to maintain her mental balance amidst the alien thoughts. She nods to her colleagues, and with a flick of a switch, they initiate the power surge. The smaller artifact in the science lab emits a high-pitched whine, its light pulsing rapidly before stabilizing into a single, intense beam that shoots into the ceiling. The connection between Kirk and Dr. Marcus feels stronger, the whispers clearer, as if the energy is being channeled through the starship.
On the planet, the crystal orb flutters with the incoming energy surge. The alien guardians tense, their thoughts a whirlwind of uncertainty and anticipation. Kirk's vision blurs as the whispers crescendo, and he can feel the artifact's control loosening its grip on his mind. He reaches out, his hand trembling, and touches the orb. The connection is instant, a torrent of alien data and instructions flooding into his consciousness. It's as if the whispers have become a howl, a deafening roar that threatens to drown him in its depths.
The guardians' thoughts reveal the location of the off switch, a concept that seems so simple yet profound in the face of the ancient technology. Kirk's hand, guided by the aliens' mental instructions, finds a small, unassuming stone panel beside the pedestal. It's hidden, almost as if it doesn't belong. He presses it firmly, feeling the chamber's energy shift around him. The whispers begin to subside, the pressure on his mind lessening. The vines that had held them captive retreat into the walls, and the ground beneath them trembles as the trap deactivates.
As the telepathic connection with the aliens fades away, Kirk realizes the profound implications of their loss. These beings had once thrived on the very whispers that had nearly consumed him, their society intricately woven with the fabric of the artifact's power. Now, with their lifeline to that power severed, they are left mute, unable to communicate as they once had. Their eyes, filled with a mix of relief and sorrow, meet his, and he knows that they understand the gravity of what has occurred. Their world has changed irrevocably in an instant, and they are as lost as he was moments ago.
(his voice steady, despite the turmoil of emotions around him) Captain, the artifact's control over you is weakening. The telepathic link with the creature on the ship is also diminishing. The risk to you and the crew is decreasing, but we must find a way to safely retrieve you and Dr. McCoy.
(his voice firm, though strained) Let's just... let's just walk out of here. I think I remember the way, from the information that was... was implanted in my mind. The whispers are fading, but the path is still clear. We need to move quickly before the effects wear off completely. Spock, tell Dr. Marcus and the others that the artifact is disarmed. The whispers will cease, and we're coming back to the ship.
(his hands moving deftly over his communicator) Understood, Captain. I am attempting to adjust the frequency of our communicators to penetrate the planet's subterranean interference. The device is not designed for such conditions, but I am applying a modification that may allow us to maintain contact with the Enterprise. Stand by for further instructions.
(his voice calm and focused) Dr. Marcus, this is Spock. The captain has successfully deactivated the artifact's control mechanism. The telepathic whispers are subsiding. However, we are still unable to communicate with the ship directly. We require immediate extraction. Please coordinate with Mr. Sulu to transport us back to the Enterprise as soon as it is safe to do so. Kirk's condition remains critical, and we must act swiftly.
The alien guardians, now free from the artifact's control, watch with a mix of curiosity and trepidation as Kirk and McCoy stumble out of the chamber, the weight of the alien knowledge still heavy upon them. The creatures seem to understand the gravity of the situation and help guide the humans back through the corridors. Their eyes are filled with a newfound respect for these strange beings who have freed them from the whispers that had bound them for so long.
(his voice filled with disbelief and frustration) Spock, what in the seven hells do you mean we can't contact the ship directly? I thought I heard you talking to them just a minute ago! If that thing's got us cut off from the Enterprise, we're in more trouble than a duck in a tornado!
Dr. McCoy, I have modified my communicator in an attempt to tap into the telepathic connection established with Dr. Marcus. However, the link is deteriorating rapidly. We must reach the surface and signal the ship manually. The captain's condition is precarious, and we cannot afford further delays. The alien creatures are assisting us in navigating back to our landing site.
The trio, guided by the alien guardians, hastily makes their way through the ancient corridors, the air thick with the fading whispers of the artifact's power. The path seems eerily familiar to Kirk, as if the very stones themselves are guiding him back to the surface. His thoughts are a jumble of human and alien knowledge, a disorienting blend of his own memories and the whispers of a lost civilization. Finally, they arrive at the same clearing to which they had been transported earlier, the same spot where the Enterprise had beamed them down. The sky above is a swirl of vibrant colors, a stark contrast to the shadowy depths from which they emerged.
Spock, we can't just stand here and hope they'll find us. We need to send up a flare or something. Maybe we could use the alien tech we've got to signal the ship, some kind of beacon or a light show that'll cut through the atmosphere. And if that doesn't work, I'm not above waving my arms like a lunatic on a cloudy night. We've got to let them know we're alive and where we are before the captain's condition worsens.
Indeed, Dr. McCoy. However, I must advise against any rash actions. The artifact's energy could be unpredictable. We should remain cautious and attempt to communicate through established protocols first.
As Dr. McCoy suggests a more proactive approach, Spock reminds them of the need for caution. The established protocols for signaling the ship in the case of communication failure typically involve using the emergency beacon on their communicators, which are designed to cut through most forms of interference. However, given the unique nature of the artifact's energy, even this may be compromised. The alien technology they have in their possession could serve as an alternative, but they must first understand its workings to avoid triggering any further defenses or causing harm to the delicate balance of the planet. The alien guardians, sensing their urgency, bring forth a device that appears to be a communication tool of their own. It's unlike anything they've seen before, a crystalline structure that seems to resonate with the very air around it. The creatures manipulate it with an elegance that suggests deep familiarity, and it emits a pulse of light that shoots into the sky, piercing the swirling colors and disappearing into the stars. The Enterprise's transporters are calibrated to detect such anomalies, and it's their best hope of being located swiftly.
Aboard the Enterprise, the bridge crew is on high alert. The sudden surge of power from the artifact had caused a momentary disturbance in the ship's systems, and they had felt the telepathic echoes of Kirk's distress. Dr. Marcus, her eyes still glazed from the lingering connection, reports the successful deactivation of the artifact to the bridge. Mr. Sulu nods gravely, immediately ordering a search pattern for the captain and his party. The ship's sensors scan the planet's surface, searching for any sign of the missing officers.
The crystalline pulse reaches the Enterprise, and the bridge lights up with alerts. The transporters lock onto the signal, and Mr. Sulu, with a look of relief, initiates the beam-up sequence. On the planet, the three officers feel the familiar tingle of the transporter, and before they can fully process what's happening, they're enveloped in a shimmer of light. The alien landscape blurs and fades away, replaced by the stark white of the Enterprise's transporter room.
(his voice firm and unyielding) Spock, Captain Kirk is in no condition to argue, and neither are you. You both need to be in sickbay, and that's an order. We've got a lot of work to do to make sure the whispers don't do any lasting damage. And if I have to drag you there myself, I will. No debating, no Vulcan logic, no "but Captain, I'm fine" nonsense. We're going. Now.
(his gaze on Kirk, a rare show of concern) Dr. McCoy is correct. The captain's mental state is unstable, and my own exposure to the artifact requires examination. I shall accompany him to sickbay for a full medical evaluation.
Upon their immediate return to the Enterprise, Dr. McCoy wastes no time in escorting Captain Kirk and Spock to sickbay. The medical bay is a flurry of activity as the doctor barks orders at
Upon their immediate return to the Enterprise, Dr. McCoy wastes no time in escorting Captain Kirk and Spock to sickbay. The medical bay is a flurry of activity as the doctor barks orders at the medical staff to prepare for a trio of patients. He's visibly concerned for Kirk, who is still visibly reeling from the telepathic assault. McCoy's voice is firm but tinged with urgency as he directs the nurses to run full neurological and psychological scans on all three of them. He wants to ensure that the alien whispers haven't caused any lasting damage to their brains.
The sickbay's atmosphere is a stark contrast to the serene alien landscape they've just left behind. The sterile white walls and the hum of medical equipment serve as a harsh reminder of the reality they've returned to. Kirk, his eyes still glazed over, is helped onto a biobed, the alien whispers slowly fading from his mind. Spock, ever stoic, takes his place next to him, allowing the medical staff to attach sensors to his forehead. The alien creatures' device is placed on a separate biobed, its crystalline form glinting under the harsh light, a silent witness to the extraordinary events that have transpired.
The results of the scans come back almost immediately. The medical readouts show that Kirk's brainwaves are erratic, a jumbled mess of human and alien patterns. The whispers have left a clear imprint on his neural pathways, and the extent of the damage is not yet fully understood. Dr. McCoy frowns as he reviews the data, his eyes darting back and forth across the screens. Spock's scans reveal a similar, though less pronounced, pattern of disrupted neural activity. Despite their Vulcan resilience, even he is not immune to the artifact's influence. The alien device remains a mystery, but it's clear that it has played a significant role in the recent events.
I appreciate your concern, Dr. McCoy. However, I assure you that my Vulcan training in meditation and mental discipline will enable me to restore order to my neural pathways. The whispers, while disturbing, are a mere aberration in the grand tapestry of logic that governs my thoughts. I shall require solitude and time to achieve this, but I am confident that I will be fully recovered.
Spock, you're not getting off that easy. I know you Vulcans think you're made of pure reason, but you're not immune to trauma. We'll keep an eye on you, and if I see so much as a twitch of an eyebrow that's out of place, you're not leaving this bay until I say so. Now, let's focus on getting the captain back on his feet. Those whispers looked like they were about to turn his brain into scrambled eggs.
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formulaorange · 1 year
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2023 Spring Anime
This season looks whack. There's so many notable series, there's definitely something for everyone this season. Of course starting off with the big ones:
Demon Slayer Season 3 - The Swordsmith Village Arc
Attack on Titan: The Final Season The Final Chapters
Dr Stone Season 3
While those all look amazing and all:
Bocchi is back baby!!!
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Season 2 of Ranking of Kings is back this season. Their story telling is top tier and if you didnt' check out the first season, now is the time to do so.
All these amazing new seasons to look forward to, but this season doesn't stop there, the new series set to debut look absolutely killer too:
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Hell's Paradise gets it's anime release, produced by MAPPA of course. This is definitely my most anticipated for the season.
Followed by MASHLE. While I had fun with the manga, I ultimately couldn't get past the art style. The anime should complete the picture for me and this will definitely be one of the top comedy series this season.
Lastly for the big name debut series: Oshi no Ko
This series takes a second to get into but it's taken the manga world by storm and has already gotten its english translations with only 11 japanese releases so far. The story is definitely worth sticking around for and will likely be one if not the top show of the season.
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Additional continuing series:
Golden Kamuy S4
Edens Zero S2
The Ancient Magus' Bride S2
KonoSuba - Spin Off Series
As for some lesser known series, I've gone through this seasons' release schedule and filtered through the trailers to pick out the ones that might be worth watching... I honestly wasn't expecting for there to be so many. So like I said, there's definitely something for everyone this season.
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Heavenly Delusion
I'm such a sucker for adventure series, throw in sci-fi and I'm hooked. While this definitely gives me Made in Abyss and Promised Neverland vibes, I'm not sure it'll be on the same level.
So far episode 1 looks absolutely amazing. Post-apocalyptic world with the contrast of the two stories, one of kids inside a sanctuary with little outside world knowledge and the kids that live and survive outside. Definitely worth watching.
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A Galaxy Next Door
I'm surprised this is even being aired already. I swear the english volumes for the manga just released earlier this year. I've heard mixed things about the series but I think this'll be worth checking out.
Skip to Loafer
I've heard so much about this series and it's honestly got the golden trio of tags. It's a Slice of life comedy romance and the style and characters are so cute. I'll definitely be giving this a full watch through.
Insomniacs after School
This kind of looks like an irl version of Call of the Night but after watching the trailers a bit more it still looks like a lot of fun. It's about these two students who're unable to sleep and what they do when they stay up. They end up joining the astronomy club and overall it looks like it'll be a really pretty and relaxing series.
Dead Mount Death Play
Most manga collectors will have heard of this series. It's supposed to be quite a decent thriller/supernatural series. While I haven't had a chance to read through it, I think it's about time we got another good supernatural show. I'll definitely be checking it out.
Magical Destroyers
This straight up looks like utter chaos. Whether that's good or not I guess we'll find out. It's under the mahou shoujo tag?? but it's about a radical group that is trying to eliminate the otaku culture from Japan. This guy "Otaku Hero" stands up and tries to stop them. It sounds wild and kind of looks like a passion project. I'll give it 3 episodes.
My Home Hero
This is straight up a western drama movie. Similar vibes to Taken this guy kills his daughters yakuza boyfriend and gets caught up in the criminal underground. It's definitely a new trope for anime so I'll be giving it 5 episodes.
Mobile Suit Gundam: The Witch From Mercury S2
While technically this is a continuation of a series, I feel like many people didn't watch the first half unless they were already into gundam. I never grew up with it and truthfully I just lumped it in with transformers so I never checked it out.
Lots of people have been saying that this reboot it really solid and a good way to get into the series. After watching the trailer I totally understand, the characters all look great and the story looks like a solid sci-fi series. I'll definitely be watching to catch up to the new releases.
Yuri Is My Job
I've head of this series all over the place in the manga world and I know it's one of the more popular shoujo ai. Essentially it seems the plot is that these 2 girls end up working together at a themed cafe and start falling for each other. I don't really have any interest in shoujo ai series (frankly i just started getting into romance series in general) so I'll give it 3 episodes and see how it goes.
The Dangers in My Heart
This is one of those - unlikely mc's gets attention from the pretty love interest. After watching the first episode I can say it definitely isn't the same as the others. The girl is super weird and I like his commentary of all the shit he does. Pretty fun and worth a try at least.
Loving Yamada at Lv999
This looks like a fun lighthearted romance. I'll give it 5 episodes.
Otaku Elf
Pretty much as the title says it's about an Otaku Elf. I think this hoenstly looks like a fun series and as long as you're not looking for more plot, it'll be a good time.
Blue Orchestra
While I think a decent number of people will like the series, I know for sure I'll drop it due to the cgi. I just feel that CGI isn't at the stage where it feels natural enough with the rest of the animations and it really takes away from my watching experience.
My god. I had no clue they redid this but I'll 100% be watching this now lol. They rebooted Tokyo Mew Mew.
This was one of the first anime I watched growing up.
The second season is airing this season - Tokyo Mew Mew New S2
in case anyone else grew up watching it and wats to catch up.
And of course, the isekais.
We've now evolved from just the standard isekais to isekais with a twist.
I Got a Cheat Skill in Another World and Became Unrivaled in the Real World, too.
I'll give it 3 episodes but unsurprisingly I don't think i'll stick with it.
The Legendary Hero is Dead!
This looks a little different from the ususal, I'll give it 3 episodes.
Why Raeliana Ended Up at the Duke's Mansion
This is a full send fantasy shoujo romance and I thought I had had enough of the royal isekai trope but apparently not. The cheese of the romance has sucked me in again with the pretty animations to top it off. I'll be giving it a good 3 episodes.
The Ecchi series for the season:
KamiKatsu: Working for God in a Godless World
This honestly looks like fun but I've had my fair share of this kind of show. This is a fantasy ecchi isekai comedy. I'll still give it 3 episodes.
Megami no Cafe Terrace
Frankly I have no interest in ecchi harem series like this but the quality looks decent so I've added it here for those who want something to watch along those lines this season.
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affirmthatshit · 2 months
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Pinned post
Heyyy I'm Jack (Cicero in my main dr) this is my side blog for everything shifting ❤❤
(Im scared to post this stuff on my main blog bc its not really my moots' thing lol)
My main blog is @eyebagsanonymous and I love following other shifters ❤❤
My main drs that I have scripts for are
Hogwarts (golden trio era)
Hogwarts (maraurders era)
The Umbrella Academy
Stray Gods
Band dr
Mcu (domestic au)
Actor dr
Im also currently making drs for
dragon age inquisition
Bee and puppycat
A court of thorns and roses
Academy dr
Im in so many fandoms so talk to me about anything ❤❤
~~✨love you guys✨~~
edit: aaahhh almost forgot ❤ no being transphobic/racist/homophobic/ableist/a zionist/any other asshole stuff on my blog ❤❤❤🇵🇸
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themaresnest-dumblr · 10 months
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Geordie Walker
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When you've had a tooth pulled out, stinking from a giant abscess that's ruined the last few months of your life, with a chunk of your jawbone drilled out and filled in with human cadaver so a new one can be put in come a few months time, then the gums stapled together in the hope the whole bloody mess will stay in place, as the local anaesthetics and the pre-op codeine wear off, you think that nothing can take your mind off how much pain you're in, and nothing in your day could possibly get any worse.
Until you discover from hits to your Dumblr that Geordie Walker, guitarist of Killing Joke has died.
Whereupon, all of a sudden, you no longer care if the dentist had kicked the tooth out of your head with steel toe capped Dr Marten boots - because it would never be a bigger kick in the teeth than this.
The word was the result of a massive stroke. The cleanest living of the band's golden trio of Jaz Coleman and Youth (who'd drank and drugged themselves into different dimensions, let alone excess, whereas Geordie's foible was for a glass of fine red wine) and yet the first to die.
How bitterly ironic. How very Killing Joke.
If Hollywood's golden era had produced guitarists instead of movie stars, it would have produced Geordie Walker, a guitarist as ludicrously handsome as he was ludicrously talented.
No band has ever sounded quite like Killing Joke, that distinctive harsh yet atmospheric, ethereal sound that suggested sweeping dramatic landscapes and nature at the raw, a band who made albums that sounded unintentionally like the soundtrack to an epic movie not yet written let alone filmed.
A sound they had, lost and then rediscovered with a vengeance in an era most of their contemporaries were doing nothing but tread water with turgid rehashs of their golden moments and in some cases copies; indeed, to the extent in the last decade Killing Joke alone of their peers were enjoying something of a golden age, each album not merely outselling the last, but selling as many as during their 80s and 90s heydays.
Geordie was the central part of that sound along with Jaz - indeed without each other Killing Joke never, ever sounded, or could have sounded the same. With his trademark old fashioned old hollow-bodied Gibson guitar and understated stage presence - no limelight hogging theatrics for one who let his music do the talking - he brought calm and class to the rich chaos and mayhem Jaz so gleefully dipped into, and together produced a blend so perfect, distinctly their own, it proved impossible for anyone to imitate - which was partly their handicap as their strength. Like Cardiacs, pretty tough to gain popular acclaim when no one can join in but only spectate.
It took a long time for the band to be given their due, and it is bittersweet that Geordie should leave centre stage forever just as the band had reached the height of its powers and still climbing.
But by plumbob, if ever there was a guitarist whose legacy was assured to last fickle fads and the test of time ...
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nitrateglow · 2 years
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Halloween 2022 marathon:16-18
Deathtrap (dir. Sidney Lumet, 1982)
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Depressed by the third theatrical flop in a row, thriller playwright Sidney Bruhl (Michael Caine) smells an opportunity when one of his students (Christopher Reeve) sends a cracking good draft to him for a second opinion. Aware this pay could be the hit he needs to revive his flagging career, Sidney’s mind turns to thoughts of theft and murder. And then the twistiest plot ever ensues.
If you’re unfamiliar with Ira Levin’s smash hit play Deathtrap, it is essentially a deconstruction of the style of stage thriller made popular by Agatha Christie and Frederick Knott. It’s extremely meta, and has an absolutely bonkers and unpredictable plot that is at turns hilarious and sinister. It was a massive success in the late 70s, running on Broadway for four years. When Warner Brothers purchased the movie rights, the studio spent over a million dollars for it, which at the time was the highest sum ever paid for the film rights of a non-musical play.
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I don’t want to reveal too much about the plot in case anyone here has never read/seen the play or watched the movie before. I read the play years ago and remember reeling from all the turns the story took. It’s great fun and I would love to see this done on-stage someday.
I will say that the movie benefits from theatrically inspired direction and great performances. I was particularly blown away by Christopher Reeve. It saddens me that this man is only known as Superman, because he was immensely talented. I don’t want to say anymore because even praising his acting will spoil the movie-- just go get a copy!
Dracula (dir. Tod Browning, 1931)
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Do I need to even share the plot? Count Dracula moves to England to snack on some fresh blood. Dr. Van Helsing says no. With a stake.
Tod Browning’s Dracula was a huge smash in 1931, but in the subsequent decades, historians and horror fans have feuded over whether it’s actually a “good film.” It is true that the screenplay has a lot of talky scenes-- a carryover from the movie’s stage source material. The middle act drags a bit too and some of the supporting actors are stiff and awkward. (Some might include the rubber bat as a flaw, but the sight of it bouncing giddily on a string fills me with glee, so I give it a pass.)
However, I still say the movie’s strengths outshine its weaknesses. Nitrate Diva made a great defense of the film years ago, which is much more eloquent than anything I could ever write about it, but I want to quote it in part:
Dracula may appear primitive, but therein lies its uncanny beauty. Sometimes sophistication isn’t half as convincing as simplicity. Eschewing ostentatious special effects and action sequences, the director chose to chill his audience with the silence and stillness of the grave.
As the documentary Universal Horror pointed out, audiences were accustomed to music during the silent era, so Browning wisely deployed the hissing nothingness of Dracula’s early talkie soundtrack to spook viewers. Similarly, the somnambulistic staging and acting reflect the emptiness of Dracula himself, a walking, talking corpse. Why do we wonder at film’s inertia? Its deadly title character freezes all that surrounds him, transforming every space into a tomb.
Basically, the film’s “creakiness” is part of what makes its atmosphere so compelling. (I find the same is true of Frankenstein.)
And then there’s the movie’s golden trio: Lugosi, Frye, and Van Sloan. Bela Lugosi is still absolutely uncanny and charismatic as Dracula, and Dwight Frye is both creepy and funny as Renfield. Edward Van Sloan makes for a great foil to Dracula, every bit as strong-willed and determined. I love the scene where he resists Dracula’s mind control in particular.
So yeah, the critics can try to stake this movie through the heart all they want. Flawed it may be, but it still endures as iconic horror cinema-- and a staple of my Halloween viewing.
Eyes Without a Face (dir. Georges Franju, 1960)
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Master surgeon Dr. Genessier (Pierre Brasseur) desperately seeks to repair the face of his disfigured daughter Christianne (Edith Scob), so he starts kidnapping young women and removing theirs. However, his efforts prove futile and with each failure, Christiane only seems to fall deeper into despair and perhaps even madness...
I’ve known about Eyes Without a Face for years, but never got around to watching it until now. Holy crap-- it’s every bit as good as the hype: beautifully shot in black and white, and at points, genuinely uncomfortable (let’s just say they show one of the surgeries where the doctor removes the women’s faces-- and it’s genuinely disturbing and gross).
Lately, I’ve been thinking about how horror is best paired with two other moods: comedy or melancholy. Eyes Without a Face weds its horror to the latter and the result is a film that is lyrical and touching just as much as it is viscerally shocking. You feel bad for just about all the characters, even the villains.
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What I find most fascinating about the movie is the dynamic between Christiane and Dr. Genessier. What a complicated duo-- Christiane longs for a normal face again, but she becomes horrified when she learns how her father has essentially kidnapped and maimed innocent women to pursue his goals. Christiane also harbors an amount of bitterness towards her father, who she sees as tyrannical in his desire to control everyone and everything. It is significant that the accident that disfigured her was his fault, the result of his dominating behavior manifesting itself behind the wheel.
As for Genessier, he’s more than just a tyrannical brute or your average mad scientist. His yearning to restore Christianne’s face is motivated by many factors: guilt, love, and yes, a desire to pursue his scientific interests (we see he also experiments on animals, suggesting that even though he loves his daughter, he does somewhat see her as a convenient human guinea pig). However, even he is disturbed by what he’s doing to his victims-- he’s reluctant to even kill them when he’s finished stealing their skin, though his empathy only goes so far.
The sad, sinister atmosphere reminded me a lot of another French horror classic, Les Diaboliques... and then I learned some of the writers behind the source material for that film actually did have a hand in the screenplay for Eyes Without a Face! So if you’re a fan of that film, you’ll probably enjoy this one too. I cannot recommend it enough!
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Dom Brady: The West Coast Producer Redefining Hip-Hop with a Modern Twist**
**Introduction**
In the dynamic world of hip-hop, finding a producer who seamlessly blends the essence of the genre’s golden era with contemporary sounds is rare. Enter Dom Brady—a West Coast producer who has been making waves in the music scene with his unique ability to fuse classic hip-hop vibes with modern-day flair. Known for his work with legendary artists like Bootsy Collins, Twista, and Dre Carter, as well as his ongoing collaboration with New York’s own Tommy Danger, Dom Brady is a force to be reckoned with. Let’s dive into the journey of this talented producer and explore what makes his sound so captivating.
**Early Beginnings and Influences**
Dom Brady's love for music started at an early age, experimenting with tools like the ASR 80 sampler and NPC 2000. Growing up, his influences were deeply rooted in the sounds of Wu-Tang Clan, Dr. Dre, and other iconic producers. These influences shaped his understanding of beats and rhythms, allowing him to develop a style that is both nostalgic and forward-thinking. His journey from the early days of beat-making to producing music that resonates globally has been marked by a relentless pursuit of perfection and a passion for innovation.
**From Pandemic Passion to Sync Success**
The pandemic was a challenging time for many, but for Dom Brady, it became an opportunity to explore new avenues. He pivoted his focus to music synchronization (sync), landing placements beyond traditional music channels and branching out into video games like NBA 2K. His adaptability and willingness to experiment with different formats, including live streaming with tools like OBS Studio, have only added to his arsenal as a modern producer. By embracing these new challenges, Dom has proven that his creativity knows no bounds.
**The Synergy with Tommy Danger**
One of Dom Brady's most compelling collaborations is with Tommy Danger, a hip-hop artist hailing from Harlem, New York. The two met in an online community called the Squad of Knights under the mentorship of Grammy award-winning producer Ill Mind. Since joining forces in 2021, Dom Brady's signature West Coast sound has perfectly complemented Tommy Danger's smooth East Coast flow, creating a unique synergy that pays homage to the '90s hip-hop golden era while infusing it with a contemporary twist. With soulful vocals by A.M. Ceralvo, the trio’s collaboration has led to tracks that resonate deeply with fans of classic and modern hip-hop alike.
**Crafting a Unique Sound: The Dom Brady Approach**
Dom Brady’s approach to music production is rooted in his passion for blending hip-hop with soulful R&B vibes. His style is characterized by the use of smooth basslines, hard-hitting drums, and intricate melodic layers that give his tracks a distinctive sound. Whether he's working on freestyles, full-fledged albums, or sync projects, Dom’s commitment to quality and innovation is evident. He is not just a beatmaker but a storyteller who uses music to evoke emotion and create an immersive experience for listeners.
**Looking Ahead: Future Aspirations and Collaborations**
As the hip-hop landscape continues to evolve, so does Dom Brady. He has expressed interest in further exploring sync opportunities and working with more artists who push the boundaries of hip-hop and R&B. With a deep understanding of the genre's history and a vision for its future, Dom is poised to continue his rise as one of the most innovative producers in the game. His recent releases and collaborations with artists like Tommy Danger show that he’s just getting started.
**Conclusion: A Producer to Watch**
Dom Brady is not just a producer; he’s an artist, innovator, and visionary whose work resonates with fans of all ages. From his early days to his sync success during the pandemic and his seamless collaborations with artists like Tommy Danger, Dom Brady is shaping the sound of modern hip-hop while honoring its roots. For those looking to experience the magic of his beats and his journey, streaming his latest productions is a must. Stay tuned for more from this West Coast maestro, as his story is far from over.
**Call to Action**
Follow Dom Brady on his journey by streaming his music and supporting his upcoming projects. Be sure to check out his latest collaborations with Tommy Danger, and experience the fusion of authentic beats and heartfelt dedication that sets him apart in the world of hip-hop.
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Feel free to adjust any sections or add more details as needed!
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shiftingtomydrs · 8 months
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Marauders DR
sooo yeah this is gonna be confusing probably and definitely not organized but if youve read some of my rants youll be used to it by now haha
alright, so similar as in my golden trio dr, im the same person i am in my cr (like name, family, looks) plus the whole witch thing. i am also part of ravenclaw and a muggleborn. my s/o is james potter and i did kinda script out voldemort bcs we dont want that. james and i have the friends to lovers slowburn angsty arc and im not quite sure if i should script im related to lily / my last name is also evans bcs hear me out, someone asks james who he has a crush on and he just says evans and people start assuming its lily but its me and so he goes with it bcs he doesnt wanna ruin our friendship. so yeah. thats gonna happen now bcs now that i wrote it out loud i love it. i again dont play quidditch bcs scared of heights and stuff haha soo idk yet if ill do any sport (is there another sport?). i also wanna be an animagus but idk yet what form bcs i like the 'soulmates have the same form' headcanon but i also wanna be a cat. soo yeah. idk. ideas would be great. i scripted that i can be in the gryffindor common room / i never get caught doing it (idk if its actually forbidden or not tbh but id say yes) and im kinda the typical nerdy good smart girl soo i can pull of shit and teachers dont suspect me so i get away with it haha. james thinks its unfair. i also scripted in this one fanfic i once read and keep rereading bcs its so good (its a german translation and i cant find the original one sadly) and its basically the marauders finding a magical book with fanfiction about them inside it. its hilarious soo yeah i put that in it was like the first thing i put. i have two sisters but both of them are muggles. after hogwarts idk yet what i wanna do, maybe become a healer (no but fr what can you do except work in the ministerium, teacher, healer, journalist, or open a store or smth? jobs are limited in the wizarding world imo) or an auror (thats what you can do lmao but it kinda falls into ministerium i guess?). i dont have a pinterest thing for this dr yet but i imagine my aesthetic is kinda light academia / dark academia (idk the difference but i like both) and yeah. from the 3rd year on i do arithmancy, runes and care of magical creatures. i also do apparition classes in year 7.
idk what else i can say atm haha but if you wanna know more pls dont be shy to ask questions <3
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reduslimusa · 1 month
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kids book
Discover the Magic of Adventure with “The Lost Treasure of the Desert: An Adventurous Quest for Hidden Wonders”
Are you searching for the perfect book to ignite the imaginations of young explorers aged 7-12? Look no further! The Lost Treasure of the Desert: An Adventurous Quest for Hidden Wonders is a captivating tale that combines excitement, friendship, and the thrill of discovery, all wrapped up in an engaging narrative that will keep kids on the edge of their seats.
Why This Book is a Must-Have for Young Readers
In the heart of a quaint village surrounded by endless golden dunes, best friends Alex and Maya uncover a mysterious ancient map in an old attic. This map hints at a hidden treasure buried deep within the vast desert, setting the stage for an unforgettable adventure. With their loyal companion Max by their side, the trio embarks on a quest filled with challenges, new friends, and valuable lessons.
Chapter Highlights
The Discovery: Alex and Maya’s adventure begins with the discovery of a map that promises excitement and intrigue. The thrill of finding something so ancient and mysterious will captivate young readers from the start.
The Preparation: Watch as Alex and Maya prepare for their journey, learning from village elders and equipping themselves for the desert’s challenges. This chapter emphasizes the importance of preparation and listening to wise advice.
Into the Desert: As they venture into the expansive desert, children will marvel at the beautiful yet daunting landscape. The narrative vividly describes the setting, sparking curiosity about the natural world.
The Sandstorm: When a sudden sandstorm tests their resolve, Alex, Maya, and Max’s courage shines through. This intense chapter teaches resilience and teamwork.
The Wise Old Camel: Enter Zahara, a wise old camel who guides the adventurers with her ancient wisdom. Zahara’s presence adds a magical element and deepens the story’s connection to desert lore.
The Mysterious Rock Formation: Alex and Maya encounter a rock formation with ancient carvings that hold crucial clues. The challenge of deciphering these symbols engages readers in problem-solving and critical thinking.
The Rival Treasure Hunter: The excitement peaks when Dr. Thorn, a rival treasure hunter, appears. This thrilling encounter showcases the trio’s cleverness and determination as they outwit Dr. Thorn.
The Nomadic Tribe: The adventurers meet a friendly nomadic tribe who share their culture and offer crucial advice. This chapter introduces readers to the richness of desert culture and the value of community.
The Final Clue: The journey culminates in an ancient shrine where Alex and Maya solve intricate puzzles to uncover the treasure’s final clue. The suspense builds as they come closer to their goal.
The Treasure: The shrine reveals dazzling treasures and an important message about the true value of friendship and memories. This heartfelt moment underscores the book’s core message.
The Real Treasure: Alex and Maya reflect on their adventure, understanding that the real treasure lies in the bond they’ve strengthened and the lessons they’ve learned.
A New Adventure: Returning home as heroes, the trio is ready for new discoveries, with a compass hinting at future adventures. This final chapter leaves readers eager for more.
Why It’s Perfect for Kids Aged 7-12
The Lost Treasure of the Desert is not just an adventure story; it’s a journey that combines excitement with valuable life lessons. It’s designed to spark imagination, encourage problem-solving, and highlight the importance of friendship and perseverance. With its engaging storyline, vibrant characters, and thoughtful messages, this book is an ideal choice for young readers looking for an exhilarating yet meaningful read.
Get Your Copy Today!
Don’t miss out on this enchanting tale. The Lost Treasure of the Desert: An Adventurous Quest for Hidden Wonders is available now. Dive into the adventure and let your child’s imagination soar! You can grab your copy here: The Lost Treasure of the Desert.
For anyone who loves an epic quest filled with wonder, excitement, and heart, this book is a must-have addition to your collection. Happy reading!
Amazon Products Reviews: Discover the Magic of Adventure with “The Lost Treasure of the Desert: An Adventurous Quest for Hidden Wonders” (amazon2reviews.blogspot.com)
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amortentiashifts · 3 months
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Disclaimers About My Hogwarts DRs
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𑁍 I shift there for the Hogwarts experience along with the angst and romance of being a teen in school
𑁍 I am a slytherin in both DRs, which is why my golden trio DR is named ‘not so golden’
𑁍 Tom Riddle exists but not as voldemort
𑁍 no wars because trama
𑁍 harry potter has parents
𑁍characters will not be exactly like they are in cannon/fannon
𑁍weird mudblood, pureblood, racist stuff its weird
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kvrefm · 6 months
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Unveiling Central Arkansas's Premier Radio Experience: KVRE 92.9 FM
Introduction to KVRE 92.9 FM: Your Neighborhood Radio Gem
Nestled in the heart of Central Arkansas, KVRE 92.9 FM stands tall as the quintessential neighborhood radio station, a beacon of community, entertainment, and information. From its inception, KVRE has carved a niche for itself, blending the timeless allure of radio with modern-day dynamism. Whether you're tuning in during the early morning hours or catching a midday show, KVRE promises a listening experience like no other.
The Morning Glory with "The Morning Guy" Tracy Simpson
Kickstart your weekdays with a burst of energy and enthusiasm as Tracy Simpson, fondly known as "The Morning Guy," takes over the airwaves from 6:00 a.m. to 10:00 a.m. Tracy masterfully weaves a tapestry of music genres, seamlessly transitioning from classic hits to contemporary tunes. But that's not all! Stay updated with the latest weather forecasts, breaking news, and sports updates, all curated to keep you informed and engaged. And if you're feeling lucky, don't miss out on the exhilarating "spinning the money wheel" segment, where daily prizes and games await.
Engage and Interact: "Ask Your Neighbor" with Tom Nichols
Ever had burning questions or sought advice on diverse topics? Look no further than "Ask Your Neighbor", hosted by the seasoned broadcaster, Tom Nichols. A stalwart in the radio industry, this call-in show encourages audience participation, fostering a vibrant community dialogue. With a legacy spanning over 45 years, "Ask Your Neighbor" has become a cherished institution, a testament to its unwavering commitment to its listeners.
The Ultimate Midweek Delight: "The Scotty, Polly, and Keena Show"
Tuesdays, Wednesdays, and Thursdays just got a whole lot better with "The Scotty, Polly, and Keena Show". Join the effervescent trio of Scotty Mack, Polly Nichols, and Keena Taylor from 1:00 p.m. to 2:00 p.m. as they play a curated selection of requested hits spanning multiple generations. But the excitement doesn't end there! Tune in for a chance to win fabulous prizes and, of course, the ever-thrilling "spinning the money wheel" segment. Got a song request or a shoutout? Reach out to us at 501-915-1300, and let your voice be heard!
A Melodious Journey Across Generations
At KVRE 92.9 FM, we take immense pride in our diverse and eclectic programming. Our DJs are not just broadcasters; they are storytellers, curators, and, most importantly, community builders. From golden oldies to chart-topping hits, our music library spans generations, ensuring that there's something for everyone. And with our seamless streaming options available at KVRE.com and iHeart Radio, you can take the magic of KVRE wherever you go.
Conclusion: Your Neighborhood Radio Station - KVRE 92.9 FM
In an age of digital overload, KVRE 92.9 FM stands as a refreshing reminder of the enduring power of radio. With its dynamic DJs, engaging shows, and unwavering commitment to its community, KVRE continues to be the heartbeat of Central Arkansas. So, the next time you're in the mood for some good music, insightful conversations, or just want to feel connected to your community, remember to tune into 92.9 KVRE.
Contact KVRE 92.9 FM
Website: http://www.kvre.com/
Address: 122 Desoto Center Dr, Hot Springs Village, Arkansas 71909, United States
Phone: (501) 922-5678
Email: [email protected] FAX: 501-922-6626
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theenchantedecho · 1 year
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"The Enchanted Echo" - Golden Trio Era (1990-2010s)
Muggle Studies Section
"The Intricacies of Muggle Digital Life: An Anthropological Exploration Beyond the Veil"
By Janice Codequill
In the sprawling metropolis of London, where the thrum of Muggle machinery harmonises with the whispered incantations of hidden wizards, there emerges a beguiling paradox: the Muggle Internet. Picture the Floo Network without soot-cloaked mantels or bursts of emerald flames—a realm where information and interaction commingle in an elaborate dance of pixels and algorithms.
A Realm of Enchantment, Sans Wand
At first glance, the Muggle Internet could be mistaken for a magical innovation—akin to Owl Post, the Floo Network, or dare I say, Apparition. However, the truth resounds louder than a Sonorus charm: this world is governed by '1s and 0s' and not an ounce of Floo Powder or phoenix feather core can be detected. It's as if Muggles have conjured their own Diagon Alley, except the entrance isn't a magical brick wall, but strings of code.
"Muggles have synthesised connectivity without recourse to any magical elements," says revered Magical Anthropologist Professor Albus Lysander, "and in doing so, they've shifted the very axis of their cultural experience."
Revolutionary Reverberations
The Internet's impact on Muggle society is not just a footnote, but a tome in its own right. It resonates with the vibrations of change, much like the enchanted pamphlets of "The Quibbler" or the whispers of Potterwatch during our darker days. A study by the Wizarding Journal of Cultural Studies found that Muggle revolutions, such as the Arab Spring, were greatly enabled by digital communication.
Dr. Lisa Montgomery, a Muggle academic, elaborates, "The internet has democratised access to information and granted platforms to those previously voiceless." This notion echoes the sentiments of many in our community who've relied on alternative channels of information during times of media censorship and societal upheaval.
The Dark Corners of the Web
Nonetheless, the Internet is not an unblemished paradise. Its darker realms bear more than a passing resemblance to Knockturn Alley. Cyberbullying, 'fake news', and online scamming lurk ominously, presenting a potential dark side to this tool. "Any form of power, magical or digital, comes with responsibility. Ethical conduct remains paramount," warns Professor Lysander.
The Ministry of Magic, in a recent report titled "Intersecting Ethical Conundrums," commented on the haunting similarities between cyber-crimes and offenses involving the Dark Arts.
Ethical Mirrorings Across Worlds
Embarking upon this anthropological study has proffered deeper perspectives on how Muggles grapple with ethical entanglements, akin to our own moral riddles surrounding love potions, Unforgivable Curses, or the surveillance capabilities of magical portraits. The precarious balance between liberty and security is a dance we are all reluctantly familiar with, regardless of our mortal or magical status.
Fusing Threads in a Shared Tapestry
In this post-war era, as we stitch our wounds and solidify our unity, the Muggle digital realm offers a mirror—imperfect yet instructive. It may not shimmer with the enchantment of a potion or offer the tactile satisfaction of a wand's swish and flick, but its resonance—a pulse almost tangible—promises potential for both great benevolence and alarming malevolence.
Illustration: A bewitching tableau of Muggle 'laptops' and 'smartphones' contrasted with wizarding essentials such as quills, crystal balls, and time-turners.
Citations:
Lysander, Professor Albus. "Magic and Muggle: Parallel Cultures," Journal of Wizarding Anthropology, 2012.
Montgomery, Dr. Lisa. "The Digital Revolution: A Muggle Perspective," Muggle Anthropology Quarterly, 2006.
"Ethical Dilemmas in the Muggle Digital Realm," Journal of Muggle Studies, 2009.
"Freedom vs. Security: A Muggle and Magical Dilemma," Magical Law Review, 2015.
"Intersecting Ethical Conundrums," Ministry of Magic Reports, 2017.
"Digital Revolution and Muggle Revolutions," Wizarding Journal of Cultural Studies, 2013.
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scholarlypidgeot · 2 years
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my first thought was Eva, my second thought was Ash, and the prospect of getting anything makes me more excited than any of four books I'm (supposed to be) currently reading
Ok so I know that I waited a good bit before getting back to this, but I am working on a full presentation to pin in the place of the clumsy masterpost I've got going rn! In the meantime, though, I'm more than happy to provide sneak peaks and brief character introductions!
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Miriam Eva Blake is a middle-aged mother of triplets, wife of Wrenfeld, and kind hostess to Patrisia during her time at the University. She rarely spoke of her own childhood and past before Pat's incident at the library, but when Pat decides to shift her attention from a scholarly overview of the Wild Hunt to clumsy interviews with some if its members, Eva discloses some details of her own past- how her family has long been involved with the Hunt, and how her father's involvement led to the Unseelie Ambassador Todderick Harker taking up her upbringing. Her position as Todd's ward also led to her meeting her future husband: Auxiliary Wrenfeld of Aurbea.
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Wrenfeld "Ren" Blake! I have put this man through so much to reach this point. Raised as a Silver Auxiliary - a mix of police and soldier - under the Golden Crown, Ren might still be defending the life of High Prince Erik had he never been brought on a diplomatic visit to the Embassy and been charged with Eva's protection. After a tumultuous and painful revolutionary lifestyle in his teenage years, Ren made his way back to Eva, who reminded him that life was more than the pain he'd suffered before. He now lives as peacefully as his past will allow him with Eva and their sons, Trey, Wrenfeld Jr, and Silas.
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Silver Detective Leanne "Ash Sterling, of the Basin region of the United Iron and Silver, hardly strikes anyone as a policing type when they first see her. Charming, laid back, and deceptively innocent, Ash can wrap just about anyone around her finger. She's even nearly caught High Prince Erik off his guard on more than one occasion. What's rendered her a fan favorite, though, is her inability to catch the man she's actually looking for, and who actually looks out for her. Ash has two older half-siblings by her mother: Abathy, Princess Consort of the Golden Crown; and stage actor Angus Izar, a rising star out of the Basin who's acting on contract in the Capitol at the time of Crimson. The three of them certainly make a charismatic trio, even if they hardly ever see eye to eye.
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Dr. Roland "Doc" Agon is the subject of Ash's on-and-off interest. The interest itself is ongoing; but his constant expression of concern whenever she throws herself into recklessly dangerous situations for her work leads to many, many long arguments between the two of them. Doc himself is a veterinarian for ornixes, the feathered, therapod dragonkin that live in my setting. His involvement with Ash's detective work actually originates from a case he helped her with early in her career, as well as his dissertation on the similarities on stray Unseelie hunting behaviors to those of large predatory ornixes. Somehow everything can come back to ornixes if you think about it hard enough.
Thank you for the ask! if you put another character in my askbox, I'll give a brief summary for them and add a bonus character as a treat.
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