#its a game in a game of itself
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eveningrainstorm · 1 month ago
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take responsibility.
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hallenanyall · 2 months ago
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"she asks that i tell you to remember her. you won't."
// happy halloween :)
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chloesimaginationthings · 7 months ago
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What comic is the bottom left image of springtrap from? (On the post where you say why you draw him blocky)
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It’s from this comic!! A very normal father son reunion
Og post here
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eastgaysian · 10 months ago
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the specific frustration with dungeon meshi is that there's been a very distinct shift in fan content and a very clear reason for it. it was one of the rare cases of a decently popular work where the vast majority of fan content you saw was gen or f/f; m/m ships existed but they were not anywhere near as overwhelming as in other fan spaces, and people who heard about dunmeshi by word of mouth often came in knowing about farcille. the anime started airing after the manga was completed and is a pretty faithful adaptation, it's not as if it added any more fanservice/sexualization/shipping fodder. the only difference is that it made dunmeshi more mainstream/popular, and that's when the focus started shifting towards m/m ships and away from gen and f/f. for the people who enjoyed being in a fan space that unlike 99% of fandoms wasn't m/m focused, that fucking sucks, and there's nothing you can do about it because you are always flat out outnumbered
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niightcravvler · 7 months ago
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Been playing dragon age again. I dont think her clothing texture is supposed to do that probably
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lightnersdream · 3 months ago
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
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(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
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it was her idea to get the medication from behind the foam.
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(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
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this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
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she still tries to reclaim some of it even as she's denied it
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by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
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httpsawesome · 2 months ago
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Is it canon or fanon that Harry's apartment is trashed completely and it needs a deep cleaning basically as soon as he gets back to Jamrock?
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citrusai · 2 months ago
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taash said "they were doing it" and people ran with the interpretation of an npc that doesn't know solas or the history of the elvhenan even when bellara interjected and said, no, that's not right. that's not how it was for the elvhenan. they formed bonds before they had physical bodies. and people ran to doompost or create weird anti-solavellan shit even though mythal & solas refer to each other as old friends and when she releases him there is no tenderness or love in it. it is the act of unchaining a dog from his post, the stepping down of a general. but to each their own ig.
#let the record show i think love was there. do I personally perceive it as romantic / sexual? no.#mythal's perception of love & care is warped in and of itself#i think they loved each other. but she loved what she could take from him and what he could give in terms of service#not because she was romantically into him#also i wish we knew more about her & elgar'nan. her regret prison form says she holds no love for him anymore#and it makes me wonder when that love soured. was it when she was blighted? before that? was that love also born of duty and companionship?#this is the last post i'm gonna make ab this i think#bc i believe people are too caught up in the modern western ideas of love as thing we give solely to our romantic partners#and we literally have a character go ”our perception is warped bc of the age we live in” and some of you are still being purposefully obtuse#and i think trick saying it's up to interpretation is basically admitting EA had them dumb down the game anyway#if everything ab the rise and fall of the evanuris in game#was condensed to five 2min cutscenes it says enough that whatever the writers wanted#was swiftly cut down by corporate dept. basically saying it's in the fans' court now#also bc it's an easy cop out around new players & non solasmancers who are indifferent ab him / dislike him#as a way to appeal thru a more sympathetic lense of look!! he loved and was led astray#not to mention the clear justinia / leliana parallels#and leliana gets angry if you imply she was romantically involved / in love w justinia#and the romance descr when you remake your inq saying the dread wolf could not predict what it would mean to fall IN LOVE#implying he had never fallen in love before or at the very least experienced a romantic love#also him saying drinking from the well would make you a slave and he gets really upset#yet ive seen takes of ”hes doing this for her cus he dgaf ab lavellan” ?? he got mythal killed when he told her ab the blight#whatever feelings of admiration he had for her have rotted. he is literally burdened by his mistakes and his choice in joining her#i feel like if i were a spirit bound and twisted into a weapon i would need my creator to tell me i am Free. i would need that closure#like when cole says its not abuse to bind him if he asks and solas said thats not always true???#if you perceive her interaction w him in vg third act as#anything more than the way justinia released leliana in inq then im sorry maybe youre just obtuse#solavellan#mythal#dragon age meta
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blueskittlesart · 4 months ago
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did u not like totk?
i LOVED totk. i think it was well-written and did its job as a sequel to botw very well. HOWEVER. i do think it suffered slightly from the commercial success of botw. as i mentioned in my last post, nintendo does this. thing. when one of their games gets popular where every game after it has to be Exactly The Same so they can make all the money in the world via comparison marketing. (and this is a problem with the wider game industry in general but also a very observable pattern in loz specifically.) I know it's been a pretty long time since botw came out, but before (and immediately following) its release there was some pushback from longtime fans who worried that the open-world and lack of traditional dungeons meant that the game had strayed too far from the classic formula that makes a game a "zelda game." this is to say, botw was EXPERIMENTAL. and the devs had no idea if what they were doing was going to be successful or not. the open-world of botw wasn't a gimmick, and it wasn't the devs jumping on the open-world bandwagon. it was what CREATED that bandwagon. the open-world was a deliberate choice made specifically for botw because it reinforced the story that botw was designed to tell. the game is about exploring a desolate world, about making connections, and rebuilding both the broken kingdom and the player character's shattered sense of self by traveling and learning and building relationships. a large open-world map with only minor quest guidelines and lots of collectibles and side quests lends itself perfectly to this specific story, which is specifically about exploration and rebirth.
the problem is, botw was. almost TOO good. it was so good that every other game company on the planet started scrambling to build giant open-world maps into their next release, regardless of how much sense that actually made narratively. and because of that, when it came time to release a sequel to botw, the devs had a lot to think about. they had HUGE shoes to fill in terms of fan reception, but they were ALSO being asked to follow up one of the best-performing games of all time, commercially. totk needed to SELL as well as botw. And, likely because nintendo was worried about that potential commercial value, totk needed to keep people comfortable. I don't know for certain, but I definitely get the feeling playing totk that the devs were specifically told not to stray too far from what made botw marketable and successful--that being the open world and the versatility of gameplay. so in order to follow that up, they made... 2 more huge open maps, and new gimmick gameplay which was explicitly super-versatile.
do i think that the extra maps and ultrahand were BAD choices? no. however, i don't think they necessarily ADDED anything to the game as a narrative whole. one of my favorite things about botw was how everything seemed to be designed AROUND the narrative, with gameplay elements slotting neatly into the story thematically. totk just. didn't really have that, imo. there wasn't a huge narrative benefit to the gigantic, completely unpopulated depths and sky maps. ultrahand was cool, but within the context of the story it meant basically nothing. in some ways, i almost think totk could have benefitted from a much more linear approach to its storytelling, a la skyward sword, because there are a lot of story beats that have to be found in chronological order in order to have the right emotional impact, but because of the nonlinear open-world it kind of became a struggle to hit all the important story points in the right order. an easy example of this is the dragon's tears in comparison to the memories--the dragon tears have a very specific set order in which they happen, and finding them out of order can make the story you're seeing in them feel confusing and disjointed. the order in which they should be found is technically displayed on the temple wall, but most players aren't going to pick up on that or follow it--more likely, they're just going to explore the geoglyphs as they come across them organically, and therefore will likely witness the story in a completely disjointed way. compare this to the botw memories, which ALSO technically have a set order--the order in which they're displayed on the sheikah slate. however, because they're largely just small moments in time, and not one continuous story, finding them out of order has a lot less of an impact on how you as the player experience the narrative, and it's not hugely detrimental to your experience of the story if you find them naturally as you explore rather than explicitly seeking them out in order. If TOTK had been allowed to deviate from the botw formula a bit, i think we may have ended up with a more cohesive game in terms of narrative beats like that. as it is, i just think the game is torn slightly between wanting to be its own new game with new gameplay and needing to be botw, if that makes sense.
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asexual-shelly · 5 months ago
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hi *throws this at you and runs headfirst into a lamppost*
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#dandys world#dandy's world#dandys world shelly#dandy's world shelly#dandy's world sprout#dandys world sprout#my art#YIPEEEE#been wanting to give my shelly design a mild update since looking at it more ive been a bit dissatisfied with it#shes got tentacle tails now!!! they have a mind of their own and sorta just move around idly/used for expressing emotions#also for the face itself i gave her rounder eyes to emulate her weird soulless expression in-game bc i love that sm#i never elaborated on it in my og design but i like shelly being super active and outdoorsy since shes a paleontologist#so the bandages on her arms are mostly from cuts or injuries she's gotten while searching for fossils#unrelated detail but i think it'd be funny if she was like. comically strong aswell#anyways sprout!!! he is also here.#no but I love drawing sprout hes such a fun guy to draw. i love his fuckass hot yaoi base looking skull he so triangular#ofc i gave him freckles bc look at him. he deserves those.#struggled a bit with the colors and decided to just lean into the striped pink + green fit he had going and thought it worked out fine#naturally had to give him the charm i mean come onnn ppl!! he usually keeps it tucked in underneath his sleeve so its not damaged#also its sorta unclear in canon but i thought it'd be cute if sprout had the sweet charm and cosmo had the savory charm stead of vice versa#they just keep a little bit of eachother wherever they go <3#damn been a bit since ive rambled in my tags#watch out chat the yappers back at it again 😈
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blacktobackmesa · 7 months ago
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It seems like we're having another spike of this, so time to say it again:
It's a major fandom faux pas to tag basic HLVRAI posts as Half Life. Please do your part to keep the Half Life tag from being crowded.
if you're drawing Gordon kissing Benrey, that's HLVRAI. If you're drawing Barney Calhoun kissing Benrey, you can use both tags.
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bionicboxes · 7 days ago
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I think a core internet experiences is- YES, people are allowed to not like or enjoy the thing *I* like, but they have to dislike it CORRECTLY.
If I watch a youtuber not read any dialogue and then complain about the story not making any sense I'm seething. If I see a youtuber read all the dialogue and then still be like 'this story is shit' I'm like 'lmao yeah fair.'
It's all about knowing that the person actually gave it a fair chance and aren't just going into it already disinterested
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gobstoppr · 8 months ago
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Tetris Fanart.
I've been playing tetris while listening to horror podcasts. and yeah
#text#art#eyestrain#cw eystrain#bright colors#cw bright colors#tetris#nintendo#god i dont know what to tag this with. i dont wanna tag it with the podcasts themselves cuz that feels disingenuous. swagever#i actually started this piece a while ago. ok yeah looking at the date that was almost 3 weeks ago wow#but i finally decided to bring it back and finish it#ive been getting back into digital art and its been really nice. its nice having finished pieces.#ive been trying to get weirder with my art. like this piece was weirdly 'personal' in a sense#its been my unique experience listening to these pieces of media. the game in the bg is jsut as important to my experience as the art itsel#the looming sense of dread these podcasts give fit weirdly well with the high tension of some of these games of tetris#i wanted to have that sorta weird ominous vibe to it. have even the pieces feel loud and threatening.#and the gameplay being Past the ds itself is something i thought could be neat#ykno the tetris effect? where you play a bunch and then after you see the shapes everywhere;you play it in your mind?#that was part of what i wanted to channel there. but also like; how your attention works with this stuff#i might be looking straight at the ds but my attention is elsewhere; my brain is in another world#the game is still inescapable tho. tetris effect whatever. these stories stick in my brain just as much.#its all given me some. very very annoyingn anxiety. but i have to go back to them. like a moth to a flame etc. hince the moth climbing out#but uh yeah. that set up was my life for a few weeks whenever i had free time.#the main podcast this is about was magnus btw <- not typing full name so im not on the tag#and uh.#objectum#yeah i think. i think yeah.
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jittersbitters · 23 days ago
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Ive hit 4K and taking a break to eat. Have another Vik x reader smut snippet while I wait for more coffee to brew (its only midnight). On that 2nd cup and my drink isn't the only thing getting steamy.
Part 3 is already being outlined and I'm thinking Heimerdinger's lab or Hoskels house 🤭
Part 1 Here
“In.” His thumb started to stroke between my shoulder blades as his breath fanned the side of my face, voice a low thrum in my ear. My breath hitched as I felt myself gravitate toward him, eyeing him from the corners of my vision. My heart starting to make its nervous ascent up my throat again. “What?” “It’s incautious.” His corrected with a self-satisfied smile, delighting in my surprise as his hand shifted up to thumb at the cord wrapping around my neck to hold up the front of my dress. He played with it, running the finger along the stack, his hand resting at the base of my neck. Holding me gently as he guided me away from the increasingly crowded table, deliberately closing any lingering distance between us as our sides came together. “How do you say…” We were so close he only needed to murmur, “The student becomes the master.” A rush of heat coursed through me, breath hitching in my throat. The cord around my neck felt suddenly too tight, and I weakly pulled with it in search of relief. His thumb slid under the cords in response, relieving some of the pressure from the back. Simultaneously, pulling them into my throat, the contrast made my insides twist and flutter. Did he know just what he was doing? “Viktor—"
I seemed to have devolved in the tags. Read at your own risk teehee
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stromblessed · 9 days ago
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Even if Marcus having a daughter did turn out to be the red flag in season 1 that showed where season 2 was headed socially and politically, that plot point didn't need to be mutually exclusive with a season 2 plot that was nuanced and interesting re: Piltover vs. Zaun.
Marcus had multiple opportunities in season 1 to stop what he was doing with Silco and actually prioritize his daughter (and his life with her) - or just stop Silco himself, if Marcus had been willing to die or go to prison - but his personal biases and the opportunity for personal gain kept winning out over and over, leading to his death. Which was tragic - even if many of us didn't feel that bad for him - yet inevitable. I never got the sense that Marcus in season 1 was indicating a "both sides are the same" or "we should all just work together" type of plot, but rather, "Here is what the privileged are willing to do - and not do - to maintain the status quo."
In watching season 1, between Marcus having a daughter, Jayce being easily led and reaching too far with his power, and Caitlyn's naivete, I thought that the Piltover plot was taking us to a place where these more privileged characters see opportunities to do better wrt the undercity, but because of ignorance, personal gain, personal biases, or personal injury and trauma, they actively choose to perpetuate the sociopolitical divide and find ways to justify these choices for themselves, regardless of any opportunities they may have to learn, grow, and do better specifically with regards to the undercity. Which helps shed light on why irl power structures seem so rigid and unchanging despite everything. This doesn't mean that the Piltover characters needed to die or anything, but I do think it would've been more interesting if the tragedy element was kept ("fate worse than death" types of tragic endings are more interesting anyway imo), the Piltover/Zaun conflict wasn't "solved" in the end, and the impact of Piltover's apathy and violence wasn't brushed aside. Particularly if there had been a real undercity uprising plotline.
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funnyscienceman · 1 month ago
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the writers room was literally just linke, yee, and overton. oh my God.
No wonder it all sucked. No wonder it was just fanservice. No fucking wonder it was all so simplistic and dissonant from s1 in the same way their fucking interviews and AMA statements were
because it was literally Just Them
Holy fuck. Oh my god im going to collapse. linke and overton kept doing all the public facing shit ad subsequently receivng all the praise but the substance of s1 was LITERALLY EVERYONE ELSE. and all those people got thanos snapped for season 2. yeah, covid, sure, but that only explains it, doesn't excuse it.
oh my god. oh my fucking god.
I
I need a minute jesus christ fhendhdnshhdhs
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