#ithkuil
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dedalvs · 1 month ago
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Valyrian is impressively complicated and difficult to learn, is it so complicated on purpose or did it surprise you with how complicated it turned out?
When it comes to complexity and language, any complexity you add to the morphology is complexity you take away from the syntax, and vice-versa. For example, when you learn all the noun cases of Finnish, it buys you having to remember fewer constructions with adpositions—or fewer verb augmentations, if the language went that way.
Syntactically, Valyrian is usually (MODIFIER) NOMINATIVE-NOUN (MODIFIER) OTHER-CASE-NOUN* (ADVERB) VERB. It's quite simple. There's not a lot you have to remember, and things can move around a little bit, if it feels right. You don't have to remember a ton of auxiliaries with different applications and slightly different usages. For the most part the heavy hitters (the nouns and verbs themselves) take care of things rather nicely. This is what complexity within the words themselves buys you: simplicity elsewhere.
The reason you get this is because all languages are doing the same thing: describing human experience. And humans are the same language to language. The other small tidbit is that when creating a naturalistic language—and it doesn't matter what method you use—you are, unconsciously or not, aiming for the lowest common denominator in terms of grammatical complexity. You don't have to do that, but generally if you're trying to create a language for humans with no other goals, you do. With a language like Ithkuil, John was intentionally pushing away from what is standard in human languages, and so there are needless levels of complexity that push beyond the boundaries of ordinary human language.
Now, when I say "needless", this is what I mean.
In Turkish, if you want to say "The girl is reading a book", you say:
Kız kitap okuyor.
Turkish is a language with noun cases, but you only see the nominative here. Why? Because the girl is reading A book. When the object is indefinite in Turksih you don't need to use the accusative case—in fact, you shouldn't. If you wanted to say "The girl is reading the book", that's when the accusative case pops up:
Kız kitabı okuyor.
Okay, with this in mind, you've introduced—just in the nouns—four possibilities:
Nominative + indefinite
Nominative + definite
Accusative + indefinite
Accusative + definite
In a maximally complex language, all of this would be marked. In Turkish, only one of these is marked. (Well, maybe two, if you were to say Bir kız for nominative + indefinite. Turkish has an indefinite article that pops up sometimes.) Certainly there are languages where all of these have some sort of marking, but then those very same languages will have other situations where maximal marking is possible but not present.
Human languages all have this in common. There are areas in the language where more categories could be marked but are not. It doesn't matter what the language is. This is because humans have limits for how much junk they'll tolerate in the language they're using. It isn't long before something that could be inferred from context is inferred from context. It collapses every so often (i.e. too little is marked and so marking pops up), but the unconscious goal is for the language to have a balance between morphological and syntactic complexity and also explicitness and implicitness.
A language doesn't have to do this, though, and so conlangs can be more or less explicit/implicit. Can they work? Certainly, but they may be more than humans will comfortably tolerate, and so humans may not want to use them.
Take Láadan, for example. Had Láadan been created later it might have had a better shot at being used, but this was 1982 before conlangers had started getting together. Láadan primary flaw is that it's trying to be a deep philosophical experiment while also trying to be a language a lot of people speak. That was never going to work. Suzette Haden Elgin lamented that maybe women didn't want a language of their own to use, and so the experiment was doomed from the start. A simpler explanation is she saw an ocean and built a train to cross it.
In Láadan, every sentence begins with one of six speech act particles (copied from Wikipedia):
Bíi: Indicates a declarative sentence (usually optional)
Báa: ndicates a question
Bó: Indicates a command; very rare, except to small children
Bóo: Indicates a request; this is the usual imperative/"command" form
Bé: Indicates a promise
Bée: Indicates a warning
And then in addition to that, every sentence ends with one of the following (also copied from Wikipedia):
wa: Known to speaker because perceived by speaker, externally or internally
wi: Known to speaker because self-evident
we: Perceived by speaker in a dream
wáa: Assumed true by speaker because speaker trusts source
waá: Assumed false by speaker because speaker distrusts source; if evil intent by the source is also assumed, the form is waálh
wo: Imagined or invented by speaker, hypothetical
wóo: Used to indicate that the speaker states a total lack of knowledge as to the validity of the matter
This is too much! Evidential systems in language exist, but they are so much smaller than this, and usually the markers pull double duty—and there's often a null marker.
Again, though, it's about the goals! This is fine for a philosophical language. And if it was simply a philosophical language, then how many people "speak" it is irrelevant. For example, John Quijada doesn't lament that after twenty years there isn't a community of Ithkuil speakers—indeed, he's baffled whenever he hears of someone who wants to try to "speak" Ithkuil. It's not designed for that, and so the metric isn't a fair one. Based on the structure of Láadan, I'd argue the same: the number of speakers/users isn't a fair metric, and shouldn't have been a design goal. Because while a language like High Valyrian looks more complex, with its declension classes and conjugations, Láadan is more complex in that it exceeds the expectations of explicitness a human user expects from a language.
Long answer to the question, but no, High Valyrian ended up as complex as I intended, and I don't think it's more complex than one would expect from either a natural or naturalistic language.
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janmisali · 10 months ago
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did you know? ithkuil's writing system is so complicated that if you were to attempt to encode every character as its own thing (as opposed to breaking it down into its components and encoding those) there literally is not enough space in unicode for every character
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ashes2caches · 1 year ago
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I’d watch this rom com
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tower-of-hana · 8 months ago
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source
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il3x · 1 year ago
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You know how Accord's power gimmick is that nobody ever reads his plans? His shard is sabotaging him by making step one of every plan "write this out in the most precise language available", which happens to be Ithkuil.
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cabbageconlangs · 2 months ago
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the existence of the ithkuil fallacy as a concept is simultaneously annoying because of its effects and useful as a guide. like on one hand falling into it can ruin a lot of conlangs(unless perfect efficiency is what you are going for) but on the other hand it can teach you that having imperfections is a good thing for artlangs, especially for worldbuilding purposes. like if the language is spoken by mortals its bound to have some errors, some inefficient parts, some information stated twice or only implied. and that's the joy of it, its not supposed to be an efficient language, its meant to sound good and look good and be realistic to a degree, no languages we speak are efficient, German sometimes doesn't give information, French states information multiple times, English is English. my point is that the more imperfections an artlang has the better it is, the more artistic it is, its like how imperfections in wood are often more expensive and look better, same thing with languages.
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elrohirtheneurodivergent · 6 months ago
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If you were to combine all aspects of Toki Pona and Ithkuil, would they cancel each other out like matter and antimatter, leaving nothing behind or would you get a normal ass conlang?
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yourfavespeaksaconlang · 1 year ago
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izuru kamukura from danganronpa speaks fluent ithkuil
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Izuru Kamukura from Danganronpa 2: Goodbye Despair speaks Ithkuil (fluently)!
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highlyentropicmind · 8 months ago
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Tumblr invents a language, Day 4: Phonology
Summary so far:
Our language will be agglutinative, with free word order and... * sighs * accusative alignment. Today we are choosing the phonology. After this poll is done it may take a while to compile the phonology, so there may not be a poll for a few days
The next few polls will be about features such as grammatical gender, cases, verbal time, aspect and mood, and then I think we can start with vocabulary
Links to previous polls
Day 1: Morphology
Day 2: Primary word order
Day 3: Alignment
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twentydaysofmay · 11 months ago
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originally inspired by this post from @trucks-fuck-in-purgatory (who also drew the ithkuil image used here with permission)
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Would the language Ithkuil pay child support?
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dedalvs · 9 months ago
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Hi! Hope you're doing well. I was reading a fantasy webcomic with some Deaf characters and was wondering: what adjustments to the language creation processes would a conlanger have to make for creating a sign language? Thanks!
The short answer is relatively few. Sign languages are languages and do all the same things with a different phonology. So long as you understand the phonology of a sign language you can create a sign language.
The long answer is here. That's a thing I wrote up called SLIPA (Sign Language IPA). Due to the fact that the potential for iconicity with gesture is greater than with sound there's a lot more onomatopoeia in a sign language than in a spoken language. To explicate, onomatopoeia in spoken language is a word that imitates the sound of the referent (splash, crash, plunk, boing). In a sign language, it's a sign that imitates the look of the referent (ASL TREE, for example). Since it's possible to be more iconic, sign languages take advantage of that fact. Consequently, you don't find sign languages that DON'T take advantage of it and are purely abstract. There are also things that are hard or impractical in a spoken language that are simple in a sign language simply due to the medium (e.g. full number incorporation in the ASL words for WEEK and MONTH). Finally, there are a lot of "on the fly" verbs that are created that have no obvious analog in a spoken language. It's something like the sentential words of a polysynthetic language combined with imitative sounds in a spoken language to describe a body in motion.
In other words, because there are things you can do in a sign language simply due to the medium that you can't do in a spoken language, sign languages often do those things. It would be strange (i.e. non-human) if they didn't. If you're aiming to create a secret sign language, perhaps you intentionally don't take advantage of those things. It's possible to create a purely abstract sign language, but it would be a fairly obvious construct the way Ithkuil is very obviously not a plausible human language (i.e. it could never have evolved naturally to be the way it is). This might be a fun thing to do for a fictional setting—a totally non-iconic sign language created for secret communication. This is, essentially, what I did with the Atreides sign language in Dune (as opposed to the other sign language I created for the first film that wasn't used). Even that one, though, takes advantage of iconicity in a way that a truly abstract sign language need not. This is because part of the secrecy of the language is the way it's used. Others aren't even supposed to see it—and if they do, they're supposed to dismiss it as hand twitches. You could make an obvious sign language (i.e. it's obvious these characters are signing to each other) but with really, really weird associations—like pointing to your interlocutor means "sky", where eveyrone looking on will think it means "you".
Anyway, just some thoughts. This is an underexplored area of conlanging, but due to the simplicity of video creation and sharing nowadays, it's something that's worth exploring. Back in 2006 when I wrote up SLIPA it wasn't practical to take videos and upload them. It was possible, certainly—we had high speed internet and websites—but we didn't have smartphones, I don't think YouTube existed yet, most frontend UI didn't have video embedding as a feature of its platform, etc. We were lightyears ahead of the internet as we understood it in the 90s, so 2006 would be much more familiar to the people of 2024 than the people of 1994, but smartphones and social media (and its infrastructure) really changed the nature of capturing and sharing video. Conlangers have taken advantage of that in every way EXCEPT creating, documenting, and sharing CSLs (created sign languages).
Like (I don't want to go off on a tangent here) you can have an entire YouTube account that is just a dictionary. ASL already does this. Go on YouTube and type "ASL sign for [whatever]". There are tons of videos that are like 10-15 seconds long that are just demonstrations of a single sign from different angles, all made by Deaf signers. And the videos don't need sound! You don't have to worry about audio quality, microphones, etc. You can actually use YouTube to document an entire sign language. No one's done it yet. Why not?
Anyway, those are my thoughts. Hope this helps.
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jan-lape · 6 months ago
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mi en jan pona li lukin toki pona e lipu pi toki Ikuwi. tawa mi tu la o toki tawa jan sewi xD
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ashes2caches · 1 year ago
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toki pona boy x ithkuil girl
they’re both trans
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tower-of-hana · 10 months ago
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Cute Girl: And here's your collar.
Me: An insightful sentence in Ithkuil
2/19/180
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biglizardofficial · 7 months ago
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playing nobilis but exclusively in ithkuil.....
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