#iterator interior
Explore tagged Tumblr posts
Text
Memory Conflux
#rain world#my art#iterator interior#five pebbles#rw five pebbles#memory conflux#perfect loop#animated#from animation wip
271 notes
·
View notes
Text
6.27.2024
#sometimesanequine#junicorn#junicorn2024#promot of day 27. candle#this was looking too much like rapidash on the first iteration so i had to fix it#oooo spooky. hollow horse with flame interior#i found where to adjust brushes in my art program so i can make everything synthetic paint which is nice
37 notes
·
View notes
Text
its a pity rain world is so niche because can you imagine the fucking lego sets
#text#i NEED a 900 dollar massive lego iterator can that you can open up to reveal a full interior. NEOWWWW
105 notes
·
View notes
Text
this, too, is yuri
#rain world#oxygen not included#grey wind#chasing wind#yes thats her structure#olivia broussard#<- the lil guy surrounded by overseers#shes from oxygen not included thats why i tagged that#meteorshower shipping#because grey wind and olivia are total lesbians. this is a yuri moment.#explaining the context of all this because this isn't just meteorshower art this is like#really nice lookin iterator interior art#so its bound to break containment a LITTLE yknow?#and i just dont want anyone to be confused#also added an image description bc i should probably get in the habit of doing that- hopefully its good?#never wrote one of those before#snivs scribbles
15 notes
·
View notes
Text
the most promising thing i took away from transformers #1 was probably having all these immediate Opinions on it, more than any specific opinion in itself. it was a comic where it was like. here is something it's doing with its structure and how it introduces its characters! here is something where it has a strong idea for how to engage with and transform a pre-existing franchise concept! this is something where i have opinions on its deliberate and very clear artistic decisions! it feels like a comic being made with a lot of intelligent craftmanship, which just matters so much more to me at least at the start when you're setting things up than like, idk, character opinions or "will they include [x] lore???" or anything, you know. i want to open a comic and be like okay, this is how the person/people making this approach comic making. so that's my big endorsement for this one: immediately got that from it.
#and i'm not even a fan of the interior art much for example but like. there's no carelessness or disinterest!#so that just kinda matters more to me#everything else can be iterated on but you need the process in place FIRST
36 notes
·
View notes
Text
Welcome to the multiverse of stairwells in Carol's apartment complex! Well, not really, but one of our goals after I was promoted to art director was revisiting and polishing up some stuff from earlier episodes - especially episode 1, since it would be viewers' first impression of our world. One of these things was this stairwell Carol walks through to exit her apartment. The original background (not pictured) looked great and was completely serviceable, but we really wanted to push the world-building and disconnect between Carol and this communal space where people seemed to perpetually be partying. My job was to help figure out how we could SHOW that thorough colour - not just tell it, and as you can see, there was a LOT of discussion and potential solutions. Personally, I think part of an art director's job is being a liaison between their team of artists and everyone else: translating other stakeholders' words/abstract ideas into concrete, visual direction. Sometimes all this means is handing off a brief to an artist, but other times it requires more: actively listening to stakeholders, creating multiple (sometimes many!) solutions that meet their goals/vision, helping guide them to the solution they feel best meets that goal (not just telling them), and then whatever direction results from that dialogue can be handed off to the artist(s). Anyways, thanks for looking, and watch Carol and the End of the World on Netflix! Showrunner: Dan Guterman
#now playing#watch now#stairs#colour#color#interior#interiors#apartment#hallway#staircase#design#advice#leadership#supervisor#background#backgounds#environment#iteration#ideation#background paint#carol#carol and the end of the world#cateotw#adult animation#animation#netflix#netflix animation#cartoon#allisonperryart#allison perry
8 notes
·
View notes
Text
Drawings creatures smallest to biggest: day 1
Bugs! More specifically Moths.
#definitely no not an excuse to draw the interior of the moon :)#rw iterator#rw looks to the moon#rw bugs#rw moth#rain world#rw art
9 notes
·
View notes
Text
I should probably buy a standing desk and a walking pad so I can pace and think about my variety of projects while also working (-> watching youtube videos and listening to music) on the variety of media related to said thoughts
#dremie speaks#let me iterate i have no space in my room unless I do a deep clean in the future#but it would be worth it for this kind of set up#standing desk + walking pad combo#silly dreams about interior nonsense honestly
5 notes
·
View notes
Text
you don't have to be a ghost, here amongst the living...
[you guessed it, collaboration with @dxppercxdxver again]
#em draws stuff#flintlock fortress#team fortress 2#this is one of those ones that looks better with screen brightness at least halfway up#sorta a redraw of my previous drawing of these two in a vague purple-blue darkness?#there may have to be a third iteration since I'm honestly not entirely satisfied with this one either#but there is nonetheless Significant improvement going on in the design part of it alone. I Kind Of understand their faces now?#someday I'll get the hang of interior space but I do not think that today is that day. back to same old same old sketchy scribble.#in the end I think I like the lines on their own better than anything with color. maybe I'll post them separately...#oh yeah. caption lyrics from florence and the machine's 'third eye'#a very apt song for this scenario and the fic that may end up going with it.
20 notes
·
View notes
Text
lmao honestly, i get it:
#rhett and link#gmmore 2416#so interesting to hear about their architectural and interior design preferences#i'm more of a mid-century modern person like Link#but i also love maximalism in most of its iterations#so this also appeals to me in a way#don't know about the demons though lol
16 notes
·
View notes
Text
Find slugcat? (this one is not too hard I think)
355 notes
·
View notes
Text
hey Rain World fans. I'm gonna show you a lore interpretation that I personally have never seen anyone talk about except myself. If you know me as Sliverist, then you know what's up.
Everyone knows the first five Karma glyphs represent the so-called Five Natural Urges. Violence, reproduction, trade and social connection, eating, and self preservation. People generally believe the next Karma glyphs before the tenth are meaningless, but this is WRONG. Understanding this revelation requires seeing the big picture, which I will guide you through.
Rain World really likes to blur the line between organic and inorganic, with the most obvious example being the Iterators themselves, these biomechanical superstructures whose function in large part is outsourced to their "microbe strata" (Purple SL pearl), but it goes even further, into the very world design.
Five Pebbles' internal structure resembles a brain with its many sections all divided into specific regions with specific purposes. His chamber makes the resemblance even more obvious, where you can clearly see the brainstem.
Within Five Pebbles' dark interior swim swarms of colorful neurons which turn white in broad daylight, each one a carrier of information. Often, they are brushed along by cilia lining the computer halls.
The Void Sea writhes with a swarm of beings enormous beyong reckoning which closely resemble real neurons. The void worm that takes interest in the slugcat uses a dendrite to make a tether to drag the slugcat to its final destination.
As the slugcat swims and swims, it is joined by countless many just like it, and together they swim toward the light, referred to in the code as "TheEgg" (VoidSeaScene.cs)
This is the table of Karma, showing every level above Five. Doesn't it look rather like..
dividing cells being crossed out?
In Rain World, birth and life, cognition and enlightenment, death and ascension are all inextricably connected concepts. You might even say they're connected in a cycle. The imagery and themes are rich and complete, integrated fully into the world. This is even without mentioning the voidspawn which also resemble sperm, swimming to the same place. This is why Ascension is the best ending :artiyoy:
#kvetches#rain world#rain world lore#i could even argue that an iterator chamber or even structure somewhat resembles a womb. less closely than a brain but. hehe
1K notes
·
View notes
Text
Hello again :),
It is finally finished, and I am so happy to receive all your replies to my WIP Post.
As I had shown you before, for this month, I was working on a Bedroom Set and created a walk-in wardrobe, too. This collection consists of 36 items.
I based The whole Soho Set around a loft apartment, and I was thinking of a bedroom that could be built into an open space. Of course, I wanted to create modern items, but there are slight retro and Art Deco hints, mainly through patterns and backdrops. I thought it was time to make new bedding; I got a bit bored of the Berlin and Fayun ones :D. you can combine it with a separate bed base and a headboard with plug details. For the 'Livin Rum', I created a wooden Eames chair; for this collection, I made the metal frame version and added a bedside table in a similar style.
As mentioned, I added a modular walk-in wardrobe with four shelves. I added 16 different garments, three luxury handbags inspired by Louis Vuitton, Bottega Veneta, and Hermès. There are lots of customizing options. You can either place those items into the open space and cover them with mirror walls or against a wall.
This Set is on Early Access and will be released at the beginning of July. and you can find it here
A small gimmick: I bought a Cardboard VR Goggle because I created 3D images of my travels and tried the same stereoscopic technique with my sims interiors, and it worked; the sims look so so cute in actual 3D :D, in case you have VR glasses I wanted to share my Promo images in 3D too if you concentrate on the pictures you can also see them in 3D without goggles :)
This is the second to last iteration, and I will work on a Living collection for the coming month.
I hope you like the new items. Again, thank you so much for everything!!!
Lots of Love,
Felix xxx
2K notes
·
View notes
Text
i think people aren't talking more about the iterator interior (not the can) aesthetic, it's insane and absurdly lovecraftian in a very interesting way, it's genuinely so good. i wish more games had fucking MASSIVE robots you can climb inside and hear incomprehensible sounds of communication and see blinking lights with random metal components strewn about, and architecture so hostile and irregular yet just navigable enough that you question if you were meant to even be here in the first place, or even if it was meant for some interloper like you to traverse.
iterator cool :3
#rain world#rain world iterator#god... games need more dubious robots and/or heavily sci-fi industrialized regions
821 notes
·
View notes
Text
1979 Pontiac Firebird
The 1979 Pontiac Firebird stands as a symbol of the late 1970s American muscle car era, a time when bold styling and performance were key selling points. The Firebird, produced by Pontiac from 1967 to 2002, had evolved significantly by the time it reached its 1979 iteration, marking one of its most memorable and iconic versions.
The 1979 Firebird came in several models, including the base Firebird, the luxurious Esprit, the sporty Formula, and the high-performance Trans Am. Each model had its unique appeal, but the Trans Am was undoubtedly the star of the lineup. Known for its aggressive styling, the Trans Am featured a distinctive "screaming chicken" hood decal, a hallmark that became synonymous with the Firebird brand. This large, flamboyant decal stretched across the hood, making an unmistakable statement about the car’s performance pedigree.
Under the hood, the 1979 Firebird offered a range of engine options. The base models came with a 3.8-liter V6 or a 4.9-liter V8, while the more performance-oriented Trans Am could be equipped with a 6.6-liter V8 engine, known as the "403" for its cubic inch displacement. This engine produced 185 horsepower, a respectable figure for the era, and provided the Trans Am with a powerful and throaty exhaust note that thrilled enthusiasts.
The interior of the 1979 Firebird was designed with both comfort and style in mind. The cockpit-style dashboard was driver-focused, with gauges and controls angled towards the driver for ease of use. Bucket seats, often upholstered in vinyl or optional cloth, provided a sporty feel, while the T-top roof, available on the Trans Am, allowed for an open-air driving experience that was perfect for cruising on sunny days.
In addition to its performance and styling, the 1979 Firebird also benefited from the popularity it gained through pop culture. The Firebird Trans Am was famously featured in the 1977 film "Smokey and the Bandit," starring Burt Reynolds. This movie immortalized the Trans Am as a symbol of rebellious spirit and high-speed chases, further cementing its status as a cultural icon.
Despite the challenges of the late 1970s, including increasing emissions regulations and the oil crisis, the 1979 Pontiac Firebird managed to uphold the spirit of the muscle car. Its blend of striking design, performance capabilities, and cultural significance make it a beloved classic among car enthusiasts. Today, well-preserved and restored Firebirds from 1979 are highly sought after by collectors, serving as a reminder of a bygone era of American automotive history where style and performance reigned supreme.
The legacy of the 1979 Pontiac Firebird continues to inspire car lovers, and its presence in the automotive world remains strong, a testament to its enduring appeal and the indelible mark it left on the muscle car landscape.
411 notes
·
View notes
Text
I love imagining the Watchtower as an insane houseflipping group effort. Hal grabbed the rawest iteration of it by getting a defunct Lantern base and then Bruce became the World's Greatest Interior Designer and made multiple building plans and schematics that the Flash speed edited based on suggestions from all the alien and mystical metal experts they were subtly consulting. Clark got veto power on most of the decisions, and strongly advocated for integrating alien tech. He helped put it all together along with Diana, Arthur and J'onn (who was ridiculously helpful during repairs because he could phase into any problems Clark or Hal found and fix them). Diana shuttled Bruce, Arthur and Barry to the tower with her jet while the zeta tubes got built with Wayne Enterprises embezzlement money. Arthur contributed ethically-sourced rare metals from under the sea (which decreased Bruce's financial crimes a little). Clark and Bruce volunteered their respective bases for Hal, J'onn, and Barry to test out the occasionally volatile extraterrestrial tech they were integrating in (which Bruce was highly paranoid about). Diana designed all the training facilities, forced Bruce to inject some life into the designs, and had a lot of fun when things blew up. Which was often. There were also frequent arguments but the Watchtower became too important for any of them to abandon it, or the League they were building together.
#Brain dump#dc comics#Justice League#Batman#Wonder Woman#Superman#Martian manhunter#Green Lantern#The flash#Aquaman#Roll call#Bruce wayne#Clark kent#Diana prince#Hal jordan#Barry Allen#Arthur curry#personal
267 notes
·
View notes