#iterator interior
Explore tagged Tumblr posts
kanderwund · 2 months ago
Text
Memory Conflux
Tumblr media
271 notes · View notes
sometimesanequine · 5 months ago
Text
Tumblr media
6.27.2024
37 notes · View notes
copepods · 1 year ago
Text
its a pity rain world is so niche because can you imagine the fucking lego sets
105 notes · View notes
thesnivy123 · 3 months ago
Text
this, too, is yuri
Tumblr media
15 notes · View notes
decepti-thots · 1 year ago
Text
the most promising thing i took away from transformers #1 was probably having all these immediate Opinions on it, more than any specific opinion in itself. it was a comic where it was like. here is something it's doing with its structure and how it introduces its characters! here is something where it has a strong idea for how to engage with and transform a pre-existing franchise concept! this is something where i have opinions on its deliberate and very clear artistic decisions! it feels like a comic being made with a lot of intelligent craftmanship, which just matters so much more to me at least at the start when you're setting things up than like, idk, character opinions or "will they include [x] lore???" or anything, you know. i want to open a comic and be like okay, this is how the person/people making this approach comic making. so that's my big endorsement for this one: immediately got that from it.
36 notes · View notes
allisonperryart · 10 months ago
Text
Tumblr media
Welcome to the multiverse of stairwells in Carol's apartment complex! Well, not really, but one of our goals after I was promoted to art director was revisiting and polishing up some stuff from earlier episodes - especially episode 1, since it would be viewers' first impression of our world. One of these things was this stairwell Carol walks through to exit her apartment. The original background (not pictured) looked great and was completely serviceable, but we really wanted to push the world-building and disconnect between Carol and this communal space where people seemed to perpetually be partying. My job was to help figure out how we could SHOW that thorough colour - not just tell it, and as you can see, there was a LOT of discussion and potential solutions. Personally, I think part of an art director's job is being a liaison between their team of artists and everyone else: translating other stakeholders' words/abstract ideas into concrete, visual direction. Sometimes all this means is handing off a brief to an artist, but other times it requires more: actively listening to stakeholders, creating multiple (sometimes many!) solutions that meet their goals/vision, helping guide them to the solution they feel best meets that goal (not just telling them), and then whatever direction results from that dialogue can be handed off to the artist(s). Anyways, thanks for looking, and watch Carol and the End of the World on Netflix! Showrunner: Dan Guterman
Tumblr media
8 notes · View notes
sleeplesscubes · 11 months ago
Text
Drawings creatures smallest to biggest: day 1
Tumblr media
Bugs! More specifically Moths.
9 notes · View notes
dremieblur · 4 months ago
Text
I should probably buy a standing desk and a walking pad so I can pace and think about my variety of projects while also working (-> watching youtube videos and listening to music) on the variety of media related to said thoughts
5 notes · View notes
chiropteracupola · 2 years ago
Text
Tumblr media
you don't have to be a ghost, here amongst the living...
[you guessed it, collaboration with @dxppercxdxver again]
20 notes · View notes
hugespace · 1 year ago
Text
Tumblr media Tumblr media Tumblr media
lmao honestly, i get it:
Tumblr media
16 notes · View notes
kanderwund · 3 months ago
Text
Tumblr media
Find slugcat? (this one is not too hard I think)
355 notes · View notes
doodlepede · 3 months ago
Text
hey Rain World fans. I'm gonna show you a lore interpretation that I personally have never seen anyone talk about except myself. If you know me as Sliverist, then you know what's up.
Everyone knows the first five Karma glyphs represent the so-called Five Natural Urges. Violence, reproduction, trade and social connection, eating, and self preservation. People generally believe the next Karma glyphs before the tenth are meaningless, but this is WRONG. Understanding this revelation requires seeing the big picture, which I will guide you through.
Rain World really likes to blur the line between organic and inorganic, with the most obvious example being the Iterators themselves, these biomechanical superstructures whose function in large part is outsourced to their "microbe strata" (Purple SL pearl), but it goes even further, into the very world design.
Tumblr media Tumblr media
Five Pebbles' internal structure resembles a brain with its many sections all divided into specific regions with specific purposes. His chamber makes the resemblance even more obvious, where you can clearly see the brainstem.
Tumblr media Tumblr media
Within Five Pebbles' dark interior swim swarms of colorful neurons which turn white in broad daylight, each one a carrier of information. Often, they are brushed along by cilia lining the computer halls.
Tumblr media Tumblr media
The Void Sea writhes with a swarm of beings enormous beyong reckoning which closely resemble real neurons. The void worm that takes interest in the slugcat uses a dendrite to make a tether to drag the slugcat to its final destination.
Tumblr media
As the slugcat swims and swims, it is joined by countless many just like it, and together they swim toward the light, referred to in the code as "TheEgg" (VoidSeaScene.cs)
Tumblr media
This is the table of Karma, showing every level above Five. Doesn't it look rather like..
Tumblr media Tumblr media
dividing cells being crossed out?
In Rain World, birth and life, cognition and enlightenment, death and ascension are all inextricably connected concepts. You might even say they're connected in a cycle. The imagery and themes are rich and complete, integrated fully into the world. This is even without mentioning the voidspawn which also resemble sperm, swimming to the same place. This is why Ascension is the best ending :artiyoy:
1K notes · View notes
felixandresims · 6 months ago
Text
Tumblr media Tumblr media Tumblr media
Hello again :),
It is finally finished, and I am so happy to receive all your replies to my WIP Post.
As I had shown you before, for this month, I was working on a Bedroom Set and created a walk-in wardrobe, too. This collection consists of 36 items.
I based The whole Soho Set around a loft apartment, and I was thinking of a bedroom that could be built into an open space. Of course, I wanted to create modern items, but there are slight retro and Art Deco hints, mainly through patterns and backdrops. I thought it was time to make new bedding; I got a bit bored of the Berlin and Fayun ones :D. you can combine it with a separate bed base and a headboard with plug details. For the 'Livin Rum', I created a wooden Eames chair; for this collection, I made the metal frame version and added a bedside table in a similar style.
As mentioned, I added a modular walk-in wardrobe with four shelves. I added 16 different garments, three luxury handbags inspired by Louis Vuitton, Bottega Veneta, and Hermès. There are lots of customizing options. You can either place those items into the open space and cover them with mirror walls or against a wall.
This Set is on Early Access and will be released at the beginning of July. and you can find it here
A small gimmick: I bought a Cardboard VR Goggle because I created 3D images of my travels and tried the same stereoscopic technique with my sims interiors, and it worked; the sims look so so cute in actual 3D :D, in case you have VR glasses I wanted to share my Promo images in 3D too if you concentrate on the pictures you can also see them in 3D without goggles :)
Tumblr media
This is the second to last iteration, and I will work on a Living collection for the coming month.
I hope you like the new items. Again, thank you so much for everything!!!
Lots of Love,
Felix xxx
2K notes · View notes
subzerocatayst · 3 months ago
Text
i think people aren't talking more about the iterator interior (not the can) aesthetic, it's insane and absurdly lovecraftian in a very interesting way, it's genuinely so good. i wish more games had fucking MASSIVE robots you can climb inside and hear incomprehensible sounds of communication and see blinking lights with random metal components strewn about, and architecture so hostile and irregular yet just navigable enough that you question if you were meant to even be here in the first place, or even if it was meant for some interloper like you to traverse.
iterator cool :3
821 notes · View notes
wheelsgoroundincircles · 5 months ago
Text
Tumblr media
1979 Pontiac Firebird
The 1979 Pontiac Firebird stands as a symbol of the late 1970s American muscle car era, a time when bold styling and performance were key selling points. The Firebird, produced by Pontiac from 1967 to 2002, had evolved significantly by the time it reached its 1979 iteration, marking one of its most memorable and iconic versions.
The 1979 Firebird came in several models, including the base Firebird, the luxurious Esprit, the sporty Formula, and the high-performance Trans Am. Each model had its unique appeal, but the Trans Am was undoubtedly the star of the lineup. Known for its aggressive styling, the Trans Am featured a distinctive "screaming chicken" hood decal, a hallmark that became synonymous with the Firebird brand. This large, flamboyant decal stretched across the hood, making an unmistakable statement about the car’s performance pedigree.
Under the hood, the 1979 Firebird offered a range of engine options. The base models came with a 3.8-liter V6 or a 4.9-liter V8, while the more performance-oriented Trans Am could be equipped with a 6.6-liter V8 engine, known as the "403" for its cubic inch displacement. This engine produced 185 horsepower, a respectable figure for the era, and provided the Trans Am with a powerful and throaty exhaust note that thrilled enthusiasts.
The interior of the 1979 Firebird was designed with both comfort and style in mind. The cockpit-style dashboard was driver-focused, with gauges and controls angled towards the driver for ease of use. Bucket seats, often upholstered in vinyl or optional cloth, provided a sporty feel, while the T-top roof, available on the Trans Am, allowed for an open-air driving experience that was perfect for cruising on sunny days.
In addition to its performance and styling, the 1979 Firebird also benefited from the popularity it gained through pop culture. The Firebird Trans Am was famously featured in the 1977 film "Smokey and the Bandit," starring Burt Reynolds. This movie immortalized the Trans Am as a symbol of rebellious spirit and high-speed chases, further cementing its status as a cultural icon.
Despite the challenges of the late 1970s, including increasing emissions regulations and the oil crisis, the 1979 Pontiac Firebird managed to uphold the spirit of the muscle car. Its blend of striking design, performance capabilities, and cultural significance make it a beloved classic among car enthusiasts. Today, well-preserved and restored Firebirds from 1979 are highly sought after by collectors, serving as a reminder of a bygone era of American automotive history where style and performance reigned supreme.
The legacy of the 1979 Pontiac Firebird continues to inspire car lovers, and its presence in the automotive world remains strong, a testament to its enduring appeal and the indelible mark it left on the muscle car landscape.
411 notes · View notes
violent138 · 2 months ago
Text
I love imagining the Watchtower as an insane houseflipping group effort. Hal grabbed the rawest iteration of it by getting a defunct Lantern base and then Bruce became the World's Greatest Interior Designer and made multiple building plans and schematics that the Flash speed edited based on suggestions from all the alien and mystical metal experts they were subtly consulting. Clark got veto power on most of the decisions, and strongly advocated for integrating alien tech. He helped put it all together along with Diana, Arthur and J'onn (who was ridiculously helpful during repairs because he could phase into any problems Clark or Hal found and fix them). Diana shuttled Bruce, Arthur and Barry to the tower with her jet while the zeta tubes got built with Wayne Enterprises embezzlement money. Arthur contributed ethically-sourced rare metals from under the sea (which decreased Bruce's financial crimes a little). Clark and Bruce volunteered their respective bases for Hal, J'onn, and Barry to test out the occasionally volatile extraterrestrial tech they were integrating in (which Bruce was highly paranoid about). Diana designed all the training facilities, forced Bruce to inject some life into the designs, and had a lot of fun when things blew up. Which was often. There were also frequent arguments but the Watchtower became too important for any of them to abandon it, or the League they were building together.
267 notes · View notes