Life lesson you learned and feel comfortable sharing?
there are no rewards for taking everything so seriously and doing things the "right" way
there is no right way and right time in general, your milestones are very personal & you should respect your own pace
there is a very real limit to how much your body can take, respect it even if you mentally feel like you can keep going because you will crash and suffer the consequences
learnt to say "I'm sorry" and leave it at that
go hiking :)
say yes to all kinds of events, don't miss out on life because you're waiting for big thing or constantly facing challenges that prevent you from having fun from time to time
protect your ears, there is no coming back from tinnitus
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not to beat the "sokka's misogyny" disk horse even further into the ground, but while i agree with the take that sokka being sexist logically doesn't make sense, i would go further to say that the water tribes themselves being sexist is both illogical and thematically contradictory.
the flaws of each nation in atla have always been linked to their element, and specifically what those elements represent. fire is the element of power; power, left unchecked, leads to imperialism and authoritarianism. earth is the element of substance and stability; stability, prioritized too highly, creates and justifies the rigid class system and rampant corruption of ba sing se. air is the element of freedom; freedom, taken too far, becomes irresponsibility and abandonment.
meanwhile, water is the element of change... therefore the water tribes cling to antiquated ideas about gender roles instead of adapting with the times (especially when the times involve a fucking war going on).
not only is this unrealistic, it also breaks the thematic pattern of the nations' flaws being virtues taken to extremes, and how this dovetails into the show's overall message about the importance of balance. if we're keeping with the pattern of virtue and vice being two sides of the same coin, then the flaw of the water tribes has to be related to change. and here is where some of the (badly executed) ideas in the comics and legend of korra could have come into play: change, left uncontrolled, can lead to progress... but at the cost of tradition and spirituality.
(imagine a nwt cut off from the world and forced to rely solely on itself, ingenuity and creativity flourishing out of sheer, desperate need. imagine a nwt where waterbending is nothing more than a tool, used to build and defend and maintain a fortress always at risk, its spiritual origins slowly lost to time. imagine a nwt more military than community, whose architecture and technology far exceed anything the world has ever seen, who look down upon their less advanced sister tribe, and see no need for the avatar - after all, where was he when they had no one but themselves for the last 100 years?
when warned that the fire nation is coming, they show no fear; they have held strong on their own for the last century, bolstered by their weapons and wits, and will continue to do so. you need the spirits, aang implores, and is met with derision, for there is no place for spirits in a society always chasing more, greater, better. the spirits have not helped us before, avatar. why would they now? we are all we need.
when the moon spirit falls, unprotected and forgotten in an abandoned, rundown spirit oasis - so do they.)
not only would this fit better thematically, it would also ensure that the nwt's flaw plays a role in its own downfall. where the fire nation's warmongering resulted in the poverty and suffering of its own people, and the earth kingdom's corruption led - at least in part - to the fall of ba sing se, the misogyny of the water tribes is never shown to negatively impact them in any way. the north isn't defeated by the fire nation because they relegated half the population to healing. the south doesn't suffer raids or lose their waterbenders because they (supposedly) didn't let women fight. this lack of narrative punishment means that - outside of a few girlboss moments for katara - the sexism of the nwt isn't significant to the overall story whatsoever.
furthermore, while the ba sing se arc last almosts half a season, and the fire nation's actions drive the entire show, this supposed systemic oppression of women shows up for one episode in the first season before disappearing entirely. pakku is reminded of his lost love, magically turns into a feminist, and somehow the entire tribe follows suit? no one else protests, not even the other students or the chief?
and yet, though there are still no female waterbenders other than katara, or agency for kanna in her relationship, or any indication that women stopped being forcibly betrothed - the entire issue is simply swept under the rug and never brought up ever again in the show. i understand this was a children's cartoon made in 2005, and that even having female characters openly speak about and challenge misogyny was a radical feat for the time and genre, but the reality of patriarchy is that it's structural, sustained and immensely difficult to resist - if the show was going to depict that resistance, it should have done so with greater depth and nuance, as it did for many of the other difficult topics it tackled.
ultimately, handwaving misogyny away like it never existed is far more disrespectful to katara's character, her fight against injustice, and the girls who saw themselves in her, than simply toning it down or removing it could ever be.
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(while i am crumbling into pieces from cramp pain)
back when they announced the totk masterworks book i said i wasnt happy about it bc it would either
prove they thought all this was good from the start and everything went as planned
show us that they had unbelievable better ideas and plans but for some unknow reason scrapped it all
as it stands now with the concepts i have seen ... they somehow did both, some things seemed to have been planned fro mthe start (the whole focus on sonau/zonai stuff for example, which i personally just dont like bc i liked them better as an unkown mystery you never get to meet) and other stuff (like ganondorfs concepts, or the infinitely cooler castle in the sky esque concepts for the sky islands, instead of some nonsensical, meaningless little stone crumbs) was much, much more interesting initially
(together with the interviews that said they initially planned to have the battery be a magic meter and make the sonau more magic than tech- but then decided to build their stuff around modern electrical devices just so players would immediately know what it was an what it would do -why????? thats so boring?? and unecessary ?? and they still give you tutorials for it anyway, multiple times??!!- for some ungodly reason)
it makes me more and more sure that this game, that took 6 years to make with most assets already being there (the same time that botw took to make?????????), went through a similar development hell as that one final fantasy game did where the director decided to make it an entirely different game every few weeks bc he saw something cool in another game-
its the only thing that makes sense to me, why else would it be so weirdly ... unfinished, its full of grand ideas badly executed, or like i said in a previous post, like an alpha build (weird! did someone in charge also see cool stuff every few months and decide they wanted it in there too no matter what so everyone had to scramble to try and put it in making the whole jenga tower fall over and over??), just to test how far you can push things, with placeholders everywhere, the same cutscene pasted in where another should be and a placeholder reason to get players to go soemwhere (fake zelda) and rough ideas for puzzles etc, that was never finished, jsut highly polished (in looks, sounds and presentation) in hopes of it being 'good enough' or players not noticing
(like, take the underground for example, the idea itself is fantastic and cool as fuck, but its feels like an idea that was never finished and just barely fileld with some things to try and cover up the fact that it was never done, like a statue that wasnt done being carved but ran out of time so they painted it anyway- take the base map and invert it, put some easily accessible points of jumping down into it in random spots to test if the game can handle it- no time left to actually get that idea anywhere more specific and well thought out/put together, so its left like that, put the same texture everywhere, barely modified copies of the same enemies, and some little reward spots that make no sense, modelling three types of trees and an enemy camp is way quicker to do than actually making an entire new map (they didnt have to make it the same size btw, just make it big but unique caves, put the gravity effect down there in enclosed spaces! makes it less weird to have randomly happen in the sky! etc) but its there!! its in the game and if they are lucky most players wont go down there enough to notice how meaningless and unfinished it all is)
knowing they would most likely never admit to it though, probably bc of their reputation, is just addign to the frustrations i have with it :I
(i just hate to not know the reason for things, if the devs, who are usually the ones being worked to the bone for things they know arent good, where put through that bc some executive big shot threw their tables around every so often or neglected their project bc they wanted to focus on something else first ... id like to know, i dont enjoy making up these conspiracy (?) theories .......... but i cant shake this feeling, its jsut makes no sense)
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