#it’s fine it’s fine the cursor is super in the middle of all this but
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candycryptids · 1 year ago
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Certified horse girl moment with Mindy, the sweetest lil lady alive. Who will mug you for treats.
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haorev · 1 year ago
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I may have bought Minecraft for my computer. I also am reminded harshly every time I open it that I do in fact have a texture pack going on my Switch (it’s the free updated texture beta pack in the marketplace, I don’t know how to get in on Java, tho I could just actually go find texture packs or shaders now so…)
It’s really just the look of ores that is jarring but like it’s fine
I like having an off hand that is functional for more than just holding maps and shields. Love being able to place torches with it.
Don’t like that flying in creative mode is so floaty. That’s not fun.
I did have to redo the keybinds for the mouse. On Switch, break blocks/attack is ZR and place blocks/use is ZL so it makes more sense for my brain for them to be right click and left click respectively. The mouse wheel scroll through the hot bar is gonna take some getting used to, as well as the number keys. I love the middle mouse button pick-block thing in creative. I’ve seen it used by a few YouTubers and I was like how do I do that? I don’t think you can do it on the Switch.
I’m horribly bad at WASD controls, but that’s honestly just a universal for me. Part of why Binding of Isaac is so rough for me (besides just being bad at it) is because of WASD (and the arrow keys) (and I’m bad at it). I just really prefer the two analog sticks on my switch for move/camera. I’m getting better tho. As long as my cursor doesn’t glitch and stay on screen we’re fine.
I found out that if I don’t put it in full screen my computer doesn’t overheat as fast (or at all really). Learned this after my entire computer froze while I was playing and also screen recording (lost the screen record btw which was fine I didn’t like how it was going anyway). Don’t know what this means other than I play on a five year old MacBook Air, not known for being particularly beefy machines.
I like that the pause screen actually pauses. It doesn’t always on my switch. I got in the habit of just turning the switch off when I have to go away for a sec.
I love that I can make an actual custom skin and not really have to worry about the game resetting it randomly (a problem I have on my Switch). The skin I made is so cute. It’s got teal hair and horns and overalls and cute little black and purple markings on one arm. It’s got purple eyes! Really said: “what would make teenage me happy? And went with it.
(I wanna be clear that I love playing Minecraft on my Switch. It was the first place I ever played it, I love the controls, I love Bedrock edition even if it is a little funky sometimes. There’s just some things I’m seeing with Java that I really like also.)
Oh and my favorite: single biome worlds. I forgot that was a thing in Java Edition, and I am so pumped. I don’t like doing super hard challenges (I will probably never play a Hardcore game; I rarely play on Normal difficult as it is), but the challenge of “you have one biome and you have to make it work” is very very tasty.
So a very lovely Rosh Hashanah gift to me, and a good way of making myself feel a little better after one of our cats died this week.
(Oh and is Keep Inventory not considered a cheat in Java? I made a peaceful world with it and was able to do that while also keeping “allow cheats” set to off. If so, this is very good news bc it is a cheat on Bedrock and I have no sense of direction and if I die without keeping my inventory I will have to start from scratch minus whatever I have at my home.)
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dragoqueen · 4 years ago
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5 Times Bucky Helped out Peter + 1 Time Peter Returned the Favor
Summary: Peter may or may not be one of the best procrastinators there is. Which leads to some tricky situations when he has patrol late in the night and school in the morning. Luckily, Bucky is there to help him out. 
Words: 1790
Alright, so maybe procrastinating on his homework by going on patrol wasn’t the best idea when he had a 3 page paper on WWII due the next day. But, in his defense, he had already created a plan for it. The thing could practically write itself at this point, and if only it could. The real problem was that he left it on his desk, and he didn’t remember half of it.
So here he was, sitting at his desk in the dark, with a single lamp on, a large mug of coffee to his right, and a computer with a blank google doc pulled up, the blinking cursor reminding him of every second gone to waste of him not getting any work done. His eyes were dry from staring at the screen for a good half an hour, and he was about ready to give up and just accept the terrible grade.
Suddenly, a noise from the hallway pulls his attention away from the computer. Footsteps slowly approach his room, though his spidey sense doesn't alert him of any danger. A mental arm slides through the cracked doorway and slowly the rest of the door opens to reveal Bucky, blinking from the sudden exposure to light. Peter quickly turns the brightness on his computer down before turning back to the man who had already taken a seat on the bed. “What are you doing up so late?” he asks gruffly, though Peter can sense the well-meaning-ness behind the question. 
“Forgot I had a paper due tomorrow. It’s kinda important, can’t miss it.” he answers. 
“You know you’re supposed to do that kind of stuff over time, properly. That way it turns out nice. What’s the paper over?”
“World War Two heroes.”
He lets out a soft snort, “well that should be pretty easy. You have two of us living with you.”
“Yeah, but all of my research is currently sitting in my desk at school and this is due tomorrow! It’s going to take at least a few hours to write this.”
“Peter, you can’t be doing this. A growing boy like you needs his rest. Especially you, being a growing spiderling and all.”
“I know. I’m sorry if I woke you up, I’m just trying to get this done as quietly as possible. I already made a cup of coffee to keep me up so I should be fine, and I promise I’ll go to bed when I’m done if you want to go back to sleep.”
“No. I’ll help you. Research will take too long, I’ll provide information and fuel. Stay here.”
Bucky stands up, ruffling Peter’s hair before exiting the room. Peter awkwardly sits there, his chair angled towards the doorway, as he waits for Bucky to return. He’s just barely fighting against sleep when he hears Bucky’s footsteps approaching the room. Ha makes an attempt to sit up more, but decides to just prop his head up with one hand. 
Bucky pov
Bucky gives the kid a smile when he sees him. He was super adorable, and was definitely worth protecting. He’d pulled plenty of all-nighters before, mostly just from nightmares and his body refusing to sleep. His mind always returns back to his time in the army and with HYDRA. He’d only told Steve about these nightmares, and typically they’d get through it together. Especially since Steve had trouble sleeping as well after being frozen in the ice for so long. However, Steve hadn’t been up when Bucky’s body refused sleep, and he’d seen the light in the baby spider’s room. One thing led to another and here he was, handing him a large pitcher of ice water, a cup, and a plate containing four ham and turkey sandwiches cut into triangle halves. 
“Here’s the deal. You’re going to work and I’ll answer any questions that you have. If you finish at a reasonable time, I’ll make you a huge breakfast in the morning as a celebration. What hero did you choose? Steve… Peggy…?” 
“Oh, actually Mr. Winter Soldier White Wolf Bucky Barnes, sir. I chose to write about you.”
“Me…” Bucky’s baffled. He hadn’t viewed himself as a hero in the slightest. Especially with all of the Winter Soldier… stuff. Even during the war he was more of a sidekick than anything. One of “Captain America’s” many accomplices. The kid was sweet though. “I… okay. I guess helping you with this thing is going to be easier than I thought. Umm… What kind of information do you need, kid?” 
“One paragraph has to be general information about your life before the war, like where were you born, where did you go to school, what was your childhood like, etc. The second one has to be what was your contribution to the war, what you were mots known for, etc. And then the third one is about your affect on others and our everyday life, which is more based on me than research I need for you. All and all, pretty easy. Especially with your help, Mr. Bucky Barnes, sir. My research hadn't resulted in a lot of stuff because it's a "controversial topic at school," the kid actually used air quotes. He's so precious. "But, I did you anyway because you're really cool and more people need to realize it. Sorry if I ranted a bit there."
“It’s fine kid. Like you said, this shouldn’t be too hard. Also, you can just call me Bucky.”
“Alright Mr. Bucky. Let’s get started? I can just write down the information I need and then you can go to sleep-”
“Nope, we’re in this together. I’m staying up as long as you are so better get started.”
“Oh… alright then. I’m going to write a quick thesis and then maybe ask you a few questions based on the different paragraphs, if that’s all right?”
“Perfectly fine, kid.”
Peter writes out a quick thesis he’d been mulling over as he’d stared at the blank screen for so long. He thought it actually wasn’t half bad. Then, he begins filling in information on Mr. Barnes’ (he was still planning on calling him that in his head) childhood, adding in a few fillers here and there to make the essay fit the guidelines. Every once and a while he’ll take a long gulp of water or take a bite of one of the sandwiches. They were really good.
By the time the kid has gotten to his conclusion paragraph, he’s nearly fallen asleep multiple times, and the plate of food has long gone, though Bucky had continued to keep the pitcher full for the kid, despite his reassurance that he didn’t need it. Like heck he did. Finally, kid types the last sentence and turns it in, slumping over his desk on top of the recently closed laptop. Bucky chuckles, and grabs the dishes from the desk, assuming the kid would move to the bed by himself. Once he’s returned to make sure he’s asleep, the kid’s passed out, still over the desk. Bucky picks the kid up and moves him to the bed, Peter only letting out a small sigh in his sleep as protest. He pulls the covers over him before closing the doors behind him, moving back to his own room after finally feeling tired. 
Steve’s sitting at the edge of his bed when he returns, looking slightly worried. He grins when he sees his husband return, scooting over to allow him to sit down. “Sorry I wasn’t up, you know you could’ve woke me up, right?”
“I know. But I didn’t want to disturb you. After all, you looked so peaceful,” he teases. “And anyway, the kid was still up doing an assignment.”
“He get it finished?”
“Yeah, helped him a bit. Gonna have to make him breakfast in the morning as a reward.”
“Well aren’t you the parent.”
“Shut it punk. I want to sleep.”
“Alright.” They both return to the bed and end up passing out almost instantly. 
Bucky wakes up first the next morning, surprised to get some of the best sleep he’s gotten in a while. As promised, Bucky makes a large meal, fit for the endless void of food that was caused from the family of spies, gods, super soldiers, and other assorted bottomless pits. For the rest of them he whips up some pancakes, bacon, and eggs. However, for Peter he makes a couple of chocolate-drizzled croissants (a favorite of the spiderling) a chocolate flavored smoothie (with a bit of coffee mixed in for energy), and a small bowl of assorted fruits. 
Soon after the foot is done the team begins to trickle in at their own pace. Pepper and Natasha are up first, having breakfast together with a cup of coffee before moving off to their assorted morning duties. Sam, Clint, and the twins appear shortly after, fighting over the biggest pancakes like children. In the middle of it Steve appears, giving his husband a kiss on the cheek before sitting in between the two squabbling children. Sam and Clint give one last glare to each other before settling with the food on their plates. Tony and Bruce were at a science convention meeting, so they were currently at a hotel in Washington. Strange had taken a visit to Kamar-Taj, so he too was absent from their breakfast.  And Thor, Loki, and Carol were all off-world. 
Finally, the spiderling made an appearance, solidifying his child-like being by rubbing his eyes with his fist, blinking into the chaos of the morning. FRIDAY automatically dimmed the lights as he walked in, alerting everyone of his presence. Various greetings were exchanged as he sat down at their abnormally large table for his breakfast. He looks at Bucky curiously, to confirm that his breakfast would be a satisfying reward, his eyes growing bigger than they had thought humanly possible when the tray of food was set before him. “Wow, thank you Mr. Bucky. You really didn’t have to do this!”
“Hey! How come the kid gets a special breakfast?” Clint complains.
“Because the kid actually works hard for things in life, and this is a reward for him. Now eat up Peter, Happy will be here to pick you up in about 20 minutes.”
Peter nods his thanks before digging into the meal. It tastes even better than he could have imagined and by the time Happy comes to pick him up, he’s eaten it all and feels fresh and prepared for the coming school day. 
When he returns from school he happily tells everyone in the tower of how his teacher really enjoyed his WWII essay and had him read it aloud, which earns himself a proud smile from Bucky. 
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dearlybelovedluke · 5 years ago
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Late Night Shopping - H.C
Summary: Henry giving off some sugar daddy vibes
Word Count: 1529
Warnings: fluff, slight suggestion?
A/N: Hi! Sorry I haven’t posted in a bit! I finished my undergraduate a few weeks ago and now in quarantine I’ve had writers block but I am back writing now with more ideas and am super excited to share them! For the next four months or so I should be writing more often! This is something that I had written before but I wanted to change it to Henry just like I did for Nightmares so uh yeah! Enjoy!
Also thanks to @littlefreya​ for encouraging me to keep writing when I felt like I couldn’t!!
Taglist:
 @romyr4​ @littlefreya​  @magdelen69 @scorpionchild81  omgkatinka  @klaine-92 @radaofrivia @snatchedbylele @strangerliaa
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Lying in bed waiting for Henry to come to bed, you were doing some online shopping, well browsing, see what was worth the price at Victoria Secret. You had the money, but considering the whole pandemic, you didn’t think it was a great idea ordering everything that you liked online, and besides going into the store was way more fun, especially when you could come home right away and tease Henry with it. So adding it to your basket to save it for later was the best thing to do for right now. The sets were nice, but a light pink one caught your eye. The lace and small jewels that were embedded in all the right places were just what you needed in your collection. The set distracted you from noticing Henry crawling into bed until his arms snaked around your waist, pressing light kisses on your shoulder to your neck. He stopped when he saw the website you were on. "Little late night shopping?" he hummed as he pulled you further into his lap, pressing his lips back on your neck.
“You like it?” You giggled, as your cursor moved over the add to cart button. “Do I like it?” He growled out softly before playfully biting your neck. “If you don’t order it now, we’ll have a problem,” he whispered, as he let his hands start to roam your body slowly. A giggle slipped from your lips and you slightly and turn, meeting his lips in a short passionate kiss before turning back to your laptop, adding more items to get a reaction out of him. He starts leaving more small kisses, which begin to turn into small nips along your neck and shoulder. His lips rest on your favorite spot on your neck, sucking it gently, before pressing a small bite into it as he watched sets and individual panties and bras get added to the cart. Finally, you pushed the laptop off your lap and closed it, before turning and settling on his lap with your arms around his neck.
“what are you doing?” he asked, confusion clear in his face. You shrugged gently before, before moving to take his face into your hands. “You can’t just leave kisses like that and expect me not to want anything else,” you said leaning in slowly, tilting your head.
“what about what you added to the basket?”
You leaned back a bit watching your boyfriend, as he runs one hand through his curls on the side of his head, while moving the other to land on your waist, to pull you closer. “I’m not getting them, you said, starting to lean in once more.
“why not”
You huffed pulling back once more. “Are we gonna keep talking about this or can we make out for a bit before going to bed?”
“Why aren’t you getting them?” You shake your head at your boyfriend. “we’re in the middle of a pandemic right now, I don’t need them.” “so? Don’t you want anything special?” “I have a billion special things, I don’t need any more” you sigh, before running a finger along his hairline, down his face. “I’m happy with you here”
“Underwear is important though” he reasons slyly. You shake your head, letting out a small chuckle. “What’s the point? whenever you are home, you are insatiable so there’s no point of me wearing them.”
“But I love seeing you in it, and I love taking you out of it. Besides if we don’t order it now, who knows when it will come in and when this will all be over. I won’t be able to see you in it for a long time” he says, before pouting softly. “So I think you should order it now so we can enjoy it without interruptions” he whispers, leaning down pressing more kisses into your shoulder, before moving up your neck. “You tilt your head back, giving him more access. Feeling the grin across his lips, you feel him whisper “order it, before I have to leave again.”
You pull away from where his lips made their trail, and plant a kiss near his ear, “Lauren won't bring you back until its absolutely safe, so I’ll have time to go and buy underwear before you leave” you chuckle into his ear. He pulls back, leaning his forehead on yours.
“You’re still going to need underwear.”
“I have enough” you shrug, struggling to hide the smirk from your lips.
“Not if I start ripping them,” he says with a small smirk and a challenging eyebrow, his hands teasing your hips, where your favourite pair of panties were sitting. you pull back even further, shooting him a look. “If you dare think about ripping any of them, I promise you won't see any new underwear. Ever again.” “You wouldn’t” he challenges. “You wanna find out?”
He holds eye contact for a good minute before realizing that ripping underwear is not a smart plan to get the new lace underwear in the house since his chances of seeing it may actually drop. He drops his shoulders slightly, causing you to smirk. “Then don’t threaten my underwear,” you smile innocently, pressing a kiss to his lips. He pulls away, gently before you see something in his eyes.
“fine you don’t want to buy them, I’ll order them,” he grins, before moving slightly, causing you to wrap your arms around him tightly to stop him from moving. “No, I don’t want them right now.” You say, pulling his face closer. His eyes light up. “So you do want them?”
“seriously Henry, I don’t need them, I have that other set you like,” you say again, trailing your finger around the neckline of his shirt, teasing the skin underneath.
“Yeah but that’s from Valentines”
“So?”
“you need a new spring one,” he tries to reason like it’s the most obvious thing in the world.  “Besides, I think you’d look absolutely out of this world in it, especially that pretty pink lace.” He growls softly, watching you blush slightly. Even though you had been together for a year, he still could make you blush like a schoolgirl. He sits himself up properly, pulling back a little, his smile stretching wider before you see the glint in his eyes.
“Henry, no,” you say shaking your head at whatever he’s about to do. “Henry yes,” he says, nodding his head slowly, the grin stretching to his ears. “henr-ahh” you are interrupted by Henry leaning forward and dumping you off his lap before rolling out of the bed, grabbing the laptop, and his wallet off the bedside table. "Henry" you whine as you struggled to get out of bed, chasing him into the bathroom. As you reached the door you heard the lock turn and his laughter from the inside. "Only the best for my baby girl" he called back.
"I don't even know if those are the right sizes. Don’t order them" 
"I know your size darling, and you deserve a treat," he calls back through the door.
"How? all you do it take them off me. And that treat is more for you, and you know it" you sighed in defeat, hoping that he will listen to you. You hear the door unlock and a second later he popped his head out enough so he could see you standing with your hands on your hips, his t-shirt hanging off your body covering the pair of panties he also deemed as his favorite. You both knew that there was no way, you would be able to push the door open, get past him and grab the laptop.
"You seem to forget who bought all of your Valentine's presents" he winks before disappearing back into the washroom, only to open the door a minute later holding your laptop out to you. You sighed as the order confirmation sat on the screen. “It’s like I’m your sugar daddy” he winks before letting out a deep chuckle, sitting on the edged of the bed.
He watches you close the laptop, placing it on your dresser. He notices the slightly annoyed face, reflecting off the mirror perched behind the dresser and walks over to you, wrapping his arms around you, pulling you into his chest. "I love you" he mumbled into your ear, before looking into your eyes through the large mirror. “I want you to be happy.” 
“I am happy with you. Not from you spending your money on me,” you sighed softy.
 “Well it will make me very happy seeing it on you”, he says, a sly grin forming on his face, “so think of it more like a present for me from myself,” he says with a goofy grin, before shooting a playful wink. “I love you” he whispers again, kissing your cheek. Letting out another small sigh, you turn in his arms, wrapping your arms around his neck, and pulling him in. "Skip your run tomorrow morning and we’ll be good,” you tease slightly. “and what cardio with I do instead?” He grins wolfishly. “Me” you whisper, before pressing your lips to his. “I love you too shithead"
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turbomun · 4 years ago
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Thoughts on the drawing screen now that it's working properly
For reference, it's an XP-Pen Artist 12 Pro. Not the biggest or fanciest model made by the company, but not the lowest-end either. It retails for $250, however I bought mine secondhand for $150 because someone in my town just happened to be selling one on Facebook, and I'd been eyeballing that exact model for a while, so it was pretty much perfect. Also the dude had kept the original box + all accessories and documentation, and the only problem was some scratches in the middle of the screen...which turned out to actually be on the screen protector, which, y'know, can be removed and replaced. Already ordered a new one, once it gets here I'll be scratch-free!
Overall I'm very impressed! The display quality, pressure sensitivity, response time, battery-free pen, all of that, are comparable to a Cintiq of similar size...except for about $400-500 less depending on the model. Oh, also, the XP-Pen has a row of 8 inbuilt buttons (and a click wheel!) while the Cintiq makes you buy a separate button pad. Actual number of buttons on the XP-Pen varies based on the model, but basically all of them have some, while only the higher-end Cintiqs offer those. The XP-Pen website and documents are a little Engrishy, but the product itself doesn't feel cheap at all, and there's lots of smart little design choices that make it easy to use and highly customizable. All the buttons can be mapped to whatever function you want, as can the pen buttons and the click wheel. (If you're wondering what the point of a click wheel is on a drawing screen, it's good for scrolling and zooming in/out. Super useful, actually.)
Word of warning: if you're using this on a Mac, 1) make sure you have the proper display adapter because most Macs don't have HDMI ports, and 2) DOWNLOAD THE OLD VERSION OF THE DRIVER FROM THE WEBSITE, NOT THE NEW ONE. I had initially installed the driver dated July 2nd, and my cursor jittered all over the place, making it unusable. I was upset until a few hours later when I decided to uninstall everything and put the old version of the driver on my computer instead, and it worked perfectly. Maybe it's because I have a slightly older laptop, but I'd recommend staying away from the new driver for now. The new driver might look prettier, but the old one actually fuckin' works. Note that this only applies to Mac; @rafespeaks tested the newer driver on her PC with no issues.
Since then I've been drawing on it and everything's great! Works way better than trying to browbeat my iPad into acting as a drawing screen with a 3rd-party program (or using iPad Photoshop, which sucks). As long as you understand that drawing screens need a computer to run off of and aren't really portable, I think XP-Pen is a great choice. It feels thoughtfully designed and they have a crap ton of options for different needs and budgets. Really proves that Cintiqs are overpriced as hell if you can get something so comparable for so much cheaper. Just stay away from that new Mac driver and you should be fine.
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callboxkat · 6 years ago
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(Un)Broken - part 4
Author’s note: Deceit is in this part! The plan is to make his storyline separable from the rest of the story, though; so if you’d like to skip parts that include him, you’ll still be able to enjoy the fic.
Warnings: Deceit, death mention, swords, some brief passive aggression
Word count: 1218
Look for the masterpost in the notes!
...
The gallant knight slowly unsheathed his sword and held it aloft in a fighting stance, slowly and purposefully circling his opponent. His feet were sure on the slick floor of the cavern, and his bright eyes gleamed in the dim light as they took in the man before him. His free hand slowly rose to beckon him closer.
The villain smirked and slid his own weapon free of its sheath. He sauntered forward with the sword, and the golden beams of light illuminating the space glinted off of its sleek metal. He pointed it at the knight with a calm, unconcerned ease.
“You will never again terrorize this kingdom, foul demon,” the knight proclaimed, unperturbed. “If we need fight, then we shall. And I will surely triumph. You are surrounded. My fellow knights near with every second. Even so, I offer you one final opportunity: surrender, and I shall spare you your life.”
The villain stared, almost in disbelief. The knight waited, ready. As proof of his claim, the sound of hooves neared, growing louder and louder, a thunder of sound promising death.
The villain’s sword dipped down, just slightly.
“I...” the villain’s eyes, poisonous green, squinted. They drifted down, towards the cold stone floor. The man who had terrorized a kingdom for a decade sighed in defeat. “I accept your gracious offer.”
The knight, satisfied at the villain’s good sense, reached to take the hilt of his weapon.  But then, at the very instant his fingertips brushed the hilt, a loud clang echoed through the cavern. The knight stared in shock as his faithful, beloved sword, a gift from his father the king, was knocked to the ground. The hero was barely able to roll out of the way of the next attack as the villain advanced, his dark cape flowing out behind him.
“Deceiver!” The knight cried, getting to his feet.
The man before him merely grinned, his white teeth glittering. He swung down again for another strike, which the knight dodged. A leather-gloved hand came up and gripped the wrist that held the sword, barely keeping it from claiming his head. His opponent’s eyes widened in surprise.
The knight, without his weapon, had to think fast. He curled his free hand into a fist, and in a desperate hope, he swung—!
And far, far too quickly, Roman’s acting partner jerked away.
Roman pulled back. “What was that? It was going so well!” he cried, practically whining—but who cared? The magic was ruined! He himself had been all but lost in the scene, and judging by the silence around them, so had most of the cast and crew watching the practice. Now they all seemed to be coming out of their trance, and conversation and movement surrounded them once again.
“I told you,” D snapped as the crowd dispersed, dropping his prop sword to the wooden stage with a huff. “Not from the left! The punch has to be from the other side.”
“But that doesn’t work,” Roman pointed out for what was probably the tenth time. “The angle is much better for the audience—and besides, my other arm is kinda busy with your sword.”
D glared at him. “It looks far better the other way.”
“It does not,” Roman countered. “You know that.”
“Well,” D drawled. “I’m glad you’re so sure about that. Perhaps my understudy will agree.”
Roman stared. “What?”
D studied one of his gloves. “It would surely be a shame, wouldn’t it, if you had to switch costars with only a month before the performance?”
Roman gaped at him. “You wouldn’t drop out of the play over one bit of choreography!”
“Oh, no, of course not,” D drawled, looking back up at him, although the glitter in his eyes promised otherwise.
Roman frowned, bending to retrieve his own prop sword from the floor. He slid it slowly back into its faux leather sheath. No, he didn’t really want to test that. As nice as D’s understudy was—a far more pleasant guy, really, who hadn’t abandoned one of Roman’s friends when he was in need—he was not exactly going to win any awards in acting. If Roman wanted this play to turn out as he dreamed, he needed D as his costar.
“I’ll look into it,” he finally obliged, frowning up at D once more before turning and exiting the stage, his scarlet cape billowing out after him.
As he put away his props and costume, several of Roman’s costars came to congratulate him on a great practice, and on his play as a whole.
That was part of why Roman was especially determined to make this play’s performance unforgettable. It was his play. Twice a year, the college he attended put on a play written by one of its students. This honor was almost exclusively offered to senior screenwriters; so the fact that Roman, a junior, was one of the students chosen this year was no small feat.
He had to make sure it was perfect.
The next afternoon, although they did not have rehearsal, Roman made his way to the theatre department. He knew the man he was looking for tended to hang out there.
And, indeed, there he was, lounging on top of an old bit of scenery backstage: part of what had probably been a balcony.
“Oh, you. Did you fix it?” D asked as Roman approached, looking down at him from his perch.
“I told you, I’m working on it,” Roman sighed.
“It’s a simple fix, I really don’t see the problem,” he said languidly. “What do you want, then?”
“Well, you know I’m supposed to submit the final promotional flyer tonight,” Roman said. “And, you know, we kinda need your name. For the program.”
“Seth.”
“Seth?”
“That’s my name.”
“I have never once heard you go by Seth. Yesterday you told Camden your name was Dennis.”
“Don’t be ridiculous, I never said that,” D said, smirking like a Cheshire cat. “If you simply must know, my name is actually Delilah. Seth is my middle name.”
“Riiiight,” Roman said blandly. “Look, you don’t want to give anyone your actual name, fine! Plenty of people don’t like their given names. Just give me something to put down.”
D opened his mouth again, probably to give him another blatant lie, but Roman cut him off.
“Give me a stage name. You’re never going to get anywhere in theatre if you don’t have a consistent name, are you? It doesn’t have to be your real name. Just give me a stage name. Just pick one.”
D seemed to ponder for a moment. Then he brushed his blonde hair—long on only one side for whatever reason—from his face, leaned forward, and grinned down at Roman. “You know what? You’re the playwright. Surprise me.”
Roman scoffed, turned around, and walked away.
When he sat down at a computer soon after, he sat there for a while watching the cursor blink in the blank spot where his costar’s name was supposed to go.
Finally, he began to type, shaking his head as he did so. If D hated it, it was his own fault for making Roman choose. He hit ‘submit’ on the final document before he could rethink it.
Coming April 26-28:
KNIGHTS OF LIGHT AND SHADOW
Starring: Roman Reyes Espinosa and Deceit.
Tag list: @patton-loves-coloring @starryfirefliesbloggo @purplesoul-at-hogwarts  @gaylotusthatexists @quoth-the-sparrow @awesomelissawho @amuthefunperson @faithfreedom @heck-im-lost @gayfandomsaremything @bunny222 @syndianites @astraastro @momolinia @captainswan618 @hamilin-manuel-miranda @goldenkiddos @afilhadehades-blog @virgeofselfdestruction @theresneverenoughfandoms @iris-sanders-athena @super-magical-wizard @rainbow-sides @thefallendog @fanficptsd @zodiac-awesome @lookitsthatquietgirl @nerd-in-space @pearls-of-patton @ab-artist @angered-turtle @im-so-infinitesimal @raygelkitty @dr-gloom @whats-going-on-kiddos @the-dumbster @oh-star-how-the-mighty-fall @fillyourteacup @kittiebrick @youtuberswithalex
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honestlyhaikyuutrash · 6 years ago
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RESULTS ARE IN!
Sorry for the late update post, but here are the results!
Oikawa:
–Pro-Athlete 38.89% –Doctor 5.56% –Nurse 5.56% –Teacher 5.56% –Sports Physical Therapist 22.22% –Model 5.56% –Reporter 0% –Cop 0% –Sports Coach 5.56% –Other: astrophysicist (NASA or such) 5.56% /commentator on official volleyball matches) 5.56%
Kuroo:
–Pro-Athlete 5.56% –Doctor 5.56% –Nurse 11.11% –Teacher 11.11% –Pharmacist 16.67% –Nanotechnologist 50.00% –Reporter 0% –Cop 0%
Daichi:
–Pro-Athlete 11.76% –Doctor 23.53% –Nurse 0% –Teacher 23.53% –Reporter 0% –Cop 29.41% –Banker/Finance 5.88% –Real Estate 0% –Coach 5.88%
Ushijima:
–Pro-Athlete 73.68% –Doctor 5.26% –Nurse 0.00% –Teacher 10.53% –Reporter 5.26% –Cop 0% –Other (Farmer) 5.26% Bokuto:
Pro-Athlete 61.11% –Doctor 0% –Nurse 0% –Teacher 11.11% –Reporter 0% –Cop 5.56% –Sports Coach 22.22% Sugawara:
–Pro-Athlete 0% –Doctor 22.22% –Nurse 16.67% –Teacher 33.33% –Librarian 16.67% –Reporter 0% –Cop 0% –Banker/Finance 0% –Lawyer 5.56% –Real Estate 0%0
Iwaizumi:
–Pro-Athlete 0% –Doctor 16.67% –Nurse 11.11% –Teacher 11.11% –Cop 5.56% –Reporter 5.56% –Lawyer 11.11% –Sports Coach 22.78% –Banker/Finance 5.56% –Other (carpenter) 5.56%
Akaashi:
Pro-Athlete 5.56% –Doctor 11.11% –Nurse 0% –Teacher 0% –Model 27.78% –Veterinarian 22.22% –Reporter 0% –Sports Coach 0% –Cop 5.56% –Banker/Finance 0% –Lawyer 22.22%
Thoughts:
I was so glad that people got to participate! I hope you guys enjoyed it too! Below are my thoughts, and I can’t wait to hear yours too! Let me know if you would like to have another poll/survey in the future!
Oikawa- I was honestly waiting for someone to include ‘alien specialist’ or such, but wow lots of you hoped Oikawa became a pro-athlete! I hope he does too, he just needs to take better care of himself. In fact, let’s just bubble wrap him up and he can just roll around and not injure himself further. And send him to space.
Kuroo- what a nerd, and most of you agreed too. Nice. Yeah science, bitch! Get ready to hear some science pick up lines every time- “Do you have 11 protons? Because you are sodium fine.” His all time favorite: “If I were an enzyme, I’d be DNA helicase so I could unzip your genes.”  But imagine him in a lab coat? ٩(ˊᗜˋ*)و givemegivemegiveme
Daichi- Oh hell yeah. Daichi in a nice suited cop uniform. ( ͡° ͜ʖ ͡°) extra nice. You know he would eventually rise up to the top ranks and be in charge of a precinct. He’d ace all the physical exams with a breeze, no I mean SMASH through the exam, have you seen his thighs?? He’s not called THIGH-CHI for nothing. 
Ushijima- lol of course pro-athlete, didn’t really expect anything else. He is the belle of the ball. And whoever replied with ‘farmer’...ok, but I like how you think. I’d like to think he would have a cow and name her “Betty”. People assume it’s a girl he’s seeing, but nah. Just giving updates on good ol’Betty to everyone. 
Bokuto- Another pro-athlete, which he deserves 100%. I mean have you seen him? He is 99% pure muscle and 1% dank memes. Bet he can crush a whole watermelon with just his biceps alone. Need help opening that pickle jar? Ask Bokuto to open it for you, he’ll flick off the cap with one finger. Boom. But I could also see him struggling with simpler things. You know those perforated plastic seal wraps you see on bottles? Yeah he can never get the tab to rip correctly so he’ll be gnawing on it for a couple of minutes. 
Sugawara- teacher! I should have been more specific with this, because I can see him as an elementary school teacher, middle school, or high school teacher. I personally see him as either an elementary/pre-school teacher. All the moms would love Mr. Sugawara and no one would miss ‘meet the teacher/parent teacher’s conference’ night. Moms would LOVE to shower him with gifts at the start and end of the school year. He’d walk out of the school with handfuls of chocolates and flowers. Even more chocolates and flowers on Valentines Day! EVEN MORE CHOCOLATES AND FLOWERS ON HIS BIRTHDAY!! And you know his classroom would be all decked out with lots of the kid’s artworks and cute/inspirational quotes. The students totally adore and respect Suga but the rare instances when the students are bad, he’d have the mouse cursor still lingering right in the middle of the screen just to irk the students. If his school held those annual ‘best decorated door’ contest, he’d win first place hands down.
Iwaizumi- Sports coach! Nice. If he ever happen to teach a gym class at a school, I’d be the first to fail for some extra credit, if ya know what I mean( ͡° ͜ʖ ͡°). God, never mind, he would probably make the kids that fail his gym class to write an essay ABOUT the importance of having physical education. MLA style, not double spaced, font size 10, margins set to narrow, and minimum 3 pages. Gross. But having him as a sports coach totally fits him and he would be the best at it.
Akaashi- Maybe it’s Maybelline~ Any magazines that are blessed with Akaashi’s face on it would be the first to sell out- and you know Bokuto would be the first one to purchase it. He would eventually switch his career over to acting and be the main cast in some lovey dovey Korean drama. You know the type- the cool, stand-offish, but super sexy, that eventually wins over the girl’s heart OR is the friend of a rich bratty kid and wins over the girl with kindness and double points if the girl comes from a poor family and he’s the son of a billion-dollar company and he first experiences ‘normalcy’ with her because he always missed out for being too rich. (boohoo, must be nice)  Petition to have someone start an artwork of Akaashi as a Korean drama actor. I got 2 buttons and a dollar in my pocket to offer. 
And that’s that! I got more head canon ideas based on the results, and if you would to hear more, let me know! 
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tonkisec · 2 years ago
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Ishowu audio capture stuck registering updated components
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#ISHOWU AUDIO CAPTURE STUCK REGISTERING UPDATED COMPONENTS HOW TO#
#ISHOWU AUDIO CAPTURE STUCK REGISTERING UPDATED COMPONENTS FOR MAC#
#ISHOWU AUDIO CAPTURE STUCK REGISTERING UPDATED COMPONENTS MOVIE#
#ISHOWU AUDIO CAPTURE STUCK REGISTERING UPDATED COMPONENTS FULL#
#ISHOWU AUDIO CAPTURE STUCK REGISTERING UPDATED COMPONENTS FULL#
Small snippets or full screen shots – iShowU for macOS comes with super-useful, built-in presets to help get you on your way, and you can create your own with just a few quick clicks.
#ISHOWU AUDIO CAPTURE STUCK REGISTERING UPDATED COMPONENTS HOW TO#
Imagine the time you'll save writing Grandma an email about how to magnify her dock when you can just shoot a movie!
#ISHOWU AUDIO CAPTURE STUCK REGISTERING UPDATED COMPONENTS MOVIE#
Need to show something to someone? iShowU for Mac, the original screen recorder for macOS, is your answer! iShowU is designed to record anything on your screen, instantly both audio and video! If a picture is worth a thousand words, then a movie is worth a million.
#ISHOWU AUDIO CAPTURE STUCK REGISTERING UPDATED COMPONENTS FOR MAC#
IShowU for Mac 2020 full offline installer setup for Mac Requires the phone be connected to your Mac with a lightning cable.Keypresses following mouse cursor, only showing last key pressed, removing duplicate keys, and forcing keypresses to uppercase only available with iShowU Instant Advanced Features.Mouse click descriptions and modifier keys only available with iShowU Instant Advanced Features.Share/export directly to iPod/iPad compatible formats Show keypresses directly next to mouse cursorĪdd additional media (pictures, movies, audio)įreeze-frame at any time, for any durationĬamera position modification (a.k.a pan/zoom) Option to force uppercase & remove duplicate keypresses Screen Shot at 9.25.40 PM.png (1.Show mouse click ‘names’ (left/right/middle) I'm hoping these data points might be of some significance to any engineer types reading this. And they often occur seemingly in pairs, which are always between 13 and 14 seconds apart. Specifically, the dropouts are always around. I don't think my internet speed is a contributor because the dropouts exhibit certain constancies, whereas I know internet speed itself varies over time. These probably originate upstream, as Steve suggested to me a while back. I had hoped that Soundflower might be the source of my dropout problems (from online streaming sources) but IShowYou hasn't brought any improvements. The volume slider in the upper tool bar doesn't function. In fact, I actually have to reduce the volume in System Preferences when auditing because it tends to be too loud. I'm used to automatically normalizing all my recordings to bring the volume up, but I don't really have to do that now. IShowU Audio Capture apparently provides higher level input than Soundflower. (You'll have to zoom way in to read the details.) The wave form is a still shot of a recording, not of a listening session. The attached "collage" composite screen shot shows, I think, all the relevant parameters of my working setup. I've gone through various repetitions of the two setups, with and without Audacity and Mac restarts and machine reboots. The latter device works because I can use it to listen, but it just seems that Audacity (2.3.0) doesn't pick up IShowU Audio Capture as an input stream from it. However, I have to use the setup with IShowU Audio Capture as the Mac default output rather than using the multi-output device including IShowU. I've got IShowU installed and working in Audacity. So after installing IShowU, where do I go from there? Modify my present multi-output device, substituting IShowU for Soundflower, and then select that as output in my Audacity preferences? It is working fine, but I want to be up-to-date and ready for 64 bit. My use of Audacity is limited to recording - and editing - internet streaming. I do have a multi-output device set up now, probably dating from this time, but I don't think it is being used. Audacity does not record from MIDI devices." However, a couple years ago when I was first setting up Audacity and fumbling with Soundflower, Gale made the following comment: "If you need to hear what you are recording (which will usually be the case), you need to set up a "Multi-Output Device" in "Audio MIDI Setup"." The instructions for IShowU on the Audacity wiki say: I am considering installing IShowU Audio Capture, prior to upgrading from High Sierra to Mojave, but I am confused about multi-output devices. I have been searching the forum but don't see anything on this specific issue.
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stompsite · 7 years ago
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I Finally Played Resident Evil 4, You Monsters
Everyone has their pile of shame, those games that everyone expects you to have played but, for whatever reason, you haven’t. Other than computer game demos from Maximum PC or the occasional game at a friend’s house, I didn’t get to play video games, so I missed a lot of games, which means that for me, that pile of shame includes so many classics, like Final Fantasy VII and Super Mario Bros. 3 because I grew up without games. Until recently, it also included a little game called Resident Evil 4.
I know gaming article’s about one’s past aren’t that interesting; we all have a past, we all have a history with games, how we got to the game and why is often less interesting than the game itself. But… this time, it’s directly relevant.
One of the earliest debates about gaming I can recall being involved in was a debate about controls. Some friends argued that bad controls were designed intentionally and made the games better, because imprecise, awkward controls made games scarier. Other friends argued that if a game’s controls were what made it scary, then the game itself wasn’t that scary at all. Resident Evil games were frequently brought up in this discussion, and because they weren’t available at all on the only gaming platform I had the ability to play for years, I had no reason to try them.
It wasn’t that I intentionally tried to avoid them--I’m of the belief that you can learn something from every game, so I’ll play anything once--it was just that there were other games that appealed to me more, so when it came time to choose a game, the other game usually won out over Resident Evil games. Because I rarely jump into the middle of a series, I gave the original Resident Evil remake a try, but even with the shinier graphics, the controls just didn’t do it for me; I didn’t connect with the game at all.
It turns out that I’m one of the people who thinks bad controls prevent a game from being good. I grew up with PC games, which had much more intuitive control schemes than many console games. Those PC games were either designed for a mouse cursor, like Age of Empires and The Oregon Trail, or used a simple WASD key and mouselook aiming system, which is the ideal way to play shooters. Intuitive control schemes come almost naturally to the PC; once Quake and Marathon shipped with WASD, that was that. Everyone started using it.
Many of my console friends grew up with things like the bizarre, three-handled N64 controller, or the Playstation Controller, which didn’t have any joysticks. Heck, some of my friends even loved the weird Fisher Price-style monstrosity that is the Gamecube controller. In fact, they swear by it. Resident Evil 4 was designed for that controller.
But more on that later.
Having grown up on PC controls, I developed a specific taste in controls, which can be summarized like this: controls should be invisible.
That’s it.
In film, there’s this idea that editing should be invisible. Walter Murch, one of the world’s greatest film editors, argued that if you were paying attention to the edits, they weren’t doing their job. With the advent of non-linear editing software, it got a lot easier to edit movies, which meant that people started putting a lot more of them in their films because they could, which means you end up with disorienting scenes like this scene in Taken 3. What should be a simple shot or two of Liam Neeson jumping a fence becomes a disorienting mess.
Controls work the same way. They exist to take thought and turn it into action. When we walk, we don’t think about it; we just do it. Fine motor skills are a part of basic human biology; think ‘grab,’ and you grab. You don’t have to think about which neurons to fire, which muscles to pull, and so on; your hand simply grabs when you want it to. Video game controls work much the same way; if you have to think about how to move more than you might as a person, the experience often becomes a jumbled, frustrating mess.
(In the case of QWOP, that’s exactly the point.)
The human brain is great at filtering out unnecessary information, and it gets better as it ages. We don’t have to think about inhaling and exhaling or manually turn our eyeballs towards the source of a surprising sound; we just do it. Sometimes, our brains are too good at filtering out information; it’s why you might start idly looking for some milk in the refrigerator while thinking about bills, stare right at it, and miss it; your brain was filtering out the milk and focusing on the more prominent task.
Most video games exist to replicate some human behavior in a virtual environment. That experience might be extremely abstract, like The Oregon Trail, where players click a button to proceed and watch a little wagon trundle across the prairie, or it might be more simulation oriented, like Red Dead Redemption, where players have to steer horses by the reigns, getting them to slow down and speed up as necessary. Whatever the case may be, a game is always taking human behavior and simplifying it, boiling it down, to make sense on a controller. The closer a game gets to real-world actions, the less players want to have to think about it.
Intuitiveness becomes more relevant as fidelity increases.
Originally, I didn’t want to write an essay about Resident Evil 4 and the controls, because I’ve talked about it in conversations and on twitter and my Resident Evil 4 streams so much. Part of me wants to talk about how great the encounter variety and pacing are--and they are good--but Resident Evil 4 has been thoroughly surpassed in its encounter and enemy variety by games like Dead Space 2 and Gears of War 3, and neither one of those games are plagued by the frustrating quick time events, bizarrely-paced cutscenes, or nonsensical story of RE4. The boss fights in Resident Evil 4 are great, sure, but Binary Domain’s are the best, and I prefer some of Resident Evil 5’s boss fights in co-op to Resident Evil 4’s.
I keep coming back to RE4’s controls. Some friends have argued that Resident Evil 4 was designed to be played with its awkward control scheme, that it’s a great game because the control scheme was designed intentionally (name a game with unintentionally designed controls, please?), that they somehow ratchet up the tension because moving isn’t easy. The theory goes that all the tension of the game would be destroyed if the game were to have a more conventional control scheme.
I generally like to leave people to their opinions, but this time, I’m just gonna say it: these people are wrong. They are wrong in the strictest, most absolute sense of the word. They’re making excuses because they love the game and don’t want to admit that it could be even better than it is. But it could be. Oh boy, it could be. And I’m going to prove it.
Once upon a time, a company called Nintendo made video game consoles. Nintendo is great in a lot of ways, but they do one thing that I think is A Major Problem: they try to make every console ‘new’ in some way, usually in regards to control schemes.
I don’t think this makes for better games.
Nintendo’s whole deal is like, hey, they won’t make something unless they can do it in a new way; I think people who won’t do something unless they can do it Extremely Well make more interesting process. Nintendo is more about innovation for innovation’s sake. It’s one of the reasons we don’t have a new F-Zero; developers at Nintendo have said that they won’t make a new one unless they can revolutionize it. That approach is why the latest Starfox games have been terrible and we got Metroid: Other M.
Nintendo seems to think this is why they succeed, so, with every generation, they work on a new control interface and try to get people into their games, but, in all honesty, I don’t think this is why their games work. Take Super Mario Galaxy, for instance. There is nothing about that game that couldn’t be done with a traditional controller. You can play it on a gamepad in the Dolphin emulator if you want right now. Super Mario Galaxy is great because an extremely experienced team of developers made the game they’re the best at making; it’s not great because of the Wii’s controller.
Innovation for innovation’s sake is how you get pickle and telephone-flavored ice cream; it’s not great. It’s also how you wind up with things like the N64 controller, which also isn’t great.
“Okay, Doc, so what’s wrong with quirky controllers? Haven’t you seen the cool unique control games that show up at GDC every year?”
Well, the big thing is that quirky controllers tie games to hardware, and the problem with hardware is that it’s much more difficult to replicate than software. Once the hardware stops being manufactured, you lose the software. People can fix ancient games and make them work again on the PC, but a lot of stuff, like old light gun games, rely on technology that simply doesn’t exist anymore. It’s much harder to preserve those games.
At some point in the future, it’s going to be extremely hard to play old Nintendo DS games, because carts are failing and the dual-screen console only has X number of viable units made, and those units are going to decay over time. Emulators aren’t an ideal way to play DS games. Eventually, it’s going to be impossible to get a working DS and play a DS game, and so many wonderful games will be lost to time.
When you lock a game to hardware that isn’t standardized in some way, like your average 16-18 button controller, you run the risk of putting an expiration date on your game, which brings me to the GameCube.
Now, look, some people really like the GameCube controller. They do. I think they’re nuts, because most of the buttons are really mushy, especially the bumper, and that right stick is awful. The build quality on these things is terrible too; it took me forever to find a good, working GameCube controller because I kept finding busted ones.
The GameCube controller was great for the year of our lord 2002, when nobody but Bungie and Free Radical knew how to design 3D game control schemes for a controller (borrowing from the PC’s ‘left stick to move, right stick to aim’ with a hefty dose of auto-aim, natch!). If you go back and play a lot of old games, many of them, especially ones with free aim, don’t hold up. That’s why so many old console games had some form of z-targeting--nobody knew how to make it work, so they relied on a less interesting form of gameplay until people figured out how to make aiming work.
The standard control scheme sucks on a GameCube controller.
Like, it is the worst thing, mostly because that right stick isn’t great and the buttons are mushy as heck… which brings me to Resident Evil 4. Look, RE4’s fans are right when they say that the game was designed with its controls in mind, but they forget that those controls were designed with the GameCube controller in mind.
Resident Evil 4 was released on the GameCube in January 2005, came out on the PS2 in October 2005, was re-released on Windows in the spring of 2007, hit the Wii a few months later, hit Zeebo in like 2008, and finally hit ‘standard’ HD consoles in 2011. Resident Evil 4 is designed for the GameCube controller, or, put another way, it’s designed to take into account the limitations of the controller’s odd setup. One example of this is how the right stick goes mostly unused.
Like I said before, in a traditional game, the left stick moves you, and the right stick aims y ou. It’s one of those “this is so simple I’m surprised no one figured it out sooner” things, but I’m a PC gamer, and we’ve been doing this in games since…
A Mac game.
...wanna guess who developed the Mac game?
“Was it Bungie, the guys who developed the modern control scheme for shooters that makes Halo 1 feel so wonderfully ageless, even to this day?”
Yes.
Yes it was.
In 1994, Bungie created the first free-look game with marathon. Move with the keyboard, look with the mouse. Other games had some form of free-look, the earliest one probably being Ultima Underworld: The Stygian Abyss (by Looking Glass Studios, the most important developers of all time, back in 1992).
Anyways, this idea of keeping all movement on one input and all aiming on another input is something we take for granted now, but 11 years after Bungie figured it out, and 4 years after Bungie made it work on a console, Capcom wasn’t able to take advantage of it because the GameCube Controller is kind of Super Garbage.
In a modern game designed for an Xbox 360 or other standard layout controller, like Dead Space 2 or Gears of War 3, player movement is responsive; both games pretend to have bulky, slow characters through their animations, sounds, and particle systems (just try slamming Marcus into cover and watch how dust puffs off the wall in response), but the games both respond really quickly to player input. Think it and it happens.
More importantly, you can strafe.
This was a source of some confusion for my friends, so I want to be clear: strafing in video games is just sidestepping. In first person games, if you press the A or D keys, you step to the side. In third person games, some people take “strafing” to mean “sidestepping while aiming,” but in a first person game, you’re always aiming, so I don’t think that’s a requirement.
In Gears of War 3, if you push left on the stick, your character moves left. If you push right on the stick, he moves right. The camera itself stays looking the direction you were looking, and if you pull the left trigger to aim your gun, your aim will snap in that same direction. You aim with the right stick and you move with the left stick, handily dividing inputs in a way that makes perfect, intuitive sense for all players.
Modern third-person AAA shooters almost universally work this way, and it’s great, because it lets you focus on playing the game instead of managing the camera. This control scheme isn’t 1:1 human-perfect simulation, but it’s doing its best to feel like human movement even when it isn’t. We can turn much more quickly than a controller stick can turn our cameras, for instance.
But then there’s Resident Evil 4.
In Resident Evil 4, when you push the stick to the left, Leon doesn’t go anywhere, he just spins. The right stick moves the camera, but it snaps back to wherever Leon was facing. If you hold the right stick and then pull the trigger, Leon will snap aim in that direction, but you have to hold it down. And, again, no matter what, Leon won’t move from his spot unless you press forward or backward on the stick.
So, imagine that there is an enemy behind a pillar in front of you. He doesn’t know you’re there, so he hasn’t moved. In Gears of War 3, you simply hold left on the stick, move over a few inches, pull the left trigger to aim, and fire, getting a nice, juicy headshot.
In Resident Evil 4, you push the camera to the left, Leon turns to the left, making you lose sight of your target. Then you push the camera forward, then you turn Leon back, and you hope you moved far enough to be able to hit the guy. If you didn’t, you’re going to have to keep turning to the left, walking forward, and turning back to hit the guy. It’s a tedious process of micromanagement that never feels good to play.
Jerking the camera around decreases readability. Readability is everything in a video game. In 99% of all cases, a game can only get better the more readable it is. If you’re constantly needing to orient and reorient yourself for simple, small movements, you’re destroying readability, which means the game is suffering as a result. Clarity is always better. I’m sure someone will tell me about some little indie game that glitches words all over the screen in an unreadable mess or whatever, and that’s great if you’re trying to, say, show that a character has dyslexia or something, but you don’t want your entire game to be like that.
It’s interesting to me that a lot of RE4’s fans have developed a kind of Stockholm syndrome, arguing that Re4 makes positioning important because it prevents you from moving while aiming, but it’s abundantly clear that this isn’t why RE4 is designed this way. The fact is, if you could move while aiming while playing RE4, the camera would constantly be looking in directions you don’t want to look when you’re trying to fight, since the camera is tied to the left stick.
You stop moving to aim not because the game is better for doing so, but because the game would be literally unplayable--not in the meme joke sense, but in the strictest, most literal sense possible--if you didn’t. The decision to stop the player in order to keep the game’s readability cascades from the decision to put the camera on the stick, and I think the camera’s on the left stick because the right stick is the worst stick that has ever existed on any controller in the history of the world.
(...er, that I’ve tried. I’ve tried a lot of controllers and I’ve never used a worse stick than that one, which is why I don’t think many people use it in GameCube games)
If Resident Evil 4 had been developed first for, say, the Xbox One, where I’ve been playing Resident Evil 4 lately, I think that not only would the game play a lot better, but Capcom wouldn’t have locked players in place to aim.
It’s worth noting that Mikami didn’t stick with RE4’s controls; on The Evil Within, his next horror game, he used that traditional left-to-move, right-to-aim control scheme we’re all familiar with. If Resident Evil 4’s control scheme was so great, why would Mikami have shifted away from it?
(Some folks may argue that TEW is not as good, but this is entirely down to the game’s encounter design and pacing, which is a separate discussion from its control scheme)
Now, some folks will argue that locking yourself in place makes RE4 a better game. I don’t think it will, but I’m not going to argue that point. I suspect that if you let players strafe when not aiming, locked them into place when aiming, and kept the camera to the right stick only, everyone would like the game more, it would have broader appeal, and even me, a grumpy old curmudgeon, would love it too.
It doesn’t help that there’s a bug in the game where your camera can jerk really far to the left or right when you aim; this wouldn’t happen on a typical control scheme, because the bug is tied to the game’s current camera setup; in a different camera setup, it wouldn’t exist.
For proof that this works, check out Resident Evil 5, a game keeps the same kind of tension and horror as RE4, but utilizes a more modern control scheme. Or look at the upcoming Resident Evil 2 Remake, which lets you move while aiming, which lets Leon strafe like a normal person, and all that jazz, but looks way more tense than RE4.
Why might Resident Evil 2 be more tense than 4 while 5 is less tense? All four games are slow, methodical experiences, but 5 is framed as a big, wacky action co-op game. It predominantly takes place in a bright, outdoor environment with a happier sound design and goofy monsters. Resident Evil 4 takes place in a spooky castle or creepy village, largely at night.
Resident Evil 4’s controls never made it creepy; the game featured a giant robot statue that chased Leon through a corridor. Was that frightening because you had to pass quicktime events to successfully escape? No. Of course not. The fear of Leon being crushed is what made it scary.
Resident Evil 2 Remake’s controls look like they’ll be relatively invisible, but the game looks so much scarier than Resident Evil 4 because the context of the game is so much scarier. The demo for Resident Evil 2 Remake is set in the claustrophobic, impossibly dark corridors of a police station. In each situation, it’s the environment and the art that determines how scary a game is.
There are so many ways to make a game scary. Start with context: you’re trapped somewhere with something that wants to kill you. Then make it dark; humans are survival-oriented creatures who rely on knowledge to survive. Darkness limits our knowledge, and our lizard brains know to be fearful when we can’t see what’s out there watching us. If we know we’re being hunted but we don’t know where we’re being hunted from, we’re gonna start to get scared.
Once you’ve done that, give players a way to fight back; if all they can do is run, then they’ll stop worrying about how to fight it. Make sure the way to fight back comes with its own risks--guns are better than swords in a horror game. I was a lot happier playing RE4 when I realized how powerful the knife was than when I was dreading running low on ammo. Uncertainty is what makes horror work; if you know that you’re going to find the bullets you need, or that your attack won’t bring more enemies, or that you won’t miss your enemy, you won’t be scared. The more uncertainties you face, the scarier the game becomes.
Resident Evil 2 looks like it checks all these boxes. Controls never really factor into it; Resident Evil 4’s relative unreadability doesn’t make it a better game. Its greatness comes from that wonderful encounter variety. It comes from seeing a thing and going “ah, okay, I need another thing to pull this off.” Working out How To Complete An Encounter is what makes Resident Evil 4 fun. Having Mike fly in with a helicopter and destroy all the zombies is what makes Resident Evil 4 fun.
Unlocking Ashley’s giant suit of armor in Resident Evil 4 is hilarious and wonderful; this game is brilliant at things like that. Apparently, you can get certain rewards for completing encounters in specific ways, like clearing out the guard towers before Mike does. There’s a lot of cool stuff that you can unlock for playing the game or its side missions, and I really love that about Resident Evil 4.
When Capcom released Resident Evil 4 for the Wii, they put the game through a dramatic control rework so it could use the Wii’s unique motion controls. Some players consider this the definitive version of the game. As someone with chronic pain, motion controls really don’t work for me. But I do find myself wondering what would happen if Capcom reworked Resident Evil 4’s controls to be more like what RE2make’s appear to be. I suspect people would be surprised at how well it works.
Resident Evil 4’s brilliant level and encounter design makes it scary. Hearing the regenerators is scary. Running low on shotgun ammo or being flanked by guys you didn’t see because you were trying to save Ashley is scary. Turning the camera to the left and losing sight of the guy you want to shoot is not so scary.
I might write a second piece about the game, focusing on the specifics of its encounter design; I still prefer the actual pace and variety of Gears of War 3 and Dead Space 2, but there’s something unique that Resident Evil 4 does with its level structure that I haven’t quite figured out how to talk about.
Thank you to David and Dillon for making me finally get this game off my backlog. Next up, Metroid Prime.
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amatchgirl · 5 years ago
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Easy Bread Pudding
This Bread Pudding recipe is an easy family dessert favorite. Challah bread cubes are soaked in a sweet custard and baked until brown and crispy. Serve it warm with a scoop of ice cream for the most comforting dessert around! 
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This Is My Favorite Bread Pudding Recipe!
I like to think of bread pudding as the dessert version of your favorite comforting casserole. Stay with me here. Think about it this way – bread pudding is easy to make, bakes in a pan in your oven, and warms you up on the inside with each bite. For me, bread pudding is pure dessert comfort food. 
What’s the best part about making bread pudding? It’s super simple! Honestly, it’s my go-to dessert when I’m feeling a bit lazy. Don’t judge a mama – we all have those days. But, a good bread pudding can taste better than your favorite cake and it’s as simple as ripping up some day old bread and topping it with a sweet milk and egg mixture. 
What is Bread Pudding?
Bread pudding is made from day-old but not quite stale bread that has been cubed, soaked, and baked. It became popular in Europe during the Middle Ages as a way to use day-old bread. Bread pudding has remained a popular dessert throughout the years. Recently, bread pudding has received lots of attention as a simple way to reduce your food waste. 
The bread pudding of the Middle Ages is not nearly as decadent as what we make, today. Nowadays, you’ll find bread puddings with lots of creative add-ins and flavorful sauces or toppings. I like to compare a good bread pudding to the most yummy bite at the center of your French Toast.  
Did you know: It might surprise you, but bread pudding isn’t always a dessert. There are savory variations, too!
Recipe Ingredients
The best part about this recipe is that you likely have all of the ingredients in your pantry already! The only thing you may not have readily available is the turbinado sugar, which is the sugar you see labeled as “raw” sugar in mini packets. If you don’t have turbinado sugar, feel free to use light brown sugar. 
Here are all of the ingredients you’ll need for this Bread Pudding:
challah bread
milk
butter
kosher salt
granulated sugar
vanilla extract
eggs
turbinado sugar
Optional add-ins and garnishes:
mini chocolate chips, raisins, or chopped nuts
powdered sugar for dusting
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How to Make Bread Pudding
Prep: Preheat the oven to 350°F. Coat a 2- quart baking dish with nonstick spray. Cut your bread into 1 inch cubes. Place the bread cubes in the prepared pan and set aside.
Heat: In a medium saucepan over medium-low heat combine the milk, butter, salt, sugar, and vanilla. Heat, stirring frequently until the butter is melted and the sugar is dissolved. Once the butter is melted, remove it from the heat and allow it to cool to lukewarm.
Combine: When the mixture is cooled, whisk in the eggs until they are combined. Pour the mixture evenly on top of the bread cubes, making sure all the top pieces are coated in liquid.
Top: Sprinkle everything evenly with turbinado sugar and chocolate chips, raisins, or nuts.
Bake: Bake your bread pudding for 30 – 40 minutes, or until the custard is set and the top of the bread is lightly toasted. 
Cool: Allow the bread pudding to cool and set for at least 20 minutes before serving.
Serve: Your bread pudding can be served warm or at room temperature with a scoop of vanilla ice cream on top!
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Tips for the Best Bread Pudding
Here are a few additional tips to keep your bread pudding moist, spongy, and perfectly yummy. 
Using day old bread works great because it acts like a sponge. If you don’t have day old bread, allow the cubes to sit out as long as possible to dry out. I usually cube them and leave them out overnight.
If you notice the bread is toasting too quickly or getting too brown, lightly tent the baking dish with aluminum foil.
If you prefer a thicker bread pudding you can absolutely bake this in a smaller, deeper baking dish. You will need to add 10 or so minutes to your bake time. 
What Can You Add Into Bread Pudding?
My favorite (and frankly, the easiest) bread pudding add-ins are chocolate chips, raisins, and chopped nuts. I like to sprinkle these on top before baking. Sometimes I choose just one and other times I combine them. 
Here are a few more ideas of things that are delicious in bread pudding:
Fresh fruit. Seasonal berries and bananas make for delicious additions!
Toasted Coconut. This adds a nice crunchy and sweet texture. 
White Chocolate Chips. White chocolate chips add a nice flavor.  
Flavored Extracts. Almond, rum, or coconut extracts would each be great!
Other Dried Fruits. Currants, craisins, or dried cherries are great options!
How Do You Know When It’s Done Baking?
I bake my bread pudding for 30 minutes. I know that it is done when the center is set and springs back when tapped lightly. It will appear a little wobbly, but this is fine. If it’s not ready in 30 minutes, then check it every 5 minutes until it’s done.
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Do You Have To Use Challah Bread?
Challah is my favorite bread to use in this bread pudding recipe, but you can use a variety of breads for bread pudding. Most importantly the bread needs to taste good on its own before using it in a recipe like this. It’s just like wine in cooking. You don’t use wine that you wouldn’t drink on its own in a recipe, right? Same concept here. If you wouldn’t eat it on it’s own, don’t use it in this bread pudding. 
I prefer any bread that is made with butter and eggs for bread pudding since it’s sturdier and it enhances the flavor of the custard that it bakes in, but it’s not a must. 
Here are a few breads that I recommend:
Challah – this is the bread I most often use in this recipe. 
Brioche – this would be the closest option to using challah, however it is lighter and sweeter. 
French Bread – if it’s crusty, though, let it soak in the milk mixture to soften it up before baking.
Thick Sliced Sandwich Bread – this will give you a slightly more savory flavor.  
Quick Breads – This includes banana bread, pumpkin bread, you name it! Using quick breads makes for an especially indulgent and delicious dessert!
Storing and Reheating Bread Pudding
This recipe makes a whole pan of bread pudding. So, if you’re making it for your family, you’re  likely to have some leftovers. You can enjoy this bread pudding as a snack or indulgent treat over the next few days. It can be stored in an airtight container in your refrigerator for up to 3 days.
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Easy Bread Pudding Recipe
Description:
This Bread Pudding recipe is an easy family dessert favorite. Challah bread cubes are soaked in a sweet custard and baked until brown and crispy. Serve it warm with a scoop of ice cream for the most comforting dessert around! 
Ingredients:
7 – 8 cups cubed challah bread (1- inch cubes)
2 cups milk
3 tablespoons butter
½ teaspoon kosher salt
? cup granulated sugar
1 teaspoon vanilla extract
2 large eggs, whisked
2 tablespoons turbinado sugar
Optional – ¼ cup mini chocolate chips, raisins, or chopped nuts (or any combination)
Optional – 1 – 2 tablespoons powdered sugar for dusting
Instructions:
Preheat oven to 350°F. Coat a 2- quart baking dish with nonstick spray. Place the bread cubes in the prepared pan and set aside.
In a medium saucepan over medium-low heat combine the milk, butter, salt, sugar, and vanilla. Heat, stirring frequently until the butter is melted and the sugar is dissolved. Once the butter is melted, remove from heat and allow to cool to lukewarm.
When mixture is cooled, whisk in the eggs until combined. Pour mixture evenly on top of the bread cubes, making sure all the top pieces are coated in liquid.
Sprinkle evenly with turbinado sugar and chocolate chips, raisins, or nuts.
Bake for 30 – 40 minutes, or until the custard is set and the top of the bread is lightly toasted. If you notice the bread is toasting too quickly or getting too brown, lightly tent with aluminum foil.
Allow to cool and set for at least 20 minutes before serving.
Notes:
Can be served warm or at room temperature.
Store airtight in the refrigerator for up to 3 days.
Keywords:: challah bread pudding recipe, bread pudding sauce, best bread pudding, how to make bread pudding, easy bread pudding
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osreviews · 6 years ago
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REVIEW: Chuwi Hi9 Plus - Affordable Android Tablet w. 2K Display & Stylus Support!
The Chuwi Hi9 Plus offers a beautiful display (2K IPS) and solid build quality at a price significantly more affordable than tier-one competitors. Furthermore, it delivers an uniquely well-rounded set of features including 4G LTE capabilities (even allowing phone calls!), near stock Android experience (with a promised update to Android 9 arriving soon), and support for a pressure sensitive stylus pen called the HiPen H3. In short, although raw performance might not beat the latest iPad Pro, for only $200, it’s a good enough alternative at a fraction of the cost. And that in itself is already a pretty amazing feat; the Hi9 Plus is one of the best value tablets on the market.
Find it on Amazon: https://amzn.to/2IZynnq
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Positives
  •       Brilliant display (one of the sharpest resolutions on ANY tablet at ANY price)
  •       Solid construction, aluminum body feels solid
  •       4GB RAM (highest specs from all of Chuwi’s current tablets)
  •       Pure Android 8.0 Oreo without any bloatware installed
  •       Good enough performance in real-world, similar to Snapdragon 600-series (Deca Core Helio X27)
  •       Support for optional keyboard cover and official stylus pen
Negatives
  •       Speakers could pack more bass (but it’s a stereo pair, which is good)
  •       Stylus and keyboard are not bundled with the standard box (although a deluxe version includes them for $50 more)
Design & Build Quality
As aforementioned, the Hi9 Plus offers an impressive construction for an affordable tablet. Similar to Xiaomi’s Redmi phones, the back is made 90% out of metal, leaving only a small plastic strip on the top edge to serve as the antennas to improve reception.
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The overall feeling in the hand is solid - significantly better than most competitors using all-plastic at this price point - and surprisingly thin at only 8.1mm. The power button is accentuated in red, and the edges of the tablet are chamfered, giving it an extra shine when reflected by light. Nice!
For those with experience using Chuwi’s tablets, the aesthetics match the Hi9 series. That is, the Hi9 Plus bares strong resemblance to the 8” Hi9 Pro, expect that the “pro” is shrunken down in dimensions (ironically despite the “pro” moniker...the “plus” is actually the flagship for Chuwi at the moment).  Bezel sizes are respectable for a tablet, while not invisible, it makes for comfortable gripping using 2 hands without obstructing parts of the screen. Overall, the dimensions are similar to Chuwi’s 10” HiPad, although the Hi9 Plus has a larger display (10.8”), showing improved design considerations.
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Both cameras have a resolution of 8 megapixels. There’s no assisted LED flash, but the sensors are made by Samsung, and the quality is good enough for the purposes of document scanning and video calls.
On the back, the Chuwi Hi9 Plus offers stereo speaker for added immersiveness when watching videos.
Although the speakers lack some depth in my opinion, they do get plenty loud, and the tablet retains a standard 3.5mm headphone jack! A rare thing to see these days, especially since the tablet also offers USB-C, in addition to Bluetooth support for wireless headphones and speakers. For a 2019 Android tablet, the I/O selection is honestly pretty good, considering tablets these days no longer include full-sized USB ports or HDMI ports due to their thin dimensions.
Display & Stylus
The 10.8-inch display offers an 6:10 aspect ratio, with a pin-sharp 2K resolution. Text, images, and fine details are clearly legible (even without zooming in), making this an excellent tablet to use for the purposes of entertainment or media consumption. The full lamination means that there’s no gap between the multi-touch enabled glass and the LCD underneath it, reducing glare in outdoor scenarios. The only slight quirk is that the screen isn’t the brightest I’ve seen, although I found it to be perfectly acceptable in terms of visibility under moderate sunlight. Overall, this is one of the best displays you’ll find on any Android tablet at any price, when it comes to sharpness and detail. Competing tablets with this resolution typically sell for hundreds of dollars more.
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Aside from the display, another strong selling point for the Hi9 Plus is the stylus support; a feature that is rarely found on tablets under $500.  I picked up the HiPen for $20 extra, and my experience with it has been satisfactory thus far. The pen itself is constructed out of a hefty aluminum, and allows it to be magnetized to the edge of the tablet when not in use. Unlike Wacom stylus pens, however, this one does require a battery to be switched every year or so (AAAA size, similar to the Surface Pen). This pen supports 1024 levels of pressure sensitivity.
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The pen can be used to navigate the UI (in place of using a finger), and the sensitivity has been great, although not 100% as elegant as the much more expensive-Wacom devices. For example, there’s no “hovering” cursor that I could see when using the pen close to the display (like on a S-Pen or Apple Pencil), although recognition (when pressing down) is still very good.
Now, I’ve come across several reviewers claiming that the pressure sensitivity doesn’t work...which is wrong. Either these reviewers were not diligent enough in trying out compatible apps in the Play Store (i.e. “ArtFlow” is one such free option, among other apps, which I downloaded and recognized pressure sensitivity perfectly), or that Chuwi somehow updated these tablets. For example, some of the older reviewers didn’t seem to have the red colored power button (they were black before), so perhaps this is a “updated” edition of the Hi9 Plus. In any case, the pen support is nothing to complain about anymore.
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Digging a little deeper into my experiences using ArtFlow, the experience was like using a real pen and paper. Pressing harder on the screen resulted in a thicker/darker line, versus gentle sketches resulted in very light lines. This felt very natural, and combined with good enough palm rejection (not much accidental touches with resting a hand on the screen when drawing), makes this a great digital sketchbook for artists, creatives, and notetakers. Although professional artists will technically find more levels of pressure sensitivity on some Wacom enabled models, for the price, this has already exceeded my expectations on it’s sensitivity and fluidity for casual use.  
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Performance & Software
Although everything up to this point has read like a premium, flagship tablet, the processing power is more in-line with other middle-of-the-road devices. That’s certainly not a bad thing, especially now that in 2019, middle-tier phones and tablets are honestly good enough for the vast majority of consumers (and with significant cost savings), compared to the old days where performance differences were much more noticeable.
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The MediaTek Helio X27 deca-core processor (ten cores, up to 2.6GHz) delivers generally smooth performance in real-world usage, similar to Snapdragon 600-series devices I’ve tried. General navigation is responsive - especially after giving the tablet a few extra seconds to warm up after booting up - and intensive apps (i.e. Asphalt 9 or PUBG) render without issues as well, save for the occasional delay in loading.
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In heavier apps, the tablet gets slightly warm near the antenna strip, but never too hot or uncomfortable to hold. Overall, the X27 is a tried and tested by now; although it’s not a replacement for a Snapdragon 800-series chip, it nevertheless performs reliably without thermal throttling.
Also good: 4GB of RAM and a 64GB internal storage are among the higher configurations you’ll find for any Android tablet. RAM in particular is plenty, and allows for comfortable multi-tasking in Chrome (web browsing). I will say that because of the super high display resolution, the processor has to do significantly more work to push around those pixels. As a result, when running the device to it’s limit(i.e. 6 tabs + 5 games and apps in the background), you’ll start to notice some more choppier animations when rapidly scrolling a web page. Not too big of a deal, but it’s a trade-off of having the 2K display (whereas a FHD panel might be a touch less taxing on the CPU and GPU).
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General use including watching back YouTube videos, reading the news, checking emails, etc. are all handled effortlessly without any issues. Gmail in particular takes advantage of the larger display, giving me 3 panels of information at a glance - allowing for faster productivity than on a smartphone. Of course, Android Oreo also has native support for split screen multitasking, which works well, and allowed me to run 2 apps side-by-side. Pretty cool!
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As touched upon, Chuwi has promised an over-the-air software update to Android 9 for its X27 devices. Although this update is yet to arrive, I have already received one minor security update while using the tablet over the last few days, which is an optimistic sign of things to come (fingers crossed). Software updates have historically been scarce on budget tablets, so if what Chuwi says holds true, it’s yet another differentiating factor to consider.
Battery Life
The 5000mAh battery lasted me around 9 hours of video playback and light web browsing before it reached empty. Although this isn’t as long as what the iPad can achieve, it’s more than sufficient for a full day of heavy use, or a couple days of light use. Again considering the larger display of this model, and the 2K resolution, I find this to be an acceptable metric overall. The USB-C port charges up the tablet in respectable speed, getting me from 0 to 100 in under 3 hours.
Conclusion
As I typed this review, the phrase that I kept repeating was “good enough”. Although this tablet isn’t revolutionary, it can be considered ‘disruptive’, bringing surprisingly good features at a price that’s hard to beat. So is it an iPad killer? Not in the typical sense of outperforming the more established competitor across traditional metrics. Yet, it comes so close to offering the same essential capabilities, that for the vast majority of consumers it can be seen as an affordable replacement possibly worth the switching cost, now more than ever.
In 2019, budget Android tablets are finally getting good. Dangerously good.
4.7/5 Stars, Excellent
YouTube video review: 
youtube
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theareya · 8 years ago
Note
even numbers for the gaming asks!
Okay, its been 1000 years since I posted this gaming ask. But here are the answers!!!! I put most under the read more…
2. First game you played?The first game I ever played ever, in thehistory of forever, was Super Mario Bros. at my babysitter’s house, if mymemory serves me correctly
4. Longest consecutive hours you’ve played agame?Ohkay, let’s see. Without eating or bathing,but I did get up briefly to bathroom and drink water, I finished uncharted 1,2, and 3 consecutively in 120 hrs. Needless to say, I never did that again, asthe blood vessels in my eyes popped, I ate two bigmacs after, and my parentsyelled at me. Otherwise, without moving or tending to most of my basic bodilyneeds, 10 hours max as of late.
6. An underrated game from within the last fewyears?I don’t know, I’m probably biased and neverreally look online to see how the game was rated/how it’s doing. Oh! But! Ireally liked Battleborn, which was basically a game that came out like a littlebefore Overwatch? Or near the same time, actually. You also fight in teamsagainst one another with unique character abilities to obtain certainobjectives. Honestly, it is extremely well done and detailed, but very muchfalls in Overwatch’s shadow possibly due to similarity and budget D:  8. The game with the best atmosphere/scenery?I’m biased. I love Bioshock. But I also am ahuge fan of those apocalyptic, dystopia aesthetics. So, essentially, anythingalong the lines of bioshock, Fallout, and Last of us.
10. Prefer PC or console?I’ve always played on console. And I’m so bad atPC. You would think it’s a bit easier to aim a cursor to shoot at something,but I’m particularly bad at that.
12. Most bizarre game you’ve ever played?Most games are pretty… bizarre. Most of theactual weird ones I’ve only seen online on those “top ten weirdest video games”but maybe Katamari? There are definitely weirder ones… The Nightmare Within wasalso… strange. I don’t actually know what counts as bizarre anymore in thegaming world. Shrek party…
14. Do you watch playthroughs online?Sometimes, yes! If I know I am never going toget the game. For example, an xbox exclusive (I do not have an xbox) or if Ialready played the game and want to see others suffer, lmao. Or if I like thestreamer.
16. The best year in gaming you’ve experienced?… I don’t remember. I’m going to say 2011.
18. Worst game you’ve played?There are probably worse games, but I’ll go withthe most recent one I’ve played, which was Bound by Flame. It was kind of thisunfortunate mix of—attempt at—Dark Souls, Dragon Age, and other medieval games.Some parts of the gameplay were unnecessarily hard for kicks, with no way toovercome the boss aside from chipping away at the health by throwing a rock atit, while your single dead companion lay sprawled in the middle of the fieldten seconds into the fight. And of the one and a half romance options pergender you were allowed, none of them were very enticing. Spoiler** I overcamethe end fight by purchasing 10,000 potions to fight the dragon. I made itthrough just fine, only after using 600 potions. Strategy was little help, butheyo I made it through. 20. Favorite publisher and/or developer?…Sony? I don’t know… I’m terrible at thesequestions.
22. If you could turn one game into movie, whichwould it be?You know I don’t know, since any game thatturns into a movie makes me want to cry bitter tears of hate. I’m looking atresident evil specifically. But if I could turn Bioshock into a really goodmovie with the proper actors/actresses, storyline, extras, atmosphere, then …yeah.
24. Ever cried because of a video game? Whichone(s)?…Too many. Nothing gets me more invested andemotional than a videogame. I guess the only one that has made me actually cryvisible tears is Journey. The ending overwhelmed me in an inexplicable way.
26. How often do you play online? Co-op?Relatively often now, especially withOverwatch, and the fact that a lot of my friends have Overwatch as well. So,like, every other day, if not daily. Otherwise, I love co-oping with a friend mostlybecause the AI that they give to work with you tends to … suck butts. Lookingat Resident Evil… again.
28. Who got YOU into gaming?My babysitter. Haahaa. I used to hang out ather house all the time and I’d watch her play all sorts of games. She’s alsothe one who gifted me my purple game boy color :’D30. On average, how long does it take you in thecharacter creation screen?Could be up to an hour. But at least 30minutes. It depends on if I know what I want.
32. Do you cosplay?I do! But I’ve actually only cosplayed animethings. Most of the video game stuff I would like to cosplay is too hard and/orI wouldn’t do it justice. Also I’ve been parts of group cosplays generally, sowe gotta find a good match.
34. Favorite male npc?For some unknown reason, the only personpopping into my head right now is erandur, the dark elf companion, from skyrim.Like… he’s not my favorite npc, but…my mind is drawing a complete blank. And isjust repeating that name over and over in my head. Oh boy
36. Best antagonist?Albert Wesker. …Spoiler??** Look… if you gottathrow him in a volcano to get rid of him after 200 tries of “just survive longenough” fights, he’s pretty good to me. Please let him die.  
38. Have you tried a game, hated it, then triedagain, and loved it?N….no? There are some games where I getfrustrated, then invite a friend to play, who is extremely over-leveled, andthen they help me… live. Does that count?40. Favorite voice actor?Okay, I love Troy Baker. How can one person beso gosh darn versatile?? For anyone who doesn’t know (I doubt that) He voicesJoel from TLOU, Booker from Bioshock, Sam Drake from Uncharted, to name theones that pop into my head. And he does like a million other voices, and sings,and is just very excellent overall. 
42. A game you will never forget (in a bad ORgood way)?Resident Evil 5 in the respect that I justplayed it during a very happy time in my life with one of my friends. And itwas also when I learned that I really love co-op, as well it was a supertreasured bonding time with that friend. We legit screamed so obnoxiouslythroughout the whole thing, apologized profusely, yelled for help. Like thatgame brought out our full range of emotion while playing.
44. Do graphics matter?Not necessarily. They add a nice kick, butthere are quite a few games I can think of where the gameplay and story aremore prominent. Storyline is generally always the main thing I look for first.Storyline and characters. 46. Always, sometimes, or never use subtitles?ALWAYS. Even for NPCs. Like the setting thatsays “ALL SUBTITLES” one of the reasons is because it alerts me to enemiessometimes too as they whisper in the distance. Which is the closest thing to awarning from jump scares that I’m going to get.
48. A game you’ve always wanted to play but havenever gotten to it?Um. I’ve actually been pretty aggressive ingetting my grubby hands on the games that I want. EXCEPT. Nearly everythingthat came out after Kingdom Hearts: Chain of memories?? Like 2.3, 2.4, 2.5, 5 ½,365/3 days  idk there were too many?? AndI basically had almost every console except the PSP so I just kind of gave up??
50. How many games do you own?…uh… too many?? At least 200 if you total allof them from the dawn of my first game boy color.52. A game you will always stand behind, andsupport no matter what?..Fable. OKAY So, even though the game, alongwith the game company crashed and burned, I really loved that first game??Along with The Lost Chapters. I essentially based the experiences I had withFable 2, 3, Journey on how good the first game was. If I were to make someoneplay it now, they would probably think it’s pretty dumb, but I thought it was acleverly made game…54. A sequel you really want?… lmao Fable. AND/OR The Wolf Among us, becausethat’s been sitting there for far too long.56. Do you tell people irl that you play videogames?Yeah. If it comes up in the conversation. Or if…they have merchandise that I want.
58. Ever have someone walk in on a sex scenebetween you and you LI?N…o…60. The game you are best at?I know Bioshock inside and out… I don’t knowwhy I’ve played it so much, it’s a very linear game, but wuh. Also weirdly, I’mvery good at Sonic Adventure 2 Battle. And the only reason I’m obnoxiously goodat that game is because of the Chaos. I love those ridiculous little things andwould do anything to make sure they’re happy and healthy. And in order to dothat I had to play each stage multiple times to get the right power-ups andanimals to feed the Chaos…. There was a whole garden. And god.
62. Would you want to work with video games whenyou are older?I feel like if I start working with it I’llstart disliking it very much, unless I literally work as a tester… that getspaid a decent amount. Like seriously, walk in, sit down, play for… hours uponhours. Otherwise, I do not have the creativity or skill. lmao.
64. Describe your favorite video game using onlythree words?Underwater death city.
66. Game with the yummiest looking food?Final Fantasy XV. Okay, so I haven’t finishedthe game. I’m really not even that far into it, like… at all. I just saw thefood and got hungry. It’s so realistic and pretty.  
68. An older game that you’ve just recentlygotten into?I guess… Fallout New Vegas was pretty old, butthen my friend bought it for me on sale, and I tried it out and it was supergood??? And now I’m really into the Fallout series.
70. Do you play any mobile games?I.. play Fire Emblem Heroes, and a variety ofother mobile games like.. Notice me Senpai, Zen Koi, Mystic Messenger, uhhh…whatever is recommended sometimes. .
72. Have any guilty pleasure games?Not really. I’m pretty prideful in every game Iplay, including my otome games.74. Which game has the best lore?…Once…. Again, BIOSHOCK. Idk there are just somany little things in the city that you can find that point to the history ofthe residents, and what happened to them. There are those audio messages and littlesecrets that everybody has in the city, leading to its fall. I just love it somuch. Skyrim is a close second, to be fair. It’s more immersive and I canroleplay more on there.
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isa-ly · 4 years ago
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IT’S OKAY TO BE CLICHÉ
TW: therapy, mental illness, anxiety, depression
Hey, so, I haven’t mentioned my super cool therapist in the last two blog posts, and I thought it was about time I did that again: Shout out to you, Kerstin, you’re the real MVP man, love you. Too much? Okay, yeah. Sorry. Professionalism, right. (I really hope she doesn’t read this blog, I mean she agreed it would be a good idea for me to write it but Christ, I doubt she’d wanna see me again if she actually found it.)
Okay, why this very odd and potentially problematic intro to today’s post, you ask? (Please tell me you asked yourself that, I feel so lonely here) Well, today I’m gonna tell you (or myself, I guess) the story of how I first started my therapy journey. Because, boy oh boy, is it a turbulent and long one. And we’re all about working through those turbulent and long life stories on here, aren’t we. So, let’s begin.
In all my previous posts, I’ve already given a pretty solid overview of all my various psychological issues that are deeply nestled in my mind and brain. However, as I wasn’t born a genius or psychoanalyst, you might be able to guess that I wasn’t always aware of those from the beginning. In fact, I had absolutely no fucking idea what was going on when they started, and kind of just floated in a constant state of anxiety, depression, insomnia and my general quarter-life crisis for a good few months.
Luckily, I have some very good friends (and also a few rational brain cells, big kudos to those fellas), with the help of which I figured out after a while, that whatever it was that was causing all my problems, was probably worth finding out by consulting an actual professional. A connaisseur of the mind. An expert on the depths and divots of the psyche, if you will.
Okay, we get it, Isa. You went to see a therapist. Stop it already with the pretentious big talk.
Excuse me, this is my blog, don’t tell me what to do. (I’m really Dr.-Jekyll-and-Mr-Hyde-ing it up on here, ain’t I?). Anyway. Yes, you are right, that is exactly what I was getting at. Only that between the realization of me needing professional and guided help, and the actual act of getting said help, lie about ten to eleven more months.
A year, basically. It took me an entire year to actually get my shit together and sign up for my first ever therapy session. Whoops.
To some, that might sound pretty unbelievable if one can trust my previous stories of how I was a) not really feeling anything, ever, b) had panic and anxiety attacks every night and c) was basically disconnected from my body and mind like 24/7. To others, though, taking a long time to finally make the step and ask for help, might be something very relatable.
And while I’m not necessarily on here to be related to, I myself am the latter of the two people mentioned above. As in: Asking for help is really not one of the strengths I mention on my CV (hence my last blog post about pointlessly shit-posting on social media instead). And even more importantly: Admitting to myself that I am in need of help and cannot fix my problems on my own, is even harder.
You see, autumn of 2018 hadn’t been the first ever time that I had struggled mentally. As a teenager, there were a couple of incidents where, looking back on it now, I had really been in urgent need of therapy. But I was too young and my parents unfortunately not understanding and knowledgeable enough, to see that that had been the case.
I graduated high school, some more time passed, water under the bridge and all, until I started university and my childhood traumas, as all my other problems, were swiftly brushed under the rug of repression. (That sounds like an edgy indie band, I like it). And for a while, everything was fine. Really, I loved what I was studying, I made some great new friends, acquired new skills, got way too drunk and made out with way too many people, went to study abroad, got even more drunk and made out with even more people. Let’s just say I was living the student life to the fullest.
But we all know that things didn’t just continue to be that peachy. That’s why I’m sitting here writing, after all. 
I’m not going to whine about how unfair life can be because really, there’s enough white, cis-gender, middle-class white women out there who already do that on a daily. Suffice to say, things did get kind of tough though, when that fifth semester of university hit, and I was faced with something I had never yet been faced before: The impending doom of the future. (Insert the dramatic sound effect from Inception).
Growing up, I had always had an exact plan of what I wanted to do in life, who I wanted to be and where I wanted to go. I was good at writing and coming up with stories, and also had a big mouth and way too many opinions, so I figured journalism would be the way to go. I got into the uni of my dreams and was finally doing what I had always wanted to do. Or ... well, okay, I liked some of the subjects. It sure was a huge load of work. And, actually, some of the professors, who were also journalists, seemed to be pretty big dicks. And wait, I don’t really agree on most of the practices and opinions they teach. Also, actually working at a newspaper isn’t that cool and more so a literal living hell. Do I really want to do this still? Is that really who I am?
Did I ... make the wrong choice?
Aaaaand there goes everything I built my personality, hopes and dreams on. Out of the window, just like that. Bye bye, future. Bye bye, all my plans. Bye bye, ground beneath my feet.
I realize that this sounds exactly like what I said I was trying to avoid (me whining), but I want to be honest and suddenly being hit with the fact that the thing I had been so sure of pursuing all my life, was actually nothing but smoke and mirrors, was kind of a punch to the gut. Strong enough to clearly derail me, yet subtle enough to keep me from noticing it at first.
I’m planning on talking about this in a separate post but I wan to pre-empt this much: I have a pretty big issue with not being in control of my own life and for the first time since literal birth, that was the case. I was completely clueless as to what would happen next, how I would figure it out and what the hell I was going to do with my life and academic education. It hit me like a wall of bricks but in a way, I was in too much of a shock state to realize that it was really starting to cause some bigger issues.
This was around the time that my nightly panic attacks started happening. I didn’t sleep well, started missing classes and began to hate every single thing about my course. I felt lost but didn’t want to admit it. All the other people in my class seemed so damn sure of where they wanted to go and here I was, a zombified insomniac, trying to get through yet another exam I didn’t give a single shit about, in order to do my degree in a subject I had lost all my previous passion for.
This confusing and draining state of just continuing to push went on for a few months, and I somehow made it into the sixth semester, with almost all my left-over willpower and what little energy there still was in my tired bones, having faded to the barest of minimums. I mean, I took one of my law exams on the very last try because I just hadn’t managed to get out of bed for all those 8am lectures, therefore loosing one of the three tries I had, not having studied enough to go the second one and then found myself sitting at the third try, secretly wishing to just fail so I could drop out, curl into a ball and sleep for a year.
You know, just your casual university breakdown.
Only that I was still violently denying that that was exactly what had been happening for the last semester. I didn’t want to admit it but ... I was breaking down. Not in a plane-crash-and-burn kind of way but more in a Titanic way, where I underestimated the ice berg that was my impending life crisis and then spend ages ignoring the fact that I was slowly but certainly sinking further into my demise. Okay, that comparison was in poor taste, I apologize. I’ll tune it back on the drama again.
I knew I needed help. Someone to talk to and figure out what the hell was causing my anxiety, panic attacks and insomnia. But I kept telling myself that I just had to push a little more until I wrote my thesis and finished university and then, then I would deal with all my issues. I just needed to keep going and do this first, just a little longer, just until I got my degree. Now was not the time, okay? I was still busy, and if those damn issues could see that and wait for another second, God damn it, why won’t my brain just let me finish this first.
Ding-dong. 
Can you hear that? That’s right. It’s the burn-out, ringing my doorbell.
And it didn’t wait for me to ask for it to come in. Burn-outs usually never do. And neither did any of my other problems. I had kept them at bay long enough, but the tide still came.
Because if we think back to my cupboard metaphor in my post about panic attacks and anxiety: Once that door opens, it all comes crashing down on top of you. In my case, this meant that I found myself amidst mountains of thesis literature, having nothing left to do but that one, single task of writing my final academic paper, before I finally got to be free of this horrid course, that I had apparently wasted the last three years of my life on.
I knew I had more than enough time left to write my thesis. I liked my topic. I had all the books. All the plans. All of it. Right there. Just write it. Just fucking start typing. Just– 
Just sit at the library every day, staring at the cursor on the page, blinking, reminding you of the emptiness of the document before you, and the even bigger emptiness in your chest. It blinks, like it’s trying to mock you and with every second that passes, every other minute of not writing, just sitting and staring, it mocks you more and that emptiness gets bigger. 
I don’t want this to turn into a pretentious short story, but this was what it felt like. I would open my laptop every day, ready to work, and then just proceed to stare at it for hours on end, until all of a sudden, the sun had started to set again and the day would be over. I’d go to bed, rinse and repeat, and do it all over again the next day. Still having my panic attacks. Still not sleeping. Still thinking that it was all going to be fine if I just kept trying and kept pushing.
Needless to say, I didn’t hand in my thesis on the first try. But hey, a lot of people don’t! Hell, even most of my class mates didn’t. So, it’s okay, mum and dad, friends and family, I’m fine! I just need to put more work in and make it better, so I can hand in a well-researched paper. I just need more time.
More time.
Time, that I would spend opening my laptop, every day, ready to work, and then just proceed to stare at it for hours on end until all of a sudden, the sun had started to set again and the day would be over. I’d go to bed, rinse and repeat, and do it all over again the next day. Still having my panic attacks. Still not sleeping. Still thinking that it was all going to be fine if I just kept trying and kept pushing.
I just. Needed. More. Time.
As you can probably guess, I also didn’t hand in my thesis the second time around. And when the deadline for the third and last chance to hand it in and get my degree came around ... well, I just accepted my defeat.
It had come to a point where even my delusional ass had started to realize that something was clearly wrong. Like, completely, utterly wrong. I had kept pushing, no, kicking my problems in front of me like a kid kicks a football while walking to the playground, pretending that if I just dragged them with me long enough, I could maybe outrun them and finish what I wanted to finish before finally dealing with them. But after an entire year of doing that, even I had to admit that that wasn’t going to work.
It never had and it never would. And finally accepting that, was as painful as it was freeing, in a way. There was something about knowing that I had hit my breaking point, that had a strange sense of relief to it. I don’t want to romanticize any of what happened to me just for the sake of story telling. But I remember feeling like by hitting my first ever rock bottom, I was now at the point where, as they like to say, the only way was up.
Right?
Right.
Well, kind of. Not really. But that’s for another post to tell, for now let’s continue with the therapy journey.
Don’t get me wrong, even though my stubborn head and me had finally accepted that it had gotten to a point where I had no excuses left to make, I still felt like an absolute cliché for having become one of the people who have a nervous breakdown in their twenties because their dream of a perfectly planned life hadn’t worked out exactly how they had wanted it to. What a big, privileged crybaby I was. Or at least, that’s what a part of me thought. 
But I kind of knew back then, and most definitely know now, that no matter how cliché or silly you feel for not being able to “fix” your problems by yourself, there lies absolutely no weakness or failure in admitting that you need someone else to help you with it. Quite the contrary is the case: it’s probably one of the bravest things you can do in life. And I know that in comparison to what other people might have gone through, my own issues might have just been a speck of dust in the universe. But to me, they were the ice berg that got my ship to sink. And that is exactly why your own problems are never invalid or “too small” to work on. Because while they might not seem like real problems (whatever the fuck that means) to society, your parents (we’ll talk about that one another time as well, yikes) or anyone else who clearly hasn’t gotten their priorities right, they very much are real problems to you. 
And they were real problems to me, too.
So, after a year of what felt like beating a dead horse, I was finally ready to re-animate that horse, so I could move forward in life (horse metaphors, yes, Isa, that’s exactly what this blog still needed). I signed up for my first ever therapy assessment, got my first ever diagnosis and even joined a session of group therapy. The psychotherapist I had my assessment with, actually diagnosed me with anxiety and depression disorder, which kind of didn’t come as a big surprise to me, since those were the two things I had experienced literally all year. Still, hearing a medical professional say it out loud after having listened to my story, was a strange yet good feeling. For the first time, it felt like something I could grasp. It was no longer just a confusing and irritating thing that kept me awake at night and brain-dead during the day. It had a name, and even more importantly: It had a treatment.
Unfortunately, the place I signed up to had no free spots for one-on-one therapy yet, so, plot twist: This isn’t where my heavily praised and even more heavily featured therapist Kerstin comes in yet. Tricked you, didn’t I? (No, I literally tricked no one because if anyone even reads this blog, it’s my friends who already know exactly what happened so really, who am I kidding.) There’s still a lot of stuff that happened between me having my first ever assessment and receiving my first ever diagnosis, and me actually meeting my first ever personal therapist.
But, this blog post has already been going on for too long and I don’t want to get ahead of my own emotional work schedule. Plus, I’m once again pretty heavily dissociated at this point, so I think it’s best if I give it a rest for today and continue another time.
If there’s any kind of take away and conclusion for myself and anyone who might read this, it’s that no matter what all those doubtful voices in your head are saying: Your problems are valid. Your pain is worth recognizing and you should never compare it to those of others in order to down-play it or make yourself think that you’re not doing “bad enough” yet. There is no such thing as being ill or miserable enough. Whatever it is you’re struggling with, it’s worth taking a break and figuring it out. Because the movie Titanic might have been a cinematographic masterpiece, but in the end the ship still sank. And if there’s something that can help avoid that happening, someone you can talk to and that can help you get better (and there always is) – you should do it, because it’s the least that you deserve.
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chic-cheap · 6 years ago
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http://www.chic-cheap.com/miholl-womens-loose-blouse-short-sleeve-v-neck-button-down-t-shirts/
MIHOLL Womens Loose Blouse Short Sleeve V Neck Button Down T Shirts
MIHOLL Womens Loose Blouse Short Sleeve V Neck Button Down T Shirts
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Product Description
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MOLERANI Women’s Casual Plain Short Sleeve Simple T-Shirt Loose Dress
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Soft Material, Suitable For Cocktail, Party, Club, or Just Daily Wear, Perfect for Spring, Summer and Autumn. Pullover style/Short sleeves/Round neck/Loose Fitting/Hits at hip/Bright Solid color. The length of the shirt is perfect for leggings! It covers your bum. and the bright solid color is trendy and looks beautiful and bright. This gives the shirt a very unique and stunning look. This tunic fits so well! It is soft, stretchy, and true to color. It doesn’t feel too tight or too loose.
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Super comfortable and decent quality fabric. I am 5’9″ and 138 ponds and a small fits perfectly. I would order this dress again.
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Love love love this dress. Very flowy and super comfy. Ordered a large and I am a size 8 usually, large hips and chest.
I really like this t-shirt dress! You can dress it up or down, wear it with leggings or alone. It fits well. I’m 5 ft. 3 in and I got a medium which worked out just fine.
I love this dress. I’m very hesitant to order clothes off line because you never know what your truly going to get, but this dress is AMAZING! I ordered a small in black, it’s super soft, and light weight.
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nikki-reuclife · 6 years ago
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Best Claw Grip Mouse
This is by far the best all-rounder I’ve ever used and it’s at the moment my every day driver. As far as the connectivity is anxious, it can be related by way of the USB cable for wired connections. Or what in the event you don’t wish to be buying a new modular cable every six months? Most corporations try to convince us into shopping for their gaming mice by highlighting features reminiscent of insanely high DPIs, however there may be a lot more to the equation. Practically all mouse above 40€ supply excessive precision and accuracy; don't forget to deactivate mouse acceleration, though, as it can make you lose quite a lot of in-recreation precision, together with growing input lag. Quite frankly, Razer is tip toing on perfection with this one, and we aren’t positive if Razer might make any tweaks or adjustments that wouldn’t throw off this finely balanced rodent. Since most gaming peripherals include illumination choices, having gadgets from the identical model will make it easier to sync lighting schemes across your keyboard, mice and some other machine you could have. Most MOBA game mice use a 12-button number pad, but the V2’s thumb wheel shouldn't be solely simpler, but in addition simpler to use, making this the MOBA mouse of selection for newcomers.
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The scroll wheel for the Rival 600 will get the job executed however may very well be too much better. However in any case practice reveals that optic mice give higher leads to in depth gaming. However, numerous brands, be it SteelSeries, Razer or Logitech, are pacing into this area of interest to supply their users with the best features in gaming mouse with every minute ticking the clock. Razer Naga has rolled out with a wireless charging dock with the mouse. The mouse does not characteristic a number of buttons. The left and right click buttons have grooves on your fingers to relaxation and in addition quickly work on. Such a grip places another pressure on the total support of your hand since you would need to curl your fingers into claws in order to click and scroll on the mouse. You merely relaxation the base of your palm against the again of the mouse, the center of the palm on high of the mouse, and lay the fingers flat out on the buttons.
Claw users had to shift their fingers in entrance to achieve the button, which was not snug because the hump of the mouse was propping up the bottom of the palm up. This super mouse gives you the pleasure of the most comfortable contact and really feel in this value vary. Personalize your on-screen show with the SteelSeries Rival performance gaming mouse. Settling upon a gaming mouse is kind of a private selection. This tiny optical mouse is nicely-identified by professional players within the US and elsewhere. Rival 500 is a MMO/MOBA mouse that has been designed holding the expectations of serial avid gamers in mind and works properly for players who steadily participate in gaming tournaments. When the need arises, simply press and hold the sniper button and your DPI might be set to a value you’ve set in Corsair’s proprietary gaming software. If we discuss the heart and soul of any gaming mouse, its the SENSOR, the g502 mouse houses the PMW3366 sensor, which proves an option to select from five settings from 200 to 12,000 DPI.
Favor to customise the DPI settings as an alternative of using our presets? Tribe. Everybody was using the same two or three mice again then however in the future at a clan meeting we went for a journey to a giant Pc store. It’s as much as the person private preferences to decide on the best one. This mouse is ideal for individuals who use a claw grip, it is best for RTS games. The mouse helps up to 30 hours of battery life. FeelsModMan: in all probability a very good mouse for osu! With the introduction of seven buttons, this gaming mouse has pretty good customization options. The latest development is the introduction of the 3G infrared sensor, which reduces the raise-off distance issues of a laser sensor but can be very good at working on totally different surfaces. It isn't as long-lasting as the excellent G900, or as correct with its laser sensor, however if you want to sync your Asus motherboard, keyboard and mouse these LEDs matter.After installing Logitech Setpoint, you'll be able to customise your mouse settings. As you might already expect from a Logitech gaming mouse, the GUI is consumer-pleasant and fast to program. Computer systems actually, the entire "claw vs palm grip" debate you often see on gaming boards is fairly pointless as that is dependent upon user's personal preference and what the form of the mouse is optimized for. We’ll keep updating this story with new merchandise, too, so let us know if we’ve missed a private favorite—we’ll try to get it in for testing. For individuals who know what a claw grip mouse is and why it may be benefit this is a great lens. Also, there isn't any manner for you to know that which DPI level is at present on as there isn't a such indicator on the mouse. At that point, the almost perfect three-zone backlighting system and high-DPI Pixart sensor (not to mention the niftily included DPI status lights) are a mere bonus. Mere mortal gamers can play easily at about 4,000-6,000dpi with the sensitivity down.
The Truemove3 sensor itself is self sufficient in giving around 12000 CPI and 1 to 1 monitoring for upto 3500 CPI at a lift off of mere .5mm - you won't ever miss successful! Philips PLN sensor which has some odd quirks associated to tracking and lift-off distance that the Avago sensor in R.A.T. It options a professional-optic (R3) sensor and you can modify up to 4000 DPI. Razer’s 4G laser sensor has 1,000 Hz polling and up to 8200 DPI, giving it amazing accuracy and extra sensitivity than the typical user requires. Razer’s Synapse Software has a variety of customizations choices, however nonetheless uses the Cloud-based mostly driver that many consumers dislike but when you set it up, you have to be high quality. As soon as set you will not need to change it every time you plug the mouse into another computer - making it best for LAN tournaments. The mouse also has 200-12,000 DPI help and it has a 1ms response time as properly.
This mouse also comes with Omron Switches that are not solely durable but additionally nice to the contact as well. It comes with 6 programmable buttons which might be simply accessed. This great claw grip mouse also boasts 7 programmable buttons, excessive-quality PTFE (commonly known as Teflon) toes, and 32 KB on-board storage in your settings and macros. Razer Orochi Unboxing - The World's First Gaming Notebook Mouse. If you are wondering why such a closely priced gaming mouse that has the best gaming mouse tag on it weighs so much, then learn on! Everything from extremely-budget to ultra-customizable to extremely-small to ultra-packed-with-buttons is in the operating here, after which some. If you like to have the ability to feel the exact movement of your cursor and be capable to have the greatest control over the character/cross-hair/cursor then it is advisable to decide on between 800 - one thousand DPI. Or find the right DPI setting to match your play-fashion by opening up our new straightforward-to-use software program. Furthermore, taking part in RPG Witcher three round 2,000 DPI was good, and my hand never bought drained, even throughout marathon gaming sessions. The front even has a form somewhat paying homage to a Ferrari grill. Its form fits both claw and palm grip customers, whereas the ambidextrous design accommodates each left and right-handed users.
Whereas we usually choose smaller mice, the dimensions and weight of the Gladius didn’t really trouble us, as a result of its intelligent, comfy design. I would in that case go along with the SteelSeries Rival 600 that has recently been launched since it has weight adjustment features. There's a variety of a mouse with numerous value ranges and options. Let’s talk about its features intimately. Different manufacturers, including Razer, retailer the profiles on the cloud which permits customers to get better their profiles each time they alter the mouse that they're using. Basically, this feature permits the scroll wheel to both have resistance (good for games) or without resistance (excellent for scanning lengthy paperwork or webpages). Normally mouse have a few weights you’ll be ready to put inside them to make them heavier should you not enjoy a lightweight choice. Lets have a take a look at a few of these reasons. Look for a mouse which perfectly suits your hand.
The mouse is nice and matches comfortably to palm and claw grips. Fingertip grip: Solely the fingertips of your arms contact the mouse's surface, together with your palm remaining elevated from the mouse. It all depends upon the kind of grip you like and on the scale of your palms. The brief design means that it caters mainly to claw and finger grip gamers. Cool Claw Grip gaming mouse design. Logitech's Powerplay remains to be early-adopter tech for sure—but protecting your wireless mouse battery topped off sans wires is futuristic. The principle settings are still available in this mode. We’ve checked out proper-handed and ambidextrous mice as a result of our testers listed under are right-handed. At three.9 inches extensive, this mouse is greater than an inch wider than a lot of the devices we’ve reviewed. The build quality is not the greatest, and that i skilled some issues after utilizing it for over a 12 gamingdeals months: glue began leaking from the aspect rubber grips, and the middle mouse button became unreliable, only working as soon as every few clicks.
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readingclubstuck · 7 years ago
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Section 9 image descriptions
Page descriptions for all pages in section 9 with flashing images! Trigger guide for this section is [link: here].
2760: Rose: Look at that kiosk.
The kiosk screen reads SN_HUBGRID and has a set of coordinates. It shows a map of all the hubs with numbers designating each square. The whole screen flickers, and one single hub flickers green. There is a command input at the bottom of the screen, and the last input command says >unlock SN_LAB0413.
Narration: Looks like a mapping of each hub’s index.
It appears one of the hubs was recently unlocked.
2763: ==>
Jaspers disappears on the transportalizer in a flash of green. Rose grimaces.
Narration: Great, you just vaporized your dead cat. Oh well. Ashes to ashes you guess.
There's got to be a better way to deal with this lousy tree.
2771: [S] Dave: Abscond.
Cal continues to flail on Dave, puppeteered by Bro. Cal’s face alternately flashes, taking up the entire screen. The word >ABSCOND flashes in pink. If selected, Dave rolls from under Cal and tries to run off the screen, but the option is sliced in half and Dave must retreat to the left of the screen as Bro’s silhouette appears with the words “CAN’T ABSCOND, BRO!” The music starts, Bro appears out of silhouette, and the words “ROUND 2” appear.
Bro points at Dave, then gives a thumbs-down. Dave holds up a smuppet head and draws an imaginary line in yellow across his neck. Cal’s face flashes, and then the word “STRIFE!” appears as the brothers’ swords clash.
There’s a bunch of fuckin swordfighting idk what to tell you here. Bro occasionally kicks Dave into the air or down to the ground in between the fuckin sweet swordplay. They both flashstep a lot. Eventually Bro’s silhouette fades in and Bro appears and grabs Dave by the neck, throws him, bounces him off his elbow far to the right and up into the air, and kicks him with Cal when he lands, all the way into the hallway leading down from the roof.
Repeating sequence: Dave falls down the stairs and Hella Jeff appears with the text “I WARNED YOU ABOUT STAIRS BRO!!!!” The direction then reverses and Hella Jeff again appears, saying “I TOLD YOU DOG!"
2779: [S] Rose: Ascend.
The flash starts with a shaking image of imps in John’s messy living room. The navigation, if clicked, goes up a floor, then zooms out to the alchemiter, then to the left by the tree, then into John’s room, then up to the roof, then, finally, up to where the action is.
John is smashing his pogo hammer from side to side between the ogres, in a green background that becomes filled with Slimers. John spins up into the air, smashing the ogre on the right; the ogre on the left aims with the tire swing, but is interrupted by a damaging blue beam of light, which after a pan to the left is revealed to be from Nannasprite’s eyes.
Panning upward, Rose’s cursor drops a fridge on the right ogre, but the ogre catches it and hits John with it. John goes flying but is caught in a glowing blue oven supplied by Nanna’s eyebeams. She throws it up in the air and John bursts out, spinning again, and deals a massive hit in a burst of green to the leftmost ogre, then bouncing back into the air.
Nannasprite drops various ghostly house appliances on the rightmost ogre, and then Rose raises the alchemiter into the air, turns it upside down, and John spins up onto it and hits it, bouncing off again with a massive BOING. He spins down and hits the right ogre, which flashes white and bursts into grist.
John turns toward the left ogre, but it is assaulted by a beam with cookies in it, which—a pan left—is coming from Nanna’s ghostly oven. John spin attacks the ogre for a few moments, then Rose drops the alchemiter on it and it, too bursts into grist. Victory music plays and John does his cute little victory dance.
2781: John: Climb that echeladder.
John holds both his fists in the air, wearing a little blue hat with a green feather in it. The rung “BOY-SKYLARK” flashes on his echeladder.
Narration: You rocket up the ECHELADDER to the dizzying heights of the vaunted BOY-SKYLARK rung!!! Your new feather is hard earned and well deserved. And alarmingly fashionable.
2788: ==>
Dad brandishes a fist, pipe still in his mouth. The background flashes various shades of purple.
[Panel 2] An imp in a magician’s hat frowns in dread of the punch.
2790: ==>
A black carapacian in an especially fancy, brightly-colored jester’s outfit watches on a giant pair of electric window frames/screens as Dad menaces various imps.
The same carapacian turns to a different screen which shows a still image of John doing his victory dance by the alchemiter which has just killed the last ogre.
2798: PM: Type => VIEW
The bottom right screen shows Jade holding a gun, surrounded by snow. Green light flashes all around her, and the screen blinks white.
Narration: You type another one of the previously entered commands. It switches to the view of a young girl standing alone somewhere. There is a heavy amount of video interference of some sort.
The girl seems familiar to you.
2800: Don't I know you?
The green light flashes more agitatedly, with what looks like electricity flashing over the image. Jade looks directly at the screen with a o: face, possibly shaking her head.
PM steps back as the entire console flashes with electricity and shakes.
2801: ==>
PM and her hat flash yellow, and so does the background.
2812: Jade: Scamper into grand foyer with wild abandon.
Jade scampers into the room and into one of the many visible globes (the kind with the Earth on it) and falls back on her butt. The words “LASS SCAMPER!” flash on the top of the screen in grey. There are a couple of suits of armor in the room, one of which was actually drawn by Hussie.
Narration: You scamper your heart out and bump into something. You don't know why he always insists on keeping it so dark in here.
Oh look, it was one of his dumb GLOBES. These things make it awfully difficult to navigate the foyer. We get it, granddad. You like to travel around the world going on adventures and stuff!
Lousy goddamn stupid globes.
2815: ==>
The fireplace lights up and Jade’s grandpa’s silhouette appears in front of the fire to give her a good spook. Jade recoils back behind the globe on the left, holding her rifle up out of the way.
There is a transparent image of the words in comic sans:
“and there he goes
the old man….
HASS the flame”
2818: {S] Strife!!!
Dave’s record symbol turns as a mimicry of a loading screen. Then the words “AW SNAP.”, then “PRELOADER PSYCHEOUT” flash in green. The actual loading screen shows Jade’s picture above the mantelpiece.
Jade wakes up and pulls out her rifle and goes into a fighting stance. The screen says “STRIFE?” in green, and Jade’s grandpa lights up, revealing he is actually a mounted taxidermied corpse. The >AGGRIEVE option shows. If clicked you can use the keyboard to do all sorts of adorable and silly things with Jade and her gun. Too many to describe, but rest assured, photosensitive readers, it is super cute.
2819: ==>
Jade squints determinedly up at her grandfather in the flickering light of the fire.
Jade’s grandfather continues being a corpse. He is also lit by the fire.
Narration (in italics): YES i am going out with this gun!!! no i will not go get a bigger one!!! no i will not take yours! I can't even lift it!!!!!! oh that is so preposterous. do you even hear what youre saying? i will be fine! this is a perfectly deadly gun and it shoots lots of incredibly deadly bullets! oh will you just stop it. i am going now. Goodbye!!!!!!!!!!!!
(in red italics): <3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2831: Rose: Cause time paradox.
The image of Rose giving therapy to her cat Jaspers, in the middle of a red reticle, turns to a blue screen that says PARADOXIFY.
Narration: You attempt to appearify Jaspers. This would surely cause a time paradox, because you can plainly see that he has not told you his SECRET yet.
But it seems the machine has a safety mechanism to prevent such irresponsible appearification practices.
2833: ==> 
The machine beside the appearifier sucks up the paradox sludge that has just been appearified, holding it in a transparent holding cell below a screen.
[Panel 2] Some lights flicker on the machine beside the appearifier, and the screen shows a bunch of flickering letters, all CGAT. Mysteriously, a CG and A do not flicker at all, but that’s not plot important as far as I can tell. Also, the kitten has rolled adorably onto her back.
Narration: The machine beside it sucks up the paradox sludge and begins some kind of automated procedure.
It seems whatever sort of primordial biochemical properties the sludge possesses is being evaluated by the device.
2835: Rose: Have a flashback.
Little Rose covers her face in both hands. A tiny red exclamation mark flashes above her face. Jaspers appears to be whispering in her ear.
Narration: There is no need for a flashback. Conveniently, you can watch what happened right here on the monitor.
You roll the clock forward a few seconds. Jaspers reveals his stunning SECRET to you in strict confidence.
2837: Rose: Trace Jaspers' whereabouts on the machine.
The screen turns to static.
[Panel 2] The screen’s red reticle, a few days later, focuses on Jaspers, dead, in a dirty suit, on a riverbank.
Narration: You roll the clock forward to a week after he vanished. It seems there is no accessible feed tracing his whereabouts during that timeframe.
You fast forward another week. There he is, just as you found him.
2838: [S] Rose: Fast forward to now.
A cat face silhouette is the loading screen, fading from black to ectosludge green. Little Rose, looking sad, approaches Jaspers in the reticle dead on the riverbank. The mutated cat fetus floats in the jar, lit by green light; Rose watches the video, also lit by green light. The little mutated kitten’s tail twitches, then we zoom in on its face, which blinks two eyes at a time. We see the angelic bust of a cat, which fades into the funeral. Rose and her mom are wearing black on a rainy day, with Jaspers’s coffin covered in flowers. The red reticle is focused on the coffin.
We see the coffin inside the mausoleum, and the flowers slowly wilting and dying and disintegrating to nothing. The mutated kitten chews on the scarf.
We see a flashback of Rose’s actions in the mausoleum, then the kitten kicking the scarf with its hind feet. The video then follows Rose as she descends into the laboratory, then finally focuses on Jaspers on top of a transportalizer.
2840: Rose: Appearify Jaspers immediately.
Jaspers appears on the transportalizer. Rose has scooped the mutant kitten back up and is holding it in one arm. She is also wearing the pink scarf.
[Panel 2] The Skaianet Laboratory sign, reading UNESTABLISHED IN: has a countdown going from 14 to 10 seconds.
Narration: Good thing you finally got all this sorted out. You only have 10 seconds to spare.
Time to stash the dead cat and amscray.
2841: Rose: Stop fooling around and transportalize out of there!
Rose runs down the grid toward the transportalizer, holding the mutated kitten with the scarf trailing behind her. She disappears in a green flash, and the words “PRETTY DECENT ESCAPALIZATION” flash in pink.
2843: ==>
Jade faces the front of the screen. Behind her, in the hills, lightning flashes, and then the silhouette of a dog appears, turning most of the background into various shades of green emanating from (or pointing toward) him.
2848: [S] John: Examine your dad’s room.
John looks up in front of a portrait of Bing Crosby smoking a pipe. We see two hats on a hat rack, then a line of neat black shoes next to the hole the safe made. The words “KIND OF A BORING ROOM” flash in grey. John sweatdrops and looks somewhat distressed with a background of dress shoes passing behind him. There is a briefcase on the bed with some papers inside.
The words “JUST A BUSINESS MAN” flash. Pictures of John fade through the foreground, one of him holding the papers and one of him looking distressed. We see a large picture of a pipe on the wall, then “NOT ALL THAT INTO CLOWNS I GUESS” flashes.
John holds his head and flashes in inverse colors a couple times, as pipes dance in the background. The top of the screen reads “MOST SHOCKING TWIST YET”. We pan down a picture of Harry Anderson on the wall and a framed picture of John on the dresser, with some cards. We zoom in on that picture of Bing Crosby smoking a pipe with the words “WHO’S THIS DOUCHE BAG”.
Various pictures of John in shock flash, then the wall picture of a pipe, ties, iron on the bed, foot mat with a hat on it, a set of pipes on the wall, Betty Crocker cake mix, a shoe measuring thing, and then portrait of Harry Anderson. It zooms out to John, rocking back and forth on the bed and holding his knees.
2858: ==>
Jack recoils as the screen turns from the minion and the imp to a zoomed-in pair of eyes with a scar through one.
[Panel 2] Jack looks down at the hat as a hand points to it. The hand is wearing a ring with four grey orbs on it, one of which is lit and the others are dull.
Narration: Your transmission is interrupted.
It seems your GLORIOUS MONARCH has concerns over your wardrobe.
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