it is healing to come onto this blog and see basic respect for diasbility after being in other corners of the fandom and reading the words “snowkit could never be a warrior because he wouldnt know what anything is. he wouldnt even know what a clan is because nobody could explain it to him” said in full seriousness
Im..... That statement is so ableist I cannot even imagine the worldview you'd need to have in order to come up with that.
They really think the only way anyone learns anything is through verbal-speaking-words-noises? No one has ever observed something before? Not even once?
This is beyond touching grass, this person just fell out of the fucking Jurassic Period when all they had was ferns and stegosaurs.
I just...
OH YES. I remember my first day of Society Lessons as a hearing person, where the everything was explained to me. Via Audiobook. FIRST they spoke and said, "you are standing on the ground." It was a life changing revelation, and the world began to spin.
But it did not stop.
THEN they said, "there are fingers on your hands." The sensation of flesh and bone crackling into existence is indescribable, but I did not yet know pain, until they told me, "that hurts." I began screaming immediately.
And yet... it continued.
They explained so much. Chairs. Tables. Walls. The sky. Frogs. Ionizing radiation. Breathing. I was told all of it, in one sitting, and only then did I understand. Only when my ears were bursting with normal hearing knowledges, did they begin... my final test.
A strange wall-chair-finger emerged from the sky-of-the-wall, stood on the ground several times, until it was in front of me. A second one came behind it, this one slimmer. The audiobook gave these things names;
Human. Father. Mother. Door. Walking. It was completely impossible to know what these things were until that very moment.
I watch a human dip a hook into water and produce a fish, and I recall my Society Lessons where they called that "fishing." I am decked in the face by a nefarious hooligan, and I have only the audiobook to thank when I know I have been "punched" by a "bad guy." It was only the magic of verbal-speaking-words-noise that made me understand that there are "other people" and that they "do stuff."
Sometimes, even, in "groups."
Before the Society Lessons Audiobook, I knew nothing. I was pure, innocent, uncorrupted by concepts such as "parents" and "door." I am grateful every day that there is no such concept as "being shown things" or "simple logical reasoning" or "looking."
Blessed be those amongst us who escape the horrors of the Society Lessons Audiobook. I pray that you never learn what anything is. Be free! Free as a bird, which also knows nothing and famously cannot learn. 🤗
DEAF/HOH FOLLOWERS I'm losing my mind do you want me to bump a 'Hearing Disabilities Herb Guide' to the top of my priorities? Something you can use to bludgeon whackadoodles like that. This is ridiculous
Obviously not a MEDICINE guide but like; common causes of hearing disability in clan cats. Accommodations for hearing loss vs congenital deafness. Actual difficulties of not having that sense Clan-by-Clan. Debunking of misconceptions like... not being able to learn APPARENTLY.
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Battle Log for Chapter 37/38 of Perfect Slaughter!
**Warning! Spoilers for ch37 and 38 ahead!**
If you guys haven't noticed yet what a total nerd I am, this will make it abundantly clear. I showed Cazador's monster stats a couple months ago that I homebrewed/crossed from BG3 and our classic D&D vampire, but I hope you didn't think I stopped there. If you like battle logs and getting into the nitty gritty of D&D mechanics, please enjoy this breakdown below the cut!
First, if you want to reach peak nerd about it with me, take a look at all the details for our main three! (*Note: I did mix Astarion and Tyrus's BG3 stats with a vampire spawn's ability scores, considering it's canon that Astarion lost a lot of things like strength and healing ability after being tadpoled)
Monster Stats: Cazador Szarr
Tyrus Aman'del's Character Sheet
Astarion Ancunin's Character Sheet
Or otherwise, as you look over the battle log, just keep in mind a few things:
"Legendary Actions" are special actions available to powerful monsters in 5e combat, such as vampires. Besides his normal actions, Cazador can take three legendary actions between turns, but only at the end of another creature’s turn.
Cazador has "Legendary Resistance" as well, which is simple but quite powerful: when he fails a saving throw, he can choose to succeed instead, three times per long rest.
At the top of each round, Cazador receives 10 temporary HP per ritual source.
Thanks to Magic Circle, all of Cazador's attacks are rolled with disadvantage.
In his diseased condition, Tyrus rolls with disadvantage on attacks and saving throws, and his movement speed is reduced by half.
Pre-Round
Cazador: 270 HP
Tyrus: 100 HP
Astarion: 115 HP
Ghouls: 35 HP each (four)
Skeletons: 27 HP each (thirteen)
Chatterteeth: 74 HP
Godey: 74 HP
Cazador steps onto trap and speaks the words to trigger it ("Ecce Dominus!")
All at once:
Glyph of Warding (7th level) - 43 fire damage (succeeded saving throw, only takes 21 damage)
Glyph of Warding: Magic Circle
Glyph of Warding: Silence
Glyph of Warding: Sunbeam - 38 radiant damage
*Cazador spends his first legendary resistance to succeed saving throw, only takes 19 damage)
Glyph of Warding: Phantasmal Killer (7th level) - 49 psychic damage
Round 1
Cazador: 181 HP +70 temp HP
Tyrus: 100 HP
Astarion: 115 HP
Ghouls: 35 HP each
Skeletons: 27 HP each
Chatterteeth: 74 HP
Godey: 74 HP
Ritual Circle: 29 radiant damage on Cazador from Sunbeam ray
Cazador: Two unarmed strikes, 5 bludgeoning damage on second hit
*Takes 20 radiant damage at start of turn because of Sunbeam
**Fails save for Phantasmal Killer again so spends his second legendary resistance to succeed it
Tyrus: Dash to Astarion
*Cazador Legendary Action at the end of his turn, Bite attack for 18 total damage on ghoul
Astarion: Paralyzed
Ghouls collective hits: 26 slashing damage on Cazador (resistant; takes 13)
Skeletons: Dash into range of battle
*Cazador Legendary Action, Move without opportunity attacks
Godey: 13 slashing damage on Cazador (resistant; takes 6)
Chatterteeth: Casts Eyebite: Frightened on Cazador
Round 2
Cazador: 183 HP +70 temp HP
Tyrus: 100 HP
Astarion: 115 HP
Ghouls: three have 35 HP, one has 13 HP
Skeletons: 27 HP each
Chatterteeth: 74 HP
Godey: 74 HP
Ritual Circle: 30 radiant damage on Cazador from Sunbeam ray (succeeds saving throw; takes 15)
Cazador: Calls three swarms of rats (arrive in 4 rounds)
*Takes 20 radiant damage at start of turn because of Sunbeam
Tyrus: Help action to rescue Astarion
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 21 piercing damage or if they succeed the dex saving throw 10 piercing damage; Cazador heals 21 HP
Astarion: Casts Expeditious Retreat and pulls Tyrus out of radius
Ghouls collective hits: 21 slashing damage on Cazador(resistant; takes 10)
Skeleton collective hits: 44 piercing damage on Cazador(resistant; takes 22)
Godey: 16 slashing damage on Cazador (resistant; takes 8)
*Cazador Legendary Action, fails to Bite Godey
Chatterteeth: Casts Chill Touch for 13 necrotic damage on Cazador (resistant; takes 6), Cazador can't regain hit points until the start of her next turn
Round 3
Cazador: 193 HP +60 temp HP
Tyrus: 79 HP
Astarion: 105 HP
Ghouls: three have 25 HP (one dead)
Skeletons: ten have 17 HP, three have 6 HP
Chatterteeth: 53 HP
Godey: 64 HP
Ritual Circle: 23 radiant damage on Cazador from Sunbeam ray
Cazador: One failed unarmed attack, one failed bite
*Takes 20 radiant damage at start of turn because of Sunbeam
Tyrus: Removes the glyphs from the nearest spawn/ritual source
*Regains 10 HP at the start of his turn due to vampiric regeneration
Astarion: Removes the glyphs from another spawn/ritual source
*Regains 10 HP at the start of his turn due to vampiric regeneration
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 16 piercing damage or if they succeed the dex saving throw, 8 piercing damage; Cazador does not heal
Ghouls collective hits: 14 slashing damage on Cazador (resistant; takes 7)
*Cazador Legendary Action, fails to Bite a ghoul
Skeleton collective hits: 34 piercing damage on Cazador (resistant; takes 17)
Godey: 15 slashing damage on Cazador (resistant; takes 7)
Chatterteeth: Casts Chill Touch for 21 necrotic damage on Cazador (resistant; takes 10), Cazador can't regain hit points until the start of her next turn
Round 4
Cazador: 169 HP +40 temp HP
Tyrus: 73 HP
Astarion: 107 HP
Ghouls: four have 17 HP, one has 9 HP (one dead)
Skeletons: three have 9 HP, seven have 1 HP (three dead)
Chatterteeth: 45 HP
Godey: 56 HP
Ritual Circle: 26 radiant damage on Cazador from Sunbeam ray
Cazador: Two unarmed strikes, 5 bludgeoning damage on second hit
*Takes 20 radiant damage at start of turn because of Sunbeam
Tyrus: Removes the glyphs from another spawn/ritual source
*Regains 10 HP at the start of his turn due to vampiric regeneration
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 20 piercing damage or if they succeed the dex saving throw, 10 piercing damage; Cazador does not heal
Astarion: Removes the glyphs from another spawn/ritual source
*Regains 10 HP at the start of his turn due to vampiric regeneration
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 10 piercing damage or if they succeed the dex saving throw, 5 piercing damage; Cazador does not heal
Ghouls collective hits: 0 slashing damage
Skeleton collective hits: (dead)
Godey: 15 slashing damage on Cazador (resistant; takes 7)
Chatterteeth: Casts Chill Touch (crit!) for 29 necrotic damage on Cazador (resistant; takes 14), Cazador can't regain hit points until the start of her next turn
Round 5
Cazador: 142 HP +20 temp HP
Tyrus: 53 HP
Astarion: 92 HP
Ghouls: one has 2 HP (three dead)
Skeletons: (all dead)
Chatterteeth: 25 HP
Godey: 36 HP
Ritual Circle: 21 radiant damage on Cazador from Sunbeam ray (succeeds saving throw; takes 10)
Cazador: Hits magic circle barrier for 0 damage
*Takes 20 radiant damage at start of turn because of Sunbeam
Tyrus: Removes the glyphs from another spawn/ritual source
*Regains 10 HP at the start of his turn due to vampiric regeneration
*Bonus action takes a healing potion at Astarion’s insistence (13 HP)
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 18 piercing damage or if they succeed the dex saving throw, 9 piercing damage; Cazador does not heal
Astarion: Removes the last glyphs from another spawn/ritual source
*Regains 10 HP at the start of his turn due to vampiric regeneration
Ghouls collective hits: 8 slashing damage (resistant; takes 4)
*Cazador Legendary Action, Bites last ghoul for a total 14 damage
Godey: Fails to hit
Chatterteeth: Fails to hit with Chill Touch
Round 6
Cazador: 128 HP + 10 temp HP
Tyrus: 57 HP
Astarion: 92 HP
Chatterteeth: 25 HP
Godey: 36 HP
Ritual Circle: 24 radiant damage on Cazador from Sunbeam ray
Cazador: Hits magic circle barrier for 0 damage
*Takes 20 radiant damage at start of turn because of Sunbeam
Rat swarm 1: Fail to bite Chatterteeth
Rat swarm 2: Fail to bite Astarion
Rat swarm 3: Bite Tyrus for 8 piercing damage
Tyrus: Casts Message and speaks to Chatterteeth
*Regains 10 HP at the start of his turn due to vampiric regeneration
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 18 piercing damage or if they succeed the dex saving throw, 9 piercing damage; Cazador heals 18 HP
Astarion: Kills rat swarm 3 with 31 total damage, bonus action Bite for 7 HP healing
*Regains 10 HP at the start of his turn due to vampiric regeneration
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 6 piercing damage or if they succeed the dex saving throw, 3 piercing damage; Cazador heals 6 HP
Godey: 12 slashing damage on Cazador (resistant; takes 6)
Chatterteeth: Casts Chill Touch for 17 necrotic damage on Cazador (resistant, takes 8), Cazador can't regain hit points until the start of her next turn
Round 7
Cazador: 104 HP
Rat swarm: two have 24 HP (one dead)
Tyrus: 42 HP
Astarion: 81 HP
Chatterteeth: 1 HP
Godey: 36 HP
Ritual Circle: 24 radiant damage from Sunbeam ray
Cazador: Arcana Check to find Sunbeam rune in the ritual circle
*Takes 20 radiant damage at start of turn because of Sunbeam
Rat swarm 1: Fail to bite Chatterteeth
Rat swarm 2: Fail to bite Astarion
Tyrus: Reanimates all thirteen skeletons with Animate Dead, 7th level
*Regains 10 HP at the start of his turn due to vampiric regeneration
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 14 piercing damage or if they succeed the dex saving throw, 7 piercing damage; Cazador does not heal
Astarion: Kills rat swarm 2 with 28 total damage
*Regains 10 HP at the start of his turn due to vampiric regeneration
Skeleton collective hits: 33 piercing damage (resistant; takes 16)*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 21 piercing damage or if they succeed the dex saving throw, 10 piercing damage; Cazador does not heal
Godey: 0 slashing damage
Chatterteeth: (dead)
Round 8
Cazador: 44 HP
Rat swarm: one has 24 HP (two dead)
Tyrus: 14 HP
Skeletons: four have 10 HP, two have 3 HP (six dead)
Astarion: 74 HP
Godey: 36 HP
Ritual Circle: 22 radiant damage on Cazador from Sunbeam ray
Cazador: Successfully finds Sunbeam rune in the ritual circle and removes it
*Takes 20 radiant damage at start of turn because of Sunbeam
Rat swarm 1: Bite Astarion for 3 piercing damage
Tyrus: Reanimates six skeletons with Animate Dead, 4th level
*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 14 piercing damage or if they succeed the dex saving throw, 7 piercing damage; Cazador heals 14 HP (Three skeletons go down, Tyrus goes unconscious and gets thrown off the edge of the platform)
Astarion: Grabs Tyrus's hands before he's too out of reach, lifts him back up from the platform
*Regains 10 HP at the start of his turn due to vampiric regeneration
Skeleton collective hits: 33 piercing damage on Cazador(resistant; takes 16)
*Cazador drops to 0 hit points, which activates Misty Escape to his coffin
Bonus Round
Astarion: Throws Cazador out of coffin
Tyrus: Uses class feature "Command Undead" on Cazador(see Tyrus character sheet or necromancy subclass for details)
*Cazador fails the saving throw, but spends his last legendary resistance to succeed)
--after a bit of angsty dialogue and commands--
Tyrus: Uses class feature "Command Undead" on Astarion
*Astarion does not resist/chooses to automatic fail on saving throw
Astarion: Slashy slashy dagger dagger!!! (All it took was 1 point of damage, Cazador had not healed yet)
Tyrus & Astarion: Hug 🩵🩵🩵
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