#it was all medieval-fantasy themed
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empressofthelibrary · 2 years ago
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I am juuuust sleepy enough to feel artistically ambitious and impulsive
I wanna revisit the Pokemon fan-region and fakemon dex I started in high school and never finished
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miodiodavinci · 8 months ago
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have you ever... Zola magical girls/people?
(grabs your shoulders)
did you mean one of my many oneshots / AUs from 2015-2019
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krys-loves-otome · 2 years ago
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'Tis the Season for Love CCC: Fake Christmas Date
It was only supposed to last for one hour. Long enough for her to mingle at the Royal Christmas Ball, to quell any rumors about the King's death and about her being the next Belle, and short enough that it wouldn't be considered rude if she just suddenly up and left. To return to the comfort of her books as Rio made some peppermint tea while the night came to a quiet, uneventful close.
Three hours later and she was just about ready to tear both her own hair out and Nokto's.
If she wasn't been stared at for being a fresh face amongst the nobles, she was being stared at with a stink eye for whose arm was resting in hers.
To be a woman on Prince Nokto's arm, Seventh Prince of Rhodolite and known Lothario, carried with it a meaning. A meaning Clara was coming to find she didn't like. Not very much at all.
"Smile," Nokto whispered, his own grin tugging uneasily at his lips. He wasn't too thrilled about smiling this much either. "Just for a little while longer."
Whether that was meant for her or for himself, Clara wasn't sure. The red velvet of her dress crinkled as she stood taller, facing the next noble coming towards the two of them, plastering her own smile to match the prince.
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Another challenge down, who knows how many more to go!
This one, when I saw the prompt, I immediately thought of Nokto and Clara, especially with his fake married plot and whatnot.
Clara's dress was inspired by the Beauty and the Beast Christmas sequel where Belle wears a red dress in the end and I took inspiration from that.
As for Nokto's outfit, it's really a time period match for Clara's 1700s-ish inspired dress and I took his formal wear colors. He's wearing a red ribbon to match Clara's dress while her trimmings and edgings are the same blue as his coat. Not completely matching each other, but just enough to show that feelings might be starting to blossom(?),
Thanks again to @voltage-vixen and @xxsycamore for hosting the event and I hope to see y'all in the next entry!
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smudgekip · 2 years ago
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Augh picking a theme for my island is so hard!!
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nerdyqueerr · 2 years ago
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couple qs!! your latest project 8 & 17
woo ok have i said anything about this project on tumblr yet? no! am i gonna answer these questions as if everyone knows what im talking about? yes!
8. What do they find physically sexiest about each other?
ok so Stella (fortune teller and occasional real prophet, also a human lie detector) obviously cannot resist the buff sword arm charms of Rose (runaway noble pretending to be a fully qualified knight) but i had a really hard time figuring out what Rose finds physically sexiest about Stella. and then i remembered they have a homoerotic haircut scene so i'm going to go ahead and say her hair and you can take that however you want
17. Do they believe in marriage?
At the beginning Rose is probably really into marriage considering her whole schtick is following antiquated rules (partially in order to game the system but also bc she kinda believes in old ideals). By the end of the story they might consider a kind of commitment ceremony bc it's important to celebrate and Show Your Affection Even When It Makes You Vulnerable but i havent really decided what happens to them down the line. doubt they'd get legally married unless utterly necessary
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onlyglass · 2 months ago
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what can i tell you, my brother, my killer? what could i possibly say? hey, i guess that i miss you, i guess i forgive you, i'm glad that you stood in my way....
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revretch · 1 month ago
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I've been thinking about if they released a Pokemon game themed around every type, and what they would be like.
Ghost: Most obvious, something like Luigi's Mansion. Very cute, spooky adventure in a big haunted house. Prominently features references to youkai and ghosts like Toilet Hanako.
Psychic: By contrast, the psychic game is actually sci-fi horror (as much as a Pokemon game could get by with it). Lavender Town vibes, would heavily feature Alakazam and Hypno.
Water: Epic underwater survival game like Subnautica.
Fighting: A martial arts story like a Jackie Chan movie, though probably more like Kung Fu Panda. All the characters are fighting-type Pokemon. Main character is a Mankey as a nod to Journey to the West.
Flying: Set on a flying island like The Legend of Zelda: Tears of the Kingdom.
Dark: Another horror game, with a darkness-based sanity mechanic like Darkest Dungeon or Amnesia: The Dark Descent. (Though, probably a stat other than sanity.)
Fairy: A medieval fantasy RPG with a story evocative of old stories dealing with the fae.
Ground: Set deep underground, a cave exploration game.
Rock: Set on another planet/dimension, about mining strange alien mineral formations. Your choice whether the Pokemon were brought along, or somehow already there.
Steel: Pokemon meets gundam!
Electric: Expanding on the teleporter incident with Bill in the first game, following a series of teleporter fusion mishaps and figuring out how to fix them. Gameplay in the form of engineering puzzles.
Normal: A medical game where you work in a Pokemon Center doing surgery on Pokemon. Obviously heavily featuring Chansey.
Fire: A traveling circus act with acrobatics using the elaborate fire displays that fire-type Pokemon can make. The gameplay mechanic is both navigating the fire-based obstacle courses, and designing them for maximum style to garner approval from the audience.
Ice: A platformer where you make ice to proceed, and can trap your enemies in ice.
Grass: A first-person RPG set in a jungle, Jumanji vibes. You play a botanist trying to find a rare flower.
Poison: A Thief-like game where you sneak around and poison assassination targets in the most kid-friendly way possible. Possibly you play as a member of Team Rocket.
Dragon: Another medieval fantasy RPG, fairly typical DnD fare.
Bug: Saving my favorite type for last! A species identification game, featuring real bugs as well as Pokemon.
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big-greer · 10 months ago
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a BIG part of the lore of Dungeon Meshi is how ageism is bad. About how the long lived races treat the young lived races like children and thus infantilize them and do not show them the respect and understanding they deserve simply because of their looks or short life spans. Whether its because to them they look like children in their eyes (like half foots and gnomes) or because the adult ages of the younger lived races are still in the child ages for the longer lived ones and so they get treated/viewed as children (we see otta receive comments about getting with minors when in reality she dated adult half foot women. so we already see this view towards things like this are a thing in the lore) We see this with chilchuck, senshi, and marcille where the two later view chilchuck as a child and treat him like one even though he is a full grown man who drinks (and is supposed to have grey hairs) all because he looks young and in the newest episode its revealed he is 29 which is still young children to the two of them. We see how perspectives that characters are children because of their age being a childs age for a different race as opposed to their race or because they look like children is a completely infantilizing and disrespectful behavior that causes so many problems in the long run. a theme that is completely flying over the average tumblr users head.
ive seen people get furious at other people because they sexualize chilchuck and even marcille
“oh they look like kids so dont do that you freak”
you absolute fool you missed a major theme of the fucking story. But because they look young suddenly they are children? have you paid no attention to the story? did you just ignore how the ageisim and weird mindset about ages like that causes so many issues that could easily have been avoided. and as for the age one i see people getting furious at others for being into and sexualizing izutsumi even though she is a year past adult in tall man years, but because she isnt in the adult age range in real life (wild your applying real life society standards to a fictional medieval fantasy world). even though even in lore she would be well an adult able to get married and everything tumblr really does have the media literacy of a toddler.
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motziedapul · 1 year ago
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HEY ANIMATION FANS
Do you want a mainstream animated movie that is EXPLICITLY QUEER and not Disney coward background queer?
Do you want a movie where queer characters literally say they're in love and kiss on screen?
Do you want a movie that's visually stylish, hilariously and charmingly animated, with a mix of modern and medieval fantasy tropes?
Do you want a movie created by a trans person that is an OVERT TRANS ALLEGORY that also deals with themes of STATE PROPAGANDA, ANARCHY, and INHERITED/GENERATIONAL PRIVILEGE as well as the OTHERING AND DEMONISATION OF MINORITIES and CLASSISM all packaged in a PG all ages film about a pink teen what turns into a shark?
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Then please watch NIMONA when it comes out on Netflix on June 30! You will not regret it.
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nicecrumbart · 3 months ago
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Finally started settling on my Limited life! Scott design... I'd don't wanna talk about how many variations I've tried 🧍‍♂️
extra notes/details under the cut!
The design is based off scotts red skin specifically, one bc its his last stage in ‘transforming’ ..and i just think it looks better lmao
everytime i do a life series design i always try to make their outfits a little less modern and more like.. fantasy? or medieval idk. and this time it was loosley inspired by mermaids!
i kind of had an image of a creature washed out onto the shore so i made him a lot less… neat? more haphazardly put together unlike how i normally do for his designs which was fun! I’m imagining his hair is constantly soggen and possibly more reminiscent of seaweed (not fully decided on that) because of this.
To add to the theming I used fishing ropes for a belt and necklaces ties - and i whilst i always try to keep star theming with all his designs i was struggling with until i remembered star fish exist!! winning
i also made his little coral wreath kind of reminiscent of antlers as a little easter egg to esmp 1 - from which i also took a tiny bit of inspiration from my esmp lizzie and jimmy designs too (pearls and netting mostly)
sorry for the ramble! i love character designing sm
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catsteeth · 8 months ago
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Sugar & Violence
Podrick Payne x reader 
+:✿ Chapter 1 ✿:+ : Lucky Boy
chapter 2
Summary: You’re a Mormont being held hostage by House Lannister.  You are acting now as the Handmaiden for Margery Tyrell, whom you’ve grown quite close with. But it seems that a squire has caught your attention as you have caught his. 
CW: afab reader, slow burn, mention violence, blood, mention of harassment, mention of NSFW themes.
A/N: I am not giving up on the leashed dog series yall I promise I have just been PINING for pod the rod recently… and tbh we need a little sweetness with everything happening in the other series okay. He is a rom com boy trapped in a medieval fantasy war and I feel so bad for him.
Word Count: 3348 
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It had been many days now being held by the Lannisters. You’d no real duties on Bear Island as it was such a small house. Your Aunt was a fierce leader and needed no guidance. You had chosen to venture off of Bear Island to celebrate your coming of age. You decided to travel all over the realm, you wished to see the world and experience all of it. However at a tavern near Kings Landing a man decided to grab at you. You hated it when men did that, so you took your cup of ale and smashed the whole cup into his nose. 
It broke of course, and of course, like a child he wept. If a man had done such to another man no one would have batted an eye. But because it was a gold cloak you “assaulted”, and because you were you, a Mormont. An enemy house, you were arrested and brought to the Lannisters. They thought of killing you but instead decided to make use of you.  
And they did make good use of you. With you there, Bear Island would be swayed away from ever siding with Stannis against them with you in your custody. Not only that but you were trained in healing, and not nearly as hardened looking as the other women of Bear Island. You were made Handmaiden for Margery Tyrell while she was inhabiting the city. 
Margery had done her part in helping you fit in. She showed you how to style your hair, how to pick a dress that suited your figure, how to manipulate the men around you, keeping you out of any more unnecessary trouble. When she dressed you up, no one would be able to tell you could swing a sword just as well as any Kingsgaurd or sellsword could. 
You see Margery had to pretend in front of everyone else, but with you, you weren’t loyal to the Lannisters and she knew this. Besides you two had bonded after many nights drinking wine late at night in her bedchambers. Like two little girls who had stolen their fathers ale. You’d spend the nights talking of your lives and your wishes. 
Margery was the same again and again, to be the queen. And yours was always the same, to live life and experience all you could.
You and she also talked of men. You’d had experience, and so had she. Not many women would admit it but you two were close enough that you felt you could. 
You and she attended many festive celebrations with one another, and to anyone else it would seem you were enjoying your time there. That was good, you did not want to attract any attention. 
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Your station as a handmaiden made it easy to overhear and eavesdrop on many high born conversations. One that caught your attention the most was that Janos Slynt, the commander of the gold cloaks, the man who arrested you, was going to be dismissed from his duty.
You weren’t above pettiness. You wanted to hear him be dismissed with your own ears. You found a small room within the castle. Tyrion was hosting a small dinner with Slynt. This was going to be the dinner where he was going to be dismissed. You pressed your back against the wall beside the door listening in. The majority of the dinner was mindless small talk, until
“Damn it boy!” Slynt said loudly. 
The shout was so loud you couldn’t help but turn and peer into the room, catching a glimpse of the man who arrested you, Lord Tyrion Lannister, and a squire. You saw that the squire had spilt wine all over the hand of Slynt. It made you smile, holding in amusement. 
“My apologies my Lord.” The shorter brown haired squire said. 
“You can pour your own wine.” Tyrion said in defense of the squire.
You looked back to Slynt and saw that you had been seen, Slynt raised a brow at you. 
“You girl! You the Mormont?" Slynt said loudly, 
‘Fuck’ you thought to yourself. Knowing you’d been caught. 
“Indeed, My Lord.” You said, putting on a meek and sweet demeanor.
“Come in here,” Slynt commanded. 
“What are you doing here, My Lady?” Tyrion questioned you gently.
“Looking for my Lady Tyrell, I seem to have lost my way, My Lord.” You said bowing your head. A convincing enough lie.
“I was responsible for your arrest, do you remember that, girl.” His face was confident and irritating.
“I do, Ser.” You said still attempting to keep a sweet and calm demeanor.  
“I thought she was to be punished?” Slynt said to Tyrion.
“She is HandMaiden to Lady Margery Tyrell, and as I am told, a very skilled healer. She has proven to be quite useful.” Lord Tyrion said with a smile looking at you, you smiled back. 
“A girl assaults a member of the gold cloaks and is given a position in your Kingdom?” 
“A decision made by the King. If you wish to disagree with his decision-” 
“Course not.” Slynt interrupted,  “Wine,” he commanded, holding up his empty cup. 
The same squire began to walk towards the man with the pitcher of wine. 
“Not you, boy, the bear girl.” Slynt said looking at you, the irritation boiled inside of you. But you did your best to keep your cool.
You took the pitcher from the squires hands, you looked at him for a moment, his worried expression changed into a smile. It was a smile of total innocence you thought to yourself. 
You took the pitcher and walked your way towards the table, as you began to pour wine into his cup he started to speak again. 
“Tell me girl, are you enjoying the city?” His tone was one of an interrogator.
“Yes, My Lord.” You said pouring, with a cherubic smile. 
“You don’t look like the women of Bear Island.” He said biting his lip, it made you feel ill.
“Indeed, My Lord.” Agree blindly, that’s what Margery taught you anyway
“Women there are beasts,” He said to Tyrion.
“Like you I assume?” Tyrion teased him, it made you smile.
“No, no, like her aunt Maege.” He said and your smile dwindled, but you kept it on. 
You didn’t respond this time, biting your tongue, you felt the anger in you rising but said nothing. You wanted to pour the wine on his balding head, but still, did nothing.
“Tell me is it true, is it true she fucked a bear?” 
“Lord Slyn-” Tyrion began
“What do you wish for me to say, my Lord?” You felt your temper slipping from between your fingertips. Your smile now gone. 
“Do you think I wish for you to lie girl?” Slynt’s tone was harsh,
You stared at him for a moment, your smile snapping back into place. 
“Whatever you’d command, my Lord.”
“Enough.” Tyrion tried to stop it.
“You’d do anything I commanded?” 
“I said enough. Lady Mormont, you may see to your lady.” Tyrion commanded, saving you from whatever was to come next.
You smiled and curtseyed as you walked back to place the pitcher back on the table. With your back turned to the men your face dropped and you made eye contact with the same squire. He looked at you with pity in his eyes. You couldn’t stand it. You spit into the pitcher and smiled at the squire, he tried hard to hold back his amusement, only giving it away with a smirk as he looked down at his feet. 
As you walked out of the room you made sure not to make the same mistake as before. You hid better, committed to hearing this man be removed from his position. And you did, and it was just as satisfying as you thought it would be. Especially when he was escorted by his own gold cloaks out of the tower, kicking and whining like a child.
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During the Battle of Blackwater you attended to many mens wounds. 
It had taken most of the night, you were not concerned with the war that waged outside the castle walls. If they won, nothing changed for you. If they lost, you’d either be set free, or once again, nothing would change. Most likely it would be the latter.
You among a few other ladies attended to wounds and dying men while the Maester did as much as he could for those who were far gone. 
Things had slowed down, beds were nearly full, but then knights rushed in holding Lord Tyrion. His face had been cut deeply. The cut had crossed his entire face. You could tell at first glance that it would scar, but he would live. It would have been extremely painful but thankfully he was unconscious. 
They were all shouting at the Maester. To halt what he was doing and to attend to their lord. As he did a tall man, Bronn, the man who replaced Slynt. Dragged a shorter man with short dark hair towards the Maester.
“Lads hand is cut deep, needs help.” Bronn said
“I can’t attend to every cut and scrape when there's a dying lord in my presence.” The old Maester said, quite dramatically you thought. Tyrion was badly wounded but he would live. “Mormont, girl, you attend to the lad!” He shouted to you.
“Is she any good?” Bronn said, the other shorter man looked at you with what looked like embarrassment, “This lad saved that Lord's life.” You huffed at his comment, it annoyed you how he didn’t ask you but the Maester.
“If I’d a cock they’d call me a Maester.” You said walking closer to him til you were inches apart, it made him take a gasp of air puffing up his chest, and his lips formed a line. “Show me,” You said, much softer this time. He relaxed a bit and as you presented your hand, palm facing him. He placed his hand in yours. “Not so bad,” you said as you examined it. 
“Hear that Podrick, not bad-” Bronn said to the shorter man. 
“Not so bad. It is still bad.” You noticed his expression change to a more worried one. You, for some reason, felt the need to let your cold and hardened attitude slip for a moment. “But you won’t lose it. I’ll clean it, stitch it, and bandage it.” You placed your other hand over his, trying to comfort him. “Sit.” 
He nodded and did so, laying his hand on the table. You began to clean it. Your eyes snapped from his wound to his face as he winced. “Is it true?” he looked at you and his eyes made your stomach feel like there were butterflies in it, so you looked back to his wound as you tended to it, “You saved him? Lord Tyrion?” 
“I- I helped him, My Lady.” He said, stammering. Though you weren’t looking at him you could tell his eyes were on your face.
“You’re quite brave, Ser.” You said as you finished cleaning his wound.
“Thank you, My Lady, but I’m not-” 
“He’s no Ser, that lads a squire.” Bronn interrupted, “I tell you what though Lass, you want a knight I’ll be happy to oblige.” He said stepping closer to you, your eyes returned to your work on the squires hand.
“Men like you amuse me, Ser. They believe they are still young, handsome, and desirable. No matter what they look like.” You said attempting to fain genuine amusement as if he’d told a joke.
As Bronn attempted to begin a retort, you heard a small laugh leave the unconscious Lord’s lips, still not fully conscious.
“See? I am a good healer.” You said as everyone looked at Tyrion's subtle laugh as you continued to work. 
The squire looked back at you with a slight grin, as if he were trying to hide his amusement.
“Much braver for a squire to do such a thing.” You said softly just so he’d hear it. 
He smiled at you in response, He was pretty you thought. Men on Bear Island were fearsome, rigid, and gruff. This one wasn’t, the opposite in fact. He’d had a natural goodness about him, a sweetness. 
That's when you realized he was the same squire from the dinner between Ser Slynt and Lord Tyrion. 
“I know you.” You said with narrow eyes and furrowed brows, finally realizing. 
“Yes, my Lady.” His smile and innocent response made you smile involuntarily, you tried to hide it to no avail. You were flattered that he’d even remembered you. The feeling of flattery didn’t come naturally to you at all either.  
“This part is going to hurt.” You said pulling the curved needle through his flesh, he winced and hissed. Your eyes went towards him, normally you never cared. A man should learn to handle pain, you always thought. But you hated to see him in any discomfort. “Bring him wine.” You called out to Bronn. Your words towards Bronn were no near as gentle and sweet sounding as they were towards Podrick. 
He began to drink it, only sipping a little at first, but you pushed the cup up making him down more. “You’ll want to be numb to this.” You explained. 
As he continued to drink you continued with your work. By the end of it you bandaged his hand, “Finished,” You said standing up, and he followed your actions. 
“I can’t thank you enough, my lady.” He said clearly a little drunk from the wine. 
“Alright,” Bronn said grabbing Podrick by the back of his neck and dragged him out of the chamber. You could hear Bronn outside say “You can fuck the she-bear later.” followed by some distant protesting by Podrick.
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A day had passed since the battle. You were in your chambers with Margery. You’d told her about all the handsome knights you’d seen that night. 
She’d teased you about how lucky you were to have gotten your hands on so many. You had begun to describe the squire you’d met. How strange it was to have met a man so pleasant in such an awful place. 
As the two of you laughed there was a knock at your door. Margery took it upon herself to answer it. 
“Lady Tyrell, apologies for the interruption. I came to thank Lady Mormont.” You heard his voice and knew who it was immediately. 
“Ah! I take it you were a knight she tended to during the battle?” Margery asked him, you wanted to laugh, but held it in.
“A squire, my Lady.” He said, his tone was somewhat sullen. As if he were embarrassed to say it.
“A squire…” Margery said with her signature smile as she turned to look at you, raising her eyebrows, then turning back to him “Well I shall leave you to express your gratitude.” She said as she left.
You stood from your chair and stepped forward.
“Lady Mormont?” He said walking towards you, as he did he pulled out a small but beautiful delicate yellow flower. It had only recently bloomed. 
“A flower?” You asked, raising an eyebrow. On Bear Island people hardly said the word thank you much less showed appreciation through gifts, especially not such sweet ones as this.
“I don’t have much, my lady. But I- I wanted to show my gratitude.” He said with his token innocent wide eyed look. You took the flower and smiled slightly, which made him smile back.
“It was my duty, you don’t need to give me flowers for it.” He looked down, as if he was disappointed in himself. You smelt the flower, to show your hidden appreciation of the gesture. “Show me your hand.” You held your hands out, he hesitated not expecting you to command such a thing, but he did it as you asked. “Hurting at all?” You asked softly examining the cut.
“No, my lady.” His voice was gentle as always.
“It’s healing well.” You said running your finger tip along the length of the stitches, the sensation made him take his hand away, rubbing it against the side of his pants. 
He grunted a little and cleared his throat, “All your doing, my Lady.” 
You looked at him with a smirk, “How long have you been squiring for Lord Tyrion?” 
“For a short time,” 
“Well, you’ll need to learn to pour wine. You spill wine on every Lord in Westeros, sooner or later you’ll spill it on the wrong one.” You said walking towards a table, you grabbed a glass and a pitcher of wine.
“Pour me wine.” You said handing him a pitcher of wine.
You stepped closer towards him, making his swallow hard. But he took the pitcher nonetheless.
“hold the pitcher like this-“ You said moving his hands position with your own, “from the handle, and the bottom” You looked up into his eyes, noticing he was looking right at you “Keep your eyes on the glass.” You said, snapping him out of whatever trance he was in and going back to the task at hand. 
“Like this?” He asked, his voice somewhat more confident.
“Mhmm.” The hum of your voice too close to him made him close his eyes for just a moment. He finished filling your cup, without spilling a drop, “Very good.” As you said it he and you looked at one another, his eyes were wide once again.
“What were you doing there, my lady?” He asked, with a genuine curiosity. “You said you were looking for your Lady, and forgive me for suspecting otherwise-” 
“Eavesdropping.” You interrupted “I had heard they were sending Slynt away, and I wanted to hear it myself.” 
“How did you hear of that?” 
“Again, eavesdropping.” You smirked
“A-and what are you doing here, in Westeros? You were arrested?” 
“It seems you were also eavesdropping.” You teased him.
“Uh well we were in the same room-” You ignored him,
“I left Bear Island to travel, during my travels a Gold cloak tried to force himself on me, so I defended myself.” You said in a matter of fact, you’d no regrets, and no pain towards the matter. However his big brown eyes looked saddened for you, pity, you couldn’t stand pity, “It’s alright, really.” You said trying to reassure him.
“Do you miss your home?” He asked, sweetly.
“I do,” You responded softly, strange how this man was able to gentle your harsh demeanor.
“What was it like?” When he asked it you were thrown off, no one had asked you anything about your home in a genuine way. No one had any interest in it beyond the same constant boring insults.
“Cold. Not just the temperature, the people. But it was beautiful there. Green, rivers, waterfalls.” You smiled softly thinking of it, and found yourself wondering about him, “What of you? You miss your home?” 
“I didn’t have much of one, my Lady.” He lowered his head,
“How’d you get here?” Your eyes narrowed wanting to know more of him. Genuinely. 
“I was the squire for a Ser Lorimer of the Westerlands army. One night he was drunk, and he stole a ham, he shared it with me. We were caught, and he was sentenced to hang for his crime but I was spared for my name.” 
“Lucky boy.” You said with a smirk. One that made his stomach flip. 
“You are different, with the men at the tables. You’re sweet and… simple- but you're not that.” He said, stammering, trying his best not to offend you. 
Your smirk faded, “Men want sweet and simple. Men don’t beat things that are sweet and simple.” 
“You’ve been beaten?” He asked as if it were a horrific discovery. 
“Most girls have.” You said calmly in contrast 
“I-I am sorry, My Lady.” 
“That’s alright. "
“No, it’s not.” 
“No, it’s not.” You smiled softly at him. “You’re a good man, for a southern man. Or just for a man.” 
“Thank you, my lady.” He said with a slight grin. 
“You don’t have to call me that. (Y/N), will do.” 
“(Y/N)” he smiled to himself “(Y/N) Mormont… it is a pretty name.” His grin grew
“You never told me yours.” 
“Ser Bronn told you-“
“But you never told me.” You interrupted. 
“Podrick Payne, my- (Y/N)” He stumbled remembering to call you by your name. 
“Well, goodnight then, my Podrick.” You said teasingly with a smirk. 
Hearing you say those words, “my” followed by his name made a heat rush his face, a visible one. He licked his lips and bowed his head as he responded “Goodnight, (Y/N)” He said as he left you. 
You smelt the flower once more before Margery barged in, 
“A squire?” 
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NOTE:  There is a serious drought of Podrick Payne fan fiction series on this app so I had to.  And yes… as always my babygirls, we will be fucking. JUST HOLD ON…  I don’t know dick about Slynt so his dialogue is probably off so i apologize if you love him or smth lmao.  TAG LIST: This is a new series so if you want to be included comment or message me!
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art-and-drawing-prompts · 1 year ago
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Inktober alternatives prompt lists 2023
some alternative lists for inktober. This is absolutely not all of them, and I don't include fandom specific lists. [last years collection]
Unthemed: [link1], [link2], [link3], [link4], [link5], [link6], [choice of 2 prompts each day], [link8], [15 prompts]
Halloween / Autumnal / Fun Spooky: [link1], [link2], [link3], [link4], [link5], [link6], [link7], [link8], [15 prompts], [link10], [weekly prompts], [link11], [draw all prompts as one image], [scary/cute], [13 prompts], [link15]
Horror / Scary Spooky / Gore: [gore1], [20 vaguely spooky prompts],[gore2], [gore3], [gore4], [2 gore lists], ["cringe + gore combination"], [spooky1], [mostly horror], [vaguely spooky], [gore6], [gore7], [gore8], [gore9], [zombie themed gore], [gore11]
Witches: [swamp witch], [link2], [link3], [link4], [link5]
Fantasy: [link1], [fashion elves], [link3], [link4], [12 cursed relics], [chimeras]
Original Characters: [60 prompts], [link2], [link3], [link4], [link5], [1 oc list 1 fandom list], [link7], [link8], [link9]
Creatures / Nature: [plants+animals], [autumnal frogs], [scifi isopods?], [cats], [unicorns/ponies], [new zealand birds]
Other: ["cringe"], [desserts], [cute things], [textures], ['lost kingdoms'], [medieval], [a comic, 1 panel a day], [robots]
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fragiledewdrop · 1 year ago
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WHERE NOW THE HORSE AND THE RIDER-Aka how I just had a Tolkien related freak out on the train
I can't believe what just happened to me. As in, it's such a weird chain of events that it has left me a little dizzy.
I was reading "Les Nourritures Terrestres" by Gide, and I got to a point he cites parts of a poem which I liked very much. The notes informed me that it's a French translation of "an 8th century saxon elegy called 'The Wanderer' "
That intrigued me, and, being on a train with a lot of time to pass (plus being a little tired of reading in French), I took out my phone and searched for the poem.
I found it here. It's the lament of a warrior in exile who has lost his lord and mourns the joy and glory of a world that has now disappeared. I was enjoying it a lot.
And then I got to this point:
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And my mouth actually dropped open, because what?
Are you telling me that the Lament for the Rohirrim, one of my favourite poems in LOTR, which I learnt by heart at 13 and later took care to learn in the original English, which I sing when I do the dishes and which routinely makes me cry, is Tolkien's translation of an 8th century Saxon elegy?
Well, the notes at the end of the page confirmed it:
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"Tolkien's rendition is hard to resist" I bet it is. I love that professional philologists add notes to their work saying "yeah, by the way, this bit here? It's in your favourite fantasy novel, and I am kinda jealous of how well it was translated, but it's Tolkien, the man spoke Old English, what can you do? Carry on, xoxo"
I mean, I had gathered that the Tolkien poem played on themes used in medieval literature, but I had no idea it was based on an actual, specific text. That makes it a hundred times cooler!
Maybe it's common knowledge, but it was a delicious tidbit of good news to me. Especially since I wasn't expecting it in the least, so I was blindsided by it.
Cherry on top? I had ignored the Old English text, since I don't understand it, but at the end I gave it a cursory read , and the line "Alas for the splendor of the prince"? "Eala þeodnes þrym!"
Now, I have never studied Old English, but I know roughly how to pronounce it (what kind of Silmarillion fan would I be if I didn’t recognize the thorn?). þeodnes has to be where "Theoden" comes from, right?
Apparently yes. I googled the "Lament for the Rohirrim", and Tolkien Gathaway has a nice little parapraph in which they explain all this. I don't know why I had never read it before, but it was a lot more fun learning it as an unexpected detour from my French practice, not gonna lie.
Bottom line: Tolkien was a both a nerd and a genius and continues to make my life brighter, and this is one of those moments in which I am very happy I have spent years of my life learning languages.
Thanks for coming to my impromptu TedTalk.
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anim-ttrpgs · 27 days ago
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Fairytale Witch Player Character Rules in Eureka: Investigative Urban Fantasy
Eureka has six playable "monster" types, and about ten total supernatural character options all together. Each supernatural trait is taken basically as if it is a normal trait like the ones you have been seeing us post. You cannot give a character more than one supernatural trait--and from what you are about to read, you probably wouldn't want to. Playing monsters is recommended for "advanced" players only, people who like a lot of "crunch" in their games, as require you to keep track of a lot more mechanics than playing a normal human.
Here is the Fairytale Witch Trait. This is going under a Read More because it's long as hell but we really hope that you will check it out and comment. This is, like, the whole entire ruleset for playing a witch in Eureka.
Fairytale Witch (Monster Trait) 
A “witch” has been many things throughout history, so many things in fact that it is quite difficult to form a cohesive thesis statement about them, and, like vampires, and the Hollywood werewolf, are something whose origins are obscured and severely misunderstood by more recent pop culture and pop history.[1][2][3] The “fairytale witch” in Eureka draws inspiration from a vast range of folkloric sources, ancient, medieval, and early-modern. Literary and folkloric figures, typically women, who wield the power to heal and to harm, and whose aid or ire are nearly always earned.
[1. Off to the side in the final formatting] And like those things, many things which were said to be witches were not and are not.
[2. Off to the side in the final formatting] Certain more recent folkloric elements of the idea of “witchcraft,” including sacrifice and drinking of specifically children’s blood, have been deliberately omitted from mechanization, as these elements stand as direct and recent foundations of present-day antisemitic conspiracy theories. Both in real life and in Eureka, grand conspiracy theories are a comforting fantasy for those who turn a blind eye to actual problems which stand right in front of their face. 
[3. Off to the side in the final formatting] Most witch trials happened in America during the Enlightenment.
Fairytale witches in Eureka may draw on ancient knowledge of these arts passed down generationally, may have learned these abilities from their peers, or may have simply stumbled upon this knowledge some other way and discovered that, while it is simply a silly fantasy to most others, they have an exceptional talent for it.[1] Now what will they do with this power?[2][3] This particular Trait tackles some different themes compared to the other monsters.
[1 off to the side in the final formatting] Regardless, this is not something which can be taught to others over the course of an investigation. Plus, it’s said most people simply lack the talent for it in the first place.
[2 off to the side in the final formatting] Witches are not satanic, at least not literally. The idea that “the Devil” can grant anyone any arcane power is found nowhere in the Bible.
[3 off to the side in the final formatting] You couldn't imagine the hazing.
A lot of a witch’s powers hinge on them knowing someone’s “full true name.” What exactly is meant by a person’s “full true name” is a matter of discussion between player and Narrator, but as a general guideline, if a person is named Jeremy Matthew Jones IV, then “Jeremy Matthew Jones IV” is needed, and just “Jeremy Jones” or “Jeremy M. Jones” won’t be enough. Nicknames also do not generally count.
A fairy cannot make their magic work by just guessing a person’s true name, but a witch can.
Curses
Assuming they have the right materials, a witch can place a terrible curse on an unsuspecting victim from anywhere in the world. More powerful curses have two stages, while simpler curses peter out or fall off after about a week.[1]
[1. Off to the side in the final formatting] For all the many terrible things that the medieval Church was, stagnifying and technologically regressive do not make the list. The institution of the medieval Church was one of philosophy, education, and what we would now call “science,” and medieval clergymen were by and large literate, and relatively well-educated men for the time. The medieval Church’s suppression of “witchcraft” had less in common with the “satanic panic” of the 80s, 90s, and 2000s, and more to do with the idea that even believing that “the devil” or pagan gods could grant anyone wicked powers was a dangerous superstition, enabling of swindlers and charlatans, and this was likely to result in the wrongful persecution of people who behave oddly, as well as, and especially, Jews. This was true of the “satanic panic” and is still true today.
[1.1. Off to the side in the final formatting] This is not to posit that the medieval Church was a champion of religious freedom and equality. One might say they wanted uncontested control of who got to persecute Jews and exactly to what degree.
Casting a Curse Directly
In order to place a curse directly on a target, the witch must be in possession of the target’s full true name[1] clearly written on some material, or a large sample of their DNA (such as a large lock of their hair), or both. These items are destroyed as a part of the casting process.
[1. Off to the side in the final formatting] What exactly is meant by a person’s “full true name” is a matter of discussion between player and Narrator.
Casting a curse requires a supernatural ability Composure roll.
Casting a curse takes 1 Tick or 5 Actions, during which all components are destroyed.[1] The curse will last for 7 days by default before either wearing off completely, or advancing to the next stage. As the curse is cast, roll 1D6+1+[Relevant Skill]. Which Skill is used will vary depending on the curse. The result is the number of days by which the witch may extend or reduce the curse's duration. If the curse is an advanced two-stage curse, the result is the number of days by which the witch may extend or reduce the first stage’s duration. If the result is a negative number, reduce the witch’s Composure by the same amount. A witch may use the Focus Eureka! Point ability to add an additional 1D6 to this roll (and this also adds 1D6 to the advanced curse roll, below).[2]
[1 off to the side in the final formatting] What the act of placing a curse actually looks like varies from witch to witch.
[2   off to the side in the final formatting] This works exactly like using the Focus ability when Incapacitated - add 1D6 per Eureka! Point spent to the roll, and then drop all but the highest two.
If a simple curse is reduced to a duration of “0 days,” it will only take effect for the duration of a single Scene. If the first stage of an advanced curse is set to “0 days,” the curse will advance to the second stage immediately.
When an advanced curse is cast, after the witch decides the effect of the second stage (see below), roll an additional separate 1D6+1+[Relevant Skill]. The result is the number of days by which the witch may extend or reduce the second stage’s duration. Like with a simple curse, the default duration is 7 days, after which the effects will wear off completely.
If the witch only has one of these components, then only a simple curse can be cast. If the witch has both the full true name and the DNA sample, an advanced curse can be cast. If the witch mistakenly has the true name and the DNA of two separate people, then, unbeknownst to the witch, both of those people will be struck with a simple curse.
Witches may place curses upon themselves if they so desire, without needing to use their own full true name or DNA.[1] 
[1 off to the side in the final formatting] They’ve already got it.
A second curse placed upon the same target will extend its duration, but only the effect of one type of curse can apply at once. If a simple curse is placed on a target already suffering the effects of an advanced curse, the simple curse will fail to take effect. If a different kind of advanced curse is placed on a target already suffering the effects of an advanced curse, the new curse will replace the previous curse if the caster can make a Full Success on a skill check with the new curse’s relevant Skill. 
Effects of Simple Curses
A simple curse makes the target suddenly feel extremely feeble and ill.[1] The target will have a -2 modifier applied to all Skill rolls for the duration of the curse’s effect. Simple curses that have no advanced stage always use the Medicine Skill. 
[1. Off to the side in the final formatting] Symptoms include shortness of breath, nausea, fatigue, muscle weakness, loss of appetite, excessive sweating, dizziness, and a sense of impending doom. However, no medical doctor will be able to diagnose exactly what is causing the problem.
Effects of Advanced Curses
Advanced curses typically have two stages, with the first stage appearing nearly identical to a simple curse, with all the same effects. When the second stage takes effect, the effects of the first stage cease. The effect of the second stage is decided as the curse is being cast, before the 1D6 is rolled.
Each advanced curse has a different Skill associated with it. This Skill is used for both the first and second stage of the curse. 
Curse of Transformation
This curse uses the Nature Skill. The target will be spontaneously transformed into an animal of the witch’s preference.[1]
[1 off to the side in the final formatting] Their clothes don’t transform with them.
The witch must make a Full Success on a Nature roll to choose an animal that is not on the following list.
Cat
Frog
Mouse
Newt
Pig
Rat
Toad
Wolf[1]
[1 off to the side in the final formatting] For the stats of a wolf, see p.xx “Werewolf”. The rest of these do not have official stats, but we expect you to be able to figure out what they would be good and bad at.
The target will maintain a functional degree of human intelligence while in this form, at least for some time. Once their human mind is lost, the curse cannot be removed, and will never revert after any amount of time. The curse will also never revert if the target dies while transformed.
For an NPC, the Narrator rolls a hidden 1D6+3. This is how many days the target will retain their humanity.
For an investigator, the Narrator rolls a hidden 1D6. After this number of days, if the transformed investigator ever reaches 0 Composure, their humanity will be lost.
Curse of Reduction
This curse uses the Visual Calculus Skill. The target will be spontaneously reduced to between 5% and 10% of their original size.[1][2][3][4]
[1 off to the side in the final formatting] Their clothes and items may or may not shrink with them, at the caster’s preference.
[2. Off to the side in the final formatting] For a 72” person, that would be between 3.6” and 7.2”.
[3. Off to the side in the final formatting.] In most cases, a person reduced in size like this will be at the mercy of the witch, and can be captured without any rolls needed. However, they still have opposable thumbs, and the means to explain the circumstances to others. Witches may wish to weigh the pros and cons of this compared to transformation into a rat, which can make victims quite hard to catch if they start running right away.
[4 off to the side in the final formatting] A person reduced in size counts as one meal. 
If the target dies while shrunken, the curse will never revert.
Curse of Petrification
This curse uses the Chemistry Skill. The target, including their clothes, will be spontaneously turned to stone. At the preference of the caster, they may or may not retain awareness of their surroundings. If kept aware, they will lose 2 Composure per day, and if unaware, 1 Composure per day, until they are effectively dead, at which point the curse cannot be reverted.[1] If the curse is reverted, either by it wearing off before the point of no return, or being broken, any damage the target sustained as a statue will immediately take effect. For example, chips in their stone body become lacerations in their living body. If an arm was broken off of the statue, their arm is now severed. If the statue suffers fatal damage, the curse will not be able to be reverted. If unaware, then reverting the curse will feel like waking up from a long and restless sleep. The target does not need to eat or sleep so long as they are petrified.
[1 off to the ads in the final formatting] For NPCs, consider them to have 1D6+1 Composure to lose before it starts to eat into their Superficial HP.
Curse of Slumber
This curse uses the Medicine Skill. The next time they fall asleep, the victim will fall into a coma-like state for the duration of the curse. The target will lose 1 Composure per day until the curse either reverts or they die.[1] Unlike with petrification, the body must breathe and be fed during this time.
[1. Off to the side in the final formatting] For NPCs, consider them to have 1D6+1 Composure to lose before it starts to eat into their Superficial HP.
Curse of Death
This curse uses the Blacked Out Skill. The target begins to take 2 Superficial Damage each day for the duration of the curse or until they die, and will be unable to regain HP or Composure through sleep. In addition, apply a -3 modifier to all their rolls.
Defense Against Curses
Upon being struck with a curse, a witch can recognize the intended effect, and may immediately make a Skill check of the curse’s relevant Skill in order to cast it off. This will take one Movement if time is measured in Turns.
Full Success: The curse is fully cast off.
Partial Success: The curse is partially cast off. The witch will suffer only the simple effects, at half the intended duration, and no advanced effects.
Failure: The witch will suffer the full effects of the curse as usual.
Placing a Curse on an Object
Cursing an object works similarly to placing a curse on a person, except no names or DNA are needed, the witch need only be holding the object with bare hands. The default duration of the first stage is 7 days and so is the second stage. Roll 1D6+1+[Relevant Skill] for each to determine by how much the witch can adjust them. After the witch has removed their hands from the object, it will be actively cursed, and anyone who touches it with bare skin, including the witch themselves, will be cursed. The Narrator rolls a hidden 1D12. The result is how many times the curse will transfer to people who touch the object.
Breaking a Curse
There are a number of ways a witch may know to break a curse. If the ailment is not immediately identifiable as a curse, a Full Success on a Blacked Out check by a witch will positively identify whether it is or not. 
The death of the curse’s caster will not remove the curse. 
Manual Removal of the Curse
A curse can be removed in the same way it was cast. If the curse was cast using a true name, the witch can remove the curse using the victim’s true name. If the curse was cast using DNA, the witch can remove the curse using the victim’s DNA.[1] If both, it requires both. Regardless, this takes 1 Tick or 5 Actions. If neither, the curse cannot be broken in this way.
[1. Off to the side in the final formatting] This has to be the victim’s human DNA. If they have been transformed into an animal, their new form’s DNA will not suffice, it will have to be something removed from their body before the transformation.
True Love’s Kiss
A kiss can sometimes be all it takes to lift a curse. The Narrator rolls a hidden D6 once the victim has been kissed. On a 7+, the curse will be broken by the kiss. If it fails, another kiss from the same person will not work either.[1] If time is measured in Turns, this will take an Action from the kisser.
[1. Off to the side in the final formatting.] Morgie’s kisses always lift curses.
Add +1 to the roll if the kisser truly loves the victim.
Add +1 to the roll if the kisser is female.
Add +1 to the roll if the kisser is of noble or royal lineage, or is a fairy.
Curse Removal and Cure by Potion
If all else fails, a potion can be brewed to lift the curse. A potion to lift a specific type of curse will require the same recipe as a potion that would have caused that type of curse, plus one additional Table 3 ingredient. However, the victim must be able to drink the potion for it to take effect, meaning a curse of petrification cannot be lifted in this way. See p.xx “Brewing Potions”. Using the same method, a Non-Lethal or Lethal Poison Potion can have an extra Table 3 ingredient added to make them antidotes for their respective poisons, and a Love Potion can have an extra Table 3 ingredient added to make it a cure for Love Potions, etc. 
Brewing Potions
If there’s one thing witches are known for, it’s potions.[1] Potions represent the most reliable and effective vehicle of a witch’s magic, and are often something of a magic spell in and of themselves.[2][3]
[1. Off to the side in the final formatting] A large metal cauldron is classic, but takes up a lot of space in an apartment, so a stovetop is usually fine.
[2. Off to the side in the final formatting] The “magic words” may or may not have any true power in and of themselves. Sometimes, the time it takes to recite the entire “spell” three times is just about how long the potion needs to be left on the heat.
[3. Off to the side in the final formatting] In the Middle Ages, until about the mid-1400s, the conception of a “witch” was often cautiously positive, and may conjure up the image of an unmarried woman living outside of town who has vast generational knowledge to draw upon in the way of midwifery techniques, herbalism, medicine, and poison.
When a witch brews a potion, it is often going to be something of an ordeal to gather all the right ingredients, but the payoff will be an effect that the witch can set the exact delay and duration of, and which can be applied to anyone who consumes it, bypassing both the element of uncertainty, and the prickly details, of casting a curse by hand. A successfully brewed potion can be made to have any length of delay between consumption and effect, and the effect can be made to last for any length of time, including permanency.
Potion brewing is as much an art as a science, and no two brews will be the same, even if they aim to achieve the same effect across the same duration. The process of brewing a magic potion is influenced by factors barely understood by the witch and certainly not under their control, it won’t be until the the process is underway that it becomes clear exactly what is needed to finish the concoction.[1][2] Not counting the time required to gather the ingredients, a witch must spend at least 1 Tick a day attending to the potion in between the time the base is added and the final two ingredients are added, as well as 1D6 Ticks finishing the potion once all of the ingredients have been added.
[1. Off to the side in the final formatting] When it became clear that prayer alone would not suffice, ordained priests may be the village’s most avid practitioner of “folk magic.” Folk “magic” of course just being another word for an observable effect to which the cause is not fully scientifically understood.
[2. Off to the side in the final formatting] Sometimes, the ingredients required for a potion will be realistically impossible to obtain in certain scenarios.
Every potion has three ingredients: A base, which is always going to be the same for the kind of effect the witch is trying to achieve, and two additional main ingredients which will become clear only after the brewing process has begun.[1] See below for the list of possible potion effects, the required bases, and the two other ingredients, which will be rolled on the relevant ingredient tables.
[1. Off to the side in the final formatting] This is not literally all the ingredients, just the ones that matter most mechanically and which will not be understood until the process has begun. The witch will be throwing all sorts of things in there in the meantime.
The base for a potion must be acquired and added, and after the other two required ingredients become known, those too must be acquired and added. For ingredients that would be reasonable to have on-hand, a Wealth roll using the witch’s home (or whatever home they’re doing this in) may suffice, but many ingredients will require the witch and any other investigators willing to help them to divert their plans to seek them out. If the investigators decide that a particular potion is necessary for their progress towards solving the mystery, then consider rolls that seek to gather information on where to find the necessary ingredients to count as Investigative Rolls.
Potions do not work on any subject unable to ingest or digest them.
Any potion which applies an advanced curse’s effect does so without applying the effect of the first stage.
If a potion is intended to be mixed with food, a witch may take steps to make the potion more difficult to detect by taste or smell with a Blacked Out or Chemistry roll, hidden by the Narrator.
Full Success: The potion is impossible to detect once it has been applied to or mixed with food.
Partial Success: The potion may be detected by a Full or Partial Success on a Senses roll.
Failure: The taste or smell of the potion is immediately obvious to just about anyone.
To make a potion undetectable in an autopsy or other examination of the victim, a witch can make a Chemistry or Blacked Out roll.
Full Success: The remnants and evidence of the potion in the victim’s system will dissipate completely before any examination can be conducted.
Partial Success: Evidence of the potion within the victim’s system will be undetectable by normal means, but a witch may still be able to identify it.
Failure: Any medical examiner will be able to detect the traces of the potion, but only someone versed in witchcraft will be able to properly identify it.
Potions which apply the same effects as curses count as those curses for all intents and purposes, including their removal. Thus a curse caused by a potion could be removed by use of the victim’s hair and true name, by use of a curse-removing potion, or by a kiss.
Starting the Adventure with Potions
A witch can start the adventure with potions already in their inventory in exchange for WP, either because they recently brewed them, or bought or traded from another witch (who is unavailable for a refund of takeback during the adventure). The witch will not be able to buy potions during the adventure. Any potion bought by WP in character creation can be made curative by spending 1 extra WP. (See p.xx “Curse Removal and Cure by Potion”.)
2WP: Random potion.[1] Roll 1D6+1D12 on the list of potions.
[1. Off to the side in the final formatting] It’s only random to the player, not the witch. They know what they got it for. 
4WP: Specific potion. Choose any one potion from the list.
List of Potions
2. Potion of Invisibility
Cat (boiled live), Table 3, Table 3. Renders one invisible to the naked eye for a single Scene, including clothing and small held items.
3. Potion of Transformation
Blood of the animal that this potion is intended to turn someone into, Table 3, Table 3. Applies the second stage of a transformation curse. See p.xx “Curse of Transformation”.
4. Potion of Petrification
Powdered marble, Table 2, Table 3. Applies the second stage of a petrification curse. See p.xx “Curse of Petrification”.
5. Potion of Waking Sleep
Apple, Table 2, Table 3. Allows one to remain awake for one full night without suffering any Composure loss.
6. Love Potion
hair of the subject of affection, Table 2, Table 3. All rolls made by the subject of affection towards the drinker of the potion have a +2 Contextual modifier.[1][2][3]
[1. Off to the side in the final formatting] This works like any other curse - though it can only be applied by a potion, the love potion’s effect may be undone by other means (e.g. with a sample of DNA and the person’s full true name).
[2. Off to the side in the final formatting] The world is a little fuzzier when the subject of the affection is in view, but their voice is always loud and clear.
[3. Off to the side in the final formatting] Easily slipped into a drink - one more reason to be vigilant at bars.
7. Potion of Slumber
Sand, Table 1, Table 3. Applies the second stage of a slumber curse. See p.xx “Curse of Slumber”.
8. Potion of Nourishment
Bread crumbs, Table 1, Table 3. Consuming this counts as 3 daily meals at once.
9. Potion of Death
Rat (boiled live), Table 1, Table 2. Applies the second stage of a death curse. See p.xx “Curse of Death”.
10. Sleep Aid
Wolfsbane, Table 1, Table 1. Grants one 1 additional point of Composure restored after a single full night’s rest.
11. Pain Relief
oak bark, Table 1, Table 2. Grants one 1 additional point of Superficial HP restored after a single full night’s rest.
12. Potion of Glamour
Lavender, Table 1, Table 3. Apply a +2 Base bonus to this character’s Charm and Seduce Skills for a single Scene. 
13. Non-lethal Poison
Thorns of a thorny plant, Table 1, Table 3. Applies Poison (Non-lethal, OT: Witch’s choice, DF: Witch’s choice). See p.xx “Non-lethal Poison”.
14. Potion of Healing
Copper shavings, Table 1, Table 3. When applied with a Medicine roll, add +2 to the amount of HP restored, even with a Failure. This can also rid the body of non-chronic diseases, such as a short-term virus or bacterial infection. 
15. Juice that Makes You Explode
Gunpowder, Table 2, Table 3. When the potion takes effect, the Narrator rolls a hidden D6. On a 6, This causes the consumer to violently explode as a Shrapnel Explosion. On a 1-5, the option has no effect. See p.xx “Shrapnel Explosion”.
16. Lethal Poison
Hemlock, Table 2, Table 3. Applies Poison (Lethal, OT: Witch’s choice, DF: Witch’s choice). See p.xx “Lethal Poison”. 
17. Potion of Soothing 
Simmered liquor, Table 2, Table 3. Restores 3 points of Composure.
18. Potion of Reduction
Salt, Table 3, Table 3. Applies the second stage of a reduction curse. See p.xx “Curse of Reduction”.
Potion Ingredients Table 1
A witch with a +2 or higher in Nature can roll a second time on this table and use either result in the potion.
1,1. Beetroot
1,2. Beetroot
1,3. Adder’s fork (trout lily)
1,4. Beetroot
1,5. Wolfsbane
1,6. Yew leaves
2,1. Tiger’s blood
2,2. Oak leaves
2,3. Blind-worm’s sting (wormwood)
2,4. Eye of Newt (mustard seed)[1]
2,5. Eye of newt (actual)
2,6. Gecko’s blood
3,1. Tongue of dog (houndstongue, the plant)
3,2. Tongue of dog (actual)
3,3. Lizard leg (ivy)
3,4. Lizard leg (actual)
3,5. Owlet’s wing (garlic)
3,6. Owlet’s wing (actual)
4,1. Scale of dragon (the plant)
4,2. Tooth of wolf (club moss)
4,3. Tooth of wolf (actual)
4,4. Gall of goat (st. John’s wart)
4,5. Bloody fingers (foxgloves)
4,6. Bloody fingers (actual)
5,1. Tiger’s chaudron (lady’s mantle)
5,2. Baboon’s blood
5,3. Toe of frog (buttercup)
5,4. Toe of frog (actual)
5,5. Fillet of fenny snake (arums)
5,6. Wool of bat (holly leaves)
6,1. Wool of bat (actual)
6,2. Snakes
6,3. Snails
6,4. Puppy dog tails
6,5. Rose petals
6,6. Snips (eels)
[1 off to the side in the final formatting] There is little evidence that “eye of newt” and “lizard’s leg” and stuff like that was actually code for regular household ingredients, but there’s also little evidence that every witch would know that.
Potion Ingredients Table 2
A witch with a +2 or higher in Chemistry can roll a second time on this table and use either result in the potion.
1,1. Human hair
1,2. Cobwebs
1,3. Sugar
1,4. Human urine
1,5. Human bone
1,6. Human wart
2,1. Cat’s whiskers
2,2. Dog hair
2,3. Snake egg
2,4. Feather of crow
2,5. Chicken egg
2,6. Shark’s tooth
3,1. Booger
3,2. Salt
3,3. Silver shavings
3,4. Copper shavings
3,5. Tobacco
3,6. Gold shavings
4,1. Iron shavings
4,2. Magnet
4,3. Human liver
4,4. Human nose
4,5. Human lips
4,6. Sand from an hourglass
5,1. Bronze shavings
5,2. Aluminium shavings
5,3. Honey
5,4. Gunpowder
5,5. Rabbit’s foot
5,6. Eye of spider
6,1. Ocean water
6,2. Expired milk
6,3. A piece of burned meat
6,4. Tail of rat
6,5. Nightshade
6,6. Neon
Potion Ingredients Table 3
A witch with a +2 or higher in [Blacked Out] can roll a second time on this table and use either result in the potion.
1,1. Cat (boiled live)
1,2. Human hair (red)
1,3. Something sold based on a lie
1,4. Candy stolen from a baby
1,5. Witch’s blood
1,6. Washwater from the sheets of a deathbed
2,1. A picture taken moments before disaster
2,2. Something thrown away in anger
2,3. Blood drawn from a toe
2,4. A murder weapon
2,5. A family photo.
2,6. A divorcee’s wedding ring
3,1. Powdered skull from two-headed cow.
3,2. Cremated human remains
3,3. Picture of a sniper rifle from a video game released in 2009.
3,4. Ash obtained by burning wood from a shipwreck
3,5. a silk mourning veil (used)
3,6. Something stolen from a neighbor
4,1. Coffin nails
4,2. grave dirt
4,3. Blood of a virgin
4,4. Pants of Matt
4,5. A pet’s favorite toy
4,6. wine which has not seen the sun for at least ten years
5,1. Hair of a murderer
5,2. Orphan’s tears
5,3. Sock of Matt (oven baked)
5,4. Engagement ring (used)
5,5. A flower picked as it blooms under a full moon.
5,6. An adorable sneeze
6,1. Love
6,2. Water from the lungs of a drowned man
6,3. Menstrual blood
6,4. Gamer girl bath water
6,5. Something stolen from a friend
6,6. Human semen
Casting Spells
Without taking up a Trait slot, a witch can be considered to have any Power from the Mage Power List, but only one at a time. Swapping between these Powers requires a non-skill supernatural ability Composure roll, as well as taking an Action if done in combat. 
Enchanted Vehicle and Flying
As a non-skill supernatural ability, the witch may enchant a vehicle, broom, or other object of similar category (or theming), allowing it to fly under their control so long as they are piloting it.[1] The enchanted object will not fly for anyone but the witch, and will become inert soon after the witch stops piloting it. If done in combat, this takes 1 Action.[2][3]
[1. Off to the side in the final formatting] Old-fashioned brooms are traditional, but there are a number of other objects, modern or otherwise, that would logically be suitable as a substitute. Figure it out.
[2 off to the side in the final formatting] As a warning, virtually any flying vehicle will be extremely obvious and visible during the daytime.
[3 off to the side in the final formatting] Watch out for birds.
Witches have a “Flying” Write-in Skill, used in place of the Athletics skill when piloting either a flying Manually Powered Vehicle, or a flying household object. It does not allow the witch to fly without an enchanted object. Unlike other Write-in Skills, the Flying Skill starts at 0 and can be set to any value between -3 and +3, so long as all of the witch’s Skill modifiers still add up to 0.[should this be able to go below 0?]
A roll is not required to control this device under normal circumstances, but intense maneuvers will require a Flying or Driving roll.
Flying objects have an Acceleration of +12, unless the object already has a higher Acceleration.
If I Can’t Have You, No One Can (Fairytale Witch True Nature)
Flat Composure Damage from Skipping Meals = Yes
Composure restoration from Three Meals a Day  = Yes
Flat Composure Damage from Skipping Sleep = Yes
Composure restoration from Full Night’s Sleep = Yes
Eating people, or using one’s powers against others for petty and/or entirely selfish reasons will restore a witch’s Composure, though the witch has no connatural need to do these things.[1]
[1 off to the side in the final formatting] A witch can’t stop being a witch any more than a soldier can stop being a soldier.
For use of powers, an act that temporarily affects the victim will restore 1 point of Composure, and an act that permanently affects the victim will restore 2 points of Composure. These acts do not necessarily have to involve the use of magic. If the witch has a non-magical opportunity to exert power over another individual for petty and/or entirely selfish reasons, this could work as well. 
For eating people, making a meal of a person will restore 2 points of Composure. Making a meal of a person who was alive until moments before preparation and consumption, or is still alive when consumed, will restore 3 points of Composure. If the victim happens to be a former friend or lover of the witch, restore 1 additional point of Composure.[1][2][3][4]
[1. Off to the side in the final formatting] This only restores Composure one time per victim. Eating multiple meals made from the same person will not restore Composure for each meal.
[2. Off to the side in the final formatting] Clever witches are said to make use of magic to consume their enemies more efficiently.
[3 off to the side in the final formatting] Eating the flesh of a human that has been transformed into an animal by a curse does count, at least for Composure restoration. This is also, probably, a lot healthier.
[4 off to the side in the final formatting] If the witch makes multiple meals of a single person, only the first meal will restore the extra Composure. Any leftovers will count as “normal” food. 
Dangerous Games (Fairytale Witch Weakness)
As relatively normal people (at least by monster standards), fairytale witches don’t have much in the way of supernatural weaknesses, except for the fact that their bodies simply can not handle excessive prolonged use of so many arcane powers.
Whenever a fairytale witch uses a non-Skill supernatural ability, the Composure roll is made at -3 instead of +3. There are, however, ways to reduce the strain these acts of sorcery put on the body.
Casting Implements
There are certain tools of the trade which can relieve some of the strain by drawing the energy out of the witch’s body before manifesting it in reality or facilitating it by other means. [this sentence kinda sucks but I’m on 5 hours of sleep. Fix it in copy-editing]
Each casting implement in use provides a bonus to the non-skill supernatural ability Composure roll a witch makes to use her powers. A casting implement must be being touched (or held telekinetically) by the witch in order to provide this bonus.[1] The cumulative bonus given by all of a witch’s casting implements cannot bring the Composure roll higher than a cumulative +3. The process by which an object is prepared to be used as such a device is arcane and cannot be accomplished mid-adventure, nor can one of these be bought with a Wealth roll mid-adventure. They can only be acquired through Wealth Points.
[1. Off to the side in the final formatting] The implement does not *necessarily* have to be pointed in the direction of the target of the power, but many witches find that this helps them focus.
Jewelry 
+1 [2WP] A piece of jewelry. Multiple can be worn to further defer strain and increase the Composure roll bonus.
Wand
+1. [1WP] Could be a gnarled old stick or a black rod with a white tip, or anything in between, as long as it is elongated and about 10 to 24 inches. Only one wand or staff may be in use by the witch at a time.
Staff
+2 [1WP] Like a larger, more heavy-duty wand. Must be at least as tall as the witch themselves. Only one wand or staff may be in use by the witch at a time.
Spell Book
+1 [1WP] Could be an old leather-bound tome, or a spiral notebook containing the witch’s scribbled research notes. Must be opened and read from to confer a bonus, but does not necessarily need to be touched. Only one spell book can confer a bonus at a time.
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apollohears · 9 months ago
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DEMO. ( TBD ) ✸ ROMANCES. ✸ PLAYLISTS.
last updated: coming soon !
Step into the shadows of Day of Dusk, a mesmerizing blend of dark fantasy, horror, and romance. Drawing inspiration from the chilling folklore of the Brothers Grimm and the adrenaline-fueled film "Hansel & Gretel: Witch Hunters," this interactive novel beckons you into a world where mysteries lurk in every corner and romance dances with danger.
In Day of Dusk, the line between magic and malevolence blurs, and you, the main protagonist, hold the key to unraveling its secrets. Will you dare to navigate the twisted paths where witches, witch hunters, and supernatural entities collide?
The choice is yours, but be warned: in the shadows of dusk, nothing is as it seems.
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In the heart of a medieval fantasy realm lies "Day of Dusk," a tale woven with threads of mystery and the macabre. Journey alongside a band of young mercenaries, masters of the dark art of witch hunting, as they navigate a world teeming with secrets and shadows.
Their journey begins in the tainted township of Ruel-Mizu, where whispers of many vanished children echo through the fog-choked streets. Tasked with unraveling this enigma, your group treads a path fraught with peril and the weight of history's darkest deeds.
As you delve deeper into the town's grim past, you'll confront not only witches of formidable power but also otherworldly entities lurking in the shadows. Along the way, unexpected allies may emerge, and the bonds of friendship may blossom into something more.
Yet every choice carries weight in this twisted tale of power and love. Betrayal lurks around every corner, and the line between ally and enemy blurs in the gloom. Will you sacrifice everything for the truth, side with who you least expect it, save the town for good or succumb to the allure of forbidden romance?
In "Day of Dusk," the fate of worlds hangs in the balance, and only you hold the key to unlocking its secrets.
How far will you go to uncover the truth?
This game is a work of fiction; content warnings include, but are not limited to, graphic death, depictions of blood and gore, medieval violence, body horror, explicit language, depression, suicide, references to assault, grooming, mental and physical abuse, sexually suggestive themes, and drug and alcohol use. This story is intended for mature +17 audiences; reader discretion is advised.
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STORY FEATURES :
Step into the shoes of a diverse protagonist, embracing your identity as male, female, non-binary, or anywhere along the gender spectrum. Explore the rich tapestry of human sexuality, navigating relationships and attractions as a gay, straight, bisexual, asexual, or aromantic individual. Your journey is uniquely yours, shaped by your experiences and choices as you carve out your place in the world.
Embark on a journey of discovery and connection as you navigate the complex web of relationships in a world filled with intrigue and danger. In the end, it is through these connections—friendships forged in fire, love born from adversity—that you might find the true meaning of your existence and the strength to face whatever challenges lie ahead.
Have your name written in history tales to come, become a hero beacon of hope, or become a feared figure among the community.
Confide in the unrevealed troubles that settle the mysterious past of your royal company's path to break tradition—or steal the heir's power to the throne for your own.
Learn the dark truth about the horrors that lie concealing just how far some would go to great lengths in order to create life.
Forge the future of a community and companions lives with the supporting changes and challenges schemed upon you and all of those who you know or love.
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THE RO CHARACTERS :
Each love interest will have their own route which you will get to choose from at the end of the common route. The four romance options in this game depend purely on the readers preference which include: a man, a woman, one you can choose between their presenting gender and a ç̸̤̞̟̏̀̄̔̚r̷̛̟͕͙̼͚̼̓̒̑͝͠ͅy̷̛͉̭͙̿̒̆̈́́͊͗̅̈̀p̶̟͎̩̩͕̭̀̍̅́͛̚ţ̵̺̬̭̪͂̊̑̋̽̚͝͝ì̴̠̪͊͐̿͊̽̍͘͜͝͠c̴̗͉̭̖͕͕̐̔̾̂͘͝ͅ ̴͓͉͚͔̬͓̩̜͒̂͋́b̶̘̽̔̃̀͂̒̕͝e̷̡̡̫̮̹̻̰̺̖͋̿͂̀͑̈́̌̕̚͝ì̵͚̤͗ͅn̸̫̎̋́ǧ̶̡̳̥̾̚ͅ.̵̧̛̩̯̹̦̊̎̈́̕͝
Silas/Sophia Amon — the needling best friend and a member of your witch hunting team. Forge a deeper friendship and uncover the true meaning of loyalty with your brash yet devoted childhood best friend, whose charming demeanor hides on top of another layer of emotion.
"I'll be the bad guy if it means keeping us alive. Someone has to make the tough calls around here."
Pavlos Norlenbourne  — the neglected forsaken naive royal with a roaring secret. Draw close to a haunted prince, haunted by the shadows of his tragic upbringing, and unravel the mysteries that surround him as you delve into the depths of his troubled soul. 
"In a world where power is everything, I'm just a pretty pawn in their game. But I'll make my own moves, carve my own path."
Annette Meadowcroft — the obsessive poet with a firing spirit who refuses to be tamed. Uncover the hidden depths of a secret poet, whose words hold the key to unlocking the secrets of the heart. Join her on a journey of self-discovery as she seeks to break free from the constraints of society and embrace the beauty of the world around her.
"The ink flows from my pen like a river of defiance, writing my own narrative in a world that seeks to silence women like me."
Rune — the callow knight who isn't very fond of small talk with a foreboding origin. Dare to tread the path of a cryptic made being, grappling with questions of identity and purpose as they navigate a world that sees them as little more than a weapon. 
"If you have the audacity to think that I am some sorrowful god, then the pain of my fraud in human appearance will be all the more agonizing."
Depending on your play style, you have the ability to create, shape and destroy numerous familial, romantic, platonic, professional and community relationships with a full cast of characters whose genders and personalities vary. 
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✸ Dedicated to all the hopeless romance and fantasy fans who are too engrossed in their books to talk and too shy to write, to my momanager Kass, who always likes to keep things real.
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domesticandlovingmonsters · 4 months ago
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Guard Captain Aram (M) x F!Reader (wip)
Because I feel bad with how long this is taking to come out, and I am currently stuck on how to proceed, I'm posting this as is.
I intend to complete it annd post it as a whole, but since I'm stuck, you got this. Consider this as a type of two-parter until I can work out how to write someone having a date and how conversations work. I swear I'm a good writer, guys!!! I know how sentences and dialogue works.
Words: 9.9k
Theme/Plot:  (Fantasy/Medieval)  You're a merchant, new to the city looking to start a business from the ground up. Having purchased a cheap, run-down building as your starting point, you work hard to make something of the little things you have. But after a string of robberies, you find yourself as the centre of the Guard Captain's attention.
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The rain came down in pouring sheets. Deafening you inside your own dwelling as a year's worth of rain pummeled the tiled roof.
Thunder clapped overhead so close to the city roofs that the window panels shook in their frames.
It was a gloomy day. One that made the hours in the shop drag by at a snail's pace. Not a soul was out today. For good reason, or else they’d risk being washed away by the water flowing down the street drains. Thankfully, there was alot of old stock you needed to organize and catalog to keep you busy.
The storm was a blessing in disguise. Despite the chilly weather.
With the lack of customers to keep an eye on and take commissions for, it allowed you to tune up the shop within your actual work hours. And not drip over into the late afternoon like you dreaded.
And with the ample amount of downtime came the close inspection of how your little, ancient store held up in such a harsh rainstorm.
The last of your money had gone into buying this place. It was a cheap sale and the reasons for it were obvious. A small shop with a small dwelling connected to the back of it for residential purposes.
The paint on the front was peeling and much of the wooden beams needed some love and care. The windows had needed to be removed and replaced; they had been so grimey and cracked that it made the store look sickly from the outside. And dark and gloomy within.
Not to mention the rot within the wood in some places. Which had soaked up that lingering few coins you had after the sale. But it was better than leaving the place smelling like decaying wood and having openings for rats.
The roof seemed fine, the tiles were covered in moss and some were cracked, but you didn’t see any damage other than age.
It has been months since you bought it and this had been the first real change in sunny weather, so you were walking around the place constantly looking for leaks.
So far, nothing splashed against the wooden floor. Your little shack was holding up nicely under the rain, even if the walls groaned rather worryingly whenever the wind rushed through the city streets.
The shop was nothing spectacular, you knew that. But it was yours. And it was a much nicer place than the roadside stall you used to man while you traveled.
You glanced out the window as a flash of white light illuminated the dreary street outside. And winced at the image of you and your old horse and wagon in such weather.
Many times you had been caught out in storms like this. Losing stock to the water or your wagon’s wheels getting sucked into the muddy roads.
Looking back into your warm, dry shop; a new type of appreciation came to you with your decision to settle down. And you took a deep breath of dusty, humid air and smiled.
Your shop.
It still felt weird to say. But it was still just as exciting.
Over the thunder and tumbling rain, your shop-door’s bell chimed. Alerting you to two customers that all but barrelled into the dry space.
They were soaking. But smiled cheerfully as you greeted them. One had an umbrella that looked like the wind had torn it asunder and both their hoods were raised low over their faces. Leaving only their wide smiles for you to see.
“We are so sorry for dragging water in here.” One said, a woman. Rubbing her arms to retain some heat beneath the thick cloak. “But we’re in need of some alchemy ingredients, if you have any. You’re the closest store to ours and we’re low on some things to make cold remedies.”
The other customer, with the torn umbrella, looked around your small store with a grin. “You’ve really spruced this place up. It’s so much nicer here than what I last remember. The last owner did not care for this building at all.”
You smiled as their hoods were lowered. You recognized them as the potions store owners down the street. You spoke briefly once. They were nice people. But very busy. And their names eluded you, unfortunately.
“Welcome! And don’t worry about the water, it’s unavoidable at the moment. I think I tracked in half the realm’s mud this morning. Please, come in. What did you need exactly? I have a few stocks that might be what you need.”
The woman huffed with visible relief and hurried forward to your counter. Where you withdrew some small boxes of bottled ingredients and jars of various substances.
You didn’t sell anything but the basic materials. Your shop was more a general store than a particular theme. You still weren’t sure what you wanted to be in the city.
You’ve only ever known what you could carry. On the road, certain ingredients didn’t travel well. And jewelry or fine goods made you a target for bandits.
Here, within the safety of the city, you could be any type of trader you wanted. You just still weren’t sure what niche you wanted to be.
But your general goods were exactly what these two were looking for. And your eyes widened in surprise when they asked to buy your entire stock of your basic ingredients.
“I know it’ll put you out, but we’ll pay you an extra sum on top of the sale. Our next shipment of this isn’t for another week, and we have so many commissions coming in for cold remedies.” The man said. Already pulling out a large coin purse from his belt. “And you’ll be doing us a huge favor. If you need anything-”
“It’s a deal.” You said, waving away the man’s pleading stare. “We’ve got to look after each other after all. I was going to offer a discount since you’re buying such a large amount.”
The bell over your door chimed and you shifted behind your counter so you could see around the couple. A young woman shuffled into the store. Her eyes looked around the shelves with interest and a thin cloak was wrapped around her shoulders.
“I’ll be with you in a moment!” You called out to the woman. Seeming to startle her. But she smiled, it felt a little forced, and moved deeper into your store. Her eyes darted around and then back to you.
You were about to say something else when the potion’s woman handed you a sum of coins. “I insist. I know how frustrating it can be to be out of stock. Particularly ingredients like this. Please, take the extra sum. You’re doing us a huge favor with-”
The woman’s partner glanced over his shoulder as the woman at the back moved quickly towards the door. Her shoulders were hunched as she braced for the cold water to hit her as she opened the door.
“Hey! You, wait!” He shouted but the woman was already sprinting out the door. Almost slipping on the wet pavement outside. The potion’s man swore and handed his partner the purse. “That girl is the one who stole from us last week. Get the guards!”
Before you could react, the man was barreling out of your store and charging out into the rain. His partner seemed just as surprised as you but quickly pocketed the purse and looked at you.
“Do you have a way to summon the guards directly here?” You shook your head. Your heart was pounding in your chest. “I have one in my store. I’ll go call them. See if you can find out if that woman stole anything from you. I’ll be right back.”
The woman left her crate of goods behind as she hurried out of your shop. You were quick to follow, but went to where you last saw the woman browsing.
Your eyes flew from object to object. Taking note of any spots that seemed to have shifted or had missing stock.
Everything seemed fine. Until you noticed your small display of wands had been touched. These weren’t like the wands that witches and warlocks used. But temporary magical items that did various things depending on their make.
You had ordered these as a step into selling magical merchandise. To see how well they sold here. Kids adored the ones that created bubbles of light. And a few people purchased the design that acted as a quill that would write for you without you touching it.
You had recently restocked the display with other types. And there were two that were missing.
One was a water-make. Which either made water or removed it. Not enough to drain a lake or a pool, but a few buckets could be filled or emptied if needed.
And the second was a fire starter. Which spat sparks that would harmlessly bounce off of skin or clothes, but would light a small fire on even the most water-bogged logs or extinguish it.
You sighed. Already understanding why these particular items were stolen.
You’ve dealt with enough desperate people to know when it was necessity and not greed that pushed a person to steal.
You bit your lip. These wands weren’t expensive and were cheap stock to order.
Maybe if I’m quick I can stop the potions woman from calling the guards. You thought. But then you reminded yourself that the woman who stole from you, had also stolen from them. And over the first few months of owning and stocking this store, you’ve had more than your fair share of robberies and stolen items. If word got out that you let a person steal from you, this could spiral into something worse.
The best you could do for them was not press charges if the person is found.
You sighed again. Heavier than the last and moved through your store to get your cloak.
But on your way to the back, past a small lock-box display of jewelry, you noticed the glass lid had been pried open. The magical seal had been expertly dispelled and one of your silver rings, one that created a bubble of small protection, was missing.
You swore under your breath. Disappointment flooding through you.
Now you had to continue with the guards and hope they found the person.
That ring was an expensive item. The enchantment was a common one, but the ring amplified the bubble to be the size of a house. Something that was incredibly hard to do and would have taken alot of material to make such an enchantment safe and usable.
Hence why it was in a lock-box, under magical protection, and worth a decent sum of coins. Another one of your stretches into unknown territory with sales and items.
It was nothing so expensive that it would put a target on your store. But it was one of your pricier items, one that a customer had been eyeing off last time they passed through.
“They just had to steal that.” You grumbled. Slapping the lid back down on the lock-box. The seal buzzed as the box was closed again, letting you know the magic was once again activated. You gave it an experimental tug on the lid and when it didn’t open, without your key, you were happy enough to leave it.
You retrieved your cloak from the back of the shop and exited your store. Making sure the door was locked and hurried down the street to the potions store.
You were near drenched when you slipped into the two story building. But the moment your foot stepped over the threshold, you were flooded with warmth and your clothes tickled with magic that left you dry and comfortable.
You definitely needed that enchantment on your front door.
From behind the many shelves, the potions woman appeared, looking flustered as she hurried towards you. “The guards are on their way. Did that wretched thing take anything?”
“Some low magic wands and an enchanted ring.” You grimaced. “I don’t care for the wands, so much. But that ring is expensive. As long as I get that back, I’ll let it slide.”
The woman scoffed and gestured for you to follow her, leading you to the back of the store where a pot of tea and some small biscuits were waiting. “That woman stole two potions of healing and an iron-bark elixir from us. I know times are tough. And the potions were only small portions, not worth alot. But the iron-bark elixir is a very slow and ingredient heavy process. We can only make so many a month and they're in high demand with the guards and travelers. If she only stole the potions, we wouldn’t have pushed so hard to find her. But the elixir alone can fix us up for an entire month.”
Your eyes widened. “Those elixirs are that expensive?”
“Ours are, yes.” The woman said, a little proudly, as she poured you a cup of tea. “Ours doesn’t just give you thick skin and more strength, we’ve perfected a way that the aftereffect of the elixir doesn’t put you in a bed for a day. It’ll affect you for a few hours at best after you use the elixir but unlike our competitors iron-bark, you can get up and get ready for the day after a good night’s sleep.”
You whistled in appreciation for such craftsmanship. “That’s incredible. I can understand why she would try to take it then. Sell it off for some quick coin.”
The woman nodded. Sipping her tea after putting some honey in it and stirring. “I grew up very poor. I used to steal bread and clothes to get by. But stealing potions like ours? You put yourself at such risk for it. Even your ring! The wands can be overlooked. But something like that is just…silly.”
You stirred some honey into your own cup and allowed the conversation to fall away as you sipped. Thankfully, the potions man appeared in the doorway. Looking winded and red faced. “I couldn’t find her. The damn woman gave me the slip.”
“Better you don’t approach her, love.” The woman said, with a soft smile. “Let the guards deal with her. They’re on their way.”
The man nodded. Taking a deep breath that his body obviously needed. He looked at you and offered a smile. “I’m sorry I couldn’t catch her. Did she steal anything?”
You explained the stolen stock and the man tsked. Muttering about the lack of respect for shopkeepers; “Especially one such as yourself. You’re just starting out! I recall my first few years as a storekeeper, my Gods, the ledger was never full enough. And every piece of missing stock was precious.”
You nodded, chuckling along with the man as he shook his head. “Well, at least our sale will help me out until I can get a replacement or the ring is found. I’ll bring the stock over once we’ve spoken with the guards. I didn’t think to bring it over just now.”
The two waved you off. Saying they trust you enough to not skip their deal because of a distraction like this.
The three of you chatted idly while you waited for the guards to arrive.
And when they did, you immediately recognized three amongst them.
One was a tall elf woman by the name of Yesrie. Dark hair with sharp eyes but a warm smile.
The second was a human man named Smith. You never got his first name because everyone called him by his second. He had been in his first year in the Guard when you arrived; eager to help and prove himself, he had taken your reports on missing items like a personal attack. And hunted them down like he was the one who owned them.
Then the third, the Guard Captain’s right hand, Briar. A green lizardman built like a stone barn. They were a stoic type of individual. Had a sharp tongue when it came to humbling their guards but professional when it came to their work.
They all greeted you a little more warmly than they did with the pair beside you.
Your first few months here allowed you to become quite friendly with the Guard. Not by any intent of your own, but your new store in town got more attention than you bargained for. And not in a good way. Stolen merchandise meant the Guard got involved. And it happened so often within a few weeks that the Guard Captain had stepped in.
And with that sort of attention watching your store, the thieves dissipated quickly.
“(Y/N), why am I not surprised your shop was involved?” Briar asked, crossing their arms over their armor plated chest. Their iron gauntlets clinked against the metal. “I had hoped that the call meant a different store.”
You shrugged, sighing dramatically. “It wouldn’t be a Thursday without something of mine going missing.”
Smith and Yesrie laughed. Briar’s reptilian face rarely showed much emotion other than a hard stare. But you glimpsed their scaly lips twitch in amusement.
“Indeed. You know the drill, then. What happened? Every little detail, as you know, helps us out.”
You explained the events that transpired within your store. Explaining why the potion-store owners were involved, which gave them a chance to explain how they recognized the person who stole from you.
Briar nodded along, taking in everything you said. Yesrie commented they were the guard that took the potion store’s report and that this thief was targeting many stores in the district, not just a few.
Smith was writing down notes in a small notebook that was the size of his palm. Asking the usual questions like the woman’s hair color or description. Which you had to let the potion shop owners answer, because you didn’t really take notice of the woman.
Then when you got to the descriptions of the stolen items, Briar’s tail twitched in irritation. Nothing directed at you, you found out. “Well, that complicates things. Stolen magical items of significant power require a formal report issued by the owner. Meaning, (y/n), you’re gonna have to go to the Guard House and fill one out.”
You groaned in annoyance. You had to fill out a report once before. It took forever. And you really didn’t feel like going across the district to the Guard House in this weather.
But if you want that ring back, or at least be compensated for its loss, you’ll need to go.
“I’m guessing I’ll need the paperwork I received for purchasing the item to sell?” You asked and Briar nodded.
“Proof of purchase or the license which came with the item. Anything that has the item’s description and magic detailed alongside your ownership. And it’s something you need to do at the House, too. We can’t issue you one, since you need a scribe to sign off on it and witness you filling it out.”
“All that for a magical item?” The potions woman scoffed. “Damn, I’m happy we never got into that side of the business.”
You wish you could agree with her. But you were definitely going to make an adjustment to your stock and protection so you didn’t have to go through this again.
“Alright. Thank you for your time. Sorry you had to march through this weather for my store again.” You said. And Yesrie shrugged, glancing out the window as another flash of lightning lit up the dim street outside.
“The weather makes you appreciate the sunny days more. We’ll see you at the House, (y/n).” Yesrie replied. And the guards took their leave.
You soon followed suit. Promising the potion owners you would bring their merchandise around soon. But they waved you off. Telling you to deal with the reports and the guards first before worrying about them.
You were beginning to really appreciate them. And made sure to lower the price on anything the two needed in any later deals.
Back inside your shop you made quick work of finding the needed documents that involved any transaction or information of the ring.
Which you then wrapped up in a leather satchel that was worn and aged from many years on the road. An old trusty item you’ve carried with you everywhere before placing it in the drawer of your new work desk.
It would protect the documents from the rain and keep them nice and flat while you trekked the stormy streets.
You wrapped yourself up in as much water-proof clothing as you could. Your cloak was your best chance at keeping yourself dry but watching the sky still bucket down torrents of water, you doubted you’d stay warm for long.
As long as the documents were safe, you could endure the rain.
And walking through the streets was just about as miserable as you expected. You stuck to any type of cover you could as you walked. Storefront canopies or trees that were planted along the paths. The thunder felt like it was roaring directly in your ear as you braced against the chilling wind.
You wrapped your cloak tightly around you and pulled your hood down so low over your face you could only see the pavement in front of you.
Every glance up at where you were going was a risk of cold water trickling down your neck and into your warm clothes.
You zigged and zagged through the district until you came upon the large stone steps of the Guard House. The House itself was huge! Meant to house many of the district's officers and their cadets. This one also doubled as a school for fresh-faced persons looking to become a guard.
As you climbed the steps to the door, you could hear someone yelling at said cadets beyond the stone wall that secluded the training yards from the streets.
You grimaced at the thought of training in such weather.
As you stepped through the doors, the same magic from the potion shop passed over your clothes. However, this enchantment felt like it was spluttering. Parts of you were left dry while other sections were left merely damp.
You were warmer than before you stepped inside but your fingers still felt icy as you approached the receptionist at the desk.
You greeted them warmly and explained what you needed to fill out. And the receptionist motioned for you to walk down a hallway and then turn right, which would lead you to the scribes that would help you out.
You thanked her and headed in your pointed direction.
The House was bustling with activity. You passed many guards through the halls, swathed in armor and weapons. A few scribes hurried by and you even made room for a woman with a mean looking hound to pass you in the hall.
She thanked you as she kept the beast on a short leash. The hound didn’t pay you any mind so you knew it was more for your sense of space than the dog’s.
But you found the scribe room easily enough and the man behind the desk went through the process of the report.
It was a long document too. With a handful of pages that you needed to fill out and agree too. The scribe looked equally annoyed with the prospect, apparently he needed to go over it and sign off as you went. It would take time out of both of your afternoon’s. But he took you to the side to a desk so you could sit comfortably and fill it out.
Excusing himself and asking you to call him over when you got to a particular section before moving on through the document.
You hoped the scribe didn’t think your agitation was directed at him as you sighed and sat down. But you got to work, reading over the lengthy questions and paragraphs with a quill in your hand.
A few minutes later, Briar entered the room and went to the scribe desk, speaking softly. When the scribe nodded and disappeared through a door, their eyes passed over you once before snapping back as they spotted you. They came over to greet you. Their tail dripped a little with rainwater. “Ah, it’s good to see someone with initiative. You got here quickly.” Briar said, leaning against another desk to your left.
“Better to get it out of the way now than later.” You shrugged. “You wouldn’t have happened to stumble across my thief with my ring by chance? So I don’t have to do this?” You asked, hopefully. But Briar shook their head.
That twitch pulled at their scaly lips again as a hissing chuckle whistled through their sharp teeth.
“If only we were that lucky. I have to do my own paperwork about it, as well. I envy you. I’d rather do your documents than my own.” Like the scribe was summoned, he appeared and placed a thick folder of paper on the front desk. Briar thanked him gruffly and went over to scoop it up. Grumbling as he showed you the thickness of the folder. “See. No complaining from you about lengthy reports. I will probably beat you on every account.”
You laughed and nodded. “I do feel a little better about my report now. Thanks.”
“Here to help. Enjoy.” Briar said with a curt nod before leaving the room.
You refocused your attention on the documents in front of you. Calling over the scribe when he didn’t look too busy once you got up to the section he requested.
And while he looked over what you wrote and ensured everything was in order, you let your gaze wander. The scribe hall looked like a bustling library. Desks and chairs were scattered about the room. And behind the front desk were many, many towering shelves of books and scrolls.
Scribes appeared and disappeared behind each corridor of paper. Some carried in armfuls of paper or were discussing something with a guard.
It was all very busy here. But the chatter was rather quiet. You wondered if there was some sort of magic that kept the sound of the hustle and bustle at a low range.
“Scribe Harry, I was told that- Oh, (y/n), what are you doing here?” Your attention snapped to the door of the hall as your name was voiced.
Guard Captain Aram strolled over to where you were sitting. Making your heart skip a beat when he leaned over the back of your chair to inspect the report.
Aram was an orc with a heavy green complexion that contrasted the pale patches of skin on his body caused by vitiligo. His blonde hair was tied back in uniform to the neat standards of the Guard.
His tusks curved out from his lower lip, decorated by silver caps on the blunt tips. His thick arms were wrapped in thick leather that slid under a heavy metal chest piece with the Guard’s symbol carved into the steel. The patches on his shoulders displayed his rank, if the better armor and air of authority didn’t already display it.
“I was robbed again.” You sighed. Pushing down the sudden rush of nervousness as you turned your attention to the captain. “A magical item this time. Briar came and sorted it out and told me to come here.”
Aram’s brows knitted together and you could have sworn you saw a spark of amusement light in those beautiful emerald eyes. Before the stoic expression of a guard captain fell back into place. “Ah, yes, the grand paperwork involved with magic. I thought you said you wanted to keep simple stock for a time.”
You nodded. Having to pause your answer to thank the scribe as he pushed the report back to you to continue writing. “Yes. But a friend of mine had some stock they couldn’t move in the settlement nearby. So, I took it off their hands.”
“And then someone decided to take it from yours.” Aram said. He glanced over at the scribe as he moved some dropped off paperwork into the shelves behind him. “Hmm, this will go quicker if I take over for the scribes. The poor bastards have had their hands full recently.” Then Aram called out to the scribe nearby, Harry, who looked relieved when Aram explained he’d be taking over witnessing you finish the report.
“Do you mind if we do this in my office? The magic in here makes my ears ache.” Aram asked. And when you nodded, Aram escorted you through the building to his office. Which you had been in once before when Aram had taken over the investigation of why your store was being targeted so frequently.
He closed the door behind you and you took the offered seat in front of his desk. Which he then slid your seat closer to the desk and made space on the surface for you to start the next section of the report.
He moved your chair so effortlessly with you in it that it made your stomach flip a little giddily. But you hid your smile as you busied yourself with reading over the next section.
“I was recently thinking about you. And, uh, the reports you had to make on your store.” Aram said rather quickly, fiddling with some papers on his desk. “It’s been a while since your last break in. I thought my trick did the job, to be honest.”
“For a while it did.” You agreed. Pausing to write down the description of the ring. “The extra patrols you had around the place seemed to scare them off. And gave me enough time to better the security of my shop. I still spot Smith on occasion in the area. But he always seems busy. I hope you’re not working him too hard.”
Aram chuckled. Picking up a quill of his own and scribbling over some papers on his desk. “The boy is fine. He’s eager for the work. But, uh…” You tore your eyes off the paperwork long enough to see why Aram didn’t finish his sentence.
His eyes were narrowed and his lips were pursed in a poor attempt at looking angry, looking over your head to the windows behind you.
You turned your head. And you caught a glimpse of something quickly darting out of view of the office. The room was enclosed but anyone in the hallways had a clear view of you sitting at Aram’s desk. The Guard Captain grumbled and stood, clearing his throat as he flicked a small switch and curtains fell down over the windows leading to the corridor outside.
“Nosy bastards.” You heard Aram mutter. But you pretended not to hear him as he returned to his seat and continued working on whatever was in front of him. “I was going to say he wanted to be set in that district. Apparently, his aunt lives around there.”
“Aww, that’s sweet of him. I’ll be sure to annoy him any chance I get when I see him.” You said, refocusing on the paper in front of you. You reached the next spot the scribe had told you to call for him and offered the papers to Aram.
Who went over the report swiftly and then handed it back to you after he signed off on the part he needed too.
“A ring of protection, huh? That didn’t move at your friend's establishment?” Aram asked, surprised. And you shook your head, writing as you responded.
“Their town was going through a drought. Which is probably being washed downriver right now with this rain. But no one had the money to purchase a ring like that. I offered to buy it off them and then give them a percentage if I manage to sell it. We used to travel together before they bought their store. They helped me get my place. Since I had no idea how to purchase property.”
Aram made a thoughtful noise, watching you as you worked. “Why didn’t you buy a place outside the city? Probably would have been cheaper. And also get you a better place than that splinter shack.”
“Hey, that’s my splinter shack you’re insulting.” You playfully snapped. Which made the Guard Captain laugh. “But I wanted to try the city. I’ve never stayed in one for long. And I thought a change of lifestyle would be refreshing.”
“And is it refreshing?” Aram asked.
You paused to look up at him, smiling. “Well, the people are much more interesting.” You let the sentence hang in the air for a touch longer before continuing. “And there’s always something happening here. And the food! Oh my Lords, I’ve never had such a wide variety of food always available. Every morning I get a fresh coffee with a freshly baked bun. A much better change than living off of dried meats and stale bread with cheese.”
Aram grinned at that. His eyes seemed to sparkle in the candlelight. “So, you think you’ll stay here for good then. This string of robberies hasn’t scared you off?”
You scoffed lightly and shook your head. “I’ve fought off armed bandits and kobolds from my goods before. A few hooded figures isn’t going to scare me off. I’ve gotten too comfortable sleeping in an actual bed now to give it up.”
Your words seemed to widen Aram’s smile. “Well, good to hear. The city always needs more good people like you in it. It would be a shame to see you go.”
Something in the way Aram spoke made your pulse quicken. Or maybe how his fingers brushed over your hand as you handed him the documents again for him to look over.
Either way, you were suddenly very aware of how little room there was between the two of you. Even if the desk was large enough to sit such a big man behind it, it felt like Aram was close enough to touch.
And as you took back the paperwork, you thought it was silly of you to think that he was putting his hand directly so that your fingers brushed over his.
It didn’t stop you from feeling how warm his hand was. Nor notice how much larger his hand was compared to yours.
You felt your cheeks flush with heat and you tried very hard to concentrate on the papers in front of you.
It still took an hour to go over everything, but you managed to finish the documents required. Aram took it upon himself to file it away as soon as possible. And asked you a few more questions about the robbery before opening the door of his office for you.
“I’ll be in touch in a few days.” Aram said, leaning against the doorframe. “If we find anything, you’ll be the first to know.”
“Thank you for your time, Captain Aram.” You said and then added jokingly. “And I’ll be sure to let you know if something else goes missing from my store.”
Aram laughed. “Let’s hope that doesn’t happen.” Then he glanced to one of the nearby windows as a crash of thunder sounded overhead “Have you got a way of getting back to your store? It’s still pouring outside.”
You grimaced and a shiver ran over you at the thought of the walk back. It was later in the afternoon now. The sun wouldn’t be set yet, but with the dark clouds overhead and closing to sunset, it was already pretty dark outside.
“No. It’s not that far of a walk, though. I’ll be fine.” You lied. And knew Aram would know this was your attempt at being polite and not complaining.
Aram’s warm smile dimmed and he shook his head. “I’m not having you walk home in this. I’ll get someone to drive you back.”
Your eyes widened and you tried to make an excuse that would justify not needing a driver. But Aram caught sight of Smith walking past and called him over.
“Yes, Captain?” Smith said as he approached. Looking between you and Aram worriedly.
“Get a carriage and drive (y/n) back to her store. And no side stops on your way back, got it.” Aram said, his voice harsh with authority as Smith’s confusion turned into something close to amused glee. He nodded and then looked at you.
“Your chariot is this way, ma’am.” He said with a little more bravado than needed. And you looked at Aram with a joking glare.
“You’re really going to subject me to this?” You asked. And Aram’s stern facade broke with a smile.
“I’d rather not hear that you got washed away by a river on your way home. Get her home safe, Smith.” Aram said before closing the door and leaving you to a beaming Smith as you followed him through the House.
“So, what did you and the Captain talk about in there?” Smith asked. Wiggling his shoulders in a teasing manner as he led you out into an enclosed barn connected to the Guard House. Where a carriage was currently being connected to two brown horses.
“He was overseeing the report I needed to fill out about the ring.” You explained. Ignoring the tiny flush of embarrassment that crawled up your neck. “The scribes were busy and he had time.”
Smith blew a harsh breath out of his lips. “Puh-lease, the Captain never has time.” And then so quietly you almost missed it. “But that seems to change for you.”
You chose to ignore him and wait by the House doors while Smith spoke with the person hooking the animals up. He then waved you over and opened the carriage door for you.
“My Lady.” He bowed his head and you tsked playfully at him.
“Stop that. It’s embarrassing enough as it is. Being escorted back home by a guard.” You mumbled as you climbed inside. Which got you a laugh from Smith.
“Come on, enjoy it! How many times have you been safely escorted home like the rich folk? Beat on the roof if you need me to stop for anything, alright?”
Smith closed the door once you were comfortably seated and you heard him clamber onto the front of the carriage.
The carriage itself wasn’t anything extravagant. The seats were plush enough to stop you from sitting on hard wood and there was enough space to fit four people.
It still felt a bit excessive for only you to be in here. But at least you weren’t going to be walking in the rain.
Your body lurched a little as Smith urged the horses into moving. And soon enough the carriage was filled with the deafening roar of rain pelting the roof above you.
You felt bad for Smith sitting up front. You had glimpsed a small canopy over the driver's seat. But that would be very little protection against the storm as it whipped around him outside.
You sighed. Relaxing against the seat as you glanced through the fogged window to the passing streets.
They were mostly empty. Apart from a few store fronts preparing to close for the afternoon. And some carriages that trotted past.
You haven’t gotten to experience a carriage ride in the city yet. You’ve been so busy with the store that any luxuries you usually would have gotten with your money were forgotten. Or spent on the store itself.
It was kind of peaceful watching the city pass you by.
You would definitely be sending another bakery basket to Aram for this. He had enjoyed the first one you sent after he helped keep your store safe last time.
I’m not having you walk home in this.
His words bounced around in your head like an endless echo. And you found yourself smiling.
And the way he had put his hand in the path of yours? It made your heart skip just thinking about it.
You shook your head. Trying to scatter the thoughts that were attempting to wriggle into your mind.
“Oh, stop it.” You sighed to yourself. “He’s just making sure you’re safe. That’s his job after all.”
You knew you wanted it to be a lie the moment you said it.
But you refused to think of any other reason that Aram would be doing this. You didn’t need something like that in your life just yet. You were busy as it was.
But…A small voice whispered. You definitely need something like him. Even only for a night or two.
Your cheeks burned as the thoughts spiraled and you shook your head again. Refusing to let those thoughts get any more traction than they already have.
It…has been a long time. But you were a business woman now. You had more important things at this moment than scratching that itch. Once the store was a little more organized and things calmed down, then maybe, maybe, you’d think about it.
You sat in your hurricane of a mind as Smith drove through your district and finally came to a stop just outside your store.
You went to open the door but Smith was already there. Drenched from head to toe but all smiles, bowing his head dramatically.
“My Lady! A pleasant ride, I hope.”
“Oh my Gods, you poor thing. Get back as quickly as you can before you catch a cold.” You gasped as you slipped out of the carriage. Hurrying to the safety of your store front.
“I’m fine. Get inside! I’ll let the Captain know you’re safely at your castle.” Smith called over the rain. And you didn’t even bother retorting, merely stuck out your tongue at him as you waved him off.
You heard him laugh and watched through your store windows as the carriage pulled away and disappeared into the heavy sheets of rain.
~*~
A few days later, the bell over your door chimed as someone entered. You called out to the customer that you’d be with them shortly and finished what you were doing in the back before greeting them behind your counter.
“Aram!” You beamed as the Guard Captain approached you. “What a surprise! Good news? Or bad news?”
Aram made a face like he was deciding, jokingly clicking his tongue as he leaned his arms on your counter. Crossing them over each other and coming down to your eye height.
“Which do you want first?” He asked.
You pursed your lips, hopelessly ignoring how Aram’s gaze flicked to your mouth before returning to your eyes as you said, “Good news first.”
“We found the woman who stole your items. Your ring is being processed and looked over to ensure it hasn’t been tampered with. It’ll take a few days to get back to you.”
You sighed with relief. “That’s good. But…the bad news?”
Aram’s grin made his eyes crinkle adorably as he shuffled his weight on his feet. He cleared his throat and it felt like he was forcing his gaze to stay on you. “The bad news is that I lost a bet involving the case. And you unfortunately will be put on the spot as I ask you out to dinner.” He cleared his throat again and stood at attention in front of you. Your heart pounded in your chest as he swallowed hard and said. “Would you like to go out to dinner with me?”
It was almost adorable at how worried Aram looked as you stared up at him. And it was even more so when relief washed over his expression as you nodded.
Before you realized you were even replying, you had said yes. You laughed sheepishly, shaking your head. “You lost a bet and you were forced to ask me out to dinner?”
“I wouldn’t say forced. That makes it sound like I didn't want to.” Aram replied. Scratching the back of his neck, under the thick braid of blonde hair. “I want to take you to dinner. I have for a bit now. I just…things got in the way and I wasn’t sure if you would be interested in me and…I’m sorry. I’m rambling.” He cleared his throat again. “This is me asking you to dinner, sincerely.”
“What would have happened if you didn’t?” You asked.
“Probably be called a coward by my men.” Aram replied. “Or someone would have done it for me, I’m sure. Or somehow talked you into asking me out. I don’t know. They’re very nosy. Very much like a bunch of highschoolers.”
“But they gave you an opening to ask me out to dinner. So, I would forgive them.” You said with a chuckle. And Aram visibly relaxed with the sound. “When would you like to set this dinner? I’m free most afternoons. I’m sure it’s your schedule we have to work around.” You said teasingly. And Aram nodded.
“I’ll free up my night next Friday, if that’s ok with you? I know it’s a while away but this week is choked up with work already.” When you nodded, Aram’s smile broadened and your body became heated under his sparkling gaze. You both discussed a place to eat, but since you rarely went out other than cafes and small take-away establishments, Aram promised he’d surprise you with a brilliant place to dine. “I’ll pick you up around seven? If the rain hasn’t stopped by then, I’ll bring a carriage around for us to use.”
You sarcastically rolled your eyes, “Please do not make Smith drive us. That was torture last time.”
Aram laughed but shook his head. “No, no. I won’t be letting those vultures anywhere near our dinner. I promise.”
Once you confirmed again the time and date, Aram excused himself, having to continue his patrol around the district. And the moment he left, your heart soared with excitement at the thought of dinner with Aram.
~*~
Friday couldn’t come any quicker.
The rest of the week fell into a snail like pace, dragging day and night until the morning of your dinner date with Aram.
The rain didn’t subside. Most of the city was now flooded or close to it.
You had braced your store for the worst. Purchasing new tables with waterproofing and protective surfaces, so if the water started to rise and your store was flooded, at least some of your merchandise would be saved.
Coincidentally, as you were unloading the transport carriage that had said furniture, three city guards came over to help unload them.
You didn’t know any of them, but you thought it was sweet that some passing guards saw you and the transport man struggling to move a table, and decided to help.
But that seemed to become a pattern over the course of the week leading to Friday.
You saw more guards than usual in the district and some greeted you as if you knew them. Smith came over to you whenever you were out. Conversing until he needed to leave for his patrol and you needed to return to the shop.
Briar dropped by and returned the ring to you. They was a lot more friendly than the prior meetings you had with them. They actually cracked a few jokes with you.
You finally caved when Yesrie just happened to be in the area on Friday morning. Popping by with a coffee for you. “Are all of you around here because I’m going out with Aram?” You asked. And Yesrie was terrible at feigning ignorance, even if she was joking the entire time she replied.
“You’re going out with my captain? That’s amazing! I didn’t know at all.”
You rolled your eyes and shooed her out of your store. Thanking her for the coffee and company before you needed to get to work.
But finally, the time came to close the store and begin getting ready for your date.
You chose something simple to wear but something to also make you look downright gorgeous. Being in the city had its perks and the ample amount of shops around allowed you to browse and pick something amazing for yourself.
You had half the thought it could be a touch overdressed, but you weren’t sure where Aram was taking you. And you did look good in it! So you wrestled down the nerves and waited for Aram to arrive.
You kept your hands busy with small things in your shop before a heavy knock sounded on your front door.
You quickly opened the door for Aram and he stepped inside wrapped in a thick cloak and hood sprinkled by the rain.
“Damn, look at you, (y/n).” Aram beamed. His eyes didn’t seem to know where to look. They definitely lingered along your chest and hips, but respectfully flicked up to hold your gaze very quickly when he caught himself staring. “I feel a little underdressed now.”
You glimpsed his attire beneath the cloak. Dark dress pants with a deep brown shirt that hugged his large frame snugly. He had decorative leather bracers along his wrists and his hair was neatly bundled up in a collection of braids. Each had small trinkets adorning the strands.
“Nonsense,” You said a little breathlessly. Have you ever seen this man out of uniform? “You look very dashing.”
Your words made his smile crinkle his eyes and he opened his cloak up to you. Nodding to the carriage waiting outside. “I forgot to bring you an umbrella.”
“Ah, yes. I also don’t own one.” You said, hoping the way you moved up beside him didn’t seem too eager.
And you absolutely had an umbrella. But you were not going to miss an opportunity to snugly press yourself against Aram.
Once you were standing against his side, Aram lowered his arm enough that the cloak surrounded you almost entirely. A sweet scent wafted off of him to you and you shivered as your arm brushed against his side.
He was so warm!
Together you exited the store, halting long enough to lock the front and then quickly dash to the carriage. Where a driver was waiting in the rain to open the door for the two of you.
You felt utterly terrible for the man. But as you clambered into the carriage, you caught a glimpse of your driver.
An automaton. A being made of metal and mechanical parts bowed their head as you greeted them. Their clothes were drenched but they didn’t seem to mind as Aram joined you in the carriage, taking the seat next to you, and the automaton closed the door behind him.
“Did you hire a driver for tonight?” You asked. Baffled by the beautiful interior of the carriage. It was much fancier than the one Smith drove you in. And the rain didn’t thunder the roof in this one. You could barely hear it as Aram responded.
“No. This is my carriage. Anthony out there works for me.” Aram said this as if it was a normal occurrence for someone to have an automaton driver. Or their own fancy carriage.
You tried not to balk at his words. Instead made room for him to remove the damp cloak and fold it on the seat across from the both of you.
“I didn’t know being a Guard Captain paid so well.” You teased. Watching Aram as he adjusted his shirt and ensured his bracers were still correctly placed on his wrists. There was a slight scruff along his cheeks and he had replaced the silver caps on his tusks with gold ones.
Damn, he dressed up nice.
Aram smiled and your heart shuddered when he winked at you. “It also pays to have been a successful adventurer beforehand.”
Your eyes widened and Aram laughed as you said, “Wait, you haven’t been a stuck up captain all your life?” Though your words were sarcastic, you couldn’t help but be impressed. “To be honest, I wouldn’t have guessed that was your past. Maybe a soldier of some kind? But not an adventurer.”
“You’d be amazed at how many guards of mine are retired adventurers or travelers looking to settle down. I knew the old captain before he retired. It sped up my promotions, I’ll admit, but I proved myself just like everyone else.” Aram admitted. Relaxing against the plush back seat of the carriage. “Chasing down burglars and walking the streets at night is a much better alternative to dungeon crawling.”
You hummed in agreement. “I do not miss the cold nights or falling asleep hungry. But there was definitely a charm to traveling that the city doesn’t have.”
It was Aram’s turn to agree with a grunt. “I do occasionally miss having the time and freedom to do whatever I want. But I wouldn’t give up my position for anything. Least of all, leave my Guards behind just to go treasure hunting.”
You caught a light twinkling in Aram’s eyes as he spoke. And his smile curled warmly at the corners. It was no secret that Aram was as loyal as any to the Guard, but there was definitely a type of kinship between them all as well.
“That does remind me,” You said, tilting your head teasingly at Aram. “Did you order more guards to patrol my district? I keep tripping over them everytime I leave the shop.”
Aram didn’t look surprised, but he didn’t look pleased about what you said either. “Ah, I was wondering why some of them took longer to return after their patrols.” You waited for Aram to say something else. And when he didn’t, you set a pointed stare on him, urging him to continue whatever thought was bouncing around in his head. Aram chuckled with a half roll of his eyes. “Alright, alright. This is a little embarrassing, but I believe they’re keeping an eye on you for me. On their own accord. I haven’t ordered anymore than the usual patrols in your district. But since…well, they’re a loyal lot and they want to make sure you’re safe.”
You laughed. It made sense why you saw Smith and Yesrie more than anyone else on your streets. “All because you asked me out to dinner?”
“Well…not just because of dinner. But that’s a conversation for later.” Aram said sheepishly. And he expertly changed the subject to your store and how it was faring in the weather. You let the conversation be swept into other topics, but you definitely would hold onto that little kernel of a question for later.
The ride through the city took a little longer than you expected. But soon, the streets outside transformed into a string of establishments on the docks. And the carriage was taken through a route that ran along the rough, crashing oceanside.
The beach looked absolutely ruined from the harsh tides. And the dark gloomy horizon was nothing more than a black screen of storm clouds.
Despite the rain, the street itself was bustling with activity. Lights illuminated the roads brilliantly in warm orange. And all along the sidewalk were canopies and large overhanging roofs to give shelter to the patrons that walked by.
Your carriage was taken to a restaurant that had a grand glass ceiling and a large balcony with many tables seated beneath it. Your table was directly next to the balcony edge, where a shield of magic protected you and Aram from the torrent of rain slashing down from above.
And you found yourself pleasantly warm as Aram pushed in your chair as you took your seat. The business must have heating enchantments placed around to keep their patrons comfortable.
“This place is lovely.” You said as your waiter passed you both a menu. Excusing themselves to give you time to look over their drink choice.
“It’s one of my favorite spots in the city. The ocean view usually is better, but I can at least trust the food will be good.” Aram explained, glancing over the railing to the harsh waves and dark waters. “I hope you don’t mind.”
“I don’t mind at all.” You quickly reassured him. “I’m just happy to have an excuse to go out. I’ve been putting off going out for dinner for a while. I don’t know alot of people here yet. I wouldn’t know where to start.``
“Well, I hope my choice becomes one of your favorites.” Aram smiled.
The conversation fell into a simple one of work. Aram asked more questions about your store while you prodded about his life in the Guard.
“Things have gotten better over the past few months.” Aram admitted, drawing idle circles on the condensation of his cup of mead. “But I’m sure…activities will pick up closer to the holiday season. I dread to think about that time of year. But it is at least never lacking on slow days.”
“I used to avoid cities during their festival seasons. As backwards as that is for a traveling merchant.” You said in return. “It always caused me more grief than coins. But I guess it’s unavoidable now that I have a permanent spot here.”
                ~~~~To Be Continued Because my brain is stuck~~~~~~
As always, feedback or suggestions are welcome!! 
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