Bex's Top 20(+1) Songs of 2023
Spotify Playlists: Top 20(+1) ♡ Top 100 ♡ 2023 On Repeat (<- the unabridged favorites list [19+ hours])
tagged by @xiaojuun @dongkwan @hohowonho & @yangsminho thank you beloveds 💜
So I have learned that I am incapable of picking a reasonable number of favorites throughout this whole process and I even kept an extra song bc I wanted to make the gfx for it. Also the layout. But here are some of my favorites from 2023!
Some thoughts: I still don't know the purki members even tho I was OBSESSED with cabin fever. Busted top song of 2023? Multiple hags had comebacks this year & teen top's tt stood out to me when I was looking back (I don't count exo as hags even tho they are...)! Infinite's & tvxq's cbs were also really good! I still think knock knock by reve should've been the tt of chill kill. Loved my soloists in 2023 (jo yuri, kim sejeong, woodz, b.i, tabber, onew, d.o, kai). Several of whom were new to me. WayV may not be kpop, but their album was too important to me not to list. I joked that my top 10 was just the omy album, but it really was very good. EXO returned!! And we probably won't see them again until 2026 😭 Perfume best debut of 2023 /hj. I still don't technically stan the boyz somehow even tho I tuned in to all of their cbs this year and now know all the members. Also 🕯 pls let a.c.e drop a full album (as a full group 😒) in 2024 🕯and ilu everything I didn't mention but made the top 20. ok enough outta me 🤐
tagging (if you've already done this pls tag me!! I'd love the see it 🫶🏻 & if you're not a cc, I'd still love to see a list if you want to do one! 💜): @jwooyoung @lee-minhoe @bethereforme @possession1981 @honeydewtual @28reas0ns @sunminshine @sunghanbin @awek-s @jeonwon-wonwoo @zuhoz @kimsmingyu @jaebeomtual @okaysign @onmywayv @goblinvern @baekhyunonlyfans @wifehwa @flaredpantsagenda @haechannabelle @kihyunsgf @sunmisbf @neonsbian @wayvmp3 @duovxq @tipannies @pinktaeyeon @jftk @ninqz @nfly5 @talksaxy @baekslight @byunbaekhyunie I'm going off memory and definitely forgot people (I'm sorry🫣) but I think most people who are gonna do this have done this already anyway 😅🤷♀️
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Art Resources 01 [Facial anatomy]
Hi! First post of the Art Resources thing I mentioned a while back :) Figured I'd start with something people generally want to know more about- or something people think they already know about but could still used some lesser known tips!
Resources, break downs and tips under the Keep Reading thing :]
1. The Basics
There are thousands of methods to constructing the face. The most popular one is the little circle with the cross in the middle, and sometimes a few more lines for the jaw. While that can be a useful guideline, if you're just starting to learn the ropes it might be better to use a method that has more structure decomposition and land marks to help guide you. Here I'll leave two methods of deconstructing the face that I believe are the most useful to draw faces in different angles and perspectives as well as identify where exactly should each element be placed.
REMEMBER: All of these methods are just guidelines. In order to get different facial features, you can adjust proportions for each of these and play around with sizes.
1.1 The Loomis Method
A structural approach to drawing the head, based on first: simplifying general forms and second: identifying landmarks for the face elements. Pretty good for beginners, helps you understand the head from a more tridimensional stand point to be able to draw it from different angles.
1.2 The Reilly Method
Also a structural approach, but this one is based on understanding the rhythms of the face (proportions, harmonies, and even some general muscular anatomy). It can be a bit harder to understand and use as a building block for beginner artists, but it can serve as a way to check your proportions after an initial sketch.
Here are other two methods, a bit less known, but that go a bit more in depth about the head. If you're a beginner, I'd recommend watching the Loomis method first before diving into these other two methods. Note: these are playlists covering each method, and the videos are longer, but worthwhile.
1.3 The Michael Hampton Method
1.4 The Steve Huston Method
And here's a hybrid of a visual and structural approach too if you're interested! (Again, this one is recommended mostly if you already have a good grasp of the general structure)
Having trouble finding that reference of the head from that specific angle? Here's a 3D model that can be used as reference from any angle. Bonus: It has a built in light feature that allows you to understand which planes of the face the light would hit!
There's also a version with more feminine features.
Here's a website that lets you pick a head angle and then searches for reference images with that angle too. Allows you to pick age, gender, and other features like glasses, facial hair, etc.
2. Understanding What's Below
When drawing the head and face, what most people think of is what we see everyday: the skin. However, there's more to the head and face than just that: there's a whole structure laying underneath that builds up everything on top. Understanding that structure can lead to better execution of skin level facial anatomy.
And what's that structure? Well, bones of course. And muscles. Even if (most of the time) we don't draw them, knowing they exist and how they are placed on top of each other can help with building what we do draw. Understanding the building blocks of the face will make it easier to avoid, say, making one eye bigger than the other. Or a forehead that's too small. Or ears that are too high. Or side profiles that cut off the brain.
Something I recommend for this is making study sheets of the bone structure, muscular structure, and skin structure. For this it's important to name the main bones and muscle groups. Not because you need to commit them to memory, but because if you name them on your practice sheet, it's easier to remember later on that they EXIST (even if you don't remember the name).
Here's a 3D model of the skull
Useful guide for the names of the bones of the skull
Here's a 3D model of the face muscles with names
3. Elements of a Whole
So we now understand the general structure of a face and some useful guidelines to build it. Good! But now, a face has a bunch of individual elements with their own individual structure and stuff to look out for. Those are, of course:
Eyes
Noses
Lips
Ears
3.1 Eyes
It's important to note that the eye has a volume of its own- it's not just a sticker laying on top of the face. It can be helpful to think of the eyeball inside the eye socket when drawing it (taking into account the bone structure we learned before). When understanding the eyeball as a sphere, it becomes easier to place the skin above: the eyelids. This can help with drawing the eye from any angle.
This can also help when drawing the dreaded Other EyeTM, specially if you are still a beginner artist. If you start by constructing the eyes with spheres and approach it from the perspective of "placing" the skin above that sphere, it's easier to get sizes and proportions right.
3.2 Noses
Again, spheres can be your friend.
3.3 Lips
Spheres part 3
A funny thing with lips that often gets over looked when one is just learning the ropes of anatomy is that it also wraps around the volume of the face. Just like the eyes aren't stickers laying on top, the lips aren't either. It's important to take the curvature of the face when placing the lips from different angles and expressions. For example, when we thing of a smile, its usually this idea that comes to mind:
Which yeah, that's fine! ...As long as your subject is facing straight to the camera.
But when we have even a bit of perspective, the way the mouth looks changes, and we often don't think of that and just draw what we think the mouth looks like... which can lead to odd looking mouths, like they're pasted on. So, it's important to keep in mind the volume of the face:
This is true for all features of the face: keeping in mind the volume. But, it can be more noticeable on the mouth.
3.4 Ears
Spheres part- no.
Even if the ear is one of the "flatter" parts of the head, it doesn't mean they don't have volume. Depending on the angle of the face, it'll change how much of the ear is shown- or which parts.
All ears are different and have their quirks, but they all can be divided in three major segments, colour coded in the image. If you deconstruct the ear in these three major parts, keeping in mind they have their own volume, it should be easier to figure out which of those parts will be seen depending on the angle of your face.
4. Expressions!
Now that we understand the elements and construction blocks of the face (bones and muscles), we can play around with them a bit more. So, time to make expressions!
When playing with how the skin moves, it's fundamental to understand the muscle groups of the face and how they move, relax and tense depending on the expression. Knowing that these muscles exist and how they interact with the skin above will help you know where the eyebrow should furrow, where wrinkles would form.
A BOOK I widely recommend is Anatomy of Facial Expression, which you can find here for purchase
Or here as a PDF
This book also covers skull anatomy, so it's a useful tool to study the structure talked about in 02.
There's also an ArtStation account that uploads a bunch of useful 3D model resources for anatomy (facial or otherwise).
Scott McCloud's book, Making Comics, has a section dedicated to facial expressions too (great book in general, not only if you're interested in comics!). You can find it in PAGE 80 (or 88 in the document).
Another thing that can be helpful is studying from life! You can do that by making different expressions in front of a mirror and pay close attention to which muscle groups tense and relax, where wrinkles appear, how your skin moves. Or, if you're like me and hate staring at your face, you can also study from video references.
Here's a link to a PLAYLIST containing various videos of people making different expressions.
The previous playlist contains real people, thus, REALISTIC ANATOMY. It's important to note that even if your drawing style is heavily stylised (like anime, cartoon, etc), it's still fundamental that you understand real world rules so you later know how to bend and break them properly to implement those to your own style.
However, that doesn't mean you can't study STYLISED EXPRESSIONS too! It's actually a great idea to see how other people exaggerate certain anatomical aspects to their own work so you can also understand how to do it in yours. Here's a list with various videos of EXPRESSIONS IN MOTION for animation tests. Study them the same as the previous ones: paying close attention to how the face and muscles MOVE.
Pause the videos you study as needed! While all of this might seem more useful for animation, it's also incredibly useful in illustration, and studying things in movement can help with understanding them better, thus putting them to paper (or tablet) becomes easier.
Finally, here's some videos in a sort of CLASS FORMAT that can help with walking you through drawing expressions more effectively than a text post could lol
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So, what if the kids were with other kemonogami?
For @surviveweek day 3: other kemonogami
[image id: Digital charcoal comic featuring Kayama Shuuji and Kunemon from Digimon Survive.
The first row has two panels. The first one is smaller than the second, and features Shuuji comically laying down on the floor with Kunemon on top of his back. There's text that reads "Due unforeseen circumstances, the kids ended up separated from each other and their partners". Below that, there's Shuuji's interjection that reads "Oww". The second panel is a close up to Shuuji's irked and sweaty face, with Kunemon's beak loudly cackling by his ear. There's a thought balloon in between panel 1 and 2 that reads "Heavy. Loud!". Above Shuuji's face in the second panel, there's text that read "Let's go look for Ryo."
The second row consists of a single rectangular panel with a black background that gets lighter towards the right, transitioning into Shuuji's hair. His face is in profile and in an extrme close up that only shows part of his face. There's text on white over the black background that reads: "To think we'd get separated Yet Again! I hope the others are ok. Specially Ryo since he's away from Kunemon. What if all the kemonogami are away from their partners like what happened with Aru—".
The third row consists of two panels, the first of them being taller. There's Kunemon standing up, dramatically shaded, and barking a KEW! that goes out of the border of the panel. There's kinetic lines around him for more dramatic effect. In the last panel, Shuuji is hugging himself, looking disoriented. There's an arrow that points at him and text that reads "Got zapped out of his MIND."]
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