#it is also fully functional and rigged too
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lumiccu · 1 year ago
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If you cant have it make it or whatever
(3D Model of Eileen's pocket watch)
Check under the cut for the closeups of the watch
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dkettchen · 1 year ago
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My most male trait is the "ye I can do that" attitude abt stuff I have no means of actually knowing whether I can do
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reverieshifts · 21 days ago
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𝑺𝒐𝒓𝒆𝒏 𝑭𝒆𝒏𝒏𝒐𝒓
𝒔𝒄𝒊-𝒇𝒊 𝒅𝒓
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ok so Soren was probably the hardest to find a visual for, he sort of has some of the features of the pic on the left, but also the hair from the right. he also probably looks a little... idk, messier??? I guess??? and a bit cockier. probably a few small scars here and there as well.
Role on the Ship: Captain / Pilot / Mechanic
Species: Human
Age: 23
Pronouns: He/Him
Sexuality: Bisexual
Zodiac: Sagittarius
MBTI: ENFP
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𝒂𝒑𝒑𝒆𝒂𝒓𝒂𝒏𝒄𝒆
Soren Fennor is the kind of handsome that sneaks up on you. Not polished. Not clean-cut. But lived-in—like someone who’s been through hell, learned how to flirt with it, and came out with a cocky grin and a scar or two to show for it.
He stands just under 6 feet tall, lean but well-built—broad through the shoulders from years of hauling equipment, wrestling with malfunctioning ship parts, and narrowly escaping explosions of his own making. His frame reads less “trained soldier” and more “fast healer,” marked with old bruises, faint burns, and a handful of deep scars he refuses to explain. He walks like he owns every inch of broken ground beneath his boots—and he probably patched half of it back together himself.
His hair is longish and brown, always a little messy, usually tied back into a short, low ponytail when he’s working (which is most of the time). His eyes are a deep golden brown—warm, sharp, and always moving. Observant. Calculating. Occasionally mischievous. They narrow when he’s thinking, soften when he’s lying, and burn like a sunflare when someone threatens someone he cares about. His smirk is damn near a weapon—crooked, playful, and far too effective for someone with grease almost always smudged across his cheek.
Soren’s clothes are functional and battered: reinforced cargo pants, weathered boots, layered shirts and flight jackets with singed seams and rolled sleeves. His favorite jacket—dark leather with a faded patch on one arm—is probably older than Soren himself. He always wears his utility harness across his chest, rigged for fast access to tools, weapons, or emergency patches. Everything he owns looks like it’s been stitched, scorched, or welded at least once.
He has calloused hands and a rough voice from breathing recycled air, but there’s something magnetic about him—like the promise of danger wrapped in charm, or a half-finished map that dares you to follow it. People notice him. People listen to him. And even when he’s out of his depth (which is more often than he admits), he makes it look like it’s all part of the plan.
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𝒑𝒆𝒓𝒔𝒐𝒏𝒂𝒍𝒊𝒕𝒚
Soren is a walking contradiction—reckless but calculating, charming but guarded, easy to laugh and hard to reach. He’s got the confidence of someone who’s never had a safety net and the survival instincts of someone who’s never needed one. He talks fast, thinks faster, and acts before either has fully caught up.
He’s clever. Too clever. The kind of clever that makes him dangerous in a negotiation and lethal in a high-stakes escape. He’s not a genius like Zia, or a tactician like Jax, or a manipulator like Vira—but he understands people. Instinctively. Intimately. He knows how to read a room, flip a lie into a lifeline, or charm someone into giving him exactly what he needs before they even realize they’ve done it.
He’s also got quite the mouth on him. Sarcastic, dry, and constantly poking at the edges of people’s patience—especially Zia’s. He uses humor as armor, flirtation as distraction, and banter as deflection. If he’s teasing you, it probably means he likes you. If he’s not, you’re probably in trouble.
But for all his charm, Soren is deeply guarded. He doesn’t talk about his past. He doesn’t let people see him bleed unless he’s physically bleeding—and even then, he’ll probably tell you he’s fine. He’s spent most of his life fending for himself, and even now, surrounded by a crew that would die for him, he still flinches when someone offers softness.
Leadership wasn’t something he asked for. It’s something he became—by necessity, by grit, and by doing what needed to be done when no one else would. He’s not always a good captain. But he’s a loyal one. And he’s damn sure going to keep everyone on his ship breathing, even if it kills him. 
He is fiercely protective, almost to a fault. Cross one of his crew and it doesn’t matter who you are—corporate enforcer, syndicate boss, trigger-happy bounty hunter—you’re on borrowed time. He doesn’t forgive easily. He doesn’t forget at all.
And underneath all the swagger and smudged charm? There’s a softness buried deep. The kind that shows up in quiet gestures, in the way he fixes things without being asked, in the way he listens when he thinks no one notices. He’ll never say what he feels. But he’ll show it. In every reckless act of loyalty. In every half-saved rations packet he pretends he didn’t leave at your door. In every piece of the Clementine he’s rebuilt with his own hands.
He’s a disaster. But he’s our disaster. And that’s enough.
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𝒃𝒂𝒄𝒌𝒈𝒓𝒐𝒖𝒏𝒅
Soren doesn’t talk about where he came from. Not really. The story changes depending on who’s asking. Burned-out slum on a mining colony. Scrap-town at the edge of a dead zone. A backwater planet that got swallowed by someone else's war. Doesn’t matter. The truth, the one he doesn’t tell, is simpler:
He was on his own before he could spell “survival.”
He doesn’t remember his mother. His father’s face is a blur of smoke and shouting. What he does remember is fire. Running. The heat of things falling apart. He remembers the way ash clung to his skin like second nature. After that, life became about staying one step ahead of hunger, cuffs, and anyone who looked at him like a problem to solve. He stopped waiting for help. Started learning how to take what he needed instead.
By the time he was a teenager, he’d already racked up a bounty—small stuff at first. Theft. Unauthorized docking. Tampering with tech that was “absolutely not meant to fly like that.” But the charges stacked, and so did the scars. He drifted from station to station, sometimes working for smugglers, sometimes stealing from them, sometimes both in the same week. Somewhere along the line, he started gutting ships. Rebuilding them. Making them better.
Turns out, he was good at it. Too good.
And then came the job.
He never talks about the details. Just that it was reckless, half-suicidal, and worked. He walked away with a ship that shouldn’t have survived the jump. She was falling apart. A stitched-up, black-market monstrosity with more scorch marks than working systems. But Soren looked at her and saw potential. Home. He named her The Clementine and spent the next cycle gutting, welding, and whispering her back to life.
Then came Jax. A standoff. A shared black eye. And a silent, mutual decision to stick around.
Then Zia. Half-submerged in a panel, swearing like she invented electricity, and too smart for her own good.
Then—somehow—Vira. All knives and smiles. The kind of woman who didn’t walk into rooms, she took them. Soren thought he could handle her. He couldn’t. Not then.
By the time I showed up—half-starlight, half-mystery, and floating through his cargo bay like some kind of beautiful, bioluminescent problem—Soren had almost figured out how to be a leader. Almost.
Now, the Clementine is his. The crew is his. And though he’s still figuring out how to carry all that weight without letting it crush him, he’s not about to let anyone else try. He made it this far on instinct and grit, and he’s sure as hell not stopping now.
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𝒔𝒌𝒊𝒍𝒍𝒔 / 𝒔𝒑𝒆𝒄𝒊𝒂𝒍𝒕𝒊𝒆𝒔
𝒑𝒊𝒍𝒐𝒕𝒊𝒏𝒈 (𝒆𝒔𝒑𝒆𝒄𝒊𝒂𝒍𝒍𝒚 𝒘𝒉𝒆𝒏 𝒉𝒆 𝒔𝒉𝒐𝒖𝒍𝒅𝒏’𝒕 𝒃𝒆 𝒂𝒃𝒍𝒆 𝒕𝒐):
Soren is a phenomenal pilot—reckless, improvisational, and almost infuriatingly instinctive. He doesn’t just fly the Clementine—he feels her, like a limb he grafted into place with duct tape and sheer force of will. He pulls stunts no sane pilot would attempt and lives to gloat about it. He’s not trained. He’s self-taught. And somehow, that makes him better.
He’s especially skilled in evasive maneuvers, low-atmo skimming, and flipping the ship sideways to scrape through gaps that should not be ship-shaped. Jax calls it “suicide with style.” Soren calls it Tuesday.
𝒔𝒕𝒂𝒓𝒔𝒉𝒊𝒑 𝒓𝒆𝒑𝒂𝒊𝒓 𝒂𝒏𝒅 𝒎𝒆𝒄𝒉𝒂𝒏𝒊𝒄𝒂𝒍 𝒆𝒏𝒈𝒊𝒏𝒆𝒆𝒓𝒊𝒏𝒈:
Nobody knows the Clementine like Soren. He’s rebuilt her from scraps—modded systems, rerouted circuits, coaxed a fried reactor core back to life with a spoon, a prayer, and Zia's last piece of gum. He’s not a licensed mechanic (because he’d rather choke than be certified in literally anything), but he is damn good.
From patching blown manifolds mid-flight to quietly disarming bombs someone else planted, Soren can fix just about anything—provided you let him kick it first.
𝒊𝒎𝒑𝒓𝒐𝒗𝒊𝒔𝒂𝒕𝒊𝒐𝒏𝒂𝒍 𝒄𝒐𝒎𝒃𝒂𝒕:
Soren doesn’t fight fair. He fights smart. Dirty. Desperate. Efficient. He’s not the strongest (that’s Jax), or the fastest (definitely me), but he’s slippery. He uses his environment, distracts with his mouth, and wins by being the most unpredictable bastard in the room.
Give him a knife, a pipe, a busted control panel—he’ll weaponize it. His signature move? Making it look like he’s losing. Until he’s not.
𝒕𝒂𝒄𝒕𝒊𝒄𝒂𝒍 𝒅𝒆𝒄𝒆𝒑𝒕𝒊𝒐𝒏 𝒂𝒏𝒅 𝒇𝒂𝒔𝒕-𝒕𝒂𝒍𝒌𝒊𝒏𝒈:
If Soren had a superpower, it would be lying convincingly under pressure. He can sell a cover story before anyone else has figured out what the lie is. Corporate agent at a gala? Done. Low-level dockhand looking for a lost crate? Sure. Rebel courier? Yep.
He’s charming, flexible, and never says more than he has to. He thrives in morally gray areas and once talked an entire customs team into letting him through with illegal plasma cores by pretending they were “organic fruit fermenters.”
𝒍𝒆𝒂𝒅𝒆𝒓𝒔𝒉𝒊𝒑 𝒗𝒊𝒂 𝒄𝒉𝒂𝒐𝒔 𝒉𝒆𝒓𝒅𝒊𝒏𝒈:
He’s not the best captain because he’s the most qualified. He’s the best because he gives a damn. He knows how to push his crew, how to trust us, how to rally us when things go to hell. He inspires loyalty because he never asks for more than he’s willing to give—and he’s willing to give everything.
Also, he can shout orders in five directions while fixing the ship and bleeding. It's impressive.
𝒔𝒎𝒖𝒈𝒈𝒍𝒊𝒏𝒈, 𝒔𝒂𝒍𝒗𝒂𝒈𝒆, 𝒂𝒏𝒅 "𝒄𝒓𝒆𝒂𝒕𝒊𝒗𝒆 𝒑𝒓𝒐𝒃𝒍𝒆𝒎 𝒔𝒐𝒍𝒗𝒊𝒏𝒈":
Soren has years of experience dodging scans, bribing border agents, hiding illegal cargo in food crates, and knowing exactly how much he can push before a deal breaks. He’s part smuggler, part mechanic, part charmingly chaotic raccoon.
He can identify valuable scrap by sound, knows which planets have lenient patrol rotations, and has forged more ship logs than he can remember.
𝒎𝒖𝒍𝒕𝒊𝒕𝒂𝒔𝒌𝒊𝒏𝒈 𝒖𝒏𝒅𝒆𝒓 𝒇𝒊𝒓𝒆:
Soren’s best when everything is going wrong. If the ship’s on fire, the deal’s falling apart, someone’s bleeding out, and Zia’s screaming about a virus in the nav system? He’s fine. Focused. Calm(ish). Solving problems in real time. He doesn’t freeze. He moves.
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𝒓𝒆𝒍𝒂𝒕𝒊𝒐𝒏𝒔𝒉𝒊𝒑𝒔 𝒘𝒊𝒕𝒉 𝒄𝒓𝒆𝒘
𝑱𝒂𝒙𝒆𝒏 “𝑱𝒂𝒙” 𝑫𝒆𝒌𝒂𝒓 – 𝒓𝒊𝒈𝒉𝒕 𝒉𝒂𝒏𝒅 / 𝒂𝒏𝒄𝒉𝒐𝒓 / 𝒃𝒆𝒔𝒕 𝒇𝒓𝒊𝒆𝒏𝒅 𝒇𝒐𝒓 𝒍𝒊𝒇𝒆
Jax is the solid ground beneath Soren’s chaos. The one person who’s always been there. The one who sees through the jokes and the swagger and calls him on his bullshit without blinking.
They’ve bled together, crashed together, buried people together. And through it all, Jax has stayed. Loyal. Steady. Unshakeable.
Soren may be the captain, but Jax is the one who keeps him from falling apart. He’ll never say it aloud, but if Jax ever left, the ship wouldn’t feel like home anymore.
Their bond is forged in fire, trust, and a thousand unsaid things.
Also: Jax has definitely carried him out of at least three bar fights.
𝒁𝒊𝒂 “𝒁” 𝑻𝒂𝒍𝒗𝒆𝒓 – 𝒉𝒂𝒄𝒌𝒆𝒓 / 𝒈𝒓𝒆𝒎𝒍𝒊𝒏 / 𝒘𝒂𝒍𝒌𝒊𝒏𝒈 𝒇𝒊𝒓𝒆 𝒉𝒂𝒛𝒂𝒓𝒅
Zia drives Soren absolutely insane. She rewires his ship, steals his tools, reprograms the drones to sass him, and refuses to follow chain of command. She also saves his life regularly, knows the ship inside out, and fixes things he didn’t even realize were broken.
They bicker constantly—him shouting over the comms while she mutters about "captain-shaped problems"—but underneath the static, there’s real affection. He worries about her. Quietly. Stashes real food in her gear bag. Makes sure she gets rest (by threatening to lock her out of the engine room).
Also: She calls him “Bossman” when she wants something. He pretends he doesn’t care. He does. It pisses him off so much, which is precisely why she does it.
“𝑨𝒓𝒊” (𝒎𝒆) – 𝒔𝒕𝒐𝒘𝒂𝒘𝒂𝒚 / 𝒂𝒍𝒊𝒆𝒏 𝒆𝒏𝒊𝒈𝒎𝒂 / 𝒉𝒊𝒔 𝒇𝒂𝒗𝒐𝒓𝒊𝒕𝒆 𝒑𝒓𝒐𝒃𝒍𝒆𝒎
He didn’t plan for me. Definitely didn’t plan to keep me. But ever since I appeared on his ship—soft-voiced and starlit, asking questions no one had the answers to—things haven’t been the same. I'm strange. Graceful. Disarmingly earnest. And completely out of place in the kind of life he leads.
I unsettle him. Throw off his rhythm. Talk in riddles, float like I'm weightless, and look at him like I can see right through the walls he’s spent years building. And no matter how many times he tries to keep his distance, I'm still there—quiet, curious, and just there.
He’s protective too, though he won’t admit it. Keeps telling himself it’s just good judgment. I'm an anomaly. A responsibility. Definitely not something he’s getting attached to.
Zia says I'm rewiring him. Soren says that’s stupid. Then finds himself picking up my favorite fruit on a supply run. Again.
𝑽𝒊𝒓𝒂 𝑶𝒓𝒗𝒂𝒊𝒏 – 𝒆𝒙 / 𝒄𝒐𝒎𝒑𝒍𝒊𝒄𝒂𝒕𝒊𝒐𝒏 / 𝒈𝒉𝒐𝒔𝒕 𝒊𝒏 𝒉𝒊𝒔 𝒂𝒊𝒓𝒍𝒐𝒄𝒌
Vira was... something. Sharp edges and silk smiles. Dangerous in ways that didn’t always feel dangerous—until they did. Their relationship was never clean. It was built on tension, deflection, and just enough truth to make it hurt when it finally cracked.
He doesn’t know what went wrong—only that it did. That she left. Or maybe he let her go. Depends on the day.
Now, they’re civil. Professional. He trusts her with the ship’s life but not his own. She’s still got pull—can read his expressions, land a line that cuts—but he’s not the boy she walked away from. Not anymore.
Still, when she boards, there’s always a pause. And a weight.
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𝒐𝒕𝒉𝒆𝒓 𝒏𝒐𝒕𝒆𝒔 / 𝒇𝒖𝒏 𝒇𝒂𝒄𝒕𝒔
He named the Clementine on a whim. He didn’t expect to get attached to the ship. He really didn’t expect to still be here.
He’s terrible at relaxing. The man will “rest” by lying flat on the floor under an engine panel with three live wires in his hand. He starts getting twitchy after more than ten minutes of silence.
Has a deep, irrational distrust of chairs with only three legs. Refuses to sit in them. No one knows why. He won’t say.
Taught himself to play guitar on a salvaged six-string with one tuning peg missing. He only plays when no one’s around.
He’s technically banned from six spaceports, two gambling rings, and one wedding. The last one wasn’t his fault. Mostly.
Flirts like it’s a defense mechanism. Because it is. But the more attracted he is to someone, the worse the flirting gets.
Has a habit of fixing broken things and pretending it wasn’t him. A faulty lamp in Zia’s quarters. A busted stabilizer Jax had been meaning to fix. A cracked hydroponic light in my little garden pod. (He says it’s nothing. It never is.)
Once fell asleep mid-repair under the ship and scared the hell out of Jax, who thought he’d died. Zia left a spare screw on his chest like a flower on a grave. He still hasn’t forgiven her.
Has a scar across his left side—long and mean, just under his ribs. He says it’s from a merc’s blade. Jax says it’s from “Soren trying to flirt with someone who was also holding a knife.” Neither will elaborate.
Keeps a knife tucked into his boot, another in his belt, and a third in a hidden compartment in the cockpit. No, he will not tell you where the fourth one is.
Talks to the ship when no one’s around. Calls her “girl,” “darlin’,” and “don’t you die on me, not today.”
Has a mild phobia of cryo pods. He says it’s just a personal preference. Jax knows better. Once, after a near-death mission, he refused to get in one even while half-conscious.
He absolutely has a “captain voice.” Smooth, calm, authoritative—comes out only when shit really hits the fan. The crew actually listens when they hear it. Even Zia.
Once fell out of the ship. Long story. He lived. Barely. Zia refuses to let him forget it. Jax definitely won’t.
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𝒆𝒙𝒕𝒓𝒂
Ok, so I don't really know what to say here. Except that this took FOREVER to put together, especially since I couldn't find a good face claim for the life of me. I finally just settled on this one because I got tired of looking. It's close enough I guess.
I'm also not completely happy with his appearance section. But basically, he doesn't exactly stand out as much appearance wise as much as someone like Jax, but the second he opens his mouth he can charm anyone into nearly anything. Which is exactly how a scrappy little thing like him caught the attention of someone like Vira.
But anyways, he's definitely the heart of the ship (at least before I show up), and probably the most loyal man you'll ever meet. Except for Jax, maybe. But while Jax still has moral limits when it comes to protecting his people, Soren does not. Once you're his, he will literally do anything to keep you safe. He's a pretty good person overall, but he's also lost everything before, and he will not let it happen again. So if any of us end up in trouble, he will lie, cheat, steal, hurt, and kill to get us out of it.
So basically, he's a stupid brilliant charming asshole, and probably the reason for almost every near death experience, but also every miraculous survival. So yeah I think that about sums him up.
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@aprilshiftz @lalalian
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obscenely-overdue · 1 year ago
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[OOC] Weighted Pregnant Belly Instructions
Hi everyone! For those interested, I've jerry-rigged a method to pad/simulate/wear-a-fake-pregnant-tummy-for-kink-purposes with some real weight and firmness to it that I think people would like! It works very well for me but is also functionally a prototype/first pass at the idea, so there are certainly areas that it could be improved. (which is me saying "experiment and improve upon this, we can make it better!")
I'll preface this with the fact that, if you pay full price for everything involved, assuming you have NONE of it to start, it's probably about $120. That said, about $20-25 of that comes from a specific kind of pillow and blanket, which you very well may have, which would bring it realistically down to $100, and some of it is stuff which can be bought on sale pretty easily, which would land you in the neighborhood of $80. Again, it isn't cheap, but it has something not even a fancy Roanyer tummy has:
WEIGHT and BULK
It's also made of inconspicuous or otherwise easily hidden items, so if you have roommates or family who could see this stuff, it's great at being tucked away or hiding in plain sight. If you're curious, I have pictures, a shopping list, and step by step instructions, as well as some further tips and info. It's pretty long so I'm putting it under a cut...
Let's get started!
What you'll need:
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One piece of fully body shapewear (the mauve one on top) and one piece of "tummy tuck" shapewear (black on the bottom). The full body one is about 2 sizes too big for what it's meant to do normally (so for me, an XXXL. This is the same shapewear I use for my squishmallow tummy for RP blog pictures), and the tummy tuck one is the "correct" size for my body (XL). The tummy tuck one gives you all the support, so you don't want it too oversized. DON'T GO UNDERSIZED EITHER as what we're going to load this up with is gonna cause some compression, and too much pressure on your abdomen can be harmful. When in doubt, go at your size or maybe one size bigger, but no farther. Both of these run $20-30 a piece at a target but also can be found on sale for $10-20. Target is going to charge you more than Walmart, and it doesn't have to be top of the line.
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One soft, round pillow. This is like a $6 pick up from Walmart. It's not just soft from it's fabric, but it's specifically not firm to the touch. It's all give and is very malleable. Technically you could use a regular pillow too, but this being roughly disk shaped helps it do its job as basically the "lower belly" that keeps the weight from shifting too low.
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An averaged sized blanket. Softer materials that fold and bunch up easier are preferred. You PROBABLY already have something that will work for this, but if you don't, again, Walmart will charge you like $15-20 for one.
And finally...
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A 20 lbs kettlebell. This BASTARD is the single most expensive thing you'll need, and unfortunately is required if you want it to be properly heavy. This one came from Target, and ran me $55. You might think you want to go heavier, but trust me, this thing has all the heft you'll need. If you really want to, you could feasibly go for a 25 lbs. one, but those are even more expensive. The kettlebell shape is important because it's mostly round, unlike a dumbbell, so we can wrap it up and use it for a reasonably pregnant-shaped belly. A dumbbell of this weight might be a little cheaper, but if you're already going to drop $40 on an oddly shaped weight, another $15 so it can fit the tummy shape is worth it.
Putting it on:
[DISCLAIMER: If at any point something HURTS while putting this thing on or while wearing it, safely but quickly remove it. The weight is supposed to be cumbersome and a little uncomfortable for the fantasy of it, but if anything HURTS, something is wrong, and you need to take it off. If you lay on your back with this thing on for too long, get ready for ab muscle aches, possibly the next day, as your tummy will be supporting 20 lbs of external weight just pressing on it, and those muscles don't get used unless you work out. I've never worn this thing overnight to sleep, but I don't advise it, as extended period of compression can be harmful. Same logic as to why AFAB people who don't want visible boobs shouldn't bind for too long.]
Start by putting on the fully body shapewear, and then putting the tummy tuck shapewear over that. The fabric under my shapewear here is my sports bra, which isn't part of the belly process.
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Next you're going to load the soft, round pillow into the full body shapewear. It's going to kind of fold in on itself and that's not an issue, if anything it gives a nice little landing zone for the next thing we're going to add.
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Don't fight trying to get the pillow under the tummy tuck shapewear, right now just roll it down to your waistline under the pillow bulk like so.
Next you'll take your blanket, lay it out, set the kettlebell inside of it, and wrap/bunch it up. You want it something approximating 'round', making sure the kettlebell isn't going to roll/fall out when you pick it up.
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Next, you load the wrapped up bastard in, setting it on top of the pillow. The kettlebell is going to shift, and try to sink deeper, that's fine, just maneuver it so it sits on the pillow, allowing the pillow to spread the weight more evenly.
Before you pull up the tummy tuck shapewear, it's going to look like this, notice how the bottom of it is lighter because that's all pillow, with the blanket over top.
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Now comes of trickiest/most strenuous part, you gotta pull out the tummy tuck shapewear and get it out and around the bulk of your "tummy". You'll have an easier time if you pull the back part up a little first, so it's not fighting you, which you can see in the above photos. If anything starts to hurt during this process, stop and take it out, because likely something is too tight or too heavy.
Once the tummy tuck shapewear is pulled all the way up, it should look about like this, and you're loaded up and ready to waddle!
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Notice how much more contained it all is? It's not spilling off of me anymore, it's firmly held against me. Now, just top with your favorite maternity shirt!
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Or don't!
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Now, clearly, it doesn't LOOK very pregnant. It's lumpy and awkward and it'll come out downright lopsided your first few times. But this isn't for taking pictures for an RP blog, this is for simulating something close to the feeling of carrying something heavy like a pregnant belly around. For those of us who can't or don't want to actually get pregnant, this is a decent approximate that's reasonable to buy and easily hidden. This is for nights after everyone else is in bed or you're home alone, and it can be a LOT of fun.
Great, now what do I do with it?
This is the end of the instructions and is more just ideas for some fantasy fulfillment. Feel free to drop your own ideas in replies or reblogs!
So something that sets this belly apart from just a pillow, or bunched up clothes under your shirt, is that it's very firm, and independently held against you. A pillow under your shirt is dependent on the shirt for structure. If you lift the shirt, pillow falls off. That is not the case here, so suddenly, you've unlocked the ability to put on too small clothes, or button ups, or robes, whatever, that's too small for you now, and can fuss and mess with it without affecting the stability of the belly. You can wear pants that don't button or simply bunch up under that heavy, firm underbelly. Hell, you can simulate getting dressed with a 20 lbs mass hanging off of you. Put on socks around this thing, it's the stuff of preg kink dreams!
Getting up and down, laying in bed and rolling over, the shit that's easy to do now, takes a LOT more effort all of the sudden. Again, I urge you not to lay flat on your back too much, because I did that while padding before bed, and woke up with some muscle aches centered on my tummy, in muscles that I hadn't used in god knows how long. Don't over exert yourself with this thing. I'm bringing this up a lot because I don't want anyone getting hurt.
Taking the stairs is nuts. Going up is way more effort, and going down feels almost hazardous as you wont have vision of your feet anymore.
If you're into the domesticity of pregnancy, try doing some household chores with this thing on! Loading a dishwasher, doing some laundry, maybe some tidying. I personally have found it weirdly exhilarating, waddling around loading the washing machine around this heavy bulk. Have fun bending over to pick up something you dropped!
Even just chilling and gaming with a lap full of heavy belly feels kind of new and exciting. When you're not used to it, even the mundane shit gets hotter with a tummy like this
That's about all I got. If someone else gets everything and tries this out, let me know your experiences with it and how you've improved it! I've had an ask suggest a weighted medicine ball, so that could also work if you have one you're willing to test out. Please enjoy, and share with your pregnancy loving mutuals! Thanks for reading!!!
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blueikeproductions · 9 months ago
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So the final batch of EarthSpark episodes aired.
They have a pretty strong “This is the end” vibe, even having a closing monologue from Robbie on why he’s glad being a Turtle, uh, Malto that feels intentionally similar to the old Optimus monologues from the Bay films.
So here’s the general gist.
Spoilers obviously.
The Quintessons make their move to acquire the Cybersleeves while the Decepticons plot to escape the Dome and go back to Cybertron.
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Shockwave is the leader now, as theorized, and he prides himself on being the logical leader, unlike Megatron’s or Starscream’s tenure, as he shows he can be reasonable to a degree. All bridges are burned as Starscream is sealed inside Terratronus’ head, having gone insane from the isolation and hosting tea parties with the Terracons’ corpses.
Breakdown shows his true colors, a better retread of an earlier episode with Thrash and Swindle, tricking Bumblebee to help him escape the Dome, only so the other Decepticons can join too.
When Prowl arrives, his ship is fully functional, which the Decepticons take over and warp to Cybertron. Shockwave makes one last appeal to Megatron, but Megatron chooses to stay on Earth to Shocker’s disappointment.
Prowl anecdotally says last he remembers Cybertron was trying to rebuild after Op and Megs left, but Decepticon insurgents kept interfering in the matter.
So as far as we can tell, Cybertron is technically still at war because “Cons will be Cons”.
The Quints then make their move, blowing up the Dome, and unleashing the contained residual “Chaos Energy” upon the rest of Witwicky. Nightshade plans to funnel that energy to revive the Chaos Terrans, as the earthbound Autobots need all hands on deck. This works, the aforementioned cop out I was afraid of, though it also comes off as a reference to The Rebirth, where Spike has the Nebulons jury rig Cybertron’s planetary engines to absorb excess Plasma Energy overloading Earth’s sun to revive Cybertron back to its golden age.
Unlike Ultra Magnus’ Autobots, the Chaos Terrans aren’t that thankful to the Maltobots, but begrudgingly work for their cousins to stop the Quintessons. After the Autobots and Hashtag apprehend Starscream, not trusting him after trying to stomp Witwicky and deactivating the Terracons, Mo is able to use a relic Prowl brought with him to revive Terratronus, who then, using Mo’s connection to the sleeves, combined with Nightshade, Hashtag, and Aftermath to get cool Energon armor themed after them, along with a sword that destroys the Quintesson mothership, while the survivors on the ground scatter to the winds. So pretty much everything is tied off.
…The only way this potentially could continue is the Decepticons.
While the show tried to go into a post war IDW direction by making them sympathetic, this direction absolutely was not popular with casual audiences, so the remainder of the series was dedicated to making the Decepticons evil as they typically are in most media. As @monocle-teacup and I have both stressed, even S1 still painted the Decepticons as sneaky and underhanded, they just disguised it better-ish, along with appealing to shippers with BreakBee.
So the only thing the show has left at this stage is to reestablish contact with Cybertron proper.
But will they?
RiD15 just barely got to resolve its High Council plot, which turned out to be a long game Decepticon plot.
Presumably ES would do the same, having the Decepticons come by to raze Earth to the ground out of spite, and possibly take the Cyber Sleeves to make more Terracons to secure Decepticon domination.
But will they? Shockwave and the others just wanted to get off planet, and there’s not much of a reason for them to want to go back to Earth, outside of aforementioned spite.
Also, old plans did say the Terrans would go to Cybertron, but with Hasbro’s current layoffs, EarthSpark’s underperformance, and the reduced episode count, I’m leaning towards that plan, along with specials, being cancelled until something official comes out.
What exactly a finale dealing with the Decepticons would bring I dunno. They dropped all pretenses and had Terratronus brutally kill the Quint Judge, so I’m not sure if they’d do the same with Shockwave… or Straxxus or Jhiaxus or Overlord…
As for Prowl, yeah he’s a more subdued version of his IDW self towards his non Autobot acquaintances, but is otherwise very friendly to the other Autobots. He doesn’t like the Maltos initially, and even calls out the Autobots for relying on them too much until Bumblebee justifies it when Optimus cannot. He also hates Megatron, but due to the nature of the plot, he and Megs do somewhat reconcile, sort of echoing Rattrap and Dinobot, but very rushed and semi abrupt.
The Quintessons employ Sharkticons, but like Cyberverse, they use the G1 versions…
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…rather than using the Street Shark ones from before.
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So we still don’t know what happened to Mandroid’s Sharkticons it seems, and likely never will.
Also the Sharkticons never Transform, why are modern creatives ignoring they can do that?
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Robbie and Mo wind up fighting them in a pit, homaging Kup and Hot Rod doing so before, but sadly not as well animated.
The kids find the remains of other victims that are stated to be other Emberstone creations, and they appear to all be Transformers despite what other past images implied.
Part of me wonders if the Quintesson Judge would’ve been played by Gilbert Gottfried had he still been alive, as she has huge Krang Sub Prime energy otherwise.
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Like the Cyberverse Quintesson Judges, she has a different design distinct from the G1 versions. She’s a techno organic version of Alpha Q, but her masks seem mostly designed after other comic book characters such as Brainiac and, oddly enough, Magneto’s helmet but lacking a face. I was expecting TFA Blitzwing’s crazy face to appear but no such luck.
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There are some fun bits here, like Shockwave not thinking highly of the TF comics despite him starring on the issue he’s holding, and the kids, after being insulted by Prowl, saying they liked his comic book self better, Terratronus’ “super mode”, and the Decepticons getting a win by stealing the ship. I also liked the Terracons returning because they remain the best thing to come out of this, despite the slightly hokey way they were brought back. As the Archie Sonic comics once said: Chaos is the constant, and the Terracons now completely run on it in place of Sparks. At least I don’t think they have Sparks, it’s not really clarified. -scratches head-
Still this feels like the end, so bravo for EarthSpark for limping towards the finish line. If there’s more, Primus help us all, I’m ready for CyberWorld and Hasbro willing, more TFONE.
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nehswritesstuffs · 3 months ago
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HEART PIRATES WEEK 2025 - Part 3 of 9
It's Heart Pirate season!
Day Three: Penguin - Insomnia
686 words; also just quickly looked-over so sorry if something reads a bit off; can read as slightly PenLaw now that I’m looking at it but I don’t ship it so if you do get your goggles ready
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It wasn’t his shift to be up, and yet Penguin tossed and turned in his bunk, attempting to get comfortable to no avail as everyone else in the bunkroom snored and farted in their sleep. Next month was supposed to be when he switched to nights, making his inability to get rest all the more frustrating.
Eventually, he rolled out of bed and made his way towards the cafeteria. It was quiet in the ship—the thrumming of the engine in low-power mode, the lack of crew chatter, the subtle movement of the water all around the ship… there was so little noise it was deafening. At least if he went into the kitchen he’d hear other noises… could keep himself out of his own head.
Ah, yes; peace at last. Penguin busied himself with making some tea, the motions familiar and relaxing. He made Bepo some tea the first night they were together and, since then, the Mink was very good at providing him and Shachi and the Captain (and eventually, the rest of the crew) with herbal tea whenever they couldn’t sleep. It was… comforting, in its own way, and the familiarity of it felt natural in a way he could never describe.
As his tea steeped, Penguin went over to the small shelving unit set into the wall that held some of the crew’s shared books and plucked one off without even thinking about it. After tossing it on one of the tables, he grabbed the teapot and a mug and sat down to flip through the book while he continued letting his drink brew. Great—he ended up grabbing one of the beaten old technical manuals for the ship. The drier and more boring the text, the better his chances were at falling asleep mid-page, and any sleep was good sleep at this point. He began to read, eventually pouring himself a steaming mug of tea…
…except, instead of getting tired, he was simply getting bored. He kept trying to read, only to find that his attention span was growing shorter and shorter by the minute. Another cuppa once his first was drained and he kept trying, only to grow increasingly frustrated.
“Can’t sleep either?” Penguin glanced towards the doorway and saw the Captain, standing there as though he’d come in for the exact same reason—he looked like hell, as though the crew’s suspicions were correct and he really hadn’t slept in two whole days. Then again, he sounded awful too. The Captain saw the teapot and stared almost longingly. “Is that chamomile?”
“Lemon ginger—you’ll smell it once you come over here and pour yourself some.”
“Fair.” The Captain acquired a mug and indeed poured out some tea for himself. “You’ll never fall asleep reading that.”
“I’m trying,” Penguin groused. “This is probably one of the most snooze-worthy books on the entire ship.”
“Close,” his captain agreed, “but I doubt it’ll do anything but annoy you since it’s all stuff we’ve altered already.”
“Wanna bet?”
“Considering Ikkaku scrapped that component to make the espresso machine the second week she was here, yeah.” The Captain tapped his pointer finger on the page closest to him and pointed out a gyro that was indeed sitting on the kitchen counter. He drank some of his tea and gave his old friend an unbothered look—he had him there.
“Plenty in here’s still relevant,” Penguin frowned as he began to flip through the manual. “This got moved to the secondary engine, but it’s still fully operational. This got upgraded but it still is functional, this was tossed but looks very similar in setup to the new boiler dongle that we rigged up last week, and…”
Noticing that the Captain was very quiet, Penguin glanced over and saw that he was slumped against the table, eyes closed as he pillowed his head against folded arms. Penguin leaned in and confirmed the other man’s soft snores—at least one of them was out. He poured himself the last of the tea and continued reading.
Maybe, if he was lucky, they’d both get some sleep before breakfast.
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the-s1lly-corner · 2 years ago
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so after Digital Circus came out, I've been having extreme Pomni brainrot, with her joining the horde of comfort characters for me. I'll like to request B, C, D, G, I, K, L, O, Q, R, T, V, W, X and Z. I'm so, so sorry this is a ton, if you wish you can do half of these requests. also sorry if I'm late by any chance
Fluff alphabet with Pomni! (1)
cracks my knuckles dont feel bad for asking for so many letters! if i didnt want people requesting so many for one character i would have put a cap on it!! i admit im not sure how long im going to do the fluff alphabet, i guess for however long people send in requests for it
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BONDING- you guys bond by trying to find the exit/j but also not entirely a /j since now that i think about it i can definitely see it. otherwise a lot of your bonding comes from you showing pomni around outside the tend, since she still hasn't had the chance to explore the rest of the grounds
CUDDLING- small spoon simply because she is very small and needs someone to ground her to reality. very soft and squishy, its like holding a squishmallow
DATES- if this were the real world i can see pomni being a coffee shop person, but since it isnt... hmm.. i think dates mostly stick to spending time together in one of yall's rooms
GIFT GIVING- pomni does not give me vibes that they give you large things for gifts regardless of availability... they seem to be more of a handy small trinket person, "hey i saw this and thought of you and figured it might be of use to you" type of deal
IN HOUSE ADVENTURE- since pomni is still new to the endless possibilities of whatever it is caine cooks up for you guys, she gravitates towards you, out of trust and comfort mostly! you guys are kind of 50/50 in terms of if you guys actually function well as a team and solve whatever you need to do to reach the end goal caine has in mind
KISS- she cups your face, i think.. i can see it, very shy about it too, she will immediately pull away all bashfully. mouth kisses are her default, both giving and receiving
LOVE LANGUAGE- quality time and words of affirmation make pomni feel loved! its also how she shows her love, as well! especially the quality time, but as well as acts of service!
ODDITY- obviously this is likely going to be an issue for a while since shes new, but she is a bit. off given her trying to get used to being in the digital world. but just give her time and youre golden! though, i dont think pomni is ever going to fully accept being in the digital world
QUIET TIME- down time between you two is usually spent with the two of you sitting together in one of the common areas or your rooms. each doing your own activity while existing in the same space, fairly comfortable silence.. you two dont do everything together, and thats a-okay
ROSES- i think pomni would, tying into the "hey i thought of you" thing! pomni would not be opposed to being given flowers, pomni looks like a buttercup enjoyer
TUNES- first song that popped into my mind, no explanation.. maybe i miss beach bunny..
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VALENTINE- in the real world she would treat you to a night in, with a few movies as well as your favorite snacks. probably gives you some flowers again.. in the digital world, the options are more limited... perhaps you two check out the carnival by the tent? the games there arent rigged.... probably...
WANT- they want someone who will actually listen to what shes trying to say and achieve, to be taken seriously. sure, a lot of the time in the pilot pomni is freaking out because shes coming to the realization that shes trapped, but i until we get more there isnt much i can say for her.. for now..
ZZZ- very sound sleeper, actually! tosses and turns every now and then but nothing too excessive, add that in with the cuddling segment and you guys would be pretty well rested after a night together, if you needed sleep in the digital world
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approximateknowledge · 10 months ago
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who is sister hindsight?
this is gonna be a long one
so there's this scifi book trilogy called "final architecture" which i *highly* recommend
it's full of weird novel concepts and cool future tech and aliens that feel properly alien, among many other things
but there's one character my mind has fixated on within this sprawling setting, who never actually existed
and to explain who they are ill need to spoil quite a lot of the main plot
so with that said: massive spoilers for all 3 final architecture books ahead
so first off:
SETTING
most species here aren't too relevant to explain what's going on, so ill be focusing on just the relevant ones (so no hivers sadly)
-humanity
-the architects
-the originators
-the hegemony
-the naeromathi
HUMANITY
humanity in the final architecture is a bit of a splintered mess. officially most of it is centralised under the "bureau of human interests" (usually just called "hugh") centered on berlenhof, one of the most populous colonies left after earth got "architected" (more on that later)
in practice hugh holds about as much influence as the HRE did, with quasi-noble corporate houses and independent systems abounding; it's a bureaucratic mess but it's still better than nothing
of course this isn't actually the whole story, because there's also
the parthenon
the parthenon (often derisively known as "pathos" by colonial humanity) is a female-only habitat-bound offshoot of humanity that fully committed to artificial reproduction
crucially they're *not* clones (although they tend to have a certain "look" that gives them away when trying to pass as a colonial), though they are without a doubt eugenicist as hell. their origins are... iffy to put it lightly, but historically they have been on the side of humanity at large, and their technological level has remained slighty above that of colonial humanity. it's complicated but handled well
what the parthenon doesn't have are intermediaries
what are intermediaries?
well, they're relevant for
THE ARCHITECTS
an architect is a moon-sized intelligent crystalline superobject that is capable of completeky reshaping a planet through gravitic torsion in a matter of hours
they can appear from unspace (ill get to it) at a moment's notice and completely obliterate everything in the system they find
crucially they are in fact sentient beings, if unfathomably vast
an intermediary is someone who's able to communicate directly with an architect. this is in fact how the first architect war ended. a group of intermediaries (1 natural, the rest surgically created) *made a single architect aware of their existence*
they didn't even notice anyone was there before
tangent:
unspace
unspace isn't a place but it is a shortcut, and within it you are always alone, except you aren't, because there's always a *presence* too. most of it is completely unnavigable, except for the throughways which act like currents between inhabited systems (they're inhabited because there's a throughway connection)
intermediaries as a side-effect of the architect-communicating were the only ones able to properly navigate unspace before the Eye was built(/scavenged and jury-rigged)
what's the eye?
well at its heart it's a piece of originator-tech
ORIGINATORS
the originators are the ones who "built the throughways" and left "ruins" on a number of planets at the connecting points. interestingly, any planet with an originator artefact on it is seemingly immune from architect-remodeling
all of the previous statements are technically false, but functionally they seem true. what the throughways really are is creases in the fabric of reality as it is change, and the "ruins" are the realspace reflections of the unspace anchors they built to bend said fabric
what the originators really are is the puppetmasters of the architects, rebuilding reality one thread at a time to be more similar to how the universe they came from was
they're terraforming the local laws of physics
now what's the Eye?
well it's a "lens" from unspace into realspace, but if you rig it right it also works the other way around. but crucially matter doesn't exist in unspace, so only the pattern of consciousness goes in to "look" (and the one looking will seem braindead until they come back) (this is relevant)
THE HEGEMONY
one of the 2 truly old alien cultures in the setting; the founding species of the hegemony are the essiel, 4m tall barnacle-looking sessile organisms with a psychological profile that borders on the incomprehensible, but is fundamentally benevolent. their main adaptation against the architect threat is the fact they figured out how to move originator artefacts through unspace without destroying it (normally impossible), which allows them to protect *all* of their colonies; a significant portion of humanity actually voluntarily became part of the hegemony!
THE NAEROMATHI
the other of the 2 ancient "conventionals", the naeromaths had a much rougher time in their early history, and have no planets to call their own; their entire culture consists of massive (half-moon) sized arks that periodically devour entire moons and rocky planets to build more arks (this gave them the nickname "locusts" among humans, even though they look more like if a plesiosaur evolved from a brittle star). the drone swarms used for this dismantling are also their main weaponry, on top of their massive gravitic engines that span the entire equator of their arks (multiple cooperating arks have been known to successfully tear architects apart)
the eye was discovered by a naeromath
SO
near the end of the story, 2 of the main characters dive into unspace via the eye
-idris: artificial intermediary, the surgeries made him unable to sleep or age. extremely frail, lost an arm, almost died like 6 times, his heart is kept going by cyborg roaches (it makes sense in context)
-solace: partheni myrmidon from the first architect war, fully committed to dying on the job
and they reach the center
and they confront the *other*, the thing in unspace, the metaphysical guard dog of the originators at the center of nowhere
and idris needs to go elsewhere in unspace, to prevent a genocide on slaves
and so solace is told to "hold"
this is about 30 pages from the end
i went to bed at this point
and my mind created hindsight
so first:
what happens in canon
idris succeeds, comes back, becomes one with the *other*, his body dies, unspace is safe, the guarddog becomes the jailer, they've won. solace returns after holding long enough
what happened in my mind
idris succeeds, and *can't get back in*, so solace keeps holding, but idris' body still dies. so in the end, solace keeps holding, tames the *other*, unspace is safe, the guarddog guards the other way with a new master, who *holds*
solace *holds*
but remember what i said about consciousness and how it goes in alone? solace isn't coming back. but idris is. and there's still only one body
idris' mind comes back in solace's body. that's sister hindsight
idris comes back in the body of a parthenon soldier and at last falls asleep after over half a century. a mind that remembers being an intermediary but isn't anymore
sister hindsight
a colonial experiment who shouldve died long ago, now in the body of a parthenon vatborn woman, finally at peace.
solace holds, idris died, hindsight remembers.
and hindsight will sleep, and age, and die, at last, while solace holds
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darkwingphoenix · 9 months ago
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@loominggaia Memes! Hot and Fresh!
Amber and Kitsu at the store, buying their female relatives pads:
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(Wait, do sirene have periods? I assume gorgons and cecaelia don't, but what about sirene or other species?)
Everyone when me, @loominggaia or @niittinaatti post memes, lore, fanfics, or animations:
Demons when they need money for an apartment and also food
Skylie in a random village in Evangeline
Columbina and Sandrone in a nutshell (Sandrone's a yandere dedicated to Capitano and will harm/kill ladies who try to get with him, Columbina's just fucking insane sometimes)
Skylie to her parents
Me to everyone who passes by my AU:
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Skylie and Janella Vokz on Vibing With Vokz, just vibing (Janella is having Skylie do the wrong answers)
Skylie's gnomish spec ops arriving to Marduk Hill, transmuting the Modernist Army into animals before controlling them to just dance, led by Gnome King Mimsical The Whimsical:
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Champion to Skylie
Qara to Saraia, then Skylie shutting down and destroying the Zareenite flying fortress
Industrialists Be Like:
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Skylie once she gets really good at her complex-as-shit summon-beasties-use-tendrils-swordsmanship martial style
Skylie packing her mega-storage shoulder bag (She puts in her entire cosplay repertoire, with like 30 different basic outfits to embellish for cosplay, like 300 fully functional weapons, including like 69 guns, hundreds of unique swords she commissioned by that dworfen divine of smiths after she proved she'd only use her weapons for cosplay and self-defense, hundreds of hats and shoes, enough food to feed her and Rook for 10 months, her personal copy of her Genshin Impact novel series, like 20 Visions to hand out to unsuspecting fools, 20 crates of condoms big enough to fit a family of dworfs inside, 20 hilichurls, 10 koholasaurs and a vishap, a rig of tepetlisaurs, a gang of yumkasaurs, 5 golden rings, a stable of horses, 20 months of birth control, a tent, and a partridge in a pear tree)
Skylie and Oberon fighting over Skylie's phone (Those things are manufactured to be able to break a concrete floor if they get dropped and survive a nuclear explosion)
Saraia, Skylie and Darshaan making monsters (Darshaan and Mankind's Disgrace are the same dumbass for this evaluation)
Skylie accidentally making a song when a Zareenite venue forced her to go out way too early for her concerts (She was spending too long on her cosplay, which the venue thought was stupid)(She's having a LOT of anxiety the entire time)
Roshava, more often than most
A Zareenite manager's expectations of their employees
Everyone when Sai and Justinia are in the Evangeline Palace:
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Skylie, Cyana, Angeline, Amber, Maui, Citrine and Rook at the Evangeline Palace for dinner (Cobalt invited them)(Amber was made to work in the kitchens by accident)(Cyana bluffed)
The Reformists and Knights of Favonius in Evangeline before Cobalt sided with them (Someone asked is Sai had dat ass)
Skylie and Darshaan sharing one brain cell
Amber as an infant eating fudge rounds
Random divines meeting Skylie at the DivineCon Skylie made
Skylie for no reason
Sai seducing Cobalt in their bedroom
Skylie meeting (And adopting) a 2 year old human girl who turns out to be a divine locked at 2 years old (First scene and the food scene are within a few hours of each other, the dancing scene is 30 years later, the fire is a century after, and the last 2 scenes are after 1,000 years, and she's still a toddler)(Her name is Mualani)
Skylie's adopted divine kids, the House of the Hearth, often
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sonicasura · 10 months ago
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Heritage Through Cognition
An insane idea that has been pecking at my brain for awhile. If the title wasn't enough foreshadowing, this is a Persona 5 based idea. Let's get started. Next part is here.
Before the next game that would determine the fate of humanity is rigged by a mad god, another decides to even the scale. A blue butterfly flies through an alternate realm where kaiju rampage for a simple goal. Obtain a piece of Cognition from two like-minded souls.
Fragments that when once combined would give life to the butterfly god's champion. An apology was given to the newborn child as he is soon left by the doorstep of the Amamiya Household. Who were the souls whose Cognition is used in the process? Kafka Hibino and Soshiro Hoshina.
I'm sorry but I couldn't resist. Ren Amamiya is essentially a Hoshikaf kid because by god it's an image my ass cannot unsee. Hairstyle, personality, weapon choice(Soshiro uses swords + Kafka can't= Ren uses a knife), etc. Yeah, these three! 👇
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Back on to the topic at hand... Ren has no clue about his real origins through his life. Although his creation did have a side effect on both Soshiro and Kafka. Whenever Ren goes to sleep at the end of each month, he relives it's entirety again but with the two men there instead of his parents.
Soshiro and Kafka believe it's just some weird yet lovely constant dream for months. Living a peaceful kaiju free life with a great child alongside a perfect lover. That is until they both bump into each other a week later. You can bet the duo were so confused as Kafka figures they could talk about the experience at a nearby coffee shop.
The two don't know why they keep having this strange dream or why but decided to stay in touch. Something that would continue for 12 more months without deviation. (A year = 1 month basically.)
Then Ren gets arrested and the dreams strangely stop for two weeks. (Kafka would also gain his Kaiju powers during this period with Soshiro knowing about it too rather than just Reno.) A peculiar change that didn't bode well for either of them.
This hunch would be proven right when they both wake in a strange castle. Kafka stuck in kaiju form while Soshiro somehow had his Defense Force gear. Wandering around the castle, the men would soon reunite with Ren (just awakened his Persona) and his group.
Yup. Soshiro and Kafka get to go through the events of Persona 5 Royal as why not have some unaware family bonding? (I'll go more into that in a different post.) Here's how things work with the two.
Only their minds have been transported, not their bodies so both are essentially comatose to everybody else back home. Kafka's kaiju form and Soshiro's DF gear function similar to the Phantom Thieves' outfits so they are constantly active in the Metaverse. Finally only Ren, his confidants, alongside those who have entered the Metaverse can see either man.
Kafka and Soshiro are basically ghosts to everyone else since they don't have their actual bodies. The Persona often take advantage of this to talk with both whenever possible. Even potential demons based on literature, fiction, mythology or history need a break from their teenage charges.
Before you ask, Ren does have a Kaiju form. The reason is because Tiny, the larval kaiju, altered Kafka's cognition and thus the teen's body received one in return upon the two reuniting. Kinda a transfer based update comparison wise. It fully awakens after Ren makes it back to Leblanc post Interrogation.
A life or death response that raised a lot of questions between the KN8 duo. Ren's Kaiju form looks very similar to Kafka's but leaner, horns are arched like Arsene's, highlights/eyes are red, skull mask resembling his Phantom Thief one, a long slender tail, and black bat wings with purple feathers. The answer is revealed when the real Igor comes back.
Let me tell you that the conversation between Ren, Kafka and Soshiro was a bit awkward afterwards. A butterfly god did make a kid from both their cognitions without permission after all. Now I know some of you guys are wondering what's going to happen to our dear Joker once Royal's events end.
Well, Ren ends up in the KN8 world since that's where the cognition used to make him is from. First he awakens inside the Velvet Room alongside Morgana and has the entire thing explained to him by Igor. Both worlds are now accessible through the Thieves' Den with the duo also retaining their Persona. (Morgana also can switch forms too.)
Considering how dangerous the KN8 world is, some extra protection would be needed. There's of course a drawback. Persona are tangible in that realm thus everyone can see, touch and even harm them. Focus being required to keep their inhuman partners invisible.
You can bet Soshiro and Kafka were very surprised but grateful to see Ren again. Although that begs the question. Do they explain to everyone about having a teenage kid when both aren't even married?
No one saw it coming that's for sure.
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@foolmariofest @driokrine
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cbk1000 · 1 year ago
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And part three. (Final part; sorry this is so long: it has been a fucking long four months.)
No problem, Doctor Dipshit, I guess I'll just do your job and continue treating myself.
After my period ends, my heart rate drops again. It's still not as low as it should be, but it's much better. I continue to gradually improve. It's not a linear process; some days are better than others, but I never feel as bad as I did at the beginning of all this. My main issue is really my heart rate at this point; I'm no longer dizzy, I don't have the extreme weakness I had, my nausea is gone, I'm sleeping much better, and I'm a lot less tired than I was even before all this started. But the high heart rate keeps me still mostly bedbound, and I'm gnashing my teeth, because at this point I feel well enough to be mad about it, instead of just lying in bed trying to stave off death.
I finally start turning a corner, almost three months into taking supplements. My heart rate is consistently lower; even my last period wasn't as rough. (I felt a little worse than I had been, but my heart rate didn't spike, and I mostly just felt more run down than I normally would during my period.)
Over the last couple of weeks, I've been able to sit and stand and walk around for much longer, and I was finally, after months, able to start writing again. My heart rate is still a bit higher than it should be, and I have chest pain and tightness that radiates into my throat (it almost feels like an asthma attack) if I exert myself too much, but I can sit up for a good couple, few hours at a time, then lie down for a few minutes till those symptoms improve, and then get back up again. It is more exhausting to do things because of this, but I still, honestly, feel less tired than when I was a fully functioning, 'normal' person, and I've noticed that the horrible, frequent anxiety attacks I was having multiple times a week, out of nowhere, with no trigger, haven't happened since I started supplementing. I have been stressed, of course, but not baselessly anxious. Apparently iron deficiency can cause or worsen anxiety, so the anxiety I was having for the last couple of years that I attributed to all the changes at work, and how generally stressful the world has been, was also likely related to this.
Today, three and a half months after starting iron supplements, I'm writing this sitting up at my computer. I have some chest pain, but right now it's more of an annoyance than anything, and I can push through for a while before I'll need to lie down for a bit. The last week I have been able to write 27,000 words, animatedly play a video game I'm into at the moment (I shout a lot when I play), take Seamus outside multiple times a day while Mr. Jenn is at work (albeit for very short walks around the backyard, but still), edit, and concentrate on my reading. I can now sit out and eat dinner at our countertop and visit with Mr. Jenn. I spend more time up now than I do in bed. Tomorrow I have a doctor's appointment with a non-lunatic, and will hopefully be able to get medical clearance to finally return to work (Mr. Jenn and I have rigged up my desk so that I can recline and still see my monitors and work if I need more than my allotted breaks to rest) and an order for an iron infusion to get me the rest of the way more quickly. It has been the longest four months of my life. I have felt trapped in my own body. There were points during that constant back and forth of regressing a bit, improving a bit, regressing a bit, that I was afraid I would be stuck like that forever. I've had enough of consistently being on my feet day after day over the last few weeks that, while I'm not yet at 100% and know it will still probably be a while before I am, I know I will be, eventually. I actually feel confident in that now.
What I mean to say with these three very long-winded posts is, please do not ignore what your body is telling you. I wrote off the extreme fatigue, and anxiety, and burning and tingling I was feeling in my legs and feet as poor sleep, the world going to shit, muscle strain, etc. etc. That was my body trying to tell me something was really wrong. I did not know these were symptoms of iron deficiency; and not everyone gets them, and not everyone gets such severe symptoms that their entire body shuts down and confines them to bed for months: but there was something wrong with me, probably for years, and I ignored that, and wrote it off, because the symptoms were non-specific, and I'd lived with them for so long that I normalized them. If you are having any of these symptoms, especially fatigue, especially if you're menstruating, and especially especially if most of your iron sources aren't from meat, please get an iron panel done. Not your CBC; that will only tell you if your hemoglobin is ok, and I can tell you, as exhibit A, that just because your hemoglobin is normal, does not mean you don't have iron deficiency. B12 deficiency will cause some of these same symptoms as well, so if you're vegetarian, definitely get that checked as well.
The only reason I was able to put two and two together was because I had had similar cardiac issues after a blood donation, when it was easy to go, "Wait, I think you bled too much; let's put some iron back in you." I don't want to think about how long I might have been stuck like this getting booted from specialist to specialist with no one thinking to check my iron levels because my hemoglobin was normal. If you do not have enough of this one single mineral in your body, it can literally be debilitating. I work a desk job from home; I have been out of work for four months now because I haven't even been able to sit up at a desk. I actually ran out of legally-protected medical leave a month ago and am just lucky that my employer wants to keep me enough that they were willing to put me on personal leave until I was ready to come back.
Anyway, that is my extremely long update. I sincerely appreciate everyone who has checked in on me and asked how I'm doing.
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greenplumbboblover · 1 year ago
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Hi! Do you think potentially that with this new age if AI, do you think it would be able to create mods and animations for us for games like the sims 3 and so on? I was wondering how amazing it would be if we can use it to our advantage and create all the content we ever desired lol
Hey!! Sorry for not gettting to this in like an entire month! I actually wanted to do some research on it (including asking some people I know who are super into AI stuff right now).
Just a disclaimer: I'm not much of a fan of using AI when it comes to artistic works. Such as Artwork generative AI, or even Photography. Especially when things people worked hours on are being used without their consent for an AI to poop out an artwork/photograph.
With that out of the way, here are my findings:
Textures:
So, as of right now, AI texture generating is something that is actually used these days in games to cut the cost of otherwise purchasing licenses of already made bundles of ground textures and what-not. Indie developers make use of this a lot too. So technically this is already possible, but I'd definetly only use this approach to train the AI on your own portfolio of textures or imagery to make something cool.
Animations:
However, animations, I think would be sort of possible, I just don't know if it would be fully AI though, judging from the industry's development as of right now.
Assuming that the RIG is setup in such a way that it meets the requirements to animate the item from a huge library of movements (think Mixamo, I'm hoping to soon release a tutorial on how to use that for the sims :)), then we really don't need AI really to create animations much. The only thing I'm a bit afraid of though, is that eventually it could feel a bit too "same-y" in mods or even games coming out, if they all used it. AI might change that up a bit though.
Though, as of right now, I don't really believe AI is up for the test though :P Imagine, training a computer that has no limbs and head, to be a human... It just doesn't know how to lol. Here's a great example: https://www.youtube.com/watch?v=LJHQXmOpkUE
Scripting:
Just like I don't think scripting will be fully AI anytime soon, I don't think scripting for the sims will either therefore. And here's the thing: AI takes snippets from Stackoverflow and other sources when you ask it to come up with code for a feature.
For example, if I ask ChatGPT for example to create a commenting system in javascript, it comes up with something somewhat great, but it's also missing a lot of crucial bits. For example, how do I delete replies? How do I edit replies? Etc.
With the sims I think that issue would be even bigger. AI simply wouldn't be able to answer properly how to help you create a, let's say, a grassmower mod. That's to do with the database of mods out there, open source like (think github, forums etc) is just too small for it to do. So unless that library gets bigger, I don't think this will be possible any time soon.
Conclusion:
AI is amazing right now with what it shows us what they can do with it. But once you've worked with it, you also realise how limiting it is right now. How counterintuitive it even can be to teach it something.
Sometimes, it's quicker to learn to do it yourself, than to teach AI to do it, because it takes such odd roundabout ways at times that you scratch your head and wonder "How tf did you even come up with that??". And that's because we're asking a computer to think and act like us in some way. It's like asking a puppy to be a cat. It could work out if you add a lot of energy and time into it, but it also won't 100% be the result you want.
At least, with the current way AI functions and learns.
If there's one thing I do hope would come to the sims, is actually those character language models like Skyrim has, where you can talk to your sim, and train it on that sim's background to give you appropiate answers. But I think we'll have to wait a while for that to come out :p.... I tried my hand at it one weekend but I'm not that well adversed into AI training and stuff yet.
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nitrosodiumaltcontroller · 6 months ago
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Rough Idea Generation - Games and Controllers
Having now been given basic information on what I can do in this project, and having undertaken research into possible alternate methods of input action, I already had some thoughts of devices I could try and create. Most of these amounted to household items that could be converted into controllers with some rewiring. I got the main idea from this video:
In it, people play various shooters with a driving rig, calculator, drawing tablet, drum kit, Guitar Hero controller, and even a DDR foot pad. Now, these examples don't particularly go into the depths of accessibility - it's more to show the alternate controllers at work - but it helped me to understand how games can be played and even won without relying on WASD or a twin-stick controller configuration. I generated three controller ideas (plus a variation of the first one) and wrote some basic concepts down in my notebook here.
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I will go through these one at a time.
Game Idea 1 - Binary Sidescroller
Controller #1 is an object I have had so long that I have forgotten its original purpose. I think it was supposed to be some sort of Halloween wand.
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This device has a switch on the side, which essentially gives it two inputs along with 'neutral'. When the switch is moved up, it lights up and spins. When the switch is moved down, it lights up, spins, and makes spooooooky noises.
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What I saw here was a possible controller, but also an accessible one: all its possible inputs require a single thumb. My game idea to go along with this was a sidescroller, in which the two settings correlate to you moving along each dimension of the game world: one moves you rightward along the screen, while the other moves you upward like a jetpack. What this results in is a game akin to Jetpack Joyride, but the catch is that you can't move up and right at the same time. This restriction could then make for some interesting environmental puzzles: feathering up and right to do a sort of air-dash, using teleport pads to return to a previous position given that you can't walk leftwards, and other mechanics akin to that. To make sure that the actual basis of the game would be functional, I made a very short demo.
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Obviously they always say you should never even think about prototyping before you've decided on a game idea, but I think this is necessary. Firstly, it's not a waste of time because it took about ten minutes, and secondly, it's for functional reasons. If I'm making a game with an entirely proprietary type of controller, I need to know if my game idea could even work with this sort of binary input system. And it does, somewhat. I played around with the 3D environment and added a disc that rotates the player 90 degrees, to increase the amount of space I can use in the level. Of course, it might be a standard 2d sprites and flipbooks affair. I don't know yet, but the basic mechanics are there.
Game 2 - Skid-Steer Tank
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My second idea consisted of these grip strength trainers. I was thinking about how I could use them as controllers, and while I had a basic idea of the technical work required (two bits of wire at the bottom, when you tighten your grip, the circuit connects, and that registers as an input on the makeymakey), I couldn't think of what sort of game they could be for. It was then during my research on fairground games, I was reminded of those types of skid-steer bumper cars I had been on as a kid.
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There are two levers that control the rotation. Pull the left one down, you turn left, pull the right one down, you go right. Pull them both down, you go forward. I realised that the grip trainers could be used like these levers, and would be far more tactile and immersive than just pressing keys on a keyboard. The main issue with this idea is that it is not too inclusive to people with weak grip strength. If you can't fully close the grip trainer, you can't play the game. This could potentially be fixed with a variable wire length, allowing the amount of force required to be customised before you play. I'm not sure yet. Like the other controller idea, I made a very basic demo to see if my idea would be actually playable.
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The good news is that it does work on a technical level. All I'm pressing in this video is A and D - when you press them both at the same time, it goes forward. The bad news is that I think I'm getting motion sick from playing. I'd probably need to code a slower turn speed, since it doesn't feel like you're in any sort of tank, despite the tank controls. Plus there are some slight issues about a fire button - I could have the gun fire automatically, or maybe fire when you start moving, so you have to pump the grip testers to shoot. Then again, that's a repetitive action, so this whole system needs some retooling.
Game 3 - Twin-Stick Mech
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I got the third idea mostly from Steel Battalion, when I researched it earlier today. The image is of my brother's FarmStick, which he uses to control the arm on a telehandler when he plays Farming Simulator. It got me thinking about a possible setup consisting of two sticks similar to this, each with eight-directional movement - one for movement and one for looking around. Each would have some buttons on top for extra actions; the movement stick would have jump, crouch, sprint etc. while the look stick would have shoot, aim, reload, and other combat-oriented buttons. The purpose of this controller would be for more immersively playing mech games, but instead of being over-complicated and bespoke, this could be used for multiple games. To make it even more accessible (i.e. for those who only have use of one side of their body), it could instead be one stick with lots of buttons, like the original FarmStick, which can then be remapped to suit the player's needs. If you want to play with twin sticks, that can also work - just plug two of them in.
From what I understand, joysticks like this are considered to be more accessible than standard controllers. A stick was included as an accessory for the Xbox Adaptive Controller we saw earlier today (https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-controller), and I have read various reviews of people who use them. The primary issue with this idea is that I have no clue how to build something like this, and I don't want to buy two FarmSticks just for a college project when I might not even be able to bring them home at the end.
Game 4 - Tram Adventure
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I also had a fourth idea, which I did not write down in the notepad, but I still think it holds some water. I was thinking about other ways I could use the wand as a controller, given that it has only two inputs. Then I realized the obvious: forward and backward. My idea here is to have the player riding a train, akin to the On A Rail chapter from Half Life, but they must avoid overhanging winches and crates as they move across the tunnel. It would essentially play like 3D, first person Frogger, with other possible mechanics like flatbed trains acting like the logs in that game.
Of course, none of this is set in stone; they're just preliminary ideas. I may end up doing a board game instead.
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victoriablazers · 23 days ago
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Catching Up To The Good Guys
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Hey sports fans! Long time no talk! How are you? Enjoying the early bits of summer? That's good! Looks like we're a little behind on our game recaps, so I better get ya up to speed. The Best Dressed Team in BC™ was on the road last weekend - wait, not last weekend, the weekend before last - enjoying a nice little getaway to Duncan, Nanaimo and Parksville to see the sights, enjoy some island hospitality, and play some road games against the North division top seeded Cowichan Thunder, and the Parksville VILL expansion squad the Oceanside Express.
Unfortunately your friendly neighbourhood Victoria Blazers travelled light, managing to dress only half a squad against the talent laden Thunder. The boys were in it early, wrapping up the first period with a 3-2 lead, but the tide turned as fatigue started to set in for the good guys. They just couldn't "weather the storm" (against the Thunder, get it?) the river for 60 minutes. When the final buzzer sounded up at the Cowichan Community Center, the Thunder were the victors. 7-4 final.
After the game, the gang grabbed some food and made way for Nanaimo, where they stayed the night to hang and enjoy a little team building retreat. Morning dip in the pool, lunch at Bin4 Nanaimo, mini golf, then on the floor at the new Oceanside Place arena in Parksville to face the Sharks. It was a cool experience playing up there, nice change of scenery and some great local support for the game. You love to see it. Also the Blazers were in complete control of the game, with big nights from Ryan Lewis, Adam West-Patrick, and Rob Brown. What you don't love to see, is due to an embarrassing misunderstanding with roster procedures, the dudes had to take the game as a loss on paper due to an ineligible roster player. Long story, not surprising, all part of the experience. I guess. Unfortunately for the dudes, these weekend losses let the #2 seed slip, as the Express leapfrogged the Blazers again. Whoops! Ah well.
Anyway, this doesn't even fully catch you up on things! We'll get another post up tomorrow or the next day to let ya know how things went for our last game of the regular season.
Wanna see the #dudeswithgoodattitudes in action? Get yer butt to our next game, and bring a friend! Admission is free. Here's a link to our schedule.
For all things Victoria Blazers, find us on Instagram and Facebook. Upcoming games, stats, etc are on our site. Follow us on Twitter too, but Twitter sucks now.
MERCH FOR SALE! HOT HOT HOT! Ask us for a deal! Tees, hoodies, hats, more! Jerseys and shorts even. DM for size options!
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* Bin 4 Burger Lounge - gourmet burgers, international flavours, local ingredients. Multiple locations in Greater Victoria, Vancouver and Kelowna! Yum. bin4burgerlounge.com
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* Sivelized Custom Carpentry - coveted full-service Victoria general contractor, blending innovative design with functional elegance to create inspiring & enduring spaces. Contact them for your next project! sivelized.com
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* Lot 1 Pasta Bar is Victoria's premier pasta bar. Fusing traditional pastas with international style, they offer gourmet fare and price-driven value. lot1pastabar.com
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* Vic West Pet Hospital excels at client & patient care with top tools/tech. Exams, vaccines, surgery, emergency care, dental, house calls, x-rays, lab work, microchipping, etc! vicwestpethospital.com
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* Northern Star Plumbing/Gas/Service serves home and business owners across southern Vancouver Island tried-and-true plumbing and gas work at fair prices. Call today! northernstarplumbing.ca
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* Tudor House Liquor Store is the perfect stop for beer, wine, spirits, coolers + ciders in Esquimalt. Find them a few blocks from the arena at 533 Admirals Road! Drink responsibly. tudorhouseliquorstore.com
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* Salish Seaside RV Resort and Marina is Western Canada's premier RV resort and marina! Owned & operated by Songhees & Esquimalt Nations. "Big rig" friendly pads, float home rentals, and moorage in Victoria's West Bay! salishseasidervhaven.com
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* Esquimalt Roasting Company offers great fresh coffee from their small batch local roastery. Visit for a taste in their new cafe in Esquimalt’s Town Square. Free local delivery! esquimaltroasting.com
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* The Graphite Group Chartered Professional Accountants - thank you! The Graphite Group offers taxation, accounting and business advisory services to meet your needs. graphite.cpa
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* EMCO Fire Protection is a fire protection industry leader dedicated to fire safety and fire protection solutions. Projects completed on time and within budget! emco.ca/stores/fire-pro-victoria/
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* The Self Storage Place makes storage easy! Their Vic West location offers affordable indoor and outdoor self storage lockers and mailbox rentals & forwarding. theselfstorageplace.com
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* Finishline Interiors specializes in drywall installation, epoxy floor coatings, and drywall repair. Family owned, dependable reputation offering services throughout the South Island. finishlineinteriors.ca
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* Acera Insurance provides comprehensive and competitive coverage to protect everything you have worked hard for! The best coverage at the best rate. acera.ca
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* James Bay Inn has been a historic local landmark since 1911! JBI is great for visitors looking for accommodations, locals love to pop in to the JBI Café & Pub! jamesbayinn.com
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* Raptor Excavating offers small load deliveries, mini excavating and drop bin service. Big enough to get the job done. Small enough to care. raptorx.ca
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* Tracy Fozzard Real Estate Victoria thank you! Browse her site, call or email with any questions about buying or selling a home in the area! Licensed realtor with RE/MAX Camosun. tracyfozzard.com
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* Primo Lacrosse utilizes quality materials and advanced manufacturing to offer the highest quality at a low price. High tech & quality lacrosse shafts! Best warranty in the biz! primosportsco.com
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* Butler Concrete provides Canada's greenest and cleanest concrete to lower Vancouver Island, from Port Renfrew to the Gulf Islands. Washed and crushed aggregate for any sized project. butlerco.ca
Also, huge thanks to all our other supporters featured on our site!
Major thanks to photography pro Kasey Eriksen, who took most of the gameplay photos we use. We appreciate ya!
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lookahsmokeshop · 1 month ago
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Common Dab Rig Mistakes Beginners Make
Dab rigs offer a smooth and powerful way to enjoy cannabis concentrates, but diving into the world of dabbing can be a little overwhelming at first. While the gear might look simple on the surface, there’s a bit of a learning curve—especially for beginners. Mistakes are totally normal when you’re starting out, but knowing what to watch out for can make a big difference in the quality of your sessions.
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One of the most common issues beginners face is using the wrong temperature. Dabbing at temperatures that are too high can burn the concentrate, producing harsh vapor and killing off delicate flavors Dab Rig. Not only does this waste your product, but it also takes away from one of the best parts of dabbing: the clean, terpene-rich taste. On the flip side, going too low can result in weak vapor that doesn’t fully activate the cannabinoids, leading to a less satisfying experience. Finding that sweet spot—usually between 350°F and 550°F—takes practice, but it’s worth the effort.
Another frequent mistake is overloading the banger with too much concentrate. It might seem tempting to drop a large dab onto a hot nail, especially when you’re eager for a strong effect, but less is often more. Too much concentrate at once can cool down the banger too quickly, leaving behind a sticky mess and reducing vapor production. It can also clog your rig faster and make cleanup more of a chore. Starting small allows for better control, smoother hits, and more enjoyable sessions.
Neglecting to clean the rig regularly is a habit that catches up fast. Sticky reclaim, dirty water, and cloudy glass not only look bad but also impact the taste and airflow. Dirty rigs can make even the best concentrates taste dull or off, and residue buildup can affect how well your rig functions. A quick wipe with a cotton swab after each dab and a deep clean every few uses can go a long way toward keeping your setup fresh.
Using the wrong type of rig or nail for concentrates is another common misstep. Not all water pipes are created equal—standard bongs are built for flower and don’t offer the same performance when it comes to dabbing. The size, shape, and design of a proper dab rig help cool and preserve the vapor without diluting the flavor. Similarly, using a metal or low-quality nail instead of a quartz banger can negatively impact heat retention and taste.
Some beginners also overlook the importance of proper timing. After heating the banger, there’s a short window where the temperature hits that ideal vaporization range. Taking your dab too early while the nail is still red hot can burn your concentrate, while waiting too long can cool it off too much. Using a timer or a temperature reader can help you get familiar with your gear’s heating cycle and consistently hit that perfect dab.
Skipping the carb cap is another small mistake that has a big effect. A carb cap helps trap heat and improve vaporization by creating a mini convection oven over your concentrate. Without it, much of the vapor escapes before it has a chance to be fully inhaled. Using a cap helps get the most out of your dabs—both in terms of flavor and efficiency.
Finally, many first-timers underestimate the strength of concentrates. These products are far more potent than traditional flower, and it’s easy to go overboard if you’re not careful. Taking a large Dab Rig without knowing your tolerance can lead to coughing fits, overwhelming effects, or just an unpleasant time. Starting low and slow, with plenty of water and snacks nearby, helps ensure a comfortable and enjoyable session.
Dabbing can be incredibly rewarding once you get the hang of it. By steering clear of these common beginner mistakes, you'll be well on your way to smooth, flavorful, and efficient dabbing experiences.
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hookahbong · 2 months ago
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Lookah Dinosaur Review: A Sleek and Powerful Electric Dab Rig
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The Dinosaur is the latest and greatest E-rig for dabbing concentrates from LOOKAH , the same manufacturer as the Dragon Egg.
E-rigs are the most recent craze in the vaporizer world. They’re concentrate vapes with a built in water bubbler, designed to simulate a glass rig but more convenient.
The Lookah Dinosaur is a sleek, modern e-rig that blends both style and functionality without the expensive price tag usually associated with them.
What’s so good about it? what truly sets it1 apart? I put the Lookah Dinosaur to the test over multiple sessions to see how well it performs. Read on to learn more!
In this review, I’ll break down its design, vapor quality, heating system, battery life, and overall value.
Unique Dinosaur Design
The standout feature of this e-rig is the stunning design, shaped like a cute dinosaur. You might get a lot of stares if use it in public.
It isn't just for show; part of what makes this rig ergonomic and easy on the hands to handle while in use is its design. You can hold it in just one hand easily!
Glass Bubbler
The base is made of durable plastic with metal components in key areas.
The top bubbler is made up of high quailty borosilicate glass to give it strength and high resistance. It comes with percolation holes for water filtration and cooling, improving your overall dabbing experience.
The spiked back gives it a cool appearance, while the bent head and mouthpiece prevent splashback.
However, the glass bubbler is fragile, so you’ll need to handle it with care.
Portability and Battery Life
The Lookah Dinosaur is compact and small. This vaporizer stands less than 10 inches and is pocket-sized. It fits perfectly in a backpack and does not even weigh a lot.
With a 950mAh battery, this dab rig can work up to 25-30 sessions when fully charged which is great. If you smoke occasionally, then this dab rig would be a good option.
When it's time to charge, you'll appreciate the USB-C fast charging feature, which allows you get back to dabbing quickly.
Safety Features
The Lookah Dinosaur e-rig includes Over Voltage, Short Circuit, Over Charge Protection, etc.
These features prioritizes user safety by preventing potential damages to the device and guaranteeing it runs efficiently.
710 Quartz Cup Atomizer
The Dinosaur eRig offers advanced heating features. It uses a 710 quartz cup atomizer that ensures even, fast heating and preserves flavor for smooth and tasty dabs.
The 710 quartz atomizer is Coil-less, which means that the metal heating wire is unexposed, and won't affect the flavor of your concentrate.
It heats up in just 10 seconds, ensuring you don't have to wait long for a session, unlike some competitors that take longer to reach the desired temperature.
Temperature Flexibility
The Dinosaur e-rig has three voltage settings – 3.5V, 3.7V, and 3.9V, , which you set by pressing the firing button two times fast.
Each setting will have a different color LED show, Green is the low - 3.5V, Blue is medium - 3.7V, white is high - 3.9V.
This variable voltage setting allows the user for customization. In my experience. 3.7V is my happy set. Not too harsh and the perfect amount of vapor.
However, The start temperature is so high and lacks lower voltage setting that it can burn down your live resin and will also change the flavor.
Vapour Quality
I can say that this vaporizer produces a cleaner and flavorful vapour as compared to a lot of brands.
This is mainly because the Dinosaur features an efficient design with the quartz atomizing coil located directly beneath the glass bubbler, ensuring a smooth airflow and enhancing your vaping experience.
As you vape, the vapor only touches the nonporous quartz coil, and glass bubbler, preserving its pure flavor.
Ease of Use
The Lookah Dinosaur is operated with a single button, making it straightforward and easy to use, accessible for users of all experience levels.
With colorful LED display screen and haptic feedback, the Dinosaur keeps you informed about voltage changes and settings.
The magnetic connection and Modular design allows for quick disassembly and cleaning. It also features a mini dab tool on the bottom of the E-Rig for easy loading.
How to Use the Lookah Dinosaur E-Rig?
All in all, it’s easy to use, here’s a step-by-step guide to operating the Lookah Dinosaur E-Rig:
Step 1: Remove the glass bubbler and silicone ring carefully from the base.
Fill the bubbler with water to a third of its capacity - just cover the percolation holes.
Step 2: Then, Put a small amount of wax in the quartz heating chamber using the built-in dab tool.
Step 3: Turn the Lookah Dinosaur on by pressing the power button 5 times within 2s.
By default, The device will enter a preheat for 8s with the lights alternative flashing in an order of green, blue and white.
Step 4: Press the power button two times quickly to select a voltage/temp setting.
The base will vibrate, and the LED lights will flash to display the voltage change.
Mode 1: 3.5V-Green-Low Mode 1: 3.7V-Blue -Medium Mode 1: 3.9V-White-High
Step 5: Press and hold the button to heat the atomizer for up to 10 seconds, while Inhale vapor from the mouthpiece.
Step 6: After you’re done, Press the button 5 times quickly to turn off the Dinosaur E-Rig.
How to Clean the Lookah Dinosaur E-Rig?
Cleaning and maintaining the Lookah Dinosaur E-Rig is easy to do, it’s a really nice characteristic of the quartz atomizer.
After each handful of hits, when there’s only a tiny bit of wax residue left at the bottom of the cup, use a cotton swab dipped in iso alcohol to gently rub off any remaining oil.
For a real thorough cleaning after a few dozen sessions you can unscrew the quartz atomizer and glass bubbler, soak them in iso alcohol about 30 minutes, and then Rinse with running water.
If there is any residue, scrub gently with included clecning brush. Let all parts airdry before reassembling the device.
Final Thoughts
In my opinion, the Lookah Dinosaur is coming in hot as one of the Best Electric Dab Rigs for performance and unique design.
If you’re new to electrical dab rigs, you’ll be able to get awesome vapor quality without having to worry about a butane torch or temperature guesswork.
It heats up fast, looks cool, easy to use, has decent battery life and water filtration for smoother hits. The lack of lower ≤3V voltage setting is the only drawback.
If you're looking for a reliable and stylish e-rig, the Lookah Dinosaur might just be the perfect choice for you.
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