#it has some really lovely character designs and i thought some bits of the narrative were really cool but that’s mostly it <33< /div>
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hey cos!! what are your favorite rune factory games in order :0!! im super curious!! have a nice day!!!
helloooo!!! <3 oou thank you so much for the question.. <333
of the ones i’ve completed in full — 4 is my favorite, followed by 3, and then 5! <3
including the ones i’ve just played enough to have an opinion — it’d be 4, 3, oceans, 2, 5 :> <3
#askz#anon#3 has very charming characters and i adore micah; story is kind of weak but gameplay wise was really fun for me :D <3#oceans!!! admittedly!!!! i barely played!!!!! but visually i like it SO MUCH#(i really hope if they still go the 3d route for rf6 that they take inspiration from it..)#2 has something you need to do to progress to the second half of the game and i did not have the patience to get past it..#but i really like a lot of the cast & the art style of it is very nice to me :> <3#5!!! not the biggest fan of how it plays or looks. but it was the first entry after a decade so i expected that <3#it has some really lovely character designs and i thought some bits of the narrative were really cool but that’s mostly it <33#(<- ALSO; LOTS OF IMPROVEMENT RE: OUTDATED/UNCOMFORTABLE HUMOR THROUGHOUT THE RF SERIES; WHICH WAS VERY WONDERFUL TO SEE. <3)#(still has lots to get better on!! displeased they wrote a character like fuuka!! but overall makes me hopeful for 6!!!)#anyway. thank you for asking <3 i hope you have a lovely day too c: <33
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Congratulations on your author debut, I'm so excited for your book!! 😇💕
Would you consider talking about the whole process of becoming a book illustrator /children's book author?
Thank you so much, I really appreciate it!! And I'd be happy to share the process!
It all started for me with my 3dTotal artbook. 3dTotal is a small publisher in the UK, and they mainly focus on collections of artists' work. They use Kickstarter to fund each book, and my agent (the amazing Seth Fishman at Gernert) discovered me through the Kickstarter for my artbook Windows to Worlds!
He asked if I had any interest in working on graphic novels or picture books, and I had already been thinking about picture books! He found me my first picture book project with Penguin Workshop, Mother of Sharks, written by the awesome Melissa Cristina Márquez, which came out last year!
While I was working on Mother of Sharks, I was also talking with him about developing The Bakery Dragon, based of course on this painting, which was (and is) one of my proudest artistic moments.
For a little background on the painting, I painted it right after a really challenging couple of months medically - I was dealing with medical complications from my chronic illness for about 6 months, and I wasn't able to finish a single painting the whole time, I was just too exhausted from hospital visits and being in pain. That painting was the first piece I was able to actually complete (both emotionally and literally) in about half a year. So it always held a really special place in my heart, and I really wanted to keep living in that little world. I think there's something in it that is very special to me, about being outside in the cold, seeing warmth and love through a glass barrier, and wanting desperately to reach it.
With Seth's guidance, over a couple months, I developed a pitch for it. The script developed slowly alongside the designs for characters, locations, etc.
(Early version of Ember above! He has changed a bit!)
I thought I had already read a lot of picture books, I've always loved them, but I read hundreds and hundreds during this process. There is something uniquely fun and challenging about telling a complete narrative in 48 pages (which is already a long picture book, many are 32!) My book also pulls some elements from comics, such as speech bubbles, which I found to be incredible assets for humor and character development.
My pitch included designs, some early example spreads, and a rough script with story beats and jokes! My agent took it out into the world, and the publisher we ended up going forward with was Knopf, an imprint of Penguin Random House! I absolutely love the Knopf team and the beautiful books they put out! My editor, Katherine Harrison, really understood what I wanted to accomplish and has been so incredibly helpful in her guidance!
And from there... through rewrites, dialog adjustments, and lots and lots of drawings, it became a book! I'm happy to answer questions about the process! I'll leave you guys with a little preview from the interior of the book! (And of course you can pre-order it here, gotta learn the author skill of always including that link haha!)
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The Wedding Peach PC-98VX game was released in 1996 and features an original story played out using card battling mechanics. The game draws its visuals from the animated series thanks to designs by Watanabe Mayumi and features 11 different seiyuu (including all the anime leads reprising their roles).
I haven't talked about this game in any detail before, but today I was re-scanning all its packaging in 1200 dpi and thought why not give it a bit of a summary and a ramble?
Dark Angels
The two original characters on the cover of the game (above) are the Kuroba siblings, Valzov and Neana, who have been charged by Reine Devila to defeat the loves angels on Earth. The Kuroba are from a much maligned devil clan, treated differently because they have similar wings to angels, albeit in a dual white/black colouring.
Because the Kuroba clan have never been truly accepted by other devils, they rely only on one another and have an extremely deep familial bond. Despite the mission posing a significant personal risk, Valzov (as the head of the family) takes it on, believing that defeating the love angels will allow his clan to finally be seen as true devils.
Neana, valuing her brother with a possessiveness that goes beyond that of a sibling, heads to Earth with him to find the love angels. Following a lead they find early on in the game, Valzov and Neana begin attending Saint Hanazono as transfer students (Tooru and Nina) in the hopes of finding and destroying the love angels once and for all.
Of course the love angels aren't just going to accept being challenged by a whole clan of devils (including Kuroba compatriotes Miligal, Entran, Julad and Swyswi). Through the eyes of Momoko, Yuri and Hinagiku the player has to figure out what these "Dark Angels" are up to and challenge them via card battles (which allow you to unleash familiar attacks as you gain the upper hand).
Why talk about this game?
The Wedding Peach PC-98VX game is the only Wedding Peach video game with narrative emphasis, playing out like an extra anime arc complete with music, voices and visuals that could have been lifted straight from the television series. It is also the only Wedding Peach game that gives us something genuinely unique with the Kuroba clan.
The Kuroba have struggled in the devil world because of how they look. Their devil peers see them as not being true devils because they have wings that look almost angelic. The love angels also notice this, hence the moniker of "Dark Angels" (straight up "Yami Tenshi").
We discover by the end of the game that the unique wings all Kuroba clan members have in some capacity are likely angelic in origin. Limone speculates that the Kuroba clan are descended from angels who fell into the devil world long ago.
However, Neana has the capacity to project a powerful love wave in the battle's climax which devils can't do. This leads Limone to clarify that Neana has primarily angel DNA (literally "tenshi no DNA"). He believes she was an angel who lost her life in battle before being reincarnated in the devil world (that isn't how DNA works but OK). Neana was reborn as a devil to be alongside Valzov, essentially, as an angel can only reincarnate "where there is love".
It isn't explained how Limone concludes any of this, except that he "checked their DNA" though we don't see or hear him doing that so it really seems to be based on vibes and perhaps angel eugenics who knows. While everyone was kind of weirded out by how close the siblings were earlier in the game, in the end everyone just kind of shrugs about it so I'm not sure where incest falls on the "love" scale here.
Regardless, Neana's existence shows us that at least in this version of the franchise, it is possible for individuals to reincarnate into the devil world. This is not shown anywhere else in the media mix and it underscores just how similar all the worlds really are.
It's also interesting that the Kuroba (angels who fell and assimilated into the devil world) must follow Devila's orders to try to shed their poor reputation, when in the anime (which the game draws from) Devila herself is secretly an angel who was consumed by her own darkness and found herself suited to life in the devil world.
Anyway, it's not a life-changing game by any means but it is the one Wedding Peach game that tries something different and that's worth noting if nothing else. I'll be honest I haven't played it in yeaaaaaaaaaars so I might not be entirely on the mark with all my recollections, but I did flip through the manual again and it was a real trip down memory lane.
Unrelated to any of the above, my favourite part in the character book bundled with the game? Salvia's profile stating "She is a reticent and nihilistic girl."
👑 Yes queen, life is meaningless! All values are baseless and nothing can be known or communicated! Give 'em nothing! 👑
#ai tenshi densetsu wedding peach#wedding peach#愛天使伝説ウェディングピーチ#watanabe mayumi#mayumi watanabe#scan: hotwaterandmilk#ramblings#magical girl#incest tw#not sure why i felt compelled to post about this#but i scanned 100+ WP things in high res today#so it's on my mind i guess#i always feel hesitant to post about media without official translations#as my japanese skills are basic and i am only posting as a fan and not as a professional#but who doesn't want to hear about the card battle game with the incest angel-devils?
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I saw this post and couldn't stop thinking about it, so here is the answer I gave after some consideration-- I'll tell you when I find out. Sometimes it really feels like it depends on your Agents, and what they're accustomed to. I have two groups that I play with, one is mostly serious with a handful of gallows humor quips while the other one is absolutely clown-shoes-goof-goof-times. You could lovingly craft a deeply unsettling body-horror scene or run a tried-and-true encounter straight out of an established campaign and your mileage will greatly vary depending on your audience. That's not *necessarily* a bad thing, a handlers job is to guide a narrative in a way that's first and foremost fun for the players. If they want to take it seriously and buy into the horror they will, but if they want a bit of levity then there's nothing wrong with playing to the crowd. But I do really, really empathize with struggling to convey the awesome and terrible might of some cosmic horror with nothing but your words in a group of people that (hopefully) instinctively feel at ease and jovial while fooling around playing games with their buddies. Here's a few practical pieces of advice I can give you.
Try to cultivate an unsettling environment for your players. This one seems obvious but is actually really hard to get down right, especially when people mostly play online these days. But you’d be surprised how much regularly providing good visual aids, a Discord bot playing ambient music, and a good playlist can really set the tone for your session. Don’t just provide visual aids for the money shots of alien greys and deep ones either, running a campaign based on The Conspiracy era gives you ample opportunity to post a ton of weird, liminal 90s photographs to set the vibe for everyone even during otherwise mundane scenes.
Make a point of explaining to your players the difference between what they are experiencing and what their characters are experiencing. Yes, facing off against a 8ft tall fish man with a crossbow is inherently ridiculous as a fictional abstract. Its an entirely different experiencing actually being there, face to face under an incredible amount of stress seeing something that should not exist. In a lot of ways your players aren’t their characters so much as they are mad gods guiding their characters’ fates. THEY can laugh from the safety of this higher dimension we all exist in, that’s part of the fun. Hell their characters might even have a passing thought or two about how absurd the situation might be—but that entire time they’re fighting their lizard-brained instincts just to stop from mentally imploding. Let them laugh, but then tell them how their characters' hands might be shaking, or how any clever quip they wanted to say just comes out as a mumble as their body betrays whatever thoughts their rational mind tries to convey.
Know the rules of comedy. Comedy usually needs a straight-man, so if your players are goofing around don’t be afraid to give them a straight-man NPC to react to their antics in a way that makes it feel like you’re in on the bit but keeps the narrative going. Better yet, try to get ahead of it. Set up designated low-stakes areas in your story that are designed to add a bit of levity. They say comedy comes in threes, so you should structure these segments to let your agents to do some dumb shit about three times before they get all the sillies out and are ready to move on. And the emotional highs during these side quests will just make the crushing lows in the main plot feel that much more horrifying.
Building off that last one I have one more secret, forbidden technique. Buyer beware on this one honestly, but I cannot overstress just how much. Players. Love. Silly. Characters. And as David Lynch has proven, you can have silly characters that are still deeply unsettling. Try adding a few characters in that flip the script on your players and make *them* want to play the role of the straight-man reacting to what your NPCs are doing every once in a while. If done right, it can kind of trick them into taking things seriously or feel like the eerie out of place comedy is at their character’s expense even if the players are in on it.
I hope some of this was at least partially useful. Good luck out there.
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My Top 5 Favorite Godzilla Designs
(poll at end)
I used to say that Millennium Godzilla was my favorite design for the character, but that might not be the case anymore. I still love it, but after thinking about for a good long time, I have found that there are designs that I like better. And I finally narrowed down my top 5 favorites. So here it is. My Top 5 Favorite Godzilla Designs
#5. Millennium Goji.
More specifically, his look in Godzilla Against Mechagodzilla and Godzilla Tokyo SOS, AKA "KiryuGoji." The jagged elements and wolf-like face are very sleek, the golden eyes really pop, the teeth are nice and visible, it has pretty much everything going for it. The one thing it's got going against it, and this is just a personal thing for me, is the size. Of all the designs in my top 5, this one is the smallest at a mere 50 meters. Some may argue that that's how big Godzilla should be, but personally, I like my Gojis in the neighborhood of 100 to 120 meters. But aside from that, Millennium Goji is fantastic
#4. Monsterverse Goji
More specifically, his design in 2019 and 2021. It's big, it's menacing, and it looks like it could be an actual animal. Sure the head's a bit small and the teeth could look better, but it still works.
#3. Gemstone Goji
This design is brilliant, in my opinion. It's like a perfect blend of Heisei Goji and Monsterverse Goji. Sometimes the skin looks less like scales and more like lumpy, gray warts. It's not bad, but it can be a little distracting. Most of the time, however, it's not a problem, and this Goji definitely fits with the narrative Gemstone is creating. If they make more media with this design, I am game.
#2. Heisei Goji
You can't go wrong with what is, arguably, the most recognizable design Godzilla has ever had. Some even consider this the definitive design for Godzilla, and I can't say I disagree. Most days, you hear the word "Godzilla," and Hesei Goji comes to mind, especially his look in Godzilla vs Spacegodzilla, AKA "MogeGoji," with his enormous size, expressive eyes, two rows of teeth, and bulging muscles. My only two drawbacks is that sometimes the shoulders are a bit to slim, and sometimes the legs seem a little too massive. It's not a deal breaker, mind you, but it can be distracting from time to time. Still, the Heisei era does have, arguably, the most consistent and recognizable design, and it's definitely makes the top 2.
#1. Final Goji
I have thought about it the entire time I was making this list, and I think I can safely say that Godzilla's design in Godzilla: Final Wars is my personal favorite. The red eyes, the teeth, the longer ears, the slim yet powerful build, it all works. Is he as powerful-looking as Heisei Goji? Not really. Is he as imposing as Monsterverse Goji? No. But something about this design strikes a near-perfect balance for me. Not only that, but Godzilla's personality in this film is great. Godzilla feels like a battle-hardened rōnin warrior with a chip on his shoulder. And now that I think about it, this Goji might be the most powerful. He goes through the whole movie beating the other kaiju left and right without even breaking a sweat. He's unstoppable. If they made a whole film series with Final Goji and all the other monsters in Final Wars, I would absolutely LOVE it. So yeah, after a lot of thinking, Final Wars Godzilla is my favorite Godzilla.
BUT WHAT ABOUT Y'ALL?!
#godzilla#gojira#kaiju#giant monsters#godzilla heisei#godzilla millennium#monsterverse#gemstone godzilla#godzilla vs spacegodzilla#godzilla final wars#godzilla against mechagodzilla#godzilla vs gigan rex#godzilla vs kong#godzilla: king of the monsters(2019)#godzilla tokyo sos#godzilla vs mechagodzilla 2#godzilla vs destoroyah#godzilla vs mothra: battle for earth#godzilla vs biollante#godzilla vs king ghidorah#godzilla 2000#godzilla vs megaguirus#godzilla mothra and king ghidorah: giant monsters all out attack
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Discussion about romances + expectations under the cut (I'd put it as like..mildly critical, but also coming from a place of understanding?). As usual, will tag as such so you don't have to engage/read on if you don't wish to. I always invite open discussion, just keep it respectful (as I will endeavour to do so myself).
This is going to be a bit of a ramble, so I apologize if my thoughts are not clearly laid out like they should be.
I think I've found the reason why I (and maybe others), feel that the romances in Veilguard feel a bit... idk, hollow, at times (not BAD!!! just feeling like there could be MORE). And that's because of the trap of expectations. I may also be speaking completely for myself here.
Anyway, let's rewind to 2014.
Be me, 10 years ago. You're not really a gamer, but indulge in action RPG's casually.
See a commercial for this hot new game coming out called Dragon Age: Inquisition. Be intrigued by the character designs, but know nothing about the world. Come to find out it's part of a trilogy. So naturally, you buy the first two games and play through them before playing the third.
Be amazed, and completely hooked on the characters, the lore, the world, the darker elements and themes. It becomes your favourite game series of all time.
But you had no idea that you could romance any of the companions going into the experience. And man, does it fundamentally rewire your brain chemistry to fall in love with cRPG and get ridiculously attached to your Warden/Hawke/Inquisitor.
So, you romance Alistair first because he's funny as hell, and has a really interesting story/character arc. Then you romance Zevran, and love that too - he's charming and suave and awkward and funny. Then you go onto DA2 and romance Fenris and Anders, and each of those romances pack their own emotional gut punches. Then it's finally time for DAI, and predictably, you go for Solas (a veritable slow burn that spans TWO games), Cullen, and partially (I never finished those playthroughs lol) Blackwall and Dorian.
I had no idea you could romance companions going into these games. It was a pleasant surprise! It always felt like an important part of the story, while not overshadowing the main plot. There was enough material in the codexes, the cutscenes, and party banter to make each romance feel complete and whole and awesome and nuanced.
And then, like some of you I suspect, I read an article that touted Veilguard as "The Most Romantic Bioware Game Yet", and I thought - "Wow, if they're saying this then the romances must be something else", given the quality of the previous romances you've experienced in these games!
But you get to the game - and while you're having fun, it definitely leans more into the ARPG style where romances feel a bit more pushed to the side in order to tell a certain story than the traditional Bioware/Larian RPG experience you've come to love.
Which is fine! Again, once I stopped thinking of Veilguard as a classic Bioware CRPG, and more like GOW/The Witcher, I found I was able to appreciate it a lot more for what it is. Things have to Happen A Certain Way for the narrative to work, and that's not a bad thing. DA2 was similar - it was a harrowing, personal tragedy about the Hawke family and their struggle to survive in Kirkwall.
Just like DA2, there are aspects of Veilguard that make me glad things happened the way they did. I'm not mad that Rook has so much dialogue without a ton of player input and you can't 'be evil' - because the game doesn't make sense if you can. At its core, Veilguard's narrative is centered around Regret, after all - you can't have an evil protagonist running around because Solas' Regret prison would never work (evil people don't generally tend to regret their actions...)!
Now, if you're expecting a long-winded, fully researched academic breakdown of every romance I'm sorry but that ain't happening tonight lol. This is not based in any fact, this is all opinion.
I can't quite put my finger on it, but sometimes it feels like the romances in this game (and I say this with the biggest grain of salt as I've only done Emmrich and Lucanis' - and am going through Neve's now), are just missing....something, to take them from good to great.
I loved Emmrich's romance. I thought it was very well done. I think a lot of people would agree it's one of the stronger ones in the game - doubly so if you play as a Mourn Watch Rook (you get a TON of MW specific lines going this route, it's great). His side romance with Strife if you don't get together is very cute, I enjoyed it. But as superbly well done as it was, somehow, I wouldn't even put it in my top 4 Bioware romances.
With Lucanis' romance - whatever my hangups may be about how it was handled, certain parts of his romance were done excellently (even better than some of the previous Bioware romances, I'd say). You can read more about my thoughts on his romance here which is why I'm not going into detail about it. Unlike Emmrich's, I would put it in my top 4 because I fell in love with the character that much (both in the game but really, I've loved him since Tevinter Nights), and I've grown very attached to my first Rook and him as a pairing. I've seen others share a similar sentiment on here (and I hate to say it but I agree) - sometimes it feels like I fell in love with Rookanis despite the way it was handled, not because of it. I can't say that for many other romances. While it's been fun to think up a lot of HC/write fics/make art about those abandoned concept sketches and parts where I felt the game could have showed us more of their dynamic, I can't help but feel like his (and other) romances would have immensely benefited from even 1 or 2 extra small scenes to flesh it out a bit more if they weren't going to let us freely talk to our companions.
The issue with the romances might also have something to do with the pacing of the game itself. I think Act 2 is where the pacing goes a bit awry, before picking back up in Act 3 (which is great, I love it).
Sometimes I also felt that there was a little too much reliance on codex entries and party banter to tell the story of the romance rather than showing it explicitly through cutscenes. I think that's what makes the romances feel a bit truncated at times, compared to the previous entries? Some of the romance-specific party banter was so good, it probably deserved its own cutscene. But it's also highly dependent on the party you have, and it's easy to miss/not trigger. I remember absolutely living for the cutscenes in the first three entries and I can't explain why I feel like, subjectively speaking, Veilguard just has less romance content (this may not be objective reality - I haven't compared the amount of romance specific content head to head with other games).
I also couldn't tell you why I feel DA2 doesn't suffer the same problems as DATV in terms of romance interaction - because you can't freely talk to your companions in that game either. Yet somehow, it always felt like I was getting enough of them to not notice that. I do miss being able to chat my LI's ear off and ask them questions about their life/their views/etc. like I could in DAO and DAI. I think it's a shame we can't because the companions in DATV are SO interesting. I want to ask them all a billion questions about their lives/stories/etc even if they're not my love interest. The party banter in this game is immaculate but being able to talk to them individually about this stuff would've been SO nice. I feel that I've missed out on SO MUCH of these characters just because I didn't have two of them in my party at the same time!
Anyway, I need to wrap this up.
In closing, perhaps, if I hadn't read that article about how it was going to be Bioware's most romantic game ... maybe I wouldn't feel this way? I think it sent my expectations through the stratosphere, and that's no one's fault but my own. Not Bioware, not EA, mine.
I know that this game's development cycle was a unique sort of hell that the other games didn't suffer. To go from Joplin -> Morrison -> Veilguard. To have so many of the original staff leave the team when Joplin got scrapped. To have to pivot from Live Service and then back to single person RPG. More lay-offs. It's a miracle this game got made. I'm happy I can sit around thinking about it. And I hope its successful enough that we get DA5 so we can all sit around dissecting that in 5-10 yrs time.
Don't get me wrong - I enjoy the Veilguard romances for what they are. I'm enjoying them more I play and discover additional banter/codex/etc that I missed the first time around. Like any Bioware romance, there are spots where they hit their stride, and spots where they falter a bit. When they hit their stride they knock it out of the fucking park. But when they falter, you can really feel it. Romance is hard to write! And you'll never fully please everyone.
But a small part of me wishes I'd gone in blind, and checked my own expectations a bit.
Maybe you agree, maybe you don't. Tell me about it. What was your experience with the romances? Did you also read that article and get your expectations up?
I hope this makes sense.
Kind regards good fandom folks,
Keep the discussion respectful. And please don't use this post as an excuse to just blatantly hate on the game.
-Rookie
#datv critical#bioware critical#datv#lucanis dellamorte#neve gallus#emmrich volkarin#rook#as always i'd love to know your opinions#if you feel the same#if you feel differently#if differently#just keep it respectful#rookie rambles#datv spoilers
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I'm sorry Dimps
(art by virtanderson)
I just replayed Sonic Rush Adventure…. it's fun!! The last time I played it was back when it first released... Why didn't I ever revisit this game before? I remembered being a bit disappointed with Rush on a revisit (still a good game but there's just a lot of deathpits and the bosses get mean) and I remembered Rush Adventure being similar but with a lot of grinding that tired me out back then. But now replaying it, it's got really cool bosses (some of the best and most interesting of the whole series!), the stages are a bit easy but fun, the (several!) seafaring vehicles are cool, and it really doesn't have as much grinding or mindless sea charting as I thought it had. Plus it has this relentless blue skies sea adventure energy to it that's just so much fun. I love going back to my little island after every level, I love seeing it upgrade and become more populated and more full of fun stuff.
It's clear Sonic Rush Adventure was Dimps' biggest Sonic project and it's a shame they never got to make another original Sonic title after this, bc they were seriously getting better at every iteration… I'm sorry I was on the Dimps hate bandwagon because I was so hurt by Sonic 4. I didn't have the context that the game was supposed to be a phone game by a smaller team that then got hastily re-branded and given more budget. I was just so sick of everyone eating up the aggressive SoA advertising and I got nothing when I was proven right.
But I also wasn't comfortable with the narrative that emerged a bit after Sonic 4's release that Dimps was the source of all evil, despite agreeing with the level design criticisms, it's obvious even back in the Advance games they love the games & characters, and the shortcomings of their games come from an impulse to try to make them harder and longer. But honestly, it's a problem I sympathize with! It's difficult to figure out how to add difficulty to a Sonic game because these games aren't really supposed to be hard, and it's difficult to add longevity in some other way because designing Sonic levels and creating all the assets for them is relatively a lot of effort compared to other 2D platformers. Sonic levels need to look flashy and elaborate but also they go by really fast AND they have a bunch of alternate paths, so they also need to be really big. And it's not like Dimps were given amazing budgets anyway. So Dimps would often come to this conclusion of "let's add more and more stuff that will kill you outright as the game goes further in" to add that needed friction, and it gets especially bad and mean on the Advance games with stuff that you can't see coming up. This ramp-up of one-hit kill hazards as the game goes on is still there on the Rush games, but Rush Adventure especially gets more and more comfortable with the idea that Sonic levels should be on the breezier side, possibly because all of the extra content put them at ease that it wasn't going to be a game that would be easily beaten in a couple of hours.
Despite being Dimps' best and most full-featured Sonic game to date, Sonic Rush Adventure really didn't sell well. It came out in 2007 so maybe it was a victim of Sonic 2006's infamy. Maybe the title made people confused as to what it was (Sonic Rush? I already have that game!), who knows. It really does feel like they were gearing up for a third original Rush game, I feel like they wanted Marine to be a character that would develop. this is part of why people find her annoying - she's a kid who isn't yet a hero, her character is that she fucks up and is ahead of herself. she learns a bit but isn't there yet. there's an obvious follow-up to this that didn't happen. It's retroactively cruel how the ending to Rush Adventure makes you feel for Marine saying goodbye to Sonic and Tails and wanting to see them again, and then it never came to be! I'm just left with a sniffling Marine and the knowledge that it never happened!!
And I know that "Sonic Colors DS is a third Rush game made by Dimps!". It is but it isn't. Maybe if Rush Adventure did well, SEGA would have given Dimps a bigger (or at least similar budget to Rush Adventure) and let them do an original game rather than a tie-in. But Rush Adventure's low sales apparently meant Dimps was relegated to Tie-In Hell, instead of being given more reigns to do what they want. I'm sorry Dimps! I'm sorry I didn't defend you, I'm sorry I was part of the hate bandwagon against you because I had my feelings hurt! I really, truly appreciate what you've done for Sonic, even if some of your decisions on these games were very frustrating (have you tried getting all the Chaos Emeralds in the Advance games? have you tried unlocking Amy in Advance 2?), there was a ton of labor of love in your games regardless. Thank you ;__;7
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Hey, I'm rambling about IkePri again
Okay, I just need to get these thoughts I have about Gilbert von Obsidian out because I enjoy predicting stuff and overthinking design and narrative choices even tho they might not be right. :P But there really isn't that much predicting other than me overthinking about narrative and design choices. This time there will be most likely spoilers of Gilbert's route so far, and route of Clavis and some thoughts I have just gathered while playing the game in general. I try to put these thoughts in cohesive order, but well... I don't know if I can really, because I just need to get these out of my head. These are my thoughts, ramblings and opinions. Feel free to form your own and certainly disagree with me! I apologize about the lack of art in this post. I'm busy with work currently so no fanart for a while. I'm also not native English speaker, so there might be grammatical errors and such. Sorry about that. Everything under the cut.
To start with Ikemen Prince is a romance visual novel first and foremost. That doesn't mean it can't be deep (and it certainly has been deeper than I initially expect, which left me positively surprised). I suppose there is somesort of thematic vibe that there is no prince whose ideals are the main thesis of the game itself. But that also kinda leaves that fact there is no huge catharsis regarding the world and it's state. Everything so far has been left quite open. And the more I have learned about lore of the world, I really feel like anti-monarchist here xd Clavis really sold me the idea for real. Or atleast throw away the absolute monarchy. That's where I think things should go, but that's my own belief. (really, the last king of Rhodolite... He umm... I have some opinions.) Chevalier and Gilbert First things first: I don't hate or dislike Chevalier as a character. There are just some things that give me Deus Ex Machina feels. But I know it is what they are going for with him. This genius that so far ahead of everyone that it is so alien concept to rest of the people. And well that is a very hard concept to pull off without being a genius yourself as a writer. Or that is what I feel like. But what I do love is what the writers are doing with him and Gilbert in thematic sense! (Hence why Chev x Gilbert sounds so juicy to me)
I really took steps to the deep end as I started to think about why I have enjoyed Gilbert's route or was interested in his story to begin with, but have little interest in trying Chev's one. Because they are so similar but they really aren't.
How I would describe it is that where as Clavis is the complementary to Chev, the purple to his yellow, the emotionality vs rationality, the heart vs the brain, Gilbert is more like right brain to Chev's left brain. If it makes sense like that xd Their color schemes are harmonious. Not opposite. Almost like how Nokto and Licht's color schemes are harmonious with each others.
(Nokto (Blue + white + gold) vs Licht (Blue + black + gold)) Not to mention that their names clearly are meant to mean light and dark. (Licht: variant for light, Nokto: comes form latin nox or noctis, meaning night = dark) But that is a rambling for another time.) Both their crests are tigers. White and black tiger. Chev's color scheme is White + gold and black. Whereas Gilbert's is Black + gold and white. But then the overall color that game devs use to signal about the characters baffles me a bit. Gold/Yellow vs Black/dark red. They don't seem to have too much connection or that of which comes to my mind quickly and without digging deeper. (because I believe that if you dig deep enough, you have digged yourself into a trap of overthinking about things. (Justifying things because you want to justify them, which I'm not big fan of. And sometimes things don't need meaning and we have to live with that. As much as it pains my overthinker brain.)) But here is my impressions about Gilbert so far. I'm at the point where MC has left the Clavis's party (I loved it btw). Gilbert really does give me toxic INFJ villain feels, but let's not get too hang up on terms such as that. But he is someone who is driven forth by his own ideals and desire to change the world better. He, like Clavis, seems to cloak himself in this idea that he is the villain and is okay, even happy, to take that role. He is the one who, like Chevalier, has thrown away emotional attachment out of the window (or so they say) unlike Clavis who makes his choices based more on emotion rather than rational thinking. Maybe that's why I like Clavis and Gilbert, they push MC out of their black and white thinking. That things are not so easy peezy as "choose a right king and everyone will be happy". There will always be someone who is mad about it. That's why I really loved the scene with Gilbert with the orphaned kids and the Clavis's party. He seems to enjoy the company of children (who are not morally corrupted or tainted) and he really empathically listens to those who are angry. He believes in the idea that "no one remembers what you said, but they will always remember how you made them feel". (A quote with debatable origin, people say that it was coined by Maya Angelou. But I really love this quote, because I think it is the truth.) Gilbert isn't trying to rationalize against someone's choices with pure intellect. He uses empathy to guide him to the most rational outcome in that emotional scope. But he also uses this to manipulate people with fear. He uses fear extensively and he does it actively. Where as I feel like Chev just has that aura about him automatically. Hence my next thought: Action vs Stasis!
Gilbert and Clavis are action oriented. They shake the gameboard, they make the first moves. Gilbert probably more than Clavis. They both want change. Is it change for the better, we will see, I still haven't finished Gilbert's route but he really gives me this "I'm willing to become the greatest threat so that people unite to defeat me." or "I will conquer all so there will no longer be wars.". Chev, on the other hand, symbolizes stasis. His goal is to keep the kingdom of Rhodolite going. That's his duty and he is willing to take it. (even tho we can debate if that is something he really really believes in or even thinks about that much. I feel like it is out of obligation rather than of personal ideal. But alas, I have not played Chev's route yet.) Chev is reactive rather than proactive. He waits for the opponent to make the first move and reacts accordingly. (I'm not saying he is not reactive once game is on. More like "if there was not threat to deal with, he wouldn't create one".)
Chev doesn't care what you think about him. Gilbert does. He might seem like he doesn't but he is really there to prove a point. (I will pick up his dislike for lying later >.>) Chev is not. Chev knows that his way is the right way for him and that is enough for him. Chev also actively makes a "gettaway plan" for himself in Clavis. He knows that Clavis is the final thread that keeps him from going overboard because he understand that he has to be blind for "individual people" aspect to be a good ruler. Gilbert probably understands this about himself too, but he is trying to prove a point. So he needs to go overboard. Because masses of people need absolutes to react to. If it is something banal, it won't do. His evil actions need to shake the very foundation of ideas. The people have to face those things head on and see it for themselves. They cannot be sheltered. Gilbert gives me the vibes that he is willing to sacrifice himself not for the kingdom, but for the betterment of all mankind. He is happy to become the villain #1 if that means that other people will rise and take down the corrupted Obsidian or the corrupted idea. I would say that he is Lawful Good going on about things like Lawful Evil.
Gilbert asking questions means that he wants you to think, he wants to challenge your opinions and how you look at the world. Same as Clavis. They yearn for change. They want to change the world. Where as Chev wants to maintain things as they are. Chev "If it is not broken, we don't need to fix it" Michel. Where as Clavis and Gilbert want to improve the system. They are idealistic. Gilbert and lying
This is something very interesting. At first I thought that he was all "I dislike when people lie to me." but he really is "I dislike lying in all its forms." And he does say that he doesn't lie. And I'm starting to believe that is really the case. All the things he says are true. But because how other people see him, they are suspicious anyway. Like MC is. Like we all probably are when we start the route and think "So what is your trauma, baby girl?" When he is unsure or knows that he shouldn't say the thing he really thinks or that is true, he will deflect or give a very vague response. Which makes me quite happy to replay his route at somepoint with this in mind. In conclusion: Welcome to my TED talk, with no head or tail, just me overthinking about things about a otome gacha game. If you read this far, thank you for your time. Remember, if I ramble about it, it just means that I'm invested. Have a good day~
#me rambling about ikepri#dicenete rambles#ikepri#thoughts#gilbert von obsidian#clavis lelouch#chevalier michel#is this what they call a character study#or analysis#TED talk#ikemen prince
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Hello! I found this small but really interesting ask about some comments Alya made in Origins about Adrien that Imthepunchlord answered a long while ago, and I’d love to also hear your thoughts on the points that they and the asker brought up! Please feel free to put your thoughts directly in a reblog if you like the post enough to add to it instead of answering this ask since that would probably be convoluted.
https://imthepunchlord.tumblr.com/post/651542468774526976/i-just-rewatched-origins-and-i-cant-stop
(link to the post in question)
I don't have much to add. @imthepunchlord summed the issue up really well at the end of their post, "what is 'in character' is up for debate most of the time."
These kinds of character analysis questions just aren't possible in Miraculous. The characters are wildly inconsistent, so you're not taking a well crafted story and pointing out how it all flows together. You're taking a slapdash story and twisting yourself into a pretzel to try to make it all make sense. Hard pass. That's why I just focus on the character's core and ignore a lot of the nonsense that canon pulls. It's not that I want to deny canon. It's that you cannot embrace all of canon and write a good story.
However, you all know that I love to play fix it, so let's give Alya some sugar and talk about how you can write her character to make her reactions to Adrien make a little more sense. I don't think that canon has thought her through this much, but this approach really fits her character and I love it! For those who don't want to follow the link to the original ask, we're looking at this bit of dialogue:
Marinette: Okay. I get it. Good job, you three. Very funny. Adrien: No, no, I was just trying to take this off! Marinette: Oh, really? You're friends with Chloé, right? Adrien: Why do people keep saying that? (Marinette huffs; he goes to his seat) Chloé: Now do you see what I mean about respect? Marinette: I know I've seen him somewhere before. (sees images of Gabriel and Adrien Agreste on Alya's cellphone) Of course! He's the son of my fave fashion designer, Gabriel Agreste! Alya: Daddy's boy, teen supermodel, AND Chloé's buddy? Ha! Forget it.
And trying to make sense of how Alya goes from this to being the head of team Adrienette. The obvious answer is that something happens off screen between Origins and the main part of canon, but let's go a little deeper than that.
A lot of people approach Alya as a reporter. A truth seeker. A fact finder. That approach isn't wrong, it may even be how canon wants you to read her, but it's not the approach that I like to take. Whenever I have time to really flesh Alya out, I go a slightly different route.
To me, Alya is a story teller. She wants the stories she tells to be accurate, but she can easily get caught up in a narrative and forget to take a moment to check her facts. A good reporter watching the above exchange would go, "If Adrien is a bully, then why did he protest his innocence? What's the real story? Who can I talk to in order to get the facts?"
A story teller may still do that, but they may also take Chloé's earlier bullying along with Adrien being Chloé's friend and come up with a very believable story about Adrien being "Daddy's boy, teen supermodel, AND Chloé's buddy." It fits the facts that the story teller knows and they don't have a reporter's instinct question everything. They'll only start to question their version of the story once a hard fact pops up that goes against the story.
The reason I like this approach is that Alya is the chosen of Illusions. That's not a great fit for a truth seeker. Illusions is a much better fit for someone who is drawn to stories. A person who values the truth, but who isn't driven by it. A good reporter is driven by truth. A good story teller is driven by the call of a good story.
If we take that approach and look at Alya's actions in Origins, then we see that she had a story in her head and was happy to fit the pieces into that story until Adrien did something that no longer fit the story. That's when the "ask questions, get the real story" instinct kicked in, leading her to discover that she'd misjudged Adrien. It would have been nice to see that happening on screen, but Origins didn't have time for that so we're just left wondering what changed Alya's mind and making up various stories to explain it.
You can also take Origins and use it as the start of an arc where Alya learns to be a better reporter by not jumping to conclusions since she does a lot of jumping to conclusions in season one (and even does it on occasion in later seasons). But you don't need to give every character a strong character arc like that and I enjoy letting Alya be solid as-is. I tend to tone down her jumping to conclusions issues and make her more open to giving things a second look.
This is extra true because Marinette has a pretty clear problem with snap judgments, so I don't want her and Alya to have the same flaw. I want Alya to be more unique in her flaws. It's not that she jumps to conclusions, it's that she's a little too quick to stop asking questions once she has a believable narrative. It's in the same vein as Marinette, but still it's own thing. It's also still a flaw that Alya needs to work on, but in a more nuanced way where it also acts as a strength under the right circumstances such as when she's in the field and needs to come up with illusions on the fly.
I cannot say if this is what canon is trying to do with Alya. The bones of this read are there, but the bones of the reporter read are also there. I just like this read more. It doesn't drastically change Alya, it's just a minor nuance that makes her fit into her place in the story with a little more grace.
#anon ask#alya deserves better#ml writing critical#ml writing salt#sorry that it took me so long to answer this one#I kept thinking that I had nothing to add but I left it in my inbox in case I eventually changed my mind#And today I suddenly read it and had a thought#so here you go!
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Yoooooo the GRIM expansion "The Palace of Eyes" has some actually NUTS lore. The work for the content is almost finished, but it needs to get fine tuned for publication while I include it in the handbook.
I'll be talking a bit about it here, so if you don't wanna possibly get ANY spoilers, you can dip now!!!
Okay so because I have pretty chronic pain in my fingers I'm going to be using text to speech or speech to text to share some of this information. So this will be my first time writing something that has like time travel and dimension travel shenanigans and the way that I was inspired by Metal Gear Solid to have these wild storylines all going on at once with some twists and turns but it's still kind of holds together through lower explanations is really really cool. I've honestly had a blast making every one of the story beats come together in one giant epic of a story to be honest with you.
There are actual pieces of lore in here that were crafted not only because they were cool but because they are thematic and have almost a cinematic and ideological feel to them. I think that the more that I build worlds and the more that I come to terms with who I am as a person the more fleshed out and well built stories can be created through my games. I kind of realized that when I made Neon Nights and some of my other games. I thought that if I just made a system that had a little bit of scaffolding I think that would be enough but to me I really do think that just like in a video game playing in a world where you are able to explore and uncover mysteries and be shocked by events I think it's really really cool and I like that. I think that's because one of my strengths and interests is in narrative and while I've gotten older I don't really have the patience too much anymore for prose, but I have fallen in love even more with World building and creating narratives with that World building if that makes sense.
I think that this expansion will not only be a really fun thing to explore within the GRIM multiverse but to also kind of look within yourself and to relate to some of these characters in their struggles and to kind of be invested in their stories and what's cool about tabletop games is that their stories are not fleshed out all the way. The scaffolding is there with strong connections to the world but the way that you the players will interact and the way that the watcher who is basically the standing for GM or DM in a game will be completely unique. I think that that's one of the powerful components of an RPG. And while GRIM may not have the most robust mechanics for role-playing in a system or using a system to roleplay rather you can still create Grand narratives by just being interpersonal with your players.
I don't know I just kind of wanted the info dump a little bit and not have my fingers hurt while I type so that's why I use speech to text. I'm really really excited working on this. I have over 34 pages of content in a document that hasn't even been designed yet. This thing is going to be a big lad probably over 100 pages at least. It's going to be kind of hard also to price this at $9.99 but I think that to me what matters most is getting this out there and kind of showing off my talents as well as giving people an awesome epic to play along with GRIM.
Anywho I hope you have a fantastic day today! Make sure you drink your water you eat your food and you take care of yourselves. Love ya!
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redoing this ask because fuck that poll lmaoooo i have a persona question, IMO persona's romance system can sometimes fail when its clear the devs wanted one character to be the "canon" love interest for the overall story, but added in side romances to please fans (p2 with [spoiler redacted], p3 with aigis, and p4 with rise based on how much time is focused on their dynamic and bond) but i feel like P5 *intended* for Makoto to be the go-to romance option (especially with how she was handled in the anime) but Royal switched it to Akechi. Do you think that Persona should just stick with one romance option, have a small number of options that they develop, or have it be "every npc is an option" type deal. personally i think it depends on the game? but i feel as if P5 would have benefited from only having 5 romance options (Haru, Makoto, Akechi, Hifumi, and maybe Yusuke?)
Hmmmmm.
It's hard to consider this without also thinking about the other dating sim RPGs, i.e. Bioware. What's interesting there is that some of the romances felt intended (Liara in Mass Effect especially) but there were multiple really good options.
What I find interesting is how Persona and Bioware games handle the shared authorship of the characters. There's an entire Game Maker's Toolkit video about how the narrative designers had to design on a tightrope, keeping the cinematic nature of the story rolling but also making the player feel like they had a handle on the direction (even when the latter was mostly imagined).
Okay, here's two weird thoughts:
The wide array of Persona romances are pretty shallow and would benefit from a shift to much fewer romances that are far more fleshed out.
Akechi is so shocking and compelling because the comparative shallowness of the other romances, because he is a subversion of them.
To me, what makes Akechi the far-and-away best 'romance' of Persona 5 Royal is that he's not a romance 'option.' The player has very little agency over how Joker feels about Akechi. If you hit a couple of flags, then Joker is fucked up and in love with Akechi. That's just it. Maruki gives everyone what they want, and what Joker wants is Akechi.
The fact that Joker is a partially player-directed character that autonomously decides to be in love with Akechi is the secret sauce, imo. Ergo, if you improve the romances overall, you lose some of the specialness inherent in Akechi.
I had a LOT of problems with P5R's writing and especially its structure. I would remove Makoto entirely but for pacing issues, not for the strength of her writing. I'd cut a lot of cruft from the game.
I don't know if I would take away the gutpunch of Akechi though. Not for P5R. For other Persona games, 100% yes, I would. Narrow the scope of romances, maybe even stick just to party members so its easier to build a coherent, meaningful narrative with the love interest.
i hope some of that makes sense, i'm a bit sick and meandering today
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Now that you’ve played through all the episodes, how would you rank them?
Oooo this is tough, in part bc I like all of them a LOT. The designations between a few of them, especially in the middle category, are gonna be kinda arbitrary, but I'll do my best :)
Also this got stupid long so I put it under a readmore! Spoilers abound, as one might expect
8. Dawn of the Golden Witch (Episode 6)
I have some... mixed feelings on this one. I understand what Ryukishi was going for in using chick-Beato and Battler's interactions to parallel Battler with Kinzo and show Kinzo's dynamic with Kuwadorian Beatrice via analogy, but I also think it kinda fumbles a bit. There are points (cookie scene being a big one) where I feel like the characters take a backseat to the themes and the whole narrative feels off. Chapters 5 and 6 are supposed to be a perversion of the original story that Beatrice has lost control over, but there are points during 6 especially where I think it kinda loses itself. The rest of it is great (Erika's VA is a goddamn champion) but the very beginning of this chapter is easily my least favorite part of the series
7. Requiem of the Golden Witch (Episode 7)
I don't really have strong feelings on this episode. It would have been the high point in just about any other VN, but Umineko is so consistently fantastic that Episode 7 didn't really hit me as hard as the others. It did make me wish we got more Kyrie though, even if I know exactly why she wasn't as prominent as many of the others. Kind of insane that my second least-favorite arc is something I would rank like an 8 or 9 out of 10, Umineko is just that goated (get it???)
6. Turn of the Golden Witch (Episode 2)
While I do love watching the worst woman ever conceived have a 48 hour progressive mental breakdown, Alliance hits every point I like about the Rosa / Maria dynamic but does it better. It's still an arc I absolutely adore, so it feels weird to rank it so low, but I think about it a lot less than the other arcs so down here it goes. Shoutout to this arc for making me laugh to the point I could no longer speak not once, but twice. Kanon chuuni jacket and leashed Battler you will always be famous
5. Twilight of the Golden Witch (Episode 8)
I know that ranking episode 8 in the bottom half sounds like sacrilege but this arc had so much Kinzo and while I understand his narrative importance I Do Not Like Him. The fact that Kinzo is in the Golden Land but Kuwadorian Beatrice isn't makes me want to throw bricks at things. Other than that though, absolutely stellar. I bawled at the ending. The next day I thought about it more, misinterpreted it, and cried more, then I thought about it more deeply and talked with friends, really started to understand the core messages, and sobbed even harder. As these things tend to go. This episode ruined my life. Would recommend.
4. Legend of the Golden Witch (Episode 1)
note: 4 and 3 are interchangeable I like them both a lot for different reasons
The first time I read this episode, I thought it was great. The further I got into Umineko, the better it got. Now, with a full understanding of the plot and knowing how this chapter serves as self-reflection through the other (Sayo via Natsuhi) it serves as probably the most raw glimpse into Sayo's mindset we get. This episode ruins me and I'm pretty sure when I inevitably reread it I am going to dissolve into a puddle of goo. Also Natsuhi is there and she's my favorite of the matriarchs so I'm a little bit biased :)
3. Banquet of the Golden Witch (Episode 3)
This is one of the funniest pieces of literature I have ever read in my life. EVA-Beatrice, the entire sob story (that I, like Battler, fell for completely), the two towers fight scene... 10/10 no notes. I don't even have the words for how much I adored this one. I wish I could read it again for the first time.
2. Alliance of the Golden Witch (Episode 4)
Ok so fun fact I thought this arc was kinda boring at first, and was a little miffed I had to constantly go through Ange's little side quests when I just wanted to see Beatrice and Battler again. Fortunately, Ryukishi has a beautiful way of changing my mind very very quickly and the more I think about this Episode the more I love it. It has some of the most powerful emotional moments, a really good rehashing of the themes, and is a lot tighter and more condensed than I gave it credit for. There's a LOT that happens in this chapter, and it's been growing on me a lot-- while it doesn't take the number one spot in terms of my favorites, I do think it's the best written of the 8 episodes. As a bonus it focuses a lot on Maria who is one of the best characters ever and my darling baby angel.
End of the Golden Witch (Episode 5)
This is the platonic ideal of Umineko to me. The layers of metanarrative, the perversion of a formula to reiterate its structure, the use of genre conventions as a dual-use in-universe and metanarrative element, Erika. End of the Golden Witch is when I changed from someone who loved Umineko to someone who was obsessed with Umineko. The ending is one of the most visceral parts of the VN and I will fully admit I cried. There is so much happening in this episode I could talk about it all day. Also Natsuhi is there. Hey girlie <3
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Being a fan of Avatar (the movie with blue people) is literally the most exhausting fan experience I've ever had, and I'm a female Star Wars fan, who's favorite Star Wars movie is The Last Jedi.
I'm by no means claiming that the movie is flawless or even "great" but it is by scifi blockbuster standards pretty good. It's no more or less racist than the Star Wars prequels and the writing isn't any worse than the scriptwriting in the Star Wars prequels either, yet it's treated with such disdain among people on the internet that I can't even talk about it without receiving random hateful comments.
I cosplay from the movie, more specifically the new movie and an OC that I designed in 2018. I love the movie, especially the visual elements and the design of the Na'vi and their culture, I think it's a fascinating metaphor for our treatment of indigenous peoples and our planet, I love the themes the film presents. But I'm also aware that it's harmful to indigenous people as well because it promotes a white savior narrative, that it's harmful to disabled people by promoting the narrative that they can't live full lives unless they're normative. I don't deny those problems with the movie, and I have plenty of criticisms of the new film as well. Particularly the use of locks on Jake and Spider, and I saw a video on tiktok complaining about that and I left a comment saying that I really wish they hadn't done that and I thought it was a really poor styling choice since up until that point none of the Na'vi we'd seen have locks so it doesn't logically make sense to give them that hair style. I got quite a bit of response to that comment, some people agreeing with me but largely people were saying, "why do you cosplay it then?" "why do you support it then?" like is it not okay to like things and also have criticism for them? I'm allowed to like things about it and also not like things about it.
I also keep seeing videos saying that Avatar has no cultural impact, that it doesn't have a long lasting fan base despite having lore comparable to Lord of the Rings. Here's the thing with that, it totally does have lore comparable to Lord of the Rings but the fan base can't thrive like LOTR fans or even Star Trek could partially because the internet wasn't a space in the same way then as it was when Avatar came out and the other fact is the sheer amount of shaming and harassment that Avatar fans get. I've seen people leave the fandom because of the hate they received on the internet. They quite literally get bullied out of their enjoyment of the movie. People say that Avatar has no fans, but it's fans are chronically silent and reclusive in our liking of the film for fear of getting harassed. I am part of Facebook groups of that have thousands of members and a very active discord. Avatar fans exist, they just keep low and quiet so as to protect themselves. I know people who speak Na'vi in the same way people speak elvish or klingon, it's just not something we advertise because every time we try to share our enjoyment of the movie we get mean comments or mocking stitches/remixes of our videos, pictures, etc. It's not fun to be a public Avatar fan, it's scary and exhausting.
I love Avatar, Neytiri was one of the first truly strong and inspirational female characters I connected with as a child (I was 9 when the movie came out) and I was fascinated and enthralled with the world of Pandora, as were so many movie goers. I'm so tired of getting railed on for enjoying this movie, or even just the constant ridicule that comes through my feed about it. What happened to the golden rule of if you don't have anything nice to say (or on this case even anything that provides new/valuable commentary/criticism) don't say anything at all?
I'm so sick of hearing the same arguments I've heard a million times about why it's a retread plot of Pocahontas/Dances With Wolves/Ferngully, I've heard it all before, I've seen those movies before and their plots are in myths and any number of other stories, that's not why I love the movie. No amount of people saying that to me will change what I do like about the Avatar. I don't watch Avatar for the plot, I watch it for Pandora, and for the visual spectacle and the world building.
I'm sick of the argument that Avatar's treatment of indigenous voices is somehow worse than any other piece of media written by and for white communities, it's not. Even Avatar the Last Airbender (which is my favorite TV show of all time and is often acclaimed as a great example of native representation) also falls failure to the same mistake of casting white actors in POC roles and changing the narratives of natives to be more easily accepted and understood by white audiences. This is not to say that ATLA doesn't handle its message better than Avatar, but it's important to be aware of the ways in which all media has flaws, even the things we think are less problematic and it's important to acknowledge them and not tear the media down for it, but use it as means to make new media better. Cameron did improve with the Way of Water, he frequently consulted with the Maori tribes he was pulling inspiration from, there's literally articles written by Maori tribe members on it but it is still a white people movie, written by white people for white people so do with that what you will. But don't claim star wars is any better, the prequels were outrageously racist, and they still maintain majority white casts.
The new Avatar movie (the way of water) is not perfect, there are quite a few things I found to be poor choices in regards to cultural sensitivity (aka locks, and casting Kate Winslet as Ronal instead of a Polynesian actress) but it's still better than it's predecessor, and unlike so many people on the internet say, it is not "a bunch of white people playing poc" since neither Zoe Saldana, nor Trinity Jo-Li Bliss, or any of the Metkayina children or Cliff Curtis are white. In fact, Cliff Curtis is Maori, the culture that inspired the Metkayina and many of the extras who play background Na'vi in the films are POC, because in spite of James Cameron's failings, he did want the Na'vi to be played by people of color. Very very few of the Na'vi in the original movie are played by white people, only a few extras with less than 1 minute of screen time and no lines. All the major Na'vi roles were played by people of black and indigenous color. Eytukan was played by a Cherokee native, Mo'at (these people are the two clan leaders) is played by a indigenous woman from Africa and is very black. Zoe Saldana's parents are Dominican and Puerto Rican for god's sake! She is not white. This argument that he casts white people in POC roles is untrue. The Avatars are white cause they're meant to represent the invadors, wolf in sheep's clothing if you will. The Na'vi are bipoc, and they're played by bipoc.
After Avatar, James went to Brazil and became and activist for native communities. He went worked with Brazilian natives fighting the building of a dam over their local river, a dam with would power a major city in Brazil, but destroy the indigenous peoples access to water. He went to their community, and asked them what he could do to help. He donated money, protested, ran conferences and tried to disrupt the building of the dam using his influence, but it failed, and he had to watch the suffering of this indigenous tribe that he'd grown very close to in their time working together to prevent the dam. He's not Anti-indigenous as people love to claim, he's clumsy and arrogant (like all cis white men) but what he does is an attempt to elevate native voices not smother them even if he doesn't necessarily succeed.
The movie isn't the menace to society people portray it as, nor is it as boring or uncompelling as people claim. But I still can't go online to enjoy it because no matter what I say, I like it too much for "a bad movie" or I'm "too supportive of something harmful" although I still see people buying Harry Potter merchandise in the Barnes and Noble and I'd argue JK Rowling is an actively bigoted individual who's words and paychecks actively harm marginalized communities, unlike Cameron who despite his bumbling is trying his best and actually learning and doing better with the new content he puts out.
People also say things like, "You only like it cause you're white, no POC people like Avatar." which is blatantly untrue, I've seen native people who like it, black people who like it, I have black friends who like it, I know a black cosplayer who cosplays from it. In fact, I know more poc who cosplay from it than white people. Everyone is entitled to their opinion of the film, and should be allowed to interact with it without getting harassed. It's just exhausting to like it, so people don't say they do.
I'm tired of even the things that should be praised about the new film being used as a way to tear it down. Cameron said in an interview that he "likes Captain Marvel and Wonder Woman as characters but they're not mom's" when asked why he chose to make Neytiri a mother. Neytiri's motherhood doesn't detract from her warrior-ness, she's still a badass bitch and I think that's the point that this person on tiktok clearly missed. He wasn't saying you need women to be moms to be heros, but how many warrior women who are also mothers can you think of off the top of your head? I can't think of any. The choice to make Neytiri a badass mom wasn't to detract from single or childless female characters but to provide even more diversity in the kinds of strong female characters out there. I loved that 1/2 the cast of that movie was women, just as I loved Neytiri in the first film.
In conclusion, can we please stop making Avatar fans lives hell on the internet. I do my own research about how it is and isn't problematic and make my own decisions, I don't need strangers to yell at me. I just want to enjoy my silly ecoscifi movie about blue aliens. I'm aware of its issues and I do my best to raise awareness of the issues facing real natives, to engage with real native stories and voices and support their protests, legal persuits, tribal sovereignty, land back etc, and be the best ally I can be, but I'm not going to boycot this movie because it does some problematic stuff, or because it has an unoriginal plot, if I did that I could never watch another marvel movie again (and yes they're just as bad if you dig, look at the early ones especially) I'm so sick of the insane amount of factually unsupported hate this movie gets and of having to deal with it. I'm tired, I just want to enjoy my movie which is no worse than any other white backed and driven Hollywood blockbuster.
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who the fuck is this guy?? (daima speculation post)
Because I am desperately clawing at information and checking the news every 10 seconds compulsively, I thought I'd put my energy into speculating what Dragon Ball Daima is going to bring us because oh my god i'm so excited So my object of my interest is this person, who is very clearly the same species as the Supreme Kais. Here are my very cool, totally high quality screenshots (they are not)
The safe assumption is that this is a Makaioshin, a Demon Supreme Kai, which I think is likely true and likely the route they're gonna go. All fingers point to Goku and Shin's adventure taking them to the demon realm, and the demon realm is also a topic we've seen Shin have a ton of knowledge in (some reasons unfortunate)
BUT WHO IS THIS??????
So okay I have 4 theories, some I believe a bit more than others. insert my very cool art that I spent several hours on (i did not) ---
1.) The person in the trailer is Shin's twin or sibling and poses as his natural opposite. This is one of the simpler theories and also my favorite. It would be a lot of fun for the narrative, because it brings a lot of personal weight as to why Shin would want to be a part of this journey and also possibly give some insight as to why the majin/folks from the demon realm seem to have it out for the Supreme Kais so badly anyway. We know that this person likely holds a grudge from the Buu Saga ordeal, but the contempt for the Supreme Kais seemed to predate Bibidi and Buu invading the Sacred Land of the Kais. It would be interesting if there is family drama and jealousy is a factor, maybe this person was meant to be a Supreme Kai's apprentice anyway but Shin got it instead. It could be Shin's fault that they're in the demon realm at all. The possibilities are endless! (Also I would really love on-screen lore about their species)
I also really like this theory because Beerus also has a twin brother and the design differences I find very amusing. Also it would track that Beerus's twin hates Beerus because one time he ate a cake or whatever, but Shin's twin wants to eradicate everything Shin knows and loves because he looked at him wrong or something ---
2.) There's some interdimensional timeline bullshit happening and the person on the screen is actually a Shin fusion. I feel like there'd have to be a lot of plot shenanigans for this to work, but the idea that this person is actually a fusion has been thrown around some and I think it's neat. Most notable to me is that they look VERY SIMILAR to Shin but with some key differences, mostly that he's tall and has a different nose. Eye shape and hair are pretty similar and I also found it interesting that the coat is very similar to Shin's palette in Super, though with sleeves/pants/boots matching Shin's Daima palette. It is totally possible this is just a coincidence, especially since Kibito has pretty much the same palette as Shin in Daima but they're not connected at all
So, narratively, what would this do? The timeline placement for Daima is a big point of debate because we're given conflicting information: the two biggest points people point to is Shin and Kibito being defused which only happens around Battle of Gods, and Chi-Chi and Bulma's hairstyles which we only see after Buu Saga in DBZ. It is extremely likely that Daima is canon especially because Akira Toriyama was heavily involved in the story and characters, but how it ties in to the canon right now is a big question mark. It's totally possible that a very huge fuckup happened to cause a "fall from grace" that couldn't be fixed with dragon balls, maybe even the very same adventure that Goku and Shin are on at that point in the anime, and the character we see here is trying to prevent it while working in the demon realm. It's possible he's not actually a villain either and has multiple motives. He shows contempt after seeing Shin on screen, possibly lamenting past actions. I don't really think this theory is that likely (I think a lot of the similarities can just be explained with someone who knows Shin), but it goes down a thread that I think is pretty cool. ---
3.) Entirely new character with no connection to Shin other than mirrored occupations. I think this is the most boring option and probably also the most likely one. I'm down for new characters but I just find them having a more personal connection would be way more fun. Still, he seems to hate Shin (and it's likely that Shin knows him) so it'll be interesting to see what's going on there!
Even if this theory is the one that's the most likely, I still think it'll be a great time and I think would still open an avenue for us to learn a lot more about the Supreme Kais, the canon Demon Supreme Kais, and the demon realm as a whole. I really hope they can deal with this in a great way that doesn't cause any imbalance with the God of Creation/God of Destruction stuff ---
4.) Shin and this character are LITERALLY two halves of the same person who changed in their environments, kind of like Kami and Demon King Piccolo. I feel like this isn't the most likely route either because it would kind of dampen Kami and Piccolo's whole thing AND it would make no sense because Zamasu is an evil little bastard and their species is shown to have their own morals/values on a spectrum of good/evil, but I think this opens up an interesting can of worms that maybe the Supreme Kai's species can split themselves in order to fulfill certain roles for the universe (considering they can also split entire planets/duplicate life)
No one I know of has talked about this and it's driving me crazy but I think there's going to be a subplot about Demon King Piccolo for specifically for two reasons: 1.) BLUE DRAGON BALLS 2.) This screenshot
WHO THE FUCK IS THIS DUDE????? THAT LOOKS LIKE A NAMEKIAN TO ME Also he's DEMON KING Piccolo, he was the demon king (I assume) before Dabura, who our mystery character likely served as well. However, it's also totally possible I'm speaking out of my ass and Demon King(tm) is just a nickname for Kami's other half pre-our Piccolo, but I think that would be kind of lame so I like to think he was an actual demon king.
This is to say, maybe Kami learned how to expel all the evil from himself by seeking guidance of the other gods, and it's something that the Supreme Kais have done before and kind of need to do to keep tabs on the demon realm. OR this is just Namekian stuff and I desperately want to combine lore. You decide!
It is certainly fun to think about though! I think even if this route is possible, it doesn't mean that Supreme Kais are always going to be inherently good; their experiences shape them, and we also see this happen with Kami's evil half in the newly reborn Piccolo. Characters born to be evil do not necessarily stay evil, and characters born to be good do not necessarily stay good. Even so, I think this route would kind of fuck a lot of balance that the story tries to establish already so I think the Namekian stuff will probably be separate from who this character is. Still, I wanted to throw this out there
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IN CONCLUSION... I dunno I still think the twin route is the most fun but I think there are really interesting plot threads that could happen. I feel like Daima will be lore heavy even though it's framed as a lighthearted adventure, so I hope to learn a lot. I'm trying to keep my expectations in check, but when news is scarce I can't help but speculate the shit out of what we have. Feel free to let me know what y'all think!
#dragon ball daima#speculation#long post#essay#character analysis#fan art#supreme kai#kaioshin#makaioshin
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When you run out of your canon-era fanfics, you start looking for AUs and crossovers. And it’s such an enormous topic to discuss! I would like to start with some recs (we're talking Valvert fanfics, of course). Some authors are just so good and creative when it comes to AUs.
A Change of a Bizarre Kind by M_Moonshade (set in MsM) – I will never shut up about it! It’s a crossover of Les Mis and Strange Case of Dr. Jekyll and Mr. Hyde. It’s written amazingly well and has a non-linear narrative. Javert fighting for control and losing it is breathtaking. One of my favourite fanfic Javerts! Caring and overprotective Valjean is what most of us love. Fantine survives and is the only reasonable person around those two. And they have adventures! Dr. Jekyll is, of course, a perfect villain! One of my favourite Valvert fanfics.
What Sort of Devil also by M_Moonshade (set in Paris). This time Valjean is a vampire, self-sacrificing and caring. Javert is exercising and excelling in self-deception. They have even more adventures, and this time Thénardier is the villain. The author’s style is, as always, excellent, and the author’s comments are hilarious.
The next three fics took me time to dare to read. AUs and descriptions can make you dumbstruck, but they turned out to be excellent pieces: well-written, thoroughly thought out. The AUs are well-designed, logical, and well-explained. Javert and Valjean both have recognizable characters, excellent at teasing each other. Their dialogues are highly entertaining and amusing. These fics are good from the point of view of historical details – if the author decides to be anachronistic, it’s for a reason, and it’s explained.
Guard’s Law, Con’s Heart by Xythia (set in Toulon, but it’s 1823). To be honest, I only risked reading it because of Toulon. It’s described as a BDSM universe, which initially did not inspire me. But I gave it a chance and never regretted it. This universe has its rules, and they are not what you expect. They influence social structure and traditions, and it’s all explained and well-used for the plot. Something bad starts happening at the beginning, but Javert arrives on time to stop and prevent it. He takes responsibilities he himself did not expect. Then Javert and Valjean interact and communicate with each other, and it’s such a pleasure and entertainment to follow their exchanges! And I usually do not appreciate OCs, but here I enjoyed them.
Winter Wolf also by Xythia (set in MsM). I already knew what to expect from the author, so even the obscure AU of Sentinels and Guides did not stop me. I had never heard of this AU, but it was not difficult to figure out what it is. A bit slow at the beginning, but then it gets excellent. Signature dialogues, development of relationships, adventures. And one of the best young Cosettes ever written. She is really an amazing little creature.
Eggy series also by Xythia (set in Toulon, and it’s again 1823). This time, one of them (Valjean) is a dragon-shapeshifter. But even as a dragon, he is unmistakably recognizable as Valjean. The world of people and dragons has its history and rules, and they are very well explained. Signature dialogues, good OCs. It really may sound strange as an AU, but it’s worth reading.
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✨APRIL/MAY LISTENS✨
hi i’m back, i’ve just finished my degree and do not have enough of a brain to write an in-depth of anything. but! here’s some of what i’ve been shoving in my earholes for the past month, in no particular order.
The Magnus Protocol — (season 1 ongoing) continues to blow my fucking mind. the sound design/music combo for this series is of particular note, it really just… mwah. elevates the text so much for me. i also continue to be impressed by how well this works as both a standalone series and as a delicious trail of candy for those of us who loved Archives. we’re halfway through s1 now and all i can think about is alice dyer.
Beef and Dairy Network — (ongoing @ 109 eps) a partially improvised absurdist comedy pod set in a world that is bizarrely obsessed with beef. my qpp listened to one episode and called it “distilled british humor” which feels… correct. i’ll be real, i’m actually mad at myself for not getting into this one sooner, but on the other hand having a long binge of it has been divine. i would kill to go to one of their live shows.
The White Vault — (5 seasons, 10 eps apiece) not including goshawk because i’ve barely started on that. but the main series… woah! god, i totally didn’t think this was going to be my thing but i could not put it down? the first season is definitely slower than i usually prefer but the characters kept me hooked and by season 3 the narrative completely took over my brain. i also love how well they sold the found audio format, it WORKS. gold fucking star, highly recommend.
Jackie the Ripper — (3 seasons, 5 eps apiece) put this one aside for a rainy day and binged it all at once. deeply wish there was more of it. it’s a raunchy crime drama with a downtrodden detective at the helm who i SWORE i wouldn’t root for but ended up doing so anyway. do recommend! if it sweetens the pot, the protag has the same VA as watson in the currently popular Sherlock & Co.
The Mistholme Museum — (6 seasons, soon to be complete) people have been recommending this to me for years and i just never got around to it, but on the bright side — it was an incredible binge. anthologies aren’t my strong suit but i found the framing device really strong and, crucially, it develops a meta plot that balances really well. biggest strength for me was the narrator, but i can’t explain why without spoiling some key plot developments. just trust me.
Wake of Corrosion — (4 seasons, final ongoing) very cool apocalyptic suspense/horror. i initially loved this show for the dynamic between the two leads, who are brothers trying to reconnect on a solitary camping trip when the world decides to go wonky. i ended up loving the worldbuilding as well. final episode drops very soon.
Neon Inkwell: The Pit Below Paradise — (miniseries, ongoing) this one has a bit of a western vibe and heavy religious/culty overtones, which isn’t my favorite genre. but i think each of the main characters has been developed really well thus far. + many fun cameos from members of the production team, those are really fun to try and spot :)
Twits: A Steampunk Distraction — (2 seasons, 5 eps apiece) very silly comedy of errors from the pov of a bumbling aristocrat. can’t say too much without giving the end of s1 twist away. i highly recommend it if you’re looking for some lighthearted listening. the ending credits are also very cute.
Planet Arcana — (ongoing @ 71 eps) i’m so bad at TTRPGs but this one has such a unique setting, i’m just captivated. tarot-flavored sci-fi adventure for anyone interested. i’ve made it through the first arc and the party has already experienced a crazy amount of development; stoked to see what happens next.
Selene — (ongoing) anthology about a spooky little town with a vintage vibe. single narrator, quite talented. i’m not always easily invested in anthologies but the narrator here really sells it for me, and (!) i think he writes children — both their thought processes and dialogue — very realistically. which is my grandest compliment.
Camp Here & There — (s1 complete @ 33 eps, hiatus?) i put off listening to this for a rainy day because i’d heard nothing but rave reviews and they weren’t lying. this is quite literally the ONLY pod i’ve come across that completely captures the same magic that WTNV did for me on first listen. the creator is kinda going thru it so idk if s2 is going to happen but i really hope so. even if not, s1 is very worth listening to. it’s wacky and sinister and i just love the narrator, it’s hard not to.
We’re Alive: Scout’s Honor — (8 ep miniseries, complete) imagine WA from the perspective of some awkward tweenagers. what’s not to love? the gore is really heightened by each characters’ stage of emotional development. i especially loved the conclusion but i won’t spoil it here ;)
Among the Stars and Bones — (2nd season ongoing) sci-fi drama with a solid first season, really nice narrative tie-up, but the second season was SUCH a glow-up nonetheless! + the most memorable karim kronfli performance of all time IMHO.
#audio drama#podrecs#i thought that this would be a cute lazy sort of graphic to make and the layering was actually a nightmare#so i kind of gave up but i hope it looks. okay#anyway these are all great shows and i’m happy to talk more about them in future#i’ll have a brain again soon. i think
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