#isat critical
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Reading In Stars and Time fanfiction is funny because you don't know if the dialogue is Like That because the author is inexperienced, or because they're successfully emulating isat's style of dialogue.
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Im sorry I'm so mad I can't keep quiet about this I think if you're comparing ID5 stating Siffrin isn't white to JKR's stupid Twitter "confirmations" you need to be put down. Siffrin's entire character arc is exceedingly racially charged throughout the entire game. If YOU didn't pick up on that you need better reading skills I'm so serious. Literally "isolation from his culture and feeling othered no matter where they go" is like!!! Such a major part of Siffrin's character!!!!! The nose poll results were absolutely a cherry on top kind of confirmation, NOT out of left field. There is no true way to analyze Siffrin's story without bringing up their race and culture and it pisses me off to call that an "out of left field confirmation that could have been mentioned in canon" when it IS IN CANON
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many many isabeaus... and some sloopis's of course :^) !!!!
i like consolidating my doodles so that's probably what i'm going to do for the most part from now on (^^ă!
#i've been having soooo many feelings about isaloop#god i love them sm#first image is just them. also loop helping with isa's dysphoria a bit teehee#i think they bond a lot over having Changed in a large capacity#and they help each other when they feel any sort of disconnect with their body#isa is a little meaner around loop.. maybe...#but in a lighthearted way! i think that's just the effect loop has on others LMAO#and also like. sometimes u just gotta get the hater out of u#and isa's unending kindness makes loop more willing to be nice sometimes too !#me when... two people rub off on each other and balance each other out.. UEAUGH#second image is ans manga redraws#just being self indulgent and combining my favorite ot3s LOL DW ABOUT IT#but also. siffrin is prince zen; loop is obi; isa is shirayuki i take no criticisms#based more on their dynamics with e/o than perfect personality match!#last image is just isa being cute he is very cute#isat#in stars and time#isat siffrin#in stars and time fanart#isat fanart#isat isabeau#isat loop#isaloop#sloopis#isabeau#siffrin#loop#loop isat#artilite doodle#artilite
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My inner thoughts and outward thoughts are so very different that I have no idea how I managed to keep them seperated. Sifloop save me.. save me from writing more articles... Save me Sifloop...
#Thinking of the doomed nonbinyaoris when writing Editorial Columns about societal issues is something alright...#The text on the left is a very abridged and summarized version of my article about my country's upcoming election#Which I made for one of my writing classes and honestly I think it's a very good article so I used it in this dumb meme#I don't want to get political here but being able to point out and criticize the stupid behaviors of the nation's leaders is therapeutic#This week has been so hectic that today and most likely tomorrow are going to be my only free time to rest in a while#isat spoilers#2hats spoilers#2hats ending spoilers#two hats spoilers#in stars and time#isat#sifloop#isat sifloop#âšâł ramblings
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didn't really expect to slam another out so fast. probably should have done siffrin first but. i like odile better. so idc. cultist siffrin blast đ«”
Odile - Siffrin - Isabeau
#i picked up a pen (art)#isat au#isat siffrin#in stars and time#isa and mira are going to be REALLY HARD i think. isa harder than mira but. still.#i might not do them at all. but it might be a fun design experiment so ig we'll see#first time drawing siffrin btw so i'm glad it's. recognizable.#i live in a beautiful world where chasing rats games' worship is a popular indie game that released in 2021 to critical acclaim#you can't take that away from me
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loop with a suspiciously star-shaped lump in their throat: we outta timeloops
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Silly Mirabelle drawing...
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#in stars and time#isat#Mirabelle#Mirabelle isat#isat mirabelle#crow's art#PLEASE PLEASE *PLEASE* ignore the hands and general wonky anatomy. i am not used to drawing human beings in general.#however other constructive criticism is welcome.
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Man, I hope Siffrin gets a good therapist after this is all over. Also Loop, but I think Loop would prefer self help books over a therapist despite the fact that Loop would probably monologue about their issues to the nearest schmuck available that is not part of their friend/family/stranger group
#Isat siffrin#Isat loop#Isat spoilers#Kind of#Also I wrote this in present tense??? For some reason?? Isabeau possessed me to ghost write this I think#But yeah I'm like 1000% Loop has reached the monologue critical stage but hates the idea of therapy#Siffrin desperately needs a therapist tho
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i believe in asexual isabeau
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oh he's trans isnt he
#ALL IM SAYING IS#going âyeah we have three names one male one female and a third one. partially so that trans people then have a name ready for them."#and THEN going âthis character in particular will not be sharing his other namesâ#THATS TRANS CODED#trans isabeau could be real#will not be taking criticism of this interpretation btw. this is my truth#vee plays isat#isat spoilers#kind of
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thinking about isat flight rising au.......
#bee talks#searched for it and i don't think theres a proper au for this yet#i could be wrong though tumblrs search engine is awful#yes i have thought about what kinds of dragons and flights the cast would be hear me out#siffrin would be an arcane aether#arcane flight specifically bc i think the arcanist could def cause a timeloop with all the other stuff hes done#and i think that would pass down somewhat to his genre of magic#also the space themes!!!#isa would def be earth and i think a snapper#mira gives off coatl vibes honestly. maybe light?? earth would work too#odile is a light skydancer i will be taking 0 criticism on this#bonnie is a fire spiral just bc feels right#i think in this au the change belief is replaced with windsinger and the expressions are replaced with lightweaver#i also think the expressions could be replaced with just praying to any of the deities you need help from? idk#adding onto the change belief thing i think that should imply that breed change scrolls are real and can be used. it'd be cool#have yet to think about the king but i do have ideas for loop#i doubt i'll post like. art of this or whatever but i like brainstorming and i'll post that here if i feel like it#uh quick au tag to sort my ramblings#isat fr au#okay i'll tag properly now#isat#in stars and time#isat au#should i tag this flight rising???#maybe#i'll think about it
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whatâs isat about/what kind of game is it? looks interesting :0
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hi anon!! YOU ASKED FOR IT!
"Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
-- In Stars and Time's steam page
In Stars and Time is a FANTASTIC role-playing-game created by a solo indie developer. It centralizes around an absolute delight of a character and their efforts to escape a timeloop! But truly, it's contents are even more awesome than it's premise. This game has a similar feeling to Undertale or Omori, but is very distinct !!! In my opinion it's more intense than the former, but much easier to play than the latter (Omori's themes made the game too intense and visceral for me to finish, personally).
My favorite thing about ISAT is it's characters and story, with the would-building as a close 3rd! I have to be careful not to reveal too much, because it's really so charming to experience first-hand. ANOTHER favorite thing about ISAT is it's art direction! Don't be fooled by it's b/w style, it is chock full of attention to detail and delightful visual work. Ok though, I actually lied! My ABSOLUTE FAVORITE thing about ISAT is it's Storytelling through gameplay - you have to take a fair share of initiative to really dig into it all! The game doesn't really sit down and try to tell you everything in a writer-to-a-reader way; instead the world and characters feel like they're living and breathing and communicating and experiencing! And so, subsequently, you the player experience the world very naturally as well!
In addition to this, the tone and energy of the writing is something I found very unique! It is so worth giving it a go! Lastly, copying over something I've said before: I actually didn't realize the cast was LGBTQ+ before I started playing, so that was a fantastic surprise. This game is angled to talk about the queer experience while being interwoven with the themes and setting - and it was a great experience for me to see, in particular, aro and/or ace characters portrayed excellently - both thematically and realistically!!! (And i do mean this. To write the queerness into the themes/worldbulding is, really really cool!)
I'm currently working through my second playthrough of it! I'm trying to catch the few things I missed. In general the playtime of this game can vary greatly! Some places say it's got a 8-10 hour runtime, but some real goobers out there can clock 40 hours or more (because they are insane. I say this with an awed voice not a judgemental one).
I'm not actually sure how long my playthrough took! It's the price i pay for leaving the game running in the background....
#asks#Anonymous#isat game#isat review (kind of)#it's like critically acclaimed or whatever so you can check out reviews done by people more normal than me!#I'm not actually sure how to advertise it in a universally appealing way#so i wrote about what matters to me most!#kaze speaks
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I think ISAT AUs where other characters loop can be a fun practice in character study and it makes sense that the "Loop" in those AUs would be a different character based on which character is looping. At the same time I'll look at those AUs and be like aw Loop isn't there? my blorbo doesn't exist? :( but also having a Loop who was a Siffrin there when a different character is looping feels weird also.
#THIS ISNT TO CRITICIZE ANY OF THE AUS BTW again theyre fascinating. im just unwell about loop#and even the aus that have a siffrin loop are still interesting in how they have them interact with whoever is looping#isat spoilers
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Updated List:
6578/28k
23,245/70k
67,216/100k
Aseel's Family - https://gofund.me/291cb0e6
27,150/35k
Tagging for reach:
@khawla-gfm2 @a-shade-of-blue @90-ghost @greggorylee @rainy-fog
@autisticmudkip
A list of fundraisers and a group helping out, please share and/or donate if you can! I'll edit this with new fundraisers when I can.
Help out Inshashi and his family!
https://gofund.me/c06ed25d
116,550/130,000
200/5000
66,228/100,000
Rami's family
https://gofund.me/6f8ac922
35,865/70k
23,379/25k <-- so close!!!
Tagging for reach
@a-shade-of-blue @90-ghost @aratlesbian @autisticmudkip @gazavetters @khawla-gfm2 @heritageposts
#free palestine#gaza#toh#kamala harris#dc#max verstappen#f1#kathryn hahn#wild life smp#gerard way#ffxiv#arcane#buddie#deadpool and wolverine#critical role#sketches#nintendo#isat
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QoL as Kindness: ISAT's diagetic tutorials
This is the hopefully first of a series of posts I'll be doing reinterpreting ISAT's Loop through the lens of START AGAIN: a prologue's context. As such....
Major spoilers for both ISAT (all acts, including optional content) and SASASAP (all endings).
One of the biggest differences between ISAT and SASASAP is itâs QoL â itâs Quality of Life. QoL refers to all the little things that make a game just that little bit more playable; quick to navigate menus, quicksaving⊠tutorials.
Itâs not really a surprise that SASASAP is as RPGmaker as RPGmaker gets. This isnât a criticism, just an observation, and also a compliment to how much Adrienneâs skills with the engine improved between releases. Still, thereâs some things that ISAT has over SASASAP.
ISATâs QoL is absolutely essential to making it bearable. Anyone ever watch an ISAT playthrough where the player sighed in relief as the tutorial on picking where you loop came up?
SASASAP lacks a lot of ISATâs QoL because itâs an earlier project without a studio backing it, but what impresses me is how this change ties into narrative.
Because the greatest chunk of ISATâs greatest QoL is provided by Loop.
Even before you ever meet them, theyâre already over your shoulder. Loop is the tutorial, speaking to you inside your brain. Itâs genius, in that no player is ever going to question this. Hell, SASASAPâs movement tutorial is the exact same thing with less flavoring
This reframes what the QoL is â itâs not just a convenience to the player, itâs a convenience to Siffrin, too. Itâs diegetic. Itâs not something the game is giving you, itâs something Loop is giving you. Letâs look at what Loop gives you, and more importantly, why.
Zone Out
The first of the QoL features I want to talk about is the Zone Out function, the absolute bread and butter of not making this game a total slog.
The Zone Out feature as is did not exist in SASASAP (because Adrienne didnât know how to do it yet) â instead, some doubled scenes let you just skip them entirely outright. Thereâs only two extremes: listen to all of it again, or none of it.
ISATâs zone out system is much more dynamic, since it fast forwards dialogue line by line, letting you zone in whenever youâd like, and forcing you to zone in whenever a) something notably new happens, or b) whenever Siffrin speaks.
The way this feature is introced by Loop is kind of genius. Because Loopâs tutorial is about one thing â itâs okay to skip.
âYou might miss what your party is saying, but who cares, right? If you make them mad, you can always loop back and they'll have forgotten all about it!â
Itâs a cruel joke, or at least it seems that way on the surface. Itâs also genuine advice. And a cruel joke at the same time. For Siffrin, freshly starting the loops, this is scandalous, but for Loop, whoâs long since desensitized, itâs the same old same old.
What Loopâs doing here, by joking about Siffrin not listening to the party, is alliviate Siffrinâs guilt when they inevitably take Loop up on the offer. Because, even though Loop loves their party membersâŠ
From SASASAP, when sitting outside the bathroom:
(Will you get farther this time?) (Will you live this time?) (Or are you stuck listening to the same lines forever?) (âŠ) (Stars, youâre so tired.)
Loop knows intimately well that Siffrin is going to drive themself insane trying to be a people pleaser every single loop, so this joke is telling the outright â donât bother.
At first, Siffrin (and the player) still might. I really enjoyed reading the same conversations five times minimum because theyâre fun and Iâm deranged, but at some point I did start skipping them. And it was a relief to know there wouldnât be anything new.
Siffrin: âShould I check everything again?â Loop: âYou mean, should you check the same barrels, the same closets, the same objects on tables every loop?â Loop: âI mean, you can, but⊠You know things wonât change, right?â Loop: âIf you really want to get a certain item again, or listen to your friends repeat something funny, you should!â Loop: âI personally would only check two or three things every loop, and ignore the rest.â Loop: âIt will just make you crazy to expect something to change, when nothing will.â Loop: âAll that might change is your reaction to it!â
The game is telling you, Loop is telling Siffrin, donât drive yourself insane playing, please. The characters arenât going to remember if you skipped something.
In the course of my script wizard activities, Iâve gotten an in-depth view of just how much that actually holds up. Pretty much all major differences are by Act, unrelated of how often youâve done something. Minor variations apply for other things, but⊠those variations are minor.
And this also points out what all those variations are. Siffrinâs reactions!
Loopâs pre-empting Siffrinâs guilt, cuz they probably felt it themself. Hell, we do know they felt the pressure to perform and make sure nobody notices anythingâs wrong, in SASASAP! Right up until the finale, Loop was driving themself up the wall.
(You have to act, you can't crack, you have to fake it and play it exactly as you did the first time for the whole way through so your friends don't find out anything is wrong) (You don't want to know what would happen if they knew their quest was in vain) (If they knew their quest for justice and change always ends in stillness and death!)
Acting everything out perfectly is one of the ending paths for SASASAP, which results in⊠complete and utter failure. Obviously.
(You acted perfectly normally, didn't you?) (Nothing out of place, nothing weird, every line the same as it might've been the first time?) (AhâŠThat was your mistake, wasn't itâŠ?) (Because⊠Didn't your very first time⊠end exactly like this?) (The King throws the Housemaiden's body onto the floor again.)
Zoning out for too many conversations actually awards weird points in SASASAP, locking you out of the Perfect Ending. On the other hand, acting âperfectlyâ in ISAT⊠has no awards whatsoever. No special scene or or optional event or anything at all. You get nothing for paying attention!!!
So spare yourself the pain already, mâkay?
(On that note: I donât think Loop not being sarcastic about it wouldâve like⊠worked. At the start of ACT 2, Siffrin isnât going to believe Loop when they say âStop forcing yourself to relive the same thing over and over because youâll start seeing your friends as disposable actors and lose touch with reality.â That all comes later, when Siffrin can look back on Loopâs words and see how right they were.)
Loop Back
The second biggest sigh of relief in any given ISAT playthrough is probably this specific tutorial.
Loop graciously shows you that you donât need to loop back all the way to the beginning every single time. You can pick and choose where to go, even going forward by paying up with Memories of Skirmish.
This is a feature SASASAP does not possess, for the reason that it is much, much shorter, only covering about as much as one floor of ISATâs three floor House.
But⊠since this is a character showing this to you, Loop showing this to you, we can ask⊠when did Loop learn this? After all, START AGAIN, Loopâs loops, do not have this feature.
âIt'll save you time, so it's important, so listen up!â
This feature not existing in SASASAP means this is a thing that Loop did not know exists during their own time as Siffrin.
And thatâs just the thing, isnât it? SASASAPâs Siffrin does not know how to do this. They cannot pick and choose where they end up, as demonstrated wonderfully by SASASAPâs True Ending. Thereâs an even more wonderful implication, though â
On SASASAPâs Perfect End path, when exiting the final room before the King, Isabeau says this:
Isabeau: ââŠI'm glad you're feeling better, though!â Siffrin: (âŠ?) âWhat do you meanâŠ?â Isabeau: âOh!!! Um, you wereâŠâ Isabeau: âWell! You were acting a little weird when we were way closer to the Castle's entranceâŠâŠâ Isabeau: âYou weren't really listening to us, you were kinda smiling the way you do when you're actually not happyâŠâ Isabeau: ââŠand you like, almost acted like you knew exactly where you were going?â Isabeau: âBut clearly you're feeling better now! You're acting just like normal!!!â
SASASAPâs Siffrin knew how to do this, somehow managed to lock themself into the Houseâs last floor⊠and then forgot how to get back. By making this tutorial, Loop is ensuring that Siffrin never will.
âWhat can I do next?â â SASASAPâs greatest flaw
So, if youâve had the pleasure of playing START AGAIN START AGAIN START AGAIN: a prologue yourself (as you should), then youâve probably faced this scenario, or some variation of it:
I got to the end, I died to the King, but⊠what do I do next? The game tells me to go for the extremes, but how do I do that?
(edit: apparently some of yall just managed to speedrun sasasap in two loops. You're gonna need to stay with me here, please. Suspend your disbelief a bit, because a lot of people [including me] were dumbasses about it)
Maybe you try another loop, but just get the same ending again (or a differnet one, depending on a coinflip). Youâre getting frustrated. Getting the Perfect Ending demands pinpoint precision to avoid everything weird, the True Ending demands good memorization of every single damn key in the game, and the order you do everything in. (Though, to be fair, the requirements on that one are actually more merciful than one might expect.)
Point is, in SASASAP, itâs incredibly easy to get stuck in that endless loop of âWhat the fuck do I do now?â Itâs not uncommon to think you got it right only to get the same result anyways. What does one do in this situation?
They consult a guide, obviously.
START AGAINâs ending requirements are frustrating. They are. When I tried to go for either the Perfect or the True Ending, I saved inside every single room, just so I could get right back to it when I inevitably fucked up five times minimum. This is both criticism⊠and praise. Because Loop is the major reason that ISAT does not suffer from this same problem.
Whenever youâre stuck in ISAT, Loop is just a single loop or call away at any times. And besides that, no plot requirement in ISAT demands nearly as many moving pieces all at once as SASASAP does â the âSus Routeâ has been relegated to an optional ACT 4 exclusive event, instead of the gameâs True Ending.
Instead of consulting an external guide on how to progress, you have one right there in the game, always ready with the next tip. Theyâre not infallible, mind you â enough time in Isatcordâs #game-help proves that, but Loop solved all of the moments I got stuck and frustrated in ISAT for me.
(Primarily that one time you need to figure out that a photo is similar to being stuck in time. That moment in particular is actually commendable, as you need to ask Loop about it twice before they tell you, leaving you a last shot to try and figure it out on your own.) Loop is a feature that nullifies SASASAPâs greatest flaw in its successor, and they choose to do so.
Memory of Keys
In my humble opinion, Loop does this because⊠they do not want Siffrin to suffer as they did. They want Siffrin to escape. And there is no greater example of their kindness than how Loop treats keys.
First of all, all keys in the game have a sparkling effect on them if youâve picked them up at least once before, making it immediately clear where in the room they are. This means you donât need to search every single room top to bottom for them, as you had to do for any keys and Star Crests in SASASAP. Itâs some nice QoL that just means you donât have to re-search the same area if you happened to forget which specific cupboard the key was in.
Key point being: SASASAP did not have this feature. In SASASAP, you did have to memorize where all the keys are, and doing so is expected if you want the True Ending.
Loop does not want Siffrin to have to do this. BecauseâŠ
From SASASAPâs True End:
(The torch in the infirmary? Thatâs important!) (The key in the book? Soooo important.) (The names of your friends, that have been by your side throughout this entire adventure?) (Not worth remembering.)
Compared to ISATâs ACT 2:
Siffrin: âHow come I can see where the keys are?â Loop: âWhaaaaat? You caaaaaan? How can that beeeeeee?â Siffrin: âIs it thanks to you?â Loop: âMaybe.â Loop: âI figured you'd have other things to worry about than where a stupid key is.â Loop: âNo need to thank me.â
To Loop, that they memorized the Houseâs layout over their friendsâ names is a defining moment to their own failures. After all, in all likelihood, the True End of SASASAP is the last loop before they called it quits. Itâs a traumatic experience from them, one that came from having to remember all the dumb fucking keys.
They do not want Siffrin to experience this. They do not want Siffrin to have to memorize the House, to push away what actually matters in favor of efficiency. So Loop is directly, personally, giving them a boon, so that Siffrin does not have to.
Conclusion
Thereâs probably more tutorial things I could talk about, but I feel like youâre seeing the pattern now, even if I donât bring up saving level ups or keeping equipment or the âYouâre stuckâ signifier, least of all cuz they donât have direct points of comparison with SASASAP like my other examples do (SASASAP has no changeable equipment, and saving levels doesnât matter if you only have one floor, and you canât softlock either.). So.
Loopâs tutorials all belie a fundamental kindness to their character. Everything that made their own experience trapped in the timeloop just that bit worse, theyâre choosing to do away with it for Siffrin. They are choosing to make Siffrinâs time here easier.
Zoning out too much lead to them never paying attention to their friends, forgetting their names, so they make sure that Siffrin can still zone back in whenever something new happens.
Loop trapped themself for years on the final floor, locking themself out of progress that might lie further back, so theyâre ensuring Siffrin knows exactly how to loop forwards and backwards so it doesnât happen again.
Loop lets Siffrin keep equipment across loops to cut down on time spent doing the exact same thing over and over.
They are saving Siffrin time, and they are giving Siffrin comfort. At every single turn, Loop is saving Siffrin from the same pitfalls they fell into without anyone to guide them out.
It's honestly incredible to transform an increase in skill into an actual narrative element. Yes, SASASAP sucks more to play. But ISAT sucks less, because Loop wants it to. It's the perfect marriage of real world circumstance and storytelling. I could... probably pull another comparison here, saying it's like a game and its remake - overhauled graphics, expanded story, and loads and loads of QoL, because the makers of the remake realized something. They love the original, but parts of it do suck, and there's so much that can be done to make a new player's experience smoother. Metanarrative commentary,,,, woah,,,,,
Every single one of these QoL elements Iâve mentioned function as a crutch for a playerâs failing memory, but also Siffrinâs (similar to what I talked about in my previous essay on ISATâs ludonarrative - the player and Siffrin are always in sync, even in how tutorials benefit them). Loop doesnât know the player exists though (only the Change God does), so they do everything for Siffrin.
To keep Siffrin from forgetting. To help Siffrin focus on whatâs important. To make Siffrinâs journey just a little bit less miserable. Loop directly improves ISATâs QoL. For you. For Siffrin.
From Loopâs introduction:
Loop: âSee, Iâm useful! Iâm very useful! Thatâs why Iâm here, helpful Loop.â Siffrin: âWhy are you helping me?â Loop: ââŠâ Loop: âBecause I think you should be helped.â Loop: âI wonât always have the answers, but⊠I think having someone on your side to talk to is better than dealing with this alone.â Loop: âRight?â
From Loopâs hangout:
âBut itâs fine.â âWhether you believe me or not, Iâm here to help you.â âSo you can escape this loop.â
And finally, from the start of ACT 3:
Siffrin: âAre you really here to help me?â Loop: âStardustâŠâ Loop: ââŠâ Loop: âYes.â Loop: âIf you can believe anything, believe that.â Loop: âI asked to be here, so I could help you.â
And I do believe them. Loopâs feelings on Siffrin are⊠complex, to say the least. They love Siffrin, and they hate him in equal measure. Theyâre jealous, and spiteful, but underneath everythingâŠ
In SASASAP, if you die to a Sadness thrice, you get this monologue:
(Sometimes, when you loop back hereâŠ) (In the corner of your eye, you can sometimes see someone that looks just like you.) (Is it a you from another loop? Remnants of your past failures?) (Are you going crazy?) (May they succeed where you cannot.)
#feli speaks#in stars and time#isat spoilers#start again: a prologue#sasasap#LOOP TIME BABEYYYYYYYYYYYYYY#WATCH OUT IT'S FELI TALKING ABOUT LUDONARRATIVE AGAIN
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hi can you talk more about your reading of siffrin and loop's relationship please. I'm so curious đ
(omg hii i love your analyses)
well i guess now i gotta huh!! the demons (the people on my computer) are telling me to do it, do it, do it, so here it is!! most of it below a cut! because this ended up being really really long!
so! self-love and self-hatred play a big role in isat in general. the whole story is kind of about accepting that you are capable of being loved, and not, in fact, inherently repulsive so maybe you should open up, siffrin. imagine that. and i'd argue these themes crystallize into their final form with sif and loop and how they interact :) my ants. my mentally ill ants
(this sidesteps the curious meta element of how both the narration of siffrin to himself and loop addressing siffrin as they talk uses second person. it's very interesting but this is already gonna be long enough)
looking at all their interactions, especially through the lens of knowing who loop actually is, gives a pretty good idea of loop's attitude towards another version of themselves, and, by extension, their own self (this is a bit confusing because there are Too Many Siffrins Here)
the long and short is the resentment they feel towards themselves - because loop never went through the realization they're not unlovable - is externalized and often taken out on siffrin.
they are very condescending with how they interact with him. he's just a silly little stardust! so stupid, so naive! knows so little about literally everything. awww, let me help you out, stardust, before you hurt yourself.
on my first playthrough i actually initially distrusted loop a lot because of this. i saw it as the last thing siffrin would need when they already put themselves down so heavily; how they call themselves "stupid" multiple times for any and all mistakes they make and how unforgiving they are to themselves (especially the key hidden in the classroom exemplifies this). but with the knowledge of siffrin and loop starting out as the same person, it makes a stark amount of sense. when you have a mindset similar to siffrin's and loop's, no one will ever be more critical of you than you yourself.
it sometimes feels like loop's forgetting they're not talking to themselves internally and that this is a whole separate being they're talking to that they can't just externalize their own self-hatred onto, enough that they have to backtrack and apologize because hurting yourself in a way that resembles hurting someone else makes you think twice about what you're doing to yourself. there's a healthy dose of regret there, and guilt that they said something you can't easily erase from the mind of the person you said it to.
there is still care in loop's behavior. conversely to the previous statement, nothing will make you more sympathetic to your own plight than literally seeing it from an outsider's perspective and being able to acknowledge that you need help (sidenote, but kinda twisted of the universe to grant loop's wish in the most roundabout way possible. you want someone to help you? okay! help yourself! your other self, but hey, it counts, right?)
(cut here because this is getting out of control and i can't let it appear in unabridged form on anyone's dash, especially on mobile)
as acts go on and quests progress, loop gets these moments of honesty and empathy for siffrin more often. they obviously have been helping before but you know what i mean, don't you. those moments where loop's facade drops and we get a feeling that this isn't them acting, this is their true... shades, lol. examples!!
aftermath of touch therapy! of course they'd know what the root problem here is and how to best help. this is something acutely familiar to them and they're able to tell what siffrin needs to stop spiraling. and!! siffrin reciprocates this! haven't talked ab him and his attitude towards loop specifically a lot but this too is important. i'm rapidly becoming ill btw
forgetting the party's names upon waking up on the meadow and calling loop! it happened to loop before so seeing it happen to another version of you must make one feel... complicated. they patiently remind siffrin each name and make sure they're fine.
honestly, throughout the entirety of the story, but especially by the end of act 4, they find it very crucial to make sure they reassure siffrin they're there for him, that he's not alone in this. they know where feeling completely alone leads.
okay i can't take it anymore i gotta talk about this.
loop so doesn't want siffrin to use the dagger on themselves. it's genuinely heartbreaking to see their distress about the idea
they even try to dissuade siffrin from it later on, when you first attempt to use it, and are very very upset still afterwards
they care about siffrin!! they don't want to see him hurt! they don't want siffrin to befall the same awful fate they met where self-destruction melts into the natural state of being and you just spiral spiral spiral! they don't hate him, and seeing them fall so far from okay that they're fine with stabbing themselves to save time in a time loop where literally no time is wasted because it loops back anyway is awful for them.
this is where loop transforms from the voice in your head pointing out your deepest flaws to one that can tell what you're doing is self-destructive and bad for you and you really, really should stop. the, pardon my wording, tug on your stomach, like the one you get when you're standing over the ledge and looking down. and when you get the stupid thought how easy it would be to fall, your brain reacts by jolting you away. loop is the jolt.
loop is the inner instincts of siffrin personified at many points of the story. sometimes they're hurtful towards him as instincts of a self-destructive person are wont to do, which is justified with them just wanting that other version of themselves to Be Better, Get Better. and sometimes, it's self-preservation they depict; feeling at home with your self and expressing empathy towards yourself and your own awful situation.
when act 5 comes, loop is clearly crushed about not being able to help siffrin out, about not being able to get them out of their despair.
then, just like he's done with everyone else, siffrin rejects loop too. when siffrin shuns loop here, it's out of anger for being kept in the dark, yes, but it's also a rejection of any positive thoughts they might have about themselves.
siffrin's rejection of loop isn't only rejecting one last person they're close to like they did with their family members. it's a rejection of any and all instincts to care for himself and his well-being. it's the same thing that allows him to use crafts with no cooldowns. it's the same thing as memory of emptiness that lets him loop to the point where he died and just keep going. it's what lets mal du pays take form.
this refusal of loop's help is, in my opinion, the ultimate act of self-hatred in isat.
okay depression time over act6 twohats happy times yayy!!!
after a little bit because loop is - kinda justifiably - upset at how their suffering amounted to nothing and now this siffrin gets their happy ending. and they don't!! how is that fair? we have to keep in mind a lot of what we've learned was news to loop too. they spent so long in the loops, not knowing why, to the point where they begged the universe to get them out and help them.
their roles from act 5 essentially swap here. here loop is the one self-destructing and rejecting any help at all, and projecting the hell out of themselves onto siffrin, just like siffrin did in the "friendquests" in act 5.
so i haven't talked a lot about siffrin's outlook on loop before now (when his psyche is not literally split into tiny pieces, that is) but my little pet theory is that, just like they really hate repeating their lines, being all fake, and only do so because they feel they have to, they're often annoyed by loop because they can kind of sense the front they put out. if you hate the way you pretend, these feelings are most likely gonna transpose to another version of you doing the same thing.
but in this fight, the siffrin in it is not the one still trapped in the time loops. this is a siffrin tentatively learning that maybe it's okay to not hate yourself. so, just like act 5 is the greatest act of self-hatred, the ending of this fight is the ultimate act of self-love and self-acceptance, regardless of how it ends but with some caveats to both outcomes.
if siffrin wins, he refuses to hurt loop, stating outright that they don't hate themselves enough to do so. he won't do it even if loop is literally begging for it.
if loop wins, they cannot bring themselves to hurt siffrin. they feel too much empathy towards them. it's impossible to hate him - and themselves - the same after seeing the struggle from outwards.
regardless, they both exhibit the kind of care only you yourself can give yourself after fighting tooth and nail to prove to your own self-esteem that you're worth it. siffrin wouldn't be satisfied with killing loop because it would mean a rejection of some fragment of themselves.
siffrin went through a capital-C Change due to the loops (the theme of change in isat is another thing i could write on and on about), and part of that Change was having a version of you, your past self, still stuck in how they used to be and the situation that made them so. a healthy type of growth means changing for the better, yes, but also learning to love and respect who you used to be. if you met your younger self, would you resent them? or would you want them to know that all their struggles weren't for nothing? Change means leaving something behind but not forsaking it, letting it rot and fester unacknowledged
(insert rant about how isa's Change was actually kind of partial because he decided to completely sever ties with who he used to be instead of being appreciative of the aspects of himself he seems to still like, like being smart, and him resorting to hiding it instead WE DON'T HAVE THE TIME RIGHT NOW ASK ME LATER IF U WANNA but tl;dr actshually isa Change doesn't need to be full-on destruction because the eggshell is still there the Change God told me okay enough of this)
this. this is love. self-love given form. to me.
"you matter. your suffering mattered. it helped me become who i am right now. nothing was in vain. it hurt, and might still hurt for a long time - but it was never for nothing." that's what i got from this scene.
anywayyyyy i warned you!!! that this would be long!! if you let me yap! it's yap central over here. if you got all the way down here, thank you for enduring. have a cupcake :)đ§
#GOD this got so long. like almost 2k words long. but i did warn you#in stars and time#isat#isat siffrin#isat loop#isat analysis#in stars and time spoilers#isat spoilers#isat act 6 secret encounter spoilers#two hats spoilers#my isat meta#ask tag#long post
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