#is it because ot's purple???
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imheretopostthingsilike · 2 years ago
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WHY IS SHE DRKNKING MANISCHEWITZ????
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happy valentines day <3
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uncanny-tranny · 1 year ago
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happy transsexual thursday i finally got my hair back to green after over half a year of unrelenting blue and im very happy about it
Science should unlock the tech for us to be able to make hair naturally grow out in whatever colour we want, and then insurance should cover it as gender-affirming ngl
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princekirijo · 2 years ago
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I'm like "oh I love character design character design is my passion!!!" until I have to choose colors
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psqqa · 8 months ago
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capital markets practice group my beloathed
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nanaslutt · 1 year ago
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Ever thought of dry-humping? As in reader and whoever jjk men of your choice, rutting against each other towards their orgasms
Dry humping with tojiiiiii (might make this a series with diff characters if the demand is there)
contains: fem reader, established relationship, manhandling, making out, dry humping, rough humping, size kink if you squint, dirty talkkk, he cums in his pants :p
MDNI
°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ
You and Toji were taking things slow. Not because you wanted to but because he wanted you to be something more than his other fuck buddies and girlfriends in the past. He knew from the moment he met you that you would be more than just some good fuck on a Thursday. He promised himself he was going to do it right, follow all the steps, and not rush anything as to make sure this time really worked, he really did like you around after all.
He also knew you didn't have a ton of experience in the dating arena. You had been with one or two people and have done most of the basic sexual acts excluding sex. Toji was well aware he could be a rough 'lover', fucking his partner of the night into oblivion with his massive cock for some quick cash or to relieve his stress. That was another thing, Toji was by no means small, and he was afraid of losing control and hurting you. He wasn't even really sure if waiting was the best method because it seemed as the days passed his need to feel you grew more and more.
He was hyperaware of everything you did, and everything you did seemed to arouse him. Anything from bending over in too-tight shorts and giving him a delicious view of your clothed cunt, to tucking your hair behind his ear seemed to give him a massive boner. Toji spent most nights with his large hand wrapped around his cock as he furiously jerked off to photos or thoughts of his sweet little girlfriend. The only thing that kept him sane was the thought that one day he would fuck you.
The two of you made out quite frequently, never going past heavy petting under each other's clothes and the sloppy kisses you gave one another that could last hours. You respected Toji's wishes to take things slow, but you were always dejected when he would excuse himself to the bathroom after a heavy makeout session for reasons he never revealed, but it was quite obvious.
You wouldn't let him get away with that this time though. Although you understood his reasons why he wasn't taking things further, you had needs too, and you wanted to please your man. The two of you were on the couch, the TV playing some drama show in the background while you sat on his lap, his large hands gripping the sides of your waist, yours in his hair, while you kissed him hungrily.
"Mmm- mm-" Toji pulled back from the kiss, the two of you breathing heavily into the space between you. "Somethin' wrong?" You asked, dropping your lips to his neck as you started to kiss him gently there, sucking his skin into your mouth to leave little hickeys as you waited for his answer. "M' fine Doll." He assured, squeezing your waist as he let his eyes drop shut at the feeling of your soft lips against his neck.
You moaned against his skin, pressing your tits closer against his chest as you trailed your mouth down his neck until you reached his collarbone, nipping the skin softly there. "Ah.. easy baby." He said breathlessly, tipping his head to the side at your manipulation when your hand tilted his face to give you more access to his neck. You continued moaning against his skin as you sucked purple hickeys into his pale neck.
The man underneath you was holding onto your waist so tight, biting his lip between his teeth as he tried to ground himself. When he felt you start to grind your hips down on his bulge, he knew he had to stop you before things escalated. "Okay baby, that's enough, gonna make me look like I got strangled." He huffed out a laugh. You popped your lips off his neck begrudgingly, pouting your lip out at him as the two of you stared at each other, breathing heavily. "Why do you always stop me?" You ask, holding his face in your hands.
"You know why doll." He said, raising his eyebrow at you. "But you're hard toji, and I want it." You pouted, sliding your hand down his cheek until you reached his mouth. You pulled his bottom lip down seductively, watching intently as it bounced back on his face. "Don't do this." He growled, losing his composure at your sensuality, he could feel his cock twitching in his pants.
"I can take care of it, let me just-" He started lifting you off of his lap, you assumed he was going to go to the bathroom like always and rub one out real quick, but you were not having any of that. "Nuh-uh, you're not gonna go jerk off when I'm right here." You said, making him pause his ministrations as he called you out. "You're so demanding." He said through a smile, laughing lightly when you wiggled out of his grip and sat back down on his lap, gripping his waist in your smaller hands tightly to let him know you were not going anywhere.
"Damn right." You said, giving him a too-serious look. "Please Toji, just let me help you.. have you ever taken into consideration that I get just as worked up as you when we do this kinda stuff?" You said, raising your eyebrows at him, talking down to him like he was being scolded. "I'm glad you get wet from my kisses baby, but you're not ready to take my cock yet." He said, gripping your cheeks in his big hand while his other made home on your waist once more.
"Then get me ready for it Toji." You pouted, letting him repeat the same tease on you when he pulled your bottom lip down and let it bounce back against your face. "Want me to show you what fucking me is like? Huh?" He asked, leaning his face closer to yours as he breathed against your mouth. "Please." You reached a hand down between the two of you and placed your hand over the bulge in his cock, not getting very far in your rubbing on it when he quickly snatched your wrist away.
"Don't touch that shit baby." He growled, "won't be able to touch my cock when it's inside you, right?" You weren't sure where he was going with this, but you were just happy to be getting something out of him. You nodded at his words, making him grin and nod back at you. "Yeah, thats right." He drawled. The next thing you knew, you were on your back with Toji's massive frame between your legs, your legs were pressed together and thrown over his left shoulder as he wrapped his arms snugly around them, and against his chest.
"Think you can take it? Huh, baby?" He cooed, looking down at you teasingly, waiting for your answer. "I can take it, know I can take it." You replied, and with that, he pulled his hips back before pressing them snugly against your clothed cunt and ass. Your jaw dropped open when you felt the outline of his hard cock press against you. Your breathing started picking up when he kept pulling back and humping his cock against you.
"You feel that? You feel how hard I am?" Toji asked, pulling your legs against him harder. You nodded, resting your hands on his big thighs that were perched around yours. "You really think you can take all nine inches in your little virgin cunt?" He said, pouting his lip out at you mockingly, humping his dick against you with more vigor, quickening his thrusts as he rubbed his cock right against the entrance of your clothed cunt. You stayed silent, looking up at him with your slack jaw and furrowed eyebrows as he hummed at you.
"You ready for me to fuck my load into your cunt? Fill you up over and over till you can't take anymore inside you?" You knew he had a dirty mouth, but nothing on this scale. His words were sending heat straight to your gut, just the dull rubbing against your cunt combined with his filthy words were working you up at an alarming rate.
He leaned his frame over your body, keeping your legs over his shoulders as your body bent and stretched like you didn't think it could. "You ready to be folded like this for hours, hm?" He moaned, bringing his hips back before thrusting them against you heavily, making moans of pleasure fall from your lips. "Cmere." Toji growled, playing his hands besides your head as he smashed your lips together, moaning into your mouth at the delicious friction that was being created on his cock from just rubbing against you.
"You have me dry-humping you like a fucking teenager." He pulled away to huff against your lips, making you giggle through your moans as you connected your lips once more. The two of you entangled your tongues together in a sloppy kiss, breathing heavily into the other mouths at Toji's rough pace on your cunt. This was arousing you more than you thought it would, his needy thrusts and dirty confessions he whispered against your lips were making you feel hot all over.
"mm- mm- mm-"'s could be heard emanating off the walls each time Toji thrust against you. "L-let me on top." You whined through his kisses; he groaned into your mouth at your words, quickly breaking the kiss as he let your legs fall from his shoulder and manipulated your body so you were sitting on his lap. The two of you wasted no time in setting back into the same rhythm as before, wining and groaning into each other's mouths as he bounced you on his lap while you ground down on his massive bulge.
You pulled away from the kiss, placing your hands on his chest while he sat back comfortably against the couch, looking down at your smaller frame as you got yourself off on his cock. "F-feels' good, want you inside me Tojiii~" You wined, biting your lip and keeping eve contact with him as you mimicked the motions of riding his cock on top of him. He watched with a slack jaw while you worked, looking between where the two of you were connected and your pretty face, which looked so fucked out from just a little dry humping.
"Didn't realize I was dating a fucking cock whore." He groaned, huffing out a laugh before his eyes rolled back in his head when you humped against him in a particularly mouth-watering way. You whined at his words, keeping up your ministrations when you saw the effect it had on him. "F-fuck." Toji grit through his teeth, his eyes fluttering as his orgasm creeped steadily up on him.
"Gonna cum from me dry-humping your dick Toji?" You teased, your voice breaking off with a whine when he started fucking his hips back up into you harder. Toji hadn't dry-humped anyone in a decade, he forgot how good it could feel, and he was starting to figure he might have a thing for this. He nodded at your words, his hips losing their rhythm as he fucked up agaisnt you, groans falling from his lips more frequently as he was worked up to his orgasm.
"Fuck- fuck- gonna cum mama dont stop." He groaned, gripping your waist harder for stability as you humped his clothed dick to his orgasm. His head fell back limply agasint the pillows, his jaw dropping as gasps fell freely from his lips before his orgasm washed over him. "Shiiiii-it- Fuck-" He cursed through his teeth, his mouth flopping open and closed like a fish out of water as he came hard, right into his boxers.
"Yes, Toji give it to me, fill me up~" You moaned, humping him through his high as you stared down at his lap, watching a wet patch spread over his lap as his massive load soaked through his sweats. You could feel his cock pulsing underneath you each time a rope of cum shot out from his dick, making your cunt clench around nothing, wishing he was filling you up instead of his boxers.
His moans stuttered as he came down from his high, he gripped your hips hard in his hands to stop your movements while his body jerked and twitched as he caught his breath. You leaned forward and started placing kisses all over his face and neck, waiting for him to relax. He groaned when he came to, looking down at your smaller frame worshiping his neck before he spoke, "I feel fucking gross." He cursed, cringing at the feeling of how soggy his boxers felt around his cock.
You giggled, pulling away and leaning back so the both of you could stare at the mess he made between the two of you. "Can't believe I just came in my fucking pants." He sighed, letting his head fall back against the pillows once more and letting his eyelids fall shut, unwilling to admit but the feeling of embarrassment started creeping over him.
"Yeahh~ but it felt good right?" You giggled, running your hands down his pecs once more as you continued leaving little kisses all over his face and neck. He groaned at your words, wanting to agree but feeling ashamed at what he just did. "You big baby, if it makes you feel any better I'm flattered." You giggled, making him tilt his head back up to stare at you deadpan.
The air between the two of you was silent while you stared smugly at him, while he kept his expressionless face on. Suddenly Toji was tackling you down against the couch and smothering you, making you burst into a fit of giggles. "Brat." He mumbled, slotting himself between your legs and pulling your thighs over his larger ones before he sat back and admired your ruffled hair and flushed face, adorned with your sweet smile.
"You know what tho?" He said, making you tilt your head, your giggles started to die down as you waited for him to speak, loving the feeling of his large hand rubbing up and down your thighs. "You didn't cum." he started, "we can't have that, can we?." He smiled down at you mischievously, teasing his large fingers into the band of your shorts as he slowly started to drag your shorts and panties alike down your thighs--your giggles immediately ceased.
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blue-jisungs · 5 months ago
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video games
# author's note … i like to think that im scary while gaming (i literally never join the vc bc im too scared)
# summary … taerae isnt scared of you. exception: you when gaming.
# warnings … cursing,, sm cursing ... yn can come across as toxic but idek lmfao; crack n fluff !
# word count … 546
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“can you like, shut the fuck up? i didn’t order a yappucino”
there weren’t a lot of things of which taerae was scared of, and he took pride in that. however, this was something he was terrified of.
“get your shit together, man! why does our support do more damage than you? that’s ridiculous!” you growled into the mic.
you gaming.
your boyfriend entered the room, hand resting on the cold doorknob.
he noticed you sitting on your gamer chair, leg bouncing up and down in an anxious manner. ot wasn’t necessarily due to anxiety right now, you just often did that subconsciously when you were gaming. and especially when the game was intense, the impact from your moving leg would shake the desk and knock over your figurines.
“now you’re calling me a bitch?”
taerae gulped and slowly entered the room. the purple led lights captured your focused features and he adored your side profile before deciding to chime in.
just when he reached his hand out to tap your shoulder, you leaned away on the chair with a groan.
“thanks for the cover, i really appreciate that” your voice was dripping with sarcasm.
your eyes snapped up and you noticed taerae.
you were scary like this: extremely focused, words sharper than a knife. and rightfully so, taerae knew the gaming environment. but you could be really mean – he knew that if he was a stranger online hearing you, he’d cry on spot.
but upon seeing his face, your features dramatically changed in a split second. your eyes widened and a huge smile bloomed on your face.
muting yourself, you reached your arms out and made grabby hands.
“baby!” you whined and taerae hugged you, the rough material of your headset brushing his cheek. he heard faint sounds coming from it “how was your day?”
your voice was sweet, nothing compared to the tone you used to diss your teammates.
“it was good! i just missed you tons” he hummed, leaning away to adore your face. suddenly there was a switch and your brows furrowed. while he started another sentence, you leaned to unmute.
“how long have you been–”
“mind your own business, dickhead. and so what if i am? guess what? i also did that with your mom”
taerae snorted. despite your scary appearance, your comebacks were quite funny. you sent him a proud smile and the sounds of your keyboard clicking echoed through the room.
“yadda, yadda, yadda. do you ever shut up?” you grunted into the mic and left the game because it was the last round and you were dead already “yeah, no you. speaking of which, my boyfriend says hi. say hi!”
taerae frowned and leaned closer into the mic.
“get a life, it’s just a game” he mumbled and saw your wide smile.
with that, you left the voice chat as well. putting down your headset, you rose to your feet and wrapped your arms around his neck.
“that was good, how did you know he was being mean?” you hummed, titling your head.
taerae scoffed, amused.
“a wild guess” he grinned and leaned in to kiss you, a soft sigh of relief leaving your lips.
as much as he loves you, he’d never play video games with you.
masterlist <3
taglist. @slytherinshua ,, @weird-bookworm ,, @haecien ,, @stryroses
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fanatical4creation · 8 months ago
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INVERTED!Poppy!!!
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Finally made her up, I was just putting it off and putting off designing her but then I took my pen, my new laptop and drew it, now look at her!!!
Alright let's start shall we?
Design:
"OMG FANATICAL WHY DOES POPPY LOOKS LIKE A FRISK-" Shhhhh, you need to calm down, i'll explain everything;
Alright, bare with me: The original Poppy mentions in an animation, that she's talking to her therapist, that people usually thinks she's a Chara, but she's none! And I think, I theorize, I suppose that the reason why she looks like a Chara is bc an Frisk was drawing her (you know her lore?), so supposing that the whole concept of Invertedverse is that the original universe Underswap, that Frisk who drew her is an Chara, so if the Frisk drew a Chara in the original, here the Frisk that is now a Chara would draw a Frisk....... so, that's the logic here.;
Even though Poppy is still not a Frisk nor a Chara, but I don't think I translated that into her design, maybe I'll redo it sometime.
Her clothings are intriguing. It's her original teenage/adult clothings but with some green and a purple cloak or cape, whatever that is. This cloak represents her importance inside OmegaTimeline, that reminds me;
View from back Ω:
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Made it with wind because it's cool, plus, her silhouette is cool too
Story:
Core was the "ruler" of Omega Timeline, everyone would look for them when there was a problem and needed help, everybody trusted them, but they put Poppy on their place... Core is a very mischievous character, no one really knows why they put Poppy in charge.
Omega citizens theorize that the reason is because Core was lazy, or that they didn't like the attention, or maybe they wanted to focus fully on recruting people, even thought after Poppy got in charge Core was rarely seen interacting with people and also the numbers of new survivors to get to the OT decreased.
Poppy tries her best to help remain peace within Omega Timeline, even if it requires all of her energies, thought she could really use some help, she thinks that the reason why her parent is more absent while she was in charge was because they knew she could everything alone, and that she should do it.
She doesn't have many friends, and the old ones got far away because she's too busy working signing papers, solving problems, financing projects, etc, etc.
Character:
She suffers. That's the truth, she just needs a vacation and a hug from her girlfriend.
She doesn't like parties... just thought it was important to mention.
Poppy doesn't like her parent, almost hates them even, they seem so irresponsible, imature and a coward, after just letting their daughter in charge of a (practically) country in surprise, it's expected for her to feel that way
Poppy has to be the clueless character in the whole Invertedverse, the reason is that she's so busy at work, or too busy being tired, and she usually gets information on what's going on from Core, but Core have been very silent lately, wonder why...
She has the hobby of playing board games, dancing and origamis!
She likes to cook more for others than herself
Sometimes she would visit the Madame T's orphanage, mainly to see Cadence and her friends, but also to donate and all of that things famous ppl do in orphanages idk.
Even thought she does a lot of hard work sometimes she'd take credit over someone elses work unintentionally, i mean, she's kind of the president.
She can't lie, like literally, maybe it's just her morals, or maybe it's a supernatural force idk.
She also keeps taping her fingers in hard surfaces all the time, I think it's anxiety.
Oh yeah, her full name is still Poppy Marusina, but she can also be called Iris Marusina, or maybe I'll change that to her original name, idk
Poppy (c) fmsdraws
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masked-kitsune · 1 month ago
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More Ninjago headcanons
●Nya helps Kai in the forge and post seabound she spends even more time in the forge being a blacksmith to help ground herself when she feels the ocean pulling her. She and Kai make a lot of the materials Jay uses in his inventions/the parts needed to repair Zane if he gets damaged. They're teaching Lloyd how to forge. Nya has sea green eyes. She also has leftover markings and horns from her time as a sea dragon.
●Cole has always been red/green colorblind he just never mentioned it because he figured out how to tell the difference between things with a few tricks he learned. After he learned about the ultra dragon's death, he added a picture of it to the small shrine he buit for his mom. He has a small flower garden and mostly grows lilies to be close to his mom.
●Jay is still the main inventor of the group and is happy to have people helping him with his inventions. He picked up coding post Prime Empire and has actually made a few small online flash games. He still has some snake like traits, including the fact that his pupils can become slits. It freaks a lot of people out. He has a litchenburg figure scar on his cheek that he doesn't remember getting it's also why there's a notch in his eyebrow. The scar is from where Libber kissed him one last time as a baby before leaving him with the Walkers.
●Zane uses his human disguise more after the Ice Emperor due to the trauma of knowing what he did to an entire realm without his memories and under the manipulation of another. It took a while for him to be comfortable again. He likes to knit and crochet in his spare time and actually somehow made Kai a weighted blanket, which he loves. He made more for the others, and they love them. Zane has a bunch of scratches and small dings and dents in his casing that he refuses to buff out because he thinks of them as his battle scars and doesn't want to forget them.
●Kai has freckles that are slightly more visible if he blushes. He and Nya both speak Chinese fluently. Kai has started teaching the language to Lloyd. Kai is covered in burn scars from his powers going haywire. The scars on his hands, however, are from working in the forge. Kai is extremely flexible to the point where it's freaky. He let his hair grow long to encourage Nya when she thought about growing her hair out. Kai cuts the other ninjas' hair for them because they're too busy to see a barber. He's gotten really good at it since he practiced on himself, so he didn't accidentally make Nya bald. Kai punched Jay during Seabound during the beach scene. After everything, the two apologized to each other. Kai checks on Nya a lot because he doesn't want to lose his sister again. The merge was hell for him. He has bright brown eyes and permanent green rings around the pupils from the Venomari spitting venom in his eyes.
●Lloyd is really flexible, not to the extent Kai is, but it's still impressive. He speaks fluent Japanese because of his mom. During the merge, he does his best to keep Cole's flower garden alive. Thankfully, he picked up some tricks. He loves Studio Ghibli movies. He has a cat bus plush that Kai bought him. Lloyd bites his nails a lot and is often seen with different colored bandaids on his fingers. When Arin and Sora come along, he suddenly knows how much panic he accidentally inflicted on the other ninja, especially the near heart attacks he gave Kai and Nya. He blames himself for a lot of different things. Post Crystalized, he has small horns, always visible, and permanent purple rings around his pupils. He has fangs, which makes the nail biting worse. He had accidentally put metal in the microwave. Lloyd adopted the surname Garmadon-Wu to honor both his dad and his uncle.
●Sora lost her arm in a mech racing accident, and Arin helped her build a prosthetic. She learned how to be ambidextrous post accident but is mainly left-handed. Sometimes, she has nightmares about hurting Ryu. Sometimes, she sleeps in the dragon stables with the other dragons for comfort if she has a bad night. Sora slowly took over being the tech girl since she's worried about replacing Jay while he's missing. She tried to bake once, and it didn't go well.
●Arin is a complete comic book nerd and especially idolized the ninja after they saved him when he was really young. He tries his best to help anyone and everyone, and he has a hard time saying no to people. Also sleeps in the dragon stables if he has a bad night. He sells his pies for extra cash. He used his savings to buy the parts for Sora's prosthetic and studied a lot of medical books and robotic books to help Sora. He has nightmares about never finding his parents.
●Ryu can sense when Arin and Sora need some help and cuddles up to both of them to help. Post Arin leaving Ryu starts sleeping on his bed more and whimpers because he's not there. Spends more time with Sora and the others because he's scared they'll leave too. Ryu learned how to walk on two legs for brief periods of time to impress the others
●Wyldfyre gives the ninjas so many near heart attacks on a daily basis. She had to be taught a lot of social norms and is bad at reading human social cues. She's Ryu's default translator because she speaks dragon and can pick up new dragon languages quickly. She spends a lot of time with the dragons at the Monastery. Sometimes, she helps in Cole's garden and learns she actually really likes the hard work. She sometimes wonders about her human parents, but she pushes those thoughts away really fast. She pays her respects to the ultra dragon at the shrine Cole set up.
●Wu's first name is actually Jin, but he goes by Wu. He inherited more of his dad's dragon traits but still has some Oni traits as well. He got really into origami to impress Miasko. He still makes little paper statues occasionally as a hobby. He has a private memorial shrine dedicated to Morro because he regrets hurting his first student and adopted son the way he did.
●Garmadon's real name is actually Guo Wu. He changed it to Garmadon to separate himself from the family because he didn't want them tied to him by name. He started using Garmadon-Wu as his surname after he was turned human again. He spent a good while actually spending time and catching up with Lloyd. He initially panicked, seeing how old Lloyd was until he was told about the tomorrow's tea. The Oni Garmadon that was brought back is slowly trying to bond with Llyod and answers questions about his dragoni traits as best he can.
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athenamikaelson · 1 month ago
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I just need Theo and his Jerebaby phone calls, I need to hear them flirt and more sassy theo. I still laugh when I think about Klaus insulting him because of his purple robe. I need the phone calls in he regular stories.
What would be cool too is as a short story Damon and Y/N therapie sessions because of Elena. I noticed that Elena and Y/N drive away from each other(I think ot makes so much sense) and that she is now closer to Damon. Season 4 was by far Elena's worse Season in my opinion and she made a lot of terrible decisions. I want Damon to act all tough but him actually being so heartbroken because he is confused and feels rejected and he only tells Y/N or Y/N and Ric. Y/N is torn because Elena used to be her bestie but us now a different person she doesn't recognised and that she is like disappointed in how Delena turns out. I personally think they had THE BEST potential but got so bad then they got together, like so toxic(the only communication is sex, them not caring what is best for the other only what makes stay together) Like a therapie session about Elena. I send a idea last month I think and there was that Damon falls asleep in her bed after a gossip night and Elijah or klaus finds him there the next day(so good drama) so yeah that are my ideas🫶
These r great ideas!
I could just imagine Theo calling Jeremy after being insulted by Klaus and being like “you won’t BELIEVE what this PEASANT just send about me jerebear!”
Also the therapy idea is so good. I’m def going to fix Elena’s character later on because I can’t lose their friendship but there will be angst so trust there will be therapy sessions with demon!
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leviackermanstoes · 5 months ago
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Well...
Mingi x Fem!idol!reader x Seonghwa
Overview: A series of interviews reveal a secret about your love life you hoped would stay secret.
Warnings: suggestive content. Fluff ig? Mingi and Seonghwa are very tall. Polygamy. Slight seongi if you squint.
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Clip 1:
"That is San!" Baijin, your lead vocalist, exclaimed, throwing her hands in the air.
The rest of the band members laughed as Baijin tried hard to prove her point. You slicked your mid length bright orange hair out of your face as you sat arguing playfully with two other members, Sulin and Lena, who agreed with Baijin.
"YOUR SO WRONG! THAT IS A MINGI ARM IF IVE EVER SEEN ONE!"
The crew members behind the camera laughed along with your group. Jade, your lead dancer, pointed to you.
"What makes you so sure ___ Sun-Li?!" She exclaimed, playfully poking your chest.
You held in your reasons. Because you couldn't tell them that you had felt it wrapped around your thighs or that his hand had held your wrists together multiple times while he rolled his hips into you, breathing heavily.
No you could not tell them that at all.
You cleared your throat.
"I JUST KNOW!"
The screen counted down to 1 from 3 and revealed that the arm had, in fact, belonged to mingi. You pursed your lips and jerked your fist, "Yes!" You hissed excitedly.
"HOW DID YOU KNOW THAT!" Jewel's mouth fell agape in shock.
You laughed and covered your eyes shyly. "He is one of my bias after all!" You flapped your hands by your side feeling defeat.
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Clip 2:
You were at glamour doing an interview reacting to the ATEEZ cyberpunk dance they did on tour. Sulin openly admitted straight away that she couldn't take her eyes off of Wooyoung, making the other members giggle softly.
Jade pointed to something she had noticed on San as the video showed the group holding blindfolds in their mouths, slowly getting lower to the ground. You tried to keep your composure calm as you watched Seonghwa roll his hips while kneeling, hands behind his lean and broad back with the blindfold in his mouth still.
You held your hand over your mouth, trying to cover your sly smirk and deep blush over your cheeks. Jewel paused the video and looked at you, which made everyone else look at you with confused and knowing faces.
"Why are you all looking at me?!" You chuckled and covered your face with your tattooed hands.
"We all know you think Seonghwa is hot! You don't have to hide, " Baijin stated openly, making your blush worse.
"I mean, he's got a way with his hips. I gotta admit," Faye raised her brows and pursed her lips.
Oh, he sure does. The lean muscle on Seonghwa made your knees weak. How he was still able to flip you over with his lean arms... God, it made you blush every time.
"Yes he does" you tried to agree nonchalantly.
---
Clip 3:
Your group had been selected to film a video with ateez. It was just a casual and fun video of dressing the other idol. So, for example, yunho would dress Jade and Vice verse, Yeosang would dress Sulin and so forth.
you had been assigned wooyoung and San. Easy enough. You thought. They often dressed the same anyways, so you weren't too worried. As you picked out outfits for the two boys, grabbing things like bracelets and leather jackets, it didn't stray away from anyone's eye that Mingi and Seonghwa kept eyeing you off, whether you were squatting by the shoes or picking out a belt for wooyoung, their glances did not go unnoticed.
First up was Jade and yunho: both were dressed in some kind of blue and looked comfortable. They were pleased with their outfits. Everyone thought it was sweet that they matched.
Then went yeosang and sulin: Dressed in dark purple, yeosang twirled upon Seonghwa's request to see the whole outfit. Sulin wore light pink that suited her well, she couldn't stop smiling.
Eventually, I came the time for Baijin and Mingi and then Faye with Seonghwa. While you could tell your boys were playing it professional for the camera, the three of you didn't refrain from eyeing each other as faye and baijin explained why they dressed the boys the way they did.
You hated it.
Watching the girls' hands stroke over Seonghwa's lean shoulders and mingis narrow waist giggling to themselves. You wanted to set the building on fire watching this take place. Faye admired the shining red jacket she'd put on Seonghwa and baijin bragged about how the mesh top hugged mingis waist perfectly.
"What do you think___? Ravishing?" mingi asked you playfully, almost teasingly.
You cleared your throat. "ravishing indeed," you smirked pleasingly, posing with your hands in your pants pockets.
In your peripheral, you could see Hongjoong murmur something to San, which made them both laugh. Then Wooyoung and jungho joined in on the joke, and soon, all the other boys except mingi and seonghwa, who stood intimidatingly infront of you acting as some kind of bodyguard wall.
Without the others or the camera seeing, mingi licked his lips at you as seonghwa smirked at you, making you tilt your head to the floor, blushing heavily.
"I think we have a winner!" San exclaimed as he came and jumped on Seonghwa, who instinctively grabbed san's legs on his back.
The group laughed and made funny comments to Seonghwa and San, with yeosang and yunho trying to jump on the back of San, much to the dismay of Seonghwa.
-
Instagram.
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Liked by fixon_n_on and others.
YIN: Over the past couple of months, Seonghwa, Mingi, and I have contemplated announcing this to the world. As idols, we have feared announcing this might cause some issues with our fans, and we openly state that any hate toward us will not be tolerated. On this day, we finally made the decision to tell you all that we are a polycule. I love my partners with my whole heart, and I am immensely proud of them and I hope you can all find it in your hearts to support us. @Fixon_n_on @star.hwa 🫶
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demon-witch-cat · 11 months ago
Note
how John Dory's colors change more often than Branch's. I just have the image in my head that in the fight he turns almost gray.
Here's the vision:
Branchs colors change sometimes, but when they do, they're only slight shade differences that only happen when he's having strong emotions, like feeling extremely happy = his hair changing from blackish-blue to a dark blueish-purple, or him feeling extremely upset = his fur/skin color to change from the dark teal ots normally at back to a more grey w/a hint of teal.
His colors only change slightly, and only when he feels strong emotions, because (thanks to poppy & his friends) he's better at regulating his emotions and just allowing himself to feel them.
John colors, on the other hand, change with a drop of a hat because he doesn't have a good hold on his emotions. Since getting his colors back, he's essentially been lying to himself. Telling himself, and then his brothers, that he's fine now. He's happy, so he's fine, because he's not grey anymore. He's not allowing himself to feel other emotions the same way Branch does. This leads to bursts of emotions he can't handle, that change his color more often, when compared to Branch.
For example, when he's asked what he'd been up to for the past 22 years, and/or why he never came back/reached out, he'll refuse to say anything. He'll just smile, waving the question off with a "I was just traveling". But despite the smile and nonchalant answer, his colors would darken/dull. It might not be obvious, but it would still be there.
However, this doesn't happen when he's happy because he allows himself to feel that in the moment. So unless he was upset, and his colors were darker than normal, his colors aren't going to brighten.
Also, while I do see his colors start to dull during the fight, I don’t see him going completely grey. Not the way Ive planned it.
I hope this answers, what I assumed was, your question!
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shinechermont · 6 months ago
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Finally a reference for my montersona!
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(It was a bit rushed, but better than nothing nsmajdisisbx)
More info under the cut
Basic info
Species: hybrid bat monster (her mother was a decibat and her father a neon bat(?) - obviously is a copy of her father)
Age: even she doesn't know anymore
Pronouns: she/her
Sexuality:.........bones?
Height: about 5'0 feet
Original universe: [can't be found anymore]
Where does she live at: Omega Timeline
Her job: coffee shop attendant
Powers: is leaning towards purple magic (her target will have limited movement, just like in the og game) and her attacks are pretty similar to a decibats!
- HP: 550
- AT: 9
- DF: 5
(can also glow when she feels strong feelings, though it is more noticeable in the dark - she got that from her papa!)
Aligment: lawful neutral
Allies: Myne, OT!Ink, OT!Error, Core, OT!Dream, OT!Horror, Swad
Personality:
- Good traits: quiet, friendly, caring, sometimes funny
- Bad traits: indecisive, stubborn, sometimes egocentric (tries to hide it), anxious
Trivia
-gets cold reaally fast. She has to use coats most of the time
-as a child people would often mistake her mom as her child
-is often caught eating the toppings used in the drinks of the coffee shop she works at. Muffet only doesn't discharges her because she is the only attendant of the shop.
- likes visiting Myne from time to time
- haaates fighting
- socks and sandals user
- she is inspired by a flying fox, though she is omnivore!
- wishes she could fly like her mother did
- not a morning person
- "Popcorn? Is for me? 🥺 👉👈"
And finally, for the pacient people who read all this crap, Phemto unclothed.
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She also has markings on her back but I was too lazy to draw her from that perspective.
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gascon-en-exil · 5 days ago
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Sixty-Four Ways in which Octopath Traveler II Improves Upon the First Game
In honor of Octopath Traveler II's second anniversary, I've put together a list of the many ways in which this game excels above and beyond the solid foundation laid down by its predecessor. Why sixty-four? Because it's eight squared...or eight to the second power, if you will. This series practically begs for lame numerical jokes.
Obligatory disclaimer: I am not claiming that the original Octopath Traveler is a bad game.
I played and enjoyed OT quite a bit when it came out, and I completed another full playthrough during the last few months as I was starting to put this post together. Around half this list came about from stuff I'd only remembered in replaying OT for the first time in years. I do still think it's a good game, and I had a fun time going through it again - but I also think that OT2 surpasses it by just about every objective metric.
And that's a good thing! It's great to see game developers taking feedback on a first project and using it to make improvements to the follow-up. If there's ever an Octopath Traveler III I would only hope that they continue to do so and make the newest iteration even better in which case I'll then have to make a list of 512 reasons why it's better, God help me. I have however gotten angry anons in the past whenever I've praised OT2 too much over the first game, so this is my attempt at heading that off at the start. A bunch of these points are straightforward improvements in game design; it's only near the end where I start dipping into more subjective territory even though I do have my points to make there as well.
#64. Battle speed toggle
This is what you're going to notice first, no questions asked, and also why you should absolutely never play OT right after OT2. Double battle speed is something you won't realize you miss until it's not an option. As an added bonus, the x2 modifier isn't a basic fast-forward toggle but still allows the animations and audio to be fully enjoyable at double speed.
#63. No purple chests
This is one even the biggest OT defenders will concede. Forcing you to bring a specific character into almost every dungeon lest you miss out on some prime loot (or alternatively requiring you to awkwardly backtrack with Therion later) is just bad game design.
#62. More interesting Talents
Related to this, Therion's Talent slot being taken up by the purple chest feature is just one of several boring mechanics occupying that space, alongside Ophilia and Primrose's NPC summons, Olberic's group defend command, and Tressa finding money when entering a new screen. They're all functional, but it makes traveler Talents feel rather underwhelming on the whole. OT2 dispenses with this. Summoning is still present but not a Talent, and the others mentioned have all been replaced with more engaging stuff like AoE buffs/debuffs (Throné and Temenos), new mechanics for escort NPCs (Partitio and Agnea), and the ability to learn combat skills from NPCs (Hikari).
#61. Capture and Concoct are redesigned
Technically applies to the scholars' Analyze as well, but that only got a small buff in the second game. These two Talents on the other hand are vastly improved. Concoct in OT2 can now be boosted and also interacts with Castti's Latent Power for easier resource management, and is overall stronger and more versatile even if it lost three of its element-breaking options.
But Ochette is the real winner when it comes to Talents. H'annit's Beast Lore is a clunky Pokémon-esque system that's rarely worth using when there's a less awkward Path Action that does the same thing as hers (Olberic's) and when the limited summons on beasts discourages you from using them much outside of certain boss summons vs. Galdera or similar (and even then there are easier setups). In OT2 though beasts can be summoned any number of times, and Ochette has a chance to auto-capture them so she can build up a stable of summons even without going through the hassle of whittling down their HP and throwing a Pokéball spending turns trying to capture them. That beasts you don't need any more can be turned into consumable items adds yet another useful layer to the mechanic, and Ochette's companion animal and access to story-based summons grow along with her unlike H'annit's leopard.
#60. A recent inventory tab
Another small but appreciated quality of life feature. In OT items and equipment you obtain are immediately sorted into a set order within your inventory, which can make them tough to find if you just got a new weapon or armor piece and want to try it out on someone. OT2 has a tab organizing your inventory in the order it was acquired, so that's less of a hassle.
#59. Opening chapters are more organically handled
OT begins opening chapters for your non-starting traveler in medias res, allowing the rest of the party to come along for the combat segments and scaling up the challenge as you recruit more travelers. This would be nice for earlygame leveling...except for the nagging issue of your starting traveler being forced (something OT2 unfortunately does not fix) so it's impossible to keep everyone at equal levels even if you try.
OT2 improves this in several ways. One is that opening chapters for the other travelers are now optional if you don't want to bother with the easy early stuff. Another is that these chapters are now "instanced" in a sense, only available to their respective traveler. This allows their difficulty to remain evenly tuned for the specific experience of starting out with each character, and is also about as close as OT2 gets to acknowledging the disconnect both games have in their individual stories, i.e. that they're never written like these characters have an entire JRPG party behind them all the time. In their Chapter 1s (and Osvald's Chapter 2) at least, they don't.
#58. As well as being more fair if you start with one of the squishier travelers
Certain travelers are rough to begin with in OT because they're either glass cannons (Cyrus), lacking in offensive options (Ophilia), or both (Primrose). OT2 solves this by giving the travelers with these same starting jobs temporary party members who help them in their dungeons and boss fights and also do a good job of teaching the player how best to use these more group-oriented jobs.
#57. A smoother difficulty curve in earlygame
Even though the travelers can't tag along with the others' introductions anymore, OT2 makes up for this by reducing the challenge level of the early midgame. Chapter 2s in OT all have level recommendations in the 20s, whereas in OT2 they're all in the teens. This makes getting out of the earlygame and moving on to bigger things less daunting from the start, on top of several of the improvements coming up.
#56. Time of day acts as another difficulty toggle
The day/night system of OT2 impacts a wide variety of game elements, but one of its subtler effects is that the random encounter rate is higher at night. This allows you to more easily tailor your leveling experience to your party's current strength. Further, nighttime enemy groups generally being tougher can be counterbalanced by fielding Throné and/or Temenos with their night-based combat Talents.
#55. Redesigned job skill lists
Most of the base jobs have improved skill lists in OT2. Dancer has more offensive options like Ruinous Kick and Dagger Dance, scholar is more flexible both in terms of damage (Elemental Barrage) and support, hunter drops two low-accuracy, multi-hit bow skills in exchange for a more precise one and an actual axe skill, cleric can restore its own SP with Mystical Staff, etc. Warrior loses the easy opening cleave of Level Slash, but gets the arguably more versatile Aggressive Slash and the useful Vengeful Blade instead. The only ones that feel a bit weaker are thief for losing Share SP and merchant for losing out on its magical AoE option...but Sidestep, Donate BP, and Hired Help are all accounted for and just as strong as ever if not more.
#54. More flexibility with breaking and boosting
OT2 introduces a number of readily-accessible ways (ex. Ruinous Kick, Weak to Poison, Ochette and Temenos's Latent Powers) to break enemies regardless of their weaknesses, which cuts down on the annoyance of having to build teams around covering every possible scenario. There's also more uses for BP, such as the aforementioned Concoct as well as various other Latent Powers. Partitio's Latent combines with Donate BP and a support skill he can grab early on (see below) to make him into a reliable BP battery. As these are the two signature features of Octopath's battle system, these upgrades are much-appreciated.
#53. Earlier access to EXP/JP-boosting support skills and accessories
OT locks the support skills boosting EXP and JP behind secret jobs and the equivalent accessories behind post-story side quests. OT2 on the other hand provides the former from base jobs and the latter from chests in the late midgame, with the JP Augmentor in particular being accessible very early if you know where it is and don't mind cheesing your way through a certain area. There's additionally another base job support skill that increases gains in both at night, which makes early leveling even quicker.
#52. Overall stronger early support skill options
On top of these, Boost-Start (+1 BP at the beginning of combat) has also been bumped down to a base job. It's joined by powerful new additions like Full Power (full Latent Power at the beginning of combat), Vigorous Victor (30% HP and SP regen after each battle, which largely makes up for SP Saver now coming from a lategame secret job), More Rare Monsters (easier Cait and Octopuff hunting), and of course A Step Ahead from the early secret job Inventor which can break most encounters.
#51. The job license system
In OT no two travelers can have the same secondary job, but in the second game you can acquire up to three licenses for each of the base jobs for a maximum of four travelers using each at once if you choose. These licenses also provide some nice bits of optional gathering content, and apart from scholar and to a lesser extent apothecary - which require stealing rare drops off uncommon enemies - none of them are particularly frustrating to obtain.
#50. Caits (and Octopuffs) are more of an event but also easier to find
As mentioned, the hunter support skill More Rare Monsters exists to make these high-value enemies more likely to spawn, and there are additionally accessories that do the same thing (and stack with the skill, I think?). They also get their own distinctively quirky battle theme music so you're guaranteed not to miss them.
#49. More Path Actions offer more overall flexibility
OT2 doubles the number of Path Actions that serve the same purpose (obtaining info, escorting NPCs, etc.), which greatly increases the range of possible party combinations to cover whatever you might need as well as gives you more options for accomplishing specific goals, ex. getting items based on your level, or knocking out NPCs without having to fight them. The in-game time system does occasionally limit these options since not all NPCs are available both day and night, but all the same it's a welcome improvement.
#48. Variety in chapter and story structure
A common criticism of OT is that, with only one significant exception (Olberic's Chapter 2), every one of its thirty-two story chapters follows exactly the same format: town exploration, usually requiring the traveler's Path Action -> dungeon -> boss. In OT2 some chapters lack dungeons, bosses, or both. While less content might seem like a drawback, it really helps the structure feel less repetitive, and because there's forty total chapters, with the non-boss chapters being split evenly among the cast, the overall experience doesn't feel less substantial. It allows also for -
#47. Fewer random dungeons/bosses
A common problem of OT leashing its stories too strictly to the dungeon + boss structure is that several times one or both of those elements will feel tacked on purely out of obligation and not in service to the narrative. Take Ophilia's and H'annit's Chapter 2s, or Alfyn's Chapter 4...or both Chapters 3 and 4 for Tressa. Because OT2 is comfortable allowing certain chapters to pass without these, this is much less of an issue. Some of the game's most dramatic story beats come out of chapters that lack bosses, ex. Osvald's Chapter 2 or Castti's Chapter 3, while others like Agnea's Chapter 3 and Ochette's Chapter 2 (Cataracta) provide room for character moments by dialing back on the combat.
#46. More overall nonlinearity
That parenthetical up there is significant, because around half of OT2's stories have chapters that can be completed in any order. While this isn't executed perfectly - recommended levels will still railroad you in most cases - the greater variety of options at any one time gives you more choices when deciding which traveler's story to continue next in contrast to the strict linearity of each of the stories in OT. Further helping this is the fact that -
#45. Solistia is more geographically complex
Orsterra is so obviously laid out as a video game world that it could be called a deliberate stylistic choice: eight biomes in a ring around an inaccessible center, with all of its areas divided across three concentric circles starting from the inside and working outward. It's incredibly artificial, and opinions will vary as to whether that's charming or silly.
While Solistia still has the common video game issue of wildly contrasting biomes right next to each other (its western continent is especially bad about this), in all other respects it's a much less predictably-designed setting. There are no rings or obvious circular paths around the world, the regions are broken up across two continents and a large island, and chapters now jump around locations in a less blatantly linear way making the threefold division between early, middle, and lategame towns slightly less on the nose.
#44. The creepy RNG-dependent endgame previews
There's a lot of negative points to be made about how little effort OT makes in setting up its final boss that I'll bring up later, but one early quirk of OT2 is that you'll randomly enter a different screen only for it to be eerily dark and filled with strange shadowy monsters you won't fight anywhere else...and then once you beat them, the screen goes back to its normal state as if nothing happened. It's very unsettling the first time it happens, and even when you know it can happen it's rare enough to still catch you off guard.
#43. The ship opens up the world
And getting back to geography, once you buy a ship around the game's midpoint OT2's exploration opens up quite a bit compared to the first game. The Sundering Sea is a semi-open traveling space with treasure, distinctive enemy encounters, and optional dungeons and bosses all its own. It's an appreciated aesthetic addition as well, since it offers you a perspective on the world of Solistia that you wouldn't get to see otherwise. This is another worthwhile departure from OT's rigid wheel-and-spoke map layout.
#42. Fewer optional dungeons offset by more mandatory ones
Looking at raw data, OT has a larger array of optional dungeons: 28 vs. 19. Those numbers may vary slightly depending on how you define a dungeon in this series, but the point is that the first game has more of them. It doesn't really feel that way however, because with more chapters as well as the Crossed Path system OT2's overall dungeon count turns out to be roughly the same in the end. This also allows OT2's optional dungeons to stand out more as a group, with all but one of them by my recollection either having a boss, an associated side quest, and/or a unique piece of loot needed for one of the secret jobs. A handful of OT's optional dungeons seemingly exist only for level grinding as well as whatever's available in their treasure chests. But while we're talking about dungeons...
#41. (Slightly) more dungeon type variety
Try to name an OT dungeon, mandatory or otherwise, that isn't a cave, forest, sewer, ruins, or lavishly-decorated interior space. At times they'll vary based on which biome they're in, ex. the ones in the Frostlands will be snowy, but that's about it. OT2 brings back all of the above for its dungeon settings, but there are also some more inventive ones like a ghost ship, factories, a clock tower, a ruined castle, or canyon ravines. When there's over fifty such spaces in each game to explore, even that bit of extra variety is appreciated.
#40. Improved visibility in low light areas
Here's one I noticed only on my recent replay: OT is dark in a lot of places, particularly in many of the aforementioned cave and forest dungeons. While that's nice for atmosphere, the lighting can sometimes be so poor that it's hard to tell where you're going which is more frustrating than anything. In spite of its day/night system and its main plot about an endless night, OT2 is ironically the brighter game all around, with visibility noticeably better in even the darkest dungeons. The only times I can recall it being an issue are in the Cavern of the Moon and Sun where it's worked into exploration (you have to keep flipping between day and night to illuminate the path ahead) and in the dungeons you'll have to go into during the Final Story when everything is covered in dense purple mist. In that instance though the darkness matches the story, and additionally those dungeons are ones you've already entered before under normal conditions, so you're not fumbling around in the dark of a completely unknown space.
#39. More interesting rewards from chests
Another point I noticed only recently. An oddly large number of chests in OT contain either money or common consumables, which while undeniably useful also aren't the most exciting things to get when you open up a chest (especially if it's a purple chest!). OT2 largely fixes this by offering rare rewards from chests more often, whether that be equipment or less easily obtainable items.
#38. Major money sinks to make leaves more valuable
Money is more valuable in the Octopath games than in many other JRPGs due to everything merchants can do with leaves, but it's still fairly easy to amass a ton of wealth in both titles just from exploring and battling and getting most of your equipment from chests, stealing, etc. rather than buying it. It'll take longer to get to where you can thoughtlessly fire off a Hired Help every battle in OT2 however, because between the mandatory ship (100K leaves) and the two extra merchant job licenses (100K and 300K) there's enough big ticket items in the midgame to keep you watching your wallet.
Having three Path Actions that use money rather than just one also plays into that a bit as well, but to a lesser extent. On the subject of Path Actions, you likely won't need to shell out large sums of leaves as often in OT2 to restore your reputation in towns on account of there being more ways to get items, info, etc. without lowering it...but honestly the reputation system in OT2 feels like a vestigial, arbitrary relic of the first game. See, for example, why Agnea innocently attracting NPCs with her dancing can lower reputation, but Osvald mugging them or Temenos coercing them into confessions can't.
#37. Shops and inns can be entered
A minor point, but OT2 has so many more interior spaces in its towns. This not only helps with storytelling - recall the scenes in OT that take place in "inns" that are just a bare room with maybe one table - but it also allows for more architectural diversity like on Toto'haha as well as for the possibility that vendors appear out in the open like in Ryu.
#36. Party banters are easier to see
Another common complaint in OT is that it can be easy to miss party banters in chapters, and that there's no way to go back and rewatch them or see them at all if you didn't unlock them while going through. OT2 fixes these issues with the ability to watch them in the journal, even if you didn't see them at the time, and also removes some of the clunkiness of triggering them by spreading them across more chapters rather than needing each traveler to speak to all of the other seven in every chapter after their first.
#35. More thoughtfully utilized voice acting
Sadly, party and tavern banters are still unvoiced in OT2, which sucks because they're still the most frequent source of interaction between the travelers.
In all other respects though, the second game is much better in the ways that it makes use of its voice acting. In OT most NPCs out in the world choose from a selection of short voice lines to be tagged to their dialogue, while story cutscenes have a mixture of full voice acting and voice tags. The latter effect can be rather disorienting, especially when there's a mid-scene switch between the two styles for no apparent reason. OT2 scraps the voice tags for NPCs, but now every cutscene is fully voiced. The tradeoff is more than welcome and makes for a smoother, more cinematic narrative experience.
#34. The travelers are chattier in combat
In addition, the travelers have significantly more customized combat voice lines in the second game. This is especially noticeable in that they now react to the actions of their party members, such as when they break foes or get low on health. It's an extra level of banter that makes them feel more like they're fighting as a group, and allows for little character moments in the way they address each other. For example, Osvald is the only one of the travelers who doesn't refer to his allies by name, but he does have unique break lines for each of the others.
#33. As are bosses
Only a few OT bosses, like Darius and Simeon, have in-combat dialogue. This is far from the case in OT2, where a bunch of the story bosses - including all of the travelers' final bosses - have dialogue sequences with their respective characters. This can make the flow of combat a bit messy if you deal too much damage too quickly and end up getting rushed through different phases, but that mechanical hiccup aside this is a great way to layer on the dramatic stakes and work in some more character development for the travelers as they're facing down their greatest enemies.
#32. More diverse animations and weapon sprites
A simple improvement, but a nice one even so. Equipping different weapons of the same type is now more noticeable, and the travelers' combat sprites are overall more dynamic and expressive. Everyone loves the shamelessly horny Stimulate animation, just for starters.
#31. Bosses have more varied mechanics
Something I noticed on my replay of OT is that its bosses can be surprisingly simplistic. All the core ways the games have for ramping up difficulty are there - changing weaknesses, adding shields or actions per turn, inflicting status effects and massive amounts of damage - but with the obvious exception of Galdera that's more or less it.
OT2 compounds these mechanics with a wealth of new ones that turn many of the bosses into uniquely memorable experiences: concealing turn order, locking certain menu options, charming party members or copying their skills, countering boosted attacks, etc. There's even a pure puzzle boss in the forced solo encounter Karma, to say nothing of how the Vide fight actually allows you to use all eight travelers at once. This complexity is particularly noticeable with the optional bosses that appear in both titles, like the Monarch and the Dreadwolf, because if you compare their tactics across games they're much trickier the second time around.
#30. Secret jobs are more accessible before endgame
Each game has four secret jobs. In OT all of them are gated behind powerful optional bosses that you very likely won't be strong enough for until after you've completed most of the story. While these are indeed memorable fights, that leaves the problem of there being very little content left on which to actually use these incredibly powerful jobs. There's exactly three bosses with HP totals that surpass the gods that give you the secret jobs, and not much reason to try them out otherwise save for making the endgame grind faster.
OT2 locks one secret job (arcanist) behind a challenging lategame encounter and another (conjurer) behind a boss gauntlet that's only available after you clear arguably the hardest of the travelers' final chapters. But inventor can be unlocked as soon as you clear your starting traveler's opening, and it and armsmaster get their skills from turning in items acquired from the world and from dungeons meaning you'll get significantly more use out of them before endgame.
#29. Quality over quantity with side stories
This is another matter of raw numbers. OT has one hundred side stories; OT2 has only two-thirds that many. This does though allow for the second game's set to stand out a bit more overall, especially the ones that get creative with solutions. Additionally, when you factor in how many of OT's side stories are leadups to the final boss, or are three-part NPC mini-stories stretched out across each town in a single region, it rarely feels as though OT2 is really missing out. It's more than got that covered with -
#28. Scents of Commerce
Partitio comes with a unique mechanic that essentially amounts to three side stories just for him - only each of them gets the full cutscene treatment and adds something significant to the experience of the game: an in-universe sound test, a lore dump library, or the mandatory ship purchase that I've already praised for how it opens up the map.
#27. The Crossed Path system
Meanwhile, arguably replacing the multi-part NPC side stories are the Crossed Paths, four two-part stories that see the travelers broken up into pairs as they pursue unique narrative threads and add a few more dungeons and boss encounters to the total to boot. This is an extremely welcome addition that actually allows the travelers to interact with one another directly, and it's little wonder that it was such a big part of the game's prerelease marketing and so looked forward to among fans. The general consensus is that OT2 could have taken the idea further, but even so it's a massive step up from OT's travelers feeling completely isolated from one another for 98% of the game.
And hey, I turned the Crossed Path system into an entire partial AU for my fics, so it's safe to say it did something right!
#26. Traveler themes show up in their final bosses
Moving more toward lategame stuff now. Everyone loves how Octopath makes high-energy variations of its traveler themes to lead into their boss fights. OT2 though takes this a step further by having those "In Pursuit of..." themes come in as a bridge during their final story bosses, which makes each of those encounters feel a bit more personal. Agnea meanwhile goes even further with this idea. For her showdown against Dolcinaea she gets a unique vocal rendition of her theme music playing in the background, which is just one of many ways her final chapter builds on and surpasses Primrose's in fourth-wall-leaning theatricality.
#25. The credits don't roll after finishing one traveler's story
One of the first game's more baffling minor decisions is where it places its credits. In OT2 they're moved to the middle of the Epilogue, a much more fitting location that emphasizes that you're looking back on all of the travelers' journeys, not just your starting choice (or whoever else's story you finished first).
#24. EX skills
I didn't make a separate entry for Latent Powers because they're just a flat mechanical addition, but EX skills are different in that they either 1) provide a generally more interesting reward for tracking down the god shrines out in the overworld or 2) come in during or after the travelers' final bosses as an often powerful story-based upgrade, ex. Osvald unlocking the One True Magic, or Agnea putting together the Song of Hope. Some are just notably strong on their own merits, like a buffed Share SP, Prayer for Plenty repurposing a support skill from the first game, Windy Refrain for turn order manipulation, or Heavenly Shine as an endgame nuke with a massive damage ceiling. And even the ones that don't see a lot of use, like Negotiate Schedule or Disguise, usually have some interesting flavor to them.
#23. Lategame bosses have more even difficulty distribution
Optional bosses in OT at or above the levels of the travelers' final bosses are, with only a handful of exceptions, not all that impressive. This leads into the issue I mentioned with the game's secret jobs, where once you're strong enough to unlock them there's only three more bosses that will actually put up enough fight to warrant using them. OT2 has quite a bit more going on with late optional bosses built for endgame teams (Heavenwing, the Behemoth, the Scourge of the Sea, etc.) as well as the boss challenges that come out of the Final Story. And that's not even mentioning Galdera 2.0...
#22. And the endgame grind is less tedious
The snowballing effect of more readily-accessible EXP and JP-boosting skills and accessories is that grinding out jobs and levels takes significantly less time once the travelers' stories are done. In OT the lack of a true narrative finish means that around that point you'll hit a wall and have to do a bunch of grinding to get ready for Galdera (assuming you're not using some kind of cheese low-level strategy). But in OT2 there's just generally more to do and less needed to work on if you've been leveling consistently earlier on. Also, two of this game's secret jobs don't even require JP, so that drops the total needed for a traveler to max everything out by a hefty 30K.
#21. Next chapter NPC side stories get the full cutscene treatment
Both games have a selection of side stories involving story NPCs that unlock once the traveler stories are done, and which tend to be a bit more substantial than most others like them. This is even more true in OT2, where these side stories get fully-voiced cutscenes. A shame they're among the only ones of that sort to not get recorded in the journal...but still a plus.
#20. An actual Final Story
And yeah, I absolutely have to mention this too. OT's final encounter is locked unintuitively behind a number of sidequests, and it consists of a fairly easy gauntlet of reused bosses followed by an extremely difficult two-part fight with no way to save at any point in between. You get a short cutscene, and then a prompt like you've finished just another sidequest, and...that's it. Underwhelming doesn't begin to describe it.
In the second game though the Final Story has numerous cutscenes, a temporary new world state, multiple all-new boss encounters that you can save in between, a proper ramp-up to the final boss, and then of course the final boss itself which is powerful but not overwhelmingly so like Galdera is in OT. It's dramatic, cinematic, and gives all the travelers a chance to shine both in and out of combat, with callbacks to the Crossed Path system and the ability to use all eight at once against Vide.
#19. And an actual Epilogue
And once you're done with Vide, you're free to start the proper Epilogue sequence. The travelers bid farewell to each other, the appropriately-timed credits roll, and then everyone's back in New Delsta for a big party ending where all the surviving NPCs show up and give you a big sendoff. Needless to say, it's an ending that actually feels deserving of the label.
#18. Both of which give a bit of weight to your initial choice of traveler
It's nothing huge, but OT2's ending wraps back around to caring a bit about who kicked off your journey. Your starting traveler gets a handful of unique lines before and after the final boss, and they're also the last left behind in the Epilogue so they get to deliver a quick monologue once everyone else has gone on their way (in reverse order from how you recruited them, no less). This is most noticeable with Agnea, in that her sister becomes temporarily playable in the New Delsta sequence since Agnea herself takes the stage for the ending.
#17. Party members can be switched at any time after a point
Another small but very noticeable perk is that once the Final Story begins you can now switch travelers in and out of the party at any time outside of combat. No more needing to return to a tavern whenever you need a different Path Action or have to switch equipment between active and inactive travelers!
#16. Postgame challenges are harder but less frustrating
That's a big help for the bosses in the Final Story as well as those that surpass them in difficulty, because it's so much easier to prepare for them (on top of the aforementioned benefits of less EXP/JP grinding, etc.). Galdera is back and harder than ever, but you can save directly before the fight and there's no need to do a boss gauntlet first making the experience much less annoying.
#15. The Extra Battles update amps up the difficulty even further
And if that wasn't enough, OT2 got an unexpected free update in 2024 adding four new ultra-difficult boss encounters from the main menu. These handily put to rest the accusation that the second game is easier than the first because of how much stronger and more flexible your characters can be early on. True Vide the Wicked especially blows both Galderas out of the water in terms of challenge.
#14. While also working as an homage to the first game
Two of the Extra Battles are against the eight travelers of OT. Getting to see them all as incredibly powerful enemies working together to take you down can be quite entertaining, and their abilities combine direct nods to the first game with new material (like Crossed Path-esque paired skills) built off what OT2 adds to its mechanics.
#13. Solistia has more adventurous worldbuilding
Now onto some more subjective stuff. Orsterra is a stock JRPG fantasy setting, lovingly recreating the tropes and clichés of that type of media to get the whole HD-2D aesthetic off the ground back in 2018. It recalls the classics of the genre, as well as series that continue to make that its stock in trade, ex. Fire Emblem...but it's certainly stuff we've seen before.
That's why I was so pleased to see the second game move the timeline forward, pulling from 19th and early 20th century referents and giving Solistia more of an Industrial Revolution feel. There's urbanized cities, early modern tech just ignore the lack of firearms, and light prodding at themes like colonialism and income inequality. It's mildly less Eurocentric, from the Wutai-flavored Hinoeuma to areas that call to mind the 19th century US. There's also a society of infantilized animal people who are subjected to racism and colonial incursions, which...we're probably all better off not reading too far into.
#12. And also more substantial (if sometimes tongue-in-cheek) lore dumps
The Mercantile Manuscript, a reward from one of Partitio's Scents of Commerce, is a treasure trove of lore for Solistia. Some of it can be rather silly, like why there are still only the six weapon types from OT, but it's all in good fun - and unlike the first game, you don't have to go through a tedious boss gauntlet to get these lore dumps either.
#11. New Delsta is a huge step up for Octopath towns/cities
I've gotten a ton of mileage out of it in my fics, in part due to some substantial real-world additions of my own, but New Delsta really is a cut above anything else we've seen from cities in this series in size, scope, and narrative significance even in spite of it not actually featuring in that many chapters. Nowhere else better captures both the glitzy surface and seedy underbelly of large early modern cities; honestly, the likes of Atlasdam and Grandport from the first game can't even begin to compete. (This, incidentally, is a big reason why I find it so odd that both Octopath canon and fandom mash the two games together so readily, when it's immediately obvious just from looking at these cities that Solistia is centuries ahead of Orsterra technologically and socially speaking. I suppose it doesn't bother everyone.)
#10. The day/night system makes NPCs feel less static
Somewhat related, but another bonus of the ability to toggle between day and night is that NPCs are sometimes in different places depending on the time of day. This helps further the sense that they're not just stationary sprites delivering their canned dialogue and waiting for you to use your Path Actions on them. It's nothing on the level of, say, Majora's Mask or anything, but it's still appreciated.
#9. It also avoids the awkwardness of lategame sunset areas
And while we're back on time of day, most lategame areas in OT are blanketed in a perpetual sunset. One could say that this adds to the dramatic feel of those final areas...but it's also every bit as artificial as Orsterra's map, especially since it doesn't impact all regions (ex. the Woodlands). Almost every location in OT2 has both day and night lighting variants, with sunrise and sunset transitions between them, so that artificiality is a thing of the past. Funnier still is that the game nonetheless produces a similar effect by covering Solistia in perpetual night during the Final Story, so it gets to have its cake and eat it too.
#8. The traveler stories showcase more diversity in genre and tone
Like the setting as a whole, OT2 simply has more going on in terms of its narrative referents. This one game containing a rightful-king-reclaiming-his-throne story, a temporally-messy nod to the actual Industrial Revolution, a somber tale of a wrongfully-accused prisoner straight out of 19th century French literature that takes a hard right at the Power of Love right at the end, and a very dark family drama that ends on a note too overwhelmingly bittersweet for the game's overarching destroy-an-evil-god schitck to even handle. It's certainly not all perfect, but damned if OT2 doesn't go places.
#7. And (some of) the travelers themselves are less tied to stock archetypical traits
Along with that comes the game stepping away from some of the familiar clichés of fantasy JRPG characters. The premiere magic character is a buff bear daddy. The warrior is a lithe twink prince. The cleric is skeptical of everything and only pious in a very unorthodox sense. The dancer literally is just a stage performer and not a sex worker under some thin euphemisms. It really helps this cast stand out from that of the first game's, and with all the extra character moments these guys come off rather stronger overall.
#6. Select chapters go the extra mile in terms of structure and/or atmosphere
You can probably already pick out the chapters I'm referencing. Partitio's Chapter 1 is a self-contained bildungsroman that uses multiple time skips to convey the growth and decline of a town along with basically all of Partitio's character development in a very short span of time. Osvald's opening is a structurally and mechanically claustrophobic prison break sequence that hits the ground running with showing off how OT2 likes to vary its storytelling techniques. Castti's Chapter 3 is bleak and melancholy, letting flashbacks do the heavy lifting in a sequence with no significant combat but a ton of gruesome death. And Throné's Chapter 4 is the darkest thing Octopath has ever done, with an eerie ramp-up of a gondola ride leading to a nightmarish town area that's all the worse because of how much is left up to implication. The boss himself is even worse, and even if the story fumbles Throné's distinct lack of a happy ending you can tell that it at least tried.
There are others in here of course, like Hikari's climactic battle or the fourth-wall-leaning in Agnea's finale, but you get the idea. There's a ton of memorable story moments in this game.
#5. Actual narrative tie-ins to the Final Story
While the Final Story does hurt some travelers' individual stories, like Throné's or to a lesser extent Partitio's, the buildup is much more palpable and appreciable than it was for OT's series of seemingly innocuous side quests and 11th hour text dumps building to Galdera. The amount of thought that went into piecing together the actions of the Moonshade Order across all the stories and Crossed Paths is quite impressive, enough to where I can mostly forgive certain clumsily-handled threads.
#4. A better realization of the overarching theme of both games
The loose thematic concern of this series as a whole is, fittingly, the idea of traveling, of finding oneself and connecting with others through journeys both physical and otherwise. OT nods to this in a more literal sense as well at the end via a side quest in which the king of Marsalim vows to put on a play about the travelers' stories. It's the game's way of commenting on itself as narrative.
This is incredibly easy to forget about, as it passes with little fanfare through a minor NPC. Not so in OT2, where the last part of the Epilogue sees Agnea get up on stage and monologue this theme outright before putting on a show (not seen by the player) implied to be about her experiences traveling with the rest of the cast. Needless to say, that's much more thematically resonant and leaves you with a much stronger impression compared to OT's total lack of an ending.
#3. It's a good bit gayer
Me being me, of course I'm going to point this out.
It doesn't matter which level we're talking about; whether it's between the travelers, NPCs, or some combination thereof, OT2 lays on the gay subtext much more heavily...even if it's still quite mild, to be fair. OT has Leon and Baltazar; OT2 has Papp and Roque. OT has Lianna and Eliza; OT2 has Pala and Mikka. OT has Olberic and Erhardt; OT2 has Temenos and Crick. Castti and Malaya, Dolcinaea and Veronica, the Timberain princess and her female gardener, Partitio in general, crossdressing NPCs in the Brightlands...and then on top of that there's a distinct lack of no homo'ing arrangements in a lot of these cases, unlike disappointments like Alfyn and Zeph. Osvald and Clarissa are totally platonic, Throné and Temenos get a Crossed Path but no real shipping fodder, Partitio is kind of clueless and innocent about women, etc. Hell, just the fact that not all of the Crossed Paths are M/F helps a great deal with OT2 not feeling like it's trying to neatly and heterosexually pair off all the travelers.
#2. And just all-around shippier if you're into that
But even so, no matter what kind of ships you like the extra character interactions really add to the shipping content. That's true from the straightforward, ex. Hikari/Agnea, to the just-barely-shy-of-text, ex. Papp/Roque, to the obvious juggernaut and spawner of many a fix-it fic that is Temenos/Crick. Actually, that last one has more fanfics for it on AO3 than the most popular OT pairing...even with the first game having had an extra five years' worth of fanwork for it!
#1. Them
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Look, if you know anything about my OT2 work, you saw this coming.
I have a lot of feelings about Osvald and Partitio, both as individuals and even more as a pairing that isn't exactly canon but nevertheless works incredibly well if you read it as such, from their Crossed Path to that one extremely gay party banter to how perfectly it works out for cute post-story family fluff to the ending CG sticking the two front and center and also touching. It's kind of silly that they're not even Partitio's most popular gay ship, because the game itself tees these two up beautifully. Osvald is just too much bear daddy for some people to handle, clearly.
I've had many OTPs over my years in fandom, but Osvitio is the first one that's actually gotten me to write fanfic. Go them.
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cepheusgalaxy · 7 months ago
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THIS IS AN INTERSEX FLAG APPRECIATION POST
Apparently some people have been shitting on it so I'm here to point out all of the reasons of why it's actually an *awesome* flag.
[ID: The intersex pride flag, a yellow flag with a thick bright purple circle at the center. /end ID.]
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Ok, so:
FIRST OF ALL I want you to take a close look on these colors.
[IDs: The purple and the yellow colors that are in the intersex flag. /end ID.]
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They look awesome. And that's because they are complimentary colors!! In color theory, it's a bit tricky to tell precisely which hues of colors are complimentary, but we can get a close hint, and this, this is pure perfection. You can't go wrong with complimentary colors because they balance each other out, and when they're together they hype up each other's energy, and also they don't clash!!!!
Now take a loof at this flag's visual identity. What other flag looks like this? Not a single one. This flag is supposed to represent the intersex community, and so it is is distinguishable from others. Like the trans flag or any other flag, it serves its purpose: it's unique.
And now, it is also simple. When you are designing most kinds of shit, you want it to be simple and catchy, especially when it's a simble like this! It doesn't have too much informatiom to absorb, and it conveys all the meaning on it in a simple, intentional and strong way. (If you don't know about the symbolism I beg you to look ot because it's *muah* chef kiss)
Yes, this flag is strong. From the symbolism to the energetic colors to its powerful and memorable (because a simble gotta be memorable!) simplicity, the intersex flag literally has everything that makes a great simble A Great Simble.
And also, final considerations:
I don't care if I didn't convince you that this flag is awesome, tbh. I shouldn't have to. Because *you*, perisex person, has no right shitting on it. If it was a straight person shitting on the rainbow flag, it is wrong because the flag isn't theirs to like, is it? Same thing for say, the BLM movement simble the Black fist. Now when it's this one you shit on it? I don't care if you don't like it. It's not yours for you to.
We are the fucking alphabet mafia. We welcome all the fucking ugly flags.
Happy pride to all intersex people out there!
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complex-crux · 7 months ago
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BRATZ -charic genders
[PT; biggest title text saying, “BRATZ -charic genders”. end PT]
these labels can be used by anyone, since it is not a FIN-exclusive gender ; tag me if you want to edit anything about them ! ( I would love to see your own ideas on these flags :-3 )
[PT; these labels can be used by anyone, since it is not a FIN-exclusive gender; tag me if you want to edit anything about them (I would love to see your own ideas on these flags). end PT]
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☆ BRATZCLOECHARIC / CLOECHARIC ⠀⠀ a charic gender / xenogender ( or similar ) that is related to or feels some type of connection to the character " Cloe " from the Bratz franchise, either because of Cloe's looks, vibes, personality or any other characteristic / trait !
[PT; bratzcloecharic or cloecharic, a charic gender/xenogender (or similar) that is related to or feels some type of connection to the character "Cloe" from the Bratz franchise, either because of Cloe's looks, vibes, personality or any other characteristic/trait!. end PT]
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[ID; two rectangular flags with 9 equally-sized horizontal stripes and colors in this order, from top to bottom: purple with sparkle effects, dark blue, turquoise, light blue, hot pink, light blue, turquoise, dark blue and purple with sparkle effects. both flags show two thin, gold-ish stripes on the top and bottom borders of the hot pink stripe, as well as other two thin, gold-ish stripes, one of them being on the top border of the second, dark blue stripe and the other gold-ish stripe being on the bottom border of the eighth, dark blue stripe. the first flag also portrays the official logo used for the Bratz character Cloe, which shows some light blue, cartoonish angel wings with an angelic halo above these inside of a turquoise circle. end ID]
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☆ BRATZJADECHARIC / JADECHARIC ⠀⠀ a charic gender / xenogender ( or similar ) that is related to or feels some type of connection to the character " Jade " from the Bratz franchise, either because of Jade's looks, vibes, personality or any other characteristic / trait !
[PT; bratzjadecharic or jadecharic, a charic gender/xenogender (or similar) that is related to or feels some type of connection to the character "Jade" from the Bratz franchise, either because of Jade's looks, vibes, personality or any other characteristic/trait!. end PT]
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[ID; two rectangular flags with 9 equally-sized horizontal stripes and colors in this order, from top to bottom: purple with sparkle effects, dark raspberry, medium pink, very-light pink, hot pink, very-light pink, medium pink, dark raspberry and purple with sparkle effects. both flags show two thin, gold-ish stripes on the top and bottom borders of the hot pink stripe, as well as other two thin, gold-ish stripes, one of them being on the top border of the second, dark raspberry stripe and the other gold-ish stripe being on the bottom border of the eighth, dark raspberry stripe. the first flag also portrays the official logo used for the Bratz character Jade, which shows a light pink, cartoonish cat-face inside of a medium pink circle. end ID]
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☆ BRATZSASHACHARIC / SASHACHARIC ⠀⠀ a charic gender / xenogender ( or similar ) that is related to or feels some type of connection to the character " Sasha " from the Bratz franchise, either because of Sasha's looks, vibes, personality or any other characteristic / trait !
[PT; bratzsashacharic or sashacharic, a charic gender/xenogender (or similar) that is related to or feels some type of connection to the character "Sasha" from the Bratz franchise, either because of Sasha's looks, vibes, personality or any other characteristic/trait!. end PT]
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[ID; two rectangular flags with 9 equally-sized horizontal stripes and colors in this order, from top to bottom: purple with sparkle effects, sunset orange, pale salmon, very-light salmon, hot pink, very-light salmon, pale salmon, sunset orange and purple with sparkle effects. both flags show two thin, gold-ish stripes on the top and bottom borders of the hot pink stripe, as well as other two thin, gold-ish stripes, one of them being on the top border of the second, sunset orange stripe and the other gold-ish stripe being on the bottom border of the eighth, sunset orange stripe. the first flag also portrays the official logo used for the Bratz character Sasha, which shows a very-light salmon, cartoonish bunny inside of a very-light salmon circle. end ID]
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☆ BRATZYAZMINCHARIC / YAZMINCHARIC ⠀⠀ a charic gender / xenogender ( or similar ) that is related to or feels some type of connection to the character " Yazmin " from the Bratz franchise, either because of Yazmin's looks, vibes, personality or any other characteristic / trait !
[PT; bratzyazmincharic or yazmincharic, a charic gender/xenogender (or similar) that is related to or feels some type of connection to the character "Yazmin" from the Bratz franchise, either because of Yazmin's looks, vibes, personality or any other characteristic/trait!. end PT]
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[ID; two rectangular flags with 9 equally-sized horizontal stripes and colors in this order, from top to bottom: purple with sparkle effects, brown-ish orange, salmon-ish orange, very-light salmon, hot pink, very-light salmon, salmon-ish orange, brown-ish orange and purple with sparkle effects. both flags show two thin, gold-ish stripes on the top and bottom borders of the hot pink stripe, as well as other two thin, gold-ish stripes, one of them being on the top border of the second, brown-ish orange stripe and the other gold-ish stripe being on the bottom border of the eighth, brown-ish orange stripe. the first flag also portrays the official logo used for the Bratz character Yazmin, which shows a salmon-ish orange, cartoonish and feminine face logo with a reddish brown tiara and salmon-ish orange irises inside of a salmon-ish orange circle. end ID]
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tagging: @liom-archive @radiomogai @pride-color-schemes
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I was so excited to try and make another flag, and I decided it would now be a xenogender one ! I'm also really sorry if the ID is not that great, I'm still learning ( but please, feel free to correct it or give tips about how to do them in a more accurate way ! )
[PT; I was so excited to try and make another flag, and I decided it would not be a xenogender one! I'm also really sorry if the ID is not that great, I'm still learning (but please, feel free to correct it or give tips about how to do them in a more accurate way!). end PT]
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cupidbedsy · 1 month ago
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welcome to emma's spreadsheets part 2 ; a guide !
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navigation ; same as last time! this page is mostly for aesthetics so it looks more cohesive in my google drive but it is still functional. every box links to the spreadsheeet it's titled
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draft ; this sheet has probably changed the most! so i've added the country they're from and their team for each player, and each round is color cordinated (in rainbow order. 7 rounds = 7 colors). and then everything else is the same, the round, the pick in the round, and then their overall pick. plus the team and the player ofc. the notes is simply to indicate if the pick was traded.
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division standings ; so these are the more indepth standings. it's hard to read but this is why i have explanations. so obviously each division has it's own section. from left to right, the data is: team, games played, wins, losses, overtime losses, points, point percentage, goals for, goals against, goal differential, home record, and away record. for the cells that have 0 or the error one... those are the cells that have an equation so games played, points, point percentage, and differential. it just calculates that for me so i don't have to put every single thing in!
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conference standings ; these are the exact same as the division ones except it's compared to their whole conference
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wild card standings ; so i've changed this one since last time so it looks like how the standings are in nhl. it's a more simplified then the division and conference ones so it's just games played, wins, losses, overtime losses, and points. this is merely just to show who is in the playoffs and stuff. (also yes, i'm aware the title isn't centered, it won't be)
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playoff game logs ; new sheet! so i have each round of the playoffs and each matchup has their own set of game logs (what game number it is 1-7, final score, who won, and the current record). um the reason why round one, round two, and the stanley cup finals do not have game logs is because i grouped the rows and collapsed them so that way people can just look at the playoff round they want and not all of it, makes it less overwhelming
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playoff bracket ; okay so i did my best to line these up but i gave up bc i got frustrated but anyway. it's just the same bracket you would see nhl post, left side is western conference with central on top and pacfic on bottom, right side is eastern with atlantic on top and metro on bottom. i also have the amount of games they won next to the team
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transaction log ; this got a huge update. so i condensed the two different sections into one. then i'll just write the date, type of transaction (free agency, waiver claims, signing, contract extension, trade, injured reserve, recall/demotion, or contract termination, and then any notes (who it's for, money and such, yeah)
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preseason ; so this is where it gets tedious in my opinion. on the left side is each game individually; the game date, who they played, if it was home or away, final score, if they won, lost, or lost in overtime, and then if the game went to overtime, what kind (ot, shootout - rounds 1-3, or shootout rounds 4+). then on the right is their final record for preseason and then the same stats that i have for the division/conference standings. (same thing where all the ones that have info in it already are just the cells that have equations). going back to the games, they are colorcoded by the outcome; blue for wins, purple for losses, and green for overtime losses.
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regular season games ; everything is the same regrading the games and their colors and stats. the only thing different is the right side. the purple box at the top i'll put their overall record and their monthly record. and then the red boxes are for the stats, the top one will have their monthly stats and the bottom one will be the overall stats through whatever month ofc.
other notes ; i'm still deciding if i want to make a roster page but if i do i'll probably do it has the final roster/playoff roster and not the beginning of the year one. the only reason i don't have an option for overtime win is because they get the same amount of points if they win in overtime comapred to if they won in regular. plus, i always mark if it had an overtime or not so yeah!
if you have any more questions feel free to pop into my inbox or message me! when the time comes and i finish my new f1 and mlb templates, i can post those ones too!
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