Alice Albinia's The Britannias is a fascinating book on many levels but also the prime reason why writing about history, especially premodern history, double-especially premodern women's history, is not so easy as just quoting some writers utterly without context/critical scaffolding/enquiry/rigorous methodology and doesn't actually prove what you want it to prove, even if the point is one to which we might otherwise be sympathetic.
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Shockingly underrated thing about Leo is that he’s legitimately charming when he wants to be?
He’s the Faceman! He’s persuasive! That’s not just some random title he gave himself with no backing to it. People will listen to him. Even if they think he’s being annoying or if they’re upset at him, people listen to him anyway! There’s a reason his bros push him out front to talk to people, and when this happens, that talking nearly always works.
Moreover, Leo knows people. He looks at them and takes into account how they act and what they’re like as he makes his way through the conversations. It’s easy to forget this aspect of Leo’s character because he only brings it out when he really needs (read: wants) to, but it really is a notable part of him that always love to see.
And I say charm in particular because he has a knack for not only getting people to pay attention, but for getting people to stay and listen to what he has to say.
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hi hellen! i'm a high schooler thinking of pursuing law - i know it's tough to get into, but i'd like to give it a shot. how did you know that it was right for you, and what would you consider to be the most important things to do to prepare to study it in advance? any additional advice would be great, thanks!
Well, the thing you often hear about "oh, you're so good at arguing, you should be a lawyer" is mostly bull. The actual main skills for a lawyer are research, writing, analysis/application, negotiation, debate (not arguing) and emotional regulation. If that sounds appealing, it may be a good fit!
I pretty much always tell people that you should do your bachelor's in something other than prelaw. In fact, it should be in whatever field you would want to have a career in if you weren't a lawyer. Law schools generally do not require specific undergrad majors, as I, with my double art degree can attest. Law school is geared to give you all the basic tools necessary for being a lawyer. I did not notice any meaningful advantage a prelaw major provided to my peers. If you have a particular law school in mind, look into their admissions criteria, but otherwise--get your bachelor's in your backup career.
Work on your reading and writing, and go to court. Courts are open to the public and these days most of them actually have facebook and twitter pages where they post dockets; many courts post-pandemic actually also livestream all proceedings, sometimes right on youtube. Look at what's going on in some of your local courts, and just go watch it happen. You are welcome to sit and watch court proceedings, just don't be disruptive and be prepared to go through a security check. Get a sense for what goes on!
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Oh wow Henderson/Martha as bad end Twiyor. Henderson so focused on his ideals, on conquering ignorance, that he doesn't look at what's in front of him. "Ignorance is a sin", "they wouldn't do this if they were educated correctly". Those ideas taking precedence over any kind of personal life for both Twilight and Henderson. And so Henderson and Martha miss their chance because Henderson is so caught up in his own cause and Martha doesn't recognise her own feelings for what they are. Just as how Twilight is so focused on his mission that he deliberately tries to clamp down on his own connections with others and sees them as a weakness. As he too could miss his chance and leave one day without warning.
It's not technically the end of either of their stories. But the parallels at present read as very deliberate.
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anyways, a young robin Jason who shows everyone the fun flips and tricks his older brother taught him
Oh wait but also... Dick forgetting to teach Jason basic things like a somersault or a cartwheel so like yeah Jason can do a lot of crazy flips but dont ask him to do a cartwheel.
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Delighted myself thinking about the witch kids again, specifically their various attempts to build a replacement portal during the Summer. I'm picturing lots of brainstorm sessions that stretch late into the night and when they get tired enough, they devolve into arguing over who gets the last piece of pizza or playing truth or dare or whatever.
Hunter is feeling really proud of himself for having helped Belos rebuild a portal before. He has experience! He can make himself super useful! And then Amity 'Woman in STEM' Blight is also aiming for the same thing. She's an inventor's daughter. Her Dad's main area of expertise is using magic to power technology. She has plenty of opinions on the mechanical side of things.
Hunter and Amity either click extremely well and are plotting away at a prototype immediately or they disagree on every trivial detail and cannot go five minutes without arguing about it. There's no real resentment here. They're both just used to doing everything themselves and struggle to work as a team.
I don't think the project would get off the ground without Luz. She keeps everybody from wasting time with dud ideas because she's already spent tons of time in the Boiling Isles attempting to build a portal home. She knows exactly what WONT work cuz she's already tried it. She's also got a knack for thinking outside of the box and knows that even though glyphs are rendered useless in this realm, they can still be utilized. If she draws just the right glyph combo and finds a bit of magic for the glyphs to soak up, she's pretty sure they can light this portal's engine up.
Vee reminds them that she's still got a supply of Hexes Holdem cards, which have been working pretty well for keeping her human form. Luz, who had forgotten those things existed, nearly hits the roof in excitement.
Vee doesn't contribute much to the whole construction process, but while she does supervise. She did a health and safety course while at Summer Camp and is diligently making sure nobody is getting their asses blown up.
Portal Building is not Willow's strong suit. She does not have Luz and Hunter's experience, Amity's engineering knowledge or Gus' enthusiasm for tinkering with human technology. So she does what she does best and offers support. She hypes her smart friends up. And when they start doubting that they're actually making any progress, Willow swoops in to encourage them that if ANYBODY can build a portal, her best friends can!! Once the team realizes that they're gonna need something super strong to hold the portal upright, Willow beams. Her vines!! Her vines are tough as hell!! She can do that!!
Gus falls behind a little at first. He might be a prodigy but his skills are quite dependent on the existence of actual magic, so he struggles a bit to find his purpose here. He's very eager to work with human technology but Luz knows more about them than he does. He's smart enough to offer ideas but Hunter and Amity always come up with them before he does because they're both annoyingly STEM brained and have gotten a bit competitive about it. Gus is given the task of gathering equipment for the portal with Vee and he tries not to pout about it. After they managed to track down a half busted TV at a lawn sale, Vee takes him to a petstore to cheer him up. Gus gloomily stares at the hamsters running in their little wheels. He idly thinks about an article he read in one of his human magazines. About how hamsters in wheels can create energy. Unfortunately, hamsters aren't magic.
Cut to 2 days later when the team realizes that the Hexes Holdem cards just aren't gonna cut it. They don't possess nearly enough magic to power up a portal. It's not gonna work. All the time they've spent on this, and it's not even gonna work. They need something else. Anything else.
Luz looks like she's gonna burst into tears. Amity is pacing back and forth. Hunter is like this close 🤏 to slamming his head against the wall in an effort to rattle a genius idea out of his brain. Willow is making a valiant effort to keep everybody from having a full blown meltdown.
Gus is staring intently at Flapjack who is pecking away at the floorboards again. Then he's like "Hey....hear me out....what if-?"
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So we don't actually know what year Percy was born (cause Rick did that on purpose) So let's say for this he is born around 2005.
Imagine tiny Percy growing up watching how to train your dragon.
His childhood crush was Astrid.
Also he's neurodivergent and us Neurospicy's have a tendency to base our personality on other people, including FICTIONAL CHARACTERS!
Perseus Jackson based his personality on (and got a lot of his wit from) Hiccup Horrendous Haddock |||
!!!!!!!!!!!!!!!
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do u have any navi thoughts from your oot replay
i've been waiting to answer this until I actually beat the game in my current playthrough because navi is another one of those characters that i think of in like a "set" with several other characters who serve relatively the same thematic purpose; in this case that purpose being the "mother" character, and i wanted to have all the characters in that set fresh in my mind. it's notable that while oot shows us very clear and consistent instances of the ways in which the adults of hyrule fail to protect their children, there ARE several adults who DO go out of their way to both oppose ganondorf and protect and nurture the children under their care. All of these characters are adult women, and all of them explicitly help the children out of some sort of parental responsibility or sense of duty towards them. in this group I include link's late mother, impa, nabooru, and navi.
all 4 mother characters, despite being adults or adult-coded, reject the inaction mentality which characterizes other adults in the game. they become either direct supports or shields to their children from the conflict the world has to offer them, and they are always explicitly punished for their interference--link's mother is killed trying to protect her son, impa's village is burned, nabooru is brainwashed. The mother's fatal flaw is that she will protect her child above all else, even in a world in which children cannot truly be protected. however, with the exception of link's mother, these characters manage to persist even in the face of her punishment, and this is where I think navi becomes the exemplary character.
Navi, after a lifetime of being link's only support system, the only adult in his life he could truly, consistently count on, receives her punishment at the hands of ganondorf--in the final battle, she is pushed out. she is unable to reach her child. she cannot protect him. However, BECAUSE link has grown up with her at his side, he is strong enough to take ganondorf down. and when ganon rises again, navi is there to support link, promising not to leave his side, and the intuitive targeting of that battle (a mechanic which navi is inherently tied to!!) makes it a cinch to win. Navi, and the other mothers we meet, are a reminder to the player that the world doesn't HAVE to be the way it is. Their persistence when punished, their insistence that their children ought to be protected, is a reminder that good adults do exist, and that good adults raise good children. link and zelda are able to win in spite of the adults who refused to help them, but also BECAUSE of the adults who DID. It's a reinforcement of the core theme of oot--that childlike idea that the world SHOULD be good and fair and if it isn't, it should be changed until it is. The mothers of oot are examples of what the world COULD be, reminders that it is possible to grow up without losing hope or growing bitter, and they are examples of the next step for the children they've raised to change the word--to continue fighting even in the face of punishment, to refuse inaction, and to foster that same hope and persistence in the generations to come.
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