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secrettreestuffidk · 1 year ago
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folks are on about a/b/o having ass babies but like??? It’s obviously a cloaca
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jadevine · 1 year ago
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Preindustrial travel, and long explanations on why different distances are like that
Update March 1, 2024: Hey there folks, here's yet another update! I reposted Part 2a (the "medieval warhorses" tangent) to my writing blog, and I went down MORE of the horse-knowledge rabbit hole! https://www.tumblr.com/jadevine/741423906984951808/my-post-got-cut-off-so-i-added-the-rest-of-it Update Jan 30, 2024: Hey folks, I've posted the updated version of this post on my blog, so I don't have to keep frantically telling everyone "hey, that's the old version of this post!" https://thebalangay.wordpress.com/2024/01/29/preindustrial-travel-times-part-1/
I should get the posts about army travel times and camp followers reformatted and posted to my blog around the end of the week, so I'll filter through my extremely tangled thread for them.
Part 2 - Preindustrial ARMY travel times: https://www.tumblr.com/jadevine/739342239113871360/now-for-a-key-aspect-that-many-people-often-ask
Part 2a - How realistic warhorses look and act, because the myth of "all knights were mounted on huge clunky draft horses" just refuses to die: https://www.tumblr.com/jadevine/732043691180605440/helpful-things-for-action-writers-to-remember
Part 3 - Additional note about camp followers being regular workers AND sex-workers: https://www.tumblr.com/jadevine/740604203134828544/reblogging-the-time-looped-version-of-my
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I saw a post on my main blog about how hiking groups need to keep pace with their slowest member, but many hikers mistakenly think that the point of hiking is "get from Point A to Point B as fast as possible" instead of "spending time outdoors in nature with friends," and then they complain that a new/less-experienced/sick/disabled hiker is spoiling their time-frame by constantly needing breaks, or huffing and puffing to catch up.
I run into a related question of "how long does it take to travel from Point A to Point B on horseback?" a lot, as a fantasy writer who wants to be SEMI-realistic; in the Western world at least, our post-industrial minds have largely forgotten what it's like to travel, both on our own feet and in groups.
People ask the new writer, "well, who in your cast is traveling? Is getting to Point B an emergency or not? What time of year is it?", and the newbies often get confused as to why they need so much information for "travel times." Maybe new writers see lists of "preindustrial travel times" like a primitive version of Google Maps, where all you need to do is plug in Point A and Point B.
But see, Google Maps DOES account for traveling delays, like different routes, constructions, accidents, and weather; you as the person will also need to figure in whether you're driving a car versus taking a bus/train, and so you'll need to figure out parking time or waiting time for the bus/train to actually GET THERE.
The difference between us and preindustrial travelers is that 1) we can outsource the calculations now, 2) we often travel for FUN instead of necessity.
The general rule of thumb for preindustrial times is that a healthy and prime-aged adult on foot, or a rider/horse pair of fit and prime-aged adults, can usually make 20-30 miles per day, in fair weather and on good terrain.
Why is this so specific? Because not everyone in preindustrial times was fit, not everyone was healthy, not everyone was between the ages of 20-35ish, and not everyone had nice clear skies and good terrain to travel on.
If you are too far below 18 years old or too far past 40, at best you will need either a slower pace or more frequent breaks to cover the same distance, and at worst you'll cut the travel distance in half to 10 or so miles. Too much walking is VERY BAD on too-young/old knees, and teenagers or very short adults may just have short legs even if they're fine with 8-10 hours of actual walking. Young children may get sick of walking and pitch a fit because THEY'RE TIREDDDDDDDDDD, and then you might need to stay put while they cry it out, or an adult may sigh and haul them over their shoulder (and therefore be weighed down by about 50lbs of Angry Child).
Heavy forests, wetlands and rocky hills/mountains are also going to be a much shorter "distance" per day. For forests or wetlands, you have to account for a lot of villagers going "who's gonna cut down acres of trees for one road? NOT ME," or "who's gonna drain acres of swamp for one road? NOT ME." Mountainous regions have their traveling time eaten by going UP, or finding a safer path that goes AROUND, so by the time you're done slogging through drier patches of wetlands or squeezing through trees, a deceptively short 10-15 miles in rough terrain might take you a whole day to walk instead of the usual half-day.
If you are traveling in freezing winters or during a rainstorm (and this inherently means you HAVE NO CHOICE, because nobody in preindustrial times would travel in bad weather if they could help it), you run the high risk of losing your way and then dying of exposure or slipping and breaking your neck, just a few miles out of the town/village.
Traveling in TOO-HOT weather is just as bad, because pushing yourself too hard and getting dehydrated at noon in the tropics will literally kill you. It's called heat-STROKE, not "heat-PARTY."
And now for the upper range of "traveling on horseback!"
Fully mounted groups can usually make 30-40 miles per day between Point A and Point B, but I find there are two unspoken requirements: "Point B must have enough food for all those people and horses," and "the mounted party DOESN'T need to keep pace with foot soldiers, camp followers, or supply wagons."
This means your mounted party would be traveling to 1) a rendezvous point like an ally's camp or a noble's castle, or 2) a town/city with plenty of inns. Maybe they're not literally going 30-40 miles in one trip, but they're scouting the area for 15-20 miles and then returning to their main group. Perhaps they'd be going to an allied village, but even a relatively small group of 10-20 warhorses will need 10-20 pounds of grain EACH and 20-30 pounds of hay EACH. 100-400 pounds of grain and 200-600 pounds of hay for the horses alone means that you need to stash supplies at the village beforehand, or the village needs to be a very large/prosperous one to have a guaranteed large surplus of food.
A dead sprint of 50-60 miles per day is possible for a preindustrial mounted pair, IF YOU REALLY, REALLY HAVE TO. Moreover, that is for ONE day. Many articles agree that 40 miles per day is already a hard ride, so 50-60 miles is REALLY pushing the envelope on horse and rider limits.
NOTE: While modern-day endurance rides routinely go for 50-100 miles in one day, remember that a preindustrial rider will not have the medical/logistical support that a modern endurance rider and their horse does.
If you say "they went fifty miles in a day" in most preindustrial times, the horse and rider's bodies will get wrecked. Either the person, their horse, or both, risk dying of exhaustion or getting disabled from the strain.
Whether you and your horse are fit enough to handle it and "only" have several days of defenselessness from severe pain/fatigue (and thus rely on family/friends to help you out), or you die as a heroic sacrifice, or you aren't QUITE fit enough and become disabled, or you get flat-out saved by magic or another rider who volunteers to go the other half, going past 40 miles in a day is a "Gondor Calls For Aid" level of emergency.
As a writer, I feel this kind of feat should be placed VERY carefully in a story: Either at the beginning to kick the plot off, at the climax to turn the tide, or at the end.
Preindustrial people were people--some treated their horses as tools/vehicles, and didn't care if they were killed or disabled by pushing them to their limits, but others very much cared for their horses. They needed to keep them in working condition for about 15-20 years, and they would not dream of doing this without a VERY good reason.
UPDATE January 13: Several people have gotten curious and looked at maps, to find out how a lot of cities are indeed spread out at a nice distance of 20-30 miles apart! I love getting people interested in my hyperfixations, lol.
But remember that this is the space between CITIES AND TOWNS. There should never be a 20-mile stretch of empty wilderness between City A and Town B, unless your world explains why folks are able to build a city in the middle of nowhere, or if something has specifically gone wrong to wipe out its supporting villages!
Period pieces often portray a shining city rising from a sea of picturesque empty land, without a single grain field or cow pasture in sight, but that city would starve to death very quickly in preindustrial times.
Why? Because as Bret Devereaux mentions in his “Lonely Cities” article (https://acoup.blog/2019/07/12/collections-the-lonely-city-part-i-the-ideal-city/), preindustrial cities and towns must have nearby villages (and even smaller towns, if large and prosperous enough!) to grow their food for them.
The settlements around a city will usually be scattered a few miles apart from each other, usually clustered along the roads to the city gates. Those villages and towns at the halfway point between cities (say 10-15 miles) are going to be essential stops for older/sick folks, merchants with cargo, and large groups like noble’s retinues and army forces.
Preindustrial armies and large noble retinues usually can’t make it far past 10-12 miles per day, as denoted in my addition to this post. (https://www.tumblr.com/jadevine/739342239113871360/now-for-a-key-aspect-that-many-people-often-ask )
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whumpmasinjuly · 7 months ago
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Now introducing the prompt list for Whumpmas in July 2024! 
Thank you for patiently waiting! As a reminder, we will not be reblogging any creations on this blog and will instead keep this blog as a space to only post the prompts, tags, and relevant information. We will post the tag for each day, and we ask that you use two tags when filling prompts this year so that others may find your creations easily:  Tag 1 —> #wij24day__ (Fill in the blank with the appropriate day number for the prompt you are filling! For example, if you are doing the prompt for day 21, make sure to tag your post with #wij24day21.)
Tag 2 —> #whumpmasinjuly2024 Be sure to also tag @whumpmasinjuly-archive if you would like your posts reblogged to our new official archive account! Of course, feel free to use any other relevant tags too! You can also find a banner that you can use in your posts (if you want, not required) under the #wijbanner tag.
The prompts are divided into three categories: community (red boxes), question (green boxes), and creation (white boxes). Everyone is free to participate as much or as little as they want–there’s no completionist requirement! This list provides a preview of the prompts, but on each day a more detailed post will be released with more context and additional suggestions for each day’s task. Similar to previous years, all prompts and other important information will be found under the #infowhumpmasinjuly tag and #infowij24 for ease of access. This blog will also use the tags #wijquestion , #wijcommunity , and #wijprompt respectively for each post so that you can filter and find the type of prompts you’d like to do. 
Below the cut is a text list of this year’s prompts:
1. (Re)Introduce yourself 2. What are your top three favorite whump tropes? 3. "______ deserved it" 4. Post a whump prompt for someone else to fill on Day 28 5. Share a TV show, movie, or any media that gives you the whumperflies! 6. Left Behind 7. Post a link to your favorite whump fic of all time! 8. Describe your favorite type of whumper 9. Mind Games 10. Check out a new whump blog and drop them an ask 11. What songs/playlists are perfect for whumpy daydreaming? 12. Caught 13. Share some of your favorite niche whump tags! 14. Describe the ideal fic you've always wanted to read, but have yet to find/haven't written yet. 15. A Soft Reprieve 16. Create a whump meme! 17. What has been your most recent whump obsession? 18. "Or else" 19. Create a list of some of your favorite whump blogs to share! 20. What character do you wish to see whumped more in canon/fan-made media? 21. Abandoned 22. Find a story/author you've never engaged with before, and leave some nice comments! 23. What is your favorite type of whump setting? 24. Denial 25. Share a sneak peek of something you're working on 26. Describe your favorite type of whumpee 27. Delirium 28. Fill someone's whump prompt from Day 4 29. When did you get your first whumperflies? 30. "I'm here" 31. Who is someone in the whump-creating world that you admire and why?
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amadwinter · 9 months ago
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Star Wars Fandom Data on AO3
Data was collected on Friday March 29th 2024 at approximately 10:30 AM Pacific Daylight Time from a logged in account.
I was bored this morning, so this happened.
For a while now, I've been curious about the stats for the Star Wars fandom on AO3. It's a very fractured fandom, where everyone can find their niche and never venture far outside of it if they don't want to, and it's also an old fandom, dating back to a time before the Internet even existed. Yet it continues to march on stronger than ever, even if it looks very different depending up on which side of the fandom you choose to be in.
In the Star Wars - All Media Types fandom supercategory on AO3, there are 258,173 works. The top 10 subcategories along with their work counts are as follows:
Fandoms
Star Wars - All Media Types - 155,041 works
Star Wars Sequel Trilogy - 78,542 works
Star Wars: The Clone Wars (2008) - All Media Types - 53,588 works
Star Wars Prequel Trilogy - 39,799 works
The Mandalorian (TV) - 18,694 works
Star Wars Original Trilogy - 18,425 works
Star Wars: Rebels - 13,033 works
Rogue One: A Star Wars Story (2016) - 10,527 works
Star Wars: The Bad Batch - 8,096 works
Star Wars Legends - All Media Types - 8,026 works
Now, if you simply look at the sort and filter sidebar under Include, Relationships, you'll be presented with the following relationships, both platonic and romantic, as well as their work counts:
Relationships
Rey/Ben Solo | Kylo Ren - 24,532 works
Kylo Ren/Rey - 16,654 works
Armitage Hux/Kylo Ren - 13,027 works
Rey/Ben Solo - 10,484 works
Obi-Wan Kenobi & Anakin Skywalker - 9,660 works
Padme Amidala/Anakin Skywalker - 9,563 works
Armitage Hux/Ben Solo | Kylo Ren - 9,528 works
Obi-Wan Kenobi/Anakin Skywalker - 8,970 works
Poe Dameron/ Finn - 8,670 works
CC-224 | Cody/Obi-Wan Kenobi - 6,868 works
Which is fine, I suppose, but it doesn't paint a very accurate picture. Many of those relationships can be found under the same tags (e.x. the top ship Rey/Ben Solo | Kylo Ren includes both the #2 relationship Kylo Ren/Rey and the #4 relationship Rey/Ben Solo), and so I sought the data manually from each tag by 1st, using the broadest tag for each relationship (Ben Solo | Kylo Ren and Anakin Skywalker | Darth Vader primarily); 2nd, for every platonic relationship that appeared (designated with & as opposed to /), I excluded the romantic form of that relationship from the searches; 3rd after going through the list and determining 3 relationships were redundant, I then went through the separate fandom categories tag starting from the most populous down to the least populous to determine which 3 relationships rounded out the top 10.
Is this methodology perfect? No. It cannot account for relationships that were tagged erroneously (romantic instead of platonic), or whether the tagged relationship is primary to the work, tagged as "past", "minor", or any other quirk that would implicate the relationship is not the main focus of the work. However, it is a far more accurate representation of the top 10 relationships in the Star Wars fandom on AO3.
Relationships Revised
Rey/Ben Solo | Kylo Ren - 30,304 works
Armitage Hux/Ben Solo | Kylo Ren - 17,017 works
Padmé Amidala/Anakin Skywalker | Darth Vader - 9,960 works
Obi-Wan Kenobi/Anakin Skywalker | Darth Vader - 9,151 works
Obi-Wan Kenobi & Anakin Skywalker | Darth Vader - 8,715 works
Poe Dameron/Finn - 8,670 works
CC-224 | Cody/Obi-Wan Kenobi - 6,868 works
Leia Organa/Han Solo - 6,733 works
Anakin Skywalker | Darth Vader & Ahsoka Tano - 5,105 works
Cassian Andor/Jyn Erso - 4,910 works
As you can see, this paints a very different picture from the list above. By collapsing some of the relationships, it added nearly 5.5k works the #1 relationship, and 4k works to the #2 relationship (previously third). It also allowed the addition of 2 more M/F relationships (which are statistically about half as popular across all fandoms on AO3, even if the #1 on Star Wars is itself M/F), and 1 more platonic relationship.
I must say, that I am surprised by one thing: Luke Skywalker is no where on either list. I didn't include which characters are the top 10 most tagged in the Star Wars fandom, but Luke is absolutely on there (By the way, the most tagged character is Obi-Wan Kenobi, surprising absolutely no one).
If anyone can point me to a relationship in the Star Wars fandom on AO3 that should be included on this list instead of any of the ones I have listed, I would be glad to update this, but for now, this appears to be the most accurate.
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callipraxia · 4 months ago
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I was just asked to share a favorite writing tip, and as I wrote, it sort of organically expanded from the realm of writing tips I have received and into the realm of writing tips I’ve worked out for myself. I cut most of that from the original response because it wasn’t really what was being asked, but for anyone who might find it helpful - here are six notes on writing from someone who’s been doing it for twenty-something years and has no Agenda, financial or academic, to steer me much astray from confession of my actual practices:
Tip #1: my favorite writing tip I ever got from an outside source is (paraphrasing) “if you want to write like Tolkien, the key isn’t to stick a bunch of dwarves and elves in a low-medieval setting. The key is to write about subjects that you love as much as Professor Tolkien loved Northern European languages and mythology and the pre-Industrial English countryside and Catholic theology and etc.” It isn’t the details of what creatures you have in there that gives something that particular engaging quality that will carry it through and overrule a lot of its inevitable flaws - it is, instead, a subtle, difficult-to-define sort of energy the work will have that, as far as I can tell (and I’ve tried, many times, with concepts and projects that just didn’t work out), cannot be faked.
Tip #2: Based on my own experience as it applies to Tip #1, start trying to figure out what your interests are as early as possible and never stop looking even once you think you’ve found them. There’s a plethora of low-to-no-cost, low-to-no-commitment ways to pick up at least the basics of topics you know nothing about***, so give something a try every now and then, you might surprise yourself. For another personal anecdote, I grew up with the firm belief that physics was something I would a) find really boring and b) not be smart enough to get even the vaguest grasp on no matter how hard I worked, and that even trying was therefore probably a waste of time. I still can’t do the math and would probably flunk any real exams, but physics writing, obtained from the public library’s New Arrivals section, has ended up being one of the richest sources for my writing that I’ve ever encountered.
Tip #3: if you truly can’t find a subject in the world you find yourself especially interested in, that’s probably either the depression or the after effects of bad educational experiences talking. Or both - both is always an option. Start addressing that stuff and the world will most likely become a much more interesting place and you will most likely become a much more interesting writer.
Tip #4: if you find yourself with a sort of author crush, with someone (including other fan authors!) whose work you really, really admire, and you desperately want to be like them when you grow up - find out what they read and read it, too. This doesn’t work 100% of the time, but it is often a productive exercise; the reason I tend to include so many footnotes in my fics is because I’ve benefited so much from other people who left footnotes with reading recommendations or trivia explanations on their fics.
Tip #5, the Big One: Combine multiple things you are geeking out about into one story. The best writing I probably ever did began with how certain characters were represented in three different fanfics in two different fandoms. The presentation of Character A from Franchise 1 in two fics reminded me, in ways she normally wouldn’t, of the presentation of Character B from one fic from Franchise 2. I also just really liked Character C and thought it might be fun to introduce some elements of Character D to him and then see what happened, so I isolated some of the things I liked about those characterizations and combined a character trait or two from each in order to form two ‘new’ basic characters who would form the ‘center’ of the story. I then ran them both through additional filters: the first filter was some specific other interests (ornithology and tea culture) I happened to have, and then the second was the general impressions I’d gotten of family lives and dynamics from reading a couple of blogs for several years****. And then I topped this concoction off by dusting it lightly with references to and elements from Snow White and the Seven Dwarfs and an old Cage the Elephant song. Yeah. Other sources of musical inspiration have included, but are far, far from limited to, songs from Breaking Benjamin, Foster the People, Hozier, Lana del Rey, The Mountain Goats, The Offspring, and The Smashing Pumpkins. Even I kind of roll my eyes at that list, but hey, if it works, it works.
Tip #6: Don’t get the wrong idea from Tip #5 - I don’t recommend approaching stories or subjects with the aim of finding something to combine with something else in mind. The example I gave coalesced in my head over the course of several years before I ever put any of it into writing. The ideas will form in their own time, and I think the best thing to do is to just absorb as much enjoyable media and neat information as you can and then let your brain gradually do its own thing in its own time. It’s frustrating, but trying to think of things to jam together for a story or character idea on purpose doesn’t work nearly as well in my experience - maybe it can be pulled off for a one-off, preferably one that is a direct homage to or parody of the original, but when it comes to longer-term and more nuanced stuff, it’s rare for a deliberately sought out mash-up to ever quite get that Certain Something that I talked about back in Tip #1.
*** I can only really speak for the U.S. here, but with that caveat - I cannot overstate the utility of public library resources like inter-library loan and Friends of the Library bag sales, along with the contents of the library itself and particularly the New Arrivals sections if one is fortunate enough to be within reasonable driving distance of an even moderately well-stocked public library. If they’ve got a subscription to something like JSTOR or another academic database, so much the better, though you can find a surprising amount of information just through free articles and excerpts on JSTOR at least. The website and app Coursera also has a modest but useful collection of free courses, some of which are designed to be completed in as little as two days, and the similar website/app edX has quite a few classes where you can access the materials freely enough and just won’t get credit toward any professional certificates unless you pay them. I’ve done some studies also through Modern States, which is completely free as far as I remember and aimed at preparing people for exams that could, in theory, allow someone to test out of their freshman year of college or university. I have the very vague impression that Khan Academy sometimes gets mixed reviews, but I’ve found it a useful resource before. I’m sure this list also only just scratches the surface of what’s out there, too, since these are just resources I’ve personally used.
**** One of these was a LiveJournal, to give you some idea of how long ago this was…The other, in the category of “less obvious places to look,” was a collection of tea-tasting logs from a website called steepster; some users use/at least used to use their logs as a sort of journal/social media as well as a place to review teas, and some of those people are really good writers. Haven’t been to steepster in a while, though, should probably peek in sometime to see if it and/or any of my favorite loggers are still around….
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copperpipes · 1 year ago
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Speaking of speculative biology, I've been coming up with creatures for the alien planet of my friend
The creatures on the planet don't have mouths and photosynthesize and have three pairs of limbs so it's been fun trying to figure out how a predator works but I think I got it
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They have a 'mouth' on their stomach and it's like a jellyfish that takes in food and expels waste with the same hole. The face is used for stabbing and the arms grapple prey and tear them to pieces
But honestly the best part is that I managed to make dragons like creatures!
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The autotrophs are a magenta color instead of green, but funny enough they have green blood. They don't use their wings to fly, except the smol guys,but to capture sunlight!
There are humanoid-like creatures too that's the species of my friend, but the family is diverse!
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I also have insects like creatures where the wings are from ancient gills like how this world's insects are thought to evolve them.
The first pair of limbs on the insect form and the huh, idk I don't have a name for the top row, can taste things
The dragon forms most likely lost that but still have taste receptors else where
And the bird forms have more taste receptors on their belly area because the first limbs are covered in sharp teeth-claws
Speculative biology is a lot of fun
Rad
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But I do have an important note for you.
I'll start from ❗you don't have to listen to me❗
I am but a little nerd, this is just an issue I want to point out to maybe help improve your and your friend's work, do with this whatever you want :]
So, the issue i found is with your photosynthesizing life forms. I guessing you based this idea off the leaf sheep slug, which is the only animal that uses photosynthesis as one of its sources for energy(that's not a plant or a coral, or plankton), because just photosynthesis cannot be the only one. The only ones who can use just photosynthesis are algae, plant cells, and generally sessile organisms like sometimes dinodlagellates who live in corals.
Point is, photosynthesis works on a cellular level. Mostly only for the cell itself, even plants (single cellular and not single cellular, there are exceptions in both) can't live only off of the energy photosynthesis provides, they still need additional nutrients and minerals for everything to work.
For moving creatures, ones who have a brain and muscles and need to run from predators, it wouldn't be enough. Luckily this is fixable, and with no need to significantly change anything or cutting things out.
Some suggestions (again you can ignore this, but if you still decide to use it, you don't have to credit me)
1. Increase surface area and chlorophyll concentration;
You already covered them in little fur which is a step in the right direction and a very cool design point ;] but really don't be shy with it, look at the leaf sheep again
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Look at those booshes
And the higher concentration of chlorophyll would be per spot the more energy would be produced, you can kinda see that in plants in areas with rare or little sunlight, they either have a very saturated green color or a dark one.
2. Give them an additional/other way of getting energy;
I would recommend filter feeding through their wings to keep the no mouth bit. or they could dig into the ground and get nutrients like plants do while they sleep.
3. Take a turn from biology;
You know what else uses sunlight to produce energy and does it better then chlorophyll? Solar panels.
Yes, the material is man-made and inorganic(95% silicone, common thing in the earth's crust), but have you ever heard of the volcano snail (or Scaly-foot gastropod)? Very cool creature, it lives around hydrothermal vents and is covered with iron scoots with iron compounds in its shell. And enzymes are a thing :]
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One thing doesn't exclude the other, so go wild!
Also instead of wings I could recommend sails, but that's for you to decide and the reasoning is great
Now that that's finished, imma [explode]
Like, this is so cool, creative, fascinating shit, delectable. Love the fact the chlorophyll is pink, love the jellyfish stomach idea, love the mantis arms. About the taste thing tho maybe not taste but smell? Like ants
And yes, spec bio is a lot of fun, I wholeheartedly agree :>
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mspaesthetic · 1 year ago
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Tidbit: Persnickety About Posters
If you want to avoid overly dark or blurry posters in your fan adventures, then follow my lead:
1) Download JPEG off of Google Images.
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2) Import, scale down, and skew/shear it. Use an interpolation method such as Bilinear or Bicubic Sharper. Doing both transformations at once is better than repeatedly transforming the image (i.e. resizing it, applying the transform, and then skewing it), as it helps prevent the image and edges from becoming too blurry. This will be important later.
You can hold down Ctrl + Shift to constrain the Move tool along a single axis so it won't go out of alignment as you're skewing it. If you don't see the Transform Controls by default, enable it in the tool options bar at the top, or go to Edit>Free Transform.
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3) Desaturate it. Desaturate means to turn color grayer, until it becomes black and white.
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4) Adjust the brightness and contrast using the Levels adjustment tool. It's much too dark as it is! In Photoshop, it is located under Image>Adjustments>Levels..., but I recommend creating an adjustment layer from the bottom of the layers tab instead. Doing so will allow you to make edits non-destructively, meaning you can go back and change any parameters until it looks right.
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You could use a Brightness/Contrast adjustment with "Use Legacy" enabled instead to achieve a similar effect, but it won't clip the shadows and highlights as easily. You would have to create an additional duplicate adjustment and turn the brightness and contrast way down on the first one to do so. It's somewhat easier to use but less efficient than Levels in this case.
5) Apply a simple sharpen to the image as it is still too blurry for our purposes. In Photoshop, it is located under Filter>Sharpen>Sharpen... Do not use any other filter, such as Unsharp Mask, unless you absolutely have to in lieu of a basic one. If you must, turn down the radius a bit and the threshold all the way to 0.
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6) Make a selection around the image. Ctrl + left click on the layer's thumbnail to make a selection around it. Doing it this way makes it inherit the level of transparency any pixels have. If you can't, use the Magic Wand tool with "Anti-alias" enabled to select the transparent area outside, then invert it using Shift + Ctrl + I, or go to Select>Inverse.
Create a new layer above the image, then go to Edit>Stroke... and add a black stroke with a width of 2px located Outside. Leave everything else at the default. Doing it this way will create a stroke with anti-aliasing based on the selection you made. This should generally turn out pretty sharp if you follow my advice from Step 2. If you had used the Stroke Effect available from the Blending Options' layer styles, it will always result in a very smooth outline instead. You do not want this.
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Voila, and Bob's your uncle, you're done!
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The instructions above are Photoshop specific, but it should still be pretty software-agnostic. Here is the recreation PSD, and below the read-more link are additional notes, such as transferring the steps to something like GIMP.
ADDENDUM
You may be questioning why I deliberately made the stroke anti-aliased. "Isn't that an MSPArt cardinal sin??", I hear you clamoring. Well, my dear readers, let me briefly elucidate you on why your ass is wrong. Exhibit A:
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The clearly semi-opaque pixels that can be found in every poster outline, which is especially pronounced here in the Little Monsters poster. I can also see that Hussie actually created a stroke on the same layer as the poster and merged it down into the white background like a dumbass. I omitted this in step 6 for the sake of convenience (and also the fact that you can't add a stroke to a smart object in Photoshop without rasterizing it first).
He had to use the magic wand tool in order to extract it from the layer for this panel, and then fill it in with the paint bucket tool. I can even tell he had the color tolerance set up very high on the magic wand to grab all those near-black and very light gray pixels, AND he had anti-alias enabled and the tolerance on the bucket tool set to be at least higher than 0 to tint similar colors. Exhibit B:
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I also didn't address exactly how to desaturate something in Photoshop. Honestly it was because I was feeling pretty lazy. I would have had to rewrite step 4 to not include redundant information about adjustment layers. You can add either a Black & White adjustment layer or a Hue/Saturation one and turn the saturation all the way down to 0. The resulting tones will be slightly different from each other but I'll explain why that is in another tutorial.
Speaking of another tutorial, read this one if you believe this post is missing the step of using a posterize filter.
Now onto applying some steps to GIMP.
RE: step 2) In GIMP, there is a dedicated Unified Transform tool separate from the Move tool, unlike in Photoshop where both features are combined into one. This is how you scale and skew (AKA shear in GIMP) both at the same time, among other things such as rotating.
You'll also find that instead of any interpolation methods labeled "Bilinear" or "Bicubic", there are only ones named "Linear", "Cubic", "NoHalo", and "LoHalo". Basically, Linear and Bilinear are the same, so are Cubic and Bicubic, naturally. I guess NoHalo would be similar to Bicubic Smoother and LoHalo would be kind of similar to Bicubic Sharper as well. It's not an exact 1:1, though.
Honestly it doesn't really matter what you use to reduce the size as long as it isn't None/Nearest-Neighbor. You're going to have to sharpen it no matter what. This applies to Photoshop as well.
RE: step 3) Go to Colors>Hue-Saturation... and repeat turning the saturation down to 0, or go to Colors>Desaturate>Desaturate... and select the Lightness (HSL) method.
RE: step 4) Go to Colors>Levels... or Colors>Brightness-Contrast... The Brightness-Contrast adjustment tool already functions almost exactly like in Photoshop with "Use Legacy" enabled.
RE: step 5) In GIMP 2.10, the developers squirreled away the basic Sharpen filter, making it inaccessible from the Filters menu. To use it, hit the forward-slash (/) key or go to Help>Search and Run a Command... to bring up the Search Actions window and type in "sharpen". Select the option that just reads "Sharpen..." and has a description of "Make image sharper (less powerful than Unsharp Mask)". I find that using a sharpness value of around 40 to be similar to Photoshop's sharpen filter.
RE: step 6) Instead of holding down Ctrl, you hold down Alt and click on the layer thumbnail to make a selection around it. Make a layer underneath the image this time since there isn't an option to place the stroke outside the selection rather than the middle. Go to Edit>Stroke Selection... and create a stroke using these settings:
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I recommend keeping anti-aliasing disabled however, as GIMP produces lines that are a little too smooth for my taste.
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With "Antialiasing" enabled
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Without
If you're using a program that doesn't have a stroke feature available, you could draw a straight 1px thick line across the top of your poster, duplicate it, and move it down 1px. Merge them together, duplicate it again, and move it all the way down to the bottom of the poster. Then repeat the exact same process for the sides. I used to do this before I even knew of the stroke feature, haha.
Another reason I had to do it this way was because my dumb ass did the thing I said not to in step 2, scaling down the image with the scale tool, and then shearing it separately with the shear tool. This caused the edges to become too blurry to be used for a stroke automatically. Oh well, live and learn.
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aealzx · 2 years ago
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Better Genes part 29.1
Part 1 of 3 extra, illustrated writing additions to the Better Genes comic.
Takes place between page 29 and 30.
Contains: Use of sedatives, character injury, blood, TV Medicine, TV Science, panic attack, mutation body horror, injured eye, severely sprained ankle, overall body pain
Comic: Start     pg 26-29  
Writing:  Part 2    Part 3
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I got a couple comments about being excited for monster Donnie content (despite mentioning that there wasn’t going to be much) and felt kind of bad for not having much. ;v; There was no way I was going to add another 30 pages or more to the comic though, especially since I’ve never even tried to do fight scenes in comic form before. X’D
So instead I wrote 8 pages and drew 3 more flat colored pics as a sort of middle ground.
Talking with my platonic waifu, since the comic is on tumblr I’m also going to put the writing on tumblr instead of AO3 despite it being long because cross platform content can be annoying. Everything will be split into 3 posts, underneath a read more break to hopefully not stretch the screen a horrendous amount.
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(Story and drawing under the cut)
With a quick swish of his temporarily manifested blade, Leo opened a portal to the part of the sewers that was a short distance from where he’d sent Donnie. He didn’t want to pop in right next to him and startle him into attacking them after all. It would be better if they could sneak up on him and pop a few rounds of sedatives into him first. Unfortunately, when Leo stepped through the portal he was greeted with Casey’s back coming in hot directly at his face, having gotten bodily launched across the sewer tunnel by Donnie’s clawed hand. With a startled, halfway muffled yelp, Leo dodged to the side slightly and flung an arm up quick enough to catch Casey and help him regain his footing instead of crashing into the others filtering through the portal as well.
“Alright there Case?” Leo asked with a forced grin, trying to remain optimistic despite the scene before him being the unwanted route. So much for sneaking up on their brother.
“Sorry Master-! Ah… Sorry Leo. He noticed we were following him and got angry,” Casey babbled hurriedly. His upbringing made him quick to give an update on the situation, which also ended up answering Leo’s unasked question about what had ticked Donnie off.
“Yeah, that sounds like Donnie,” Leo chuckled, removing his hand from supporting Casey now that he had his balance back. “He always was quick to lash out when we got in his space when he didn't want us there. Too bad it’s time for his medicine, so we can’t give into his cranky wishes for alone time,” he added dramatically, gesturing to the injection pens Mikey had now that he and April had joined them as well. “We got the antibodies, so we’re ready to take him down and bring him back home. Thanks for sticking it out until now.”
Casey’s expression turned into a sheepish yet grateful smile, but before he could respond Raph’s bellowing voice echoed through the tunnel from close by.
“LEO! You didn’t mention he’d grown another meter!” Raph complained emphatically as he was grappling Donnie’s mutated mouth with ninpo covered hands. He didn’t fancy getting bitten by Donnie’s new set of fangs, considering his original set of teeth already did enough damage when he was legitimately angry. And if Raph knew anything about Donnie’s levels of anger, then he would guess Donnie was beyond pissed at the moment. That combined with his new size made grappling him a losing battle, Raph’s heels dragging paths in the dirt as he was shoved backwards.
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“I figured that was rather self explanatory considering what he got infected from,” Leo sassed back, loading one of the sedative darts into the gun and taking aim. He was hesitant to fire with Raph directly in the path, but luckily for both of them a quick snap from Splinter’s tail saved Raph from being Donnie’s new chew toy. The forward momentum was broken, and Raph quickly opened his hands as Donnie’s head was knocked to the side.
As April rushed forward, her name belted from her lips, Leo figured he should pass a word of caution to them all just so it would be explicitly known. “Try not to piss him off too much please. We need him rather still for Mikey to administer the antibodies,” he warned, pulling the trigger on the tranquilizer gun when he felt he wasn't going to hit anyone but the intended target. He ended up wincing in apology the dart smacked Donnie in the side of the nose, causing him to recoil slightly from the sting before shaking the dart dart off and turning to snarl at Leo.
“...Maybe you shouldn’t shoot him in the face then,” Casey commented lightly with a weak chuckle, a slight tease, and an analytical pause for an opening before he ran forward to join the fray once more.
“Okay, so aiming in real life is a lot different from video games,” Leo defended with a sheepish shrug. Donnie apparently thought that was enough of an offense to warrant revenge, for he started to charge towards Leo, causing him to start backing up. “Mikey, I need a weight estimate.”
“Got it!” Mikey chirped, securing the injection pens into his belts and darting forward to dash towards Donnie before feinting to the side. Considering Donnie was way too tall for him to grapple anything but his arms or legs now, Mikey had coiling chains wrap around Donnie’s middle as additional ones helped fling him overhead. Twisting in the air, Mikey latched onto the handholds he’d created and used them and his momentum to heave Donnie into a rather gentle toss a few meters away. “Uhhhh….He’s kinda like one of those tiny smart car things?” Mikey called back to Leo after landing on his feet again in a crouch. “When do I start poking him?”
A smart car? That was a weird comparison. But it actually made sense when Leo remembered Mikey’s usual choice of throwing arsenal. But that definitely wasn’t something he knew the weight of by memory. Which meant he was digging his phone out of his shell for a quick internet look up. “As soon as you’re confident you can hold it in place for 8 seconds,” Leo answered, half distracted by the phone. About 700 kilograms? Well, it was better than a complete guess. He’d just have to play on the safe side and maybe do one or two doses less than calculated for that weight. Loading another sedative dart as he calculated the maximum quantity he was allowed to use in his head, he tried to push away the usual second guessing his brain did. Based on the tests he’d done in Donnie’s lab with the left over blood sample, the mutated physique caused him to have a slightly accelerated metabolism rate with the sedatives, and therefore he should be able to safely use 8 darts before he risked an overdose. Now that he had a set number Leo raised the gun and fired another dart, stabbing Donnie in the crook of his shoulder. 
That made two.
This felt too slow. Half of his team was already worn down somewhat, and he was taking too long to aim and wait for an opening with all of them swarming around Donnie like flies on old cheese. Every time they tried to break away from him though he was immediately lashing out at one of them, causing the others to rush back in to support. Sliding another dart into the gun’s slot, Leo started walking towards his brother, hoping that closing the distance would make it easier and faster to hit him with more sedatives. It would also be great if he didn’t have to reload the gun after every single shot. But Donnie apparently hadn’t made the gun for rapid fire. Unusual for him honestly. Taking aim, Leo’s focus was split as he pulled the trigger when Raph gave an unusually pain filled yelp. Donnie’s new tail had caught him in the side of the head, close enough to the tunnel wall to bounce him off the surface slightly. It was enough to cause Leo to suck in a tense breath, knowing that Raph’s scar was fragile, and look towards him before the trigger was fully pulled. Consequently, the third shot ended up missing, crashing into the opposite wall and probably snapping the needle. That was fine. That’s why they filled an excessive amount of darts. There were more important issues at the moment.
“Raph?” Leo called in a nervous question, seeing his older brother pushing a palm against his right eye.
“I’m okay!” Raph assured, keeping his palm in place until the sting subsided, then pulled his hand away. While he checked to see if there was any blood on his fingers, Donnie’s back foot knocked him over and ended up using him as a pedestal to stand on while he avoided April’s swinging bat. Raph’s breath left him in a huff, and he wrapped his arms around Donnie’s toes to try and relieve the pressure on his chest.
Figuring he should help Raph out, Leo dashed forward as Mikey lept into a split arc over the top of Donnie, apparently having the same goal. Splinter was focused on keeping Donnie from hurting the others, knocking his clawed hand away when he swiped at April. “Boy! You better watch where you're swinging those!” April hollered, having ducked and shielded her head before realizing Splinter had protected her.
“Try not to hurt him too much, it’s still Donnie!” Leo hollered in return, rushing to dive underneath Donnie in a slide while also pointing the tranquilizer gun at him half blindly and pulling the trigger while barely missing getting swatted instead. Being this close to him it would be hard to miss. Or at least he hoped as such. But he also needed to check and make sure Raph was okay. Skidding to a stop next to Raph, Leo allowed Raph to use his ninpo to shove Donnie’s foot off himself before he took a glancing look at his squinting eye.
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crownedinkcomix · 2 months ago
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Terrifier 2 may run a bit long, but it stands as the franchise’s most competent entry yet. This installment benefits from a more polished screenplay that smoothly integrates dramatic scenes and meaningful character development, letting the story progress without heavy-handed exposition. Here, for the first time, we follow a clear protagonist with a discernible arc, unlike the disjointed structures of All Hallows' Eve, Terrifier, and even Terrifier 3, which feel more like vehicles for Art the Clown’s horrific antics than coherent stories. Dropping the grainy, pseudo-VHS filter of earlier installments, Terrifier 2 also improves visually, moving away from effects that previously felt unconvincing and sometimes even cheesy.
In addition to refining the script, Terrifier 2 introduces some inventive approaches to horror beyond its usual fare, the standout example being the unsettling Clown Cafe sequence—a moment that diverges from the expected torture porn approach and adds a memorable, surreal layer to the film.
The series’ hallmark “death” sequences remain—extended, brutal scenes that seem more about torturing victims than simply killing them. Yet here they feel more purposeful and less excessive. Instead of existing purely as showcases for the franchise's practical effects, these moments are woven into the narrative with greater intent, supporting the plot rather than overpowering it.
While Terrifier 2 doesn’t reach the heights of a genre masterpiece, nor does it delve into deep themes or provide rich symbolism, nor layered characterization, it’s a step up in quality for the franchise and a worthy entry point for casual viewers intrigued by its cult status.
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trilies · 1 year ago
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Image 1:
A hacktivist group with the moniker Anonymous Sudan is a small Russian-funded misinformation operation with no connection to Sudan, according to researchers at CyberCX.
Founded early this year, Anonymous Sudan has claimed responsibility for a number of distributed denial of service (DDoS) attacks, purportedly carried out in response to the anti-Islamic views or actions of Western organizations.
But in an intelligence update published on Monday, Australian-based cybersecurity firm CyberCX said Anonymous Sudan was set up to create "a smokescreen for Russian interests" by spreading propaganda and disinformation, and typing up Western cyber defense resources.
Image 2:
The reason of our attack is simple:
It's part of our campaign targeting companies registered in the United States. The operators of this site is "Organization for Transformative Works" (OTW) who are registered in the United States. In addition to that, we are against all forms of degeneracy and the site is full of disgusting smuts and other LGBTQ and NSFW things.
We bring you the good news that we will continue our attack for hours on end.
Image 3:
A group presenting themselves as a collective of religiously and politically motivated hackers has claimed responsibility for the attack. Experts do not believe they are honest about their motivation, so we urge caution in believing any reasoning they provide for targeting AO3.
As part of our efforts to help keep the site up, you might find that you get "Retry later" errors more often when searching or filtering works or bookmarks. Don't worry, just go a little slower, or try again in a few minutes! These are temporary measures.
We do not condone anti-Muslim sentiments under any circumstances. Additionally, to reiterate: cybersecurity experts believe the group claiming responsibility is lying about their affiliation and reasons for attacking websites. View the group's statements with skepticism.
We're trying a new approach to defend against the ongoing DDoS attack, so you may see error messages that say "429" instead of "Retry later." (429 is the error code for too many requests.)
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caelwynn · 6 months ago
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Caelwynn's Mod List for Stardew 1.6.9+ - Gameplay/Quality of Life (pg 2)
Last Updated: 11/26/24
Page 1. Page 2. Page 3.
No Fence Decay Redux — never worry about needing to fix fences ever again.
NPC Map Locations — another must-have mod. Shows you the locations of NPC in real time on your map.
Part of the Community — gives small friendship bonuses based on your relationships with NPCs' friends/families, times they've witnessed you talking to/giving gifts to others, and whether you're buying at their shops.
Platonic Partners and Friendships — for if you wish you could have an NPC room with you without the all that icky marriage stuff
Polyamory Sweet — for if you wish to keep a harem and/or have a roommate in addition to your spouse and/or have a commune of nothing but friends.
Quest Time Limits - Continued — a configurable mod that allows you to extend the amount of time that quests last for.
UI Info Suite 2 — overhauls the game's user interface.
Wear More Rings — lets you wear more than two rings. I'm greedy.
Little Red School House — adds a quest line to restore a school house so that Penny no longer teaches in the library.
Yet Another (Balanced) Quality Goods Mod — adjusts the quality of artisan goods based on the quality of ingredients as well as adjusting the profit accordingly.
Blue Eggs and Golden Mayo — allows you to make blue eggs/blue mayo from blue chickens, and golden mayo and ostrich mayo.
Ferngill Fashion Festival for 1.6 — adds in a series of heart events for Emily and a new festival.
Farmhouse Visits — allows you to set a configurable chance for NPCs to decide to visit your farmer.
Nondestructive NPCS (Unofficial update) — prevents NPCs from destroying your decor/items if they're blocking the NPC's path.
Brown Cows Give Chocolate Milk — Exactly what it says. Also allows you to make chocolate bars from chocolate milk.
Mako's Spam Mail — adds in a plethora of spam mail/advertisements/chain mail that you can receive each day. It makes me cackle at least once each play sessions.
Better Junimos — allows Junimos to automatically plant crops, fertilize, water plants, harvest forage, clear dead crops, and NOT harvest your flowers.
Starfruits Will Regrow — turns starfruits into a plant that produces throughout the season ala tomatoes or grapes.
No Soil Decay — prevents tilled soil from reverting if it doesn't have a plant in it overnight.
Self Serve for 1.6 — allows you to buy from shops even when their owner is away at aerobics or otherwise unavailable.
Waterproof Items — items that fall from trees float in the water instead of sinking, allowing you to collect them.
Lovely Digspot — changes the appearance of digspots to make them easier to see. I'm blind as a bat and this is INCREDIBLY helpful.
Greenhouse Sprinklers — allows you to eventually purchase overhead sprinklers from Robin so that you can maximize your growing space.
Better Crafting — an extensive overhaul of the crafting system. I mostly use it for the ability to bulk craft.
Better Chests — allows for better organization and search/filtering capabilities for your chests.
Bigger Backpack — allows you to purchase an additional row of storage space in your backpack.
Event Limiter — limits the number of events you can see in a day, plus how many you can see back-to-back. Configurable.
Relocate Farm Animals — allows you to easily reassign what barn/coop/hutch animals are in.
Colored Seeds for 1.6 — changes the color of seed packets to reflect what season(s) they grow in.
Social Page Order Redux — gives a filter function to the social page so you can see them divided out in different ways.
Schedule Viewer — pulls from game files to show you where NPCs are going throughout the day and at what time.
It's Still You — the mirror in the bathhouse quotes an iconic line from Undertale.
What Do You Want — provides in-game lists of requirements to complete different parts of the game, excluding what you've already completed. Lists include the community center, Grandpa's evaluation, golden walnuts, and various achievements.
Mail Services Mod — gives you the capability to mail gifts to NPCs, as well as mail off your tools for upgrade and receive them from Clint once they're done.
The Masterpost for all of the mods is located here.
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bleachbleachbleach · 5 months ago
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five comfort characters, five tags
Thank you for the tag, @fractoluminescence! I made a new post because this got long, but the original meme is at this link, and @fractoluminescence's cool responses are at this one, if you'd like to read everyone's (I recommend!).
I had a difficult time developing an answer because I got too in the weeds about what the definition of “comfort character” was, rip. It turns out there are a lot of definitions, ranging from characters you find cozy, to characters you find relatable, to characters you look up to, to more elaborate definitions that attempt to articulate those distinctions between a character you love and a character that you would sink to the bottom of the Marianas Trench with.
I’ll define “comfort character” as that thing that begins by delineating, say, a show you love so so much (Haikyuu!!—my soul for a volleyball) vs. a show you want to be fannish about (Bleach. BleachBleachBleach, even. BLEACHBLEACHBLEACH, even), and then refines further into characters you love (my eternal Soi Fon era) vs. the characters you’re in the Trench about. Because while I probably think an above average amount about Soi Fon, and love seeing her on my dash, and do want to write for her once I alight upon some idea that sufficiently connects my headcanons about her to 1) actual canon and 2) a Story, she is not who I:
think about every single ding dong day;
regularly revel in in daydreams;
both consciously and unconsciously filter my lived experiences or relationships through, such that they become doubled; they find translation, in an act of both processing (growing distance from, or increasing intimacy with) the experience and in tugging at the character themselves, growing them into something that proceeds from their canon or offers an opportunity to entertain new and additional dimensions.
I think the key elements here are:
the alwaysness of this—the readiness to be in the soup at all times;
how personal the engagements are, which I think is sometimes to do with the relatability of a character (proximity to oneself) and is sometimes personal to… the character? Like, the intimacy of wanting to both crystallize one’s understanding of a beloved character by stress-testing their concept, and to spin them out, break them from what is canonically known just to see how much depth they have beyond that and in how many ways they might be known.
…Which, now that I’ve written that, is... just my definition of “blorbo” and not “comfort character,” but maybe the terms are synonymous??? who knows—AS THOUGH BLORBO HAS A DEFINITION AND ISN’T WHOLLY MEME-DERIVED TO BEGIN WITH. AS THOUGH ANY OF THESE THINGS HAVE PRESCRIPTIVE DEFINITIONS.
Anyway, all of that is the appeal of writing fanfic, to me, so it technically extends to anyone I’ve had occasion to write. But that’s within the specific action of writing a story, or preparing to write a story, or thinking about writing a story.
If we’re talking “always” and unconsciously, readily, blorbo-ily, whether there’s a story or not, then #1-3 are and have been for the last four years:
Hitsugaya
Hinamori
Matsumoto
They are who I am most inclined to give things to, or translate things through, and am most interested in defining/destroying. <333
There are probably use-cases/concrete examples that should go here, in addition to the somewhat woowoo definition above, but part of me is shy, and another part is like, those are what the stories are, and another part is “those two parts are the same part...” and yet another is “those two parts are the exact opposite of each other..."
So instead I'll no-pressure tag @confluencechimera, @recurring-polynya, @afinepiece, @bendingwind, and @unohanadaydreams!
Below the cut because it's not Bleach-related enough: I promise I’m not trying to be evasive/coquettish on purpose, but I don’t think I can get myself to put my thoughts about my lifetime character for this on Tumblr, because according to me, organizationally, that’s not where they go. So I’ll skip him. I’m also one of those people where my idea of comfort is to lean into the negative and feel comforted by the experience of being joined in misery by others, rather than go the cozy route. In that usage my comfort “character” is Law and Order: SVU because it’s like 800 episodes of people having the worst day of their lives and/or people on absolutely depraved sprees, depending on which side of the story you focus on. But also that show is deeply unserious, pleasingly formulaic, and has infinite rewatchability. So let's say those are responses #4 and #5!!
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whumpmasinjuly · 2 years ago
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Now introducing the prompt list for Whumpmas in July 2023! 
Thank you for patiently waiting! We will be implementing a couple of new changes! We will not be reblogging any creations this year and will instead keep this blog as a space to only post the prompts, tags, and relevant information. We will post the tag for each day, and we ask that you use two tags when filling prompts this year so that others may find your creations easily:  Tag 1 ---> #wij23day__ (Fill in the blank with the appropriate day number for the prompt you are filling! For example, if you are doing the prompt for day 21, make sure to tag your post with #wij23day21. Of course, feel free to use any other relevant tags too!)
Tag 2 ---> #whumpmasinjuly2023  Be sure to also tag @whumpmasinjuly-archive if you would like your posts reblogged to our new official archive account!  You can also find a banner that you can use in your posts (if you want) under the #wijbanner tag.
The prompts are divided into three categories: questions, prompts, and community activities. Everyone is free to participate as much or as little as they want–there’s no completionist requirement! This list provides a preview of the prompts, but on each day a more detailed post will be released with more context and additional suggestions for each day’s task. Similar to previous years, all prompts and other important information will be found under the #infowhumpmasinjuly tag and #infowij23 for ease of access. This blog will also use the tags #wijquestion , #wijcommunity , and #wijprompt respectively for each post so that you can filter and find the type of prompts you’d like to do. 
Below the cut is a text list of this year’s prompts:
1. (Re)Introduce yourself. 2. What ten words give you the whumperflies/make you think of whump? 3. Stitches/Bandages 4. Share a TV show, movie, or any media that gives you the whumperflies! (Feel free to go off about your favorite episodes/moments!) 5. What character do you wish to see whumped more in canon/fan-made media? 6. Deprived 7. Post a link to your favorite whump fic of all time (or reblog it and/or make a list of them!) 8. Describe your favorite type of whumper! 9. “Stay with me” 10. Check out a new whump blog and drop them an ask! 11. What whump media type do you prefer and why? 12. Search & Rescue 13. Share some of your favorite niche whump tags! 14. Describe the ideal fic you’ve always wanted to read but have yet to find / haven’t written yet. 15. Buried 16. Create a whump meme! 17. What inspires you most to create whump content? (Images? Fics? Shows?) 18. Ache 19. Create a list of some of your favorite whump blogs to share! 20. Describe your favorite type of whumpee!  21. “Please.” 22. Find a story/author you’ve never read before, read it and leave some nice comments (people can reblog the post to plug their series/masterlists/etc as well) 23. What is your favorite type of whump setting? 24. Earth (Environmental whump) 25. Share a sneak peek of something you’re working on! 26. What is your favorite place to find whump media, roleplayers/writers, or fan-created content? (Link us to it!) 27. Unstable (Mentally? Physically? Both!?) 28. Send people asks about their OCs or favorite fandoms! 29. Do you identify with any particular roles or situations in whump? 30. Antidote 31. Who is someone in the whump-creating world that you admire and why?
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amaiguri · 1 year ago
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It is once more WBW! What is an “unappreciated detail” of your world that you feel deserves more attention?
@zebee-nyx I want you to know I love you and appreciate your questions, even when I don't answer them on time. Thank you!
You know what people don't appreciate enough in worldbuilding general? Or in real life geopolitics? FOOD. Omg, I wrote like a 4000 word essay about food for work one day -- all the sources all at my fingertips lolol. But instead of me recreating it... here's the first worldbuilding post I did of this year:
How to Make Mass-Make Ethical Coffee in World without Coffee Beans
You need:
- A fistful of mushroom powder (ground from dried dehydrated/salted mushrooms)
- A foot-long branch of pine needles (not fur!)
- A pot of water
- (Optional) Honey
- (Optional) Milk or Cream
Step 1: Remove pine needles from the branch. Rinse if necessary and remove the needle sheathes if you can (also not necessary).
Step 2: Bring water to a boil.
Step 3: Remove the water from heat and put the pine needles in. Let sit until desired pine-tea strength.
Step 4: Pour powder into the top of the coffee pot -- where the filter will keep it from falling through to the belly below.
If you do not have a special coffee pot, a hang the powder in a cheesecloth above a cauldron.
Suspending the coffee above the part you will drink will reduce potential unpleasant after tastes, as well as filter out any impurities from the ingredients.
Step 5: Bring the pine tea back to a boil. Immediately remove and pour the pine tea over the mushroom powder in a circular motion. Let the coffee begin to brew and drain into the belly or cauldron slowly. With a cauldron, you may have to do this multiple times to get the desired taste -- pouring the coffee back and forther between cauldrons.
Step 6: (Optional) Bring the milk or cream o a simmer with the honey and whisk until frothy. Whisk this mixture into the coffee and serve. Alternatively, just pour the yummy additions into your drink directly. We don't judge!
Step 7: Depending on the saltiness of the mushrooms, another pinch of salt may be added to bring out the flavor. Drink and enjoy!
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prairiefirewitch · 2 years ago
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I’m hagging out a day early because I’m headed out of town for a couple of days, but I was not about to miss this month’s hag party. I love making infusions and have managed to turn infused witch things into my full time job, so this is my strawberry jam. Strawberry vanilla hibiscus infused mead, specifically.
I try to make at least 2 batches of mead a year; one at Yule to be shared at Midsommar, and the other made at Midsommar to be shared at Yule. It’s a nice way for me to slow down and apply patience (I’ve got zero) to a project, and eventually reap the delicious benefits of waiting for the mead to mature. And it’s very sweet to taste the labors of summer in the middle of winter, and then to taste the warm spices of winter in summer. It’s alcohol-fueled time travel.
This mead is my favorite of all the batches I’ve made, so I made 3 gallons instead of the usual 1 gallon batches I make.
Mead is incredibly easy to make; once you toss everything together, it’s just a waiting game. Here’s the down and dirty but there are many good recipes online if you want something more complex. Sanitizing your equipment is the most important step and you can use San-star from a homebrew supplier, or make your own with a gallon of cool water and about an ounce of household bleach. Everything you use here needs to be sanitized.
You need all this stuff to make a gallon:
2.5 - 3 lbs honey
1/2 pack sweet or dry yeast mead (I used champagne yeast because I like it bone dry)
1 gallon spring or purified water
2 cups berries
Vanilla bean, split and scraped
10 raisins
1/2 cup dried hibiscus flowers
You’ll also want a gallon sized glass carboy, a big funnel, a large cooking pot, a small cooking pot, an airlock, a sieve, a rubber stopper that fits your carboy, and a big spoon to stir with.
Put your honey in your large pot and add about half a gallon of water. Warm it on low just until the honey dissolves. Watch the heat, honey scorches quickly. While it warms, put your clean chopped strawberries into the small pot with about 2 cups of water. Bring it to a low simmer and use a potato masher or an immersion blender to make a purée. Add your hibiscus flowers, heat for a few minutes to let them soften and turn off the heat. When it’s just barely warm, use your sieve to filter out the seeds and flowers.
Once your honey water cools to about 100 degrees, pour it into your clean carboy. Add the other half gallon of water, and your sieved strawberry purée. Top up with additional water if needed, leaving about 3 inches of head room. Add your vanilla beans and raisins. Raisins provide nutrients for the yeast. Sprinkle the yeast on top, but be sure your mixture is 90 degrees or cooler or your yeast will die.
Pop your rubber stopper into the carboy and insert the water filled airlock. Now you wait. Let it ferment for 2 weeks. Most of the activity will have stopped.
Now you need to filter the mead into a second carboy. If you don’t have one, use a sanitized pot or bucket while you wash your carboy for the secondary fermentation. You want to pour or siphon slowly and carefully, using a fine mesh strainer, so you leave most of the settled yeast and bits of strawberry out. Once it’s carefully filtered, add it back to the carboy, put the stopper and airlock back in. Now wait for a long time. This mead should be ready to drink in 6 months, but it’ll be a bit rough and unrefined. You can bottle it at this point, which is what I do, but lots of people just let it age in the carboy. I like heavy duty swing top glass bottles, but wine bottles work too.
If you’re patient, save a few bottles to age for a full year. This is when your mead becomes a nectar fit for gods, with all the roughness gone, and the delicate honey flavor gets complex. Keep your bottles in a cool dark place.
Thank you @msgraveyarddirt for hosting!
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bonefall · 2 years ago
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Warrior Bites: The Overview
A new series on Clan Culture I’m going to be running in addition to my Herb Guides and Warrior Cats conlang, Clanmew. This follows how to prepare fancy meals that a semi-canon compliant Warrior would have access to, with the assumption that the Five Clans are based in northeastern England.
A lot of the feedback and suggestions I got were based on speculating the capability of the cats and the sorts of things they could reasonably prepare, so I think it’s worth it to define the basics!
The Rules
No Poisons
Tool Use + Fire
Sweetness Tolerance + Stronger Stomachs
Northwestern England-friendly
I use the Lake Map Rework
(Explanation of each rule under the cut!)
1. No Poisons
I filter out any food that is deadly toxic to cats. That means that no dish will ever contain garlic, onions, currants, mint, raw potatoes, oregano, so on.
2. Tool Use + Fire Access
autism be damned my firestar can work a grill
I will be mixing in raw dishes here and there, and keeping preparation as simple as possible. However, based on the capability of the cats in canon, able to weave, tunnel, and practice medicine, there’s no reason they would not be able to start fire or handle simple tools.
Plus, it’ll give me an immense amount of freedom! It opens up smoking, baking, grilling, pickling, fermentation...
3. Sweetness Tolerance + Stronger Stomachs
I won’t be changing that warrior cats are obligate carnivores, meaning that 70% or more of their diet is meat, but I will be allowing for some spices and plant material to accentuate their dishes. That means that I will allow foods that (when consumed in excess) can cause upset stomachs in real cats, like rosemary, yams, and berries.
So please do not feed these recipes to your real cats.
The Clan cats will also be able to taste a small amount of sweetness, if the warrior has Sweetness Tolerance.
Sweetness Tolerance is the Warrior Cat equivalent to lactose tolerance. Kittens can taste sweetness and typically grow out of it, but most Clan cats have a gene to enjoy this taste into adulthood.
(Firestar does not like waffles because he cannot taste syrup. Sad but true.)
4. It must be found in northwestern England.
It can be native, naturalized, or invasive, but it’s gotta be accessible in northwestern England, between Wales and Scotland. I’ll also be limiting access to crops and spices that can’t grow wild.
I’m being SO brave about this. They don’t even have pepper :(
5. I am using my Lake Map Rework.
This lets me keep the cuisine largely the same between the Forest territory and the Lake territory, except for ShadowClan’s loss of the carrionplace and the addition of a large body of calm water for RiverClan.
That doesn’t mean I’ll necessarily keep the food EXACTLY the same between the two territories, but it does give me the freedom to make creative choices about culinary differences instead of being stuck with something.
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