#indie publishing schedule
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Not a fast writer? You can still build a successful publishing strategy - guest spot at @IndieAuthorAlli
The classic advice for authors, particularly indie authors, is to pump out a lot of books fast to build a big backlist and keep your readers interested. But that pace of writing and production doesn’t suit everybody. Exhibit A, the introduction to my newsletter. For a long time, slow-burn authors in the indie world weren’t getting seen or acknowledged. Most of the guidance was geared to fast…
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#advice on self-publishing#Alliance of Independent Authors#attitudes to self-publishing#beginner&039;s guide to self-publishing#how do literary authors build a brand#indie publishing schedule#literary fiction#self-publishing#slow writers#writing slowly
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Post 1) Overall idea - turn based pirate rpg/ttrpg system
TLDR: I am working on a ttrpg system as a basis for a turn based rpg that is magic, piracy, and exploration. A focus on wealth and growth plus a vast world (hopefully). I am inspired by alot of things, mainly horror and pirate media, so the intent is a more darker setting
Ok onto the post :)
I figured if I actually want to get this bloody game in production I might as well start with a long post detailing some initial thoughts with some hope of any amount of actual engagement (doubtful that is). This thing has lived in my brain for weeks now and it has officially kept me up at night now. Figured I should post something out into the world. Now I guess I should have some form of organizing
Why a turn based rpg
Honestly, it's what I love. I grew up playing RPGs and I love table top RPGs. I figured it was this or action rpg and I don't want an action rpg. Granted it might fit the genre more but also I'm the one making it the thing so I get to call the shots (until someone else hops in if I ever get someone else)
I also Game Master several table top games currently so I have an understanding of combat flow and narrative, I am just used to others adding to the story rather than it being all me (since ttrpgs are inherently collaborative works)
I have some ideas for the system, something I want to go into detail when I am less sleep deprived, but in short I want it to be classless but still guiding the player to general play styles, like mage or tank. I know pirates and magic, but the whole magical dungeon diving fits exploring ancient ruins for money (plus casting a big old fireball at a ship sounds cool as hell).
So a custom rpg system?
Yes. Like I want it to work on its own as a standalone ttrpg system. Since I should be able to make it translate well into a video game. I mean that's the hope. I won't be the first person to do this (look at all the d&d games from the 1980s on dos to BG3, it works)
The idea as said above is classless with point buying perks (kinda like fallout). Unsure if I want it to be a d20 system but I am absolutely going for high roll is better since low roll systems hurt my head (looking at 2e dnd, had to learn it for some dos d&d games and it took a bit of getting used to). But it's all subjected to change since it's literally this post and my brain
Pirates?
You bet. Look, the only good pirate games are Assassin Creed: Black Flag and Sea of Thieves and both are subjective. Of course the big problem here comes from the question of how much time do we put into ship combat to make it fluid. Especially with turn based rpg combat. And I know that will be the challenge. I will not back down from this point. I want ship combat. Even if it's just boarding other vessels. I want fireballs to light gunpowder holds and deal massive damage. I want artificers repairing the ship and manning guns. I want the player to feel at full control and be able to react while making choices that fit into the system. Without it being full on simulation.
As for the player exploration off the boat, that should be easy, like any other RPGs. Of course I have done ttrpg games not video games so I know it will be a pain nonetheless but that's learning and art.
So about that world for exploring
I want that to be it's own post once I nail down the system's mechanics but in short, kinda an Isekai (well not literally, the player isn't from another world, not yet anyway) but all the "Species" (no idea what I want to use for the word) are not native to the world, and so they have been invited over time to explore a long dead universe that they brought in their own beliefs. Does that mean human Christianity mixing with let's say elven nature faith? It's been in my mind as a neat idea but also *yikes* as well. I want to be sure that I consider everything, including cultures who were exploited during the age of sail so I don't propagate more harm. So that will require a lot of research and help from those communities. I also don't want to plop in fantasy races "just because" since they probably won't belong. We tend to see them because Western fantasy is typically "eurocentric", and this game will not be. Pirates were European sure but that ignores so many other groups (Barbary Pirate, Malagasy, South East Asian. Again I need to do more research)
I have tied in my own Mexican culture into my ttrpg games before but that's my own culture and in a small group. This is far larger and I need to give the world the respect it deserves.
What kind of art style?
I am not a very good artist so this one will be in the air until I settle, but I need to grow or get help. I would like something near realism (Honestly like how the Paradox Strategy games tend to do art, EU4 especially since it's the right period of time but again that's eurocentric so who knows)
I can't settle on a style when I haven't even made custom stat blocks for creatures or even know what creatures will be in the game yet. I will say, I love pixel art but I'm aware of exactly how much work it takes to make it wonderful. I have exactly zero skill in most art/drawing and what I do have need work, so best get to doodling to get better
The story?
On my main blog I usually write (though I am bad at posting, let's not make that a habit shall we?) but that doesn't mean I'm good at writing. Writing like drawing is an art, so I need to work on this and get help from others as it warms up. I don't want to disregard writing, it's an rpg, it lives by the narrative.
Other than exploring the world for money, I like the idea of it being focused on either one country or one city. A pirate republic. You could leave on expeditions and come back and those would be arcs. Do everything around town, hang out with companions, romance, and then to move the narrative along we build up to an expedition that changes the republic. Kinda like Dragon Age 2 and Kirkwall (not going into it here since spoilers for the game) but I really like this idea. You can see growth and change and get an impact on the narrative. Obviously this isn't anything new. But it's always a good time
My Inspirations?
That is a hell of a question. I have alot, ranging from Dark Fantasy/Gothic Horror with Ravenloft, Dragon Age, From Software's Library, Lovecraft's work (he isn't gothic horror I know, Eldritch is different but also water monsters in a ocean setting hits good) to pirate media with One Piece, the "Pirates of the Caribbean" movies and the actual historical pirates I know.
And Obviously with any game, Lord of the Rings and System Shock 2 despite how far apart both are and possibly irrelevant they are.
I don't have any current "required reading" minus The Hobbit and Lord of the Rings (and maybe The Dunwitch Horror?)
I guess my inspirations lead me to a darker world, which fits real pirates well
#game dev blog#game development#video games#game design#rpg#I really dont have any other good tags just hoping that this blog can keep me active#should I open asks? It could be useful if I gain any amount of traction#indie ttrpg#I feel weird using that tag but i intend to publish out the ttrpg book so you could run games in universe#I would appreciate any engagement as I literally just made this account#also vampires are absolutely in the setting#I feel silly scheduling the post for 8 am but i wrote this at 6 am and I am about to fall asleep and maybe get 2 hours of sleep#pirates#pirate video game#pirate rpg#ttrpg#pirate ttrpg#rpg in development#I can't believe I almost forgot all my pirate related tags
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In this installment, @blu-art (Akira B.) talks about how to maximize your posting efficiency while minimizing your stress. Mental health should always be your first priority!
🔗 www.wildstarpress.com/curiosityscorner/method-to-scheduling-posts
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WIP Highlight: THE NAME, WITCH
Current word count: 31,575
Place in series: 1 of 3
MC: Uthyr Kri’Asphodel
Supporting characters: Crucius, Sister Alma, Bran Yot’Aster
Overview: Uthyr lives a simple life in the forests of Uslaria where his largest headache is his enigmatic and taciturn neighbor, Crucius. As a witch, Uthyr walks the world in the graces of his godly ancestor, using his magic to heal minor ailments and tend the garden that is his pride and joy. When one day, a wind not of the sky shakes the forest with terror, Uthyr journeys to find support in the high witches of Uslaria only to be met with derision and mockery. With stubbornness and indignation, Uthyr sets out to get proof of the dangers looming on the horizon. But more rides on the wind than he could imagine, and as the realms unseen begin to leak into his, he must use the magic of his goddess to stop an ancient devouring force from sinking its teeth into the realms’ seams. That is, if he can put together pieces of a prophecy held hostage by the Trickster God before the same prophecy can come for him.
#in my own words#wip: the name. witch#writeblr#writers on tumblr#fantasy author#queer fantasy author#indie books#self published#wip highlight#03.04.2024#fighting for my life typing this up#i want to have more of a presence on this blog#so im trying to post more consistently#by like. scheduling posts and interacting more etc etc#i have a planner. i might even hold to it#standby
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Check out one of the many blog posts I authored for another blog today!
Where Oh Where Can Your Work Be Found?
#AuthorsElectric#BloggingJourney#Bookstagram#OldScratchPress#Schedule#TheKinks#WritingSchedule#Dianne#dpearcewrites#finishyourdamnnovel#indie#Pearce#Poetry#Publishing#Teacher#writer#Writing
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Rising Shards Volume 2 Print Edition OUT NOW
Check it out here!
#rising shards#sigh my monthly release schedule means i put this out a day before a huge buying boycott oops#WELL buy it tonight or the day after hahaha#indie publishing#selfpub#chiral writes#yuri novel#wlw fiction
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How can I make money writing fiction?
I'm gonna be straight with you. There is no guarantee that you'll make enough as an independent writer to make it worth your time. You very well might -- I make a liveable wage as an independent writer -- but many don't. Most writers I know also have a job. And luck plays a big part in it.
If you're interested in going forward in spite of this, you have two main options for monetisation open to you, and you are going to have to pick one. I call them the sales model and the sponsorship model, and you are going to have to pick one.
The sales model involves writing stories and selling them to readers. You can put books up on Amazon or Smashwords, sell them direct from your own website, enlist the help of a traditional publisher to handle that for you and let them decide where to sell, whatever -- the point is that your money is made from the sale of books to readers. If you go with a traditional publisher, you're using this model (though they will give you some of the money ahead of time in the form of an advance). Most indie authors also use this model, publishing through draft2digital, Ingram Spark, direct through Amazon, whatever. I've never relied on the sales model and can't give you any advice on how to do this, but Tumblr is full of indie authors who probably can.
The sponsorship model involves soliciting small amounts of money from various readers over time. This is ideal for web serials, and it's what I use. I use Patreon, which is designed specifically for this purpose, but you can use other sites such as ko-fi. This model involves providing regular content for free, with bonuses for those who support you.
"Can't I do both? Sell books and have a Patreon?" You absolutely can! I know several indie authors with a Patreon. I sell my completed books as ebooks and will eventually sell them as paperbacks. But your time and attention is limited, and so is your audience's, and you're going to have to half-arse one of these in order to have enough arse to whole-arse the other. You're going to make a lo of decisions that benefit either the sponsorship model or the sales model, not both. So pick your primary income source early and commit.
I can only advise on writing web serials and using the sponsorship model, so I'll go ahead with that assumption. If you want to make a liveable wage doing this, not only will you need luck, you'll also need patience. This is not a fast way to build a career. at the end of my first year of doing this, I had one single patron, and they were a real-life friend of mine. When I reached an income of $100/month, I threw a little party for myself, I was so happy. It had taken such a long time and was so much work. I reached enough to cover rent/mortgage after I'd been doing this for more than four years. It's a long term sort of career.
Here are some general tips for succeeding in this industry, given by me, someone with no formal training in any of this who only vaguely knows what they're talking about:
Have a consistent update schedule and STICK TO IT
The #1 indicator for stable success in this industry (aside from luck, which we're discounting because you can't do much about that) is having a consistent update schedule. Your readers need to know when the next chapter is coming out, and it should be coming out regularly. Ideally, you should have no breaks or hiatuses -- if you're in a bus crash or something, that might be unavoidable, and your readers will understand if you tell them, but if you're stopping and starting a lot for trivial reasons, they WILL abandon you. You can't get away with that shit if you're not Andrew Hussie, and I'm pretty sure Andrew Hussie doesn't message me for career advice on Tumblr. If you find you need a lot of hiatuses to write fast enough then you're updating too often; change your schedule. A regular schedule is more important than a fast one (ideally it should be both, but if you have to pick between the two, pick regular).
2. Pay attention to your readership, listen to what they want from you
Your income is based on a pretty complicated support structure when you're using the sponsorship model. this model relies on people finding your story, liking your story, and continuing to find it valuable enough to keep paying you month after month. This means that your rewards for your sponsors should be things that they value and will continue to pay for ('knowing I'm supporting an artist whose work I enjoy' counts as a thing that they value, to my great surprise; there's a lot of people giving me money just for the sake of giving me money, so I can pay my mortgage and keep writing for them without needing a second job), but it also means supporting the entire network that attracts readers and keeps them having the best time they can with your story -- being part of a rewarding community. Because this is advice on making money, I'm going to roughly divide your readership into groups based on how they affect your bottom line:
sponsors. People giving you money directly. The importance of keeping this group happy should be obvious.
administration and community helpers -- discord moderators, IT people, guys who set up fan wikis, whoever's handling your mailing list if you have a mailing list. You can do this stuff yourself, or you can hire someone to do it, but if you're incredibly lucky and people enjoy being a part of your reader community, people will sometimes volunteer to do the work for free. If you are lucky enough to get such people, respect them. They are doing you a massive favour, and they're not doing it for you, but to maintain a place that they value, and you have to respect both of those things. My discord has just shy of 1,300 members and is moderated by volunteers. I'd peel my own face off if I had to moderate a community that large. If you've got people stepping up to do work for you, you need to respect them and you need to make sure that they continue to find that rewarding by doing what you can to make sure that the community they're maintaining is rewarding. Sometimes this means taking actions and sometimes this means staying the fuck out of the way. Depending on the circumstances.
fan artists. Once you have people drawing your characters, writing fanfic of your stories, whatever, treat these like fucking gold. Give them a space to do this, and more importantly, give them a space to do this without you in it. Fanworks are a symptom of engagement with your work, which is massively important. They are also a component of a healthy community, an avenue for readers to talk to each other and express themselves creatively to each other. Third, fanworks act as a bridge for new readers. When readers share their art on, say, Tumblr, it can intrigue new people and get them into the story. Your job in all of this is to give them the space to work, encourage them as required or invited (I reblog most TTOU fanart that I'm tagged in on Tumblr, for instance), and other than that, stay the fuck out of their way. These people are vital to the liveblood of your community, the continued engagement of your audience, and the interest of your sponsors. Some of the fan artists will be sponsors themselves; some won't be. Those who aren't sponsors are still massively valuable for their art.
speculators, conversers, theorists, livebloggers, and That Guy Who's Just Really Jazzed For The Next Chapter. Some people don't make art but just like to chat about your story. These people are a bedrock of the community that's supporting your sponsors and increasing your readership, and therefore are critical to your income stream. Give them a place to talk. Be nice to them when they talk to you. Sometimes, they'll ask you questions about the story, which you can choose to answer or not, however you feel is appropriate. They'll also want to chat about non-story-related stuff with each other, so make sure they have a place to do that, too.
that guy who never talks to you or comments on anything but linked your story to ten guys in his office who all read it now. Some of your supporters are completely invisible to you. You can't do anything for these people except continue to release the story and have a forum they can silently lurk on if they want to. But, y'know, they exist.
If you want to focus on income then these are, roughly, the groups of people that you will need to listen to and accommodate for. You can generally just make sure they have space to do their thing, and if they want anything else, they'll tell you (yes, guys, paperbacks will be coming eventually). Many people will fit into multiple groups -- I have some sponsors that are in every single one of these groups except the last. Some will only be in one group. A healthy income rests on a healthy community which rests on accommodating these needs.
3. If you can manage it, try to make your story good.
It's also helpful for your story to be good. Economically, this is far less important than you'd think -- there are some people out there writing utter garbage and making a living doing it. Garbage by what standards? By whatever your standards are. Just think of the absolute laziest, emptiest, hackiest waste-of-bandwidth story you can imagine -- some guy is half-arsing that exact story and making three times what you'll ever make on Patreon doing it. And honestly? Good for him. If he's making that much then his readers are enjoying it, and that's what matters. Still, one critical component of making money as a writer is writing something that people actually want to read. And you can't trick them with web serials, because they don't pay in advance -- if they're bored, they'll just stop. So you have to make it worth their time, money and attention, and the simplest way to do that is to write a good story.
This hardly seems mentioning, since you were presumably planning to do that anyway. It's basic respect for your audience to give them something worth their time. Besides, if we're not interested in improving our craft and striving for our best, what are we even writing for? I'm sure I don't need to tell you to try to write a good story. The reason I list this is in fact the opposite -- don't let "I'm not a good enough writer" paralyse you. The world is full of someday-writers who endlessly fuss over and revise a single story because it's not good enough, it's not perfect, they're not Terry Pratchett yet. Neither was Terry Pratchett when his first books were published. If you're waiting to be good enough, you won't start. I didn't think Curse Words was good enough when I started releasing it -- I still don't. I started putting it out because I knew it was the only way I'd get myself to actually finish something. I don't think it's all that great, but you know what? An awful lot of people read it and really enjoyed it. And if I hadn't released it, I'd have been doing those people a disservice.
Also, it taught me a lot, and based on what I learned, Time to Orbit: Unknown is much better. If I'd never released Curse Words, if I hadn't seen how people read it and reacted to it and seen what worked and what didn't, then Time to Orbit: Unknown wouldn't be very good. And it certainly wouldn't be making me a living wage, because it was the years writing Curse Words that started building the momentum I have today.
And Time to Orbit: Unknown as it is today has some serious problems. Problems that I'm learning from. And the next book will be a lot better.
So that's basically my advice for making money in this industry. Be patient, be lucky, be consistent. Value your community; it's your lifeline, even the parts of it that don't directly pay you. And try to make your story as good as you can, but make that an activity you do, not a barrier to prevent you from starting.
Good luck.
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David Gaider: "It occurs to me, after reading posts getting it spectacularly wrong, that there are a lot of misconceptions over how game studios organize and, in particular, who makes the actual decisions about what ends up in your game. Much of it is by folks who don't *try* to get it... but not all, surely. I'll explain it a bit, but a big caveat: I'm going to talk in generalities and roles. Actual titles vary (a lot) from studio and studio, and the bigger a studio is the more segmented their departments (and thus management) is going to be. Even so, most studios, big and small, kind of work the same. To start, you're going to break your devs up into at least three groups: design (what is the game? how does it work?), art (what will it look like?), and engineering (making it go). There can be a lot of cross-over and some departments that don't fit into a project structure (QA, Marketing, etc.)"

Rest of post under cut due to length.
"There's going to be someone in charge of these groups - these are usually called "leads" or "senior leads". The actual title varies. The Design Lead could be a Lead Designer, for instance, or it could be a Creative Director and a Lead Designer is what they call someone further down the chain."

"These leads all report to a Project Director, someone who's job it is to manage the project as a whole. Now, this part gets a little dicey. Depending on the studio, this role can be anything from more production-oriented (they control the schedule) to an outright auteur who micro-manages everything."

"More importantly, it's the PD who hands down the project goals to the Leads: the strategic goals, the needed features, the shape of it all, etc. The Leads then figure out how their department is going to tackle those, and work with each other. If the Leads conflict, it's the PD's role to solve it. How much autonomy or ownership those Leads have is, like I said, really up to the individual PD and that studio's culture. Even in the case of a PD who has a lot of authority over the project, however, they still report to the studio leadership (unless it's the same person, like in a small studio)."

"The studio leadership is going to be giving the PD their marching orders, often in the form of those strategic goals. If there's a publisher involved, that's where the studio leadership is likely getting those goals. The PD, then, ends up being the person who has to negotiate with everyone above."

"What does this mean? If the studio or publisher has concerns about the project, they're calling in the PD to explain. If the project needs more time or resources, it's on the PD to explain to them why and how and when. If there are a lot of layers above the PD... yes, it's a looot of meetings. So while the PD is managing up, the Leads are managing down. With big projects, that means managing the "sub-leads"... those in charge of the individual sections of their department. It'd be unmanageable otherwise, and the bigger the project the more of these there are going to be."

"What does this mean? Well, let's look at the way BioWare broke up Design (as of 8 years ago, anyhow). Design consisted of Narrative Design, Level Design, Systems Design, Gameplay Design, and Cinematic Design (who worked in tandem with Cinematic Animation, which actually fell under the Art Lead)."

"The sub-leads are handed their goals by the lead, and work out how they're going to produce their particular corner of the game and also, more importantly, how they're going to work with each other. Conflicts between sub-leads are handled by the lead, as are ANY conflicts with other departments. What conflicts could there be, you ask? Dependencies, for one. "I can't do X until Y is done, but Y is someone else's job". Or scope. "We need 20 doodads but the sub-lead said they only have time to make 10, what now?". Even outright differences in vision. Big projects means room for a LOT of egos. If you think this is easier with a smaller (or indie) project, the answer is "yes, but not really". The roles are still necessary but often get combined into one person. Or outsourced, and someone still needs to manage the outsourcing. Things fall off over-full plates. It's a different kind of hard. Anyhow, the point of all this is: the further you go down the chain, the smaller the box you can play in is. The less you have actual say over, and even then that say is subject to being overridden by ANYONE above... and must still play nicely with the needs and goals of the other departments. You also need to keep in mind that projects are constantly in flux. Problems that were thought solved need re-solving. The team falls behind schedule and scope needs to change. You are constantly in a dance, within your tiny box, trying to figure out sub-optimal solutions that cause the least pain. And there will be pain. Shit rolls downhill, as they say, and when the project encounters big issues that means those high up have the sad job of figuring out how to spread it out and who can afford to take the hardest hit. If you're that one, you take it on the chin and you deal. This is the job. Lastly, I'll re-iterate: not every studio works this way, exactly. The roles exist, sure, but are not divided up so neatly or as easily identifiable. Even so, this should give you an idea what "lead" and "sub-lead" mean... and perhaps help you imagine what it's like existing further down the chain."
[source thread]
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Monsterotica: Now Recruiting Author Applicants!
Exciting news, everyone! Duck Prints Press is now accepting applications from authors interested in contributing to our next erotica anthology. Monsterotica: Tales of Unusual Courtship and Coupling will feature 15 stories, each up to 7,500 words, focused on how monsters court and bed their bedmates! We want your beasts, your creatures, your cryptids, your part-humans; we want them to have genitalia unusual and exotic; and we want to see how they pursue a liaison, in the streets and in the sheets.
Who are we? We’re Duck Prints Press, the indie micro press founded by fancreators for fancreators! We focus on working with fanauthors and fanartists to publish their original work – the more LGBTQIA+ the better! To join one of our projects as an author, you must be 18 or over and have posted at least 3 separate works (minimum 10,000 words) of fanfiction on a publicly accessible site such as Archive of Our Own. If that describes you, and you saw “monsterf*cker” and your eyes lit up, you should consider applying! Learn more!
Rules and Guidelines
FAQ
Schedule
…and more!
Applications close January 20th, 2025.
This may be the only time we open author applications in 2025, so if you’re interested, seize this moment. Our schedule for the second half of the year isn’t finalized yet, so we may open them again in the fall or early winter, but no promises. We expect to recruit artists next sometime in the spring.
Authors new to Duck Prints Press can apply using this form!
Written with us before and want to do so again? Use this form instead!
Questions? Drop us an ask on Tumblr or e-mail us at [email protected].
Not interested in applying but love what we do? Support us on Patreon! Our backers chose this anthology theme.
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Hey Derin, can I ask you a question or two about publishing? (If no, close your eyes for the next bit and click near where you remember the delete button was.)
I'm writing something with the dream of publishing it one day and I'm considering all avenues at this stage. What led you to publishing serially online? What are the pros of your experience doing that?
Asking you because I was looking over your site earlier today and thinking about how comfortable a place the internet feels - less of a big step than traditional publishing, or even putting out a whole story at once for self-publishing.
I've never pursued trad publishing and have no plans to ever do so, it was immediately obvious that it wasn't for me, so I can't give you like, comparisons. I only even got into indie publishing because my readers were demanding ebooks and paperbacks so I just shrugged and got them made. Sometimes I get asked trad vs. indie publishing questions that I do not have the experience to answer.
This question, though, I can answer. I didn't sit down and go "how should I publish these? Online, or through a trad publisher, or what?" I approached web serial writing directly as a career without considering publishing my writing as books at all; that was never on the radar until the readers wanted them. And the reason I started writing a web serial was simple -- it was a hobby that suited my lifestyle.
I'd written serial fiction before; fanfiction, some r/hfy stuff, just whatever I felt like, and I had a serious problem experienced by many casual writers -- I tended not to finish stuff. The stuff that had never made it to the web was even worse; I had so many novels in progress on my hard drive that I'd gotten to the end of the first act of, before moving onto a new idea. I needed something to do with my time (I'd moved back to my hometown to spend time with my dying grandfather and was unemployed) and posting a web serial with a strict schedule and a patreon seemed like the best way to force myself to actually finish my stories. If a handful of people were giving me a couple of buck a month, I wouldn't be able to just drift off to something else; I'd have to finish the story.
And it worked. I got a new job and wrote Curse Words on my off weeks, then that job ended and my Patreon was paying my new mortgage and suddenly this was just kind of my job now. And then enough people were asking for ebooks and paperbacks that I had to figure out how to make those happen. And this is kind of my life now I guess.
In terms of pros I would say:
Low barrier to entry/small steps of progression: You can just start publishing on a website for free whenever you want. You can make your own website for free and publish on that (I did). It takes five minutes or less to learn how to do and you don't need to buy anything. Your time commitment is mostly Writing The Story, which is presumably what you want to be spending your time on anyway. If you do it for 2 months and decide you hate it? You can stop. No harm, no foul.
No boss: You're beholden to your patrons and nobody else. You can write whatever the fuck you want, wherever the fuck you want, however often you want. The only deadline is the schedule that you yourself set, and you can set it to suit your lifestyle.
Payment model: The patreon/ko-fi sponsorship model is vastly superior, in my opinion, to making money via book sales. There's too many factors involved to really say if you make more or less money on Patreon, but what it has is predictability. Patrons come and go, but slowly. I can predict my monthly income from my supporters to within a hundred dollars or so. This is a massive advantage when you have bills to pay. Book sales surge unpredictably, and while you can bank on things like advances if you go the trad publishing route, these are few and far between.
Time: There are minimal delays in web serial publishing. No waiting months or years at a time for your book to chew through the machinery of a publisher, no long delays as your agent works or contracts are negotiated. Indie publishing is faster but still has far more delays than web serial publishing; most notably, you have to write the entire book first, often with little idea of how well it's going to perform. I don't do well with waiting periods or having to coordinate timing with others, so web serial publishing works best for me.
Marketability: Web serials have a far smaller audience than books, but they're also easier to market to that audience. For one thing, they're usually free, and it's a lot easier to convince someone to try a free story instead of buying one. For another, their one-chapter-at-a-time nature feels like less of a commitment and less intimidating to some people, even though they are traditionally much longer than books tend to be. Also, their chapter-by-chapter nature allows speculation and jokes and fanart and stuff to be spread while the story is still going, which is great marketing, especially when readers end up talking about it far longer than they would talk about a book (because they're reading it chapter-by-chapter for far longer).
But the biggest advantage in marketability is what I call 'rolling weight enthusiasm'.
When you're pushing a cart or something, it takes a lot of effort to get started, but once you're cruising at a consistent speed, you can rely on momentum to do half the work for you. You can build more and more speed with the same effort, because a rolling weight is maintaining that momentum. Writing a web serial is a lot like that; the consistent release schedule means that if you can get people invested, it's much easier to keep them invested, because they're waiting a very short period of time (a few days to a week, depending on your release schedule) to get more of the story. If you're releasing books, there might be more than a year between releases; you can keep a dedicated audience interested for that long, but it's much harder to hold onto the casual readers. There are so, so many book series that I've only read half of because at some point a new book was released and I didn't notice. If you write and publish books, you have to do a big part of the marketing all over again to let people know that the next one is out. Web serials don't have this problem. When's the next chapter out? soon enough that the previous chapter is still fresh in your mind. soon enough that you probably don't have time to finish the fanart this one made you think of.
Immediate feedback: Another great thing about web serials is that you can watch the audience reaction in real time. Not only that but, unlike with a book that people read all at once, you get very detailed feedback specific to each chapter. I don't mean people telling you about the story; reader suggestions and 'constructive criticism' is almost universally useless and can generally be thrown out. If you trust somebody's writing and editing skills enough to take feedback from them, you should ask that person directly; random readers are unlikely to be experts and unlikely to have accurate advice.
Instead, watch them discuss it amongst themselves. What did they get right away, and what are they confused about? what did they react most strongly to; is the dominant emotional reaction to the various characters vaguely in line with what you intended? Check the theories; how well are they predicting future events? (If everyone is guessing the Big Twist, then you need to put more effort into selling it so that it's not a let down; the less surprising a twist is, the better the writing has to be to pull it off. But if nobody is guessing the Big Twist, then you have insufficiently foreshadowed it. You're looking for a very high population of readers being accurate about the information they're expected to have gleaned, and a small population being accurate about twists and stuff, and you want that small population to grow as they get closer to the twist.) Checking these reactions can give you a better idea of what you need to emphasise, clarify, or foreshadow in the text.
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A Million Lives Book Festival
Okay so I am not the best at explaining things, but I will try to make this a relatively coherent post.
As of this recent weekend, Friday May 2nd-3rd, a book festival called A Million Lives went on in Baltimore, Maryland. The event planners, Archer Management, promised a weekend of vendor halls, cosplay, a ball, competitions, and ways for indie authors and indie bookish businesses to promote their books and products.
For those who don't know, an indie author is someone who takes it upon themselves to write, edit, and publish their work. Some may hire freelance copy editors or cover designers to help with their ideas, or they may do it all themselves. Either way, their content doesn't gain nearly enough recognition than those of the traditional publishing scene do.
It is often hard for indie authors to gain traction and recognition in the bookish space, and events like book festivals can help them immensely. While this one was supposed to hold the promise of indie authors having a moment in the spotlight, it turned out to be a financially taxing and scam like event that gave no real apology.
The event had many red flags to begin with, from lack of communication with the authors to poor planning on the events part, the festival was a train wreck from start to finish. The tickets and promotion positions cost anywhere from fifty to two hundred and fifty dollars. Indie authors and businesses spent thousands of dollars in their own money buying and shipping product to the space in hopes of a large turnout as they were promised, only to be met with a half empty concrete room and barely fifty attendees.
There were no decorations, hardly a schedule, and a dj that turned out to be just a speaker. The staff and volunteer workers were non-existent and there were no announcers for the event, the only staff being one to two people from the management organization that made the event.
The authors and businesses were naturally upset by this, and the situation only got worse. I will link some videos here where those who attended the event give a more in-depth analysis of what happened, along with news articles and videos from youtubers who explain it from an outside perspective.
The main reason I wanted to make this post was to link the authors and businesses affected here, so anyone who was interested in their content could help support those who lost thousands of dollars and were ripped off by this situation. One of the authors put together a site consisting of all those who attended, and their websites and businesses. I implore you to check them out and give these authors and businesses the support they deserve, and at the very least, reblog this so more people can have access to this information. Links ◈ Authors' Website ◈
CBS Article MSN Article Book Lover Laura Youtube Video I am not in any way promoting or encouraging the harassment of the people who put this event together. It will do nothing in the end, and there is no purpose in spreading hatred when you can instead spread your support for these authors and anyone else effected. If anyone else has any updates on this situation, I would love to discuss more in the comments.
#indie authors#indie business#book community#book community drama#Million Lives Book Festival#author community#dino needs help#book festival
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How much executive meddling occurs in the game industry and development cycles?
There's practically never executive meddling in indie games because there are practically no executives involved. In AAA games, the vast majority of executive meddling comes in only one situation - when the development process for a game goes off the rails and is in danger of going far over budget, missing their ship date, and/or missing their minimum shippable quality bar. This wasn't always the case back in the PS2 era, where publishers were much more hands-on about wanting and demanding certain things, but the high profile failures in large part due to executive meddling have significantly changed things over the past twenty years. Nowadays, studios are given "enough rope to hang themselves" - a free hand to do exactly as they like until they cause their own imminent demise.
I've worked for a lot of publisher-owned studios in my career. I've worked at studios owned by Sony, Microsoft, Activision, and Electronic Arts. I was there in the early executive meddling era and I've been here for the post-meddling era. Since 2006, every studio I've worked at has been given enough rope to hang itself. The ones who don't hang themselves are the ones who are disciplined about the scope and the feature set of the game they are building. They have a schedule, they have a feature set, and they stick to it. You may have guessed the kind of games these tend to be - the franchise games with regular release schedules and the live service games with regular content updates all hope to stay in this lane.
Every game that I worked on that was not good had key problems that could be traced to the team's leadership being unwilling to commit to major choices. This results in a negative feedback loop - developers aren't willing to put in their best work only to see it tossed out, which leads to half-assed prototypes, which leads to the leadership changing their minds. This process typically repeats until the publishers get nervous at the lack of progress and the impending ship date, which leads to pressure to commit, which leads to a brutal crunch to ship something at the end.
When executive meddling happens, it's typically to replace the waffling leadership with somebody whose goal isn't to build the game that was promised, but to get the ailing project to ship at all. The publisher may also call in [rescue operators] to try to save the project if they need experts in key fields. Executive meddling happens when the project absolutely needs to ship and doesn't have the option of [delaying the release].
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#how things work#game production#executive meddling#rescue operation#finishing what you start#shipping a game
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not to rain on ur parade at all but as a longtime webcomics enjoyer who's watched many a creative crash and burn (out) due to getting in over their head, i wouldnt even reccomend THINKING about kickstarter until uve already successfully established a webcomic with a regular fanbase and update schedule u can consistently keep up. and even at that point, starting with a smaller goal like getting ur comic adapted to print by a publisher and sold in bookstores, or launching a plushie of an MC. the webcomic creators i see that usually have the most success these days have a patreon and rigid upload schedules with multiple months long breaks between 'seasons' of their comic to help combat burnout and make sure they always have a decent sized buffer. ALSO; i think the success of vivziepop's projects kinda gave a lot of creatives unfortunately misguided hope. breaking into the animation scene is EXTREMELY hard, especially with an indie project, thats not to say that it never happens for people, but animation is a whole seperate incredibly difficult ballgame from webcomics creation, which is already super hard. im just one guy ofc but id highly recommend doing ur reasearch, talking to other creatives whove been in the scene for a long time, really considering the pros and cons of webtoon or any other platform, and most importantly setting urself small, realistic and feasible goals. u can make this work, but its something that cant be done on an enthusiastic whim, being a webcomic author is a full time job these days, and thats on top of having another job since it typically doesnt pay the bills, and attending classes/managing ur mental health/having down time/atending to familial or religious obligations/etc. again not trying to rain on ur parade or scare u away from creating a webcomic, just trying to let u know what kind of stuff ull really need to think abt if u decide to go for it.
you're so correct! I really do appreciate all this advice and reminders that burnout is real and I shouldnt get too excited too fast. /gen
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How Would the Bachelors and Bachelorettes Handle Being Millionaires?
I will assume that the farmer gives them a money allowance for... idk, breathing, I guess.
SHANE
He would do a lot of farm chores to earn his money and maintain a schedule (it helps him avoid relapsing). He would spend his money on finishing his college education (I headcanon that he is a dropout), watching more Gridball matches (probably with his children, if they’re into it), and buying gifts for Jas while also helping Marnie financially. I he asks the farmer for a huge amount of money, it would be to pay for Jas' education.
Would he say something?
He might comment on it, but without giving too many details—perhaps to his old Gridball teammates or during a high school reunion. If he notices some envy from them, especially from people who once saw him as a hopeless drunk, he would feel a little better about himself. At least not all his choices weren't wrong.
HARVEY
He came to Pelican Town to provide holistic healthcare to the people. You are the perfect partner for that mission since you can sell high-quality organic food, which improves the town’s overall health. Being generous and kind, he wouldn’t spend much on himself but would offer free medical care to those who can't afford it. If he ever asked the farmer for a large sum, it would be to invest in his clinic.
Would he say something?
No, he wouldn't like to. Fortunately, people would just assume he has money due to his medical degree.
ELLIOTT
Having financial security would allow him to focus entirely on writing without the stress of being a struggling artist. He would spend his money on self-publishing his first works and traveling to promote his books. However, once he becomes successful, he would ask you to invest your money elsewhere since he earns enough for himself. In fact, from that point on, he would start spending his money on you.
If he ever asked for a large sum, it would be to buy a small ship to keep at the docks.
Would he say something?
Not openly, but there would be signs of his wealth—like his Iridium-quality wine, preserved in a noble wood keg from a renowned farm of the Valley. If someone asked about the wine, he would proudly say it was made by his spouse. He would definitely brag about how incredible you are.
SAM
He would continue his music career, but mainly as a hobby and as a way to stay connected with Sebastian and Abigail. He would spend more time playing with his children and being a dedicated househusband (he’d even pay for cooking and cleaning lessons).
He wouldn’t spend much on himself, but he would for his family. If his allowance wasn’t enough, he would ask the farmer for extra money to support them (therapy for Kent, exotic vacations for Jodi, or Vincent’s education).
Would he say something?
One time, he got into a minor car accident and casually offered to pay for the damages. However, since he dresses like a punk, the other person didn't believe him, and things escalated quickly between them.
SEBASTIAN
Since his family is already financially stable (seriously, how much money do you gave to Robin?), he wouldn’t need to spend much on them. Instead, he would buy motorcycles and develop moderately successful indie games. Once he earned enough, he would invest his money in you and his family. You two would frequently visit Zuzu City to escape the stillness of Pelican Town.
Would he say something?
He’s too shy to talk about his personal life. However, during an interview about indie game developers, he once mentioned that his biggest sponsor was his spouse and that their financial stability allowed him to work harder.
ALEX
He would ask for a private gym. However, when his grandparents became too old to live independently or if one of them passed away (sniff), he would ask to bring them home and would give up the gym to make space for them. He would spend all his money on their well-being.
Would he say something?
He would write a social media post about how terrible his father was, thanking him for staying out of his life, and emphasizing how his "worthless" son succeeded in life. He would proudly declare that he is now a gridball star, millionaire, and a much better father than his own. This emotional outburst would be cathartic, and after venting, he would become more calm and reserved.
HAYLEY
She is genuinely trying to become a better person, so it would hurt her if someone called her a gold digger—especially since she truly loves you and is working hard to improve. To earn her own money, she would create a successful farming vlog and promote your products, significantly increasing demand for them.
She would enjoy luxury, decorating the house with stylish furniture and filling your closet with fashionable clothes. She would definitely be the biggest spender among the bachelorettes, but not with bad intentions—she genuinely wants to bring comfort and happiness to your home.
Would she say something?
Yes, she has a vlog, so she would naturally talk about it.
EMILY
She would remain the same person, with the only major difference being that she could now afford more spiritual retreat trips.
Would she brag?
No, but people paying attention might notice. She would casually mention her self-discovery during a trip in India, her friendship with a tribal chief’s wife in Cameroon, how she got a traditional Māori tattoo in New Zealand, or how she’s planning to revisit Mexico this year. Also, she would have so many exotic artifacts from around the world, that people will notice it.
ABIGAIL
She would spend her money on sword training and upgrading her weapons. She would love accompanying you to the mines, helping you collect valuable gems and jewelry. Some days, she would even go by herself while you are working on the farm, so you can help each other. If she asks for a large sum of money, it would be to help her parents. But she prefers to make them the official sellers of your products, so they can be financially stable by their own.
Would she say something?
She would brag about many things—how many monsters she’s defeated, how cool her sword is, how much treasure she’s found, how she outsmarted a dangerous skeleton, and how awesome her spouse is. But about money? Not really.
LEAH
She would barely spend money since she can get everything she needs from the farm. She would learn to cut trees for high-quality wood and help you produce expensive wine. When not working on the farm, she would focus entirely on her art, and traveling to promote herself.
Would she brag?
Like Elliott, she wouldn’t say anything outright, but it would be noticeable. The materials she uses for her artwork would be high-quality, and not many people have access to truffles covered in goat cheese paired with Iridium-quality wine. That would be her regular meal!
PENNY
She would maintain a "poverty mindset"—saving money, keeping a jar for coins she finds on the ground, setting aside emergency funds, and hunting for good deals. You might have to remind her that you’re millionaires, especially after she insists on eating JojaMart frozen food for a week to save money.
The only reason she would ask for money would be to help her mother, but her real dream would be to build a small school and further her education to become a certified teacher.
Would she say something?
No, she’s too timid and humble for that.
MARU
Delivery guys would know you by name. She would constantly order parts and materials to build her machines (and to prevent you from going into the mines). Since her family is financially stable, most of her investments would go into improving the farm.
She would invent all kinds of crazy gadgets to make your life easier, asking about your daily struggles so she could design solutions. She would also consult Demetrius about enriching the soil and designing eco-friendly farming methods, working with Clint to build everything.
Would she say something?
No, she would be too busy working on new projects. But at some point, you will support her to promote herself in different farm fairs, because her inventions can help a lot of people! Probably it's you who will brag more about her, than she about you!

#shane sdv#sdv shane#elliot sdv#sdv elliott#harvey sdv#sdv harvey#alex sdv#sdv alex#sdv sam#sam sdv#sebastian sdv#sdv sebastian#sdv maru#maru sdv#haley sdv#sdv haley#sdv emily#emily sdv#penny sdv#sdv penny#leah sdv#sdv leah#stardew valley#abigail sdv#sdv abigail#my drabbles
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Chapter XII: DEUCE
Masterlist
Pairing: Art Donaldson x F!Reader.
Warnings: Fluff, brief description of smut.
Author's Note: AHHHHH I can't believe this is the last chapter of A Languor Spell!!!!!!! Truly insane!!! Thank you to everyone who have stuck with the series to the very end, who have been so patient throughout my inconsistent schedule, all of the mental gymnastic I made you go through, and all the angst. I'm grateful for those who have liked, reblogged, commented and given me your thoughts on the series! You are amazing and you keep me going. You're the reason why I work through my sickness.
With all of that said, I'm feeling bittersweet as this series comes to an end. This is probably one of my favourite works, and a completed series at that. I've learned a lot from working on this, and I feel like it has given me a better sense of my voice as a fanfic writer. Still, I'm excited to move on with ALS completed, and I'm happy to say that I have another idea for Art at work atm!! (more details on that later)
I hope you will enjoy the last instalment of A Languor Spell 🫶
GIF Source
2021. San Francisco.
In a room full of people, amongst the comfortable quiet and the rain's patterned knocks on the window panes, your voice gave sound to the words you wrote. The rain was fitting for a reading of your newest novel, considering how it was inspired by what had transpired after that fateful day fifteen years ago. You still remembered how it felt, walking away from Art in the aftermath of the storm, feeling intrigued by the possibility of your future, none the wiser about the way things would turn out.
The indie bookstore was small, but it made it easier for you to look at your supporters when you took occasional breaks from the pages. Everyone's eyes were on you, but instead of discomfort, you felt at ease. Reading these words to the readers who had supported your works still felt unreal after four releases and all these years since you first became a published author. Your heart swelled in your chest as your eyes swept over all the people who gathered here for you. They looked up to you, they found solace and comfort in your books. That made you realize you weren't alone in your feelings, despite the perpetual solitude that you chose for yourself after Isaac.
Your reading ended, followed by answering questions, and signing. You got to meet wonderful people who expressed their love for your books and talked about your newest release. No one knew the idea was drawn loosely from your own experience. It was the truth that you held close to your heart. The idea of being capable of loving more than one person in literature wasn’t new. And like most, it usually tailspinned out of one's control. You knew it well, and you put it into your own words. In the end, your protagonist walked away from everything, freeing herself of the entanglement. It stemmed from your understanding of your own role in the circumstances. Loving Art and tolerating everything that was attached to him was an inescapable loop once your connections had intertwined so deeply that neither of you could unravel. You accepted that you and Art were nothing more than a missed opportunity, and maybe, in another lifetime, you would find each other again. But in this one, you chose to move on.
Avery helped you wrap up the signing, and when you were about to walk away from the table, a familiar voice caressed your ears.
“Do you have time for another autograph?”
You could recognize him from the first consonant he uttered. You turned your head and were greeted by his warm and familiar gaze. There wasn't a need to run, to hide like you did two years ago. You felt nothing but a quick skip in your heart before returning to its normal pace. From this distance, you could see the subtle fall and rise of his chest that made him look slightly out of breath. The white tee he was wearing was speckled with raindrops, making it cling to the definition of his torso better. He had let his hair grow out since you last met, the damp curls held tension at the nape of his neck. His eyes held yours, and you were taken aback by its intensity and familiarity. The colour was a muted blue under the artificial light of the bookstore, and the speckle of light brown remained.
Avery spoke up before you could.
“Sorry, but signing hour is over.“
You touched her shoulder.
“It’s okay. I can do it. I’ll be done in a minute.”
Avery gauged your face, looking for a sign of uncertainty or discomfort. You nodded and assured her you'd be alright, only then, she left you alone with Art. You lowered your voice, not wanting other people to hear.
“Sure, I can sign your book.”
Art blinked as if he didn't expect you to actually indulge him. He retrieved the books from the bag on his side and placed them on the table.
“I wasn’t sure which one I wanted to get signed, so I brought a few that I have.”
Four copies of your books, from the debut to your newest, spread out before you. You took your time flipping over each of them, your eyes tracing over the faint underlines on the sentences you wrote. You imagined Art's own hand turning the pages, carefully underlining what he liked, what resonated with him. The books looked like they were read over and over with frayed edges, worn pages, and slight curls on the corners. You quieted the voices in your head, questions echoing in the chamber of your mind and picked up a pen. You opened your new release and looked at him expectantly.
“What do you want me to write?”
“Anything you want.”
“When you say that, do you mean the literal sentence ‘anything you want’ or …”
You trailed off, watching a smile slowly make its way to his lips, mirroring yours.
“Anything your heart desires.”
“Alright. ‘Anything your heart desires’ it is then.”
You placed your pen on the page and made a move to write it, but he stopped you by touching his fingers on the splayed book.
“How about ‘yes, I would like to go out for dinner with you’?”
You considered him. The playful smile was still on his lips, but from where you were standing, he seemed pretty serious.
“Is that a real invitation?”
He nodded.
“I mean it.”
You straightened up and looked at him fully for the first time since he made his presence known.
“I came to San Francisco just to see you.”
“Why?”
“Because I can’t seem to get over you.”
His unexpected honesty was so brutal that it almost took your breath away. You parted your lips in bated breath, not daring to say another word that could ruin the trance he seemed to cast over you.
“You're always on my mind. I haven’t stopped thinking about you ever since you left.”
“Art …”
You swallowed the lump of emotions that had gathered in your throat, unsure of how to respond to his admission. Art looked at you with an understanding, telling you that he didn't expect you to say anything back. The boy you fell in love with years ago, now standing in front of you, had stripped his soul bare and laid it out in front of you. The downpour of your emotions swirled together, seizing your heart in a tight grip. It made your skin bloom in heat. You saw Art's mouth move before you could process the words themselves.
“I will be here for another week. Please, I would like to see you before I leave.”
He extended a piece of paper towards you, and a sense of deja vu hit you. History had the tendency to repeat itself, and here you were, with the man who once was your everything. He looked at you like his sole purpose was to please you, to do whatever you wanted him to.
“Are you here because I’m the second best thing you can get?”
You asked in a self-deprecating tone.
“No, I’m here because I want to. And you’ve always been the best thing that has ever happened to me.”
You blinked at the sheer honesty in the way he said it. No hesitation in his voice, and no humour in his eyes. But words could only mean so much. Actions eclipsed everything else.
“What about Tashi?”
“We’re not together anymore.”
You nodded, feeling that there was more to it, but it was neither the time nor the place. You took the folded piece of paper from him, and before he let you have it, Art said.
“Anytime. Anywhere. We can meet up and just talk.”
You stayed silent. Art continued.
“And if you don’t want me, I will leave in a week and never come back or contact you again.”
You nodded, showing your understanding. You crouched slightly to sign his book, and when you gave it back to him, your hands touched, and it sent a touch of thrill down your spine. You left the table and not once looked back at Art. He didn’t know it then, but you still had his number saved on your phone. After your encounter two years ago, you couldn’t bring yourself to delete it.
/
The next two days were spent with you thinking about Art’s offer and pondering the outcome of your choices. What would your decision say about you as a person? Going back to the man who had hurt you wasn’t something you wanted for your character, that was why you ended your book the way you did. But you also knew the matter of the heart was more complicated than that. Not everything could be sorted as black or white. The definitive decision to choose one over another, because it was viewed as the right thing to do, was a conformity of normality and a complete rejection of nuances and consideration for perspectives that didn’t align with what was deemed morally right. What you ultimately decided would be the culmination of your experience alone, of the connection you had with Art, Tashi, and Patrick, and not a reflection of your morality. What applied to others might not apply to you, and vice versa. Each person in a collective could have wildly different experiences, none were the same. And you didn’t have to justify yourself to anyone.
You opened your contact and scrolled until you reached Art’s number. After a deep breath and another moment of waiting for the rational part of you to scream profanities at your decision, you clicked on his contact and pressed call. You waited patiently, listening to the calming beat of your heart. Anxiety perched at the corner of your mind, ready to jump in at the idea of Art not picking up his phone, and him showing up at your book signing event was his way to toy with you. But Art shut out all of the background noises when he picked up at the fourth ring.
“Hi.”
“Hi.”
He sounded out of breath, and in your head, you imagined how he must have run to his phone and hoped it was you who called. You bit the inside of your cheek at the image and realized that he was waiting for an answer from the other side of the line.
“Where are you staying?”
“The Ritz.”
"Between Pine and California?"
Art confirmed with a quiet 'yes'. You wanted to tell yourself no, that this was a bad idea, but these thoughts wavered the more you wanted to look upon them further, to dissect them into bits and pieces. The absence of the self-loathing that you were so used to was noticeable. After a moment of contemplation, you breathed out and said.
“I’ll be there in an hour.”
"I can pick you up."
You shook your head before realizing he couldn't see you.
"There's no need."
“I’ll wait for you in the lobby.”
You went through the motions, getting dressed, and getting into the car and backed out of your apartment's complex's parking lot. Your fingers drummed on the wheel restlessly as you imagined what might happen, what you would say to him, what you would ask. Should you feel shame? Guilt? In the empty vastness of space between you and Art, you tried and tried to fill it up with excuses. Anything that would make you turn around. Yet, the car still moved forward, and it didn't stop until you reached the Ritz-Carlton hotel.
/
You found Art waiting in the lobby, just like he said. You went to the bar of the hotel together and ordered yourselves drinks. You sat in the plush chair across from each other, the distance between you comfortable and not at all suffocating. You took your time, taking notes of something new about him that you hadn't noticed before. And Art seemed to have the same idea. Finally, you broke the silence first.
“Did you actually read all of my books?”
“Of course. It was the only way I could be close to you.”
You remembered what Tashi told you, and tried to tame the bashful smile that tugged at the corner of your lips. At that, an amused expression touched Ar's face.
"What?"
"About two years ago, the night before your match against Patrick, Tashi told me that you read my books, even annotating them. I didn't believe her at first. Then, I realized that she must have told the truth because even though she didn't gain anything from telling me, she did it anyway."
Art nodded, his eyes looked away as if to contemplate the thought.
"Did it make a difference for you?"
"A little bit. But it didn't matter. You were still with Tashi."
You admitted in a casual tone and took a sip of your drink. Art looked down at his, turning it in his hand.
“How did you know I was at the bookstore?”
Art looked at you through his long lashes.
“Your website. It said you'd be there for a reading and signing event.”
You inclined your head. Art, in his own way, was guileful and at times manipulative, but this time, you couldn't blame him. Your participation at those events was public information, and Art used that to his advantage.
"Why now?"
"I had things that I needed to sort out first before I could be good enough to reach out to you."
You thought about what Art said at the bookstore.
“When you said you and Tashi were no longer together …”
“We're divorced. Been that way for almost two years.”
“Was it mutually agreed upon?”
“Not at first. I … initiated it.”
You took a moment to absorb that information. Finally, you said.
“I’m surprised.”
“Why?”
“You loved her a lot. And yet, you were the one to ask for a divorce. You stood up to her.”
Art shifted in his seat and leaned on the table, touching the outside of your hand on the stem of your drink.
“You made me realize that I was always second to her. Tennis has always been her first love.”
You allowed him to take your hand fully in his. The warmth of his palm spread to yours, and it made your heart pound. Art picked up where he left off.
“I believe that at one point, she truly loved me. But it turned into something else, with all of the buildup of resentment and time she couldn't take back and mistakes she couldn't undo. And you were right. Her shortcomings weren't mine to bear."
Art told you about what happened during the match in 2019. Patrick's signal, serving like Art, was a way for Patrick to rub it in Art's face that he slept with Tashi the night before. Your heart broke for him, having to find out about it that way. You reached out with the other hand, rubbing back and forth along the length of the arm that was holding you slowly. You stayed like that for a while, until the weight of the moment had dissipated into the air, only lingering on the outside like a distant memory. Art's voice was rough when he spoke up.
“In the end, your protagonist …”
“What about her?”
“She walked away from everything. And … here you are, with me.”
“I am.”
“What does that say about us?”
You took a deep breath and mulled over his question. The answer surprised you, even though you were the one who made it real.
“That our story doesn’t end there, two years ago, when it should.”
The two of you had shifted closer to each other, and from this distance, you could see the beautiful swirl of colours in his eyes. He closed them when he pressed a kiss into the palm of your hand as if to savour the sensation. You caressed the smooth skin on his cheekbone as he whispered.
“I meant what I said at the bookstore. I have never stopped thinking about you ever since the day I met you. You're constantly on my mind.”
You felt your body go weak at his words. You murmured, afraid of the quiver in your own voice.
“It's been a very long time.”
"I know. Even though I was with Tashi, if you called, I would've dropped everything to come to you. I will always be at your disposal."
“Even now?”
“Especially now.”
/
The ride up to his suite was quiet, and it stayed like that until you were tangled in a passionate embrace like there was an invisible force that drew your bodies together. Art took his time in exploring you, reacquainting himself with your body, and you with his. You needed each other's touches and heat as if everything could end right then and there. His lips trailed all over your body, paying extra care to your sensitive spots and laving up your scent, leaving faint love marks on your skin. You glowed in the attention he bestowed upon you. Your nails scratched up his back, complimenting the loving bites you left on his pale skin. You gave into the throes of euphoria, neither of you holding back. When he slid home inside you, you felt a relief like never before.
Your blissful moans and unabashed grunts of pleasure last for hours into the night. Later on, you lay in Art's arms with your head on his chest, listening to the gentle beat of his heart and the muted sound of the world from the other side of the window. A sense of tranquillity washed over you, and in your mind, there was no doubt or regret. But you had to make sure that he felt the same.
"Are you regretting this, yet?"
You asked with a small touch of humour, trying to mask your worries. Art tilted your face up to look at him, and you could only find earnestness in his eyes.
"Never. I've never felt happier. Do you … regret this?"
You placed a kiss on his chest, your hand squeezed at his side.
"No, I don't. I can't think of a time when I felt like this with someone else."
And you didn't hate yourself for admitting that out loud. The look he gave you was pure adoration. After everything with Isaac, being here with Art felt like everything had finally clicked into place. Art sighed, trailing his hand along the side of your arm.
"Me neither. I mistook competition for love and worthiness, and accepted the constant stress and worries that I'm not enough as something that just came with it. It should've been like this."
You cradled his face in your hand, your eyes locked and intertwined in the pool of emotions.
"You've always been enough for me."
Art moved his head to kiss you deeply, and you relaxed into it. After everything, you had become different people who found their way back to each other. When you were together, there was no expectation. You didn't have to be someone else for him, and he didn't have to fulfill the role others had expected of him.
You lost yourself again and again in Art's arms. Just like your protagonist, you were free in the end, albeit in a different way. But that was the beauty of it. Your happy ending didn't have to be like hers. It was yours to mould and shape. And you chose to have it with Art, the only man you had truly loved, who had always known you in the way nobody else had.
Your future with Art was an unknown territory, but you thrust yourself into it. You knew you would be okay, with him being truly yours at last.
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After I finished reading The Epic of Gilgamesh today, I entered a fugue state where I sat down and read the entirety of Alanna: The First Adventure by Tamora Pierce.
On the record, I have had a lifelong love and adoration for Pierce's Tortall books. I first read the Song of the Lioness quartet when I was 11, and they rewrote my brain. I love them so much. I reread them and the other Tortall books on a semi-frequent schedule.
It's been a while since I reread any of the Alanna books, if only because my sister took our shared copies when she moved out. I've been meaning to buy my own set for a long while now but haven't been able to justify the purchase. The other week, I just so happened to find the first two volumes at my local indie bookstore. I bought them immediately, as well as ordered the third and fourth book. (And discovered that the store owner knows me by name-- when I went to pick up my order, she saw me and said, Hi Frankie! I got your books over here.) (I may be spending too much money there.)
So I have been in a bit of an emotional rut these past few weeks. Work sucks. Life stinks. The temptation to run off to Tortall and curl up in the fantasy story that captivated me as a kid has never been stronger.
Ergo, I ran off to read the first book as soon as I could.
If you're looking for any critique of this book, series, or Tortall in general, I will never give it. Sure, it's problematic and dated, and in many ways imperfect, but someone else can list out all of its issues. They're all perfect to me.
Anyway, the book. I should say something about this book in particular.
One thing I appreciate about Pierce's writing is how she handles school settings in fantasy. Learning and training is so mundane. All of her heroines have to work hard and put in extra hours of study in order to improve, much less keep up with their peers. It's so normal that it circles around to being weirdly refreshing.
Also, there is still no other fantasy author who handles period talk and birth control the way Pierce does. We make fun of the trope of fantasy birth control nowadays, but I rarely see it presented as it is here: as a part of normal puberty lessons and given long before sex is in the girl's radar. And even today with the glut of YA fantasy stories out there, I still have yet to see menstruation be portrayed as frequently or as bluntly as Pierce writes it.
There was a period of time publishers really tried to push the Tortall books as straight YA, which doesn't work for that reason alone. You gotta market them to middle schoolers. They're the ones just starting puberty talks, and getting scenes like this is so good for their brains.
Moving on: I fucking love these characters. Alanna was an icon of brash, temperamental heroines that have shaped my taste to this day. I love how even in the first book, Jon is kinda shitty. I adore George Cooper. Talk about a taste maker the way this man sets a standard.
I just can't be coherent when it comes to any Tortall books. I have no thoughts. Head empty. I am going to binge the rest of this series as quickly as I can before my library book comes in. Then normal book content will resume.
Before I go, I need to talk about the book covers.
Growing up, my sister and I had these covers:

Which, god. I love them. The black is striking. The art is incredible. Alanna looks so good. They were the perfect pocket-size too. I was going to buy the same edition for my copies, but instead I got the 40th anniversary reprints:

Not bad at all! These books have had some seriously bad covers, and these look great! Very anime, which will appeal to the 11 year olds who need to have their socks rocked by this series.
But, man. I really miss those black covers. One day I will splurge and buy a second set of them just so that I can stare at the art.
#having a not normal time on tumblr dot come right now#alanna my beloved#if you were a deity i would worship you#me rambling#me reading#bookish#books and reading#books#bookblr#Alanna: the first adventure#the song of the lioness#tortall#tamora pierce
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