#incredibly obscure fighting game mechanics
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sono-yume · 1 year ago
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Did I really sign up for this?
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toskarin · 1 year ago
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there's a lot of doubly-obscure rpgs I love a lot but can't recommend because like..
when people ask for game recommendations, I've come to understand that it's not entirely appropriate to point them to an unfinished doujin eroge that's incredibly difficult, has revolting content, very scuffed design, and overall boring mechanics boring up until you engage with a single entirely unique mechanic that changed the way I think about game design forever
completely unreasonable to go "play this kusoge for ten hours to get to the one really interesting fight in it that I still go back and watch my old recordings of when I'm bored"
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videogamesincolor · 2 months ago
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Clair Obscur: "The Petite Bourgeoisie are at it again, folks."
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Yeah, all of this turning out to be an episode of family feud and a bad ethics experiment is monumentally disappointing, honestly.
Everything that I said at the top of my first impression was turned on its head.
What seemed like a story of collective power working toward a better future and protecting future generations is re-contextualized as the transgressions of an incredibly wealthy family from the 1700s (give or take) on fictional characters mourning the death of their son, killed in a house fire. The house fire started over what might be a beef between magical painters and writers who literally create worlds on their preferred medium.
If the game started like that, I probably wouldn't be as interested, but less annoyed with the storytelling.
Lumiere and the Shattered World of France are the creation of a woman subsumed with grief. A canvas keeps the world alive on which the sliver of the dead son's soul (and ideas) remains, desperately searching for an escape from the undead limbo. To add insult to injury, the mother creates a facsimile of her son, who can age and looks the most like a knock-off Final Fantasy character out of all the cast.
The deaths that progress with each declining age group are caused by her husband, trapped and held back, fighting to erase the world hoping to get her to face the reality that (1) their son is dead and is never coming back, (2) she needs healthier coping mechanisms.
Hiding the canvas won't do much good to keep the mother out (she always finds it). Still, when their youngest daughter, scarred by the house fire (without the ability to speak) and apparently implicated in the death/murder of the favored son, accidentally loses herself in the fantasy, we end up with the events of the game. The story of many expeditions fighting to stop 'The Paintress' from stealing their lives so that they can live and die on their own terms.
But, as pieces of fiction, they're at the mercy of the whims of a creator who can decide whether they get to live or die. To a degree, their personhood is null, and this does not differ from trying to bargain with the New Testament "God". They'll get back to you in 365 business days. Maybe.
And in the end, it just becomes a backdrop for a family I don't particularly care for or care to empathise with. It stops being about the people of Lumiere. The people of Lumière become an ethical exercise for a bickering family. And thus goes any grace I gave the game.
As we progress toward the end of the game, the tonal shifts (thankfully) diminish. The last time it truly happens is with the character Monoco, who, for some reason, gets an acid jazz battle theme. Thankfully, there are fewer opportunities for side quests and silly paint-brush people. Following Gustave's death, which hits appropriately because of the game's initial impressions, we're introduced to his replacement: Verso, the 'Stranger' who has a past with Renoir and is helping the surviving expedition. The game spends a lot of time making this character integral to the game, more so than Gustave.
Off rip, I don't care about Verso. He is totally devoid of anything close to interesting and is blander than French bread. Lune and Sciel basically take a backseat to him in a way they didn't to Gustave. This is primarily to build on a dynamic between Verso and Maelle (whom I also dislike).
The narrative also shifts much of the weight onto Maelle, who spends most of the game's back end disoriented and experiencing flashbacks that outright say she's related to Verso and Renoir. "To the point, please," I found myself saying a lot.
And then they do get to the point, and to reiterate: Everything I said at the top of my first impression is turned on its head.
The twist reveal? It ultimately becomes an entirely different game and renders a good chunk of the first half meaningless. The game indulges in the idea of resurrecting many of the dead characters toward the end of the game, and does in at least in one ending: "Maelle's ending".
An ending that, for all intents and purposes, rejects the wishes of the sister's facsimile brother (who doesn't want to exist any longer) and makes the soul fragment of her brother (who doesn't want to paint anymore) continue to maintain the wonderland she wants to stay in.
It is straight-up nightmare fuel, if I do say so myself. It is the opposite of Still Wakes the Deep, where many players thought the protagonist would escape by any means necessary, but eventually learned he wouldn't.
Reintroducing the people of Lumiere as mere paintings is a problem. There isn't enough time or interest to argue for or against their personhood in a fashion that doesn't hinge on Maelle's story being a necessity vs. what they were fighting for. Focusing on the torrid family drama of denial vs. acceptance, their revelation as figments minimizes their individual significance to the story to fodder. They become plot devices; Gustave's death means nothing in the grand scheme.
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As an apparent meditation on grief and acceptance/non-acceptance of death, or even the rejection/acceptance of personhood (if you can be bothered), it's not quite as bad as "It was a dream all along", but neither is quite as interesting as "The Matrix is a system, Neo". The expressions of survival by all the characters in the game, oblivious to their nature or not, are instead expressions of grief from a single family. From Maelle and her mother, fighting to prevent Renoir (her father) from destroying the brother/son's (Verso) canvas. To Renoir playing the role of Sisyphus.
"Maelle's ending" sees Renoir eventually give up the ghost of trying to save his family from their collective grief and leaves his daughter to her devices. She consistently proves him right when she refuses the wishes of her brother's dual identities. The "Verso ending", in which Renoir and his family cannot avoid Verso's death and similar outcomes, also means Lumiere's people still face misfortune.
Does this mean they'll process and accept it? Considering what they can do and how they treat each other, I doubt it. Again, the issue with the storytelling is how radically the family and Maelle alter the perspective of the narrative.
A perspective that doesn't align with themes of collective power, but an individual right to comfort in denial (be it of life or reality).
Which, I guess, works for the gaming community previously mentioned in the first impressions post. Like, shit.
Out of everyone, Clea (the oldest daughter who barely figures into the story) and Renoir sounded like the only family members with a genuine grasp on their emotions (and reality), or at least the most willing to confront them. Regardless of your ending, both feel less like a villain and more like people who got stuck cleaning up someone else's mess.
Renoir feels less motivated by self-delusion than Maelle and his wife, who know the dangers, but are content with satisfying themselves at the expense of their brother/son's soul (be it a literal or metaphorical sense).
The reveal that the people in Lumiere are ultimately pieces of fiction minimized the emotional Investment in the game. It was hard to feel bad about their demise or eventual disappearance. The game stopped caring itself.
Lastly, I was not a fan of the soundtrack. There was a lot about it that felt like it was telling me what to feel versus allowing me to experience the moment with it.
Overall, not a terrible game, but also one that just turned out to be okayish.
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blind-alchemists · 1 year ago
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sorry, Zagreus, I've had your sister for five hours and I already like her more than you.
anyway! I did treat myself and bought the game early and. it's just very good!
in somewhat chronological order, my thoughts after yesterday's session
the music! the music is even more amazing than in the first game and if I'm done, I need to listen to the whole OST on loop
the art!! also even better than in the first game!!
Melinoë is a great protagonist
it's incredibly funny the first god we encounter is Apollo, because Apollo is the guy people modded into the first game years ago
... boy, I wonder what the speedrunning meta will look like for this game (I have very obscure knowledge about Hades I speedrunning meta)
I love the little backgrounds that pop out with the art
oh, right, I jumped into the Hades I EA late, so I never saw the place holder graphics in-game before
the environments!! beautiful.
I shouldn't have played the first game last week. It's fucking with me. where's my second dash??? Why do we start with 30 HP??? where are my death defiances??? weapon mechanics???
of course there's a fishing mechanic again.
I like Hecate's design.
saluting??? what's the lore behind that?
OH. this tone of the story isn't ... quite what I expected. A lot more serious. a lot more severe.
Melinoë doesn't remember her family??? Hello??? what the fuck???
and she keeps talking about her task with such a dutiful determination ... no, I'm not crying. But. That's such an interesting conflict.
NEMESIS!! She's holding her sword aspect!! her design!! her resentment!! her vengeance!! her rivalry with Mel. how Mel calls her Nem. please. tell me she's a romance option. PLEASE.
oh, hi odysseus.
hey, there's hypnos! ... why's he sleeping??? (funny thing is, I got the Charon dialogue that implies he's more useful this way lol)
I cannot. Take. Skelly serious. It's worse because Mel does.
I like Moros' design. The long hair going over the horns? Yeah, that's good.
Mel gets an AXE??? a heavy, double-bladed axe??? (I love women wielding heavy weapons, and as long as the rail doesn't make a return, I'm good with anything after enough time)
I like the new art sprites for reoccurring characters!
ahhh, the good old "we don't trust Olympus so we're not telling them everything" line. understandable, but I figure that's going to blow up sooner or later.
I love Mel's bond with Artemis and Selene and the implication that both helped raise her.
... and I like the predominantly female cast so far
Nemesis can show up in Erebus???
BABY MELINOË omg
why does every chthonic goddess / titaness sound like they have a thing for Persephone. Nyx already had a few lines like that in the first game. Why does Hecate also have these kinds of lines.
the Hecate fight frustrates me to no end, because I'm very used to more dashes, more health, and more death defiances, and very different weapons :( (I have bet her twice in total so far)
unrelated, but I didn't know I needed a sheep in the Hades art style but it's so damn cute and I want a large art print of it
Archane!! I love how her silks change Mel's avatar
Oceanus is beautiful
... except for the traps. Really not digging the traps. or the maps.
CHAOS??? why are you holding your old form's head??? and why is there an embryo coming out of it??? why do you have wings??? why do you wear a suit??? the new design unfortunately checks all the boxes but upon reflection that is because it fits into that very niche character design trope I've seen in manwha recently and I couldn't put a name on it if I tried
on that note, I also adore Aphrodite's new design!!
not quite sure what I think of the gathering / farming mechanic yet
I do like the incantations, magic, hexes, and arcana though!
HERMES! I also adore his design.
wait, what? Mel's going to Olympus? You're telling me one part of the game is descending into the House of Hades and the other is climbing to Mount Olympus?? (that's my speculation, at least.)
god, I hope the cast of the first game is alright/alive. :(
I hope we also get to see Athena, Ares, and Dionysus at some point :(
on that note, I can't wait for Mel to meet her brother and realize he's the opposite of her lol. I love siblings and mirrors.
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nitrosodiumfmpsequel · 4 months ago
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Game Idea 1 - Metal Jungle
This idea is mostly based off my research into dungeon crawlers, and also the 'overgrown facility' aesthetic I briefly looked at. Essentially, you're a soldier stationed on some kind of colony, on a far-off planet. Something has gone terribly wrong and a mutagen has infested the facility, transforming the colonists into horrible monstrosities and spreading plant life all throughout the complex. Your goal will be to escape, getting through 100 rooms of the facility to reach some kind of escape pod or elevator that'll take you out.
It'll be procedurally generated, because (a) I want to explore that, and (b) there aren't many sci fi dungeon crawlers that don't focus on turn-based combat or some kind of extraction mechanic. I want to do a top down camera similar to The Binding of Isaac or Quasimorph, since I can do some cool tricks with the camera, such as obscuring the view with overhanging pipes or shrubbery. The procedural generation will be room-by-room, similar to SCP or PRESSURE - opening the exit door to each room will spawn a new cell into place, and then some variable will count the room numbers and spawn the exit room on room 100.
The player will be able to loot various supplies from lockers, like ammo or medkits. I might add some general resources, like scrap metal, which can be crafted into important items at a workbench or something similar. There might be side rooms which require lockpicks to open, or devices that can be hacked to give some other advantage. I am tempted to add a basic RPG system, where you can distribute some skill points when the game starts, or maybe choose from a variety of characters to play as, who would have their own advantages and disadvantages.
Combat-wise, the player will start with a gun, and maybe be able to upgrade it or find different weapons throughout the facility. They will encounter various sorts of mutants in the rooms, and I want there to be multiple ways to deal with the enemy encounters. You could try and avoid an enemy and sneak past without conflict, fight them head-on, or lure them into traps. There will probably be different types of mutants - maybe ones with ranged attacks, ones that can poison the player, and ones that attack in different ways like charging.
The main gameplay loop, besides progressing through the rooms, will be focused on resourcefulness. Loot from lockers and crates will be random, so the player will have to use what they have in creative ways to succeed. For example, they could get an explosive, and use it to kill an enemy. Or, they could hold onto that explosive and use it to blast open a storage room, containing more useful tools which they use to progress further and better arm themselves, and so on. You may get incredibly lucky and find rare or useful loot from a container early on, but if you don't think logically, you'll die quickly. I want the game to be sufficiently difficult so the player will probably die on their first attempt, but will be able to learn from their experiences and eventually conquer the facility. This, along with the procedurally-generated elements, adds replay value, as even if the player has already beaten the game, they can try again and their run will be entirely different.
I have also attached a mind map, to explain my ideas in a more concise way than the paragraphs above.
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pirdmystery · 6 months ago
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Hello again!! just asking for funsies—Do you have a top 3 favorite moonscorched forms :]? either because of their design, their meaning, their battle, Or anything and everything else!!
would also be interested in any favorite or least favorite enemies you have in general :D (from either game; i just really love all the creature designs too)
OOOOOOH THIS IS SUCH A FUN ASK. this response is going to be long lol.
ok this is difficult but top three moonscorches (not really in top order)
daan as pocketcat. i mean like. fuck. i love how shocking that whole event is if you touch the tower with him in your party. i love that my special little guy has a unique moonscorch. i love that all of his abilities are the exact opposite of regular daan’s abilities thematically. i love the tragedy of seeing those horrible things come out of daan’s mouth. i love that pocketcat’s room in the golden gates changes to imply he’s going to spend the rest of his life just sitting in the room where he found elise. i love that even if you get his B ending he still thinks this would’ve been his best option. it’s so fucked up it’s so devastating
valkyrie………. shocker since i’m so daarin-pilled but. i think the design of her moonscorch is really the best representation of the idea that the moonlight is revealing and/or obscuring the truth. is karin a valkyrie telling the stories of the fallen or a vulture scavenging their remains… she’s both! she’s neither! i also love the fact that she’s one of the last to go and that you have to go on a spooky boat out to a spooky island to find her. the vibes are just crazy.
AND it was hard to not pick mechanical dance here but i think i have to go with the gentleman just bc of how much he affected me my first playthru. it’s so unnerving to have the first person off the train to treat you so “normally,” while looking like that and giving you incredibly weird food in a vaguely threatening way while you sit in this creepy house with a ticking clock that you can’t see. idk it really gets me, also because it happens to henryk so early i find it kind of haunting, especially considering that we know don’t know a lot about henryk compared to the other contestants. why did this happen to him!!
honorable mention to the playable pav mod (idk who made it off the top of my head, if anyone does please mention in the replies) that made his moonscorch a fucked up eagle. extremely good.
enemies:
i just fought the heartless one for the first time and even though that fight is an absolute bitch if you’re not ready for it, i think she is so insanely cool, i love her design, i love her music, i love her super badass weapons and armor that you can win from her. i love everything about her i wish we knew more about her lore wise.
other favs: MOONLESS!!!!! the little ghost girls in the orphanage, logic and le’garde, the dogs (both in funger 1 and the headless ones in termina), the weird soldier that covers his face, the salmonsnake, and tbh the crow mauler. he’s just so iconic.
least favorite the fucking bellends i hate you i hate you i hate you i hate you i hate you (really i hate fighting any of the enemies that get a crazy def buff and take like no damage. the soldiers in the white bunker also fall in this category of “things i will avoid fighting even when i’m really strong”)
other least favs (none of these are bc of design i love all the enemy designs tbh): needles just because i hate the fucking sound effect when his injection hits it creeps me out so bad, neighbors if i don’t have daan to analyze their heads, that one fucking villager in the house that screams and scares the shit out of me every time.
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rosymourning · 1 year ago
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The Dark Justiciar - a Shadowheart build
"Dark Lady, help me strike true."
Shadowheart is a Trickery Domain Cleric and Gloom Stalker Ranger, spreading Shar's Darkness with every strike. This build is heavy on Necrotic damage and gives Shadowheart everything she thought she wanted.
[check out my other builds!]
Gameplay Notes
Many of the items used in this build are discoverable in the world and completely independent of any narrative choices. Until you get the full Dark Justiciar set (and to be honest, even after, though it’s definitely better), this build is nonoptimized, gaining only small bonuses to Necrotic damage and benefits while obscured. As always, I value getting to see Shadowheart in armor that suits her and lore-accurate builds over optimization, so I think it's worth it.
However, at the end of Act 2, the build really comes online with some incredibly strong items. What were small bonuses to Necrotic damage are now worth building around, and what used to be a somewhat finnicky mechanic of trying to maintain obscurity is now dwarfed by near constant Darkness. Notably, all other party members should gain immunity to blindness as soon as possible (using the Eversight Ring, Steelwatcher Helmet, or Helldusk Helmet) in order to function.
Your top priority will be creating or maintaining Darkness. You can use this Darkness as cover to avoid taking hits or as an offensive maneuver to blind enemies and melee attack. With Darkness on the playing field, ranged attacks will be more challenging to make use of.
Stats and Leveling
Final build: Level 5 Trickery Domain Cleric, Level 7 Gloom Stalker Ranger
Shadowheart's (default) stats: STR 13 / DEX 13 / CON 14 / INT 10 / WIS 17 / CHA 8
[STR elixirs will be helpful here - I don't like changing companion stats, but even I can admit these are decidedly not ideal numbers]
Level 1 - Cleric (Trickery Domain) Level 1
Cantrips: Guidance, Produce Flame, Resistance
1st Level Spells [Command is useful throughout the entire game]
Level 2 - Cleric (Trickery Domain) Level 2
Channel Divinity [Trickery Domain is super lame… ugh]
Level 3 - Cleric (Trickery Domain) Level 3
2nd Level Spells
Level 4 - Cleric (Trickery Domain) Level 4
Feat: ASI+ STR>14, WIS>18
Cantrips: add Thaumaturgy
Level 5 - Cleric (Trickery Domain) Level 5
3rd Level Spells [Spirit Guardians is great, but this build doesn’t use/abuse it much]
Level 6 - Ranger Level 1
Favored Enemy: Sanctified Stalker
Natural Explorer: Urban Tracker
Level 7 - Ranger Level 2
Fighting Style: Dueling [only choose Dueling if it still works with versatile weapons + shield]
Learn Spells: Longstrider, Enhance Leap
Level 8 - Ranger (Gloom Stalker) Level 3
Dread Ambusher [bonus action Hide might be the best part to be honest]
Learn Spells: Speak with Animals […at least this is a ritual spell]
Level 9 - Ranger (Gloom Stalker) Level 4
Feat: Polearm Master [I think this is still bugged, but I think it’s fitting for the build, so whatever]
Level 10 - Ranger (Gloom Stalker) Level 5
Extra Attack
Learn Spells: Silence
Level 11 - Ranger (Gloom Stalker) Level 6
Additional Favored Enemy: Mage Breaker [if the build used heavy armour, it’d be Ranger Knight]
Additional Natural Explorer: Beast Tamer [do you think she still likes animals as a Dark Justiciar?]
Level 12 - Ranger (Gloom Stalker) Level 7
Learn Spells: Lesser Restoration
Items
Armor -
Dark Justiciar Mail (1 Grymforge)
Dark Justiciar Half-Plate (Rare) (2 Gauntlet of Shar)
Dark Justiciar Half-Plate (Very Rare) (3 Nightsong)
Melee Weapon -
Shar's Spear of Evening (2 Nightsong)
Justiciar's Great Shield (2 Gauntlet of Shar)
Ranged Weapon - Sharran Crossbow (1 Grymforge)
Amulet - Amulet of Restoration (1 Myconid Colony)
Helmet -
Dark Justiciar Helm (1 Grymforge)
Dark Justiciar Helmet (2 Gauntlet of Shar)
Ring 1 - Shadow Cloaked Ring (2 Ruined Battlefield)
Ring 2 - Ring of Twilight (2 Ruined Battlefield)
Gloves -
Dark Justiciar Gauntlets (Uncommon) (2 Gauntlet of Shar)
Dark Justiciar Gauntlets (Rare) (2 Nightsong)
Boots - Dark Justiciar Boots (2 Nightsong)
Cloak - Vivacious Cloak (2 Mausoleum)
Lore and Flavor
The first half of this build (before any interaction with The Nightsong) is representative of where Shadowheart begins her story. Regardless of my plans for her at the end of Act 2, this is how I usually build Shadowheart in the early game. I love the idea of her getting excited to find equipment from Dark Justiciars and wanting to use it.
The "final" form of this build does require Shadowheart's dark ending, as the strongest pieces of the Dark Justiciar set are understandably given as a reward for actually becoming a Dark Justiciar. While decidedly not the good ending, this is still a powerful story and an impressive character that everyone should experience at least once.
Other Dark Justiciars in the game have a similar combat style to this build, relying heavily on Darkness and a mix of melee attacks and spell casting.
Shadowheart's backstory feels very relevant to this build, of course, but I don't consider this a true "canonical" ending for her. I'm working on writing up something for post-Act 2 that I think fits her much better and, thankfully, works better in the meta of BG3 (so much better, in fact, that it makes me wonder if it was intentional...). A big issue I have with this build is that Trickery Domain is a really weak domain in general and given the gameplay and itemization of this build. But, if Shadowheart is a Dark Justiciar of Shar, I think she would choose an actual domain of Shar. In 5e, that's either Trickery or Death. Death would be great, but isn't an option in game - this would be a cool chance to use some of the incredible Cleric Domain mods out there!
[check out my build disclaimer for info about how and why I don't min/max or completely optimize builds, prioritizing lore and vibe instead]
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deusexlachina · 1 year ago
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The best Dragon Age rogue can even steal the niche of tanking
There's a big discourse, among Dragon Age: Origins fans who play Dragon Age at all for the strategy aspect, on whether rogues should minmax Dexterity or Cunning.
The consensus is Cunning. That's wrong. Dexterity ends up being much better. On console, you want Strength.
Explanation below the cut, because it requires talking in some depth about combat mechanics and, honestly, who plays Dragon Age as a strategy game?
(I do)
The consensus, among Math People, is to go Cun, since Lethality lets you use Cun instead of Strength for damage. So maximizing Cun boosts regular damage on top of "armor penetration" (which is an obscure way of saying "more damage"), in addition to several other roguetastic damage buffs.
Indeed, if you're just going for The Big Number, pumping Cun is better, hands-down. But, on Nightmare, just going for The Big Number will get you killed. Fast. They'll hurt badly if they hit, because you don't have enough Str for good armour, and they will hit, because you ignored Dex, and you won't hit them because you ignored both Dex and Str, and Lethality makes Cun add to damage but still uses Str for hit rate because the combat mechanics are incredibly complicated and obtuse. I say this with love.
Only an arrogant fool would go against such a strong, well-informed consensus. Lucky for you, I'm an arrogant fool, so I can give you a tasty piece of advice: Do the exact opposite of what the Math People say. If you want a combat-tastic rogue, go for dexterity and strength. Ignore cunning!
The strength isn't actually that good on its own, but it lets you equip heavier armour, which is good for Everyone But Mages And Maybe Them Too If They're Arcane Warriors. Fatigue only penalizes activated talents, which, if you're a rogue, are generally worse than your autoattack. The main exception is Dirty Fighting, because it stuns anything that can be stunned, with no chance to resist, and even things that can't be stunned will release your buddies from a grab, which is a death sentence. The game doesn't explain any of that because the combat mechanics are incredibly complicated and obtuse.
If you have Return to Ostagar, Cailan's Armour is shockingly good on a rogue. The full set gives you +5 health regeneration in combat, meaning you regenerate health more than most mages regenerate mana. It's even made for rogues: it gives you extra backstab damage, which is strange because only rogues can do backstabs and rogues aren't expected to invest in strength. It's an excellent way of representing the way Cailan backstabs Anora by secretly planning to dump her.
The dexterity gives you hit rate and defence on top of raw damage. In Origins, if your attack and the enemy defence are equal, you have a measly 54% chance to hit. You ever wondered why Origins combat seems to be a whole lot of missing? That. Each point of difference between attack and defence adds or subtracts 1 from the percentage chance to hit. If a target has enough defence, it's quite possible to have no chance to hit!
So, if your defence is high enough, you can have situations where dozens of guys are stabbing you but only maybe two of them are doing anything. The entire rest of the party being dead is normally a death sentence, but for you it's a mild inconvenience, because it means you'll just take that much longer to fertilize the earth with your enemies' corpses.
After all, you didn't max out Cunning.
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ask-the-achs · 2 years ago
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*another fight*
Singer times! Wait a second you're not the star!
TSUGU VS FREDBEAR/GOLDEN FREDDY
ALL TSUGUS IN ONE THAT ILL CALL RAGNAROK AND ADDING THE POWERS OF FNAF WORLD GOLDEN FREDDY WITH FREDBEAR AND NIGHTMARE FREDBEAR (NOT NIGHTMARE. AS IM NOT SURE WHAT THAT IS.)
Fredbear info
Hight:7' 4" (yes it's that big)
Weight:at least 400lbs. Maybe? Unknown.
Weapons:its body
Strengths:superhuman strength (comparing to the other robots golden can throw arcade machines tear apart metal and can easily tear apart the other animatronics can easily overpower humans and crush skulls. Novels claim it can control the others.) Superhuman durability (scaling claims they can survive being in burning buildings and even getting attacked by wall busting robots and monsters. Can tank gunshots with relative ease.) High speed(the animatronic should compare to springtrap and foxy both of whom can move at 17-20mph.) In fnaf world has many skills among its forms like
Jumpscare:Stuns all enemies for a few seconds.
Rainy Day 2:Temporarily decreases all enemies defense and damages all enemies multiple times.
Haunting:Summons a ghostly Freddy Fazbear that has a possibility of Freezing an opponent for a short time.
Bad Pizza:Massively damages all enemies.
Poison bite:Massively damages and poisons a single enemy.
Freddles:Summons a stampede of Freddles that massively damages all enemies multiple times.
Mega Bite:Bites the enemy, it's 2× stronger than a normal Bite Deals an incredible amount of damage to enemies.
Regen Song:Heals the party over time.
Mimic Ball:Summons a temporary mimic that duplicates any attacks used.
*as Fredbear it can run and move like a human. As nightmare fredbear it has an extra mouth on its stomach and sharpened teeth can somehow teleport as both Nightmare fredbear and golden freddy can mimic powers of other robots in the AR game. Like..*
Turning invisible
Make static to obscure vision
Drain electric power
Turn off lights in a building
Turn on lights in a building
Disassemble itself and reassemble itself
Cause hallucinations
Track a person through movement.
Is resistant to shocks and hacking
Weaknesses:it's not a fighter. Can be fooled by a fake Freddy fazbear mask. Can dissappear if it's foe isn't looking at it. Has three souls with different personalities(ones always scared and crying. Ones a loyal but agony full friend and the last one is angry as all hell and seems to be like an animal.) Like the other bots is weak to fire and is very flammable. It's shock resistant not shock immune. Could maybe be hacked?
Tsugu info
Height:the wiki claims 5' 1" but she could be bigger.
Weight:Unknown but light according to Paradox
Weapons:prosthetic arm. her own martial art skills. Anything she can find.
Strengths:superhuman strength(could easily overpower villains and heros of MHA and has spent enough time in fairy tail she can lift and throw cannonballs and throw manhole covers like discus, comparing to the other Einherjars she could break buildings apart and as a phantom thief and a pretty cure she can kick away building size monsters.) Superhuman durability(can get up after Hercules punched her hard enough to shake a city block. Can get shot in the back and walk it off. Lost her arm in a car crash and managed to power through to drag her mother away from the crash. Can endure building size blasts. Her persona that shares pain with her got inpaled by Hercules club and she didn't flinch.) Superhuman speed(can dodge lightning. Deflects sniper rounds. Could react to Apollo's arrows which are made of sunlight. Outran Derail once who could outrun a horse.) Many skills and knowledge of fighting thanks to her getting the powers and memories of her other lives along with their powers which are!
Flight through a bat form
Teleportation
Mind reading
Explosions and fire manipulation
Regular flight through levitation
Lightning manipulation
Mechanical skills
Ice magic/manipulation
Metal magic/manipulation
Werewolf form has claws fangs and can regenerate in moonlight
'Dark magic'
A zombie form
She can see ghosts and summon them to her aid.
Body swapping
A robot secondary form
A ghost form that can phase through things and possess others
Her own persona m'lady grants her the ability to heal herself boost even more stats and has both light manipulation and psychic attacks.
All her forms have enhanced senses
In the reboot/isekai timeline got two more powers.
Deku gave her a minor sound quirk which allows her to understand any language and make sound vibrations to cut anything she touchs.
Paradox taught her sound magic which can make sound blasts and barriers to defend herself.
Weaknesses:isn't one to fight aggressively. Always puts herself down. Scared of being forgotten. As her persona is light based she's weak to dark attacks. Hasn't used dark magic yet. Can't use Völundr as this is a one on one. Apparently scared of bugs and spiders. Has to take time to switch forms. Her dragon magic (the ice and metal ones) can irreversibly turn her into a massive dragon if not careful. Enhanced senses make her unable to take boats or trains without getting seasick or motion sick.
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wickedstitchingworkshop · 1 year ago
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hey indie devs
i hate hollow knight, i'm so done to see other games just snatch mechanics from it blindly, hk has gameplay flaws such as cheesy bosses, bad platforming, unclear hitboxes, slow paced unfun fighting, useless obscure mechanics, dumb map which infuriates me. And all this crap mixed with an interesting story, mind-blowing lore and graphics and incredible atmosphere, which probably can only be compared with games by From Software
i want to see someone makes 3d lowpoly metroidvania with nice parkour like in doom eternal, actual puzzles, like in crosscode or portal and mechanics that are deeper than overused charms, stat collectibles and "rpg skill trees" with no rpg behind them
i believe there are indie devs who share my vision and can make a game that will beat damn hollow knight and give new breath to the genre
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blackangusandy · 1 year ago
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Top 5 Unreleased Disney Infinity Figures
As a lover of all things old and forgotten, you can find me more likely puttering around with old Commodore 64 games than the latest on the PS5 or taking deep dives into some obscure 1930s Black and White horror movie than watching the Cabin in the Woods.
And although sometimes those choices are out of the fact that I'm trying to bring attention to some sort of lost gem buried in the sands of time, other times, it's just simply because I still love something old and I don't want to let go of it.
As I've said often, I hate goodbyes and endings. Maybe if I continue to talk about something, it will be as if it never went away.
Case in point with the topic of today's blog which really isn't super old in the grand scheme of the universe, but enough of old news that many may scratch their heads and ponder as to why the hell I'm still going on about it.
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It's the Disney Infinity series of games and more importantly some of the playsets and figures that were slated to be released prior to the game series being shut down.
Almost a decade after Disney officially abruptly and some may say tragically cancelled the series amidst a cloud of questionable decision making, I still think it was one of the best game franchises to come out of the toy to game model, and they had only begun to scratch the surface of what the game was capable of if they had only gotten the chance to continue.
I mean if the movie Wreck It Ralph Breaks the Internet proved anything with their "Disney World" segment, its that the idea of all the various portions of the Disney universe all interacting with each other in some sort of shared playground is an incredible one. I mean I was immediately reminded of Disney Infinity when I was watching the part where Vanellope has to escape from Storm Troopers and seeks refuge with the Disney Princesses. That could have totally been a level in the game! What a wasted opportunity!
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In any case, for a lot of us fans of the game, the harshest news was that there were tons of really great characters and concepts in various stages of development at Avalanche, who designed the game, when the Disney execs pulled the plug. And over the years, a lot of those designs and ideas got leaked out on to the internet by one source or another to give us all tantalizing glimpses of what could have been even if the game had been allowed to go on for even one more year.
So with today's blog, I'm going to highlight my personal top 5 concepts from this game universe that never got to see the light of day. I mean I still play this game with my kids regularly even many years after its demise, so they definitely could have gotten a couple more bucks out of me had they just allowed these figures to make their way on to the shelves.
Plus, they would have been a damn sight better than the final figures we eventually did get. Sure, the Mad Hatter and Alice were worthy additions, but the Time figure?!?
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C'mon, we got screwed out of some of the figures below for this joker?!? That's just a travesty of justice! Look at this shmuck! He's almost saying to you:
"Hey! You know I suck as a figure! Meh! Don't care! On to clog up some bargain bin at your local Wal-mart!"
No wonder the Disney Execs thought this product sucked if these were the figures they were putting out! Anyways, on with the list...
5. Baze Malbus from Rogue One
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Let me begin by saying that I really did love the Star Wars aspects of Disney Infinity. I mean that's where the game really picked up I feel. Now some will say it was Disney Infinity 3's focus on better action and fighting mechanics than the previous games, but I think that the inclusion of the Star Wars universe and the impact of that can not be denied.
From not only bringing in all of those wonderful characters from Star Wars movies past and present, but then packaging it in such a way so that you had both the ability to have space battles and the standard ground combat, allowed the game to grow up in some ways and make it accessible to the masses that were just interested in playing decent video games with a lot of adventure. I for one was in that boat. The previous Disney Infinity games felt unpolished, like they were focusing on the wrong things, like incomplete sandbox play instead of making engaging traditional video games similar to the style of the Lego Games.
But the Star Wars games again changed all that, and I was as a result looking forward to more play sets from the Galaxy Far Far Away.
Now it's not as if I was a huge fan of the character of Baze Malbus from Rogue One. I mean he was alright in a Sancho Panza way. But I put him on this list because of what he represented: The possibility of a Rogue One Playset, and a bunch of additional characters from that film.
We could have got this character, maybe a Jyn Erso figure with the playset itself, and of course that snarky insult machine in KY-SO, was also in the pre-production phase. Yep, that would have been something to see for sure.
Instead we got a Finding Dory playset to finish out the series. Not that I've got anything against that particular film, but I'd take more Star Wars adventures over fish any day.  
4. Goofy
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As my token non Marvel or Star Wars entry on this list, I wanted it to be special. I mean there were a lot of straight up Disney characters that Infinity had plans for release. Some of them got so close like Peter Pan, that for a little while there were bootleg versions of him circulating around on eBay for hundreds of dollars.
Not to mention they were going to release a Moana playset with Moana and Maui figures, and that got so far into production some players swear they have found the one of the islands that would have been used in the actual game. But for this entry, I thought I'd pick the one that was pretty much criminal that they didn't get around to releasing.
That is the almighty Goof himself.
Yes, the fact that they let this core member of Disney's Sensational Six not see the light of day and join the likes of Mickey, Minnie and Donald is to say it bluntly...goofy. Yes, goofy, stupid, poor decision making, call it what you will, the simple fact is regardless of what you want to say about any other part of Disney's empire, these 6 characters: Mickey, Minnie, Donald, Daisy, Pluto, and Goofy are the bedrock upon the entire rest of the House of Mouse is built. They are Disney's flagship characters, and they should have been some of the first figures out of the gates, not the last.
Sure, I guess if you were some wise ass executive that had some 10 year plan for the game and part of this plan was to slowly release these characters in some sick perverted way to tease lifelong fans into following along blindly in anticipation, not releasing Goofy until like 3 or 4 years after launch would be following this strategy to a tee.
But see where this strategy got you? An incomplete mess.
And for some fans, they would argue that Goofy was really the missing component. Maybe you could have gotten by without Daisy or Pluto, but miss at least getting a Goofy by mere months, is frustrating beyond measure.
3. Dr. Strange
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With our first of the Marvel Super Hero figures we got shafted out of at the last moment, here's a glance at the could have been super awesome Sorcerer Supreme figure, Dr. Stephen Strange.
Yes, finally Cumberbitches the world over could have flocked to their Gamestops in droves just for a chance to own this figure which was obviously set to hit store shelves around the time the Doctor Strange movie came out in October of 2016.
That means that sincerely we missed this figure by about 6 months, and that's a damn shame.
Even if the line had been allowed to continue through the end of that year, we could have been able to secure this final great figure to add an already impressive collection of characters from the House of Ideas. And the real crying shame of it was the fact that if the figure had been released we could have finally got some more decent Master of the Mystic Arts action in a video game.
There are so few that feature this OG of the Orb of Agamotto, that the major ones that spring to mind only include Contest of Champions, Marvel Super Heroes, and the original Marvel Ultimate Alliance. In both of those games I couldn't wait to get Dr. Strange, simply because it's not often you get to play as him that its a real treat when you do.
Plus, he's got such an interesting power set visually, that it's practically made for video games. Not only that but with this figure there would have been a chance to see the release of maybe some cool mystic arts style items for the Toy Box or Free Play. Maybe a Cloak of Levitation item for any of your heroes to wear and fly around with?
Or maybe some neat Dark Dimension environmental pieces so you can build a really trippy side scrolling course for you and your friends to tackle. Besides, haven't you always wanted to see a battle royal between Dr. Strange and the Sorcerer's Apprentice version of Mickey?
We already had the Mickey toy so delivering the goods with Strange would have allowed us all to mix it up with some truly epic magical mayhem all the while allowing Disney to laugh themselves all the way to the bank. I mean these Marvel characters with the following of fan boys out there were just cash on the vine. It's a real shame they passed on that...
2. Hera Syndulla
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Back with another wasted opportunity to give us more solid Star Wars characters, our number 2 entry is simply a crime against collectors that need to have things complete as well as females that were sorely underrepresented in both the Marvel and Star Wars lines.
From the TV series Star Wars: Rebels, there were only 5 non droid main characters that made up that family of freedom fighters. And of those 5, only one did not get their own Infinity Character. Or should I say, they would have gotten their own if the line had just been allowed to finish out the 2016 selections.
And the biggest shame of it was that this character was one of the most important. She's the matriarch of that space group everywhere just as important as the patriarch, Kanan Jarrus. I'm talking about Hera Syndulla, Captain of the Ghost and eventual Rebel General. A core member of that entire part of the franchise, her figure should be able to fight side by side with the rest of major heroes, all of which got toys made, including Ahsoka.
Plus, in an Easter Egg to Star Wars: Rogue One, Hera and the Ghost take part in the Battle of Scarif where the Rebels steal the Death Star Plans, so she could have easily been incorporated into any playset created surrounding that movie. Plus again, perhaps as an add on related to this figure we could have finally got a Ghost spaceship vehicle to use during some of those space fights throughout the game.
How cool would that have been to see the Falcon and the Ghost battling Tie Fighters in an Asteroid Field. However, the most important part would have been to give us another female character just to play around with for God's Sake.
I mean my daughter loves playing the Star Wars portions of this game but unlike her brother who has tons of male characters to pick from, she has just 4 in Rey, Leia, Sabine, and Asoaka. Adding even one more female would have taken some steps to give female gamers more choices in terms of characters of their own sex, which could have brought some more gamers into the tent as it were.
1. Spider Gwen
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Finally, we get to the number one entry on this list.
A character that in some ways takes what I said about the lack of females in the Star Wars line and how this game should have been given a chance to correct that and really drives the point home by showing that there was a segment of the game that was even worse.
Yes, I'm talking about the Marvel Universe portion who was represented by a whopping 2 characters out of the nearly 20+ figures. Yep, if you were a female that wanted to play as a charter of your own sex during any of the Marvel portions of this game, you could have either played as Black Widow or Gamora. That's it!
No Scarlet Witch despite them making a Vision figure, no Wasp despite them making a Ant-Man figure, and these were both characters that made appearances in the MCU Movies so it wasn't like they didn't have public exposure. It boggles the mind!
However again, the developers at Avalanche did have an absolutely great figure in the pipes that although wouldn't have completely cured that gaping difference, would have definitely been well received among the game community as well as given younger female players a real bell ringer in terms of a character they could connect and role play through.
Yep, I'm talking about Spider Gwen aka Ghost Spider aka whatever you want to call her as long as you call her one of my daughter Johanna's favorite comic characters.
Alas like so many on this list, we were given the shaft at the very last minute and Spider Gwen which a lot of reports said should have the very next Marvel hero to be released before the game shut down. And what a cool figure it would have been! They really spent some time developing her as something special with that chimney style stack of bricks for the base, a bit of artistic flair with the design which was a first for this series.
And that's why she tops my list. She would have been super popular, beefed up the female presence in the game, and would have doubled as a really nice mini statue for your desk. Plus it would have been awesome to do some two player web swinging with the Spider-man figure.
Just think of that for a bit...
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general9chaos · 2 years ago
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Okay, that's quite a thing. It just hijacked my brain for the last few hours. I can't not reblog it. You know insight porn? Yeah, this feels like actual insight into why I like the things I like.
My autism level is 5, because I'm most interested in fanfiction and jumpchain. I don't even watch or read most of the canons I read fanfic for. I am well steeped in fanon. I read fic from many fandoms, but my mainstay is Worm. Wormfic is mostly on the forum Spacebattles, rather than AO3. It often revolves around giving Taylor, the MC, powers from some completely different story. It's playing legos with powers, and there's always some new power to give Taylor and see how her character changes with it. Power based characterization is my jam.
You've probably never heard of jumpchain because it's obscure and I talk about it on spacebattles rather than tumblr, but goddamn is it autistic. You know the thing where people of any level can enjoy just about any story, as long as they can enjoy it in the way they prefer? Yeah, jumpchain is a way to take any setting and turn it into a well formatted list of perks and items, ready to be vacuumed up into the database in my brain. I love thinking about combos and comparing and contrasting perks that do the same thing. My companions tend to start as lists of perks I like, and then accrete archetypal personality traits around that core.
Even beyond that, though, the route to my heart is interesting details about some setting presented by someone who clearly understands that setting at an incredibly deep level. Also power fantasy. That's great too. I love Ryuugi's rants just as much if not more than the stories they expand upon. I'm clearly not reading him for well structured plots, because he never finishes things! I'm reading for the worldbuilding, the powers that canon forgot, the deep understanding of the stuff he has read, and the conclusions he draws.
Brockton's Celestial Forge draws on jumpchain as a source of crafting perks. I love the consideration LordRoustabout gives every perk that Joe gets, the towering stacks of perk combos Joe has accumulated, and the things Joe has made. The pacing is dogshit and the characterization is great, yet I keep reading for the perks. Many readers dislike the way the story stops and turns into introspection about the newest perk every couple thousand words, but I love precisely that.
I really seriously don't give a fuck about pacing. You want to stop writing about the fight you're in to introspect about something for a dozen paragraphs? Be my guest. I'll pick up where you left off when you're done thinking. You want to spend the next couple months recapping the big fight from someone else's angle? Sure, I'll read that. You want to explore the consequences of the big fight for the ground level people for a hundred kilowords? That's the good shit.
When Exalted/Worm fics were getting popular, I got into Exalted. It's a tabletop RPG with fantastic worldbuilding and lore, as well as hilariously broken systems. I have never played a game of it, and yet I read through the whole chapter on mechanics and combat resolution so I could actually understand what the charms do. I absolutely needed to know how the fuck a paranoia combo works, and I figured it out!
Ascensions and Transgressions, an Exalted roleplay log, has a lot of things going for it. The characterization in particular is the epitome of the whole "take traits and archetypes and random junk and make a person out of them" thing. Read Calesco's character description. It's amazing. To build a character Aleph and EarthScorpion style, start by making a dozen lists, from pantheon charms to political ideologies to elements to Keris's principles to the yozis. Pick an intersection on two of those lists. Flesh out that character with stuff from all the other lists. Then roleplay with that character for years and integrate all the cool ideas you come up with into her. That is the kind of character building that really gets me.
I'm going to wrap it up there so I can get some sleep tonight.
i get that she's moved on from her more politically incorrect irreverent brand & i definitely have issues with this video's framing of autism as both pathology & just a 4chan conceptualization of a weirdo loser, but it's also the first fucking time i ever considered my autism as something that informs my taste & identity and kinda changed my life as a result. konjiki no gash bell is a level 4 autism manga thats why i loved it so much as a pup.
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beingatoaster · 3 years ago
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okay so i know Zero things about it, but: genshin impact blorbos?
THANK YOU because this is absolutely my hyperfixation right now (also I will simply use your not-knowing as an excuse to yell more/link pictures >>)
blorbo (favorite character, character I think about the most)
Jean Gunnhildr, Acting Grand Master of the Knights of Favonius, a kind-but-strong blonde knight with a strong sense of duty and honor, and also, between her powerset (healer/hitter) and background lore (the Knights of Favonius are the military branch of a religious org), technically a paladin! It's as if miHoYo designed this character explicitly for me. I love her. She works way too hard and badly needs so many naps.
scrunkly (my “baby”, character that gives me cuteness aggression, character that is So Shaped)
Razor, an abandoned child adopted by an ancient wolf-spirit and raised by wolves, with some later contributions by Jean's boss and her girlfriend the Favonius Librarian. Classic 'feral child does not speak good and has simple wisdom' but he actually has so much tragedy in his backstory and I love him a lot.
scrimblo bimblo (underrated/underappreciated fave)
Amber, an incredibly sweet and energetic young archer who has the misfortune to be the weakest of your free starter characters and also your first tutorial explainer, but who is a very good kid and was one of the starring characters of the manga, which is how I was lured into the game in the first place, so a lot of people go "annoying starter character" but when I first met her in game I was like "a friend! a friend has appeared! :D"
...cutting below this because there are spoilers and also I got rambly
glup shitto (obscure fave, character that can appear in the background for 0.2 seconds and I won’t shut up about it for a week)
...aside from, uh, also Amber? Several, really, especially as the plot moves away from the Knights of Favonius which are my always faves (you know me. give me a religious-oriented knightly order and I am stuck there), but probably Cloud Retainer, who has gotten more plot-relevant recently but is still an NPC. She is a powerful bird-spirit who thinks of herself as a machinist/inventor (actual results are... mixed... *stares at the cooking pot thing*) and also adopts children at the drop of a hat.
poor little meow meow (“problematic���/unpopular/controversial/otherwise pathetic fave)
Dottore, currently only mentioned in-game and only appearing in the manga, who runs terrible experiments on children, among many other evil deeds. He's one of the bad-guy group and absolutely the one I am most excited to see in-game, please give him to me miHoYo, I love him and I want to wreck his shit so bad.
horse plinko (character I would torment for fun, for whatever reason)
either Childe (another of the bad-guy group but also a friendly guy who happened to stab you in the back, loves fighting and in fact game-mechanics-wise you noncanonically fight him weekly which the fandom has a LOT of fun with) or Diluc (a rich dude who plays Batman on the regular, is your ally but also tortures enemies in front of you what the hell, honestly i think he's fascinating but also he attempted to murder his baby brother who's a second-level blorbo for me so I kind of want to dangle him over the plinko fire until he sorts out his many, many issues and admits that torture is wrong)
eeby deeby (character I would send to superhell)
Ei, a.k.a. Baal, a.k.a. the Raiden Shogun (but that also appears to be how they refer to the magic robot she made to imitate her and store her consciousness while she meditates on the astral plane after having dissolved her body, and I very badly want to free the magic robot). Honestly her whole character + arc was done bad by the writers and most of my issues with her can be laid at their door, but from a Watsonian perspective, she decided to steal everyone in her nation's magic (which are supposedly solidified hopes and dreams) and sat in her mindpalace not giving a fuck while her decisions catapulted her nation into disastrous civil war.
I literally do not care how much trauma led up to that set of decisions, I cannot abide leaders who let their own bullshit fuck up their people and do not, like, at least look at the situation and acknowledge they did wrong? The narrative (again, victim of the writing, but she exists within this narrative) never even has her acknowledge she fucked up in any way. Jean Gunnhildr would not allow her own trauma to shatter the nation she cares for, and she's not even a god!
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sonicasura · 4 years ago
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Top 5 Game Series That Need The N.Sane Treatment
Crash Bandicoot was a series that hadn't been seen for years until the Crash Bandicoot N.Sane Trilogy was revealed to the world. Thanks to this trilogy, not only was the franchise revitalized but we also got a sequel for Crash Warped in the form of Crash 4: It's About Time.
This is a recipe that could potentially bring games lost in obscurity back into the limelight but even a chance for new games to come. Here are some of my picks!
1. Jak and Daxter
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One of the games that seriously needs the N.Sane Trilogy treatment. Jak and Daxter was a game series made by Naughty Dog that would inspire many platforms after. It stars the Demolition Duo, Jak and his partner ottsel, Daxter, on incredible adventures that change in tone over each game. You begin with a goofy island adventure to a dark futuristic playground as new mechanics get introduced.
Out of the main trio which consists of Jak, Sly, and Ratchet, Jak was actually the first game I played amongst them. A series that needs a comeback especially with the Easter Eggs often seen in Ratchet and Clank games throughout the years.
Touch up the graphics into a different style depending on the game, the Precursor Legacy be a bit more cartoony in appearance like Crash 4, and then switch to a style similar to the N.Sane Trilogy for the darker games like Jak 2 and 3.
Adjust the controls to run smoother, change difficulty of certain games like lower the difficulty of Jak 2 a smidge and place an optional mode to play with the original difficulty.
This would lay down the groundwork for an actual proper sequel, Jak X feels more like a side game while Lost Frontier is a snore fest.
If Naughty Dog doesn't take this route and continues pushing out flavorless games, I suggest any decent company that can do should buy the rights to Jak and Daxter. This is a gold mine covered in dust that needs to come back!
2. Sly Cooper
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Yep! We're going to the other member of this once legendary trio, Sly Cooper. Sly Cooper was the second game series from Sucker Punch that I played, the first being Infamous series.
This game revolves around a group of thieves who steal from criminals and tend to get wrapped up in saving the world a few times or battling enemies out to end the bloodline of the main character, Sly Cooper, who comes from a legendary family of thieves.
Before the series disappeared into discontinuity, we had a total of 3 main games alongside one made by Sanzaru. Sanzaru's Thieves of Time was decent but midway World 3, the quality seriously declined and left fans with a very unsatisfied ending. Perfect for crossovers but terrible for the franchise.
Giving this game the N.Sane Trilogy treatment would not only give a more successful chance than attempts to make a movie, but it could to more proper sequel than Sanzaru's version. Use a design similar to Sanzaru's or go for a more rounded one like N.Sane Trilogy.
Ratchet and Clank Rift Apart even had an Easter Egg with Sly in it too! Insomniac acknowledges that these game series still exist by dropping these little nuggets of nostalgia, take the hint and bring back the Legendary Playstation Trio!
3. Spectrobes
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Nintendo's alternate version of Pokemon. Spectrobes is a trilogy game series that debuted on the DS and last game was made for the Wii.
This series revolves around Rallen and Jeena, two members of the Nanairo Patrol, as they search for the fossils of creatures of light known as Spectrobes to find the planet devouring darkness known as Krawl.
You travel through various planets to uncover different kinds of fossils and some very interesting or whacky but loveable characters. It has elements similar to Fossil Fighters where you have to dig up fossils before awakening them. Care for your Spectrobes to battle the Krawl.
The evolving battle system, new mechanics, various locales and the unique design of each Spectrobe were something I loved but pretty sure many would like too. It even had a book and a mini series on YouTube! The game's graphics could take a route similar to Rayman Legends or Dragonball FighterZ.
Don't go for Jump Force please. We need actual expression than stiff faces and aggravating screams.
This is game series worth bringing back even if it just gets a remake.
4. Golden Sun
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Another Nintendo franchise that needs return from obscurity. Golden Sun was a JRPG that came along systems like the Gameboy Advance during a severe lack of games for it. It revolves around different groups of people who use Psynergy, their version of alchemy, to battle evil as they travel the realm of Weyward.
A great game series enriched by its many characters, lore, growing battle system such as Djnn and Summons to turn the tide in battles, unique story and all sorts of areas to explore.
The biggest dent to the franchise was Dark Dawn because of its questionable ending that left many players confused or dissatisfied despite the incredible graphics, plot and character interactions. After that no one has heard a single word about any sequel.
The N.Sane Treatment would not only bring the franchise back for fans both new and old but can actually fix the questionable ending for Dark Dawn. Graphic style, um, I guess something similar to Dragon Quest or maybe Persona. Persona would be the better option considering how you choose how the main character responds to certain situations.
This series has been done dirty and deserves a second chance like this.
5. Kid Icarus
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A Nintendo franchise that shows bringing back old games can revitalize a lost series.
This game series is at the bottom for a decent reason actually. Masahiro Sakurai has been hearing requests about porting one of the games, Uprising, to the Switch. Something that he sounds like he wants to do but there is a problem as he admits it would be difficult.
How Uprising is made for the 3DS such as the dual screens, and specific use of the touch screen for combat. Something that can't easily be translated to something like the Switch without decent changes.
The game revolves around the angel Pit, who fights the evil forces of the Underworld with assistance from his Goddess Palutena. Each game changes the rules of battle with the greatest being Uprising as you combat various creatures and even bosses revolve mostly around Greek mythology.
I think the N. Sane Trilogy can work with this. The first Kid Icarus and the second Of Myth and Monsters might be what could provide the missing pieces for the Uprising Switch Port Situation.
Both games could be completely restyled in a format that could be similar to Zelda since in these games, your options of weapons are limited and you have to think smart for particular puzzles.
They can be used to lay down a format that can built on for an Uprising Remake since Land Battles are one half of the essential gameplay. The graphics can be Uprising since it's already a perfect that just needs to be brushed up a bit.
When it comes to Super Smash Brothers, Sakurai worked hard to make characters like Minecraft Steve or Fighting Game fighters such as Ryu and Kazuya fit into the gameplay even if it meant changing about every hitbox and aspect of the stages. A little help can go a long way.
That's what I've got for now. If I find anymore games that need the N. Sane Trilogy then I'll put em in a new list. Until next time folks!
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littlemoondarling · 3 years ago
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For OTP ask and uh you can choose the ship
3, 12, 19, 24, 36, 44, 56, 66
Who is the least patient? Rouge x Marcel
Definitely and positively Marcel, boy would fight a clock for not going fast enough
Which of the two rolls their eyes the most often? Lucifer x Uni
It's a very close call but Lucifer is the shocking winner! He doesn't do alot of "expressing emotions" but he has to let some of that frustration out and rolling his eyes is the perfect way to do that.
Who gets a little too invested in board games? Rouge x Theodore
Both tbh, they are both very passionate and very competitive, but Theo finds Rouge's attempts at remaining calm and being the bigger person when his face is red and he is clearly on ths brink of flipping ths table much more amusing than whatever the hell they were playing.
Who’s better at dealing with emotional trauma? Ahmya x Timothy
Definitely Ahmya, after countless tries and errors, she managed to find coping mechanisms that work for her, she slips up sometimes of course but tbh anything is better than drinking yourself to oblivion.
Which of the two acts bothered by the other one but secretly enjoys every second of it? Dami x Angel
Dami because tbh being annoyed is part of their identity at this point and Angel does alot of... questionable things, but as long as no boundaries are crossed, it's all good.
Who would confess their love first? Theodore x Silas
Theodore because he used to be a sweet lil guy, this angered Silas tho who wanted to be the "man" in a relationship, and making the first move is traditionally the man's job (he's just a big misogynistic homophobe if you couldn't tell)
Who would survive the longest in the wild? Uni x Alexandria (love introducing new ocs in an obscure ask answer) or Uni x Lucifer
Uni. Forever and always. She is an incredible hunter as well as a trained fighter in both old and new school weapons. She knows how to map out her surroundings and forage for food. She's basically indestructible in the wilderness
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noircartoons · 4 years ago
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Opinions on Cuphead?
A very gorgeous game. I've been playing it for a while and you can truly see the love from the people that made it in every single boss, every single song, every single scenary and run and gun and even npcs. It was a game made with care, by people that truly appreciate the rubberhose animation era, and that made it beautiful. I've never seen something like it.
And i have yet to see any modern rubberhose-inspired character show this much attention and adimiration to that time-not that they have to, but i think this passion added a lot to the quality of the material. I can say with confidence it would not be the same game if it was made by people that didn't love what they were working with.
I already saw the game as something incredible back when i found out the animation was drawn by hand, but the more i learned the more i fell in love with that game. From certain characters referencing classics tied to the era, to slight less known but still known(cookie carnival for example. I'm playing it in ptbr so i don't remember Abelia's name in english, but her level gave me a cobwebs hotel vibe? these two shorts are not necessarily rubberhose, yet still known as such.) to even the most obscure thing that i never thought they'd reference(i still think it was brilliant to take bimbo's inconsistent designs as inspiration for mugman, and the moment i noticed that they mimicked and modernized fleischer's technique in the background of a boss fight? that was gorgeous. not obscure but i admire even the villains that they chose the exact shades of teal, red, and brown as the beggining of colorized cartoons-disney exclusive.)
The game mechanic is amazing as well, firstly you need perfect timing for this kind of game and they nailed that. second, the varying mechanics in all of the bosses are all so creative and brilliant! (i have a few favourites myself pfpf) the bosses designs by themselves ARE GORGEOUS and so so so creative!! i could go on for some time over how amazing i find them and how well designed they are. i also enjoy the factor that there is more then one way to beat a boss, like you can use different weapons and supers and specials, i just find that neat :)
Sorry i'm starting to rant over my love for the game pfpf it's just a game i hold dear to my heart, it's so beautiful and unique and well-planned, and it was made by such amazing professionals, i admire it so much!! They really managed to make it stand out from every other rubberhose-inspired modern animation, in a way that is completely unique to this game and there is nothing like it, which is not easy at all.
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