#illrigger
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I am taking part in Artfight this year! I go by Inge on that site. I am focusing on friends, but I decided it was a good idea to show some of my characters. This is Neynor, my orc illrigger!
#orc#orc redesign#orc girl#orc character#dnd character#dnd#illrigger#character design#fantasy art#fantasy illustration#artfight
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Judge, Tiefling Illrigger from the Chain of Acheron MCDM 5e Actual Play :) art by me
#art#dnd#fantasy#illustration#drawing#dungeons and dragons#fantasy art#digital art#ttrpg#character design#mcdm rpg#mcdm productions#mcdm#matt colville#illrigger
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Drew one of my dnd parties as babies during a sleepover :>
From left to right:
Kilimandros (they/them) Dragonborn paladin
Deruk (he/him) halforc wizard belonging to @a-whole-entire-muppet
Cruor (any) changeling bloodhunter. My character
Dahlia (she/her) human (?) Illrigger
Momo (he/him) hobgoblin cleric belonging to @jarbaje-truck
#dnd#digital art#dungeons and dragons#art#fantasy#dnd character#medieval#dnd art#wizard#cleric#paladin#illrigger#bloodhunter#halforc#orc#hobgoblin#goblin#changeling#dragonborn#safiras art
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???tober Day 2: Horseman
#illrigger#ttrpg#oc#dnd#d&d#warren barrough#eduard mayfield#may green#knart#:) :) :)!! :)!!!!!!#I like them!!!!#They're so cute to me#It's very telling my favorite 5e characters are all unofficial classes#Warren is the one in the front and he's an Illrigger#Eduard is the one in the back and he's a mystic#blorbo supremes#idek what setting tag to give this#i guess uuhhh#vainglory#?#???tober 2023#drawtober 2023
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commission from my bestie @monstroso for their man Cassius. I love my goth gay dad.
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Introducing Cippum, Scion of Hyacinthus. Gemstone Dragonborn *Illrigger*.
#dragon#dragonborn#dnd#dnd5e#5e#dndart#5eart#fantasy#fantasy art#dnd 5e#dnd art#dragon art#gemstone dragonborn#illrigger#digital art#digital artist#digital artwork#furry#furry art#furry artwork#furry artist
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My dnd character astrum Jerial, more detailed version
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I’ve started getting into Old School Essentials (OSE) and I wanted to test how good the system was at converting old content. I decided to start with “The Illrigger” NPC class from Dragon Magazine #106.
This game is exactly as advertised. I was able to successfully recreate the class in OSE with very minor changes.
The only thing I couldn’t port over easily was the alignment requirement for the Illrigger (Lawful Evil). OSE has no “good” or “evil” alignments, just law and chaos. But it’s relatively easy to use a more diverse alignment system in such a game.
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I just properly read the bloodhunter class for the first time and is it just me or does it suck
#especially the mutant subclass which firstly is just alchemist from pathfinder like come on#but also it’s main feature is copying over classes but worse?#anyway play illrigger instead
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Illrigger by Patrik Hell
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Sketch for Ophelia, my new dnd character.
She’s a Vedalken illrigger, a gunslinging explorer sworn to the Gore-Slick Serpent.
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i decided on keeping my usual but just added the lesbian flag in the background. zion is my brand even tho i haven't played her in like two years now oaifeijf mostly bc this was just? the first finished art product that i was super happy w and i'm honestly still super happy with it, i think it's somehow better than anything i've done since lmao
i love my weird orcling
oooooo who should I make my icon w a lesbian flag background for pride 🤔🤔🤔
#she is not actually half orc she just uhhh#studied orc culture so hard that she became the illrigger of an orcish devil? and slightly changed color and grew lil tusks#it's fine#IT HAPPENS#oc: zion cogwright
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MCDM’s first original game, a new Heroic Fantasy RPG from the folks who brought you;
Strongholds & Followers
Kingdoms & Warfare
The Illrigger
The Beastheart
The Talent
Flee, Mortals!
Where Evil Lives
Comes a brand new game, built from the ground up to give you a better system for running a better game.
Xorannox, The Tyract Lord Syuul
A Fantasy RPG where your character starts, at level 1, already a hero. Maybe even locally famous! You might meet in a tavern, or start in the middle of the action!
Whether you’re a group of local heroes sent to investigate mysterious goings-on in the nearby haunted wood, or famous mercenaries plotting and scheming in the big city, the MCDM RPG makes building adventures and fighting monsters fun.
Basically, any adventure or story you’re running in your current Fantasy RPG, you can do that in this game. Just, in a more straightforward and fun way, unburdened by sacred cows from the 1970s.
You can absolutely run epic games with heroes exploring dungeons, but this game is not about dungeoncrawling. You don’t track torches or rations or worry about running out of light.
You can plunge, heedless of danger, into a dark and haunted forest, but this game is not about exploration. No hexes to explore.
By focusing on the core fantasy of epic heroes fighting monsters and tyranny, we think we can deliver a better experience for your friends and your table.
Fighting monsters in this game is a dynamic, action-oriented blast. Heroes and monsters often have abilities that knock their opponents into walls, through doors, into each other.
Every hero has a small array of cool, thematic abilities they can use every round. You gain resources in this game as you play, so battles get more epic as they go. No slog.
The game uses 2d6, plus a handful of d4s and d8s. When you attack, you roll 2d6, add one of your attributes, and that is how much damage you do. Your attack roll IS your damage roll.
You cannot miss. No more wasted turns, no more burning resources on spells only for your target to “save.”
Lady Morgant Lord Saxton
We love fighting monsters! But there’s more to the game than that!
Certain NPCs can be negotiated with to get them to change their allegiance or reconsider their actions. (Technically, ANY npc can be negotiated with but there’s usually only one per adventure) These NPCs have stats like Patience and Interest.
We also plan on rules for Research & Crafting to let players unlock ancient secrets and build wonderous marvels.
We have ideas for how to make language fluency relevant, better rules for wealth, renown. But it’s unknown how much of that we can fit in a 400 page rulebook.
full resolution - What is this game?
full resolution - Building A Heroic Narrative
full resolution - Tactician
full resolution - Dwarves
full resolution - Revenants
full resolution - Forced Movement
full resolution - Kits
full resolution - Necromancer
We are funding two books!
Heroes Basically, The Rulebook. Approximately 400 pages of rules for making characters, character customization, advancement. There’ll be ancestries (classic and new!), classes, skills, rules for combat, negotiation, research & crafting, and more!
We really like customizing characters and giving players lots of options. Even two heroes of the same class and ancestry can be very different in this game.
Monsters A monster book! Basically, Flee, Mortals! without the Villain Parties or Environments. MOST of the monsters in our 5E monster book, plus all the stuff we had to cut, and a bunch of new stuff!
You’ll also get rules for building balanced (or deliberately unbalanced depending on how much trouble your players have gotten into) encounters.
We’ve been testing and developing this game internally for almost a year now, but that was just the folks at the office and our friends. The first packet went to our Contract Testers back in August and have been pounding on it ever since.
The game is already working and it’s already fun! For the next 18 months we’ll be adding more classes, ancestries, progression, customization, and rewards.
We take testing very seriously. We want to make books that are fun to read, full of great ideas for your world and your game, and fun to play and that takes time. Polish, iteration, and lots of testing.
You do not need to take our work for it, come to the Discord and talk to them directly, or join a future playtest.
We think we can get these two PDFs finished by June of 2025, but we don’t think you’ll have to wait that long to play it.
If things go well, we intend to get you, our backers, a playtest packet sometime next year, hopefully by Q2 2024.
We intend to publish this game under an open license, probably something like the Shadowdark license, because we want you, and anyone who wants to, to make, share, publish their own work using these rules and set in this world.
We hope, by the time the PDF exists, folks will not only have been playing this game for months, they’ll be making, sharing, selling their own original works using this material.
Lord Kenway Pinna
Backerkit campaign ends: Jan 5, 2024 at 8:01am GMT
Website: [MCDM Productions] [facebook] [twitter] [instagram] [youtube] [discord]
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This is one of the other party members in the game Kopio the changeling druid is part of.
Fenri Vantas is a tiefling who started as an Illrigger (a sort of demon-sworn warrior similar to a Paladin) but, following character development and a relationship with a blue dragon, she's remade herself as a Draconic Paladin, with a signature meteor-steel sword.
Her player was drawing some portraits for her and I got inspired. I think it turned out fantastic!
#toasterpip#dnd character#digital art#character portrait#d&d character#dnd 5e#d&d 5e#tiefling#paladin#lightning#sword
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My gnome artificer turned Illrigger who through a series of questionable decisions made a deal with a devil for a chance at more power.
He's kinda in a bad spot and should work on getting out of it, but woah cool cold shadow powers go brr. (they come from his eyes since the chunibyo part of my heart won, it always does)
Illriggers a lot of fun, if a tad bit powerful, would recommend checking it out
edit: added a label due to his empty socket
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Ever had an argument about non-Lawful Good paladins? Have someone say they're this new-fangled thing that's ruining the game? Or that they were invented specifically in the edition that they hate most?
Well the concept certainly predates 5th Edition. And even 4th Edition, where for the first time it became the standard. And it even predates 3rd Edition, which had paladins for every alignment.
Now, before we go further, let's examine what the non-LG paladin has looked like over the years. In 5th and 4th, they're the same as LG paladins, with 5e sort of associating certain oaths with different alignments though not strictly, and 4e providing an option to switch your radiant damage to necrotic if your paladin was evil. In 3rd they were paladins with certain things basically just find-replaced, like smite evil becomes smite good, that kind of thing. Kinda boring, in a way.
But in Advanced Dungeons & Dragons, where the concept originates, every paladin class was its own thing. They didn't even all have the same hit dice. And remember when the blackguard prestige class in 3rd Edition had sneak attack, which had no parallel for your garden variety paladin? That's because the anti-paladin (Chaotic Evil) had backstab!
But what of the "paladins" between Lawful Good (paladin) and Chaotic Evil (anti-paladin)? Here they are:
Myrikhan (Neutral Good) Garath (Chaotic Good) Lyan (Lawful Neutral) Paramander (Neutral) Fantra (Chaotic Neutral) Illrigger (Lawful Evil) Arrikhan (Neutral Evil)
Yeah I don't know what the names mean either.
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