#if the game involves being Actually Dexterous At Games then NO
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Hmmm~ How about an NSFW Alphabet for Chiori? I feel like we don't get many things for her on tumblr, so imma try to help with this.
A = Aftercare (what they’re like after sex)
She is very attentive. She will grab water and food if wanted and clean you up. I see her as the kind who would want a drink afterwards and will let you cuddle with her if you like but won’t actively seek it unless she was subbing.
B = Body part (their favorite body part of theirs and also their partner’s)
Of herself, her favorite part of her body is her hands. She works with them all day and she loves using them to make you come undone. She’s rather proud of her dexterity.
Of yours, it would likely be your lips & mouth. Whether they’re smaller and thin or larger and plump, she loves to drag her fingers along them and tease you with kisses. She’s also rather found of their abilities when it comes to her own pleasure.
C = Cum (anything to do with cum, basically)
When she cums, it’s a whole body experience. She’s shaking and jerking. Her eyes may start to roll closed but she likes to watch you as she does. She’s not too fond of any cum on herself but if you cum and get it on yourself, that’s a different story.
D = Dirty secret (pretty self explanatory, a dirty secret of theirs)
She’s used her mannequins as toys before. Without you or lonely and wanting, she’s rolled the balls of the clothing display limbs over herself and fucked herself on the metal rods.
E = Experience (how experienced are they? do they know what they’re doing?)
She’s not the most experienced but she’s not inexperienced. She’s had several flings here and there, maybe a friend with benefit or two. With a romantic relationship, she’s out of her depth a bit but with pure lust, she knows what she wants at least and can figure out what you do.
F = Favorite position (this goes without saying)
She loves riding your face. Rolling her hips over your tongue and feeling your nose brush against her slit is something she enjoys often.
G = Goofy (are they more serious in the moment? are they humorous? etc.)
She’s fairly serious. If you want to joke then she’ll humor you but she’s not going to be instigating them.
H = Hair (how well groomed are they? does the carpet match the drapes? etc.)
I’d think she stays pretty consistent on a waxing schedule.
I = Intimacy (how are they during the moment? the romantic aspect)
She can be fairly intimate. It’s sort of a conscious thought more than anything though. Her main priorities during the moment are normally to just make it pleasurable, not necessarily romantic.
J = Jack off (masturbation headcanon)
She masturbates when she needs to. She’s more likely to just push it aside and hopes it goes away or dormant until she’s not busy but if it’s persistent, I could see her rubbing herself off at her desk.
K = Kink (one or more of their kinks)
To no one’s surprise, bondage. She loves to tie you up and she’s actually but adverse to being tied up herself.
L = Location (favorite places to do the do)
Honestly, probably her office. It’s at least the place you do it the most, on the floor, against her desk, on the small loveseat she has, in her chair.
M = Motivation (what turns them on, gets them going)
It’s when she gets passionate about something which is actually rather annoying because she gets passionate about work and well, work is work and it needs to be done.
N = No (something they wouldn’t do, turn offs)
She’s not doing anything involving bodily fluids or exertions.
O = Oral (preference in giving or receiving, skill, etc.)
She can give but she’d much rather receive. If she is giving though, she’d prefer you to face fuck her though.
P = Pace (are they fast and rough? slow and sensual? etc.)
She’s deliberate. It truly depends. It’s normally intense and that’s all that she really cares about.
Q = Quickie (their opinions on quickies, how often, etc.)
Yes, and often. Most of your sex happens in her office.
R = Risk (are they game to experiment? do they take risks? etc.)
She is willing to do so much. Really just about whatever you want. I do think she’s got a bit of an exhibition kink though.
S = Stamina (how many rounds can they go for? how long do they last?)
She can probably cum four or five times in quick succession before she starts getting overstimulated. The most would be drawn out over the course of two hours and it’d be somewhere between fifteen and twenty. I think multiple orgasms at a time are rather common for her with constant stimulation.
T = Toys (do they own toys? do they use them? on a partner or themselves?)
Yes, she will use toys on herself and on you. She’s surprised herself by the fact that she likes you to have the control of some vibrator inside her, especially if she’s at an event that isn’t too important. She’s not going to risk fucking something up if there’s too many eyes on her but a small little fashion show, she’d love the challenge of keeping a conversation while you switch the modes.
U = Unfair (how much they like to tease)
She can be such a tease and she likes to be teased back. Though if you’re teasing her, don’t expect it to last too long without her dragging you somewhere and putting you in your place.
V = Volume (how loud they are, what sounds they make, etc.)
She is either silent as the grave or so consistently loud. She can be so quiet that your wonder if she’s actually enjoying herself or so loud you have no question.
W = Wild card (a random headcanon for the character)
If you haven’t guessed already, I believe she’s such a hard dom but she can occasionally be the most submissive sub. Normally when she’s extremely overworked.
X = X-ray (let’s see what’s going on under those clothes)
She’s got the prettiest tinted pink folds. Her clit is on the smaller side but more sensitive than most. She’s actually fairly deep. She’s stretched to accommodate a bit over twelve inches in length and four in circumference. In contrast, her breasts are smaller and firm with little stiff nipples.
Y = Yearning (how high is their sex drive?)
When she’s not very excited over something, it’s fairly average but during work frenzies, it can get extremely high.
Z = Zzz (how quickly they fall asleep afterwards)
She doesn’t normally. She can go about the rest of her day completely fine and unaffected afterwards.
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I'm just now starting to process and come to grips with CNC fantasies that I'd previously denied having for a few reasons. One being that I'd always interpreted CNC fantasy as only coming from the perspective of wanting to be violated (or role play at it rather) and genuinely hadn't considered the possibility of having a fantasy of being the agressor (the fact that I'm a genderfluid AFAB person who presents publically as an, albeit not especially feminine, cis woman definitely also contributed to my idea that any rape or CNC fantasy i could have must be in the context of me as a victim) and part of that which I'm having a hard time processing (to the extent I'm willing to put this forward for insights) is how my fantasies manifest. One is the fact that they all involve deception or incapacitation of the victim in some manner be in drugging, taking advantage of them whilst they are already in a deep sleep or not fully conscious, or even claiming to have tattoos and encouraging a thorough exploration of my body by a self avowed tattoo fetishist knowing full well that I don't have any in order to "trick them" into sleeping with me. The second part has to do with who the victims are. The first category could be described as a revenge fantasy and as such I don't feel especially guilty for having it. More specifically the idea of raping or sexual abusing someone who has a history of being a perpetrator of that class of crimes against others (think of it like being the Dexter Morgan of sex crimes). The second type of victim in these scenarios are people who wouldn't willingly have sex with me irl due to stigmatized factors of my being such as my fatness, my bisexuality, my gender-fluidity/non confirming presentation, my autism/neurodivergency, my limited prior sexual experience relative to most people my age, and even my youthful appearance (the last happens less than it did a few years ago but it used to feel brutal and yes all of these are reasons people have explicitly refused to date or be intimate with me) basically by as I mentioned above deceiving or incapacitating them into a situation where they can't resist or more often are unaware of me having sex with them as it happens and only learn about it after waking up if at all. This is the part I feel shameful for desiring because if you asked me what I'd think if a cis male incel did that in real life I'd unequivocally say it was wrong and horrific no questions asked but then when I fantasize about doing it to someone as a means of pulling one over on them, tricking/convincing someone who wouldn't willingly sleep with me or desire me into doing so anyway, well quite frankly as conflicted as it makes me feel there is something that feels empowering about they and I don't know how to process it all
The Dexter Morgan of sex crimes! I feel you. When a certain video game writer & Youtuber previously possessed of a softboy reputation was outed several years ago as a repeated sexual harasser, I fantasized about sliding into his DMs and harassing him the same way that he had bothered others -- I'd always been very attracted to the guy and thought to myself, wow, he'd actually be really easy to bag right now. I get the fantasy, I find it very hot -- it's an opportunity to be sexually aggressive and feel desired without risking rejection or the possibility of harming someone, or so our minds tell us.
There would be nothing wrong with a young, sexually inexperienced man fantasizing about having sex with women through deception, intoxication, or coercion either, as I'm sure you realize. There's nothing ever wrong with a fantasy, and those of us who do dream of being sexually preyed upon from the other side of the Dominant/submissive slash are indebted to the genuinely decent people who long to be the aggressors that we dream about, lest we have to resort to someone who is just genuinely predatory. So let's just establish all that right out the gate. There is nothing wrong with you imagining taking advantage of people, and in fact a great many people who want to be "taken advantage" of in a negotiated kinky scenario, and the more open sadists/Doms/manipulators that we have out there in the world owning their kinks and looking for partners, the fewer people will get their needs met through far messier, riskier means.
It's certainly find to entertain these ideas in the privacy of your mind (or any other ideas at all ever), but what I'd like to ask you is whether you'd like to bring some of these ideas into reality a bit. You may find it to be a genuine power rush to put yourself out there as a Dominant/coercive-kink play figure and see just how many attractive men are absolutely slobbering to be with someone like you.
You are person generally interpreted as a woman who wants to take on the aggressor role in this case; that is much sought-after within kinky communities and you'd have your pick of any number of partners. A lot of them will suck, or simply be uninteresting or a bad match, but you can have your pick of the litter and find someone who is communicative, treats you decently, and is understanding that this is your first time at the rodeo.
Roleplaying a tattoo examination scene or similarly less-intense iteration of your fantasy seems a natural first step. Choose a scenario that you and an interested partner can figure out how to play-act without any complicated restraints or intoxicants involved, and plenty of off-ramps, should anybody need a break or feel squirrely. Get involved in the local kink scene if you aren't, and build community with some other Dominants/aggressors. Develop your skills and expand your kinky horizons. One day, with a decent amount of practice, you could find yourself actually drugging a consenting partner that you have a long track record with and assaulting them. (weed, melatonin, or maybe a small dose of a cold medicine are decent first substances for this kind of thing). I can't tell you how many people are out there longing to experience such a thing -- but I can tell you that I'm one of them! you can find many people who would say the same! have some fun!
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rescritura Charming family. 💗
I feel like most of my ideas for the Charming's are just taking what is implied in cannon and drawing it too it’s natural conclusions, but there are a few plot points/quirks that I think adding in could be interesting:
Daring: I want Daring to reach his breaking point so, so badly. In a good way! I think something that would show a lot of depth in his character is if Daring slowly built towards a crash out and subsequent putting himself back together sometime post dragon games. Imagine as the story goes on, we see the pressure slowly building on Daring, and his mask starts slipping bit by bit. His destiny is thrown into the unknown by Raven not signing. He thought he knew what true love was, but now he’s developing feelings for a girl who isn’t a part of his destiny (take your pick, I haven’t decided yet). His siblings and him have been growing distant. His true love is actually his sister's true love, and his one purpose in life is now gone. He hides behind mask of easy going princely-ness that’s tied to himself so tight that sometimes even he forgets it’s there, but I feel like as the year goes on that mask should slip and crumble, both terrifying Daring as he is faced with the painful truth that he never got to craft his own identity and yet freeing him from the aching confines of the one crafted for him by his family and society.
Dexter: Dexter play’s a pretty interesting role in the destiny conflict as he is someone who has no idea what his destiny will be and thus isn’t certain if he wants his destiny or not. He might be a prince charming like his family, but he could also become a villain or end up in a destiny married to a girl he isn’t truly in love with, or a million other things. I saw a post on here once that the Charming's might have hoped Dexter was the next beast due to “villainous” behavior (find it here), and I have since adopted this idea into my interpretation of him. Like the rest of the Charming's, he is torn between duty to his family and duty to his self-worth, but his dilemma is a bit more complex as he runs the real risk of being destined a villain, the very thing his family despises and yet he would have to become for their love. And sure, the chances of that are slim, but he just doesn’t know and may never know at this rate. It leaves him with very complex feelings on the whole destiny matter.
Darling: for the most part, Darling stays roughly the same as she exists in the original canon, however her wonderland escapades have been going on far longer than just a year. You see, even though Wonderland was quarantined, they couldn’t close all of the entrances. Wonderlands magic fights against being constrained for too long, even when it’s under the influence of the Evil Queen's curse. When she was around 11-12, Darling got into a big fight with her mother. The catalyst for it was her being moved to the tower, but really it was a culmination of her emotions about being treated as a helpless damsel her entire life. The fight boiled over into a screaming match, something Charming's are never supposed to do, and Darling ran off into the castle’s garden to get away from her mother. Her mother ran after her, and so she tried to hide in a rabbit hole. But this rabbit hole just happened to be one that led to Wonderland, and it led Darling to Courtly, who was being attacked by a curse-twisted flower. Both scared for her life and desperate to help the other girl, Darling broke a piece of a nearby fence off and started to fight the flower by mimicking the sword drills she’d seen her brothers practice, but realized midway through that that the flower was not in control of herself due to the curse and was lashing out due to how dark the area is. She uses her magic touch to freeze time and move the flower to a distant spot of dirt that was in the sunlight, thus saving all involved. The White Knight see’s this, as he had heard the commotion and came to save whoever got trapped by the garden. He demands to take Darling back to Ever After, but Darling refuses, saying that the people here feel helpless due to the curse, and no one should be made to feel helpless, and that she wants to stay and help in any way that she can. The White knight insists on taking her back as Wonderland in its current state is quite dangerous, but states that finding a warrior who has both bravery and the willingness for peace is rare, and that her time manipulation power is oddly wonderland-like. Thus, he makes a deal with Darling that she can come back and train under his guidance, acting as his squire, so long as she always returns home. Darling finds that pretending to be the perfect princess is easier now that she has an outlet for the rage. She also forms somewhat of an odd friendship with Courtly and is sad that Courtly can’t come back with her to Ever After as the quarantine spell Grimm cast binds itself not just to the entrances of wonderland but also the inhabitants.
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Your last post made me curious about this Doiby fella, was he really the consort to an alien royal and how did a random taxi driver become the sidekick of a superhero anyways?
My favorite part of my job, both here and in real life. Is that I can say stuff that gets reactions like this. People balk at me, and then I get to remind them that I do not, nor would I have to, lie in my profession.
(Newspaper head shot of Dickles published by the Gotham Gazette, 1941) Born Charles Dickles in Brooklyn, New York his nickname is actually "Derby" based on the hat he always wears. "Doiby" stuck because of his very thick accent. Before he ever met Alan Scott, Dickles had lived a storied life having driven a transport vehicle in WWI that he then bought using his severance pay. Naming her Goitrude.
His path crossed with Scott on a rather mundane case involving industrial sabotage related to a notable but historically minor innovation in radio technology. When Scott's secretary Irene Miller was pursuing the criminals, showing a dexterous driving ability under fire and fighting off the thugs with his bare hands, the 5'4" Doiby was recognized as the hero of the hour and invited into the orbit of Green Lantern even more closely when he mistakenly discovered his secret identity.
They were a common pair during the war years but Dickles returned to a quiet life of obscurity after the passing of the Keane Act. Though there is a humorous anecdote of him being taken in for questioning by the FBI to be interrogated for Green Lantern's secret identity. An identity Dickles DID know but was ultimately dropped when he spent the following 14 hours stonewalling the agents attempting to question him only repeating the d words "I dunno nuthin'"
It wouldn't be until MANY years later than an agent Dickles was swept up in the first case that brought his old pal together with his modern counterpart, where the trio ended up on the planet Myrg trying to defend the crown Princess Ramia from being married off to a suitor named Prince Peril (I refer you to the top notion that I do not need to make anything up). Doiby was smitten with the royal lady and thought she might make a perfect match for his friend Alan. One problem. Ramia herself was gaga over Doiby!
Upon Peril's defeat, Ramia proposed to Dickles in front of both Green Lanterns, the diminutive cabby accepting and being named Prince Consort of Myrg, a position he holds to this day. What descriptions we have been given describes a planet that has been radically altered by Dickles' personal popularity, where a generation long cultural fad has been inspired for turn of the center Brooklyn! Right down to an aged Dickles, with the assistance of Young Justice, staving off a conquering invasion by beating the aggressors at a game of interstellar baseball!

(A web photo taken of Dickles alongside the short lived "Old Justice")
To all current reports, Dickles is alive and well and still in general contact with his old buddy through some interstellar means. His stretched longevity probably down to some alien science or other but who can say. All I can say is that I for one am never again underestimating a New York cabby.
#dc#dcu#dc comics#dc universe#superhero#comics#tw unreality#unreality#unreality blog#ask game#ask blog#asks open#please interact#worldbuilding#doiby dickles#green lantern#alan scott
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D&D subtext in Stranger Things
Highly, highly requested analysis (no it’s not) of some interesting things I noticed going on with D&D in stranger things. This includes my personal thoughts based on my credentials of; having watched the show more times than i can possibly count over the past 7 years and current knowledge of DnD classes, worldbuilding, monsters, character creation. I’ll have this on the pinned post on my blog and i’ll add a text break because it’s…a lot.
Misc. :
The show starts with and is based off of Dungeons and Dragons, a table top rpg that the characters like to play. In the first season we don’t get much insight into the boys characters or the game itself, it’s used as a device to further the idea that these kids are nerds, they play a nerdy game that involves fantasy and math. As the show progresses it continues to be used to push across certain ideas, like establishing each character in the party and in season three showing how the game might represent the boys as social outcasts and their childhood.
DnD, is used throughout the show but we get to see actual play of the game in season one and four. It’s also used as a way to name the monsters they face (the monsters do get the right ideas across but the game and show versions are actually quite different from each other, especially the demogorgon)
In season 4 the idea of satanism connected to DnD really interested me. Why was everyone connecting DnD to satanism? I mean we know that everyone thought that Eddie was killing all of these people but that doesn’t mean that his club had anything to do with it. The duffers interestingly incorporated the real stigma that was widely held in the 80s against the game. At the time people were going on witchunts against anything regarded as being possibly related to satan. The most interesting part about all of this though is that, Dungeons and Dragons was made by two very devout christian men, Ernest Gygax (one of the founders) was even a Jehovah’s Witness! The two being christian’s though, incorporated a lot of religious themes into the game including clerics and paladins (calm down you fiends i’ll be getting to that) who carry a lot of religious themes and monsters that may represent demons. Outsiders might have seen a game presenting such themes as a mockery of their faith or a way to promote satanism simply by having monsters.
Characters:
I want to preface this by saying the classes that I’ll be talking about aren’t actually time period accurate. The boys would have been playing D&D 1e which had the three classes of : Fighting-man, magic-user, and cleric. While the classes listed are from D&D 2e which didn’t come out until 1989. Anyways.
In season 1, in the first scenes of the show we get to see what is the middle of DnD session before it gets interrupted. We get the basic ideas of their game across, Mike acting as DM presenting the adventure he created to his players while the rest of the party waits in anticipation for what they have to fight next. We also get to see some of will’s drawings of the party and his character


Keep these pictures in mind.
In season 2 when mike and max are arguing in the gym we hear mike say, “I’m our paladin, will’s our cleric, dustin’s our bard, lucas is our ranger and el is our mage.” At first glance it seems like nothing, oh he’s just listing off the party members and their roles and how max doesn’t fit into the party. But when you look at it properly it’s so much more.
Lucas and Dustin could not be more perfect for their chosen classes. Lucas is a ranger which means the ideal stats to be highest would include dexterity, constitution, and wisdom. Dexterity refers to, in this case the hand eye coordination and general reflexes. Constitution refers to a characters stamina and toughness, and wisdom is well, wisdom. Sounds like a certain character that has quick reflexes, has a tendency to take punches pretty well, and has good problem solving skills huh? All of these apply to lucas quite well, AND his weapon of choice is a ranged weapon, the slingshot (wrist-rocket you know what I mean), it’s really quite perfect. As for Dustin, he’s said to be a bard and the highest ideal stat for that class is charisma. Dustin has been proven to be very charismatic, he gets along with people and he can very comedic. Another thing about bards is they will tend to be very eloquent, inspirational, and persuasive, it comes with the territory of having a high charisma score, and we know dustin has a way with words. Dustin’s known for being a an eloquent and persuasive character; he convinced Mike to make up with Lucas after their fight in season one, he convinced a hesitant Mr. Clarke to tell him how to make a censory deprivation tank, he convinced steve to join him in looking for dart, and convinced erica to go through the vents (sort of). So, it makes complete sense for dustin to be a bard.
Taking a look at Mike’s character, his class also makes a lot of sense. Mike plays a paladin when he’s not the DM. A paladin is a “devout warrior” they fight with a cause, to serve their patron deity. They’re often compared to knights because of their values and the armor they usually wear. A paladin is the perfect representation of mike, especially for how will described him during the painting scene, he’s a leader and will throw himself in dangerous situations for the sake of the party, like when he jumped off the cliff for dustin.
Now, remember how will’s drawings, specifically of his character? Remember how mike said that will was a cleric? Will’s character is complicated. Will’s character being a cleric doesn’t make sense but makes so much sense at the same time. His character doesn’t look like a cleric. Clerics might be spellcasters but they don’t traditionally carry a staff or wear robes like we see will’s character does. He wears wizard clothing and has wizard abilities, not to mention in the first scene we see him play DnD and attempt to cast fireball, a spell that is most commonly associated with wizards and sorcerers and he does not seem to get his magic from a deity like a cleric traditionally would. (Clerics can cast fireball but only if they are part of the light domain) So, his character seems to be more of a wizard than a cleric, which is odd.
My theory relating to Will’s character:
Looking back at what mike said, Will’s character class doesn’t make much sense. But, I personally feel like Mike wasn’t being totally honest. First, he listed el, who they might consider to be part of the party but she doesn’t have an actual role in the game, but of course she would be the magic-user/mage. I think that mike made the list based on his feelings about the party specifically regarding will and el. El has powers in real life so it makes sense he assigned her the role of mage, and replacing will for him to become a cleric. It’d be interesting if Will was simply a cleric in mike’s personal thoughts about the party because it would make it so mike views them as very close. Paladins and clerics are very similar in relation to the fundamentals, a paladin is a warrior that swears an oath and serves a deity while a cleric is the servant of a deity that heals and fights. Basically, a cleric does more spell casting and less fighting while a paladin does more fighting and less spell casting. Since the two are so similar it would give a lot of depth to the characters being best friends, who have a much deeper understanding of each other than the rest of the party would. And even if he wasn’t simply a cleric in mikes mind and will the wise is actually a cleric, this would still show that the two having a much deeper connection and understanding of each other was hinted at from the beginning.
#and now#about 1400 words give or take later#it is done#it took me like four days to write this entire thing#please correct me if i got something wrong#i’ve played two shorter campaigns with my dad and some friends but im still not FULLY versed in the world of dnd yet#will byers#mike wheeler#dustin henderson#lucas sinclair#el hopper#max mayfield#stranger things#DnD in stranger things#st4#stranger things s5#stranger things season 5#st2#stranger things 2#stranger things s4#stranger things analysis#will byers analysis#mike wheeler analysis#lucas sinclair analysis#st5 production#steve harrington#robin buckley#nancy wheeler#jonathan byers#byler
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actually having fucked around with ideology a lot more recently I think what it actually is, is a system of colony wide buffs and debuffs for colonists that otherwise would only be subject to their individual preferences. for example you can make a religion that doesn't mind eating nutrient paste or are all cannibals, which significantly changes core gameplay. So I think I kind of "get it" now but is it fun??? idk. not really. xenogenetics does the same thing but with gene traits like permanent mood buffs or extra dexterity etc at the cost of the colonist needing more food, and so on. it's fun to make your little ants have babies and see what the babies look like. I'm not sure how useful this actually is though because the vast majority of rimworld games don't last a single in-game year, much less the generations required to run a breeding program. most of the dlcs end up being clutter. all these colony or survival simulators have the same "problem" which is not actually a problem: the end game. there isn't one, because you either get too good at the game and achieve homeostasis, or everyone dies and you lose. I think this is good. I don't want to "win" project zomboid I want to die horribly over and over in different ways. I think game devs of this type of game who concern themselves with any kind of end game resolution are wasting their time. that's what ironman challenges are for.
the survival simulators are straddling a razors edge I think of as the girl game/boy game paradox, not because I agree these are feminine or masculine traits but because that's how they're handled by the game industry, which is that girl games (the sims) don't have enough violence (and a tendency to drift towards even less violence over time) and boy games (everything else) don't have enough dolly dressup, homemaking, and throwing drinks in people's faces. rimworld has a lot of drink throwing and some homemaking (basebuilding is the whole game but involves very little interior decorating/dollhousing) but barely any dressup (the little guys are very small and have no legs also). zomboid has tons of homemaking, some dressup, but no drink throwing. and to my infinite exasperation the people doing the absolute most to add the missing dressup element to both games are almost all weeb perverts (edit: and milsurp freaks who make 40 different nearly-identical Realism armor pieces or guns, unbelievably boring and cluttered). that's not the kind of dressup I want and also weeaboos are too socially backwards to understand drink throwing.
no one has yet cracked this code. the only way to fix it currently is getting really good at managing huge stacks of mods, which I am
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do you have any tips for someone starting fantasy life for the first time? (i just got a 3ds and it seems up my alley!!)
Alright, first off HOORAY, I am so happy you got one! Have so much fun playing all the 3ds games (and regular ds) games!
So fantasy life! The biggest tip I can give you is to read the dialogue. I will always give this tip for any RPG game, but it's even more important for fantasy life where the story and the major boss fights are completely unrelated to each other. Playing the game's story mode lets you discover new areas in the world, but it is pretty much all dialogue/exploration focused and has zero required fights involved. You are going to pretty confused all the time if you skip dialogue.
All the boss fights instead happen in your Life, which you can think of as the B plot of the game.
Because story mode is required for advancement, the next biggest advice I can give you is if you're stuck, go complete all of Butterfly's requests and then talk to her in your house. That will trigger the next leg of the story and probably unlock whatever you need.
After that, it's pretty much all about picking your Life, because they all play really differently and will dictate your game experience. I'll put this under a cut, since it'll get a bit long. (I'll also put a TL;DR at the bottom).
Before I get into it, just know that even if you don't play a combat life, you'll still probably have to fight boss monsters for materials or for access to places you need to get to. Each Life also has different stats that are important to it, but they also do some other things: If you don't choose a combat life, the default weapon is daggers, which use your dexterity stat. The vitality stat is also your defense stat, no matter which life you choose, and luck increases your critical hit and rare drop ratio, so it's always good to have a high luck stat.
There are 4 combat focused Lives, 5 crafting Lives, and 3 material- gathering Lives. The combat ones require you to go fight monsters, the crafting ones have you make things by playing variations on the same minigame, and the gathering ones have you collect materials scattered around the world.
I'll give you a basic rundown of each Life and what you need to know! The game will explain all this to you once you start playing, but since you have to choose your Life as part of the character creation, it's nice to have a bit of info going in (you don't have to read this whole thing lol. You'll be fine no matter what you pick, this is just if you want extra info).
You can also start multiclassing as soon as you finish the tutorial. Some lives are easier to do without multiclassing, some of them are almost impossible, but you can pick up a new life at any point during the game, so it's pretty forgiving.
Combat Lives:
Paladin: Kind of considered the "default" life by the game (it's the one that appears in most tutorial examples). Paladins are the noble and just town guard and use shields and longswords. Longswords are light and fast, and I consider them the best weapon in the game. They can be used without a shield to deal more powerful two-handed attacks or with a shield to protect yourself. Paladins' usual boss-monsters are dragons, and their important stat is strength followed by focus and dexterity! (You can look up a complete breakdown of stats on the wiki).
Mercenary: Mercs are the darker, less appreciated counterpart to paladins who are swords for hire instead of being part of an organization. Mercenary NPCs are no less noble (frequently more noble than Paladin NPCs actually, since they don't have their noses up in the air), but they are rougher around the edges. Mercenaries fight using large two-handed claymores, which do the most damage of any weapon in the game, but are also really slow. Their most important stat is also strength, followed by vitality and their usual boss monsters are dinosaurs.
Hunter: My favorite Life! Hunters are simple folk who do their best to live off and protect the land. They fight from a distance with a bow and arrow (which is why they're my favorite---can't lose a fight if nothing can hit you). They get access to different status-inflicting arrows, but honestly, you're going to be using flame or normal arrows 99% of the time. Their most important stat is dexterity, followed by strength and focus, and their usual boss monsters are huge mythic birds.
Wizard: Stewards of the world's magical spirits who harness those spirits' powers to fight with elemental attacks. Wizards use 4 different types of magic at the cost of SP (which can also be consumed by charged attacks for other lives, sneaking, and dashing. Think of it as your energy stat). Wizards probably have the most worldbuilding involved in their combat, because certain enemies are strong against one type of element and weak against another, so you have to choose the best kind for the situation. Their most important stat is intelligence, followed by focus, and their usual boss monsters are huge spirit wraiths.
Crafting Lives:
All the Crafting lives play a variation on the same minigame (although the tailor one is weird), and they use different tools and natural materials to make different things. Regardless of which class you choose, I will always highly recommend multiclassing into at least one crafting Life, since they make all the tools and weapons for everybody else, and they can make them cheaper and better quality than you can buy them.
Doing really well during the minigame will grant you higher quality items and/or more of them, so it's pretty much always better to craft things than purchase them, but you don't always have the time.
Carpenter: The wood trade! They make 70% of the furniture you can decorate your house with, fishing rods, bows, magic wands, axes, and saws for themselves, as well as wooden beams required for lots of other crafting recipes. Their primary material is logs, which can be gathered by woodcutters (but can be bought in a store if you're not interested in multiclassing). Their most important stats are vitality, followed by dexterity and strength.
Blacksmith: Probably one of the best Lives to multiclass into, that unfortunately has the hardest variation on the crafting minigame. They forge swords and claymores, daggers, shields, and armor, as well as cooks' frying pans, tailors' needles, miner's pickaxes, their own hammers, and ingots required in other crafting recipes. Their primary material is ore, which can be gathered by miners or purchased, and their stats are vitality, focus, and strength.
Tailor: People who can sew! One of my other favorite Lives, that has a very weird but also easier variation on the crafting minigame. They make lots of really cool and fashionable clothes, that also function as armor if you didn't play as a Life that lets you wear actual armor (which is most of them. You can only wear armor as a paladin, merc, and sometimes a blacksmith or miner). They also make the other 30% of the available furniture, and refine raw materials into fabric required for other crafting recipes. Their main material is various types of raw thread that can mostly be found lying around on the ground or by defeating beasties for it. Their main stats are dexterity, followed by intelligence and focus.
Alchemist: The other best life to multiclass into. Alchemists make a ton of medicinal products that help you in combat. You will want these no matter what life you play, since they can do anything from healing your whole party to boosting your stats, and they get pretty dang expensive to buy. I would highly recommend playing the game as an alchemist first, since I think it's one of the few you don't have to multiclass at all for. Alchemists can also make stat-boosting accessories, explosives, and their own flasks. Their main materials are plants you find lying around, various monster parts, and sometimes minty ore, which can be found as like. A junk drop when mining, or it can be bought. Their most important stats are intelligence, followed by focus and dex.
Cook: You can make a bunch of delicious types of food that restore health and usually boost your stats. Cooking is only life that you have literally no reason to multiclass into, since there's nothing cooks can do that can't be done better by alchemists, but it's still fun. Their main materials are meat from monsters, fish (which can be gotten by fishing or it can be bought), eggs, and vegetables (which are just found lying around). Their most important stats are focus, dex, and intelligence.
Gathering Lives:
Angler: The fishy people! Anglers adventure all over to find the best fishing holes, catch rare fish, and sometimes to catch notoriously strong Lordfish (which will require a pretty good rod and a lot of SP). All the fish are important to cooking recipes, but Lordfish also provide other material drops that lots of different Lives need. Their most important stats are Focus, intelligence, and dex.
Woodcutter: Loggers who are always on the hunt for the coolest trees. Raw logs are required in lots of recipes, but being a woodcutter is more or less required if you are a Carpenter, since all your recipes will use beams, which have to be refined from logs. Their "boss monsters" are particularly large, usually somewhat magical trees that will also drop other odds and ends like berries or tree nuts.
Miner: These guys hunt dangerous places (usually caves) in search of rare ores and gemstones. Gemstones are used in any number of recipes, as well as a bunch of unrelated quests and can be sold for a fetching price. Being a miner is basically required if you play blacksmith, since all your recipes need ingots, which have to be refined from ore. Most ore deposits, regardless of what else they give, also drop minty ore, which is a major ingredient in alchemy (but can be purchased for non-exhorbitant prices).
TL;DR + other info:
There are 4 combat Lives, which makes fighting monsters a lot easier and all of which have distinct styles of combat.
Carpenter, Blacksmith, and Tailor can make armor, tools, weapons, and materials that are required in a lot of other crafting recipes (Blacksmith and Carpenter in paritcular are hard to play without multiclassing). Alchemists make all your medicinal products and stat boosters, which you will want no matter what life you play. Cooks are knockoff alchemists who need fish in a lot of recipes.
Miners get ores and gemstones, which are super important for Blacksmiths, sell for good money, and are occasionally important for other people. Woodcutters get logs, which are essential for carpenters and occasionally other people, and also some other tidbits that are hard to find otherwise. Anglers get fish, which are usually only useful to cooks, but Lordfish drops are used by lots of people.
I recommend playing alchemist or paladin for your first playthrough. I HIGHLY recommend multiclassing at some point in the game, but I would wait until around Port Puerto for your first playthrough. Even if you don't do any of the quests for it, starting a combat life just so you can get a better weapon than a dagger is usually a good idea.
Other than that, my only advice is have fun and don't stay up too late playing 😉
#giraffe's ramblings#asks#fantasy life#fantasy life 3ds#fl#fl 3ds#gaming#3ds games#gaming advice#SERIOUSLY YOU DO NOT HAVE TO READ ALL OF THIS. JUST WHAT YOU WANT.#<3 <3 <3
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Random Pride, Envy, Wrath Headcanons
just gonna do the main girls for this one, a few quick thoughts I've had on their personality as I've been working
Lute:
All Exorcists are given a purpose when they are created, which is usually just ‘to be an Exorcist’ but Lute and Vaggie were given unique purposes which is why they tend to be more impressive specimen. Lute's purpose was to be ‘The Perfect Soldier', a concept which defined much of her personality and skills.
Lute is by far the most physically capable of all known Exorcists with physical strength and durability to rival a lesser Overlord, though she is considered rather slow in terms of dexterity and flight speed
As part of being the perfect soldier, Lute is very quick to pick up new forms of combat and can become a master of any weapon or fighting style with minimal training time
In contrast, Lute is incredibly slow to pick up non-combat skills but her stubborn nature means she will dedicate years or even decades to master specific skills. Most of the skills she has cultivated were to suit Adam's interests as such she is a good singer, can play several varieties of string instruments and is unbeatable at the Royal Game of Ur (though she mostly lets Adam win)
Cooking is Lute's ultimate bane, in 256 years of life she has only mastered a single recipe
Lute is not afraid of fire but grows increasingly uncomfortable around open flames for reasons she doesn't understand
A good soldier should be especially perceptive in order to recognize threats, Lute has hawk like vision and is very good at picking up even the smallest details in the rush of combat.
Despite her repeated insistence that she is not French, Lute does enjoy French cuisine. Her favorite type of cheese is Brie and though she's not particularly big on sweets she will fight someone over a Creme Brulee.
Her favorite kind of meat is venison, just not in the gross roadkill way Alastor eats it.
Charlie:
It's been touched on in the fic but Charlie actually has a pretty volatile temper that she struggles to control, which is why it's pretty common to see her true form poking through whenever she's upset.
Because of this temper, it's not unheard of for Charlie to get into fights if she gets really, really angry but she prefers to remain a pacifist as much as she can due to the fact that Charlie is deathly afraid of actually hurting or possibly killing someone if she loses control of her powers.
Charlie's primary form is what she believes to be the perfect blend of ‘almost human but not quite’ she wants Sinners to be comfortable around her and believes showing too much of her demonic traits would put them off. She is capable of looking fully human, but thinks it would remind Sinners too much of their past mortal lives.
Charlie adores human fantasy books and collects them. She finds the weird and unique ways that humans interpret magic and myth to be utterly fascinating and especially loves anything with a hopeful and uplifting tone, contrary wise she thinks Grimdark books are boring and dumb (she already live in Hell). She really wants to start a book club in the hotel.
Charlie was definitely a lot more of a spoiled princess in her late teen years, spending most of her time in the lower rings, enjoying the luxury of her family's wealth and position, partying with Demon nobility, and occasionally getting into trouble… definitely didn't have anything to do with her parents often being too busy with politics or personal projects and Charlie acting out to get attention or anything. These days Charlie dislikes this period of her past and regrets not becoming involved with trying to help the Sinners earlier.
Seviathan definitely encouraged this former side of Charlie and often brought out the worst in her.
Incredibly physically affectionate, Charlie loves giving and receiving public displays of affection and tends to try to spoil Vaggie with gifts whenever Vaggie let's her.
Vaggie
At her creation, she was given the purpose ‘to be a Tactician’ because while Lute was an absolute machine in combat, even Adam had to admit her ability to organize the Exorcist Army was dogshit.
Vaggie is naturally inclined towards organization, can process information quickly and has excellent memory retention.
Vaggie is definitely the smart one
The duty of a tactician isn't to take the lead but rather to inform and advise. She rarely takes the initiative on projects and tends to gravitate towards the position of second in command.
Grade A nerd, but she hides it fairly well. Vaggie discovered Anime when it first came to be and has been an avid fan of the art form ever since. She used to watch it with Lute (who mostly just liked to watch the fights) and has since managed to convince Charlie to join her.
Used to really enjoyed Real Time Strategy games but now playing them makes her feel guilty about her role in the Exorcists, so she has managed to fill the void with City builders and business sim games
After her encounter with Carmilla, she learned that her natural dexterity translates really well into dance and visits the Overlord once a week for lessons.
In terms of strength, Vaggie is solidly average by Exorcist standards, making her only a bit stronger than a normal human but she makes up for this by being one of the fastest and most dexterous. Especially in terms of flight, Vaggie held records for her speed and maneuverability. This is why it was such a tragedy that Vaggie lost her wings, though with her new wings she is rapidly regaining her speed and actually thinks she might be able to surpass her top speed given some time and practice.
Very easily embarrassed by public affection, won’t say no but she blushes so hard you could use her like a flashlight
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If you're still doing this ask game then how about 1, 2, 3, 7, 8, 23 for Rhea?
And i have 2 freebie questions that both have to do with the same topic but:
If Three Hopes had a church route how would you write one?
What personal skills would you give to Rhea in both Houses ( if she was a playable lord as she should've been ) and Hopes?
1. Why do you like or dislike this character?
What I like the most about Rhea is that she's a genuinely morally complex character, who tries to do good with the shittiest hand she could have possibly been dealt with. But even though she has good intentions, the years have eaten away at her to the point she's not trying as hard as she should've, as she could've.
Rhea suffers from motive decay. In her quest of reviving Sothis, as she genuinely believes she will set everything right upon her return, Rhea has slowly deteriorated into going through the motions and becoming more passive in the matters regarding Fodlan, only getting herself involved when requested. On one hand, that's a valid approach to things, as she's supposed to be a neutral figure, on the other hand, that's also an easy excuse to shut herself off from the world and focusing on bringing Sothis back. This also affects aspects of her personal life. She cared enough about Cyril to rescue him from slavery and giving him a home, but she somehow failed to realize he can't read. She failed to realize how little sense of purpose he actually has outside of her. Rhea wants to do good, Rhea tries to do good, but it seems she always falls short in one way or another. Rhea used to be a force of good, Byleth gets compared to the Rhea of old as a positive influence on Fodlan. In their paired ending, Byleth can help Rhea go back to her older self.
Something I really appreciate is that in all these years, Rhea still refuses to use the "sins of the father" rhetoric, from sparing the descendants of the ten elites (even though that's what has led to the current state of affairs, truly no good deed goes unpunished), to not punishing Ashe for what Lonato did.
2. Favorite canon thing about this character?
Her mesmerizing voice. She literally inspired Manuela to become a singer. I sing "In Time's Flow" from time to time!
3. Least favorite canon thing about this character?
Her underdeveloped as fuck relationship with all the people important to her, Catherine and Cyril especially, given how they're the two people who will stay by Rhea's side until the very end.
7. What's something the fandom does when it comes to this character that you like?
This Fanfic:
https://archiveofourown.org/works/43397862/chapters/109094868
8. What's something the fandom does when it comes to this character that you despise?
People taking edelgard's word about Rhea as gospel, as well as people trying to undermine or outright removing Byleth's canonical care and worry for Rhea away. These two things go hand in hand. Also using Rhea's anger as a sign of how evil and insane she is. She's the real victim of misogyny in this annoying fandom.
23. Favorite picture of this character?
When Byleth rescues her from Enbarr.
27. FREEBIE QUESTION(S)!!
Rhea's personal skill: Aurora veil.
Protects adjacent allies from being rattled, cures adjacent allies of rattled (not just at the beginning, but also in the middle of player phase). Adjacent allies can rattle an enemy without need of a gambit. Trigger chances is equal to unit's dexterity.
Argent Star.
After thinking about what class to joint in, Shez decides to directly join the knights. Rhea agrees and Seteth doesn't get as many gray hairs as when she made Byleth a teacher, but he stills gets some. They idea is that they try to do what Byleth did in Silver Snow and fight a war with an insurgency, but without as much success, that is until Byleth is recruited, and Byleth is far more involved in the plot than in the other routes. You start with the church faculty (including Alois, Cyril, and Hannemann) The first batch of students you can recruit are Raphael, Mercedes, Dorothea, and Yuri (all of which have supports with Rhea), who are required to recruit any of the second batch of students later down the line: Ignazt and Leonie, Annette and Gilbert, Petra, and the rest of the Ashen Wolves, respectively.
Argent Star has two diverging paths: Slumber, and Awoken.
Slumber is what happens when Shez influences Rhea too much, directly or indirectly. First, killing Byleth locks you out of Awoken entirely. In Slumber, there is no sparing Claude, and Rhea makes it very clear that Dimitri and the Kingdom are going to be under her thumb for the rest of their days. Rhea will fight and kill edelgard in a one-to-one recreation of her fight with Nemesis millennia ago. Thales escapes amidst all this. The fight started in the afternoon and ends as the twilight becomes a starless night. She will eventually fall on Shez's arms, her head resting on his shoulders with her eyes closed. The ending narration makes it very clear that Fodlan will go through the same shit it has gone through for the past millennium until another red emperor raises and declares war on Rhea all over again. The cycle of the world has not ended.
In Awoken, Rhea purifies Shez instead. She talks him out of killing Byleth (*BEFORE* she knows it's Byleth Shez wants to kill) Byleth in turn will convince them to spare Claude and work something out. Byleth can come up with a strategy to recruit the second batch of students more easily (You can recruit them in Slumber, but it's super hard) and the second batch of students get supports with Byleth. Rhea and Shez work with the kingdom on equal terms. Rhea and Shez fight and kill Thales in a one-to-one recreation of the final battle of cf, with Arval needing to sacrifice themselves to save Shez. Amidst all this, Byleth fights and captures edelgard. The fight started at dawn, ending at noon. The Sun shines like Silver. Shez falls as Arval leaves his body, making it ambiguous if it is for good. Rhea checks on his heart and is relieved to hear it beating. Shez opens up his eyes. The ending narration promises a new age of prosperity for Fodlan. The cycle of the world has ended with him.
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Why do you people get so mad when someone tells you incest is bad? 🤨📸
Hey Dumbass Anon,
We get mad when morons like you come at us because we're fully aware that incest is nearly always wrong in real life, but that has absolutely nothing to do with shipping it in fictional circumstances. You idiots fail to understand that there's a huge difference between FICTION and REALITY, and that enjoying something in fiction doesn't mean condoning it in reality.
Plenty of people are fans of gory films and shows like the Saw series, Hannibal, Dexter, any slasher flick, or even Game of Thrones or The Boys, but only an utter imbecile would believe that those people approve of murder, torture, cannibalism, and so on in the real world. Part of the point of fiction is to allow us to explore dark, dangerous, and/or taboo topics in a safe environment, after all. So why is so hard for you absolute walnuts to understand that this applies to things like Wincest as well?
In addition, the reasons why real-life incest is almost always horrible don't actually apply to Wincest anyways. Sam and Dean are consenting adults who can't have offspring with each other, so there's no possibility of child abuse, rape, or inbreeding. No one at all, whether fictional or real, is getting hurt by fantasizing about these two characters being in a romantic and/or sexual relationship.
Whereas by your ignorant "logic," nearly every major ship in SPN is problematic in some way: any ship with angels or demons involves rape if the vessel is still alive or necrophilia if the host is dead, any ship between a human and any kind of supernatural creature most likely involves major age gaps and/or power imbalances, necrophilia if the creature is undead, and possibly some form of bestiality, and so on. So why aren't you jackasses also going after shippers of Destiel, Sastiel, Sabriel, Denny, and so on?
#asshole anon#anti wincest hate#fiction vs reality#learn the difference#this isn't rocket science#liking in fiction =/= condoning in reality#idiots on tumblr#the stupid it burns#what reality are they living in
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Hi Erika!
I hope you're doing well 💕
For your OC ask game could I have 4, 16 and 29 for Josele?
Thank you!
Yaaaaay! Lola, thank you for dropping in with questions! And don't you worry, I'm doing just fine in recent days!
Now onto the answers!
4) Do they look good in red?
Honestly... I don't know?
I've never thought to imagine Josele in red before. In my mind she's always wearing neutral (brown, grey, white, black) or cool colors (mostly blue and purple). So I can't actually say definitively whether or not red is a good color on her because it's never actually crossed my mind.
She might look good in red? Red and brown (which is Josele's secondary color next to blue) often go well together after all.
16) If money wasn't a limit, what would they wear?
With unlimited money, Josele would buy herself some magic armor pieces. A shoulder pad here, arm and shin guards there, and maybe one of those chest plates that cover her upper chest (not like Charlotte's, something more realistic!).
Because normally, when Josele goes on missions, she just relies on her raw agility to avoid attacks and her endurance to take any hits she can't dodge. The unlimited budget would allow her to invest in some armor that'll give her a little more defense without sacrificing too much of her dexterity.
29) What recurring dreams do they have?
Josele tends to have lots of dreams where she's walking somewhere. Maybe she's walking through the woods or along the beach. Sometimes, Josele had lots of dreams involving her walking in complete darkness (dreams like that were most frequent after Morgen's death and while Josele was recovering from her curse). There's many instances of her dreaming of being on her way to some place, maybe she arrives at a destination and maybe she's just traveling.
Another type of recurring dream that Josele has are dreams involving her friends knowing absurd and fake secrets about her life. They're really random and often so ridiculous that Josele wakes up from laughing at how stupid it can be. Well, except that one time she dreamed about Fuegoleon interrogating Josele about sleeping with Nozel (who was dating Fue in her dream) and it left Josele a little shaken because she doesn't need more reasons to feel awkward around the Vermillions. 😆
#questions from the ask box#black clover#black clover oc#josele canty#soda's ocs#ask game#soda asides#sun shiny kalola
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Pulp Fanfic Crossover Fodder: Dr. Goldfoot
Note: This is primarily based on Dr. Goldfoot and the Bikini Machine (1965).
Little is known of the background of Dr. Goldfoot. This includes not knowing his full name, if that even is his birth name, and where if anywhere he got his doctorate. He claimed descent from a pirate, a member of the Inquisition, and Attila the Hun's mentor in violence.
As of 1965, he appeared to be physically in his fifties, and had resided for some years in San Francisco operating a private cemetery and funeral home as a front for his other activities. It was in this year that he invented his best-known device, the Bikini Machine. The Bikini Machine created humanoid female-shaped robots with fairly complex programming, allowing them a limited ability to pass as human women. Each came with a gold-fabric bikini; it's not clear if they had actual female anatomy underneath that cloth.
Dr. Goldfoot supplemented the basic programming by downloading data from computer tapes directly to their memory banks. This was used primarily for giving them the ability to speak knowledgably about their targets' areas of interest.
The plan was to have these "girlbots" marry wealthy men, strip them of their assets, and transfer the wealth to Dr. Goldfoot. His goals beyond that are unclear.
Due to poor instructions by Dr. Goldfoot's henchman Igor. girlbot #12 "Diane" mistook Secret Intelligence Command (SIC) agent Craig Gamble for her target, millionaire Todd Armstrong. Craig, a nitwit only employed by SIC because his uncle Donald J. Pevney was the San Francisco office chief, only understood that the bizarre-acting woman he'd instantly fallen in love with had suddenly abandoned him (when Dr. Goldfoot corrected her commands) but this was enough to put him on the case.
Diane "met cute" with Todd and quickly persuaded him to marry her. At no time was the marriage consummated, but it's not clear if this was due to incapacity on #12's part or a part of a strategy to string Todd along until she possessed all his assets. Eventually, Craig and Todd teamed up to "rescue" Diane from Dr. Goldfoot, despite the fact she'd already been reprogrammed to forget she ever met them.
After a number of hijinks and a chase through San Francisco, Dr. Goldfoot and Igor were seemingly killed by naval bombardment. In reality, they survived, and the two men and Diane replaced the flight crew on a passenger jet to France.
By 1966, Dr. Goldfoot had become separated from Igor and Diane (the latter of whom may have married the German man she was flirting with on the plane) and was operating out of Italy. (Dr. Goldfoot and the Girl Bombs) He'd accepted Chinese funding to rebuild his Bikini Machine. This new version created "girlbombs" that could impersonate specific people and explode on command.
This time, the plan was to disrupt NATO war games by assassinating the various generals involved. The plan was thwarted by another SIC agent, Bill Dexter, and two Italian doormen named Franco and Ciccio. Dr. Goldfoot then attempted to detonate a nuclear bomb in Moscow to start World War Three, but this also failed and he was believed killed in the explosion. In fact, he survived, but no further activity of his has been recorded.
By the 1990s, Dr. Goldfoot's girlbot technology had been acquired by Virtucorp, the front organization for Dr. Evil, and somewhat improved. (See Austin Powers: International Man of Mystery.)
Girlbots are very sturdy, able to take a collision with a small automobile without being moved or taking noticeable damage. They can be pierced by small arms fire, but unless vital areas are specifically targeted, this does not impair their function in any way. They're also far stronger than they appear. (Fortunately, most of Dr. Goldfoot's girlbots were not programmed to use violence.) They have radio receivers which allow them to receive commands directly from a console Dr. Goldfoot also invented.
The first batch of girlbots, including #12, were mostly able to impersonate human women, but came off as eccentric. They relied on their good looks and aggressive courting tactics to distract targets from realizing there was anything odd.
In addition to the Bikini Machine, Dr. Goldfoot's technology included: opera glasses that sprouted poison spikes (never used on camera), laser lipstick, the ability to remotely control motorcars, and either remote viewing or multiple miniature cameras placed throughout San Francisco. The latter two were incorporated into the same console he used to communicate with the girlbots. He had some way of reviving the (recently?) dead, but the only person he is known to have used it on was Igor.
Dr, Goldfoot bore a strong resemblance to the actor Vincent Price. He always wore gold-fabric slippers, and it was implied at one point that his actual feet were also golden in color. He was fey in his mannerisms, although he did seem to appreciate the aesthetics of his Bikini Machine creations. He put little value on human life, and was fully willing for his girlbots to eliminate competition the hard way.
The mad scientist's grasp of geopolitics may have been a little shaky. He sent a girlbot with the appearance of a black woman to marry a person who would have been a white man in South Africa at the height of apartheid.
Crossover potential: A rather silly mad scientist who specializes in creating femi-form robots can have many uses, as long as the story is okay with that kind of humor. Assuming nothing else happens to him, Dr. Goldfoot would die of old age in the early 1990s.
Notably, Dr. Goldfoot's headquarters was not destroyed in the movie, so the U.S. government was presumably able to access his technology and study it. ("Top men.") Also, several girlbots were already out on assignment at the time of his defeat, and are presumably loose ends.
SIC is one of the many splinter intelligence agencies the fictional U.S. government sponsored during this time period to increase plausible deniability. The budget was apparently tiny, with the San Francisco office being headquarters in a two-room office, Craig and his uncle being the only two operatives, and Craig not having access to any spy gadgets or even a gun. (His salary was also miniscule--he considered a cheese sandwich at the cafeteria a suitable date meal.)
The fictional agency your main characters belong to may have absorbed SIC and its records if the story is set post-1966.
Have fun!
@krinsbez
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miscellaneous things i think could be good (or just funny) in a modern freakazoid reboot
dexter has a small friend group he plays dnd and other games with (because help him, this boy needs some legitimate friends)
more of dexter and freakazoid interacting with each other, being able to see how their internal communication works. bonus if freak can just. pop up on dexter's computer or phone to chat with him
a new villain or plot device based on generative ai, messing with freakazoid's sense of what's true and false (possibly deadpan? the early villain in the s1 finale?)
an episode on just how exactly to do a freakazoid reboot. freak himself is in the studio trying to find the best pitch to turn into a show, and even in the writing room, telling people that no, actually, he'd never say that, have you even SEEN the original show --
a whole episode's running joke of being sponsored by an mmorpg (with 20% off if the viewer uses the code RPGFREAK20XX). freak goes after the game's creators near the episode's end when he gets sick of the interruptions
valerie returns with a bit of a larger role, being steph's friend and possibly becoming the previously cut-from-production witch girl (because we need more women in this show)
short joke of freakazoid stopping a fight to tell someone who's playing a video loudly without headphones to stop it, it is DRIVING him UP the WALL. GEEZ
fanboy makes a return, and introduces his little sister: a freakazoid fan who's a little too into him and her favorite fandom ships. freak wants nothing to do with her, her brother, and her "intense interest with cargo and freighters"
cobra queen has an online shop where she makes snake-themed jewelry and does makeup tutorials. freakazoid is happy to support small businesses. he is not happy when she still uses her massive pet serpents to break into stores to steal things
gutierrez, with the internet taking off, also deals in developing software at apex. the new social media app they make leeches info from others to sell, but its main use is to find, tag, and track freakazoid wherever he goes
one of the villain's plans involve those fridges that come with a touchscreen and built-in wifi. imagine their surprise when freak is able to zap inside. he's on one of the shelves eating food and asking for condiments
an episode where lobe's scheme is based on one of those viral, seemingly silly mobile games everyone plays (flappy bird, candy crush, cookie clicker, etc). even the show's staff are taken with it. the narrator interrupts the program at one point to mention that he will no longer be announcing things because he's too busy playing the game himself
freakazoid learns about vr being a thing, and becomes a cryptid by popping into random games and streams. there's a whole short done like a found footage film or documentary based on people's attempt to find him
freak does a parody of youtuber apology videos for a segment, saying sorry to the viewer. by the end, it's clear he's badly reading off a script, and admits he doesn't even know what he's apologizing for
cave guy's plan for an episode being intimidating various scholars, professors, and newspapers to hide articles and research behind a paywall (which goes directly to him, of course). freak learns about it because dexter needs to write a paper for class, and needs to race against the clock to get his sources unlocked before its due
a short based on dexter trying his hand at streaming games. he ends up temporarily famous for his really well-done "custom freakazoid vtuber model" (it's just freak himself)
a short based on longhorn trying to get into nashville by becoming a music influencer. he does not get far
you-know-who has happily settled into his role as an internet creepypasta. there's an episode where freakazoid needs to follow a string of disappearances, linked with a recent internet "challenge" and posts trailing off after saying candlejack, which is harder than it s --
#freakazoid#freakazoid series#freakazoid!#cocoapost#ever since i finished watching the show i have had. ideas#i'd love to see a modern reboot with how the internet is nowadays#is it likely? maybe not#but i can DREAM DARN IT ALL#anyways if y'all have thoughts i would love to hear them
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Headcanons about the Nagisa - Kataoka duo, plz.
Hi, thanks for the ask! It's an interesting pair I never really thought about. But I did write a one-shot about Kataoka a couple weeks ago, so I'm geared up.
Nagisa & Kataoka:
I feel like they do get along, though. They're not really close, per say, because their friend groups are different, but they're definitely on the same wavelength.
They're both levelheaded, rational people who try to come up with solutions in a logical, thought-out manner.
Since Kataoka is more assertive and socially involved than Nagisa, he sort of never goes out of his way to talk to her.
She's genuinely appreciated, and admired for her charisma.
Kataoka appreciates Nagisa's "backseat" efforts though, and is admirative of the Koro Sensei weakness list, for example.
It's noted in the Roll Book Time that Nagisa actually is one of the few who is capable of stopping her when she goes on a bit too much on lecturing and ordering.
I think he'd be one to tap on her shoulders and try to derail her mind from what is upsetting her (probably Okajima's hijinks). Probably offer her a candy and a reading of his notes and observations. She deserves that down-time.
More on their dynamic:
There's quite a bit of parallels between them, when we think about it: Nagisa obviously has issues with being percieved and respected as the man he is, and his masculinity is often put into question. On the opposite end, Kataoka struggles with her femininity.
He's the shortest guy in Class E, and she's the tallest girl. They canonically had an arm wrestling match, too, that Nagisa completely lost, much to Megu chagrin.
As to activities, or situations where they'd actually spend time together, I'd like to think quiet, revising sessions would fit them; they both enjoy order and calm, and would probably make a great team.
Beyond Class E:
I can see them having the same sort of low-key time, touring the city mall, overall staying in their own bubble, and enjoying to be far, for once, from their more energetic friends.
Nagisa would win the claw machines games for Megu, making her overjoyed (think, a dolphin plushie).
Kataoka would in return use her mastery of knifemanship to win at games that revolve around quick-thinking, and dexterity. Darts, maybe?
I can see them go for clothes shopping too; they both trust eachother, and know of the others issues regarding how they're percieved, but also the fact they aren't BFF helps with honesty when chosing a piece.
In the future (think, the 7 years timeskip), I think that Nagisa (who is busy, due to his teaching) and Kataoka (when she lands back in Kunugigaoka, being a flight attendant) they unexpectedly end up having a free hour to spend together, at a café.
Doing things like catching up, sharing anecdotes from cabin crew and passagers, or from colleagues and students. They definitely would do it, lightheartedly, with Kanzaki too, who'd talk about her patients.
I hope you liked it :) There's not much to go off from in canon, but I genuinely think they would have a mature, 'stable person I can rely on if needed' sort of dynamic, despite everything.
My ask box is still open for headcanon requests!
#assassination classroom#ansatsu kyoushitsu#megu kataoka#kataoka meg#nagisa shiota#shiota nagisa#assassination classroom headcanon
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So this one may be hard since it feels like your ocs are catered specifically to the V3 meta timeline, but it popped into my head anyways. How would your ocs act as Remnants of Despair? Let's say Team Danganronpa's doing something and needs to make them Remnants (probably for a gacha game, spend 50 for a chance to get Remnant Naomi)
OH MY GODDDDDDDDDDDDDDDD FUCKING FANTASTIC QUESTION im bouncing up and down. this is so cool. A GACHA GAME IS SO FUNNY TOO like the idea that danganronpa is looking to make some money on the side so theyre like Whatever. throw ryobe into genshin impact. who gives a shit anymore
here they are at their edgiest 👇🏻👇🏻👇🏻
IN A LIST OF LEAST DANGEROUS TO MOST DANGEROUS I RECKON. COULD BE KIND OF A FLIMSY RANKING LMFAO
billie: scrawny fifteen-year old kid with no talent or charisma. you'll be so fine. worst case scenario it's some kind of izuru 2.0 best case scenario she's not even there in the first place. likely doing the family guy death pose somewhere
mika: another ultimate lucky student who won't be able to do a whole lot. definitely got a lottttt more edge to her than billie does, can definitely be ruthless but can't hold much influence and doesn't have any relevant skills. she's either in hiding or she's made friends with another remnant and kept herself safe that way
yoshito: just a fucked up guy honestly. his entire ultimate revolves around helping people so i can definitely see him taking advantage of this amount of trust he has accumulated and getting a lot of people into some deep shit but eventually they'll learn his tricks and he'll be a lot less immediately dangerous. definitely a behind the scenes kind of guy can't see him being super influential or anything. honestly i don't even think he's a team leader in this scenario i think he just let's all of them go off on their own GHFDKJG they're probably ALL on each others asses
rie: can't realllyyyyy think of a whole lot for her... this is not to say she isnt extremely persuasive and able to get her way but she is more of a figurehead for despair. an extremely well-spoken salesperson in that regard, very charming and probably on a lot of billboards already. i reckon this is a similar situation to sonia but on a much smaller scale, probably does public speaking kind of events and turns people to despair that way, is definitely somebody to be wary of but you can take her in a fight easy. her bodyguards not so much
naomi: you are not running from this girl. she can reach you anywhere and knows how to use a firearm. its either you learn how to fight better than an athlete with a shotgun or youre dead bud. she is extremely independent though so that is a bonus for you
sae: the only reason she is higher than naomi here is she is a lot stronger and knows a lotttt of hunting tactics that can definitely land you in hot water. you'll really need to brush up on avoiding traps because if she catches you in a position where you arent able to run youre fuuuuuckkeddd. unless you are strong it'll be really really difficult defeating her in any sort of hand to hand combat, especially in this despair scenario where she is genuinely not holding back. the one saving grace with sae is she is not dexterous at all so if youre a good runner with a lot of stamina or hell even a more dexterous fighter you'll maybe be ok
erin: ok so she's probably not the most IMMEDIATELY dangerous person, like if you approach her while shes alone with any kind of weapon you'll probably win. but shes this high up just because the implications of her ultimate talent being turned to despair is actually kinda horrifying. like shes a CHILDREN'S ENTERTAINER. she's most persuasive on KIDS. there are many scenarios that can happen here but all of them involve children so immediately all of them are horrible hgfjkgdhsk. could very very honestly turn into something similar to monaca's plan, attacking her will be pretty difficult considering she has a lot of kids hostage
ryobe: evil mr beast. the worst parts of erin and rie and hell even sae combined. has millions of followers who will do literally anything for him, sets out hundreds upon thousands of death traps everywhere he goes. will absolutely 100% throw more ultimate talents into killing games just for good content. catch him alone and you could probably kill him but you will NEVER catch him alone because he is constantly surrounded by people who can and will die for him while also torturing you for views so good luck
andi: most likely wouldn't be there but just for fun andi but SUPER evil (like. somehow even more evil than she already was) is bad news. super bad news. andi being there means that you are likely in some virtual reality type of scenario which means she has complete and total control over everything around you, everything you eat and drink, and everything you experience. she's a rule-oriented machine so the scenario depends on whether or not she's been given instructions, but quite honestly you'd WANT this to be an instruction-less andi cuz she'd kill you quick
#THANK YOU AGAINNNNNNNNN I LOVE ASKS smiles so wide#ask lee#anonymous#dr: 50th#oc: billie#oc: sae#oc: andi
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Spooky Watch (a Spooky Month x Yo-Kai Watch au)
An idea first pondered by @crossover-enthusiast and actually "made" by me. This will involve both lore and hypothetical gameplay/structure.
The Premise
Due to (as of yet undefined) things his dad did, Skid naturally has the ability to see spirits, referred to as spooks.
He half-accidentally summons Moloch, who runs loose, in an effort to convince Pump the spirits he's seeing are real, as you could probably tell, Skid and Pump are less oblivious and somewhat more mature.
While trying to catch Moloch, the boys meet Eyes, who is the leader of all the spooks in town. Learning about what's happening, they gift Pump (as well as Roy and Kevin) a spooky watch (a visual cross between the yo-kai watch and the cult pendants) hoping to let humans and spooks better understand and befriend each other. Eyes is unaware that most spooks are going to use this "thinning of the veil" for their own ends.
After Moloch is dealt with Roy's parents and later mayor Evermore find out about the watches and form the cult in an effort to take and/or recreate the watches so they can enslave the spooks.
Spooks!
Moloch is mostly unchanged, with the exception of not having a lower body at all, as he's a molten gargoyle.
Dexter, specifically the Dexter Fella, is the one spook everyone can see, in the vane of Manjimutt from the anime, always being mistaken for a weird short man. But unlike Manjimutt, Dex intentionally scares people, just not for the reason he wants.
The actual Happy Fella and Sad Guy are also spooks, named Laughella and Gloomuy.
Ooga Booga is a spook that just wants to jumpscare people. In a hypothetical game, she would act like Babblong.
Frank is now Vanab, a van spook based on the toy van Frank from the Deadly Smiles credits. He would also act as the Spooky Watch Mirapo, except instead of teleporting you, he just picks you up and zooms you away.
The Thieves appear as the very yo-kai they were dressed as in the 2019 Halloween drawing by Pelo. Their goofy, reoccurring side villains.
Here Bob is Vealsin, a pig-devil spook who is obsessed with exotic food, an obsession he shares by inspiriting people. When the boys, Roy and Kevin all get to the abandoned Boys n' Grills where Bob declares them his dinner guests, then the eating rhythm game, and then the fight. Bob being a cultist is reflected in Vealsin willingly working with the mayor.
And lastly, SKIDAD! He appears from the mannequin after Moloch gets loose and acts as the Whisper. He looks like a sentient speech bubble.
#spooky month#yo-kai watch#yo kai watch#spooky month au#Spooky Watch#sm Skid#sm Pump#sm Roy#sm Kevin#sm Moloch#sm Eyes of the universe#sm Eyes#sm Richard#sm Carmen#sm mayor Evermore#sm Evermore#sm Dexter#sm Dexter Erotoph#sm Bob#sm Bob Velseb#sm Ooga Booga#sm Fat Thief#sm Thin Thief#sm Skidad#sm Skid's dad#sm Dad#manjimutt#babblong#mirapo#ykw Whisper
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