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steamberrystudio · 2 days ago
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2024 wrap-up and 2025 plans
It's been a really weird year for me and the last few months have been particularly challenging - so much so that I can't really remember much of the start of the year. There's been a lot that has happened and yet it feels like almost nothing has happened.
With a personal move in the works at the moment, and lots of lists and packing and cleaning, the last couple of weeks have felt like a blur of limbo as well.
But rather than just complaining let's jump into the wrap up and plans for 2025.
2024 Progress Wrap up
When looking back over a year of visual novel development, it can be really easy to forget progress and victories because it all smears together into an indistinct timeline.
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You know stuff happened but you lose sight of the details of that stuff.
Even while writing this last night, I forgot that A Faerie's Tale was something completed and released this year. I remembered it just now while doing a final proofread of this post.
Development is such a long and repetitive process that you forget all the individual steps it took to get where you are. When I look back over 2024, I admit I feel like I somehow didn't do that much...that time slipped away while I did very little actual work.  
And of course, that isn't true. (Or is it?? Self-doubt assures me that I didn't do anything noteworthy this year.)
When Stars Collide
At the start of 2024, When Stars Collide sat at 485,000 words. I was finishing up editing Asher's route but had portions of the other routes to draft. The UI was still the old design, most of the backgrounds were incomplete and none of the additional features like the flowcharts and affinity meters were set up.  
I wanted to release an updated demo and the more new people told me they were playing the demo, the more I died inside because it was not at all reflective of the project any more. But I was missing critical backgrounds that I actually got only a few weeks before Episode 1 went to beta.
The point is that back at the start of 2024 the game was still very unfinished but I had big plans. My goal was originally to start releasing episodes in June of 2024 but editing and coding just took so much longer than expected that it just wasn't possible.
From a writing perspective, I learned that drafting and editing a game in this overlapping route style was hard. It was just genuinely so much more difficult than the separate route structure I'm used to. It really requires different processes and styles of planning than what I've done in the past. The burden of meticulously matching a timeline of events across 6 routes simultaneously is really tricky with the way I write and form the choices in my games.  
You kind of have to either never refer back to anything that happens within a choice scenario or you have to remember and track a lot of variables and conversations and events. Additionally, writing one plot line from multiple relationship perspectives is actually quite tricky. Things have to align in very specific ways but you also kind of want to make sure that each play through is interesting. You don't want the conversations within the LI-specific content to be identical but they have to be similar enough you can manage the difference with a few key variables.  
I honestly found it a really exhausting way to write. There's so much less complexity and so much more freedom when you are writing separate routes. And for that reason, the writing took a lot longer than I am used to.
One day I want to write up all my thoughts on route structure in visual novels but I haven't had time yet.
Ultimately I drafted about 172,000 words this year. The total word count of the game before I coded it was around 657,000 words - plus an additional 8-10k or so of bonus content. Of course, that shrinks when I code it but that was the total uncoded word count. So that is quite a jump from the 485,000 words I started with this year.  
I always say that working on VNs really skews your view of what "a lot" of words is. To me, as weird as it is to say, 180k doesn't feel like that much writing, which is silly because it's like writing two YA novels.   
But between the end of the Kickstarter for Gilded Shadows and the end of that year, I think I wrote about 250,000 words. That's 70,000 more words but in less time. I think it just shows how much more difficult writing WSC has been due to the structure of the routes.  
I remember having a conversation with someone once where she told me that writing a game like Gilded Shadows is *definitely* harder and more work than writing a game like When Stars Collide. GS has multiple plots and a lot more words. In WSC, the routes share a plot, they share scenes and content, there's only one plot line and there are far fewer words.  
I think it really underestimates the simplicity buff and the freedom buff that you get from having a single separate route in its own space time where you don't have to care as heavily about continuity across routes or a shared timeline of events or all of this other stuff that was such a burden to me when writing overlapping routes.  
I maintain that I'm really glad I wrote When Stars Collide the way I did. I learned so much about game structure and choices and all this mechanical stuff about how visual novels work that I'd never really had to think about for. It was really, really enlightening.  
But I will never do this game structure again. Lemme just say that.  
Drafting aside, I had to also edit all that writing which was its own special layer of hell.  
And then the art. The art has been enjoyable. I really love this game's aesthetic and the character designs. And the characters. I really enjoy them all so much. They are the most adorable crew of nerdy gremlins out there.  
But the art has had is own challenges. I've done about 20 CGs for the game so far and a lot of them are easy enough but the colour slider MC is definitely a bit of a challenge for the CGs. With GS where I recoloured by hand, there were times that I had to slightly tweak Morgan's default colours to look good in CGs. For instance, one of her skin tones looked quite odd next to Magnus, who is very pink. And I had to just slightly tweak that skin tone in his CGs so they looked okay together side by side. It was easy to test that sort of thing before the CG even got into the game.
But I colour Wil in greyscale and I don't see them in colour until I test. And each colour available on the slider is represented by a number. And there are essentially 100 of them. So testing all of those isn't really viable. I do test multiple skin tones from my saves. But in some ways it's more cumbersome to make sure all of that looks good.  
Wil also has 8 hairstyles…in two colours (which are recoloured manually because a couple of the hairstyles just don't really looks as good recoloured automatically (it's my art, not the dynamic colour slider tool).  
It's a lot of work. Hair 5 usually puts my hand out of commission for the rest of the day (so I save it for last. Ha ha). I don't regret it and again, it's something I wanted to to do as an experiment. I knew that 5 hairstyles was probably manageable and 8 was definitely pushing and I was right so no hard lessons really learned there.  It's sometimes valuable experience to push yourself right to that line and really see where the division between "feasible" and "too much" really is. Because then it's no longer hypothetical. You know where the line is.  
A lot of how WSC is set up was me testing if the line was where I thought it was.
Beyond the art, I also got all the other new features set up and experimented with a few things I hadn't been planning on. Many of those features had the core elements set up and coded by wonderful programmer friends and colleagues (Feniks and Windchimes and Jeneara) but I still had to implement all those things in the code to make them function as part of the game.  
Which, for things like the flowcharts - is time consuming. Flowcharts are like that.  
The flowcharts in WSC use a different method than the ones in GS. It's a brand new tool and I'm still learning how to use it but there are also some kinks that rear their heads (not those kind, you guys! The annoying kind that break the game!)  
I think the feature most people are most excited about would be the save screen. It's quite popular. Ha ha.  
With all of that stuff done, I was able to finally….*finally* release the official version of Episode 1 to Patreon and on Itch.  
And I released Episode 2 (minus two CGs that have been delayed by an abrupt move to a new place and me just not having time to draw right now) to Patrons in early access. (and the Itch version should go out mid-January. I hope).
So the point is…that is actually a fair amount of work that has taken place this year. And a lot of challenges that have been met and overcome.
A Faerie's Tale
Another thing I did this year was finish and release A Faerie's Tale as part of Amare Fest and with a team of friends to help out.
AFT is a concept I've had since about 2020 (prior to WSC actually). It was based on a dream I had as was always meant to be a cute little side project. But it kind of fell by the wayside in favour of my larger projects.
Being able to get it released was definitely fun. Jen and I definitely want to go back to it and release Lachan's route though - it was something we didn't have time for previously and it would be nice to get it truly complete.
Thornewood
And while I haven't specifically mentioned it anywhere outside of my server and Patreon...
The truth is...
I've secretly been planning my next project. But not really all that secretly since I have mentioned it a few times.
I've been torn, for a while, on two projects I'd like to tackle. One is called The Crown Wheel and the other is called (tentatively) Thornewood. I still go back and forth over which one I really want to do next. 
Crown Wheel is the one I *really* want to get out there. It's another story that's close to my heart with some ancient characters of mine that I really love and would love to throw out there for other people to enjoy. But…
Thornewood is a bit more solid a project when it comes to planning and plot. Crown Wheel is a little more nebulous in terms of where the story would go. I'm getting side tracked…I'll get into this more in my 2025 plans.
I have not been working on any other project regularly or in any truly significant way. I've really been working on outlines and character profiles more than anything and I typically do it late at night when I can't sleep but can't draw any more because I'm resting for the day and while I just don't want to be working on WSC because I worked on it all day.
I think I have about 13000 words of outline. I did a rough summary of each route and have been trying to expand those and detail them out a little bit more. So technically that is work I've done this year too.
2024 still somehow feels like a weird year for development. I can't articulate why but it definitely was an odd year for sure.
So What are my 2025 Plans?
That's really the big question at this point. What is in store for Steamberry Studio?
First and foremost, the plan is to get When Stars Collide fully released. This isn't as straightforward as it seems though. With the writing complete, I'm focused on the coding and art, but...
Coding expressions is currently a bit tedious because there have been a ton of group scenes in this game so far. This is because it is somewhat of a 'closed set' so when you are not 1x1 with a love interest…you tend to be with a group. This will diminish in upcoming chapters as the plot kicks off more and you also get longer scenes with the love interests. But unfortunately it does come back in the last few chapters.  
But for now I'm looking forward to heading into parts of the game that are more 1x1 or at least smaller groups at a time.  
Additionally the CG situation has been somewhat up in the air for me. I was originally planning to do CGs in every chapter but I wasn't sure if that would a) be sustainable for me and b) make sense.  
I suspected that there would be chapters coming up where there just weren't necessarily any good CG moments. So the "CGs in every chapter" thing was always going to be a bit squishy.   
I know, for instance, that chapter 6 probably won't have any because there aren't any good moments for it to be honest?  
Anyway. I am thinking that I may take a less formulaic approach to CGs and focus on making sure there are CGs in every episode if not every chapter. Maybe chapters 5, 8, 10...and then...Idk. One or two of the ending chapters. 
Even if it's just four of the remaining chapters, that's still 24 more illustrations for the game. Which I feel like is a very reasonable amount considering there are already about 20. 
Another thing I'm really going back and forth on is the nature of episodes moving forward.
Do I want to continue with 2 chapters per episode or do I want to drop to 1 chapter per episode? I battle myself on this all the time. It's such a hard call for me.
One challenge with moving into single chapter episodes is that I just feel the episodes would be less satisfying with only one chapter. Realistically the chapters aren't that small - even the short ones are more than 30,000 words each. That's...half a YA novel.
But, again, *realistically* when we reduce that to a play time, it's not that much.
People consume unvoiced visual novels at a rate of about 250 words per minute. That means 15,000 words per hour.
So 30k is just two hours of content. When you start dividing this up between "main plot" and "LI route content", you start whittling away at how much content *per character* there is. If there are 20,000 words of "LI content" - yeah, that's more than half the chapter. But that gets divided by 6 characters. And that means 13 minutes of playable content *including all the choices* for each character which isn't a lot. And most people are not going to play through every choice option.
Which means people could be getting through the unique content for their favourite character in less than 10 minutes.
By combining chapters, that means we get episodes that are 70,000 words or 90,000 words. It boosts the amount of content per character by a significant amount and that is really what I'm looking at when I consider episode layout. 
I try to think about what is going to make for the most satisfying episode for players. The drawback of 2 chapters per episode is that it's…a lot. It's a lot of expressions. It's a lot of flowchart work.  
It just takes more time.
Regardless of whether it's just 1 chapter at a time or whether it's 2 chapters at a time, I really want to move forward with steady releases and get the game fully released to players in 2025. That is obviously my primary focus going forward.   
The story is finished. It's burning a hole in my laptop. (Not really). But I want to get it released.
Having the story already written but delivering it in smaller bites to players is doing a lot to save my drawing hand from inevitable doom but it's so hard for me mentally. I know the things coming up in future episodes and I'm so keen to release it and see reactions and talk to people about it. And it's just so difficult to not be able to do that as fast as I want.
I'm trying to be patient and I hope all of you are willing to be patient with me.
In other work…
I will likely continue to plan out my next game on the side, though I don't intend to start working on it or writing it until WSC completes. It's too hard to manage two projects like that - at least for me - most of the time.
When it comes to Thornewood (the most likely contender for 'next project'), it is a 'dark fantasy' in that the setting is gritty and grimy fantasy with an underlying darkness in the world. It's not really a dark romance though.
I always view dark fantasy as including settings where the darkness comes from outside the main character interactions. The setting is dark and the stories have danger and darkness....
But dark romance is when the relationships themselves are also dark. And I feel like I don't really write dark romance. I don't write perfect relationships either but I wouldn't describe them as 'dark' by any stretch.
Either way I'm looking forward to working on something more overtly fantasy again.
I've been dabbling in science fiction for a long time now (since 2019 - that's when I started Gilded Shadows!!) and I've been wanting to move back into fantasy settings for a while now.  
Even just working on the profiles and outlines and world building for fantasy projects, it feels like the Fae and the magic are calling me back home. So I'm really eager to wrap up WSC and bury myself in a more fantasy themed setting again.
But I have a long journey to get to that point.
There's a lot to do in 2025 and I still have a lot of stories to tell.
I hope you will all be here with me for the journey.
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glitter-stained · 1 day ago
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I’m trying to get a handle on Jason as a character. I got a great answer on Jason and Tim from @ultimate-marysue but they directed me to you as the Jason Todd expert. I’m wondering about Jason and Damian now. Do they interact at all in canon? Are they friendly/friends, typical brothers, enemies, or just acquaintances? Or do they just ignore each other?
I hope you can give me an answer. Thanks either way!
Oh goodness, that's because @ultimate-marysue is an absolute sweetheart but unfortunately my Jason knowledge is far from exhaustive, especially when it comes to Jason and Damian since some of their relationship happens in, um, unfortunate comics that are hard for me to get through (they probably say that because I study developmental psychopatholgy and do in-depth analysis about jason through that length rather than exhaustive lore-knowledge).
Sorry to toss you around like a pingpong ball, but I know @daisybell-on-a-carousel is currently trying to read through every single one of Jason's apparitions in comics (godspeed), so depending of where they're at in the comics they're definitely the one to ask for stuff like that in general. Unfortunately, I don't know anyone who posts a lit of lore/meta about Damian and Jason's relationship, but I do know @spicy-apple-pie loves Damian a lot and does really sweet comics so idk if they can help you but at the very least if they can't you'll get to read some cute comics.
The little I know about Jason and Damian's relationship:
-Jason and Damian's first meeting, from what I've gathered, is either from Battle for the Cowl (brutally butchers Jason's character, my second least favourite ever if I could go back in time to stop Tony Daniel from writing it I would), in which Jason shoots Damian in the chest, or Morrison's Batman & Robin run (somehow even more hated by the fans than Daniel, Morrison has admitted later to just not liking Jason's character. According to a survey I'm running these two are in the top three of worst Jason writers, but Morrison has a bonus of also butchering Talia's character to an unfathomable level and I don't know if I like his Damian very much either.) in that run (which is Dickbats with robin!Damian) Jason is portrayed as the classic "crazy evil villain" bs and making Dick his sworn-enemy apparently (he's more of a plot device than anything imo). So, we're off to a great start.
-The issue is, with the reboot, I find it pretty hard to clarify for some events which ones are still canon or not. The current state of dc comics is pushing the batfam conception more than ever before, with Jason back in the family (something that vaguely happened off-screen in the n52) and neither jason, dick, tim, damian nor anybody else seems to reference or resent anything about that despite how cartoonishly evil jason was in those so I think it's implied that they're not canon anymore (and I hope they stay this way and buried under twenty layers of retcon). However I don't think I've heard or seen any mention of a different first meeting for them so there's this shadow area of yeah btfc and morrison's jason probably didn't happen but then what did?
-currently as I said dc (ie tom king amongst others) pushes for a very "classical family batfam vibe" so they're on panel/on missions together but i haven't heard of them having arcs together in mainline (people who know more than me please feel free to correct me in the notes, in general but also if there's more about this specifically). I'm getting "siblings that don't really like eachother but don't hate eachother either vibes", especially on Damian's part. It's really not the most developed relationship in the batfam, of that I'm sure.
-for many people I've seen that their favourite damian and jason comic is juni ba's boy wonder volume 2. It isn't canon in mainline (and not my favourite jason characterization tbh) but since the two of them don't seem to interact that much in canon and the story is pretty popular and feels kinda parallel-ish to canon I get why people would consider it their reference. Also it has pretty sick designs for the both of them which certainly doesn't hurt.
-in the young justice show, a brainwashed/brain damaged(?) Jason is shown holding a baby Damian in his arms. This has no incidence on any dc comics canon but is extremely cute and therefore worth mentioning.
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dirthamen-enjoyer · 2 days ago
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me just rambling about dragon age lore. spoilers for veilguard under the keep reading line.
i wish they had gone down the route of solas not telling the full truth of the evanuris. "they're tyrants and slave owners!" (paraphrase) but in actuality when they get released (ALL OF THEM BC I WANT TO SEE ALL OF THEM) it reveals that there are factions within. those who were actually awful tyrants, those who were lesser evils who never truly helped either side, those that were either secretly or openly helping solas in his rebellion. like imagine the idea of the evanuris that helped him willingly sacrificing themselves to create a stronger seal on the prison. or like the idea that they were genuinely betrayed and have a conflicting relationship with solas after being locked away for so long. i don't like that all the gods are just "tyrants and slave owners." give us variety. not everything should be so cut and dry. and yeah, i don't like that they're just all spirits :/ keep them mysterious immortal beings while solas is the spirit that is used and turned towards the conflict and war.
i also think taking the gods of a diaspora, especially one with clear influences, and making them all evil with no real moral ambiguity wasn't really the best way to go... i understand gods not being morally perfect because many gods within our religions aren't, but there are few that are just "evil" with nothing else to them.
i was going to talk about the reveal that elves are originally spirits that used the titans to become physical and the resulting war, but i got carried away and i think it might be it's own post lol. (it was more about the titans than elves)
i personally don't really like that idea that much because i don't think we need to be given explanations on how races are created. we don't fully know how dwarves came to be, only that dwarves lived with titans. we don't know the full story of qunari, we don't know the full story of humans. so why do we need to know the full story of elves?
i also don't like how the blight changed. i get why, because it can be used by ghilan'nain and elgar'nan, but it also just feels like a copout so they can use it more as a mechanic within the game. popping boils and making puzzles from the blight. taking away how it completely destroys land and taints every single being that comes into prolonged contact with it was not a good change in my opinion. the blight as it was and the taint adds pressure and consequences. they kind of did it with d'meta's crossing, but after that it "changed" more. show us ghouls, show us land actually dying. i loved walking around the western approach, seeing how the blight completely changed the land. i loved finding the silent plains concept art recently.
and to be honest, i don't know how i would have connected creation of the blight to a specific event so i'm not going to really talk about it.
oh and the old gods of tevinter. lame reveal that the dragons were just thralls of the evanuris. taking all these religions and connecting them to one group of people doesn't bring me joy. it makes the world smaller and it takes away the fun of fantasy. as an avid "let the gods being mysterious gods" person, i think the old gods of tevinter should be their own thing. have them be another enemy of the evanuris. you talked about multiple wars? there. another war. maybe it could even be the final wars that started while solas had his rebellion? and the forgotten ones are the old gods, locked away in the abyss (deep underground), while the evanuris are locked away in the sky (the black city / fade).
"how would the tevinter people worship them if they are locked away before humans are said to come to thedas?" easy. retcon. they already love doing that with little things. and honestly i feel like this would be a retcon that most people would not mind as much as other retcons. or, you know, expand on what yavana said in the silent grove about a time before the veil and high dragons in the sky.
was gonna say more but i don't know how to word it well so okie dokie i'm done rambling.
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shalom-iamcominghome · 1 month ago
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Do you hear about the tragic murder of Rabbi Zvi Kogen hy’’d ? Let’s all do a mitzvah for his honor and merit. Even if you aren’t “fully” a Jew yet you should do it and every one who sees this should as well.
Anyone, feel free to share what you have done or are planning on doing🩵
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wonder-worker · 5 months ago
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Thinking about Elizabeth Woodville as a gothic heroine is making me go insane. She entered the story by overturning existing social structures, provoking both ire and fascination. She married into a dynasty doomed to eat itself alive. She was repeatedly associated with the supernatural, both in terms of love and death. Her life was shaped entirely by uncanny repetitions - two marriages, two widowhoods, two depositions, two flights to sanctuary, two ultimate reclamations, all paralleling and ricocheting off each other. Her plight after 1483 exposed the true rot at the heart of the monarchy - the trappings of royalty pulled away to reveal nothing, a never-ending cycle of betrayal and war, the price of power being the (literal) blood of children. She lived past the end of her family name, she lived past the end of her myth. She ended her life in a deeply anomalous position, half-in and half-out of royal society. She was both a haunting tragedy and the ultimate survivor who was finally free.
#elizabeth woodville#nobody was doing it like her#I wanted to add more things (eg: propaganda casting her as a transgressive figure and a threat to established orders; the way we'll never#truly Know her as she's been constantly rewritten across history) but ofc neither are unique to her or any other historical woman#my post#wars of the roses#don't reblog these tags but - the thing about Elizabeth is that she kept winning and losing at the same time#She rose higher and fell harder (in 1483-85) than anyone else in the late 15th century#From 1461 she was never ever at lasting peace - her widowhood and the crisis of 1469-71 and the actual terrible nightmare of 1483-85 and#Simnel's rebellion against her family and the fact that her birth family kept dying with her#and then she herself died right around the time yet another Pretender was stirring and threatening her children. That's...A Lot.#Imho Elizabeth was THE adaptor of the Wars of the Roses - she repeatedly found herself in highly anomalous and#unprecedented situations and just had to survive and adjust every single time#But that's just...never talked about when it comes to her#There are so many aspects of her life that are potentially fascinating yet completely unexplored in scholarship or media:#Her official appointment in royal councils; her position as the first Englishwoman post the Norman Conquest to be crowned queen#and what that actually MEANT for her; an actual examination of the propaganda against her; how she both foreshadowed and set a precedent#for Henry VIII's english queens; etc#There hasn't even been a proper reassessment of her role in 1483-85 TILL DATE despite it being one of the most wildly contested#periods in medieval England#lol I guess that's what drew me to Elizabeth in the first place - there's a fundamental lack of interest or acknowledgement in what was#actually happening with her and how it may have affected her. There's SO MUCH we can talk about but historians have repeatedly#stuck to the basics - and even then not well#I guess I have more things to write about on this blog then ((assuming I ever ever find the energy)#also to be clear while the Yorkists did 'eat themselves alive' they also Won - the crisis of 1483-85 was an internal conflict within#the dynasty that was not related to the events that ended in 1471 (which resulted in Edward IV's victory)#Henry Tudor was a figurehead for Edwardian Yorkists who specifically raised him as a claimant and were the ones who supported him#specifically as the husband of Elizabeth of York (swearing him as king only after he publicly swore to marry her)#Richard's defeat at Bosworth had *nothing* to do with 'York VS Lancaster' - it was the victory of one Yorkist faction against another#But yes the traditional line of succession was broken by Richard's betrayal and the male dynastic line was ultimately extinguished.
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cybercasket · 6 months ago
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Guys. Guys Ben Drowned's canon last name isn't actually Lawman
I've known this for a while, and more I think about it, the more it makes me feel like I should say something 😭
It was a misconception that started with an older version of Ben's page on the Jadusable Wiki. (It was never used for any non-ARG version of Ben prior to this.) I remember spotting Lawman being used as Ben's last name around 2016-2018 or so, and it has been edited out of his page since 2020. (It was on the page they have for the dead child rather than the Network/entity. I think it might've happened before they moved off Fandom wiki, because I think I remember seeing comments and their new wiki doesn't have those).
During the second arc (2011-2012), Jadusable mailed some bonus material to people who donated to him. One of these bonus materials was a section from a newspaper, which describes the murder-suicide of two members of the Lawman family along with their son, with some tampering to the article that appears to have been done by BEN.
You can zoom into the image and read it, or check out it's page on the wiki here (which I highly recommend as it has some added information, like what all the censored words are.) It's a very interesting piece of lore that's fun to analyze--however, I wouldn't recommend reading it if you're super squeamish or sensitive to graphic details related to death. (The method of the killing itself isn't mentioned.)
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While this seems to be about Ben on the surface, it's actually not. The only way we can tell is by the date of the newspaper: In the column to the left of the "Spring Is In The Air!" paragraph, the year 2011 is mentioned, but we know that Ben died on 4/23/2004. The wording of the Lawman event feels recent (as if they're talking about an event a few months prior), when Ben's death would've been far gone by now.
With what's likely BEN tampering on the top right (where they creatively use block-out poetry to say "You shouldn't have done that," among many other things) combined with the mention of someone's son dying, it makes a ton of sense that the wiki editors assumed that Ben is a member of this Lawman family that appears here. At some point, screenshots of the wiki ended up being circulated and the larger Creepypasta fandom accepted Lawman as being Ben's "real" last name.
Lawman is actually the last name of a different (and much less relevant) character, Tyler, who appears briefly in the first and third arcs. It's not entirely clear what happened to him or his family, and I think the Newspaper Article is intended to be fun bonus material for Jadusable's donators rather than something that's meant to supply important information about the ARG characters--something like Ben's last name would be crucial for puzzles and passwords, and would give the 50 donators who received the article an unfair advantage (and Jadusable isn't the type of creator who'd be okay with that). Regardless, it carries some interesting implications about the Behavioral Event Network, and Matt's initials are also here for some reason. It's probably one of the most head-spinning materials in the whole game.
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crescentfool · 11 months ago
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going to keep this vague on purpose but playing reload has reactivated brain chemicals in me that i forgot i had.
i think i'd want to make a more thought out post later, but i think my favorite thing about reload (aside from seeing minato in full HD glory) is how much it's made me think about video games as a storytelling medium- specifically with what mechanics and game design imply for characters.
there's a lot of quality of life features added to reload that help players easily enter a flow state and get immersed in the gameplay (most notable with tartarus)! which is so dope! reload has been such a nice blend of the mechanics from both FES and portable and it feels like a love letter to persona 3 fans.
there are definitely mechanics i miss from FES (minato's ability to wield multiple weapons being one of them). i can't deny that FES has some dated mechanics that don't necessarily feel fun for the player experience... but!
i think i mostly miss things from FES because i feel like so much of minato's characterization (for me) was informed by the gameplay experience and mechanics (e.g. fatigue system). obviously there's still other ways you can put together his personality (his dialogue responses), but i think game mechanics are a bit part of it, for me.
but in spite of that, i think reload is a really nice introduction to persona 3, it's so much more accessible and has a bunch of things to help make it more fun :) so far i think i'd recommend it to people :D
#persona 3#persona 3 reload#i don't even really talk about mechanics from reload specifically here but just in case haha#lizzy speaks#im really enjoying this game. i dont want to get into specific details abt reload in a text post atm#and if i do in the future it'll be under the cut#but my god this game is giving me big brainrot#i know i tend to mostly just be like 'hehe fanart reblogging time and here is me talking about the two guys i like'#but playing reload again reminded me of how much i loved playing FES because it was so fun for me to see how FES was designed#like... every time i finished FES i'd think about how much modernsona evolved the gameplay formula and built upon it#and now every time i finish reload i think 'goddamn they've really nailed the formula this experience is so fun'#but also it's fun for me to think about the different experiences curated by both FES and reload#i don't really know if anyone would play FES anymore with reload being out but i still really like the takeaways from FES#FES mechanics may not be the most convenient for the player but they definitely help sell the narrative in ways that only a video game can#like sometimes i just think about the movies and while its a good summary of the events it feels more like supplementary material#like p3 is 80+ hours and in order to have that 6 hour movie experience there's so much that has to be condensed/removed. they hit different#sometime after i finish reload im going to make a text post about my favorite mechanics from FES and how you can read into minato's-#character from it (i don't feel like it's very original but GUYS I LOVE GAME DESIGN GAME DESIGN IS SO COOL AND INTERESTING)#anyways. i needed 2 get my feelings out there. im on august 4th rn. this game is so awesome i love experiencing minato's day to day life#and i fucking LOVE TARTARUS!!!!!! (this tower is my beloved i can just live here forever).#i love having no expectations for video games ever because then i get knocked out of my seat im having so much fun. ok bye. back to the voi
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valiant-portabella-pirkko · 8 months ago
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listening to my Tideturners playlist was a mistake because I am having SO many feelings about the Sidewinder again.
she's not just any AU of Mai Trin; she's a version who's endured the absolute worst case scenario and lives every day in fear of losing everything all over again. but her story flips the entire narrative of Guild Wars 2 on its head; it's all a matter of perspective, and hers comes from an entirely different angle than we're used to.
what is a monster? as they say, to a bird, a cat is a monster.
the Sidewinder's monster is the Commander.
the first Commander she ever met was a tyrant who set the world on fire just to watch it burn. nothing could stop his rampage until there was nothing left to destroy. he made Scarlet Briar's war look like a playground scuffle; in fact, he did it by killing her and seizing her army to do it with. the Sidewinder doesn't have to wonder what a rogue Commander is capable of at their worst. she KNOWS.
and she also knows that if even a single one knew about her outpost, about her, about her people, and decided they were a threat to get rid of, there's absolutely nothing she could do to stop them. the most she could hope to do is be enough of a speed bump that the rest of the Turnabout can escape and make her sacrifice worthwhile.
she's spent decades building up a new world, a new society, and a new identity-- and in a split second a single person could bring it all crashing down. that absolutely terrifies her. it's all so fragile.
a major part of the Sidewinder's personal arc has to do with overcoming that dread to find common ground. because, truth-be-told, much as she'd insist otherwise? she's not so different from the Commander herself. she's fought long and hard to become someone worthy of the trust and respect that so many refugees from so many, many different worlds have placed on her. it's not enough to have it, she wants to DESERVE it. and even if she'd claim she's not there yet, most would agree she's succeeded. she's the beating heart of the Turnabout; none of it would exist without her. she's given all of them the hope that the heroes of their own worlds couldn't.
Mai Trin never wanted to be a leader or a hero or a politician. but as the Sidewinder, she's become all three out of necessity. she had no other choice. no one else was left alive to do it in her place.
so she puts on her mask, and she steps onto the stage, and she talks big, but deep down she knows that if the worst case scenario came back, there was nothing she could do to protect them, not on her own. the only thing that might stand a chance is another Commander, and is she really prepared to take a risk like that? is she willing to put it all on the line to fight for a future without fear?
and even if they are the right choice, even if they do agree to help in spite of it all... can she put one of the last good people at risk, knowing just what horrors they'd be up against? facing someone who's killed others like them a hundred times over, allowing them no rest even in death as their shambling corpses are conscripted into his undead army? how can she, in good conscience, expect anyone to face something so horrific with stakes as high as THAT? which is worse; that they turn against her, or that they trust her and die, adding another force of nature to their enemies' ranks? the Sidewinder doesn't know the answer to that question, if there is one.
there's so much weight on every choice she must make, and the consequences of every wrong move are unfathomable. she might not be the Commander, but that, at least, is one thing they have in common. the decisions they make will decide who lives and who dies.
all the Sidewinder can hope is that when she finally does make that leap of faith, she'll be ready to handle whatever results lay in store.
#my posts#the Sidewinder#Tideturners AU#i won't put this in the main tags because it's just me rambling incoherently and having Emotions but i just needed to Yell#honestly the most fascinating thing for me would be seeing what happens when she has the opportunity to meet other Commanders#specifically: ones that aren't crazed megalomaniacs like hers was! Ruju is SUCH a piece of work i need to talk about him someday#tbh if/when i actually put together a Tideturners RP group the first event would be a Commander gathering where she's trying to reach out#because she needs to! she KNOWS she needs to! but god there are SO many reasons that she doesn't. this woman has SO much trauma#any interaction between her and a Commander is bound to be interesting though regardless of whether they recognize her#because in both scenarios you'll get ENTIRELY different results... for better and for worse because Hoo Boy#if they don't: she'll just try to play it cool but she's so freaking nervous and is trying so hard to make a good impression#but she's still Mai Freaking Trin which means she's going to be a bit on the snarky side and definitely rough around the edges#and if they DO recognize her? how to give the Sidewinder a heart attack in one easy step. she'd freeze up IMMEDIATELY#like funnily enough she'd literally respond better to an AU Scarlet recognizing her because she Knows Scarlet#Commanders meanwhile are wildcards that can also be insanely destructive and dangerous and weren't always on great terms with Mai#and like. she knows that! she knows full well what her Reputation is elsewhere even if she left her version of the Alliance early#so while she didn't participate in like Any of that (Scarlet was already dead EARLY) she knows they won't know that#like. man. she's just fascinating to think about in terms of how she fits into everything because of what a mess she is#sidenote probably the saddest thing would be if she met a Commander who was a version of one she'd seen before#specifically: one that died holding off Ruju to let their timeline escape from him. that'd earn her trust immediately#though she'd feel SO bad about it and be very weirdly resistant to them facing Ruju directly (she already let them die once...)#I'm just. augh. all the thoughts tonight. explodes
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goldenstring6123 · 5 months ago
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Lnds: The boys as parents
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Warning: Long post ahead! 3.7K words in total! reader is MC! f!reader, AFAB!reader, implied abortion
Author's note: I went a little too overboard and specific with this one... IDK if you guys will like it. Might make a part 2/Individual fics it this post does well!
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Zayne as a father:
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He became a parent to 2 kids, both adopted. The eldest is a boy, and the youngest is a girl.
After a life-threatening complication when you were pregnant (it involved the problem in your heart, you and your husband decided to adopt instead. The first was a 4-year-old boy and, later on, a 2-year-old girl from an island near Linkon City.
Zayne works hard as a chief surgeon; even then, the pay at AKSO Hospital is no joke. Despite preparing more than enough money to live comfortably with a child, something within him fueled his desire to do better: before you got married, he worked hard to become a part of the Hospital's board of directors. This allowed him to control his time more and spend fewer hours working.
When you and Zayne adopted your first boy, a 4-year-old named Elias, you met him as a quiet little boy which you found working hard to try and read an outdated newspaper on the island. A few months later, you discovered your now-son's interests in academics and learning. Zayne was pleasantly surprised to see his little boy eager to learn about things outside of the island, so much so that the chief surgeon almost immediately registered him to enter formal schooling.
Most people would assume that, like himself, he expected his son to achieve great things in school, but on some school nights, before bedtime, Zayne would talk to your son. "You're doing well in school, Elias. But don't forget to have fun." You thought Zayne would never really have time to visit your son's plays and school activities. Still, much to your surprise, he was there for most of it, especially in events where your son is involved. It was such a comedic sight watching your husband hold a noncellular camera.
Being a part of the hospital board of directors meant long and lengthy meetings, so there were times when he still had to work late and leave beyond working hours. Sometimes, you let your son stay up and accompany you to pick up your husband. Of course, that's also to buy a hotpot for a midnight snack on the way. There were also times when you and your son would fall asleep on the couch waiting for him. He quickly picks you up and places you on his bed, tucking you and himself five minutes later. The next thing you know, it's morning, and the smell of waffles is wafting in the air.
He wasn't outwardly affectionate, but it's more than evident that he loves his son. He praises him to his colleagues (unknowingly), and he gives him gifts, and the cost doesn't matter. But sometimes, he shows love to his child through words, Complimenting his son's actions and skills.
He rarely scolds his son as he's the less strict parent. Your dynamic is the type where if you don't allow your son to go do something, he'll call his dad for backup. You almost always give in. Zayne never really puts his hand on his son. Instead, he opts for a more, face-the-consequence-of-your-actions type of dad. He lets his son be and ensures Elias learns that there are things he can't and shouldn't do. On more bad days, when your son is extremely hard-headed, Zayne will tell him what to do.
A few years later, despite many ups and downs, both of you decided to adopt from the same island again. It was a year-old infant named Penelope who was handed to the orphanage due to the death of her mother.
Between the two of you, Zayne was the one who fell in love first. He never expected to be a girl dad, and he didn't think too much of it until he saw her in your arms. The first thing she did was grab his finger and giggle, looking so beautiful against the island's sunset.
When she grew a bit older, Zayne became fond of how she began to resemble you in terms of actions and personality. She was undoubtedly the type of kid to make a fuss about the little things and act cunningly to get her way and, at the same time, not cry over the things that made her sad or hurt her.
She was often seen with you and clinging to you if not Elias. With her, things were an unspoken competition between Elias and Zayne. He was her first in many things: first dance, first time riding a bike, and first parent to be called by her, except for the first kiss. Her first kiss was given to his older brother, and it was on the forehead. Zayne sulked for the rest of the day while your son held that against him, stating that his little sister loves him more than his dad.
Despite this, Zayne and Elias developed another thing, an unspoken urge to protect the little girl. It may not seem like it, but Elias always focuses on Penelope, ensuring she's doing alright in school and having fun. Zayne sometimes sneaks into the daycare to peek at her daughter's condition. On Zayne's day off, Elias would tell stories about what Penelope does on a day-to-day basis. Thanks to his son, he was well-versed in her daughter's life events despite working a lot in the Hospital.
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Xavier as a father:
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Xavier is a father to one male child.
It was an unplanned pregnancy, which you only realized when you had your Quarterly checkup at headquarters. The doctor ruled you unfit to work on the field because you were carrying a month-old baby. You gagged at the news, and on the same day, you told Xavier. He just stared at you and turned red.
Xavier was…enthusiastic(?) with your pregnancy. Despite being the type not to really change when you were pregnant, he was always on guard and on your beck and call, buying out whatever cravings you had, even at midnight or on a rainy day (He was the one having cravings; You settled with whatever food you had in the house.)
While you were at home resting with him, you observed his behavior change. He was more silent than usual, looking out of the window; when you asked, he told you that his having a child felt like a fever dream. Xavier was unprepared to be a father but willing to learn. His trove of light novels and comic books slowly began to be invaded by parent magazines and guidebooks on caring for an infant. If he has some day off, he will be by your side to help you do stuff around the house or attend parenting classes behind your back.
When you gave birth, even through the amniotic fluid and white stuff covering the child, you could easily see that he was a pure carbon copy of Xavier. There was no part of the little baby that resembled you at all. Both in physical appearance and in attitude. Xavier cried tears of joy upon seeing your child born, albeit he never showed anyone his crying face. You know he did because his eyes and nose were puffier than usual.
The baby was quiet; it coos, plays with its saliva, and asks for a lot of milk, but I rarely cry. The only time it cries is if a loud sound is disturbing it from sleeping. And even when he cries, gently tapping and lulling him within five minutes will stop the little guy from crying.
The baby was attached to him. The baby would unknowingly leer towards him whenever he was around, asking to be picked up, to which Xavier would happily do so. He was a sleepy child and liked to nap even in broad daylight. He was easily fed and didn't put up much of a fight, even in his older years.
At the age of three, it was the beginning period where his little meek personality began to change. The kid was adventurous and the curious type. He was often found in his own world observing the little things in life, like a trail of ants or a kitten atop a tree branch, yet it seemed like he was curious to learn more things. He liked to observe from up close, which is why he was often seen on tiptoes trying to look over a lot of stuff or squatting down to observe the smaller insects on the ground.
To help him foster his talents and strengths, Xavier brings him to the headquarters once a week to let him run around and train. You were against it initially, but seeing your little boy imitate his father with clumsy focus made your heart swoon. A few years later. The kid was in school; Xavier was the one who attended the boy's school activities as you had to work most of the time, leading a team of your own.
He was doing well compared to the average students in school. Still, the teacher complained that the little boy kept sleeping in class, often getting him scolded and demerit. Xavier scratched his head and apologized, saying the little boy must've been exhausted after midnight play-dates with him.
Xavier keeps physical albums in his home, one for the family, one for you and him, and one dedicated to your child's life. Much to your surprise, he was more hands-on with his child than you might expect. Xavier never lets you carry your son for too long; he's afraid that you would collapse from exhaustion. He'd also be the one to put him to sleep, almost always falling asleep with his own son.
He's not the type to gift his child physical things (he still does occasionally). He would prefer to take you guys out to different locations, like a new arcade, a new park, or a place where your son could explore freely and safely. Xavier adores his child and keeps a photo of him on his lock screen. On his desk is a family picture of you and him that you take every year.
Xavier was the favorite parent when the little boy grew up because he was calmer, more collected, and the cooler one between you two. It's not that you weren't, but you know how boys are. Xavier tells his son many stories that he passes off as "fairytales" when, in reality, it was actually his real adventures in the decades he has lived and worked. But his favorite ones were when he and you fought against the wanderers side to side.
Needless to say, Xavier was a role model and a doting father. Because his appearance never really changed, at some point in the far future, he would be mistaken as the little boy's twin brother instead. It became a running joke in your family, so much so that out of pity, your son decided to dye his hair a different color to make him distinguishable.
Xavier and your son continued to have a boss and subordinate relationship in the hunter's association, which a lot of people really admired. On the other hand, you ran the bigger team and were on the field most of the time. Memories of regular days are filled with seeing each other in the medical Bay, on the field, or in a restaurant after a long fight on the field.
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Rafayel as a father:
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Father to two girls.
Rafayel's baby was not planned. In fact, he never believed you were pregnant until he saw signs of your body changing, especially the morning sickness and cravings. It's not that he didn't want to be a father, but it was simply too sudden for him, and he couldn't absorb it well.
He went a little overboard in preparation, hoarding many little clothes that your child would definitely outgrow. He brags about your pregnancy to many people, saying he's excited to be a father and always wanted a family of his own. People congratulate you a lot, even if you don't know who they are. On random days, you keep getting mail for some reason, and it's oversized packages: bassinets, branded feeding bottles, bottle steamers, and a box full of infant diapers. Safe to say, you really didn't need to buy a lot of things for your little passenger.
Unlike you, who was pretty lenient in designing the bedroom for your daughter, he was nit-picky as hell. The interior designer and suppliers had a hard time dealing with your husband, and you could only apologize secretly on his behalf. Nonetheless, the room turned out to be more beautiful than you expected.
When the baby arrived, he was crying, but he denied it. Yet everyone in the room could see him cry like a diva. Everyone wanted to see the baby, and so did your friends. Still, to your surprise, Rafayel refrained from letting anyone visit you for fear of the infant contracting any diseases from the visitors.
You decided to name her Anastasia. He was undeniably meant to be a girl dad. There was no day in the week when the little baby was dressed poorly. She would always wear on-brand clothes; even simple pajamas cost more than they should. He bought her dolls, stuffed toys, and those big dollhouses collectors buy.
When the little baby girl grew up and began to attend school, Rafayel would always ask for a kiss on the cheek, which your daughter would happily give.
Rafayel likes to gossip with you and your daughter, and he is a good source of news because he always knows the juicier side of stories. With your daughter, he knows the reputation of each and every parent. Sometimes, they go too far and pick on your daughter's classmates, e.g., telling them that their clothes are old-fashioned or that one kid looks like a mean bully. The bad thing is, your daughter thinks so as well. You and Rafayel once went to her sports day competition and saw her play a three-legged race partnered with a boy. You could see the smoke coming out of Rafayel's head, and you had to cover his mouth because he was uttering profanities. Something like: "Get your hands off my daughter, you little…"
Raf likes to give gifts as a sign of affection, and your daughter is thankful, but on special days, she doesn't request anything. Instead, she insists on having a dad-daughter date instead. Thanks to those moments, Raf began to lean more towards spending time together rather than showering her with gifts.
She grew up replicating Rafayel's diva-ness as her form of humor, and she usually tries to get away with stuff using that method. But she was family-oriented, being the type to show affection outwardly. She most definitely became a daddy's girl and would always go to him for help.
Later on, when your first child reached her teen years, you decided to have another child, and this time, it was a girl whom you named Charlotte. Rafayel was more tamed with the room decoration this time, but not with the gifts and outfits. He didn't allow any secondhand items from Anastasia to be given to the younger one.
Rafayel, despite already being a seasoned dad, was more overprotective with his second daughter, hiring a nanny for her. He would be restless if he didn't manage to see her for two days, so he refrained from going out of town unless necessary. If he did, however, he would always call you and ask how Charlotte was doing. You would turn the phone to your daughter, but she wouldn't pay him any mind and continue coloring in her little notebook.
Unlike Anastasia, Charlotte preferred to be with you. She was the more reserved of the two siblings, but she was mature for her age. She knew what she wanted and would outwardly deny if whatever she was doing or receiving was not to her liking. She wasn't that dramatic and would just stare at her sister or father whenever they exaggerated their emotions in front of her.
Sometimes, you and Charlotte just like to watch your other daughter and your husband act all dramatic. Then you just brush them off and spend your day drinking tea and eating cupcakes.
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Sylus as a father
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Sylus is the father of twins. One boy, one girl.
You weren't married when you found out you were pregnant; you were his lover by then, but you were severely unprepared to have children, considering the environment you guys were in. You got married in secret, and he made a promise to protect you and your children despite living in the N109 zone.
Upon the birth of your children, he was mainly on edge. He got you the best doctors and midwives. Although your birth was surprisingly smooth sailing, you heard some stories from the nurses nearby about how Sylus was threatening a doctor if you ended up with complications. Thankfully, the twins were delivered safely.
Between the twins, the eldest is a girl you named Mauve, and the boy, Claude. Mauve had your eyes, but his hair color was daunting, and he had a more pale skin tone, while Claude resembled you more than Sylus, except for his eyes.
Sylus didn't care much for the children; he made that apparent by focusing more on you and his work and leaving the kids to the nanny. That quickly changed after six months. On a random day, he saw you tending to your children, both sleeping soundly in your arms. You seemed at peace inside the bedroom, looking out into the distance. Something switched inside of Sylus, which neither of you can point out, but there was one thing for sure: You guys were now a family.
The mindset change perplexed you the most because, beginning that day, Sylus made a quiet effort to learn how to take care of the twins. He was often seen with the nanny, asking for specific methods of washing the feeding bottles or bathing the twins. And in no less than a month, he was practically the one taking care of your children whenever he was at home.
Sylus doesn't spoil his children more than necessary. Sure, they had rooms of their own and a decent amount of toys, branded items, and clothes, but he only gave them a little more than necessary. He firmly believes that children should learn to work hard at an early age to not get disappointed in the future; you scolded him for that, though, after all, they were just children.
Sylus always plays with his children whenever he can. He doesn't like it when family time is interrupted by business, so he ensures no one disturbs the residence until you and the children have had enough fun. His play methods are surprisingly tame and even comedic; after all, the sight of Sylus dawning twin-tails and stickers on his face doesn't come by that often. On days when he's out of town, Luke and Kieran are the ones who play with the children, and not even they can withstand the dress-up and role-play.
Whenever things get complicated in the organization, or even a hint of danger lurks around the family, Sylus sends you and the children away to a residence under a different name. It was located on a more private island, which only his private jet could access. Then, he deals with the problem as swiftly as possible.
A few more years later, Sylus changed. His principle of hard work equals good rewards shifted, and he slowly began to spoil the twins. They were spoiled, but it was surprising that they were obedient. That is until you spied around them when you were supposed to be at work. It was thanks to this that you realized another thing: Sylus is the type of father who says, "I can't do anything, your mother said no. Sorry, kids." when you're around and "C'mon kids, who will scold you? Your mom is at work, and I'm the parent in charge!" when you're not.
Thanks to this, you also discovered the real nature of your children behind the nice, good children facade.
They were naughty: They liked to play pranks on your husband, but Sylus always outsmarts them. You constantly wondered where they were picking up these silly pranks until you saw them huddled together with Luke and Kieran in a random corner of the house.
The twins were cunning: They greeted guests with a smile and treated maids with care, but they sneaked around the staff room and reported to Sylus what they heard. Once, they broke a vase and convinced you that Mephisto did it.
They were eccentric: The smiles on their faces were business smiles whenever other people were around. Note they were smiling ear to ear, but their smile was unsettling once you realized that you had entered the house of Onichynus' leader. It was almost threatening even.
Sylus, despite not looking like it, valued education as he believed it could give his children an advantage. Still, he'd let his children be street-smart rather than book-smart. Because of this belief, he would bring his children around for business meetings and less dangerous missions. You once argued with him over the twins' safety. Still, they reassured you that they're more than capable of protecting themselves.
A few years later, into adulthood, Claude was quietly regarded as a lethal weapon due to his proficiency in engineering (nuclear & Chemical) and in statistics; His background and frightening loyalty to his father and Onychinus amplified the organization's fearsome reputation.
On the other hand, Mauve was the front of Onychinus, often leaving the country to make business deals on behalf of his father, who was busy working at home. The woman was responsible. She was undoubtedly a gambler who believed high stakes = high rewards, yet she had never once lost that gamble.
But when you and your family get together for dinner every week, it's like they're the most mundane family ever, talking about what they hear out on the street and what the new neighbors are up to or what new places to visit in Linkon City. You just…came to accept it.
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Author's footnotes: Alright this post is too long for my own liking but it would be longer if I go in depth about your family details. and at this point, this is like an AU... Layout by me, using canva premium | Do not repost |
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felassan · 1 month ago
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EuroGamer: 'BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc'
Original creator David Gaider on how "some of the big mysteries are being solved".
Rest of post under a cut due to length and possible spoilers.
"As I write about the secrets hidden in Dragon Age's mysterious Fade, and as I uncover some of them playing Dragon Age: The Veilguard, one question keeps rising up in my mind. How much did BioWare know about future events when first developing the series more than 20 years ago? That's a long time, and back then BioWare didn't know there would be a second game, which is why Dragon Age: Origins has an elaborate and far-reaching epilogue. Why lay so much lore-track ahead of yourself if you don't think you'll ever get there? But look more closely at Origins and there are big clues suggesting BioWare did know about future Dragon Age events. There are obvious signs in the original game, such as establishing recurring themes like Old Gods and the Blight and Archdemons. But there's also Flemeth, Morrigan's witchy mother, who's intimately linked to events in the series now - more specifically: intimately linked to Solas. Does her existence mean Solas was known about back then too? There's only one person I can think of to answer this and it's David Gaider, the original creator of Dragon Age's world and lore. We've talked before, once in a podcast and once for a piece on the magic of fantasy maps, where we discussed the creation of Dragon Age's world. And much to my surprise, when I ask him what he and the BioWare team knew back then, he says they knew it all. "By the time we released Dragon Age: Origins, we were basically sure that it was one and done, but there was, back when we made the world, an overarching plan," he says. "The way I created the world was to seed plots in various parts of the world that could be part of a game, a single game, and then there was the overall uber-plot, which I didn't know for certain that we would ever get to but I had an understanding of how it all worked together. "A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.""
"This uber-plot document was only viewable on a need-to-know basis, he says, and only around 20 people on the team had access to it - other senior writers mostly. And even though Gaider left the Dragon Age team after Inquisition, and then eight years ago BioWare altogether, meaning he didn't work on The Veilguard at all, he believes - by looking at the events in the new game - his uber-plot lore "has more or less held up". That's impressive. What's even more impressive, or exciting, is that back then he also envisaged a potential end state for the entire Dragon Age series - a point at which it would make no sense for the series to carry on. "I always had this dream of where it would all end, the very last plot," he says, "which I won't say because who knows, we could still end up there. But the idea that this uber-plot was this sort of biggest, finite... That the final thing you could do in this world that would break it was there as a 'maybe we would get to do that one day'... There was just the idea of certain big, world-shaking things that were seeded in that arc, some of which have already come to pass, like the return of Fen'Harel." You've read that correctly: the idea to have Fen'Harel, also known as the Dread Wolf, reappear, was seeded all the way back then, way before Inquisition - the game in which he does actually reappear. But the concept for Solas, as a character who was Fen'Harel in disguise, was a newer idea. "That spawned from a conversation I had with Patrick [Weekes] and a number of other writers," Gaider says, "as an idea of 'what if you had a villain that spent an entire game where he's actually in the party and you get to know him?' Now, the god version and his larger role in the plot, yes that was known, but not that he would be presented as a character named Solas." Fen'Harel being known about means the other elven gods were known about, which means all of that stuff Solas reveals about his godly siblings - that they're not gods at all but evil elven mages he locked away behind the Veil - was known about back then too. "Oh yeah," Gaider says. "Everything that Solas tells you [at the end of Inquisition DLC, Trespasser]: it's all part of that original uber-lore - that was all in our mind." But why have so much lore if you're not certain you'll get to ever realise it? Well, to create a believable illusion. By creating an "excess" of lore, as Gaider describes it, Origins made Thedas feel like an old and believable place. A place with history, rather than a Western set that was all facade and no substance."
"BioWare also did something canny with the lore it did relay then, too: it shared it through the voices of characters living in the world, making it inherently fallible. In doing this, Dragon Age veiled its truths behind biases. The church-like organisation of the Chantry proclaims one truth, while the elves and dwarves proclaim another. Sidenote: you can experience this yourself through different racial origin stories in Dragon Age: Origins. This way, there's no one, objective, irrefutable, truth. "To get the truth, you kind of have to pick between the lines," Gaider says. So even though elven legends are coming true through the existence of Solas and The Veilguard's antagonist gods, it doesn't mean that's the one and only truth. There's truth in what the Chantry teaches and what the dwarves say, he tells me, which ignites my curiosity intensely. BioWare has also been tricksy in how it's rubbed out the lore the further back in time you go. "In general, the further the history goes back, we always would purposefully obfuscate it more and more," Gaider says - "make it more biased and more untrue no matter who was talking, just so that the absolute truth was rarely knowable. I like that idea from a world standpoint, that the player always has to wonder and bring their own beliefs to it." It leads into a founding principle of Dragon Age, which is doubt - because without it, you can't have faith, a particularly important concept in the series. It's where the whole idea of the Chantry's Maker comes from and with it, the legend about the fabled Golden City - now the Black City - at the heart of the Fade. This is the very centre of the lore web, and, I imagine, it's close to the series endpoint Gaider imagined long ago. All secrets end there. Did Gaider know what was in the Black City when he laid down Origins' lore? That's the question - and it startles me how casually he answers this. "Oh, yeah," he says. "What was in the Black City: that's the uber-plot. I knew exactly. "Was it as detailed in the first draft of the world?" he goes on. "No. I had an idea of the early history because that's where I started making the world. So the things that were true early-early: I knew exactly what the Black City was and the idea of what the elves believed, and what humans believed vis-a-vis the Chantry - that was all settled on really early. Then I expanded the world and the uber-plot bubbled out of that.""
"Gaider shows me the original cosmology design document for Dragon Age: Origins as if to prove this - or rather for the game that would become DAO. The world was known as Peldea back then. I can't share this with you because I see it via a shared screen on a video call, and because Gaider doesn't want me to, mostly because the ideas are so old they're almost unrecognisable from what's in the series now. But I can tell you it's a document that's just over a page in length, and that there's a circular diagram at the top showing the world in the middle and the spirit realm ringed around it. And on that document is reference to the Chantry's beliefs about a God located in a citadel that can be found there. Gaider says BioWare knew about Fen'Harel (the Dread Wolf) 20 years ago when it was developing Dragon Age: Origins, and that he'd one day reappear. The Fade wasn't known as the Fade back then, either, but as the Dreaming, because it's the place people go when they dream - an idea that lives on still. And if that sounds familiar to any fans of The Sandman among you, it should. "I'd say The Sandman series was probably fairly prominently in my head," says Gaider. "I liked that amorphous geography that was born from the psyche of collective humanity. I'd say yes, if I was to point at something specifically, that's probably where the very first inspiration of it took root." It's a lot to take in, but it reinforces the admiration I have for Dragon Age. Just as I have when hearing about the creation of my other favourite fantasy worlds, such as A Song of Ice and Fire, I begin to understand the magnitude - and the deliberateness - of the plotting that went on. I wonder if one day the Dragon Age series will end in the way Gaider first imagined, albeit slightly altered by the many other pairs of hands shepherding it along now. What a curious feeling it must be to know, so many years in advance, where things might go. Where that end is, I don't know, but I do know we'll take a significant step towards it in The Veilguard. After all, we're coming into contact with gods who were there at the recorded beginning of it all. "Yeah - we have access to people who can tell us the truth from first-hand experience," Gaider says, "although again, it depends on what the writers did with it. But if they continued the tradition of Dragon Age, you never know for sure if Solas is telling you everything, or what you're learning is the entire truth. "But yes, some of the big mysteries are being solved. I mean, will they one day definitively tell you about the Maker? Will we crack the big mysteries of the world and just make them answered finally? And does that ruin one of the central precepts that Dragon Age is founded upon? Maybe," he says. "Ultimately, that lore, when you make it big and you hint at it and hint at it and hint at it, it becomes a Chekhov's Gun of sorts. Eventually you got to pony up.""
[source]
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velvetvexations · 2 months ago
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Antigonism
ANTIGONE: I'll do my duty to my brother - and yours as well, if you're not prepared to. I won't be caught betraying him.
What is antigonism?
Antigonism is a transfeminist mode of thought specifically for transfems that embrace solidarity with other trans people, as well as those who are intersex and the queer community in general, under the belief that it's vital to recognize we're all equally oppressed and capable of doing lateral harm to one another
Beliefs of antigonistic transfems include but are not limited to:
accepting that transandrophobia exists
being mindful of exorsexism
not policing the terms that intersex people use for themselves
awareness that other AMAB people can present as feminine without being some kinna insult to us
recognizing that racial hegemony and the cishetpatriarchy are radically different systems of oppression and any comparison between the two, while possible, must be made with exceptional care
rejecting the "reclamation" of radical feminism
finding it appalling to demand that other trans people define themselves as privileged for not experiencing the same things as us - especially when they do in fact experience much of what is commonly, inexplicably cited as unique to transfems.
Isn't that just trans unity?
Trans unity is also great! But I feel like transfems who explicitly reject trans radical feminism could do with a word that is more forceful and specific. Some would prefer that this just be considered the default, and the vocal minority of people who think transfems are oppressed by other trans people should simply be treated as weirdos out of step with the rest of us, but I think there's value in making a strong statement with a term like this.
I've seen a lot of people who legitimately feel like shit because the vocal minority has been so loudly terrible that it's affecting how comfortable they are with random transfems whose opinions they don't know. I understand the temptation to just say they need to touch grass or whatever, but even aside from the fact that things like anti-transmasculinity within the community isn't purely limited to discourse on a dying social media website, I feel like that's blaming them for their reaction to being treated cruelly. I think antigonism could help drill in that there are tons of transfems who back them up, and that they don't need to search for keywords to know that person is safe.
Because, like, that happens to me, too. So many times I've seen a post I really liked and thought was insightful, only to have my distrustful nature lead me to doing such a search before reblogging and being gravely disappointed with the results. That fucking sucks, yall.
Why "antigonism"?
In the legends of Ancient Greece, Oedipus had two sons. One of them, Polynices, would eventually go on to wage war upon his brother, Eteocles, the king of Thebes. There were many telling of the story, some in which Polynices had a very good reason for doing so and some where he didn't.
Polynices and Eteocles both killed each other in the war, but Creon, who took power after, unilaterally declared that Polynices was a traitor. Antigone, the daughter of Oedipus, however, simply does not give a fuck what Polynices did or did not do. When Creon orders that any who try to bury Polynices will be put to death, she proudly does so anyway.
The most famous teller of Oedipus's family history, Sophocles, wrote a play about the war, but it's lost to time and so we know nothing definite about what version of events is canon to Sophocles' play starring the titular Antigone. Considering that the whole point of Creon's character is his dogmatic clinging to law over sense, his assessment of Polynices as being in the wrong for going against authority doesn't clear things up.
I emphasize this because I don't want to seem like I'm framing other trans people - transmascs especially - as requiring forgiveness for some vague past sin. Quite the opposite, just as they treat us as their sisters in spite of that minority of transfems who are awful to them, we must recognize that they're often the first to shut down transmisogynists amongst themselves. Ultimately the point of Antigone's actions in defying the law to honor her brother is that things like that are entirely irrelevant. The fact that the person accusing Polynices of being evil is a jackass, and we know there were versions of the story where Eteocles had it coming, is even more reason to look past his "crime."
ANTIGONE: I owed it to him. CREON: I had forbidden it. ANTIGONE: I owed it to him. CREON: Polynices was a rebel and a traitor, and you know it. ANTIGONE: He was my brother.
Does that mean we should not call out other trans people who are transmisogynistic or otherwise treat trans women badly? Of course not. But we have no more right to abandon or spit on them than they do us, which so many of them refuse to do in spite of the hostility they've often faced. To be an antigonist is to believe that we can do no less for those who do so much for us, and the creation of the term is intended not to spur more to do that so much as to give a name to those who've already been doing that.
Finally, I understand that the plot of Antigone revolving around Polynice's burial might feel grim. Critically, however, Antigone ultimately dies as well.
ISMENE: I must yield to those in authority. I think it is dangerous business to be always meddling. ANTIGONE: You have made your choice, you can be what you want to be. But I will bury him, and if I must die, I say that this crime is holy. I shall lie down with him in death, and I shall be as dear to him as he to me.
We are oppressed by the same forces. We are allies in the same fight. We are friends, lovers, and family. An antigonist is a transfem who believes that all trans people will live together and die together. We are committed to sharing the same fate with our siblings, one way or another. Antigonists see us all as bound together, headed for the same destination, and we would not for a second ever want it to be otherwise no matter where that road leads.
One more thing!
Even if this terminology doesn't catch on, I hope this effort means something to anyone who sees this. <3 Your sisters do love you, I promise.
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3liza · 1 year ago
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I feel very defensive about the "goth is bougie" shit because it is historically incorrect, yes, but also and more personally, because it just erases the generations of goth kids who grew up in trailer parks and project housing or just straight up homeless, helping each other out.
it's specifically such a supportive subculture for poor and neglected kids and I really fucking hate that this has been revised and erased. juggalos and goths are very culturally close and many subcultural people are both, and juggalos have the same (and, I would argue, even better defined) culture of collective support. the Skids in Letterkenny are not made up for the show, that's just a real type of rural subcultural person. this has also been forgotten in the interim but in the 90s and 00s we didn't even really refer to OURSELVES as "goths" very much except in a joking way. goths had regional endonyms (like "skids" or "trenchies") even if they could all go to a convention or a club in a city and in that context be all called "goths" together, once they went back home they would go back to being whatever the locals called them or whatever they called themselves. this is a whole linguistics and sociology subtopic that's out of scope for a Tumblr post but is sort of related.
my point is that people who wore actual rags, and sharpie instead of nail polish, and wet n wild eyeliner instead of black lipstick, and dyed their hair with markers or food coloring or kool-aid, were and are the core of the goth scene. the majority of the pictures the mallgoth blogs are posting are from catalogs, fashion shows, costume events, yearly balls and fetes like Wave Gothik Treffen, and other places where people save up literally all year, or many years in a row, to put together ONE outfit. and there's nothing wrong with that, personally I'm proud and pleased that our hard work is being recognized and preserved. but just like formal studio photographs from the Victorian era, it is not representative of the daily or even weekly (for clubs) reality of people in the scene, some of whom were completely out of goth clothing during the day or week just to fit in at work or sometimes just to get along without being bothered at home by family members who thought the Cure was Satanic.
the people who RUN the scenes, the promoters and DJs and gogo dancers and independent designers and people who run the mailing lists and websites, the people who organize the room parties at conventions, and yes even most of the original Burning Man camps like Thunderdome, they mostly live in poverty. especially if they're young. when people organize club nights and shows, they're lucky if they break even. I wasn't aware of any of this until I started working at DNA Lounge in San Francisco, which hosts one of the oldest goth nights in the country, Death Guild. I got to know the owner of DNA well enough to find out about the financial reality of the entire scene, even the people who own the means of production and the actual property in this case, and it's not lucrative. I mean, it sometimes is, if you're running a bar for normal people and have investment captain etc, but the majority of legit subculture economics is just barely breaking even. every single event is 90% volunteer labor.
the issue of labor is maybe the confusing thing for the zoomers who are confused. goth outfits take actual physical work. maybe the Aspirational Spectacle of Labor that makes up most of TikTok has made it appear unreal to the audience rather than something you can just sit down and do?
it takes forty seconds to make the fishnet tights into a shirt. you don't need instructions, you really can just look at it and figure it out. then you think, hm, if I can make fishnets into a shirt I wonder what other things I can turn into something else. your brain will amaze you. my mom would save her tights from her formal work outfits for me when they got holes or whatever and I would just go crazy with scissors and safety pins. lots of young designers are getting attention for this layered, tights-n-pins look at the moment and it really is a fantastic aesthetic but I wonder if people think there's something special about the people who make these clothes? there isn't. you can just do it at home while you watch trashy youtubes.
one time, around 2008 or so, @gothiccharmschool and I were at the photoshoot for tabletop RPG Unhallowed Metropolis. we were there with a bunch of local goths to all make the pictures for this book together. we had all brought tons of our costumes from home to cobble together outfits for the book illustrations, and there was a moment when I just handed Jilli a pile of black skirts and some pins and said hey Jilli, could you please make me up a bustle skirt for this model real quick while I shoot these other models? and of course she did, and they were beautiful, because she knows exactly what she's doing, and because that's all a bustle is: it's a way of bunching up a skirt with another skirt. you can do it at home. you don't need instructions or to hire a seamstress or watch a video. you can just look at something and say hm does it look like a bustle? let's drape it and play with it and pin whatever works. and then you wear it for the photoshoot, or to the club!!! and then next week you pin it a different way and it's a cape instead and you wear it again!!!!!!!
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halflifebutawesome · 7 months ago
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BEHOLD! FOR THE SECOND TIME, THE GBVRAI LINEUP! now with another weird old dude!
waves my hands around vaguely I wanted to make a nicer looking lineup and more coherent post actually explaining the au. I've now made 2 gbvrai lineups but never a plain old hlvrai lineup. Whatever.
There's a complete AU explanation and individual character profiles (?) under the cut! check it out! ASK ME ABOUT IT !!! SMILES!!!!!
The basic gist of this au is that the science team, are a group of ghost hunting paranormal researchers. The Ghostbusters. You mightve heard of them. This isn't a 1 for 1 au where certain characters take the role of others, it's more just. What if the science team existed in the Ghostbusters universe. They're just the Ghostbusters now.
On a particularly odd case, they bust a ghost that seems... off. It's sentient, it's talking back, and it's psychokinetic energy is off the charts.
Thinking nothing of it, they return to the firehouse and prep the trap for containment disposal. Gordon's the new guy, so he's the unlucky dude who's been assigned the job of disposing of the traps. All the while the ghost will NOT shut up. It's weirdly powerful and seems mostly unbothered. It's name is Benry, and he's a little freak.
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the ghost containment unit has been unstable for a while, overfilled with ghosts, but they have to dispose of Benry somehow, so they go ahead with it.
In this AU I'm kind of combining the Resonance Cascade with the Manhattan Crossrip (the Manhattan crossrip is the big scary ghost event that happens at the end of GB1). Basically what happens is that Benrys weirdly powerful ghostly energy, combined with an unstable ghost containment unit, tears a big rip in the fabric between the ghost realm and ours, letting all sorts of ghouls and specters free.
Imagine the Resonance Cascade, with all the aliens getting out and ravaging Black Mesa, but it's a bunch of ghosts getting out and ravaging New York. Gordon and the rest of the team have to fight their way through the ghost filled streets of NYC, and close the crossrip.
Heres some closeups and more individual info/thoughts for the gang!!
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GORDON FREEMAN! The new guy. Again, this is less a direct 1 for 1 swap au kind of deal, and more just putting these guys in situations. Gordon's HEV suit, tho, I wanna talk about.
In Ghostbusters canon, they DO have a weird fucked up hazard suit. It first appears in the TRGB episode "Xmas Marks The Spot", where Egon uses it to travel into the ghost realm. I know it makes another appearance in the comics, in a way that's more HEV-esque, but I never finished the comics so idk. It's real tho.
I imagine here that the ghost containment unit is more like the reactor in half life, where it's hazardous to be around for too long, probably bcos of like. I don't know. Concentrated psychokinetic energy. Sure. In any case he needs to wear the HEV to use the containment unit.
My design here is taking the chest piece, helmet, gloves and belts and modifying them to look a little more HEV-esque.
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Bennyyyy. Benrey benry beny. He's a ghost, as far as they can tell. It would be more appropriate to call him an entity of sorts.
He's not a ghost simply for the fact that he wasn't ever human. He wasn't ever a living person that died. He's some pure, really powerful, concentrate entity/being that leaked through from the ghost realm. He looks like. A guy, for the most part, but he's a mimic. Something pretending to be human. He's been around for a while, and has settled into this form. He's mostly corporeal, but can phase in and out as he pleases (noclipping) Switching from corporeal/incorporeal when it's funny.
He met Tommy when they were both a lot younger, Benry being fresh out of the ghost realm, and have been bestfriends ever since. ☝️ my au my weirdly specific tommybenny dynamic. Dw about it
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TOMMY & SUNKIST!!!! Tommy has grown up around ghosts his whole life, and is pretty in-tune with them. This is proven with his bond to Sunkist, who's decidedly not a real dog, and his longtime friendship with Benry.
I gave him the goggles cos. Tommy's my fave and Ray's my fave and I think they're fun. Also cos if it WAS a 1 to 1 swap I would def have Tommy as Ray. Anyway. He's been a part of the Ghostbusters since he was little, like I said he grew up with them and around them. He's really knowledgeable about ghost types and physics. He knows all the ghost rules.
Sunkist isn't like. His dead childhood dog cos that seems. Kind of sad. Instead she's kind of a church Grimm or hell hound. An entity taking the form of a big huge dog that Tommy befriended when he was a kid, and has now kind of bonded to him. She's pretty corporeal as far as ghosts go, and can interact w the physical environment pretty well.
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DARNOLD ^^ my friend darnold. Darnolds not usually super involved in the actual ghostbusting, and prefers to stay behind. He's more of the research and tech kind of guy, he studies the readings and takes measurements.
He's interested in psychokinetic energy and ghost residue and all sorts of like. Ghost sciences. Why some people stay behind, why some people just seem to die and disappear, the properties of the ghost realm and the ghosts themselves. Corporeality and degradation of personhood the longer someone's been a ghost.
When the Resonance Crossrip happens, he opts to stay behind and observe the effects of the insane amounts of ghost energy on the corporeal world.
Hes also a transfer over from the ghost engineers! That's a fun thing for me. I love the ghost engineers idc frozen empire gave me everything I wanted
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FORZEN. Forzen is... the same thing as Benry. A mimic, something taking the form of a normal ghost to blend in or hide in plain sight.
He came through with the Resonance Crossrip, but obviously like. He knew Benry before (we WERE bestfriends..). He's not as powerful, which is why he wasn't able to sneak through when Benry did. He's also not super corporeal. He can only interact with the physical world if he's exerting a LOT of energy. Prone to flickering in and out of vision.
Upon coming thru the Crossrip, he kind of just. Decided to hang around the firehouse. Didn't wanna go much further, for fear of being ghostbusted and sent back into the containment unit. The source is the last place they'd look for him!
Darnold, who's holed up in the firehouse, is more than delighted to meet a ghost who's sentient and willing to cooperate to do some tests and experimentation to get never before documented results. They bond and they're cutesit. ☝️ DARZEN WIN. hi splash 👋
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Dr Coomer and Dr Bubby are two of the three original founders of the Ghostbusters! They've been around for a looooong time. They're also married obviously but that's like a given.
They helped found the Ghostbusters, having met in college while both were studying parapsychology. I imagine their like. Parapsychology -> Ghostbusters pipeline was very in line with how GB1 starts, where they used to work in an academic environment before getting kicked out and founding the GB.
They're also both. Psychic. Because frozen empire has once again given me everything. Coomers got some like. Idk something that lines up with his self awareness in HLVRAI, maybe prophecy? Vauge visions of the future? Bubby has pyrokinesis. Duh.
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and... Mr. Coolatta..... Tommy's dad...he was one of the founders along w Coomer and Bubby and at some point he. Died. And is now a reeeally really powerful ghost. maybe from the exposure to ghost energy or smth?
Now hes got gman powers and just kinda hangs around. Pretty corporeal and solid and. Present. For lack of a better word. But he IS a dead guy. Used to be human.
This is why Tommy kind of grew up around ghosts and knows alot about them :) Mr Coolatta is pretty benevolent, and mostly just kind of spooky and fucked up.
And that's. About it? I believe?? PLEAAASE ASK ME QUESTIONS ABOUT THIS I have so many thoughts. I've been working on this for like 2 months now. Lol.
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skufdaddyswansea · 3 months ago
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Mouthwashing, Dual Protagonists, and Captain Curly
While the vast majority of Mouthwashing is shown from Jimmy's perspective, the events leading up to the Tulpar's crash usually follow Curly. There are several interesting reasons for this, but there's one reason in particular that I'd like to focus on.
By setting Jimmy and Curly up as dual protagonists, we're invited to draw comparisons between them. Not only are they the lenses through which we view the story, they pass the role of Captain back and forth between their chapters.
It's easy to feel sympathy for Curly, given the state he spends the larger part of the game in. It can also be easy to gloss over his more subtle shortcomings when measuring him up against Jimmy.
In this post, I want to take a closer look at Curly's character. And more specifically, how he relates to one of the game's most obvious themes.
Is Curly able to deal with the consequences of his actions? Does he realize his own failures and how they harm the people around him? What does he do with the power he's granted over others?
Does Curly take responsibility?
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Jimmy's fixation here gives us a good jumping-off point. It's certainly possible that he's only really been told this once or twice, but because he's Jimmy he's blown it out of proportion out of spite. It's also possible he's entirely making it up because he's projecting, but I think the former is more likely if anything.
And, if I had to take a guess where he heard it from, I'd put my money on The Pony Express itself.
In the eyes of The Pony Express, a "great leader" isn't someone diligent or able to meet the needs of his crew. The real reason Curly was able to rise to the top of the ladder and become captain is because he gets the job done without rocking the boat.
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I'm establishing all this because I think it's worth examining by what metric he's being judged. Because, while it may be Jimmy who most often digs this point up, Curly doesn't disagree with him. Even in the depths of his ennui, it's important to him that not only is he the Captain, but a good one at that.
When comparing the two, that can again seem difficult to argue against. Jimmy is quick to lash out and shift blame. His resentment and insecurities often drive him to pick fights. Curly prefers to avoid conflict, but knows his position doesn't always allow him to do so. He tries to pick his battles, but when he has to get involved he focuses on de-escalating the situation.
But although their similarities are few, they do exist. And they greatly influence the narrative. Because it is from their shared selfishness, callousness, and cowardice that the entire story is born.
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It's time to address the elephant in the room. We can't draw any conclusions about Curly's nature, his character, his role in the story, and his relationship to its themes without digging into his handling of Anya's assault, and the chain of events that follow.
I find it interesting that we never see the initial conversation Anya has with Curly about the assault. We simply know that she confided in him. He is the Captain, after all. The crew is his responsibility.
The thing is, we don't really need to know the exact conversation they shared, because we can imagine it went quite similarly to their conversation about her pregnancy.
She tells him how scared she is. She fears for her life. It never even occurred to him that she was upset about anything other than losing her job. He swears to her that everything will be fine. They'll fix this. All he has to do is talk to Jimmy.
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He does not talk to Jimmy.
Maybe the first time he really did intend to. He just needed time. Jimmy has always had... struggles. If we want to, we can be generous to Curly, we can assume his old problems were much less vile. Otherwise, he would have never pulled the strings to get him this job, never put him in a position of power over vulnerable people. Right? But now, this was whole new beast altogether. Because he and Jimmy go way back, he had to process this, figure out what he was even supposed to say.
But at the same time, The Pony Express had just gone gone under. He'd been struggling with dissatisfaction and indecision for so long, and now his hand has been forced. He has his own problems. And Anya seems fine, doesn't she? If she hadn't said anything, he'd never have even known there was anything wrong. It just doesn't seem that important.
Anya talks to Jimmy herself.
She's scared, she fears for her life. But now she knows now that Curly won't defend her, nor give her the means to defend herself. Still, he promises her, they'll fix this. He just has to talk to Jimmy.
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Things are different now. He can't sit by and wait for things to work out anymore. After all, it's not only her problem anymore.
Now it's Curly's problem too. How is he supposed to find another job with this on his record? There's only one other person on this ship who understands what he's going through.
He talks to Jimmy.
And he understands. Not that what he did was wrong, of course. Not that he'd done something horrific, irreversible, cruel. But that it now had consequences, and that he wouldn't suffer them alone.
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Curly made his decision. He chose his paper-thin illusion of peace and his eroding friendship with Jimmy over the safety and well-being of his crew. And when it all came tumbling down, he decided it was better to bury them all under the rubble than to face the struggle to rebuild.
If Jimmy hadn't been there, hadn't been his co-pilot, Curly almost certainly would not have been able to bring himself to actually follow through with something so selfish and reckless.
But Jimmy was there, and Curly made sure of that.
So, it's time to ask again. Does Curly take responsibility?
Well, yes.
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But it's too little, too late.
As much as Mouthwashing is about Jimmy fighting furiously against the consequences of his actions, it is also about Curly being forced to watch them unfold anyway. His silence and inaction, once a choice, are inflicted upon him by his mangled body.
Jimmy may have crashed the ship, but Curly gave him the keys. And so it's fitting in the end that Curly is made to take the full weight of responsibility by the man who he helped avoid it so many times.
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lunahearts · 11 months ago
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Okay I'm doing it. I'm chapter 96 posting.
This is not meant to be a big analysis post this is mostly just me sharing all the little moments that Marcille & Laios show their care for each other because they are SO beloved to me. Join me on the journey if you wish.
(but also the above statement may be a lie. I do have a point here, it turns out, and the point gets at some of my Big Feelings of what Dungeon Meshi has to say about the nature of friendship & living in the world)
So, first of all, the conversation about Laios being king at the start of the chapter. Just in general Laios insisting on presenting himself in his own way here is so good. Character development!!
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Before the events of the story he hadn't shared his inner world with anyone but Falin. Now he's like Actually I'm gonna dress up in the discarded remains of my monstersona and that's just how it is.
And even though there are a LOT of parts of the story and bits of character growth that go into this, I think it specifically highlights some interactions from a few chapters ago.
After all, his initial reaction to having been in that monster form & coming out of it was trying to hide from everyone.
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And I think everyone helping him put things in perspective here contributes to how he is able to present himself as king. They assure him that he is accepted, despite having just been seen by EVERYONE at his Peak "Weird Monster Guy" mode.
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Highlighting what Marcille says here especially:
Going out to "face them with a smile" is EXACTLY what he does. Not right away. He's still pretty stressed in the following scene in this chapter. But he is able to face the crowds with a smile, eventually...
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As king. Dressed in the memory of his most vulnerable moments, the most honest expression of his desire.
BUT I'M GETTING A LITTLE AHEAD OF MYSELF. Before the King Laios speech, there's a little moment with Marcille I want to highlight, because...
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Did y'all know that by the end of the manga, Marcille isn't like... grossed out by eating monsters any more? Or at least, she's definitely changed her reaction to it. It's Namari who makes the "yeah it smells good despite what it is" comment, not Marcille.
We even get shots later of Tansu, Shuro, and Kabru being kinda grossed out by - but still going ahead and eating - the different Falin foods. Chilchuck also throws out a line about it being surprised that it's good.
But there's no disparaging comment from Marcille, despite the Everything of the situation. I just think that's also a nice little detail. She may not be as far in the monster eating game as Laios, but she's more willing to roll with the weirdness.
So after this little moment, this is when Laios comes out in his new regal outfit. And first of all...
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This is such a good contrast to the moment when the group goes to save Marcille in chapter 84. The monsters had stopped attacking, and everyone's reactions to Laios and the others framed him as unsettling. Creepy. Maybe even traitors.
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They even use some of the same labels (lord of the monsters/lord of the dungeon, dark lord/demon king)., but the context is that they are disgusted. The parallels in this manga....
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Have a tendency to destroy me. What a difference in reception.
Anyway, after this moment, Laios stops to talk to the group... and I'd like to point out again: MARCILLE ISN'T FLIPPANT HERE EITHER!!
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Chilchuck is still Chilchuck, of course, and I want to be clear I love that, too. Chilchuck is who he is to his core. His little jabs are very affectionate in this chapter.
But Marcille... Marcille only points to the Winged Lion symbol as being weird, not the monster bits. And like, considering what she's just been through with the lion, being skeptical of that part is... fair.
(don't get me wrong, her "that's fine and all" isn't exactly excitement. BUT the point I'm trying to make is less about her completely changing her feelings & preferences. It's more about how she expresses them, and how she treats Laios and HIS feelings & preferences)
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And she continues to be so encouraging!! Wah!! Like, despite, all four of these people definitely caring about Laios, it's Marcille specifically who tells him to relax and just be honest. And you know what? I think that's what Falin would have said, too.
Please also note how cute everyone's little faces are in the crowd:
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(see, Chilchuck loves him too!! Look at that fond face, and the cheer. and Senshi! and Namari! They really are such a family)
Laios' short speech actually has a little bit I'd like to highlight as well, since I think it is a nice little reflection of his choice to keep the lion insignia on his new outfit:
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"Eat to your heart's content," he says. Not just "enjoy," or "let's eat."
Dunmeshi does such a wonderful job of framing so much about the Winged Lion with nuance, and this is a good example of that. Desire is not bad! Craving and consuming is beautiful. As Laios says when explaining the lion insignia...
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It's not just something to get rid of.
So then... on to the feast!
And not only does Marcille not express any grossed out feelings, as I mentioned before... she even helps to gross out Chilchuck!!
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Her weird girl powers are only just in their infancy. She will only grow more powerful in time...
As the feast goes on of course we get the group's realization about her hair, and I'd like to point out:
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I really feel like they have such similar reactions to finding out about how the other has been affected by the Winged Lion
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Just... the quiet concern. Not making a huge fuss, but... worried. Understanding. A little heartbroken for each other.
SPEAKING OF HEARTBROKEN REACTIONS THOUGH. WHAT COMES NEXT REALLY GETS ME.
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After Chilchuck braids Marcille's hair for her, the topic of her needing to leave everyone comes up and...
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God, these expressions. Every Time I see these panels I think about about what Laios saw in her nightmare. Her fears. The weight of inevitable loneliness, and the way it has marked her. As much as Marcille tries to keep things light when talking about it, he knows what this means to her. And it HURTS.
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So he doesn't accept it. But do you notice how he frames this. Do you see. Not "do you want me to fix this." Not "hey I have an idea."
"Would you be willing to stay."
He doesn't know whether she will accept. Whether she will hate the idea, actually, of staying here with him. He's putting himself out there fully prepared for rejection & dismissal, as he has faced many times before.
But his pitch, his proposal to her, it's not JUST an excuse to ask her to stay, either. He's put thought into this. Into what Marcille could mean and do here. Not just to and for him, but for the people of this area. The place he has taken responsibility for.
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He's also thinking about Falin. And about all the other little girls, the people of all sorts, just like her. He's thinking about the people who have been killed (burned at the stake???), hurt, shunned. About the people who have been abandoned. The people who are still alone.
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He's not just offering Marcille an out from her isolation, he's offering her a new purpose. A new way to continue her work, to do the things she cares about. He SEES her! he understands her.
BUT ALSO HE'S SO NERVOUS OUGH. FIDDLING WITH THE PLATE. UNSURE IF SHE WILL CARE. UNSURE IF HE HAS IT RIGHT.
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HE'S NOT GOOD WITH PEOPLE HE'S NOT GOOD AT THIS.
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BUT THEY UNDERSTAND EACH OTHER. AND SHE WANTS THIS LIFE HE'S OFFERING HER.
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Still... it's not that simple for her, even if for a moment she is swept up in how much she wants this.
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Again here, Marcille is working so hard to be chill about the whole 'going west with the elves' thing. She looks absolutely devastated in the first panel, but puts on a smile in the second.
Maybe she doesn't want to bring down the mood. Maybe she doesn't want to burden everyone with what seems like the only option she has. Maybe she had already accepted the cost that might come with bringing Falin back. Maybe after everything with the Winged Lion, she doesn't want to risk letting herself fight for her desires too hard.
But hey. Desires aren't always bad. They aren't something to just get rid of.
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A small bit of visual storytelling here... I love that Marcille is confined by the panel, but Laios is stepping outside of it. He's literally pulling her outside of the box she feels trapped in.
Also, I love that his first acts as king are:
1) welcome everyone to a big feast
2) stand by his friend and help her find happiness
It's great stuff and it's so Laios.
In addition to that, I love how this whole act actually plays out. I love that, while getting the elves to let Marcille go, he gets to be extremely cool and protective...
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but also like. Not THAT cool and protective.
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No really, I mean it! I think it's important! It's important that cool 'suave king guy Laios' is a front he puts up when he needs to deal with these strangers, and one that he completely drops once it's just him and Marcille.
He's not trying to impress her, or convince her he's cool and suave. Why would he? He trusts that she's okay with the messy, often unimpressive, sometimes kinda gross reality of who he is.
And isn't that what Dungeon Meshi is all about? Messy, unimpressive, gross reality. And how beautiful, how wonderful, how very precious it is
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Especially when you get to share it with your friends.
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rheakira · 7 months ago
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I've come to temporarily break my hiatus to bring up something deeply important. Because after a recent event, if I have to go another day without talking about it, I don't know what I'll do.
Fandoms have an enormous issue when it comes to bigotry and people feeling comfortable enough to be openly bigoted.
And I want to make it clear: everyone is capable of it. In fact, most people do it more often than they don't. But because this strange myth has been built up that if you aren't "blatantly saying slurs" or "killing others" it can't possibly be bigotry, we have done nothing but become dangerous behind closed doors.
If your friend has odd beef with a person of color in the fandom and holds them to standards they don't hold their white friends to, that is bigotry. If your friend feels some sort of way about the trans person in your friend group and tries to come up with reasons for why they specifically can't stay, that is also bigotry. If your group insists that a person with a personality disorder is making it up just for attention and uses that as a reason for why they can't be around them, that is bigotry as well.
I've never been upfront about it because... why do I, as a human being, need to be upfront about my identity when people randomly decide what I am? But I am in fact a person of color who is queer and disabled. Whenever I join a fandom group that is mostly white people, I am liked until this is discovered. And then I watch as people get brutal about things I do or say. Things that they don't do to other people in the group, and I also watch as they take my words and either twist them for convenience or ruin my reputation for it.
As a marginalized person, both in fandom and out, you are held to a unique standard that does not apply to other human beings around you. It makes doing what you love very difficult, because unfortunately as a marginalized person, people will always subconsciously side with the person trying to oppress or attack you. This has happened to me my entire life, from school to work spaces to even internet spaces claiming to be safe places.
People will say that they care about you and like you and even form a friendly bond with you, but the moment a person of privilege decides they do not like you very much, they can and will side with the other person even without proof of their issues with you. It's exhausting and ruins lives in places that should be fun and safe.
I am on my umpteenth experience with this exact cycle and I would be lying if I said it didn't make me feel like I couldn't live or breath in places I should be allowed to be involved in. It's a very real problem that refuses to end because no one has the courage to challenge it. I am speaking not only on my own experiences, but for the many other people of color or queers or disabled people who simply cannot join these so called "safe spaces" because of our identities conflicting with people who have been taught that we are lesser and not worth love or care.
If this is a problem you face, please know that I see you and I love you. It's hard to keep surviving in a world that wants to hurt you and leaves you abandoned and alone. I want you to know that the world is scary, but we all exist. You should be allowed to experience joy and fun without feeling like you're being suffocated and wanting to die.
You matter. The people around you that make you feel like you don't are nothing by comparison. You matter and I truly hope that we'll one day find each other and become the safe space that we deserve.
The marginalized people in your fandom are more important than your fictional characters and plotlines that you put above us. We're here and we're not leaving. Learn to live with us and protect us.
If we're truly your friends, you would care when your privileged "friends" want to remove us.
Additionally, please do not take this rant and make it only about white people who are part of these marginalized categories. This is a post about EVERYONE. Including the people of color around you. Do not remove us from this conversation. Care about ALL OF US if you support this at all. Thank you.
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