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02/06/2024 Patreon Devlog
Hallo everyone! Time for the tumblr update!
Summary:
Revising chapter 10
New BG art
New CG art
Writing:
Okay. So I am neeeeearly done with Chapter 10. I'm about 85% of the way through it and currently I have just Yren's content left to revise for this chapter.
As I mentioned last time, I am now embroiled in an epic battle with Chapter 10!
In my last update, this chapter was 73k words and I said I expected it to be over 80k. I don't know why I said that because the final word count, from the start, was always going to be over 90k....
Anyway, it's 88k right now and I'm expecting it to be around 93k when Yren's content is revised and pulled into alignment with the others in terms of length.
So I'm very close to completing it and I hope maaaaybe by the end of tomorrow?
Art:
Received a new BG since last time. BGs are around 70% complete now.
I also ended up doing work on a CG for chapter 2. Just trying to get a head start on any outstanding art I need for that chapter...
I went through the chapter and noted where I am pretty sure I'll be placing CGs...
It's a little tricky with early chapters because the characters aren't necessarily doing anything or having interesting interactions (I mean, the conversations themselves are interesting but they're not like...dramatic interactions I guess?) Since this is very much an establishing chapter, there are no dramatic plot moments, nor are there any romance or relationship moments. Characters are having conversations and learning about each other.
The characters sit and talk, walk and talk, stand and talk...
When the conversations are like "This is my homeworld, this is how I grew up, this is when I joined the ship, this is what I was doing before you found me sleeping in a box...."
Those are interesting conversations but not necessarily interesting to illustrate.
Even if I could get creative with a CG for one character, if I can't do it for everyone then I have to consider if it'll feel like one character got special treatment... So there's a lot of balancing and planning...
I'm still putting CGs in but it's possible that, in chapter two, they'll be more "Pretty art" than "Interesting illustration moments" LoL.
Upcoming Weeks:
So I'm hoping to get Yren's Ch10 revision done today or tomorrow. Probably tomorrow. Once that is done I have to proofread for typos (which is partially done but needs a few more checks to clean up some other stuff).
Then I will format the chapter into renpy....and...
After that I'll be revising Asher and Daaz's end game sequences. I think I should be able to get all of that done by my next update.
And after that, we shall see.
Still a ways to go before the writing is done but the light at the end of the tunnel is a bit brighter these days. So...looking forward to being done with the last of the hulking and difficult chapters.
Anyway, that is all for now. See you next time!
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NOW AVAILABLE ON DORIAN
Pirates and plundering and plot-twists, oh my! Across a Skyward Sea is a steampunk meets romantasy story where you are the keyholder to a treasure.
You are brought onto The Minnow, led by Captain Johnny Delacourt and his merry band of troublemakers. Will you find the treasure the crew so desperately seeks... or will they give it up for a greater calling? (Only one way to find out)
#otome game#interactive fiction#visual novel#indie visual novel#indie interactive fiction#indie otome game#across a skyward sea
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Hateshinai umi update
One cutscene image is done!
Poor shark papa, he's such a cute little guy. Ketsueki is such a smol bean and he makes my heart happy to draw <3 shark shark <3 Ketsueki is a litlte upset but it's okay <3
told you guys I was going to try to improve the graphics and add some cutscenes <3 and I'm getting better at it all the time! fufu!
#hateshinai umi#Hateshinai Umi#shark#black tipped reef shark#otome#indie game#indie otome#indie otome game#game dev#dev log#art#my art#digital art#krita#furry#scalie#fishie...#i dont know what youd call him#yes im calling him a furry the mans a shark person he might be somewher ebetween that and#kenomimi#though#kemono#game#video game#indie dev
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I am at this point in my life where selling boob mousepad (men otome game characters) seems like a good business venture
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Hi! I am currently working on an indie fan otome game about dating the persona protagonists in a wonderland scenario! (it makes sense, please- hear me out!) Currently mapped out the story for White Rabbit (shown above) and I still need to script the others! But I first need some funds to commission the rest of the models for the game! I now have Alice, our lovely heroine, and White Rabbit, our first love interest!
Here's the rest of the designs for the cast! I have commissions open, so it would mean so much to me if you could comm me so I could help pay for these models and other assets ^^
I have more designs for the rest of the protagonist cast (Kotone, Aigis, Maya, Shin, and Wonder) that are planned out for a DLC wave after this first wave is done. BUT I NEED YOUR HELP PLEASE THANK YOU, COMM ME PLEASE! It would mean so much to me if you would comm me to fund these! Donations ar also appreciated! More info in my carrd!
#indie otome game#indie game#indie dev#otome game#persona#i really hope i can get a demo released soon aaa
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"When was the last time your room was clean? When was the last time you actually went out? When was the last time you had a proper conversation with a real person? You have no clue… your mind only gets more confused whenever you swallow those pills. You try to seek deep inside your damaged memories for a reason… But it’s not time to think about that, sweetie: You have a new message."
After a mysterious incident, you found yourself incapable of talking with people. Leaving your room was a hard task and because of that, you became a hikikomori. Now, with the help of your dear virtual friend, you are on a mission of learning how to properly interact in society once again… and maybe even understand some of the reasons why you are like this.
Daily Dose of Datura is a dating simulator with a focus on mental health topics. With chat elements, you will interact with five handsome people who will not hesitate trying their best to win your heart. Will you surrender to their flirts as you learn little by little about all the problems they carry as well?
Link for download (Windows and Linux)
#indie#indie game#dating sim#dating simulator#mental health#demo#indie game demo#otome game#indie otome game#indie dating sim#lgbt
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Happy Halloween from the man, the myth, the legend himself - Steve🎃
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Has anyone else seen the trailer for Homicipher on Steam? it's a female-targeted language deciphering and exploration ADV based on the concept of "romance with horror men." once i read romance w horror men and saw the romance options... IM SOLD. IM BUYING IT. IMMEDIATELY
I am going feral
#illustration#multifandom#small art account#art moots#otome game#homicipher#horror romance#english otome#dating sim#indie otome#otome#slashers#slashers x reader
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Keyframes Updated!
Well, folks. Our eyeballs are falling out and the last two weeks have felt a little like cramming for an exam— which is very funny considering none of the leads have been in college for a minute— but we did it. The Spring Semester demo that isn't really a demo is up!
You can now finally(!) enjoy the last two weeks of your semester with Deja, Cameron, Elio, Jamie, and Percy. Play from five new events, completely free on our itch.io page— including partial voice acting, eight CGs, and about 280,000 words total!
As we've mentioned before, we are releasing this update ahead of the Kickstarter!
If you haven't already heard, the Kickstarter only aims to fund production for Summer. We'll explain the reasons for this in full detail later, but for now, keep an eye on our social channels for news!
It's been a long year of development and an even longer wait, and we're excited to hear what you all think. We'll be taking a short break to recuperate, but our askbox is open! (But if you encounter any bugs, please send a report to [email protected].)
Until our next update, happy gaming everyone!
#keyframes vn#blank house announcements#visual novel#amare game#dating sim#otome game#indie game#kf announcements!#have fun!
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OBSCURA is in Early Access!
Rotten Raccoons is delighted to announce that our episodic dark fantasy romance, OBSCURA, has released the first half of Chapter Two now available on itch.io and and on Steam!
There's a marketplace under the mountain where anything can be bought and sold. Visitors wear masks to become faceless strangers. It's home to the unscrupulous, the outcast, and the desperate.
You're one of the desperate.
Strangers with their own secrets and ambitions can show you ways through the market. They'll guide you to your goal, but don't trust them to have your best interests at heart.
First chapter of each route available in the demo to try a taste.
Choose the protagonist's name, pronouns, and mask.
Four mysterious love interests.
Over 120k words so far (70k in the demo, 50k in early access)
A dark, mature story with many ways to fail.
Timed choices! Or turn them off for an easier game.
Original music by Cajsa.
Use the default, OpenDyslexic, or Atkinson Hyperlegible font for ease of reading.
Once you buy the game, you get all current and future chapters.
Full list of warnings available here, our streamer/VOD rules are here.
See you under the mountain...
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Kiss 😚🩶🤍
i just want to shower him in kisses, to let him know he's loved ☺️
#a date with death#a date with death casper#adwd#adwd casper#adwd grim#art#indie game#otome#visual novel#dwd#oc#adwd oc#dwd oc#doodle
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07/07/2024 Tumblr Devlog
Hallo everyone! Time for the tumblr update! Whii~iich I think I may have skipped a couple - it looks like I did that annoying thing where I wrote up an update and *forgot to post it*.
Sorry about that!
So what have I been doing lately? Well. Lemme tell ya.
I wrote 23,000 words this week, for one. I am ded. ┗( T﹏T )┛
But let's jump into the details because in the most recent update I see, I was still revising chapter 10.
Summary:
Finished revising, proofreading, and formatting chapter 10
Revised Asher ending sequence
Revised Daaz ending sequence
Finished drafting Kav's endings sequence
Finished drafting Noel's ending sequence
Finished drafting Raif's endings sequence
Worked on a ton of UI changes and improvements
Worked on some sprite tweaks
Received some new BG art!
Writing:
So as you can see, lots of writing progress since my last update.
I finished revising chapter 10 and coding it. It turned out to be 88,000 words coded.
I revised and formatted Asher and Daaz's ending sequences into the game. Those two were already drafted and just needed to be cleaned up and put into Renpy.
The remaining four character still needed to be drafted but I had paused to revise the entire script so I could make some necessary plot fixes before I tried to draft the remaining endings.
With that done, I've moved into finishing up the draft.
Currently I have Kav, Noel, and Raif drafted and Yren in progress.
And that will be all the main game content complete!
The current un-coded word count amount is 625,000 words. 💪
Art:
So I have completed some CG work since my last update but the main thing I've been working on art-wise is UI updates and changes.
A lot of small changes to the general aesthetic as well as implementing a lot of small additions I've been contemplating for a while as QoL improvements.
Such as a little indicator that shows when you are in a "character branch" and things like that.
I've also made a few small tweaks to some of the sprites - mostly just making their expressions a little more dramatic since they were reading a bit flat to me. And, of course, adding new outfits. Always new outfits. LoL
And of course, new BGs from both artists.
Background are around 76% complete currently.
Other Stuff:
I guess UI goes in here too since in addition to the "art" aspect, there's the implementation aspect as well.
Once you change the look of something that has to be coded in, of course.
I ended up deciding that I want to experiment with moving the sprites around a bit more - mostly moving them a bit closer and then further away depending on the scene, what's happening, and how many characters are on screen in a given moment.
There are several benefits to this including keeping the screen from being static for long periods but also, there are a couple of characters that the player will really benefit from being able to see their faces up close (mostly Raif and Yren).
So yeah - in addition to redesigning some of the screens, I have also been implementing those changes bit by bit.
The game definitely looks quite different now. I recently saw a playthrough of the current prototype that's on Itch and was astonished because I forgot how it looked when it was first released. Ha ha. It's gone through a lot of changes.
Noel no longer matches the ceiling, for one! Amazing.
Upcoming Weeks:
I will be working on finishing up Yren's ending sequence and hope to get that done in the upcoming week - which means another heavy writing week.
As I've said elsewhere, I have been calling them "ending sequences" but in reality this is the last three chapters of each route which is about 20,000 words total for each character. I have about 3000 words of Yren's done and I'm actually only shooting for about 15,000 for the rough draft because I invariable add dialogue and variations when I edit, which means I have to undershoot the draft so I don't overshoot the word count during revision.
So yeah, I'll be completing Yren's final three chapters, then revising Kav, Noel, Raif, and Yren and formatting them into the game, which will give me the "final" word count for the project.
And then I will be "done" with the writing (in quotes because...you're never done with the writing until it releases. LoL
I should definitely be done with drafting and revising by my next update here but I can't really say what I'll be working on by that point. Probably...UI and CGs. Not sure.
We'll find out in the future I suppose! See you then!
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I'm a little sad that these didn't quite make the cut for New Artwork Purposes, but hey, reduce reuse recycle!
I might add on Coralie and Dr. Kim in this style, and maybe we can get some prints outta these? :D What do you guys think?
#heart of a sky pirate#across a skyward sea#otome game#visual novel#interactive fiction#indie otome game
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Can you save the villainess when you don't remember who wants her dead?
Save the Villainess is an animated villainess isekai game that lets you:
🦋Control a witty and determined investigative genius of a villainess
🦋Gather clues and solve mysteries and puzzles as an assassin stalks you
🦋Use your genre savvy to determine which of your potential love interests – including a Crown Prince, a Duke of the North, a Childhood Friend, a Servant, and a mysterious woman – is your would-be assassin
Play our fully animated demo through our Kickstarter campaign!
#otome game#visual novel#english otome#savethevillainess#villainess#amare game#villainess isekai#dating sim#isekai#dating game#indiegames#interactive fiction#indie visual novel
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My surprise when I did not see any "Nusantra: The Legend of the Winged Ones" post on Tumblr??
It was such a good indie Otome game. 😩 I love how gentle Mitra was. I just wanted to hug a guy who looks like a giant cuddly teddy bear. Reksa is the best but I want Mitra because he was huge and shy and kind.....you know........... 😩
If you haven't played it yet and you love visual novel otome game....you should give it a try!
#sweetchiel#nusantra: the legend of the winged ones#mitra#reksa#rama#indie otome game#visual novel#otome game#pc otome game
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✨LOST IN LIMBO'S DEMO IS LIVE NOW! LINKS BELOW! ⬇️ [Shares are appreciated!]🔁
Face the nightmares of your childhood and unveil the truth behind your summoning to the realm of Limbo. Fight your way back home with the help of seven deities sworn to be your protectors. Will love be the key to your freedom, or the first chapter of your downfall?
✦ OUR DEMO FEATURES
Seven love interests ranging in age from 21 to 52 years old
The first version of Lost in Limbo's prologue
Customizable first name, last name and pronouns of the MC (she/her, he/him, they/them) or use a default name; River Winchester.
Over ~42k words (around three hours of gameplay)
Animated backgrounds!
Partial voice acting
Seven CGs (one per character) + mini-CGs to enhance the experience!
Over 25 different choices (some of them timed!)
PLAY NOW ON:
🔮 STEAM (MAC, LINUX, WINDOWS)
🔮 ITCH.IO (MAC, LINUX, WINDOWS, ANDROID)
🔮 GOOGLE PLAY
#lost in limbo#otome#visual novel#indiedev#interactive fiction#amare#oelvn#indie otome#indiegamedev#indie games
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