#ideal factory otome games
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Who's your favourite member from each of the massive OC casts you've created (Audacious Regulars, Star Cross Warriors and Funomena)?
Star Cross Warriors: Definitely Parfait, Florabelle and Sugarcoat. I literally cannot choose between them. I love Parfaitâs boundless energy and larger than life personality, whilst hiding her perfectionism and desire to make friends with everyone and wants them to be happy, cos sheâs scared of being alone. Which is accentuated by her late father's abuse and having no prominent mother figure in her life, meaning she tries her best to be independent and Florabelleâs great cos I love drawing her and I like how soft-spoken and calm she is, but shes not a doormat, she's just as strong-willed as her girlfriend and once she gains a new teacher in the form of an elderly Ironite warrior named Irogun, she trains to become a swordsbunny, not to prove that she can be just as strong as her girlfriend, she just thinks its neat. And I just think that's a great motivation to have. Also Sugarcoat is just fun for me to write and draw cos I love drawing unhinged characters, especially ones with monstrous egos like him.
Audacious Regulars: Delilah, always wanted to make an ultra femme business lady who's good with numbers but also loves cheesy romance stories, contrasting the realistic and sardonic Audrey, who's terrible at forming deep relationships with anyone, let alone romance. I also like the idea of Delilah having such strong mathetical skills and business smarts that she was originally offered a job as a bank manager in the big city, but she decided to go for accounting instead, but she knows big city jobs are factories for stress and prefers a job at her pace. Also I want her to be Audrey's first gay option if AR ever becomes a game cos I love childhood friend romances. I really like Audrey herself to be a perfect twist on the typical otome game protagonist. Usually these women in these types of games are delicate wallflowers who shriek at the sight of lewd jokes, but Audrey's just a normal ass woman who's got a brain and is written like a grown woman, not a puppet written by extremely creepy men who view women as pets.
I really like Cale, cos he's written to be my ideal man. Kind, sweet, unwaveringly loyal and honest, but is very cringe. He's kinda like if Sheldon and Mozu fused into one guy, he's very snarky and aloof at first and rarely lets anyone in but he's a sweetheart once you get close to him. Also I stan a man who loves cute critters as much as I do.
Funomena is still a new concept, cos i mainly made this cos I wanted to do a fantasy story with human characters and I wanted to stick it to Genshin for being a racist, bigoted mess by writing my own story, but ive literally only gotten the characters and the basic set up for the story down so I dont have much to talk about. In terms of concept and design, I like: Pixine, for a good commentary on how teenage girls in anime are preyed on by weebs and the homogenous nature of anime girls being blank slates being marketably designed to appeal to weebs. Also its just nice to see a teenager in an anime RPG just be a normal kid and have a found family that love her dearly. Also Violance for being another good deconstruction of anime waifu culture and how needlessly dark and tortured a lot of women's backstories is and the only symptom they suffer from this trauma is just stress and workaholicism. Like, thats so boring...
I also like Holly and Janice, although they were recycled from an old story and placed here, I still love Holly's down to earth nature contrasting the lunacy she has to deal with. I like how she goes from wishing she could be in an JRPG cos she loves them so much, to now actually BEING TELEPORTED INTO ONE, she ends up very jaded to it cos of the very toxic world Funomena actually is and just wants all of its residents to be free from this. Janice is also my first trans character so I had to include her here and I want her to be happy and safe surrounded by her best friend Holly and her new RPG group of friends she's made. I love the idea that she was initially skittish about meeting the residents of Funomena out of fear of being ridiculed or any transphobic slander, but it turns out the residents of Funomena, especially the Princess, really like her and marvel at how beautiful she is. Which is something every trans woman deserves to hear, to be honest.
Sorry for late reply, had to really sit down and think about this ask. Thanks, I always love talking about my OCs.
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KW Routes of the 6 new love interests
(Art from the EB Deluxe Pack on Steam)
Older or better informed members of the HakuĆki fandom, I have a question for you:
Why are the KW routes of the older three Love Interests (Sannan, Nagakura and Yamazaki) so drastically different from those of the newest three (Iba, SĆma and Sakamoto)?
I guess the older three were given their mini-routes in older games in a fashion similar to that in Sweet School Life and then for Kyoto Winds, Idea Factory just added a few more scenes to the already existing routes... Of course, for the newest three they could not use the same strategy.
But re-writing several scenes to include the newest three and use their Shinsengumi-outsider status as an excuse reason to ramble on and on about explain in detail the Shinsengumi, Furies, politics and historical facts? How dare this game call itself an otome?!
Iâm almost finished replaying KW for my Love Interest Scenes Compilation and Iâm bored out of my brains since the âexplaining scenesâ that I cut out before because they had nothing to do with the Love Interest/romance NOW are exclusive to each of the three remaining Love Interestsâ routes but at the same time, these scenes barely have any influence on the Love Interests or their relationship with Chizuru!
(And Chizuru is usually just sitting/standing there, contributing nothing (or just a few sentences) to the scenes. Even if she has a new scene with the Love Interest, she mostly does nothing until the LI comes to save her (e.g. when she follows Takeda or is accosted by Miki). Poor girl, ignored by Idea Factory as always again...)
What bothers me the most, though, is when/that these exclusive âexplaining scenesâ repeat information Chizuru/the player already knows. These are just there for the player to see the newer threeâs reactions but contribute nothing to plot and story! Maybe - maybe! - somewhere in the scene, Chizuru/the player learns something new or specific about the LI but in these cases, the repeated info should still have been cut out.
SĆmaâs route is the worst offender since it mostly consists of SĆma learning more about the Shinsengumi and its ideals, history and secrets. This route is barely about SĆma and least about his relationship with Chizuru. Like I said when I first played the game: The love story in his route is mainly about his love story with the Shinsengumi. And it serves the purpose of manipulating the playerâs opinion on the Shinsengumi more thoroughly than any other route. Thanks, I hate it.
As a result of these exclusive âexplaining scenesâ, Ibaâs scene compilation is 4 hours long whereas Yamazakiâs is only 1 1/2 hours long.
Who at Idea Factory thought these strategies with the new LIs were good ideas? The older threeâs scenes are way too simple and too short (around 5mins each or less) while the newer threeâs are too long (10-20mins) each. This is wayyy too unbalanced for the game, imo.
#HakuĆki#hakuoki#hakuouki#kyoto winds#hakuouki kyoto winds#hakuoki kyoto winds#nagakura shinpachi#sannan keisuke#yamazaki susumu#iba hachiro#souma kazue#sakamoto ryouma#love interest scenes#otome routes#fandom question#hakuouki critique#hakuoki critique#critique#mini rant#mini-rant#just my opinion
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pawn of justice
âCollar x Malice fanfiction; Saeki Yuzuru & Hoshino Ichika âWritten in Bahasa Indonesia âMight be OOC and some lore inaccuracy âSet in the pre-game era (there might be some inaccurate lore tho) âCollar x Malice © Idea Factory & Otomate. Fanfiksi ini ditulis hanya demi memuaskan dahaga terhadap kapal pribadi, saya tidak bermaksud mengambil keuntungan materiil apapun.
Terkadang Hoshino Ichika bertanya-tanya; apa definisi keadilan sesungguhnya?
Nalarnya selalu menerawang, memproses berbagai kemungkinan kecil yang sekiranya bisa ia pahami. Ichika mencari validasi eksternal melalui satu-satunya orang yang bisa ia percayaiâsayangnya Hoshino Kazuki tidak bisa diajak kompromi. Menelusuri mesin pencaharian web membuat otaknya kelelahan menyetor banyaknya informasi-informasi objektif yang berakar sama. Kepalanya terasa berat setiap kali ia tidak menemukan kesimpulan akhir satu pertanyaan simpel namun rumit ituâditambah dengan serangkaian kasus X-Day yang tidak mampu ia tangani karena pangkatnya yang rendah.
Intinya, keadilan itu apa? Memperlakukan semua orang dengan sama rata? Kebenaran dari suatu ideal? Perlakuan seimbang antara hak dan kewajiban? Melindungi orang yang lebih lemah? Ichika rasa tidak begitu.
Lagi-lagi, malam ini, Ichika kembali termenung di kantornya. Otaknya sibuk memikirkan satu kata dengan beribu makna itu. Hanya ada ia seorang, duduk menghadap layar komputer dengan pandangan kosongârekan-rekannya sudah pulang dan melakukan kegiatannya masing-masing. Mungkin saja ia harus beberes dan pulang ke rumahâhitung-hitung Kazuki akan mengomel jika saja ia pulang telat seperti hari-hari sebelumnya.
âOh, Hoshino!â
Terkejut, kepala Ichika menoleh. Rupanya malam ini ia tidak sendiri. Ia menemukan Saeki Yuzuru tersenyum cerah sembari menatapnya jahil.
âAda apa, Saeki-kun? Kok belum pulang?â
âHabis ngurus sesuatu nih.â
Ichika terkekeh pelan. Ia hampir lupa sahabat terbaiknya itu sama-sama hobi lembur. Jika saja mereka pulang lebih awal, Yuzuru akan mengajaknya minum-minum, seperti biasanya.
Seperti biasanya⊠jika saja Shinjuku tidak dikarantina sebulan yang lalu berkat grup teroris yang menyebut diri mereka sebagai Adonis.
âHoshino kok belum pulang?â
Ichika menghela napas. Ia meregangkan tubuhnya, berusaha menyamankan persendian dan ototnya. Tubuhnya pegal sehabis duduk seharian, menjawab keluhan-keluhan warga setempat sedari pagi hingga sore hari, dilanjutkan dengan mengurus laporan kriminal malam harinya.
âBelum. Aku hanya perlu mengurus beberapa laporan ini. Sebentar lagi selesai kok, Saeki-kun.â
âHoshinoâŠâ
âHmm?â
âKau sedang memikirkan sesuatu ya?â
âentah Ichika harus merasa bersyukur atau tidak akan kemampuan membaca pikiran milik Saeki Yuzuru.
Alis Yuzuru berkedut tidak yakin. Ichika bukanlah pembohong yang baikâdan Yuzuru sangat mengenal dirinya luar dalam dibanding adiknya sendiri. Apa yang tidak diketahui oleh Yuzuru tentangnya? Ichika rasa tidak ada. Walau begitu, Ichika sendiri tidak bisa menebak isi pikiran sahabatnyaâyang ia tahu, ia percaya sembilan puluh sembilan persen kepada Yuzuru.
âAh, aku hanya sedang memikirkan sesuatu akhir-akhir ini. Mungkin bisa dibilang tidak ada gunanya dan tidak relevan.â
âHoshino bisa menceritakannya padaku, kok.â
Yuzuru mendudukkan diri di kursi kosong samping meja kerjanya. Gadis berprofesi sebagai polisi junior itu hanya menghela napas pasrah. Ia tidak bisa kabur dari sahabat baiknya itu, huh?
âTapi jangan mengolokku ya, Saeki-kun!â
âJanji, janji!â
âTuh kan Saeki-kun udah ketawa duluan!â
âIya, iya!â
Tawa Yuzuru mereda. Ichika menarik napas dalam-dalam. Ia menatap Yuzuru lekat-lekat.
âMenurut Saeki-kun, keadilan itu apa?â
âEh?â
âKeadilan yang sejati itu seperti apa?â
Namun, Yuzuru sama sekali tidak menjawabnya. Tatapannya melembut. Ia menopang dagunya santai dan menyunggingkan senyum kecil.
âMenurut Hoshino sendiri, keadilan itu apa?â
âKeadilan menurutku sendiriâŠ?â
Yuzuru mengangguk, âIya. Kalau tidak, prinsipmu sendiri. Kurasa prinsip yang kamu anut bisa menjadi definisi dari keadilan sejati-mu.â
Ichika memandang langit-langit atap. Terangnya lampu gantung tidak membuat matanya perih. Saat ini isi pikirannya didominasi oleh pertanyaan absurd Yuzuru.
Prinsip� Keadilan� Memangnya ada hubungannya? Ichika menggeleng.
âHoshino bingung ya dengan penuturanku? Begini saja, kamu pikirkan apa tujuanmu sekarang. Apa yang kamu inginkan. Kenapa kamu memilih untuk bekerja di departemen kepolisian?â
âKurasa karena aku ingin membantu orang-orang yang kesusahan?â
âNah, itu sudah bisa menjadi pondasi untuk meneguhkan keadilan sejati-mu.â
âSaeki-kun benar. Kurasa aku terlalu terfokus pada sumber dari internet. Tentu saja keadilan bersikap subjektif. Setiap individu memiliki idealismenya masing-masing. Moral diukur dalam pribadi masing-masing,â Ichika menyentuh bagian dadanya. Wajah lesu itu mendadak pudar. Ekspresi penuh tekad dan harapan menghiasi wajah cantiknya. Ia menatap Yuzuru mantap, âKurasa aku ingin berguna bagi masyarakat. Aku ingin membantu orang-orang di Shinjuku dan mengurangi sedikit kegelisahan mereka terkait bencana X-Day. Aku tahu korban dari kasus X-Day merupakan para kriminal dengan tingkat kejahatan yang tidak bisa dimaafkan. Tetapi, bagiku, sejahat apapun mereka, mereka tidak pantas untuk dibunuh secara brutal. Aku ingin menyelidiki kasus X-Day sewaktu-waktu. Aku ingin menjaga Kazuki dan orang-orang yang kusayangi. Aku ingin melindungi kota ini bagaimanapun caranya!â
Perlahan-lahan Ichika mulai mengerti. Bola mata zamrud itu kembali memancarkan sinar dan harapan. Sesaat Yuzuru termenung menatap teman seperjuangannya itu. Tak lama kemudian pria itu ikut tersenyum simpul. Tangannya menepuk pelan pundak Ichika.
âAku setuju dengan pemikiran Hoshino.â
Hanya setahun berlalu dan Ichika berkembang sepesat ini. Hoshino Ichika berbeda dengan teman-teman kepolisiannya. Gadis itu memiliki pendirian yang kuat. Tekadnya tidak mudah goyah. Yuzuru melihatnya sendiri; gadis itu selalu menolong warga-warga Shinjuku tanpa pamrih. Yuzuru tahu kalau Ichika rela mengorbankan dirinya sendiri tanpa pikir panjang. Yuzuru selalu tahu⊠ia selalu mengamati tingkah laku Ichika. Yuzuru mengetahui semua hal tentang Ichika.
Gadis cantik itu terlalu baik untuk tinggal di dataran busuk ini.
Yuzuru rasa, ia menemukan umpan yang tepat.
Saeki Yuzuru menemukan mangsanya. Ia akan bersenang-senang dengannyaâsebelum ia menghancurkan gadis itu dengan rangkaian rencana kelahiran kembali dunia baru, meneror Shinjuku dengan X-Day Countdown. Ia akan menggunakan Hoshino Ichika sebagai umpan demi membentuk keadilan sejati.
Terkadang, untuk menciptakan dunia yang sempurna, kita harus mengotori tangan kita sendiri, bukan?
âtermasuk mengikut-sertakan sosok gadis yang ia cintai?
Tanpa menyadari isi benak Yuzuru, bibir Ichika melengkung, membentuk sebuah senyuman lebar.
(Berkat Yuzuru, Ichika bisa melangkah maju.)
(Berkat Ichika, Yuzuru berhasil membangun rencana yang sempurna.)
âTerima kasih, Saeki-kun.â
âTidak. Terima kasih kembali, Hoshino.â
âmalam ini Hoshino Ichika bertekad. âia akan melindungi Shinjuku. âprinsip itu tidak akan pernah lepas dari genggamannya. âtidak akan pernah, hingga maut menjelang.
.
âmalam ini Saeki Yuzuru bertekad. âsecepat mungkin, ia akan membawa Ichika bersamanya. âwalau ia harus mengotori tangannya. âdemi terciptanya dunia baru yang terbebas dari individu-individu busuk.
fin. (24 Oktober 2020)
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Lunatic Parade Reiji Sakamakiâ (Chapter 01)
Lunatic Parade Masterlist (Complete)
Yui: (I must have to take my heart back no matter whatâŠ!)
Place: Inside Mountain / ć±±äž
Reiji: Bernstein Caste...Letâs see. I will not take that much time from here on.
Yui: Oh I see.
Reiji: Yeah, we are about to pass through the main street, and you will hear the hassle of the parade right there.
Yui: (Oh...That place will be lively for sure.)
(There may be so many booths full of sweet smells out there just like the carnival was.)
Reiji: ...I shall expose all of the thoughts you are having now.
Yui: Yes?
Reiji: You are thinking äžwhat kind of special sweets could be piled up in the parade, right?
Yui: H- how did you catch it?
Reiji: Such a simple deal, itâs entirely obvious if I see this dummy loosen face of yours.
Yui: I am sorryâŠ
Reiji: No need to feel sorry. Since the parade is entertaining, we should join this just like the carnival.
HoweverâŠ
*Reiji gets closer + Screen vibrates*
Yui: Kyaa!
Reiji: Before going there, we need preparations.
We do not want to regret facing problematic things like we faced during carnival after all...alright then.
Yui: (Bottle� It smells so lovely.)
Reiji: Front neck...and wrists. Nextly you can apply wherever you prefer.
Yui: Umm, what is this forâŠ
Reiji: Nice smell, yes? It was a hard time for me to have the ingredients adjust the fragrance that way.
Yui: Ingredients you say?
Reiji: Right, I have purified the vampire phenomenon at an extremely high concentration.
If you apply this then it will basically create no difference between you and vampires.
Yui: So�
Reiji: Oh my goodness, your consideration is dull as alwaysâŠ.In short, you will not be noticed by others that you are a human.
With this, vampires who get seduced by your blood-scent will not drag onto you.
Yui: Th- thank you very muchâŠ!
Reiji: Sure...you are welcome.
Yui: (Huh? I see he is wrinkling his eyebrowsâŠ)
Err, does anything happen?
Reiji: Perhaps you did not notice yet but I am smelling same as my spiece from youâŠ.to be honest, it is an odd feeling.
I never had gotten along with a vampire like this soâŠ.it is truly a displeasure.
Yui: (Oh I get it...I canât possibly smell it simply having a floral frangrame on me.)
(But Iâve broken down a little for getting him to make such a faceâŠ)
Reiji: Well then, now that we have tidied up preparations, let us move on.
Yui: SureâŠ.
Reiji: What is wrong? If there is something you want to say, say it please.
Yui: (Guess all of my thoughts are visible to Reiji san...letâs try to be honest about it.)
That is...I am so happy that you have made that fragrance for me.
But I was a little shocked to think that you will get displeased as I will be walking by your side all the wayâŠ.
Reiji: ...Get it. Well it is very simplistic of you to take it this way.
However, the point is that you are typically concerned about me, so I do not mind.
It will mean I am having objections if I say you are a hopeless person granting that.
Butäž äž
*Reiji gets closer*
Reiji: Iâm thinking about such a cute thing that youâve put on the fragrance that I have prepared while thinking about you.
There is no way I am displeased for you.
Yui: Kh...thatâsâŠ
Reiji: Pay attention to my words till the very end.
It is bothersome to bring a human like you to the Demon World but,
I am simply doing all of these because I love you who is a humanâŠ.It is also very obvious to say it.
I want you to walk on being by my side all the way, you know?
Yui: Kh!
Reiji: What are you being embarrassed for? ...It was you to say it though? â I Want to walk on by your side.â
Yui: I did not say âI want toâ...I said âSince I will be walking.â
Reiji: Kukuh, these are the same thing...Yui, I will let you walk by my side all the way.
Like this...closely touching each other.
Yui: ...Yes.
(Uuh...itâs so embarrassing but I am rather happy that he said it.)
Reiji: Well, I shall be done with teasing you and let us get to the castle town.
*He backs off*
Reiji: Stay close to me in such a way that I can smell the fragrance alrightâŠ.get it?
Place: Glimmer Main Street / ă°ăȘăłăăŒăčăăȘăŒăèĄšéă
Yui: WahâŠ! This place is so crowded!
Reiji: Yeah, as you would expect in the parade. Anyway, how shall we get started?
Yui: Are not we going to Bernstein Castle?
Reiji: Oh my...do you think we will have any chance of accomplishment if we simply rush in being unarmed and clueless?
Yui: Ah...it is true.
Reiji: First of all, we should come up with specific future measures.
We can go around the prominent places in order to gather important information.
Since the fragrance is doing a great job just as I had expected.
Yui: True. All thanks to you!
Reiji: This result was very obvious from meâŠ.Well, for startersäž
Hm�
Yui: (Oh? He is looking behind me but for what reasonâŠ)
Reiji: Stay as you are now...You must not turn over.
Yui: Eh?
Reiji: And also...try not to get away from my sight as much as possible.
Yui: But why is that?
*Reiji gets closer*
Reiji: ...I feel like someone is following us.
Yui: What?
Reiji: There will not be any problem if they do not abduct you away but...this situation is no good I think.
I do not know what is going on but...let me hold your hand.
Yui: Kh!
Reiji: We are going to be dismissed from here...as fast as we can.
Yui: (Either ways, I cannot let go of his hand by any means!)
Place: Glimmer Main Street, Front of Wagon
Yui: (There is a huge crowd around here so we will be alright if we get puzzled to themâŠ.but who knows the outcome.)
(More than that...Iâm about to be out of breath as he was walking way too fast.)
Reiji: Oof...guess it will be okay if we reduce our walking speed little by little.
However, this place is one of the territories of the Earl Walter so we must avoid being inattentive.
Yui: Yes...by the way, what kind of person is the Earl?
Reiji: Despite gathering so much information, I can say that he does not really show up his appearance.
Yui: Oh noâŠ
Reiji: There is also one fact I had gathered from all the people.
They said âThere is no way he will give stolen things backâ...So he is not a un-straightforward person who possesses unique aesthetics and philosophy.
...It is absolutely hilarious to hear all the people are having complaints about such awful facts.
Yui: It is...unforgivable.
But it surely sounds extremely difficult work to accomplish our goal. If weâŠ.
(Donât get my heart back then perhaps I will dieâŠ.what can I do?)
Reiji: ...No need to get worried about that.
Yui: Eh�
Reiji: You will be good since I am with you. Or...you cannot have faith in me?
Yui: It is not like that! ButâŠ
Reiji: I understand your depression. ButâŠ.
I will surely save you from these.
Yui: Reiji sanâŠ!
Reiji: Good grief, do not show such a pathetic face. Or I will end up punishing you at this rate, right?
Yui: Fufuh...I am sorry.
Reiji: Haah, I get sick seeing you that you do not understand anything unless you are toldâŠ.try always to put on a cheerful face.
Yui: ...Yes!
*They go away*
???: âŠâŠâŠâŠ
Place: Tart âą TatanăŒGlimmer Street StoresÂ
Yui: (Phew...Itâs good that we find seats right away. I was so exhausted from walking here and there.)
(I ordered some pastry cakes since he told me I can get whatever I like but, itâs like a bang on our wallet.)
(There are also inedible fruits put onto these but these have great tastes.)
Reiji: The tea of this shop is unbelievably outstanding for having an aromatic blend in it. What about your cake?
Yui: It is super yummy. Umm...what about having a bite for tasting?
Reiji: Oh goodness...do you not think it is vulgar if two of us stick our mouth on this cake in front of the public?
Yui: Uhh...I thought this cake was preferred to your taste so I asked you.
(Haah...right, I should just eat it alone.)
Reiji: ...Nevertheless, if you want me to eat it so bad and I shall give it a thought.
Yui: But, I do not want to force youâŠ
Reiji: Just give me that cake at once. However there is only one fork so it is troublesome.
Yui: If you are good with it then you can use my one.
Reiji: Haah, whose fork could you expect from me to use instead of yours in this situation? ...I will borrow this.
MnmâŠ.I see. It is fastidious, very much suits my taste type.
Yui: Is that so? I am glad thenâŠ
Reiji: Yeah but...it is your cake so I am fine just by having a single bite.
Please enjoy eating this to your utmost.
Yui: Yeah.
Reiji: Now then I wanted to talk about how to get...back your heart.
Yui: Do you have any kind of precautions?
Reiji: I doâŠ.If we just ask him to give heart back like a stubborn then he will not listen to us.
We shall at least exchange something with him...something which is more valuable than your heart.
Yui: Eeh? But howâŠ
(I wonder if it will work for our opponent who easily snatched my heart away in the first place?)
(If we do not do it smoothly then we are going to lose both of thoseâŠ)
Reiji: Ofcourse there is a doubt that it will go everything as planned. We are not even in the mid-way of our progress.
What a grief...what you are thinking now is showing off in your face.
For showing up different facial expressions one after another...what an amusing person you are.
Yui: My sincere apologiesâŠ.
(Uuh...what a shame on me.)
Reiji: Well then, as the continuation of our strategies follows. We will approach proposing negotiations and then we will enter in the caste from itâs frontage.
We will manage to pass through an opportunity and then we will creep in the treasure house and sharply steal the heart.Â
Yui: (For some reasons, I donât feel like this plan is made by Reiji san.)
âŠ.Will we really be able to pass it following this strategyâŠ?
Reiji: For someone like you who is thoughtless may find it a little timidity.
But the only thing we can do now is to lead that strategy to go well.
Plus fortunately, we have so many treasures which are worthy to catch Earlâs interest.
Yui: Eh?
Reiji: The pocket watch of demise...The Earl will also love to hang out with us if we show this.
Yui: (His father...Karl-heinz gave him this watch which can tell one the end of time.)
(It is very enormous but this watch is very precious as it is full of important conceptsâŠ!)
Reiji: All now left is to...seek through an opportunity and find out the place where your heart is kept off.
Yui: But you cannot use this watch...as a bargaining tool...no way you can!
Reiji: Oh seriously, you are unbelievable...face at me.
Yui: Yes?
Reiji: Listen attentively...there is no other thing to me which is more important than your heart.
Yui: Kh!
Reiji: ...Will you still not believe my words even if I say it straightforwardly looking at your eyes?
Yui: No...you are actually misunderstanding...you words have made me so happy.
Reiji: Likewise, it is my privilege to have you consider it.
It was worthwhile continuing to train forcibly a silly person like you.
Yui: Oh come on...it is a rude way of saying.
Reiji: Heh...well then, let us move onto the next step.
Place: Saint Nore Park / ă”ăłăăăŹăăŒăŻéă
Reiji: Umm...we are going to ride that one.
Yui: Eh? The ferris wheel?
Reiji: Why are you being so astonished?
Yui: WellâŠ
(It makes me awfully surprised that he brings me to an amusement park to begin withâŠ.)
Reiji: Whatâs wrong? You are making an unconvinced face.
But...is it not very natural for me to want the two of us to spend time together?
Yui: (Kh...he said it while I was staring at him...so embarrassing...!)
Reiji: What are you thinking about...while flushing your cheeks? How awkward.
Fuh...I will deepen the red color of your face even more once two of us get inside that small-spaced closed room.
We shall get goingâŠ.
Place: èŠłèŠ§è» / Ferris Wheel
Yui: (We get in but...I was already tired of getting teased by him while lining up.)
(Certainly I am happy to spend time with the two of us butâŠ.all Reiji san doing for a while is just comparing the scenery with some kind of paper.)
Umm, what on the Earth you are watching?
Reiji: This is a sketch of the Bernstein Castle.
Yui: Eh? When did you get it?
Reiji: I had obtained it with an absolute secret route. First of all, in order to have a conversation with him, we have to gather information.
Yui: (Incredible...as you would expect from him.)
Reiji: So, that looks like this castle. For getting a better lookăŒ
Yui: (Heâs taking out something from his chest-pocket again. But what could it be this time?)
Reiji: Yeah, here it is. For looking far away, you will need a telescope of better quality.
Yui: (W- wow...I was freaked seeing anything coming out from his pocket.)
Reiji: Oh...there is not even a single sign of people surrounding the castle. I wonder if it is covered by any barriers.
...Aah, it has ascended to a perfect height. I wanted to view it from this angle.
By the way, this castle is built up with refined detailsâŠ.
Yui: (It looks a very splendid castle even if I see it with my bare eyes. I also want to have a good look.)
âSelection
I want you to show me later / ăăšă§èŠăăŠă»ăăÂ
I want you to show me now / ä»ăăèŠăăŠă»ăă (+correct)
Yui: Umm...would you mind showing me too?
Reiji: Fine. But is it not okay if I show you later?
Yui: I thought...we can discover more if two of us observe instead of only one of usâŠ
Reiji: ...Oh seriously. Your self-consciousness is very high. Alright then.
If you request that far, then I shall have you give me some valuable information for me instead of just staring at that.
Yui: Eeeh!?
Reiji: Kukuh...okay then, come here.
*Reiji gets closer*
Yui: (Wha...I was just wrapped around by arms...will I have to watch like this?)
Reiji: I shall fix you so that you will not mess up with finding the proper place. You can start to have a good view now.
Yui: Y- yes...excuse me.
(Uuh...I am feeling thumping inside but I must concentrate to find out somethingâŠ!)
(Letâs seeâŠ)
ăŒAh! The one who is bringing the tea-set to his terrace...he is the butler san, isnât he?
Reiji: Butler? Let me see it tooâŠ.move your head to the sideway very carefully so that the telescope will not move from its current position.
Yui: S- sure!
(The more I try to not move this telescope... the less distance it becomes between Reiji san and IâŠ.how embarrassing.)
Reiji: Umm...so that person is the butler of that castle huh.
Reiji: Yui, you really figured out a great thing. It will give us a huge hint.
Yui: I am gladâŠ!
*Sound as the ferris wheel vibrates*
Yui: Kyaaa!? Wh- what�
*Reiji backs off*
Reiji: Hm? The ferris wheel stops moving. Is it an accident?
Yui: I- I guess soâŠ.
(What, we are stopped being hanged having pretty much a high distance from the ground...huh?)
R- Reiji san!! There is a ch-child stucked into the frame overthere!!
Reiji: Child? ...Oh, you are right. Well, there are times when some vampires start doing reckless things.
Yui: But if he falls...that boy will be able to fly up, right?
Reiji: It is impossible. Because vampires around that age and yet to be able to float in the air.
Yui: Eeeh!? Then we must help him!
Reiji: His parents will of course be out there. Someone like you who is rather a human does not have to over-worry for that.
Yui: But...ah!
(He did not fall...for getting unbalanced this time but, I canât see that child like this!)
*Opens the door*
Reiji: Wha- wait, do not tell me you are up to help himâŠ.did you listen to what I just said?
Yui: I did...if that child cannot fly properly then I must have to save himâŠ!
(If itâs from here, then by ignoring looking down, I may get caught up with where that child is by following this frameâŠ.)
Reiji: Good grief, I want to refrain that child...from behaving reckless this time!
*Reiji gets closer*
Yui: Eh?
Reiji: Listen, you stay here. Once I will fly out from here, you must close the door immediately. Got it?
KhâŠ! *Flies*
Yui: (Ah! He just flies to save that childâŠ!)
Monologue
As soon as he reached the kid, Reiji san embraced the child and flew again.
And they safely alighted to the ground.
As Reiji san told me, I hurried up and closed the door of the ferris wheel.
Thereupon, the ferris wheel started to move. Perhaps it had stopped because that child was stuck into the framework.
Anyways, I must gotta thank Reiji san right after I get off here.
END of Monologue
Place: Saint Nore Park / ă”ăłăăăŹăăŒăŻéă
Yui: (...Ah, Reiji san!)
Reiji: Therefore, it is very idiotic to think you will be able to fly since your parents can do it! Be ashamed of yourself!!
And must not bother other people as wellâŠ.Get it?
Vampire Child A: YesâŠ.I am so sorryâŠ.
Reiji: Good grief...If you have learned from this experience then make sure not to make the same mistake again. Understood?
Vampire Child A: Gotcha...thanks a lot, uncle. Bye bye!
Reiji: Wha-! U- uncleâŠ!?
Yui: (...Looks like Reiji san has strictly disciplined the child but, as I thought children are really liberized.)
Reiji san.
Reiji: Oh itâs you.
Yui: Thank you so much. Back then...sorry for doing absurd things by any chance.
Reiji: Haa...not to mention it is not the first time that you are showing your nice-soul to me. I am already getting used to your these apologies.
I want to be aware that you are being kept endured long for having this kleinod inside you.
Yui: AhâŠ
Reiji: Since we are having an usual situation, therefore I want you to refrain stepping forward into dangerous things.
Yui: Yes...I am sorry.
Reiji: It is good if you have regrets for thisâŠanyways, our investigation for the castle is complete.
Yui: Eh? We are done?
Reiji: We have collected enough information from the outside of the ferris wheelâŠ.what shall we do now?
Yui: WellâŠ
Reiji: If you would want to then let us enjoy the parade...or return back to the hotel at once.
Yui: I- I want to go to the parade!!!
Reiji: Heh...I can hear you even if you do not say so desperately...let us move on then.
Yui: Yes!
(It made me so happy that Reiji san has offered meâŠ!)
Place: Saint Nore Park / ă”ăłăăăŹăăŒăŻéă
Reiji: Every single visitor is festiving out hereâŠ.if you become so slow then then you are going to stray away from me.
Yui: Yes, I will be careful.
Reiji: Good grief. I cannot simply be relieved just by hearing these words...Let me hold your hand.
*Reiji gets closer*
Yui: Th- thank you very muchâŠ.
Reiji: Nope...well if good to do this once in a while.
Yui: (Somehow it looks like a dream to walk so close to him in such a thrilling place.)
Reiji: ...We cannot get fussed over this crowded place. Let us move onto a preferable place.
Yui: Sure, then what about going to the game center right there?
Reiji: I would never go there unless they are really offering a great opportunity but...if you want to then I will go.
Place: Game Center / ăČăŒă ă»ăłăżăŒ
Yui: (I thought it wonât be that enthusiastic butâŠ)
Reiji: Ha! ...Haah!
Yui: (Unbelievably he is enjoying here, thatâs good. Plus I am also happy to see his unusual sidesâŠ.)
Ah! Look, only one point then itâs my victory!
Reiji: What you just say�
Oh well, it is a game of hitting the bats. I do not quite understand the reason for playing such a barbaric game.
Let us do a match of one kind of brain game...I just found something perfect out here.
Yui: Concentration game�
Reiji: Yeah. Although this graded game is very insufficient for me, you can challenge it.
Yui: Y- yes! I will do my best!
(Alright, letâs show my best to Reiji san!)
âGame
Words he saysäž
Alright then, we can start the game.
Oh my goodness.
That was amazing.
The game ends here. I am now curious about your score.
*If you win*
Yui: Oh yeesss! Reiji san, you saw it?
Reiji: I didn. You really did well.
Yui: (Glad that I did it well! ...Hm? Something comes out�)
Reiji: Guess you get...a prize. These are bathing tickets for the Spa in the Onyx Tower.
Yui: Waah! I am so happy. Would you mind going there together, Reiji san?
Reiji: Of course I will go.
...Fuh, you are being in high-spirit just for merely a game, are you not?
Yui: But, I am so happy that...I did itttt!
Reiji: Honestly, you are looking like a child as you are raising your hand up for being overjoyed. HoweverâŠ.
*Fades to CG*
*High five*
Yui: Eh?
(No way right...Reiji san just did it)
Reiji: I ended up doing this seeing you so overjoyed...it was not appropriate to do this though.
Yui: N- no! You made me happy!
Reiji: ...Well, it is not bad if it is with you.
*CG fades*
Reiji: If we get this opportunity next time and then I will do this again. *blushing*
Yui: ...Yup!
Reiji: Ooh, I feel so hot. Guess the air-conditioner is damaged?
Yui: (Fufu, it feels good to see his rare sides.)
Reiji: So, shall we go to the spa?
Yui: Okay!
Reiji: I got sweaty for unnecessary reasons. I shall wash out everything and relax out there.
Place: ăčă / Spa
Yui: (We were supposed to meet here once weâre done changing clothes.)
Reiji: Yui
Yui: Reiji san! Sorry, did I make you wait?
Reiji: No, you are good. More importantly hurry up and get into the hot water.
Yui: A- alrightâŠ.
Reiji: No matter how slim your body is, I will not want to show it to other people.
Yui: What!?
Reiji: ...Nothing really. *Flushed*
*gets into the water*
Yui: (Phew. This warming feeling is so good. I feel luxurious as it is a large bath, unusual from everyday life.)
Reiji: Kukuh...Do not make such a lifeless face which seemed to be invited to heaven.
Yui: Uuh, but it felt so good thatâŠ
Reiji: It is okay though. Plus bathing while viewing the starry sky is not bad.
Yui: Yes. It is very charming.
(But, I wonder if it is really okay to be so carefree like this�)
Reiji: äžIt is okay.
Yui: Yes?
(Have I mistakenly spelled those words from my mouth?)
Reiji: Fuh...I can watch through everything you are imagining in your head.
Yui: Oh...you are right.
Reiji: It is okay to be carefreely relaxed down like this but...we also need to do some thrills in a while.
*He gets closer*
Reiji: Certainly this situation feels extraordinary but I cannot solve it even if it gets problematic.
Therefore, please think everything like nothing wrong is going on...muwah
Yui: Hhh!?
(I didnât imagine he would ki- kiss me in...this placeâŠ!)
Reiji: Could it be you are already starting to feel dizzy? In that case, we must get out right awayâŠ
Yui: I- I wasnât feeling dizzy, itâs because you have justâŠ.
Reiji: Kukuh...is that so? Then let us stay like this for a while then.
Yui: (Uhh...I am just being teased. But Is it really okay to stay here like this.)
...We must get back my heart right? But if we failâŠ
Reiji: Rest assured. No matter what happens, I am by your side after all.
I will definitely take your heart back safely.
Yui: ...Yes.
(Thatâs right. Reiji san will be with me so I will of course be alright.)
(Thatâs why...I will believe these words.)
Reiji: ...It is great to believe in me but I do not mind if you speak that out to me, you know?
Yui: Ah, y- you are rightâŠ
(But it is very embarrassing to say it facing toward him being in this state.)
Reiji: But it will be okay now. That will be a great problem if I really get you half-conscious.
After we get back to the hotel, I shall make you speak up your imagining words one by one.
You are not allowed to disappoint me there, okay?
Yui: Kh, I- I will do my bestâŠ!
(We had a lot of fun today...feel like Iâm about sleepy.)
(And also he will be by my side all the time.)
ăŒThe END of Chapter O1
#last lp translation qvq#lunatic parade reiji sakamaki chapter 1#reiji sakamaki lunatic parade chapter 1#reiji sakamaki#reiji sakamaki lunatic parade#lunatic parade reiji sakamaki#diabolik lovers translations#diabolik lovers#diabolik lovers lunatic parade reiji sakamaki#chapter 1#final#lunatic parade translations#otome game#rejet otome games#ideal factory otome games
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Otome visual novel Cupid Parasite will launch for Switch on November 2 in North America and November 5 in Europe for $49.99, publisher Idea Factory International announced.
Pre-orders for the limited edition will open on October 4 (United States, Europe, Canada) for $94.99. It includes:
A copy of the game (with reversible cover sleeve)
Steel game case
âThe Parasiteâs Guide to Los Yorkâ hardcover art book
Keychain set
Collectorâs box
Radio Los York Presents: Pillow Talk (two-disc audio drama plus opening and ending themes)
Exclusive trading card
In Japan, Cupid Parasite first launched for Switch in August 2020.
Here is an overview of the game, via Idea Factory International:
About
Welcome to Cupid Corporation! Located in the glitzy and trendsetting metropolis of Los York, Cupid Corporation is a daring marriage agency known for its style and success rate.
Our heroine, Lynette Mirror, is Cupid Corporationâs top bridal advisor, whose job is to consult in-vogue singles to make their wildest romantic dreams come true! BUT she has one huge secret up her sleeveâshe is none other than Celestiaâs Goddess of Love, Cupid!
Sent to the Human Realm on her heavenly mission of âmatchmakingâ, Lynette meets her biggest challenge yet: the infamous Parasite 5. In order to help these five hopeless men find true love, Lynette and her team concoct the perfect matchmaking plan⊠REALITY TV.
Will Lynette be able to live up to her name as top bridal advisor and Cupid, or will her dreams get cancelled?
Key Features
From Boys to Men â Help the Parasite 5 find true love through âpractice datesâ to prepare them for their future partners. Maybe youâll find your true love along the way?
Are U That Somebody? â Find your ideal love type through the dating questionnaire! Each Parasite 5 member has a different love type, which means the partner you end up with will depend on the results of the questionnaire. Want to explore the different love types? New Game+ allows players to manually select your character route, and may even unlock more love connectionsâŠ
First Comes Love, Then Comes Marriage â The answers you choose during story choices can increase your Love Level with a character. If a character likes your answer, youâll experience a Love Surge. You can take the difficulty up a notch by turning off the Love Surge animations in the menu. A specific Love Level is needed to get a routeâs true ending!
Go With The Flow â A Flow Chart is available to keep track of story progression. Hop to and from already experienced scenes to revisit your story choices. Use the Flow Chart to re-do routes and/or relive any memorable scenes!
View a new set of screenshots at the gallery.
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Manga the Week of 3/10/21
SEAN: Has anyone else run out of time to read things? Youâd think Iâd be reading MORE in a pandemic, butâŠ
MICHELLE: I have run out of brain to read things.
ANNA: My non-work reading and writing have suffered.
ASH: Itâs strange but true.
MELINDA: What is time?
SEAN: Airship has the print debut of Failure Frame: I Became the Strongest and Annihilated Everything With Low-Level Spells. Also in print is the second ROLL OVER AND DIE: I Will Fight for an Ordinary Life with My Love and Cursed Sword!, and digital-first gives us the 2nd Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs.
Dark Horse has a 7th Deluxe Hardcover edition of Berserk.
ASH: Itâs probably no surprise that Iâll be picking that up.
SEAN: Drawn & Quarterly has a biggie: the late Shigeru Mizukiâs adaptation of Tono Monogatari, a famous collection of folklore. It ran in Shogakukanâs Big Comic.
ASH: My recent brief doesnât truly do it justice, but I love this book.
MELINDA: Ash is persuasive!
SEAN: No debuts for J-Novel Club, but a lot of new volumes of beloved series. We see Ascendance of a Bookworm 11, Bibliophile Princess 5, the 2nd manga volume of The Engagement of Marielle Clarac, Girls Kingdom 2, Infinite Dendrogram 14, the 5th manga volume of The Master of Ragnarok & Blesser of Einherjar, and Slayers 6.
ASH: Yay, Bookworm!
SEAN: Kaiten Books has a debut with Welcome to the Outcastâs Restaurant, a manga version of the light novel weâve seen released here by Tentai Books. A strong adventurer, banished by his party, starts a restaurant, and has to deal with his customersâ varied issues.
ASH: There seems to be a surprising number of these types of restaurants.
SEAN: Kodansha has some print. Thereâs Grand Blue Dreaming 12, Rent-a-Girlfriend 5, Saint Young Men 5 (in hardcover omnibus), and the 14th and final Waiting for Spring.
MICHELLE: Iâve been waiting for Waiting for Springâs finale for ages!
ANNA: I have the first volume and I still havenât read it!
ASH: Iâve liked what Iâve read of Waiting for Spring so far, but Saint Young Men has most of my attention from this batch.
MELINDA: Same here!
SEAN: For digital, the debut is Shaman King: Marcos, which runs in Shonen Magazine Edge, and is MORE SHAMAN KING.
Also digital: A Couple of Cuckoos 3, Ace of the Diamond 31, Peach Boy Riverside 5, Saint Young Men 10, Seven Shakespeares 15, and We Must Never Fall in Love 7.
MICHELLE: A baseball binge is in store for me!
SEAN: Seven Seas has two debuts. The first had an anime recently, and itâs called Super HxEros (Dokyuu Hentai HxEros). Despite the Japanese title, this isnât quite porn, but it does run on fanservice. Aliens are sapping the worldâs lust, and only superheroes who can use their own lust to power up can stop them. This runs in Jump Square, home of Blue Exorcist, believe it or not, and is 11+ volumes in Japan.
The other debut is Wonder Cat Kyuu-chan (Fushigi Neko no Kyuu-chan), a 4-koma about an office worker who finds an abandoned cat that proves to be⊠a wonder cat! This looks very cute.
ANNA: That does sound cute.
ASH: It does.
SEAN: Also from Seven Seas: Akashic Records of Bastard Magical Instructor 11, Arifureta: From Commonplace to Worldâs Strongest 6 (manga), Arpeggio of Blue Steel 17, Peter Grill and the Philosopherâs Time 4, The Ideal Sponger Life 8 (manga), The Saintâs Magic Power Is Omnipotent 2 (manga), and We Swore to Meet in the Next Life and Thatâs When Things Got Weird! 2.
SuBLime gives us Caste Heaven 5 and the 2nd and final volume of Toritan â Birds of a Feather.
MICHELLE: I need to check out Toritan. Caste Heaven was not for me.
ASH: I havenât tried Caste Heaven yet, but I really liked the first volume of Toritan. I didnât realize it was only two volumes long.
SEAN: Tokyopop has Katakoi Lamp, a BL title from Rutile. A young man working at a coffee shop falls for a customer, but can he work up the courage to confess?
They also have the 2nd volume of Ossan Idol!.
Vertical has a 9th volume of Flying Witch and a 3rd With a Dog AND a Cat, Every Day is Fun.
Viz has Tokyo Fashion: A Comic Book, an illustrated guide to building your wardrobe and looking good.
ASH: Oh, that could be interesting!
SEAN: We also have Fly Me to the Moon 4, The Legend of Zelda: Twilight Princess 8, RIN-NE 38, and Splatoon: Squid Kids Comedy Show 3.
Yen On has a debut, with The Executioner and Her Way of Life (Shokei Shoujo no Ikirumichi), about a woman whose job it is to STOP isekai protagonists â they keep bringing chaos whenever they arrive! Unfortunately, the girl she meets may be more than she can handle. Nice seeing more yuri light novels.
ASH: That is kind of a delightful and cathartic twist to the isekai deluge. And itâs yuri, too? I may have to check it out!
SEAN: Yen On also has Combatants Will Be Dispatched! 5.
Three debuts from Yen Press. I Cannot Reach You (Kimi ni wa Todokanai) is a BL series from Media Factoryâs Gene Pixiv, and is a childhood friend romance sort of story. It looks sweet.
MICHELLE: Iâm really looking forward to this one!
ASH: Me, too!
MELINDA: Okay, yes, THIS.
SEAN: SEAN: Play It Cool, Guys (Cool Doji Danshi) runs in Square Enixâs Gangan Pixiv, and features a bunch of cool guys who are secretly⊠awkward dorks! This seems more on the funny side.
ASH: Could be fun!
SEAN: Penguin Gentlemen (Penguin Shinshi) is a done-in-one hardcover about a group of penguins who run a bar. Sometimes theyâre drawn as penguins⊠and sometimes theyâre drawn as buff hot guys. This ran in Kadokawaâs Pixiv Essay.
ANNA: This sounds hilarious.
ASH: It really does, in the best sort of way.
MELINDA: This sounds amazing.
SEAN: Lastly, Yen has Happy Sugar Life 8, Iâve Been Killing Slimes for 300 Years 5 (manga), Kakegurui Twin 9, and Restaurant to Another World 4.
What series are you falling more and more behind on?
MICHELLE: ALL OF THEM.
ANNA: SO MANY SERIES!
MELINDA: I REPEAT, WHAT IS TIME?
By: Sean Gaffney
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Otomate X Nintendo Switch
The President of Idea Factory, Sato Yoshiteru, has announced the Female oriented brand [ Otomate ] will be expanding their New Titles to the [ Nintendo Switch ], and presents 12 new lineups all at once.
[ Otomate ] is a rising brand that creates Games with themes that you can [ Experience Lovely Dreams ]. Henceforth, the focus of this will be the [ Nintendo Switch ]. So that Everyone, the Fans, could keep on smiling, and to be able to connect to the new IP creation, weâve lined up with plenty of varieties.
[ The New Titles ] â»In no particular order
Title Name:Â Hakuouki Shinkai Fuukaden for Nintendo Switch Genre:Â Female Oriented Romance Adventure Game Keyword: Producer: Fujisawa Tsunekiyo Character Design: Shiki Sakigumi Cast:Â Miki Shinichiro / Morikubo Showtaro / Toriumi Kosuke / Yoshino Hiroyuki / Yusa Koji / Tsuboi Tomohiro / Tobita Nobuhiko / Suzuki / Takayuki / Miyano Mamoru / Kaji Yuki / Ono Daisuke / Tsuda Kenjiro / Others Title Summary:Â The ported version [ Hakuouki Shinkai Fuukaden ] Release Date: 2018 September 6th Price: - Regular Edition: 6800 JPY (Without Tax), 7344 JPY (With Tax) - Limited Edition: 8800 JPY (Without Tax), 9504 JPY (With Tax) - Download Edition: 6800 JPY (Without Tax), 7344 JPY (With Tax) Official Site:Â http://www.otomate.jp/hakuoki/shinkai/switch/ Official Twitter:Â @HakuokiShinkaiă Copyright:Â (C)2018 IDEA FACTORY/DESIGN FACTORY
Title Name: Code : Realize ~Saikou no Hanataba~ for Nintendo Switch Genre: Female Oriented Romance Adventure Game Keyword: Director: Ninomae Joe, Character Design / Original Pictures: miko Cast: Maeno Tomoaki / Suwabe Junichi / Kakihara Tetsuya / Morikubo Showtaro / Hirakwa Daisuke / Kaji Yuki / Murakami Kazuya / Others Title Summary: The ported version of [ Code : Realize ~Saikou no Hanataba~ ] Release Date: 2018 September 13th Price: - Regular Edition: 6800 JPY (Without Tax), 7344 JPY (With Tax) - Limited Edition: 8800 JPY (Without Tax), 9504 JPY (With Tax) - Download Edition: 6800 JPY (Without Tax), 7344 JPY (With Tax) Official Site:Â http://www.otomate.jp/code-realize/switch/ Official Twitter:Â @CR_otomate Copyright: (C)2018 IDEA FACTORY/DESIGN FACTORY
Title Name: Nil Admirari no Tenbin -Irodori Nadeshiko- Genre: Female Oriented Romance Adventure Game Keyword: Illustrator: Satoi, Scenario: Katagiri Yuma, Director: Watanabe Wataru Cast: Kaji Yuki / Okamoto Nobuhiko / Osaka Ryota / Kimura Ryohei / Suzumura Kenichi / Sakurai Takahiro / Others Title Summary:Â The ported version of [ Nil Admirari no Tenbin Teito Genwaku Kitan ] and [ Nil Admirari no Tenbin Kuroyuri Enyoutan ] with additional features Release Date: Scheduled for 2018 Release Price: - Regular Edition: 6800 JPY (Without Tax), 7344 JPY (With Tax) - Limited Edition: 8800 JPY (Without Tax), 9504 JPY (With Tax) - Download Edition: 6800 JPY (Without Tax), 7344 JPY (With Tax)Â Official Site:Â http://www.otomate.jp/nil-admirari/switch/ Official Twitter:Â @nilad_otomateă Copyright: (C)2018 IDEA FACTORY
Title Name: Cendrillon palikA Genre: Female Oriented Romance Adventure Game Keyword: Illustrator: Suzushiro Karin A Fantasy with the motif of the fairy tale [ Cinderella ] Cast: Hino Satoshi / Uchida Yuma / Hanae Natsuki / Namikawa Daisuke / Okitsu Kazuyuki / Toriumi Kosuke / Sugiyama Noriaki / Others Title Summary: New Original Title oriented for the Nintendo Switch Release Date: Scheduled for 2018 Release Price: - Regular Edition: 6300 JPY (Without Tax), 6804 JPY (With Tax) - Limited Edition: 8300 JPY (Without Tax), 8964 JPY (With Tax) - Download Edition: 6300 JPY (Without Tax), 6804 JPY (With Tax)Â Official Site:Â http://www.otomate.jp/cendrillon_palika/ Official Twitter: @palikA_otomate Copyright: (C)2018 IDEA FACTORY
Title Name: Private BeruBara Gakuen ~Rose of Versailles Re*imagination~ Keyword: Original Pictures: Ikeda Riyoko, Rose of Versailles X Otomate Title Summary: That Masterpiece--will now, raise its new curtains. The First collaboration piece of [ Rose of Versailles ] X Otomate. Copyright: (C)Ikeda Riyoko Productions (C)2017 IDEA FACTORY/POWER AMBITIOUS
Title Name: NORN9 LOFN for Nintendo Switch Copyright: (C)IDEA FACTORY
Title Name: AMNESIA for Nintendo Switch Copyright: (C)IDEA FACTORY/DESIGN FACTORY
Title Name: Reine des fleurs for Nintendo Switch Copyright: (C)IDEA FACTORY/DESIGN FACTORY
Title Name: Birushana Senki ~Genpei Den~ Keyword: Director: Itou Ai, Character Design: Haneda Kouji Copyright: (C)IDEA FACTORY / RED
Title Name: Sengoku Night Blood Title Summary: Consumer Version of the Application Game [ Sengoku Night Blood ] (iOS / Android / PC) Official Site: http://portal.senbura.jp/  â»Sengoku Blood Knightâs Portal Site Official Twitter: @senbura_info Copyright: (C)Marvelous Inc. / KADOKAWA / IDEA FACTORY
Title Name: New Work by Ninomae Joe Produce LoverPretend Keyword: Love Game, Dreams, Decisions, Effort, Growth, Ideal, Reality, Actors, Frustrations, Friends
Title Name: Hakuouki New Work Title Summary:Â Brand New Work of [ Hakuouki ]
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Otomate will begin putting their games on the Nintendo Switch
Google Translate Translation (take with a grain of salt):
Works of the idea factory group's women's brand "Otomate" are released one after another at Nintendo Switch. It was also revealed that three titles of "Code: Realize ~ Bouquet of Azalea ~", "Cendrillon palik A" and "Balance of Nir · Admiraly" will be released following the "Hakuoki Shinko Fudoku Koden" . "Code: Realize ~ Bouquet of Ai rain ~" will be released on September 13, the price is 6,800 yen for the regular version / 8,800 yen for the limited edition. "Cendrillon palik A" and "Balance of Nir · Admirari Balance Dorikiko" are both planned to be released in 2018, and both prices are 6,800 yen for the regular version and 8,800 yen for the limited edition
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We announced that the Nintendo Switch version "Hakuoki Shinko Funka Kaiden" will be released on September 6, but it became clear that a complete new work of "Hakuoki" series is also being prepared. In addition, it is also possible to use one of Joe D's new work "LoverPretend" (keyword: love affair, selection, effort, ideal, growth, actor, reality, dream, setback, companion) and " We are also preparing works such as "Translation" (Character Design: Mr. Koji Haneda), "Cartoon" Rose of Versailles "as an Academy Item," Private Belle Barra School "(Imaging at the same time)," War Night Blood ". Furthermore, "Amnesia" "Norn + net" "Lendfleur" is also planned to be transplanted.
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I donât think that it means they will abandon the PS Vita, it is still a popular console in Japan and Otomate has seen many sales of their western localizations of the games on the Vita, I think they just want to broaden their potential audience, just like how they had iPhone versions of Amnesia and Hakuouki.
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Ouran Highschool Host Club Ds Game English Rom
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Ouran Highschool Host Club Ds Gameplay also known as Ouran Koukou Host-Bu, Subscribe for Part 2 and for more ouran and ds gameplays!! ^^ Feel free to post. Ouran Highschool Host Club Ds Game English Rom Download. Download SpongeBob SquarePants Employee of the Month pc games latest full version setup.exe file direct. Jan 25, 2018 Video games based on anime and manga tend to be hit or miss affairs. Idea Factoryâs Ouran Koukou Host-Bu DS, known to American fans as Ouran High School Host Club DS, is one of those hits. The game perfectly captures the humor and atmosphere of the series, and the full voice acting and simple controls make it an ideal otome visual novel for novices. Ouran High School Host Club is a romantic comedy series surrounding Haruhi Fujioka, a scholarship student at Ouran. Ouran High School Host Club DS - The Open Translation Project So, about three years ago I came across this forum for the first time and got inspirated to set up a translation project as well. Unfortunately I couldn't do much myself. Luckily enough there were a few nice and talented users who made it all possible.
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Female Sexuality in Otome Games
Otaku, a Japanese slang term for obsessive fans of Japanese culture, and especially anime, manga, or Japanese video games. Although the term originally had negative connotations associated with it, the word has evolved to a famous Japanese subculture that is recognized worldwide. Otome games, or "maiden games" are an important element in the otaku community. Otome games are story driven video games that revolve around building romantic relationships between the female main character that the player assumes the role of, and the several male characters featured in the game. Additionally, there are several different endings depending on who the player decides to romance, and the actions that the player takes in the game will almost always result in affecting the overall ending of the game, granting the player "good" or "bad" endings.
Otome games are targeted at the female market, and generally take the form of visual novels, life simulation, and dating simulation games. An example of one such game is âAmnesia; Memoriesâ, an otome visual novel style game published and developed by Idea Factory International. Amnesia follows the story of a nameless girl who loses her memories while colliding with an otherworldly being called Orion, and must interact with the characters in the game to regain her memories. The player assumes the role of the girl and must travel to different worlds to interact with the different men. Being the first major otome title to release on both PS Vita and Steam, Amnesia has grown to be an exceedingly popular name for the otome fanbase. With ratings as high as 95% approval on Steam, it has become âthe face of otome gamesâ.
However, the game has also raised some concerns from the feminist community as it generalizes and normalizes heteronormative ideals for females such as submissiveness and feminine masochism. To unpack the logic behind otome games, one must turn to psychoanalysis. Psychoanalysis refers to the study of the unconscious mind affecting the conscious, and Sigmund Freud's theory of psychoanalysis will help resolve the heteronormative logic behind otome games.
One such heteronormative function of the game comes from a reversal of what Freud describes as âfetishistic scopophiliaâ. Typically attributed to the female body, fetishistic scopophilia objectifies the subject in question as nothing more than something to be looked at. In Amnesia, the objectification goes the other way, and the men are objectified, but rather than taking agency away from the males as traditional fetishistic scopophilia maintains, it has a reverse effect in taking away agency from the female character. Because otome games almost always have bad ends in which you fail to romance the male characters, people playing the game may resort to giving in, or submitting to what they feel the male character would rather hear. Furthermore, the game also presents overtones of phallocentrism, and mirror stage. The prevalence and success of Amnesia, and otome games overall is evidence of the effect of a global village connected through the internet, and Amnesia being a representative of otome games is a tangible representation of Freudâs interpretations of female sexuality perpetuated through the ever-increasing gap between ourselves and the rest of society.
Before elaborating on the logic behind otome games, we must establish a few psychoanalytic terms and principles. The center of psychoanalysis is the idea of phallocentrism, which is a belief that is centered on the phallus and the superiority of the male sex; an ideology derived from the castration complex. The castration complex theory maintains that every child regardless of gender has the same type of relationship with their mother at the moment of birth. As the infant grows up and get to the phallic phase, they learn to recognize the male sexual organ. Girlsâ exposure to boysâ penises imposes on them the reality of the sexesâ anatomical differences and leaves them not with the fear of castration, but with the conviction that they were castrated. This in turn imparts on them the idea that males are superior. To rebel against this situation, girls develop penis envy, which leads to anger towards their mother for not giving them a penis. The girls would âabandon their mother as a love object and replace her with their father. This switch in sexual objects comes about owing mainly to their mother'sâ failure to give them a penis. They turn then to their fathers hoping to receive a penis from them or to receive its symbolic equivalentâa childâ (Hartke, 2006, p.898). To achieve the goal of having a child, a woman needs a man. According to castration complex theory, in order to gain attention and love by the man, they will be submissive, since men not only have what they lack, but unconsciously come to believe that men are superior. Â In similar ways, otome games require that you do everything to compete for the attention of men. In the game, receiving negative feedbacks leads to a âbad endâ, in contrast, receiving approval of male figures leads to a âgood endâ. The implication that the player is loved by the male figure aligns with penis envy. (Freud, 1964, p.158-163)
The heroine of âAmnesia: Memoriesâ is hyper-passive, helpless, and oblivious. Feminist gamers online even describe her as âa robot programmed for serving menâ. The player learns at the beginning of the game that the heroineâs memories have disappeared along with any traces of her personality. Orion, the fairy that causes her to lose her memories, serves as the heroineâs personality and conscience. Most of the action of the heroine is facilitated by his ideas, including decisions ranging from taking interest in a man to things like when to go to bed, and the heroine is obedient to every decision Orion makes. Although he is not a character that the player can build a romantic relationship with, he is certainly a man hurling commands at her, and the game dialogue is constructed in a way that the player canât even refuse. It is possible to see Orion as a positive character that is just helping the oblivious heroine, but the only way to happiness according to him, is for the heroine is build a romantic relationship with a male figure instead of pursuing a hobby or career path. This is a clear illustration of the idea of phallocentrism where Orion is considered superior to the heroine, and the heroine obeys to whatever he suggests. Not to mention that Amnesia strongly suggests that the only way to fulfill a womanâs life is to find a partner. Furthermore, there is no explanation as to why doing any of these actions will help the player get her memories back.
Next, we have the mirror stage. The mirror stage is a concept in psychoanalysis based on the belief that infants recognize themselves in a mirror or other symbolic contraption which induces apperception, the turning of oneself into an object that can be viewed by the child from outside themselves, at the age of about six months. However, the mirror stage not only is a phenomenon that occurs in the development of a child, it also illustrates the nature of the dual relationship. The dual relationship refers not only to the relation between the Ego and the body, which is always characterized by illusions of similarity and reciprocity but also to the relation between the Imaginary and the Real. According to philosopher Rose, âthe dynamic of the mirror stage continues to structure subjectivity, and that they explain the importance of the visual to our sense of selfâ (2001, p.162).
In otome games, players usually immerse themselves in the game and see themselves as the heroine. Therefore the storyline, the visuals, the relationship with the characters, and even personality traits of the heroine all become meaningful and important to the player, as if it is the reality. Otome games achieve this by having the player name the heroine so the players can be more emotionally attached, or see themselves as the heroine. Because the players only have the knowledge that the heroine has about the diegesis, they can respond to the events through her perspective. This makes the players feel more in control while experiencing the consequences of their own choices. On the visual side, The players always view the world through the heroineâs eyes, rarely does the heroineâs face show up on the screen. An extreme example can be seen in the otome game Mystic Messenger, where the heroineâs eyes are never revealed in the graphics of the game. Since the eyes are considered the window to the soul, which is the core of a person, the game specifically hide the heroineâs eyes even in a frontal shot, to let the gamers better insert themselves into the game.
In Amnesia, the default angle of the dialogue images is eye-level, which suggests the players are talking with the characters themselves. Even the images for the âimportant eventsâ, the physical interactions with the male characters, are angled as an over the shoulder shot. These qualities in the framing of the images provides cues for the player to recognize themselves as the heroine. The absence of personality in the heroine also balances out the power she gained through her gaze. Although the story is revealed through the heroineâs gaze, she is still seen as a passive and feminine character, which according to psychoanalysis, is more relatable for the gameâs intended audience. The lack of personality, however, is also due in part to the fetishization of both the physical female and male forms.
Other than being a self-insert shell for players to immerse themselves in, the personality well that is the heroine of otome games is the result of fetishistic scopophilia, a term used to describe the objectification and fetishization of the visual and physical traits of something or someone. This term applies to both the male and female forms in Amnesia, and both serve to undermine female agency while normalizing passivity and submissiveness. To begin, the fetishization of the female body is extremely apparent in Amnesia, as the heroine is little more than a husk for the playerâs own personality to be inserted into. When the heroine does show on screen, she is almost never in a position of action, or doing, but rather she is the one that something is being done to. In many of the eye-catch scenes throughout the game, it is often the male that the player is trying to romance being the one taking action.
Next, the aesthetic of the males in most otome games is designed to be attractive for female audiences. They all have striking features that separate them from other characters, well built, fit bodies, and drawn in a style similar to shoujo manga, a genre of Japanese comic book and graphic novel for girls. In Amnesia, an attractive drawing style is used to draw attention as well as a thoughtful colour composition. The colours used for each male characters are colours that are easy for human eyes to perceive, which means that not only females, the colour palette makes the game more attractive to human in general. A playerâs first impression of the men in Amnesia has almost nothing to do with who they are, but what they look like. Furthermore, although much of the charm of otome games is in character interaction, much of it goes towards taking agency away from the player, and promoting submissive behaviour. Because there are possible bad ends for each of the story arcs possible in otome games, a vast majority of players will try to appease the character they are trying to romance instead of picking what they really want to say. This ends up as making the heroine follow all orders from her love interest, never argue, fight, and forgive him for everything including physical abuse. Furthermore, the game is structured in a way that the player can never really be who they actually are due to the limitations of the medium, so they are restricted to however the developer has decided the story must be told. Although the player can insert themselves into the story, they are never really making the decisions, and thus submitting and losing their agency. The submission of their agency leads to the final concept that this essay will discuss, feminine masochism.
Masochism, the craving of submission and enjoyment of punishment, is a complex aspect of psychoanalysis. There are three different types of masochism in the psychoanalysis theory - erotogenic, feminine, and moral. Erotogenic masochism is taking pleasure in pain, while moral masochism, or guilt, focus more on suffering rather than pain. Feminine masochism is the excitement derived from the subjectâs own submission and infantilization. Freud suggests that âthe concept of female masochism as divinely ordained by biologyâ (Greer, 1970, p.106). Man, as the superior presence, has a biological drive to dominate and subdue a woman, and âthe obvious inverse assumption is that women lack this aggression and instead are passive recipients and have an inherent sexual masochismâ (Grimwade, 2011, p.167).
In Amnesia, there are clear demonstrations of feminine masochism. In the heart route, the character of interest named Shin acts very cold to the heroine and constantly calls her an idiot. He likes to tease her and he lies to her several times, and even kissing the heroine without her consent. Through some of the dialogue, the player can clearly see that Shin has the potential to physically harm the heroine. However, the heroine who has conveniently lost her memories still falls in love with Shin.Â
In the diamond route, Toma, the character of interest, appears to be a very caring and loving character who has always supported the heroine since they were children. However, he goes mad after seeing himself failing to protect the heroine repeatedly, and his love and care turns into obsession. He lies to the heroine who has lost her memories, and manipulates her into believing they are dating when in fact they are not. He kidnaps her and forces her to stay at his place. Eventually, Orion tells the heroine that she should go home when Toma is not around, and this attempt escalates the abuse to another level. Toma drugs the heroine and brings her back to his house, where she then gets locked in a cage for being rebellious. Surprisingly, the heroine starts to develop feelings for Toma during the time she is imprisoned. However, as the epitome of obedience and passiveness, she doesnât do anything about her feelings, until one day she finds a defect in the cage. She eventually breaks out the cage and run away, but gets injured on her way home. Without any explanation in the story, the heroine returns to the cage herself. The injuries drive Toma mad again and he tries to rape the heroine until she confesses her love for him. Without a doubt, the heroine is a perfect representation of a feminine masochist through her act of falling in love while being locked in the cage, returning to the cage even though she knows she will be abused for her attempt to escape. It is also plausible that the heroine escapes and returns again because she wants Toma to be more aggressive. Lastly, her act of confessing and dating a man who tried to rape her just a moment ago even more strongly suggests that she is a feminine masochist.
It would be callous and brash to generalize all women and girls to be submissive and passive, but when a game like Amnesia: Memories can cross cultural boundaries and spread itself all over the world, there must be some underlying reason why Amnesia is as successful as it is. In the ever-expanding world of the internet, has become easier than ever to communicate with one another without ever having to be anywhere near each other. It is because of this convenience that many people find it easy to talk with people online, but find it difficult to make a connection. Sherry Turkle, the Abby Rockefeller Mauze Professor of the Social Studies of Scinece and Technology said this in one of her TED talks:
âHuman relationships are rich and they're messy and they're demanding. And we clean them up with technology. And when we do, one of the things that can happen is that we sacrifice conversation for mere connection.â
In other words, many people substitute communicating and connecting with others with using technology and never having to deal with the complications of people being people. The inception of otome games is a result of people favouring limited text-based interaction over real-life interaction which is not in any way comparable. The result is a subculture of lonely men and women that have nowhere else to turn but games that do absolutely everything to make you feel wanted, but at the same time taking away your agency, and stripping your personality down to a barebones husk. Otome games, for what they are, are not a necessarily bad thing, and in fact are often read for their provocative and compelling storylines, but the underlying factor of the heteronormative overtones in otome games are a symptom of a larger issue. Perhaps it is time that we stopped trying to convince one another of whoâs right and wrong by flinging strongly worded messages online, and instead, talk it out over coffee.
Image Archives:Â https://www.pinterest.com/iat206shinychu/
References
Freud, S., & Strachey, J. (1964). New introductory lectures on psychoanalysis. New York: W.W. Norton.
Greer. G. (1970). The female eunuch. New York: Farrar, Straus & Giroux.
Grimwade, R. (2011). Between the quills: Schopenhauer and Freud on sadism and masochism. The International Journal of Psychoanalysis. DOI: 10.1111/j.1745-8315.2010.00378.x
Hartke, R. (2016). The Oedipus complex: A confrontation at the central cross-roads of psychoanalysis. The International Journal of Psychoanalysis. DOI: 10.1111/1745-8315.12561
Rose, G. (2001). Visual Methodologies. London: SAGE Publications Ltd.
Turkle, S. (2012). Connected, but alone? Retrieved Mar 5, 2017 from https://www.ted.com/talks/sherry_turkle_alone_together/transcript?language=en#t-323169
#psychoanalysis#amnesia#otome game#female#sexuality#otaku#japanese#japan#masochism#feminine#freud#game#video games
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Shall We Date? Wizardess Heart+ Review Free Otome Mobile Game for IOS and Android
âShall We Dateâ is a very popular series of free mobile and browser based Otome Games (Games for Girls) by NTT Solmare. Wizardess Heart is one such game in this series. I recommend this game for anyone who loves Harry Potter (or cute anime games in general). Check out my review of âShall We Date: Wizardess Heart +â below!
Anime Otome Game Like Harry Potter â Wizardess Heart+
Title: Shall We Date? Wizardess Heart+
Developer: NtT Solmare
Genre: Otome Visual Novel with Dressup Game elements
Price: FREE with optional in-game purchases
Where to Play:
Itunes: https://itunes.apple.comâŠ
Android: https://play.google.comâŠ
Facebook:Â https://apps.facebook.com/wizardessheart/
Facebook Gameroom:Â fbgames://gameid/1571343853087385
Geeky: 3/5Â
 There are numerous limited time events and the graphics are quite pretty â however, as is the case with visual novel games, there is not much meat to the gameplay and overall challenge or difficulty levels are low.  However, it does earn some âgeekâ cred for the fact that it is sure to appeal to all Harry Potter fans.
Sweetie: 5/5
 This game has everything a girl could ask for, beautiful graphics, tons of romanceable (cute) guys, dressup elements, a great love story, interesting characters, high replay value, freedom of choice, multiple endings, and lots of events
Overall: 68/80 85%Â B âVery Good Game For Girlsâ
Concept: 9/10 Wizardess Heart is a visual novel. A visual novel is a type of game, often without any combat or action, which allows you to see different parts of an overarching story by making different decisions at certain points which leads you to various different endings. As is common in many free or low budget visual novels, you begin this adventure by choosing which route you want to be on by selecting one from more than a dozen different men. I dislike this approach to visual novel telling. I prefer to not know which route Iâm on and let my choices determine that, such as in more high budget premium visual novels such as Clannad or Steinâs Gate for example. I did deduct 1 point from concept for that, but thatâs just my personal taste. Getting the route and ending that you want is really the only challenge in playing a visual novel, so removing that, by forcing you to select the route before you even play the game, significantly lowers the âgameplayâ value by eliminating any sense of challenge from the game. Itâs not just low budget games taking this approach lately either, many Idea Factory titles such as Norn9 Var Commons and Amnesia also take this approach.
Wizardess Heart does spice up the gameplay a bit by having 2 endings per each route, a ânormal endingâ and a âgood endingâ, and you must make correct choices to max your love score while playing to reach the good ending.
Wizardess Heart Dressup Game
The game also offers dressup features letting you dress yourself, your guy, and decorate your room. The items in dressup also grant you stat bonuses such as your charm or magic score which will help you progress through the game. Many of the items are limited edition, making you want to login to play to collect the items before they expire. This gives you bragging rights and lets you show off your awesome items to everyone. The dressup features definitely keep you more engaged in the game than if they just had a straight up visual novel without these event items.
Sometimes there are also limited time stories that you can read, and they sometimes even let you vote for who should be the main characters in these stories. Once again, this encourages players to login and continue playing the game.
The sheer number of datable characters, charming cute graphics, and unique âHarry Potter-esqueâ story all make this mobile game stand-out in a sea of âsamenessâ.
Story: 9/10 Shall We Date? Wizardess Heart is an Otome Game that puts you in the role of a young female magician. Your magic gives you the ability to speak to animals; however, when it comes to controlling magic for use on non-living objects, you are significantly less skilled. Itâs every magicianâs dream to get an invite to study magic at the prestigious Gedonelune Royal Magic Academy; but, you never thought you were good enough to get accepted there. One day though your letter of acceptance arrives and you are transported to a strange magical world with talking stuffed animals, unicorns, magic classes, and most of all, really cute guys lol.
Each guyâs route has a different story, and each story has 2 endings. This makes nearly 30 endings just from the main routes. As mentioned under concept, occasionally, special event stories will be added, which if you complete before the end of the event let you see completely new mini-stories about each of the characters.
The average story length is long too, which is both a blessing, and a curse. Long enough that you will either need to spend several days/weeks playing each route, or break down and buy âstory ticketsâ that let you advance the story. It adds to replay and keeps the game more interesting, but does interrupt the âflowâ of the story when you want to play for long periods of time.
The translation and editing seem very high quality (Iâve only been playing for about a week so I have only seen one route admittedly). But compared to âShall We Date? Guard Me Sherlockâ which I also began playing recently, I see far fewer typos or âawkwardâ sounding translation phrases in Wizardess Heart+. I saw quite a few instances of these typos or translation âerrorsâ in Guard Me Sherlock, enough to be jarring and take away from the actual story â However, I have not seen any, to my recollection, while playing Wizardess Heart+.
Wizardess Heart+ Otome GXB Anime Dating Sim
Characters 10/10:Â The Characters are all highly likeable and diverse. New Characters get added all the time. Thereâre tsundere types who rarely show their emotions, âShotaâ style boys who act like little kids, Romantic âprinceâ like types, Aggressive/reckless types, secretive/mysterious types, âbestfriendâ types, and anywhere in between.
Not only are there a wide variety of characters, but they do experience significant character growth and development throughout the game. The characters all have weaknesses, secrets, flaws, etc. Not just mary janes. This endears them to the audience, and makes them seem more real. It also adds some mystery and depth to an otherwise fluffy sweet story. Some of these guys have a few skeletons in their closet. Is your love for them strong enough to accept their flaws or will it tear you apart? In this way, it tells a more mature and deeper love story, one that may be closer to Josei as opposed to Shoujo, even despite the âMagic Girlâ premise.
Gameplay: 7/10Â Gameplay is pretty straight forward, you begin with a short prologue about your character and her magic. Once you are accepted to the academy you will be asked to select a buddy. This determines which route you will be on for this playthrough. You are allowed to view a preview of each character and read some basic information about them to help you decide.
Once youâve chosen your buddy, you can begin reading his story. You will be awarded several story tickets in the beginning. Every few minutes youâll end up coming to either a break in the story, or a decision you must make, both of which will consume a story ticket. When you run out of story tickets you can either purchase more for real money, or wait until they refill. I think they refill at a rate of 1 ticket every 2 hours â and you can hold a max of 5 tickets, so ideally, if possible, you want to be logging in and playing at least once every 10 hours so you donât miss a story ticket from your inventory being full.
Wizardess Heart+ In-game Events Special Limited Event Items
As with most mobile games, you can get login bonuses for playing consecutive days. After you login you can go on a âfree dateâ once per day. Dates let you get special items such as dressup items, story tickets, in-game currency, and more. You can also challenge other players to see who has a higher charm score, winning here will not only grant items but also raise your charm, magic, and other in-game stats. Also winning 5 times in a row grants a special bonus.
Donât forget to check the announcements for special events also! These events are the best way to get nice items without spending real money, such as new limited edition dressup items, or more story tickets to keep playing longer, or in-game currency.
You can also send free gifts to your friends who play, or invite friends who donât play to come check out the game.
Dressup and decorating plays a huge role in gameplay. Not only is it cute and adds customization to your character, it also grants stat boosts and as mentioned above these stats let you challenge other people playing the game, affect your dates, and even affect the story. You do not have to be wearing an item to get the stat boost, it works just by collecting them and having them in your inventory. This allows you to dress freely as you would like without worrying about the stats.
While gameplay in visual novels is never a strong point, this game loses points in my opinion for the âchoose your route at the beginningâ format that it takes. However, it makes up and earns points when it comes to special events, dressup, replay value, number of endings, number of choices, and number of characters/routes within the game. It loses a significant amount of points for the âstory ticketâ system which forces you to wait before seeing more of the game.
Play Wizardess Heart+ In Facebook Gameroom
Itâs also a nice touch that the game will sync and allow you to continue playing on mobile, pc, facebook, facebook gameroom, etc.
Artwork: 9/10: The artwork is very cute and high quality, like that from a real anime. The user interface is simple, but it gets the job done, is user friendly enough, and is not distracting from the game. I deducted 1 point because I would have liked to have seen character portraits to indicate whoâs speaking as it can be confusing when multiple sprites are on the screen. Otherwise, both the backgrounds and characters are detailed and beautiful. In the dressup game section the graphics change to chibi super-deformed sprites which are less detailed but instead give off a charming and cute expression which fits the overall cute theme of the game.
Music: 6/10: The music is good and fits well with the theme, this game does lack vocal tracks such as voice acting or theme song though. There also doesnât appear to be much variety in music or sound effects.
Replay Value: 10/10 The sheer number of characters, each having 2 endings, as well as special events, etc make this game one that is fun to replay.
Overall: 68/80 85%Â B âVery Good Game For Girlsâ
Shall We Date? Wizardess Heart+ Review Free Otome Mobile Game for IOS and Android was originally published on GeekySweetie.com - Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News
#Anime#Anime Couple#Anime Couples#Anime Dating Sim#Branching Plot#Casual Game#Casual Gamer#casual gamers#Casual Gaming#Choices Matter#Cute#Dating#Dating Sim#Decisions Matter#Dressup#Dressup Game#fantasy#Free Anime Dating Sim#Free Anime Game#Free Anime Games#Free Game#Free Visual Novel#High Replay Value#In-Game Events#Josei#Kawaii#Limited Edition#Limited Items#Limited Time Events#Limited Time Items
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Idea Factory International will release otome visual novel Cupid Parasite for Switch this fall in the west, the publisher announced.
Pre-orders are available now at IFIâs Online Store. The standard edition costs $49.99, while the limited edition costs $94.99.
In Japan, Cupid Parasite first launched for Switch in August 2020.
Here is an overview of the game, via Idea Factory International:
About
Welcome to Cupid Corporation! Located in the glitzy and trendsetting metropolis of Los York, Cupid Corporation is a daring marriage agency known for its style and success rate.
Our heroine, Lynette Mirror, is Cupid Corporationâs top bridal advisor, whose job is to consult in-vogue singles to make their wildest romantic dreams come true! BUT she has one huge secret up her sleeveâshe is none other than Celestiaâs Goddess of Love, Cupid!
Sent to the Human Realm on her heavenly mission of âmatchmakingâ, Lynette meets her biggest challenge yet: the infamous Parasite 5. In order to help these five hopeless men find true love, Lynette and her team concoct the perfect matchmaking plan⊠REALITY TV.
Will Lynette be able to live up to her name as top bridal advisor and Cupid, or will her dreams get cancelled?
Key Features
From Boys to Men â Help the Parasite 5 find true love through âpractice datesâ to prepare them for their future partners. Maybe youâll find your true love along the way?
Are U That Somebody? â Find your ideal love type through the dating questionnaire! Each Parasite 5 member has a different love type, which means the partner you end up with will depend on the results of the questionnaire. Want to explore the different love types? New Game+ allows players to manually select your character route, and may even unlock more love connectionsâŠ
First Comes Love, Then Comes Marriage â The answers you choose during story choices can increase your Love Level with a character. If a character likes your answer, youâll experience a Love Surge. You can take the difficulty up a notch by turning off the Love Surge animations in the menu. A specific Love Level is needed to get a routeâs true ending!
Go With The Flow â A Flow Chart is available to keep track of story progression. Hop to and from already experienced scenes to revisit your story choices. Use the Flow Chart to re-do routes and/or relive any memorable scenes!
Visit the official website here.
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[From May 9th]
Following earlier confirmation of Hakuoki Shinkai: Fuukaden, Code: Realize ~Bouquet of Rainbows~, Cendrillon palikA, and Nil Admirari no Tenbin: Irodori Nadeshiko for Switch, the latest issue of Dengeki Girlâs Style reveals reveals a completely new Hakuoki title and several other Idea Factory otome titles are in the works for Switch.
The other titles include:
LoverPretend â The latest game from director Ichijoo. Keywords include pretend love, choice, effort, ideals, growth, actors, reality, dreams, setbacks, and friends.
Birushanah Senki: Genpeiden â A collaboration title with Red Entertainment, featuring character designs by Kouji Haneda.
Shiritsu Versailles Gakuen â A The Rose of Versailles school life story.
Sengoku Night Blood
Amnesia
Norne + Nonette
Reine des Fleurs
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