#i've been meaning to draw this concept for like a year
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autistickaitovocaloid · 2 years ago
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Meiko + Luka in my head are like. Meiko looks kind of intimidating but she's probably just thinking about what Rin + Len might want for dinner. Meanwhile Luka's got that kind of sleepy/chilled out look but the thought bubble next to her head just has explosion stock footage in it. Do you understand my vision.
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aberooski · 6 months ago
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I started trying to redesign Chazz's Once Upon A Duelist outfit because recently I've started liking it a lot less and what I came up with came out pretty good actually and now it's gonna just be the OUAD 2 fit instead akskskksk
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sometimes-stufful · 1 year ago
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Hey guys. It's been um *checks watch* like 5 or 6 years since I've used this blog. How's everybody doing? Sorry for the unannounced hiatus all that time ago.
I don't know if this blog will become active again. However there is a good chance that it might! I'm starting to create a plot for the blog's characters (because I still love them dearly), so hopefully I can create that and get this show up and running again. I've also been updating everyone's refs. So even if I don't come back to posting here officially, I think I'm going to at least upload those. I also have some new characters in the works that I may post refs for if I don't go thru with returning/making this blog more plot-centric.
I really do want to return to sometimes-stufful. However I'm an adult now (I'm literally about to turn 25 in 10 days, holy shit), and the past few years have been rough as hell on my mental health. I've lost a lot, and am just starting to heal from everything that's gone down. And I work full time, and have a datemate now, so finding the chance to draw is difficult. But this blog helped me on my art journey before. And I'd love to use it as an excuse to draw more, which is the main thing that pulling me back into the pokemon ask community. Another thing that's been pulling me back is the strong af urge to create content for my characters. Because I still love them so very much. I think about them so often that I want to put them in Situations and share it all with you. Although first I wanna get better at drawing humans lol (its relevant I swear). But I could get back into the swing of drawing some 'mons if I really set myself out to.
Let's see how it all goes. I'll keep you all updated. For those of you who have stuck around waiting so long, thank you. I hope to join you in this community again soon.
In the meantime, here's where you can find me and my artwork:
Main blog Toyhouse Artfight
#daily pokemon#mun shoosh#Yeah I'm not dead I just Came Back Wrong#but I'm ok#things are getting better so hopefully that means I can return here#I moved like a year and a half back to the suburbs with my fam and am now trying to find a place to move to with my datemate#when I move with my datemate I'll have more free time I think#or at least I'll be a lot less stressed so I'll feel good enough to draw#which has been the main thing holding me back for a long time besides time restraints#although time is less of an issue. I was able to participate in artfight for instance with little issue#besides my own desire to draw (which can be affected by my mood and my job and hone life stress me out A LOT)#before I was able to be left alone for hours while visiting my dad's place so I had time and freedom to do as I pleased#but my dad isn't here anymore and I don't have a space to escape to like that anymore either#when I move I will tho. my datemate and I are both the sorts to want a long period of Me Time where we're left alone to enjoy some peace#but I think rn I could squeeze in some time to draw again#lets see how it goes#I really want to solidify the plot I've been rotating in my head tho#rn I only have some concepts ideas#and an idea for the newest sometimes-stufful post I'd make introducing the beginning of said plot#like I can see that post super clearly in my mind. but Im nit gonna make it til I have more stuff planned#so stay tuned. hopefully I'll be able to give you guys something#although I have a longterm fanfic/book series that Im working on (warrior cats related lol)#so finding the motive to manage multiple stories at once is difficult#but the way I'd tell this story is more visual vs the one I've been working on which is all written#so maybe I can motivate myself to do bith cause they're different#idk yet. lets see
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badgertracksart · 1 year ago
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Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
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2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
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5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
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7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
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is this a safe space
almost all of the "controversy" I've seen in this fandom has been the dumbest shit ever, and people are being HARASSED OUT OF THE FANDOM over it. seriously, I've seen all these "exposing ___ for being a predator" posts and then it's just a 17 year old making sex jokes with a 19 year old or situations where the "older person" genuinely isn't at total fault. not to mention the amount of times people have been accused of being "zoophiles" over drawing normal ass furry porn (especially of anthro slugcats). this is the Internet. porn is and always has been a thing, and it's not evil. it's not "ruining your fandom".
I don't even know where to start with the weird puritanical "all sex is evil and bad" thing going on in this fandom, or the straight up infantilisation of teenagers. Yes, 16 year olds know what porn is. yes, they look for it. no, they will not explode and die if they see it. NOBODY is hornier than the average high schooler, stop treating them like little kids who shouldn't even be allowed to acknowledge the existence of sex until they're 18 it's fucking weird (and for the love of god stop throwing "zoophile" and "groomer" around so loosely. those words have lost almost all of their meaning at this point, a groomer is NOT a legal adult who happened to mention the concept of sex around a 17 year old)
speaking from a place of genuine care and concern, so many people in this fandom need to grow the fuck up. not every friend group drama needs a Google doc and a public call-out post. teenagers/"minors" are not these angelic babies who can do no wrong and are free of consequences and are always the victims. you are old enough to think for yourself and make good decisions, and you are, in fact, capable of being in the wrong -- just as much as the young adults you claim are also old enough to know better. this mob hate mentality is destroying the fandom more than any amount of furry porn or teenagers making sex jokes
I tried very hard to shorten this as much as possible
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somerandomdudelmao · 4 months ago
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I mean this as the highest compliment but I, too, have a story about aliens and humans with a scarily similar plot to marble skies lol.
I swear it's not plagiarism, I've been working on this story for years. And I, for one, am thrilled to have found someone with a similar idea!
I'd even love to draw my aliens alongside yours if you're okay with me doing so.
Oh, you don't even have to start worrying about plagiarism. I don't claim to be the founder of all these tropes. I think every plot in this story is already exists somewhere but who cares. I'm just here to have fun and bring my take that's all:D
Like. Bread was invented a long time ago and people still make it in so many different ways. Even if the concept is similar, your bread will be different from mine because you are the one who made it. Is this analogy weird? It's midnight idk haha
And I'd be absolutely delighted if you drew them fojgjfeiwo
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jokin-around · 2 years ago
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I made a Twitter thread about this, but I've been reading early issues of Batman lately and something I've noticed is how differently the contrast between Batman and "Bruce Wayne" is depicted
obviously, in many things today, "Bruce" (ESPECIALLY in fandom) is often depicted as a happy-go-lucky himbo in order to draw contrast with a grim and "tortured" batman
so how does this hold up when you look at older depictions? the answer: it doesn't. in fact it was almost the opposite.
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way back in the very first issues of the official Batman title, Bruce Wayne, no matter WHAT he's doing, isn't the one who laughs and smiles, Batman is.
and these are comics that were published BEFORE the comics code authority caused a dramatic shift in tone
Bruce Wayne (or least the cardboard cutout refered to as Bruce Wayne) isn't nessecarily described as grim, but he isn't a very happy person either, he's still a rich airhead, but not so much a "himbo" or even a dedicated businessman, he's depicted as a BORED, uninterested, aristocrat:
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this Bruce seems to spend of his time smoking a pipe at home or mingling with other upperclass individuals, that in-between we tend to see MUCH more often in modern comics doesn't seem to exist yet (in part because the batcave Is non-existent which I suspect has given him a bit more privacy as a character)
MEANWHILE Batman, who's investigates murders every other night almost seems to be having the time of his life:
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the early comics seem to routinely depict the burgoise as cold, snobbish & bored, in contrast to batman who seems particularly expressive and joyful, for all we know Batman may partially exist as some millionaires weird passtime, but of course Bruce Wayne (the real guy, not the facade) is written as someone who genuinely seems to care due to his own past experiences:
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but , with all of that layed out, one can conclude that when ppl say Batman is the "true persona" ect. originally, it wasn't (just) because of his coping or whatever it was because when he wasn't Batman he was forced to live life as a cold, "useless" millionaire:
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"what if a rich a guy gave a fuck?" is still very much the base concept here, but what's surprising is how much BITE there is to it
the concept wasn't being proposed because it's like… a plausible thing to happen or attainable on a personal level, but because the rich reliably and consitently do not care
the rich ppl in this book, "Bruce Wayne" included, are not written to be envied as people. they're written to be insufferable. ppl with endless resources who are still somehow unsatisfied with life and choose to do nothing useful or direct with the amount wealth they've accumulated
but ofc it shouldn't be ALL THAT surprising, Batman debuted in Detective Comics in 1939…. ONE year after the great depression, Bob and Bill had more than a good reason to feel a bit bitter
but rolling back to the point of this analysis, whenever I say "let batman be happy" I mean "let Batman enjoy his job" despite the pain, despite the death, despite the murder, despite the hypocritical nature of it all and how problematic it may be because it's a life he also chooses, not just out of compulsion, but because it's hands on, direct & purposeful. it gives him something to do & it gives him a chance to punch a problem in the face (which may be good or bad depending on what that problem is, but still)
that kind of depiction is what set up the groundwork for nearly every deconstruction that's come since but it's so buried in time at this point that lines from characters claiming bruce "loves being batman" seem to ring completely hollow
tbh, I think the old way of depicting Batman can be ( and as been in some media) woven into the way he's depicted today, in the past Batman was an outlet for every emotion Bruce Wayne had to hide elsewhere, a symbol of empathy, fury and passion, for modern Batman, I imagine those three things still hold true, layered on top of an alter ego that allows a modern Bruce Wayne to be weird and damaged and dark.
so uh, ln conclusion, I think batman enjoying what he does to a certain extent is a crucial aspect of his character that's been lost and withered and forgotten about, let him a have a little fun, we can discuss the ramifications of all that when discussion seems necessary
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fuckyeahisawthat · 22 days ago
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Have a snippet from the mutual pining while fucking scenario, before the fucking actually starts. This is in the early years of the time jump between 1.03 and 1.04.
He notices the red-purple bruise under the hinge of his jaw while he's checking his tie in the mirror. Ah.
He usually insists on no marks in places that can be seen. Not out of shame. Maybe it had started out that way, years ago, but these days he just likes the thrill of having something private, a part of his life no one else can access.
His partners are usually more obedient, but this guy had gotten a bit carried away. And he did have a very nice mouth.
He considers covering it. But then, why should he? He's just going to the lab. Jayce probably won't even notice.
Jayce notices immediately.
Jayce joins him at the lab bench with two cups of tea: a first one for himself, and a fresh one for Viktor, to replace the half-drunk one that's gone cold at his elbow while he tinkered with the Hexgate prototype.
He sees Jayce's gaze track immediately to the bruise, catches the flicker of an urge to touch before he contains it. "Are you okay? You've got--" He can see the pieces fall into place. "Oh! Oh. You were with someone last night."
"It has been known to happen," he says evenly.
"Oh! Hey, no, I mean-- Um. Good for you." He is an assiduous cataloger of Jayce Expressions, and Jayce's face is flicking through a truly astonishing array of them now.
He can't keep staring. The tiny, fiddly screws on the baseplate of the oscillator are a good distraction from whatever continues to happen on Jayce's face.
"So, um..." Jayce starts up again after a minute. "Are you, um...are you into them?" He is also an assiduous cataloger of Jayce Tones of Voice, but this one is indecipherable.
"It's not like that. It's just sex. We didn't even exchange names."
"Oh."
He sneaks a glance out of the corner of his eye at what Jayce's face is doing and that is...also indecipherable.
"Jayce. Surely you know that there are places where this happens."
"I've...never really thought about it before."
Of course he hasn't. Jayce enters a room and all heads turn to him. He's never had to go out of his way to find that kind of attention.
He goes back to focusing on the screws, and after another minute Jayce says, "Do you, um. Do that often?"
He could stop the conversation right here. If he tells Jayce this is none of his business he's sure he will never bring it up again. But...he is an assiduous cataloger of Jayce Tones of Voice. And Jayce's tone isn't judgment or disgust. It's curiosity.
"From time to time," he says. Whenever the skin hunger gets to be more than he can handle, or he can tell it will be the right distraction from pain.
"With strangers." Jayce still seems to be processing this as an unfamiliar concept.
"Yes."
"With men."
He's not quite sure how Jayce made that leap, but why lie? "Yes."
"Is that...safe?"
It's not the question he expected. "I have strategies in place to mitigate the risks."
Always pick men who want him to be in control, who will let him steer the interaction into something he can work with, positions that won't leave his leg screaming the next morning, or, if he's lucky, even betray it as a weakness at all. In the years since he realized that there were people who desired him, he's gotten increasingly good at picking out those kind of men, cultivated a persona that will draw them toward him: haughty, cold, expecting to be served; channeling every rich Piltie who ever looked down their nose at him; sitting draped on a couch in the kind of bar where these things happen, demanding someone go fetch him a drink, of which he will take only a few small sips before suggesting they get out of here. If he can get them interested before they notice the cane he can usually get what he wants.
"Oh," Jayce has said again.
"Is this different from how you thought of me?" Jayce certainly wouldn't be the first, and he wouldn't hold it against him.
"No! I mean, um, I haven't--" Jayce clears his throat abruptly. "Haven't thought of you, um, any...way."
He sneaks a glance at Jayce and he has color high on his cheeks, staring intently at the notes from yesterday's testing that Viktor knows he has already reviewed. Jayce is making a new face, one he's never seen before.
Huh. He'll have to file that away to turn over in his head later.
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synthaphone · 2 months ago
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Allowing myself to go on a tangent about the nearly 26 year old virtual pet website that i am way too invested in.
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So today they released the Candy Pteri. While I appreciate what they were trying to do here with it effectively having two designs that you get to choose between (The "Melted Candy Pteri" on the left is a Paint Brush wearable that can be removed to reveal the customizable base pet on the right), I think in this case, they have created two extremely boring designs when they could have easily created one strong design, or hell, even two strong designs if they wanted to do extra work.
Because with this release, we get a base Candy Pteri with no real lineart changes (like the rounded hair tufts and spines on the Candy Zafara), and an alternate design that's just... a drawing of a Marshmallow Peep™???
I would have WAY preferred a base Pteri where they did something like give it a little marshmallow dollop shape on its head and in place of the tail tuft, like my friend @darieyrie suggested. Or they could give it the Peep dot eyes and more rounded features! There's all kinds of ways you could do this concept.
I'd be less frustrated if the Peep wearable had any Pteri traits whatsoever, but its JUST a Peep that's been slightly microwaved. Which is a little funny, but even more than the Toy Poogle is just an iDog, the Candy Pteri does not have any deviation from its base inspiration at all. It's not actually an execution of the concept of "Candy Pteri thats based on a Peep" if there's no Pteri left at all!
(also are they just banking on the Just Born corporation (who make Peeps) never taking any action on this? it kind of goes beyond 'cheeky reference', its EXACTLY their product. I mean, it seems unlikely that they'll notice or bother doing anything if they do, but i don't really know why you'd risk that.) The saving graces of this design, imo, are that the pink and cream color scheme of the base pet IS pleasant (though the lineart and shading treatment aren't really my bag), and some people will enjoy the novelty of having a pet Marshmallow Peep™.
But really this is just the latest of a number of recent outfit and color releases that feel like they don't think people want Neopets. Like. This cardinal outfit that they also released today.
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I love the idea of a cardinal Pteri! But this outfit literally takes away every distinguishing trait of the Pteri to make a high effort, nicely rendered, but stylistically incongruous generic cartoon cardinal????? Its not even a Neopet anymore!!! Even if I set aside my personal dislike of the overly rendered style they're using for more and more of the site assets, this wouldn't work with most of the rendering removed either, because it would still be a Pteri in pose and proportions only.
Not every new design and outfit that's come out in the past couple years has these issues and there have been a number I've really liked, and I DO think its great that the quality of the art has improved since the JumpStart era. But I would really appreciate it if the new pet colors in particular were designed a little more thoughtfully, so that they at bare minimum still resemble the species they're supposed to be outside of the rough pose and proportions. It sometimes feels like there isn't a rough draft or workshopping progress for new colors, and the members of the art team just kind of do their own thing and then the very first draft of an idea is what gets polished and released.
The current art direction for the customization aspects of the site just has me feeling like they've decided to throw out years of relatively cohesive art and world design for a strange jumble of ideas that don't really capture the appeal or feeling of Neopets to me.
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irisintheafterglow · 7 months ago
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friends can i hs journalist!reader x bachira brain rot on main real quick because i really need to get this idea out of my head
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it's no secret that bachira meguru did not have friends. elementary school into middle school was essentially spent in solitude, and only when he reached high school did he attempt to connect with others.
luck, he figured, placed you two at the same lab table for a science class whose concepts he's long forgotten. you were uncharacteristically warm to him and possessed the patience of a seasoned kindergarten teacher, letting him doodle in the top right corner of your notebook and worksheets. you were always ready to build on whatever joke he muttered, but equally as quick to steer him onto the right task. you countered him so easily that it unnerved him. he found you perplexing, listening to him rattle on about soccer with an interest that only his mother had shown him. there was a monster inside of him, he'd revealed after a few months of knowing you, and you nodded in understanding like you could see it too.
"i feel the same way when i'm photographing a game. it's hyper-focus, right? like someone is whispering in your ear what the best shot is, though i guess 'shot' means different things to each of us," you added, barely glancing up from your notebook. you picked out a yellow highlighter from your pencil case and carefully ran it over a vocabulary word, only stopping when you saw bachira staring at you. "what is it?"
"you're in yearbook?"
"yearbook and journalism class, yeah. i write for the school paper, but it's mostly the sports columns," you say with a nonchalant shrug.
"oh, so do you do, like the-" he holds his hands in the shape of two L's, wiggling the top joint of his pointer finger like he was pressing the shoot button on a camera. "the this thing?"
"mhmm. i take photos at the games and i also write about the result afterward. it's pretty cool, especially during nationals season." another highlighter is chosen meticulously from your bag, the same shade of blue that he liked to draw raindrops with. bachira could probably match a doodle to every writing material you owned, if he tried.
"huh, i bet. why've i never seen you at a game, hmm?"
"they usually assign the same people for each sport, and i've been covering the basketball and volleyball teams for a few years." orange, you pick, for something about homeostasis. "why?" he catches a mischievous sparkle in your eye, like you were teasing him. "you want me to go to your games?"
"absolutely," bachira replies without hesitation. "you don't even have to ask."
so, you do go to the next game. not as a school journalist, but just as a spectator in the stands. you find a seat next to a very passionate mother cheering for the other team, somewhere in the middle of the bleachers. it's close enough that you can spot bachira as soon as he's on the field, and he spots you too. he raises his hand in an excited wave, mimicking the same 'shooting a camera' gesture that got you into this situation. during the game itself, you realize bachira's talent is impossible to ignore, especially when he's finding you after every goal and assist and doing the camera movement like it was your own private joke. you find yourself in the stands again and again, catching his eyes and finding that he's already looking at you.
"i can't believe they actually let you switch," he said, breathless after he sprinted across the field to find you during half-time of your first game as acting journalist. "what'd you say to convince them?" you shrugged, a small smile playing on your lips.
"i just told them the truth," you murmur so that only you two could hear, "that i like watching you play."
"right," he stutters, unsure of what to say. "yeah. well, i'm glad i look cool to you!" he considers it one of the biggest mistakes of his life, leaving whatever was there between you two unsaid. he didn't respond how he wanted to, truthfully, because you'd caught him off guard. bachira meguru wasn't used to having friends, nor was he used to the airy feeling in his forehead and the lightness in his stomach. bachira meguru was not good at being in love.
when he left for blue lock, he felt like he'd left a part of himself with you.
"you're-you're leaving?" he knew you were trying to keep your composure, but it was slipping. he explained the implications of being a certified athlete again and you nodded, your mind anywhere but present. "i see. do you know when you'll be back?" bachira shakes his head. "i see."
"but it'll be good! it'll probably make me a better player and get me one step closer to my dream!"
"right. i'm excited for you, meguru." there was something off in your tone that he couldn't place. the monster was telling him he was...hurting you.
"i'll send you letters or something like we're in shakespeare!" you crack a pained grin, forcing out a laugh that was no more than a nicety. most of the characters die or hate each other in shakespeare. "and i promise i'll come right back to you when i'm done." it seems to be the wrong thing to say since he spots the tremble of your bottom lip as you swallow thickly. what was he doing to you?
"i hope it's everything and more," is the last thing you say to him before he leaves for blue lock. when you're completely removed from his life, he finds his mind drifting to you as a safety net when he had trouble sleeping or hits a low during training. it is everything and more, being at blue lock, but his fingers want to become the shape of a camera every time he makes a goal.
"'mock press day' my ass," raichi declared during a training day before the u-20 match. according to ego, the five-on-five scrimmages would be observed by various reporters to increase interest in the blue lock vs u-20 game. "they just want an excuse to gawk at us."
"the existence of this program is riding on that game," isagi points out. "they're probably trying to prep us for the other scrutiny that comes with being in the public eye." raichi's eye twitches, his grip tightening on the laces of his cleats.
"they can shove all their eyes up my-"
"what kind of press do you think they'll be?" chigiri's question unconsciously catches bachira's attention. "news channels? maybe interviews?"
"don't be thinking they care about what we're doing here," rin deadpans from across the locker room. "it'll be yelling and flashes and that's it, so ignore them and move on." from a dark corner of his brain solely focused on preparing for a match, a childish hope consisting of two words popped into the back of bachira's mind. what if?
when the kickoff whistle is blown, the other players don't understand why he keeps looking toward the spectators as if he's trying to find someone. the even more perplexing bit?
why bachira apologizes in advance for 'needing to show off' before pulling the nastiest dribbling the program has seen since its conception.
--
there's a buzz in the visiting group of reporters when the match you observe ends, compliments and awe revolving around the striker with the outlandishly good dribbling skills. he was really fired up, they comment. and he's only your age, they say to you with wonderstruck faces. can you believe the talent of that striker? i'm not sure what he was doing with his hands after each goal, though. was he taking a picture of us instead? while they continue to recount their favorite plays, you smile and wait for him to come and find you, your star player and his favorite photographer.
--
later heard in the locker room: "why the fuck was bachira kissing one of the press people after the match?"
"call it unfinished business," bachira replies with a satisfied smirk, "you better be scared of me, next time that reporter is in the stands. i have a lot of time to make up for."
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if you enjoy my writing and would like to support me, you can buy me a coffee on my ko-fi! you can also check out my full masterlist here :)
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breathlesswinds · 9 months ago
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(Devlog) What We Learned Making A Trans Dating Game
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Hello, Amelia here, the writer for Breathless Winds. It's been 250,000+ words, countless revisions, and three years since this game entered development, and I wanted to talk about what I've learned leading up to release.
The concept for Breathless Winds was actually sort of a joke between friends. I was talking with Doris about how there should be a dating game where you play as a trans woman and your dating options revolve around certain ‘tropes’ we’d both seen in trans fiction-- the totally accepting cishet guy who falls in love with the trans heroine before she even knows she’s a woman, the cool trans woman who the heroine doesn’t know if she wants to date or wants to be, and so on.
Doris wound up suggesting we make this game ourselves. We both like visual novels and want to tell LGBT stories. Still half-jokingly and half-seriously, we started fleshing out what the romance options would be and coming up with a setting-- and soon, we were fully committed to making this game real.
I was a fan of visual novels but had only ever written prose. I knew which visual novels I liked and which scenes stood out, but I didn’t know why they did or how to make my own. 
I read some great advice from visual novel developers, but a good amount of my knowledge came from just working on Breathless Winds. As our first project, this game has grown a lot with us and we’ve learned a lot while making it.
Learning How to Write Visual Novels
A bad habit I had to break out of was only using the ‘novel’ part of the game and not the ‘visual’ part. I would sometimes write “He smiled” or lines like that, and Doris informed me that we can convey this much more simply with a sprite change.
It sounds obvious in retrospect, but lines like that are often pretty invisible when you’re reading a non-visual novel. These lines change the sprite of the character inside your head (if that makes sense, haha). I realized that I’m so used to them being ‘invisible’ that I didn’t notice their absence in visual novels I liked, so I would accidentally include them while writing. 
I was also writing these routes in a word processor, so I didn’t have the visual portion to reference, myself. I wound up making a lot of ‘tone’ notes like, “Lantana should be smug here” so that the meaning would carry when revising and implementing these into Ren’py. 
So, while visual novels share a lot with prose, they’re an entirely different medium. On the subject of representing things visually, I’ve struggled trying to figure out how much can be visually represented and how much should be written. 
Every asset in the game has to be drawn by Doris, so if I want the characters to go to a new location for a scene, I have to keep in mind that’s another background that Doris has to draw. If I want a new character to show up, that’s another sprite she has to draw. I don’t want to overload her, but if I’m trying to avoid this entirely, characters sometimes wind up standing in one room talking for ages without anything significant changing on-screen.
I’ve learned that it’s recommended for something to almost always be changing on-screen, though, so sometimes I just have to ask Doris to make a new asset for a certain scene. I still try to stick to locations/characters that already exist more often than not.
Every single thing in a visual novel is deliberate. Another thing I’ve had to learn that I never even considered before is how to write each line so it fits in the text box. It sounds obvious, but when I’m playing a visual novel, I don’t usually think about how each line has to be carefully constructed so it doesn’t need to be split up into two or more text boxes. In my mind, if a visual novel is well-created, there’s not much that breaks a reader’s immersion.
Planning & Outlining
The previous section might sound really weird to some people, so let me elaborate.  I’m a lifelong ‘write by the seat of your pants’-er, so the biggest trial-and-error of creating Breathless Winds for me was planning out the game.
Initially, I created outlines for each of the four routes, and we agreed ahead of time on which CGs each route would have. That way, Doris could draw the necessary backgrounds and CGs while I was in the long process of drafting this game.  My original outlines weren’t great. I know a lot of people have different experiences with writing, but for me personally, a story is always shaping itself in my mind. When I started making the outlines for Breathless Winds, I knew the concepts we wanted to convey, but I didn’t know what each route (and the game as a whole) was really about yet. This might sound weird and unprofessional, but sometimes, I don’t know what a story is about until I finish the first draft.
So while I was writing, I would look at my outlines and I would think, “this doesn’t actually make sense, he wouldn’t say that” or “this plot point would work better if moved to this other section” or “there’s a plot hole here I didn’t notice”. The story wound up changing a lot in this way as I learned what it’s really ‘about’. 
And even after I finished the first draft, I’d get feedback from Doris and/or my editor and they would suggest fixes to problems that even I hadn’t noticed, and then I would revise the route some more, and later on I’d come back and need to redo part of the route to comply with something I wrote in a later route-- I haven’t really felt ‘finished’ with Breathless Winds at any point, and I think I’ll still feel this way after the game is released.
This means that sometimes, a background was created but would go unused because there was no space for the scene that would use it, or we’d need a new CG last-minute, or so on. 
When I’m figuring things out as I go while writing a non-VN, the only person that I can adversely affect is my own self… so I’m eternally grateful for all of Doris’s patience with me on this matter. I think Breathless Winds has come out a much better game for all the re-plotting and revision. 
I redid the outlines several times as I went. I think I’ve understood how to create outlines that personally work for me-- ‘living’ outlines that hit all the main points, but leave wiggle room for moments when a character does something unexpected, work the best for me.
Scope Creep
So, originally, each route was meant to be 40,000 words. “With four routes, that’s only 160,000 words!” I thought. “And some of my favorite visual novels are about that long, so I can write that much, too!” ← clueless
This is the most infamous mistake that new creators make, and I walked right into it. I should have known better since I’ve bitten off more than I can chew with past non-VN writing projects before, but I was starry-eyed and didn’t realize how much work it is to make a VN. Some of those favorite visual novels I referenced were made by much larger teams, writers whose full-time job was writing (I wrote all of these routes on the side while working at a day job). 
If I could have done it again, I would have asked Doris to start out with a really short VN. But, I don’t regret making Breathless Winds at all. It’s brought Doris and I a lot closer, for one. Every time I thought I wanted to give up on this, Doris would motivate me to continue. Without the two of us both and our strong friendship, Breathless Winds wouldn’t exist, and I think that’s beautiful. 
No matter what, we’re going to see it through to the end. (I hope people like it, though…)
Anyway, here I am talking about how much 40,000 words is. Each route now is about 60k to 70k words. The problem with having evolving outlines is that they can often evolve into double their original size.
We came up with the idea of the poachers really early in development, and then not addressing the poachers felt like a failing, but by that point it was too late to remove the poachers entirely… and so the game wound up a lot longer dealing with the poachers. 
I think that if we had an editor sooner on in the game’s development, then we might have had someone to tell us, “do you really need all of this in the game? Does this plot point really need to be there? Will you be able to write all of this in a reasonable amount of time?”, haha. But Doris and I were really excited about the possibilities of this game when we started creating it, and without anyone to reel us back in, we wound up coming up with more and more things we wanted to put in the game.
Did you know there was going to be an island full of talking rats who say things like “the big cheese” and stuff all the time in Breathless Winds? Yeah. 
The Core Design Philosophy of Breathless Winds
So, for anyone who’s read this far but doesn’t know yet-- the premise of Breathless Winds is that you play as a trans woman who doesn’t know she’s trans yet, and she finds love with one of four love interests as she discovers her gender identity. 
In real life, it can be a lot messier for a person to date when discovering their gender identity. To put it briefly and mildly, a trans person’s life and sense of personal identity can rapidly change during a gender crisis and the early stages of transition. 
However, we wanted to make this game a ‘wish-fulfillment’ type story-- a trans fantasy about acceptance, community, and love. During a gender crisis, it can be easy to feel as if one has lost touch with themselves and become isolated from others. A sincere wish shared by many trans people is to be accepted, loved, and even celebrated as their true gender, not just tolerated. 
Since many trans people don’t get love and acceptance in real life, especially with the ongoing transphobic moral panic, we wanted to create a game that would bring this feeling of trans joy and celebration to trans audiences. 
We also hope that cis players will still enjoy the story and characters, and maybe come away from the game with a new understanding about being transgender and other aspects of LGBT identity (although we never intended this game to be ‘educational’).
Making Characters that Celebrate Trans Identity
Although we went through several revisions, the core identities of each character stayed the same since the game was first ‘jokingly’ pitched. In another post, I discussed how each character is themed around a change in seasons. (I also wound up theming them around the four humors when I was initially concepting them-- I really wanted to avoid too much ‘overlap’ in the LI’s personalities, haha). 
Ultimately, characters are created to serve a role. The LIs in Breathless Winds were designed to be love interests, of course-- characters who would appeal to the hypothetical trans femme audience. As mentioned earlier, we modeled them after other trans fiction tropes because these types of characters have a certain tried-and-true appeal, but this left plenty of flexibility to put our own spin on it. 
A trans woman being loved as a woman by a cishet guy can feel like a high form of ‘passing’, ‘fitting in’ to the female gender role, and being validated by his orientation. He only likes women, and he likes you, so you’re undoubtedly a woman. As a cishet guy, he represents a sort of acceptance into a societal norm that trans women can desire to live to. (Lantana, as a cis lesbian, represents the sapphic counterpoint to this-- although there is of course a big gap between the ‘normalcy’ of a cishet man and a cis lesbian woman, and I don’t mean to say those two are equivalent.) 
But not all trans women want to live to that (cis) societal norm. Rue and Valerian, as a trans woman and a trans man respectively, are the t4t options. 
Rue’s route represents that trans/sapphic ‘envy’ (“do I want her or do I want to be her?”) as well as finding power in community aside from what society considers ‘normal’. We’ve always been pretty clear about what we wanted to do with Rue’s route.
We went back and forth a lot more on Valerian’s route. Initially, we were unsure if he should be trans. He and Rue are the two less-friendly love interests (at least initially), so I was afraid it would come across that t4t is a more hostile option, which is not true at all. But it also felt like a mistake to not have a trans man in the game-- but making Gallardia trans would have required a big overhaul of what we had in mind for him and his route. (Although, childhood friends t4t is a really good idea...)
Beyond that, Valerian takes a villainous role in any route that isn't his own. We were worried that it would be wrong to have a trans antagonist who represents unjust power. However, Breathless Winds is a queer game with other positive trans characters, and we've always approached Valerian as a hot anti-villain man that you can't help but like.
In the end, Valerian’s route is about breaking generational cycles and what it is that makes you a man, and I also managed to sneak in a scene where they dance at a ball in the royal palace, so in the end I think it all worked out great.
Wish Fulfillment and Catharsis
Doris and I both agreed that we wouldn’t depict on-screen transphobia in Breathless Winds. Poppy worries about not being accepted, but fear of acceptance can come with any change in identity. Rue was rejected by her family for being trans, but this doesn’t take place ‘on screen’ in the game. There exist certain metaphorical parallels for transness and transphobia, but every route has a happy ending. 
Following up on this-- it can be difficult to write about discovery of gender identity without writing about transphobia, considering how many trans people suffer from internalized transphobia during their period of repression.
Sometimes, repressed/closeted transgender people ‘hyper-perform’ their assigned gender as a form of denial. A trans woman might grow out a beard and join a gym, while a trans man might become very interested in makeup and feminine clothing. 
In Breathless Winds, Poppy often struggles with ‘strength’ and what it means to be a man. In several routes, she tries to prove her strength under the assumption that being stronger would make her happy. Afraid the world would reject her if she became who she really is, she preemptively rejects herself.
Not every trans person suffers from prolonged denial, internalized transphobia, or even gender dysphoria. I don’t think it’s impossible to tell a purely-positive story about trans joy. 
While Poppy never gets rejected for being trans, faces transphobia, gets called a slur, etc, she faces both internal and external (metaphorical) obstacles to realizing and accepting her identity. 
Gallardia represents a societal norm that Poppy can’t live up to herself as a man.
Lantana suffers from certain aspects of her identity as a woman, which makes Poppy feel guilt for wanting to be a girl.
Rue is isolated from town at the start of her route, a ‘punishment’ for breaking this societal norm.
Valerian has to hyper-conform to his masculine gender role at first in toxic ways before finding acceptance from within and from his loved ones.
These struggles are real to a lot of people, but instead of pretending they don’t exist, I hoped to tell a story about catharsis. Poppy is able to live up to her truth as a woman and finds love with Gallardia, Poppy and Lantana redefine what being a woman should and does mean to them, Rue and Poppy find community in others who don’t fit the norm, Poppy and Valerian stop seeking gender validation from a society that was never made to serve them. 
Although these powerful forces of oppression exist, loving yourself as a trans person- and loving those around you, protecting the natural world, and standing up for what you believe in- can save the day. That’s the kind of story we wanted to tell.
Wrap-up
There’s a lot more I could write, but this has already gotten really long (sorry!) so I’ll wrap it up here. 
Learning how to write a visual novel in terms of technical skill (how to depict events on-screen, how long each line should be) as well as in terms of writing skill (how to outline the game, how to plan visual assets) has been a massive undertaking for me. 
Writing Breathless Winds has been a big challenge but also deeply rewarding, and all of your support has made the experience even more wonderful. Thank you for reading and thank you for supporting the game!
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loupy-mongoose · 24 days ago
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I probably don't have to say why I've been quiet. It's Christmas. Distractions, illness, and busy-ness abound. XD
But I was recently granted a new wave of artistic intrigue, as well as the free time to draw, woo!
A few days ago I discovered @the-upper-shelf, and may I just say their art is absolutely delicious! (Should I stop saying that about art I like? Is it weird? It just seems like the appropriate word to use. It's delicious to my eyeballs! XD) Go send her some love!
She has a creature she made called Haelumians, and I adore them! And since she's said it's okay, I just had to draw Jamie and Cody as them~ (Her side-blog all about them here: @haelumians-lore-official)
Before anything, I apologize if I've mistaken on any aspect of Haelumians design traits or lore. I love them, and will keep up with and read into them better, but as stated, I've been busy and distracted, so I may have missed stuff. ^^;
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Jamie's gradually morphing into my old Terraria Avatar, lol.
I don't really have any sort of lore for these versions of them, since I'm not as familiar with this world as I am with A:tLA or MLP.
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I love the concept of expressive hair-feathers~
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(I keep putting my poor acrophobe into situations where he'd be best suited for the air. Sorry Cody. But also kinda not because I like the irony XD)
At least he can find other uses for his wings~
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Upper Shelf (or anyone else interested), if you want some info on these two, I'll put it below a read more to save space.
I've had these two for over a decade, and in recent years have been playing with them in different AUs. There are some common traits that tend to stick with them each time.
-Jamie is always untrusting toward others. It's hard to get past her barriers, but once that happens, she starts to show her childish side. (I haven't decided yet if or how she'd be untrusting as a Haelumian. So this version of her gets to be untraumatized for a bit. As a treat.) She's also always short; 4'11" as a human/oid, but since Haelumians are Tol Bois, and the shortest height of theirs that I've seen is "Ignore him" I'm not sure what height would be short for her. X3
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^ Upper Shelf's art ^
Oh, and drawing her with a rounded ear isn't me forgetting about the pointy Haelumian ears--Its another trait that carries through AUs, she has her right ear sliced off. ^^
-Cody is a sweetheart; more specifically Jamie's sweetheart. He's not only the first one to really get through her barrier, but also the one who helps her begin to break it down. He has a heart as soft as his feathers for other people, always aiming to take care of those in need. As mentioned above, one trait that sticks through AUs is that he's afraid of heights. Assuming Haelumian lore allows for it, this version would be no different, meaning he wouldn't fly if he could help it. I couldn't be cruel enough to make him the climb-built Mountain Haelumian. He gets to be a Hills/Plains, built for running!
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kouyou-arc-when · 11 months ago
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ON DAZAI AND EMPATHY: A character study Before you read: Obviously diagnosing any character in fiction seriously is a fool’s errand, but I am a fool, so let’s just do this for amusement. The main thing I desire is to discuss is the extent to which Dazai is capable of various types of empathy, as well as how that influences the way he sees and interacts with others. It will be chaotic and all over the place because I just sat down and wrote this in a fit. Let me explain some factors in analyzing Osamu: The author's intention is clearly to make Dazai's internal world a mystery. Since we don't have enough information, all we can do is hypothesize based on external elements. Generally, across all novels, the only time we’ve seen anything of Dazai’s perspective is in “The Day I picked up Dazai” (Beast continuity) – where he “saves” Oda and tortures that random dude. We don’t hear his thoughts narrated from first-person perspective, unlike many of the other novels.
Now, the crux of the issue. For years, it’s been discussed whether Dazai is a “sociopath”. If we disregard that sociopathy is a very loaded term that can mean a lot of things depending on which specialist you consult, at the very least, Dazai does strike me as someone with a unique expression of empathy, who could qualify for Anti-social personality disorder or a related condition. I will abandon the idea that Dazai is a sociopath, and use actual concepts that have legitimacy within this post. Whether Dazai could qualify for ASPD or any other disorder is something I've seen discussed for many years within the fandom. I'll try to analyze how these concepts could apply to him. In regards to mental health and Kafka (since it is a contentious matter) and the validity of any of this: I understand that a lot of people are resistant to the idea that any of the characters could have conditions more complex than depression, anxiety, and PTSD. This is my counterpoint. I have noticed that Asagiri emulates a lot of characteristics commonly attributed to “geniuses”, without confirming or potentially even intending to write these characters as having a specific condition.
A great example is Ranpo – who will read as autistic to any decent mental health professional (Untold Origins). Did Asagiri intentionally sit down and say “I am going to write an autistic character”? Maybe not. However, the “genius” stereotype is profoundly connected to visions of autism, even if people aren’t aware of it. Take people like Sherlock, House and L from Death Note – they’re commonly believed to be autistic by fans. All of these characters borrow from the same group of traits, that just happens to correspond with a certain condition - savants have always been popular in fiction. It's been known that the favorite type of character for Asagiri is the “prodigy” type, and he has used geniuses across fiction for inspiration of most notable intelligent characters within BSD. For Ranpo it was Sherlock, for Fyodor it was Joker from the Dark Knight (a classic sociopath), for Dazai it was Patrick from The Mentalist.
What I’m trying to say is, you can see various personality disorders connected to the portrayal of these geniuses, and even without confirming their state, it is clear they are either intentionally or unintentionally coded to be that way. Extremely intelligent characters not being able to read social cues, lacking empathy, disregarding rules etc. is something we commonly see in fiction. Basically, a lot of people don’t even know that these stereotypes are based on certain personality types, disorders, and illnesses. It’s sort of like drawing a character and dyeing their hair a certain shade of blue that you don’t know the particular name of: it doesn’t change the fact that you used that color, and the fact it has a name. Most authors are not mental health experts anyways, so they may not be entirely aware of every detail of the psychological framework they write the character to possess. They also may not write it consistently, as they're mostly emulating stereotypes. I mention Ranpo and autism because a character can embody traits of a stereotype without the author even necessarily having the intention to do so, however, to anyone who knows a thing or two, it is clear Ranpo is on the spectrum. If Ranpo were to express a few traits that go against this, it would not necessarily take away from the large-scale portrayal he is meant to exude: an autistic coded genius.
Why am I saying this? It is entirely possible for the author to write Dazai as a person with anti-social personality disorder, to “code” him in that way, but to not be entirely aware of how an individual with ASPD realistically tends to act.  Because he may be emulating a certain "stereotype" of a genius, he may also end up emulating specific psychological states, without making them entirely consistent in a realistic way. Writing the way individuals with ASPD tend to deal with empathy can be extremely difficult for anyone. It's easy to emulate a sociopath on a superficial level, but beyond that, it gets more challenging. How would a person with limited empathy act when they're hurting someone? That is an easier idea to handle. But how will they act in a friendly relationship? This is where it gets tricky. That is likely why someone like Dazai can never be consistently compatible with a very specific disorder: but, he can come very close. Besides, concepts such as anxiety and depression are pretty well-known, but more niche mental health conditions are not as well understood. So, BSD Osamu was written with specific attention to mental health issues because the author himself was someone who spoke heavily on the topic. I’ve read a lot of real-life Dazai Osamu, with special attention to No Longer Human (the main inspiration for BSD Dazai was Yozo) – and neither RL Dazai nor Yozo gave me the impression they could qualify for ASPD at all.
I know BSD Dazai is the opposite of the RL author in so many ways, but I guess it’s relevant to mention this because we know so little of BSD Dazai’s internal working processes, and Asagiri's main inspiration can tell us a lot about the intentions behind Dazai's portrayal. Generally, an intention or idea behind a character can give a lot of clues to us - more than anything, I am under the impression some of the main ideas behind Dazai's creation was that: 1) He doesn't feel like he belongs among humans 2) He has mental health issues However, we have difficulty defining the exact source of why all of this is in more realistic terms.
Naturally, since Dazai, an extremely socially intelligent person, sees himself as "othered", it is logical to assume he is not capable of fulfilling some emotional function most people can in a successful enough way. If he were just mentally ill in more typical ways (only depression), I theorize he wouldn't feel that "othered". He specifically is not meant to feel human. Obviously, his extreme intelligence is one of the things that isolates him, but the question is what else?
We are led to believe Dazai "sees" something the rest of us don't, and that is one of the reasons he wants to die. However, there is something more to it, as I believe it to be. We have two characters who are as intelligent as Dazai: Fyodor and Ranpo, and neither of them is suicidal, as far as we know. I believe Dazai "feels" a certain way, and then finds a way to logically justify it. Due to his intelligence, he likely falls into a complex loop which leads him to existential nihilism: but you usually don't end up in a place like that if you tend to feel alright in the first place, regardless of how smart you may be. While Dazai is certainly isolated due to his extreme intelligence, most of the people who made an impact on him are nowhere near him in that respect. In fact, I'd argue Dazai isn't even looking for someone equally intelligent to him, unlike Fyodor (this would take another post to explain).
The man who means the world to him, Oda, is more emotionally intelligent and full of common sense, but definitely not his cognitive equal. You can tell a lot about a person depending on what they value: and due to this I believe that Dazai's main issues relate to emotional matters. He primarily feels isolated due to his emotional state, and his intelligence pushes the problem further. Otherwise, he would treasure people like Ranpo and Fyodor over guys like Oda and Atsushi: he's looking for something to ease his emotional pain. Dazai doesn't seek out raw intellectual stimulation as much as comfort/excitement. This post will be an analysis of how Dazai compares to the "average" psychologically and some of the reasons he may feel so othered. Basically, my theory is that the feeling of being "othered" comes from his emotional profile, as much as it comes from his intellectual capacity. Those two take equal parts in his psyche.
Why would Dazai feel so emotionally "othered"? I believe it may have to deal with a specific personality disorder or condition, and mainly how he experiences empathy. One of the possibilities is ASPD. Anyways, let’s look into common ASPD symptoms, and then we'll look into common behavioral patterns the character shows. Dazai is equal amounts portrayed seriously and in a “jokey” way, but his worst traits and moments are usually described without humor. To preface: Keep in mind that you can have any or all of these traits without it qualifying you for a certain disorder. It is the extent to which you show it that makes a person, like Dazai, out of the norm.
1. Repeatedly breaking the law: This one goes without saying, he was in the Mob as Young as 15, and seemingly a violent criminal even before that age. To differentiate him from other members of the Mafia, it is stated by tons of people throughout the story that Dazai was practically born for this job.
Oda in Dark Era:
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He was openly murderous before the age of 15, according to both The Day I picked up Dazai and Fifteen:
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Dazai and Oda interacting in TDIPUD When talking to Kyouka, it seems that he has an “interesting relationship” with murder as a whole:
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One thing is for sure, Dazai is much calmer, calculated, and more Machiavellian than most criminals in BSD, and this all started at an extremely young age. Many people kill when they're young, but they're not this casual about it.  The age at which he was this cold about would be of diagnostic significance.
2. Lack of remorse: Everything mentioned above, it is clear that Dazai has an even more complicated relationship with guilt and empathy. I’m pretty sure anyone in real life would consider him out of the norm, as it’s explicitly stated Dazai doesn’t feel remorse for all sorts of things he does, but there are some hints he is either ashamed of the way he is, or regrets his nature, but accepts it. What is particularly significant here is how young Dazai is when he shows a marked level of these traits. A key event that stuck with me is from the Dragon Head event in Mayoi (from my understanding it was written by Asagiri), where Shibusawa mentions Dazai will regret something (to me it sounded like he meant that killing Shibusawa will end poorly for Osamu). However, Dazai’s reaction was interesting – it was like he was almost amused that anyone would believe Dazai “could” feel regret for anything.
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Mayoi Later down the timeline it’s quite questionable whether Dazai feels regret for some of his actions because he hides his feelings like a snake hides its legs, but there are implications he is somewhat remorseful if you read between the lines. More on that later. Dazai has changed compared to his past self, but to talk about that, and the extent to which he has changed would take a whole other post.
More on his lack of remorse, In “The Heartless Cur” Dazai is very young when he gets some randos from the Mafia killed in front of Akutagawa, yet his main emotions are amusement and boredom. This is not the “typical” emotional range of most people, even practiced criminals. For example, Chuuya kills people just like Dazai, but his reactions to it are entirely different.  
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from The Heartless Cur Murder tends to not be the preferred or first solution Chuuya goes for: there is an expected amount of hesitance if you read into Chuuya. He put a bomb below Chuuya’s and sabotaged Ango’s car without much bother. I’d say even if you do see It as a “means to an end”, the way he did it was really cold. Usually, when people of all kinds do bad things, they have remorse and empathy they need to suppress, but with Dazai we don't see much of that. It's like he can just "do it'. He’s also really great at torture, in Side B at age 15-16, he already describes himself as a “specialist”. This is also touched upon when he speaks to Kouyou:
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No matter how "grey" a character is, torture is a very specific process that takes a particular psychological profile to pull off. To be a "specialist" at it, you definitely need to possess dented empathy. Lack of remorse and empathy does not mean a person is going to be a criminal at all - it simply opens the opportunity that they may get lost in those waters more easily compared to the average person.
3. Repeatedly being deceitful I’m pretty sure we don’t have to cover this one. Yozo, the character he was loosely based on, is a big liar, and commonly uses “clowning” to distract from his real personality. Even the real Dazai Osamu wrote extensively about the concept of “lying”.   There is a lot to talk about Dazai and “masking”, and I’ll get to that in the second half of the post. Generally, Dazai lies a lot, one can’t even be sure what his personality really is. He lies by omission, manipulates, and intentionally deceives people without any issues. There are so many quotes about this that I’d probably reach the image limit right there if I wanted to reference them all. 4. Being impulsive or incapable of planning ahead Does not apply
5. Has difficulty sustaining long-term relationships: Dazai is famously a hoe. From “All women are his type” (and it seems he has zero issues getting together with any woman, young, old or even taken) to being known as “the enemy of all women” (said by Chuuya), it’s clear he is very promiscuous. Wan is in the gray area of canon, but in one of the earlier chapters he has so many love letters by different women that Atsushi burns them all. Kunikida said he hits on any woman he sees in the Entrance exam novel, which is further supported by random Wan! Chapters, silly crossovers, and everything else (literally anything female).
Not only that, but Dazai sounds like a consistently manipulative and toxic romantic partner. In an Otomedia interview, written by Asagiri, Dazai’s real type was basically something like: “Any woman is fine, because he is confident he can shape her to suit his tastes” which shows a remarkable lack of care for the personhood and individuality of his partner.
When answered what he’d do if his partner cheated or betrayed him, his answer was even more concerning. Depending on the translation, it goes something like: “He has not been cheated on, but he has cheated on others” or “he set up women to cheat on him/betray him” where both are a lot, just in different ways.
Either he is compulsively unfaithful, putting all above together, or he plays mindgames with his partners. He’s also told Kunikida that: “And from my experience, it takes only a smile and some kindness to get a woman swooning over you when she's fallen on hard times” painting an image of someone who takes advantage of people’s weaknesses to get what he wants.
Regardless, it’s clear he is very manipulative and likely emotionally abusive. I won’t even touch upon his obsession with double suicide. There’s also the fact that he seems to use sex to get what he wants – insert scene where he fucks the nurse to get his phone back.
Other than that, Dazai appears to be rather solitary. Ango and Oda are said to be “the only ones close to him” because they respected said loneliness. Even in ADA, Dazai seems to be professionally close to people, but very few people seem to know him on a personal level. I’d say he keeps people at a distance intentionally – before it was violently, later it is by being avoidant. For as much of a womanizer he is, there was that early comic where he spent Valentine’s Day drinking at Lupin “with Oda”, instead of going out with any particular person. I think this demonstrates how emotionally distant he is from all the people he interacts with
6. Being irritable and aggressive:
Dazai is not particularly aggressive, nor irritable, but he has moments where he slips. Tbh, reading back, it says a lot about Dazai’s character who he gets angry at and why. It’s important to say that when Higuchi calls him out on “Hollowing out the hearts of his opponents” in incredibly brutal ways, Dazai replies that he thinks “Sadism is just a method, and how it’s boring”.
Akutagawa is the receiver of a lot of his violence to a disproportionate degree. He beats up Akutagawa beyond what could ever be “just training”. There’s something that ticks him off about Akutagawa, which is interesting, since Dazai tends to not react this way to anyone who doesn’t touch him “intimately” in some way. A lot of people justify Dazai’s physical abuse by saying it is “training”, but it stood out to me how he kicks Akutagawa in the stomach even the first time he meets him in “Beast”, when Akutagawa is just an extremely traumatized and deprived kid he refuses to recruit. There is not much utility to that kick, to me. It felt personal.
Another example of him expressing anger is when people “called him foolish for wanting to die” – clearly he did not take it well since all of those people ended up dead. This is from “The Day I picked up Dazai” when Oda tells him he is a fool for wanting to die.
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Other times Dazai expressed rage was in relation to Ango and Oda, particularly anything that related to Oda’s wellbeing.
He snaps at his subordinates when they tell him he shouldn’t be friends with someone “of such low status”, and the only time we really hear Dazai say he hates someone is when he’s torturing one of the guys who put Oda in trouble in the Beast timeline of “The day I picked up Dazai”. Obviously, he is resentful towards Ango and incapable of forgiving him. “Dead Apple” guidebook touches on it.
“Though they were once good buddies who used to drink together, to Dazai, Ango is one of the persons who caused the death of Odasaku. He still holds that resentment up to now, and is unable to forgive. Ango also seems to feel Dazai’s silent wrath towards him.”
Harukawa has said to pay attention to how cloudy the eyes of a character are to accurately interpret their psychological state. I don't think there are many times Dazai's eyes are drawn in such an extreme way - there is no "light" she talks about here. His eyes are pure black when he talks to Mori during the Guild arc.
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He also agrees with Fyodor on “Malice being the best fruit that God Bestowed upon Mankind”
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There is also this with Jouno:
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Basically, Dazai rarely gets angry, insults don’t work on him (as he tells Chuuya), nor does beating him up, but when he does get irritated he flies off the handle and has no issue crossing any normal boundaries.
That detail is what stands out to me – usually, people have a line they won’t cross when getting mad, but for Dazai it’s like most moral lines disappear. Imo, his anger is for social standards over disproportionate in how far he’ll go and how he'll act on it– he usually has a clear intention to harm the individual he's mad about. In comparison, Chuuya is someone who gets angry more than Dazai, but Chuuya clearly has a line he won’t cross. There is also no pointed sadism in his reactions. Dazai will likely do almost anything.
Basically, it's not how much Dazai gets angry, but the way he gets mad that sticks out to me. Most importantly, Dazai only ever gets enraged if it concerns something very personal and intimate: Oda and his death, his suicide attempts etc. At this point, for me, It’s safe to say that if Dazai gets extremely angry, it means the topic affects him on a deep level (a hint to whatever Is happening between him and Akutagawa, I could talk a lot about that). 
More on Dazai’s unpredictable and violent nature:
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Stormbringer I think there is a valid argument in seeing Dazai’s aggression as just a tool he uses to keep others at bay, something to hold over people and control them – but even then, it shows a marked disinterest in social norms people usually respect.
7.Having a reckless disregard for their safety or the safety of others This one builds upon all the others. However, it’s always been interesting to me how it’s clear something flies over Dazai’s head when it comes to regularly empathizing with others.
This is often seen with Chuuya. In my opinion, most of the bullying Dazai gives Chuuya is not motivated out of rage, but rather some form of spite. He goes at length to Rimbaud about planning Chuuya’s murder in “15”, then he also lets Chuuya be tortured in “Stormbringer”.
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I am under the impression he sees these moments as “amusing” and doesn’t fully emotionally understand why this is something bad, even if he does on a rational level. I’ll say that Dazai did seem to show some rage whenever anyone hurt him physically in the past (seems likely to be a hint to a traumatic past), which Chuuya did when they met, but I don’t get the impression he is generally angry with Chuuya, it’s more like he just enjoys fucking with him. Ironically, for how rarely Dazai gets angry, it seems he reserves his rage/irritation exclusively for people and things he cares about, so Dazai being specifically irritated at Chuuya is just a sign of how much the guy gets to him.
If Dazai were angry at Chuuya, it is in character that he would try to hurt him a lot more than he does. However, I'd say Dazai has a blurry space for what's ok between "keeping someone purely safe" and "deeply hurting them". There is some lack of emotional empathy there - to him, it is more amusing than anything to see someone he finds interesting struggle.
Dazai sees boundaries differently. He’ll put people into danger or through discomfort without worrying much, especially if he’s sure they’re going to walk and live after it, but sometimes not even that. (there’s so many examples of it). I’d say it’s not that Dazai doesn’t care, he just cares about people differently compared to what we’re used to socially.
Regarding personal safety, it’s pretty obvious: he’s a suicide maniac, but even more, he also puts himself in harm’s way all the time without any anxiety present. Examples are when he provokes that sniper in Dark Era (when Oda gets angry at him and wants to punch him), knows he is going to get shot by Fyodor, but lets himself get hurt anyway. When he “dies” in 55 minutes, he seems “lightly” surprised, but there’s no strong reaction to it.  To me, it seems that the only physical harm he dislikes is pain he suffers from another person (when he doesn’t plan it). Dazai apparently doesn’t feel much “anxiety” – I remember many different times when he comments on another character’s timidness or meekness, seeing it as something unusual.
8. Behave irresponsibly and show disregard for normal social behaviour He’s extremely eccentric, and even Ranpo says he doesn’t get him. Dazai asks women to commit suicide the moment he meets them, and often attempts suicide around people even if it distresses them (Entrance exam).
While I think he made this excuse in Dark Era to Taneda because he didn’t want to work with Ango, I do believe he believes what he said: “You’d lose your job if I did that.” Dazai wryly smirked. “I don’t like places with lots of rules.” Not being able to accept conventional rules is very often a telltale sign of a personality disorder. Clearly, Dazai fits many of the criteria necessary for having ASPD, so let’s look at some other details that are common for people with ASPD.
Masking: In psychology and sociology, masking is the process in which an individual camouflages their natural personality or behavior to conform to social pressures. Masking is common with many disorders, such as autism, ASPD etc. I am pretty sure it’s canon Dazai masks – on a BSD exhibit, the key element Asagiri wanted to talk about in Dazai’s personality was related to this.  
“When I describe Dazai to the staff, there is a phrase that I always use, “an unworldly being with a mental age of two thousand years.” Dazai has far surpassed the mental dimension that human can reach, thus no-one can even tell if the emotions he shows are the real things or not.
There are rare moments when that Dazai shows his very “human” side. That is when he talks to another superhuman who is on the same level with him. The other is when he talks about his old friend who has passed. This is the scene when Kyouka wondered “Maybe I’m, after all, just a murderer at heart.” and refused to be saved. And Dazai’s reaction to that. When he said “Don’t give me any of that!” here, he really meant it. That was an outburst from Dazai, as a 22-year-old boy, in this scene.” Light novels often describe his smile as fake, mask-like, and I could probably find 20 panels where Harukawa clearly drew him to intentionally seem like a fake smiler. From “15” to “Entrance exam”, Dazai often drops his mask, and then goes back to acting silly just to make the other person relax. He does this with everyone, Mori, Kunikida, Atsushi, etc. Chuuya also mentions that Dazai’s “happy-go-lucky” personality in ADA is something new, and he believes it doesn’t fit him.
Kunikida says this in the Entrance Exam: "For someone so full of eccentricities, there is something about his behavior that makes it seem as if he has an unobstructed view of the world. I don’t know exactly why, but all his emotions strike me as an act to some degree. Is he just playing dumb? Could there be more to him than he’s letting on, lurking behind his ambiguous mannerisms?"
More than anything, Dazai himself says that Oda was the person closest to seeing his “real” personality. That pretty much confirms he keeps his real self hidden away. I’d say that there are several possibilities to why this is: He hides it because he dislikes being vulnerable, he doesn’t know how to act “normal”, people are unable to understand him, so masking makes it easier for him to communicate with others…there’s a lot of theorizing I could do here.
Dazai also tends to have interesting thoughts about personalities as a concept.
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You’ll commonly see Dazai say something serious, followed by a severe reaction of the other character, ending with Dazai changing his demeanor and saying “just kidding” to lighten the air.
Manipulation: Dazai is extremely Machiavellian – he is prone to manipulating everyone around him, regardless of how much they care about him or not. He manipulated Chuuya into joining the mafia, he does the same with Akutagawa even today: Here we have him preying on Aku's insecurities to sabotage his self-confidence
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He seems to be able to cut off his emotions from any situation, seeing people in a raw, factual sense.
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There are several moments throughout the novels where Dazai talks about people as if they’re purely resources or pawns. An example of this in Dead Apple (where Chuuya gets angry because he doesn't respect people or show enough sympathy)
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The way he speaks of Atsushi, when asked what he thinks of him in a guidebook, is something like “developing as expected”. Especially in the original, it sounds extremely factual, mechanical, and cold. To me, that doesn’t mean he doesn’t care about Atsushi, he’s just the type to compartmentalize his emotions in opposition to his thinking. This is very common for a few personality disorders and mental health conditions: the capacity to totally cut off your emotions from the equation.  Obviously, many people are capable of doing this to one extent or another, but the amount to which he does it is what makes it significant.
Lack of traditional empathy: Personally, I think everything comes down to this. Dazai's experiences with empathy are one of the main themes of his character arc. I believe one of the things that makes him feel othered is his lack of emotional empathy.
People with ASPD tend to have issues experiencing what a lot of people consider “typical” empathy – however, ASPD is also on a large spectrum, so experiences certainly vary. Keep in mind that "lack of empathy" is common for all sorts of disorders, but since ASPD seems to be one of the most popular choices for Dazai, I decided to start there.
Before we continue, there are 2 types of empathy: Cognitive empathy is the ability to recognize and understand someone’s feelings and experiences and imagine yourself in those scenarios. Emotional empathy is experiencing shared emotions with someone or feeling emotions as though the experience is your own.
People with ASPD can commonly do the first type easily, and struggle with the second one. It does not mean they cannot experience emotional empathy, it’s just rarer for them to feel it. In my opinion, Dazai heavily relies on Cognitive empathy compared to Emotional empathy.
You can see often that he seems to not entirely understand “why” something is wrong on a personal level, but he can logically see it. This is a running theme, and you can commonly see that Dazai doesn’t fully understand “normal”.
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“15” Asagiri seems to be writing Dazai as someone who has gone “beyond the human dimension” in his skills and intelligence, so other people can’t fully understand him, but I think this goes both ways. Dazai has lost touch with what’s the standard human experience.
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One of the times Chuuya specifically calls out Dazai for not "acting human-like" is when he's not expressing empathy and respect. It is clear that Dazai's lack of empathy is one of the aspects which make others see him as "inhuman".
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There is another situation with Kunikida  during the Azure Messenger arc where Dazai seems to apologize for not getting something “is normal”, it slips by you very easily. It is framed as a joke, and it can be read as him making fun of Kuni, but Kunikida asks himself why Dazai apologized. It does read a bit unusually.
To me it seems like Dazai doesn’t fully emotionally understand other people, so when his mask slips you can see that he struggles a ton with getting what’s exactly “typical”.
Because Dazai is extremely intelligent, he masks in order to fit into society, and he does it successfully since he can intellectually understand most social and emotional functions and processes. However, he slips up like everyone does. This is why he got along with Oda well – since Oda just let him act like himself without having ulterior motives. Dazai didn’t have to “mask”. He didn't see Dazai as "just anyone", but he also realized Dazai was human. Basically, to Oda Dazai was a kid that had empathy issues, but he was struggling much like everyone else.
Personally, I feel like Dazai doesn’t feel entirely “human” because he doesn’t feel “emotional empathy” on the same level as other people, and this is one of the key issues of the character (as it's clearly stated in the Dead Apple manga, where Dazai does seem a bit upset by Chuuya's reaction)
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. The reason he felt “seen” by Oda is because Oda fully recognized this and still believed Dazai could do “good”. In our society, it is common for people to think that "empathy" and "sympathy" are conditions for being a good person, but it isn't so simple. The possible complexity of Dazai's moral state is why I find the character so interesting - a person without traditional empathy choosing to be good is really fascinating. (more on this later).
Boredom and general emptiness: “Boredom” is an extremely common complaint for people with ASPD – in fact, intense, non-standard boredom, along with other symptoms such as atypical experience with empathy, is one of the easiest ways to recognize ASPD. A “numbed” emotional state is common for people with ASPD, and due to their different emotional range and inability to connect with others in a more typical fashion, they are prone to “boredom” and seeking out extreme experiences.
Alcoholism/Substance abuse is common for people with ASPD, and it’s pretty much canon Dazai drinks a lot (alcohol is even in his likes). Aside from that, Dazai often cites boredom as one of the main reasons he wants to die, and I remember so many instances where he complains about it in bizarre circumstances. This is common for people with ASPD: depression/suicidality is comorbid, and I have heard people with ASPD mention they wanted their life to end once they no longer have enough stimulation. Dazai is often stated to be “bored”, or look bored even when extremely horrifying things are happening (people dying around him/telling their life stories..).  An example with Mori where he talks about wishing to die (from 15):
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Another really funny thing, a lot of people with ASPD I have seen tend to dislike “dogs”. Obviously, this hatred comes from the real life Dazai being scared of them and thinking they can attack at any moment, but it’s a funny coincidence. They tend to dislike dogs for an entirely different reason than Dazai does, to be fair.
How Dazai seems to see himself and morals in general
Generally, to me it seems like Dazai is not entirely happy with his nature. He admires Oda and doesn’t understand why he wouldn’t use his talents to rise up in ranks within the Mafia, simply because that is logical to Dazai – perhaps it is that difference between them that he enjoys so much. He is frequently attracted to displays of empathy:
Examples: 1. Ango documenting the deaths of people within the mafia even if it’s “just a waste of money” 2. Almost everything Atsushi and Oda do
He often describes altruism as “interesting”. I am also under the impression that Dazai has a tendency to project his nature onto others, which we can gather from his “Evil expects evil from others” quote to Mori. Furthermore, he sadly remarks in Dark Era that he is “a man despised by righteousness”. so I feel like there is something up here, some sort of guilt, distaste or shame.
This tells me:
a)Dazai sees himself as “evil”
b)He is constantly assuming the worst in others or is prepared for the worst
Another thing this tells me is that Dazai is someone who is likely extremely wary of people’s intentions. This is a ubiquitous theme all across BSD, especially when we see him as a kid. Osamu tends to be skeptical of everyone and everything, as if he’s waiting for people to betray or fuck him over at any corner. In TDIPUD, he keeps getting upset that he can't figure out Oda, since it makes no sense for him to be so charitable for absolutely no reason. Oda said “good and evil are the same to you” – personally I interpret this as Dazai being largely amoral rather than immoral.  Whether Dazai can be described as “good”, “evil” or “neutral” largely depends on your view of ethics. Just because someone lacks traditional empathy, it doesn't mean they are necessarily sadistic or bad at all. Immoral and Amoral are two words that sound similar but have different meanings. Immoral is an adjective that describes “something against pre-established morals, ethics, or standard societal practices.” Amoral, on the other hand, is an adjective that describes “something or someone completely lacking morals.” In common society, if you’re not “good”, you are often automatically “evil”. Basically, a person who has "no morals" is just as bad as a person who has cruel beliefs, but those two fundamentally differ. However, in a technical, utilitarian fashion – this is often seen to be true. More or less, “good” is the neutral state, and the more you step away from it, the more “evil” you are perceived to be. The more moral conventions you break, the more "evil" you are, regardless of your intentions. The results of the actions matter more than the source and motivations. In the end, a person is dead, regardless of why you killed them or how you felt about it. The reasons why people do conventionally moral things can be all over the place too - people aren't always kind because they have sympathy. When I hear “evil and good are the same to you”, it sounds like Dazai has no need for either, meaning, yes, he has no inherent need to do good, but no need for bad, he is simply not opposed to either of them. Regardless of what he's doing, he feels the same way. They're both tools to satisfy particular needs. Many people read this and say "aha, so if he sees no difference between the two, that means he is evil", but I think the truth is in the middle. I always say that to estimate Dazai's moral framework, you need to judge him outside of normal conventions. Basically, his starting point in making decisions is different. He begins his process likely by thinking "what will this bring me?" Most of his “evil” is not out of pure sadism, it’s just that he feels no need to stop himself due to moral conventions, he mostly cares about practical results. This is opposed to Kunikida who cares about ideals and morals in a vacuum and pursues them in their most idealized version (and it's well known Asagiri writes duos as opposites). Entrance exam as a novel was about how idealism can lead people to ruin when it's unrealistic.
He’s naturally immune to socialized pressure that forms the moral frameworks of most people on an emotional level. All of this is very common for ASPD, and a few other conditions. The more I see Dazai talk about how he sees the concept of personality, murder, morality – the more I am convinced his ethical framework is focused on results rather than the inherent morality of said actions. Example: He's going to lie to you to make you happy, even though "lying is bad". There is no inherent value in staying honest if it makes an individual miserable in the long run, even though society sees frankness as a virtue. That way, most actions are “open” for Dazai to undertake, he has no qualms most people have against them, since he doesn’t have socialized morals. A lot of the time, we only see certain things as "unconditionally bad" because we've been socialized to see them that way, even if it's not necessarily logical. He simply lacks socialized morals, leading to a tendency to be amoral. Everything is a means to an end, every action is alright if it's a tool that has more pros than cons. Oda's death was a useful character arc, since it led Dazai to taking Oda's moral framework as his own. He doesn't believe he is better than others, nor does he enjoy hurting random people, he doesn't kill or rob randos to get something and believes he is justified in it. Things of that type would make him “immoral”. Most of Dazai’s evil actions seem utilitarian, rather than committed for the pure act of pleasure or cruelty. When I say “amoral”, I mean this from Dazai’s point of view. Since he has no “moral boundaries”, all actions are open for him to undertake. He can go as far as he wants to any extreme largely depending on his subjective worldview and feelings (as seen in Beast, where he breaks all sorts of ethical codes of being "a good man" so Oda could get a decent life). However, since he is aware that there is a fight between good and bad in every person, and that evil tends to win out compared to the good, under enough pressure, he admires people who selflessly continue to be kind. That is why Oda, a highly moral person even beyond what is logical (his insistence to not kill even if it harms him) is the opposite that pushed him to change. Ulterior motives tend to be something Dazai is worried about in people, perhaps because he is possibly projecting all he is, or can be, on others. He describes Oda specifically as:
"a man who has no ulterior motive". Oda is obviously being a good person partially out of self-interest ("people live to save themselves"), but this self-interest is not destructive. I think for Dazai, it was difficult to find people who didn't have an ulterior motive that was ultimately hurtful, and he projected that onto everyone. Oda acting in his self-interest was ultimately beneficial to everyone. All in all, while Dazai does admire Oda's morals - I think a lot of this appreciation comes from an intimate and subjective place, where he feels comforted someone like Oda even existed. Continuing Oda's work is likely an extension of this as well. Keep in mind, any person has the right to see Dazai's actions as bad, as they often are. I am more speaking of Dazai's internal mental framework. Conclusion: Dazai has no inherent need to do good or bad, for the most part. He just goes as far as he needs to to satisfy his emotional needs.
Oda saved Dazai’s life in the day I picked up Dazai, and listened to him, but expected nothing in return. I feel that Oda saw this struggle within Dazai, and the way “good and evil don’t mean much to him” due to his disorder, but recognized that Dazai perhaps didn’t want to be this way.
Since Oda saw Dazai’s “irregular” nature, and still believed he could be a good person, Dazai was touched and decided to change his life. I believe Dazai had some distaste for himself, regardless of his lack of empathy, he could recognize what he was doing was not entirely right. As Asagiri mentioned, Oda told him exactly what he needed to hear, and the fact that these words were so life-changing to Dazai tells us a lot about what he had on his mind.  In my opinion, to see who Dazai is, you need to follow exactly which words got to him.
In my opinion, it likely meant a lot that a person he actually admired wanted to be in his life, especially a person he considered so kind like Oda. He often says that Oda is “the most interesting person he knows”. Imo, this is because “empathy” is one of the things Dazai doesn’t fully understand. He had to learn it. Since he understands human nature so well, cognitive empathy comes easy to him, but he still fucks up sometimes.
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Here, I also feel like he is talking about himself – he sees himself in Kyouka. It doesn’t come naturally to Dazai to be “good”, but he is trying his best, that is his ideal now. (Asagiri said this was one of Dazai's rare human moments). For that reason, I think Dazai admires empathetic people and tends to dislike those who are naturally violent, or even choose to be violent out of sadism.
On the BSD exhibit, Asagiri said Atsushi was "an empathy user", and how that is the key to his character. During one interview, the author mentioned that Dazai keeps testing Kunikida's ideals, but Osamu secretly hopes that Doppo will prove to be right, and Dazai wrong. This to me paints a picture of someone who hopes that "good" is worth it, at least from an intellectual point of view. When talking with Fyodor, he seems to admire people who live emotionally, thinking god doesn't prefer perfection, logic and harmony.
"The ones who actually make the world run Are those who scream in the storm of uncertainty and run with flowing blood"
Dazai seems to reject the idea that him and Fyodor and better because they are more calculating and cold - like I mentioned earlier in this god-forsaken post, this to me says Dazai believes empathetic and emotional people are better than him.
"I've come to see it many times, his gimmicks are the accidental and illogical that's a weakness two of us have in common" He suffers because he is not like them, and that contributes to him feeling "othered".
Negative emotions and Akutagawa
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My guess is that one of the reasons Dazai has so many issues with Akutagawa is because he is projecting his own issues with his lack of empathy onto him. This makes him relate to Akutagawa, but also dislike him beyond how he usually treats people. Akutagawa questions why Dazai's acts of violence are justified, while Osamu is judging Akutagawa: to me it sounds that Dazai sees his actions as at least partly justified because they are "logical" and utilitarian. He puts a difference between him and Aku, as if Dazai's natural instinct is not to mindlessly hurt others. However, it's interesting he needs to draw this line.
I believe Dazai sees a lot of the hurt he enacts on others as either "justified" or subconsciously defensive. "If I don't hurt others, they will hurt me", and he uses this against all kinds of people to keep them in control. In the Dark Era novel, Dazai speaks of Akutagawa like this:
“When I first saw him over in the slums, I was horrified. His talents are extraordinary, and his skill is extremely destructive. Plus, he’s stubborn. If I’d left him to his own devices, he would’ve ended up a slave to his own powers until he destroyed himself.” Interestingly, Dazai was "horrified" at what Akutagawa was capable of, where most things don't seem to exactly phase him. I think something about Aku's capacity for violence even scares him, and he "lashes" out in response to control him.
Later on Oda calls out Dazai's thinking indirectly in Beast, saying that hurting Aku is still bad no matter why he did it. (more on this in the next section) However, it’s very clear he cares for Akutagawa in “Chopsticks and a Spoon”, so I do feel like he’s likely aware of it. In fact, that story contains one of the gentlest expressions Dazai has pointed at anyone, so I think he partially sees Akutagawa as "innocent" in nature, and more like a wounded animal. I'll likely write a post about it. Since Dazai has expressed some lament or even shame regarding him being a person "hated by righteousness", I do think he is a bit ashamed of who he is. This part is a theory: When talking about "No Longer Human", Asagiri mentioned that he felt the book was about "embarrassment". Since Dazai is canonically famously based on Yozo to some extent, I feel that we can guess that Osamu likely does feel some shame - the question is about what. The rare times we see BSD Dazai express something similar to shame is when talking about his moral nature (when he beat up Akutagawa in Dark Era), but it's a "blink and you'll miss it" type of thing. Yozo and RL Dazai's relationship with his father was one of the cornerstones of his work (NLH even ends with him mentioning how he would have been alright if he had a better relationship with his father). Within the book, Yozo feels all sorts of things which make him feel "inhuman", but he is terrified about being open about it due to his strict father who sees him as somewhat strange. Since the theme of "fatherhood" was lightly touched upon when Atsushi's orphanage director died, I do think this is potentially a sore spot for BSD Dazai too. My guess is that Dazai likely had a poor relationship with his father figure, who saw him as "strange" or "inhuman" due to the way he acted: leading BSD Dazai to feel shame over his nature. Perhaps one of the things that made his father see Dazai as inhuman was his lack of typical ethics and empathy. Osamu internalized this - and ended up becoming a criminal at a very young age, perhaps in an attempt to confirm what hurt him, seeing himself as someone who could mostly do bad (which could be one of the reasons he wanted to die so young). Perhaps Oda making a way for him to "act good" was life-changing because of that too - it targeted a specific wound. All of this is speculation, but Dazai did mention that "self-pity leads you to living a life that is an endless nightmare". My guess is he was talking about himself there: and his own experiences with shame. To extend this: I think one of the reasons Dazai is so harsh on Akutagawa is because he is possibly projecting his relationship with his father onto Aku. Akutagawa is violent and troubled, and Dazai was shamed for the same thing. (but it would take a lot of time to work through this theory, so moving on..)
Dazai exhibiting empathy However, Dazai does show empathy for Oda, and a lot of it. I’d go as far as to say that he over-empathizes with Oda, while he underempathizes with everyone else. His relationships with the people closest to him tend to be why some people think he may have BPD. Especially due to devaluation and the "favorite person" concept. For someone with this type of BPD relationship, a “favorite person” is someone they rely on for comfort, happiness, and validation. A FP is a person who someone with BPD relies heavily on for emotional support, seeks attention and validation from, and looks up to or idealizes. For Dazai, this is Oda. On the other hand, In the context of BPD, “devaluation” refers to a psychological defense mechanism or coping strategy that individuals with BPD may employ in their interpersonal relationships. Devaluation involves a shift in the person’s perception of others, where they view someone they previously idealized or held in high regard as unworthy, flawed, or worthless. They become unworthy of their affection and praise. The person with BPD may engage in behaviors such as intense criticism, verbal attacks, withdrawal, or even cutting off contact with the person they have devalued. These actions are often driven by the individual’s fear of rejection, abandonment, or a desire to protect themselves from potential hurt or disappointment. For Dazai, the clearest example of this is Ango. However, a person can exhibit the "favorite person" and project the phenomenon of devaluation without having BPD. In my opinion, Dazai does show heightened polarity in his feelings toward others, but I am not sure if BPD would be my choice for him. It's very difficult to say, as many conditions mask as BPD, and Dazai's expression of empathy is unique.
Dazai idealizes Oda, and deeply sees his pain as his own, while he always frames Akutagawa in a negative light, even though he is likely one of the people Dazai cares about the most (next to Oda, Chuuya, Ango, Atsushi, especially according to Beast). Another example of his heightened negative emotions are Ango, and Chuuya to a much lesser extent. My guess is that Dazai doesn’t deal with caring about people well, especially when they are any sort of “threat”: which is why he tries to “bully” them down. The reason he goes easier on Chuuya than Akutagawa is because he feels Chuuya is in his nature more sympathetic.
In my opinion, the moment Dazai warmed up to Chuuya was when he realized that The Sheep were pushing Chuuya around: he was no “King of the sheep”, he was acting out of empathy and care. Since Chuuya is so powerful, it was likely admirable to Dazai that he didn’t abuse his abilities for self-gain. This is when he decided to isolate Chuuya from the Sheep: and I think the reason above is specifically why
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I'd say Dazai is likely "spikey" to anyone he cares about but has less confidence they won't hurt him. There are two camps of people: 1. Atsushi, Oda, Kunikida, Sigma (generally upright, meek, moral at the end of the day) 2. Chuuya, Akutagawa, and lastly Ango (people who are aggressive, challenging, and need to be put down in Dazai's eyes).
He cares about both camps (Sigma is debatable, I spoke of the type of personality Dazai seems to deal with easily in his case), but he likely feels "less safe" with the second type. Mori could potentially go into the second camp - there is some respect and resentment there at the same time. He even talks about this with Kunikida in Entrance exam.
"“I guess. But you, Kunikida, I’ve got a good idea of who you are now, so nothing you do will ever surprise me. I mean, compared with me, you’re just a simple man with a simple mind, after all.”
See? You wear your heart on your sleeve. You don’t hide how you’re really feeling. It’s nice. You know what else is nice? Just knowing that you’re going to be worrying later to yourself, ‘Am I really that simple?’”
“Why, you—”
But I refrain from arguing. Whatever my response, he’s just going to end up telling me, “I knew you’d say that.”
I suppose that being around Kunikida comforts him since he is predictable, yet kind. On the other hand, someone like Chuuya excites him, because he is wild and challenging enough, but is still a good person when it comes down to it. Basically, Dazai is hypervigilant of pain.
Akutagawa is “off the chain” in comparison to all of them. I am under the impression that Dazai can care about people without treating them well at all, and 2 of the people who are at the top of his list (Chuuya and Aku) are people he “seems” to dislike (In Chuuya’s case rather openly in his profile).
It appears that the more “intense” and “unpolished” parts of Dazai’s personality are strictly reserved for people he cares about, but he is extremely selective about who he shows emotional empathy to as it’s such a rare experience for him. He may capable of "cutting off" empathy to protect himself emotionally. It is quite clear some aspects of empathy miss him broadly in Beast, when he appears shocked that Oda would react so strongly to endangering Akutagawa since “it’s all supposed to end well if he survives”. That sentence itself is totally tone-deaf, yet Dazai is acting as if Oda is supposed to take that normally. It’s quite clear that Dazai doesn’t treat Atsushi all that well in Beast either, as he exploits his fears for Atsushi to be totally obedient to him.
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I really like this moment, because it demonstrates that even if Dazai does have some point regarding Akutagawa and the way he goes about things, the way he has treated him is still too much – and Dazai can’t exactly convince Oda, a decent person, why this is ever justifiable under any circumstances. There is an aspect of regular empathy that misses Dazai – it doesn’t cross his mind why his actions are inherently bad. Perhaps it is possible that Dazai was treated with little to no empathy growing up, so he accepted that as a model for acceptable behavior. A lot of the time, cruel actions don't seem to even register to him as bad, in an almost innocent way. It's like it doesn't cross his mind that stuff is out of the ordinary. When talking to Oda about this, he was described as "childlike".
However, Dazai shows a lot of extreme emotional empathy for Oda, which tends to be rare for people with ASPD (obviously, all traits of it are on a spectrum).
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Dazai clearly feels as if he himself is being beaten when Oda suffers. Furthermore, “Beast” shows that he is willing to endanger multiple people he cares about so Oda could live and write his book. In his words “the me from other worlds doesn’t care about the world” – showing that even though he may “care” about people, it’s really hard for him to fully emotionally connect with others.
This leads him to severe feelings of loneliness and isolation, but it’s quite clear Oda is the exception to this.
Dazai has multiple anxiety attacks when meeting with Oda in Beast and TIPUD:
“I see.” Oda says after he gives it a moment of thought. “I’ll do so then. That is very kind of you. You are a good guy.”
Dazai’s expression becomes distorted.
He opens his mouth, and closes it again, as if he can no longer breathe.
If he tells him everything now, maybe things will go back to how they were. The two of them will go to the bar together and have a toast. Just like that night.
“Odasa…”
Just as Dazai is about to say that name, a train passes by. The express train passing through that station cuts through the silence of the night, right next to where Dazai and Oda is."
and obviously the whole showdown at the bar. Earlier, Oda mentions that Dazai looks like he is about to cry:
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 An interesting part here is that Dazai gets shocked that Oda would even consider that Dazai could hurt him:
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It almost sounds absurd that Dazai, who is known for scheming even against people he likes, would be that surprised someone would expect this from him. This, to me, shows that Dazai does have that underdeveloped, childish emotional side to himself, where he doesn’t understand everything he does. It’s quite logical why Oda, or anyone else, would be consistently doubtful of Dazai, yet he is so used to not caring about anyone, that when he does feel things he is remarkably unpolished and just as illogical as anyone else. I’d say his heart is like a knife that went blunt from lack of use. Since he has no experience dealing with people he feels strongly about, it always comes across very messy – and Asagiri himself often describes him as childish at his most vulnerable.
Furthermore, the lyrics of the song for Beast have these words to say: “Loving you to death won’t kill me Because I don’t love this world enough” And in the Beast novel, he mentions all he has to give to the world is love. I think we can certainly see that Dazai is not emotionless.
To me it seems like Dazai is capable of selective emotional empathy. I feel like one of the reasons Oda was “the one” Dazai attached himself to the most, is because Oda was a struggling man who was also depressed (rather clear the more you read), but he was empathetic and accepted Dazai for who he was.
Him and Dazai had difficulties in common (the guy was a killer as a kid too), yet Oda did his best to be a good person – that is one of the reasons, as Asagiri mentions, why he had an “outburst” when Kyouka implied former killers can’t be good people. Oda was a good person in his eyes, and his role model of “empathy”: someone he wished to emulate. I am pretty sure that Oda became the blueprint for the moral compass he strives towards.
Most importantly, Oda didn’t really judge Dazai when he showed his lack of empathy, while he remained firm in what he believed in.
“Odasaku is the type of person who will never lecture anyone. Because he does not consider himself a superior person who can teach and guide others. However, it doesn’t mean that he has nothing he wants to say. The sentiments that he couldn’t convey in these two scenes were finally delivered to Dazai in the last scene through the words “Become a good person.” Very meaningful scenes when read as a set.”
is how Asagiri described Oda during the exhibit. As Asagiri says, one of the reasons he didn’t tell Dazai anything when he provoked the sniper was his modesty. Since Oda didn’t look down on him, yet showed concern and fully understood Dazai wasn’t just a struggling depressed kid, but someone with serious issues who also happened to be a child – Dazai grew to deeply care for him. Oda didn't shame him, likely avoiding Dazai's hypervigilant sensor for pain.
Selective empathy is common for many disorders – and Dazai, after not feeling “seen” his whole life, ended up making a true connection with Oda. I guess, in that sense – Oda was the one who really reached Dazai’s heart, and since he was the only one who came that close, all of Dazai’s emotional empathy is reserved for him.
In my opinion, the reason Dazai was so difficult to “get to” was that even people who had good intentions toward him never truly saw him.
To see Dazai as a depressed woobie who just needs to be saved is to idealize him – which wouldn’t exactly help him. They’re talking about a version of him that doesn’t exist. If the only way he could be seen as worthwhile was someone seeing him as more “traditionally good” than he truly is, it’s not going to work. He needs to be seen for exactly who he is, and still given a chance to be better.
Likewise, it had to be someone who wasn’t helping him in order to get something from him. I would say that one of the main reasons why Dazai got so attached to Oda was because his friend had no reason to save him, he gave him space, and didn’t even force himself into Dazai’s life.
It was purely altruistic, and for Dazai, who expects the worst from others and seems to fear people’s intentions, this was perfect. One of the main aspects of Dazai's character is his anxious-avoidant attachment style, where he is likely so afraid of potential pain, he pushes others away, or punishes anyone he cares about who might hurt him preemptively. A lot of this is not impulsive, but calculated, which is why he feels a natural resistance to Akutagawa (but relates to him and cares all the more because of it). He understands the self-destructive nature of Akutagawa.
"If I’d left him to his own devices, he would’ve ended up a slave to his own powers until he destroyed himself.”" I believe Dazai likely allows himself to fully empathize with Oda because he feels only Oda is "safe" in this world. The fact that Oda is dead and gone perhaps makes caring for him even safer, as his image of Oda will never change.
Conclusion: I'd say Dazai is someone who is probably extremely traumatized, with a specific emotional profile that doesn't allow him to experience empathy like normal people do - and this is one of the defining traits of the character for me. He is able to isolate himself from normal social pressures and boundaries - and because of this and his extreme intellect, he feels like an alien in this world. A lot of his struggle likely deals with the fact that he dislikes the hurtful person he is, but has difficulty seeing why he should be better - all while he has a distaste for sadism, cruelty and senseless violence in others. In my opinion, a lot of his own cruelty is "reactive": he acts "evil" because he expects the same from others ("evil expects evil from others), and decides he wants to beat them to the punch. He is comforted when he is in the presence of altruistic and empathetic people, because he doesn't have to be what he dislikes (as "enemy" evil will always make him react since he is threatened). In the end, he rationally sees that cruelty is negative, but he still feels it is an effective tool. If Dazai weren't this way, he wouldn't consistently choose empathetic people for his company throughout the story, while acting callous himself most of the time.
A lot of things Dazai does to me feel like he is avoiding hurt, or attempting to "control the pain" he gets in his life. Notably, Dazai mostly lets himself get "bullied" by people he sees as innocent and simple like Kunikida, since "Kunikida will never surprise him" - he knows that Doppo won't cross the line. Ironically, he famously says he "dislikes physical pain", but often gets himself into physically dangerous scenarios.
It's like he doesn't mind pain if he's the one in control (when Fyodor let the sniper shoot him, when that dude from Mimic shot him point blank). Avoidance of pain and control are other keys to Dazai's character. In that sense, I think Dazai was possibly traumatized and learned to almost completely disassociate from empathy early in his life. There are so many theories I could think of here that we'd get nowhere.
It is clear that Dazai is capable of extreme emotional empathy due to his relationship with Oda, and it's possible he doesn't allow himself to feel it in most scenarios due to his avoidant nature regarding pain. However, whatever the reason behind it, it is clear he doesn't feel a ton of emotional empathy in his day-to-day life, and this disassociation from empathy has crafted him into a person who doesn't fully understand "normal humans".
That is why he sees them as fascinating after Oda dies - he reaches Dazai's heart and opens him up to the idea that not all people are unempathetic and cruel - meaning Dazai doesn't always have to be on guard. Does Dazai have ASPD, or is his lack of empathy a result of other things: PTSD, CPTSD, is he perhaps autistic? I can't say for sure, as it could be so many things. Personally, anyone could make an argument for any of these in my eyes. Above, I mostly analyzed his displays of empathy and tried to study which emotional patterns he appears to follow. I think Dazai's character arc has a lot of worth specifically because we see someone for whom emotional empathy may not be natural trying to be good. It's a unique ethical dilemma, and that's one of the reasons I feel in love with the series. Since it isn't natural for him, his efforts mean a lot, and the struggle feels real and genuine.
Thank you all for reading if you made it this far <3 I've taken a lot of posts and translations I've gathered over the years, and I am sure I won't be able to thank everyone, but, I'd like to show appreciation for popopretty, aja154ever and many others for sharing info from exhibitions, databooks and so. Have a nice day !
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palskippah · 11 days ago
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A-in Goldenloin: This is my beautiful wife, Atenea. And this is our kinda ugly son, Ambrosius ✨✨
Hi! Here's some ideas for the headcanons I've got about Ambrosius' parents!
Under the cut is written stuff and a couple more of drawings :]
-(Btw, A-in jokes about Ambrosius being ugly as hell as a baby, but he's just bald. The rest of him is very pretty in her opinion 😭)
-Atenea Goldenlight was obviously famous from being a Gloreth's Descendant. She's tall, a knight, has long blond hair that flows with wind that comes from nowhere, and also has a twin brother (Amadeus), who's not a knight but has equally nice, physics-defying hair and tallness and Gloreth-ness (they're the Goldenlight Twins).
>Btw sort of based their design on this concept art of Ambrosius from early Nimona development by sangjunart.
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-A-in Moonloin was the daughter of someone important in business idk, and Atenea's father presented her to his son Amadeus in hopes of them clicking, and they just got along but A-in really liked his sister, so she started pursuing Atenea instead (Amadeus couldn't have cared less, since he wasn't interested in any romantic relationship to begin with and it's happy for both his sister and his new friend).
BRO LIKE THAT AUDIO OF this thingy, it's in Spanish and I don't know if it's available in English but it goes like this:
A-in: Do you like chicken? Amadeus: No. A-in: And curry? Amadeus: Neither. A-in: Then you won't like what I did. Amadeus: Chicken and curry? A-in: No, I banged your sister.
-Anyways when they marry and have to sign down their family name, both are like, hey, you know what would be really funny? And so they're the Goldenloins instead of the Moonlights.
>Alternatively, Gloreth's descendants' family names always start with Golden, nevermind if the other option was nicer, just to keep the majestic bit of their legacy (or because Gloreth's last name started with Golden-), but that's sadder and I don't like it, even if it makes more sense.
>Also if that were the case then Ambrosius would've liked to go against the family tradition and do Boldloin instead of Goldenheart with Ballister but Goldenheart is just prettier, and Ballister really wanted to share Ambrosius' last name too, and not for them both to just be Boldheart (bc it's cool to mesh together their names to make their family idk).
-The Goldenloins start gaining popularity, and Amadeus uses that as his chance to finally get out of the spotlight and goes:
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>You're on your own now, sister (he's fed up of being part of the Goldenlight Twins thing).
-Neither woman had really been in an urge to have children, despite Atenea and her twin bro growing up with the 'Gloreth's legacy' stuff (meaning that they must continue it when they became adults). Atenea liked the life she led, and A-in enjoyed only worrying about work (bit of a workaholic) and her wifey (and family).
>But Atenea's father (Artemas) was insisting, since his daughter had already been married for years, that they gave them at least one descendant, since his son didn't seem to even have the intention of marrying or dating anyone that Artemas sent his way.
>And A-in's parents also were like, c'mon, when the kid? >:c and A-in was like, I'm just 27, you want me to have a teenage pregnancy? >:(
>Anyways, couple of years later they're convinced, and Atenea asks her bro if he's willing to be their sperm donor, and he's like YES WOO because he won't have to have any kids himself if his sister already gives their family a descendant.
>When he's told that A-in is pregnant he's very happy for them (but especially himself), very supportive and stuff.
-About names, since nearly every member in Atenea's family got a name starting with A, during a family dinner Amadeus says, wouldn't it be funny if you named your child with A too? since A-in got the A too.
>And then:
Atenea: We won't name them over such a silly thing, c'mon >:( A-in: Actually, I like the idea :) Atenea (folding immediately): Okay❤️yay❤️
>(Ambrosius' let's name our baby something with C so we're A, B and C, came from that bit of his family)
>And then they got the nicely meaningful name Ambrosia when they thought they were having a girl, then when the baby came out being a boy they were like, huh, Ambrosius it is then, I guess :/
-Ambrosius bald baby supremacy, also I like the idea of the dying his hair and all that that implies, of course, but also the idea of him just being born with the blond hair. In here it was more golden when he was a baby and started getting lighter with the years bc I fucked up and painted his hair too light already but I don't really want to change his color palette 😭
-Ambrosius often confused Atenea and Amadeus since they're twins, either was mama for a long time, until it finally settled in his brain that the shorter-haired mama was Uncle Amadeus.
>Amadeus cut his hair shorter just to say, short=Uncle and long=Mama, and then he ended up liking the hairstyle, so he kept it that way for a long time.
>Also they're fraternal twins but look nearly identical anyways shdjfhs for plot reasons
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-Ambrosius is by no means over protected, by his parents at least, because the workers in their home definitely are overly careful with the baby, and then the toddler, and then the child, and so-on, because no one wants to find out what would happen if the youngest Gloreth Descendant got hurt.
>Both A-in and Atenea are overly chill about their son, knowing that the workers in their house do their best to take good care of him, but their parents are less forgiving and stuff, especially Artemas, with the whole Gloreth Descendant thing.
>Baby Ambrosius could be crawling and accidentally fall on his face, and both A-in and Atenea would burst out laughing, going, HAH the kid fell! while pointing at him (only if their baby is clearly not hurt), and since he sees that his mothers aren't getting scared nor worried, Ambrosius himself takes his falls with humor.
>But when he's with a servant, they'd definitely go D: and in turn scaring him and making him cry.
-Both A-in and Atenea are usually too busy, but they still try to make some time for Ambrosius or bring their work home so they can at least be near their baby. And sometimes they bring their baby to work because why not.
>Like there's Sir Goldenloin carrying in her arm a very small, blond and nearly bald baby, while talking with her team, or doing a photoshoot and there's Ambrosius somewhere being cooed at by the working team.
>Or there's Mrs. Goldenloin with a baby carrier on her and her baby's head resting on her chest as he sleeps, or shooshing people in the office when they're being too loud. Also, there's Ambrosius too being cooed at by her subordinates during lunch breaks.
-When Ambrosius' older, both of his moms get more responsibilities and have even less time, so now he doesn't get to see them much, until is night, and sometimes he's already asleep when they get home.
>But weekends are totally for him, so he's always looking forward to them.
>Then he enters the academy to be a knight and he sees them only on breaks and special occasions, and he misses them very much, especially because his classmates seem to not like him much, for whatever reason that he doesn't understand (Gloreth Descendant reasons), but then he gets closer to the new kid (Ballister) and since no one else seems to like Ballister either, they get along well.
>That thing is from a post I saw that explained it well but I cannot find it pipipi when I do, I'll link it here.
I've got a few more headcanons with Ambrosius being older and I want to make some drawings for it but I already lost interest in the matter for the time being sjdfkj so I'll leave it here!
(also wanna acknowledge the languages in the family and traditions and so many stuff but I've got no energy for that sdjfks like the tradition of korean babies choosing an object in front of them, like I imagine the Gloreth-side family hoping very very hard he crawls towards the tiny sword instead of the book or paint brush or the other stuff laid there djfkd I really gotta research how the tradition actually works bc I'm naming random objects sorry 😭) (In the other post I plan to make I'll talk about that pipipi)
Hopefully I'll make another post for the rest of headcanons, but that's it for now! :D
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comicaurora · 1 year ago
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What are your thoughts on guardians vol.3? (If you have watched it) I went into it, expecting it went to the garbage like the rest of the mcu, but I was pleasantly surprised by its creativity, trope subversion, and how it wrapped up the previously unresolved arks of its characters.
That's what I've heard!
The thing is, Guardians 3 could be the most transcendent work of cinema ever made, and I'd probably still feel little to no motivation to watch it at this point. It's not Guardians's fault - it's just suffering from the same problem that superhero comics have been struggling with for decades: no matter how good an individual arc or run is, absolutely nothing good lasts or matters in the long term, and the stories are shaped in such a way that "the long term" is the only thing anyone gets to build towards.
Whenever I complain about the MCU I get a handful of people loudly complaining about my complaining, with the general thesis that if I don't like it I shouldn't watch it or talk about it - if I'm not having fun, just stop engaging with it. And the thing is, I have. I am intellectually interested in why this massive franchise is fumbling the bag so hard, which is why I still check in on it sometimes, but I've long since stopped turning to the MCU for uncritical entertainment. And even the good movies or shows with a lot of interesting ideas - good character arcs, fun concepts, interesting planting for future payoff - don't draw me in anymore, because they're hooked into a massive moneymaking machine that will scrap and squander anything if they think it'll make them more in the quarter. It doesn't matter how good the writing is, because the writers are not allowed to tell a complete, finished story, and they have no control over what happens to their characters outside of their own script.
Captain America's arc was set up from literally minute one to answer one burning question at the core of his character: does a world without a war still need Captain America? After that incredibly basic tee-up at the end of First Avenger, half a dozen movies failed to come up with a reason to say "yes," and now Steve is retired for good after getting fumbled through four different storylines that couldn't even pretend that they needed him (the unused Chekhov's Phone from the end of Civil War still haunts me). The foundational arc of his entire character never happened because nobody bothered to keep track of it past a single movie.
Taika did something interesting with Thor in Ragnarok - take away Mjolnir, force him to recognize what it means to be the god of thunder, give him a very Odin-y missing eye - and the very next movie undid all of it. Just kidding, never mind, here's an eye and a new weapon and also his old weapon again, and in one more movie we're even gonna give him his hair back, probably as an apology for all the completely unironic fatphobia we're gonna slather him in for two and a half hours. I'm not even surprised Love And Thunder was such an overblown mess that barely took itself seriously - why would Taika bother trying to give Thor another arc when the powers that be will just roll it back in six months anyway?
I hear Rocket Raccoon has a fantastic arc in this movie. That's great, and demonstrates that he's being written by a writer that deeply cares about him. But he's part of the MCU, and the MCU doesn't let anything end, so if current patterns hold, Rocket is going to continue to serve as quippy plushie-bait for the next dozen movies and none of that depth is going to come through in the long term. Hell, since they're making Kang noises for the Next Big Threat and Kang's entire gimmick is rewriting timelines, literally none of this is guaranteed to matter. By next year, it might not have even happened anymore.
The MCU has successfully shaped itself into a paradigm where the bright spots of good writing are overridden and lost as soon as the writers room turns over, and that makes it really hard for me to muster up the enthusiasm to watch even a really good movie that's locked into the exact same grist mill as everything else. I'm glad people liked it, I hope it gets to stay good this time - I just have no desire to watch it.
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nonotnolan · 8 days ago
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No Not Nolan's Year in Review
Once again, it's time for the traditional "year in review" post. Since I've also been collecting prior years in these posts: here's 2021, here's 2022, and here's 2023. This year has more than 12 posts, and that's because I posted a few shorter stories to celebrate the release of my eBook.
I'm not planning to abandon this account anytime soon, but I'd be lying if the thought hadn't occurred to me once or twice. Every year I'm not sure how much longer I'll be doing this, but then every year the support and feedback I receive keeps me going. So if you ever wonder if notes and reblogs help-- yes, they do motivate me to keep going. But more than that, I'd encourage you to message the authors directly. I'm not always the best at carrying a conversation, but it really does mean a lot whenever I hear from you all.
17) Side Effects - 71 notes - January 2024 Okay, well... I like this one. If you've already caused a lot of irreversible damage... why stop now?
16) Labor and Materials - 83 notes - December 2023 Sometimes I can just sort of tell the photos aren't what the average people are wanting, but I like the text too much to toss out the idea. Mass commercialization of body swapping isn't a new idea by any means, but I love exploring all of the low stakes uses and scenarios that would appear if that technology existed.
15) Shapeshifter's Night Out - 111 notes - January 2024 Honestly, this one was mostly just an excuse to pull out a few of the weirder photos I'd come across. I think it holds up well enough, though.
14) Fiverr Warlock: Holiday Magic - 183 notes - December 2023 The thing about the Fiverr Warlock series is that a lot of story ideas work better without the added baggage of the lore and narrator. This one holds up pretty well, and the photos do exactly what I need them to do, so I'm quite fond of it.
13) The Ends Justify The Means - 204 notes - February 2024 See, I thought this one was great, especially for the Valentine's Holiday. Sometimes I have no idea what the average reader wants from me, and this is a prime example of that. No regrets, though. I'm never going to apologize for striking more sentimental than erotic.
12) Jock Cock, Part 3 - 219 notes - July 2024 Speaking of which... I can't be too surprised something this sentimental didn't do better. But I still love it, and I don't feel bad about it. (It does, however, make me less inclined to write sequels to other works. My idea about how the story continues vs how people want me to continue the story are seldom in alignment.)
11) Drawing Straws - 235 notes - January 2024 I love trait swapping, and I wish I could get inspired to use it more often. I have to be satisfied with an idea before I'll set it to the page-- it needs to have some amount of characterization and plot outside of "hot guy does a hot thing and it's hot" for me to be happy with it-- so trait swaps don't happen too often for me.
10) Treat Day - 241 notes - January 2024 This is my least favorite of the 5 promo-stories, so naturally it's the one that received the most notes. Revenge swaps are hit or miss for me, but needlessly cruel swaps seldom appeal to me. I like the photos, I like the ending wordplay, but overall it's not one of my favorites.
9) Swap Broker: Social Climbing - 250 notes - October 2024 If there's any story whose low placement on the list hurts to see, it's this one-- I absolutely love this one. Photos, concept, resolution, all of it. Ahh, well. A few people asked me what happened to the original Aiden, which I don't have much interest in writing, but... his father would have given him a one time chunk of hush money, which he would have burned through in a matter of months, at which point he'd probably be forced to start doing hard work for the first time in his life. It's not a happy outcome, which is why it's not a story I'm particularly interested in telling.
8) Jock Cock, Part 2 - 285 notes - June 2024 Like I mentioned for Part 3-- I don't regret writing it, even if I don't quite understand why it wasn't as well received. I'm not sorry for mixing sincere emotions into your casual smut-- it was intentional, and it will happen again. Also I've been doing it for the past 5 years, so presumably you noticed me doing that at least once before? I'm sure it's not a photo issue. Anyway.
7) Spring Break - 313 notes - March 2024 I love it when both parties can get what they want out of a body swap. I've had quite a few stories involving out of touch rich people, now that I think about it-- but then, every idea has already been done before if you simplify it enough.
6) Bodily Betrayal - 319 notes - December 2024 I'm so thrilled to be working with photo-manip artists for future detachable limb stories. You all may not be bothered by my attempts to create suitable pictures, but I definitely am. I mean, look at these pics-- head/body swap? Headless with head in hand? I wouldn't have been able to do that without a lot of practice and training.
5) Trial Period - 351 notes - November 2024 I don't do much with ghosts, and I'm honestly not planning to change that anytime soon. Still, I love the idea of supernatural entities shopping around to choose their next host.
4) This Happens all the Time, It's Detachable - 376 notes - August 2024 This is another one that I absolutely adore, and as a bonus it's a detachable story that requires no photo-manip work whatsoever. Obviously, I had to go with the King Missile reference in the title.
3) Roommate Rehab - 407 notes - April 2024 I still think my photo-manip work is clunky, but it gets the job done, and that's what matters. The interesting thing about writing more detachable works is that I'm really not familiar with any of the tropes. I'm so used to subverting expectations when I write body swap fiction, but it's a lot harder to subvert tropes that I don't know.
2) Rush Week - 512 notes - September 2024 I'm glad this one did well, because it's definitely a lot more vulnerable than what I normally write. It's equal parts sincere and sexy, and I adore it. The thought of what stays with the body and what stays with the mind is one of my favorite concepts to explore with body swapping. On a different tangent, it was a lot harder than I thought it would be to find good photos for a twink model that pass tumblr guidelines.
1) Jock Cock, Part 1 - 732 notes - May 2024 This story came out of nowhere and completely surpassed all of my expectations. I have no idea what it is about this story that appealed to so many people-- probably obvious, given how few notes the other parts pulled. Is it the photos? The idea of using an athlete's body for sex without him knowing? Unfulfilled sex-with-teacher fantasies? I sure as hell don't know. Whatever the reason, I'm flattered.
Above 500 Notes - All Time
1) Jock Cock, Part 1 - 732 notes - May 2024 2) Soulmate Swap - 704 notes - August 2022 3) Gym Merchandise - 654 notes - September 2022 4) Overbearing - 572 notes - May 2022 5) Finals Week - 568 notes - May 2021 6) Group Project - 566 notes - November 2023 6) Revenge, Reversed - 540 notes - August 2020 7) Rookie Mistake - 530 notes - May 2023 8) Rush Week - 512 notes - September 2024 8) Information Overload - 501 notes - August 2021
Well, Jock Cock Part 1 has officially dethroned... uhh, literally everything else. Finals Week, my first piece to break the 500 notes mark, is quickly dropping out of the top 5. And some of these works received random resurgences several months (or years!) later, so that's always fun to see.
Enough time has passed that I have a sort of note rubric to determine success. Anything below 100 notes, I consider flopped. 100-300 is average, and 300-500 is a success. So to have this many stories above 500? It feels pretty good.
Here's hoping next year will see more additions to this list!
Special Mentions
Reunion - 151 notes - February 2024 Once again, @mergeman and I wrote each other stories for Valentine's Day. I do really love the idea of a support group for people affected by body swaps.
I'm always honored whenever I end up tagged in someone's recommended post, and @sanzaibian 's compliment of "someone who writes really sweet love stories ^^" is no exception.
Also, like I said earlier-- I live for compliments and discussion, both given and received. If you've dropped a line or responded to one of my outreach attempts, I appreciate you. If we've talked in the past but it's been a few months since you or I sent the last message-- I'm too ADHD for friendships that follow the constraints of linear time. If we go months between messages, know that I still appreciate you.
Is it too cheesy to end this with a "thanks for viewers like you" sentiment? Maybe, but I'm doing it anyway. I'd be having these ideas with or without an outlet for sharing them, so I really do appreciate the likes and reblogs. Here's to another year!
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