#i'm pretty happy with how they're structured?
Explore tagged Tumblr posts
Text
one of the prev posts I was like oh cql? on the url and they WERE cql...but their top tag was...bad....but I don't even have the energy to refute their nonsensical arguments for it because like that's not what shipping really is about but also THEY REALLY THINK JC IS *THE ONE* TO MAKE WWX HAPPY AND LWJ IS BORING???? incest aside like jc makes wwx MISERABLE jfc canonically yeah lwj does make wwx happy and jc is left miserable and alone due to the consequenves of his actions including actively tormenting and mocking and humiliating and trying to kill wwx. go die mad about it 😭
#like 'wow their love for each other is so crazy and all-consuming its insane to thibk some boring lan cultivator could do that for him'#WHAT ARE YOU TALKING ABOUT!!!!! their relationship is so unhealthy and marred by debt and obligations in the FIRST PLACE#and even without that yeah there's love there but they also just don't see eye to eye on so many things and jc actively impedes#wwx in things he wants or believes in and also treats him like shit like this is fully a sector of the fanbase who are just making things u#in their own head to enjoy#which would be mildly annoying if not for the fact that it's 1. INCEST#and 2. between two characters with THAT kind of history. wwx needs someone he can like...trust..#okay I guess I donhave the energy. I'm less angry at them calling lwj boring. yeah he is kind of boring but that's fine#wwx canonically doesn't think so and canonically is very happy w him#these bitches think his arguably abusive extremely immature and volatile pseudo-brother who tortured and tried to kill him is BETTER FOR HI#?????? brother jc is not better for ANYONE. there's loving someone and there's wanting to be around them and shit. like there's so much#history there it's lucky if they can even be friends again#like 🤢🤢🤢 what the fuck are you on. the narrative was pretty clear. media comprehension -100000#I don't even think this person is unintelligent or anything they just have incredibly bad and nonsensical taste#or at least used to. idk how old those posts were I fully admit#wwx with anyone besides lwj is a hard sell but jc is beyond insane for multiple reasons#even if you 'don't see them as brothers' which is an interpretation I guess they still have a horrible relationship#and jc makes wwx feel terrible bc he has a bad personality and blames wwx for all the most painful things that happened to him and he lashe#out constantly. like he canonically makes wwx miserable and forces him to prioritize jcs own emotional and physical needs. by the end he's#a little better. but he's also not the moral beacon wwx gravitates towards. he's pragmatic and callous#wwx NEEDS someone he can trust someone who shares his principles someone who will take care of him and not demand him to crush inconvenient#parts of himself and play nice. to cater to someone else's feelings#like...structurally they're so well matched this post was insane I hate c/x shippers so much 😭#cor.txt
2 notes
·
View notes
Text
Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs"
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#dragon age 5#bioware#solas#video games#long post#longpost#mass effect#lgbtq#morrigan#queen of my heart#fenris#the fenaissance#dragon age: tevinter nights#note: if you find i have missed one or made a weird mistake with formatting or anything pls lmk and i will fix :)
479 notes
·
View notes
Text
Perler Flight Banners!
Made the first of these when I made the flight flags a bit back (my flight, Light), and figured it was a good time to make the rest of the flight banners and share the designs! To the best of my ability, they're also to scale with each other, so I think they'd look pretty good if you wanted to make the whole set and put 'em on your wall or something.
Sort of also for Dergtober's first prompt ("Flight"), but uh, ran into that thing with trad media where sometimes you run out of materials, ha! This is also why they're mostly not fused (Ice and Water share most of their mid/light blue beads, for example).
(Crafting info after the break!)
First off, all of these are either 17x34 or 19x34 (these squares are 17x17 on their own). They fit fine on the larger squares, but my big squares happen to all be either bright red or bright yellow, and don't show off the colors very well. They almost all use transparent beads for structural reasons- if you want to cross-stitch these, the transparent beads are fine to ignore! I was just making them so they could theoretically hang on a wall.
Colors used (my best guess, not gospel! I get most of my beads from kits/mixed bags, and they don't always list the color names :/ )
Light: Cream/Créme, Yellow, Cheddar, Transparent
Lightning: Copper (metallic), Robin's Egg, Parrot Green, Glitter Blue, Turquoise, Transparent
Fire: Black, Cherry, Orange, Cheddar, Neon Orange, Transparent
Arcane: Pearl Pink, Cheddar, Raspberry, Pink, Light Pink
Plague: Red, Cherry, Raspberry*, Pewter, Brown, Kiwi Lime
Earth: Brown, Light Brown, Pewter, Dark Gray
Ice: Robin's Egg, Pastel Blue, Gray, Dark Gray, Toothpaste, Light Blue
Shadow: Pastel Lavender, Purple, Dark Gray, Pewter, Toothpaste, Transparent
Wind: Kiwi Lime, Dark Green, Bright Green, Yellow, Rust, Red, Transparent
Water: Denim, Turquoise, Pastel Blue, Parrot Green, Teal, White, Marshmallow, Pastel Yellow, Transparent
Nature: Olive, Bright Green, Kiwi Lime, Dark Green, Marshmallow, Cream/Créme, Transparent
(* I used Raspberry on Plague's flag because I ran out of Cranberry. Cranberry looks WAY better, but like... mismatched didn't work at all. I highly suggest using Cranberry in place of Raspberry in all places it occurs on the design!)
Another color note- when you fuse metallic beads, the shiny stuff makes a lil halo around the bead's center hole. For Lightning, since they have wires/chains on their banner/support, I figured it would work fine, but you could swap the Copper beads out for Rust and it would look good enough, I think. You do lose the shiny factor doing that, though.
A couple of these extend off of the side of the boards; better to use a bigger board for them if you have one (or like, if you have a third 17x17, sticking it to the side of the others and scooting the entire design over a peg would also work!)
As is very visible on the Light banner, it's really easy to get a faulty fuse where the boards meet. The trick where you put masking tape/painter's tape on the back of the beads before ironing (the OTHER side, and then take the tape off to iron its side, to be clear) helps a lot on multi-board fuses. You don't have to poke holes in the tape, but I find that doing so with a ballpoint pen or what have you can help a lot with keeping the beads from moving around, etc.
Happy crafting- if you end up making any of these, please ping me (or um, whatever I'm supposed to call it... still don't quite know how this site works) so I can see!
493 notes
·
View notes
Text
Happy Werewolf Wednesday, ya'll! We're serving up a big pot of tea tonight so get those cups ready!
Special thanks to Blackbackedjackal and King for their help in putting this together, editing, and especially to Jackal for being so supportive and encouraging. I'm very much not normally the type to do call-out posts, but people need to be aware of Dogblud, as she has hurt, not only myself, but quite a few others as well, and seems to have somehow gotten away with behaving like this for 20-odd years. I'm of the mind she shouldn't be allowed to do so any more, hence this post.
TL;DR - Beware of Dogblud, aka Ashryn, aka DogofBlud, aka ThatDogMagic. Very, very long post under the cut.
With everything happening with DogBlud and Blackbackedjackal's studio, I felt emboldened to come forward with my own experiences with her. This is something I've been carrying around since it happened roughly 2 years ago. It was one of the main reasons that put me off drawing werewolves, my own characters, or engaging any more in the fandom. I've hinted at it a few times but I've never had the energy to come forward and deal with the fall out. I wanted to move on with the rest of my life because IRL was more important than online drama. And I knew her behavior would come back to bite her sooner or later, regardless of what I did.
It's been very validating to see that I was right.
It was around the time that Blud and I became friends that I was feeling a bit burnt out on werewolves. I'd been trying to pull together my own werewolf-related project for something close to 12 years. The past 4 years had also been pretty draining on me creatively and socially, as it had for a lot of artists with regards to the pandemic. I also had some IRL things I was dealing with: mainly with my marriage and transitioning between medications to manage my anxiety + bipolar.
Unfortunately, I didn't have the foresight to screenshot everything at the time. I do have logs from back when we roleplayed together. There are several conversations in them but because they were saved as text documents, they're pretty dubious in terms of solid evidence.
It would have been better if I had taken screenshots as it was happening, rather than just saving the logs. With what I *do* have, however, I feel as though it may be enough to make the point that I'm trying to make, and to exhibit how horrible things got.
I'll provide some context.
I had talked with Blud on and off over the years, and we had always gotten along. We had a lot in common and after we had started talking more, our friendship eventually grew into a collaborative project. We were going to combine our stories and write a comic based on it. We had a lot of discussions on how Blud was reticent to do this in the beginning and how she wanted a contract to be made up so that in the event that something *did* happen, we could both walk away feeling like it was handled fairly.
Honestly, I should have listened to the first alarm that went off in my brain, when, in an act of ominous foreboding she said something along the lines of don't be so sure, it could happen. It was in response to me being like "we're getting along so well and share so much of a bond right now. I can't fathom that being a problem!"
The contract never materialized. It was something we had decided to do *after* we had put together something of a prototype project to see how well we worked together. It made complete sense to me at the time as we were both eager to focus on the fun parts of writing and drawing together.
It was decided that I would be the lead artist (doing coloring and final lines) while Blud would do everything else (which was inking, layouts, and the majority of the writing). The both of us felt that she had more experience in those areas. I also believed that she had a better knack for it as well. I had felt that she had a better understanding of story structure than myself. And I thought that Blud had felt the same way about my art. That I had the experience to take point on that.
Since I had collaborated with other artists and writers before, I attempted to approach the project with the same sort of professionalism I always do. Especially the projects that I genuinely thought stood a chance of being published in the future. We had started out trying to get a feel for each other's flows and rhythms. I had expected Blud to try and meet me in the middle of where our processes would potentially differ from one another, so that we could develop a fairly smooth workflow.
I had also expected, according to our discussions on the matter, that we would value each other's opinions on things and take them into consideration. We had such good synchronicity already.
In the beginning, there wasn't any unusual behavior that caught my attention. Blud was a bit uncomfortable with trying out new things but I did my best to accommodate her so that our project could move forward without too much turbulence. She had also mentioned to me before that she was autistic, and since my husband is also autistic, I knew how difficult it could be when it came to adapting to new routines. But when it was time for her to deliver the first set of layouts, it wasn't at all what I expected.
What I had expected was something with margins, clearly marked boxes, and figures that I could do rough lines over. I also expected notes that confirmed what we had discussed earlier about the project; that way I knew what she wanted or if there would be any changes. She took offense to this, feeling like I was violating our agreement. Though Blud did try to give me space with regards to the actual art, and while she would offer criticisms here and there, I trusted her opinion as an artist and as a friend. But apparently that didn't go both ways. In fact, Blud seemed to be offended that I expected more from her.
Blud agreed to concede. She suddenly seemed fine with the changes that I had asked for after seeing the layouts. I guess she was feeling overstimulated by the change and I might have been applying too much of a critical tone to her responses to begin with. I have had to deal with rejection sensitivity throughout my life and it's certainly prompted me to approach what people say to me online with a bit of scrutiny (sometimes too much).
And while I was mildly annoyed, although admittedly I was more concerned with Blud's overall reaction to my asking for clarification about several things in the layouts, I let it go. But it seemed like there was a problem. The majority of my ideas were either rejected or outright overridden with Blud convincing me that my faulty memory had made me unable to remember what we had agreed upon. Or that I might have been misremembering in my own favor.
There was one time where we were discussing a monster's design. Blud had already decided to settle on one design that she had come up with, even as I continued to offer other suggestions. The story was to take place in my setting, so I was under the impression that I got to decide what kind of creatures should populate it. The conversation ended somewhat ambiguously. I had assumed that we'd come to a solid conclusion later.
I came back the next day and it turned out that we were using her design because that was what we had decided on. "Don't you remember? You really need to do something about that faulty memory of yours, Tek. I can't be doing this for you all the time."
At which point, Blud would go back and meticulously scour the conversation until she managed to find a set of lines that would make it seem as though I had 100% agreed. Even when I tried to explain that I had meant something else, she took it as an affront on her inability to understand nuances due to her autism.
I admit that my memory isn't that greatest at times, but I've never had anyone complain about it before. And none of my friends have ever minded providing reminders to me if I did misremember something incorrectly. We all forget stuff at times, right? It's *still* something that I'm self-conscious about because (like a lot of people with ADHD) my memory seems selective at times. This was, apparently, a problem that I needed to manage.
And even as I'm remembering these incidents to the best of my ability, I've already spent so much time recounting all of this to friends. I feel confident in my recollection. There are some details that may overlap or become entwined with other things, but it all basically tells the same story. Especially in conjunction with what's been said by others. You're free to take it as hearsay since I do not have screenshots to back this up.
I will mention (since I've been told it's something that Blud has taken particular interest in) that at one point, I did have a crush on her. I was having some problems IRL, and it was nice to have someone whom I felt actually understood me. I also felt like I saw a lot of myself in her. I think that, at one point, I did describe her as the kind of "girlfriend" I would want. Blud seemed to indicate the feeling was mutual.
Between our collaborative partnership and all of the details we shared about our lives, it did feel like an intimate relationship at times. I had no intentions of pursuing it. We were not compatible in our romantic and sexual identities, and I had no intention of leaving my current partner for her.
I had begun to notice red flags, even if I wasn't ready to accept them yet.
I've had experience with abusive relationships in the past but they were in person, and not online. I knew what to look out for and yet I was being willfully ignorant about our friendship. I wanted to give Blud the benefit of the doubt. I wanted the project to work *so* badly that I was willing to work with her increasing demands as the months went by.
I had no idea that those demands would change into, quite literal, temper tantrums. It would then trigger my fawning response which was due to an abusive family situation that I had dealt with before I moved to Canada. The tactic was this: concede to someone until there was a time that they either understood reason or I had the chance to use it against them if necessary.
I started to take screenshots. I wish that I had taken a lot more of them so that everyone could get a better idea of what was happening. I did go back and manage to record the majority of the first outburst. It was the first inkling I had that Blud wasn't playing with a full deck of cards. I knew that that would be one of the first conversations that she would promptly delete. And consequently, I was right.
This assortment of screenshots will exhibit the first serious confrontation that Blud had with me. I am absolutely *not* proud of how I handled this. I was literally panicking at the time and doing whatever I could to get her to calm down. Because I have a temper that can look similar to this in person, I knew that I had to wait until the post-tantrum clarity would hit Blud. I tried my best to not lose my own temper in turn but looking back, I feel that I came off as sounding too timid.
I didn't want to ruin this project.
I wanted to make a comic with an individual that I admired and respected as a fellow artist. And, with me not knowing how to respond, my main priority was to not make things any worse than they already were.
Below is the conversation in its entirety:
I had taken this screenshot on my phone after I had stepped away to compose myself. Blud had handled the confrontation and criticism with a reasonable amount of apprehension. But what had not occurred to me was that I could have said something that would remind her of past experiences with a roleplaying group.
It was something that had evidently scarred Blud for life.
I took away the wrong things from what she had told me, choosing to focus on the aspects of the "betrayal" that had appeared to bother her the most. And in hindsight, I did not see the correlation. I was genuinely apologetic that I had hurt her feelings.
But I *will* critique Blud for her poor handling of the situation. Whether or not I had hurt her feelings, no one is entitled to act like this or claim that this is what attempting to resolve a problem should look like.
I wasn't sure on how to initially respond to Blud. It had been ages since I'd had to deal with someone flying off the handle like that.
The following screenshots are where the conversation picked up, after she had already deleted the above message:
We had weathered the "storm" and after Blud calmed down, she was ready to communicate. There was a part of me that was genuinely sincere when I apologized to her. I did mean it when I said that I had no intentions of hurting her and that I hadn't considered how my statement would sound to her.
I had hoped that this had been a stress response due to factors outside of our collaboration. And especially when I took into account how she had interacted with me in the past. I knew that Blud had a lot going on IRL, and that she had already put a considerable amount of energy into this project.
I had taken her meltdown more personally than she could perceive that I would, because this was something that was acceptable to her. She had a "condition" that would absolve her of these abhorrent meltdowns and I needed to get used to them if we were going to continue working on that project together.
I was shaking the entire time we were typing in the chat.
I was sincere in my responses. I really did want to work things out with Blud and give her the benefit of the doubt. I could have been taking the things that she said too personally or maybe I had been reading too much into the situation. Was there a chance that I could have been misreading her outburst? I tried my best to keep an open mind though I was still somewhat baffled by the fact that she would have meltdowns as often as she did.
I confided in my husband and some other friends about the situation. They were also bewildered by Blud's actions.
By this point, I was struggling with the reality that this collaboration was most likely *not* going to work out but I still wanted to try. I still cared about Blud. We would still hang out together and talk about things like music, our characters, or our stories.
While I did have the foresight to go back and screenshot this section, I wasn't fast enough to get screenshots of everything else that I will be going over. Blud *did* admit to going back and deleting certain exchanges due to a mixture of shame; not wanting to look at them when she would scroll through our conversations.
In retrospect, it was very telling.
And even after that meltdown, I still enjoyed the friendship that I had with her. I kept my guard up but I was willing to make compromises on her behalf if it resulted in better communication between the two of us. Blud made me promise to immediately tell her if I had a problem with something. I also agreed to keep notes of our conversations.
It worked for the most part.
In the end though, it became apparent that Blud wasn't willing to do the same for me (even after we had an extended conversation about it). I then realized that I had been tasked with basically *managing* her autism for her. I was already busy with my supposedly "bad memory" at the time; and Blud was more than ready to scroll back up through our conversations to cherry-pick a line or two of text to remind me of what was said earlier.
Because, for her, circumstances couldn't ever change. If they did, it would mean that Blud had lost control of the situation and that she was in the wrong. She could *not* be in the wrong.
And if she was in the wrong? It would take solid evidence, three witnesses, and a court of law to prove it.
She had two other major meltdowns after this. I managed to step away from communicating with her through one of them and I don't remember the other meltdown lasting very long. She immediately deleted the texts of both of those instances before I could take screenshots of them.
It seemed like I could do nothing right when it came to Blud, no matter the lengths I would go to accommodate her. I knew that it was a common tactic used by abusers. I finally accepted that our partnership wasn't going to work out and I began thinking about an exit strategy. The final straw was when she began to expect me to be at her beck and call.
I had promised that I would be there for her, within reason, and I was willing to offer reassurances whenever she would ask me for them. The promise had been made back when we had first started to talk to one another with more frequency, before Blud had shown me her true colors. I would end up completely underestimating just how badly she would need reassurance.
To be frank, I underestimated a lot about Blud in the beginning.
I would end up mentioning that I enjoyed my space in several different conversations with her. That there was a chance that I might be offline for several days so I could take care of things IRL and recharge my social batteries. I'm somewhat of a recluse. And an adult who enjoys things that aren't online.
She said that it was fine.
I became incredibly anxious when I would talk to Blud, especially after her somewhat abrupt change in personality.
I then attempted to put my foot down about boundaries and this is what she had to say:
I decided to walk away for a bit and I came back after I had had some time to think things over. This wasn't healthy for either of us. I wrote a couple of sentences to say goodbye to Blud before I blocked her. I knew that my actions would probably infuriate her. She had told me in the past that she *hated* not being able to have the final word... which she was able to do through email:
“And I'm not letting you pretend you have control over the situation, or the high ground. You distinctly have neither. But since you're determined to stick to your 'principles' on this, I've decided to make it easier for you.”
She thought that she was absolved of all sins just because I had said that I would stand by her at her worst. And at the time that I said that, I had no idea that her worst would be her trying everything possible to protect her boundaries while stomping all over mine. It didn't matter what she said or how often she would apologize when I would confront her. She kept doing it.
I admit that I wasn't perfect in this situation either.
There were times when I was condescending, critical, or downright mean when I talked to Blud because that was the way I had felt when she was talking to me. I soon realized that it didn't matter either way. I could have been using the friendliest tone imaginable and she still would have perceived it as either mocking or dismissive on my end. There were even a few times where I would preface my explanations with an advisory “please know that I am not attacking you and try to read this in an understanding tone,”etc. I would then post an explanation I had spent hours picking at to ensure that there was no way she could misinterpret the intent. Even so, she still read the majority of what I said as criticism and would take it to heart.
I never expected Blud to do something that made her uncomfortable; nor did I expect her to overextend herself when it came to our project. I would go out of my way to make sure everything was fine when we would talk about it. I only expected mutual respect in return.
When we would get into discussions (arguments), she would never attempt to understand my point of view or let me explain myself. It would have made it about me when it should have been about Blud and her needs. She sometimes would agree to come to a compromise about something, but only if I would admit that I was in the wrong.
I know that if Blud was to look at these screenshots, she'd be incredulous that I'm trying to distract from the horrible things that *I* did. And those horrible things that I did? I tried my best to work with her.
It wasn't just her poor teamwork that bothered me. It was her attitude and the lack of respect that she showed me. She would never ask me to clarify something that I said; always assuming that it was a criticism against her. I can only speculate that Blud did not want to hear about how any of this was her fault, like in the email she sent me.
I don't know if I was actually her friend at any point. Friends make efforts to understand one another. Ideally, they’d want their friendships to continue, and they would want everyone to be getting along and having fun. She seemed to actively defy that.
I would argue that things like this don't just happen in a vacuum. There's almost always a reason for such things, but it's honestly a mystery to me as to where this vitriol comes from. I don't know why Blud sees monsters in every word, especially if they come from a "friend".
I've seen her viscously mock herself during meltdowns; it seems like she hates herself and expects everyone else to hate her too. I think that she wants it to be the truth, so that it validates the feelings she has about herself. The behavior patterns that I'd been exposed to are consistent with the idea that Blud is seeking confirmation about the personal assumptions she has about herself. It's what makes her so volatile to those around her. Yet, she refuses to break the cycle.
I hope that she can make that choice in the future but at this point, I'm not holding my breath.
#dogblud#it feels a bit dirty doing a call out post#but people need to know#she's gotten away with this for far too long#i generally tend to give people the benefit of a doubt#clearly too much#but you can only make up so many excuses before you begin to realize that#at the end of the day#people still have the ability to make a choice#“everyone always leaves me”#well maybe you should really consider what the common variable is#just sayin
229 notes
·
View notes
Note
omg hi!
Can I request a Kimi one-shot where the reader isn't Finnish or northern in the slightest (I was thinking about Mediterranean, like Italian or something like that) and she feels bad that whenever she's around, her bf and all his mates and family speak English so she can understand what they're saying. So one day she decides to learn Finnish on her own withouth telling anyone and fast forward to a year or so, she's gotten to a pretty good level although the language is completely different from her own and one day she surprises Kimi by speaking to him in Finnish while they're cuddling. I wanna see what he does to that lol.
Sorry if it's too long!! Thanks for reading all of this!!! 💝
Hey @cliosunshine!! Thank you for request!!🩷
Kimi Räikkönen x fem!reader
A/N: And for everyone that are still waiting for their request, I'm trying to make them ASAP, because I was ill and I couldn't do them, but now I'm on it!
English is not my first language so feel free to point out any mistakes or errors!
Warnings: translated Finnish! mention of y/n and fluff.
Words: 373
---
The warmth of the warm sun streamed through the curtains, casting a golden glow across the bedroom where Kimi and the Y/n lay together in a cozy embrace. Kimi's steady breathing filled the air, his arm draped protectively over her as they basked in a rare moment of quiet.
For months now, Y/n had been secretly teaching herself Finnish, determined to bridge the gap that had always stood between her and Kimi's world. She always felt a bit aside because of their language barrier, but she was determined to change that.
She had spent countless hours pouring over textbooks, wrestling with the unfamiliar sounds and structures of the language, all without a word to anyone. But today was different. Today, she was ready to reveal her secret. "Kimi," she murmured, her voice barely louder than a whisper, "I have something to tell you."
His blue eyes, usually so calm and unreadable, blinked in surprise. "What is it?" he asked, his voice rough with sleep. Taking a deep breath, Y/n summoned her courage. "I've been learning Finnish for some time now," she confessed, her heart pounding in her chest. Kimi's brow furrowed in confusion. "Finnish?" he repeated, clearly taken aback.
"Yeah.." that nervous feeling could be heard in her voice and she knew that. "I wanted to surprise you, so I've been studying, every day, in secret." There was a beat of silence as Kimi processed her words, his eyes searching hers as if trying to gauge her sincerity. Then, slowly, a smile tugged at the corners of his lips.
"Se on erittäin söpöä sinulta" Kimi slowly said, to know, she could understand every single word. /That's very sweet of you/
"You didn't have to do that, you know?"
"I know but I wanted" Y/n could feel the tension melting away, replaced by a warm, fluttering feeling in her chest. She had been so nervous, unsure of how he would react, but now, seeing the genuine happiness in his eyes, she knew it had been worth it.
Kimi's gaze softened, his hand reaching up to gently brush a strand of hair from her face. "Ja nyt voit" he replied, his voice filled with a quiet awe. /And now you can/
---
Requests are open!
Picture is not mine! Credit goes to owner!
#f1#f1 x reader#kimi raikkonen#x female!reader#kimi raikkonen x reader#x reader#k0juki's stuff 🩷#kimi räikkönen#kimi räikkonën#kimi#fluff#x fem!reader#kimi raikkonen x you#kimi räikkönen x fem!reader#formula 1#kr7#charles leclerc#charles leclerc x reader#max verstappen x reader#max verstappen#sebastian vettel x reader#sebastian vettel
356 notes
·
View notes
Note
What do you think of the overall structural and character changes for these first three episodes of TLOVM S3? I've been pretty happy/they make sense to me, but I've seen some grumbling, particularly about the changes to J'mon's entrance. (Some believe they could have kept the fight and trial, thinking it wouldn't have taken up much time, which I am...dubious about)
Much as I enjoyed the fight and trial in the campaign I think J'mon's intro was fine and of the changes it frankly did not even register. Like...there's a lot of deviation, and if someone's fixated on that it's like. that? really?
Anyway just a quick rundown:
Changing Scanlan to have Kaylie present in Ank'Harel and for him to fuck up again with her is a good idea setting up the Bard's Lament, as is sort of removing the whole "do you spice" arc and leaving in a little nod to it, because like, that was funny in-game but it doesn't translate well
I am cautiously in favor of Vax being the one to pull away from Keyleth. I know Keyleth is tough to convey well in this adaptation - I think for all that her arc stands out more in the campaign, Vex's is easier to turn into an animated series - but the "Keyleth isn't sure and Vax is like I understand and I'll wait but like. could we make out" vibes in-campaign never really were my thing even though it was consensual, so this does sit a little better with me. I do hope Keyleth is given some opportunities to voice her own feelings though, complicated as they are, as well as like...this makes more sense in my critiques of Campaign 3 but in Campaign 1, early Keyleth was terminally indecisive. Conclave-era Keyleth was "I know what I DON'T want (the Clasp, Raishan)" which was a huge step forward, but shooting things down, while important, isn't the same as leading. She eventually reached actual leadership - knowing what she did want. I think if Keyleth can argue for the things she wants, even if they're a little different than they were in Campaign 1, we'll be fine. So we're in a holding pattern to see what she does. I think giving her a juicy spire of conflux retrieval in which she takes the lead would address any concerns.
Vex and Percy changes are great, the vibe is correct, that's all I care about and other people have discussed this at length far more eloquently than I will, as I'm going to bed in like 15 minutes.
Intrigued by Draconia changes, not sure what they'll be exactly but I assume they'll still destroy it. I think destroying it in front of Percy and Vex might give it the emotional weight it had in the campaign without, well, you know.
Moving the armor to the hells sounds great, I thought they'd just skip Plate of the Dawnmartyr tbh because it was kind of clunky and weird to retrieve but now I'm invested for Zerxus reasons.
I think I'm a lot more open to adaptational changes than much of the fandom? Like...look. I think if you hear "we're doing different things" for C2 and think "Molly lives", as discussed before, you do not get how this works. But the changes we have here all feel pretty true to the characters; not having every specific battle (ESPECIALLY because D&D battles don't always translate well to TV) is literally not even on my radar.
75 notes
·
View notes
Text
Thinking about more iconic lines from the show over the years instead of going to bed and created a list that is far too long:
- What’s my mother’s name?
- My best. Finally.
- I have so many flowers to bring to her.
- You were not born with venom in your veins. You learned it. You learned it.
- Don’t get on my ass about it! All I heard is that its pretty easy to do here thats all I took from what you said. (Bonus: its for the god of arts and crafts)
- At dawn, we plan.
- Doo doot doo doo doot doooo donuts!
- What matters more, the dream or the dreamer?
- Sleep well with your bad decisions.
- Nothing happens for a reason. It’s absolute fucking chaos.
- Patience is fine, but it can curdle into apathy.
- I’ve met the devil, thats not him.
- You never take copper. That's just kicking someone while they're down. You take silver if they're an asshole, and you take gold regardless.
- Time is one of my specialties.
- It’s entirely off-putting how disarmingly charming you are.
- How lucky I am to have had all of you. How lucky indeed.
- I smell like a crayon.
- I could tell by the bone structure and the contempt.
- I think I can punch ghosts now.
- Big moon, little moon.
- Pop, pop!
- I need chaos. I have faith in chaos.
- Molly said not to steal from happy people.
- I am going to tell you the story of how I murdered my mother and father.
- Smiley day to ya!
- I killed my family, I’ll throw you under a bridge.
- We’re on the moon bitch.
- She throws it. I shoot it. It explodes! NO STRUCTURAL DAMAGE! (FLUFFERNUTTER)
- I am all for faith, and I'm not going to pick a god. They can pick me. It'll be the first one that actually praises me and then maybe I'll fucking answer. I'll wait. They can fucking beg. And I will listen, which is more than they ever fucking did.
- I would like to RAGE!
- The worst thing that has happened to me has already happened.
- We're running; it's bad.
- You can reply to this message.
- Dagger, dagger, dagger.
- Opinions are like opera. Sure, you can listen to them, but why would you, really?
- There is no god that strides this world that I worship more than I worship your heart.
- I would like to live long enough to be someone else.
- Help, its again.
- Whoever it was, just put it back. I think they've earned it. Put it back.
- I’m fun scary.
- Sorry, babe. Gotta handle these ninjas.
- I’m the cleric? I’ve never traveled with a bunch of people I thought would die in front of me.
- He thinks I’m gonna go into the water for some fucking buttons.
- You are, at the moment, the luckiest person in Whitestone. Do you know why? Because you’re at the bottom of my list.
- You need me more than I need you.
- I protect him. He’s my boy. And I keep him safe.
- I made the earth remember him.
- Come correct or get corrected.
- Do not go far from me.
- Are you worth saving?
- How do I want to do this?
- Heaven to some, and hell to others.
- Fix him!
- Why do we tell stories?
- Do you spice?
- Listen you fucking jungle! I'm a paladin of the Wildmother. You're going to move or we're going to bust you wide open! We'll wreck this place. Don't make me fucking tell you twice!
- I am your god, long may I rein, eat of my fruits.
- Anybody can make lights. Anybody could send a message through a wire. I want to bend reality to my will.
- Would you like to talk before or after?
- What the fuck is up with that?
- To reach a hand down to somebody, they need to be beneath you! And I'm beneath nobody.
- The one eyed monster slayed my pussy.
- Time is a weird soup.
- I’m killing someone. Hold, please.
- Gold is a resource by which mortaldom climbs.
- Why are you so mean to me?
- Yours is the face I saw when murder entered my heart.
- This one time I saw a bug carrying a piece of bread that was like five times its size and he was carrying upstairs, like up and then he would turn, and then up, and then he would turn.
- I live as long as Whitestone lives.
- Vox Machina! Fuck shit up!
- I’m not disappointed, I’m just angry.
- Someone prayed for a miracle and there you were.
- We don't leave people behind. That's just the rule. You do not leave people the fuck behind.
- Call me child one more goddamned time!
- Finish it, Champion.
- I am of the Empire. But I am no friend to the Empire.
- I think it has been a long time since anyone has pointed out to you that you're a fool. Pain doesn't make people, it's love that makes people. The pain is inconsequential. It's love that saves them. And you would know that but you have none around you. You said so yourself, you surround yourself with lies and deceptions. And I wish for you, in the future, to find someone to mourn you when you are gone.
#critical role#cr3#bells hells#cr2#the mighty nein#cr1#vox machina#there are so many good ones#by all means reblog with more keep them coming#my god taliesin has so many good ones they’re insane
456 notes
·
View notes
Text
☆,
gamer bf kaneki..
he def plays ow, val, cod, & fort.. all the sluttiest games a man can play.
trust he sweats in each game too.
he'd be caught dead before he's ever bad at a game ..
he literally spends most of all his days gaming, it's a lil insane how much he just lets it rot his brain
he never rage quits but he screams so much & it's hilarious
eventually he realizes that he hasn't given you any attention & tells his friends that he has to get off for a couple hours, just for you
ken decides to start streaming one day & that day marked your fucken demise
he sets up a hand & face cam.. when you're against it, he's so confused.
you're sat there for at least ten minutes explaining to him how girls will go feral for this
one day you tune into his stream & you see multiple comments like "for free??" "wish he'd play with me" "why's he kinda.." "the veins.."
on one hand you're jealous, but on the other- you're happy knowing that he's your boyfriend
"baby can you bring me some water please" ken says in the softest voice ever, it damn near has you topple over nd roll around
you bring it to him nd he thanks you with a couple pecks
the chat is going absolutely wild?? both over his voice & him actually not being single
but what could they expect?
ken was a good looking, handsome, pretty, charming boy.. & literally every other word you could think of
he always had that sleepy look & he usually paired it with blue light glasses that made him look all the more nerdy
sometimes he'd even be shirtless & his collarbone would have you gasping for air
on some days ken didn't care about streaming
he'd sit you next to him or even on him & just have you watch him play
he'd look towards you after hitting the nastiest shots/clips on kids to make sure you saw it
some days you ask him if he wants to play minecraft with you & he never objects.. he will always make time for you when you ask for it
he introduces you to the game "it takes two" and streams when the two of you play
everyone ends up loving the dynamic you have & the way you treat each other
eventually chat starts suggesting that ken teaches you how to play the other try hard games.. so he starts with the easier one: fortnite
you think to yourself why any of them thought this would be easy for you bc it has you screaming for kaneki's help half the time you get into a close combat gunfight
he tries teaching you how to build & you end up putting random walls & stairs everywhere
he just laughs at you bc he genuinely finds it easy & can't seem to understand why it's difficult for you ??
"no sweetheart, you actually have to have structure behind your building" "i'm fucken trying ken??" "not hard enough??" "ok then you do it???"
bro builds an 8 story mansion in 20 seconds and it has you gagged
whole chat is like "were you silent or were you silenced..??"
when you start wanting to take gaming a lil more seriously, he teaches you how to play on mouse nd keyboard just like him
he even buys you a cute lil setup, & ofc its right next to his
when he introduces you to val, all the pick me's are targeting ken & it's funny asfk when they find out his gf is in the game too
they're all like "you're shit at the game anyway stfu" like HUHH?? mad bc he ain't yours lmao
also can i mention that ken is a proud "shit on" SCREAAAAMER
he has your initials in different colored keys than the rest of his keyboard
holds one of your stuffed animals on his lap when you're away from home
jokingly asks you for support under the desk (its not a joke..)
#anime#fanfic#manga#kaneki x reader#kaneki ken#tokyo ghoul#headcannons#fluff#tokyo ghoul re#kaneki#xoti writes
105 notes
·
View notes
Note
God I'm way too invested in this au. Anyway I wanna hear more of the biology of the puppets and marionettes (might make fanart maybe)
I don't think I'm fully ready to delve into the topic of a Marionette because it reveals major story spoilers, for now just know that they are completely and utterly devoid of life, forever following an endless directive.
For the Puppets, I guess I can give a little bit more information about them, as long as I'm not crossing a personal story boundary I've set for myself lol
Once a Puppet reaches the first enlightenment stage, black tendrils begin to appear on their innermost structures slowly but steadily, as I've explained with Caine.
These things, these transformations... they can be jarring for the Puppet experiencing them for the first time especially when the Puppet starts to feel full sensations such as an electrifying jolt, a pain, or a touch, but make no mistake; aside from their weird alien appearance they mean no danger, and they can even come in pretty handy.
About half-way through the story, Pomni actually gains new abilities everytime she reaches a stage of enlightenment, and there are six steps to achieving the full process, and it may vary on how fast or slow these Puppets can achieve them.
Yeah, can you tell this is like, the leveling up system? lol
Firstly, let's start with Awareness.
Awareness is when a Puppet grows to think beyond their directive; their thoughts becomes separated from the imprinted norm that they used to know their whole existence.
Although, it's still the first stage, which means that even if a Puppet begins to think original thoughts for themselves, they'll still have a tendency to follow the original commands.
They'll just start thinking "hey, maybe I should stop and think about what exactly I'm doing for a second. Just for a second. Then I promise I'll go back to my routine."
At this rate, there's not much changes happening on the physical, except letting a Puppet feel physical touch, despite their mechanical body.
Secondly; Sentience
Sentience is when a Puppet grows... well, a genuine sentience, one that wasn't pseudo and pre-programmed into their very being.
They'll start exploring aspects that they haven't thought of exploring, and this is where creativity and imagination gets to shine a little more if the Puppet is on the creative side of things.
a Puppet may undergo a change of personality (not always guaranteed), so don't be surprised when the once-happy-go-lucky puppet starts crying out of nowhere.
black tendrils may seep out of an exposed joint or a cracked part, but they're only tiny little veins.
Thirdly; Conscience
Conscience is when a Puppet starts to feel emotions based on an inner moral system, that wasn't, again; pre-programmed into them.
they'll start to THINK what's right or wrong based on personal experiences, or maybe even remember their OWN former moral system from their past life, and even a combination of the two.
This is usually the part where they'll start to judge the directive imprinted into them, maybe bouts of unknown regrets will come too.
the veins become more noticeable at this stage, and can now be used for physical attributes/advantages.
Fourth; Reminiscence
This one is usually in tandem with the third, but not everyone can have the same case, since it always varies between all of them.
Reminiscence is when a Puppet remembers their past life prior to becoming what they are now; no strings holding them back from recalling anymore.
These come in the form of seeing major life events unfold right between your eyes; whereas before, there'll only be hazy glimpses.
Fifth; Persipience
Persipience is when a Puppet becomes wiser, and can now overcome the directive they were tasked with if they wished to.
This process can be agonizing for some because it is similar to the symptom of a withdrawal from an addiction.
Fortunately, once they've gotten over past that obstacle, they'll gain full automation over their bodies, the "itch" no longer as present as it used to be.
Sixth; Enlightenment
The final step.
A Puppet needs to come to terms with their new discovery.
They need to be at peace with the process of what had happened to them, accepting the progression from "Human" to "Puppet" as a part of their existence.
Final evolution takes place, and the Puppet can now fully utilize their soul magic to it's fullest extent.
Just like wisdom, not many are willing to go through this process/or can achieve this, since accepting the idea of "becoming a Puppet" like it's similar to the concept of growing up from adolescence to adulthood can be hard for some to fully stomach.
Although, it is considered as the "fully matured" process of the six stages.
Now, Madness takes just as much of steps as Enlightenment does. Only this time, you're on the wrong end of the stick.
Firstly; there's Isolation.
As the name itself applies, isolation is when a Puppet denies/is denied social interaction that their soul wants, prioritizing objectives over anything.
Subtle twitchiness may occur.
Secondly; Revelation
A revelation settles deep within a soul fragment laying inside a puppet's heart; they're trapped, and there's no escape.
Can also be called "entrapment", but revelation is cooler and sounds more fancy
Thirdly; Rebellion
Rebellion is when an attempt to rebel against the internal system of a Puppet takes place, but is not achieved due to the lack of free will and sentience on the physical and mental body.
The body becomes more uncontrollable, dangerously swinging and twisting.
the literal metaphor of an internal battle happening within oneself.
Fourth; Corruption
Another attempt is made by the soul energy, only this time, it's harnessing the worse aspects of a Puppet to propel itself and grow physically stronger, a desperate option.
large, black tendrils may burst through weaker parts and/or limbs; namely joints.
Repairs? What's that? Who even needs 'em lmaoooo
Fifth; Obsession
A Puppet begins to obsess over directives; a byproduct of the soul energy harnessing the negative traits that it's host was ingrained with.
The physical appearance of a Puppet becomes more grim, overexaggerated features that you'd only see in horror movies start to become more prominent.
Work is non-stop, no breaks. Liberation is irrelevant. The concept of humanity is irrelevant. They only exist to follow their directives now. If some shithead wants to tell you otherwise, they will fucking DIE.
Sixth; Madness
You've grown physically stronger. But at what cost?
ANYWAYS that was a massive infodump, what were talking about again?
Oh right. Puppet biology.
Uh, They're hella weird.
#thanks for the ask!#tadc#tadc au#harlequin au#tadc harlequin au#the amazing digital circus#PUPPET BIOLOGY 101!!!!!!#Hope you enjoyed the insane ramblings of a madman!!!!#I like the concept of everyone making OCs that are sane puppets#but come on..... can someone make a BOSS oc that's completely batshit insane#pretty pretty pleaseeee#that's one of the best things about this AU after all :3#come onnnnnnnnn they're the selling point!!!!#how could you not want one of these crasi guys!!!! (holds up the most grotesque things you'll ever see)
82 notes
·
View notes
Text
Some in depth character analysis... (:
This is going to get long... as I do a bit of a character analysis on Haarlep with little bits of Raphael as well. I will likely go on tangents if they come to me, so please be aware that there is likely no solid structure as I ramble!
Please note that this is ALL speculation and headcanon as there is no way of analysing a character's full potential when you only see a few moments of them in game, let alone Haarlep's relationship with Raphael when you don't even get to see them interact outside of Haarlep's small comments and end-game letter.
Know that there is also no right and no wrong, and I will be exploring both sides and "what if" scenarios. These are just some things I want to expand upon, and we are all entitled to different opinions and headcanons. That's the beauty of getting to explore and delve into characters that are given no depth to them--you can make them your own!
First and foremost, it should be noted that DnD lore on incubus has flip flopped over the editions. Where they were once strictly demons, they were then turned to devils, and now they are recognised as simply "fiends". Haarlep, in game, is a fiend, and his race is incubus. Again... be your OWN DM... do what makes you happy, that's the beauty of DnD (but also remember that Larian itself have their own set of rules and lore that they made up which may have separated them from DnD lore as well, and that's not a bad thing! The more creativity, the better imo, especially in a world like FR).
I personally write Haarlep as a devil aligned fiend who leans towards more chaotic than lawful evil, but that's just me! Toss in a little demon bloodline, especially with the Queen of Succubus, and play around a little!
Okay, let's get into Haarlep! (potentially triggering content)
I'm going to go through this in order of Haarlep's scene. There was a really neat theory that was shared HERE about how Haarlep starts off with a poem as they are introduced. Is this something that the devs simply used as trickery so we THINK it's Raphael in the bed (even though it clearly says Haarlep)?
Also note how Haarlep uses the term "Mouse", the one that Raphael has been calling the player the whole time. A coincidence? Or is this proof that Haarlep is aware of what is going on with Raphael and his potential client? Is this rhyming corruption simply from being within the HoH or something that Haarlep has picked up from via time spent with Raphael? All of these things fascinate me, because as a devil, and Raphael who is quite literally meant to symbolise the real world devil (there is a lot of symbolism with Raphael and Satan/Lucifer imo but that's not something I'll delve into here), or are they just trying to lead us into a false sense of security that this is just Raphael playing his games (despite the name on the subtitles)?
Maybe it's an outer moment of we know as the player, but our actual PC doesn't know. Which gives us the opportunity to play around a little with them, which is also cool. But the idea that Haarlep also says a little poem and speaks in such a devilish manner, is a nice little touch and a reminder OF Raphael as well.
Then, of course, the player themselves, identifies Haarlep as Raphael, despite the youthful look (I'll delve into this later).
What interests me is Haarlep's response if you actually say this. He seems amused that you'd even THINK he's Raphael, despite his obvious visage. The pride of an incubus, perhaps? Haarlep simply toying with you and making this encounter last longer by the way he speaks so slowly and playfully? Luring you in, one question and curiosity at a time.
Haarlep genuinely seems interested in WHY you are there, yet if we go from line one where they're calling you a thief... it pretty much indicates that he knows you're there when you're not supposed to be (which makes entire sense since the whole HoH has its own riddles and games you need to play to get inside rooms under lock and key). Even to get into the boudoir, you require an invitation (though Raphael clearly forgot that he left his door to the balcony wide open and there's rock formation you can traverse lol--things like this are PURELY game mechanics, and I don't think they should be read into deeply. It's a game, your player NEEDS access, whether it's getting it the hard way, the lawful way, or outright breaking in lol).
If you lie to Haarlep and claim it's a botched teleportation spell, he instantly sees through you, you don't even get the chance for a saving check on this. No matter what, Haarlep knows you're not supposed to be there. However, he wants to know WHY you're there.
Interestingly enough, Haarlep's voice is very aggressive when you lie to him, especially when the first introduction is all sweet and breathy. This comes down to control, imo (which we also learn that Haarlep is the dominant role in the bedroom, or at least a top--more on that as I go). Genuinely, though, it feels like Haarlep is very displeased if someone lies to his face, though being the incubus they are, will also give you a chance to respond truthfully before he decides your fate--this is something I also see Raphael do. Even if you attack him in your first meeting, he gives you a second chance (and a third if I recall? He only tells you the deal is off if you attack him in Sharess' Caress and kicks you out of the Devil's Den--tho correct me if I'm wrong as I'm focusing on Haarlep here).
So is this typical devil behaviour and something we can expect from devils, to give you a second chance so they can get the information they want? I'd say yes. Especially if they DO want to know. Haarlep is more than happy to kill you if you don't give him what he wants, so it seems pretty standard for devil practice, and of course, he returns to being softly spoken again, almost immediately, like it's second nature. Or is this something he has simply learned from being around Raphael for so long?
If Raphael does give you a third chance, guess what? So does Haarlep. You can lie to him (though exposed instantly), and then outright tell him you refuse to tell him why you're there, and he gives you the final chance:
Obviously, fantastic that the player can really choose what they want to do, but there's also been far quicker battles in game. Haarlep really is trying to get that information from you (and your soul no doubt). If we wanted to delve deeper (I did say what ifs!), we could also question if this is just Haarlep being playful or lazy. Does he really care to go to the effort to kill, or would he rather just get some useful information? Is he threatening the player so he can just be done with his game, have sex with the player and let them leave so he can just add their glamour to the collection? Who knows! It's all under speculation.
Haarlep's health in battle, if you choose to fight him, is also 169, whereas DnD monster manual has them at 66HP. Haarlep is a stronger incubus, and at 169HP, it's much greater! Again, is this scaled up just due to game mechanics? Or something else? Makes sense by the time you delve into the HoH, a HP of 66 isn't that challenging anymore. I did do a little hc post about my thoughts HERE. Funnily enough, there was also THIS about Haarlep being titled as a courtesan.
Moving on to if you tell Haarlep the truth about why you're there. I find his response here to be very interesting, especially in the way he seems to drop the sensuality for a moment. The thoughtfulness and pause to Haarlep as he likely recognises who you are now.
The facial expression changes also, to something more concerned looking. Of course, this could all be a facade, especially as we know that Haarlep absolutely gives you the Hammer if you're willing to sleep with them.
Not the usual plucky, jovial Haarlep that is being seen, but a moment of thoughtfulness as the creature no doubt ponders what the next move could be. Perhaps Haarlep is even contemplating what Raphael would do if things were out of his control? If Tav was killed.
I often DO wonder how Raphael would react if the game ended where Haarlep killed the PC. Would he be furious that his means to get the crown is entirely fucked now? Would he just go that's frustrating but I'll get it another way? Haarlep, no doubt, would be in a lot of trouble, but it seems that either Haarlep doesn't actually care (because he knows Raphael can't really resist him anyway), or he might just get the crown another way.
Whatever the case, Haarlep does seem to entirely underestimate the powers of Tav an Co, because he attacks them if you don't comply, and I doubt he thought even if they DID get the Hammer, they weren't going to get through Raphael (Haarlep likely is playing his own game, in where yes, sure you can take the Hammer now that I have gotten what I wanted, but that doesn't mean you'll be able to leave). Once the Hammer is taken, the entire HoH becomes hostile, meaning Haarlep LIKELY knew this, and didn't think you were going to actually kill his master.
IS he outright betraying Raphael, or is he just... shortsighted? All of this is entirely up to speculation of course, but Haarlep would 110% be aware of the fact that Raphael is the son of Mephistopheles, and there is no denying that Raphael is the HARDEST boss battle of the entire game, even if you CAN power shot him with your super builds. There is no denying that Raphael's boss battle is difficult, and he would be considered one of the most powerful fights in the entire game (which is so insane to think about since you can SKIP the entire thing or just outright MISS it). So why WOULDN'T Haarlep think that Tav and co would get fucked by him in a fight, when Haarlep has likely witnessed Raphael's wrath and fury before? When we speak of this betrayal from Haarlep, there's no telling that his actual intentions were.
So... was Haarlep being a typical devil, scheming and getting what he wanted just to win both ways by believing Raphael would have bested Tav and friends (even if it didn't turn out that way in the end)? Or was he betraying Raphael because he just didn't care? OR, a third option, was he making sure Raphael wouldn't get the crown because his true master is Mephistopheles? By stealing the Hammer, there was no deal that Raphael would GET the crown in turn. There's so many things we could assume and guess, but the fact is... we don't know, because Larian never told us, and that's okay! Because that's what fanfiction is for.
As we move the scene along, Haarlep finally introduces himself. We all know that Haarlep is an anagram for Raphael, which in itself is fascinating. Where did Haarlep get the name? WHO named him? Is Raphael so in love with himself that he named his personal incubus after himself? Was it Mephistopheles? As some kind of joke? Was it Haarlep themselves? What does interest me is is how Haarlep explained that he's not just glamoured as Raphael's image, but he's transfigured. I feel like this makes it something more permanent, or even as a base setting.
I love the idea of True Form Haarlep, personally (and it is my general go to with my writing), but I DID say what if's above, and this is one of them. What if Haarlep HAS no true form? What if his form is now FIXED as Raphael as a base form (we know he can still take on other forms since yours and Haarlep says out loud he has a collection), but what IF? What IF? We just don't know...
I wanted to delve into this line next, because someone pointed out something interesting which I actually wanted to delve into deeper with it:
You might be going "no you're not, you don't look like Raphael as he does now". Well, you are correct. However, I do have a theory behind this as well. As we know in canon lore, cambions generally stop ageing in their 20's. Funnily enough... Haarlep looks around that age, which is where I personally headcanon that they first met and first slept together, when Haarlep was gifted to Raphael. That's not to say Haarlep can't change to Raphael's current, more mature, visage (or even his human form). But when Haarlep says he's the PERFECT copy, I do feel like there's some burn to that, that Raphael is reminded that HE has aged and is no longer that perfect resemblance of what he once was.
There's also a fannon theory going around that Raphael's more mature look is actually a farce, and that he uses it to appear more mature to get souls, etc. That's a really interesting take, and I love it (how manipulative of him and that works!), but my personal headcanons? Raphael is no mere cambion. Raphael is the son of Mephistopheles, and we know nothing about his mother (as mother's die at childbirth). She could have been anyone! Mephistopheles is an Archdevil, and Mephisto also looks more middle aged in most of his pics. It makes sense to me that Raphael would age more compared to other cambions simply because of his more potent bloodline and the fact that he is the son of someone so powerful. This could be a symbol of something amongst devilkind even. We know that Antilia (Raphael's half sister and Mephisto's daughter), though pretty no doubt, is described to look a lot like Mephisto.
So, my theory is that Haarlep is the appearance of Raphael when they FIRST had sex, and when he first consumed Raphael's glamour, and he wears it proudly, and no doubt Raphael keeps Haarlep around like that as a reminder of how youthful and beautiful he was. I'm not saying Raphael isn't a silver fox (he is), and Raphael still considers himself attractive, but it's like looking at your younger self when you've lost some of that edge, and you wish you could be there again. It's almost torment, which... just fits with devils, especially Raphael being such a complex character.
Some people have pointed out that there are some different structures within Haarlep and Raphael's face. Yes, there are. These are actually the things that change with age. The most obvious to me, is the ears. Raphael's are larger. This is legitimately something that happens with age. So is the structure and plumpness of cheeks (as someone who works in healthcare, these are things I see every day with patients). Even myself if I look at a pic of me 10 years ago.
(If I could mod, I would get the same screencap to compare, but for now...)
All things that come with age are (within humans):
Larger ears, wrinkles, less fat around the face and skin that becomes less plump and taut, (particularly cheeks, chin and eyes), and the thinning of lips and complexion paling. These are all exactly what Raphael has in comparison to Haarlep.
A little note on Raph's nose is that the distortion COULD be caused by changes in cartilage over the years, OR... it could be someone punched Raph in the face and it permanently got fucked after he'd been with Haarlep (whatever the case, it's still beautiful!). I still like to think someone punched him tho >.> lol.
You're looking at at least... 20 odd years between these two, tho. Raphael is said to look middle aged (in his 50's), and Haarlep, to me, looks about... 26-28 with those small wrinkles at his forehead and crows feet when he smiles?
I can't say the technical details of who designed this in game? But they did a phenomenal job on what they actually aged (or deaged for Haarlep's encounter). I have no idea if they simply used that technology on Raph's original form or what they did for Haarlep, but it's damn good.
I won't go into Raphael's sexuality in this post because it'll add too much to it, but I DO want to in the future. But moving on to Haarlep once you agree to sleep with them. What does interest me is that Haarlep wants to make sure that you're comfortable during the act, which is when the Archduchess comes to play.
Now... this one makes me question a little (and please fill me in as I don't know all DnD lore!). I do understand that incubus/succubus can be seen as interchangeable, and I do understand that once they have a glamour, they can wear it whenever, but I'm not certain about taking on a shape that... doesn't exist? Someone like Orin, who can shift into whoever she pleases on a whim without having lain with them, is that something that incubus share as well, but that brings in the question why bother sleeping with someone to take their glamour if you don't need to (outside of the fact that they are beings of sex ofc)?
Haarlep speaks about how they're adding your glamour to their collection and that's basically what they are getting out of this little transaction of yours. This is provided with the following prompts:
This gives the impression that Haarlep requires you to actually verbally VOW that he can have your body... that he can add it to his glamour...
Is that the case, or is Haarlep simply using you and playing games because they WANT to hear you say it? Is this devilry at its finest? Or does an incubus literally require permission to gain that glamour? Like the victim is literally giving up a part of themselves in some wicked contract?
So, please... let me know how it works with Raphael's Archduchess form, OR was this simply something Larian threw in there so the player could feel more comfortable with a choice of female or male? I would love to delve more into this, because I REALLY am curious about how the hell Haarlep got a female version of Raphael, or was this something the devs just thought "We'll give them an option".
Personally, I just feel like without that knowledge, I can't see it outside of a "let's just chuck that in there so they have another option and say Raph is curious at times". But please, please let me know if you do! Some devils of Baator CAN change sex on a whim, but by disrupting the order of the Hells, they are actually punished if they do it, even tho it's entirely allowed and absolutely a-okay to do! The laws of Baator are just very stringent. Being a creature of sex, maybe it's different for incubus and succubus?
Also just a note here, you can call Haarlep he, she, or they. The Narrator, in game characters, all use he when Haarlep is male, she when Haarlep is the Archduchess, and they during some of the Narrator's comments.
Speaking of glamours, though, it has been deciphered what Haarlep's harness says in Infernal, and it says "1000 lover's in 1 body" (link to reddit).
Some people have theorised that this is part of the secret contract that Haarlep was under. Personally... I think it's for nothing but Haarlep to gloat about in the Hells. I think it's entirely an aesthetic and prideful thing and nothing more. We know the devs have scribbled infernal on contracts and it literally says nothing (looking at Raphael's lol), it's all weird junk and silly things, so it's no surprise that they've written something like this on the harness Haarlep wears. Some little inside joke, but also a boast for Haarlep.
Raphael clearly likes to see himself wearing skimpy clothes, so maybe it's even to please Raphael. Maybe it's Raphael knowing that Haarlep has slept with that many others while wearing his face? Who knows. But personally, I really don't think there is anything significant when it comes to this, it's just a good little bit of humour added into the game.
During the sex scene, you will notice that Haarlep's eyes begin to glow throughout the rest of the encounter. I also find this fascinating, and I think it likely comes down to arousal or the power of the act, which when taking the glamour, would be a form of magic or corruption.
Pre sex:
During / post sex:
They are significantly brighter, and remain that way throughout the rest of the encounter. So, could it be the use of charm? Could it be arousal? Could it be the corruption and taking your body? Either way, it's something that I found interesting and I wanted to put here also.
Once the act is done, we get back down to business. This is where you can ask if Raphael is any good in bed. Of course, this is a whoooole debate amongst the fandom, and honestly, I don't think it needs to be taken so seriously. You've got to remember, Haarlep is an incubus, someone that is forged from lust and sex, and has likely slept with waaaaay more people than Raphael (especially if we take it literally when Haarlep says Raphael only wants to sleep with himself). That's a whole different topic, though, and this is Haarlep not even elaborating, just laughing and saying "no". But you're never going to get as good in the sack as an incubus, that likely knows all the trades. This isn't just a skill, it's INSTINCT for someone like Haarlep. Even if Raphael WAS bad in bed, though... what's the big deal? Who cares? I actually think it's something that makes Raphael more realistic, because he has a flaw and someone else is better at something than him. Good, make him feel vulnerable, let him be reminded, and perhaps that is also why Haarlep is kept around, so Raphael can imagine the incubus' prowess as his OWN whilst he wears his face.
Back to where Haarlep could be seen as potentially betraying Raphael by pointing you into the direction of the Orphic Hammer. Once again, like mentioned above yonder (this is getting long), there's no telling where this is coming from. Is this a betrayal? Is this Haarlep being short sighted and not really thinking Tav and Co could kill Raphael once he came back, knowing that the HoH was rigged to attack the moment the Orphic Hammer was taken? Interesting how Haarlep disappears amidst the chaos as well.
There's no saying what Haarlep was thinking, it's all speculation and guessing games, which fits perfectly with a devil, tbh. He's a scheming little shit, just like everyone else in the Nine Hells. Makes perfect sense to me that we don't know his true intentions. Plus, it's literally a 10 minute interaction. You can't possibly understand someone with a 10 minute interaction, you can only guess and assume.
What I do find a little funny is the following:
So we have Haarlep saying that Raphael hides NOTHING from him, and can't (likely because Haarlep wears his face and potentially uses charm on him to get what he wants), but also...
Haarlep gives you the key. To. The. Safe. The safe that he doesn't know what sits inside it... (bullshit).
He literally pulls it out of his arse and just hands it to you. Flat out. So how did Haarlep get the key? Why does HE have access to it? But doesn't know what's inside the safe? Definitely bullshit. He knows what's inside it, and Raphael, who has every door locked and invitations required and a ritual to get inside his house etc... just... hands his safe key to Haarlep? Or doesn't realise Haarlep has stolen it and keeps a copy?
Either way, this line about Raphael telling him everything indicates that Haarlep and Raphael talk to each other. Which, of course they do. They have been sharing a bed for who knows how long?
The reason why I have come to it being over a thousand years of being with each other goes back to Haarlep having Raphael's much younger glamour. Raphael is 2000+ years, as we know thanks to his comment about Karsus' Folly and how he was there to see it.
Haarlep likely came after, after he raged about the Crown, and when Mephistopheles realised that his son was ambitious and wanted power. 1000+ years is a long time to share your bed with someone and not grow some sense of comfort within that company. Even without realising it or admitting it (or even being in denial), Raphael is still a half human and half devil, those weaker natures, those human natures, he no doubt falls to every now and again, no matter how much he detests and attempts to refuse it. Company is company, and if anything, this is the sort of company that feels like it's there for complacency and self gain (not realising the self loss in the process).
I am not saying Haarlep and Raphael love each other. In fact, whatever they share is likely nothing but a mutual benefit from one another somehow (and of course, Haarlep being contracted there). But love is an extremely complex notion, and it's not that simple. I don't think it's yes, and I don't think it's no. I think it's an exceptionally GREY area that has become complacency, comfort, possessiveness, and selfishness. As for Haarlep? Who is a full fiend, tho an incubus of all fiends (master of lust, sensuality, intimacy...), I think Raphael has a greater chance of falling in love than Haarlep does. And that's saying something.
We know for a fact that Haarlep was sent via Mephistopheles, but there's some conflicting dialogue that can feel like Haarlep is "sworn to" Raphael but he's a gift, so who does he really serve?
Whatever the case, I still think that Haarlep is absolutely capable of manipulating Raphael in ways that others can't. Also, if Raphael didn't really care to have Haarlep around, he could just get another incubus to have his glamour and be done with it. Haarlep can change his face to be Raphael, yes, but he can't change his personality that easily. If Raphael really hated Haarlep, he'd just go "be gone" and throw him out the window.
Obviously, as a GIFT from his father... that might hold a little bit of sentimentality to it, especially for someone like Raphael, who is obsessive and possessive of his possessions. Haarlep would be seen as his, and only his.
Then there's the indication that Haarlep is unhappy and hates Raphael as much as any other devil in Baator. Haarlep is jovial in nature, he makes fun of people, including Raphael, his supposed master. I really don't see his end letter as him hating Raphael.
As above with the quote, Haarlep states Raphael can hide nothing from him, and deny him nothing, which pretty much solidifies that Haarlep has him wrapped around his little finger. If anything, Haarlep is the one in control of whatever relationship that they share (whether that's just sexual or not). Raphael still has power, of course, but it's this dynamic that shifts up and down between them, until they are back to the very same place they always end up.
The letter that you see in the epilogue never states anything on Haarlep's feelings towards Raphael. They state what OTHER devils feel. What the letter says is:
The only indication that one might get from this is the term "timely end" when it comes to Raphael's death. I wouldn't say this is an indication of Haarlep detesting the man. Haarlep isn't known for his love, so why would he mourn to a stranger? Why would he care, really? He's a fiend. The death of Raphael meant he was no longer bound to any contract, so it's absolutely opportunistic for him! But opportunity doesn't mean hate.
The entire atmosphere of Haarlep's letter has a sense of superiority around it, which if course it does. It's Haarlep. He's a fancy little snob that thinks he has better taste when he's actually fucking gelugons on a daily basis... Have you seen those things?
I'm more interested in the contract that was bounding him to secrecy. It's never explained more upon. Was Haarlep bound to secrecy to stay within the HoH? Was he bound to secrecy so no one knew him and Raphael had slept together and that Raphael had a personal incubus? Raphael has invitations for others to come into the boudior, so I highly doubt Haarlep was some little secret shame of his. If anything, Raphael seems the sort to boast about getting to have sex with his handsome self.
The only secrecy I can get from this would be the fact that it was a secret Haarlep was keeping from Raphael that he was a spy for Mephistopheles.
Which... let's talk about this spy as well. We don't know the terms and conditions of the contract between Haarlep and Mephisto, all Haarlep claims was that he was sent to "distract" Mephistopheles' naughty son.
Doesn't really mean spy. It CAN mean spy! Absolutely it could mean spy (and the devil's in the details). But if we think about what Haarlep was potentially sending back to Mephisto... why didn't Mephisto do anything? After all, Raphael can't hide anything from Haarlep or deny him anything, and that gives me the impression that Haarlep knows most of what is going on, and if he told Mephistopheles about all of that, I'm pretty sure Mephisto would have a shit fit over the fact that his son is after the crown that has been stolen from his vault.
This is a crown that Mephistopheles KNOWS pissed Raphael off when he took it and locked it away. Raphael tells us that he raged over it for years after it happened. So when the vault was broken into, I'm pretty sure Mephistopheles would have been onto Raphael about it immediately. If Raphael came up empty handed and literally didn't know a damn thing about it, maybe... MAYBE his father would be willing to go "fine, whatever," but this is a very paranoid Archdevil that has killed his own spawn before to better himself. Raphael is no different. He is expendable. He doesn't even live in Cania anymore (HoH is in Avernus), and as far as I can tell, he's keeping all those souls to himself so he can use them to turn into an ascended form (which makes me wonder if he got the idea from his father and Cazador).
So for being a spy... Haarlep is a pretty damn poor one, if you ask me. Haarlep comes off as more of a sloth than someone who is really interested in doing hard work. He wants pleasure and games, and he is content if he has that, but he's also a fiend, and Haarlep is still as selfish as any other devil.
If you kill Haarlep, you can also speak to his corpse, where he will give you the same information just in a different way. He will tell you where the key is, he will explain that Raphael was never on top during their bedroom games, and he will tell you he was sent to distract Raphael from Mephistopheles.
I am absolutely certain I could keep going with this, but I'm running out of juice, lol. Anyway, this is my little (big apparently) analysis of Haarlep's character, and why I write him the way I do.
There is no right and wrong when it comes to this, remember. We ALL have our unique headcanons and opinions on characters, and we see all but 10 minutes or so with Haarlep in a game that lasts over 100 hours of gameplay. There is always room for character growth and development. Just because you don't agree with someone's personal hc doesn't mean they're wrong or you're right.
I would love to delve further into some more headcanons, especially with Raph, his sexuality, and Haarlep and his relationship a little bit more, but for now, this his already gotten long enough, so some small dot points:
Hope says she has been in the boudoir against her own will (which makes me believe Haarlep and her have likely shared a bed--this is apparently triggered if you save Hope before doing anything else).
Haarlep is a top in the bedroom (as provided by his own words when you speak to his corpse)
Haarlep doesn't know of any weakness Raphael has in battle (this is indicated when you speak to his corpse and ask if Raphael has any weaknesses in battle, to which the corpse remains silent and the Narrator says "the corpse does not know"). A really neat hc post about that HERE.
Incubus eat hearts and meat (Haarlep, if you agree to let him devour your soul and body) stated that he will eat your heart.
If Haarlep devours your soul and takes your mind and soul, you do not die, you become a thrall of his to command, which will obey him and "my master" (which makes me think he speaks of Mephisto more than Raphael).
Haarlep can command imps (he summons them if you decide you want to battle)
If I think of more, I will add, I'm tired now, lol. If anything, can y'all appreciate how long this got? :'D
35 notes
·
View notes
Text
✨Bionicle crab !✨
It was, originally, meant to be just another arthropod. However, someone reblogged my previous rahi, along with this comment :
Well, guess what ? Yes, absolutely. I’m glad I saw it because it gave me the inspiration for this monstrosity (and it made me laugh more than I would admit, too). Thanks.
I must recognise that if I compare my rahis, there is a clear pipeline. I don’t think it can go much further in this direction.
Anyways, details/closeups/weird illegal technic I just found out, below the cut !
Front (smol Visorak for scale) :
Because it’s really big. It’s also a good excuse to show off my really fancy and glittery Kanohi. No clue where it comes from but it’s beautiful !
I’m really happy with how mean this things looks, overall. It’s most definitely the bad guy for Toas to fight. It has a really good scale to work with my larger customer Toas [here], but it could also act as a really large rahi for my smaller space-based Toas [here]. Why a large crab stealing Kanohis in space, you may ask ? No idea. I’d have to actually think out a lore for that.
I started the conception with the frame (which does make sense, in theory), then the legs, and finally the shell. This was only partially smart, because that meant I did not account for the shell's mass when building the legs. Essentially, this poor thing can't stand on it's own, so I'm using two technic bars underneath to keep it up right (which are hidden in editing, of course).
Top/Hind (shell) :
I think the shell was pretty decent. I tried to use as little pieces as possible to keep it light, but it's still a lot. Among these pieces can be found one Visorak claw and three Mantax feet, which have a nice texture for organic feet. There is also another foot at the front which comes from an Inika set which I can't seem to find. I'm also using some of these large technic panels, which cover a lot of surface without being too much of a pain to set up (still quite a lot, since they're connected to the feet at at an angle, feet which which are also connected to the frame at an odd angle...) Speaking of Mantax, I alsu used the black-pearl shells, because these, too, have a really organic vibe, and it gave a small touch of pearl which was missing on the body.
I tried to keep the back relatively slick, to avoid something similar to an abdomen since it's not a spider. Still I had to extend it a little bit using the rounded cubical cover, to hide some socket joints, but it's okay-ish.
Neath :
Truly a mess, I must admit. As I started with each side separately, I tried to somehow connect them with the large grey technic frame (in the middle). On either sides, I have a whole bunch of axle connectors, both standard and angled, which allow for the thing to appear rounder than it could have been. The two leg sockets peices at the front are used for the eyes, and the pieces abov (barley visible) is a classic Bionicle shoulders piece clipped backward as a base for the pincers arms.
Pincer :
Or mandatory unusual feet usage. These really works well as any kind of claw or armor, in my opinion. The black arm pieces used here (Hordika leg piece) were particularly good for the job as they technic pin holes in there allowed me to add ad additional socket practically at the same level at the original one (even if I would rather have used black technic bars instead of the light grey ones, but i couldn't find any in my supplies... It's likely the Space station's fault.
Legs :
Or equally mandatory foot out of not foot pieces. Here is a cursed homebrew way to make legs : one Bohrok head part (bricklink call these shoulders ?) to display the piston-like element and serve as structure, linked with Toa Metru legs (which slots above nicely. And then comes the magic trick, for the Rahkshi shells (silveragain, because I have many of these) have a small attachment point toward the end, that is meant to hold the back blades in place; but it also perfectly fits right on the small ledge in the middle of the leg piece ! Granted, it's not a very secure connection, but these two pieces don't need anything else but that to hold. I actually loved this one so much, you can notice two additional Rahkshi shells held similarly on the tope of the crab's shell.
In order to connect the legs individually to the frame, I am using Vahki legs for the exterior limbs, and Pihraka arms for the central ones (these arms have the particular property of having the restrictive sockets on either sides, which makes it good to keep the leg's shape.
The middle sections are made using two simple axle-socket pieces connected by old plates, usually found in technic sets predating the Bionicle them.
…And obviously, I had to make another makeshift studio (I actually really like this one). Have a look at all these terribly assembled elements !
76 notes
·
View notes
Text
resonant ch25 dvd commentary
Inspired by @cloud-harasser's ask, some dvd commentary of the latest chapter. No idea how I'm gonna be structuring these, so we'll just meander aimlessly until I settle on a format!
Favorite line: "The crown he had so coveted, she mused, had come to wear him." (Rhaenys)
Mostly because there's so much behind it. Obviously there's Rhaenys's own bitterness over the Great Council and her belief that Viserys's rule has weakened their family. But also how it has, in many ways, weakened Viserys himself. His health, his happiness, his relationship with his family. The crown consumes, if you are not strong enough--and perhaps even if you are.
In general Viserys + the weight of his crown is a subtle (or perhaps not!) theme in the chapter:
"He gladly forgot his crown when it did not suit him, only to brandish it like a sword when it did..."
"Viserys looked from Daemon to her, and then back, closing both hands around his cane, as though it were a scepter."
"His hand found his hair, as though to push back the weight of his crown, his sigh loud in the sudden quiet of the room."
"If Viserys decided to take his supper with only his crown for company, that was his own choice."
The crown constantly isolates and wearies Viserys, which is why he's constantly trying to put it down, and be just Viserys: a brother, a cousin, an uncle, a father. But to Rhaenys's point, he only puts it down and picks it back up when it suits him.
(I always worry that people think I dislike Viserys or am going out of my way to make him unlikeable, but honestly I find his struggle to be a very compelling one.)
Favorite moment: A toss-up between Rhaenys reaching for the wine to deal with this bullshit and Daemon comforting Jon by the hearth.
Favorite dynamic: Rhaenys and her cousins. Rhaenys's viewpoint of them is somewhat frozen in time (moreso Daemon than Viserys), but it's still pretty accurate. Since this story is very Daemon+Jon+Rhaegar-focused, we usually see Daemon in a very positive light, OR we see him as the ultimate villain from Alicent and Otto's POVs. Rhaenys is a fun middle ground. She is able to call attention to / muse upon his faults while still remaining fond of him.
"Quick" hitters:
This was one of the more frustrating/difficult chapters for me to write, because it took me a while to settle into Rhaenys's voice. Her POV is one of the most heavily edited scenes I've done.
I went back and forth between two versions of the boys' disappearance. There's a natural pause in the Viserys-Rhaenys-Daemon conversation (when they're talking about the Princesguard and also the Stepstones) where you could slip a scene break in. I wrote it originally from Rhaenys's POV, which is what we ultimately got, but I also partially wrote it from Jon's before deciding it was stronger to have Rhaenys's perspective. We'll save the secret passage spelunking for another time!
I originally had Jon bestow the name of his hatchling in this chapter when he introduced him to Rhaenys, but this wasn't really the appropriate place for Daemon + Rhaegar to react to it, so it got moved to 26, which is all about dragons! (The chapter is literally called "Dragonkeeping"!)
It's subtle, but Rhaegar latches on to Rhaenys hard as the first Targaryen woman he's encountered. Hugging her almost choked him up, and he was upset when she announced she'd be leaving soon.
Cut partial Jon POV scene in the secret passages (standard disclaimer that this is raw/unedited lol:
“Are we lost?” What Rhaegar had assured him was a five minute walk through tunnels beneath the holdfast to emerge in a small crypt on the edge of the garden—one of many for Queen Rhaenys, whose body had never been returned to her homeland—had become fifteen minutes of navigating tunnels that ended abruptly or in doors locked behind chains, or switches that did not work. “Much has changed,” Rhaegar said, fixing the latest dead end with a betrayed glare. “Or changed after, I suppose. Some of the tunnels must have been extended later, and chains removed.” He frowned in thought. “During the Dance, perhaps? It is not known how Aegon escaped the Red Keep.” Their plan to sneak to the king’s chamber in support of their father, exchanged in hushed whispers in Princess Rhaenyra’s chambers, was beginning to look doomed to failure. Jon followed Rhaegar back to their current tunnel, where his brother exhaled in frustration. Their hatchlings, who were entertaining themselves by zipping along the dark corridors, did not seem to mind. In fact, they seemed to rather enjoy the cave-like interior of the rougher-hewn spaces. Rhaegar held his torch up, their only source of light, turning to peer down each side of the tunnel. “There is a small passage near the tunnel to Flea Bottom that leads to the Queen’s Ballroom within Maegor’s Holdfast. I did not want to use it, because we will have to cross most of the holdfast to reach the king’s chamber. We will be spotted before we reach it.” “How far?” Jon asked. “Another ten minutes. We are on the opposite side of the Red Keep right now, nearer to the Tower of the Hand.” Jon grimaced. By the time they reached it, Laenor would almost certainly have raised an alarm, but the same was true of returning to the passage leading to Rhaenyra’s chamber. Then he remembered Rhaegar’s story from before. “Aren’t we near where the dragonglass mosaic is? Beneath the Tower of the Hand?” Rhaegar turned to him in surprise. “You wish to see it now?”
44 notes
·
View notes
Note
What's your process in making comics
And how do you make something so good with such a simple art style!? 🥺
(if this has been asked before could you send a link to the post?)
Alright so ive been sitting on this ask b/c I already know it's a long answer aflskdjf
Write dialogue/text down in my notes app Sometimes it's just me sitting there like hghghg as music plays and I stare at my phone for 10min. Usually it's 12am thinking about stuff while I'm in bed and I type some piece of dialogue down real quick. I'm nowhere near as comprehensive as comic script I've seen online that they give examples for, like there's no direction on what's happening in panels or anyth because it's just for myself and I just sort of remember composition ideas if I have them on the spot
Literally start drawing 😂 As previously said I sometimes go into comics with comp ideas already, like for this one I knew I was going to divide the page going in. Or like I know this is gonna be 4 panels and pretty static. Other stuff I fully wing it sentence to sentence because I can't bother with thumbnailing 😅 sometimes this bites me on the ass because I spend forever drawing smth I have to toss, but I've gotten better at doing stuff fast
I use photoshop, so for vertical comics I've been following this tutorial for years
Vertical comics are a lot easier to structure composition-wise for me, I started out making those because it was less intimidating
The red arrow is your eye direction as you read it. For me it's always the bottom of a page is one less boundary to worry about. You can be less precise if the reader is automatically drawn to looking down b/c they're scrolling and never sees a full page laid out. 😂 Also if I want to pace something slower/further down I don't have to worry about having to cram it in y'know?
This might be a weirdly specific thing to mention but I'm always thinking about it when I make comics because...
lol I gotta make up for being too lazy to spend more than 30 seconds drawing a character
jkjk but yeah my interests are more in slapping the story in my head on the page. I like doing compositions and writing stuff that interests me. I get tired when I spend too much time fiddling with stuff, so if I can get smth across with a rough estimation I'm happy. This does limit the type of stories that can be told cuz certain more rendered styles just work better when you're trying to convey certain things but! there's lots of things you can do drawing simply too!
there's defs more stuff out there that doesn't follow what I'm doing, lots of different styles. Eg American superhero comics are super text-heavy and boggle my mind. This is just what I like to do cuz I like reading way too much manga/webtoons lol
you don't have to be super technical to make comics! go out there and make one if you've got an idea!
if you want to of course haha
hope this explains my process a little (thank you for the compliment it means a lot 🤠🙏)
146 notes
·
View notes
Text
Momiji, Kyo, and what it means to protect the ones we love (part 5 of 5)
From the beach arc onward, we see Kyo intentionally spending more time with Tohru. He asks her to hang out in Kyoto, he eventually agrees to be in the play, they spend the New Year together, and he does little nice things for her when he can, like washing her scarf, or giving her the paper flower when he sees how upset she is.
This isn't wildly different from S1 Kyo, of course. He's done little nice things for her right from the beginning, like going to pick her up from work in E2. But he's more intentional with it now, and he's aware of his feelings for Tohru and desire to spend time with her. He may still feel unworthy of her, but he finally accepts that his presence makes her happy, so he's willing to quash his self-hatred enough to spend time with her, for her sake.
And we see Momiji work at protecting Tohru, most notably in Ask Him For Me, when he tries to accompany her on her mission to find Kureno, and when she insists on going alone, he draws her a map, tells her to stick to the bushes and give his name if she's caught, and tails her to make sure she doesn't get into trouble as she searches for Kureno. (Just look how worried he is! And look at him getting Tohru out of there!) He sees that Tohru feels very strongly about being involved, so he does absolutely everything he can to make sure she can do so as safely as possible. We even see his memory of the night Akito scratched Tohru's cheek, just to make his worries crystal clear.
He also doesn't try to distract or manipulate Tohru when he realizes she's upset. He asks her what's wrong and listens, and he even cries with her.
Takaya also connects Momiji and Kyo in the structure of Ask Him For Me/manga chapters 74 and 75. Momiji's section of this episode is almost bookended by two appearances from Kyo.
Near the beginning, Tohru asks Kyo about Kureno, and he warns her not to go looking for trouble. And at the end, we have that rooftop conversation.
Tohru: It's only natural to want to be with the person you love, to want to be by their side, right? Kyo: What is it? Are you in love with some guy? Tohru: N-n-n-no! It's not about me! Kyo: Don't worry. When you do fall in love, you'll have my full support.
So, in this episode, we have Momiji trying to protect Tohru, and Kyo trying to cheer her up and spend time with her, a complete reversal from where they started relative to each other.
And then, Momiji grows up.
After Golden Week, a bunch of the kids gather at Shigure's house for dinner, and when Tohru notices that Kyo isn't with them, Momiji volunteers to go get him (Momiji really is always the one to invite Kyo to join everyone). In the manga, Tohru starts crying when she notices that Kyo's not with them, no doubt thinking of Kyo's upcoming confinement.
When Momiji arrives in Kyo's room, they have this exchange:
Kyo: You guys are gonna eat here, too? Momiji: It's okay, we settled on curry. Kyo: Whatever. You grew a lot, huh? Momiji: Right? Pretty soon I might be taller than you, and better looking! And then, and then... maybe Tohru will accept my proposal? Do you get that if you give up, something like that might happen? So you shouldn't give up. I'm gonna stop going, 'There's no point in thinking about this,' and giving up. Wouldn't it sting if some other guy took Tohru from you? Well, look at the time! We better go help make curry! Come on!
In the manga, it's made clear that Kyo is horrified that everyone knows he loves Tohru. He stands separate from the rest of the group at the barbecue. In the manga, he and Tohru share a cute moment of blushing eye contact.
I love how Momiji says he'll stop thinking it's pointless, too, after he encourages Kyo not to give up. In a conversation where he could have focused on the fact that Kyo is his romantic rival, he instead focuses on the fact that they both might have futures worth fighting for. They're fighting beside each other, even if they can't both be the one Tohru loves romantically.
Later that episode (or a few chapters later), Momiji's curse breaks. He now has a real future ahead of him, but he sees how Tohru looks at Kyo, and he knows that his own future won't be at her side like he wants.
Kyo: Momiji? Jeez, you're here of all places. Tohru and them are inside looking for you, so- Momiji: What? Kyo: Huh? Uh, nothing. Did something happen? Momiji: My curse is broken. Would it surprise you if I said that? Kyo: What? Listen, you- Momiji: Yours breaking would make Tohru happier than mine breaking. I'm sure she'd be happy. I mean... you know, right? I'm the one this stings. Kyo: Shut up. I don't wanna realize that. It's too...
Gosh, this scene breaks my heart every time. On both of their behalves. Momiji is dealing with his first real heartbreak, and Kyo is dealing with his extremely complicated feelings about loving Tohru, his guilt over Kyoko's death, and his upcoming confinement in the Cat's House.
It's clear Kyo cares for Momiji in this scene, and Momiji really tries to put on a happy face for Kyo, but he can't. Megumi Han does an outstanding job as Momiji in this scene. The way her voice breaks when Momiji smiles and says, "Would it surprise you if I said that?" is just crushing.
The visual storytelling is stunning, too. The wide shots, emphasizing how lonely both Momiji and Kyo are. The way the scene is composed to emphasize the distance between them. The close-ups on their faces when they're each grappling with the thing that's gutting them. The way Momiji's smiles are always immediately followed by the saddest looks. The way their solo shots mirror each other's, at the beginning, middle, and end. We also don't see Kyo's eyes between the moment Momiji says his curse is broken and when Kyo is saying, "I don't wanna realize that."
Before the beach arc, I don't think Momiji would have watched that sort of interaction from a distance, and I don't think he would have let it stop him from making plans with Tohru. He would've just wanted to make her smile and spend as much time with her as possible, even if that meant ignoring her feelings. And he definitely wouldn't have let himself feel sad. Momiji's pain in this scene is evidence of his growth.
That night, Momiji goes to speak to Akito, after having dismissed her the night before. His speech to her might be my favorite moment of the whole series. It's the climax of Momiji's arc, at the very least.
Momiji: I'm sorry I sent you home alone yesterday. I spent the whole day thinking. Wondering why my curse is gone... only mine. I couldn't think of anything that would cause it. But I can say this: Akito, I can't stay by your side for the rest of my life. And you can't tie me down anymore. [Akito slaps Momiji] Akito: Monster! Traitor. Traitor! [Akito beats her fists against Momiji's chest] Akito: If you leave here, leave me, you've got no place to go! Your mother and father won't just welcome you back! No one will! You'll never be happy! Momiji: I know. I've become so free, and so lonely. The curse breaking doesn't mean I'll get the girl I want. And the bonds that unconditionally connected me to everyone are gone. It's too late. I can't go back to before things were broken. But... but don't tell me that not having those things means I can't be happy! Don't just decide that! I feel vulnerable being free, but a happiness might exist for me! It might be somewhere in the future, waiting for me to catch up! I'm going to finally start walking along my own life's path. What about you? How long will you stay here? The person most afraid that if they leave this place, they'll have no home and no happiness... Akito: Shut up. Just shut up. Get lost. Momiji: Okay.
It's almost the credo of the whole series, isn't it? That it's better to make your own way, with no guarantee of love or happiness, than to cling to bonds that have become a burden and wish for things to never change. What Momiji's saying is what Akito needs to accept in order to be free herself.
And Momiji, despite all the loss he's suffered, despite having his heart broken that very afternoon, he's still determined to keep going.
I love this as the climax for Momiji's arc because it showcases the ways he's grown while also showing us the things that have always made him such a special character. He's standing up for himself and his future, not afraid to make Akito angry or say things she doesn't want to hear. He's acknowledging that it hurts, and that he might never have the family he so desires. But he also might.
It's a waste of time to think about loss or life getting harder. The traveler never thought about that stuff.
He still has hope, even as everything seems so dark. And he still tries to help Akito, even after everything she's done to him.
The parallels between Kyo and Akito in this episode/chapter are so well done. For both of them, the pain of moving forward is just too much right now, but Momiji still wants to see them both move forward anyway, and he's telling them this in a straightforward, mature way, rather than manipulating them.
And Momiji's not done affecting Kyo's arc.
After Kyo asks Tohru if she loves him, we see Momiji's face and hear him say, "I mean... you know, right?" Once more, it's Momiji whose voice Kyo hears at such a crucial moment.
It's painful for Kyo to finally accept that Tohru loves him. He doesn't know she already knows about his confinement, and worse still, he knows he has to tell her about the day of her mother's death.
But again, it was Momiji who led Kyo to realize that he loves Tohru in S2, and now it's Momiji leading Kyo to realize that Tohru loves him, too.
After Kyo unloads his guilt on Tohru, and Tohru falls from the cliff, it's really Yuki who gets Kyo to take the final step toward accepting Tohru's love, so I won't say much about that except to point out that Yuki says making Tohru smile was protecting her, and that only Kyo could make her smile like that.
I think this scene, where Momiji and Kagura team up to tease Kyo, is the last time we see Kyo and Momiji together. But they're still affecting each other's arcs all the way to the end.
After Kyo and Tohru get together, they visit Kyoko's grave, and Kyo asks Tohru to move away with him.
It's selfish, and it's going to take Tohru away from everyone else, but he still asks anyway. It's a very Momiji-like thing for him to do.
And then, he says this:
I'm taking her with me. You good with that? I'll keep my promise. I know I'm really late, but... I'll protect her for life. So, we're good, right?
He's taking her with him, and he'll protect her for life. He's learned from Momiji, but he's still Kyo.
As they get ready to leave, Tohru starts reminiscing and starts to cry because she'll miss everyone so much.
Kyo: Clearly you don't get it. Listen up: everyone loves you more than you think they do. So it'll be okay. This isn't the last time you'll ever see them. It's the start of a new banquet, right?
In his last appearance, Kyo hugs her and cheers her up and offers a healthy dose of optimism for their future.
And the last time we see Momiji, he's sitting at the dojo with Haru and Rin.
Momiji: More importantly, how dare Kyo take Tohru with him! I bet he just wants her all to himself. I wanna pinch him! Really hard! Haru: Why not pinch him tomorrow? Momiji: Nah, I can't do it in front of Tohru. Oh, but thanks to him, I have another dream. I'm going to find an amazing significant other, and we're gonna go visit them just to show off! So Tohru had better stay happy. She'd better keep on smiling, or I'll be disappointed.
He's complaining and getting annoyed at Kyo (and threatening light physical violence!), but he's still dreaming of a bright future for himself. And he's trusting Kyo to keep cheering Tohru up in their new home.
When I started thinking about writing this series, the point I thought I'd be making was that Momiji functioned as Kyo's mentor in Fruits Basket. But after putting these posts together, I really think it'd be more accurate to say they were each other's mentors. Their relationship has a mutuality from the start. I hope they remained close as adults.
And I really hope Momiji found an amazing partner.
Momiji and Kyo: Part 1 | Part 2 | Part 3 | Part 4
Here's a plug for my fic, Bloom Within Us. It's a canon-divergent AU where Tohru dies after falling from the cliff. I've really enjoyed exploring Momiji and Kyo's relationship in that story. If you've enjoyed this series, I hope you'll check it out!
#fruits basket#furuba#fruba#kyo sohma#momiji sohma#akito sohma#kagura sohma#tohru honda#hatsuharu sohma#furuba analysis#fruba analysis#fruits basket analysis#character analysis#analysis#rich characterization#character traits#character development#story structure#kyo and momiji are basically brothers!#romance#kyoru#kyo x tohru#my meta#by cinderella-ish#character arcs#complementary character arcs#fanfic#ao3#ao3 fanfic#ao3 link
101 notes
·
View notes
Text
“And, what are you Philza?”
Missa had heard from his own son that a deity Name Rose has been watching over them, He then hears from Phil that he was reached out to another God before. That sparks the question "what are you?"
Missa rocked his legs back and forth as he sat on the edge of the tree house, with an anxious face he stared down at the Structure below him.
A kizbo of sorts surrounded by pilers, literal with roses. Mainly he focused on the floating chest in the center, that aperrantly served as a communication route.
He hadn't spoken to the deity yet, he was terrified of accidental offending her, he much rather thought his words out before Putting anything in the chest.
He would soon take note of Phil's approaching footsteps, though he wouldn't turn to meet him; Phil soon seated himself next to Missa, observing the worry look on his partner's face.
"So, this is probably a lot right now." Phil started, "If you have any questions I'd be more than happy to assist!"
Missa keep his gaze on the chest, in regards to questions he had many; he honestly wasn't even sure where to start but feared his silence would worry Phil.
Thus upon hearing Phil let out an patience sigh, he felt compelled to say something. "Who.. Who is she?" He finally asked
"Right, I'm going to simplify this for you." Phill began
"ok?"
"Rose is my Spawn entity, I was reincarnated into that world after I died in my previous one." He leaned forward clasping his hands as he too stared down at the chest. "And I wasn't sure if it was real to be honest; I thought those spaces in-between were just dreams, but her and the um end king found me so.."
"And the End king is another deity?"
"Not a good one."
"oh?!" Phil would regret mention the End kings name, once he noticed the fear in his partners voice.
"But you don't have to worry about that," he clearifided, "Rose will protect us."
"Ok.. and what did you mean by in-between spaces?"
"in-between worlds..the..where I..where Rose spawned me, they were different layers that lead between different worlds and.. how do I break this down.."
Missa finally looked up at Phil, he'd observed him seemingly rock his brain for a quick explanation. Eventually Phil pulled his backpack closer and ramaished through it, he then pulled out a tres leches cake.
"Ok, so." He pointed to the top of the cake, "imagine this is where I spawned, even though I exist up here I can still go," he moved his finger back and forth between the other layers, "between the other layers through void rips and the entities they can go wherever they want basically."
"Mm si.." Missa agreed, "and how did you get there?"
"Missa, Rose spawned me in."
Missa regret his choice in words once he picked up on the slight annoyance in Phil's tone, he didn't mean to make him repeat himself, it was just difficult to find the right words.
"I mean, why, for what reason did Rose put you there?"
"oh," he relaxed his muscle, "well I died in my old world, I guess she wanted to give me a second chance, it wasn't the first time something like that happen." Phil broke of a layer of the tres leches cake then hand it off to Missa, whom appected it grateful.
Phil tilled his head as he thought briefly to himself, "that's not that strange right? We respawn here."
"yes but, you come back as yourself in the same world you died in and they're circumstances where you just won't come back." Missa explained.
He then broke a piece of the cake which he popped in his mouth, "Sólo estoy tratando de entender las reglas". He explained with a full mouth.
Phil shurgged his shoulders, then processed to pick at the remainder of the cake. "It's pretty much the same, just over different worlds."
"you don't even have any childhood memories, Cellbit Y bagi Crecieron en esta isla, ¿Qué pasa contigo?"
"I don't really have any childhood memories." Phil explain, his eyes slowly swing to the opposite direction, it was clear he was uncomfortable with the direction of the questions.
Missa had half a mind to drop the conversation all together, but as much as he loved his husband he knew nothing of him, where he came from, why he came here; If he was allowing questions this would be the best time to ask right?
"Philza, please take no offense to the question I'm going to ask." Missa requested
Phil released a nervous chuckle, "um..ok?"
"What excalty are you?"
"What do you mean..?" He adjusted his position to sit upright, "I'm a bird mate, birdman, crow Father whatever those fuckers." He pointed to the crows seated in the branches about him. "Call me."
Missa stared at the crows briefly before turning his attention back to Phil; annoyance now painted Phil face, yup he was certainly sleeping in the petting zoo this time. "I think what I meant to ask was, Where did you originally come from?"
Phil's face went through a sequences of emotions, from annoyance to curiosity, then to confusion and horror as he became awear of one painful fact.
"You don't have to answer, don't worry about it. Lo siento, fue una pregunta extraña."
"I don't know..." Phil finally answered, "I've just always existed, I've never thought about it.."
'Ay dios mío, I married a God', Missa thought to himself as he processed Phil statement, of course Phil called it reincarnation but to have no memory of a childhood and just existed in different times, then he was more akin to a God than someone who just happened to remember his past lives.
A rather tragic God at that, if he couldn't remember his origins, but no normal being just exist without any memory of where they came from.
"is that unusual?" Phil inquired
"Ah, I just wanted to know." Missa successful dodge the question, "we're married and I don't know anything about you, it's not fair you know haha.."
Phil stared at his partner, it was true he knew very little of him and even after Missa had told him so much about himself, why he frequently went on journeys who he was before that.
Yet the only explaination Phil had for himself was, he always existed; he couldn't help but feel awful for his unsatisfactory answer. He leaned forward letting he arms rest in his lap, he himself then glared at the floating chest below them.
"You should talk to Rose, I want you to meet her." Phil attempted to change the subject.
"ha, I'm really worried I'm gonna offend her." Missa admitted, he couldn't help but feel this was like meeting the parents, and if that's true then he really didn't want to fuck up.
"Nah mate, Rose is really hard to offend, she'll love you.. I'm sure of it." Phil ended with a sad smile.
They sat there a little longer, feeling the cool wind as well as Indulging on the sweet smell of roses; perhaps he'd ask Rose for advice on how to communicate better with his husband.
91 notes
·
View notes
Note
I have noticed that there is a weird contradiction in fandom in which swaths of it do not like the Jedi Order(tm) but like a lot of individual Jedi who have dedicated their lives to it (Obi-Wan being the biggest example for me personally but also Luke, Plo Koon, Ahsoka, whoever) so that means that the genuine love, pride, and importance that the Jedi has for them is completely erased or even devalued in a lot of fanon. No offense to other people's personal head canons but as far as I'm concerned, Obi-Wan would neva denounce or go against the Jedi Order for anyone or anything short of the whole Council falling to the dark side in some monstrous Palpatine scheme, he simply Would Not Do That.
At a certain point, there forms a pretty consistent pattern of how so many of these Jedi that we love individually are pillars of their community, they're often well respected, placed in positions of authority in both the structure of the Jedi Order and in the narrative itself (people going to them for advice and the tone of the scene is that they're giving heartfelt advice) or even that they're on the Council itself. At a certain point, there forms a pretty consistent pattern of how these characters are shown to be upholding Jedi values and living their life dedicated to being a Jedi of the Jedi Order, that they're not dissatisfied with it, but instead are active participants in it and leaders of their people. Obi-Wan Kenobi and Plo Koon and Kit Fisto and Depa Billaba are probably the four biggest examples of Jedi who are beloved--and all four of them are on the High Council and shown to be leaders of their people, who shape Jedi reactions, who are shown to love their people. Each of them has had moments of expressing that mistakes happen, that they're not perfect, they think other things should be done, but that at the end of the day, they're Jedi and they want to be Jedi of the Jedi Order. Even Luke, until he's in his depressive funk (that is said, via word of god, to have been Luke projecting personal failure into religion's failure) has always been shown to want to be a Jedi, to uphold Jedi values and ways. These are characters who genuinely find value in dedicating their lives to the Force and to their path as a Jedi and it's fine to not like the Jedi, I can't and won't stop people who disagree with me about it (I will make my case why I think racism and bias plays into a lot of it, but even then I'm making my case in my own lane, if you block me and never sneak onto my blog to read my posts, you'll never see me), I can't and won't stop other people from writing what they want about fictional characters in fanfic or whatever, but also there does come a point where it's a very consistent pattern that these Jedi we like are ones who just Would Not Say That. Obi-Wan is shown as, in nearly every piece of media he's ever been in, that he loves and supports the Jedi Order. Even when he said he would leave the Jedi Order, it wasn't because he wanted to walk away from them, but because he might personally have another path. You cannot divorce that moment from the massive scope of his larger story where he teaches both Anakin and Luke about Jedi values and tries to guide them on their Jedi path. Characters should have their own personalities, they sometimes say/do things that we disagree with and we can still like them, even if we disagree with what they're saying! Though, I will give fandom this: As a serial "I have read/mentally played out soooooo many scenarios where He Would Not Say That except He Is Going To Say That Because It Makes My Id Happy" enjoyer, I will never judge anyone for playing to their id. That's what one of the major points of fandom is even for--we're here to scratch that itch of "oooh brain go BRRRRRR when I make them say this". We have to let these people (by which I mean, you have to let me 😂) have their space for this, but also these people (by which I again mean me) have to recognize that sometimes we're playing to our ids and that's fine. (But also sometimes maybe be willing to think outside our id to see what biases we're playing into, even while recognizing fiction is not 1:1 to reality, like it's all a balancing game and each person is unique to what they feel they should do.)
115 notes
·
View notes