#i'm more than fine with this
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idliketobeatree · 4 months ago
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hey you know what. maybe it doesn't matter if S2 happens, we left the season on charles leaning on edwin's arm, flirting into his ear and looking at the door cleary to check if anyone's planning to come in right this second before planting himself on edwin's lap and kissing him soundly. saw it through the window. the blackout was to give them some privacy
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antiyourwokehomophobia2 · 5 months ago
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I ain't gonna lie, I do noooot think radblr is gonna come out of this Imane Khelif thing unscathed. Like, y'all, I'm sorry, but there is not enough evidence for some of y'all to confidently call this person male and say some of the stuff you've been saying. At the very least you have to acknowledge that Khelif did not compete against women with malicious intent.
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redgoldblue · 9 months ago
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'oh eddie getting jealous' this 'buck's first gay sex experience' that. what I want to see is, in the early days after Buck comes out, Tommy very gently pushing him against the wall in the lower level of the firehouse and sweetly but thoroughly kissing him goodbye before pulling back and smiling and leaving. and a 10 second close shot on Buck still leaning against the wall all blushing and giggly before we pan back to see half the Fam on the top level leaning over the railing as Chim wolf-whistles
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bongosinferno · 8 months ago
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A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
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deoidesign · 1 month ago
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Red is a good color
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shimmershy · 2 years ago
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Just two siblings back from the dead, hanging out, totally not using this opportunity to torment one another for the rest of time! <3
Chara Week Day 4: Flowers
[Image Description: A digital drawing of Chara and Flowey from Undertale. They're on the Surface, with grass and trees and mountains stretching out behind them. Chara has golden flowers clustered around their left eye and speckled in their hair and on their hands. They're kneeling on the ground and smiling wide, holding Flowey's flower pot in one arm. Their other hand is outstretched in front of them and holding a camera. Flowey has a red bow wrapped around his stem and stickers in the shape of hearts, stars, and smiley faces decorating his pot. He looks annoyed as Chara leans their face in close to his to take a photo. /End ID]
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donelywell · 8 months ago
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February 29- March 2 2024
The first time Sonic went Super in Road Trip wasn't exactly as stunning to Tails as other au's and stories.
Tails is like maybe 5 here (I'm not actually that organized on the timeline for this au yet, I'm getting there though, things are getting in order.) and he wasn't forced to grow up and be a hero in this au. So he's a bit more childish than canon Tails because he doesn't feel as pressured to mature and grow up fast. Plus, he genuinely thinks Sonic is going to die and this is the last time he see's him, so tears are bound to come down.
Part 1
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cometshift · 9 months ago
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it's me and my extremely specific 'subspace saw zuka almost like a parental figure before zuka left blackrock' headcanon against the world
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sparrowlucero · 1 month ago
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i enjoy ur bird abode thoughts! I was a genuine enjoyer of the show when it was airing, I’m no die hard fan though and love to see ppls personal takes on the overall story/plot. Im curious if you also would agree or have any thoughts on the impacts The Mouse’s cancellation had on the shows ability to be more than it was? srry im not super eloquent with my words, but basically ur response to that ask got me wondering if part of the reason the show like genuinely wasnt all that ground breaking or unique in the end plot wise (other than the villain faces consequences in the end ig) as far as YA/Teen animation goes, was because of The Mouse’s inability to let the writers flesh out the show before gutting it? i have a negative bias toward The Mouse franchise and obviously dont know anything about how writing a show under the eyes of a franchise that big would work, its just smth that rattles around in my head and wanna know what u think!
Well to an extent, but I think it's much more the effect the studio had on how the owl house started out as rather than it not getting a full season at the end - It didn't escape my noticed that the show was initially announced as being a "horror comedy" when it doesn't really seem like either, especially by the second season, and yeah, the original pitch bible is obviously aiming for that much more than the show proper is as it goes along (and is honestly seems quite a bit more funny, weird, and dark, with an overarching plotline about a giant bug being used to religiously suppress people, eda able to cure her curse by killing luz, and one of the major characters being a teen boy awoken from a sleeping curse who ends up being a weird little bigot because he's from the 13th century, among other things)
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(side note, i just noticed they actually specifically describe the thing i assumed the show was gonna be about here. huh.) but ultimately the bulk of the show that was actually made seems very influenced by a writing team that was genuinely interested in making a tropey YA fantasy story rather than just being mandated to. I mean even in what aired you can see the show sort of settle in ways that feel less like studio interference and more like, you know, art students creating their ideal fantasy show, like how King is clearly Eda's roommate who's funny because he looks like and sounds like a little dog despite being an adult man at the beginning but by the end they've made him her adopted sad backstory son who's explicitly a child. While I think a third season would have made the show as it existed better, because they clearly didn't get to finish the plot they wanted to (frankly to the point where some major aspects of the show are a bit confusing, I'm still not sure what a grimwalker is), I don't really fault the show for that but also don't think that hypothetical season (which pretty clearly would have been mostly about the magic school teens going to normal school) would suddenly flip around into something that I personally found interesting and subversive. Nor should it, really; again, it being Queernorm Harry Potter thing is clearly the intended appeal of the show, it's not really a flaw but just not a genre I'm personally interested in when compared to what I initially expected the show to be.
HOWEVER I will say they robbed little weird girls of their representation and that can't be forgiven
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lazylittledragon · 25 days ago
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forgot to post this the other day but i gave myself a little nameless ghoul :3
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ilk-insolence · 1 year ago
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Raph Is A Great Strategist
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Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
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flamestar126 · 30 days ago
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The fact that I can't romance this man upsets me
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gbirrd · 3 months ago
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DUN-DUH-DUH-DUUUUHN!
suprise! i've been working as part of ANOTHER Bang! I paired up once again with the delightful @englandamericaitaly to create this piece for their fic as part of the @dpxdcbigbang !
you can read their fic here- a really fun read, and of course I drew the scene with my boy Duke. we gotta step up folks! not enough art of this weird little daylight-loving freak out here!
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A drawing of a very dark train tunnel, with a rail track stretching down from the top towards the bottom of the image. At the top of the piece near the back of the tunnel is Duke Thomas in his Signal armour, giving off a strong yellow glow as he is crouched over Clayface, arm raised in a fist to punch him as his head is raised to look up with glowing eyes. Clayface's hand is wrapped around Duke trying to pull him off. At the bottom of the page near the front of the tracks, Jazz Fenton stands facing Duke with a faint green glow. Three shadowy figures stand behind her. In the top right corner there is a close-up panel of Jazz's eyes, in all green, and mirroring it in the bottom left are Duke's eyes in all yellow.
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forgettable-au · 2 months ago
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Okay so...
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Alshwkeuek apparently I didn't fully heal and now I'm sick again, I hate it when that happens
So, I feel like I'll have to postpone this week's pages :[
Aughh I really don't want to but it's probably better to focus on healing fully
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aquanutart · 1 year ago
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blujayonthewing · 2 months ago
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This year's big web! This one marks five years of big web!!!
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