#i was originally going to include all 3 designs in one post but. i decided against it idk why lolll
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emoku · 3 months ago
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day 6- i realised i should probably make emoku refs for myself if im going to be drawing him so much.
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rainbow-crane · 6 months ago
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In-Depth Character Analysis On All The DR Characters Because What, Are You Gonna Try And Stop Me? Who Are You, My Mom? Yeah, I Didn't Think So- Part 1: Kiyotaka Ishimaru
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Yes, I'm aware the title is ungodly long, it's called comedy. Behold, a series inspired by my overwhelming hubris! Despite my better judgement, I love this series and (almost) every single one of its characters, so I decided to do this little series of posts on the side, just cuz!
So part 1 of like, 88 I think?, going through the characters from THH, DR 0, SDR2, UDG, DR3, and DRV3 with as much objectivity as possible, analyzing their character using only canon material from the games/anime/novel/canon adaptation they're present in. So sit back and enjoy while I go feral! Or just scroll, if you aren't interested. Whatever works for you.
Part 1- Character Design
Kiyotaka Ishimaru is depicted as a very aggressive honors student, and is shown as such through his very expressive facial features and his choice of clothing. He has large eyebrows and big eyes, and is given a uniform meant to make him look more like a soldier, reflecting his rigid dedication to the rules and his ethics. This uniform also includes an armband meant to signify his authority within the class as Hall Monitor and as the unofficial class rep. His sprites are very animated, with big gestures using his arm(s) and his mouth often wide open, whether in a wide smile or while yelling. This makes him one of the more expressive characters in THH specifically, as most of those characters are pretty restrained on a day-to-day basis and only become more exaggerated when put under high levels of stress.
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Something interesting about Taka is that his talent changes from the original Japanese to the English translation. His official talent is the SHSL Public Morals Committee Member, meaning his original talent was that of discipline and social order. This was translated to Ultimate Moral Compass in English, as most western schools don't have a Public Morals Committee. This change in translation unintentionally shifted the perception of his talent from discipline to morality. This change in distinction has had a bit of a negative impact on the Western perception of his character, as rather than appearing to impose order on the other students, it instead appears at the beginning as though we, the audience, are supposed to view him as a beacon of morality. We're not.
Part 2- Character Introduction
Taka is one of the first characters to actually speak to Makoto directly, berating him for being late on the first day of school, despite the fact that he and everyone else had experienced a strange warping of memory. He also goes on to interrupt your first conversation with Sayaka, stating that their time is being wasted by 'ridiculous back-and-forth'. Despite this, when it's his turn to introduce himself to Makoto, he goes off on a tangent about how cool Makoto's name is. He's described by Makoto as a 'flawless honors student' and is most publicly known for his work on his local Public Morals Committee. He believes in putting 'every ounce of effort' into living, and imposes this belief on those he interacts with, something Makoto finds irritating(This guy is... kind annoying.").
So in short, Taka's first impression on the player is that he's a mildly obsessive honors kid, and a bit of a hypocrite that isn't fully aware of his own presence or the effect it has on the rest of the cast. The game goes on to use this lack of social awareness as a source of comedy, as he takes Monokuma's initial greeting as Headmaster fully at face value. He struggles to grasp the concept of the killing game at first, opening the discussion upon Monokuma's departure from the welcome ceremony with dialogue that sounds like it was pulled from a customer feedback survey("So guys, how would you define what we just experienced?"). He's not a malicious or hateful figure; he wants to work with the class but isn't quite sure how to.
Part 3- Early-Game Events
The game spends the early-game establishing Taka's more negative traits. He's shown to be inobservant and wrapped up in his own ideals and need to command authority to even notice Kyoko is missing and, upon being informed of her disappearance, cares more about her punctuality than her safety. "Not only is she late, she didn't tell anyone she would be late! A most unbecoming personality trait..."
He's also established as hypocritical once again, and a bit egotistical, as he has trouble fathoming the others' lack of discoveries but overinflates the importance of his own.
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He then goes on to agree to Celeste's suggested nighttime rule for all the boys in the class, without letting them speak for themselves. While ultimately, no one has a problem with the rule, this is the first real instance of him doing something that, on paper, is beneficial to the group, but without considering how the others actually feel about it.
Taka doesn't show up in-story again until the day of the motive, when he goes around to the entire class demanding that they will now all have breakfast together every morning after the morning announcement. Although this is a good idea, allowing for everyone to bond and creating a morning headcount, he makes this decision for the entirety of the group. Leon and Makoto both complain about this if you speak to Leon outside the cafeteria, but ultimately go along with it because they don't want Taka to continue bugging them about it. So we can see that his efforts are perceived negatively by his classmates and go unappreciated.
Already we've seen Taka act overbearing and commanding over and over, inadvertently separating himself from the majority of his peers. He's direct and to the point, forming the breakfast meetings expressly to 'become friends and build trust' with the rest of the class. So we can see in no uncertain terms that he wants to befriend his classmates, but that his lack of social skills leads him to fail at every turn. He doesn't ask the class to join him for breakfast, he tells them. The strategy he employs doesn't leave room for choice, and ends up building resentment from his classmates.
It's not until the first body is discovered and the rules of the class trial are revealed that reality fully seems to set in for Taka. He, along with everyone else, are given the rules of a game they don't really want to play- that should they fail in the trial, all of them will be killed. And it sends Taka to a breakthrough- that some regulations can be harmful to those they're imposed upon.
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There's now a shift in his actions- he's still trying to push for the class to follow the rules he's set, yes, but there's a newfound urgency to them. When Byakuya disappears in chapter 2, his concern has shifted from punctuality to his classmate's safety. He's the one to lead the search for Byakuya when he doesn't answer. Despite all his harshness, we can see that his strictness now comes from a place of genuine concern for the people around him, a direct parallel to earlier in the game when Kyoko went missing- "I'd like to think so. But I'm worried something might have happened to him."
This growth of character, though not focused on, is undoubtedly present. The dedication he has to his discipline and his ego are still fully intact, but now that dedication has moved beyond just order. It's an act of protection, for him and everyone else. The invisible threat of death has become all too visible with Sayaka's absence from their last breakfast meeting. If he can keep track of everyone, then he'll know they're still alive. He can prevent another murder. It imposes upon him the responsibility of the leadership he craves.
Part 4- Relationship(s)
Unincluding if the player actively seeks him out through FTEs, Taka only ever develops a real relationship with one character of the other fourteen in-game, though he does have some important dynamics with others. We'll continue moving in chronological order.
4.1- Ishimondo (these bitches gay?)
Throughout the game, whenever Taka is saying or doing something stupid, Mondo is typically the one to call him out on it or shut him down. While this doesn't start to take real shape until chapter 2, it is visible here and there in the early game.
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But their connection doesn't really start to take focus until chapter 2, as Taka's failings as leader and Mondo's constant correcting him puts them at odds. Mondo's attitude is the antithesis of Taka's, living a life of complete risk and impulsiveness, yet has a matching level of energy, and despite being more intimidating on a surface level, he's able to actually befriend characters like Chihiro, Hina, and Sakura, while Taka's left on the out. One of the best examples of this is found not in the game, but in the stageplay adaptation, where both characters attempt to help Chihiro feel better about her weakness in the daily life segment.
When Byakuya starts mocking Chihiro for her fear, Mondo threatens him, and insists that Chihiro's weakness doesn't matter because she's a woman. But when this makes her upset and Sakuraoi call him out on it, he offers to help Chihiro train as an apology, acknowledging that his behavior was irrational. But when Taka tries to give her advice by telling her not to be weak anymore and is told to be reasonable, he can only insist that Mondo's words don't matter anyway.
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In the game itself, Taka's barely present for this exchange, as it chooses instead to focus on Chimondo's relationship. Regardless, the animosity between Mondo and Taka is still made very clear in-game.
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Mondo and Taka are both demonstrating the desire to protect their classmates here, but in different ways. Taka is the more logical of the two, focusing on keeping track of resources and devising a system of check for everyone to keep watch over each other in the breakfast promise. Mondo, meanwhile, wants to push the importance of actually getting everyone the fuck out of there. While their endgoal is the same, they disagree on how to go about it, and both their stubbornness drives them to butt heads as time continues to pass, leading to the sauna scene.
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After being slowly built up in the background, Ishimondo's mutual anger finally comes to a head, with both not understanding the position that the other is in. Taka still believes Mondo's value to be what he provides to society, and as a biker gang leader, that's not much to a man that lives by lawful discipline. Meanwhile, Mondo can only see Taka as an egomaniac with a stick up his ass and doesn't know the background to why(and neither does the player without actively seeking out his FTEs). They each follow a different code of ethics, and view themself as the protector of the class, leading them to see each other as rivals. Yet, despite that, both of them still share their core value of total dedication, and so when finding a way to prove themself the better man, they end up with an endurance competition. For Taka, this reflects his belief that men connect by baring their souls, and do so by baring their bodies(something only learned in-game by approaching him for FTEs).
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(This also leads to the implication that, while Mondo insisted on entering the sauna with all his clothes on, at some point, he was, in fact, naked while with Taka that night.)
The information as to what happened in that sauna is intentionally left unanswered, remaining fully private between both men in-game. The only thing either of them will say is that a brotherhood was formed between them, and that who won their initial contest no longer matters. Finally, Taka has found someone. Someone he can confide in and lean on, someone who'll support him and that he can support in turn("And if you can't do it alone, just find someone to support you, and you can support them back! That's how you can overcome any storm!" -Taka ch 1).
And then Chihiro's case happens.
At first, when the motives are introduced, Taka is one of the few to vocally insist no murder will take place. He has newfound confidence in the willpower of his classmates, and puts faith into everyone else for the first and only time. Even when presented with his own unknown secret, he finds it ridiculous that anyone would kill over the embarrassing memories and secrets. It's here that we truly see the highest high of this character- when he comes up with the idea to share secrets. When he presents this idea, he moves forward as usual, preparing to be the first one to reveal their secret and take the pressure off. But when his classmates insist they can't (Toko & Celeste) he doesn't keep chugging along, and he doesn't completely shut down, either. He looks around at his classmates, and he asks Chihiro. He actually steps back and asks for someone else's opinion.
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And when she isn't yet comfortable, he backs off. He respect her wishes, and he stands with the class, ready to help them face their secrets the following day. Finding a friend in Mondo has softened his rigid exterior a little bit, enough to actually consider the opinions of the others. He's gotten comfortable. All that comes crashing down with the discovery of Chihiro's body the next morning. After finally taking a step back and letting his classmates- his friends- make their own choices, it directly leads to the murder of one of them("Dammit! I'm sorry, Chihiro... It's all because I wasn't strong enough!").
Taka fully blames himself for allowing Chihiro to be murdered, and as the guilt of failure starts to set in on him, he looks to his ethics and order to solve it. Chihiro may be dead, but the murderer will be condemned through the class trial("Justice always prevails! Right, bro!?"). A solution, a path forward, still exists for him. He still has Mondo by his side, and he and the rest of the class can surely prevent this from happening again, right?
The trial only validates him at first, revealing the existence of a serial killer among the group, someone so clearly immoral for her killing obsession. But it's not her. Why isn't it her? "Could such a heinous villain really be innocent!?" But his confusion is quickly stamped out- of course, it's Byakuya, the guy that's been threatening everyone and refusing to cooperate, the guy that has no regard for the rest of their classmates. "He kept calling this a game, right? So he'd totally be willing to do whatever it takes to 'win'!" But no, wrong again- he didn't know that the murder was in the boys' locker room, and was taken aback by Chihiro being AMAB. It should be him, someone so clearly antagonistic, that's how it's supposed to go, right?? But no, it's wrong! Why? And, who could kill someone like Chihiro at their most vulnerable?
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He's failed. Taka's failed in every way conceivable. Mondo, the first person he's ever truly felt connected to, a murderer? Chihiro's murderer? That can't be it. Even long after Mondo's stopped arguing, Taka continues to push back against Makoto and Kyoko's accusations. It's a coincidence, that's not actually proof, anything to get them to stop, to save his brother, to save himself from the reality he's about to have to face. When sent into the BTB, it's Taka we fight in his despair, not Mondo. Until the very end, Taka won't acknowledge it. He can't. He can't bring himself to vote his Mondo a murderer, a killer. How could the man who gave him the chance no one else would, ever be so cruel? "I- I refuse to believe it... There's no way... no way he would kill someone! Why!? Why why why why why!? WHYYY!? Why did you do it!?"
He learns the truth of Mondo's story alongside the rest of the class, unable to process it all. It makes no sense. They were friends who trusted each other, who helped each other. And what about the man's promise? Doesn't that count for anything!? This doesn't sound right. This isn't Mondo, not his Mondo, not the man from the sauna. How could he have been so wrong about him?! It just can't be, but it is; the truth is but a slap to the face.
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He was wrong. He stood by Chihiro's killer and defended him. He let his brother become the monster he saw himself as. He didn't stop it when he could have. He was blinded by his own beliefs, and as he watches Mondo's death, his spirit dies with him, the game cutting out all music as Taka screams, filling a deafening silence. "As Taka's sad screams invaded our skulls, we were each forced to realize once again..."
4.2- Kiyondo Ishida
Taka enters chapter 3 as a hollowed out shell of himself. He's gone near comatose, staring at nothing and saying nothing. He won't eat, won't speak, won't sleep, and although there are a couple weak attempts to get him back in action from Hiro("It's times like this where the committee chairman needs to get things going with a BANG!"), he's mostly left to grieve by himself, as the rest of cast is more concerned with the expanded school than the bossy guy they didn't like that much.
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Monokuma even goes out of his way to torture Taka, to punish him for his grief, lying about the existence of a time machine just to fuck with his head and give him false hope, sending him further into despair- "Hmm... You sound disappointed. But actually, I was lying about the whole thing anyway. There's no such thing as time machines!" He's forced to become Monokuma's most successful project from the class, completely and utterly destroyed.
When he learns of Alter Ego, something in his head clicks. He can still talk to Chihiro. He can repent. He can apologize directly to him. So, with Makoto's help, he's brought to the laptop. His guilt finishes totally consuming him as he asks: "Do you... hate Mondo? And since I couldn't stop him... do you hate me?" His own self-hatred stemming from his failure is projected onto Alter Ego in one last attempt to come to terms with what's happened. The response he receives, unfortunately, is the culmination of all the toxic and unhealthy ideas of manhood the other boys carried with them via an attempted simulation of Mondo.
"You're not letting yourself get crushed under the weight of that responsibility, are you!? A man's only worth as much as the load he can carry! You get it, right bro!? Hell, what am I saying? Of course ya do!"
"So you're just gonna stand there, huh? Just wait for things to get better? Just take your time and get all depressed... Take the time to indulge your regrets... You might even start walking again without realizing it. Sure, that kind of mediocre thing might work for some people."
This speech, while attempting to inspire Taka to keep living for Chihiro's and Mondo's sakes, encapsulates the desperate need to be perceived as strong and untouchable that Mondo himself carried, and that Chihiro admired so much. It sinks its way into Taka, convincing him that the way to respond to his guilt is simple- pretend it isn't there! Mondo has clearly returned to him, and he's never letting him go ever again. He fully deludes himself, and he's fused with this idealized version of his bro. He permanently ties himself to Mondo's memory, and goes from the SHSL Public Morals Committee Member to something else entirely- Kiyondo Ishida, the unholy mixture of both men.
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This revelation also leads him to an obsession with Alter Ego, viewing it as the vessel in which his bro was returned to him. He views it as another chance to protect his bro from ever being hurt again, as some divine second-chance he's been granted. All desire to be around the rest of his class is gone, replaced with this obsession. He's put at odds with Hifumi, who's also connected with the AI, and separates himself from the group that much more. When Alter Ego disappears, he can't handle it. He panics. He won't let his bro die, not again. And so he dooms himself, refusing to let go of the shadows of the past enough to see his own death looming before him, and he's killed in the early hours of the morning, led by desperation to his demise. And even so, the class can only worry about the semantics of when he died, barely mourning him.
5- Isolation (What's the point of this guy, anyway?)
Rather than learning from the mistakes both Chihiro and Mondo made by subscribing to the societal expectations of what makes a man, Taka ends up doubling down, burning away the optimism and more reasonable logic Taka used to have. Taka's story is that of a doomed fate to become the symbol of manhood and its self-destructing nature, leeching off of his first and only friend's unhealthy behaviors and sending him spiraling. And it's allowed to happen because of his social isolation.
From the very beginning of the game, Taka is singled out as annoying to be around. He's put in a negative light and viewed as unpleasant to spend time with. Every attempt to befriend or connect with a classmate is written off as a nuisance, a hindrance. Taka doesn't know how to make friends. He doesn't know how to do anything besides follow the rules and regulations he's been taught. He sticks to his regimen, because it's comfortable, and doesn't understand why others can't conform in the way that he does. He's very thoroughly isolated mentally and emotionally from his classmates at every turn, to the point where even in the very first trial he's standing with no one but the dead by his side(as Sayaka and "Junko" were positioned on either side of his podium).
All this is done with the deliberate intention to showcase his solitude, and more importantly, the loneliness that comes from it. It's to the point that when he finally does make a friend, he thoroughly idealizes him in his subconscious, coming to view him as some perfect person who'd even support him. It's inherently contradictory from his established beliefs going into the game, that a delinquent could be kind, but he accepts it wholeheartedly. He gets to know Mondo on some deeper level while in that sauna, and it's enough to rapidly develop a massive codependency on him. So when Mondo self-destructs and dies, so too does Taka.
Taka's purpose as a character is to suffer. He wraps himself in his moral beliefs, remaining steadfast in what he views as right and wrong, making judgement calls he's 100% sure of, and when they're challenged/disproven, he's thrown wholly out of whack. He exists to serve a purpose- what would've happened if Makoto didn't accept the truth about Sayaka? What happens when you let your idealism blind you to the truth? What happens when you blind yourself to the reality of the people around you, of the darkness in the people you care about? You self-destruct. He's tossed aside, killed as an accessory to the plot of someone who does nothing but manipulate the truth. He dies, and that's just it. His story is cut short; he doesn't get to heal or grow or come to terms with the truth. Such is the fate of the failed.
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6- Afterword
...I didn't even touch his FTEs for this. Holy shit.
I'm gonna be honest, as much as I love Taka, I never expected this post would become as long as it did, or that I'd uncover such a dark fucking reason for why he gets as totally fucked over as he does. Don't get me wrong, I still really wish he'd lived and gotten to grow after this, but maybe his death was more well-written than I used to think. Good god.
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kosssich · 7 months ago
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whoa! Big post! Scary! But still, please check it out! It has pictures :)
So before I continue my papa Adam staff and sisters exorcists I want to settle some of my headcanons on them + heaven in general (including some redesigns)
Birds of prey AU
How were exorcists created.
- Hell was growing. So was its power. Heaven began to feel threatened by Lilith and her kingdom.
- So they decided they needed protection. Seraphims wanted to create an invincible army to protect the citizens of Spheres. Army that would consist of utterly loyal soldiers.
- Exorcists were created in the likeness of birds of prey - beautiful, vicious and smart.
- Exorcist weren’t exactly a heavenborns. Technically, they were never born. They were created. But still, they’re not robots. Actually, all of them have personalities. Their own wishes, dreams and thoughts. But one thing they have - never doubt Heaven and orders. Never doubt Adam. They can question a lot of stuff in their lives, but never Heaven.
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- They don’t have compassion, they don’t show mercy. They are supposed to be baby soldiers.
- Magic of Lilith can slip through Pearly Gates. And one of the newfound army was affected by that. One of the nestlings - so different from others - was created with a curse and a blessing - it was given the free will. A will to question, a will to show compassion, a will to seek knowledge and a will to have soul.
- Sera and Adam had their doubts about Vaggie, but decided to keep her, so the only thing left was to keep an eye on the broken child, preventing her from turning against Heaven.
Exorcists species.
For exorcists were created in the likeness of birds of prey, they vary from each other.
They have their own strengths and weaknesses. Their wings are different as well, they may look alike, but they function differently.
There’s only three exorcists who have different necklaces from the others - Vaggie, Lute and the killed one, so I decided to go with this number three.
I chose these three different orders of birds of prey:
1. Falconiformes - different species of falcons - really fast, agile, perfect eyesight.
2. Accipitriformes - hawks and eagles - strong, fast, vicious, perfect eyesight.
3. Strigiformes - owls - not as fast as other birds, but they can fly completely silent, perfect assassins, agile, perfect eyesight and perfect hearing as well.
No Cariamiformes, because they can’t fly, sorry birdies 😔
Vaggie is the only specie of Tytonidae, just to prove how different she is.
Other exorcists belonging to owls is species from Strigidae family.
- I have a headcanon, that Heaven is very technically advanced (we saw a glimpses of Heaven architecture and they had this cool looking microchips on the floor, LED masks, cool stuff). Whatever Vox is doing, Heaven is steps ahead. So I wanted to recreate this headcanon in exorcists redesign (don’t get me wrong, I like the original design, I do get that they supposed to look like demons with their horns, all grey and black, and like crusaders with this chain mail, yeah yeah yeah, but I like birds more).
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- So, the exorcists army divided into three squads - hawks and eagles under Lute’s command, owls under Vaggie’s command and falcons under Dead exorcist command. And Adam is Harpy Eagle - the largest eagle and one of the kind.
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- Exorcist are used for service in Heaven - babysitting, escorts to the other Spheres, guards, it’s not like Heaven needs guards, but my imagination ends here lol. It’s just, not like they need to train all 365 days a year.
- Winners know about exorcists, but not about the extermination. They know Hell and its threat, so Heaven never hides the information about its army.
- Exorcists can be killed and they know that. But they still act like they’re invincible, because in some way, they really are.
- An exorcist can be killed in two ways:
1. By other angels with angelic steel.
2. By sinners and hellborns with angelic steel.
3. But the difficulty - to kill an angel you need to rip off their halo. If the sinner or a hellborn touches a halo, they will just burn alive, killed by holy flames. (They tried to kill exorcists, didn’t work). Exorcists always fly. They never step on Hells ground. Always in the sky, deadly and unpredictable.
- They’re not stupid. They don’t leave their weapon in dead bodies. They don’t need sinners to have angelic steel. But still, steel can be gathered from arrows and bullets mostly - it’s a hard and dirty work to dig through all the bodies just to find a few bullets. This is exactly why Carmine’s angelic weapon is insanely expensive and difficult to get.
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smrtnik07 · 8 months ago
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librarians redesigned!!! by me!!! :)
the designs are free to use, i used this as a character design exercise for myself while recovering from carpal tunnel issues! read more for all the individual designs + me ranting :*
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first off roland!! i included an angelica in here, i designed her before him, shes very triangular to me.. maybe a bit more messed up than roland tells us about, he is a biased narrator afterall. anyways i wanted his design to match hers nicely, so hes like a rounded square type of guy... i think projmoon designed him to be Just A Guy intentionally, so i played into it. overall the least interesting design of the bunch imo. its on purpose :)
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angela !!! my baby :) an important thing here is her bangs. i dont want her hair to be able to recover from however many years she spent with the hard middle part in lobcorp, i think its cute to incorporate it still. swoopy, fluffy hair for her! and the clothes are just a bit more casual idk the librarian uniforms were kinda boring and stiff to me, as much as it does go with her character.. if u wanna be human u gotta experience the joy of sweatpants or whatever. also i didnt add color but i dont want her to be fully white<3 or fully clear skinned.. give her sunspots on her face. she finally gets to experience sun. :)
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guess ill go in order of appearance lol. malkuth! whats the headband for if it doesnt keep anything out of her face!! since shes a bit more active than some of her colleagues, i also gave her a ponytail(its also for the silhouette...) also gave her some chubbier thighs.. also maybe a butler-esque coat, at least to me; i just made it a bit more form fitting than the original. playing into her personality or whatever. shes cute.. remember to take deep breaths!!
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yesod!! i want to play into the skin issues a bit more, i still removed his gloves but i gave him a poncho, not just for the square silhouette im trying to build but for more coverage. also emo hair over eyes was funny. also wide flare pants for you, boy. just very square and put together in general
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hod! this ones my favorite (i even cared enough to give her a pattern on that skirt!!) it was kinda bugging me how in the artbook i couldnt tell who was writing because hod's, malkuth's, and tiphereth's colors are so similar. so hod is pink now, and malkuth a bit more orange. i kinda went for a romantic poet thing here, dunno how much that worked out, but i think out of everyone you can tell shes the literature girl. gave her pigtails !! theyre cute :> also since i removed the coat decoration off of angela, i gave part of it to hod in the bottom of her coat :). cute and round!
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netzach is a very strange man to me.. ellipse shape and loose fitting clothes for u. if i saw him irl i wouldnt approach him. not to say i dont like him as a character, i love him, but i want him to look like a depressed guy who would pick up art as a hobby to distract himself and it works. bro is just surviving out there. also gave him comfy clothes to make the surviving easier, down to the shoes and wide, id assume non-denim pants - maybe cotton? maybe sweatpants that dont fit around the ankle? who knows.
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tiphereth!! since she's like the teen girl of the group i gave her a skater dress, converse, and a tied coat around her waist.. like how i used to wear as a teen when i was being a hater and recovering from a death in the family that changed my entire life (im still a teen ... 9 more days till im 20 as of posting this). also gave her fishnets i think she would like that. i imagine she would get headaches bc of those dumb braids on her head<3 or maybe bc her coworkers are kinda dumb<3
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gebura :) round face, reverse triangle shaped body.. like a true butch lesbian stereotype.. i decided a leather jacket, docs and pants i see metalheads wear would fit her! red leather jacket, of course. also gave her spiky hair just like projmoon did<3 my favorite detail here are the eyebrows, i think their shape is rlly neat! nvm i think its just that gebura is rlly neat. anyways the eyebrows fit her
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chesed my boy.. idk i just saw him and hit him with the transmasc beam and gave him , as the kids say, wh0re eyes. i wanted him to have rounder hips and just be round in general. turtleneck and cardigan combo also, i think he would like wearing that. also somewhat curlier hair, or at least wavy would do him well! and a tote bag, i dont doubt that he would go out to read in coffee shops if he could - so he gets a tote bag to carry his sociology books. i want him to look like he would give the warmest, comfiest hugs and be friend shaped
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binah!! this one was the most challenging, trying to find the right place for the colors - to not use too little or too much yellow. i still dont think i got it right but this is as close as im getting. long face, long nose, siren-ish eyes.. messed up in the head bird lady that speaks like hannibal! i also dont think a dress really suits her so i opted for wide pants and a fancy black button up .. maybe angela styled her, who knows. also black fingertips which is a trait i like to give the arbiters (including an oc).. just my own little consistency thing i like to do :)
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hi grandpa! ok for hokma i dont think the changes are that big? i gave him O shaped legs and his sword thing i turned into a walking cane, gave him a vest (didnt want to opt for a corset but i think he would enjoy the back support for proper posture) . also gave him a mild gradient from darker gray to lighter gray, since he IS the gray part of the ABC trio. gave him salt and pepper hair and an older face. forgot to draw it, but i wanted to give him a silicone tip for the sword so it doesnt dull out, which he can take off when recieving guests
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honorary mention to go along with the angelica i mentioned with roland, i mildly changed up her twin(k) brother. i gave argalia and angie the same hair but mirrored, his a bit more curly and hers a bit more spikey, his face a bit more edgy, hers a bit rounder and kinder. not much else to say here, i liked his design as is, but wanted to add him here :)
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yumeka-sxf · 1 year ago
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My thoughts on Spy x Family: EYES ONLY Guidebook (English ver) - part 3
Continuing from my previous two posts, this will be my last post discussing the English version of the SxF manga guidebook "EYES ONLY." I'll discuss some of Endo's and Lin's comments on specific chapters, some of the included concept art for the series, all the Twiyor tidbits the book has to offer, and conclude with a couple things the English version of the book omits.
Endo's and Lin's comments on specific chapters
There's at least one comment from Endo and/or Lin on every chapter of the manga from when the book was originally published (up to chapter 61). Unfortunately I can't cover every single comment, but I did want to highlight a few (more will be covered in the Twiyor tidbits later on).
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So Bond wouldn't have actually died from Yor's cooking then? Good to know her cooking isn't that bad, lol. Also that's a good question, Lin, maybe you should ask Endo? 😅
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Lots of great info about the cruise arc. Makes sense that they had to plan it out many months in advance and keep revising it to patch up plot holes. All that work definitely paid off! Interesting that they almost considered not having Loid on the ship at all. Glad they didn't because otherwise we wouldn't have gotten one of his best outfits! 🤣 (can't wait to see this piece of work in color in the anime!)
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Incidentally, the scene Endo mentions where he "managed to make Yor look pretty cute" is this one (she does look pretty cute here).
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My favorite comment of Endo's about any chapter has to be this one for chapter 56. Never change, Endo 😂
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And lastly, some good comments about chapter 59 (Becky visits the Forgers).
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This is one of my favorite stand-alone chapters so I'm glad it was well received. Funny how they kept going with the joke instead of ending it "normally"...but when you have such great characters and setups, good comedy writes itself!
Below is Endo's commentary about Henderson, not a specific chapter, but thought I'd point it out since he mentions Henderson is the only character he's done a shower scene for...not anymore!
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Also, while not related to a specific chapter, I do like what Endo says below about Loid and Yor's "dark sides."
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He enjoys drawing them this way, which is cool, but he's also cautious about not overdoing it and saving those expressions for important situations.
Concept art
Most of the pre-serialization character designs included in this book were also in the exhibition pamphlet, which I already discussed thoroughly here (wish I had remembered these were in the fanbook so I wouldn't have put so much effort into trying to read Endo's scribble notes). So I'll just mention a few of the most notable things.
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As I discussed in my post about the pamphlet, Franky was at some point intended to be the uncle of the family. Though I do think it would have been fitting to make him the uncle, I also like the main focus being on just the "nuclear" family, with the uncle and other characters having supportive roles.
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An interesting note about the beta version of Yor is that she seemed to be more like Fiona - she was in love with Loid right from the start, to the point of trying to eliminate Anya! I doubt this is something she would be doing all the time as it would have been difficult to make her a likable main character if she was always trying to kill her daughter...in all likelihood, she would have tried to kill Anya at first before eventually learning to love her as a daughter. While I see how this could work for an intriguing character arc, I'm glad Endo decided to make Yor a loving mother to Anya right away, and not make her feelings for Loid an obsessive "love at first sight" kind of thing.
Twiyor tidbits
Being the shipper that I am, I tried to see if I could pinpoint any Twiyor subtleties throughout the book, as vague as they may be! 😂
Below are excerpts from Loid and Yor's character pages where we're given info on their current stance about each other.
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Love the emphasis on their bond of trust ❤️
Below are excerpts from chapters 14 and 35, probably the most Twiyor-heavy chapter pages in the book.
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This confirms that Loid did indeed interpret Yor's kick as her not having any romantic feelings for him.
Below are comments by Endo and Lin for chapter 30, where Fiona is introduced.
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Endo's line is a little ambiguous here, but I think he's saying how people sympathize with Fiona because she's "doomed to lose," which is...telling 😅 (does Fiona's loss automatically mean a Twiyor win?)
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Endo says he likes the "You're strong, Yor" conversation, one of the most Twiyor-ish scenes in the series so far! 😊 Lin also mentioned how they got to use that theme again during the Becky chapter.
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Weird that he chose to highlight this line of all things as Loid's "Family Comment" for chapter 10. Could this and chapter 79 be more foreshadowing for an eventual "Twilight vs Thorn Princess" showdown? ��� Or maybe he just likes teasing fans because he knows it's something they fantasize about.
English version omissions
There's an additional Endo interview that's missing from the English version of the book: an interview with him and Kazumi Takayama, a former idol of the group Nogizaka46.
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At first it seemed very odd that they would leave out just this interview, but after discussing it with others on Discord, I realized it's because it has to do with an idol. Apparently getting licensing rights for anything that has to do with a Japanese idol group is very difficult, which is further hindered by the fact that Takayama isn't even part of that idol group anymore, which makes getting the content green lit for official release overseas even more taxing. So probably Viz decided it wasn't worth the trouble and just left out that interview. But thankfully u/Nemshi on Reddit posted a fan translation of it, which you can read here. They talk a bit about SxF, but most of it is just general questions they ask each other.
And the other thing missing from the English version that I really can't understand is the inside cover! Another great 4th-wall breaking joke from Endo (I added a quick translation of the Japanese version below).
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Unlike the Takayama interview, I have no idea why they didn't include this. They include the inside cover as an extra page in all the English volumes, so why not here? Very weird.
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And that's all I'm going to share for the "EYES ONLY" fanbook! Honestly, there's so much great content in the book that I didn't touch on, like info about East/West relations, about Eden Academy, Endo's comments on all the designer chairs for the volume covers...and lots more. So definitely get a copy yourself if you can! It's a must-have for any SxF fan 😁 Books like this aren't officially released in English very often, so the fact that Viz thought it was worthwhile to make this proves how much of a hit SxF is!
<- Return to Part 2
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the-cypress-grove · 1 year ago
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Hi hi I saw ur "So, you want to write ..." post for vamps and zombs would it be possible a werewolf one be made?
Love ur blog by the way makes my brain happy
So, You Want To Write Werewolves....
I had been planning to do werewolves next so I had already been making a list. As always, take the bits you want/need, don't feel you have to answer every question I write, and always always do what works for you and your story.
Werewolves Through History
Lots of myths around the world feature some form of werewolf, or at least people in possession of the ability to turn into animals. Sometimes they're helpful like the Wulver of Scotland who leave fish for people in front of their houses. Sometimes they're malevolent forces like the Skinwalkers of Native American legend.
In Europe, France especially, there was a fear of these creatures and many were killed because they were believed to be one. In some cases, these people were at least partially skinned as it was believed that a werewolf had fur on the inside.
If you want to research a particularly notable case of werewolves, then you should look into La Bête du Gévaudan, France. It was believed a werewolf perpetrated 210 attacks resulting in 113 deaths and 49 injuries. 98 of the attacked were partially eaten. Eye witnesses and survivors of these attacks claimed that it was a wolf the size of a donkey and then came the belief about werewolves for which some people were executed. All these attacks took place within about fifty miles of each other. These attacks were so bad it was brought to the attention of the king at the time, Louis XV, who sent people to deal with the creature.
You might want to make a note of the beliefs about werewolves i.e. their strengths, their abilities, their weaknesses, as these will be useful when you come to design your werewolves.
The Complete Book of Werewolves by Leonard R.N. might be worth reading if you find this interesting.
2. Genre Decisions
Before even beginning to design your werewolf you're going to want to decide what genre you're writing in. A werewolf in a horror story will have different qualities and weaknesses compared to, say, a werewolf of in a romance novel. There are usually fewer werewolves in a horror story and larger packs of werewolves in stories where the werewolves are more friendly.
3. Origins
In almost all stories the origins of werewolves as a species are entirely unimportant. This might be something you want to include / explore in your story so I'll touch on it briefly.
Was it a gift or a curse? Was it simply evolution? Have werewolves changed from the time of the first werewolf to the time your story is set? Were they created by a higher power? Was it magic?
4. Wolf Behaviour
Something you might want to look into is the behaviour of real wolves. If your werewolves lose their human mind / have wolf instincts do these follow the patterns of real wolves?
This will help you know how big a territory they might have, what leadership structure they might follow, what techniques they might use to hunt their prey.
Bare in mind, different types of wolves have different behaviours. Does this affect your wolves? Do different wolves of different regions behave in different ways?
5. Werewolf Design
So, now the fun bit. You get to make your werewolf.
Are they affected by the moon? When they turn, do they keep their human mind? How much like a wolf do they look? Are they wolflike or do they have wolf qualities but walk upright? Does shifting forms hurt? How long does it take?
Do you have to be born a wolf or can you be tuned? Does silver affect them? How can they be killed? Do they age? Is their aging process slowed? In some stories werewolves have soulmates, is that the case for yours? Do they live in packs?
How quickly do they heal? Are they strong and fast even in human form? What are there sense like compared to a human? If their abilities are better than that of a human, is it the same in both forms or are their abilities weaker when in human form?
Pick the qualities the suit your story / selected genre the best.
6. Themes
The beast is among us.
Themes of werewolf stories often depends on the genre. In a horror story the themes centre around the struggle between man and beast, humanity and the natural world, secrets, deception, and the illusion that we are in control.
7. Pack Dynamics
If your werewolf knows others amongst their kind then they will most likely be at least one pack in your story. You need to decide the size of the pack, how they function on a full moon vs when they are humans, how are they funded, their leadership structure. Are their packs strictly werewolf only, or can others be found amongst them?
8. Threats
What threats are there to your werewolves? Is it others of their kind Another species? Are there werewolf hunters? Who knows that they exist? Is it common knowledge or do they keep themselves hidden? How far are they willing to go in order to protect themselves?
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corrupted-nightshade · 7 months ago
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List of things that point towards Gojo Satoru & Geto Suguru being kissers of boys with connections to eachother
(If they did kiss though is another story)
Note: the list will be divided into different sections with space in between. So don't go speed scrolling through if you don't want spoilers. :"3
Some of these are less serious, but are still included because all the more content for these two sillies.
--- Last updated: April 26th, 2024 Note: Make sure to check the original post if viewing a reblog version in case Tumblr does not update things under the "read more" like it used to be able to.
Various
572. This number is used frequently as a ship number for the two as "GoGe" the ship name can also be produced as "GoNatsu". Go means 5 and the rest sound similar to 72. These numbers ironically show up accross the series a few times and also in official merch. (Some examples being a clock in season 2 episode 1 stopped at 5 hours 7 minutes 20 seconds or a Gojo teddy bear priced at ¥57,200)
JJK official fanbook
"Q: Please tell us his first impression when he first met Geto. A: Bangs."
"Q: He seems to be aware that he is handsome, but doesn't he want a lover? A: I can't imagine Gojo being faithful to a particular woman."
"Q: Is there anything you are particular about Geto's character design? A: Bangs"
One of Gojo's songs & one of Geto's songs given to them. "Shame on you" by "Avicii" (a break up song) for Gojo and "Come back Home" by "Two door cinema club" for Geto. Stated in volume 3 chapter 24.
The sheer amount of times Geto shows up in MMVs for Gojo and how they display the impact Geto had on Gojo (For example, the latest MMV for volume 26's release)
Their birthday's solar terms tying in with parts. (Geto being "Risshun" beginning of spring & Gojo being "Taisetsu" heavy snow.)
Rings for them that were released on August 8th, which is "Pairing day" in Japan
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Jujutsu Kaisen 0
Geto's kesa is specifically a Gojo kesa
Gojo stating in 0 that
"I've always believed... ...Love manifests the most distorted curses." / "This is my personal theory, but there's no curse more twisted than love."
Even after 10 years, Gojo recognized Geto's smell. (The mall scene after Yuta & Toge fought the curse)
Geto renaming someone to "Sato" because
"That's what I've decided, so Sato is better."
This sunset scene
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Gojo's veil is black & Geto's veil is white. Gojo's veil causes darkness, Geto's does not. [Peep who reminded me]
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The song "This is pure love" not only plays over Yuta & Rika vs Geto, but also plays over Geto & Gojo's conversation
The way that Geto looks at Gojo & says his name, and how Gojo looks at Geto & says his name
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Geto's blushing face at Gojo that we were robbed of in the anime
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Some of the lines from the JJK 0 light novel lines
"Yet Gojo's bandage-covered eyes kept watching, kept following the shape of Geto's soul."
"But to Gojo Satoru, he was —— '————, ————' '...ha.' When he heard the words Gojo blurted out, Geto couldn't help but laugh. Such embarrassing [...] words. Even why they were students, those words had never been said before. 'You should've at least cursed me a little before the end.' December 24, 2017. The curse called Geto had been well and truly exorcised."
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Season 1
JJK Juju stroll
"Q: What kind of person is your type?" Gojo: "[...]The one who seemed nice. With the notable bangs."
yes, i know who he stated but the way he answered was so half arsed as he struggled to come up with an answer as an example of his type. 💀
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Season 2
Again, the way they look at each other and say each other's names (There's another picture with Gojo looking at Geto, but I'm missing it right now)
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THE HECKIN GOJO & GETO VALENTINES CAKE??
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They literally even have a themed honeymoon place???
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Geto makes sure Gojo has his favorite soda. :3
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Part 1 / volume 8 - 9
The intro for season 2 part 1
"Even after I got to know the smell of you, different from mine"
"In such a color as if it were a silent love"
"I've got a curse word for you stuck in the back of my throat"
The outro for season 2 part 1:
"Even trivial conversations are fine Show me your blushing face once more"
"It only exists here I want to touch you"
The fish in the outro
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The flowers in the intro & outro. [Peep who reminded me]
The purple ones (Located on table in the part where older Gojo is sitting in a chair by a window) are possibly Primula/Primrose flowers. They can represent young love, beauty, desire, desperate, and can be a symbol of spring and renewal/new beginnings. etc.
The yellow ones (Located in the part where Gojo & Geto are sitting together with their hands & cans of soda surrounded by the flowers) are possibly osmanthus flowers. They can represent love, passion, happiness, beauty, etc.
[See here , here, here , here , here , here ]
Geto not answering Tsukumo Yuki's question of what kind of woman is his type more than once
When Geto is asked by Haibara if he would like a sweet or savory souvenir, Geto says
"Satoru will probably have some too, so maybe something sweet."
Part 2 / volume 11
This whole image (Geto in the glasses on the left, and Kenjaku's silhouette on Gojo's face on the right)
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Season 2 part 2's "Specialz" intro hidden meaning
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Despite the following about Geto's state, Geto's body still instinctively reacted to stop Kenjaku from hurting Gojo.
"Q: Fake Geto's arm was moving during the Shibuya Incident, but how much of Geto's consciousness remains in the body? A: Not much. He was moving like how a dragonfly whose neck was torn off can move."
Fun fact: Some owls pair/bond for life (Whether the owl is supposed to be Geto's because Kenjaku is using Geto at the time or it's not Geto's animal because that is Kenjaku is up to you)
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Volume 26
The Camilla flowers with snow. Not only do they represent Gojo well with their meaning, including one meaning being unchanging/strong love alongside modest love / beauty for pink, but flowers are given to different dates. The birth flower of February is this flower, said to bloom on the 3rd of this month. Aka Geto's birthday.
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Chapter 236
Gojo actively chose to fight on December 24th (a day considered romantic for Japan) which is now the day both Geto and him have died on. Even Kenjaku acknowledges the days significance with
"Ha ha! How romantic. Isn't it gross to make plans with each other on Christmas eve?"
These lines
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Both Gojo & Geto's volumes' numbers can have bad meanings in Japan. 4 can mean death & 9 can mean to suffer/agony. (I put this under volume 26's section because of the spoiler)
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There's likely more, but this is what we could think of right now. XD If you have anything you want to add on, feel free to send it my way because the more help the better & easier this is. (^w^ ) Same for any corrections to the list (as it's just me writing up this post and I may make slip ups)
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anonymouscheeses · 6 months ago
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Exorcist gang! (I'm so sorry it took forever to get to your ask. I kind of dropped the au for a long time and just now got the motivation to pick it up again.)
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Right on the money! I just narrowed it down to three because I can't do anymore(lazy ahh). But they can't actually drive motorcycles because none of them have a drivers license so they just try to seem badass by saying they are a biker gang. All christian but they have no idea how it works and do things looked down upon by the christian community. Left Victoria. Middle Stephanie. Right Kamaria. Kamaria got a tattoo of the upside down cross to seem cool but she knows it's St. Peter's cross so it's kind of a double meaning for her. I also gave Kamaria three toned lips because I jst found out that exists and I had to include that in some character. Atleast one.
Maybe one day I'll draw them as angels just to do it.
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For context, they are exes 😫
Are there still feelings? Kind of, they just aren't over eachother yet. Right now tho they are mainly enemies. Valerie(Vaggie) is kind of like Blitzø(relationships wise), but less of an asshole. It was mostly her fault they broke up though. She was uninterested and embarrassed by Kamaria almost all the time so ofc Kamaria doesn't stand for shit and ended it before it got worse. Valerie is like that with Charlie in some ways, but of course that's for growth purposes.
Oh also Valerie dated Lute too before she dated Kamaria so it's just this entire problem within the group bro.. Like, Lute is not over Valerie and not in a "I am in love with u still." Way, but in a "I hate the way you walk, the way you talk, I hate the way dress-" ahh way(and in an i am still in luv wit u way but shh). Lute has no idea why Valerie broke up wit her ass and takes it out on Kamaria. Kama takes no shit and bounced out that place quickly. Good for her ig. She still an asshole too, anger issues ahh, everyone except Charlie(until the vee accident 😏)deserves a kick in the ass.
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Pretend Charlie is in her human form. I'm still workshopping it right now! 😔 so yeah nobody else except Valerie knows she's a demon jst so you know!
Chaggie aren't dating yet! But they will one day 😈
For now it's kind of just pining. On both sides ofc.
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"So it mine el" we say in unison.
PLEASE TELL ME SOMEONE GETS THE REFERENCE?? THIS IS SO AWKWARD NOW...
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Helmets and glasses off! I think they look pretty nice but im not great at making my own character designs from ground up. Which is why I havent shown my actual own OC's. Victoria is trans because I said so. Kamaria is probably Lesbian but she doesn't know yet, it's kind of a label she uses until she knows for sure (so me). And Stephanie is Stephanie (she don care. She don kno 💀). I FORGOT THE FLAME ON KAMARIA'S JACKET RAAAA.
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They also all have a picture on the back of their jackets that's jst wings and a halo. So do with that what you will.... if u wanna make fanart that is..... pls..... I'm begging..... jk but it would still be cool lmao.
They used to be in a gang with Adam and Lute but after Valerie was beat up real bad by Lute they all decided to just part ways. Not on good terms... So it's just Adam and Lute now who jst act like they are all that when they cant pack a punch at all 😒. I'll show Adam and Lute's designs in the next update (or somewhere) but that's all I have right now. I can't wait to draw the duo ughhhh‼️‼️‼️
(I have also changed a few things from my original idea, so if your a hxd au og from the first like... 3 posts I made abt it then ya... there's major changes. I'll go through them deeper in my next updates on this au!)
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superlinguo · 8 months ago
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New gesture Emoji in Unicode 15.1: Head Shaking Horizontally and Head Shaking Vertically (aka shake and nod!), and (finally) right facing emoji
Unicode 15.1 will be rolling out to phones and computers across this year. It will include lots of new CJK (Chinese Japanese Korean) ideographs, some new line-breaking rules for syllabic scripts, and a handfull of new emoji! There's a phoenix, a breaking chain, a lime and a brown mushroom, as well as new family silhouettes and a handful of existing emoji, but now facing rightward!
Below are illustrations of the set from a recent Emojipedia summary of the 15.1 update.
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The two emoji I'm most excited about are Head Shaking Horizontally and Head Shaking Vertically. That's head shaking and head nodding to you! I wrote these proposals with Jennifer Daniel and the Unicode emoji subcomittee team.
Why the more elaborate names? Well, Unicode tend to describe emoji by form, not function. That's for very good reason, because a head nod might be agreement for you, but in other cultures a vertical movement of the head can mean disagreement. This has provided a double challenge for emoji designers, who have to both show movement and also facial features that aren't too positive or negative. Below are the Emojipedia pair. They've done a great job.
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These two emoji are actually made by combining a classic emoji face wtih the horizontal (🙂‍↔️) or vertical arrows (🙂‍↕️ ) using a special Unicode character called a Zero Width Joiner (ZWJ, 'zwidge' to it's friends), which means that even though they're two characters they smoosh together to create one emoji. It's the same process that makes all the different flags, as well as the gender and skin tones.
In fact, all of the emoji in 15.1 are combinations using the ZWJ mechanism; including the phoenix (🐦‍🔥), lime (🍋‍🟩) and brown mushroom (🍄‍🟫 ). Those new right-facing emoji are a combination of the usual left-facing emoji and a rightward arrow🚶‍➡️ .
It's exciting that Unicode have decided to try this set of right-facing characters. Many emoji are left-facing, which is a legacy of their Japanese origins (the word order in Japan means that right-facing makes sense). I've been complaining about emoji directionality since 2015, and I'm glad that this update will mean that lil emoji dude can finally escape a burning building for those of us with a left-to-right writing system and Subject Verb Object word order. They've started with a bunch of people in motion. It will be interesting to see if this set is where it stops or not.
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(no no buddy!! To the exit!!)
The use of the ZWJ is an elegant solution because it means that you don't have to make a whole new codepoint for the emoji, it just uses the old one. If someone doesn't have their phone or computer update to 15.1 then it should fall back to just showing 🚶‍➡️, which somewhat conveys the intent. That's the magic of a good ZWJ combination.
Earlier posts on emoji gesture
Gesture emoji: contributing to the Unicode standard
New Publication: The Past and Future of Hand Emoji
Gender Variations for Person in Suit Levitating Emoji - Emoji Proposal
New draft emoji include 3 proposals I co-wrote!
Emoji as Digital Gestures in Language@Internet [Open Access]
Earlier posts on emoji directionality
Emoji Deixis: When emoji don’t face the way you want them to
Don’t run towards the fire (the on-going problem with emoji directions)
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d8tl55c · 2 months ago
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y ' a l l . it took me multiple weeks to start working on a pony town skin <- real <- i made SIXTEEN other ones before the one i wanted
so now you're gonna look at them :D
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behold! i bring you: disheveled TCO & rehabilitated TCO
it was a long journey to get here and every freaking detail has some personal lore about it- so if you want to see some progress shots ive chronicled them below X3
ok so 💕✨\o_🎉
the original plan was to: 0. go for a cho post-Showdown and pre-Box 1. use my existing spacescug colors (so i wouldn't get overwhelmed and stop) to create interesting gradients with the black, 2. dress them in.......... WHATEVER seemed cool at the time, and 3. have fun.
SO! i did. ~
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(fun facts: the spacescug is one of the 16 skins i crafted while anxiety-ing over ava/m (sometimes ill use it to SNEAK AROUND and admire people (pls say hi lol <3 )))
features. i went with the fluffiest hair i could find, a starry mask for privacy, a comfy sweater, and my two pride and joys: firetail and transparency-skirt.
see look look it's supposed to be showing the legs on the other side of the fabric :D :D :D !!! and, if you look close, it's discreetly distracting from the big shackle i added to the left hind leg. (if you look REALLY close, you'll see i drew some grass in the "hole" of the head. this is why im so excited about this i went ALL IN ;v;;;;) (transparency-skirt ruled as a concept, but in the end it didn't make it any further through my TCOs)
okay so then i spot this character.
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i instantly fell in love with the way they did their head (never before seen by me), and was inspired to refine my own work a little,,, so i would fit in more with them when we hung out.
i tore the sleeves off of the cozy sweater, added a Rocket-Brand™-lookin collar, and retired transparency-skirt.
i enjoyed this version so much i didn't change it until fall rolled around....
in which, while re-doing my whole catalog of fav skins to match the new ground color, i changed like 7 entire pixels of the design which i am not going to waste your scroll bar with. <3
now it's getting real.
one day, i needed a break from a thing and decided to dev some more accessories. i had an idea to strap down the wings with one of the feather outline colors and a Waist item, and that quickly spiraled into changing several many, many, more things.
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speed round! extra features include:
firetail upgrade! ++shiny
+detail on right hind leg: scars? a tracking device maybe?
aforementioned wing restraint
right cozy sleeve ripped further to install the
Rocket™ wristband: that can't be good
hair accents match accessories and each other better
Back Mane changed for ++disheveled points
Ear accessory added for ++disheveled points
Ear type changed for more fluff back there
and as you can see i bit the bullet and tried to make an homage to my new friend's head style, and i found that these closed eyes (left) look like frowny cho-eyes. :3
AND THAT WAS AWESOME. i felt great. stylish, even. i sat there with an extra 10% deduction to needless social anxiety in my new threads.
and i thought, huh. i've made this little guy suffer, mentally and physically, for fifteen outfits now. what changes if they escape The Situation? and heal?
i pondered this for a while, but i didn't get the boost to act on it until i met this MVP.
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they taught everyone on that day cool and funny pony-making tricks! and they're sweet.
from them i was inspired yet again ☝
and this time, i mixed in EVERYTHING. slowly untying the ropes, healing the scars, repairing the hair. the glasses trick that TDL taught me to get the more expressive eyes. the colors and patterning i learned from making a troodon skin (another of the 16) to re-dye the hair and add a new layer of striped pattern to the clothes. yellow with the red so it nods to TDL AND represents more fire. thE SLEEVES ripped ALL THE WAY OFF!!! YEAAAH SHUCK THAT ANGST I MADE THE MARKS BASED ON HOW YOUR CURSOR INVERTS IN WORD
WHAT IF INSTEAD OF RETURNING TO GREYS THEY START DRESSING IN LITTLE EXPLOSIONS OF COLOR •-|,=-||-•|-',=•-|"/, |'['-•-|_|<,['- [,-|'"/,/_',= '////////
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and
that's it.
except for ofcourse the :V s :3333333
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SO THAT'S THE STORY OF THIS
WOW, haha, thank you for coming on this journey with me. if you know more about pony town than me i am so taking suggestions- i am still learning and having a great time doing it!
TOODLES 💕
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indig0trolls · 4 months ago
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TINIES - NEW BASES, NEW FACES
HOLY WOW! Not one but TWO new tinies bases to go along with the first!! Expect me to use both versions moving forward. If I decide to reopen tinies customs after I complete this last batch, I'll likely add base options to the form(s)!
THESE ARE 18$ USD EACH!
TOS and Purchase Links Under cut! I will not be updating these to reflect their sold status, you’ll just have to check the link. They’ll show as sold out if they’re sold out, I do NOT do holds on these!
REMINDER. FOR THE FIRST 24 HOURS, YOU MAY NOT PURCHASE MORE THAN 2 DESIGNS TOTAL. That includes for yourself AND others. Other people may not buy you designs to gift to you if you're buying for yourself either!! Time posting: 7/31/24 at 10:20 PM EDT. You can come back for more if you want tomorrow (8/1) after 10:20PM EDT!
TOS
By purchasing you will be agreeing to follow these terms as follows. PLEASE make sure you read them in full to understand them.
In the interest of fairness, given how fast these go sometimes: FOR THE FIRST 24 HOURS, YOU MAY NOT PURCHASE MORE THAN 2 DESIGNS TOTAL. That includes for yourself AND others. Other people may not buy you designs to gift to you if you're buying for yourself either!! Time posting: 7/31/24 at 10:20PM EDT. You can come back for more if you want tomorrow!
You MAY change the design/species of any design i've made after youve bought it, but you must leave credit with INDIG0TEA for the design, and the design itself must be recognizable.
Gender/sex/etc is ultimately up to the buyer.
You may NOT resell the design for more than you paid for it, unless it comes with extra art either made by you (listed for your current or historical  commission rates), or commissioned by you. Gift art/free art does not count towards the value of any design I make, ever.  Additionally: You may not ever ask for, recieve, or offer full resale plus non-currency add ons (such as, but not limited to: art, characters, merchandise, games, game currency, etc.). Yes, even if the offer as couched as "free art/commission/character". Partial resale may be negotiated only for designs whose original buying price was 30 or more dollars USD, and split dollar amount may be for no less than 2/3 of the list price to prevent people trying to workaround this TOS to encourage other people to accept their offers. (For example: Partial resale on a 30$ design may be a maximum of 20$ partial + non-currency add on.) This is to prevent overoffering/artificially inflating resale value. I am willing to make exceptions to this clause, but you will have to speak to me directly to ensure my TOS is being respected.
If the design is gifted/traded at any point, all financial value up to that point is lost and it may not be resold until further art is made/commissioned for it.
You may not include my designs in resale bundles. Period.
You may not EVER feed ANY of my art into an AI interface of ANY kind.​​​​​​​​
If you resell, trade, or gift this design, please inform me that it has been traded/resold/gifted so that I may update the TOS to reflect that and so future buyers cannot be scammed.
You may not resell, gift, or trade this design (or any of my designs) to anyone on my blacklist, which is linked below for your convenience. Doing so will result in immediate  blacklisting/blocking of your accounts.
You may not ever edit the original artwork(s).
You may not repost the original artwork to deviantart, instagram, or other social media/portfolio sites.
You may not use this design for the creation of license-able media such as (but is not limited to): books, animated shorts/shows, Vtuber/twitch streamer  sonas,  comics/webcomics, and video games (free or otherwise). If you  would like to use this design in anything like this, we can negotiate a one time licensing fee which covers use in all of the above. This can be anywhere form an additional 150-500$ depending on your intended use.
You MAY use your design for any other purpose, so long as you are not profiting financially off of my work nor passing it off as your own.
You are allowed to store it in your deviantart sta.sh, post it to tumblr profiles, or upload it to websites like toyhou.se with proper credit.
However, you may not reupload to toyhou.se, to keep the ownership log intact, and to keep the original tos consistent.
For my personal comfort, you may not delete original listings from toyhou.seand resell it separately. This is again to keep the ownership log intact, and to keep the original tos consistent. If the person you wish to resell it to does not have a toyhou.se, I have plenty of invite codes I can give out as necessary.
Please credit to INDIG0TEA the first time you post art of them to websites other than toyhou.se 
Violation  of many of these terms will result in permanent blacklisting/banning  from buying or owning designs by me in the future.
BLACKLIST
R1 [LINK]
R2 [LINK]
R3 [LINK]
B1 [LINK]
B2 [LINK]
B3 [LINK]
Y1 [LINK]
Y2 [LINK]
Y3 [LINK]
L1 [LINK]
L2 [LINK]
L3 [LINK]
O1 [LINK]
O2 [LINK]
O3 [LINK]
J1 [LINK]
J2 [LINK]
J3 [LINK]
T1 [LINK]
T2 [LINK]
T3 [LINK]
C1 [LINK]
C2 [LINK]
C3 [LINK]
I1 [LINK]
I2 [LINK]
I3 [LINK]
P1 [LINK]
P2 [LINK]
P3 [LINK]
V1 [LINK]
V2 [LINK]
V3 [LINK]
F1 [LINK]
F2 [LINK]
F3 [LINK]
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zerbu · 10 months ago
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Project Squealer BIG REVEAL
Calling all mystery buffs, adventure seekers, and gumshoe wannabes!
I am developing MY OWN INDIE GAME under the working title PROJECT SQUEALER! In this action-packed adventure RPG game, a disease called Laughter Pox has plagued the town, and it's up to three kid detectives to investigate!
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These days, I'm mostly known for making mods for The Sims 4, but I've been interested in game development as far back as 2009. In fact, I originally bought The Sims 3 for PC back in 2012 as a tool to plan out characters and worlds, before becoming hooked on the gameplay. For a long time, The Sims was my main creative outlet, but I was still coming up with game ideas in the background.
Skip ahead to mid 2016: while playing with my Go to School mod, I needed to create some child characters to fill the school with. I created two rival teams of kid detectives, and came up backstories and mysteries for them to solve. I ended up liking these characters far more than any other characters I had created. They felt like my creative masterpiece, begging for something bigger than just creations made in a character creator.
That's when "Project Squealer" started brewing in my brain. This indie RPG wasn't just some vague idea; I was developing full-blown stories, environments, and gameplay planned for my kid detectives. I also had the perfect art style in my head. Emphasis on in my head.
Turns out, bringing my dream art style to life was way harder than I thought. So hard, in fact, that I spent the next few years learning how to create art. It took until 2020 to finally have character and environment art that could (almost) pass for pro-level game stuff. Not only that, the project was undergoing what indie devs refer to as scope creep. I kept adding more and more ideas to the design doc, making the game more complex and pushing the release date even further into the future. In 2018, I even decided to move from 2D to 3D, and switched engines from MonoGame to Unity (and later to Unreal Engine 5 in 2023).
Now, it's 2024, and I'm finally, finally ready to announce what I've been working on for the past 6 years!
Project Squealer is the working title for my own indie game about a team of three kid detectives: Orlo (middle), Von (left) and Zoros (right). Together, they go on adventures and solve mysteries… or at least they would, if they weren't constantly having their business stolen by a rival detective team.
In this action-packed adventure game, a mysterious disease known as Laughter Pox has plagued the town, causing people to laugh hysterically. Where is it coming from? How can it be cured? It's up to our detectives to find out! If they can convince others to trust them with such an important mission, that is!
Project Squealer uses a hybrid of 2D and 3D graphics to create a 2D cartoon look with full 3D movement. Characters and some organic objects are 2D sprites that move with the camera. Most environments, objects and buildings are 3D, but have texture-based outlines to give it a 2D look.
The game features a variety of different quests, characters, abilities, enemies, locations, weapons and items. In addition to the main storyline, you can help out NPCs by performing "errands" for them, which will unlock cool rewards and even side missions.
Unlike many RPG games, Project Squealer won't include a character level system, because I want the player to be able to progress using their own skill, not by grinding levels. One of the game's main design philosophies is that there are few, if any, permanent upgrades. Weapons will eventually break, status effects that make your stronger will eventually expire, etc.
Project Squealer is still in relatively early development. I plan to post more information, screenshots, and eventually even videos, as it gets closer to release. Follow my Twitter for quicker updates: https://twitter.com/ZerbuTabek
Your support and feedback is welcome, and will help improve the game!
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madeofcc · 1 year ago
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2023 Top ♥
Tagged by @someone-elsa and @shesthespinstersimmer ♥ Thanks a lot !
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I didn't remember doing all that this year !
Thanks a lot to everyone who's been following me through this journey. 2023 was one of the worst year of my life but also one of the best weirdly so let's hope 2024 will be better for everyone ♥
below the cut I'll put the link and explanations for each edit
1/ The Moonlight/Moonwood Tales concept : Based on the lore that came with the werewolves pack, I imagined a story that would explain everything between the werewolves, vampires and spellcasters. I actually prepared a plan for season 1 ... Maybe I'll post it next year ?
2/ The stories I planned for this year but so far, only Melodia is still going. DH3 will start next year sadly and Another Side has been cancelled because of lack of time and a bad computer.
3/ Aïssa in the city : a special photoshoot/lookbook with some items I love and also a small interview including infos about DH2 and 3. It's also a way for me to show more about Aïssa's modeling life. The title is also a reference to the upcoming spin-off about her ...
4/ The DH3 women and the DH3 gang because I want you to love them when the story will start !
5/ The EDGEWAVE fest organised by @aniraklova ♥ It surely was my favourite event this year ! What an awesome idea it was and a lot of people did amazing stuff during 2 weeks ! You saved our summer for sure ! I used Candy Bher as a reference to Another Side and MOON who's a character in DH3 ...
6/ Toxic Don ! A potential new Another Side story I've been thinking about years now ... It would be fun !
7/ The Ghostface DH3 edits : It's a reference to DH3 and Scream of course; the plot will be a tribute to Wes Craven actually !
8/ The Melodia musical video part : it actually was awesome and fun to create but it took me an entire month just for this little video. I decided to stick to a more boring regular way to post this story. I also don't have a lot of readers so far so I guess they will forgive me. I still see it as one of my biggest achievement here though so check it if you can ^^ I love how the episode turns into a musical movie
9/ @windbrook's Slashed Challenge : it was one of my favourite CAS challenge of all time ^^ I'm a huge slasher fan ! It was perfect for simblreen and people created awesome characters and stories !
10/ A makeover of the Three Sages that comes with Realm of Magic : Ana Mae is actually an original OCs, they all should appear in DH4 and 5 ... Morgyn should be very important in DH4 actually ...
11/ URBZ Mag DH3 edition ! Get the girls part here and the boys part there ♥ I love doing fake interviews and mag covers ! Sorry not sorry
12/ Valentines day ♥ My favourite is the one with the Destiny, Leïla and Aïssa because it's funny and feminist, what this trio is together ! They surely had a great night that day, it's also supposed to happen after Melodia so ...
13 / Franck and Madame Sophie : the first drag sims I create ! I wanted one for the Aïssa spin-off so I guess it will be them :)
14/ Recent edits I like : Maria Perron for @birdietrait's coven (I love her and I'd love to make a little story about her) / An other Another Side new idea focused on Venessa Jeong / Destiny's last portrait for the ocs associations
15/ My favourite gif coming from Another Side Episode 1 : I think it's the best ending for this episode as it shows all the plots and times together. Everytime I see it I want to get back to the story ...
Tagging @trippisimmies @badwoohoo @bobnewbie @uwutrait @frzr-bunny @windbrook @eslanes @budgie2budgie @nefarrilou @kashisun @birdietrait @castawavy @agena87 @fangs-trait @peonypyxels @barbieaiden @void-imp @ladybugsimblr @xldkx @nilonne @bakersimmer @whyhellosims @mangosimoothie @djservo @sea-cross @surely-sims @hufflepuff-sim @aniraklova @therichantsim @wolfavens @cinamun @alelelesimz @moontaart @pralinesims @cyberth0t @squea @helloavocadooo @cross-design @rebouks @crazy-lazy-elder-sims and anyone else who'd like to join ♥ feel free to tag me or ignore this as well ^^ (Also, check out these blogs, they're all great !)
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planetaryaether · 2 years ago
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Master Post of Blackrock Resources/Information
Every once-in-a-while I’ll get people asking about various pieces of lore or content regarding Blackrock, so I have decided to aggregate it all in one place to make things easier on everyone. If there is anything I have missed, just let me know and I would be happy to track it down and add it! Special thanks to  @fictitiousdreamer,  yogurtyogitup, and @gonic2 for helping gather information!
If anyone knows where I can find old (like 2013/2014) JingleJam streams please lmk! That is the last major place I need to check for info!
Series Playlist Additional Relevant Moments Duncan’s Lab Episodes 3, 10, and 34 (Set Before the Prequels) Duncan’s Lab Episode 64 (After S2E4 of Blackrock) Feed The World Episode 8 (Sometime Between S2 & S3)
Blackrock Songs: "Our Blackrock Story Carries On" - Lyrics ”Sjin and Duncan are Going to Die” "Baby It's Cold Outside” "Blackrock’s Back” Version 1 and 2, Lyrics Zoey's Official Blackrock Playlist Post Functional Zoey’s Playlist (original has broken links) “Do You Want to Craft a Golem” Origin Text Post Enderboy - Lyrics Engineering “Duncan, Why Did You Plant That Bomb?” (based on “Fries” from Adventure Time) Lyrics "Remember You" Not technically Blackrock but it had a BlackRock caption so I am including it for completeness "Blackrock Bunch" Text post "Fresh Princess" Non-Canon Text post
End of Series Lore Posts: End of Series Announcement Post  Zoey Related Lore  (URLs linked are broken, fixed link here, thanks @emimations) End of Series Lore Rest of Cabertown Plotline Nilesy’s Baby Jim Journal
Rythian Lore: Personality in 5 Words Hair Streak Changing Eye Color Used To Know Science Physical Description Who Knows What's Under the Mask Cost of Magic Living Without EE Feelings on Simon/Lewis Cape Origin Official Headcanons Rythian Journal (Gametee) Lore
Zoey: Face Markings Origin of the Mushroom Theme Robot Arm Jailhouse 6 Art Jailhouse 6 Sketches Season 3 Pre-episode post On Returning to the Enclave Disarming the Nuke Additional (unused) Score Fear of the End Zoey Supercomputer Official HC More Jeff Computer Stuff Mushroom Stew/Soup Mechanics
Teep: Inclusion of Teep Teep Vs Ringo Use of Creative Mode Accidental Deaths
Duncan: Forcefield Setup Forcefield Scene Recording Keeping an Eye on Duncan S3 Duncan Planting the Nuke
End Lore: Characterization of the Princess  Enderbane Lore Enderbane Supplemental Enderdragon Rebirth
Misc Lore: 10 Year Anniversary Stream Highlights (various lore/behind-the-scenes info) Baby Jim Origin Baby Jim Origin 2 Almost Cannibalism NewPool Build How Death Works Name of the World Accidental Destruction of Cabertown Rebuilding of Cabertown Realm Of Dawn’s Relationship to the Brightlands Blackrock S1-S3 Posters Blackrock 3.5 Poster (Supernatural Themed) Season 3 Design Concept
Collaborations/Relevant Other Series Lore: Sips Co Enderman Near Flux Buddies Collaboration Near Early Nuke Detonation Canon Status of Other Series Bow to Kill Ender Dragon (KirbyCraft) named after Zoey Second Sips Co Factory MB Zoey vs Blackrock Zoey
The Princess Short Story: Part 1 Part 2 Part 3
Fun/Noncanon Asks/Moments: Cabertown Fathersday Textpost Umbrella Rythian Hypothetical Jailhouse 6 Tour Fishton Origins
Part 2 of the Master Post Since I Hit the Link Limit (lol)
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mysticode54 · 4 months ago
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I stumbled across a Japanese article where Fumito Ueda, Yoko Taro, and Keiichiro Toyama had a publicized discussion about their careers and the video game industry as whole. This discussion was organized primarily to celebrate ICO's 20th anniversary in late 2021. So the folks over at Den Faminico Gamer requested concept art from all across ICO's development cycle to present throughout the 3 pages of conversation. And I don't know who was responsible for the task of transferring that, but they gave them A Lot of concept art. Many of these sheets have not been shared by genDESIGN's twitter, or really seen on any other site to my knowledge. There's some exclusive stuff in here. And even if they were seen somewhere before, I still want to translate them to the best of my ability and share the info. So I'm going to guide you through the sheets I found the most interesting. I'll also try to provide context for any cut content and musings on the lore elements being spelled out on the page. [Spoilers for ICO under the cut]
CUT AREAS
Jail
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[I've decided to leave the original page untouched in all my translation images, and keep all added text to the black bars at the sides. I'm also including plain Japanese text in dark grey, just so everyone is clear on how I am interpreting the handwritten notes.] This area is titled "Jail" or "Prison" and it was to be put on the second story of the East Arena. This means that, in early designs, the leftmost door was meant to be opened on arrival. It seems you would navigate the diagonal water slope, make it up to this area, and briefly move outside for the sake of slipping into one of these locked cells. After doing so, you move a shelf aside, find the sword, enter a fight, and then use the sword on the rope holding the far right arena door. Having a jail cell next to the arena is very intriguing from a narrative standpoint. Were the cells for those who broke the rules set in place by the arena's organizers? Or was the arena always intended to be sparring matches between criminals and outcasts? Why is the only way onto the balcony found through one of these cells?
Boatshed
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[In the black bars, text relating directly to the contents of the sketch will have drawn elements next to them, so you can better see what translation is paired with what part of the drawing. If it ever gets confusing, shoot me an ask and I'll clarify/edit the post.] The day after drawing up the concept for the Jail area, the team sketched the Boatshed, which was also cut. This area is reflective of an earlier, less bombastic ending to ICO, which Ueda briefly mentioned during Sony's "Great Scene Sharing" campaign in 2011.
Also, to be honest we weren’t planning to have the castle collapse entirely like that. We were originally thinking to have the ending of ICO be much more modest, but somehow it didn’t give you a feeling of resolution that way. And so we decided “Ok, let’s make everything crumble into the sea then.” (laughs)
The most intriguing aspect of this cut concept is a kind of Idol Fence Gate that reacts to Yorda in the same way as the Idol Doors, only in this case it is powered by a mask. The mask's face shape is somewhere between a man and a bull, with the moderately sized horns completing the animal resemblance. There seems to be a gem or circular marking embedded into the forehead as well. The text makes mention that the gate 'listens' to the mask (assuming I'm translating that correctly), so perhaps it had a specific auditory or musical cue planned for when it reacts to Yorda? But perhaps not. A concept page like this would be the perfect place to write that idea in clear detail, after all.
Heroine Room Connection
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This is not exactly a cut area, but it is certainly a heavily altered one. This spot would later become the floor of Spiral Staircase, where Yorda is held prisoner in the first act of the game. We can see this intention by its proximity to 'The Heroine's Room' and the series of Idol Doors set up as the introduction to Yorda's unique power. (There's even a sketch detailing how this arrangement of four idols are supposed to part when opened, and it matches up with the movement of the idols in Spiral exactly.) The most notable feature of this area seems to be a set of stairs leading up into a small room with a trench in it. In the trench is a box and a small crevice in the wall. The crevice is labelled 'Heroine', which, to me, implies that Ico might have been able to see or hear Yorda through this crack in the wall. But since this room is a dead end, I imagine you use the box in some way to activate the other set of stairs, which seem to have both a upward and downward status depending on whether you've solved the puzzle or not. This is very similar in concept to a puzzle presented elsewhere in the final game. At either ends of the room are two doorways. One direction is labelled 'Ko Building', which we will discuss later in this post. But the entrance to this room is through the Ritual Room... which we also have concept art for!
Ritual Room
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Similarly to the last sheet, this sketch depicts elements that would end up placed elsewhere, but the overall design of this room was cut. The Ritual Room was seemingly designed before the team had come up with the final design of the Altar Room. The Ritual Room bears many of its elements, but has a much larger scope and seems to serve as a junction between several parts of the building.
Common elements include:
The floor raising and lowering to open a path to the Stage 13 Elevator. The notes even clarify that this will only occur in the game's "2nd act". In this version of the mechanism, a handrail rises up when the floor lowers.
Capsules in which to place sacrifices. Though they aren't clearly depicted, they seem to be embedded into the ground, rather than standing up.
Restricted access to the high up Idol Doors. In the final game, they lead to The Queen's throne room. Here it leads to Proto, the earliest room designed in the game. It's unclear how you earn access to the doors, but the 'OFF' label indicates that the stairs must rise, or else it remains a vertical wall.
But one big difference that stands out is the palanquin-like structure at the center, which reminds me of the structure that surrounds The Queen's throne. Given the title of the room, we can infer this was meant to be the spot where the Queen's ritual would be held.
Notes in the margins indicate two innocuous, but fascinating things: - The note regarding what might open the Idol Doors for the village men likely marks the conception of The Queen's Sword. - Yorda's voice was meant to be heard from this room, and she would've been singing. She doesn't get to sing to herself in the finished product, though I think that characteristic fits her well.
Flowchart of the Second Half
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Once it became clear to Ueda that the ending had to be more resolute and bombastic, they devised the Main Gate Event and laid out a plan for all the places you would traverse on your journey to the throne room. You might notice that locations like Cliff Cage, Cogwheel, and Pipe have different prototype names and some visual differences. The first location on the journey back, later known as Cage, is titled 'Ruins'. It seems to feature a series of overhang structures jutting out from the cliff-side. Presumably, these would catch Ico after his fall. The titular cages of the present incarnation seem to be absent, but we can see them close by, in the area that will become known as Cogwheel. Instead named 'Subterranean Lake' in this document, Cogwheel seems to lack any of its characteristic mechanisms. In this sketch, one of the cages seems to have fallen from the ceiling into the water below. In the final game, we move from Cogwheel to the outer edge of the island, where Ico clings tightly to the ridges of the cliff-side. But in this concept art, all of that distance is spent on a new area, completely cut from the final release, called 'Trolley Jump'. It seems the trolley would make a second appearance in the game's puzzle design and Ico would have to build up momentum to make it over a huge gap in the tracks. The Pipe area is named 'Ravine' instead. And the metallic platform is set far lower than it is in the final game, where you can just walk across it to make it to the elevator. Here, you must descend onto it and then climb up into a cavern, once you make it to the other side. You might've also seen that the the Old Bridge is titled 'ICO Bridge' in this document. This is especially interesting to me, as the name ICO seems to serve a different purpose here than you would expect.
What is “ICO (イコ)”, really?
Kenji Kaido has stated in the Japanese Guidebook for the game that the name 'ICO' was just the title, and initially, was never attributed to the boy protagonist (Page 82). He was nameless and only referred to as 'Boy', much like the protagonist of The Last Guardian is currently. The game's filenames, the concept art, and even Kaido's own presentation of the E3 2000 demo to PlayStation Underground, back this sentiment. The term 'ICO' is never attached to the boy before June or July of 2000, when US gaming publications reporting on E3 2000's demo started conflating the title with the protagonist's name. Seeing as this is dated in March of 2000, it's safe to say the use of 'ICO' here has nothing to do with the boy. So what is it about? Ueda did also say that the name was a shortening of the term ICON... but I have additional evidence suggesting that in this specific instance, it was not serving as an abbreviation for 'ICON Bridge'. Take a look at this rough overview sketch from the margins of a different concept art page.
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Aside from the points that indicate land and sea, the labels that plainly stick out are "イ棟" and "コ棟".
"I Building" and "Ko Building". We saw that last label earlier in the Heroine Room Connection section.
Knowing this, we can safely infer that it's called イコ Bridge because it connects the イ and コ buildings... But then why are they split in that way and labelled イ and コ? I still don't have an answer for this, though I do feel like the divide is related to the separation of class. The イ building is dedicated to The Queen. It contains both her daughter and the sacrifices she needs to complete her ritual. It's where her throne is. It's where she resides and does her work. Meanwhile, everything on the other side of this bridge seems to have been built for a larger populous.
Benches, recreational areas, spectated arena matches, a waterfall, a courtyard, a ballroom with a massive chandelier! You don't build a front gate and a bridge to the mainland if you never wanted people to enter... This place undeniably once had people who lived and worked here. They were all designated under the コ building. I have to imagine this is why a distinction is being made, but beyond that, the reasoning for the titles remains a mystery. If someone has further insight into Japanese linguistics or culture, and have additional guesses as to why, please let me know.
Cut Boss Fight
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In the West Arena (labelled 'R' for 'Right' in early development), there was going to be another raised cage event. Only this time it would take the form of a boss fight with a massive shadow that overtakes the floor and splays black tendrils through the air. Interestingly, there is already an overhead bridge in this image, but rather than magically appearing in stone segments, it's instead an ordinarily constructed wooden bridge. Here, the notes detail a different kind of puzzle element: Wire. Which, unlike ropes, cannot be cut by the sword. The same note indicates that wire is holding the left and right doors in place. While the concept art doesn't detail it plainly, I believe the only way past this room would be to pull on the "Idol Handle" that the boss is covering. Wire is also presumably being used for the zip-line running across the arena, which is an interesting component to say the least. The vision I'm gathering is that you'd ride the zip-line, hit X at the right time to drop down onto the overhead bridge, run over to the balcony where the 'Cage Switch' is labelled, and activate it to impede the boss. How it is then defeated is less clear. It's also unclear where Yorda would have been throughout this encounter, or if there would be additional enemies trying to drag her into a nest. Its possible the boss itself would be programmed to capture her with a tendril, and itself act as a nest by dragging her into the depths of itself. But we have no evidence one way or the other. [Ok, that's all the stuff I have to present for now. Keep in mind that there's more to see and translate in the article I linked at the very start. This post was only scratching the surface, despite the amount of material we covered. With that in mind, thank you for making it this far.]
Support
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a-cat-in-toffee · 2 months ago
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POST WHERE I TALK ABOUT MY HERO OUTFIT DESIGNS FOR END OF SEASON 2 SLASH SEASON 3 PRIME DEFNDERS :33 LONG ASS POST FOR THE RECORD
also I have pictures of their og design in this so. warning for white skinny pd jumpscare /joking
for sake of navigation I'm going in the order I drew them, and the order theyre in on the above image heart emoji.
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"Virion" Vyncent Sol up first!! also can we talk about how his hero name is straight up just his name. lol. lmao even.
I HAD THE MOST PLAN FOR VYNCENT GOING IN TBH I wanted something similiar to the origami outfit while still staying reminiscent of his old outfit
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I knew I wanted the jacket and I went with the turtleneck so it was the same as Jason's outfit. also Jason has really cool glove sleeve things I thought that was so fucking cool guys. and vyncent is generally from an actual outfit standpoint like... really simplistic? so just ourple pants and boots seemed most logical. I liked the mask and it was in both of his old designs so I decided to stick with it.
and then of course. the belts. there are ten total belts on his outfit jot including the two that would come with the sheath LMAO. plus the two pd colored belts on his boots!! I decided while drawing I wanted them all to have something in eachothers colors cause thats really cute.
i MUCHHH prefer the shorter jacket because of how it shows off the outfit and is reminiscent of his s2 post fauna design . . .
generally had the most idea going into his so there was very little in ways of additional sketching
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also the Japanese where Jason's jacket had said Origami straight up just says Knife. I thought that was so funny. ENTIRELY ACCIDENTAL THING his outfit is basically just cantrips but colors flipped LMAO
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BUT THATS ALL FOR VYNCENT. next up is (drum roll please)
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"Wisperer" William Wisp!!! El wiwi himself. OKAY SO AS YOU MAY NOTICE. THIS IS DIFFERENT THAN THE DESIGN I ORIGINALLY POSTED. I had Not been happy with that one because it felt too cluttered and a little out of character so I ended up redesigning his jacket and redrawing the refs.
WILLIAMS OUTFIT WAS REALLY FUN THO I ended up going with a gas mask like he had in the greyscale arc, hoodie (which will get its own paragraph), cargo pants!! for his cargo and gadgets and gizmos, and then. because it's me and he's william. platformish boots laced with the orlther pds colors.
the hoodie was the thing I had changed in the new design because the old design wasn't william wisp enough for me yknow
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i wnjoyed the outfit and it looked really need but it was much more complicated than his original hero suit and didn't really seem like smthn he'd design and wear.
i really liked the wisp belt and wanted to keep that wisp motif, which is why I ended up putting the flames on his sleeves! it looks cool as hell and keeps w the flame designs. IM ALSO SUPER ATTACHED TO THE WISPERER W THAT WAS ON HIS ORIGINAL HERO DESIGN.... so the hoodie has a stylized w.
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also dakota and vyncent beads :)
I HAD A.... PROCESS MAKING THIS ONE LMAO. SO THERES A HANDFUL OF DRAFTS
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i cinsidered adding stuff to make his outfit like Silhouettes then remebered i haye Silhouettes outfit. the images are out of order but I'm on mobile and can't be fucked to fix it. NEXT UP!!!!!!
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"DC" Dakota Cole! only SLIGHTLY better than vyncent just using his name, bro is using his initials......
I CHANGED THE LEAST ABOUT HIS DESIGN HONESTLY. it was very nice to just get to draw Dakota though :)
the most I changed was I made it a bit simpler, and changed the jacket to be more like the Hexpert armor
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also made the zipper look like her weird chest thingy....
I REALLY DISLIKE THE SHOES AND THE LITTLE BITS ON HIS ANKLES THOUGH. SO I CHANGED EM. they're now his thing in the others color heart emoji. I'd like to think they all sat down together and brainstormed ways to encorperate eachother into their costumes.....
i also made a little note of the back of hia jacket and I tried to make it look like a jersey
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because he played soccer :)
ALSO.... DAKOTA COLE HONEY YOU SHOULD NOT ME WEARING A BELT EITH A BUCKLE. but it looks cool </3 if a little impractical
BUT THATS ALL OF EM FOR NOW..... love these guys.
next I. tackle redesigning this thing.
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sighs. I so got this
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