Tumgik
#i want to make this with art and text because I think it's more interesting
selev-shirogane · 9 months
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The original idea and final design of her - 2024
•Pecky Delaink•
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The second most important family of France, known for being perfectionists, the Delaink family always tried to be better than the Borbón family, so when their first daughter; Pecky was born they were disappointed of her because of her condition, so they never took any attention to her and her parents never knowed about all the abuse she went through by the Borbón's older daughter Amelie, her and their younger brother always bullied her because how she looked, it wasn't just verbal abuse that she received but fisical too, causing her a hyphema one of those occasions, Pecky's family took advantage of the situation to ruin Borbón's family reputation so they can take the title of the most important and respectable family, when Pecky was 7 years old ( one year after the accident with Amelie ) her younger brother named André was born.
At her 13 years old the family hired a new butler, Selvior, becoming Delaink's main butler and the first person who Pecky considered her friend, he always took care of her and supported her decisions, when Pecky take the decision of dye her hair in an act of rebellion against the strict rules of her parents, Selvior helped her in the process. In one of her birthdays he gave her a ring as a present, she uses it everyday.
Pecky's parents never let her to out because they didn't wanted to take care of the special care that Pecky would need by exposing herself in the sun for so long but with Selvior was different, he was willing to take care of her in every situation so she started to take short walks in which on 2 occasions she met 2 people who would be very important in her life, being Connie the first one and Michael the second person.
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Pecky is a 16 year old albino girl, since she was a child she always used fancy clothes and makeup because of her parents, she doesn't dislikes it but sometimes she just want to use whatever she wants even if isn't the type of clothes someone of her position should use ( her parents told her that). She can barely see trough her fractured eye but it doesn't seems to bother her a lot but the way it looks make her feel self-conscious sometimes.
She's a very kind person even with her own parents and people like Amelie, it's difficult to her when it comes to put limits so usually people abuse of her kindness.
She's very open to meet new people even if her parents don't let her mix with other people that aren't of their circle of "important and rich" people.
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Relationships
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Michael A.
After a rough discussion with her parents, Pecky went out to another walk but now alone so it's when she entered into a circus show just to get distracted, now in the circus Michael saw Pecky who was notorious sad and crying a little bit so trying to cheer her up he invited her to participate in the circus act where people of the public can help, it helped her to distract and forget the problems she had just for a few minutes so she started to frequent the circus more and more, becoming a big friend of almost all the circus staff including Michael, after a few days she fell in love with Michael because apart of Selvior, he was the most supportive person she ever met and maked her fell safe.
( a little extra because yes, this was the outfit that Pecky was using when she met Michael)
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Connie
In one of her short walks along with Selvior, she saw Connie injuried and crying so she approached to help her, when Connie told her about her situation Pecky was very supportive with her and becomed her best friend for a whole year but because some troubles with Connie's actittude and her disappointment about Pecky's feelings for Michael, their friendship was ruined and now Pecky just want to be as far away from her as possible.
Selvior
He was introduced to the Delaink family by André and he becomed the main butler of the family, despite his mysterious appearance he was a very good friend for Pecky, she didn't trust him at first but after seeing how kind he was to her she felt very safe around him, even if Selvior is more close to André he still cares of Pecky so much and he usually uses nicknames like "my lady" "young lady" and "little princess" with her, that makes Pecky a little embarrassed but she likes it.
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I'll just put them in her relationships for now because I want her brother and the circus staff to have their information in their own post, obviously Michael, Connie and Selvior will still have their separate posts but since they're the most important relationships of Pecky I wanted to include them in her post, in their respective posts I am going to show how they look like
(Connie with her new rework)
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Well, FINALLY I CAN SHOW MY ORIGINAL IDEA FULL OF MY OWN CHARACTERS AAAA ;;; I'M SO HAPPY 🖤🖤🖤 I'll make all the art for every character and the Connie ones because I lost them all when my phone died-- so it will take me soooo much time but I'll try to make it as fast I can ;;; 🖤
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autisticaradiamegido · 8 months
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day 39
a redraw from a couple years back that was originally a redraw from 2014 so thats a FULL DECADE OF PROGRESS, BABEY!!
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finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
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pocketramblr · 1 year
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Who knows what Gerudo culture or fashion would have evolved into by 'Rule's time but it's nice to think about him getting to experience a bit more of it in another universe... Before BLYGanon sours it for him... Also been thinking about that Great Fairy of the desert...
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#the more i think about Rulie details and lore. the more fun little bits i find about if he were indeed Gerudo#walks death mountain without fear of the heat. no thought for swimming but can sail#that spark of magic- fire like koume. lightning like urbosa#the red Triforce mark. an attunement to Power even if he's got courage in spades too....#lu hyrule#or. blood like yours! lu Hyrule. BLYrule if you would.#my art#alt text#first picture is more first game rulie. second is more post sequel i feel#pulled from the game sprites and then the guidebooks art for the first one#which was interesting#since the first couple of players guides were made years before any games with the Gerudo planned#id honestly want to describe the aesthetic of Impa and the Sages- what we'd later assume to be Sheikah#to learn more... Gerudo tbh. colors and drapes. which would have interesting implications to what happens to them in the downfall timeline#as opposed to them in ww tp or fsa#but here i gave impa more sheikah colors to contrast with Rulie's#anyway. hypnotizing nin10do to give us a Gerudo link..... any day now....#none of these designs are set in stone or anything. im just thinking out loud... spinning this idea around because i guess i didn't enough#already lol.......... pls make 'Gerudo!Hyrule (Linked Universe)' a tag..... pls look into it's potential.......#also yeah. been calling him BLYrule in my head but! once other aus use it it too! will have more options and branches and nicknames#gerule? no i dont like that#someone give a better name than that#huh. these colors look different on my computer from phone.#these were not all drawn the same day. or even week. so inconsistency yeah...
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corrodedcoughin · 1 year
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You!!! Make this community a better place!!! Thank you for grazing in the Steddie nation!!
#you ever watch a documentary on autism in ‘women and girls’ and SO MUCH of it hits home and makes sense but not all of it 100% so doubt#yourself even though over 75% fits when you’ve been thinking this might be The Right Fit but don’t have a formal diagnosis and probably#will never get one#BUT THEN get really upset because it’s in ‘women and girls’ and you don’t want to be either of those and it hurts in a way you can’t explan#and then worry you are over analysing everything and making things out to be more than they are#idk idk just thoughts to vent out I don’t need a reply so please don’t feel obligated or anything#I mean talking abt it is always interesting but I’m not expecting anything#as all of my posts are!! never an obligation! ever!!!#idk man just thinking out loud and tag talking is my way becaude a full text post is too Much#I just hope everyone is doing okay???? AND!!! I hope you are enjoying yourselves???#in some way!!#because I’ve come back and seeing the creativity and joy and community here js so lovely#I wish I had the time to reblog everybody’s work and exclaim the details and feeling of it all#because regardless of fic shit post art edit gifs it’s all INCREDIBLE. it brings so much emotion to so many and you deserve the recognition#and credit for it because yes you do it for yourself but the feedback is always nice. always.#I just want people to be encouraged to create idk you are all so wonderful and I need you to know that#OKAY I’m done back to Normal reblogs and ask answering and whatever else I can provide#sorry!!!
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I've wanted to write a dissertation on the localization differences in Sawashiro's Chapter 13 scenes FOREVER you have NO idea, thank you so much for pointing that out.
I did experience the full game back when it was only out in Japanese so I've certainly got Thoughts on both in comparison to the original as well. Although it's not exactly what you were talking about, I do personally think the playfulness is 100% purposeful and the more accurate take in this case! Not just in a literal sense, but in terms of authorial intent.
Chapters 1, 2, and 13 specifically are full of homages to and subversions of his character as seen in RGGO. Playfulness, unpredictability, and an off-putting sense of humor are central to RGGO!Sawashiro. He also happens to be particularly fond of fake-outs like that. Obviously a lot has changed between games, but there's a lot of fascinating interplay as well, even with 7!Sawashiro's much more subdued presentation. Yokoyama has said he was going for a story that doesn't require RGGO's context to understand or enjoy, but a story that's nonetheless made more interesting by taking RGGO's context into account. The effects of that approach are of course going to be apparent in RGGO's main antagonist.
So I don't think it's far-fetched at all to say there's a sense of humor there we just don't get to see much of, being Ichi and being in the situations we're in when we encounter him. I think that kind of works for him as a character whose idiosyncrasies are conveyed equally by what we see and what we don't see.
... I guess I kind of ended up writing a dissertation anyway lol sorry
this is like getting a letter from the president thank you so much for your dissertation and your work in general im actually framing this on my brain walls
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bowtiestash · 1 year
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i’m going to try to be more active on tumblr because of the way twitter’s going, just a heads up
#im not sure if i will actually 'be more active' but ive been stayin off of twitter bc like#seein a lot of transphobic shit trend and also just .. the general Bad Direction twitter has been going thru#makes me just not want to use it as much#ive been off it for a bit and honestly i think its been workin somewhat well??#tumblr feels a lot more comfy tbh#it feels weird to just make random text posts now#also uh. extra random heads up but im gonna be postin fanart for random ass things#i feel like theyre random bc i havent really expressed interest on here but i did mention some of it on twitter#for example i have a hades fanart im working on#i also have some hermitcraft doodles which. might come out of left field but yeah#honestly i got slightly into traffic life series because of the fanart and a bit of hermitcraft because of the fanart#i feel like its kinda really out of left field for me but i did make mcyt art before#oh yeah since im rambling i just wanna mention. hermitcraft/life series fanart SLAP so hard. who gave the fanartists the right#thats why i got into it in the first place. i love browsing the fanart of them bc theyre so good#i feel like im more of a fan of the fanart more than the actual thing#i just feel like. my interests are so fuckin random. and they dont go together at all#we got... hades game (kinda) mp100 and then hermitcraft/life series like WHAT#i think the one thing they have in common is that theyve offered some great distraction for my shit brain when ive been going Through It#still coping a bit with my mental state and how things got there but im. gettin better i think#seriously its been a while since the bad stuff happened and yet im still. dealing with it. it SUCKS#i wanna make a new text tag but idk what it should be#ill figure it out later. i think
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Survival costs are taking up most of the Haboub family's donations.
Please see my other promotion lists for the newest version of this post with different goals.
I am no longer focusing on promoting/updating this post. Thanks for everyone's contributions!!!
Update Aug 26: Help promote this family on Instagram. See here.
Updated: Aug 31
Member: @mohammedhaboubsblog (Mohammed Haboub)
Verification: link
Payment methods: Google Pay, credit/debit
Donation matches and drive: 50 SEK, $5 USD art raffle, 105 SEK (under cut)
Current progress:
SEK 78,861 133,838 / 130,000
I've set a short term goal of 130k SEK for rent, which is roughly $12.8k USD. This is URGENT, the family needs to make rent by early September. See post here. The actual goal is 300k SEK.
The currency may appear intimidating, but this is a small-medium evacuation goal of roughly $30k USD. I think it's achievable if we work together.
Please donate if you can and share.
Details about this campaign:
1/3 of their funds have went towards outrageously expensive rent, healthcare, and basic supplies.
Mohammed was shot in the leg.
Mohammed's twin sister was injured during the Khan Younis massacre and went through a surgery the family currently cannot afford. We paid this off!
Rent alone is 1/10 of their campaign goal and the family is struggling to afford it.
On Aug 30, we helped pay off yet another month of rent so they wouldn't get evicted!
Donations are sparse and amount to around $100 USD daily. At this rate, the Haboub family will not be able to evacuate.
Their campaign goal is reasonable: roughly $29k USD to evacuate 4 adults.
I've attached my conversation with Mohammed below. If I get more evidence, I will provide it there.
If the inability to donate with PayPal or confusion around conversion rates is holding you back from donating, I propose that you donate to my Kofi. For anything that you tip me, I will round it up to the nearest whole SEK and donate it to the Haboub family. I will publicly post the receipt. You can donate anonymously (still requires an account) and don't have to notify me of any donations on Tumblr but I would like having a record.
Am I scamming you? Who knows, I'm some random person and I have no way of proving that I'm not interested in running off with your money. But I want to do something that might help tangibly because publicity isn't enough so far. Donate to me at your own risk.
Proof:
Update Aug 29:
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[ID in alt text]
Mohammed sent me his and his sister's IDs to prove his identity.
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Aug 27: Donation match for 105 SEK ($10 USD)
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keypaa · 5 months
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Astrology Observations No.6
with lovely @sc0rpi0suntaurusm00n
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Saggittarius suns, moons and mercurys don't have a social filter, they say what everybody is afraid to say blunt af. Jupiter the optimist makes them confident to say what they mean, feel or think (Sun,Moon,Mercury)
If you have venus in tense aspects with neptune you need to do a reality check of your relationships now and then, because sometimes you will put the people around you on a pedestal and other times you will dislike people because they don't fit into your picture perfect fantasy anymore. Just needs some work.(Neptune is like a siren that wants to sell you a fantasy that isn't there, and when you follow her whistles she gets you. Venus energy wants to receive, get loved and share love. So combining these two energies in a tense aspect like a square or opposition gets messy)
Saturn square north node + the south node are generational breakers. Their upbringing was hard and truly intense
Scorpio mercurys don't mind sounding too direct they will ask you anything if they want to know the answer. Oh I saw that you talked about me on a tuesday girls night with ... around midnight, why did you do this...¿😆
Capricorn suns please let us know how to help you. You go through traumatic sh*t, and after all that you stay humble and act like nothing happened
Jupiter aspecting neptune in a positive way love to create art (all forms of art), it makes them genuinely happy ^^ Neptune has to do with artsy stuff, singing, imagination jupiter expends this energy
Mars in leo want to achieve something (whatever it is) The ego is also ruled by leo, so leo placements feel worthy if they achieve something for themselfes
Pure devine love is something that pisces venuses and moons are capable of giving to human 🫘 But they will also text or call you multiple times if you don't answer (Especially Pisces suns with a pisces venus)
You just want to listen to people who have scorpio mercurys, they always have something interesting to say...They know the secret spots, newest updates overall everything that is hidden honestly
Taurus moons have the ability to become real successful and are some of the warmest people if they let you in :) They like to be confortable and also give this energy out to their beloved ones
Mars in aquarius are known to behave different than the rest of their peers. Nothing that is bad, we need more people who think outside the box and follow different life tracks
If you have your moon (square,opposition) your venus list of your emotional needs and your definition of love and find a solution to combine both, if you not want to hurt the people around you regarding showing them your feelings. Due to this conflict of wanting to show love and not being able to express your feelings as you would like to this technique could possibly help you (:
Taurus venus attract love easily (best example: Ariana Grande MASTER MANIFASTOR)
Leo moons love receiving princess treatment and they know how to get it aswell ;)👑 They are LOUD with their wants and needs
Gemini moons get borderline crazy in their love reationships. One day they LOVE the other they despise you and the cycle begins again (also if you have a gemini venus)
Leo placements are either one of the most timid people you will ever meet or they
want all attention on them
Why did I meet a whole lot of taurus sun boys that struggle with finding real genuine love
Mars in sagittarius are se*ually free people. They like going after their needs and what they feel free to do
Sun (trine,conjunct,sextile) jupiter are confident at their core or they come off as such. It gives the personality an optimistic vibe
Venus in virgo are the most devoted lovers on the world, they will not forget your anniversary (and get real mad if you do), take care of you, pay attention to your dislikes & likes
If you have sun in scorpio degrees your real personality is so hidden from the public. Everybody is going to want to figure out who you are only to discover a new personality trait of yours every now and then
Virgo man get the ick real quick. Why do they hate on women without a reason, boy get that frustration out in a healthy way
Aquarius placements may feel excluded from groups a whole lot but later in their life they find their people and have a good amount of friends around them. Also people who start trends and influence a whole generation (XxxTentacion, Paris Hilton,...)
@sc0rpi0suntaurusm00n part:
Pisces moon - these are the folks who you see drawing in a corner or reading an interesting book, whether it is mixed with fire or air there will always be an ethereal Aura or a mystery to these natives 🫶
Cancer moon - shy individuals quite often. Not ones to initiate contact but definitely enjoys some attention to their needs. Cares about their mother or maternal figure quite deeply. Often times these individuals have a significant relationship with the mother which is part of who they are, single mother raised is quite common and adoption is likely as well from what I have seen. There may also be a misogynistic type in lower vibration natives from what i have seen
Capricorn moon - they may seem like the mysterious yet charismatic type but deep down there is a lot under the surface. These natives being cardinal signs, they can relax into something and then when you least expect it their passion and drive is unstoppable. You never know when they're tumultuous emotional life might break through the surface and send them blazing toward a new goal.
Taurus moon - (I am biased as a Taurus moon myself lol🫣)they may have a soft spot for comfort and stability, and typically the pinnacle of finance, care, and stability (although when mixed with sag it may be expressed quite unconventionally) Taurus moon natives are the least likely to make plans and change them due to "not feeling like it" if they are going to do it, they will. Taurus moons are always sharing their food OR they will never let you touch it - no in- between lol😭
Aquarius sun - Aquarius is very different, what I notice in common is the respect for difference. Often these signs are good with computers lol (maybe just because I have 3rd house aqua). The Aquarius man can be so caring or they can be cold, but they have a soft spot always -whether it is a quirky girl or a Quirky interest. These are often the people who want to be first to do something- the trendsetters... Although some can just be quite on top of trends-i have never seen an Aquarius who wasn't ahead of their pears in something whether fashion electronics or anything new.
Scorpio moon - one of my personal favorites💕, but I'm so biased lol(Scorpio stellium🤫) although these natives are known for having rough lives which is true, these peeps are totally down for a trauma dump sesh, or just a really good rant when you are their close friend. The female Scorpio moons are often friends with more females- might be gay even but too stubborn to act on it. There is always something interesting going on in their emotional world. Either the purest virgin or somewhere between that and a man eater... Scorpio moons do not play around, they are often no bs types whether mixed with air or fire -except for Libra placements sometimes if undeveloped.
Aries moons - omg 🤍 y'all are so passionate with your emotions, like if you are mad you can have a hard time hiding it, but yall are just made to be a ball of passion. There is nothing you do that you do not put your whole heart into, if you don't have your heart in it you won't do it. You can set boundaries a little too rough sometimes for us water signs, but it's okay because you are baddies and need that extra space for chasing passions. PLuS You are always loyal anyways so we don't mind. Aries moon has a really hard time holding a grudge against people, because y'all just want to live and let live. Amazing peoples! especially the girlies whom I have met. The lower vibrations can be super flirty and super flighty tho🫠
Pisces and Aries are actually a really great duo, despite what the horoscope things so often say - pisces and Aries are the most common duo i see i believe this is due to the fact that pisces is at the end of the zodiac and Aries is new to the cycle. Its like opposites but they are also alike which is perfect for a friendship.
Unlike me, a scorpio, since i don't often have libra best friends although libras fall into my 11th house - might be due to my lilith placement being in libra as well...😭
Virgo mercury can be so intentional with their words, and this mixed with virgo mars can make for a really sharp mind but also sharp words in an argument.
- That is part of what makes cancer (sun/moon) and virgo moon a good pair in a relationship, because cancer (sun/moon) is very emotionally intelligent and virgo moon is often good at compartmentalizing emotions and rationally dealing with emotions, and often times cancer (sun/moon) need to learn to balance emotions with reason
Moon quincunx to Mars or mars square moon aspects may cause anger issues in men, specifically cancer moon Sagittarius Mars or Aries Mars. As well as Aquarius moon with Virgo mars.
Pisces placements remind me of the most beautiful expression of emotions. The positive expression of pisces placements can be expressing deep and dark emotions through arts, music, love, and things that are beautiful expressions of feelings. Some pisces placements are old souls having to go through rough experiences in childhood, like experiencing many be lifetimes in one life, it reminds me of what I believe mMitski said best 'I was so young when I behaved 25'
April Mercury Rx in Aries!? Was I the only one or no? - there were so many fights and arguments...as well as exes coming back 🫣 like as a scorpio mercury rx it wasn't that crazy for me but my friends had their exes come back into their lives and there was even a small fight which is very mars..
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If you would like you can join my spiritual family glad to have you here, and never back down never WhAaAT! Keep your hopes in life up always¡ :)
Luvv muah
555
7:25 PM
© 2024 the content is subject to the copyright and responsibility of the author
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rxzennia · 4 months
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rare critters
– tales of the voracity pathstrider
✎𓂃 a healthy dose of curiosity (ft. dr ratio) yall if i have to write another report i think i might kms sorry im 3 days late lol i was busy making concept art 
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when dr ratio somehow acquired a few rare critters from herta space station, he thought of one person:
aventurine.
if he’s so bad at looking after himself, maybe he could take care of something else instead. and these cat cakes are pretty tame and adorable… seems just right for him.
ratio sent a text to let aventurine know he’s coming to drop off some souvenirs
said souvenirs being these critters
ratio has one on top of his head and two in one arm as he rings the bell
it’s sometime in the afternoon, and you’re not around
(you’re attending a meeting on aventurine’s behalf so he can have a longer lunch break)
(you do that pretty often, actually. that’s why your boss can have entire afternoons or evenings to himself)
nothing would’ve prepared ratio for what he sees when aventurine opens the door
one, no, two? no, three?? faceless serpents slithering around his feet
and one really huge one around his neck???
their maws, aeons, their maws. as stunned as ratio is, he’s also scared shitless
they remind him of a certain aeon and he isn’t sure if he liked the implications
though, that aeon has long since disappeared…
the very moment the serpents sniffed something in the air, they’re all right up in ratio’s face
the trash cakes are definitely scared shitless
they’re quivering and whimpering
ratio is trying so hard to hide his unease
“since when did you have pets, gambler?”
“oh, they’re my assistant’s – don’t bite, please.”
and these dangerous, dangerous noodles listened???
they backed off obediently while still scenting the air again and again
at least they’re not one hair away from ratio anymore?
wait, more importantly…
“you’re living with your assistant?” ratio can’t help but ask. “and… they brought their pets over?”
technically, the slithery creatures around the house aren’t your pets, they’re literally parts of you, but does aventurine want to get into the details? not particularly.
“doctor, it’d be heartless of me to tell them to leave their pets,” aventurine chuckled, “it’s a long story. are these…?”
“i thought pets would do you some good. seems like your assistant has the same idea.” ratio passes the three cakes over to him. “here – from the space station.”
aventurine tells the especially thick leviathan on his neck to get off so he could hold the trash cakes
more like patting its body a few times until it got the signal and slid off of him
the cakes like him!
once he’s passed the sniff test, the cakes are all over him
they do remind him of someone, with those yellow eyes and grey… trash can(?) like body…
he holds them carefully, because unlike your creatures, he needs to hold onto these little guys
else they’d fall
invites ratio in while he’s at it, and he sits down to properly examine them
ratio watches aventurine for a moment, until your serpents catch his attention
oh, he’s so unnerved by them, but also…
he’s so curious! his scholarly senses are telling him to seize the opportunity!
are they really the same creatures as the ones depicted in the scriptures for oroboros?
how did aventurine get his hands on them? or rather, how did you get your hands on them?
and why are they so, so… docile, if they are really what he thinks they are?
what have you done!? how did you get them to be your pets?
his academic interest in you might have just skyrocketed
he engages in a staring contest with a creature with no eyes
somehow, somehow he just knows it’s a staring contest
he’s debating between approaching or not
they look like they would snap his neck before he could even react
“don’t try it, doctor,” aventurine warns, reading ratio’s actions from a mile away, “they’ll probably bite.”
“huh…” ratio makes a sound of pure wonder as he stands still, staring at the few noodles slithering over each other and scenting the air around him. “how did you tame them, then?”
“i didn’t.” aventurine shrugs as he plays with the new critters in his arms. “just sit tight, my assistant should be back soon.”
does that mean you’re the one deciding who gets to touch your serpents and who doesn't???
meanwhile aventurine has taken to the cakes from the space station
they’re so delicate and adorable, with their huge eyes and how stretchy they are
such a contrast to your huge serpents
your serpents are curious about them too, it seems
they keep trying to slither up aventurine’s legs
he has to keep pushing them down, all the while their maws opened and closed
trying to get a feel for the taste of these critters
not trying to outright eat them, just trying to get a taste
ratio is itching to just… grab one of your noodles
he can’t
how devastating
just then, the door opens with a click
“i’m home, aven.” you enter and practically throws your shoes off. 
the sudden need to retain some semblance of formality in your home feels foreign to you now, but you’ve sensed someone else’s presence. it can’t be helped, even if the name aven feels odd on your tongue.
weird, aventurine usually runs out the moment he hears you
when you made your way to the living room, you see him and… some random guy?
said random guy looks like he’s into greek mythology?
is he like zeus or something
no, more like male athena or something
“oh, welcome back!” aventurine perks up as he lifts one of the cakes and shows it to you like a proud parent. “look at these little guys!”
your eyes never quite look away from the stranger, but you also dazedly take the critter into your arms. “this is…”
you immediately catch ratio’s eye – the way you carry yourself, the way the ends of your scarf seem to move on their own, and the way the few serpents find their way up your neck without so much as trying to touch the cake in your hands (even though they’ve been trying to taste it when it was in aventurine’s arms).
“veritas ratio.” he stands up before aventurine could introduce him and offers you a handshake. “you might know me as dr ratio of the intelligentsia guild.”
you stare at him without much of a reaction
his hand stays outstretched as he watches you expectantly
after a few seconds, you give his hand a firm shake and introduce yourself
you do know him, actually, you’ve read a few of his works
you quite liked his takes on philosophy and natural theology
he’s very insightful for a mortal
“can i help you?” you ask, because you don’t think ratio would bother talking to you if he hadn't been curious about something.
“your pets are most fascinating,” he gets straight to the point, “may i examine them?”
???
your pets?
the serpents? 
you look to aventurine, who just turns away like he didn’t tell ratio those are your pets
you pinch the bridge of your nose and exhales exasperatedly
then again, perhaps calling them your pets is the best course of action right now
because the other option is spilling the beans about yourself
yeah
so… nice save, aventurine
you set down the critter in your arms on a nearby table and turn to face the doctor
“here.” you pick up one of your leviathans and guide it over to ratio. “they might do… things around you, but they won’t hurt you.”
ratio tries not to flinch when the heavy leviathan slither up his arm and coil around his neck loosely, but he winces and backs away slightly anyway. “how are you so certain?” he watches the creature with so much wonder as it scents him, then lifts its head so he can stare at it properly. or the other way around; so it can stare at him properly. who knows.
a healthy dose of cynicism is always good
it’s not like you don’t understand where he’s coming from
you shrug, because you really have no better answer without outing yourself
“i have them trained.” you say, but at this point you’re just pulling shit out of your ass
aventurine immediately covers his mouth to hide a snort
you shoot him a quick glare
you run a hand along its smooth body to show ratio that yes, he can touch them
its maw opens a little wider and drools a little onto the carpet
ratio carefully puts his hand on top of its head
it turns its head on contact and nudges against his hand
trying to scent the thing touching it (aka ratio’s hand)
but it doesn’t do anything other than what appears to be purely harmless scenting
could this possibly be the subject of his next paper?
“don’t think about it, doctor.” you cut him off the moment you see the telltale glint of academic interest in his eyes. 
“i must disagree; they are of leviathan descent, are they not?” ratio asks, now caressing the big noodle with both hands and handling it with less hesitation than before, “this is of utmost significance; they might shed some light on the mystery of oroboros the voracity.”
you narrow your eyes at ratio
he doesn’t even try to prod around the subject, he just hits you in the face with it
as expected of such an erudite scholar, but still
(aventurine is watching the interaction with much interest while he plays with the cats)
(it’s like he’s enjoying the show)
(the remaining free serpents of yours has coiled up by his feet and fallen asleep)
(since they’ve realized aventurine doesn’t want them near the cakes)
you don’t want to bring too much attention to yourself, or your serpents
you don’t want things about oroboros to spread, either
in fact, you’re quite thankful to the enigmata and the ipc for heavily censoring them 
“with all due respect, i refuse.” you do not allow any room for disagreement. “you are prepared to uncover the truth. is the rest of the cosmos ready?”
that’s not all of your argument, but the one you determine would be enough to keep ratio from conducting and publishing research about leviathans for now. oh, right – you’re not against ratio’s curiosity. you simply don’t want that curiosity to spread far and wide.
ratio frowns, not expecting such a swift rejection from you, but you do have a point. he’s a little blinded by his excitement.
your rejection sounds a little personal, if aventurine may say so himself
to ratio, it is very much just you being overprotective of your pets
as all pet owners do
to be fair, it’s hard to say. ratio is a sharp man
you stare at him, and he stares at you
the leviathan hanging on his neck tilts its head in confusion
if ratio is anything, he’s persistent
especially when it comes to knowledge
he opens his mouth to try to convince you again
you beat him to it and raise a hand to stop him from talking. “you can examine them for as long as you do not make publications.”
ratio is taken aback, his brows furrowing as you give him permission for further interaction with these descendants of ancient leviathans. this is your first meeting, so why –
in fact, aventurine is wondering the same thing
like, why are you getting along with the doctor so well when you’ve only met today
he’s not jealous or anything, he just has a huge question mark on your reactions
you’re usually very, very guarded against people who ask questions
especially about your scarf
but then ratio did see your serpents slithering around
perhaps you see no way of weaselling your way out of this?
anyway
if we’re being honest, ratio also has a huge question mark on your reactions
“i am a fan of your philosophical works,” you say, guiding your serpent back around you, “hence i am willing to satisfy your curiosity… provided you agree to my terms. think of it as an invitation.”
ratio takes a moment to mull over your words. to think that someone under the ipc has read multiple of his works, and has enjoyed them… is that why you are willing to compromise? but, well… you give him a feeling of a learned person. perhaps he will enjoy debating you.
“very well, that is good enough.” he nods, even if he still feels just a little bit disappointed, he’s anticipating a good back-and-forth with you already. “in that case…”
“i will let you know when i am free.” you sit down next to aventurine and let the critters on his lap crawl over to you and knead your thigh with their little paws. “and, doctor?”
it’s apparent to you that ratio has the same thought as you did when you decided to let your serpents drop their disguises at home. you glance towards aventurine next to you, then back at the doctor.
“thanks for the critters.”
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txttletale · 7 months
Note
Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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socpens · 6 months
Note
Do you like the youhitmetal17times_everyday analogue horror?
I dont watch any analog horror. I dont really like any "devised" analog horror, none of them feel authentic enough both from a tech standpoint but also from a content matter standpoint. They are trying to be scary and I feel like once youre going down that road your shit will never be scary. The only stuff Ive seen that manages to interest me in that genre is stuff that makes earnest and genuine attempts at mirroring feelings we've all had, through analog mediums, instead of conjuring up a scary face for 2 seconds or writing some scary text.
Ive had some of my work be called analog horror and Ive never set out to make it horror. I think people are just unsettled by genuine and authentic portrayals of analog mediums because of their inherent imperfections. And I also think that making things as accurate as possible - from graphic/motion design, sound, editing, every part of it - will either transport the viewer back to when they saw that kind of stuff on TV, or make a viewer who never had that experience feel like they did.
A lot of people shit on the use of nostalgia as lazy or low-effort, but I think it's more about what you do with it, it's a tool. Most analog horror makes no attempts at using nostalgia. Nothing about them is accurate or genuine, it's just a flavor slapped on the work. If you use nostalgia in a way that's real and genuine then you've come pretty close to being able to communicate one to one with the viewer. It's a way of disarming people so you can express what it is you want to express clearly. And thats really hard to do in art, but it's the goal (at least for me)
Feel free to recommend me any analog horror you think fits the bill. No local58 or mandela catalogue or whatever. Only real stuff.
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catskets · 8 months
Text
A more in-depth guide for creating visual novels, especially in the horror, horror-romance, etc circles
Some of you have seen my previous, smaller post on crafting visual novels, especially in this little space of Tumblr that a lot of us have found themselves in. Since that post took off, I've wanted to create a longer guide to help touch on some points I've thought about for the past few months.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel.
Please note that my advice does not fit everyone, and you may disagree with what I say. That's okay! It doesn't work for all. That's why there's thousands of resources out there.
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FOR THOSE OF YOU WHO HAVE NEVER MADE A GAME
So, you have an idea for a huge visual novel. Horror, a shady and obsessive love interest, a little bit of woo-hooing. 100k words. Maybe a million. What is this, the 07th Expansion?
I notice a lot of people getting into visual novels are artists first. That's okay! I wanted to do art for games before I realized how much I enjoyed writing. And even less of you have probably touched Visual Studio. Again, perfectly okay. We all start somewhere.
My number one piece of advice? Make shitty games.
What does that mean?! My recommendation to those who have never done games is to make a bunch of shitty ones. Think of a theme, or hell, even join a game jam, where you make a game that fits a theme in a short amount of time. Spend about a week on your game. Focus on making something polished. Polish your mechanics. Polish your output.
I recommend, if you can, to make at least 4-6, if not more, kind of shitty games before hopping into longer projects. Making a game is a skill, just like art, just like writing. And game development is combining ALL of these together into one big soup being stirred by a skeleton hand puppet. You'll get into the rhythm and see what works for you.
It also helps you learn, perhaps, the second most important thing here: do you even like making games? There are cases out there where people have created video games (not saying visual novels) just for clout. That's no fun for you, that's no fun for your players. And you might go through this process and find that you don't like making games. That's completely okay! It's not for everyone.
Also, you can use these shittier games to gather an audience. I've built my audience because, for the past few years, I've been releasing games that slowly give me growing fields of eyes every day. A success story overnight is a rare one. It takes time. It's like building a brand, but you aren't a brand, you're an artist.
REV UP YOUR ENGINES!
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often. Most visual novels you see are made in this engine.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games. Ever played Degrees of Lewdity? Yeah, I know you have. Don't ask why. That game was made in Twine.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
Not an engine, but check out Ink! Super useful scripting language that's used for more professional projects.
DEMOS, DEMOS, DEMOS
You've got an idea for a long-term project, and now you want to show it to the world! But wait, wait, don't do that yet!
When should I start advertising my game? This is a personal opinion, but I say that you should not start advertising your game until 50-60% of your demo is complete. Why? As I've discussed with some fans of indie VNs, they can name quite a few projects that have been in the "working on the demo" age for 1-2+ years. I've been in the Kickstarter MMO circles. If you, making a single-player experience with little mechanics to balance and polish (aka a visual novel), are taking that long on a demo, I am going to assume the game is not coming out. There are some games I have seen out here that have been in "working on the demo" phase where I haven't seen a single ounce of what the project will look like.
What should I put in my demo? The purpose of a demo is to showcase the mechanics and the vibes and the mechanics of your game. It's a demonstration. In my last post, I pointed to the Dead Space 2 demo that was showcased at E3 (RIP), that takes place about 2 hours into the story and shows how enemies are defeated, some animations, bits of the story, etc. Usually, because it's less about mechanics and more about vibes, visual novel demos showcase a certain percentage of the full thing (5-10%.) Can you showcase the vibe of the game here and what players should expect? If not, show off another portion.
How long should I work on my demo? Before, I said 3-4 months. That can be true, that can also not be true. Think about how long the demo takes you in proportion to how long the actual game should take you. Don't put too much effort. The demo is to showcase the vibe. It's to see how much the public and fans may enjoy the game.
My game is 18+, what should I do? Make a splash screen when the game is downloaded to let players know your game is 18+. If it's going to contain sexual content, you can hide it with itch.io's adult content filter. Write it on the page itself that your game is for adults only. Don't put your demo behind a paywall. This is genuinely ridiculous. The purpose of a demo is to showcase what a game is like before a player purchases it. That defeats the point of a demo. I've seen this happen, and it discourages players from approaching, especially because most demos never make it past the demo phase. So...I'm paying you $10 for 2-3k words of a game that may never come out?
Should I make a social media for my game? YES! Go for it. These anchors are how people will find your game. Make a Tumblr and open that ask box. Make a Twitter. Go to BluSky. Advertising is not bad. Some YouTubers even take e-mail suggestions from developers. Feel free to shoot your shot. The worst they can do is not respond.
HOW TO SET UP YOUR ITCH.IO PAGE:
Getting your itch.io to a presentable state can be very challenging! There's many ways to do it. I highly recommend using this page image guide for learning how to size your images to make your page pop!
Itch.io themselves has suggested to not publish a page until the game or demo is released. You can make the page and keep it as a draft, but do not publish it until you're ready!
Your cover image is the image that will appear in the search of the website, on any front pages, in collections, and on your profile. What have I seen that works? Key art of one of the characters up close and the title of the game! If you can make it a .GIF, do it! Bitches love .GIFs!
Itch.io recommends 3-5 screenshots on your page. I recommend 1 of these 5 be a .GIF that shows how gameplay feels. This is effective, even for visual novels!
Write a 3-5 sentence summary about your game for the description. What is your story about? What is the draw?
DO NOT BE ONE OF THOSE PEOPLE WHO IS GOING TO SAY "This is not like other visual novels. It doesn't have that cheesy this or that or-" No one cares. Genuinely. You're putting down other games in your genre and elevating yourself to the pompous level.
TAG YOUR GAME! itch.io gives you a list of tags to choose from when you go to tag. DON'T USE THIS! Try to go for more specific tags. Arimia has a very good guide on how to use itch.io's tagging system to your advantage.
GENERAL GAME MAKING ADVICE
SCOPE KNIFE IS SUPER USEFUL! Everyone makes games that are way over their workload. It's okay to cut out features and add them later. Prioritize making a finished game before hitting those stretch goals.
PLAN, PLAN, PLAN! Writing outlines is super helpful. I use Twine for my outlines, because you can connect your passages together and make really well-thought webs.
IT'S OKAY TO ASK FOR HELP! Whether it's from friends, professionals, or anything in-between. They can help with assets, editing, etc.
HONE YOUR SKILLS OUTSIDE OF GAMES! Write some poetry. Do some sketches everyday. Improve on your craft to improve your games
MUSIC IS HARD. THERE ARE RESOURCES. Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
PLEASE, DO SOMETHING ABOUT YOUR UI. Wanna know an easy way to get your game to look more professional? Edit the damn UI for your game. Make a new textbox, even if it's just a black box. Change the font. Eventually, players recognize the defaults and patterns of games made in certain engines and may attribute a lack of UI changes to a developer being lazy. It doesn't take very long to change the colors around and move text! Please do it to add a little pop to your game.
DEADLINES ARE AWESOME. Not everyone works well under pressure, but if you give yourself an infinite amount of time to make something, it'll never get done. Set goals for yourself for how much you can work on something.
IF YOU HAVE TO GIVE UP, GIVE UP. Making things is hard, especially long-term. Emergencies happen, jobs happen, life happens. Let your fans know that a project isn't happening anymore. Don't leave them in the dark. You don't need to tell strangers your medical history or anything, but transparency + honesty are really hot traits. You should use those in your creative work. This is one reason why I advocate for not publishing or advertising things until you know it's stable.
SHOWCASING YOUR CONTENT
People love to see WIPs for games! This is what the devlog is good for! A devlog is a post where a developer talks about and showcases some things happening in the game? What can you add to your dev log?
PERCENTAGES! How much of the artwork is done? How much of this character's route is done?
SNEAK PEEKS AT ARTWORK AND SPRITES!
GIFS! GIRLS LOVE GIFS!
Anything else to showcase your game's content! Posting consistent updates retains and even gains a fan's attention for your work.
RUNNING YOUR TUMBLR
You've joined us, and you've made a Tumblr for your blog! Link it on the itch.io page, so people can come find you after playing your awesome demo!
Do I have to respond to every ask? No. It's your blog. Delete whatever asks you want.
I got a hate comment! What do I do? Delete it and move on. I have a more detailed section on hate below.
I want to interact with [blog]! How do I do that? Reach out to the devs for silly little collabs. If you come onto a developer slightly headstrong, they might feel you are being abrasive or using them for content.
If people make fan content, interact with it! Encourage it! Reblog it. Show your love.
OTHER IMPORTANT THINGS
PROFESSIONALISM IS KEY. These may be pet projects, but you want to appear some level of professional on your actual itch.io page.
Being dismissive of player and fan complaints or criticisms will make you appear childish.
If your game is broken, fix it. I have been told by some amateur developers to ignore game-breaking bugs. It does not make me, a player, want to engage with your content. It seems messy and unfinished.
With the above point, it's 100% okay to have bugs and errors upon release. Every developer and their brood mother has. To decrease these issues, get playtesters. Friends can play your games, spot any errors, and help you point out things that can be improved upon. I recommend having playtesters at every stage of development.
Make sure your game runs before you publish it. Please.
You can still be silly and giddy! There's no reason to not be, especially when you get positive comments! The point of this is to not be outright rude to potential players and fans.
IGNORE HATE COMMENTS. In this case, a hate comment is a statement that contains no constructive criticism and are only here to be insulting or malicious. People are going to leave you with actual piles of dog shit in your ask box. They are trying to provoke you. Giving hate comments any attention, even if you're there to "clap back" proves that they got to you, even if you don't take the hate to heart. They will continue to pester you. Delete any hate comments and ignore them completely. Laugh about them with friends in a private setting, sure.
THINK BEFORE YOU REFERENCE! I know one big thing in this community is adding references to other games in yours, such as plushies of other characters or putting them on posters. The best thing you can do it ask the developer before adding this. How would you feel if some random person you've never met put your character in a video game? Most of us would feel weird and potentially violated. Open communication with devs is awesome. I am usually okay with it as long as someone asks for permission.
As a complete aside, I prefer more tasteful references to other games as opposed to 523482346 plushies and posters. These have been slightly overdone. Why not theme a candy after another game's character? Maybe your characters know each other.
OTHER RESOURCES I RECOMMEND
Devtalk is a server dedicated to independent visual novel creators. You can find jobs, resources, advice, talks, and, like, everything there! Devtalk is super useful. Everyone in there is so cool. They have a really great and comprehensive list of resources that I could not even begin to cover.
Visual Novel Design is a great YouTuber. No other words, check the guy out!
Ren'py and whatever other engine you're using has documentation that's super useful to follow.
Arimia not only has amazing VN resources, especially for marketing, but she also just has? Amazing games that you should check out?
And for a shameless self plug, I'm the lead of Sacred Veins, a collective of devs creating narrative games, whether it be horror, humor, romance, or everything in-between. Come hang out with us!
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desperate-gay · 6 months
Text
You’re Not Sorry
Alexia Putellas x fem!reader
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A flute of champagne sits in your hand as your eyes drift down to the screen of your empty notifications. You let out a deep sigh and try to shove all of your negative feelings to the back of your head, seeing that your new art collection is going to be revealed to the museum.
Having worked on these paintings for over a year, you would think your girlfriend would finally make an effort to show up at one of your events, but just like the other times, she leaves you stranded. Just last night you had asked her repeatedly if she’d be able to accompany and support you for this massive milestone, and she assured you she wouldn’t miss it for the world. But to Alexia, the world is just another inconvenience.
There are several artists along with many investors, businessmen, and entrepreneurs roaming around the museum, waiting for the time your new projects are revealed. You stand alone in your skin-fitted maroon dress with the earrings Alexia bought for you on your first anniversary.
After waiting several more minutes, you realize your girlfriend isn’t showing up. It hurts you more than you’d like to admit, knowing you are constantly attending her games, red carpets, and photoshoots, but the times you want her to join you, she doesn’t even bother to send you a text.
Your co-worker waves you over to the podium where your covered artwork hangs behind it, signaling that it’s your time to speak. You quickly down the rest of the alcohol remaining in your glass before taking a few deep breaths and plastering a fake smile to enthuse everyone you’re about to speak to.
Once the night is over and you make it into your car, tears build up in your eyes as your lip trembles. You rest your head on your steering wheel while your body wracks in sops, letting out all of your pent-up anger and sadness at your girlfriend.
She has slowly been tearing down your self-esteem with every event and date she misses. It makes you think that maybe she doesn’t want to be with someone who isn’t a world-known athlete or someone who isn’t as beautiful as the movie stars she sees all the time. Alexia treats you like a trophy she puts in the back of her shelves, allowing it to collect all the dust for her.
The worst part is that your paintings are about her. About your journey throughout your guy’s relationship. You had spent countless hours working on all of them in your studio and never letting Alexia see them despite her protests which is the main reason you thought she’d show up.
Maybe she just pretended to be interested to keep you around longer. Several thoughts are running through your mind as you lift your head and look at yourself through the car mirror. Mascara smudges can be seen under your puffy eyes and your plump lips from the hard sobs.
You sniffle before wiping the tears off of your face and start the car. Your whole drive to your girlfriend’s house was filled with questions about what you’re going to do next. Deep inside you know you can’t continue being with someone who doesn’t support you like you support them, but you also know how in love you still are with her.
The lights inside the house can be seen on, showing you that Alexia is in fact home. Turning your car off, you sit back and realize what you’re about to do. You’re about to break up with the love of your life because you’re just not the love of hers.
The clicks of your heels on the hard pavement mock you for what’s going to come. The jingle of your keys alarms you in warning of what you’re about to lose. Then the bell of Nala’s collar reminds you that you won’t ever step foot in this place again.
“Amor? What are you doing here, I thought you had some, thing to be at?” Alexia asks from the couch, not even looking away from the game on the TV.
“Do you even remember what that thing was?”
Your jaw clenches in anger at the Catalan’s selfishness, realizing she didn’t even care enough to remember what she missed. Nala stays huddled near you, almost sensing your mood and trying to help out.
“Am I supposed to?” She yet again stays focused on the screen, meaning she doesn’t see how dressed up you are or how red your eyes look.
You laugh in disbelief which causes Alexia’s head to snap towards you. She can hear the malicious undertone of it, causing her eyebrows to furrow at your uncharacteristic behavior.
“You’re telling me you don’t even remember what tonight was? You knew it was something, but you didn’t bother remembering what?” You seethe, standing up straighter with your arms crossed over your chest.
You can practically see Alexia’s gears turning in her head, either trying to figure out what the event was or why you’re all of a sudden being cold towards her. When she sees that you have been crying, she quickly stands up and makes her way over to you, but when she tries to reach you, you step away before she can touch you.
“Amor, what’s wrong? Were you crying?”
“Like you care, Alexia.” You snap, turning around so you don’t have to face her, knowing that she’ll look like a kicked puppy.
“What is that supposed to mean?” Her tone becoming more aggravated by the second at your icy demeanor.
When you turn back around a few tears are lingering on your cheeks but you don’t seem to care. You want Alexia to own up to her actions after completely neglecting you for what feels like the hundredth time.
“It means that you can’t even remember your girlfriend’s opening night at the museum. You didn’t even care to text or anything. I thought that maybe you’d finally come with me to one of my work events, but I now see it’s too underclass for you to be seen there. To be seen with me.” The anger in your voice falters when it cracks from you trying everything not to cry in front of her at the moment.
Alexia remains silent with a look of despair on her face after coming to the realization of what today was. She knew that this was important to you and you had begged her several times to come and she didn’t need much convincing, but now she left you high and dry.
“Lo siento-”
“Don’t give me that sorry bullshit anymore, Alexia. I am tired of you apologizing and apologizing for not showing up but not making any effort to fix it. Sorry means nothing if you continue to do the things you’re sorry for.” You say, cutting off the ruse you have gotten too used to which makes the blonde look down at her hands.
Silence consumes the air between you two as you both stand across each other. You’re both only a few feet apart but it feels like you’re miles away from each other. There was once a time you two could be on separate continents but you’d still be just as close as if you two were in the same room. That time has been gone for quite a long time.
“Alexia-“
“Please stop calling me Alexia. I’m Ale or baby or anything else.” The Catalan pleads, looking up at you in desperation, knowing where this conversation is leading.
“I don’t think I can do this anymore.” You whisper as it’s now your turn to look at your hands that pick at the other’s nails.
“What?”
You don’t think you have heard that much emotion in Alexia’s voice ever. She sounds like she was just told her whole family was murdered.
Alexia knows she hasn’t been the best girlfriend in a while, always standing you up on dates, continuously busy with football, and just ignoring your presence. She wasn’t even sure if she realized at the time that you were sleeping at your own place which is extremely rare ever since you’ve been with her. She just hasn’t realized how far it has pushed you.
“I’m breaking up with you, Alexia. I can’t be with someone who isn’t there for me like I am for them.” You state strongly, not wanting to lose your willpower from the girl showing you more attention than she has the past few days.
“No, no, no, no. I’m sorry, bebe. Please give me a chance to make this right, to show you how much you mean to me. Please don’t leave.” Alexia reaches and grasps your hand as tears run down her face. Now that it dawns on her that she may lose you, she tears down the floodgates.
“It’s too late.” You murmur, removing your hand from her tight hold as she continues to plead for you.
Your chest feels incredibly heavy realizing what you’re leaving behind right now. A home you thought you’d grow a family in with the person you wanted that family with.
“Don’t call me because I won’t answer. Goodbye, Ale.” You press a kiss to her cheeks before moving to the front door. With one final look at the blonde, you turn around and leave without a stop.
Some thoughts are meant to remain just thoughts.
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nrdmssgs · 1 year
Note
CONGRATS ON 500, you 100% deserve it and more !!! 🥹🌷💐 i just love your art and work so, so much!!
if it's alright, can i request 37 with könig? my husband, i need him !!!! 😮‍💨
Masterlist List of prompts What? An author, who practically inspired me to come here and start writing? An author, who gifted me the biggest brainrot for many sides of König? Sends me a request? Orla, I am such a huge fan!!!!!! I love your style, love your bold, picturesque oneshots, love your eagerness to discover so many themes. I owe you so much, you don't have an idea. I made a text and a picture in case, you don't like the text. Sorry, I'm fangirling and I'm nervous)
Does it make you nervous, when I stare?
Pairing: KonigxReader Warning: this is NSFW. And König here is not the shyest guy on Earth, because this is colonel edition.
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Oh, the things, you would let this man do to you. Unspeakable, ungodly things. Things so unhinged, you wouldn't mention them even after a few rounds of shots with your besties.
One sight of his fingers tapping the tabletop during the debriefing, and you can't think about anything other than the salty taste on your lips, left by his thumb. It would take him just one word, or maybe even one glance to make you cover his index and middle finger in saliva, as he would slide them against your tongue. You'd be so good - standing on your knees for him, sucking his fingers so eagerly, fighting your own gag reflex.
One glance thrown at his forearms, tightly hugged by black cloth, and you imagine his massive hands picking you up like you weigh nothing at all. You'd freeze, learn to hold your breath for as long as he wants, until you'd feel only the brush of his mouth against yours and the grumble of his impatience when he pushes in. The intoxicating thickness of his tongue against yours would be a taste that would rocket to your core and melt you from the inside, as he'd hover over you, pushing apart your legs with the brush of his massive thighs between yours. He'd take and take and take. And how obediently will you keep giving him anything, he demands.
Looking at his hips is a serious danger. Slick outlines of his muscles, his fingers brushing up and down his lap, black holster straps spanning his thigh make you go absolutely feral. You'd be standing still, feeling his low growl with your entire body. You'd hold your hands high against the wall and arch your back, so he can have access to every single part of your body. You'd accept him reminding you, with each his hungry thrust, where your place is: wrapped in his arms while he rubs you senseless, his teeth on your neck leaving you on the edge of pain.
All that fantasies you could hide from König, if it wasn't for his eyes: deep cold silver light, sparkling with interest, every time, he caught you staring. You couldn't make yourself look away: his stare was a predatory gaze, luring you closer, easing you into a thought of coming closer, stripping you of any bit of self-preservation instinct. Yes, when he caught your eyes - König took his time, ravishing in a sight of your desperate blush, letting go of you and turning his gaze away only when you were literally choking with shame, trying to drive away the visions that he awakened in your mind. This man was to become the end of you, and every next day it was only harder to fight that feeling off.
So when you hear, he is expanding his team, it feels only natural to surrender and use this ghostly opportunity to get closer to him. You know, your chance to join the team, his inner circle, is almost zero. By no means, you can be considered a poor professional, but the Colonel is a legend here. He doesn't want just 'the best' he wants those outstanding even from the best. And your personnel files scream 'just good' at best. But you have a motivation, the one so strong and specific, that maybe only you here have. Your obsession with König is pushing you to the darkest void, you were too scared to come to earlier - the threshold of his office.
"Come in." His voice at it finest: not too loud, not too harsh, all honey and slumber. When he wants, he can be mesmerizing as a siren.
You clench your hand into a fist behind your back, thus trying to calm the trembling that is rolling up to your knees.
"Just don't look him in the eyes, and it would be ok. Hands, yes, you can bear looking at his hands and not lose it. Afterward you can have whatever you want - your toys, your fingers, your cushions... Just look at his hands, breathe deep, and it all will be alright." Your inner monologue is interrupted only when he is pulling a folder from your hands, obviously tired of waiting for you to finally give it to him.
"What do we have he- oh..." Your breath hitches, you practically hear an uncanny smile spreading across his face.
"Die Kleine will in meinem Spiel?*" König sounds amused. And although you don't entirely understand, what he said - you get the message and nod, not daring to look him in the eyes.
"Very good. I could use such a treasure..." He flips the pages and clicks his tongue when some of your personal indicators impress him. And before you manage to exhale, he adds: "But I'll need to test you. See, if you are... ready."
"Anything, Colonel!" You blurt it out and immediately shut your mouth, realizing that it might sound ambivalent. But that's enough to make König raise from his seat and lead you from offices to firing range.
You blame it upon a rush of blood to your head, but you pass his test with flying colors. Physical tests, advanced weaponry, strategy, even sparing with König leaves you alive and just a little trembling.
The thing, that breaks you, is not even a test or a check. It happens late in the evening, when you two end up in the locker room. You just need to remove one layer of the tactical gear you were using, you'll still have your shirt and jeans on. But you stop, paralyzed, seeing out of the corner of your eye how König leans against the wall, arms folded on his chest. His gaze, you feel his gaze: lingering and hungry.
"What's wrong, treasure? Are you hurt?" You are afraid to answer and reveal your trembling voice, so you just shake your head.
"You don't know, how to loosen those straps? Want me to help you?" Again: you only shake your head, hiding your gaze.
"Is it my eyes, that make you that nervous, Schatzi*?" His accent thickens, voice drops low, as he steps closer.
You instinctively lean back, but hit the wall behind you. He takes one more step towards you and places his hand between the wall and the back of your head, so that you don't hurt yourself occasionally. But very soon, he guides you to finally look up at him. There it is: silver light, that you can never look away from, once you saw it.
"Talk to me. There can be no secrets inside my team." His voice is soft once again, but you know, it is a trap. And you fall for it.
"I just get distracted. Don't worry, Colonel, I'll learn to ignore it or to live quietly with it. Sorry..." Your voice, your entire body, is trembling.
"There's nothing to apologize for." Something sparkles deep inside his eyes. He moves his veil up, so you can see his lips, and leans right to your ear. "In fact, how about you come at the same time to my office tomorrow, treasure? After all, you've proven, you can be so good for me... It's my turn to convince you, I too can be good for you, Schatzi."
Die Kleine will in meinem Spiel? - Little one wants in my game?
Schatzi - little treasure
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thewebcomicsreview · 1 year
Note
You know, it's always struck me as a little odd how little most webcomics actually attempt to adapt to their medium. There's basic strips, the old 2k era 4-square, the endless scroll of Webtoons, and a few weird experimental things like Homestuck, but most webcomics I run into tend to stubbornly stick to conventional portrait-oriented page layouts.
It's… readable, I guess, but that format doesn't seem to work very well for either desktop or mobile viewing. It wastes a lot of screen-space, and usually makes it impossible to actually view the full page without making the text too small to read.
Have you encountered any interesting webcomics that experiment with more landscape-oriented layouts? I'm kinda curious about how well that would work.
So, there's this dude Scott McCloud who wrote about comics in the 90s. His first book, Understanding Comics, is literally the book on comics, it's the one schools make kids read. This third book, Making Comics, is a pretty good practical advice guide I'd recommend, even if it's not his groundbreaking seminal work. In between those two books was one called Reinventing Comics
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Reinventing Comics, written in 1993, was basically a book of predictions about how this newfangled Interweb was going to revolutionize the art of comics creation. Like a lot of early-90s stuff "Wow the internet!" stuff, it has a lot of inaccurate predictions, and thus isn't super well remembered (though, unlike a lot of early-90s predictions of the internet, it at least vaguely resembled reality).
Anyway, one of the big things from that book was the idea of the "infinite canvas".
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Which was basically the idea that a comic didn't have to be constrained by the size of the screen because you could scroll it. And this was a big idea in early webcomics, you heard this phrase a lot. And you'd see infinite canvas techniques like "What if the characters are falling and the comic is really tall to sell that?"
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(Read Narbonic)
Which is basically the one and only example that actually took off, because it turns out that scrolling horizontally sucks and no one really wants to do it except as a one-of gimmick (as Homestuck does). The much bigger impact of the internet was that a webcomic could be infinitely long and still reasonably expect it's readership to have read it all, but I think McCloud missed that one. So while there were a bunch of "landscape" webcomics where you scrolled horizontally, none of them took off, and even the ones that were well received are long gone.
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Adams himself would make Zot!, which is a vertical scroll comic that had a bit of a gimmick with parallel story beats being literally parallel. I think he even did some branching paths, and experimented with comics that you could read in different directions or that looped back on themselves.
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But then Homestuck just did that better because, as I mentioned, infinite depth ended up being a lot more impactful than infinite width. It turns out that making a comic really wide calls a lot of attention to itself and makes the comic annoying to read. And it doesn't mean you can't do it (Homestuck did it!), but it does mean it can't be the gimmick you hang your comic up on unless you've got a really good reason for doing it.
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